diff options
author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-03 21:27:44 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-07-03 21:27:44 +0000 |
commit | 3db565eecba5960a5f454338d48815273fb7d5e5 (patch) | |
tree | 98ead4dd8dc8010f94fa8b2f49385281cce8f404 | |
parent | 9cc59af3b0b4c2872fb70e0f0b00f17afcd7122a (diff) | |
download | hercules-3db565eecba5960a5f454338d48815273fb7d5e5.tar.gz hercules-3db565eecba5960a5f454338d48815273fb7d5e5.tar.bz2 hercules-3db565eecba5960a5f454338d48815273fb7d5e5.tar.xz hercules-3db565eecba5960a5f454338d48815273fb7d5e5.zip |
* Added missing .conf entry (bugreport:6162)
* Replaced old, outdated custom WOE setter (custom\WoE_Setter.txt) with my script, and renamed to "woe_controller"
* Optimized "Bossnia Warp NPCs" script (events\bossnia.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16373 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/custom/WoE_Setter.txt | 188 | ||||
-rw-r--r-- | npc/custom/woe_controller.txt | 325 | ||||
-rw-r--r-- | npc/events/bossnia.txt | 71 | ||||
-rw-r--r-- | npc/events/idul_fitri.txt | 5 | ||||
-rw-r--r-- | npc/scripts_custom.conf | 3 | ||||
-rw-r--r-- | npc/scripts_renewal.conf | 1 |
6 files changed, 347 insertions, 246 deletions
diff --git a/npc/custom/WoE_Setter.txt b/npc/custom/WoE_Setter.txt deleted file mode 100644 index fdab6da98..000000000 --- a/npc/custom/WoE_Setter.txt +++ /dev/null @@ -1,188 +0,0 @@ -//===== rAthena Script ======================================= -//= War of Emperium - Time Setter -//===== By: ================================================== -//= Fredzilla -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Lets a GM set WoE times from inside the game -//===== Additional Comments: ================================= -//= Loops used = 4 (I like loops ^_^) -//= Only GM's of lvl 99 can use it -//= If anyone else tries to use it they will just get a list of WoE times -//= It give you the option, as a GM, to Add a new time, Reset all times, -//= or just view the current set times -//= If a WoE is in Progress no time reset is possible -//= A maximum of 200 WoE times can be set, if that is even possible ;) -//= Added in v1.5 -//= Change day setting to a menu call, more GUI this way -//= You can choose for the WoE to last between days -//= IE, Sat 23 till Sun 01, is now possible -//= Not even the normal WoE script can do this (by dafault) -//= Removed the need for disabling the normal agit_event -//= 1.5a Applied Playtester's fix. [Vicious] -//============================================================ - -prontera,162,194,5 script WoE Setter 806,{ - mes "[Woe Setter]"; - if(getgmlevel()<99) goto L_NotGM; - mes "Welcome, I can set WoE times for you"; - mes "Simply follow the intruction given in each section after this, and it should be set and ready to use"; - next; - mes "[Woe Setter]"; - mes "Now the fun starts"; - mes "Please select what you want to do"; - next; - menu "Add a WoE time",L_Add,"Reset All WoE times",L_Reset,"View Current WoE times",-; - mes "[Woe Setter]"; - mes "Ok currently you have WoE times set for:-"; - set @num,0; -L_LoopList: - if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_LoopListEnd; - if($sday[@num]==0) set $@tempday$,"Sunday"; - if($sday[@num]==1) set $@tempday$,"Monday"; - if($sday[@num]==2) set $@tempday$,"Tuesday"; - if($sday[@num]==3) set $@tempday$,"Wednesday"; - if($sday[@num]==4) set $@tempday$,"Thursday"; - if($sday[@num]==5) set $@tempday$,"Friday"; - if($sday[@num]==6) set $@tempday$,"Saturday"; - if($eday[@num]==0) set $@tempday2$,"Sunday"; - if($eday[@num]==1) set $@tempday2$,"Monday"; - if($eday[@num]==2) set $@tempday2$,"Tuesday"; - if($eday[@num]==3) set $@tempday2$,"Wednesday"; - if($eday[@num]==4) set $@tempday2$,"Thursday"; - if($eday[@num]==5) set $@tempday2$,"Friday"; - if($eday[@num]==6) set $@tempday2$,"Saturday"; - if($eday[@num]==$sday[@num]) mes $@tempday$+" from "+$woetime[@num]+":00 till "+$woetime2[@num]+":00"; - if($eday[@num]!