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authorSusu <bruant.bastien@gmail.com>2013-06-07 20:03:32 +0200
committerSusu <bruant.bastien@gmail.com>2013-06-07 20:03:32 +0200
commitd73783f22b2bb881aab74524d153d89a5932a199 (patch)
treefeea3cd428cee18be3da9bf0bee6d4570d9cad02
parentdc7f14c7dc9829061f8902354367bdc8467eb841 (diff)
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Hercules Renewal Phase One : pc, party, map, timer
Added iPc, iParty, iMap, iTimer to HPM exported interfaces
-rw-r--r--src/char/char.c44
-rw-r--r--src/char/int_auction.c8
-rw-r--r--src/char/int_guild.c10
-rw-r--r--src/char/inter.c6
-rw-r--r--src/common/HPM.c12
-rw-r--r--src/common/console.c6
-rw-r--r--src/common/core.c14
-rw-r--r--src/common/db.c46
-rw-r--r--src/common/db.h88
-rw-r--r--src/common/malloc.c44
-rw-r--r--src/common/malloc.h14
-rw-r--r--src/common/mutex.c2
-rw-r--r--src/common/random.c2
-rw-r--r--src/common/socket.c12
-rw-r--r--src/common/sql.c4
-rw-r--r--src/common/timer.c37
-rw-r--r--src/common/timer.h39
-rw-r--r--src/login/ipban_sql.c6
-rw-r--r--src/login/login.c32
-rw-r--r--src/map/atcommand.c538
-rw-r--r--src/map/battle.c278
-rw-r--r--src/map/battleground.c30
-rw-r--r--src/map/buyingstore.c32
-rw-r--r--src/map/chat.c40
-rw-r--r--src/map/chrif.c90
-rw-r--r--src/map/clif.c488
-rw-r--r--src/map/duel.c4
-rw-r--r--src/map/elemental.c67
-rw-r--r--src/map/guild.c94
-rw-r--r--src/map/homunculus.c40
-rw-r--r--src/map/instance.c58
-rw-r--r--src/map/intif.c72
-rw-r--r--src/map/irc-bot.c12
-rw-r--r--src/map/itemdb.c38
-rw-r--r--src/map/log.c2
-rw-r--r--src/map/mail.c20
-rw-r--r--src/map/map.c1909
-rw-r--r--src/map/map.h444
-rw-r--r--src/map/mapreg_sql.c4
-rw-r--r--src/map/mercenary.c20
-rw-r--r--src/map/mob.c272
-rw-r--r--src/map/npc.c256
-rw-r--r--src/map/npc_chat.c8
-rw-r--r--src/map/party.c139
-rw-r--r--src/map/party.h94
-rw-r--r--src/map/pc.c980
-rw-r--r--src/map/pc.h500
-rw-r--r--src/map/pet.c124
-rw-r--r--src/map/quest.c12
-rw-r--r--src/map/script.c866
-rw-r--r--src/map/searchstore.c2
-rw-r--r--src/map/skill.c1182
-rw-r--r--src/map/status.c456
-rw-r--r--src/map/storage.c38
-rw-r--r--src/map/trade.c50
-rw-r--r--src/map/unit.c298
-rw-r--r--src/map/vending.c28
57 files changed, 5225 insertions, 4786 deletions
diff --git a/src/char/char.c b/src/char/char.c
index 97ad493b1..3083876ab 100644
--- a/src/char/char.c
+++ b/src/char/char.c
@@ -188,7 +188,7 @@ static DBData create_online_char_data(DBKey key, va_list args)
character->pincode_enable = -1;
character->fd = -1;
character->waiting_disconnect = INVALID_TIMER;
- return DB->ptr2data(character);
+ return iDB->ptr2data(character);
}
void set_char_charselect(int account_id)
@@ -207,7 +207,7 @@ void set_char_charselect(int account_id)
character->pincode_enable = *pincode->charselect + *pincode->enabled;
if(character->waiting_disconnect != INVALID_TIMER) {
- delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = INVALID_TIMER;
}
@@ -248,7 +248,7 @@ void set_char_online(int map_id, int char_id, int account_id)
//Get rid of disconnect timer
if(character->waiting_disconnect != INVALID_TIMER) {
- delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = INVALID_TIMER;
}
@@ -293,7 +293,7 @@ void set_char_offline(int char_id, int account_id)
server[character->server].users--;
if(character->waiting_disconnect != INVALID_TIMER){
- delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = INVALID_TIMER;
}
@@ -322,13 +322,13 @@ void set_char_offline(int char_id, int account_id)
*/
static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data);
+ struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data);
int server = va_arg(ap, int);
if (server == -1) {
character->char_id = -1;
character->server = -1;
if(character->waiting_disconnect != INVALID_TIMER){
- delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
+ iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect);
character->waiting_disconnect = INVALID_TIMER;
}
} else if (character->server == server)
@@ -341,7 +341,7 @@ static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
*/
static int char_db_kickoffline(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data);
+ struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data);
int server_id = va_arg(ap, int);
if (server_id > -1 && character->server != server_id)
@@ -393,7 +393,7 @@ static DBData create_charstatus(DBKey key, va_list args)
struct mmo_charstatus *cp;
cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus));
cp->char_id = key.i;
- return DB->ptr2data(cp);
+ return iDB->ptr2data(cp);
}
int inventory_to_sql(const struct item items[], int max, int id);
@@ -2025,7 +2025,7 @@ static void char_auth_ok(int fd, struct char_session_data *sd)
{ //Character already online. KICK KICK KICK
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
if (character->waiting_disconnect == INVALID_TIMER)
- character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
+ character->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+20000, chardb_waiting_disconnect, character->account_id, 0);
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
WFIFOB(fd,2) = 8;
@@ -2102,7 +2102,7 @@ void loginif_on_ready(void)
loginif_check_shutdown();
//Send online accounts to login server.
- send_accounts_tologin(INVALID_TIMER, gettick(), 0, 0);
+ send_accounts_tologin(INVALID_TIMER, iTimer->gettick(), 0, 0);
// if no map-server already connected, display a message...
ARR_FIND( 0, ARRAYLENGTH(server), i, server[i].fd > 0 && server[i].map[0] );
@@ -2383,7 +2383,7 @@ int parse_fromlogin(int fd) {
{ //Kick it from the map server it is on.
mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2);
if (character->waiting_disconnect == INVALID_TIMER)
- character->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0);
+ character->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0);
}
else
{// Manual kick from char server.
@@ -2452,12 +2452,12 @@ int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data);
void do_init_loginif(void)
{
// establish char-login connection if not present
- add_timer_func_list(check_connect_login_server, "check_connect_login_server");
- add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
+ iTimer->add_timer_func_list(check_connect_login_server, "check_connect_login_server");
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000);
// send a list of all online account IDs to login server
- add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
- add_timer_interval(gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour
+ iTimer->add_timer_func_list(send_accounts_tologin, "send_accounts_tologin");
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour
}
void do_final_loginif(void)
@@ -4457,7 +4457,7 @@ int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data)
*/
static int send_accounts_tologin_sub(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data* character = DB->data2ptr(data);
+ struct online_char_data* character = iDB->data2ptr(data);
int* i = va_arg(ap, int*);
if(character->server > -1)
@@ -4539,7 +4539,7 @@ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_
*/
static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap)
{
- struct online_char_data *character= DB->data2ptr(data);
+ struct online_char_data *character= iDB->data2ptr(data);
if (character->fd != -1)
return 0; //Character still connected
if (character->server == -2) //Unknown server.. set them offline
@@ -4985,15 +4985,15 @@ int do_init(int argc, char **argv) {
do_init_mapif();
// periodically update the overall user count on all mapservers + login server
- add_timer_func_list(broadcast_user_count, "broadcast_user_count");
- add_timer_interval(gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000);
+ iTimer->add_timer_func_list(broadcast_user_count, "broadcast_user_count");
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000);
// Timer to clear (online_char_db)
- add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
+ iTimer->add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect");
// Online Data timers (checking if char still connected)
- add_timer_func_list(online_data_cleanup, "online_data_cleanup");
- add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000);
+ iTimer->add_timer_func_list(online_data_cleanup, "online_data_cleanup");
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000);
//Cleaning the tables for NULL entrys @ startup [Sirius]
//Chardb clean
diff --git a/src/char/int_auction.c b/src/char/int_auction.c
index 977638aad..c9195a380 100644
--- a/src/char/int_auction.c
+++ b/src/char/int_auction.c
@@ -115,7 +115,7 @@ unsigned int auction_create(struct auction_data *auction)
auction->item.expire_time = 0;
auction->auction_id = (unsigned int)SqlStmt_LastInsertId(stmt);
- auction->auction_end_timer = add_timer( gettick() + tick , auction_end_timer, auction->auction_id, 0);
+ auction->auction_end_timer = iTimer->add_timer( iTimer->gettick() + tick , auction_end_timer, auction->auction_id, 0);
ShowInfo("New Auction %u | time left %u ms | By %s.\n", auction->auction_id, tick, auction->seller_name);
CREATE(auction_, struct auction_data, 1);
@@ -170,7 +170,7 @@ void auction_delete(struct auction_data *auction)
Sql_ShowDebug(sql_handle);
if( auction->auction_end_timer != INVALID_TIMER )
- delete_timer(auction->auction_end_timer, auction_end_timer);
+ iTimer->delete_timer(auction->auction_end_timer, auction_end_timer);
idb_remove(auction_db_, auction_id);
}
@@ -182,7 +182,7 @@ void inter_auctions_fromsql(void)
struct item *item;
char *data;
StringBuf buf;
- unsigned int tick = gettick(), endtick;
+ unsigned int tick = iTimer->gettick(), endtick;
time_t now = time(NULL);
StrBuf->Init(&buf);
@@ -234,7 +234,7 @@ void inter_auctions_fromsql(void)
else
endtick = tick + 10000; // 10 Second's to process ended auctions
- auction->auction_end_timer = add_timer(endtick, auction_end_timer, auction->auction_id, 0);
+ auction->auction_end_timer = iTimer->add_timer(endtick, auction_end_timer, auction->auction_id, 0);
idb_put(auction_db_, auction->auction_id, auction);
}
diff --git a/src/char/int_guild.c b/src/char/int_guild.c
index e1e012725..55f29953f 100644
--- a/src/char/int_guild.c
+++ b/src/char/int_guild.c
@@ -57,7 +57,7 @@ static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
if( last_id == 0 ) //Save the first guild in the list.
state = 1;
- for( g = DB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = DB->data2ptr(iter->next(iter, &key)) )
+ for( g = iDB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = iDB->data2ptr(iter->next(iter, &key)) )
{
if( state == 0 && g->guild_id == last_id )
state++; //Save next guild in the list.
@@ -86,7 +86,7 @@ static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data)
state = guild_db_->size(guild_db_);
if( state < 1 ) state = 1; //Calculate the time slot for the next save.
- add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
+ iTimer->add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
return 0;
}
@@ -729,8 +729,8 @@ int inter_guild_sql_init(void)
//Read exp file
sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row);
- add_timer_func_list(guild_save_timer, "guild_save_timer");
- add_timer(gettick() + 10000, guild_save_timer, 0, 0);
+ iTimer->add_timer_func_list(guild_save_timer, "guild_save_timer");
+ iTimer->add_timer(iTimer->gettick() + 10000, guild_save_timer, 0, 0);
return 0;
}
@@ -739,7 +739,7 @@ int inter_guild_sql_init(void)
*/
static int guild_db_final(DBKey key, DBData *data, va_list ap)
{
- struct guild *g = DB->data2ptr(data);
+ struct guild *g = iDB->data2ptr(data);
if (g->save_flag&GS_MASK) {
inter_guild_tosql(g, g->save_flag&GS_MASK);
return 1;
diff --git a/src/char/inter.c b/src/char/inter.c
index a1b075a14..a9e9dece4 100644
--- a/src/char/inter.c
+++ b/src/char/inter.c
@@ -935,7 +935,7 @@ int mapif_disconnectplayer(int fd, int account_id, int char_id, int reason)
int check_ttl_wisdata_sub(DBKey key, DBData *data, va_list ap)
{
unsigned long tick;
- struct WisData *wd = DB->data2ptr(data);
+ struct WisData *wd = iDB->data2ptr(data);
tick = va_arg(ap, unsigned long);
if (DIFF_TICK(tick, wd->tick) > WISDATA_TTL && wis_delnum < WISDELLIST_MAX)
@@ -946,7 +946,7 @@ int check_ttl_wisdata_sub(DBKey key, DBData *data, va_list ap)
int check_ttl_wisdata(void)
{
- unsigned long tick = gettick();
+ unsigned long tick = iTimer->gettick();
int i;
do {
@@ -1039,7 +1039,7 @@ int mapif_parse_WisRequest(int fd)
memcpy(wd->src, RFIFOP(fd, 4), NAME_LENGTH);
memcpy(wd->dst, RFIFOP(fd,28), NAME_LENGTH);
memcpy(wd->msg, RFIFOP(fd,52), wd->len);
- wd->tick = gettick();
+ wd->tick = iTimer->gettick();
idb_put(wis_db, wd->id, wd);
mapif_wis_message(wd);
}
diff --git a/src/common/HPM.c b/src/common/HPM.c
index 28ea8f413..ed6151c95 100644
--- a/src/common/HPM.c
+++ b/src/common/HPM.c
@@ -264,8 +264,8 @@ void hplugins_share_defaults(void) {
HPM->share(&SERVER_TYPE,"SERVER_TYPE");
HPM->share((void*)get_svn_revision,"get_svn_revision");
HPM->share((void*)get_git_hash,"get_git_hash");
- HPM->share(DB, "DB");
- HPM->share(malloclib, "malloclib");
+ HPM->share(iDB, "iDB");
+ HPM->share(iMalloc, "iMalloc");
/* socket */
HPM->share(RFIFOSKIP,"RFIFOSKIP");
HPM->share(WFIFOSET,"WFIFOSET");
@@ -281,12 +281,8 @@ void hplugins_share_defaults(void) {
/* sql */
HPM->share(SQL,"SQL");
/* timer */
- HPM->share(gettick,"gettick");
- HPM->share(add_timer,"add_timer");
- HPM->share(add_timer_interval,"add_timer_interval");
- HPM->share(add_timer_func_list,"add_timer_func_list");
- HPM->share(delete_timer,"delete_timer");
- HPM->share(get_uptime,"get_uptime");
+ HPM->share(iTimer,"iTimer");
+
}
CPCMD(plugins) {
if( HPM->plugin_count == 0 ) {
diff --git a/src/common/console.c b/src/common/console.c
index 33d485497..08daec04e 100644
--- a/src/common/console.c
+++ b/src/common/console.c
@@ -101,7 +101,7 @@ CPCMD(help) {
}
/* [Ind/Hercules] */
CPCMD(malloc_usage) {
- unsigned int val = (unsigned int)malloclib->usage();
+ unsigned int val = (unsigned int)iMalloc->usage();
ShowInfo("malloc_usage: %.2f MB\n",(double)(val)/1024);
}
#define CP_DEF_C(x) { #x , NULL , NULL, NULL }
@@ -369,8 +369,8 @@ void console_parse_init(void) {
exit(EXIT_FAILURE);
}
- add_timer_func_list(console->parse_timer, "console_parse_timer");
- add_timer_interval(gettick() + 1000, console->parse_timer, 0, 0, 500);/* start listening in 1s; re-try every 0.5s */
+ iTimer->add_timer_func_list(console->parse_timer, "console_parse_timer");
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, console->parse_timer, 0, 0, 500);/* start listening in 1s; re-try every 0.5s */
}
#endif /* CONSOLE_INPUT */
diff --git a/src/common/core.c b/src/common/core.c
index 0959e6fc9..d6cfff662 100644
--- a/src/common/core.c
+++ b/src/common/core.c
@@ -307,7 +307,7 @@ int main (int argc, char **argv) {
}
core_defaults();
- malloclib->init();// needed for Show* in display_title() [FlavioJS]
+ iMalloc->init();// needed for Show* in display_title() [FlavioJS]
console->display_title();
@@ -322,14 +322,14 @@ int main (int argc, char **argv) {
Sql_Init();
rathread_init();
mempool_init();
- DB->init();
+ iDB->init();
signals_init();
#ifdef _WIN32
cevents_init();
#endif
- timer_init();
+ iTimer->init();
console->init();
@@ -343,7 +343,7 @@ int main (int argc, char **argv) {
{// Main runtime cycle
int next;
while (runflag != CORE_ST_STOP) {
- next = do_timer(gettick_nocache());
+ next = iTimer->do_timer(iTimer->gettick_nocache());
do_sockets(next);
}
}
@@ -354,14 +354,14 @@ int main (int argc, char **argv) {
#ifndef MINICORE
HPM->final();
#endif
- timer_final();
+ iTimer->final();
socket_final();
- DB->final();
+ iDB->final();
mempool_final();
rathread_final();
#endif
- malloclib->final();
+ iMalloc->final();
return 0;
}
diff --git a/src/common/db.c b/src/common/db.c
index 561371787..b1fe22a4a 100644
--- a/src/common/db.c
+++ b/src/common/db.c
@@ -2349,7 +2349,7 @@ DBHasher db_default_hash(DBType type)
DBReleaser db_default_release(DBType type, DBOptions options)
{
DB_COUNTSTAT(db_default_release);
- options = DB->fix_options(type, options);
+ options = iDB->fix_options(type, options);
if (options&DB_OPT_RELEASE_DATA) { // Release data, what about the key?
if (options&(DB_OPT_DUP_KEY|DB_OPT_RELEASE_KEY))
return &db_release_both; // Release both key and data
@@ -2416,7 +2416,7 @@ DBMap* db_alloc(const char *file, const char *func, int line, DBType type, DBOpt
#endif /* DB_ENABLE_STATS */
db = ers_alloc(db_alloc_ers, struct DBMap_impl);
- options = DB->fix_options(type, options);
+ options = iDB->fix_options(type, options);
/* Interface of the database */
db->vtable.iterator = db_obj_iterator;
db->vtable.exists = db_obj_exists;
@@ -2447,9 +2447,9 @@ DBMap* db_alloc(const char *file, const char *func, int line, DBType type, DBOpt
/* Other */
snprintf(ers_name, 50, "db_alloc:nodes:%s:%s:%d",func,file,line);
db->nodes = ers_new(sizeof(struct dbn),ers_name,ERS_OPT_WAIT|ERS_OPT_FREE_NAME);
- db->cmp = DB->default_cmp(type);
- db->hash = DB->default_hash(type);
- db->release = DB->default_release(type, options);
+ db->cmp = iDB->default_cmp(type);
+ db->hash = iDB->default_hash(type);
+ db->release = iDB->default_release(type, options);
for (i = 0; i < HASH_SIZE; i++)
db->ht[i] = NULL;
db->cache = NULL;
@@ -2830,22 +2830,22 @@ void linkdb_final( struct linkdb_node** head )
*head = NULL;
}
void db_defaults(void) {
- DB = &DB_s;
- DB->alloc = db_alloc;
- DB->custom_release = db_custom_release;
- DB->data2i = db_data2i;
- DB->data2ptr = db_data2ptr;
- DB->data2ui = db_data2ui;
- DB->default_cmp = db_default_cmp;
- DB->default_hash = db_default_hash;
- DB->default_release = db_default_release;
- DB->final = db_final;
- DB->fix_options = db_fix_options;
- DB->i2data = db_i2data;
- DB->i2key = db_i2key;
- DB->init = db_init;
- DB->ptr2data = db_ptr2data;
- DB->str2key = db_str2key;
- DB->ui2data = db_ui2data;
- DB->ui2key = db_ui2key;
+ iDB = &iDB_s;
+ iDB->alloc = db_alloc;
+ iDB->custom_release = db_custom_release;
+ iDB->data2i = db_data2i;
+ iDB->data2ptr = db_data2ptr;
+ iDB->data2ui = db_data2ui;
+ iDB->default_cmp = db_default_cmp;
+ iDB->default_hash = db_default_hash;
+ iDB->default_release = db_default_release;
+ iDB->final = db_final;
+ iDB->fix_options = db_fix_options;
+ iDB->i2data = db_i2data;
+ iDB->i2key = db_i2key;
+ iDB->init = db_init;
+ iDB->ptr2data = db_ptr2data;
+ iDB->str2key = db_str2key;
+ iDB->ui2data = db_ui2data;
+ iDB->ui2key = db_ui2key;
}
diff --git a/src/common/db.h b/src/common/db.h
index 5a555b2fa..8ad033cce 100644
--- a/src/common/db.h
+++ b/src/common/db.h
@@ -599,73 +599,73 @@ struct DBMap {
// For easy access to the common functions.
#define db_exists(db,k) ( (db)->exists((db),(k)) )
-#define idb_exists(db,k) ( (db)->exists((db),DB->i2key(k)) )
-#define uidb_exists(db,k) ( (db)->exists((db),DB->ui2key(k)) )
-#define strdb_exists(db,k) ( (db)->exists((db),DB->str2key(k)) )
+#define idb_exists(db,k) ( (db)->exists((db),iDB->i2key(k)) )
+#define uidb_exists(db,k) ( (db)->exists((db),iDB->ui2key(k)) )
+#define strdb_exists(db,k) ( (db)->exists((db),iDB->str2key(k)) )
// Get pointer-type data from DBMaps of various key types
-#define db_get(db,k) ( DB->data2ptr((db)->get((db),(k))) )
-#define idb_get(db,k) ( DB->data2ptr((db)->get((db),DB->i2key(k))) )
-#define uidb_get(db,k) ( DB->data2ptr((db)->get((db),DB->ui2key(k))) )
-#define strdb_get(db,k) ( DB->data2ptr((db)->get((db),DB->str2key(k))) )
+#define db_get(db,k) ( iDB->data2ptr((db)->get((db),(k))) )
+#define idb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->i2key(k))) )
+#define uidb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->ui2key(k))) )
+#define strdb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->str2key(k))) )
// Get int-type data from DBMaps of various key types
-#define db_iget(db,k) ( DB->data2i((db)->get((db),(k))) )
-#define idb_iget(db,k) ( DB->data2i((db)->get((db),DB->i2key(k))) )
-#define uidb_iget(db,k) ( DB->data2i((db)->get((db),DB->ui2key(k))) )
-#define strdb_iget(db,k) ( DB->data2i((db)->get((db),DB->str2key(k))) )
+#define db_iget(db,k) ( iDB->data2i((db)->get((db),(k))) )
+#define idb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->i2key(k))) )
+#define uidb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->ui2key(k))) )
+#define strdb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->str2key(k))) )
// Get uint-type data from DBMaps of various key types
-#define db_uiget(db,k) ( DB->data2ui((db)->get((db),(k))) )
-#define idb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->i2key(k))) )
-#define uidb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->ui2key(k))) )
-#define strdb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->str2key(k))) )
+#define db_uiget(db,k) ( iDB->data2ui((db)->get((db),(k))) )
+#define idb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->i2key(k))) )
+#define uidb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->ui2key(k))) )
+#define strdb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->str2key(k))) )
// Put pointer-type data into DBMaps of various key types
-#define db_put(db,k,d) ( (db)->put((db),(k),DB->ptr2data(d),NULL) )
-#define idb_put(db,k,d) ( (db)->put((db),DB->i2key(k),DB->ptr2data(d),NULL) )
-#define uidb_put(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->ptr2data(d),NULL) )
-#define strdb_put(db,k,d) ( (db)->put((db),DB->str2key(k),DB->ptr2data(d),NULL) )
+#define db_put(db,k,d) ( (db)->put((db),(k),iDB->ptr2data(d),NULL) )
+#define idb_put(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->ptr2data(d),NULL) )
+#define uidb_put(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->ptr2data(d),NULL) )
+#define strdb_put(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->ptr2data(d),NULL) )
// Put int-type data into DBMaps of various key types
-#define db_iput(db,k,d) ( (db)->put((db),(k),DB->i2data(d),NULL) )
-#define idb_iput(db,k,d) ( (db)->put((db),DB->i2key(k),DB->i2data(d),NULL) )
-#define uidb_iput(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->i2data(d),NULL) )
-#define strdb_iput(db,k,d) ( (db)->put((db),DB->str2key(k),DB->i2data(d),NULL) )
+#define db_iput(db,k,d) ( (db)->put((db),(k),iDB->i2data(d),NULL) )
+#define idb_iput(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->i2data(d),NULL) )
+#define uidb_iput(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->i2data(d),NULL) )
+#define strdb_iput(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->i2data(d),NULL) )
// Put uint-type data into DBMaps of various key types
-#define db_uiput(db,k,d) ( (db)->put((db),(k),DB->ui2data(d),NULL) )
-#define idb_uiput(db,k,d) ( (db)->put((db),DB->i2key(k),DB->ui2data(d),NULL) )
-#define uidb_uiput(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->ui2data(d),NULL) )
-#define strdb_uiput(db,k,d) ( (db)->put((db),DB->str2key(k),DB->ui2data(d),NULL) )
+#define db_uiput(db,k,d) ( (db)->put((db),(k),iDB->ui2data(d),NULL) )
+#define idb_uiput(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->ui2data(d),NULL) )
+#define uidb_uiput(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->ui2data(d),NULL) )
+#define strdb_uiput(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->ui2data(d),NULL) )
// Remove entry from DBMaps of various key types
#define db_remove(db,k) ( (db)->remove((db),(k),NULL) )
-#define idb_remove(db,k) ( (db)->remove((db),DB->i2key(k),NULL) )
-#define uidb_remove(db,k) ( (db)->remove((db),DB->ui2key(k),NULL) )
-#define strdb_remove(db,k) ( (db)->remove((db),DB->str2key(k),NULL) )
+#define idb_remove(db,k) ( (db)->remove((db),iDB->i2key(k),NULL) )
+#define uidb_remove(db,k) ( (db)->remove((db),iDB->ui2key(k),NULL) )
+#define strdb_remove(db,k) ( (db)->remove((db),iDB->str2key(k),NULL) )
//These are discarding the possible vargs you could send to the function, so those
//that require vargs must not use these defines.
