diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-08 19:47:47 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-08 19:47:47 +0000 |
commit | b6e717af84976d2e61a2084e63f8da2729d6d315 (patch) | |
tree | 3781c1d003cd8834019957ab5b28373446438433 | |
parent | b10e2a9189c17f62bc3162e35ba891520d9c3488 (diff) | |
download | hercules-b6e717af84976d2e61a2084e63f8da2729d6d315.tar.gz hercules-b6e717af84976d2e61a2084e63f8da2729d6d315.tar.bz2 hercules-b6e717af84976d2e61a2084e63f8da2729d6d315.tar.xz hercules-b6e717af84976d2e61a2084e63f8da2729d6d315.zip |
added "work in progress" scripts
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9177 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/quests/WIP/4.txt | 112 | ||||
-rw-r--r-- | npc/quests/WIP/6.txt | 127 | ||||
-rw-r--r-- | npc/quests/WIP/airships.txt | 1138 | ||||
-rw-r--r-- | npc/quests/WIP/schwalz.txt | 1043 |
5 files changed, 2421 insertions, 0 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 39001ce89..7122d4fde 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -34,6 +34,7 @@ KarLaeda Date Added
======
11/08
+ * Added quest\WIP (work in progress folder) with scripts by Dunkle and CallNIX [Lupus]
* Small fix in Hunter Job Quest [KarLaeda]
11/07
* Another one set of fixes for the scripts syntax. [KarLaeda]
diff --git a/npc/quests/WIP/4.txt b/npc/quests/WIP/4.txt new file mode 100644 index 000000000..718cde3e3 --- /dev/null +++ b/npc/quests/WIP/4.txt @@ -0,0 +1,112 @@ +// by CallNix v.0.0
+
+airplane.gat,236,63,4 script Hallen 55,{
+ if (fragmentauest==2) {
+ mes "[Hallen]";
+ mes "Oh, thx hero!Do you like my girls? She's reallybeatiful. Maybe you";
+ mes "shall become her boyfriend?";
+ next;
+ mes "[Hallen]";
+ mes " Its a joke ^_- Never mind.";
+ mes "And you know, there is one thing im really ineterested in....";
+ if (airshipquest != 0) {
+ mes "[Hallen]";
+ mes "You should better ask captain about the airship";
+ mes "You cant understand me if you dont do that...";
+ close;
+ };
+ mes "You see its about the airship works. Heart of Ymir...";
+ mes "Very interesting thing i think...";
+ getitem 501,1;
+ next;
+ mes "[Hallen]";
+ mes "I really want to know something about it.. if somebody could help me...";
+ mes "pity I cant go to einbroch Laboratory...";
+ mes "never mind it just my feelings. Thanks for help..";
+ next;
+ if (select("I can do it for you:Sup, guy..") == 1) {
+ mes "[Hallen]";
+ mes "Really??? Thx. I will wait for you";
+ } else {
+ mes "Hallen";
+ mes "Well, Thanks afterall.";
+ }
+ close;
+ }
+ if (fragmentauest==3) {
+ mes "[Hallen]";
+ mes "Thanks to you now i got it.. What is that Heart of Ymir..";
+ close2;
+ getexp 700,400;
+ set fragmentauest,4;
+ end;
+ }
+ mes "[Hallen]";
+ disablenpc "Ferlok";
+ mes "Hello, "+strcharinfo(0)+". Nice to see you on ship.";
+ mes "Hows your trips? I suppose you have lots of to tell";
+ mes "your children about";
+ next;
+ menu "Ye.. I have lots of tales..",-,"Nothing really interesting",l_inter,"Have any work for me?",l_work;
+ mes "[Hallen]";
+ mes "Ye.. I would like to listen to them too...";
+ mes "But not now. I have some work to do";
+ close;
+ l_inter:
+ mes "[Hallen]";
+ mes "You are really shy to tell us. ^_- It doesnt matter";
+ mes "we all know about your doings.";
+ mes "Glad to see such a hero i can say";
+ close;
+ l_work:
+ mes "[Hallen]";
+ mes "Hm.. let me see... Ye. Its not so important, but if you have some";
+ mes "free time, can you deliver the letter to my cousin Kaci?";
+ next;
+ if (select("yes, of course:no, sory") == 1) {
+ mes "[Hallen]";
+ mes "She can be found near gaming tables under deck. Thank you";
+ getitem 7148,1;
+ set fragmentauest,1;
+ } else {
+ mes "[Hallen]";
+ mes "Its a pity. Good luck in training";
+ }
+ close;
+}
+//=====================================================================
+ein_in01,261,35,4 script reader 111,3,3,{
+ mes "[Code reader]";
+ mes "Enter a valid 3 dig code to get information";
+ mes "You can do it 3 times only. Be careful";
+ next;
+ set @number, rand(100,999);
+ set @count, 0;
+l_input:
+ input @input;
+ if (@input != @number) {
+ mes "[Code reader]";
+ mes "you enter not valid digital";
+ set @count,@count+1;
+ next;
+ if (@count < 3) goto l_input;
+ mes "[Code reader]";
+ mes "You have not enter code correct";
+ close;
+ }
+ mes "[Card reader]";
+ mes "It seems to you that you find the information. You try to learn it";
+ next;
+ enablenpc "Ferlok";
+ mes "[Hallen]";
+ mes "Please leave this plce. I will meet you on airplane";
+ set fragmentauset,3;
+ close;
+ }
+}
+//===========================================================================
+ein_in01,255,33,4 script Ferlok 55,{
+ mes "[Hallen]";
+ mes "I have already told you to go to plane. Hurry!";
+ close;
+}
\ No newline at end of file diff --git a/npc/quests/WIP/6.txt b/npc/quests/WIP/6.txt new file mode 100644 index 000000000..46a856da2 --- /dev/null +++ b/npc/quests/WIP/6.txt @@ -0,0 +1,127 @@ +// by CallNix v.0.0 + +//======================================Juno to Izlude airship=====================================================================
+airplane_01.gat,238,154,4 script Captain 854,{
+if (airshipquest==0) {
+mes "[Fayroll]";
+mes "I have nothing to say to you anymore";
+close;
+}
+
+if (airshipquest==3) {
+mes "[Fayroll]";
+mes "Oh, you have finished that work. Great. Now i shall read this letter.";
+mes "Dont interrupt me please";
+delitem 7276,1;
+set airshipquest,4;
+//addtimer 30000,"Captain::OnFinish"; Возможно сделать так. Но тут по таймеру, а не по кликам на НПЦ
+close;
+}
+
+if (airshipquest==4) {
+set @k,rand(4);
+if (@k == 2) goto OnFinish;
+mes "[Fayroll]";
+mes "I had not finished the letter yet";
+close;
+}
+
+mes "[Fayroll]";
+mes "Hello, "+strcharinfo(0)+". Nice to see you";
+mes "Anything want from me?";
+next;
+if (select("yes,about airships:no, nothing") == 1) {
+ mes "[Fayroll]";
+ mes "So i think you want to know how airship works";
+ mes "This is the top secret that only a captain will know. Anyway, if you're willing ti help me, I will let you know.";
+ next;
+ menu "I will help you. But what must I do?",-,"No, sorry, I have no time for this.",L_SORRY;
+ mes "[Fayroll]";
+ mes " You see, I have a brother. He is also a captain of airplane in Juno to Lighthalzen airship.";
+ mes "As we are on different ships, i cant communicate with him. Yor is to deliver this letter to him.";
+ mes "If you will do this, I shall tell you the secret.";
+ getitem 7276,1; //Tarloks letter. Не нашел в базе
+ set airshipquest,1;
+} else {
+ mes "[Fayroll]";
+ mes "Then dont interrupt me. I have alot of work to do.";
+ mes "Go to the Casino on ship. And spen some time there";
+}
+close;
+
+L_SORRY:
+mes "[Fayroll]";
+mes "Ye this is bad, but i cant insist on it. Follow your way";
+mes "See you the other day.";
+close;
+
+OnFinish:
+mes "[Fayroll]";
+mes "Whoo... I finally got it.Now i shall tell you the secret.";
+next;
+mes "[Fayroll]";
+mes "The cocept of the flight of airship";
+mes "is the energy produced from the boiler wich push the propeller";
+mes "that moves the giant beauty. Do you understand now?";
+next;
+menu "Is That all???",-;
+mes "[Fayroll]";
+mes "You cant lift this thing up only with steam.";
+mes "thats why the machien ^5566FF'Enchancer'^000000 is used";
+mes "It is working on Heart of Ymir. Thats all the secret. Now go.";
+set airshipquest,0;
+getexp 200000,10000;
+close;
+}
+//=======================================Juno to Lighthalzen airship====================================================================
+airplane.gat,236,163,4 script Aiplane Captain 855,{
+if (airshipquest == 1) goto L_QUEST;
+if (airshipquest == 2) goto L_FINISH;
+mes "[Dulu]";
+mes "Welcome on the board of ourship. Guess you will have lots of time here";
+close;
+
+L_QUEST:
+mes "[Dulu]";
+mes "Hello, stranger. I am the Airplane Captain of this ship.";
+mes "If you have any problems with our stuff you can simply tell me about this.";
+next;
+if (select("I have letter for you:hmm.. sorry") == 1) {
+ mes "[Dulu]";
+ mes "You have letter for me?? Really??";
+ delitem 7276,1;
+ mes "WOHHOOO! Its from my brother. Thx alot, stranger..";
+ mes "You see, he has borrowed something from me long ago. But unfortunatly he had lost it";
+ mes "and this reallly bed for you...";
+ next;
+ mes "*Dulu shows you a letter*";
+ mes "^5566FF'The one who send you the letter will find it for me. Don't reply to me if he refuses to do so'^000000";
+ next;
+ mes "[Dulu]";
+ mes "So when you accept that work you accept doing this me. Now i shall tell you your work";
+ next;
+ mes "[Dulu]";
+ mes "My brother had lost 2 Will of Darkness and 2 Prickly Fruits";
+ mes "They can simply be dropped on the deck of the ship. Monsters often atack ships. Get this items for me from them.";
+ mes "Now monster are going to atack Juno to Izlude airship. Go there and get what i need";
+ set airshipquest,2;
+ } else {
+ mes "[Dulu]";
+ mes "Well, you know where to find me. See you later";
+}
+close;
+
+L_FINISH:
+if (countitem(7340)<2 && countitem(576)<2) {
+mes "[Dulu]";
+mes "You havent geather items yet";
+close;
+}
+mes "[Dulu]";
+mes "Great work i can say";
+delitem 7340,2;
+delitem 576,2;
+getitem 7276,1;
+set airshipquest,3;
+close;
+}
\ No newline at end of file diff --git a/npc/quests/WIP/airships.txt b/npc/quests/WIP/airships.txt new file mode 100644 index 000000000..b6284bcbd --- /dev/null +++ b/npc/quests/WIP/airships.txt @@ -0,0 +1,1138 @@ +//===== eAthena Script =======================================
+//= The Airship System Script
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 0.5c
+//===== Compatible With: =====================================
+//= eAthena SVN 3422+(Requires jA Script System)
+//===== Description: =========================================
+//= The Airship System used in the official servers, however this
+//= one is still about 25% custom and is missing some npcs.