=$sday[@num]) mes "From "+$@tempday$+" "+$woetime[@num]+":00 till "+$@tempday2$+" "+$woetime2[@num]+":00"; - set @num,@num+1; - goto L_LoopList; -L_LoopListEnd: - close; -L_Add: - set @num,0; -L_AddLoop: - if($sday[@num] == 0 && $eday[@num] == 0 && $woetime[@num] == 0 && $woetime2[@num] == 0) goto L_AddLoopEnd; - set @num,@num+1; - goto L_AddLoop; -L_AddLoopEnd: - mes "[Woe Setter]"; - mes "What day do you want the WoE to start ^FF0000start^000000 in?"; - next; - menu "Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-; - if(@menu==1) set $sday[@num],0; - if(@menu==2) set $sday[@num],1; - if(@menu==3) set $sday[@num],2; - if(@menu==4) set $sday[@num],3; - if(@menu==5) set $sday[@num],4; - if(@menu==6) set $sday[@num],5; - if(@menu==7) set $sday[@num],6; - mes "[Woe Setter]"; - mes "Ok, now please enter the hour you wish the WoE to ^FF0000start^000000 at"; - mes "This is using a 24 hour clock"; - mes "00 = Midnight"; - mes "12 = Mid-day"; - mes "23 = 11pm"; - next; - input @input; - if (@input < 0 || @input > 24) goto L_BadNumber; - set $woetime[@num],@input; - mes "[Woe Setter]"; - mes "What day do you want the WoE to start ^FF0000finish^000000 in?"; - next; - menu "Same as start",-,"Sunday",-,"Monday",-,"Tuesday",-,"Wednesday",-,"Thursday",-,"Friday",-,"Saturday",-; - if(@menu==1) set $eday[@num],$sday[@num]; - if(@menu==2) set $eday[@num],0; - if(@menu==3) set $eday[@num],1; - if(@menu==4) set $eday[@num],2; - if(@menu==5) set $eday[@num],3; - if(@menu==6) set $eday[@num],4; - if(@menu==7) set $eday[@num],5; - if(@menu==8) set $eday[@num],6; - mes "[Woe Setter]"; - mes "Ok, now please enter the hour you wish the WoE to ^FF0000finish^000000 at"; - mes "This also uses the 24 hour clock"; - mes "00 = Midnight"; - mes "12 = Mid-day"; - mes "23 = 11pm"; - next; - input @input; - if (@input < 0 || @input > 24) goto L_BadNumber; - set $woetime2[@num],@input; - mes "[Woe Setter]"; - mes "You WoE time has now been set"; - mes "To confirm this, ask me to show you the ^FF0000'View Current WoE times'^000000"; - close; -L_Reset: - mes "[Woe Setter]"; - mes "You are about to reset all the set WoE times you have created"; - mes "Are you sure?"; - next; - menu "No, what was I thinking",L_No,"Yes I really want to do it",-; - if(agitcheck()) goto L_WoEOn; - deletearray $sday[0],200; - deletearray $eday[0],200; - deletearray $woetime[0],200; - deletearray $woetime2[0],200; - mes "[Woe Setter]"; - mes "They are all gone now, please remember to set new ones"; - close; -L_WoEOn: - mes "[Woe Setter]"; - mes "Sorry since there is a WoE in progress you cannot reset the WoE times"; - close; -L_No: - mes "[Woe Setter]"; - mes "Oh, good, come back whenever"; - close; -L_NotGM: - mes "The current WoE times are :-"; - set @num,0; - goto L_LoopList; - end; -L_BadNumber: - mes "[Woe Setter]"; - mes "Sorry that was an invalid number, please try again"; - close; -} -- script Agit_Event2 -1,{ - end; -OnInit: -disablenpc "Agit_Event"; -OnMinute00: -OnAgitInit: - -// starting time check - set $@num,0; -L_StartLoop: - if($sday[$@num] == 0 && $eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) goto L_StartLoopEnd; - if(gettime(4)==$sday[$@num] && gettime(3)>=$woetime[$@num] && (gettime(3)<$woetime2[$@num] || $sday[$@num]!=$eday[$@num])) goto L_Start; - set $@num,$@num+1; - goto L_StartLoop; - -// end time checks - L_StartLoopEnd: - set $@num,0; - L_EndLoop: - if($eday[$@num] == 0 && $woetime[$@num] == 0 && $woetime2[$@num] == 0) end; - if((gettime(4)==$eday[$@num]) && (gettime(3)==$woetime2[$@num])) goto L_End; - set $@num,$@num+1; - goto L_EndLoop; - end; - -// Stop WoE -L_End: - if(!agitcheck()) end; - Announce "The War Of Emperium is over!",8; - AgitEnd; - end; - -// Start WoE -L_Start: - if(agitcheck()) end; - Announce "The War Of Emperium has begun!",8; - AgitStart; - end; -} diff --git a/npc/custom/woe_controller.txt b/npc/custom/woe_controller.txt new file mode 100644 index 000000000..ff515fb32 --- /dev/null +++ b/npc/custom/woe_controller.txt @@ -0,0 +1,325 @@ +//===== rAthena Script ======================================= +//= WOE Controller +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.3a +//===== Description: ========================================= +//= A controller for War of Emperium designed for +//= simplicity and ease of use. +//= Many concepts taken from ToastOfDoom's script, +//= and "rewards" function originally by Goddameit. +//===== Additional Comments: ================================= +//= Be sure to disable the default agit controllers! +//== npc\guild\agit_controller.txt +//== npc\guild2\agit_start_se.txt +//============================================================ + +prontera,149,193,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; } + +- script WOE_CONTROL -1,{ +function Disp_Owner; function Add_Zero; + +OnInit: +// -------------------------------------------------------------------------------------------------------------------------- + + set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. + set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) + set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) + set .GMAccess,99; // GM level required to access Session Manager (cannot be 0) + setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable) + +// -------------------------------------------------------------------------------------------------------------------------- + set .Size, getarraysize($WOE_CONTROL); + setarray .Castles$[0], + "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", + "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", + "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", + "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", + "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", + "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; + setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05"; + setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; + setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; + setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; + setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; + setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; + if (!agitcheck() && !agitcheck2()) sleep 4000; + set .Init,1; +OnMinute00: + freeloop(1); + if (agitcheck() || agitcheck2()) { + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) { + OnWOEEnd: + announce "The War Of Emperium is over!",bc_all|bc_woe; + AgitEnd; AgitEnd2; + sleep 1000; + for(set .@j,0; .@j<30; set .@j,.@j+1) { + if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); + else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent; + if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } + if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; + deletearray .Active[0],2; + if (.ForceEnd) { set .ForceEnd,0; end; } + break; } } + if ((!agitcheck() && !agitcheck2()) || .Init) { + if (!agitcheck() && !agitcheck2()) set .Init,0; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) { + deletearray .Active[0],2; + set .Active[0], $WOE_CONTROL[.@i+3]; + if (.Init) { AgitEnd; AgitEnd2; } + else announce "The War Of Emperium has begun!",bc_all|bc_woe; + sleep 1000; + AgitStart; AgitStart2; + for(set .@j,0; .@j<30; set .@j,.@j+1) { + if (.Active[0]&(1<<.@j)) { + if (!.Init) Disp_Owner(.Castles$[.@j],0); + set .Active[1], .Active[1] | (1<<((.@j/5)+1)); + } else { + if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent; + if (.@j<20) { + donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; + killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; + } else { + donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2"; + killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } + break; } } + set .Init,0; + freeloop(0); + end; + +function Disp_Owner { + set .@o, getcastledata(getarg(0),1); + if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; + else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; + return; } + +function Add_Zero { + return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } + +OnReward: + for(set .@i,0; .@i<30; set .@i,.@i+1) + if (getarg(0)&(1<<.@i)) { + set .@guild, getcastledata(.Castles$[.@i],1); + if (.