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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-04 21:05:44 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-10-04 21:05:44 +0000 |
commit | ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a (patch) | |
tree | b323cfb2c10beb20b3eaf279a761a267bd645a55 | |
parent | fd11074c8a088a78f90f2738c2a0d9b354aa5370 (diff) | |
download | hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.tar.gz hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.tar.bz2 hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.tar.xz hercules-ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a.zip |
- Bowling bash now always hits twice regardless of situation.
- Added an underflow check to prevent sending to the client negative mdef2 value (for Frenzy'ed characters)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8934 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/battle.c | 3 | ||||
-rw-r--r-- | src/map/clif.c | 11 | ||||
-rw-r--r-- | src/map/skill.c | 14 |
4 files changed, 19 insertions, 12 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8839a4417..5a654a3b8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/04
+ * Bowling bash now always hits twice regardless of situation. [Skotlex]
+ * Added an underflow check to prevent sending to the client negative mdef2
+ value (for Frenzy'ed characters) [Skotlex]
* Modified pc_jobchange so that it automatically removes
peco/falcon/cart/homun if the new job you are changing to does not possess
the required skill for them. [Skotlex]
diff --git a/src/map/battle.c b/src/map/battle.c index b884a0f85..9336adb6c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1328,8 +1328,7 @@ static struct Damage battle_calc_weapon_attack( break; } case KN_BOWLINGBASH: - //When mflag, this is a no-splash attack, damage gets a bonus of 100% at lv 10. - skillratio+= (wflag?50:40)*skill_lv; + skillratio+= 40*skill_lv; break; case KN_AUTOCOUNTER: case LK_SPIRALPIERCE: diff --git a/src/map/clif.c b/src/map/clif.c index 4cc22f5cb..3164fe950 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -2708,7 +2708,11 @@ int clif_updatestatus(struct map_session_data *sd,int type) WFIFOL(fd,4)=sd->battle_status.def2;
break;
case SP_MDEF2:
- WFIFOL(fd,4)=sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
+ //negative check (in case you have something like Berserk active)
+ len = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
+ if (len < 0) len = 0;
+ WFIFOL(fd,4)= len;
+ len = 8;
break;
case SP_CRITICAL:
WFIFOL(fd,4)=sd->battle_status.cri/10;
@@ -3033,7 +3037,10 @@ int clif_initialstatus(struct map_session_data *sd) WBUFW(buf,24) = sd->battle_status.def; // def
WBUFW(buf,26) = sd->battle_status.def2;
WBUFW(buf,28) = sd->battle_status.mdef; // mdef
- WBUFW(buf,30) = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
+ fd = sd->battle_status.mdef2 - (sd->battle_status.vit>>1);
+ if (fd < 0) fd = 0; //Negative check for Frenzy'ed characters.
+ WBUFW(buf,30) = fd;
+ fd = sd->fd;
WBUFW(buf,32) = sd->battle_status.hit;
WBUFW(buf,34) = sd->battle_status.flee;
WBUFW(buf,36) = sd->battle_status.flee2/10;
diff --git a/src/map/skill.c b/src/map/skill.c index 1f67a3dd6..3ec9274d6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2936,7 +2936,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if(flag&1){ if(bl->id==skill_area_temp[1]) break; - //Splash damage is always two hits for 500% + //two hits for 500% skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,SD_ANIMATION); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,SD_ANIMATION); } else { @@ -2953,18 +2953,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if(skill_area_temp[0]>1) break; } clif_blown(bl); //Update target pos. - if (i==c) { //No targets found. Single attack for 600% - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,1); - } else { + if (i!=c) { //Splash skill_area_temp[1]=bl->id; map_foreachinrange(skill_area_sub,bl, skill_get_splash(skillid, skilllv),BL_CHAR, src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id); - //Weirdo dual-hit property, two attacks for 500% - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); - } + } + //Weirdo dual-hit property, two attacks for 500% + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); + skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0); } break; |