-#define db_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),(k),(f))) )
-#define idb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->i2key(k),(f))) )
-#define uidb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->ui2key(k),(f))) )
-#define strdb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->str2key(k),(f))) )
+#define db_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),(k),(f))) )
+#define idb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->i2key(k),(f))) )
+#define uidb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->ui2key(k),(f))) )
+#define strdb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->str2key(k),(f))) )
// Database creation and destruction macros
-#define idb_alloc(opt) DB->alloc(__FILE__,__func__,__LINE__,DB_INT,(opt),sizeof(int))
-#define uidb_alloc(opt) DB->alloc(__FILE__,__func__,__LINE__,DB_UINT,(opt),sizeof(unsigned int))
-#define strdb_alloc(opt,maxlen) DB->alloc(__FILE__,__func__,__LINE__,DB_STRING,(opt),(maxlen))
-#define stridb_alloc(opt,maxlen) DB->alloc(__FILE__,__func__,__LINE__,DB_ISTRING,(opt),(maxlen))
+#define idb_alloc(opt) iDB->alloc(__FILE__,__func__,__LINE__,DB_INT,(opt),sizeof(int))
+#define uidb_alloc(opt) iDB->alloc(__FILE__,__func__,__LINE__,DB_UINT,(opt),sizeof(unsigned int))
+#define strdb_alloc(opt,maxlen) iDB->alloc(__FILE__,__func__,__LINE__,DB_STRING,(opt),(maxlen))
+#define stridb_alloc(opt,maxlen) iDB->alloc(__FILE__,__func__,__LINE__,DB_ISTRING,(opt),(maxlen))
#define db_destroy(db) ( (db)->destroy((db),NULL) )
// Other macros
#define db_clear(db) ( (db)->clear(db,NULL) )
#define db_size(db) ( (db)->size(db) )
#define db_iterator(db) ( (db)->iterator(db) )
-#define dbi_first(dbi) ( DB->data2ptr((dbi)->first(dbi,NULL)) )
-#define dbi_last(dbi) ( DB->data2ptr((dbi)->last(dbi,NULL)) )
-#define dbi_next(dbi) ( DB->data2ptr((dbi)->next(dbi,NULL)) )
-#define dbi_prev(dbi) ( DB->data2ptr((dbi)->prev(dbi,NULL)) )
+#define dbi_first(dbi) ( iDB->data2ptr((dbi)->first(dbi,NULL)) )
+#define dbi_last(dbi) ( iDB->data2ptr((dbi)->last(dbi,NULL)) )
+#define dbi_next(dbi) ( iDB->data2ptr((dbi)->next(dbi,NULL)) )
+#define dbi_prev(dbi) ( iDB->data2ptr((dbi)->prev(dbi,NULL)) )
#define dbi_remove(dbi) ( (dbi)->remove(dbi,NULL) )
#define dbi_exists(dbi) ( (dbi)->exists(dbi) )
#define dbi_destroy(dbi) ( (dbi)->destroy(dbi) )
@@ -867,9 +867,9 @@ void (*init) (void);
* @see #db_init(void)
*/
void (*final) (void);
-} DB_s;
+} iDB_s;
-struct db_interface *DB;
+struct db_interface *iDB;
void db_defaults(void);
// Link DB System - From jAthena
diff --git a/src/common/malloc.c b/src/common/malloc.c
index 372991fbe..d629aa63f 100644
--- a/src/common/malloc.c
+++ b/src/common/malloc.c
@@ -335,7 +335,7 @@ void* _mmalloc(size_t size, const char *file, int line, const char *func )
void* _mcalloc(size_t num, size_t size, const char *file, int line, const char *func )
{
- void *p = malloclib->malloc(num * size,file,line,func);
+ void *p = iMalloc->malloc(num * size,file,line,func);
memset(p,0,num * size);
return p;
}
@@ -344,7 +344,7 @@ void* _mrealloc(void *memblock, size_t size, const char *file, int line, const c
{
size_t old_size;
if(memblock == NULL) {
- return malloclib->malloc(size,file,line,func);
+ return iMalloc->malloc(size,file,line,func);
}
old_size = ((struct unit_head *)((char *)memblock - sizeof(struct unit_head) + sizeof(long)))->size;
@@ -356,11 +356,11 @@ void* _mrealloc(void *memblock, size_t size, const char *file, int line, const c
return memblock;
} else {
// Size Large
- void *p = malloclib->malloc(size,file,line,func);
+ void *p = iMalloc->malloc(size,file,line,func);
if(p != NULL) {
memcpy(p,memblock,old_size);
}
- malloclib->free(memblock,file,line,func);
+ iMalloc->free(memblock,file,line,func);
return p;
}
}
@@ -371,7 +371,7 @@ char* _mstrdup(const char *p, const char *file, int line, const char *func )
return NULL;
} else {
size_t len = strlen(p);
- char *string = (char *)malloclib->malloc(len + 1,file,line,func);
+ char *string = (char *)iMalloc->malloc(len + 1,file,line,func);
memcpy(string,p,len+1);
return string;
}
@@ -626,7 +626,7 @@ static void memmgr_final (void)
memmgr_log (buf);
#endif /* LOG_MEMMGR */
// get block pointer and free it [celest]
- malloclib->free(ptr, ALC_MARK);
+ iMalloc->free(ptr, ALC_MARK);
}
}
}
@@ -804,25 +804,25 @@ void malloc_init (void) {
}
void malloc_defaults(void) {
- malloclib = &malloclib_s;
- malloclib->init = malloc_init;
- malloclib->final = malloc_final;
- malloclib->memory_check = malloc_memory_check;
- malloclib->usage = malloc_usage;
- malloclib->verify_ptr = malloc_verify_ptr;
+ iMalloc = &iMalloc_s;
+ iMalloc->init = malloc_init;
+ iMalloc->final = malloc_final;
+ iMalloc->memory_check = malloc_memory_check;
+ iMalloc->usage = malloc_usage;
+ iMalloc->verify_ptr = malloc_verify_ptr;
// Athena's built-in Memory Manager
#ifdef USE_MEMMGR
- malloclib->malloc = _mmalloc;
- malloclib->calloc = _mcalloc;
- malloclib->realloc = _mrealloc;
- malloclib->astrdup = _mstrdup;
- malloclib->free = _mfree;
+ iMalloc->malloc = _mmalloc;
+ iMalloc->calloc = _mcalloc;
+ iMalloc->realloc = _mrealloc;
+ iMalloc->astrdup = _mstrdup;
+ iMalloc->free = _mfree;
#else
- malloclib->malloc = aMalloc_;
- malloclib->calloc = aCalloc_;
- malloclib->realloc = aRealloc_;
- malloclib->astrdup = aStrdup_;
- malloclib->free = aFree_;
+ iMalloc->malloc = aMalloc_;
+ iMalloc->calloc = aCalloc_;
+ iMalloc->realloc = aRealloc_;
+ iMalloc->astrdup = aStrdup_;
+ iMalloc->free = aFree_;
#endif
}
diff --git a/src/common/malloc.h b/src/common/malloc.h
index 1b8e82bd9..834781905 100644
--- a/src/common/malloc.h
+++ b/src/common/malloc.h
@@ -30,11 +30,11 @@
#undef LOG_MEMMGR
#endif
-# define aMalloc(n) malloclib->malloc (n,ALC_MARK)
-# define aCalloc(m,n) malloclib->calloc (m,n,ALC_MARK)
-# define aRealloc(p,n) malloclib->realloc (p,n,ALC_MARK)
-# define aStrdup(p) malloclib->astrdup (p,ALC_MARK)
-# define aFree(p) malloclib->free (p,ALC_MARK)
+# define aMalloc(n) iMalloc->malloc (n,ALC_MARK)
+# define aCalloc(m,n) iMalloc->calloc (m,n,ALC_MARK)
+# define aRealloc(p,n) iMalloc->realloc (p,n,ALC_MARK)
+# define aStrdup(p) iMalloc->astrdup (p,ALC_MARK)
+# define aFree(p) iMalloc->free (p,ALC_MARK)
/////////////// Buffer Creation /////////////////
// Full credit for this goes to Shinomori [Ajarn]
@@ -78,9 +78,9 @@ struct malloc_interface {
size_t (*usage) (void);
void (*init) (void);
void (*final) (void);
-} malloclib_s;
+} iMalloc_s;
void memmgr_report (int extra);
-struct malloc_interface *malloclib;
+struct malloc_interface *iMalloc;
#endif /* _MALLOC_H_ */
diff --git a/src/common/mutex.c b/src/common/mutex.c
index 6b4f55119..6bb1efdab 100644
--- a/src/common/mutex.c
+++ b/src/common/mutex.c
@@ -201,7 +201,7 @@ void racond_wait( racond c, ramutex m, sysint timeout_ticks){
pthread_cond_wait( &c->hCond, &m->hMutex );
}else{
struct timespec wtime;
- int64 exact_timeout = gettick() + timeout_ticks;
+ int64 exact_timeout = iTimer->gettick() + timeout_ticks;
wtime.tv_sec = exact_timeout/1000;
wtime.tv_nsec = (exact_timeout%1000)*1000000;
diff --git a/src/common/random.c b/src/common/random.c
index 5c048c7eb..a7d432e34 100644
--- a/src/common/random.c
+++ b/src/common/random.c
@@ -17,7 +17,7 @@
/// Initializes the random number generator with an appropriate seed.
void rnd_init(void)
{
- uint32 seed = gettick();
+ uint32 seed = iTimer->gettick();
seed += (uint32)time(NULL);
#if defined(WIN32)
seed += GetCurrentProcessId();
diff --git a/src/common/socket.c b/src/common/socket.c
index 0459004cc..15b20b16f 100644
--- a/src/common/socket.c
+++ b/src/common/socket.c
@@ -947,9 +947,9 @@ static int connect_check_(uint32 ip)
if( hist->ddos )
{// flagged as DDoS
return (connect_ok == 2 ? 1 : 0);
- } else if( DIFF_TICK(gettick(),hist->tick) < ddos_interval )
+ } else if( DIFF_TICK(iTimer->gettick(),hist->tick) < ddos_interval )
{// connection within ddos_interval
- hist->tick = gettick();
+ hist->tick = iTimer->gettick();
if( hist->count++ >= ddos_count )
{// DDoS attack detected
hist->ddos = 1;
@@ -959,7 +959,7 @@ static int connect_check_(uint32 ip)
return connect_ok;
} else
{// not within ddos_interval, clear data
- hist->tick = gettick();
+ hist->tick = iTimer->gettick();
hist->count = 0;
return connect_ok;
}
@@ -970,7 +970,7 @@ static int connect_check_(uint32 ip)
CREATE(hist, ConnectHistory, 1);
memset(hist, 0, sizeof(ConnectHistory));
hist->ip = ip;
- hist->tick = gettick();
+ hist->tick = iTimer->gettick();
hist->next = connect_history[ip&0xFFFF];
connect_history[ip&0xFFFF] = hist;
return connect_ok;
@@ -1331,8 +1331,8 @@ void socket_init(void)
#ifndef MINICORE
// Delete old connection history every 5 minutes
memset(connect_history, 0, sizeof(connect_history));
- add_timer_func_list(connect_check_clear, "connect_check_clear");
- add_timer_interval(gettick()+1000, connect_check_clear, 0, 0, 5*60*1000);
+ iTimer->add_timer_func_list(connect_check_clear, "connect_check_clear");
+ iTimer->add_timer_interval(iTimer->gettick()+1000, connect_check_clear, 0, 0, 5*60*1000);
#endif
ShowInfo("Server supports up to '"CL_WHITE"%u"CL_RESET"' concurrent connections.\n", rlim_cur);
diff --git a/src/common/sql.c b/src/common/sql.c
index 391211183..d4bea7c12 100644
--- a/src/common/sql.c
+++ b/src/common/sql.c
@@ -210,7 +210,7 @@ static int Sql_P_Keepalive(Sql* self)
// establish keepalive
ping_interval = timeout - 30; // 30-second reserve
//add_timer_func_list(Sql_P_KeepaliveTimer, "Sql_P_KeepaliveTimer");
- return add_timer_interval(gettick() + ping_interval*1000, Sql_P_KeepaliveTimer, 0, (intptr_t)self, ping_interval*1000);
+ return iTimer->add_timer_interval(iTimer->gettick() + ping_interval*1000, Sql_P_KeepaliveTimer, 0, (intptr_t)self, ping_interval*1000);
}
@@ -404,7 +404,7 @@ void Sql_Free(Sql* self)
{
SQL->FreeResult(self);
StrBuf->Destroy(&self->buf);
- if( self->keepalive != INVALID_TIMER ) delete_timer(self->keepalive, Sql_P_KeepaliveTimer);
+ if( self->keepalive != INVALID_TIMER ) iTimer->delete_timer(self->keepalive, Sql_P_KeepaliveTimer);
aFree(self);
}
}
diff --git a/src/common/timer.c b/src/common/timer.c
index edb46bd71..955a971c8 100644
--- a/src/common/timer.c
+++ b/src/common/timer.c
@@ -257,7 +257,7 @@ int timer_add_interval(unsigned int tick, TimerFunc func, int id, intptr_t data,
int tid;
if( interval < 1 ) {
- ShowError("timer_add_interval: invalid interval (tick=%u %p[%s] id=%d data=%d diff_tick=%d)\n", tick, func, search_timer_func_list(func), id, data, DIFF_TICK(tick, gettick()));
+ ShowError("timer_add_interval: invalid interval (tick=%u %p[%s] id=%d data=%d diff_tick=%d)\n", tick, func, search_timer_func_list(func), id, data, DIFF_TICK(tick, iTimer->gettick()));
return INVALID_TIMER;
}
@@ -300,7 +300,7 @@ int timer_do_delete(int tid, TimerFunc func) {
/// Adjusts a timer's expiration time.
/// Returns the new tick value, or -1 if it fails.
int timer_addtick(int tid, unsigned int tick) {
- return settick_timer(tid, timer_data[tid].tick+tick);
+ return iTimer->settick_timer(tid, timer_data[tid].tick+tick);
}
/// Modifies a timer's expiration time (an alternative to deleting a timer and starting a new one).
@@ -409,15 +409,26 @@ void timer_final(void) {
BHEAP_CLEAR(timer_heap);
if (free_timer_list) aFree(free_timer_list);
}
-void timer_defaults(void) {
- gettick = timer_gettick;
- gettick_nocache = timer_gettick_nocache;
- add_timer = timer_add;
- add_timer_interval = timer_add_interval;
- add_timer_func_list = timer_add_func_list;
- get_timer = timer_get;
- delete_timer = timer_do_delete;
- addtick_timer = timer_addtick;
- settick_timer = timer_settick;
- get_uptime = timer_get_uptime;
+/*=====================================
+* Default Functions : timer.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void timer_defaults(void) {
+ iTimer = &iTimer_s;
+
+ /* funcs */
+ iTimer->gettick = timer_gettick;
+ iTimer->gettick_nocache = timer_gettick_nocache;
+ iTimer->add_timer = timer_add;
+ iTimer->add_timer_interval = timer_add_interval;
+ iTimer->add_timer_func_list = timer_add_func_list;
+ iTimer->get_timer = timer_get;
+ iTimer->delete_timer = timer_do_delete;
+ iTimer->addtick_timer = timer_addtick;
+ iTimer->settick_timer = timer_settick;
+ iTimer->get_uptime = timer_get_uptime;
+ iTimer->do_timer = do_timer;
+ iTimer->init = timer_init;
+ iTimer->final = timer_final;
}
diff --git a/src/common/timer.h b/src/common/timer.h
index 902679f51..d68b5ed0f 100644
--- a/src/common/timer.h
+++ b/src/common/timer.h
@@ -34,27 +34,36 @@ struct TimerData {
intptr_t data;
};
-// Function prototype declaration
+/* Hercules Renewal Phase One */
+/*=====================================
+* Interface : timer.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct timer_interface {
-int do_timer(unsigned int tick);
-void timer_init(void);
-void timer_final(void);
+ /* funcs */
+ unsigned int (*gettick) (void);
+ unsigned int (*gettick_nocache) (void);
-/* Hercules Renewal Phase One */
-unsigned int (*gettick) (void);
-unsigned int (*gettick_nocache) (void);
+ int (*add_timer) (unsigned int tick, TimerFunc func, int id, intptr_t data);
+ int (*add_timer_interval) (unsigned int tick, TimerFunc func, int id, intptr_t data, int interval);
+ const struct TimerData *(*get_timer) (int tid);
+ int (*delete_timer) (int tid, TimerFunc func);
+
+ int (*addtick_timer) (int tid, unsigned int tick);
+ int (*settick_timer) (int tid, unsigned int tick);
-int (*add_timer) (unsigned int tick, TimerFunc func, int id, intptr_t data);
-int (*add_timer_interval) (unsigned int tick, TimerFunc func, int id, intptr_t data, int interval);
-const struct TimerData *(*get_timer) (int tid);
-int (*delete_timer) (int tid, TimerFunc func);
+ int (*add_timer_func_list) (TimerFunc func, char* name);
-int (*addtick_timer) (int tid, unsigned int tick);
-int (*settick_timer) (int tid, unsigned int tick);
+ unsigned long (*get_uptime) (void);
-int (*add_timer_func_list) (TimerFunc func, char* name);
+ int (*do_timer) (unsigned int tick);
+ void (*init) (void);
+ void (*final) (void);
+} iTimer_s;
-unsigned long (*get_uptime) (void);
+struct timer_interface *iTimer;
void timer_defaults(void);
diff --git a/src/login/ipban_sql.c b/src/login/ipban_sql.c
index 701d3bc1d..fd9f1a4a1 100644
--- a/src/login/ipban_sql.c
+++ b/src/login/ipban_sql.c
@@ -86,8 +86,8 @@ void ipban_init(void)
if( login_config.ipban_cleanup_interval > 0 )
{ // set up periodic cleanup of connection history and active bans
- add_timer_func_list(ipban_cleanup, "ipban_cleanup");
- cleanup_timer_id = add_timer_interval(gettick()+10, ipban_cleanup, 0, 0, login_config.ipban_cleanup_interval*1000);
+ iTimer->add_timer_func_list(ipban_cleanup, "ipban_cleanup");
+ cleanup_timer_id = iTimer->add_timer_interval(iTimer->gettick()+10, ipban_cleanup, 0, 0, login_config.ipban_cleanup_interval*1000);
} else // make sure it gets cleaned up on login-server start regardless of interval-based cleanups
ipban_cleanup(0,0,0,0);
}
@@ -100,7 +100,7 @@ void ipban_final(void)
if( login_config.ipban_cleanup_interval > 0 )
// release data
- delete_timer(cleanup_timer_id, ipban_cleanup);
+ iTimer->delete_timer(cleanup_timer_id, ipban_cleanup);
ipban_cleanup(0,0,0,0); // always clean up on login-server stop
diff --git a/src/login/login.c b/src/login/login.c
index 2bfb9c730..159d99fee 100644
--- a/src/login/login.c
+++ b/src/login/login.c
@@ -109,7 +109,7 @@ static DBData create_online_user(DBKey key, va_list args)
p->account_id = key.i;
p->char_server = -1;
p->waiting_disconnect = INVALID_TIMER;
- return DB->ptr2data(p);
+ return iDB->ptr2data(p);
}
struct online_login_data* add_online_user(int char_server, int account_id)
@@ -119,7 +119,7 @@ struct online_login_data* add_online_user(int char_server, int account_id)
p->char_server = char_server;
if( p->waiting_disconnect != INVALID_TIMER )
{
- delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
+ iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
p->waiting_disconnect = INVALID_TIMER;
}
return p;
@@ -132,7 +132,7 @@ void remove_online_user(int account_id)
if( p == NULL )
return;
if( p->waiting_disconnect != INVALID_TIMER )
- delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
+ iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
idb_remove(online_db, account_id);
}
@@ -154,14 +154,14 @@ static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr_t
*/
static int online_db_setoffline(DBKey key, DBData *data, va_list ap)
{
- struct online_login_data* p = DB->data2ptr(data);
+ struct online_login_data* p = iDB->data2ptr(data);
int server = va_arg(ap, int);
if( server == -1 )
{
p->char_server = -1;
if( p->waiting_disconnect != INVALID_TIMER )
{
- delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
+ iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
p->waiting_disconnect = INVALID_TIMER;
}
}
@@ -175,7 +175,7 @@ static int online_db_setoffline(DBKey key, DBData *data, va_list ap)
*/
static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap)
{
- struct online_login_data *character= DB->data2ptr(data);
+ struct online_login_data *character= iDB->data2ptr(data);
if (character->char_server == -2) //Unknown server.. set them offline
remove_online_user(character->account_id);
return 0;
@@ -804,7 +804,7 @@ int parse_fromchar(int fd)
p->char_server = id;
if (p->waiting_disconnect != INVALID_TIMER)
{
- delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
+ iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer);
p->waiting_disconnect = INVALID_TIMER;
}
}
@@ -913,12 +913,12 @@ int parse_fromchar(int fd)
int mmo_auth_new(const char* userid, const char* pass, const char sex, const char* last_ip) {
static int num_regs = 0; // registration counter
static unsigned int new_reg_tick = 0;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
struct mmo_account acc;
//Account Registration Flood Protection by [Kevin]
if( new_reg_tick == 0 )
- new_reg_tick = gettick();
+ new_reg_tick = iTimer->gettick();
if( DIFF_TICK(tick, new_reg_tick) < 0 && num_regs >= allowed_regs ) {
ShowNotice("Account registration denied (registration limit exceeded)\n");
return 3;
@@ -1162,7 +1162,7 @@ void login_auth_ok(struct login_session_data* sd)
WBUFL(buf,2) = sd->account_id;
charif_sendallwos(-1, buf, 6);
if( data->waiting_disconnect == INVALID_TIMER )
- data->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0);
+ data->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0);
WFIFOHEAD(fd,3);
WFIFOW(fd,0) = 0x81;
@@ -1229,7 +1229,7 @@ void login_auth_ok(struct login_session_data* sd)
data = add_online_user(-1, sd->account_id);
// schedule deletion of this node
- data->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0);
+ data->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0);
}
}
@@ -1836,7 +1836,7 @@ int do_init(int argc, char** argv)
// Online user database init
online_db = idb_alloc(DB_OPT_RELEASE_DATA);
- add_timer_func_list(waiting_disconnect_timer, "waiting_disconnect_timer");
+ iTimer->add_timer_func_list(waiting_disconnect_timer, "waiting_disconnect_timer");
// Interserver auth init
auth_db = idb_alloc(DB_OPT_RELEASE_DATA);
@@ -1845,13 +1845,13 @@ int do_init(int argc, char** argv)
set_defaultparse(parse_login);
// every 10 minutes cleanup online account db.
- add_timer_func_list(online_data_cleanup, "online_data_cleanup");
- add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600*1000);
+ iTimer->add_timer_func_list(online_data_cleanup, "online_data_cleanup");
+ iTimer->add_timer_interval(iTimer->gettick() + 600*1000, online_data_cleanup, 0, 0, 600*1000);
// add timer to detect ip address change and perform update
if (login_config.ip_sync_interval) {
- add_timer_func_list(sync_ip_addresses, "sync_ip_addresses");
- add_timer_interval(gettick() + login_config.ip_sync_interval, sync_ip_addresses, 0, 0, login_config.ip_sync_interval);
+ iTimer->add_timer_func_list(sync_ip_addresses, "sync_ip_addresses");
+ iTimer->add_timer_interval(iTimer->gettick() + login_config.ip_sync_interval, sync_ip_addresses, 0, 0, login_config.ip_sync_interval);
}
// Account database init
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index e578fee85..f0e5e34d3 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -403,17 +403,17 @@ ACMD(mapmove)
mapindex = mapindex_name2id(map_name);
if (mapindex)
- m = map_mapindex2mapid(mapindex);
+ m = iMap->mapindex2mapid(mapindex);
if (!mapindex) { // m < 0 means on different server! [Kevin]
clif->message(fd, msg_txt(1)); // Map not found.
return false;
}
- if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS) && pc_get_group_level(sd) < battle_config.gm_ignore_warpable_area)
- { //This is to prevent the pc_setpos call from printing an error.
+ if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && iPc->get_group_level(sd) < battle_config.gm_ignore_warpable_area)
+ { //This is to prevent the iPc->setpos call from printing an error.
clif->message(fd, msg_txt(2));
- if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1))
+ if (!iMap->search_freecell(NULL, m, &x, &y, 10, 10, 1))
x = y = 0; //Invalid cell, use random spot.
}
if (map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
@@ -424,7 +424,7 @@ ACMD(mapmove)
clif->message(fd, msg_txt(248));
return false;
}
- if (pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) {
+ if (iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) {
clif->message(fd, msg_txt(1)); // Map not found.
return false;
}
@@ -448,10 +448,10 @@ ACMD(where)
return false;
}
- pl_sd = map_nick2sd(atcmd_player_name);
+ pl_sd = iMap->nick2sd(atcmd_player_name);
if (pl_sd == NULL ||
strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 ||
- (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > pc_get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID))
+ (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID))
) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
@@ -477,7 +477,7 @@ ACMD(jumpto)
return false;
}
- if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
+ if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL)
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
@@ -501,7 +501,7 @@ ACMD(jumpto)
return false;
}
- pc_setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
+ iPc->setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s
clif->message(fd, atcmd_output);
@@ -532,14 +532,14 @@ ACMD(jump)
return false;
}
- if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
- { //This is to prevent the pc_setpos call from printing an error.
+ if ((x || y) && iMap->getcell(sd->bl.m, x, y, CELL_CHKNOPASS))
+ { //This is to prevent the iPc->setpos call from printing an error.
clif->message(fd, msg_txt(2));
- if (!map_search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1))
+ if (!iMap->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1))
x = y = 0; //Invalid cell, use random spot.
}
- pc_setpos(sd, sd->mapindex, x, y, CLR_TELEPORT);
+ iPc->setpos(sd, sd->mapindex, x, y, CLR_TELEPORT);
sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d
clif->message(fd, atcmd_output);
return true;
@@ -569,7 +569,7 @@ ACMD(who)
nullpo_retr(-1, sd);
if (strstr(command, "map") != NULL) {
- if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map_mapname2mapid(map_name)) < 0)
+ if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = iMap->mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
} else {
sscanf(message, "%23s", player_name);
@@ -580,12 +580,12 @@ ACMD(who)
else if (strstr(command, "3") != NULL)
display_type = 3;
- level = pc_get_group_level(sd);
+ level = iPc->get_group_level(sd);
StrBuf->Init(&buf);
iter = mapit_getallusers();
for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) {
- if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && pc_get_group_level(pl_sd) > level)) { // you can look only lower or same level
+ if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && iPc->get_group_level(pl_sd) > level)) { // you can look only lower or same level
if (stristr(pl_sd->status.name, player_name) == NULL // search with no case sensitive
|| (map_id >= 0 && pl_sd->bl.m != map_id))
continue;
@@ -595,7 +595,7 @@ ACMD(who)
if (pc_get_group_id(pl_sd) > 0) // Player title, if exists
StrBuf->Printf(&buf, msg_txt(344), pc_group_id2name(pc_get_group_id(pl_sd))); // "(%s) "
StrBuf->Printf(&buf, msg_txt(347), pl_sd->status.base_level, pl_sd->status.job_level,
- job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s"
+ iPc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s"
break;
}
case 3: {
@@ -608,7 +608,7 @@ ACMD(who)
break;
}
default: {
- struct party_data *p = party_search(pl_sd->status.party_id);
+ struct party_data *p = iParty->search(pl_sd->status.party_id);
struct guild *g = pl_sd->guild;
StrBuf->Printf(&buf, msg_txt(343), pl_sd->status.name); // "Name: %s "
@@ -674,12 +674,12 @@ ACMD(whogm)
match_text[j] = TOLOWER(match_text[j]);
count = 0;
- level = pc_get_group_level(sd);
+ level = iPc->get_group_level(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- pl_level = pc_get_group_level(pl_sd);
+ pl_level = iPc->get_group_level(pl_sd);
if (!pl_level)
continue;
@@ -708,10 +708,10 @@ ACMD(whogm)
sprintf(atcmd_output, msg_txt(915), // BLvl: %d | Job: %s (Lvl: %d)
pl_sd->status.base_level,
- job_name(pl_sd->status.class_), pl_sd->status.job_level);
+ iPc->job_name(pl_sd->status.class_), pl_sd->status.job_level);
clif->message(fd, atcmd_output);
- p = party_search(pl_sd->status.party_id);
+ p = iParty->search(pl_sd->status.party_id);
g = pl_sd->guild;
sprintf(atcmd_output,msg_txt(916), // Party: '%s' | Guild: '%s'
@@ -741,7 +741,7 @@ ACMD(save)
{
nullpo_retr(-1, sd);
- pc_setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y);
+ iPc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y);
if (sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id, &sd->pd->pet);
@@ -761,7 +761,7 @@ ACMD(load)
nullpo_retr(-1, sd);
- m = map_mapindex2mapid(sd->status.save_point.map);
+ m = iMap->mapindex2mapid(sd->status.save_point.map);
if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map.
return false;
@@ -771,7 +771,7 @@ ACMD(load)
return false;
}
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
+ iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
clif->message(fd, msg_txt(7)); // Warping to save point..
return true;
@@ -885,7 +885,7 @@ ACMD(option)
sd->sc.opt1 = param1;
sd->sc.opt2 = param2;
- pc_setoption(sd, param3);
+ iPc->setoption(sd, param3);
clif->message(fd, msg_txt(9)); // Options changed.
@@ -911,10 +911,10 @@ ACMD(hide)
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank )
{// register the player for ranking calculations
- sd->pvp_timer = add_timer( gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0 );
+ sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0 );
}
//bugreport:2266
- map_foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
+ iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl);
} else {
sd->sc.option |= OPTION_INVISIBLE;
sd->vd.class_ = INVISIBLE_CLASS;
@@ -925,7 +925,7 @@ ACMD(hide)
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER )
{// unregister the player for ranking
- delete_timer( sd->pvp_timer, pc_calc_pvprank_timer );
+ iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
}
@@ -951,7 +951,7 @@ ACMD(jobchange)
// Normal Jobs
for( i = JOB_NOVICE; i < JOB_MAX_BASIC && !found; i++ ){
- if (strncmpi(message, job_name(i), 16) == 0) {
+ if (strncmpi(message, iPc->job_name(i), 16) == 0) {
job = i;
found = true;
}
@@ -959,7 +959,7 @@ ACMD(jobchange)
// High Jobs, Babys and Third
for( i = JOB_NOVICE_HIGH; i < JOB_MAX && !found; i++ ){
- if (strncmpi(message, job_name(i), 16) == 0) {
+ if (strncmpi(message, iPc->job_name(i), 16) == 0) {
job = i;
found = true;
}
@@ -982,7 +982,7 @@ ACMD(jobchange)
if (pcdb_checkid(job))
{
- if (pc_jobchange(sd, job, upper) == 0)
+ if (iPc->jobchange(sd, job, upper) == 0)
clif->message(fd, msg_txt(12)); // Your job has been changed.
else {
clif->message(fd, msg_txt(155)); // You are unable to change your job.