@guild) { + deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char); + query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char); + for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1) + if (isloggedin(.@acc[.@j],.@char[.@j])) { + for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) + getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j]; + message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } + return; + +OnPCLoadMapEvent: + if (!compare(strcharinfo(3),"g_cas")) end; + sleep2 1000; + message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session."; + sleep2 5000; + if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; + end; + +OnMenu: +while(1) { + mes "[WOE Information]"; + if (agitcheck() || agitcheck2()) { + if (!.Size) mes "The War of Emperium is ^0055FFactive^000000."; + else { + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) { + set .@i, $WOE_CONTROL[.@i+2]; break; } + mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; + mes " "; + for(set .@i,0; .@i<6; set .@i,.@i+1) + if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } + } else { + set .@j,0; set .@k,0; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) { + set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; } + if (!.@j && !.@k) { + set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; } + mes "The War of Emperium is ^777777inactive^000000."; + if (.Size) { + mes " "; + mes "The next session will begin"; + mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } } + next; + switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { + case 1: + set .@menu$,""; + for(set .@i,0; .@i<6; set .@i,.@i+1) { + if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000"; + set .@menu$, .@menu$+":"; } + set .@i, select(.@menu$)-1; + set .@menu$,""; + for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { + if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000"; + set .@menu$, .@menu$+":"; } + set .@j, select(.@menu$)-1; + warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; + close; + case 2: + mes "[Schedule]"; + if (.Size) { + freeloop(1); + for(set .@i,0; .@i<.Size; set .@i,.@i+4) { + mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; + for(set .@j,0; .@j<30; set .@j,.@j+1) + if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; + if (.@i+4<.Size) mes " "; } + freeloop(0); + } else mes "No times are configured."; + next; + break; + case 3: + mes "[Castle Ownership]"; + for(set .@i,0; .@i<6; set .@i,.@i+1) { + set .@k, .@i*5; + mes "> ^FF0000"+.Regions$[.@i]+"^000000"; + for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { + set .@t, getcastledata(.Castles$[.@j],1); + mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } + if (.@i<5) mes " "; } + next; + break; + case 4: + while(1) { + mes "[Session Manager]"; + mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; + mes "What would you like to do?"; + next; + switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { + case 1: + mes "[New Session]"; + if (.Size > 127) { + mes "You have already reached the maximum of 32 sessions."; next; break; } + mes "Select a day."; + next; + set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; + mes "[New Session]"; + mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; + next; + set .@menu$,""; + for(set .@i,0; .@i<23; set .@i,.@i+1) + set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; + set .@Start, select(.@menu$)-1; + mes "[New Session]"; + mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; + next; + set .@menu$,""; + for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) + set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; + set .@End, select(.@menu$)+.@Start; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if (.@Day==$WOE_CONTROL[.@i] && + ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || + (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || + (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { + mes "[New Session]"; + mes "The chosen times overlap with an existing session."; + next; + set .@d,1; break; } + if (.@d) { set .@d,0; break; } + set .