+//===== Additional Comments: =================================
+//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
+//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
+//= warping you to the same location as Airport Staff#Ein
+//= 0.2 Implemented some more airship NPCs, more are to come.
+//= 0.3 Implemented some more NPCs [MasterOfMuppets]
+//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
+//= 0.5 Removed Duplicates [Silent]
+//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
+//============================================================
+
+//============================================================
+//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
+//============================================================
+
+airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
+OnTouch:
+ if($@airplanelocation == 1)warp "einbroch.gat",90,275;
+ if($@airplanelocation == 2)warp "yuno.gat",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
+ if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
+OnTouch:
+ if($@airplanelocation == 1)warp "einbroch.gat",90,275;
+ if($@airplanelocation == 2)warp "yuno.gat",85,265;
+ if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
+ if($@airplanelocation == 4)warp "hugel.gat",182,150;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane.gat,1,1,0 script EinYuno_Airship -1,{
+OnInit:
+while(1)
+{
+ initnpctimer;
+ setnpctimer 0;
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
+ end;
+OnTimer15000:
+ mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
+ end;
+OnTimer30000:
+ mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
+ end;
+OnTimer45000:
+ set $@airplanelocation,4;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
+ end;
+OnTimer55000:
+ mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
+ end;
+OnTimer65000:
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
+ end;
+OnTimer80000:
+ mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
+ end;
+OnTimer95000:
+ mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
+ end;
+OnTimer110000:
+ set $@airplanelocation,1;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
+ end;
+OnTimer120000:
+ mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
+ end;
+OnTimer130000:
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
+ end;
+OnTimer145000:
+ mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
+ end;
+OnTimer160000:
+ mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
+ end;
+OnTimer175000:
+ set $@airplanelocation,3;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
+ end;
+OnTimer185000:
+ mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
+ end;
+OnTimer195000:
+ set $@airplanelocation,0;
+ donpcevent "#AirshipWarp-1::OnHide";
+ donpcevent "#AirshipWarp-2::OnHide";
+ disablenpc "#AirshipWarp-1";
+ disablenpc "#AirshipWarp-2";
+ mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
+ end;
+OnTimer210000:
+ mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
+ end;
+OnTimer225000:
+ mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ end;
+OnTimer240000:
+ set $@airplanelocation,2;
+ enablenpc "#AirshipWarp-1";
+ enablenpc "#AirshipWarp-2";
+ donpcevent "#AirshipWarp-1::OnUnhide";
+ donpcevent "#AirshipWarp-2::OnUnhide";
+ mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ end;
+OnTimer250000:
+ mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
+ end;
+OnTimer260000:
+ stoptimer;
+}
+}
+
+//C4644E
+
+//============================================================
+//= Some normal NPCS (airplane.gat)
+//============================================================
+
+airplane.gat,240,64,5 script Exit#01::Exit2 857,{
+
+end;
+
+}
+
+airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
+
+airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
+
+airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
+
+airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
+
+ mes "[Airship Crew]";
+ mes "If we've landed at";
+ mes "your destination and";
+ mes "you'd like to leave the";
+ mes "Airship, please use the";
+ mes "stairs up ahead. Thank";
+ mes "you for you patronage.";
+ close;
+
+}
+
+airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
+
+ mes "[Airship Staff]";
+ mes "Welcome";
+ mes "to the Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-;
+
+ mes "[Airship Staff]";
+ mes "Well, I hope you like";
+ mes "your flight aboard";
+ mes "our Airships. Thank";
+ mes "you and have a good day.";
+ close;
+
+s_Use:
+ mes "[Airship Staff]";
+ mes "When you see a broadcast";
+ mes "announcing that we have";
+ mes "arrived at your destination,";
+ mes "please use one of the exits";
+ mes "located at the north and";
+ mes "south ends of the Airship";
+ next;
+ mes "[Airship Staff]";
+ mes "If you happen to miss";
+ mes "your stop, don't worry.";
+ mes "The airship is constantly";
+ mes "on route and you'll get";
+ mes "another chance to arrive";
+ mes "to your intended destination.";
+ close;
+
+s_Capt:
+ mes "[Airship Staff]";
+ mes "The Captain's Cabin";
+ mes "is located at the front";
+ mes "of the Airship. There, you";
+ mes "can meet the captain and";
+ mes "the pilot of the Airship.";
+ close;
+
+s_Faci:
+ mes "[Airship Staff]";
+ mes "The Airship provides";
+ mes "various Mini Games for";
+ mes "the entertainment of all";
+ mes "our passengers. We invite";
+ mes "you to try your luck and skills";
+ mes "in the Airship's Mini Games~";
+ close;
+
+}
+
+airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
+
+ mes "[Meltz]";
+ mes "Welcome to Meltz's";
+ mes "Shop where you can";
+ mes "purchase Apples or grind";
+ mes "them to make Apple Juice.";
+ next;
+ menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-;
+
+s_Cancel:
+ mes "[Meltz]";
+ mes "Thanks for stopping";
+ mes "by my shop. Farewell!";
+ mes "Come back anytime when";
+ mes "you feel like having an";
+ mes "Apple to snack on~";
+ close;
+
+s_Buy:
+ mes "[Meltz]";
+ mes "Please enter the amount";
+ mes "of Apples that you wish to";
+ mes "buy. Each Apple is 15 zeny";
+ mes "and you can buy a maximum";
+ mes "of 500 at a time. Please enter";
+ mes "\"0\" to cancel your order.";
+ next;
+ input @tempapple;
+ if(!@tempapple)goto s_Cancel;
+ if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy;
+ if(@tempapple < 0)close;
+ mes "[Meltz]";
+ mes "The maximum amount of apples";
+ mes "you can buy at the same time";
+ mes "is 500. " + @tempapple + " is clearly";
+ mes "over 500.";
+ close;
+
+s_AppleBuy:
+ mes "[Meltz]";
+ mes "A total of ^FF0000" + @tempapple + "^000000 Apples.";
+ mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny.";
+ mes "Would you like to continue?";
+ next;
+ menu "Yes",-,"No",s_Cancel;
+
+ if(zeny < (@tempapple * 15))goto s_NEnoughZeny;
+ mes "[Meltz]";
+ mes "Thanks for stopping by";
+ mes "my shop. I hope you enjoy";
+ mes "the flavor of these Apples~!";
+ getitem 512,@tempapple;
+ set zeny,zeny - (@tempapple * 15);
+ close;
+
+s_NEnoughZeny:
+ mes "[Meltz]";
+ mes "I'm sorry buy you don't";
+ mes "seem to have enough zeny.";
+ mes "Come back anytime when";
+ mes "you feel like having an";
+ mes "Apple to snack on~";
+ close;
+
+s_Juice:
+ mes "[Meltz]";
+ mes "Okay, I'll need";
+ mes "^FF00003 Apples and 1 Empty Bottle^000000";
+ mes "to make 1 Apple Juice for you.";
+ mes "Would you like to proceed?";
+ next;
+ menu "Yes",-,"No",s_Cancel;
+
+ if(countitem(512) < 3 || !countitem(713))goto s_Material;
+ mes "[Meltz]";
+ mes "Thank you,";
+ mes "please wait";
+ mes "just a moment.";
+ next;
+ mes "*Grind grind*";
+ mes "*Grind grind*";
+ mes "*Clang...!*";
+ next;
+ mes "[Meltz]";
+ mes "There you go~";
+ mes "I hope you enjoy!";
+ mes "Please feel free to";
+ mes "stop by for your Apple";
+ mes "and Apple Juice needs";
+ mes "at anytime, adventurer~";
+ delitem 512,3;
+ delitem 713,1;
+ getitem 531,1;
+ close;
+
+s_Material:
+ mes "[Meltz]";
+ mes "I'm sorry, but you don't";
+ mes "have enough materials to";
+ mes "create a bottle of Apple Juice.";
+ mes "Remember, I need 3 Apples";
+ mes "and 1 Empty Bottle to do it.";
+ close;
+
+}
+
+
+airplane.gat,33,69,4 script Kaci 73,{
+if fragmentauest==1 {
+mes "[Kaci]";
+mes "Oh.. Thx my dear";
+close2;
+emotion e_kis;
+delitem 7148,1;
+set fragmentauest,2;
+end;
+}
+ callfunc "applegamble","Kaci";
+ end;
+
+ OnLose:
+ emotion e_wah;
+ end;
+
+ OnWin:
+ emotion e_no1;
+ end;
+}
+
+airplane.gat,80,71,4 script Zerta 834,{
+ mes "[Zerta]";
+ mes "Oh, hello adventurer.";
+ mes "I am currently on a";
+ mes "sacred journey, offering";
+ mes "prayer for the sake of the";
+ mes "Rune-Midgard continent.";
+ close;
+}
+
+airplane.gat,65,63,4 script Maelin 714,{
+ mes "[Maelin]";
+ mes "Um, this Airship is";
+ mes "to Lutie, isn't it? I've";
+ mes "been waiting so long,";
+ mes "but I haven't heard any";
+ mes "broadcast about Lutie.";
+ close;
+}
+
+airplane.gat,32,61,4 script Nils::TypingContest 49,{
+
+loopback:
+ mes "[Nils]";
+ mes "Welcome to the";
+ mes "^FF0000RO Typing Challenge^000000.";
+ mes "Would you like to play";
+ mes "a quick typing game?";
+ next;
+ menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;
+
+ mes "[Nils]";
+ mes "Feel free to take on the";
+ mes "Ro Typing Challenge";
+ mes "anytime. I'll be here~";
+ close;
+
+s_Play:
+ mes "[Nils]";
+ mes "Okay, we have";
+ mes "a new challenger!";
+ mes "Enter the following";
+ mes "text as quickly as you";
+ mes "can without making any";
+ mes "mistakes! Let's start~!";
+ next;
+ //below arrays are for simplified entering of new lines ;P
+ //first lines array
+ setarray $textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
+ "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
+ "^00FFFFCoboman no chikara-yumei na",
+ "^993366belief love luck grimace sweat rush",
+ "^00FFFFcallipygian salacious lascivious",
+ "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
+ "^00CCFFburrdingdingdilidingdingphoohudaamb",
+ "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
+ "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
+ "^00CCFFI'm the King of all Weirdos! Now",
+ "^00CCFFBy the power of^000000",
+ "^00CCFF...silence. quiet benevolence...";
+ //second lines array
+ setarray $textstringsb$[0],"skemd",
+ "",
+ "chikara-dalookii na chikara da ze!",
+ "folktale rodimus optimus bumblebee",