@@ -1095,7 +1095,7 @@ ACMD(heal)
if ( hp < 0 && sp <= 0 ) {
status_damage(NULL, &sd->bl, -hp, -sp, 0, 0);
- clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0);
clif->message(fd, msg_txt(156)); // HP or/and SP modified.
return true;
}
@@ -1106,7 +1106,7 @@ ACMD(heal)
status_heal(&sd->bl, hp, 0, 0);
else {
status_damage(NULL, &sd->bl, -hp, 0, 0, 0);
- clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0);
+ clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0);
}
}
@@ -1166,7 +1166,7 @@ ACMD(item)
item_tmp.nameid = item_id;
item_tmp.identify = 1;
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND)))
+ if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND)))
clif->additem(sd, 0, 0, flag);
}
}
@@ -1239,7 +1239,7 @@ ACMD(item2)
item_tmp.card[1] = c2;
item_tmp.card[2] = c3;
item_tmp.card[3] = c4;
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND)))
+ if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND)))
clif->additem(sd, 0, 0, flag);
}
@@ -1263,7 +1263,7 @@ ACMD(itemreset)
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) {
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND);
+ iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND);
}
}
clif->message(fd, msg_txt(20)); // All of your items have been removed.
@@ -1286,14 +1286,14 @@ ACMD(baselevelup)
}
if (level > 0) {
- if (sd->status.base_level >= pc_maxbaselv(sd)) { // check for max level by Valaris
+ if (sd->status.base_level >= iPc->maxbaselv(sd)) { // check for max level by Valaris
clif->message(fd, msg_txt(47)); // Base level can't go any higher.
return false;
} // End Addition
- if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow
- level = pc_maxbaselv(sd) - sd->status.base_level;
+ if ((unsigned int)level > iPc->maxbaselv(sd) || (unsigned int)level > iPc->maxbaselv(sd) - sd->status.base_level) // fix positiv overflow
+ level = iPc->maxbaselv(sd) - sd->status.base_level;
for (i = 0; i < level; i++)
- status_point += pc_gets_status_point(sd->status.base_level + i);
+ status_point += iPc->gets_status_point(sd->status.base_level + i);
sd->status.status_point += status_point;
sd->status.base_level += (unsigned int)level;
@@ -1309,9 +1309,9 @@ ACMD(baselevelup)
if ((unsigned int)level >= sd->status.base_level)
level = sd->status.base_level-1;
for (i = 0; i > -level; i--)
- status_point += pc_gets_status_point(sd->status.base_level + i - 1);
+ status_point += iPc->gets_status_point(sd->status.base_level + i - 1);
if (sd->status.status_point < status_point)
- pc_resetstate(sd);
+ iPc->resetstate(sd);
if (sd->status.status_point < status_point)
sd->status.status_point = 0;
else
@@ -1325,9 +1325,9 @@ ACMD(baselevelup)
clif->updatestatus(sd, SP_BASEEXP);
clif->updatestatus(sd, SP_NEXTBASEEXP);
status_calc_pc(sd, 0);
- pc_baselevelchanged(sd);
+ iPc->baselevelchanged(sd);
if(sd->status.party_id)
- party_send_levelup(sd);
+ iParty->send_levelup(sd);
return true;
}
@@ -1346,12 +1346,12 @@ ACMD(joblevelup)
return false;
}
if (level > 0) {
- if (sd->status.job_level >= pc_maxjoblv(sd)) {
+ if (sd->status.job_level >= iPc->maxjoblv(sd)) {
clif->message(fd, msg_txt(23)); // Job level can't go any higher.
return false;
}
- if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow
- level = pc_maxjoblv(sd) - sd->status.job_level;
+ if ((unsigned int)level > iPc->maxjoblv(sd) || (unsigned int)level > iPc->maxjoblv(sd) - sd->status.job_level) // fix positiv overflow
+ level = iPc->maxjoblv(sd) - sd->status.job_level;
sd->status.job_level += (unsigned int)level;
sd->status.skill_point += level;
clif->misceffect(&sd->bl, 1);
@@ -1366,7 +1366,7 @@ ACMD(joblevelup)
level = sd->status.job_level-1;
sd->status.job_level -= (unsigned int)level;
if (sd->status.skill_point < level)
- pc_resetskill(sd,0); //Reset skills since we need to substract more points.
+ iPc->resetskill(sd,0); //Reset skills since we need to substract more points.
if (sd->status.skill_point < level)
sd->status.skill_point = 0;
else
@@ -1469,7 +1469,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap)
TBL_PC* sd = (TBL_PC*)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
- delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
+ iTimer->delete_timer(sd->pvp_timer, iPc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
@@ -1484,15 +1484,15 @@ ACMD(pvpoff)
return false;
}
- map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
+ iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
map[sd->bl.m].flag.pvp = 0;
if (!battle_config.pk_mode) {
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
}
- map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC);
- map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
+ iMap->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC);
+ iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
clif->message(fd, msg_txt(31)); // PvP: Off.
return true;
}
@@ -1504,7 +1504,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap)
{
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
- sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -1523,13 +1523,13 @@ ACMD(pvpon)
return false;
}
- map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
+ iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
map[sd->bl.m].flag.pvp = 1;
if (!battle_config.pk_mode) {// display pvp circle and rank
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
- map_foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC);
+ iMap->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC);
}
clif->message(fd, msg_txt(32)); // PvP: On.
@@ -1549,11 +1549,11 @@ ACMD(gvgoff)
return false;
}
- map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
+ iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
map[sd->bl.m].flag.gvg = 0;
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
- map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
+ iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0);
clif->message(fd, msg_txt(33)); // GvG: Off.
return true;
@@ -1571,7 +1571,7 @@ ACMD(gvgon)
return false;
}
- map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
+ iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
map[sd->bl.m].flag.gvg = 1;
clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE);
clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP);
@@ -1600,9 +1600,9 @@ ACMD(model)
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE &&
hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR &&
cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
- pc_changelook(sd, LOOK_HAIR, hair_style);
- pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
- pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
+ iPc->changelook(sd, LOOK_HAIR, hair_style);
+ iPc->changelook(sd, LOOK_HAIR_COLOR, hair_color);
+ iPc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif->message(fd, msg_txt(36)); // Appearence changed.
} else {
clif->message(fd, msg_txt(37)); // An invalid number was specified.
@@ -1629,7 +1629,7 @@ ACMD(dye)
}
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
- pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
+ iPc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
clif->message(fd, msg_txt(36)); // Appearence changed.
} else {
clif->message(fd, msg_txt(37)); // An invalid number was specified.
@@ -1656,7 +1656,7 @@ ACMD(hair_style)
}
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
- pc_changelook(sd, LOOK_HAIR, hair_style);
+ iPc->changelook(sd, LOOK_HAIR, hair_style);
clif->message(fd, msg_txt(36)); // Appearence changed.
} else {
clif->message(fd, msg_txt(37)); // An invalid number was specified.
@@ -1683,7 +1683,7 @@ ACMD(hair_color)
}
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
- pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
+ iPc->changelook(sd, LOOK_HAIR_COLOR, hair_color);
clif->message(fd, msg_txt(36)); // Appearence changed.
} else {
clif->message(fd, msg_txt(37)); // An invalid number was specified.
@@ -1864,7 +1864,7 @@ ACMD(go)
if (town >= 0 && town < ARRAYLENGTH(data))
{
- m = map_mapname2mapid(data[town].map);
+ m = iMap->mapname2mapid(data[town].map);
if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
clif->message(fd, msg_txt(247));
return false;
@@ -1873,7 +1873,7 @@ ACMD(go)
clif->message(fd, msg_txt(248));
return false;
}
- if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) {
+ if (iPc->setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) {
clif->message(fd, msg_txt(0)); // Warped.
} else {
clif->message(fd, msg_txt(1)); // Map not found.
@@ -1964,7 +1964,7 @@ ACMD(monster)
count = 0;
range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around)
for (i = 0; i < number; i++) {
- map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
+ iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0);
k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE);
count += (k != 0) ? 1 : 0;
}
@@ -2016,13 +2016,13 @@ ACMD(killmonster)
if (!message || !*message || sscanf(message, "%15s", map_name) < 1)
map_id = sd->bl.m;
else {
- if ((map_id = map_mapname2mapid(map_name)) < 0)
+ if ((map_id = iMap->mapname2mapid(map_name)) < 0)
map_id = sd->bl.m;
}
drop_flag = strcmp(command+1, "killmonster2");
- map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag);
+ iMap->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag);
clif->message(fd, msg_txt(165)); // All monsters killed!
@@ -2085,11 +2085,11 @@ ACMD(refine)
if (sd->status.inventory[i].refine != final_refine) {
sd->status.inventory[i].refine = final_refine;
current_position = sd->status.inventory[i].equip;
- pc_unequipitem(sd, i, 3);
+ iPc->unequipitem(sd, i, 3);
clif->refine(fd, 0, i, sd->status.inventory[i].refine);
clif->delitem(sd, i, 1, 3);
clif->additem(sd, i, 1, 0);
- pc_equipitem(sd, i, current_position);
+ iPc->equipitem(sd, i, current_position);
clif->misceffect(&sd->bl, 3);
count++;
}
@@ -2155,7 +2155,7 @@ ACMD(produce)
clif->produce_effect(sd, 0, item_id);
clif->misceffect(&sd->bl, 3);
- if ((flag = pc_additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND)))
+ if ((flag = iPc->additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND)))
clif->additem(sd, 0, 0, flag);
} else {
sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable.
@@ -2198,7 +2198,7 @@ ACMD(memo)
return false;
}
- pc_memo(sd, position);
+ iPc->memo(sd, position);
return true;
}
@@ -2215,11 +2215,11 @@ ACMD(gat)
for (y = 2; y >= -2; y--) {
sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X",
map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y,
- map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
- map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
- map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE),
- map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
- map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));
+ iMap->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE),
+ iMap->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE),
+ iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE),
+ iMap->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE),
+ iMap->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE));
clif->message(fd, atcmd_output);
}
@@ -2361,12 +2361,12 @@ ACMD(zeny)
}
if(zeny > 0){
- if((ret=pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1)
+ if((ret=iPc->getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1)
clif->message(fd, msg_txt(149)); // Unable to increase the number/value.
}
else {
if( sd->status.zeny < -zeny ) zeny = -sd->status.zeny;
- if((ret=pc_payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1)
+ if((ret=iPc->payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1)
clif->message(fd, msg_txt(41)); // Unable to decrease the number/value.
}
if(!ret) clif->message(fd, msg_txt(176)); //ret=0 mean cmd success
@@ -2701,13 +2701,13 @@ ACMD(recall) {
return false;
}
- if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
+ if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL)
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) )
+ if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) )
{
clif->message(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player.
return false;
@@ -2724,7 +2724,7 @@ ACMD(recall) {
if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) {
return false;
}
- pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
+ iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled!
clif->message(fd, atcmd_output);
@@ -2838,7 +2838,7 @@ ACMD(char_ban)
tmtime->tm_min = tmtime->tm_min + minute;
tmtime->tm_sec = tmtime->tm_sec + second;
timestamp = mktime(tmtime);
- if( timestamp <= time(NULL) && !pc_can_use_command(sd, "@unban") ) {
+ if( timestamp <= time(NULL) && !iPc->can_use_command(sd, "@unban") ) {
clif->message(fd,msg_txt(1023)); // You are not allowed to reduce the length of a ban.
return false;
}
@@ -2898,8 +2898,8 @@ ACMD(night)
{
nullpo_retr(-1, sd);
- if (night_flag != 1) {
- map_night_timer(night_timer_tid, 0, 0, 1);
+ if (iMap->night_flag != 1) {
+ iPc->map_night_timer(iPc->night_timer_tid, 0, 0, 1);
} else {
clif->message(fd, msg_txt(89)); // Night mode is already enabled.
return false;
@@ -2915,8 +2915,8 @@ ACMD(day)
{
nullpo_retr(-1, sd);
- if (night_flag != 0) {
- map_day_timer(day_timer_tid, 0, 0, 1);
+ if (iMap->night_flag != 0) {
+ iPc->map_day_timer(iPc->day_timer_tid, 0, 0, 1);
} else {
clif->message(fd, msg_txt(90)); // Day mode is already enabled.
return false;
@@ -2938,7 +2938,7 @@ ACMD(doom)
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if (pl_sd->fd != fd && pc_get_group_level(sd) >= pc_get_group_level(pl_sd))
+ if (pl_sd->fd != fd && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd))
{
status_kill(&pl_sd->bl);
clif->specialeffect(&pl_sd->bl,450,AREA);
@@ -2965,7 +2965,7 @@ ACMD(doommap)
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_get_group_level(sd) >= pc_get_group_level(pl_sd))
+ if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd))
{
status_kill(&pl_sd->bl);
clif->specialeffect(&pl_sd->bl,450,AREA);
@@ -3047,13 +3047,13 @@ ACMD(kick)
return false;
}
- if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL)
+ if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL)
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) )
+ if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) )
{
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return false;
@@ -3076,7 +3076,7 @@ ACMD(kickall)
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kick only lower or same gm level
+ if (iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { // you can kick only lower or same gm level
if (sd->status.account_id != pl_sd->status.account_id)
clif->GM_kick(NULL, pl_sd);
}
@@ -3094,7 +3094,7 @@ ACMD(kickall)
ACMD(allskill)
{
nullpo_retr(-1, sd);
- pc_allskillup(sd); // all skills
+ iPc->allskillup(sd); // all skills
sd->status.skill_point = 0; // 0 skill points
clif->updatestatus(sd, SP_SKILLPOINT); // update
clif->message(fd, msg_txt(76)); // All skills have been added to your skill tree.
@@ -3134,12 +3134,12 @@ ACMD(questskill)
clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
return false;
}
- if (pc_checkskill2(sd, index) > 0) {
+ if (iPc->checkskill2(sd, index) > 0) {
clif->message(fd, msg_txt(196)); // You already have this quest skill.
return false;
}
- pc_skill(sd, skill_id, 1, 0);
+ iPc->skill(sd, skill_id, 1, 0);
clif->message(fd, msg_txt(70)); // You have learned the skill.
return true;
@@ -3177,7 +3177,7 @@ ACMD(lostskill)
clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill.
return false;
}
- if (pc_checkskill2(sd, index) == 0) {
+ if (iPc->checkskill2(sd, index) == 0) {
clif->message(fd, msg_txt(201)); // You don't have this quest skill.
return false;
}
@@ -3210,7 +3210,7 @@ ACMD(spiritball)
}
if( sd->spiritball > 0 )
- pc_delspiritball(sd, sd->spiritball, 1);
+ iPc->delspiritball(sd, sd->spiritball, 1);
sd->spiritball = number;
clif->spiritball(&sd->bl);
// no message, player can look the difference
@@ -3233,7 +3233,7 @@ ACMD(party)
return false;
}
- party_create(sd, party, 0, 0);
+ iParty->create(sd, party, 0, 0);
return true;
}
@@ -3299,12 +3299,12 @@ ACMD(breakguild)
ACMD(agitstart)
{
nullpo_retr(-1, sd);
- if (agit_flag == 1) {
+ if (iMap->agit_flag == 1) {
clif->message(fd, msg_txt(73)); // War of Emperium is currently in progress.
return false;
}
- agit_flag = 1;
+ iMap->agit_flag = 1;
guild->agit_start();
clif->message(fd, msg_txt(72)); // War of Emperium has been initiated.
@@ -3317,12 +3317,12 @@ ACMD(agitstart)
ACMD(agitstart2)
{
nullpo_retr(-1, sd);
- if (agit2_flag == 1) {
+ if (iMap->agit2_flag == 1) {
clif->message(fd, msg_txt(404)); // "War of Emperium SE is currently in progress."
return false;
}
- agit2_flag = 1;
+ iMap->agit2_flag = 1;
guild->agit2_start();
clif->message(fd, msg_txt(403)); // "War of Emperium SE has been initiated."
@@ -3335,12 +3335,12 @@ ACMD(agitstart2)
ACMD(agitend)
{
nullpo_retr(-1, sd);
- if (agit_flag == 0) {
+ if (iMap->agit_flag == 0) {
clif->message(fd, msg_txt(75)); // War of Emperium is currently not in progress.
return false;
}
- agit_flag = 0;
+ iMap->agit_flag = 0;
guild->agit_end();
clif->message(fd, msg_txt(74)); // War of Emperium has been ended.
@@ -3353,12 +3353,12 @@ ACMD(agitend)
ACMD(agitend2)
{
nullpo_retr(-1, sd);
- if (agit2_flag == 0) {
+ if (iMap->agit2_flag == 0) {
clif->message(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress."
return false;
}
- agit2_flag = 0;
+ iMap->agit2_flag = 0;
guild->agit2_end();
clif->message(fd, msg_txt(405)); // "War of Emperium SE has been ended."
@@ -3372,7 +3372,7 @@ ACMD(mapexit)
{
nullpo_retr(-1, sd);
- do_shutdown();
+ iMap->do_shutdown();
return true;
}
@@ -3433,7 +3433,7 @@ ACMD(recallall)
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if (sd->status.account_id != pl_sd->status.account_id && pc_get_group_level(sd) >= pc_get_group_level(pl_sd))
+ if (sd->status.account_id != pl_sd->status.account_id && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd))
{
if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)
continue; // Don't waste time warping the character to the same place.
@@ -3441,10 +3441,10 @@ ACMD(recallall)
count++;
else {
if (pc_isdead(pl_sd)) { //Wake them up
- pc_setstand(pl_sd);
- pc_setrestartvalue(pl_sd,1);
+ iPc->setstand(pl_sd);
+ iPc->setrestartvalue(pl_sd,1);
}
- pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
+ iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
}
}
}
@@ -3498,12 +3498,12 @@ ACMD(guildrecall)
{
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id)
{
- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
+ if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
continue; // Skip GMs greater than you... or chars already on the cell
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
count++;
else
- pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
+ iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
}
}
mapit->free(iter);
@@ -3543,8 +3543,8 @@ ACMD(partyrecall)
return false;
}
- if ((p = party_searchname(party_name)) == NULL && // name first to avoid error when name begin with a number
- (p = party_search(atoi(message))) == NULL)
+ if ((p = iParty->searchname(party_name)) == NULL && // name first to avoid error when name begin with a number
+ (p = iParty->search(atoi(message))) == NULL)
{
clif->message(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online.
return false;
@@ -3557,12 +3557,12 @@ ACMD(partyrecall)
{
if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id)
{
- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
+ if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
continue; // Skip GMs greater than you... or chars already on the cell
if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
count++;
else
- pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
+ iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
}
}
mapit->free(iter);
@@ -3634,7 +3634,7 @@ ACMD(reloadatcommand) {
config_destroy(&run_test);
- if (conf_read_file(&run_test, ATCOMMAND_CONF_FILENAME)) {
+ if (conf_read_file(&run_test, iMap->ATCOMMAND_CONF_FILENAME)) {
clif->message(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed.
return false;
}
@@ -3654,7 +3654,7 @@ ACMD(reloadbattleconf)
struct Battle_Config prev_config;
memcpy(&prev_config, &battle_config, sizeof(prev_config));
- battle->config_read(BATTLE_CONF_FILENAME);
+ battle->config_read(iMap->BATTLE_CONF_FILENAME);
if( prev_config.item_rate_mvp != battle_config.item_rate_mvp
|| prev_config.item_rate_common != battle_config.item_rate_common
@@ -3708,7 +3708,7 @@ ACMD(reloadstatusdb)
*------------------------------------------*/
ACMD(reloadpcdb)
{
- pc_readdb();
+ iPc->readdb();
clif->message(fd, msg_txt(257));
return true;
}
@@ -3723,7 +3723,7 @@ ACMD(reloadscript)
//atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" );
flush_fifos();
- map_reloadnpc(true); // reload config files seeking for npcs
+ iMap->reloadnpc(true); // reload config files seeking for npcs
script_reload();
npc_reload();
@@ -3766,9 +3766,9 @@ ACMD(mapinfo) {
if (mapname[0] == '\0') {
safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH);
- m_id = map_mapindex2mapid(sd->mapindex);
+ m_id = iMap->mapindex2mapid(sd->mapindex);
} else {
- m_id = map_mapname2mapid(mapname);
+ m_id = iMap->mapname2mapid(mapname);
}
if (m_id < 0) {
@@ -3786,7 +3786,7 @@ ACMD(mapinfo) {
if( pl_sd->mapindex == m_index ) {
if( pl_sd->state.vending )
vend_num++;
- else if( (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd )
+ else if( (cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd )
chat_num++;
}
}
@@ -3966,7 +3966,7 @@ ACMD(mapinfo) {
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if ((cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL &&
+ if ((cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL &&
pl_sd->mapindex == m_index &&
cd->usersd[0] == pl_sd)
{
@@ -4001,47 +4001,47 @@ ACMD(mount_peco)
return false;
}
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
+ if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
if( !(sd->sc.option&OPTION_DRAGON1) ) {
clif->message(sd->fd,msg_txt(1119)); // You have mounted your Dragon.
- pc_setoption(sd, sd->sc.option|OPTION_DRAGON1);
+ iPc->setoption(sd, sd->sc.option|OPTION_DRAGON1);
} else {
clif->message(sd->fd,msg_txt(1120)); // You have released your Dragon.
- pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1);
+ iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON1);
}
return true;
}
- if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && pc_checkskill(sd,RA_WUGRIDER) > 0 ) {
+ if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && iPc->checkskill(sd,RA_WUGRIDER) > 0 ) {
if( !pc_isridingwug(sd) ) {
clif->message(sd->fd,msg_txt(1121)); // You have mounted your Warg.
- pc_setoption(sd, sd->sc.option|OPTION_WUGRIDER);
+ iPc->setoption(sd, sd->sc.option|OPTION_WUGRIDER);
} else {
clif->message(sd->fd,msg_txt(1122)); // You have released your Warg.
- pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
+ iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
}
return true;
}
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
if( !pc_ismadogear(sd) ) {
clif->message(sd->fd,msg_txt(1123)); // You have mounted your Mado Gear.
- pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
+ iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else {
clif->message(sd->fd,msg_txt(1124)); // You have released your Mado Gear.
- pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+ iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
}
return true;
}
if (!pc_isriding(sd)) { // if actually no peco
- if (!pc_checkskill(sd, KN_RIDING)) {
+ if (!iPc->checkskill(sd, KN_RIDING)) {
clif->message(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job.
return false;
}
- pc_setoption(sd, sd->sc.option | OPTION_RIDING);
+ iPc->setoption(sd, sd->sc.option | OPTION_RIDING);
clif->message(fd, msg_txt(102)); // You have mounted a Peco Peco.
} else {//Dismount
- pc_setoption(sd, sd->sc.option & ~OPTION_RIDING);
+ iPc->setoption(sd, sd->sc.option & ~OPTION_RIDING);
clif->message(fd, msg_txt(214)); // You have released your Peco Peco.
}
@@ -4060,7 +4060,7 @@ ACMD(guildspy)
memset(guild_name, '\0', sizeof(guild_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
- if (!enable_spy)
+ if (!iMap->enable_spy)
{
clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled.
return false;
@@ -4101,7 +4101,7 @@ ACMD(partyspy)
memset(party_name, '\0', sizeof(party_name));
memset(atcmd_output, '\0', sizeof(atcmd_output));
- if (!enable_spy)
+ if (!iMap->enable_spy)
{
clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled.
return false;
@@ -4112,8 +4112,8 @@ ACMD(partyspy)
return false;
}
- if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
- (p = party_search(atoi(message))) != NULL) {
+ if ((p = iParty->searchname(party_name)) != NULL || // name first to avoid error when name begin with a number
+ (p = iParty->search(atoi(message))) != NULL) {
if (sd->partyspy == p->party.party_id) {
sd->partyspy = 0;
sprintf(atcmd_output, msg_txt(105), p->party.name); // No longer spying on the %s party.
@@ -4175,9 +4175,9 @@ ACMD(nuke)
return false;
}
- if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) {
- if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kill only lower or same GM level
- skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0);
+ if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) {
+ if (iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { // you can kill only lower or same GM level
+ skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0);
clif->message(fd, msg_txt(109)); // Player has been nuked!
} else {
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
@@ -4209,7 +4209,7 @@ ACMD(tonpc)
}
if ((nd = npc_name2id(npcname)) != NULL) {
- if (pc_setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0)
+ if (iPc->setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0)
clif->message(fd, msg_txt(0)); // Warped.
else
return false;
@@ -4384,31 +4384,31 @@ ACMD(servertime)
clif->message(fd, temp);
if (battle_config.night_duration == 0 && battle_config.day_duration == 0) {
- if (night_flag == 0)
+ if (iMap->night_flag == 0)
clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
} else if (battle_config.night_duration == 0)
- if (night_flag == 1) { // we start with night
- timer_data = get_timer(day_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s.
+ if (iMap->night_flag == 1) { // we start with night
+ timer_data = iTimer->get_timer(iPc->day_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight.
} else
clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight.
else if (battle_config.day_duration == 0)
- if (night_flag == 0) { // we start with day
- timer_data = get_timer(night_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ if (iMap->night_flag == 0) { // we start with day
+ timer_data = iTimer->get_timer(iPc->night_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif->message(fd, temp);
clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night.
} else
clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night.
else {
- if (night_flag == 0) {
- timer_data = get_timer(night_timer_tid);
- timer_data2 = get_timer(day_timer_tid);
- sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
+ if (iMap->night_flag == 0) {
+ timer_data = iTimer->get_timer(iPc->night_timer_tid);
+ timer_data2 = iTimer->get_timer(iPc->day_timer_tid);
+ sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s.
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
@@ -4418,9 +4418,9 @@ ACMD(servertime)
sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s.
clif->message(fd, temp);
} else {
- timer_data = get_timer(day_timer_tid);
- timer_data2 = get_timer(night_timer_tid);
- sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s.
+ timer_data = iTimer->get_timer(iPc->day_timer_tid);
+ timer_data2 = iTimer->get_timer(iPc->night_timer_tid);
+ sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s.
clif->message(fd, temp);
if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
@@ -4481,12 +4481,12 @@ ACMD(jail)
return false;
}
- if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
+ if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if (pc_get_group_level(sd) < pc_get_group_level(pl_sd))
+ if (iPc->get_group_level(sd) < iPc->get_group_level(pl_sd))
{ // you can jail only lower or same GM
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return false;
@@ -4533,12 +4533,12 @@ ACMD(unjail)
return false;
}
- if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
+ if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) { // you can jail only lower or same GM
+ if (iPc->get_group_level(sd) < iPc->get_group_level(pl_sd)) { // you can jail only lower or same GM
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return false;
@@ -4613,12 +4613,12 @@ ACMD(jailfor)
return false;
}
- if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) {
+ if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd)) {
+ if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd)) {
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return false;
}
@@ -4738,7 +4738,7 @@ ACMD(disguise)
return false;
}
- pc_disguise(sd, id);
+ iPc->disguise(sd, id);
clif->message(fd, msg_txt(122)); // Disguise applied.
return true;
@@ -4769,7 +4769,7 @@ ACMD(disguiseall)
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
- pc_disguise(pl_sd, mob_id);
+ iPc->disguise(pl_sd, mob_id);
mapit->free(iter);
clif->message(fd, msg_txt(122)); // Disguise applied.
@@ -4817,7 +4817,7 @@ ACMD(disguiseguild)
for( i = 0; i < g->max_member; i++ )
if( (pl_sd = g->member[i].sd) && !pc_isriding(pl_sd) )
- pc_disguise(pl_sd, id);
+ iPc->disguise(pl_sd, id);
clif->message(fd, msg_txt(122)); // Disguise applied.
return true;
@@ -4831,7 +4831,7 @@ ACMD(undisguise)
{
nullpo_retr(-1, sd);
if (sd->disguise != -1) {
- pc_disguise(sd, -1);
+ iPc->disguise(sd, -1);
clif->message(fd, msg_txt(124)); // Undisguise applied.
} else {
clif->message(fd, msg_txt(125)); // You're not disguised.
@@ -4852,7 +4852,7 @@ ACMD(undisguiseall) {
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
if( pl_sd->disguise != -1 )
- pc_disguise(pl_sd, -1);
+ iPc->disguise(pl_sd, -1);
mapit->free(iter);
clif->message(fd, msg_txt(124)); // Undisguise applied.
@@ -4885,7 +4885,7 @@ ACMD(undisguiseguild)
for(i = 0; i < g->max_member; i++)
if( (pl_sd = g->member[i].sd) && pl_sd->disguise != -1 )
- pc_disguise(pl_sd, -1);
+ iPc->disguise(pl_sd, -1);
clif->message(fd, msg_txt(124)); // Undisguise applied.