@Castle,0; + while(1) { + mes "[New Session]"; + mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; + mes " > Castles:"; + if (!.@Castle) mes " ~ ^777777(none selected)^000000"; + else for(set .@i,0; .@i<30; set .@i,.@i+1) + if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; + next; + set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; + for(set .@i,0; .@i<30; set .@i,.@i+1) + set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; + set .@i, select(.@menu$)-1; + if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); + else { + mes "[New Session]"; + mes "Are you sure?"; + next; + switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { + case 1: + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) { + set .@d,1; break; } + if (!.@d) { set .@d,1; set .@i,.Size; } + copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; + setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; + set .Size, getarraysize($WOE_CONTROL); + case 3: + mes "[New Session]"; + mes ((.@d)?"Session added.":"Cancelled."); + next; + set .@d,1; + case 2: + break; + } if (.@d) { set .@d,0; break; } } + } break; + case 2: + mes "[Remove Session]"; + if (!.Size) { + mes "There are no sessions configured."; next; break; } + mes "Select a session to remove."; + next; + set .@menu$,""; + for(set .@i,0; .@i<.Size; set .@i,.@i+4) + set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; + set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; + set .@i, select(.@menu$)-1; + if (.@i==(.Size/4)) break; + mes "[Remove Session]"; + mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; + mes "This action cannot be undone."; + next; + set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); + mes "[Remove Session]"; + if (.@j==2) mes "Cancelled."; + else { + deletearray $WOE_CONTROL[.@i*4],4; + set .Size, getarraysize($WOE_CONTROL); + mes "Session deleted."; } + next; + break; + case 3: + mes "[Reload Settings]"; + mes "This will trigger all events related to new session configurations, if any."; + if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } + next; + set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); + mes "[Reload Settings]"; + if (.@i==2) mes "Cancelled."; + else { + set .Init,1; + donpcevent "WOE_CONTROL::OnMinute00"; + mes "Variables have been re-initialized."; } + next; + break; + case 4: + mes "[Force Agit End]"; + if (!agitcheck() && !agitcheck2()) { + mes "WOE has already ended."; next; break; } + mes "This command will safely execute all AgitEnd events."; + mes " "; + mes "Kill the current WOE session?"; + next; + set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); + mes "[Force Agit End]"; + if (.@i==3) mes "Cancelled."; + else { + set .ForceEnd, .@i; + donpcevent "WOE_CONTROL::OnWOEEnd"; + mes "WOE session terminated."; } + next; + break; + case 5: + set .@d,1; break; + } if (.@d) { set .@d,0; break; } } + break; + case 5: + close; } + } +}
\ No newline at end of file diff --git a/npc/events/bossnia.txt b/npc/events/bossnia.txt index 9f772d308..514193cbd 100644 --- a/npc/events/bossnia.txt +++ b/npc/events/bossnia.txt @@ -1,15 +1,16 @@ //===== rAthena Script ======================================= -//= Bossnia Warp NPC's. +//= Bossnia Warp NPCs //===== By: ================================================== //= Masao //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena //===== Description: ========================================= //= Bossnia Warp NPC's. //===== Additional Comments: ================================= //= 1.0 Converted from the official script. +//= 1.1 Optimized. [Euphy] //============================================================ prontera,132,125,4 script Bossnia Staff::bsw 908,{ @@ -23,15 +24,15 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ next; mes "[Riss]"; mes "What? My name is..."; - mes "'Bossnia Staff'?? no no.."; + mes "'Bossnia Staff'?? No no..."; mes "Well, my name is not so important."; mes "Sometimes you should be generous."; mes "No time for considering that kind of small stuff"; mes "when you have to concentrate on more important things."; next; mes "[Riss]"; - mes "Hum... anyway i