+ "licentious prurient concupiscent",
+ "BoWLiNg aGaINST tHe KarMA of YoUtH",
+ "andoora^0000FFbambarambambamburanbamding",
+ "kabamturubamdingding",
+ "RiGhT BuRn OrIGInAL GaNgSteR SmACk",
+ "you know of my true power. Obey~!",
+ "p-po-poi-po-poi-poin-poing",
+ "soul mate... wonder. enigma...";
+ //for the few 3-liners... =X
+ setarray $textstringsc$[0],"",
+ "",
+ "COBO ON!",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "GOD-POING. I NEVER LOSE!",
+ "cloud.";
+ //comparisation strings
+ setarray $compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
+ "hfjdkeldjsieldjshfjdjeiskdlefvbd",
+ "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON",
+ "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
+ "callipygian salacious lascivious licentious prurient concupiscent",
+ "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
+ "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
+ "barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
+ "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
+ "I'm the King of all Weirdos! Now you know of my true power. Obey~!",
+ "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
+ "...silence. quiet benevolence... soul mate... wonder. enigma... cloud";
+ //lengths
+ setarray $lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;
+ // initnpctimer;
+ mes "[Nils]";
+ set @index,rand(1,getarraysize($textstringsa$))-1;
+ set @string1a$,$textstringsa$[@index];
+ set @string1b$,$textstringsb$[@index];
+ set @string1c$,$textstringsc$[@index];
+ set @typingstring1$,$compstring$[@index];
+ set @typingkeys,$lengths[@index];
+ set @index2,rand(1,getarraysize($textstringsa$))-1;
+ while (@index2 == @index) {
+ set @index2,rand(1,getarraysize($textstringsa$))-1;
+ }
+ set @string2a$,$textstringsa$[@index2];
+ set @string2b$,$textstringsb$[@index2];
+ set @string2c$,$textstringsc$[@index2];
+ set @typingstring2$,$compstring$[@index2];
+ set @typingkeys,@typingkeys+$lengths[@index2];
+ set @start,gettime(3)*60*60+gettime(2)*60+gettime(1);
+ mes @string1a$;
+ if(@string1b$ != "")mes @string1b$;
+ if(@string1c$ != "")mes @string1c$;
+ input @comparisonvar$[1];
+ next;
+ mes "^000000[Nils]";
+ mes @string2a$;
+ if(@string2b$ != "")mes @string2b$;
+ if(@string2c$ != "")mes @string2c$;
+ input @comparisonvar$[2];
+ if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1;
+ next;
+ if(!@typingcorrect)goto s_Fail;
+ set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken
+ set @mypoints,(@typingkeys * 100) / @time;
+ mes "[Nils]";
+ mes "Your typing time";
+ mes "was ^FF0000" + @time + " seconds^000000";
+ mes "and your score is";
+ mes "^0000FF" + @mypoints + "^000000 points";
+ next;
+ if(@mypoints <= $TypingRecord)goto loopback;
+ mes "[Nils]";
+ mes "Congratulations!";
+ mes "It's a new record.";
+ mes "I'll put you on the high-";
+ mes "score list immediately.";
+ set $TypingRecord,@mypoints;
+ set $TypingRecord$,strcharinfo(0);
+ close;
+
+s_Fail:
+ mes "^000000[Nils]";
+ mes "I'm sorry you didn't type";
+ mes "all characters correctly.";
+ mes "But remember, practice makes";
+ mes "perfect!";
+ close;
+
+s_Info:
+ mes "[Nils]";
+ mes "The RO Typing Challenge";
+ mes "is a game where you enter";
+ mes "the given text as quickly as you";
+ mes "can. The name of the top player";
+ mes "is recorded for posterity. If you";
+ mes "want fame, here's your chance!";
+ next;
+ mes "[Nils]";
+ mes "I'd just like to let";
+ mes "you know that you type";
+ mes "all the text that you see";
+ mes "in the single input line that";
+ mes "you're given. So don't press";
+ mes "the enter key, just click 'OK'.";
+ close;
+
+s_Record:
+ mes "[Nils]";
+ mes "^0000FF" + $TypingRecord$ + "^000000";
+ mes "is the current";
+ mes "record holder with";
+ mes "a record of ^0000FF" + $TypingRecord + "^000000";
+ mes "points. Try to beat";
+ mes "that record next time~";
+ close;
+
+}
+
+//============================================================
+//= The Airship System (Yuno -> Izlude -> Repeat)
+//============================================================
+
+airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
+OnTouch:
+ if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
+ if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+ end;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
+OnTouch:
+ if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
+ if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
+
+OnHide:
+ misceffect 16;
+ end;
+OnUnhide:
+ misceffect 215;
+ end;
+}
+
+airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
+OnInit:
+while(1)
+{
+ initnpctimer;
+ setnpctimer 0;
+ set $@airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ disablenpc "#AirshipWarp-3";
+ disablenpc "#AirshipWarp-4";
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
+ end;
+OnTimer15000:
+ mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
+ end;
+OnTimer30000:
+ mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
+ end;
+OnTimer45000:
+ set $@airplanelocation2,1;
+ enablenpc "#AirshipWarp-3";
+ enablenpc "#AirshipWarp-4";
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
+ end;
+OnTimer55000:
+ mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
+ end;
+OnTimer65000:
+ set $@airplanelocation2,0;
+ donpcevent "#AirshipWarp-3::OnHide";
+ donpcevent "#AirshipWarp-4::OnHide";
+ disablenpc "#AirshipWarp-3";
+ disablenpc "#AirshipWarp-4";
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
+ end;
+OnTimer80000:
+ mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
+ end;
+OnTimer95000:
+ mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
+ end;
+OnTimer110000:
+ set $@airplanelocation2,2;
+ enablenpc "#AirshipWarp-3";
+ enablenpc "#AirshipWarp-4";
+ donpcevent "#AirshipWarp-3::OnUnhide";
+ donpcevent "#AirshipWarp-4::OnUnhide";
+ mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
+ end;
+OnTimer120000:
+ mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
+ end;
+OnTimer130000:
+ stoptimer;
+}
+}
+
+//============================================================
+//= Some normal NPCS (airplane_01.gat)
+//============================================================
+
+airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
+
+airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
+
+airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
+
+airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
+
+airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
+
+airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
+
+airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
+
+airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
+
+airplane_01.gat,83,61,2 script Girl#10 72,{
+
+ mes "[Dianne]";
+ mes "It's so weird!";
+ mes "I went to visit the";
+ mes "Airship Captain and";
+ mes "all I saw was this";
+ mes "weird reindeer. Oh!";
+ mes "Do you think that...";
+ close;
+
+}
+
+airplane_01.gat,69,63,2 script Old Man#06 55,{
+
+ mes "[Mendel]";
+ mes "As I expected, the";
+ mes "in-flight meals are";
+ mes "three star quality at best.";
+ mes "^111111*Harrrumph*^000000 I really should";
+ mes "have brought my chef so that";
+ mes "I could enjoy a real meal.";
+ close;
+
+}
+
+airplane_01.gat,33,68,4 script Clarice 74,{
+ callfunc "applegamble","Clarice";
+ end;
+}
+
+//============================================================
+//= The Izlude Airship Staff
+//============================================================
+
+izlude.gat,201,54,3 script Airship Staff#izl 91,{
+
+ mes "[Airship Staff]";
+ mes "Welcome to the Izlude Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Board the Airship",-,"Cancel",L_Cancel;
+
+ mes "[Airship Staff]";
+ mes "The Airship boarding fee";
+ mes "is 1,200 zeny, but if you've";
+ mes "got a Free Ticket for Airship,";
+ mes "the fee will be waived. Will";
+ mes "you board the Airship?";
+ next;
+ menu "Yes",-,"No",L_Cancel;
+
+ if(countitem(7311) > 0) goto L_GotTicket;
+ if(Zeny < 1200) goto L_NoZeny;
+ set Zeny, Zeny - 1200;
+ warp "airplane_01.gat",224,64;
+ close;
+
+ L_GotTicket:
+ delitem 7311,1;
+ warp "airplane_01.gat",224,64;
+ close;
+
+ L_NoZeny:
+ mes "[Airship Staff]";
+ mes "You don't have enough zeny.";
+ close;
+
+ L_Cancel:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+}
+
+//============================================================
+//= The Hugel Airship Staff
+//============================================================
+
+hugel.gat,182,150,3 script Airship Staff#hu 91,{
+
+ mes "[Airship Staff]";
+ mes "Welcome to the Schwartzwald Republic's Airship.";
+ mes "How may I help you?";
+ next;
+ menu "Board the Airship",-,"Cancel",L_Cancel;
+
+ mes "[Airship Staff]";
+ mes "The Airship boarding fee";
+ mes "is 1,200 zeny, but if you've";
+ mes "got a Free Ticket for Airship,";
+ mes "the fee will be waived. Will";
+ mes "you board the Airship?";
+ next;
+ menu "Yes",-,"No",L_Cancel;
+
+ if(countitem(7311) > 0) goto L_GotTicket;
+ if(Zeny < 1200) goto L_NoZeny;
+ set Zeny, Zeny - 1200;
+ warp "airplane.gat",224,64;
+ close;
+
+ L_GotTicket:
+ delitem 7311,1;
+ warp "airplane.gat",224,64;
+ close;
+
+ L_NoZeny:
+ mes "[Airship Staff]";
+ mes "You don't have enough zeny.";
+ close;
+
+ L_Cancel:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+}
+
+//============================================================
+//= Yuno Airport NPCs
+//============================================================
+
+y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
+
+ mes "[Airship Staff]";
+ mes "Good day!";
+ mes "Would you like to go";
+ mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
+ mes "^FF0000Lighthalzen^000000?";
+ next;
+ menu "Yes.",s_Warp,"No.",-;
+
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Warp:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close2;
+ warp "yuno.gat",57,240;
+ end;
+
+}
+
+y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
+
+ mes "[Airship Staff]";
+ mes "Good day!";
+ mes "Would you like to go";
+ mes "to ^FF0000Izlude^000000?";
+ next;
+ menu "Yes.",s_Warp,"No.",-;
+
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close;
+
+s_Warp:
+ mes "[Airship Staff]";
+ mes "Thank you and";
+ mes "have a nice day.";
+ close2;
+ warp "yuno.gat",50,240;
+ end;
+
+}
+