@@ -4902,11 +4902,11 @@ ACMD(exp)
nullpo_retr(-1, sd);
memset(output, '\0', sizeof(output));
- nextb = pc_nextbaseexp(sd);
+ nextb = iPc->nextbaseexp(sd);
if (nextb)
nextb = sd->status.base_exp*100.0/nextb;
- nextj = pc_nextjobexp(sd);
+ nextj = iPc->nextjobexp(sd);
if (nextj)
nextj = sd->status.job_exp*100.0/nextj;
@@ -5042,7 +5042,7 @@ ACMD(killable)
clif->message(fd, msg_txt(242));
else {
clif->message(fd, msg_txt(288));
- map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id);
+ iMap->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id);
}
return true;
}
@@ -5101,9 +5101,9 @@ ACMD(npcmove)
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
- map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- map_moveblock(&nd->bl, x, y, gettick());
- map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ iMap->moveblock(&nd->bl, x, y, iTimer->gettick());
+ iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
clif->message(fd, msg_txt(1155)); // NPC moved.
return true;
@@ -5158,22 +5158,22 @@ ACMD(follow)
if (sd->followtarget == -1)
return false;
- pc_stop_following (sd);
+ iPc->stop_following (sd);
clif->message(fd, msg_txt(1159)); // Follow mode OFF.
return true;
}
- if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
+ if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
if (sd->followtarget == pl_sd->bl.id) {
- pc_stop_following (sd);
+ iPc->stop_following (sd);
clif->message(fd, msg_txt(1159)); // Follow mode OFF.
} else {
- pc_follow(sd, pl_sd->bl.id);
+ iPc->follow(sd, pl_sd->bl.id);
clif->message(fd, msg_txt(1160)); // Follow mode ON.
}
@@ -5192,8 +5192,8 @@ ACMD(dropall)
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
- pc_unequipitem(sd, i, 3);
- pc_dropitem(sd, i, sd->status.inventory[i].amount);
+ iPc->unequipitem(sd, i, 3);
+ iPc->dropitem(sd, i, sd->status.inventory[i].amount);
}
}
return true;
@@ -5219,7 +5219,7 @@ ACMD(storeall)
for (i = 0; i < MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
if(sd->status.inventory[i].equip != 0)
- pc_unequipitem(sd, i, 3);
+ iPc->unequipitem(sd, i, 3);
storage_storageadd(sd, i, sd->status.inventory[i].amount);
}
}
@@ -5306,7 +5306,7 @@ ACMD(clearcart)
for( i = 0; i < MAX_CART; i++ )
if(sd->status.cart[i].nameid > 0)
- pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER);
+ iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER);
clif->clearcart(fd);
clif->updatestatus(sd,SP_CARTINFO);
@@ -5340,12 +5340,12 @@ ACMD(skillid) {
iter = db_iterator(skilldb_name2id);
for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) {
- idx = skill->get_index(DB->data2i(data));
+ idx = skill->get_index(iDB->data2i(data));
if (strnicmp(key.str, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0) {
- sprintf(atcmd_output, msg_txt(1164), DB->data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s)
+ sprintf(atcmd_output, msg_txt(1164), iDB->data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s)
clif->message(fd, atcmd_output);
} else if ( found < MAX_SKILLID_PARTIAL_RESULTS && ( stristr(key.str,message) || stristr(skill_db[idx].desc,message) ) ) {
- snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), DB->data2i(data), skill_db[idx].desc, key.str);
+ snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), iDB->data2i(data), skill_db[idx].desc, key.str);
}
}
@@ -5382,12 +5382,12 @@ ACMD(useskill)
}
if(!strcmp(target,"self")) pl_sd = sd; //quick keyword
- else if ( (pl_sd = map_nick2sd(target)) == NULL ){
+ else if ( (pl_sd = iMap->nick2sd(target)) == NULL ){
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) )
+ if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) )
{
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return false;
@@ -5426,7 +5426,7 @@ ACMD(displayskill)
return false;
}
status = status_get_status_data(&sd->bl);
- tick = gettick();
+ tick = iTimer->gettick();
clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5);
clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1);
clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick);
@@ -5451,16 +5451,16 @@ ACMD(skilltree)
return false;
}
- if ( (pl_sd = map_nick2sd(target)) == NULL )
+ if ( (pl_sd = iMap->nick2sd(target)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- c = pc_calc_skilltree_normalize_job(pl_sd);
- c = pc_mapid2jobid(c, pl_sd->status.sex);
+ c = iPc->calc_skilltree_normalize_job(pl_sd);
+ c = iPc->mapid2jobid(c, pl_sd->status.sex);
- sprintf(atcmd_output, msg_txt(1168), job_name(c), pc_checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points).
+ sprintf(atcmd_output, msg_txt(1168), iPc->job_name(c), iPc->checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points).
clif->message(fd, atcmd_output);
ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id );
@@ -5475,7 +5475,7 @@ ACMD(skilltree)
meets = 1;
for(j=0;j<MAX_PC_SKILL_REQUIRE;j++)
{
- if( ent->need[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv)
+ if( ent->need[j].id && iPc->checkskill(sd,ent->need[j].id) < ent->need[j].lv)
{
sprintf(atcmd_output, msg_txt(1170), ent->need[j].lv, skill_db[ent->need[j].id].desc); // Player requires level %d of skill %s.
clif->message(fd, atcmd_output);
@@ -5503,9 +5503,9 @@ void getring (struct map_session_data* sd)
item_tmp.card[2] = sd->status.partner_id;
item_tmp.card[3] = sd->status.partner_id >> 16;
- if((flag = pc_additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) {
+ if((flag = iPc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
@@ -5525,12 +5525,12 @@ ACMD(marry)
return false;
}
- if ((pl_sd = map_nick2sd(player_name)) == NULL) {
+ if ((pl_sd = iMap->nick2sd(player_name)) == NULL) {
clif->message(fd, msg_txt(3));
return false;
}
- if (pc_marriage(sd, pl_sd) == 0) {
+ if (iPc->marriage(sd, pl_sd) == 0) {
clif->message(fd, msg_txt(1173)); // They are married... wish them well.
clif->wedding_effect(&pl_sd->bl); //wedding effect and music [Lupus]
getring(sd); // Auto-give named rings (Aru)
@@ -5550,7 +5550,7 @@ ACMD(divorce)
{
nullpo_retr(-1, sd);
- if (pc_divorce(sd) != 0) {
+ if (iPc->divorce(sd) != 0) {
sprintf(atcmd_output, msg_txt(1175), sd->status.name); // '%s' is not married.
clif->message(fd, atcmd_output);
return false;
@@ -5647,7 +5647,7 @@ ACMD(changegm)
return false;
}
- if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) {
+ if((pl_sd=iMap->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) {
clif->message(fd, msg_txt(1184)); // Target character must be online and be a guild member.
return false;
}
@@ -5670,7 +5670,7 @@ ACMD(changeleader)
return false;
}
- if (party_changeleader(sd, map_nick2sd((char *) message)))
+ if (iParty->changeleader(sd, iMap->nick2sd((char *) message)))
return true;
return false;
}
@@ -5686,7 +5686,7 @@ ACMD(partyoption)
char w1[16], w2[16];
nullpo_retr(-1, sd);
- if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL)
+ if (sd->status.party_id == 0 || (p = iParty->search(sd->status.party_id)) == NULL)
{
clif->message(fd, msg_txt(282));
return false;
@@ -5712,7 +5712,7 @@ ACMD(partyoption)
//Change item share type.
if (option != p->party.item)
- party_changeoption(sd, p->party.exp, option);
+ iParty->changeoption(sd, p->party.exp, option);
else
clif->message(fd, msg_txt(286));
@@ -6106,14 +6106,14 @@ ACMD(mobsearch)
static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
- map_clearflooritem(bl);
+ iMap->clearflooritem(bl);
return 0;
}
ACMD(cleanmap)
{
- map_foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM);
+ iMap->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM);
clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up.
return true;
}
@@ -6123,13 +6123,13 @@ ACMD(cleanarea)
int x0 = 0, y0 = 0, x1 = 0, y1 = 0;
if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) {
- map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM);
+ iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM);
}
else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) {
- map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM);
+ iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM);
}
else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) {
- map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM);
+ iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM);
}
clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up.
@@ -6187,9 +6187,9 @@ ACMD(pettalk)
nullpo_retr(-1, sd);
if ( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
return true;
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
if(!sd->status.pet_id || !(pd=sd->pd))
@@ -6294,8 +6294,8 @@ ACMD(users)
*------------------------------------------*/
ACMD(reset)
{
- pc_resetstate(sd);
- pc_resetskill(sd,1);
+ iPc->resetstate(sd);
+ iPc->resetskill(sd,1);
sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted!
clif->message(fd, atcmd_output);
return true;
@@ -6310,7 +6310,7 @@ ACMD(summon)
int mob_id = 0;
int duration = 0;
struct mob_data *md;
- unsigned int tick=gettick();
+ unsigned int tick=iTimer->gettick();
nullpo_retr(-1, sd);
@@ -6340,7 +6340,7 @@ ACMD(summon)
md->master_id=sd->bl.id;
md->special_state.ai=1;
- md->deletetimer=add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0);
+ md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0);
clif->specialeffect(&md->bl,344,AREA);
mob_spawn(md);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
@@ -6391,7 +6391,7 @@ ACMD(trade)
return false;
}
- if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
+ if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
@@ -6438,7 +6438,7 @@ ACMD(unmute)
return false;
}
- if ( (pl_sd = map_nick2sd((char *)message)) == NULL )
+ if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
@@ -6465,7 +6465,7 @@ ACMD(uptime)
minute = 60, days = 0, hours = 0, minutes = 0;
nullpo_retr(-1, sd);
- seconds = get_uptime();
+ seconds = iTimer->get_uptime();
days = seconds/day;
seconds -= (seconds/day>0)?(seconds/day)*day:0;
hours = seconds/hour;
@@ -6487,10 +6487,10 @@ ACMD(changesex)
{
int i;
nullpo_retr(-1, sd);
- pc_resetskill(sd,4);
+ iPc->resetskill(sd,4);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
- if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
+ if( sd->equip_index[i] >= 0 ) iPc->unequipitem(sd, sd->equip_index[i], 3);
chrif_changesex(sd);
return true;
}
@@ -6509,13 +6509,13 @@ ACMD(mute)
return false;
}
- if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL )
+ if ( (pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL )
{
clif->message(fd, msg_txt(3)); // Character not found.
return false;
}
- if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) )
+ if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) )
{
clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player.
return false;
@@ -6953,9 +6953,9 @@ ACMD(homtalk)
nullpo_retr(-1, sd);
if ( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
return true;
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
if (sd->sc.count && //no "chatting" while muted.
@@ -7234,7 +7234,7 @@ ACMD(whereis)
for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++)
{
- j = map_mapindex2mapid(mob->spawn[i].mapindex);
+ j = iMap->mapindex2mapid(mob->spawn[i].mapindex);
if (j < 0) continue;
snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty);
clif->message(fd, atcmd_output);
@@ -7276,7 +7276,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap)
id = va_arg(ap, int);
time = va_arg(ap, int);
- if (id != bl->id && !pc_get_group_level(pl_sd)) {
+ if (id != bl->id && !iPc->get_group_level(pl_sd)) {
pl_sd->status.manner -= time;
if (pl_sd->status.manner < 0)
sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0);
@@ -7298,7 +7298,7 @@ ACMD(mutearea)
time = atoi(message);
- map_foreachinarea(atcommand_mutearea_sub,sd->bl.m,
+ iMap->foreachinarea(atcommand_mutearea_sub,sd->bl.m,
sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE,
sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time);
@@ -7371,7 +7371,7 @@ ACMD(size)
if(sd->state.size) {
sd->state.size = SZ_SMALL;
- pc_setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT);
+ iPc->setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT);
}
sd->state.size = size;
@@ -7398,7 +7398,7 @@ ACMD(sizeall)
if( pl_sd->state.size != size ) {
if( pl_sd->state.size ) {
pl_sd->state.size = SZ_SMALL;
- pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
+ iPc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
}
pl_sd->state.size = size;
@@ -7440,7 +7440,7 @@ ACMD(sizeguild)
if( (pl_sd = g->member[i].sd) && pl_sd->state.size != size ) {
if( pl_sd->state.size ) {
pl_sd->state.size = SZ_SMALL;
- pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
+ iPc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT);
}
pl_sd->state.size = size;
@@ -7549,19 +7549,19 @@ return true;\
if ( strcmp( flag_name , "gvg" ) == 0 ) {
if( flag && !map[sd->bl.m].flag.gvg )
- map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
+ iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME));
else if ( !flag && map[sd->bl.m].flag.gvg )
- map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
+ iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
} else if ( strcmp( flag_name , "pvp" ) == 0 ) {
if( flag && !map[sd->bl.m].flag.pvp )
- map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
+ iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME));
else if ( !flag && map[sd->bl.m].flag.pvp )
- map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
+ iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
} else if ( strcmp( flag_name , "battleground" ) == 0 ) {
if( flag && !map[sd->bl.m].flag.battleground )
- map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME));
+ iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME));
else if ( !flag && map[sd->bl.m].flag.battleground )
- map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
+ iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone);
}
setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport);
@@ -7649,7 +7649,7 @@ ACMD(showdelay)
ACMD(invite)
{
unsigned int did = sd->duel_group;
- struct map_session_data *target_sd = map_nick2sd((char *)message);
+ struct map_session_data *target_sd = iMap->nick2sd((char *)message);
if(did == 0) {
// "Duel: @invite without @duel."
@@ -7722,7 +7722,7 @@ ACMD(duel)
duel_create(sd, maxpl);
} else {
struct map_session_data *target_sd;
- target_sd = map_nick2sd((char *)message);
+ target_sd = iMap->nick2sd((char *)message);
if(target_sd != NULL) {
unsigned int newduel;
if((newduel = duel_create(sd, 2)) != -1) {
@@ -7820,13 +7820,13 @@ ACMD(cash)
if( !strcmpi(command+1,"cash") )
{
if( value > 0 ) {
- if( (ret=pc_getcash(sd, value, 0)) >= 0){
+ if( (ret=iPc->getcash(sd, value, 0)) >= 0){
sprintf(output, msg_txt(505), ret, sd->cashPoints);
clif->disp_onlyself(sd, output, strlen(output));
}
else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value.
} else {
- if( (ret=pc_paycash(sd, -value, 0)) >= 0){
+ if( (ret=iPc->paycash(sd, -value, 0)) >= 0){
sprintf(output, msg_txt(410), ret, sd->cashPoints);
clif->disp_onlyself(sd, output, strlen(output));
}
@@ -7836,13 +7836,13 @@ ACMD(cash)
else
{ // @points
if( value > 0 ) {
- if( (ret=pc_getcash(sd, 0, value)) >= 0){
+ if( (ret=iPc->getcash(sd, 0, value)) >= 0){
sprintf(output, msg_txt(506), ret, sd->kafraPoints);
clif->disp_onlyself(sd, output, strlen(output));
}
else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value.
} else {
- if( (ret=pc_paycash(sd, -value, -value)) >= 0){
+ if( (ret=iPc->paycash(sd, -value, -value)) >= 0){
sprintf(output, msg_txt(411), ret, sd->kafraPoints);
clif->disp_onlyself(sd, output, strlen(output));
}
@@ -7864,12 +7864,12 @@ ACMD(clone)
return true;
}
- if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) {
+ if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) {
clif->message(fd, msg_txt(3)); // Character not found.
return true;
}
- if(pc_get_group_level(pl_sd) > pc_get_group_level(sd)) {
+ if(iPc->get_group_level(pl_sd) > iPc->get_group_level(sd)) {
clif->message(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself.
return true;
}
@@ -7893,7 +7893,7 @@ ACMD(clone)
do {
x = sd->bl.x + (rnd() % 10 - 5);
y = sd->bl.y + (rnd() % 10 - 5);
- } while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10);
+ } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10);
if (i >= 10) {
x = sd->bl.x;
@@ -7948,7 +7948,7 @@ ACMD(request)
*------------------------------------------*/
ACMD(feelreset)
{
- pc_resetfeel(sd);
+ iPc->resetfeel(sd);
clif->message(fd, msg_txt(1324)); // Reset 'Feeling' maps.
return true;
@@ -8020,7 +8020,7 @@ ACMD(resetstat)
{
nullpo_retr(-1, sd);
- pc_resetstate(sd);
+ iPc->resetstate(sd);
sprintf(atcmd_output, msg_txt(207), sd->status.name);
clif->message(fd, atcmd_output);
return true;
@@ -8030,7 +8030,7 @@ ACMD(resetskill)
{
nullpo_retr(-1,sd);
- pc_resetskill(sd,1);
+ iPc->resetskill(sd,1);
sprintf(atcmd_output, msg_txt(206), sd->status.name);
clif->message(fd, atcmd_output);
return true;
@@ -8252,7 +8252,7 @@ ACMD(stats)
output_table[14].value = sd->change_level_2nd;
output_table[15].value = sd->change_level_3rd;
- sprintf(job_jobname, "Job - %s %s", job_name(sd->status.class_), "(level %d)");
+ sprintf(job_jobname, "Job - %s %s", iPc->job_name(sd->status.class_), "(level %d)");
sprintf(output, msg_txt(53), sd->status.name); // '%s' stats:
clif->message(fd, output);
@@ -8292,7 +8292,7 @@ ACMD(delitem)
total = amount;
// delete items
- while( amount && ( idx = pc_search_inventory(sd, nameid) ) != -1 )
+ while( amount && ( idx = iPc->search_inventory(sd, nameid) ) != -1 )
{
int delamount = ( amount < sd->status.inventory[idx].amount ) ? amount : sd->status.inventory[idx].amount;
@@ -8300,7 +8300,7 @@ ACMD(delitem)
{// delete pet
intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2]));
}
- pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND);
+ iPc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND);
amount-= delamount;
}
@@ -8466,7 +8466,7 @@ ACMD(accinfo) {
//remove const type
safestrncpy(query, message, NAME_LENGTH);
- intif_request_accinfo( sd->fd, sd->bl.id, pc_get_group_level(sd), query );
+ intif_request_accinfo( sd->fd, sd->bl.id, iPc->get_group_level(sd), query );
return true;
}
@@ -8519,7 +8519,7 @@ ACMD(set) {
switch( reg[0] ) {
case '@':
- data->u.str = pc_readregstr(sd, add_str(reg));
+ data->u.str = iPc->readregstr(sd, add_str(reg));
break;
case '$':
data->u.str = mapreg_readregstr(add_str(reg));
@@ -8548,7 +8548,7 @@ ACMD(set) {
data->type = C_INT;
switch( reg[0] ) {
case '@':
- data->u.num = pc_readreg(sd, add_str(reg));
+ data->u.num = iPc->readreg(sd, add_str(reg));
break;
case '$':
data->u.num = mapreg_readreg(add_str(reg));
@@ -8674,7 +8674,7 @@ sd->status.skill[idx].lv = x?1:0; \
sd->status.skill[idx].flag = x?1:0;
int val = atoi(message);
- bool need_skill = pc_checkskill(sd, MC_PUSHCART) ? false : true;
+ bool need_skill = iPc->checkskill(sd, MC_PUSHCART) ? false : true;
unsigned int index = skill->get_index(MC_PUSHCART);
if( !message || !*message || val < 0 || val > MAX_CARTS ) {
@@ -8692,7 +8692,7 @@ sd->status.skill[idx].flag = x?1:0;
MC_CART_MDFY(1,index);
}
- if( pc_setcart(sd, val) ) {
+ if( iPc->setcart(sd, val) ) {
if( need_skill ) {
MC_CART_MDFY(0,index);
}
@@ -9017,7 +9017,7 @@ ACMD(channel) {
return false;
}
- if( sub2[0] == '\0' || ( pl_sd = map_nick2sd(sub2) ) == NULL ) {
+ if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) {
sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
clif->message(fd, atcmd_output);
return false;
@@ -9073,7 +9073,7 @@ ACMD(channel) {
return false;
}
- if( sub2[0] == '\0' || ( pl_sd = map_nick2sd(sub2) ) == NULL ) {
+ if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) {
sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found
clif->message(fd, atcmd_output);
return false;
@@ -9156,7 +9156,7 @@ ACMD(channel) {
iter = db_iterator(channel->banned);
for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) {
- struct hChSysBanEntry * entry = DB->data2ptr(data);
+ struct hChSysBanEntry * entry = iDB->data2ptr(data);
if( !isA )
sprintf(atcmd_output, msg_txt(1444), entry->name);// - %s %s
@@ -9808,7 +9808,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
// 1 = player invoked
if ( type == 1) {
//Commands are disabled on maps flagged as 'nocommand'
- if ( map[sd->bl.m].nocommand && pc_get_group_level(sd) < map[sd->bl.m].nocommand ) {
+ if ( map[sd->bl.m].nocommand && iPc->get_group_level(sd) < map[sd->bl.m].nocommand ) {
clif->message(fd, msg_txt(143));
return false;
}
@@ -9843,7 +9843,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
break;
}
- if( !pc_get_group_level(sd) ) {
+ if( !iPc->get_group_level(sd) ) {
if( x >= 1 || y >= 1 ) { /* we have command */
info = get_atcommandinfo_byname(atcommand_checkalias(command + 1));
if( !info || info->char_groups[sd->group_pos] == 0 ) /* if we can't use or doesn't exist: don't even display the command failed message */
@@ -9881,15 +9881,15 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
// Check if the binding isn't NULL and there is a NPC event, level of usage met, et cetera
if( binding != NULL && binding->npc_event[0] &&
- ((*atcmd_msg == atcommand->at_symbol && pc_get_group_level(sd) >= binding->group_lv) ||
- (*atcmd_msg == atcommand->char_symbol && pc_get_group_level(sd) >= binding->group_lv_char)))
+ ((*atcmd_msg == atcommand->at_symbol && iPc->get_group_level(sd) >= binding->group_lv) ||
+ (*atcmd_msg == atcommand->char_symbol && iPc->get_group_level(sd) >= binding->group_lv_char)))
{
// Check if self or character invoking; if self == character invoked, then self invoke.
bool invokeFlag = ((*atcmd_msg == atcommand->at_symbol) ? 1 : 0);
// Check if the command initiated is a character command
if (*message == atcommand->char_symbol &&
- (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) {
+ (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) {
sprintf(output, msg_txt(1389), command); // %s failed. Player not found.
clif->message(fd, output);
return true;
@@ -9906,7 +9906,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
//Grab the command information and check for the proper GM level required to use it or if the command exists
info = get_atcommandinfo_byname(atcommand_checkalias(command + 1));
if (info == NULL) {
- if( pc_get_group_level(sd) ) { // TODO: remove or replace with proper permission
+ if( iPc->get_group_level(sd) ) { // TODO: remove or replace with proper permission
sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
clif->message(fd, output);
atcommand_get_suggestions(sd, command + 1, *message == atcommand->at_symbol);
@@ -9939,7 +9939,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
// Check if target is valid only if confirmed that player can use command.
if (*message == atcommand->char_symbol &&
- (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) {
+ (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) {
sprintf(output, msg_txt(1389), command); // %s failed. Player not found.
clif->message(fd, output);
return true;
@@ -10184,7 +10184,7 @@ void atcommand_doload(void) {
atcommand->db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH);
atcommand->alias_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH);
atcommand_basecommands(); //fills initial atcommand_db with known commands
- atcommand_config_read(ATCOMMAND_CONF_FILENAME);
+ atcommand_config_read(iMap->ATCOMMAND_CONF_FILENAME);
}
void do_init_atcommand(void) {
diff --git a/src/map/battle.c b/src/map/battle.c
index 575c8ca59..9348c62cd 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target) {
nullpo_retr(NULL, target);
memset(bl_list, 0, sizeof(bl_list));
- map_foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
+ iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id);
if ( c == 0 )
return NULL;
if( c > 24 )
@@ -146,7 +146,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
- map_foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
+ iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target);
if ( c == 0 )
return NULL;
@@ -188,7 +188,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
- map_foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
+ iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
if( c == 0 )
return NULL;
@@ -217,33 +217,33 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) {
if ( dat ) {
struct block_list* src;
- struct block_list* target = map_id2bl(dat->target_id);
+ struct block_list* target = iMap->id2bl(dat->target_id);
if( !target || status_isdead(target) ) {/* nothing we can do */
ers_free(delay_damage_ers, dat);
return 0;
}
- src = map_id2bl(dat->src_id);
+ src = iMap->id2bl(dat->src_id);
if( src && target->m == src->m &&
(target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) &&
check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex]
{
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(src, target, dat->damage, dat->delay);
if( dat->attack_type && !status_isdead(target) && dat->additional_effects )
skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
if( dat->dmg_lv > ATK_BLOCK && dat->attack_type )
skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
} else if( !src && dat->skill_id == CR_REFLECTSHIELD ) {
/**
* it was monster reflected damage, and the monster died, we pass the damage to the character as expected
**/
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(target, target, dat->damage, dat->delay);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
}
ers_free(delay_damage_ers, dat);
@@ -263,13 +263,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
damage = 0;
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
if( attack_type && !status_isdead(target) && additional_effects )
- skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
+ skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick());
if( dmg_lv > ATK_BLOCK && attack_type )
- skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
- map_freeblock_unlock();
+ skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick());
+ iMap->freeblock_unlock();
return 0;
}
dat = ers_alloc(delay_damage_ers, struct delay_damage);
@@ -286,7 +286,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
if (src->type != BL_PC && amotion > 1000)
amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex]
- add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
+ iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat);
return 0;
}
@@ -340,7 +340,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
struct block_list *src;
if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 ||
- (src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) )
+ (src = iMap->id2bl(sg->src_id)) == NULL || status_isdead(src) )
return 0;
if( sg->unit_id != UNT_FIREWALL ) {
@@ -349,7 +349,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
y = sg->val3 & 0xffff;
skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1);
sg->val3 = -1;
- sg->limit = DIFF_TICK(gettick(),sg->tick)+300;
+ sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300;
}
}
}
@@ -848,7 +848,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
delay = 200;
else
delay = 100;
- unit_set_walkdelay(bl, gettick(), delay, 1);
+ unit_set_walkdelay(bl, iTimer->gettick(), delay, 1);
if(sc->data[SC_SHRINK] && rnd()%100<5*sce->val1)
skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0);
@@ -882,7 +882,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if(sc->data[SC_DODGE] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) &&
(flag&BF_LONG || sc->data[SC_SPURT])
&& rnd()%100 < 20) {
- if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge.
+ if (sd && pc_issit(sd)) iPc->setstand(sd); //Stand it to dodge.
clif->skill_nodamage(bl,bl,TK_DODGE,1,1);
if (!sc->data[SC_COMBO])
sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000);
@@ -918,9 +918,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU])
&& flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {
- skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, gettick() );
+ skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() );
if( !status_isdead(src) )
- skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() );
+ skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() );
if (sce) {
clif->specialeffect(bl, 462, AREA);
skill->blown(src,bl,sce->val3,-1,0);
@@ -1057,7 +1057,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100;
}
if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){
- skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0);
+ skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0);
}
if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) {
@@ -1114,7 +1114,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) {
int dx[8]={0,-1,-1,-1,0,1,1,1};
int dy[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map_calc_dir(bl, src->x, src->y);
+ uint8 dir = iMap->calc_dir(bl, src->x, src->y);
if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) {
clif->slide(bl,src->x-dx[dir],src->y-dy[dir]);
unit_setdir(bl, dir);
@@ -1131,7 +1131,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
status_heal(src, damage*sce->val4/100, 0, 3);
if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
- pc_addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
+ iPc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
if (sc->data[SC_STYLE_CHANGE] && rnd()%2) {
TBL_HOM *hd = BL_CAST(BL_HOM,bl);
if (hd) homun->addspiritball(hd, 10); //add a sphere
@@ -1141,7 +1141,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
status_change_spread(bl, src); // Deadly infect attacked side
if( sc && sc->data[SC__SHADOWFORM] ) {
- struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2);
+ struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2);
if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc.
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
} else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both.
@@ -1154,7 +1154,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( s_bl->type == BL_PC )
((TBL_PC*)s_bl)->shadowform_id = 0;
} else {
- status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0);
+ status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0);
return ATK_NONE;
}
}
@@ -1236,9 +1236,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) {
if (damage > 0 )
- mobskill_event((TBL_MOB*)bl,src,gettick(),flag);
+ mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag);
if (skill_id)
- mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16));
+ mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16));
}
if( sd ) {
if( pc_ismadogear(sd) && rnd()%100 < 50 ) {
@@ -1256,7 +1256,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
else if( element == -3 ) //Use random element
element = rnd()%ELE_MAX;
if( element == ELE_FIRE || element == ELE_WATER )
- pc_overheat(sd,element == ELE_FIRE ? 1 : -1);
+ iPc->overheat(sd,element == ELE_FIRE ? 1 : -1);
}
}
@@ -1363,19 +1363,19 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
nullpo_ret(sd);
- if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
+ if((skill = iPc->checkskill(sd,AL_DEMONBANE)) > 0 &&
target->type == BL_MOB && //This bonus doesnt work against players.
(battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
//damage += (skill * 3);
- if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) )
+ if( (skill = iPc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) )
damage += (skill * 5);
- if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
+ if( (skill = iPc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
damage += (skill * 10);
if( pc_ismadogear(sd) )
- damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
+ damage += 20 + 20 * iPc->checkskill(sd, NC_MADOLICENCE);
- if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
+ if((skill = iPc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
damage += (skill * 4);
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER)
damage += sd->status.str;
@@ -1389,26 +1389,26 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
{
case W_1HSWORD:
#ifdef RENEWAL
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
#endif
case W_DAGGER:
- if((skill = pc_checkskill(sd,SM_SWORD)) > 0)
+ if((skill = iPc->checkskill(sd,SM_SWORD)) > 0)
damage += (skill * 4);
- if((skill = pc_checkskill(sd,GN_TRAINING_SWORD)) > 0)
+ if((skill = iPc->checkskill(sd,GN_TRAINING_SWORD)) > 0)
damage += skill * 10;
break;
case W_2HSWORD:
#ifdef RENEWAL
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
#endif
- if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0)
+ if((skill = iPc->checkskill(sd,SM_TWOHAND)) > 0)
damage += (skill * 4);
break;
case W_1HSPEAR:
case W_2HSPEAR:
- if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) {
+ if((skill = iPc->checkskill(sd,KN_SPEARMASTERY)) > 0) {
if(!pc_isriding(sd))
damage += (skill * 4);
else
@@ -1417,40 +1417,40 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
break;
case W_1HAXE:
case W_2HAXE:
- if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
- if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
+ if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0)
damage += (skill * 5);
break;
case W_MACE:
case W_2HMACE:
- if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
+ if((skill = iPc->checkskill(sd,PR_MACEMASTERY)) > 0)
damage += (skill * 3);
- if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
+ if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0)
damage += (skill * 5);
break;
case W_FIST:
- if((skill = pc_checkskill(sd,TK_RUN)) > 0)
+ if((skill = iPc->checkskill(sd,TK_RUN)) > 0)
damage += (skill * 10);
// No break, fallthrough to Knuckles
case W_KNUCKLE:
- if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0)
+ if((skill = iPc->checkskill(sd,MO_IRONHAND)) > 0)
damage += (skill * 3);
break;
case W_MUSICAL:
- if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0)
+ if((skill = iPc->checkskill(sd,BA_MUSICALLESSON)) > 0)
damage += (skill * 3);
break;
case W_WHIP:
- if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0)
+ if((skill = iPc->checkskill(sd,DC_DANCINGLESSON)) > 0)
damage += (skill * 3);
break;
case W_BOOK:
- if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0)
+ if((skill = iPc->checkskill(sd,SA_ADVANCEDBOOK)) > 0)
damage += (skill * 3);
break;
case W_KATAR:
- if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
+ if((skill = iPc->checkskill(sd,AS_KATAR)) > 0)
damage += (skill * 3);
break;
}
@@ -1567,7 +1567,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) {
}
if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition
- pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME);
sd->state.arrow_atk = 0;
}
@@ -1817,7 +1817,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
if( sd && !skill_id ) { //Check for double attack.
- if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
+ if( ( ( skill_lv = iPc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER )
|| ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed
|| ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation
{ //Success chance is not added, the higher one is used [Skotlex]
@@ -1827,7 +1827,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
wd.type = 0x08;
}
}
- else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv )
+ else if( sd->weapontype1 == W_REVOLVER && (skill_lv = iPc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv )
{
wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv);
wd.type = 0x08;
@@ -1970,7 +1970,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
hitrate += sd->bonus.arrow_hit;
#ifdef RENEWAL
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
- hitrate += pc_checkskill(sd,AC_VULTURE);
+ hitrate += iPc->checkskill(sd,AC_VULTURE);
#endif
if(skill_id)
switch(skill_id)
@@ -2003,14 +2003,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
hitrate += hitrate * 5 * skill_lv / 100;
break;
case AS_SONICBLOW:
- if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
+ if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0)
hitrate += hitrate * 50 / 100;
break;
case MC_CARTREVOLUTION:
case GN_CART_TORNADO:
case GN_CARTCANNON:
- if( sd && pc_checkskill(sd, GN_REMODELING_CART) )
- hitrate += pc_checkskill(sd, GN_REMODELING_CART) * 4;
+ if( sd && iPc->checkskill(sd, GN_REMODELING_CART) )
+ hitrate += iPc->checkskill(sd, GN_REMODELING_CART) * 4;
break;
case GC_VENOMPRESSURE:
hitrate += 10 + 4 * skill_lv;
@@ -2019,11 +2019,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sd ) {
// Weaponry Research hidden bonus
- if ((temp = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
+ if ((temp = iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0)
hitrate += hitrate * ( 2 * temp ) / 100;
if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) &&
- (temp = pc_checkskill(sd, GN_TRAINING_SWORD))>0 )
+ (temp = iPc->checkskill(sd, GN_TRAINING_SWORD))>0 )
hitrate += 3 * temp;
}
@@ -2147,8 +2147,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
- if(sd->status.party_id && (temp=pc_checkskill(sd,TK_POWER)) > 0){
- if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish]
+ if(sd->status.party_id && (temp=iPc->checkskill(sd,TK_POWER)) > 0){
+ if( (i = party_foreachsamemap(iParty->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish]
ATK_ADDRATE(2*temp*i);
}
}
@@ -2393,7 +2393,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case AS_SPLASHER:
skillratio += 400+50*skill_lv;
if(sd)
- skillratio += 20 * pc_checkskill(sd,AS_POISONREACT);
+ skillratio += 20 * iPc->checkskill(sd,AS_POISONREACT);
break;
case ASC_BREAKER:
skillratio += 100*skill_lv-100;
@@ -2524,7 +2524,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( index >= 0 && sd->inventory_data[index]
&& sd->inventory_data[index]->type == IT_WEAPON )
skillratio += max(10000 - sd->inventory_data[index]->weight, 0) / 10;
- skillratio += 50 * pc_checkskill(sd,LK_SPIRALPIERCE);
+ skillratio += 50 * iPc->checkskill(sd,LK_SPIRALPIERCE);
} // (1 + [(Casters Base Level - 100) / 200])
skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100;
break;
@@ -2554,10 +2554,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
break;
case RK_STORMBLAST:
- skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4);
+ skillratio = 100 * (sd ? iPc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4);
break;
case RK_PHANTOMTHRUST:
- skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10);
+ skillratio = 50 * skill_lv + 10 * ( sd ? iPc->checkskill(sd,KN_SPEARMASTERY) : 10);
//if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech]
//if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus.
break;
@@ -2682,7 +2682,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
RE_LVL_DMOD(100);
break;
case LG_BANISHINGPOINT:
- skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1)));
+ skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?iPc->checkskill(sd,SM_BASH):1)));
RE_LVL_DMOD(100);
break;
case LG_SHIELDPRESS:
@@ -2710,11 +2710,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skillratio += 2400; //2500%
break;
case LG_MOONSLASHER:
- skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80);
+ skillratio += -100 + (120 * skill_lv + ((sd) ? iPc->checkskill(sd,LG_OVERBRAND) : 5) * 80);
RE_LVL_DMOD(100);
break;
case LG_OVERBRAND:
- skillratio = 400 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 30);
+ skillratio = 400 * skill_lv + (iPc->checkskill(sd,CR_SPEARQUICKEN) * 30);
RE_LVL_DMOD(100);
break;
case LG_OVERBRAND_BRANDISH:
@@ -2818,7 +2818,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
break;
case WM_REVERBERATION_MELEE:
// ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100]
- skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION);
+ skillratio += 200 + 100 * iPc->checkskill(sd, WM_REVERBERATION);
RE_LVL_DMOD(100);
break;
case WM_SEVERE_RAINSTORM_MELEE:
@@ -2841,12 +2841,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
// ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] %
skillratio = 50 * skill_lv;
if( sd && sd->cart_weight)
- skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc_checkskill(sd, GN_REMODELING_CART) * 50;
+ skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + iPc->checkskill(sd, GN_REMODELING_CART) * 50;
break;
case GN_CARTCANNON:
// ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %
skillratio = 60 * skill_lv;
- if( sd ) skillratio += pc_checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40);
+ if( sd ) skillratio += iPc->checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40);
break;
case GN_SPORE_EXPLOSION:
skillratio += 200 + 100 * skill_lv;
@@ -2874,7 +2874,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skillratio += 300; // Bombs
break;
case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] %
- skillratio = 50 * skill_lv + ( sd ? pc_checkskill(sd, SO_STRIKING) * 50 : 0 );
+ skillratio = 50 * skill_lv + ( sd ? iPc->checkskill(sd, SO_STRIKING) * 50 : 0 );
if( sc && sc->data[SC_BLAST_OPTION] )
skillratio += sd ? sd->status.job_level * 5 : 0;
break;
@@ -2917,7 +2917,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skillratio += 100 * (skill_lv-1);
break;
case KO_BAKURETSU:
- skillratio = 50 * skill_lv * (sd?pc_checkskill(sd,NJ_TOBIDOUGU):10);
+ skillratio = 50 * skill_lv * (sd?iPc->checkskill(sd,NJ_TOBIDOUGU):10);
break;
case MH_NEEDLE_OF_PARALYZE:
skillratio += 600 + 100 * skill_lv;
@@ -2951,7 +2951,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case TK_JUMPKICK:
//TK_RUN kick damage bonus.
if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST)
- ATK_ADD(10*pc_checkskill(sd, TK_RUN));
+ ATK_ADD(10*iPc->checkskill(sd, TK_RUN));
break;
case GS_MAGICALBULLET:
if(sstatus->matk_max>sstatus->matk_min) {
@@ -2976,7 +2976,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
case HT_FREEZINGTRAP:
if(sd)
- ATK_ADD( 40 * pc_checkskill(sd, RA_RESEARCHTRAP) );
+ ATK_ADD( 40 * iPc->checkskill(sd, RA_RESEARCHTRAP) );
break;
case RA_WUGDASH ://(Caster Current Weight x 10 / 8)
if( sd && sd->weight )
@@ -2984,7 +2984,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
case RA_WUGSTRIKE:
case RA_WUGBITE:
if(sd)
- ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG));
+ ATK_ADD(30*iPc->checkskill(sd, RA_TOOTHOFWUG));
break;
case SR_GATEOFHELL:
ATK_ADD (sstatus->max_hp - status_get_hp(src));
@@ -3020,7 +3020,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( i < 5 ){
s_ele = i;
ATK_ADDRATE(100 * sd->talisman[i]);// +100% custom value.
- pc_del_talisman(sd, sd->talisman[i], i);
+ iPc->del_talisman(sd, sd->talisman[i], i);
}
}
break;
@@ -3072,7 +3072,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
sc->data[SC_SPIRIT]->val2 == SL_ASSASIN)
ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe
- if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
+ if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0)
ATK_ADDRATE(10);
break;
case CR_SHIELDBOOMERANG:
@@ -3090,7 +3090,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_RATE(i);
if( sd ) {
- if (skill_id && (i = pc_skillatk_bonus(sd, skill_id)))
+ if (skill_id && (i = iPc->skillatk_bonus(sd, skill_id)))
ATK_ADDRATE(i);
if( skill_id != PA_SACRIFICE && skill_id != MO_INVESTIGATE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && !flag.cri )
@@ -3199,9 +3199,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
vit_def = def2;
#endif
if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players
- src->type == BL_MOB && (temp=pc_checkskill(tsd,AL_DP)) > 0)
+ src->type == BL_MOB && (temp=iPc->checkskill(tsd,AL_DP)) > 0)
vit_def += temp*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
- if( src->type == BL_MOB && (temp=pc_checkskill(tsd,RA_RANGERMAIN))>0 &&
+ if( src->type == BL_MOB && (temp=iPc->checkskill(tsd,RA_RANGERMAIN))>0 &&
(sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) )
vit_def += temp*5;
#ifdef RENEWAL
@@ -3278,7 +3278,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val2){
struct block_list *bl; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5]
- if( (bl = map_id2bl(sc->data[SC_GT_CHANGE]->val2)) )
+ if( (bl = iMap->id2bl(sc->data[SC_GT_CHANGE]->val2)) )
ATK_ADD( ( status_get_dex(bl)/4 + status_get_str(bl)/2 ) * sc->data[SC_GT_CHANGE]->val1 / 5 );
}
@@ -3307,7 +3307,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skill_id != CR_GRANDCROSS)
{ //Add mastery damage
if(skill_id != ASC_BREAKER && sd->status.weapon == W_KATAR &&
- (temp=pc_checkskill(sd,ASC_KATAR)) > 0)
+ (temp=iPc->checkskill(sd,ASC_KATAR)) > 0)
{ //Adv Katar Mastery is does not applies to ASC_BREAKER,
// but other masteries DO apply >_>
ATK_ADDRATE(10+ 2*temp);
@@ -3320,14 +3320,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger
else
ARR_FIND(0, MAX_PC_FEELHATE, i, t_class == sd->hate_mob[i]);
- if (i < MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].anger_id))) {
+ if (i < MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].anger_id))) {
skillratio = sd->status.base_level + sstatus->dex + sstatus->luk;
if (i == 2) skillratio += sstatus->str; //Star Anger
if (temp<4)
skillratio /= 12-3*temp;
ATK_ADDRATE(skillratio);
}
- if (skill_id == NJ_SYURIKEN && (temp = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) {
+ if (skill_id == NJ_SYURIKEN && (temp = iPc->checkskill(sd,NJ_TOBIDOUGU)) > 0) {
ATK_ADD(3*temp);
} else if (skill_id == NJ_KUNAI)
ATK_ADD(60);
@@ -3336,7 +3336,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
else if(wd.div_ < 0) //Since the attack missed...
wd.div_ *= -1;
- if(sd && (temp=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0)
+ if(sd && (temp=iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0)
ATK_ADD(temp*2);
if(skill_id==TF_POISON)
@@ -3454,21 +3454,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
flag.lh=0;
} else if(flag.rh && flag.lh) { //Dual-wield
if (wd.damage) {
- if( (temp = pc_checkskill(sd,AS_RIGHT)) )
+ if( (temp = iPc->checkskill(sd,AS_RIGHT)) )
ATK_RATER(50 + (temp * 10))
- else if( (temp = pc_checkskill(sd,KO_RIGHT)) )
+ else if( (temp = iPc->checkskill(sd,KO_RIGHT)) )
ATK_RATER(70 + (temp * 10))
if(wd.damage < 1) wd.damage = 1;
}
if (wd.damage2) {
- if( (temp = pc_checkskill(sd,AS_LEFT)) )
+ if( (temp = iPc->checkskill(sd,AS_LEFT)) )
ATK_RATEL(30 + (temp * 10))
- else if( (temp = pc_checkskill(sd,KO_LEFT)) )
+ else if( (temp = iPc->checkskill(sd,KO_LEFT)) )
ATK_RATEL(50 + (temp * 10))
if(wd.damage2 < 1) wd.damage2 = 1;
}
} else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2)
- temp = pc_checkskill(sd,TF_DOUBLE);
+ temp = iPc->checkskill(sd,TF_DOUBLE);
wd.damage2 = wd.damage * (1 + (temp * 2))/100;
if(wd.damage && !wd.damage2) wd.damage2 = 1;
@@ -3523,7 +3523,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
rnd()%100 < tsc->data[SC_REJECTSWORD]->val2
) {
ATK_RATER(50)
- status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0));
+ status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0));
clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1);
if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 )
status_change_end(target, SC_REJECTSWORD, INVALID_TIMER);
@@ -3962,7 +3962,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += 1900; //2000%
break;
case WM_METALICSOUND:
- skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100;
+ skillratio += 120 * skill_lv + 60 * ( sd? iPc->checkskill(sd, WM_LESSON) : 10 ) - 100;
break;
/*case WM_SEVERE_RAINSTORM:
skillratio += 50 * skill_lv;
@@ -3973,7 +3973,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
*/
case WM_REVERBERATION_MAGIC:
// MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] %
- skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1);
+ skillratio += 100 * (sd ? iPc->checkskill(sd, WM_REVERBERATION) : 1);
RE_LVL_DMOD(100);
break;
case SO_FIREWALK:
@@ -3989,13 +3989,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
skillratio += sd ? sd->status.job_level / 2 : 0;
break;
case SO_EARTHGRAVE:
- skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
+ skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
RE_LVL_DMOD(100);
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2;
break;
case SO_DIAMONDDUST:
- skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
+ skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
RE_LVL_DMOD(100);
if( sc && sc->data[SC_COOLER_OPTION] )
skillratio += sc->data[SC_COOLER_OPTION]->val3;
@@ -4020,7 +4020,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
break;
case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] %
- skillratio = status_get_int(src) * skill_lv + ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 );
+ skillratio = status_get_int(src) * skill_lv + ( sd ? iPc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 );
RE_LVL_DMOD(100);
if( sc && sc->data[SC_BLAST_OPTION] )
skillratio += sd ? sd->status.job_level * 5 : 0;
@@ -4109,7 +4109,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
#endif
if(sd) {
//Damage bonuses
- if ((i = pc_skillatk_bonus(sd, skill_id)))
+ if ((i = iPc->skillatk_bonus(sd, skill_id)))
ad.damage += ad.damage*i/100;
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
@@ -4285,7 +4285,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case HT_CLAYMORETRAP:
md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35);
md.damage += md.damage * (rnd()%20-10) / 100;
- md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0);
+ md.damage += 40 * (sd?iPc->checkskill(sd,RA_RESEARCHTRAP):0);
break;
#else
case HT_LANDMINE:
@@ -4302,7 +4302,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case HT_BLITZBEAT:
case SN_FALCONASSAULT:
//Blitz-beat Damage.
- if(!sd || (temp = pc_checkskill(sd,HT_STEELCROW)) <= 0)
+ if(!sd || (temp = iPc->checkskill(sd,HT_STEELCROW)) <= 0)
temp=0;
md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2;
if(mflag > 1) //Autocasted Blitz.
@@ -4323,7 +4323,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case BA_DISSONANCE:
md.damage=30+skill_lv*10;
if (sd)
- md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON);
+ md.damage+= 3*iPc->checkskill(sd,BA_MUSICALLESSON);
break;
case NPC_SELFDESTRUCTION:
md.damage = sstatus->hp;
@@ -4382,7 +4382,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case RK_DRAGONBREATH:
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
RE_LVL_MDMOD(150);
- if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
+ if (sd) md.damage = md.damage * (100 + 5 * (iPc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
md.flag |= BF_LONG|BF_WEAPON;
break;
/**
@@ -4395,7 +4395,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
RE_LVL_TMDMOD();
if(sd)
{
- int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP);
+ int researchskill_lv = iPc->checkskill(sd,RA_RESEARCHTRAP);
if(researchskill_lv)
md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100);
else
@@ -4410,7 +4410,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case NC_SELFDESTRUCTION:
{
short totaldef = tstatus->def2 + (short)status_get_def(target);
- md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
+ md.damage = ( (sd?iPc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit );
RE_LVL_MDMOD(100);
md.damage += status_get_hp(src) - totaldef;
}
@@ -4420,7 +4420,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break;
case GN_HELLS_PLANT_ATK:
//[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level ))
- md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) );
+ md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?iPc->checkskill(sd,AM_CANNIBALIZE):0)) );
break;
case KO_HAPPOKUNAI:
{
@@ -4475,7 +4475,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
hitrate+= sstatus->hit - flee;
#ifdef RENEWAL
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
- hitrate += pc_checkskill(sd,AC_VULTURE);
+ hitrate += iPc->checkskill(sd,AC_VULTURE);
#endif
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
@@ -4508,7 +4508,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
#endif
md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag);
- if (sd && (i = pc_skillatk_bonus(sd, skill_id)))
+ if (sd && (i = iPc->skillatk_bonus(sd, skill_id)))
md.damage += md.damage*i/100;
if( (i = battle->adjust_skill_damage(src->m,skill_id)) )
@@ -4559,7 +4559,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
if( sd ) {
if ( md.damage > sd->status.zeny )
md.damage = sd->status.zeny;
- pc_payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL);
+ iPc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL);
}
break;
}
@@ -4632,9 +4632,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK
rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10;
skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0);
- clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage,
+ clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage,
1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does
- clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
+ clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0);
status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1);
status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER);
return 0; // Just put here to minimize redundancy
@@ -4649,14 +4649,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int
if (rdamage < 1) rdamage = 1;
}
if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) {
- uint8 dir = map_calc_dir(bl,src->x,src->y),
+ uint8 dir = iMap->calc_dir(bl,src->x,src->y),
t_dir = unit_getdir(bl);
- if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
+ if( distance_bl(src,bl) <= 0 || !iMap->check_dir(dir,t_dir) ) {
int rd1 = 0;
rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
*dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage.
- clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
+ clif->skill_damage(src,bl,iTimer->gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER);
rdamage += rd1;
if (rdamage < 1) rdamage = 1;
@@ -4742,7 +4742,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM )
return 0;
if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( src->type == BL_PC )
battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl));
if( amotion )
@@ -4752,7 +4752,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) {
clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0);
if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) )
skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
return 0;
@@ -4833,10 +4833,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) )
{
- uint8 dir = map_calc_dir(target,src->x,src->y);
+ uint8 dir = iMap->calc_dir(target,src->x,src->y);
int t_dir = unit_getdir(target);
int dist = distance_bl(src, target);
- if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
+ if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1))
{
uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1;
clif->skillcastcancel(target); //Remove the casting bar. [Skotlex]
@@ -4852,7 +4852,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1;
int duration = skill->get_time2(MO_BLADESTOP,skill_lv);
status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER);
- if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
+ if(sc_start4(src, SC_BLADESTOP, 100, sd?iPc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration))
{ //Target locked.
clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS.
clif->bladestop(target, src->id, 1);
@@ -4861,7 +4861,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
}
- if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) {
+ if(sd && (skillv = iPc->checkskill(sd,MO_TRIPLEATTACK)) > 0) {
int triple_rate= 30 - skillv; //Base Rate
if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) {
triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100;
@@ -4900,13 +4900,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if( sc->data[SC_GT_ENERGYGAIN] ) {
if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GT_ENERGYGAIN]->val1)
- pc_addspiritball(sd,
+ iPc->addspiritball(sd,
skill->get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1),
sc->data[SC_GT_ENERGYGAIN]->val1);
}
if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) {
if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1)
- pc_addspiritball(tsd,
+ iPc->addspiritball(tsd,
skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1),
tsc->data[SC_GT_ENERGYGAIN]->val1);
}
@@ -4920,7 +4920,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
}
if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp)
- tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
+ tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal.
wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag);
@@ -4940,7 +4940,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
wd.damage *= 3; // Triple Damage
if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){
- pc_delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME);
sc->data[SC_FEARBREEZE]->val4 = 0;
}
}
@@ -4963,7 +4963,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( rdamage > 0 ) {
if( tsc && tsc->data[SC_REFLECTDAMAGE] ) {
if( src != target ) {// Don't reflect your own damage (Grand Cross)
- map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race);
+ iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race);
}
} else {
rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
@@ -4982,20 +4982,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( su->group && su->group->skill_id == HT_BLASTMINE)
skill->blown(src, target, 3, -1, 0);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true);
if( tsc ) {
if( tsc->data[SC_DEVOTION] ) {
struct status_change_entry *sce = tsc->data[SC_DEVOTION];
- struct block_list *d_bl = map_id2bl(sce->val1);
+ struct block_list *d_bl = iMap->id2bl(sce->val1);
if( d_bl && (
(d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) ||
(d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id)
) && check_distance_bl(target, d_bl, sce->val3) )
{
- clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL, d_bl, damage, 0);
}
else
@@ -5007,13 +5007,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag);
}
} else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) {
- struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1);
+ struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1);
if( e_bl && !status_isdead(e_bl) ) {
clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2);
status_damage(target,e_bl,damage,0,0,0);
// Just show damage in target.
clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 );
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return ATK_NONE;
}
}
@@ -5078,7 +5078,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
if( type != CAST_GROUND ){
clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return wd.dmg_lv;
}
}
@@ -5135,7 +5135,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
status_change_end(target, SC_POISONREACT, INVALID_TIMER);
}
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return wd.dmg_lv;
}
@@ -5169,7 +5169,7 @@ struct block_list* battle_get_master(struct block_list *src)
break;
case BL_MOB:
if (((TBL_MOB*)src)->master_id)
- src = map_id2bl(((TBL_MOB*)src)->master_id);
+ src = iMap->id2bl(((TBL_MOB*)src)->master_id);
break;
case BL_HOM:
if (((TBL_HOM*)src)->master)
@@ -5185,7 +5185,7 @@ struct block_list* battle_get_master(struct block_list *src)
break;
case BL_SKILL:
if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id)
- src = map_id2bl(((TBL_SKILL*)src)->group->src_id);
+ src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id);
break;
}
} while (src && src != prev);
@@ -5348,7 +5348,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
{
struct mob_data *md = BL_CAST(BL_MOB, t_bl);
- if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
+ if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperiums owned by Guilds on non-woe times.
break;
}
@@ -5411,7 +5411,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case BL_MOB:
{
struct mob_data *md = BL_CAST(BL_MOB, s_bl);
- if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
+ if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id )
return 0; // Disable guardians/emperium owned by Guilds on non-woe times.
