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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-13 10:12:59 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-13 10:12:59 +0000
commit046a2baa5074a0b00bcd5d28c58c0fc5e82b653d (patch)
tree83d5f59b9f0d6182432702dbb48b9218f3f23cc3
parentfd3f56198f309d668adb1a0faf824c2016486a06 (diff)
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* [Fixed]:
- buildin_npcshopitem not allocating extra 1 block of terminator. [Added]: - Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7120 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--src/map/script.c114
2 files changed, 100 insertions, 19 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 0f93f5145..87491c673 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/12
+ * [Fixed]:
+ - buildin_npcshopitem not allocating extra 1 block of terminator.
+ [Added]:
+ - Modified versions of Dj-Yhn's buildin_npcshopdelitem and buildin_npcshopadditem
+ [Lance]
* Updated clif_disp_onlyself to not use dynamic memory and write directly
to the player's buffer. [Skotlex]
* Updated @noask to also tell the user what he has just rejected (added
diff --git a/src/map/script.c b/src/map/script.c
index 6c6f0a624..3cc11eb37 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -405,6 +405,8 @@ int buildin_setd(struct script_state *st);
int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
int buildin_callshop(struct script_state *st); // [Skotlex]
int buildin_npcshopitem(struct script_state *st); // [Lance]
+int buildin_npcshopadditem(struct script_state *st);
+int buildin_npcshopdelitem(struct script_state *st);
int buildin_equip(struct script_state *st);
int buildin_autoequip(struct script_state *st);
int buildin_setbattleflag(struct script_state *st);
@@ -741,7 +743,9 @@ struct {
// <--- [zBuffer] List of dynamic var commands
{buildin_petstat,"petstat","i"},
{buildin_callshop,"callshop","si"}, // [Skotlex]
- {buildin_npcshopitem,"npcshopitem","*"}, // [Lance]
+ {buildin_npcshopitem,"npcshopitem","sii*"}, // [Lance]
+ {buildin_npcshopadditem,"npcshopadditem","sii*"},
+ {buildin_npcshopdelitem,"npcshopdelitem","si*"},
{buildin_equip,"equip","i"},
{buildin_autoequip,"autoequip","ii"},
{buildin_setbattleflag,"setbattleflag","ss"},
@@ -10114,47 +10118,38 @@ int buildin_callshop(struct script_state *st)
return 0;
}
+#ifndef MAX_SHOPITEM
+ #define MAX_SHOPITEM 100
+#endif
int buildin_npcshopitem(struct script_state *st)
{
struct npc_data *nd= NULL;
int n = 0;
int i = 3;
- int itemid, value, amount;
+ int amount;
char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
nd = npc_name2id(npcname);
-#ifndef MAX_SHOPITEM
- #define MAX_SHOPITEM 100
-#endif
-
if(nd && nd->bl.subtype==SHOP){
- amount = (st->end-2)/2;
- // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 just in case
+ amount = ((st->end-2)/2)+1;
+ // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * amount);
// Reset sell list.
- for(;nd->u.shop_item[n].nameid && n < amount; n++){
- nd->u.shop_item[n].nameid = 0;
- nd->u.shop_item[n].value = 0;
- }
+ memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
n = 0;
while (st->end > st->start + i) {
- itemid = conv_num(st, & (st->stack->stack_data[st->start+i]));
- nd->u.shop_item[n].nameid = itemid;
+ nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
i++;
- value = conv_num(st, & (st->stack->stack_data[st->start+i]));
- nd->u.shop_item[n].value = value;
+ nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
i++;
n++;
}
- //nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
- // sizeof(nd->u.shop_item[0]) * n);
-
map_addiddb(&nd->bl);
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
@@ -10165,6 +10160,87 @@ int buildin_npcshopitem(struct script_state *st)
return 0;
}
+int buildin_npcshopadditem(struct script_state *st) {
+ struct npc_data *nd=NULL;
+ int n = 0;
+ int i = 3;
+ int amount;
+
+ char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
+ nd = npc_name2id(npcname);
+
+ if (nd && nd->bl.subtype==SHOP){
+ amount = ((st->end-2)/2)+1;
+ while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
+ n++;
+
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (amount+n));
+
+ n = 0;
+
+ while(st->end > st->start + i){
+ nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ i++;
+ nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
+ i++;
+ n++;
+ }
+
+ // Marks the last of our stuff..
+ nd->u.shop_item[n].value = 0;
+ nd->u.shop_item[n].nameid = 0;
+
+ map_addiddb(&nd->bl);
+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ } else {
+ ShowError("buildin_npcshopadditem: shop not found.\n");
+ }
+
+ return 0;
+}
+
+int buildin_npcshopdelitem(struct script_state *st)
+{
+ struct npc_data *nd=NULL;
+ int n=0;
+ int i=3;
+ int size = 0;
+
+ char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
+ nd = npc_name2id(npcname);
+
+ if (nd && nd->bl.subtype==SHOP) {
+ while (nd->u.shop_item[n].nameid)
+ size++;
+
+ while (st->end > st->start+i) {
+ for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
+ if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
+ // We're moving 1 extra empty block. Junk data is eliminated later.
+ memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
+ }
+ }
+ i++;
+ }
+
+ size = 0;
+
+ while (nd->u.shop_item[n].nameid)
+ size++;
+
+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
+ sizeof(nd->u.shop_item[0]) * (size+1));
+
+ map_addiddb(&nd->bl);
+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ } else {
+ ShowError("buildin_npcshopdelitem: shop not found.\n");
+ }
+
+ return 0;
+}
+
/*==========================================
* Returns some values of an item [Lupus]
* Price, Weight, etc...