+//============================================================
+//= Apple Gambling Function
+//============================================================
+
+function script applegamble {
+ mes "["+getarg(0)+"]";
+ mes "Hi, I'm "+getarg(0)+"~";
+ mes "How would you like";
+ mes "to wager some Apples";
+ mes "in a friendly game of Dice?";
+ next;
+ switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
+ case 3:
+ mes "["+getarg(0)+"]";
+ mes "I'm up for a game of";
+ mes "dice whenever you feel";
+ mes "like it. Just talk to me if";
+ mes "you ever get hit with the";
+ mes "sudden urge to gamle, kay?";
+ close;
+ case 2:
+ mes "["+getarg(0)+"]";
+ mes "The rules for the Dice game";
+ mes "are pretty simple. First, you";
+ mes "place a bet by wagering Apples.";
+ mes "You can bet a maximum of 50";
+ mes "Apples at a time. To keep things";
+ mes "legal, I can only accept Apples.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "But hey, if all that zeny";
+ mes "is burning a hole in your";
+ mes "pocket, head over to Fruitz";
+ mes "and you can buy as many";
+ mes "Apples as you want, playah~";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now, we begin with me";
+ mes "rolling wto 6-sided dice.";
+ mes "When it's your turn, you'll";
+ mes "roll two 6-sided dice. After";
+ mes "that, both of us will have the";
+ mes "option of rolling a third die.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now here's the important";
+ mes "thing. If your total is higher";
+ mes "than 12, you'll bust, meaning";
+ mes "that you lose. Otherwise, the";
+ mes "person with the higher total";
+ mes "is the winner. Got it?";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Now, you'll be the first";
+ mes "to decide whether or not";
+ mes "you'll roll the third die. Then,";
+ mes "depending on your result, I'll";
+ mes "roll my third die... Or maybe not.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "When you win, you'll";
+ mes "receive twice as many";
+ mes "Apples as you wagered.";
+ mes "But if we happen to tie, you";
+ mes "get the Apples that you bet";
+ mes "returned to you. Fair, right?";
+ close;
+ case 1:
+ break;
+ }
+ mes "["+getarg(0)+"]";
+ mes "Ooh, so you'll play with";
+ mes "me? Great! How many";
+ mes "Apples would you like to bet?";
+ mes "Remember, you can wager";
+ mes "up to 50 Apples. If you'd like";
+ mes "to cancel, please enter '0'.";
+ next;
+L_Input:
+ input @amount;
+ if(@amount == 0) {
+ mes "["+getarg(0)+"]";
+ mes "Changed your mind?";
+ mes "I understand. Well then,";
+ mes "I hope we can play sometime.";
+ close;
+ }
+ if(@amount > 50) set @amount,50;
+ mes "["+getarg(0)+"]";
+ mes "So you'll be";
+ mes "betting ^FF0000"+@amount+"^000000 Apples.";
+ mes "Is that right?";
+ next;
+ if(select("Yes:No")==2){
+ mes "["+getarg(0)+"]";
+ mes "Mm, made a mistake?";
+ mes "Alright, please enter the";
+ mes "number of Apples you";
+ mes "wish to place in this bet";
+ next;
+ goto L_Input;
+ }
+ if(countitem(512)<@amount){
+ //more apples then in inventory
+ //-Improvised-
+ mes "["+getarg(0)+"]";
+ mes "Ooh...";
+ mes "You don't have that";
+ mes "much Apples with you,";
+ mes "now do you?";
+ close;
+ }
+ delitem 512,@amount;
+ mes "["+getarg(0)+"]";
+ mes "Good!";
+ mes "Now we can start";
+ mes "this game! I'll roll first~";
+ next;
+ mes "^0000FF*Rolling and rumbling*";
+ set @table1,rand(1,6);
+ set @table2,rand(1,6);
+ set @tablesub,@table1+@table2;
+ next;
+ mes "I rolled a "+@table1+" and a "+@table2+",";
+ mes "giving me a total of "+@tablesub+".";
+ mes "Now it's your turn,";
+ mes strcharinfo(0)+".";
+ next;
+ menu "Roll Dice.",-;
+
+ mes "^0000FF*Rolling and rumbling*";
+ set @player1,rand(1,6);
+ set @player2,rand(1,6);
+ set @playersub,@player1+@player2;
+ next;
+ mes "["+getarg(0)+"]";
+ mes strcharinfo(0)+",";
+ mes "you rolled a "+@player1+" and a "+@player2+",";
+ mes "giving you a total of ^FF0000"+@playersub+"^000000.";
+ next;
+ mes "["+getarg(0)+"]";
+ if(@playersub == @tablesub) {
+ mes "Well, well, well.";
+ mes "Both of us have a total";
+ mes "of "+@playersub+". Well, the ball's in";
+ mes "your court. Are you going";
+ mes "to roll your third die,";
+ mes strcharinfo(0)+"?";
+ } else if(@playersub > @tablesub) {
+ mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
+ mes "you have the advantage for";
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
+ mes "you wanna roll one more die?";
+ mes "Remember, you'll bust if all three";
+ mes "of your dice total more than 12.";
+ } else if(@tablesub > @playersub) {
+ mes "Since my total is ^0000FF"+@tablesub+"^000000,";
+ mes "I have the advantage for";
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
+ mes "you wanna roll one more die?";
+ mes "Remember, you'll bust if all three";
+ mes "of your dice total more than 12.";
+ }
+ next;
+ if(select("Roll another dice.:Don't Roll.")==2){
+ mes "["+getarg(0)+"]";
+ mes "Not gonna roll, huh?";
+ if(@tablesub == @playersub) {
+ mes "You better hope I roll";
+ mes "too high and bust, or";
+ mes "I'll beat you for sure!";
+ mes "Okay, here goes nothing...";
+ next;
+ goto L_Table3;
+ } else if(@tablesub < @playersub) {
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Alright, I see that you";
+ mes "don't want to risk rolling";
+ mes "higher than 12 and busting.";
+ mes "I'll go ahead and roll then.";
+ next;
+ goto L_Table3;
+ } else if(@tablesub > @playersub) {
+ //you have a lower sub total then table, and do not roll 3th -Improvised-
+ mes "["+getarg(0)+"]";
+ mes "Not gonna roll, huh?";
+ mes "Well, then I'm not";
+ mes "gonna roll either.";
+ next;
+ mes "["+getarg(0)+"]";
+ mes "That means that I";
+ mes "have a total of ^0000FF"+@tablesub+"^000000";
+ mes "wich beats your ^FF0000"+@playersub+"^000000.";
+ mes "I'm sorry, but you lose";
+ mes "this game, "+strcharinfo(0)+". Better";
+ mes "luck next time.";
+ }
+ close;
+ }
+ mes "^0000FF*Rolling and rumbling*";
+ set @player3,rand(1,6);
+ set @playersub,@playersub+@player3;
+ if(@playersub > 12) {
+ //player bust --Improvised--
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
+ mes "making your total ^FF0000"+@playersub+"^000000.";
+ mes "That's more then 12, meaning you bust.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+".";
+ close;
+ }
+ next;
+ mes "["+getarg(0)+"]";
+ mes "Oh hey! You rolled";
+ if(@playersub >= @tablesub) {
+ mes "a ^FF0000"+@player3+"^000000, giving you a total";
+ mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
+ mes "roll, I'll lose for sure!";
+ mes "I'm gonna go for it...";
+ next;
+ goto L_Table3;
+ } else if(@playersub < @tablesub) {
+ //player's sub together with 3th die is still too low
+ //--Improvised--
+ mes "a ^FF0000"+@player3+"^000000, giving";
+ mes "you a total of ^FF0000"+@playersub+"^000000.";
+ mes "Wich still isn't enough";
+ mes "to beat my ^0000FF"+@tablesub+"^000000.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+". Them's";
+ mes "the breaks, I suppose...";
+ close;
+ }
+L_Table3:
+ mes "^0000FF*Rolling and rumbling*";
+ set @table3,rand(1,6);
+ set @tablesub,@tablesub+@table3;
+ next;
+ if(@tablesub > 12) {
+ mes "["+getarg(0)+"]";
+ mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
+ mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
+ mes "it, but I gambled and lost.";
+ mes "Take your winnings before";
+ mes "I cry, "+strcharinfo(0)+"~!";
+ close2;
+ getitem 512,@amount*2;
+ end;
+ }
+ mes "["+getarg(0)+"]";
+ if(@tablesub < @playersub) {
+ mes "I rolled a "+@table3+", which";
+ mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
+ mes "But... It's still not enough";
+ mes "to beat your ^FF0000"+@playersub+"^000000. It looks";
+ mes "like I can't compete with";
+ mes "you, "+strcharinfo(0)+"...";
+ close2;
+ getitem 512,@amount*2;
+ end;
+ } else if(@tablesub > @playersub) {
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
+ mes "me a total of ^0000FF"+@tablesub+"^000000 which";
+ mes "beats your total of ^FF0000"+@playersub+"^000000.";
+ mes "Sorry, but you lose this";
+ mes "game, "+strcharinfo(0)+". Them's";
+ mes "the breaks, I suppose...";
+ close;
+ } else if(@tablesub == @playersub) {
+ //Result = tie, --Improvised--
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
+ mes "me a total of ^0000FF"+@tablesub+"^000000, which";
+ mes "is the same as your total.";
+ mes "Well, this game didn't have a";
+ mes "winner or loser, "+strcharinfo(0)+".";
+ close2;
+ getitem 512,@amount;
+ end;
+ }
+}
diff --git a/npc/quests/WIP/schwalz.txt b/npc/quests/WIP/schwalz.txt new file mode 100644 index 000000000..c844854fa --- /dev/null +++ b/npc/quests/WIP/schwalz.txt @@ -0,0 +1,1043 @@ +//===== eAthena Script =======================================
+//= Lighthalzen, Swaltzwalt Quest Part 1
+//= Lighthalzen, Swaltzwalt Quest Part 2
+//= Lighthalzen, Swaltzwalt Quest Part 3
+//===== By: ==================================================
+//= Gravity official script
+//= CallNix (Part 1)
+//= dunkle (Part 2 & 3)
+//===== Current Version: =====================================
+//= 1.0 working version
+//= 1.1 fixed bug with wrong valuable [dunkle]
+//= added and deleted some checks [dunkle]
+//= fixed warps (but they are wrong) [dunkle]
+//= fixed enabling of A Fine Gentleman [dunkle]
+//= fixed bug with reward [dunkle]
+//= 1.2 fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle]
+// changed some valuables [dunkle]
+// fixed bugs in The broken Manufactoring [dunkle]
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//=
+//=
+//===== Additional Comments: =================================
+//In alchemist_skills.txt comment because I use this NPC in the script:
+//lhz_in01.gat,285,169,7 script Researcher#2 865,{
+//Unknown Text
+// mes "[Researcher]";
+// mes "Hmm... I wonder...";
+// close;
+//}
+//
+//============================================================
+
+
+yuno_pre.gat,79,69,0 warp inside_pre01 1,1,yuno_pre.gat,97,68
+yuno_pre.gat,113,50,0 warp inside_pre02 1,1,yuno_pre.gat,58,22
+yuno_pre.gat,54,22,0 warp inside_pre03 1,1,yuno_pre.gat,113,55
+lhz_in01.gat,275,234,0 warp inside_pre04 1,1,lhz_in01.gat,277,161 //Здесь порталы поставил наобум, в месте около двери,
+lhz_in01.gat,277,157,0 warp inside_pre04 1,1,lhz_in01.gat,275,231 //где не было другого портала :
+
+//OnInit!