if( !md->special_state.ai )
@@ -6026,7 +6026,7 @@ void Hercules_report(char* date, char *time_c) {
#endif
/* non-define part */
- if( db_use_sqldbs )
+ if( iMap->db_use_sqldbs )
config |= C_SQL_DBS;
if( logs->config.sql_logs )
@@ -6061,7 +6061,7 @@ void Hercules_report(char* date, char *time_c) {
safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24);
safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41);
- WBUFL(buf,6 + 12 + 9 + 24 + 41) = map_getusers();
+ WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers();
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config;
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size;
@@ -6205,11 +6205,11 @@ int battle_config_read(const char* cfgName)
void do_init_battle(void) {
delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR);
- add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
+ iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub");
#ifndef STATS_OPT_OUT
- add_timer_func_list(Hercules_report_timer, "Hercules_report_timer");
- add_timer_interval(gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
+ iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30);
#endif
}
diff --git a/src/map/battleground.c b/src/map/battleground.c
index bfcd56d8e..47fef4376 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -65,7 +65,7 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y)
struct battleground_data *bg = bg_team_search(bg_id);
if( bg == NULL ) return 0;
for( i = 0; i < MAX_BG_MEMBERS; i++ )
- if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT);
+ if( bg->members[i].sd != NULL ) iPc->setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT);
return 1;
}
@@ -145,7 +145,7 @@ int bg_member_respawn(struct map_session_data *sd)
return 0;
if( bg->mapindex == 0 )
return 0; // Respawn not handled by Core
- pc_setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT);
+ iPc->setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT);
status_revive(&sd->bl, 1, 100);
return 1; // Warped
@@ -185,7 +185,7 @@ int bg_team_get_id(struct block_list *bl)
{
struct map_session_data *msd;
struct mob_data *md = (TBL_MOB*)bl;
- if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL )
+ if( md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL )
return msd->bg_id;
return md->bg_id;
}
@@ -220,7 +220,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len)
*/
int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
{
- struct battleground_data *bg = DB->data2ptr(data);
+ struct battleground_data *bg = iDB->data2ptr(data);
struct map_session_data *sd;
int i;
nullpo_ret(bg);
@@ -439,7 +439,7 @@ void bg_match_over(struct bg_arena *arena, bool canceled) {
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
- if( ( sd = map_id2sd(queue->item[i]) ) ) {
+ if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
bg->queue_pc_cleanup(sd);
clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players");
}
@@ -456,7 +456,7 @@ void bg_begin(struct bg_arena *arena) {
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
- if( ( sd = map_id2sd(queue->item[i]) ) ) {
+ if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
if( sd->bg_queue.ready == 1 )
count++;
else
@@ -485,11 +485,11 @@ void bg_queue_pregame(struct bg_arena *arena) {
for( i = 0; i < queue->items; i++ ) {
struct map_session_data * sd = NULL;
- if( ( sd = map_id2sd(queue->item[i]) ) ) {
+ if( ( sd = iMap->id2sd(queue->item[i]) ) ) {
clif->bgqueue_battlebegins(sd,arena->id,SELF);
}
}
- arena->begin_timer = add_timer( gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
+ arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 );
}
int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) {
bg->queue_pregame(bg->arena[id]);
@@ -501,12 +501,12 @@ void bg_queue_check(struct bg_arena *arena) {
if( count == arena->max_players ) {
if( arena->fillup_timer != INVALID_TIMER ) {
- delete_timer(arena->fillup_timer,bg_fillup_timer);
+ iTimer->delete_timer(arena->fillup_timer,bg_fillup_timer);
arena->fillup_timer = INVALID_TIMER;
}
bg->queue_pregame(arena);
} else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) {
- arena->fillup_timer = add_timer( gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
+ arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 );
}
}
void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) {
@@ -526,7 +526,7 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q
switch( type ) { /* guild/party already validated in can_queue */
case BGQT_PARTY: {
- struct party_data *p = party_search(sd->status.party_id);
+ struct party_data *p = iParty->search(sd->status.party_id);
for( i = 0; i < MAX_PARTY; i++ ) {
if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
count++;
@@ -560,7 +560,7 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q
clif->bgqueue_update_info(sd,arena->id,script->hq[arena->queue_id].items);
break;
case BGQT_PARTY: {
- struct party_data *p = party_search(sd->status.party_id);
+ struct party_data *p = iParty->search(sd->status.party_id);
for( i = 0; i < MAX_PARTY; i++ ) {
if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue;
p->data[i].sd->bg_queue.type = type;
@@ -650,7 +650,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_
return BGQA_NOT_PARTY_GUILD_LEADER;
else {
struct party_data *p;
- if( (p = party_search(sd->status.party_id) ) ) {
+ if( (p = iParty->search(sd->status.party_id) ) ) {
int i, count = 0;
bool is_leader = false;
@@ -691,8 +691,8 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_
}
void do_init_battleground(void) {
bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA);
- add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
- add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
+ iTimer->add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer");
+ iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval);
}
void do_final_battleground(void) {
diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c
index 0b59e8f1e..0fed57d37 100644
--- a/src/map/buyingstore.c
+++ b/src/map/buyingstore.c
@@ -64,7 +64,7 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots)
return false;
}
- if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
+ if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
{// custom: no vending cells
clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
return false;
@@ -100,7 +100,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha
return;
}
- if( !pc_can_give_items(sd) )
+ if( !iPc->can_give_items(sd) )
{// custom: GM is not allowed to buy (give zeny)
sd->buyingstore.slots = 0;
clif->message(sd->fd, msg_txt(246));
@@ -119,7 +119,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha
return;
}
- if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
+ if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) )
{// custom: no vending cells
clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
return;
@@ -147,7 +147,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha
break;
}
- if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 )
+ if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, iPc->get_group_level(sd), iPc->get_group_level(sd)) || ( idx = iPc->search_inventory(sd, nameid) ) == -1 )
{// restrictions: allowed, no character-bound items and at least one must be owned
break;
}
@@ -221,13 +221,13 @@ void buyingstore_open(struct map_session_data* sd, int account_id)
return;
}
- if( !pc_can_give_items(sd) )
+ if( !iPc->can_give_items(sd) )
{// custom: GM is not allowed to sell
clif->message(sd->fd, msg_txt(246));
return;
}
- if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore )
+ if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore )
{// not online or not buying
return;
}
@@ -259,14 +259,14 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
return;
}
- if( !pc_can_give_items(sd) )
+ if( !iPc->can_give_items(sd) )
{// custom: GM is not allowed to sell
clif->message(sd->fd, msg_txt(246));
clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
return;
}
- if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id )
+ if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id )
{// not online, not buying or not same store
clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0);
return;
@@ -314,7 +314,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
return;
}
- if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc_get_group_level(sd), pc_get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) )
+ if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], iPc->get_group_level(sd), iPc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) )
{// non-tradable item
clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
return;
@@ -333,7 +333,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
return;
}
- if( pc_checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT )
+ if( iPc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT )
{// buyer does not have enough space for this item
clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid);
return;
@@ -369,13 +369,13 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
zeny = amount*pl_sd->buyingstore.items[listidx].price;
// move item
- pc_additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
- pc_delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
+ iPc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE);
+ iPc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE);
pl_sd->buyingstore.items[listidx].amount-= amount;
// pay up
- pc_payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd);
- pc_getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd);
+ iPc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd);
+ iPc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd);
pl_sd->buyingstore.zenylimit-= zeny;
// notify clients
@@ -383,7 +383,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
clif->buyingstore_update_item(pl_sd, nameid, amount);
}
- if( save_settings&128 ) {
+ if( iMap->save_settings&128 ) {
chrif_save(sd, 0);
chrif_save(pl_sd, 0);
}
@@ -409,7 +409,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
// remove auto-trader
if( pl_sd->state.autotrade )
{
- map_quit(pl_sd);
+ iMap->quit(pl_sd);
}
}
diff --git a/src/map/chat.c b/src/map/chat.c
index a18e87eef..c0452f2c5 100644
--- a/src/map/chat.c
+++ b/src/map/chat.c
@@ -44,7 +44,7 @@ static struct chat_data* chat_createchat(struct block_list* bl, const char* titl
cd->owner = bl;
safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event));
- cd->bl.id = map_get_new_object_id();
+ cd->bl.id = iMap->get_new_object_id();
cd->bl.m = bl->m;
cd->bl.x = bl->x;
cd->bl.y = bl->y;
@@ -57,7 +57,7 @@ static struct chat_data* chat_createchat(struct block_list* bl, const char* titl
cd = NULL;
}
- map_addiddb(&cd->bl);
+ iMap->addiddb(&cd->bl);
if( bl->type != BL_NPC )
cd->kick_list = idb_alloc(DB_OPT_BASE);
@@ -87,7 +87,7 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char
return 0; //Can't create chatrooms on this map.
}
- if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
+ if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
{
clif->message (sd->fd, msg_txt(665));
return 0;
@@ -117,7 +117,7 @@ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass)
struct chat_data* cd;
nullpo_ret(sd);
- cd = (struct chat_data*)map_id2bl(chatid);
+ cd = (struct chat_data*)iMap->id2bl(chatid);
if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit )
{
@@ -177,7 +177,7 @@ int chat_leavechat(struct map_session_data* sd, bool kicked)
nullpo_retr(1, sd);
- cd = (struct chat_data*)map_id2bl(sd->chatID);
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
if( cd == NULL )
{
pc_setchatid(sd, 0);
@@ -207,11 +207,11 @@ int chat_leavechat(struct map_session_data* sd, bool kicked)
clif->clearchat(cd, 0);
db_destroy(cd->kick_list);
- map_deliddb(&cd->bl);
- map_delblock(&cd->bl);
- map_freeblock(&cd->bl);
+ iMap->deliddb(&cd->bl);
+ iMap->delblock(&cd->bl);
+ iMap->freeblock(&cd->bl);
- unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
+ unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0);
group = (unit != NULL) ? unit->group : NULL;
if (group != NULL)
skill->unit_onplace(unit, &sd->bl, group->tick);
@@ -226,10 +226,10 @@ int chat_leavechat(struct map_session_data* sd, bool kicked)
clif->clearchat(cd, 0);
//Adjust Chat location after owner has been changed.
- map_delblock( &cd->bl );
+ iMap->delblock( &cd->bl );
cd->bl.x=cd->usersd[0]->bl.x;
cd->bl.y=cd->usersd[0]->bl.y;
- map_addblock( &cd->bl );
+ iMap->addblock( &cd->bl );
clif->dispchat(cd,0);
}
@@ -250,7 +250,7 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
nullpo_retr(1, sd);
- cd = (struct chat_data*)map_id2bl(sd->chatID);
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
if( cd == NULL || (struct block_list*) sd != cd->owner )
return 1;
@@ -271,10 +271,10 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername)
cd->usersd[0] = tmpsd;
// set the new chatroom position
- map_delblock( &cd->bl );
+ iMap->delblock( &cd->bl );
cd->bl.x = cd->owner->x;
cd->bl.y = cd->owner->y;
- map_addblock( &cd->bl );
+ iMap->addblock( &cd->bl );
// and display again
clif->dispchat(cd,0);
@@ -291,7 +291,7 @@ int chat_changechatstatus(struct map_session_data* sd, const char* title, const
nullpo_retr(1, sd);
- cd = (struct chat_data*)map_id2bl(sd->chatID);
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
if( cd==NULL || (struct block_list *)sd != cd->owner )
return 1;
@@ -316,7 +316,7 @@ int chat_kickchat(struct map_session_data* sd, const char* kickusername)
nullpo_retr(1, sd);
- cd = (struct chat_data *)map_id2bl(sd->chatID);
+ cd = (struct chat_data *)iMap->id2bl(sd->chatID);
if( cd==NULL || (struct block_list *)sd != cd->owner )
return -1;
@@ -366,15 +366,15 @@ int chat_deletenpcchat(struct npc_data* nd)
struct chat_data *cd;
nullpo_ret(nd);
- cd = (struct chat_data*)map_id2bl(nd->chat_id);
+ cd = (struct chat_data*)iMap->id2bl(nd->chat_id);
if( cd == NULL )
return 0;
chat_npckickall(cd);
clif->clearchat(cd, 0);
- map_deliddb(&cd->bl);
- map_delblock(&cd->bl);
- map_freeblock(&cd->bl);
+ iMap->deliddb(&cd->bl);
+ iMap->delblock(&cd->bl);
+ iMap->freeblock(&cd->bl);
nd->chat_id = 0;
return 0;
diff --git a/src/map/chrif.c b/src/map/chrif.c
index ee2e252c1..8a70b4931 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -53,11 +53,11 @@ static const int packet_len_table[0x3d] = { // U - used, F - free
//2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)'
//2afa: Outgoing, chrif_sendmap -> 'sending our maps'
//2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..'
-//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc_authok'ed char. <- new command reuses previous one.
+//2afc: Outgoing, chrif_scdata_request -> request sc_data for iPc->authok'ed char. <- new command reuses previous one.
//2afd: Incoming, chrif_authok -> 'client authentication ok'
//2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver'
//2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver'
-//2b00: Incoming, map_setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure)
+//2b00: Incoming, iMap->setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure)
//2b01: Outgoing, chrif_save -> 'charsave of char XY account XY (complete struct)'
//2b02: Outgoing, chrif_charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure)
//2b03: Incoming, clif_charselectok -> '' (i think its the packet after enterworld?) (not sure)
@@ -185,7 +185,7 @@ static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
node->sex = sd->status.sex;
node->fd = sd->fd;
node->sd = sd; //Data from logged on char.
- node->node_created = gettick(); //timestamp for node timeouts
+ node->node_created = iTimer->gettick(); //timestamp for node timeouts
node->state = state;
sd->state.active = 0;
@@ -272,7 +272,7 @@ int chrif_isconnected(void) {
int chrif_save(struct map_session_data *sd, int flag) {
nullpo_retr(-1, sd);
- pc_makesavestatus(sd);
+ iPc->makesavestatus(sd);
if (flag && sd->state.active) { //Store player data which is quitting
//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
@@ -361,7 +361,7 @@ int chrif_recvmap(int fd) {
uint16 port = ntohs(RFIFOW(fd,8));
for(i = 10, j = 0; i < RFIFOW(fd,2); i += 4, j++) {
- map_setipport(RFIFOW(fd,i), ip, port);
+ iMap->setipport(RFIFOW(fd,i), ip, port);
}
if (battle_config.etc_log)
@@ -379,7 +379,7 @@ int chrif_removemap(int fd) {
uint16 port = RFIFOW(fd,8);
for(i = 10, j = 0; i < RFIFOW(fd, 2); i += 4, j++)
- map_eraseipport(RFIFOW(fd, i), ip, port);
+ iMap->eraseipport(RFIFOW(fd, i), ip, port);
other_mapserver_count--;
@@ -479,12 +479,12 @@ int chrif_connectack(int fd) {
* @see DBApply
*/
static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
- struct auth_node *node = DB->data2ptr(data);
+ struct auth_node *node = iDB->data2ptr(data);
switch (node->state) {
case ST_LOGIN:
if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail.
- pc_authfail(node->sd);
+ iPc->authfail(node->sd);
chrif_char_offline(node->sd);
chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
@@ -498,7 +498,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
uint32 ip;
uint16 port;
- if( map_mapname2ipport(sd->mapindex,&ip,&port) == 0 )
+ if( iMap->mapname2ipport(sd->mapindex,&ip,&port) == 0 )
chrif_changemapserver(sd, ip, port);
else //too much lag/timeout is the closest explanation for this error.
clif->authfail_fd(sd->fd, 3);
@@ -543,7 +543,7 @@ int chrif_sendmapack(int fd) {
exit(EXIT_FAILURE);
}
- memcpy(wisp_server_name, RFIFOP(fd,3), NAME_LENGTH);
+ memcpy(iMap->wisp_server_name, RFIFOP(fd,3), NAME_LENGTH);
chrif_on_ready();
@@ -619,7 +619,7 @@ void chrif_authok(int fd) {
//Check if we don't already have player data in our server
//Causes problems if the currently connected player tries to quit or this data belongs to an already connected player which is trying to re-auth.
- if ( ( sd = map_id2sd(account_id) ) != NULL )
+ if ( ( sd = iMap->id2sd(account_id) ) != NULL )
return;
if ( ( node = chrif_search(account_id) ) == NULL )
@@ -645,10 +645,10 @@ void chrif_authok(int fd) {
node->char_id == char_id &&
node->login_id1 == login_id1 )
{ //Auth Ok
- if (pc_authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers))
+ if (iPc->authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers))
return;
} else { //Auth Failed
- pc_authfail(sd);
+ iPc->authfail(sd);
}
chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
@@ -687,14 +687,14 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (
* @see DBApply
*/
int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) {
- struct auth_node *node = DB->data2ptr(data);
+ struct auth_node *node = iDB->data2ptr(data);
const char* states[] = { "Login", "Logout", "Map change" };
- if(DIFF_TICK(gettick(),node->node_created)>60000) {
+ if(DIFF_TICK(iTimer->gettick(),node->node_created)>60000) {
switch (node->state) {
case ST_LOGOUT:
//Re-save attempt (->sd should never be null here).
- node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad)
+ node->node_created = iTimer->gettick(); //Refresh tick (avoid char-server load if connection is really bad)
chrif_save(node->sd, 1);
break;
default:
@@ -819,7 +819,7 @@ int chrif_changesex(struct map_session_data *sd) {
if (sd->fd)
clif->authfail_fd(sd->fd, 15);
else
- map_quit(sd);
+ iMap->quit(sd);
return 0;
}
@@ -839,7 +839,7 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16
char action[25];
char output[256];
- sd = map_id2sd(acc);
+ sd = iMap->id2sd(acc);
if( acc < 0 || sd == NULL ) {
ShowError("chrif_char_ask_name_answer failed - player not online.\n");
@@ -875,7 +875,7 @@ int chrif_changedsex(int fd) {
if ( battle_config.etc_log )
ShowNotice("chrif_changedsex %d.\n", acc);
- sd = map_id2sd(acc);
+ sd = iMap->id2sd(acc);
if ( sd ) { //Normally there should not be a char logged on right now!
if ( sd->status.sex == sex )
return 0; //Do nothing? Likely safe.
@@ -915,7 +915,7 @@ int chrif_changedsex(int fd) {
// do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
clif->message(sd->fd, msg_txt(409)); //"Your sex has been changed (need disconnection by the server)..."
set_eof(sd->fd); // forced to disconnect for the change
- map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
+ iMap->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
}
return 0;
}
@@ -945,18 +945,18 @@ int chrif_divorceack(int char_id, int partner_id) {
if( !char_id || !partner_id )
return 0;
- if( ( sd = map_charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) {
+ if( ( sd = iMap->charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) {
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
- pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
- if( ( sd = map_charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) {
+ if( ( sd = iMap->charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) {
sd->status.partner_id = 0;
for(i = 0; i < MAX_INVENTORY; i++)
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
- pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
return 0;
@@ -968,7 +968,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) {
struct map_session_data* sd;
int idx = skill->get_index(WE_CALLBABY);
- if( father_id && ( sd = map_charid2sd(father_id) ) != NULL && sd->status.child == child_id ) {
+ if( father_id && ( sd = iMap->charid2sd(father_id) ) != NULL && sd->status.child == child_id ) {
sd->status.child = 0;
sd->status.skill[idx].id = 0;
sd->status.skill[idx].lv = 0;
@@ -976,7 +976,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) {
clif->deleteskill(sd,WE_CALLBABY);
}
- if( mother_id && ( sd = map_charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) {
+ if( mother_id && ( sd = iMap->charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) {
sd->status.child = 0;
sd->status.skill[idx].id = 0;
sd->status.skill[idx].lv = 0;
@@ -999,7 +999,7 @@ int chrif_accountban(int fd) {
if ( battle_config.etc_log )
ShowNotice("chrif_accountban %d.\n", acc);
- sd = map_id2sd(acc);
+ sd = iMap->id2sd(acc);
if ( acc < 0 || sd == NULL ) {
ShowError("chrif_accountban failed - player not online.\n");
@@ -1025,7 +1025,7 @@ int chrif_accountban(int fd) {
}
set_eof(sd->fd); // forced to disconnect for the change
- map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
+ iMap->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X]
return 0;
}
@@ -1035,7 +1035,7 @@ int chrif_disconnectplayer(int fd) {
struct map_session_data* sd;
int account_id = RFIFOL(fd, 2);
- sd = map_id2sd(account_id);
+ sd = iMap->id2sd(account_id);
if( sd == NULL ) {
struct auth_node* auth = chrif_search(account_id);
@@ -1047,7 +1047,7 @@ int chrif_disconnectplayer(int fd) {
if (!sd->fd) { //No connection
if (sd->state.autotrade)
- map_quit(sd); //Remove it.
+ iMap->quit(sd); //Remove it.
//Else we don't remove it because the char should have a timer to remove the player because it force-quit before,
//and we don't want them kicking their previous instance before the 10 secs penalty time passes. [Skotlex]
return 0;
@@ -1172,7 +1172,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the
const struct TimerData *timer;
chrif_check(-1);
- tick = gettick();
+ tick = iTimer->gettick();
WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data));
WFIFOW(char_fd,0) = 0x2b1c;
@@ -1183,7 +1183,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the
if (!sc->data[i])
continue;
if (sc->data[i]->timer != INVALID_TIMER) {
- timer = get_timer(sc->data[i]->timer);
+ timer = iTimer->get_timer(sc->data[i]->timer);
if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0)
continue;
data.tick = DIFF_TICK(timer->tick,tick); //Duration that is left before ending.
@@ -1221,7 +1221,7 @@ int chrif_load_scdata(int fd) {
aid = RFIFOL(fd,4); //Player Account ID
cid = RFIFOL(fd,8); //Player Char ID
- sd = map_id2sd(aid);
+ sd = iMap->id2sd(aid);
if ( !sd ) {
ShowError("chrif_load_scdata: Player of AID %d not found!\n", aid);
@@ -1338,10 +1338,10 @@ void chrif_on_disconnect(void) {
chrif_connected = 0;
other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect.
- map_eraseallipport();
+ iMap->eraseallipport();
//Attempt to reconnect in a second. [Skotlex]
- add_timer(gettick() + 1000, check_connect_char_server, 0, 0);
+ iTimer->add_timer(iTimer->gettick() + 1000, check_connect_char_server, 0, 0);
}
@@ -1448,11 +1448,11 @@ int chrif_parse(int fd) {
case 0x2af9: chrif_connectack(fd); break;
case 0x2afb: chrif_sendmapack(fd); break;
case 0x2afd: chrif_authok(fd); break;
- case 0x2b00: map_setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break;
+ case 0x2b00: iMap->setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break;
case 0x2b03: clif->charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break;
case 0x2b04: chrif_recvmap(fd); break;
case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break;
- case 0x2b09: map_addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break;
+ case 0x2b09: iMap->addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break;
case 0x2b0a: socket_datasync(fd, false); break;
case 0x2b0d: chrif_changedsex(fd); break;
case 0x2b0f: chrif_char_ask_name_answer(RFIFOL(fd,2), (char*)RFIFOP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break;
@@ -1486,7 +1486,7 @@ int send_usercount_tochar(int tid, unsigned int tick, int id, intptr_t data) {
WFIFOHEAD(char_fd,4);
WFIFOW(char_fd,0) = 0x2afe;
- WFIFOW(char_fd,2) = map_usercount();
+ WFIFOW(char_fd,2) = iMap->usercount();
WFIFOSET(char_fd,4);
return 0;
}
@@ -1502,7 +1502,7 @@ int send_users_tochar(void) {
chrif_check(-1);
- users = map_usercount();
+ users = iMap->usercount();
WFIFOHEAD(char_fd, 6+8*users);
WFIFOW(char_fd,0) = 0x2aff;
@@ -1595,7 +1595,7 @@ void chrif_send_report(char* buf, int len) {
* @see DBApply
*/
int auth_db_final(DBKey key, DBData *data, va_list ap) {
- struct auth_node *node = DB->data2ptr(data);
+ struct auth_node *node = iDB->data2ptr(data);
if (node->char_dat)
aFree(node->char_dat);
@@ -1633,17 +1633,17 @@ int do_init_chrif(void) {
auth_db = idb_alloc(DB_OPT_BASE);
auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE);
- add_timer_func_list(check_connect_char_server, "check_connect_char_server");
- add_timer_func_list(auth_db_cleanup, "auth_db_cleanup");
+ iTimer->add_timer_func_list(check_connect_char_server, "check_connect_char_server");
+ iTimer->add_timer_func_list(auth_db_cleanup, "auth_db_cleanup");
// establish map-char connection if not present
- add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000);
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000);
// wipe stale data for timed-out client connection requests
- add_timer_interval(gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000);
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000);
// send the user count every 10 seconds, to hide the charserver's online counting problem
- add_timer_interval(gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL);
+ iTimer->add_timer_interval(iTimer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL);
return 0;
}
diff --git a/src/map/clif.c b/src/map/clif.c
index 42043c004..39ffdd23d 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -361,11 +361,11 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target
clif->send (buf, len, bl, SELF);
case AREA_WOC:
case AREA_WOS:
- map_foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE,
+ iMap->foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE,
BL_PC, buf, len, bl, type);
break;
case AREA_CHAT_WOC:
- map_foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
+ iMap->foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5),
bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC);
break;
@@ -374,7 +374,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target
{
struct chat_data *cd;
if (sd) {
- cd = (struct chat_data*)map_id2bl(sd->chatID);
+ cd = (struct chat_data*)iMap->id2bl(sd->chatID);
} else if (bl->type == BL_CHAT) {
cd = (struct chat_data*)bl;
} else break;
@@ -403,7 +403,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target
case PARTY_SAMEMAP:
case PARTY_SAMEMAP_WOS:
if (sd && sd->status.party_id)
- p = party_search(sd->status.party_id);
+ p = iParty->search(sd->status.party_id);
if (p) {
for(i=0;i<MAX_PARTY;i++){
@@ -426,7 +426,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target
memcpy(WFIFOP(fd,0), buf, len);
WFIFOSET(fd,len);
}
- if (!enable_spy) //Skip unnecessary parsing. [Skotlex]
+ if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex]
break;
iter = mapit_getallusers();
@@ -503,7 +503,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target
WFIFOSET(fd,len);
}
}
- if (!enable_spy) //Skip unnecessary parsing. [Skotlex]
+ if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex]
break;
iter = mapit_getallusers();
@@ -561,7 +561,7 @@ void clif_authok(struct map_session_data *sd)
struct packet_authok p;
p.PacketType = authokType;
- p.startTime = gettick();
+ p.startTime = iTimer->gettick();
WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */
p.xSize = p.ySize = 5; /* not-used */
@@ -645,7 +645,7 @@ void clif_charselectok(int id, uint8 ok)
struct map_session_data* sd;
int fd;
- if ((sd = map_id2sd(id)) == NULL || !sd->fd)
+ if ((sd = iMap->id2sd(id)) == NULL || !sd->fd)
return;
fd = sd->fd;
@@ -763,7 +763,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int t
{
struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list);
memcpy (tbl, bl, sizeof (struct block_list));
- add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl);
+ iTimer->add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl);
}
void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand)
@@ -1176,7 +1176,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd,
p.head = vd->hair_style;
p.weapon = vd->weapon;
p.accessory = vd->head_bottom;
- p.moveStartTime = gettick();
+ p.moveStartTime = iTimer->gettick();
#if PACKETVER < 7
p.shield = vd->shield;
#endif
@@ -1554,7 +1554,7 @@ void clif_walkok(struct map_session_data *sd)
WFIFOHEAD(fd, packet_len(0x87));
WFIFOW(fd,0)=0x87;
- WFIFOL(fd,2)=gettick();
+ WFIFOL(fd,2)=iTimer->gettick();
WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8);
WFIFOSET(fd,packet_len(0x87));
}
@@ -1625,7 +1625,7 @@ void clif_move(struct unit_data *ud)
WBUFW(buf,0)=0x86;
WBUFL(buf,2)=bl->id;
WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8);
- WBUFL(buf,12)=gettick();
+ WBUFL(buf,12)=iTimer->gettick();
clif->send(buf, packet_len(0x86), bl, AREA_WOS);
if (disguised(bl)) {
WBUFL(buf,2)=-bl->id;
@@ -1635,14 +1635,14 @@ void clif_move(struct unit_data *ud)
/*==========================================
- * Delays the map_quit of a player after they are disconnected. [Skotlex]
+ * Delays the iMap->quit of a player after they are disconnected. [Skotlex]
*------------------------------------------*/
int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data *sd = NULL;
//Remove player from map server
- if ((sd = map_id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player.
- map_quit(sd);
+ if ((sd = iMap->id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player.