want to say..something.."; - mes "While i was travelling through some places,"; + mes "Hum... anyway I want to say... something.."; + mes "While I was travelling through some places,"; mes "I found a really fearful place."; next; mes "[Riss]"; @@ -40,12 +41,12 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ mes "Isn't it?"; next; mes "[Riss]"; - mes "But.. but.. in there.."; - mes "There are lots of fearful and strong monsters in there.."; + mes "But... but... in there..."; + mes "There are lots of fearful and strong monsters in there..."; mes "That was really frightful."; next; mes "[Riss]"; - mes "If I had reacted a bit later.. a few seconds.."; + mes "If I had reacted a bit later... a few seconds..."; mes "I might have been killed."; next; mes "[Riss]"; @@ -56,7 +57,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ next; mes "[Riss]"; mes "Uh... you already know?"; - mes "Although you know the place, you want to go in.."; + mes "Although you know the place, you want to go in..."; mes "Good, I will send you there."; mes "But after you went there, don't hold"; mes "a grudge against me. Also it costs 5,000 zeny."; @@ -66,48 +67,14 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ mes "Would you really like to take the challenge??"; mes "Ok, just choose the course."; next; - switch(select("First","Second","Third","Fourth")) { - case 1: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_01",.@boss_x,.@boss_y; - end; - case 2: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_02",.@boss_x,.@boss_y; - end; - case 3: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_03",.@boss_x,.@boss_y; - end; - case 4: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_04",.@boss_x,.@boss_y; - end; - } + set .@i, select("First","Second","Third","Fourth"); + mes "[Riss]"; + mes "Take care, boy~"; + mes "Don't hold a grudge against me."; + close2; + set Zeny, Zeny - 5000; + warp "bossnia_0"+.@i,rand(202,204),rand(202,204); + end; } mes "[Riss]"; mes "You don't have enough money..."; @@ -116,7 +83,7 @@ prontera,132,125,4 script Bossnia Staff::bsw 908,{ } geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908 -Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908 +payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908 morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908 lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908 rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908 diff --git a/npc/events/idul_fitri.txt b/npc/events/idul_fitri.txt index 8b0121fcf..0c11775ca 100644 --- a/npc/events/idul_fitri.txt +++ b/npc/events/idul_fitri.txt @@ -12,7 +12,6 @@ //= 1.1 Replaced effect numerics with constants. [Samuray22] //============================================================ - prontera,146,92,3 script Cellerb 58,{ set @npcname$,"[Staff Idul Fitri]"; mes @npcname$; @@ -67,12 +66,10 @@ prontera,146,92,3 script Cellerb 58,{ mes "We appreciate your participation in this special event."; emotion e_thx; close; - case 2: mes @npcname$; mes "Oh well, maybe you will participate in tommorow's quest."; emotion e_hmm; close; } -} - +}
\ No newline at end of file diff --git a/npc/scripts_custom.conf b/npc/scripts_custom.conf index 2fbd6899b..5d98c6fc1 100644 --- a/npc/scripts_custom.conf +++ b/npc/scripts_custom.conf @@ -17,8 +17,7 @@ //npc: npc/custom/resetnpc.txt //npc: npc/custom/card_remover.txt //npc: npc/custom/item_signer.txt -// -- WoE Time Setter from inside the game [Fredzilla] -//npc: npc/custom/WoE_Setter.txt +//npc: npc/custom/woe_controller.txt // -- Wedding script that supports same-sex marriages //npc: npc/custom/marriage.txt // -- Warper that works only after locations are unlocked diff --git a/npc/scripts_renewal.conf b/npc/scripts_renewal.conf index e468349d3..8ab257020 100644 --- a/npc/scripts_renewal.conf +++ b/npc/scripts_renewal.conf @@ -11,6 +11,7 @@ // -------------------------------------------------------------- //Dungeons +npc: npc/mobs/dungeons/lhz_dun_re.txt npc: npc/mobs/dungeons/dew_dun.txt npc: npc/mobs/dungeons/dic_dun.txt npc: npc/mobs/dungeons/ma_dun.txt |