+prontera.gat,0,0,0 script swarzwalt_trilogy -1,1,1{
+OnInit:
+disablenpc "kurelle";
+disablenpc "President's Secretary#2";
+disablenpc "Security#2";
+disablenpc "area 1-5";
+disablenpc "Kurelle#1";
+set $SCHWALTZVALT_DOOR_FLAG,0;
+stopnpctimer "schwalt2timer";
+end;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////
+//Beginning. Lighthalzen, Swaltzwalt Quest Part 1/////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////
+lighthalzen.gat,179,170,4 script Ordinary man 48,{
+if (SCHWALTZVALT_PART2==23) {
+ mes "[Ghalstein]";
+ mes "arrr...";
+ mes "is you....";
+ mes ".....";
+ mes "Now? verything finish...";
+ mes "dream...vision";
+ next;
+ mes "[Ghalstein]";
+ mes "arr..most forgot...";
+ mes "This is your...";
+ mes "...cure...";
+ mes "Take this pill,";
+ mes "You'll never have to take it";
+ mes "anymore...";
+ next;
+ mes "[Ghalstein]";
+ mes ".......";
+ mes "We'll never meet each other anymore..";
+ getitem 617,1; //Old Violet Box
+ getexp 1800000,0; //Exp 1800000
+ set dtseligible , 1; //Here is Voting Right (dts warper)
+ set SCHWALTZVALT_PART2, 24;
+ close;
+ }
+
+if questpass_swaltzwaltp1==1 goto l_alreadydone;
+if quest_swaltzwaltp1==1 goto Quest_enable;
+if ( (SCHWALTZVALT_PART1==1) && (gettime(5)!=schwalzday) ) goto L_NEXTDAY;
+if (SCHWALTZVALT_PART1==1) goto l_hadspoken;
+mes "[Ghalstein]";
+mes "Hello,";
+mes "is this a great city?";
+menu "Hello",-,"This is a great city indeed",L_GREAT,"is still ok",L_OK;
+next;
+mes "[Ghalstein]";
+mes " Yes, It a nice day. I wish you have good time in our city. See you later";
+close;
+
+L_OK:
+next;
+mes "[Ghalstein]";
+mes "I like such sunny days... In such beautiful town...";
+close;
+
+L_GREAT:
+next;
+mes "[Ghalstein]";
+mes "Well. This great city is only for really great people.";
+mes "I wish you have good time here. Enjoy.";
+close2;
+mes "[??????]";
+mes "is here";
+mes "......";
+mes "[??????]";
+mes "hurry before we let people discover";
+mes "us...";
+mes "heard a familiar sound";
+menu "Continue listen",l_listen,"do not listen",l_nolisten;
+
+l_listen:
+next;
+mes "[??????]";
+mes "Its all as we suposed to... Everything is similar to our plan";
+mes "[??????]";
+mes "Yes, thats really cool.";
+next;
+mes "[??????]";
+mes "PSSS. Be silent";
+mes "I think somebody else is here listening us. We will meet the other day.";
+mes "[??????]";
+mes "I agree";
+set SCHWALTZVALT_PART1,1;
+set schwalzday, gettime(5);
+close;
+end;
+
+l_nolisten:
+next;
+mes "["+strcharinfo(0)+"]";
+mes "I dont think this is interesting for me.";
+close;
+end;
+
+L_NEXTDAY:
+mes "[Ghalstein]";
+mes "hi, how are you,";
+mes "today weather is good?";
+menu "Yes",l_da,"but last night",-;
+next;
+mes "[Ghalstein]";
+mes "What was last night? I've heard nothing about it. Anything strange had happened?";
+menu "I've heard you speaking to somebody about strange things.",-,"Nothing, sorry",L_NOTHING;
+next;
+mes "[Ghalstein]";
+mes "I think you are mistaken guy. I dont know what are you talking about";
+menu "Dont make a fool from me.",-,"Ok, sory",L_NOTHING;
+next;
+mes "[Ghalstein]";
+mes "I say you, that i hadn't speak to anybody yesterday.Hey, Protector come here plese";
+next;
+mes "["+strcharinfo(0)+"]";
+mes "..........";
+mes "if really not him, he shouldn't";
+mes "denied it so strongly";
+mes "..........";
+next;
+mes "[Protector]";
+mes "I have no intention to";
+mes "interrogation you?";
+mes "just because...";
+menu "The matter that Mr.Ghalstein dealing with..",-,"i feel curious about it?",l_curious;
+next;
+mes "["+strcharinfo(0)+"]";
+mes "I clearly remember him talking to somebody about some strange plans. I think he is planning something restrickted...";
+next;
+mes "[Protector]";
+mes "Hm... Is that so mr. Ghalstein? Do you remember the constitution? Tell us the truth, or i shall arrest you";
+next;
+mes "[Ghalstein]";
+mes "oh.. Ok. I was speaking about our community. Nothing interesting...";
+next;
+mes "[Protector]";
+mes "Ok. Its about your Fishing clan? If so, i leave you. See you later";
+next;
+mes "[Ghalstein]";
+mes "Well, I will tell you the truth. Please give me sometime to consider....";
+mes "I belong to a secret group that antagonistic with another group and so we need some items";
+mes "to be protected. So we were going to organize a trip to Reagent Shaw Research Center.";
+next;
+mes "[Ghalstein]";
+mes "You can get there if you have passed BioLab quest. Its the second and third lvl.";
+mes "But we have no brave to go there. What about helping us?";
+menu "Ok, i shall help",-,"No,thanks",L_NOTHX;
+next;
+mes "[Ghalstein]";
+mes "well then.But you must take this pill to go this quest. This pill will add some status to you.";
+mes "when you shall finish quest - i will delete this status from your char.Is it OK with you?. I think It is.";
+if ( checkweight(7226,1) == 0 ) goto l_overweight;
+getitem (7226),1;
+next;
+mes "[Ghalstein]";
+mes "I want you to collect all related biological exhibit and no need big quantity plus the most important thing.";
+mes "You will simply recognize that things";
+mes "There are some strange mobs there. So be careful. And last...People who go there dissapear. Nobody was back from there...";
+next;
+mes "[Ghalstein]";
+mes "So you had to go to 2 and 3 lvl of BioLab. Be sure you have finish this quest. And bring me 10 Lab staff records, 10 Armlet of prisoner and 1 Pile of Imir heat";
+set quest_swaltzwaltp1,1;
+set schwalzday,0;
+close;
+
+l_curious:
+mes "[Ghalstein]";
+mes "even so i dont want to speak to smb who say such fool things. Cya.";
+close;
+
+L_NOTHX:
+mes "[Ghalstein]";
+mes "ye, its a pity i think. Have a nice day";
+close;
+
+L_NOTHING:
+mes "[Ghalstein]";
+mes "I've never think guy like you can think this way about me. I dont want to speak to you anymore";
+close;
+
+l_overweight:
+mes "["+strcharinfo(0)+"]";
+mes "sorry you can't take this item";
+close;
+
+
+Quest_enable:
+if (countitem (7345) >= 10) && (countitem(7347) >=10) && (countitem(7346) >=1) goto Quest_end;
+mes "[Ghalstein]";
+mes "You havent geather items yet. Come back when you should.";
+close;
+
+Quest_end:
+mes "[Ghalstein]";
+mes "Well done. You have finished my part of quest.";
+mes "Now, Visit Gushaar. He can be found sowhere around Yuno.";
+next;
+mes "[Ghalstein]";
+mes "Yes, i have forgotten....";
+mes "Now you are member of society Wind of Secret!";
+mes "congratulations!";
+delitem (7345),10;
+delitem (7347),10;
+delitem (7346),1;
+getitem (7226),1;
+getitem (7348),1;
+set questpass_swaltwaltp1,1;
+close;
+
+l_hadspoken:
+mes "[Ghalstein]";
+mes "Sorry, but i have nothing to say to you anymore. Buy.";
+close;
+
+l_da:
+mes "[Ghalstein]";
+mes "Im happy you have time to think so too. See you";
+close;
+
+l_alreadydone:
+mes "["+strcharinfo(0)+"]";
+mes "I have already done this quest. I dont want to go there once more time!";
+close;
+}
+//=======================================================================
+lhz_dun02.gat,268,287,4 script The broken Manufactoring 111,{
+if quest_swaltzwaltp1!=1 goto l_end;
+mes "[The broken Manufactoring]";
+mes "You see something shining inside the spoiling machines.Open up the machinr and check it,detected a round shape";
+mes "object wich circulate with a mysterious shines.";
+menu "Its seems like an important object",-,"But it looks nothing musch",l_nottake;
+getitem(7346),1;
+mes "["+strcharinfo(0)+"]";
+mes "Well, Now i suppose everything will be ok.";
+close2;
+npctalk "Creeep... Creeeep-Creep...*pfu*.";
+mes "["+strcharinfo(0)+"]";
+mes "Oooops....I dont think this machien will work anymore... I'll go better from here";
+set quest_swaltzwaltp1,0;
+close;
+end;
+
+l_nottake:
+close;
+
+l_end:
+mes "You see nothing there...";
+close;
+}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////
+//Ending. Lighthalzen, Swaltzwalt Quest Part 1/////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+//NPC01 - Dismal Guy
+yuno_fild04.gat,165,245,5 script Dismal Guy 89,{
+if (SCHWALTZVALT_PART2>0) {
+ mes "[Dismal Guy]";
+ mes "Make your mission..we need you..";
+ close;
+ }
+mes "[Dismal Guy]";
+mes "Maybe you have some thing to show me?";
+menu "Yeah, I have it",-,"I don't know what do you mean",DG_end01;
+if ((countitem(7348)==0) || (questpass_swaltwaltp1!=1)) { //Membership Card, Здесь проверка, пройдена ли первая часть квеста
+ next;
+ mes "[Dismal Guy]";
+ mes "You are trying to cheat me?";
+ mes "You don't have item which I am interesting in..";
+ mes "Bye! Come back, when you will have what I want.";
+ close;
+ }
+//next;
+//mes "[Dismal Guy]";
+//mes "emm....";
+//mes "got red and blue pill,";
+//mes "which one you choose?";
+//menu "Red pill",-,"Blue pill",-; //Надо узнать, что будет если выбрать синию пилюлю (по идеи в первой части НПЦ может дать лмбо синюю, либо красную, но т.к. он дает просто пилюлю, то здесь естесно это ненужно)
+//mes "Nowadays isn't the best time to live..";
+next;
+mes "[Dismal Guy]";
+mes "Schwaltzvalt is control by evil ^0000FFRekenber Enterprise^000000";
+mes "But we have organized a resistance called ^FF0000Wing Of Secret^000000 with the help of the President ^0000FFKarl Weierstrass^000000 to reform Schwaltzvalt Republic from the control of ^0000FFRekenber Enterprise^000000!";
+next;
+mes "[Dismal Guy]";
+mes "I have a task for you.";
+mes "You need to meet the candidate which won the president election ^0000FFKarl Weierstrass^000000";
+mes "He wants to reform Schwaltzvalt Republic from the control of ^0000FFRekenber Enterprise^000000";
+next;
+mes "[Dismal Guy]";
+mes "If you will unable to see ^0000FFKarl Weierstrass^000000, coordinate with his secrtary in Yuno at appointed time.";
+mes "The best time will be betwen 8pm to 11pm or betwen 11am to 2pm";
+set SCHWALTZVALT_PART2, 1; //Первый НПЦ пройден, теперь можно к секретарю.