+ iMap->quit(sd);
return 0;
}
@@ -1651,14 +1651,14 @@ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) {
*------------------------------------------*/
void clif_quitsave(int fd,struct map_session_data *sd) {
if (!battle_config.prevent_logout ||
- DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout)
- map_quit(sd);
+ DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout)
+ iMap->quit(sd);
else if (sd->fd) {
//Disassociate session from player (session is deleted after this function was called)
//And set a timer to make him quit later.
session[sd->fd]->session_data = NULL;
sd->fd = 0;
- add_timer(gettick() + 10000, clif->delayquit, sd->bl.id, 0);
+ iTimer->add_timer(iTimer->gettick() + 10000, clif->delayquit, sd->bl.id, 0);
}
}
@@ -1763,7 +1763,7 @@ void clif_buylist(struct map_session_data *sd, struct npc_data *nd)
if( id == NULL )
continue;
WFIFOL(fd, 4+c*11) = val;
- WFIFOL(fd, 8+c*11) = pc_modifybuyvalue(sd,val);
+ WFIFOL(fd, 8+c*11) = iPc->modifybuyvalue(sd,val);
WFIFOB(fd,12+c*11) = itemtype(id->type);
WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
c++;
@@ -1806,7 +1806,7 @@ void clif_selllist(struct map_session_data *sd)
{
if( sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] )
{
- if( !itemdb_cansell(&sd->status.inventory[i], pc_get_group_level(sd)) )
+ if( !itemdb_cansell(&sd->status.inventory[i], iPc->get_group_level(sd)) )
continue;
if( sd->status.inventory[i].expire_time )
@@ -1817,7 +1817,7 @@ void clif_selllist(struct map_session_data *sd)
continue;
WFIFOW(fd,4+c*10)=i+2;
WFIFOL(fd,6+c*10)=val;
- WFIFOL(fd,10+c*10)=pc_modifysellvalue(sd,val);
+ WFIFOL(fd,10+c*10)=iPc->modifysellvalue(sd,val);
c++;
}
}
@@ -1952,7 +1952,7 @@ void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes)
int slen = strlen(mes) + 9;
struct block_list *bl = NULL;
- if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m ||
+ if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1))))
clif->sendfakenpc(sd, npcid);
@@ -1984,7 +1984,7 @@ void clif_scriptinput(struct map_session_data *sd, int npcid)
nullpo_retv(sd);
- if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m ||
+ if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1))))
clif->sendfakenpc(sd, npcid);
@@ -2015,7 +2015,7 @@ void clif_scriptinputstr(struct map_session_data *sd, int npcid)
nullpo_retv(sd);
- if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m ||
+ if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m ||
bl->x<sd->bl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 ||
bl->y<sd->bl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1))))
clif->sendfakenpc(sd, npcid);
@@ -2233,7 +2233,7 @@ void clif_additem(struct map_session_data *sd, int n, int amount, int fail) {
p.IsDamaged = sd->status.inventory[n].attribute;
p.refiningLevel =sd->status.inventory[n].refine;
clif->addcards2(&p.slot.card[0], &sd->status.inventory[n]);
- p.location = pc_equippoint(sd,n);
+ p.location = iPc->equippoint(sd,n);
p.type = itemtype(sd->inventory_data[n]->type);
#if PACKETVER >= 20061218
p.HireExpireDate = sd->status.inventory[n].expire_time;
@@ -2353,7 +2353,7 @@ void clif_inventorylist(struct map_session_data *sd) {
if( !itemdb_isstackable2(sd->inventory_data[i]) )
{ //Non-stackable (Equippable)
WBUFW(bufe,ne*se+4)=i+2;
- clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i));
+ clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], iPc->equippoint(sd,i));
clif->addcards(WBUFP(bufe, ne*se+16), &sd->status.inventory[i]);
#if PACKETVER >= 20071002
WBUFL(bufe,ne*se+24)=sd->status.inventory[i].expire_time;
@@ -2443,7 +2443,7 @@ void clif_equiplist(struct map_session_data *sd)
continue;
//Equippable
WBUFW(buf,n*cmd+4)=i+2;
- clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i));
+ clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], iPc->equippoint(sd,i));
clif->addcards(WBUFP(buf, n*cmd+16), &sd->status.inventory[i]);
#if PACKETVER >= 20071002
WBUFL(buf,n*cmd+24)=sd->status.inventory[i].expire_time;
@@ -2950,7 +2950,7 @@ int clif_hpmeter_sub(struct block_list *bl, va_list ap) {
*------------------------------------------*/
int clif_hpmeter(struct map_session_data *sd) {
nullpo_ret(sd);
- map_foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd);
+ iMap->foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd);
return 0;
}
@@ -2980,9 +2980,9 @@ void clif_updatestatus(struct map_session_data *sd,int type)
switch(type){
// 00b0
case SP_WEIGHT:
- pc_updateweightstatus(sd);
+ iPc->updateweightstatus(sd);
WFIFOHEAD(fd,14);
- WFIFOW(fd,0)=0xb0; //Need to re-set as pc_updateweightstatus can alter the buffer. [Skotlex]
+ WFIFOW(fd,0)=0xb0; //Need to re-set as iPc->updateweightstatus can alter the buffer. [Skotlex]
WFIFOW(fd,2)=type;
WFIFOL(fd,4)=sd->weight;
break;
@@ -3092,11 +3092,11 @@ void clif_updatestatus(struct map_session_data *sd,int type)
break;
case SP_NEXTBASEEXP:
WFIFOW(fd,0)=0xb1;
- WFIFOL(fd,4)=pc_nextbaseexp(sd);
+ WFIFOL(fd,4)=iPc->nextbaseexp(sd);
break;
case SP_NEXTJOBEXP:
WFIFOW(fd,0)=0xb1;
- WFIFOL(fd,4)=pc_nextjobexp(sd);
+ WFIFOL(fd,4)=iPc->nextjobexp(sd);
break;
/**
@@ -3109,7 +3109,7 @@ void clif_updatestatus(struct map_session_data *sd,int type)
case SP_UDEX:
case SP_ULUK:
WFIFOW(fd,0)=0xbe;
- WFIFOB(fd,4)=pc_need_status_point(sd,type-SP_USTR+SP_STR,1);
+ WFIFOB(fd,4)=iPc->need_status_point(sd,type-SP_USTR+SP_STR,1);
len=5;
break;
@@ -3406,17 +3406,17 @@ void clif_initialstatus(struct map_session_data *sd) {
WBUFW(buf,0)=0xbd;
WBUFW(buf,2)=min(sd->status.status_point, INT16_MAX);
WBUFB(buf,4)=min(sd->status.str, UINT8_MAX);
- WBUFB(buf,5)=pc_need_status_point(sd,SP_STR,1);
+ WBUFB(buf,5)=iPc->need_status_point(sd,SP_STR,1);
WBUFB(buf,6)=min(sd->status.agi, UINT8_MAX);
- WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI,1);
+ WBUFB(buf,7)=iPc->need_status_point(sd,SP_AGI,1);
WBUFB(buf,8)=min(sd->status.vit, UINT8_MAX);
- WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT,1);
+ WBUFB(buf,9)=iPc->need_status_point(sd,SP_VIT,1);
WBUFB(buf,10)=min(sd->status.int_, UINT8_MAX);
- WBUFB(buf,11)=pc_need_status_point(sd,SP_INT,1);
+ WBUFB(buf,11)=iPc->need_status_point(sd,SP_INT,1);
WBUFB(buf,12)=min(sd->status.dex, UINT8_MAX);
- WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX,1);
+ WBUFB(buf,13)=iPc->need_status_point(sd,SP_DEX,1);
WBUFB(buf,14)=min(sd->status.luk, UINT8_MAX);
- WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK,1);
+ WBUFB(buf,15)=iPc->need_status_point(sd,SP_LUK,1);
WBUFW(buf,16) = pc_leftside_atk(sd);
WBUFW(buf,18) = pc_rightside_atk(sd);
@@ -3508,7 +3508,7 @@ void clif_arrow_create_list(struct map_session_data *sd)
for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) {
if (skill_arrow_db[i].nameid > 0 &&
- (j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 &&
+ (j = iPc->search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 &&
!sd->status.inventory[j].equip && sd->status.inventory[j].identify)
{
if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0)
@@ -3748,7 +3748,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok)
}
void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data *sd, char *msg) {
- if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) {
+ if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), iTimer->gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) {
clif->colormes(sd->fd,COLOR_RED,msg_txt(1455));
return;
} else {
@@ -3758,7 +3758,7 @@ void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data
if( channel->type == hChSys_IRC )
ircbot->relay(sd->status.name,msg);
if( channel->msg_delay != 0 )
- sd->hchsysch_tick = gettick();
+ sd->hchsysch_tick = iTimer->gettick();
}
}
@@ -4011,7 +4011,7 @@ void clif_traderequest(struct map_session_data* sd, const char* name)
safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH);
WFIFOSET(fd,packet_len(0xe5));
#else
- struct map_session_data* tsd = map_id2sd(sd->trade_partner);
+ struct map_session_data* tsd = iMap->id2sd(sd->trade_partner);
if( !tsd ) return;
WFIFOHEAD(fd,packet_len(0x1f4));
@@ -4037,7 +4037,7 @@ void clif_traderequest(struct map_session_data* sd, const char* name)
void clif_tradestart(struct map_session_data* sd, uint8 type)
{
int fd = sd->fd;
- struct map_session_data* tsd = map_id2sd(sd->trade_partner);
+ struct map_session_data* tsd = iMap->id2sd(sd->trade_partner);
if( PACKETVER < 6 || !tsd ) {
WFIFOHEAD(fd,packet_len(0xe7));
WFIFOW(fd,0) = 0xe7;
@@ -4299,7 +4299,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
if( dstsd->chatID ) {
struct chat_data *cd = NULL;
- if( (cd = (struct chat_data*)map_id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd)
+ if( (cd = (struct chat_data*)iMap->id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd)
clif->dispchat(cd,sd->fd);
} else if( dstsd->state.vending )
clif->showvendingboard(&dstsd->bl,dstsd->message,sd->fd);
@@ -4328,7 +4328,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds
ARR_FIND( 0, 5, i, dstsd->devotion[i] > 0 );
if( i < 5 ) clif->devotion(&dstsd->bl, sd);
// display link (dstsd - crusader) to sd
- if( dstsd->sc.data[SC_DEVOTION] && (d_bl = map_id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL )
+ if( dstsd->sc.data[SC_DEVOTION] && (d_bl = iMap->id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL )
clif->devotion(d_bl, sd);
}
@@ -4376,7 +4376,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) {
{
TBL_NPC* nd = (TBL_NPC*)bl;
if( nd->chat_id )
- clif->dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd);
+ clif->dispchat((struct chat_data*)iMap->id2bl(nd->chat_id),sd->fd);
if( nd->size == SZ_BIG )
clif->specialeffect_single(bl,423,sd->fd);
else if( nd->size == SZ_MEDIUM )
@@ -4779,7 +4779,7 @@ int clif_outsight(struct block_list *bl,va_list ap)
clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd);
if(sd->chatID){
struct chat_data *cd;
- cd=(struct chat_data*)map_id2bl(sd->chatID);
+ cd=(struct chat_data*)iMap->id2bl(sd->chatID);
if(cd->usersd[0]==sd)
clif->dispchat(cd,tsd->fd);
}
@@ -5932,7 +5932,7 @@ void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len)
WFIFOW(fd,2) = mes_len + NAME_LENGTH + 8;
safestrncpy((char*)WFIFOP(fd,4), nick, NAME_LENGTH);
WFIFOL(fd,28) = 0; // isAdmin; if nonzero, also displays text above char
- // TODO: WFIFOL(fd,28) = pc_get_group_level(ssd);
+ // TODO: WFIFOL(fd,28) = iPc->get_group_level(ssd);
safestrncpy((char*)WFIFOP(fd,32), mes, mes_len);
WFIFOSET(fd,WFIFOW(fd,2));
#endif
@@ -6167,14 +6167,14 @@ void clif_item_refine_list(struct map_session_data *sd)
nullpo_retv(sd);
- skill_lv = pc_checkskill(sd,WS_WEAPONREFINE);
+ skill_lv = iPc->checkskill(sd,WS_WEAPONREFINE);
fd=sd->fd;
refine_item[0] = -1;
- refine_item[1] = pc_search_inventory(sd,1010);
- refine_item[2] = pc_search_inventory(sd,1011);
- refine_item[3] = refine_item[4] = pc_search_inventory(sd,984);
+ refine_item[1] = iPc->search_inventory(sd,1010);
+ refine_item[2] = iPc->search_inventory(sd,1011);
+ refine_item[3] = refine_item[4] = iPc->search_inventory(sd,984);
WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4);
WFIFOW(fd,0)=0x221;
@@ -6366,7 +6366,7 @@ void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_ven
nullpo_retv(sd);
nullpo_retv(vending);
- nullpo_retv(vsd=map_id2sd(id));
+ nullpo_retv(vsd=iMap->id2sd(id));
fd = sd->fd;
count = vsd->vend_num;
@@ -6610,7 +6610,7 @@ void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd)
fd=tsd->fd;
- if( (p=party_search(sd->status.party_id))==NULL )
+ if( (p=iParty->search(sd->status.party_id))==NULL )
return;
WFIFOHEAD(fd,packet_len(cmd));
@@ -7086,31 +7086,31 @@ void clif_autospell(struct map_session_data *sd,uint16 skill_lv)
WFIFOHEAD(fd,packet_len(0x1cd));
WFIFOW(fd, 0)=0x1cd;
- if(skill_lv>0 && pc_checkskill(sd,MG_NAPALMBEAT)>0)
+ if(skill_lv>0 && iPc->checkskill(sd,MG_NAPALMBEAT)>0)
WFIFOL(fd,2)= MG_NAPALMBEAT;
else
WFIFOL(fd,2)= 0x00000000;
- if(skill_lv>1 && pc_checkskill(sd,MG_COLDBOLT)>0)
+ if(skill_lv>1 && iPc->checkskill(sd,MG_COLDBOLT)>0)
WFIFOL(fd,6)= MG_COLDBOLT;
else
WFIFOL(fd,6)= 0x00000000;
- if(skill_lv>1 && pc_checkskill(sd,MG_FIREBOLT)>0)
+ if(skill_lv>1 && iPc->checkskill(sd,MG_FIREBOLT)>0)
WFIFOL(fd,10)= MG_FIREBOLT;
else
WFIFOL(fd,10)= 0x00000000;
- if(skill_lv>1 && pc_checkskill(sd,MG_LIGHTNINGBOLT)>0)
+ if(skill_lv>1 && iPc->checkskill(sd,MG_LIGHTNINGBOLT)>0)
WFIFOL(fd,14)= MG_LIGHTNINGBOLT;
else
WFIFOL(fd,14)= 0x00000000;
- if(skill_lv>4 && pc_checkskill(sd,MG_SOULSTRIKE)>0)
+ if(skill_lv>4 && iPc->checkskill(sd,MG_SOULSTRIKE)>0)
WFIFOL(fd,18)= MG_SOULSTRIKE;
else
WFIFOL(fd,18)= 0x00000000;
- if(skill_lv>7 && pc_checkskill(sd,MG_FIREBALL)>0)
+ if(skill_lv>7 && iPc->checkskill(sd,MG_FIREBALL)>0)
WFIFOL(fd,22)= MG_FIREBALL;
else
WFIFOL(fd,22)= 0x00000000;
- if(skill_lv>9 && pc_checkskill(sd,MG_FROSTDIVER)>0)
+ if(skill_lv>9 && iPc->checkskill(sd,MG_FROSTDIVER)>0)
WFIFOL(fd,26)= MG_FROSTDIVER;
else
WFIFOL(fd,26)= 0x00000000;
@@ -7149,7 +7149,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd)
for( i = 0; i < 5; i++ )
WBUFL(buf,6+4*i) = sd->devotion[i];
- WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc_checkskill(sd, CR_DEVOTION));
+ WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, iPc->checkskill(sd, CR_DEVOTION));
}
if( tsd )
@@ -8083,7 +8083,7 @@ void clif_callpartner(struct map_session_data *sd)
if( sd->status.partner_id )
{
const char *p;
- if( ( p = map_charid2nick(sd->status.partner_id) ) != NULL )
+ if( ( p = iMap->charid2nick(sd->status.partner_id) ) != NULL )
{
memcpy(WBUFP(buf,2), p, NAME_LENGTH);
}
@@ -8206,7 +8206,7 @@ void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd)
if( fd > 0 )
clif->authfail_fd(fd, 15);
else
- map_quit(tsd);
+ iMap->quit(tsd);
if( sd )
clif->GM_kickack(sd,tsd->status.account_id);
@@ -8511,7 +8511,7 @@ void clif_refresh(struct map_session_data *sd)
}
if( sd->ed )
clif->elemental_info(sd);
- map_foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd);
+ iMap->foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd);
clif->weather_check(sd);
if( sd->chatID )
chat_leavechat(sd,0);
@@ -8531,8 +8531,8 @@ void clif_refresh(struct map_session_data *sd)
if( disguised(&sd->bl) ) {/* refresh-da */
short disguise = sd->disguise;
- pc_disguise(sd, -1);
- pc_disguise(sd, disguise);
+ iPc->disguise(sd, -1);
+ iPc->disguise(sd, disguise);
}
}
@@ -8571,7 +8571,7 @@ void clif_charnameack (int fd, struct block_list *bl)
memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH);
if( ssd->status.party_id ) {
- p = party_search(ssd->status.party_id);
+ p = iParty->search(ssd->status.party_id);
}
if( ssd->status.guild_id ) {
if( ( g = ssd->guild ) != NULL ) {
@@ -8695,10 +8695,10 @@ void clif_charnameupdate (struct map_session_data *ssd)
if (!battle_config.display_party_name) {
if (ssd->status.party_id > 0 && ssd->status.guild_id > 0 && (g = ssd->guild) != NULL)
- p = party_search(ssd->status.party_id);
+ p = iParty->search(ssd->status.party_id);
}else{
if (ssd->status.party_id > 0)
- p = party_search(ssd->status.party_id);
+ p = iParty->search(ssd->status.party_id);
}
if( ssd->status.guild_id > 0 && (g = ssd->guild) != NULL )
@@ -8884,7 +8884,7 @@ void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsig
void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type)
{
if( pcdb_checkid(class_) ) {
- clif->starskill(sd, job_name(class_), class_, hate_level, type ? 10 : 11);
+ clif->starskill(sd, iPc->job_name(class_), class_, hate_level, type ? 10 : 11);
} else if( mobdb_checkid(class_) ) {
clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11);
} else {
@@ -8999,7 +8999,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts
// Inventory position
WBUFW(buf, n*s+43) = i + 2;
// Add refine, identify flag, element, etc.
- clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc_equippoint(tsd, i));
+ clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], iPc->equippoint(tsd, i));
// Add cards
clif->addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]);
// Expiration date stuff, if all of those are set to 0 then the client doesn't show anything related (6 bytes)
@@ -9248,7 +9248,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
}
//Check for double login.
- bl = map_id2bl(account_id);
+ bl = iMap->id2bl(account_id);
if(bl && bl->type != BL_PC) {
ShowError("clif_parse_WantToConnection: a non-player object already has id %d, please increase the starting account number\n", account_id);
WFIFOHEAD(fd,packet_len(0x6a));
@@ -9271,7 +9271,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
sd->fd = fd;
session[fd]->session_data = sd;
- pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd);
+ iPc->setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd);
#if PACKETVER < 20070521
WFIFOHEAD(fd,4);
@@ -9317,7 +9317,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
return;
if (!sd->state.active) { //Character loading is not complete yet!
- //Let pc_reg_received reinvoke this when ready.
+ //Let iPc->reg_received reinvoke this when ready.
sd->state.connect_new = 0;
return;
}
@@ -9342,8 +9342,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(sd->vd.cloth_color)
clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF);
// item
- clif->inventorylist(sd); // inventory list first, otherwise deleted items in pc_checkitem show up as 'unknown item'
- pc_checkitem(sd);
+ clif->inventorylist(sd); // inventory list first, otherwise deleted items in iPc->checkitem show up as 'unknown item'
+ iPc->checkitem(sd);
// cart
if(pc_iscarton(sd)) {
@@ -9361,11 +9361,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
guild->send_memberinfoshort(sd,1);
if(battle_config.pc_invincible_time > 0) {
- pc_setinvincibletimer(sd,battle_config.pc_invincible_time);
+ iPc->setinvincibletimer(sd,battle_config.pc_invincible_time);
}
if( map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs )
- map_spawnmobs(sd->bl.m);
+ iMap->spawnmobs(sd->bl.m);
if( !(sd->sc.option&OPTION_INVISIBLE) ) { // increment the number of pvp players on the map
map[sd->bl.m].users_pvp++;
}
@@ -9378,13 +9378,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// reset the callshop flag if the player changes map
sd->state.callshop = 0;
- map_addblock(&sd->bl);
+ iMap->addblock(&sd->bl);
clif->spawn(&sd->bl);
// Party
// (needs to go after clif_spawn() to show hp bars correctly)
if(sd->status.party_id) {
- party_send_movemap(sd);
+ iParty->send_movemap(sd);
clif->party_hp(sd); // Show hp after displacement [LuzZza]
}
@@ -9393,7 +9393,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) {
if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
if (!map[sd->bl.m].flag.pvp_nocalcrank)
- sd->pvp_timer = add_timer(gettick()+200, pc_calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, iPc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -9413,7 +9413,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif->map_property(sd, MAPPROPERTY_AGITZONE);
// info about nearby objects
// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)
- map_foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);
+ iMap->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);
// pet
if( sd->pd ) {
@@ -9421,7 +9421,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif->message(sd->fd, msg_txt(666));
pet_menu(sd, 3); //Option 3 is return to egg.
} else {
- map_addblock(&sd->pd->bl);
+ iMap->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd,0,0);
clif->send_petstatus(sd);
@@ -9431,7 +9431,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//homunculus [blackhole89]
if( homun_alive(sd->hd) ) {
- map_addblock(&sd->hd->bl);
+ iMap->addblock(&sd->hd->bl);
clif->spawn(&sd->hd->bl);
clif->send_homdata(sd,SP_ACK,0);
clif->hominfo(sd,sd->hd,1);
@@ -9440,11 +9440,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if( battle_config.hom_setting&0x8 )
status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change
if( !(battle_config.hom_setting&0x2) )
- skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
+ skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
}
if( sd->md ) {
- map_addblock(&sd->md->bl);
+ iMap->addblock(&sd->md->bl);
clif->spawn(&sd->md->bl);
clif->mercenary_info(sd);
clif->mercenary_skillblock(sd);
@@ -9452,7 +9452,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
}
if( sd->ed ) {
- map_addblock(&sd->ed->bl);
+ iMap->addblock(&sd->ed->bl);
clif->spawn(&sd->ed->bl);
clif->elemental_info(sd);
clif->elemental_updatestatus(sd,SP_HP);
@@ -9484,7 +9484,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
sc_start(&sd->bl,SC_NOCHAT,100,0,0);
//Auron reported that This skill only triggers when you logon on the map o.O [Skotlex]
- if ((lv = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) {
+ if ((lv = iPc->checkskill(sd,SG_KNOWLEDGE)) > 0) {
if(sd->bl.m == sd->feel_map[0].m
|| sd->bl.m == sd->feel_map[1].m
|| sd->bl.m == sd->feel_map[2].m)
@@ -9497,13 +9497,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(homun_alive(sd->hd))
homun->init_timers(sd->hd);
- if (night_flag && map[sd->bl.m].flag.nightenabled) {
+ if (iMap->night_flag && map[sd->bl.m].flag.nightenabled) {
sd->state.night = 1;
clif->status_change(&sd->bl, SI_NIGHT, 1, 0, 0, 0, 0);
}
// Notify everyone that this char logged in [Skotlex].
- map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);
+ iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);
//Login Event
npc_script_event(sd, NPCE_LOGIN);
@@ -9534,7 +9534,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
(map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) )
status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty
- if( night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night.
+ if( iMap->night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night.
if( !sd->state.night ) {
sd->state.night = 1;
clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_NIGHT);
@@ -9556,7 +9556,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif->broadcast(&sd->bl, output, strlen(output) + 1, 0x10, SELF);
}
- map_iwall_get(sd); // Updates Walls Info on this Map to Client
+ iMap->iwall_get(sd); // Updates Walls Info on this Map to Client
status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */
sd->state.changemap = false;
@@ -9585,7 +9585,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
if(map[sd->bl.m].flag.loadevent) // Lance
npc_script_event(sd, NPCE_LOADMAP);
- if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) //blindness [Komurka]
+ if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd)) //blindness [Komurka]
clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL);
if (sd->sc.opt2) //Client loses these on warp.
@@ -9594,7 +9594,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif->weather_check(sd);
// For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first)
- if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
+ if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC))
npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y);
else
sd->areanpc_id = 0;
@@ -9613,7 +9613,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
// Trigger skill effects if you appear standing on them
if(!battle_config.pc_invincible_time)
- skill->unit_move(&sd->bl,gettick(),1);
+ skill->unit_move(&sd->bl,iTimer->gettick(),1);
}
@@ -9637,7 +9637,7 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd)
{
sd->client_tick = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- clif->notify_time(sd, gettick());
+ clif->notify_time(sd, iTimer->gettick());
}
@@ -9717,7 +9717,7 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd)
{
int npc_id = sd->progressbar.npc_id;
- if( gettick() < sd->progressbar.timeout && sd->st )
+ if( iTimer->gettick() < sd->progressbar.timeout && sd->st )
sd->st->state = END;
sd->progressbar.npc_id = sd->progressbar.timeout = 0;
@@ -9748,7 +9748,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
if(sd->sc.data[SC_RUN] || sd->sc.data[SC_WUGDASH])
return;
- pc_delinvincibletimer(sd);
+ iPc->delinvincibletimer(sd);
RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[0], &x, &y, NULL);
@@ -9784,7 +9784,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd)
{
/* Rovert's prevent logout option fixed [Valaris] */
if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
- (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
+ (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
{
set_eof(fd);
clif->disconnect_ack(sd, 0);
@@ -9807,7 +9807,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris]
id = sd->bl.id;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if( bl == NULL )
return; // Lagged clients could request names of already gone mobs/players. [Skotlex]
@@ -9819,13 +9819,13 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
sc = status_get_sc(bl);
if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) &&
bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple
- pc_get_group_level(sd) < battle_config.hack_info_GM_level
+ iPc->get_group_level(sd) < battle_config.hack_info_GM_level
) {
char gm_msg[256];
sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id);
ShowWarning(gm_msg);
// information is sent to all online GMs
- intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
+ intif_wis_message_to_gm(iMap->wisp_server_name, battle_config.hack_info_GM_level, gm_msg);
return;
}
*/
@@ -9834,10 +9834,10 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd)
}
int clif_undisguise_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data * sd;
- if( (sd = map_id2sd(id)) ) {
+ if( (sd = iMap->id2sd(id)) ) {
sd->fontcolor_tid = INVALID_TIMER;
if( sd->fontcolor && sd->disguise == sd->status.class_ )
- pc_disguise(sd,-1);
+ iPc->disguise(sd,-1);
}
return 0;
}
@@ -9866,9 +9866,9 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
return;
if( battle_config.min_chat_delay ) { //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0)
+ if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
return;
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
if( sd->gcbind ) {
@@ -9879,16 +9879,16 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
unsigned char mylen = 1;
if( sd->disguise == -1 ) {
- sd->fontcolor_tid = add_timer(gettick()+5000, clif->undisguise_timer, sd->bl.id, 0);
- pc_disguise(sd,sd->status.class_);
+ sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0);
+ iPc->disguise(sd,sd->status.class_);
if( pc_isdead(sd) )
clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd);
if( unit_is_walking(&sd->bl) )
clif->move(&sd->ud);
} else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) {
const struct TimerData *timer;
- if( (timer = get_timer(sd->fontcolor_tid)) ) {
- settick_timer(sd->fontcolor_tid, timer->tick+5000);
+ if( (timer = iTimer->get_timer(sd->fontcolor_tid)) ) {
+ iTimer->settick_timer(sd->fontcolor_tid, timer->tick+5000);
}
}
@@ -9938,7 +9938,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd)
WFIFOSET(fd, WFIFOW(fd,2));
#ifdef PCRE_SUPPORT
// trigger listening npcs
- map_foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl);
+ iMap->foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl);
#endif
// Chat logging type 'O' / Global Chat
@@ -10019,7 +10019,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd)
{
int emoticon = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) {
+ if (battle_config.basic_skill_check == 0 || iPc->checkskill(sd, NV_BASIC) >= 2) {
if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris]
clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1);
return;
@@ -10059,7 +10059,7 @@ void clif_user_count(struct map_session_data* sd, int count) {
/// 00c1
void clif_parse_HowManyConnections(int fd, struct map_session_data *sd)
{
- clif->user_count(sd, map_getusers());
+ clif->user_count(sd, iMap->getusers());
}
@@ -10098,19 +10098,19 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] )
return;
- if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) {
+ if (!battle_config.sdelay_attack_enable && iPc->checkskill(sd, SA_FREECAST) <= 0) {
if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) {
clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0);
return;
}
}
- pc_delinvincibletimer(sd);
+ iPc->delinvincibletimer(sd);
sd->idletime = last_tick;
unit_attack(&sd->bl, target_id, action_type != 0);
break;
case 0x02: // sitdown
- if (battle_config.basic_skill_check && pc_checkskill(sd, NV_BASIC) < 3) {
+ if (battle_config.basic_skill_check && iPc->checkskill(sd, NV_BASIC) < 3) {
clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 2);
break;
}
@@ -10140,7 +10140,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
clif->standing(&sd->bl);
return;
}
- pc_setstand(sd);
+ iPc->setstand(sd);
skill->sit(sd,0);
clif->standing(&sd->bl);
break;
@@ -10275,7 +10275,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
clif->pActionRequest_sub(sd,
RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]),
RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]),
- gettick()
+ iTimer->gettick()
);
}
@@ -10288,12 +10288,12 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd)
void clif_parse_Restart(int fd, struct map_session_data *sd) {
switch(RFIFOB(fd,2)) {
case 0x00:
- pc_respawn(sd,CLR_RESPAWN);
+ iPc->respawn(sd,CLR_RESPAWN);
break;
case 0x01:
/* Rovert's Prevent logout option - Fixed [Valaris] */
if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
- (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
+ (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
{ //Send to char-server for character selection.
chrif_charselectreq(sd, session[fd]->client_addr);
} else {
@@ -10325,10 +10325,10 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
return;
if (battle_config.min_chat_delay) { //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) {
+ if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) {
return;
}
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
// Chat logging type 'W' / Whisper
@@ -10417,7 +10417,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
}
// searching destination character
- dstsd = map_nick2sd(target);
+ dstsd = iMap->nick2sd(target);
if (dstsd == NULL || strcmp(dstsd->status.name, target) != 0) {
// player is not on this map-server
@@ -10431,7 +10431,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
// if player ignores everyone
if (dstsd->state.ignoreAll) {
- if (dstsd->sc.option & OPTION_INVISIBLE && pc_get_group_level(sd) < pc_get_group_level(dstsd))
+ if (dstsd->sc.option & OPTION_INVISIBLE && iPc->get_group_level(sd) < iPc->get_group_level(dstsd))
clif->wis_end(fd, 1); // 1: target character is not loged in
else
clif->wis_end(fd, 3); // 3: everyone ignored by target
@@ -10442,7 +10442,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd)
if( dstsd->state.autotrade == 1 ) {
char output[256];
sprintf(output, "%s is in autotrade mode and cannot receive whispered messages.", dstsd->status.name);
- clif->wis_message(fd, wisp_server_name, output, strlen(output) + 1);
+ clif->wis_message(fd, iMap->wisp_server_name, output, strlen(output) + 1);
return;
}
@@ -10488,7 +10488,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
map_object_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- fitem = (struct flooritem_data*)map_id2bl(map_object_id);
+ fitem = (struct flooritem_data*)iMap->id2bl(map_object_id);
do {
if (pc_isdead(sd)) {
@@ -10512,7 +10512,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
if (pc_cant_act(sd))
break;
- if (!pc_takeitem(sd, fitem))
+ if (!iPc->takeitem(sd, fitem))
break;
return;
@@ -10545,7 +10545,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
))
break;
- if (!pc_dropitem(sd, item_index, item_amount))
+ if (!iPc->dropitem(sd, item_index, item_amount))
break;
return;
@@ -10578,7 +10578,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd)
if(n <0 || n >= MAX_INVENTORY)
return;
- if (!pc_useitem(sd,n))
+ if (!iPc->useitem(sd,n))
clif->useitemack(sd,n,0,false); //Send an empty ack packet or the client gets stuck.
