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author | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-12 02:04:55 +0000 |
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committer | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-06-12 02:04:55 +0000 |
commit | d3f6bb5aca94b0d8a04f5ed5e9f36615dd0ba61e (patch) | |
tree | 02437afa754ed67a40bdf46ecdfb408f40eb3b76 | |
parent | bcf9383bbdf186d6c1cc0477ba1c39a7b1d8b123 (diff) | |
download | hercules-d3f6bb5aca94b0d8a04f5ed5e9f36615dd0ba61e.tar.gz hercules-d3f6bb5aca94b0d8a04f5ed5e9f36615dd0ba61e.tar.bz2 hercules-d3f6bb5aca94b0d8a04f5ed5e9f36615dd0ba61e.tar.xz hercules-d3f6bb5aca94b0d8a04f5ed5e9f36615dd0ba61e.zip |
* Updated dialogs from Binoculars Quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10748 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 102 |
2 files changed, 59 insertions, 45 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index fa3cb21b9..96b935449 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2007/06/11 + * Updated dialogs from Binoculars Quest. [Samuray22] 2007/06/10 * Fixed some small typos in the Gaebolg family curse quest. [L0ne_W0lf] * Small fix to Kiel Quest [Playtester] diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 28b6d2481..a72e22fc2 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -11,6 +11,7 @@ //===== Additional Comments: ================================= //= 1.1 Fixed exploits [Lupus] //= 1.2 Added Dandelion's Request / Morroc Invasion quest. [SinSloth] +//= 1.3 Updated dialogs from Binoculars Quest. [Samuray22] //============================================================ @@ -66,64 +67,75 @@ morocc_in,142,100,4 script William 89,{ //==================================================================================// // Binoculars Quest //==================================================================================// -morocc_in,76,163,4 script Alchemist 64,{ +morocc_in,76,163,4 script Marius 64,5,5{ mes "[Marius]"; - mes "Howdy! A new customer........ Wait!!! I know what you're here for....... You're interested in those magical goggles aren't you?"; + mes "Ha! Ha! Ha! Another customer coming!"; + mes "I know what you are gonna say."; + mes "You are here for the magic glasses, right?"; next; - menu "What is that ?",-, "Make",M_Make, "Ignore him",M_End; - - mes "[Marius]"; - mes "It is actually called ^3355FF'Binoculars'^000000! It is an opitcal device that allows the wearer to see far away objects."; - next; - mes "[Marius]"; - mes "You see, when two lens are placed next to each other in front of your eyes, your brain interperets this image........ blah blah...... blah...."; - next; - mes "[Marius]"; - mes "............... What's this? You don't seem interested in what I have to say?? I don't think you realize what I'm talking about!"; - emotion e_hmm; - next; - mes "[Marius]"; - mes "For us to make you a ^3355FF'Binoculars'^000000, we will need:"; - mes "^3355FF50,000 Zeny,"; - mes "100 Steel,"; - mes "and 1 Geek Glasses.^000000."; - next; - mes "[Marius]"; - mes "Oh c'mon! Don't be a jerk! What I'm talking about is REALLY COOL!!"; - close; - - M_Make: + switch(select( "What is magic glasses?","Making magic glasses.","Skip.")) { + case 1: mes "[Marius]"; - if(countitem(2243) < 1 || countitem(999) < 100 || Zeny < 50000) goto sL_NotEnuf; - delitem 2243,1; - delitem 999,100; - set Zeny, Zeny - 50000; - mes "Gr~~~~eat ! You'll definitely enjoy a pair of these!"; + mes "Right! Its proper name is ' ^3355FFBinoculars^000000 '!"; + mes "It is like a cylinder with..."; + mes "A lot of lens piled together inside!"; + mes "Using the effect of light reflection..."; + mes "To see something far away."; + mes "It is not for something near to you!"; next; mes "[Marius]"; - mes "Here it is ! The Binoculars!"; - getitem 2296,1; + mes "WHat do you think? Is it great?"; + mes "Ha! Ha! Ha!"; + mes "........."; + mes "... WHat? You don't look convinced!"; + mes "I am telling the truth!!"; next; mes "[Marius]"; - mes "But before you go out and use them I have to tell you......"; - if(sex==0) mes "DON'T USE THEM TO BE A PEEPING TOM!!!"; - if(sex==1) mes "Becarefull where you look..... you might see someting you didn't want to........"; + mes "Mark down the items you need to make a Binoculars."; + mes "One by one..."; + mes "One ^3355FFGeek Glasses^000000! 100 ^3355FFSteel^000000! And ^3355FF50.000 Zeny^000000!"; close; - - sL_NotEnuf: - mes "Argggghhhhhhh !! You didn't bring enough items!! You need:"; - mes "^3355FF1 pair of Geek Glasses, 50,000 Zeny and 100 Steel^000000."; - emotion e_an; + case 2: + if (countitem("Spinning_Eyes") > 0 && countitem("Steel") > 99 && Zeny > 49999) { + mes "[Marius]"; + mes "Great! It is great!"; + mes "I made one Binoculars!"; + mes "And I found the right owner for it!"; + next; + delitem "Spinning_Eyes",1; + delitem "Steel", 100; + set Zeny,Zeny-50000; + next; + mes "[Marius]"; + mes "Here you are... Binoculars!"; + getitem "Binoculars",1; + next; + mes "[Marius]"; + mes "I hope you won't need to use this Binoculars..."; + mes "To see something tHat you shouldn't..."; + mes "Ha! Ha! Ha!"; close; - - M_End: + } + mes "[Marius]"; + mes "Not enough! Insufficient items!"; + mes "How can you disrespect the world's best alchemist? "; + mes "You have serious attitude problems!"; + mes "This is ridiculous!"; + close; + case 3: mes "[Marius]"; - mes "Hey you! You DARE IGNORE ME!! I am MARIUS the alchemist of ALCHEMISTS!!!!!"; - emotion e_omg; + mes "Hey! You!"; + mes "You are talking to..."; + mes "the world famous..."; + mes "Optics master... Marius!"; + mes "This is not the right attitude!"; close; + } } -//Dandelion's Request / Morocc Invasion quest +//==================================================================================// +// Dandelion's Request / Morocc Invasion quest +//==================================================================================// izlude,103,106,3 script Guildsman 48,3,3,{ |