+next;
+mes "[Dismal Guy]";
+mes "The fate of the whole Republic in your brave hands! Bye!";
+close;
+
+DG_end01:
+next;
+mes "[Dismal Guy]";
+mes "It'a a pity, I am finding you a good person..";
+close;
+}
+
+//NPC02 - President's Secretary
+yuno_pre.gat,69,20,5 script President's Secretary::pre 862,{
+if (SCHWALTZVALT_PART2==4) {
+ mes "[Hes O'Neil]";
+ if(countitem(7342)==0) {mes "Where is documemt?";close;} //Здесь ИД документа, надо узнать у Лупуса.
+ delitem 7342,1; //Здесь ИД документа, надо узнать у Лупуса.
+ mes "Thanks a lot!";
+ set SCHWALTZVALT_PART2, 5; //Теперь с секретаршей во второй раз все, идем к Venice
+ close;
+ }
+if (SCHWALTZVALT_PART2>=2) {
+ mes "[Hes O'Neil]";
+ mes "I glad to see you again!";
+ close;
+ }
+
+if ( (gettime(3)>23) && (gettime(3)<11) ) || ( (gettime(3)>14) && (gettime(3)<20) ) {
+ mes "[Hes O'Neil]";
+ mes "It isn't reception time.";
+ mes "Come back betwen 8pm to 11pm or betwen 11am to 2pm.";
+ close;
+ }
+
+
+mes "[Hes O'Neil]";
+mes "Who are you?";
+mes "How can I help?";
+menu "emm..",-,"Meet up with Mr.President",PS_meet,"Nothing",PS_end01;
+
+if (SCHWALTZVALT_PART2==1) {
+ next;
+ mes "[Hes O'Neil]";
+ mes "Heh, you don't know how to explain youself:)";
+ mes "But I know that Mr.President is waiting for you. Good Luck!";
+ set SCHWALTZVALT_PART2, 2; //Второй НПЦ пройден, далее к стражнику.
+ close;
+ }
+
+next;
+mes "[Hes O'Neil]";
+mes "What do you want?";
+mes "Don't waste my time please!";
+close;
+
+PS_meet:
+next;
+mes "[Hes O'Neil]";
+mes "Sorry, but Mr.President is very busy.";
+//emotion 14; //sry
+close;
+
+PS_end01:
+next;
+mes "[Hes O'Neil]";
+mes "Sorry, I did't help you:(";
+//emotion 14; //sry
+close;
+}
+
+yuno_pre.gat,75,71,3 duplicate(pre) President's Secretary#2 862,0,0
+
+//NPC03 - Security
+yuno_pre.gat,95,71,5 script Security::sec 899,5,5 {
+if (SCHWALTZVALT_PART2==4) {
+ mes "[Security]";
+ mes "Mr.President still meeting with other person.";
+ close;
+ }
+if (SCHWALTZVALT_PART2>=3) {
+ mes "[Security]";
+ mes "Mr.Presideny is free now. You can come in.";
+ close2;
+ warp "yuno_pre.gat",75,70;
+ end;
+ }
+if (SCHWALTZVALT_PART2!=2) {
+ mes "[Security]";
+ mes "Nobody has disposed to pass you!";
+ close;
+ }
+if (rand(9)!=0) {
+ mes "[Security]";
+ mes "Please hold on for a moment.";
+ mes "Mr.President still meeting with other person.";
+ close;
+ }
+enablenpc "kurelle";
+mes "[Keshnaar]";
+mes "Mr.President denied my petition about medical marihuana...";
+//emotion 25; //sob
+next;
+mes "[Keshnaar]";
+mes "I have collected 1000 signatures of the townspeople and nothing...";
+//emotion 25; //sob
+next;
+mes "[Keshnaar]";
+mes "Ok I must go and collect more signatures!";
+next;
+disablenpc "A Fine Gentleman";
+
+mes "[Security]";
+mes "Now Mr.President is free, you can pass.";
+G_menu:
+menu "Ok",S_warp,"Who is he?",-;
+next;
+mes "[Security]";
+mes "Are you talking about Mr.Keshnaar?";
+mes "Mr.Keshnaar works for Rekenber. He consulted with Mr.President.";
+next;
+goto G_menu;
+
+S_warp:
+set SCHWALTZVALT_PART2, 3; //У охранника все, теперь к президенту.
+close2;
+warp "yuno_pre.gat",75,70;
+
+OnTouch:
+if (SCHWALTZVALT_PART2==4) {
+ mes "...Suddenly your heard voices behind the door...";
+ mes "...but is too slighty, can't heard clearly...";
+ next;
+ mes "[?????]";
+ mes "...is true..";
+ mes "so........";
+ mes "......president...";
+ mes "[?????]";
+ mes "..their Investigation...";
+ mes ".........";
+ mes "....trap....";
+ mes "[?????]";
+ mes "...stop them....how?";
+ mes ".....,surely...";
+ mes "[?????]";
+ mes "next?...election...";
+ mes "....elected...";
+ next;
+ mes "...the sound became more slighty...";
+ mes "...can't heard anymore...";
+ close;
+ }
+}
+
+//NPC04 - A Fine Gentleman
+yuno_pre.gat,96,69,3 script A Fine Gentleman::kurelle 82,{
+close;
+}
+//NPC - KURELLE
+yuno_pre.gat,69,74,0 duplicate(kurelle) Kurelle#1 109,0,0
+
+//NPC - Security in presidents room
+yuno_pre.gat,76,72,8 duplicate(sec) Security#2 899,0,0
+
+//NPC05 - President Karl
+yuno_pre.gat,69,79,5 script President Karl 872,{
+cutin "lhz_karl",2;
+if (SCHWALTZVALT_PART2==22) {
+ mes "...after the story about traitor ^FF0000Kurelle^000000 president looks stunned...";
+ next;
+ mes "[President Karl]";
+ mes "CALL MY SECRETARY NOOOOOOW!!!";
+ next;
+ mes ".....";
+ next;
+ enablenpc "President's Secretary#2";
+ mes "...Secretary looks too afraid...";
+ next;
+ cutin "",255;
+ mes "[Hes O'Neil]";
+ mes "Yes sir! What is your oders?";
+ next;
+ cutin "lhz_karl",2;
+ mes "[President Karl]";
+ mes "INVITE THIS TRAITOR ^FF0000KURELLE^000000 NOOOOW!!!";
+ next;
+ disablenpc "President's Secretary#2";
+ mes ".....";
+ next;
+ enablenpc "Kurelle#1";
+ mes "[President Karl]";
+ mes "What happened? Why did you betray us?";
+ next;
+ cutin "",255;
+ mes "[Kurelle]";
+ mes "You are right. I did it. I report all of your actions to the enterprise...";
+ mes "I did it by myself.";
+ next;
+ mes "[Kurelle]";
+ mes "When I carry on my plan, I meet with Rekenber people who are monitoring you...ha-ha!";
+ next;
+ mes "[Kurelle]";
+ mes "Therefore I take those opportunity to propose them my plan,";
+ mes "I provide information t0 them, to force you step down, I WILL BE THE NEXT PRESIDENT!!! HA-HA-HA";
+ next;
+ mes "[Kurelle]";
+ mes "Although you'll not step down sp soon...but your team will lost seriously!";
+ next;
+ mes "[Kurelle]";
+ mes "Yeap, your era is gone...";
+ mes "Now you can't do anything, just waiting to step down then is enough...";
+ mes "Ha ha...";
+ next;
+ cutin "lhz_karl",2;
+ mes "[President Karl]";
+ mes "SECURITY!!!";
+ enablenpc "Security#2";
+ next;
+ next;
+ mes "[President Karl]";
+ mes "He is crazy!! Jail him now!";
+ next;
+ cutin "",255;
+ mes "[Security]";
+ mes "Yes sir!";
+ disablenpc "Security#2";
+ disablenpc "Kurelle#1";
+ next;
+ cutin "lhz_karl",2;
+ mes "[President Karl]";
+ mes "It is the end of our Rebublic..";
+ mes "Soon it will fall..";
+ next;
+ mes "[President Karl]";
+ mes "Thank you brave man ..";
+ mes "...go away. Now I must stay here and wait the END..";
+ set SCHWALTZVALT_PART2, 23;
+ cutin "",255;
+ close;
+ }
+if (SCHWALTZVALT_PART2==20) {
+ mes "[President Karl]";
+ mes "Very interesting...";
+ mes "With this information can give enterprise a big hit.";
+ if(countitem(7343)==0) {mes "Where is documemt?";cutin "",255; close;} //Sealed documemt
+ delitem 7343,1; //Sealed documemt
+ next;
+ mes "[President Karl]";
+ mes "But I can't understand why should we withdraw our members?...";
+ mes "...can you go to Esuna and ask her for reasons?";
+ set SCHWALTZVALT_PART2, 21; //Обратно к Есуне! (издевательство для игроков:))))
+ cutin "",255;
+ close;
+ }
+if (SCHWALTZVALT_PART2==18) {
+ mes "[President Karl]";
+ mes "It can't be true! You broght me a file containing all details of the Shinokas case!! ";
+ if(countitem(7344)==0) {mes "Where is Shinokas documemt?";cutin "",255; close;} //Shinokas documemt
+ delitem 7344,1; //Shinokas documemt
+ set SCHWALTZVALT_PART2, 19; //Обратно к Есуне!
