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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-22 04:59:21 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-22 04:59:21 +0000 |
commit | 3c28bcdb276c7edaebfa39db390c8d55652a8525 (patch) | |
tree | 14772dfee1a8efa11f32af0a385ef675de02c7ec | |
parent | f1ab59626ff04306a8009c98566631d81d95c33b (diff) | |
download | hercules-3c28bcdb276c7edaebfa39db390c8d55652a8525.tar.gz hercules-3c28bcdb276c7edaebfa39db390c8d55652a8525.tar.bz2 hercules-3c28bcdb276c7edaebfa39db390c8d55652a8525.tar.xz hercules-3c28bcdb276c7edaebfa39db390c8d55652a8525.zip |
Fixed bugreport:5356 Shadow Shaser's Shadow Form. Skill now redirects damage properly and is removed upon either caster or target leaving skill range
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15755 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/battle.c | 40 | ||||
-rw-r--r-- | src/map/map.c | 17 | ||||
-rw-r--r-- | src/map/status.c | 7 |
3 files changed, 42 insertions, 22 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 34e651af8..afefe3d7e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -647,6 +647,26 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( sc->data[SC__DEADLYINFECT] && damage > 0 && rand()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 ) status_change_spread(bl, src); // Deadly infect attacked side + if( sc && sc->data[SC__SHADOWFORM] ) { + struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2); + if( !s_bl ) { // If the shadow form target is not present remove the sc. + status_change_end(bl, SC__SHADOWFORM, -1); + } else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. + status_change_end(bl, SC__SHADOWFORM, -1); + if( s_bl->type == BL_PC ) + ((TBL_PC*)s_bl)->shadowform_id = 0; + } else { + if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both. + status_change_end(bl, SC__SHADOWFORM, -1); + if( s_bl->type == BL_PC ) + ((TBL_PC*)s_bl)->shadowform_id = 0; + } else { + status_damage(src, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); + return ATK_NONE; + } + } + } + } //SC effects from caster side. @@ -736,25 +756,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag pc_overheat(sd,element == ELE_FIRE ? 1 : -1); } } - if( sc && sc->data[SC__SHADOWFORM] ) { - struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2); - if( !s_bl ) { // If the shadow form target is not present remove the sc. - status_change_end(bl, SC__SHADOWFORM, -1); - } else if( status_isdead(s_bl) || !battle_check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. - status_change_end(bl, SC__SHADOWFORM, -1); - if( s_bl->type == BL_PC ) - ((TBL_PC*)s_bl)->shadowform_id = 0; - } else { - if( (--sc->data[SC__SHADOWFORM]->val3) < 0 ) { // If you have exceded max hits supported, remove the sc in both. - status_change_end(bl, SC__SHADOWFORM, -1); - if( s_bl->type == BL_PC ) - ((TBL_PC*)s_bl)->shadowform_id = 0; - } else { - status_damage(src, s_bl, damage, 0, clif_damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); - return ATK_NONE; - } - } - } + return damage; } diff --git a/src/map/map.c b/src/map/map.c index d07db5eb5..30e766402 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -413,8 +413,19 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) #endif if (bl->type&BL_CHAR) { + skill_unit_move(bl,tick,3); sc = status_get_sc(bl); + + if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving + struct block_list *d_bl; + if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) ) { + if( d_bl ) + status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); + ((TBL_PC*)bl)->shadowform_id = 0; + } + } + if (sc && sc->count) { if (sc->data[SC_DANCING]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); @@ -430,6 +441,12 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); else if (sc->data[SC_STEALTHFIELD_MASTER]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); + + if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving + struct block_list *d_bl; + if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || bl->m != d_bl->m || !check_distance_bl(bl,d_bl,skill_get_range(SC_SHADOWFORM,1)) ) + status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); + } } /* Guild Aura Moving */ if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { diff --git a/src/map/status.c b/src/map/status.c index 7c53a0f68..b69a0c9ec 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1552,13 +1552,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int switch( target->type ) { case BL_PC: { struct map_session_data *sd = (TBL_PC*) target; - bool is_boss = (status->mode&MD_BOSS), is_detector = (status->mode&MD_DETECTOR); + bool is_boss = (status->mode&MD_BOSS); + bool is_detect = ((status->mode&MD_DETECTOR)?true:false);//god-knows-why gcc doesn't shut up until this happens if (pc_isinvisible(sd)) return 0; if (tsc->option&hide_flag && !is_boss && - (sd->special_state.perfect_hiding || !is_detector) ) + (sd->special_state.perfect_hiding || !is_detect) ) return 0; - if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detector) && !skill_num ) + if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detect) && !skill_num ) return 0; if( tsc->data[SC_CLOAKINGEXCEED] && !is_boss ) return 0; |