+ next;
+ mes "...President Karl attentivly looking thought the papers...";
+ next;
+ mes "[President Karl]";
+ mes "The death of ^FF0000Shinokas^000000...";
+ mes "It is not important for us..";
+ mes "The most important thing is what they are going to do with ^0000FFYmir Heart Piece^000000 what is their main purpose.";
+ next;
+ mes "[President Karl]";
+ mes "I heard that when you are on the way to me. ^FF0000Esuna^000000 gained new information.";
+ mes "Bye! I will be waiting for new information. ";
+ cutin "",255;
+ close;
+ }
+if (SCHWALTZVALT_PART2==9) {
+ mes "[President Karl]";
+ mes "Ohh! You brought me this secret document!? You are awesome!";
+ if(countitem(7343)==0) {mes "Where is documemt?";cutin "",255; close;} //Sealed Document
+ delitem 7343,1; //Sealed Document
+ mes "Let's see...";
+ next;
+ mes "[President Karl]";
+ mes "...";
+ next;
+ mes "[President Karl]";
+ mes "It is very-very interesting! One of ^0000FFRekenber Enterprise^000000 researcher is hiding in a secret place!";
+ mes "He knows some secret!!!!! His name is ^FF0000Shinokas^000000";
+ mes "...and the secret place is...";
+ next;
+ mes "[President Karl]";
+ mes "...^FF0000Einbroch^000000";
+ mes "So..your second mission is to find ^FF0000Shinokas^FF0000 in ^FF0000Einbroch^000000 and to know his secret!";
+ next;
+ mes "[President Karl]";
+ mes "Do you have any questions?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes...I hane one..";
+ mes "Shinikas is...";
+ next;
+ cutin "",255;
+ enablenpc "Security#2";
+ enablenpc "President's Secretary#2";
+ next;
+ mes "[Secutity]";
+ mes "Mr.President, Mrs.Hes O'Neil has urgent matter to see you. ";
+ next;
+ mes "...Mrs.Hes O'Neil brooght to the President a pack of documents...";
+ next;
+ cutin "lhz_karl",2;
+ mes "[President Karl]";
+ mes "Thanks to Mrs.Hes O'Neil we found a secret file! It is in the store room of ^0000FFReagent Belfa Headquater^000000";
+ next;
+ mes "[President Karl]";
+ mes "Ok. Go somewhere around ^FF0000Lighthalzen^000000, waiting for ^FF0000kafra service^000000 to contact with you.";
+ set SCHWALTZVALT_PART2, 10; //Взяли вторую миссию у Президента,
+ next;
+ disablenpc "Security#2";
+ disablenpc "President's Secretary#2";
+ cutin "",255;
+ close;
+ }
+if (SCHWALTZVALT_PART2>=4) {
+ mes "[President Karl]";
+ mes "See ya!";
+ cutin "",255;
+ close;
+}
+if (SCHWALTZVALT_PART2<3) {
+ mes "[President Karl]";
+ mes "Who are you doing here?!";
+ next;
+ mes "[President Karl]";
+ mes "Secutity!!!!";
+ cutin "",255;
+ close2;
+ warp "yuno.gat",153,313;
+ }
+mes "[President Karl]";
+mes "I believe, you have many questions but.. ";
+mes "...I am very busy, so the time I have is limited.";
+
+PK_menu01:
+menu "Objective of the ^FF0000Wing Of Secret^000000f",PK_obj01,"Objective of the ^0000FFRekenber Enterprise^000000",PK_obj02,"What is my Mission?",-;
+
+next;
+mes "[President Karl]";
+mes "The first mission is to go ^0000FF'Aldebaran Kafra Headquater'^000000 to meet a guy called ^FF0000 Venice^000000. Then he will let you know what to do." ;
+next;
+mes "[President Karl]";
+mes "One more thing...";
+mes "Please, bring this document to ^FF0000Hes O'Neil^000000. Then you can continue your mission.";
+getitem 7342,1; //File Folder
+set SCHWALTZVALT_PART2, 4; //С Президентом пока все, идем к секретарше опять.
+cutin "",255;
+close;
+
+PK_obj01:
+next;
+mes "[President Karl]";
+mes "It is resistance organization which try to reform Schwaltzvalt Republic with my help.";
+mes "Before I was elected I was the member of this organization.";
+mes "We should not admit the control of authority by ^0000FFRekenber Enterprise^000000!!!";
+goto PK_menu01;
+
+PK_obj02:
+next;
+mes "[President Karl]";
+mes "^0000FFRekenber Enterprise^000000 - the worst organization in Rune Midgard!!";
+mes "They try to get power.";
+mes "To make the prices in shops is more expensive, to receive greater taxes from the townspeople, to start up development Rune Midgard on a way of fear and terror.";
+goto PK_menu01;
+}
+
+//NPC06 - Venice
+aldeba_in.gat,155,240,3 script Kafra Employee 859,{
+if (SCHWALTZVALT_PART2==7) {
+ if(countitem(7343)==0) {mes "Where is documemt?";close;} //Здесь ИД документа
+ delitem 7343,1; //Sealed Document
+ mes "[Venice]";
+ mes "That is great!! You got this document!";
+ next;
+ mes "[Venice]";
+ mes "And how is Jargeah? Where is he?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "He is....";
+ next;
+ mes "[Venice]";
+ mes "I see...";
+ mes "Here is document, give it to the President!";
+ getitem 7343,1; //Sealed Document
+ set SCHWALTZVALT_PART2, 9; //C Venice во второй раз покончено, идем отдавать документ к Президенту.
+ close;
+ }
+if (SCHWALTZVALT_PART2==6) {
+ mes "[Venice]";
+ mes "Find Jargeah please!";
+ close;
+ }
+mes "["+strcharinfo(0)+"]";
+mes "Can I know... are you Venice?";
+next;
+if (SCHWALTZVALT_PART2!=5) {
+ mes "[Kafra Employee]";
+ mes "May be yes and may be no!";
+ mes "I am thinking, go away!";
+ close;
+ }
+mes "[Venice]";
+mes "Yes, I am Venice.";
+mes "What can I do for you?";
+
+menu "Let her see the logo",-,"Nothing",V_end01;
+
+next;
+mes "[Venice]";
+mes "Now I think that I can trust you..";
+next;
+mes "[Venice]";
+mes "I am the member of ^FF0000Wing Of Secret^000000 organization.";
+mes "I got terrible news...";
+next;
+mes "[Venice]";
+mes "With our agent something happened on the half way between ^FF0000Lighthalzen^000000 and ^FF0000Einbroch^000000 in ^FF0000Grim Reaper's Valley^000000.";
+mes "He needs help, his name is ^FF0000Jargeah^000000. Hurry up please!";
+set SCHWALTZVALT_PART2, 6; //С Venice в первый покончено идем искать Jargeah
+close;
+
+
+V_end01:
+next;
+mes "[Venice]";
+mes "Ok, come back when you will ready.";
+close;
+
+}
+
+//NPC07 - Jargeah
+lhz_fild02.gat,228,214,1 script A Wounded Man 887,{
+mes "["+strcharinfo(0)+"]";
+mes "It looks like a dead man...";
+if (SCHWALTZVALT_PART2!=6) {
+ mes "["+strcharinfo(0)+"]";
+ mes "He is dead!!! I must go away from here...";
+ close;
+ }
+mes "Maybe I can try to find something in his clothes..";
+mes "...It isn't good, but I need to make it..";
+next;
+mes "...";
+next;
+mes "You found the Sealed Document!";
+next;
+getitem 7343,1; //Sealed Document
+set SCHWALTZVALT_PART2, 7;
+close;
+}
+
+//NPC08 - Esuna
+lhz_fild01.gat,66,219,3 script A Mystery Woman 859,20,20{
+if (SCHWALTZVALT_PART2==21) {
+ mes "[Esuna]";
+ mes "..........";
+ mes "The traitor in the internal is the problem!";
+ mes "..........";
+ next;
+ mes "[Esuna]";
+ mes "Those who able to seal the secret information, and drain it to opponents, only the President ";
+ mes "or his trusted aide with his ability ^FF0000Kurelle^000000";
+ next;
+ mes "[Esuna]";
+ mes "According to this information, he often meets with the organaizer of enterprize, ";
+ mes "from here we can said that he is the most suspicious target.";
+ next;
+ mes "[Esuna]";
+ mes "After infiltrated his residence, we found a lot of information and evidences that related with him!";
+ next;
+ mes "[Esuna]";
+ mes "The headquater odered us to hold any actions correlated with the President, ";
+ mes "and we determined that there is only disadvantage and it won't bring benefits anymore...";
+ next;
+ mes "[Esuna]";
+ mes "I think this is the last, good bye...";
+ set SCHWALTZVALT_PART2, 22; //Опять к президенту! (убейся об стену еще раз, и помни, ты это делаешь ради 1.8кк опыта)
+ close;
+ }
+if (SCHWALTZVALT_PART2==19) {
+ mes "[Esuna]";
+ mes "I am too nervous..I lost many people of my group!";
+ mes "So we should use plan B. We must withdraw our members from Schwaltsvalt!";
+ next;
+ mes "[Esuna]";
+ mes "I think that it will be the best thing which we can do for our people.";
+ mes "Here is documents, containing the plan of operation and some negative information about ^0000FFRekenber Enterprise^000000, go to the President he must look throught this documents.";
+ getitem 7343,1; //Sealed Document
+ set SCHWALTZVALT_PART2, 20; //Опять к президенту!
+ close;
+ }
+if (SCHWALTZVALT_PART2==17) {
+ mes "[Esuna]";
+ if(countitem(7344)==0) {mes "Where is Case of Xinucarse";close;} //Здесь ИД документа,
+ mes "Haha!! You got these secret documents!! You are great!";
+ delitem 7344,1; //Case of Xinucarse
+ set SCHWALTZVALT_PART2, 18; //Миссия выполнена! part 2 finished
+ mes "[Esuna]";
+ mes "I addded some new docements to the file! ";
+ getitem 7344,1; //Case of Xinucarse
+ next;
+ mes "[Esuna]";
+ mes "Now go to the President with this documents! ";
+ close;
+ }
+if (SCHWALTZVALT_PART2==10) {
+mes "[Esuna]";
+mes "Due to emergency I'll give you a short brief, firstly the target of the mission is to infiltrate into the internal of enterpeise and steal the secret information.";
+next;
+mes "[Esuna]";
+mes "It's too difficult to ifiltrate into the iternal, but we have secret agent from our side.";
+mes "Go to ^0000FFpass^000000 and disarm the security system, and then bring out the information.";
+next;
+mes "[Esuna]";
+mes "To cheat the security system fo first to the ^FF0000L.T.G. Store^000000 and buy some stuff.";
+mes "After you entered, find a person called ^FF0000Lestin^000000";
+set SCHWALTZVALT_PART2, 11; //C кафро сервисом все, идем искать Лестина
+close;
+}
+mes "[Esuna]";
+mes "I try to find some mushrooms...bye!";
+close;
+OnTouch:
+if (SCHWALTZVALT_PART2==10) {
+mes "?????";
+mes "..here..plz...come over..";
+close;
+ }
+}
+
+//Тут вопрос с варпом, до Лестина не нашел как дойти, надо варп к нему поставить...вот тут lhz_in01 277 157
+//NPC09 - Lestin
+lhz_in01.gat,285,169,3 script Researcher#2 865,{
+if (SCHWALTZVALT_PART2==16) {
+ mes "[Lestin]";
+ mes "My entry pass! Thank you.";
+ if(countitem(7349)==0) {mes "Where is my enty pass?";close;} //Card To Enter Document Room.
+ delitem 7349,1; //Card To Enter Document Room.
+ set SCHWALTZVALT_PART2, 17; //Теперь можно отдать документы Есуне и закончить вторую часть квеста.
+ next;
+ mes "[Lestin]";
+ mes "Now, go to Esuna with these documents. Bye!";
+ close;
+ }
+if (SCHWALTZVALT_PART2==11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you Lestin?";
+ next;
+ mes "[Lestin]";
+ mes "Yes, I am!";
+ mes "And you are a member of ^FF0000Wing Of Secret^000000 organization!";
+ mes "I can help you to steal secret documents!";
+ next;
+ mes "[Lestin]";
+ mes "Here is my ^0000FFpass^000000, but whis this ^0000FFpass^000000 you only can stay for ^FF00003 minutes^000000";
+ getitem 7349,1; //Card To Enter Document Room.
+ next;
+ mes "[Lestin]";
+ mes "The secret information is located at the right hand-side of the research room where I stayed just now. And this...!";
+ next;
+ mes "[Lestin]";
+ mes "...return me my ^0000FFpass^000000 when you will finish! Good Luck!";
+ set SCHWALTZVALT_PART2, 12; //Теперь идем похищать документ!
+ }
+mes "[Researcher]";
+mes "Hmm... I wonder...";
+close;
+}
+
+//Распишу систему дверей:
+//У Лестина получаем переменную 12...
+//1. если 12, 13 ,14 и флаг двери 0(т.е. есть стражники) идем активировать гвардов
+//2. запускается таймер, стражники пропадают, флаг двери = 1
+//3. у нас есть 3 минуты, чтобы сделать все, подходим к двери, если правильно вводим код, карточка остается в двери, нам присваивают переменную 13, варпает внутрь
+//4. нажимаем на систему поиска, вводим Shinokas, тогда присваивают 14, активируется ареа1-5
+//5. тыркаем на ареа1-5, получаем документы, нам присваивается 15, можно идти к двери
+//6. если у нас 15 и флаг двери 1 (т.е. еше швардов нет), то благополучно получаем карточку назад и выходим, получаем 16
+//Если не успели и мы внутри, значит у нас переменная 13, 14 или 15, флаг двери 0, пропуск исчезает и нас выкидывает из локации, придется снова идти к Лестину за пропуском
+//Допустим у нас 15 очков мы внутри, время истекло. Два варианта - нажать на дверь, тогда придется идти к лестину снова, переменная 11 становится. Либо умереть и топать к активации гвардов.
+//NPC10 - Door
+lhz_in01.gat,177,30,1 script Door 111,{
+if ( (SCHWALTZVALT_PART2==15) && ($SCHWALTZVALT_DOOR_FLAG==1) ) {
+ mes "You take out enty key.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hm....I need to bring this key to Lestin!";
+ getitem 7349,1; //Card To Enter Document Room.
+ set SCHWALTZVALT_PART2, 16; //К Лестину
+ menu "Go out!",-;
+ close2;
+ warp "lhz_in01.gat",177,27;
+ end;
+ }
+
+
+if ( (SCHWALTZVALT_PART2<15) && (SCHWALTZVALT_PART2>=13) && ($SCHWALTZVALT_DOOR_FLAG==0) ) {
+ menu "Go out!",-;
+ set SCHWALTZVALT_PART2,11; //неудача, опять к лестину
+ mes "[Guards]";
+ mes "Intruder!!!";
+ close2;
+ warp "lighthalzen.gat",104,238;
+ end;
+ }
+if (SCHWALTZVALT_PART2>15) { mes "I got all the documents I needed!";
+ close;
+ }
+if ((SCHWALTZVALT_PART2<13) && $SCHWALTZVALT_DOOR_FLAG==0) {
+ mes "Here is Guards, they can't let you infiltrate!";
+ mes "You need to wait a little.";
+ close;
+ }
+if ( (countitem(7349)>0) && (SCHWALTZVALT_PART2==12) && ($SCHWALTZVALT_DOOR_FLAG==1)) {//Card To Enter Document Room. ИД пропуска, спросить у Лупуса
+ mes "You have the entry pass. You can infiltrate now.";
+ menu "Infiltrate",-;
+ mes "Please, input code number!";
+ input @tmp_code;
+ if (@tmp_code != 738495) {next; mes "Incorrect code!"; close;} //Это число в описании пропуска должно быть
+ next;
+ delitem 7349,1; //Card To Enter Document Room
+ mes "Accepted.";
+ mes "You can stay in the documents room only for 3 minutes!.";
+ set SCHWALTZVALT_PART2, 13; //пустили внутрь
+ close2;
+ warp "lhz_in01",178,33;
+ end;
+ }
+mes "....";
+close;
+
+}
+
+//NPC11 - Activate Guards
+lhz_in01.gat,187,30,4 script Point of the review 111,1,0{
+close;
+OnTouch:
+if ( (SCHWALTZVALT_PART2<=15) && (SCHWALTZVALT_PART2>=12) && ($SCHWALTZVALT_DOOR_FLAG==0) ){
+ mes "...It seemed that guards gonna smoke...";
+ stopnpctimer;
+ initnpctimer "schwalt2timer";
+ set $SCHWALTZVALT_DOOR_FLAG,1;
+ close;
+ }
+mes "Nothing happened..";
+close;
+}
+
+//NPC12 - File Search Engine
+lhz_in01.gat,180,35,4 script File Search Engine 111,1,0{
+close;
+OnTouch:
+if (SCHWALTZVALT_PART2==13) {
+ mes "-Activating the document seaching program-";
+ mes "-Please key in the information of the document...-";
+ mes "-..that you would like to search-";
+ input @tmp_phrase$;
+ if (@tmp_phrase$!="Shinokas") {next; mes "Nothing interesting was found!"; close;}
+ next;
+ mes "-relevant information of Shinokas-";
+ mes "-is being kept in area 1-5-";
+ enablenpc "area 1-5";
+ set SCHWALTZVALT_PART2, 14; //активировали ареа1-5
+ close;
+ }
+mes "Nothing happened..";
+close;
+}
+
+//NPC13 - area 1-5
+lhz_in01.gat,184,49,4 script area 1-5 111,1,0{
+close;
+OnTouch:
+if (SCHWALTZVALT_PART2==14) {
+ mes "It is interesting. Here is the secret indormation about the heart of Ymir. I must bring this case to Esuna.";
+ getitem 7344,1; //Case of Xinucarse Ид спросить у Лупуса
+ set SCHWALTZVALT_PART2, 15; //Забрали документ, теперь к двери наружу
+ close;
+ }
+
+mes "["+strcharinfo(0)+"]";
+mes "I don't know what to find!";
+close;
+}
+//Timer
+lhz_in01.gat,1,1,0 script schwalt2timer -1,{
+ OnTimer2000:
+ disablenpc "LhzRekGuard";
+ disablenpc "Guard#03";
+ end;
+ OnTimer182000:
+ enablenpc "LhzRekGuard";
+ enablenpc "Guard#03";
+ disablenpc "area 1-5";
+ set $SCHWALTZVALT_DOOR_FLAG,0;
+ stopnpctimer "schwalt2timer";
+ end;
+}
\ No newline at end of file |