}
@@ -10620,9 +10620,9 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
//Client doesn't send the position for ammo.
if(sd->inventory_data[index]->type == IT_AMMO)
- pc_equipitem(sd,index,EQP_AMMO);
+ iPc->equipitem(sd,index,EQP_AMMO);
else
- pc_equipitem(sd,index,RFIFOW(fd,4));
+ iPc->equipitem(sd,index,RFIFOW(fd,4));
}
void clif_hercules_chsys_delete(struct hChSysCh *channel) {
@@ -10735,7 +10735,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
index = RFIFOW(fd,2)-2;
- pc_unequipitem(sd,index,1);
+ iPc->unequipitem(sd,index,1);
}
@@ -10755,12 +10755,12 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
if ( pc_cant_act2(sd) )
return;
- bl = map_id2bl(RFIFOL(fd,2));
+ bl = iMap->id2bl(RFIFOL(fd,2));
if (!bl) return;
switch (bl->type) {
case BL_MOB:
case BL_PC:
- clif->pActionRequest_sub(sd, 0x07, bl->id, gettick());
+ clif->pActionRequest_sub(sd, 0x07, bl->id, iTimer->gettick());
break;
case BL_NPC:
if( bl->m != -1 )// the user can't click floating npcs directly (hack attempt)
@@ -10872,7 +10872,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd)
if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM)
return;
- if(battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4) {
+ if(battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 4) {
clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,3);
return;
}
@@ -10979,7 +10979,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
{
struct map_session_data *t_sd;
- t_sd = map_id2sd(RFIFOL(fd,2));
+ t_sd = iMap->id2sd(RFIFOL(fd,2));
if(!sd->chatID && pc_cant_act(sd))
return; //You can trade while in a chatroom.
@@ -10990,7 +10990,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
return;
}
- if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 1) {
+ if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 1) {
clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,0);
return;
}
@@ -11064,7 +11064,7 @@ void clif_parse_PutItemToCart(int fd,struct map_session_data *sd)
return;
if (!pc_iscarton(sd))
return;
- pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
+ iPc->putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
}
@@ -11074,7 +11074,7 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd)
{
if (!pc_iscarton(sd))
return;
- pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
+ iPc->getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4));
}
@@ -11086,11 +11086,11 @@ void clif_parse_RemoveOption(int fd,struct map_session_data *sd)
* Attempts to remove these options when this function is called (will remove all available)
**/
#ifdef NEW_CARTS
- pc_setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR));
+ iPc->setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR));
if( sd->sc.data[SC_PUSH_CART] )
- pc_setcart(sd,0);
+ iPc->setcart(sd,0);
#else
- pc_setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR));
+ iPc->setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR));
#endif
}
@@ -11101,7 +11101,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd)
{// TODO: State tracking?
int type;
- if( sd && pc_checkskill(sd, MC_CHANGECART) < 1 )
+ if( sd && iPc->checkskill(sd, MC_CHANGECART) < 1 )
return;
type = (int)RFIFOW(fd,2);
@@ -11122,7 +11122,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd)
(type == 2 && sd->status.base_level > 40) ||
(type == 1))
#endif
- pc_setcart(sd,type);
+ iPc->setcart(sd,type);
}
@@ -11135,7 +11135,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd)
/// the like
void clif_parse_StatusUp(int fd,struct map_session_data *sd)
{
- pc_statusup(sd,RFIFOW(fd,2));
+ iPc->statusup(sd,RFIFOW(fd,2));
}
@@ -11143,7 +11143,7 @@ void clif_parse_StatusUp(int fd,struct map_session_data *sd)
/// 0112 <skill id>.W
void clif_parse_SkillUp(int fd,struct map_session_data *sd)
{
- pc_skillup(sd,RFIFOW(fd,2));
+ iPc->skillup(sd,RFIFOW(fd,2));
}
void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id)
@@ -11243,7 +11243,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
{
uint16 skill_id, skill_lv;
int tmp, target_id;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]);
skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]);
@@ -11314,7 +11314,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
if( skill_lv != sd->skillitemlv )
skill_lv = sd->skillitemlv;
if( !(tmp&INF_SELF_SKILL) )
- pc_delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish]
+ iPc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish]
unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
return;
}
@@ -11327,12 +11327,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
else
skill_lv = 0;
} else {
- tmp = pc_checkskill(sd, skill_id);
+ tmp = iPc->checkskill(sd, skill_id);
if( skill_lv > tmp )
skill_lv = tmp;
}
- pc_delinvincibletimer(sd);
+ iPc->delinvincibletimer(sd);
if( skill_lv )
unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv);
@@ -11343,7 +11343,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
*------------------------------------------*/
void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo)
{
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) )
return; //Using a target skill on the ground? WRONG.
@@ -11395,7 +11395,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
return; //Can't use skills while a menu is open.
}
- pc_delinvincibletimer(sd);
+ iPc->delinvincibletimer(sd);
if( sd->skillitem == skill_id ) {
if( skill_lv != sd->skillitemlv )
@@ -11404,7 +11404,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski
} else {
int lv;
sd->skillitem = sd->skillitemlv = 0;
- if( (lv = pc_checkskill(sd, skill_id)) > 0 ) {
+ if( (lv = iPc->checkskill(sd, skill_id)) > 0 ) {
if( skill_lv > lv )
skill_lv = lv;
unit_skilluse_pos(&sd->bl, x, y, skill_id,skill_lv);
@@ -11471,7 +11471,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
return;
}
- pc_delinvincibletimer(sd);
+ iPc->delinvincibletimer(sd);
skill->castend_map(sd,skill_id,map_name);
}
@@ -11481,7 +11481,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
void clif_parse_RequestMemo(int fd,struct map_session_data *sd)
{
if (!pc_isdead(sd))
- pc_memo(sd,-1);
+ iPc->memo(sd,-1);
}
@@ -11591,7 +11591,7 @@ void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd)
#ifdef SECURE_NPCTIMEOUT
if( sd->npc_idle_timer != INVALID_TIMER ) {
#endif
- TBL_NPC* nd = map_id2nd(npc_id);
+ TBL_NPC* nd = iMap->id2nd(npc_id);
ShowWarning("Invalid menu selection on npc %d:'%s' - got %d, valid range is [%d..%d] (player AID:%d, CID:%d, name:'%s')!\n", npc_id, (nd)?nd->name:"invalid npc id", select, 1, sd->npc_menu, sd->bl.id, sd->status.char_id, sd->status.name);
clif->GM_kick(NULL,sd);
#ifdef SECURE_NPCTIMEOUT
@@ -11729,7 +11729,7 @@ void clif_parse_InsertCard(int fd,struct map_session_data *sd)
{
if (sd->state.trading != 0)
return;
- pc_insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2);
+ iPc->insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2);
}
@@ -11742,7 +11742,7 @@ void clif_parse_SolveCharName(int fd, struct map_session_data *sd)
int charid;
charid = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- map_reqnickdb(sd, charid);
+ iMap->reqnickdb(sd, charid);
}
@@ -11933,12 +11933,12 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd)
clif->message(fd, msg_txt(227));
return;
}
- if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 ) {
+ if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 7 ) {
clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4);
return;
}
- party_create(sd,name,0,0);
+ iParty->create(sd,name,0,0);
}
void clif_parse_CreateParty2(int fd, struct map_session_data *sd)
@@ -11952,12 +11952,12 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd)
clif->message(fd, msg_txt(227));
return;
}
- if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 ) {
+ if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 7 ) {
clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4);
return;
}
- party_create(sd,name,item1,item2);
+ iParty->create(sd,name,item1,item2);
}
@@ -11973,14 +11973,14 @@ void clif_parse_PartyInvite(int fd, struct map_session_data *sd)
return;
}
- t_sd = map_id2sd(RFIFOL(fd,2));
+ t_sd = iMap->id2sd(RFIFOL(fd,2));
if(t_sd && t_sd->state.noask) {// @noask [LuzZza]
clif->noask_sub(sd, t_sd, 1);
return;
}
- party_invite(sd, t_sd);
+ iParty->invite(sd, t_sd);
}
void clif_parse_PartyInvite2(int fd, struct map_session_data *sd)
@@ -11994,14 +11994,14 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd)
return;
}
- t_sd = map_nick2sd(name);
+ t_sd = iMap->nick2sd(name);
if(t_sd && t_sd->state.noask) { // @noask [LuzZza]
clif->noask_sub(sd, t_sd, 1);
return;
}
- party_invite(sd, t_sd);
+ iParty->invite(sd, t_sd);
}
@@ -12013,12 +12013,12 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd)
/// 1 = accept
void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd)
{
- party_reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6));
+ iParty->reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6));
}
void clif_parse_ReplyPartyInvite2(int fd,struct map_session_data *sd)
{
- party_reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6));
+ iParty->reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6));
}
@@ -12030,7 +12030,7 @@ void clif_parse_LeaveParty(int fd, struct map_session_data *sd)
clif->message(fd, msg_txt(227));
return;
}
- party_leave(sd);
+ iParty->leave(sd);
}
@@ -12042,7 +12042,7 @@ void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd)
clif->message(fd, msg_txt(227));
return;
}
- party_removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6));
+ iParty->removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6));
}
@@ -12057,7 +12057,7 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd)
if( !sd->status.party_id )
return;
- p = party_search(sd->status.party_id);
+ p = iParty->search(sd->status.party_id);
if( p == NULL )
return;
@@ -12070,9 +12070,9 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd)
#if PACKETVER < 20090603
//Client can't change the item-field
- party_changeoption(sd, RFIFOL(fd,2), p->party.item);
+ iParty->changeoption(sd, RFIFOL(fd,2), p->party.item);
#else
- party_changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0)));
+ iParty->changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0)));
#endif
}
@@ -12099,12 +12099,12 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd)
if( battle_config.min_chat_delay )
{ //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0)
+ if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
return;
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
- party_send_message(sd, text, textlen);
+ iParty->send_message(sd, text, textlen);
}
@@ -12112,7 +12112,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd)
/// 07da <account id>.L
void clif_parse_PartyChangeLeader(int fd, struct map_session_data* sd)
{
- party_changeleader(sd, map_id2sd(RFIFOL(fd,2)));
+ iParty->changeleader(sd, iMap->id2sd(RFIFOL(fd,2)));
}
@@ -12131,7 +12131,7 @@ void clif_parse_PartyBookingRegisterReq(int fd, struct map_session_data* sd)
for(i=0; i<PARTY_BOOKING_JOBS; i++)
job[i] = RFIFOB(fd,6+i*2);
- party_booking_register(sd, level, mapid, job);
+ iParty->booking_register(sd, level, mapid, job);
}
@@ -12162,7 +12162,7 @@ void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd)
unsigned long lastindex = RFIFOL(fd,8);
short resultcount = RFIFOW(fd,12);
- party_booking_search(sd, level, mapid, job, lastindex, resultcount);
+ iParty->booking_search(sd, level, mapid, job, lastindex, resultcount);
}
@@ -12199,7 +12199,7 @@ void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results,
/// 0806
void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd)
{
- if(party_booking_delete(sd))
+ if(iParty->booking_delete(sd))
clif->PartyBookingDeleteAck(sd, 0);
}
@@ -12232,7 +12232,7 @@ void clif_parse_PartyBookingUpdateReq(int fd, struct map_session_data* sd)
for(i=0; i<PARTY_BOOKING_JOBS; i++)
job[i] = RFIFOW(fd,2+i*2);
- party_booking_update(sd, job);
+ iParty->booking_update(sd, job);
}
@@ -12360,7 +12360,7 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd)
clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map"
return;
}
- if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) {
+ if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) {
clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
return;
}
@@ -12558,7 +12558,7 @@ clif_sub_guild_invite(int fd, struct map_session_data *sd, struct map_session_da
/// 0168 <account id>.L <inviter account id>.L <inviter char id>.L
void clif_parse_GuildInvite(int fd,struct map_session_data *sd)
{
- struct map_session_data *t_sd = map_id2sd(RFIFOL(fd,2));
+ struct map_session_data *t_sd = iMap->id2sd(RFIFOL(fd,2));
if (clif_sub_guild_invite(fd, sd, t_sd))
return;
@@ -12568,7 +12568,7 @@ void clif_parse_GuildInvite(int fd,struct map_session_data *sd)
/// 0916 <char name>.24B
void clif_parse_GuildInvite2(int fd, struct map_session_data *sd)
{
- struct map_session_data *t_sd = map_nick2sd((char *)RFIFOP(fd, 2));
+ struct map_session_data *t_sd = iMap->nick2sd((char *)RFIFOP(fd, 2));
if (clif_sub_guild_invite(fd, sd, t_sd))
return;
@@ -12636,9 +12636,9 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd)
if( battle_config.min_chat_delay )
{ //[Skotlex]
- if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0)
+ if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0)
return;
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
if( sd->bg_id )
@@ -12662,7 +12662,7 @@ void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd)
return;
}
- t_sd = map_id2sd(RFIFOL(fd,2));
+ t_sd = iMap->id2sd(RFIFOL(fd,2));
// @noask [LuzZza]
if(t_sd && t_sd->state.noask) {
@@ -12717,7 +12717,7 @@ void clif_parse_GuildOpposition(int fd, struct map_session_data *sd)
return;
}
- t_sd = map_id2sd(RFIFOL(fd,2));
+ t_sd = iMap->id2sd(RFIFOL(fd,2));
// @noask [LuzZza]
if(t_sd && t_sd->state.noask) {
@@ -12832,7 +12832,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd)
int tid;
tid = RFIFOL(fd,2);
- target = map_id2bl(tid);
+ target = iMap->id2bl(tid);
if (!target) {
clif->GM_kickack(sd, 0);
return;
@@ -12853,7 +12853,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd)
case BL_MOB:
{
char command[100];
- if( !pc_can_use_command(sd, "@killmonster")) {
+ if( !iPc->can_use_command(sd, "@killmonster")) {
clif->GM_kickack(sd, 0);
return;
}
@@ -12916,7 +12916,7 @@ void clif_parse_GMRemove2(int fd, struct map_session_data* sd)
struct map_session_data* pl_sd;
account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- if( (pl_sd = map_id2sd(account_id)) != NULL ) {
+ if( (pl_sd = iMap->id2sd(account_id)) != NULL ) {
char command[NAME_LENGTH+8];
sprintf(command, "%cjumpto %s", atcommand->at_symbol, pl_sd->status.name);
atcommand->parse(fd, sd, command, 1);
@@ -12953,7 +12953,7 @@ void clif_parse_GMRecall2(int fd, struct map_session_data* sd)
struct map_session_data* pl_sd;
account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]);
- if( (pl_sd = map_id2sd(account_id)) != NULL ) {
+ if( (pl_sd = iMap->id2sd(account_id)) != NULL ) {
char command[NAME_LENGTH+8];
sprintf(command, "%crecall %s", atcommand->at_symbol, pl_sd->status.name);
atcommand->parse(fd, sd, command, 1);
@@ -13024,10 +13024,10 @@ void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd)
//If type is 2 and the ids don't match, this is a crafted hacked packet!
//Disabled because clients keep self-muting when you give players public @ commands... [Skotlex]
- if (type == 2 /* && (pc_get_group_level(sd) > 0 || sd->bl.id != id)*/)
+ if (type == 2 /* && (iPc->get_group_level(sd) > 0 || sd->bl.id != id)*/)
return;
- dstsd = map_id2sd(id);
+ dstsd = iMap->id2sd(id);
if( dstsd == NULL )
return;
@@ -13091,7 +13091,7 @@ void clif_parse_GMChangeMapType(int fd, struct map_session_data *sd)
y = RFIFOW(fd,4);
type = RFIFOW(fd,6);
- map_setgatcell(sd->bl.m,x,y,type);
+ iMap->setgatcell(sd->bl.m,x,y,type);
clif->changemapcell(0,sd->bl.m,x,y,type,ALL_SAMEMAP);
//FIXME: once players leave the map, the client 'forgets' this information.
}
@@ -13114,7 +13114,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data* sd)
type = RFIFOB(fd,26);
if( type == 0 ) { // Add name to ignore list (block)
- if (strcmp(wisp_server_name, nick) == 0) {
+ if (strcmp(iMap->wisp_server_name, nick) == 0) {
clif->wisexin(sd, type, 1); // fail
return;
}
@@ -13241,8 +13241,8 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd)
void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd)
{
if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) {
- unsigned int next = pc_nextbaseexp(sd);
- if( next == 0 ) next = pc_thisbaseexp(sd);
+ unsigned int next = iPc->nextbaseexp(sd);
+ if( next == 0 ) next = iPc->thisbaseexp(sd);
if( next ) {
int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. );
@@ -13315,7 +13315,7 @@ void clif_friendslist_send(struct map_session_data *sd)
}
for (n = 0; n < i; n++) { //Sending the online players
- if (map_charid2sd(sd->status.friends[n].char_id))
+ if (iMap->charid2sd(sd->status.friends[n].char_id))
clif->friendslist_toggle(sd, sd->status.friends[n].account_id, sd->status.friends[n].char_id, 1);
}
}
@@ -13367,7 +13367,7 @@ void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd)
struct map_session_data *f_sd;
int i;
- f_sd = map_nick2sd((char*)RFIFOP(fd,2));
+ f_sd = iMap->nick2sd((char*)RFIFOP(fd,2));
// ensure that the request player's friend list is not full
ARR_FIND(0, MAX_FRIENDS, i, sd->status.friends[i].char_id == 0);
@@ -13432,7 +13432,7 @@ void clif_parse_FriendsListReply(int fd, struct map_session_data *sd)
return;
}
- f_sd = map_id2sd(account_id); //The account id is the same as the bl.id of players.
+ f_sd = iMap->id2sd(account_id); //The account id is the same as the bl.id of players.
if (f_sd == NULL)
return;
@@ -13497,7 +13497,7 @@ void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd)
}
//remove from friend's list first
- if( (f_sd = map_id2sd(account_id)) && f_sd->status.char_id == char_id) {
+ if( (f_sd = iMap->id2sd(account_id)) && f_sd->status.char_id == char_id) {
for (i = 0; i < MAX_FRIENDS &&
(f_sd->status.friends[i].char_id != sd->status.char_id || f_sd->status.friends[i].account_id != sd->status.account_id); i++);
@@ -13578,7 +13578,7 @@ void clif_blacksmith(struct map_session_data* sd)
for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) {
if (smith_fame_list[i].id > 0) {
if (strcmp(smith_fame_list[i].name, "-") == 0 &&
- (name = map_charid2nick(smith_fame_list[i].id)) != NULL)
+ (name = iMap->charid2nick(smith_fame_list[i].id)) != NULL)
{
strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), name, NAME_LENGTH);
} else
@@ -13630,7 +13630,7 @@ void clif_alchemist(struct map_session_data* sd) {
for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) {
if (chemist_fame_list[i].id > 0) {
if (strcmp(chemist_fame_list[i].name, "-") == 0 &&
- (name = map_charid2nick(chemist_fame_list[i].id)) != NULL)
+ (name = iMap->charid2nick(chemist_fame_list[i].id)) != NULL)
{
memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH);
} else
@@ -13682,7 +13682,7 @@ void clif_taekwon(struct map_session_data* sd) {
for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) {
if (taekwon_fame_list[i].id > 0) {
if (strcmp(taekwon_fame_list[i].name, "-") == 0 &&
- (name = map_charid2nick(taekwon_fame_list[i].id)) != NULL)
+ (name = iMap->charid2nick(taekwon_fame_list[i].id)) != NULL)
{
memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH);
} else
@@ -13882,7 +13882,7 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn]
/// 0292
void clif_parse_AutoRevive(int fd, struct map_session_data *sd)
{
- int item_position = pc_search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED);
+ int item_position = iPc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED);
if (item_position < 0)
return;
@@ -13894,7 +13894,7 @@ void clif_parse_AutoRevive(int fd, struct map_session_data *sd)
return;
clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1);
- pc_delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
+ iPc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME);
}
@@ -13909,17 +13909,17 @@ void clif_check(int fd, struct map_session_data* pl_sd) {
WFIFOHEAD(fd,packet_len(0x214));
WFIFOW(fd, 0) = 0x214;
WFIFOB(fd, 2) = min(pl_sd->status.str, UINT8_MAX);
- WFIFOB(fd, 3) = pc_need_status_point(pl_sd, SP_STR, 1);
+ WFIFOB(fd, 3) = iPc->need_status_point(pl_sd, SP_STR, 1);
WFIFOB(fd, 4) = min(pl_sd->status.agi, UINT8_MAX);
- WFIFOB(fd, 5) = pc_need_status_point(pl_sd, SP_AGI, 1);
+ WFIFOB(fd, 5) = iPc->need_status_point(pl_sd, SP_AGI, 1);
WFIFOB(fd, 6) = min(pl_sd->status.vit, UINT8_MAX);
- WFIFOB(fd, 7) = pc_need_status_point(pl_sd, SP_VIT, 1);
+ WFIFOB(fd, 7) = iPc->need_status_point(pl_sd, SP_VIT, 1);
WFIFOB(fd, 8) = min(pl_sd->status.int_, UINT8_MAX);
- WFIFOB(fd, 9) = pc_need_status_point(pl_sd, SP_INT, 1);
+ WFIFOB(fd, 9) = iPc->need_status_point(pl_sd, SP_INT, 1);
WFIFOB(fd,10) = min(pl_sd->status.dex, UINT8_MAX);
- WFIFOB(fd,11) = pc_need_status_point(pl_sd, SP_DEX, 1);
+ WFIFOB(fd,11) = iPc->need_status_point(pl_sd, SP_DEX, 1);
WFIFOB(fd,12) = min(pl_sd->status.luk, UINT8_MAX);
- WFIFOB(fd,13) = pc_need_status_point(pl_sd, SP_LUK, 1);
+ WFIFOB(fd,13) = iPc->need_status_point(pl_sd, SP_LUK, 1);
WFIFOW(fd,14) = pl_sd->battle_status.batk+pl_sd->battle_status.rhw.atk+pl_sd->battle_status.lhw.atk;
WFIFOW(fd,16) = pl_sd->battle_status.rhw.atk2+pl_sd->battle_status.lhw.atk2;
WFIFOW(fd,18) = pl_sd->battle_status.matk_max;
@@ -13951,7 +13951,7 @@ void clif_parse_Check(int fd, struct map_session_data *sd)
safestrncpy(charname, (const char*)RFIFOP(fd,packet_db[RFIFOW(fd,0)].pos[0]), sizeof(charname));
- if( ( pl_sd = map_nick2sd(charname) ) == NULL || pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) {
+ if( ( pl_sd = iMap->nick2sd(charname) ) == NULL || iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) {
return;
}
@@ -14233,9 +14233,9 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd)
if ((data = itemdb_exists(sd->mail.inbox.msg[i].item.nameid)) == NULL)
return;
- switch( pc_checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) {
+ switch( iPc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) {
case ADDITEM_NEW:
- fail = ( pc_inventoryblank(sd) == 0 );
+ fail = ( iPc->inventoryblank(sd) == 0 );
break;
case ADDITEM_OVERAMOUNT:
fail = true;
@@ -14361,7 +14361,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
return;
}
- if( DIFF_TICK(sd->cansendmail_tick, gettick()) > 0 ) {
+ if( DIFF_TICK(sd->cansendmail_tick, iTimer->gettick()) > 0 ) {
clif->message(sd->fd,msg_txt(675)); //"Cannot send mails too fast!!."
clif->mail_send(fd, true); // fail
return;
@@ -14399,7 +14399,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
if( !intif_Mail_send(sd->status.account_id, &msg) )
mail_deliveryfail(sd, &msg);
- sd->cansendmail_tick = gettick() + 1000; // 1 Second flood Protection
+ sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection
}
@@ -14527,9 +14527,9 @@ void clif_parse_Auction_setitem(int fd, struct map_session_data *sd)
return;
}
- if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time ||
+ if( !iPc->can_give_items(sd) || sd->status.inventory[idx].expire_time ||
!sd->status.inventory[idx].identify ||
- !itemdb_canauction(&sd->status.inventory[idx],pc_get_group_level(sd)) ) { // Quest Item or something else
+ !itemdb_canauction(&sd->status.inventory[idx],iPc->get_group_level(sd)) ) { // Quest Item or something else
clif->auction_setitem(sd->fd, idx, true);
return;
}
@@ -14646,10 +14646,10 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd)
{
int zeny = auction.hours*battle_config.auction_feeperhour;
- pc_delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION);
+ iPc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION);
sd->auction.amount = 0;
- pc_payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
+ iPc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
}
}
@@ -14681,7 +14681,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd)
unsigned int auction_id = RFIFOL(fd,2);
int bid = RFIFOL(fd,6);
- if( !pc_can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish]
+ if( !iPc->can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish]
clif->message(sd->fd, msg_txt(246));
return;
}
@@ -14693,7 +14693,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd)
else if ( CheckForCharServer() ) // char server is down (bugreport:1138)
clif->auction_message(fd, 0); // You have failed to bid into the auction
else {
- pc_payzeny(sd, bid, LOG_TYPE_AUCTION, NULL);
+ iPc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL);
intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid);
}
}
@@ -14878,9 +14878,9 @@ void clif_Adopt_request(struct map_session_data *sd, struct map_session_data *sr
/// 01f9 <account id>.L
void clif_parse_Adopt_request(int fd, struct map_session_data *sd)
{
- struct map_session_data *tsd = map_id2sd(RFIFOL(fd,2)), *p_sd = map_charid2sd(sd->status.partner_id);
+ struct map_session_data *tsd = iMap->id2sd(RFIFOL(fd,2)), *p_sd = iMap->charid2sd(sd->status.partner_id);
- if( pc_can_Adopt(sd, p_sd, tsd) ) {
+ if( iPc->can_Adopt(sd, p_sd, tsd) ) {
tsd->adopt_invite = sd->status.account_id;
clif->adopt_request(tsd, sd, p_sd->status.account_id);
}
@@ -14897,8 +14897,8 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd)
int p1_id = RFIFOL(fd,2);
int p2_id = RFIFOL(fd,6);
int result = RFIFOL(fd,10);
- struct map_session_data* p1_sd = map_id2sd(p1_id);
- struct map_session_data* p2_sd = map_id2sd(p2_id);
+ struct map_session_data* p1_sd = iMap->id2sd(p1_id);
+ struct map_session_data* p2_sd = iMap->id2sd(p2_id);
int pid = sd->adopt_invite;
sd->adopt_invite = 0;
@@ -14912,7 +14912,7 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd)
if( result == 0 )
return; // Rejected
- pc_adoption(p1_sd, p2_sd, sd);
+ iPc->adoption(p1_sd, p2_sd, sd);
}
@@ -14938,11 +14938,11 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag)
} else
WFIFOB(fd,2) = 2; // First Time
} else if (md->spawn_timer != INVALID_TIMER) { // Boss is Dead
- const struct TimerData * timer_data = get_timer(md->spawn_timer);
+ const struct TimerData * timer_data = iTimer->get_timer(md->spawn_timer);
unsigned int seconds;
int hours, minutes;
- seconds = DIFF_TICK(timer_data->tick, gettick()) / 1000 + 60;
+ seconds = DIFF_TICK(timer_data->tick, iTimer->gettick()) / 1000 + 60;
hours = seconds / (60 * 60);
seconds = seconds - (60 * 60 * hours);
minutes = seconds / 60;
@@ -14963,7 +14963,7 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag)
void clif_parse_ViewPlayerEquip(int fd, struct map_session_data* sd)
{
int charid = RFIFOL(fd, 2);
- struct map_session_data* tsd = map_id2sd(charid);
+ struct map_session_data* tsd = iMap->id2sd(charid);
if (!tsd)
return;
@@ -15488,9 +15488,9 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd)
return;
if( battle_config.min_chat_delay ) {
- if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 )
+ if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 )
return;
- sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay;
}
bg_send_message(sd, text, textlen);
@@ -15586,11 +15586,11 @@ int clif_instance(int instance_id, int type, int flag) {
break;
case IOT_PARTY:
/* default is already PARTY */
- sd = party_getavailablesd(party_search(instances[instance_id].owner_id));
+ sd = iParty->getavailablesd(iParty->search(instances[instance_id].owner_id));
break;
case IOT_CHAR:
target = SELF;
- sd = map_id2sd(instances[instance_id].owner_id);
+ sd = iMap->id2sd(instances[instance_id].owner_id);
break;
}
@@ -16836,14 +16836,14 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) {
if (!itemdb_isstackable2(data))
get_count = 1;
- pc_paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki]
+ iPc->paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki]
for (k = 0; k < qty; k += get_count) {
if (!pet_create_egg(sd, data->nameid)) {
memset(&item_tmp, 0, sizeof(item_tmp));
item_tmp.nameid = data->nameid;
item_tmp.identify = 1;
- switch (pc_additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) {
+ switch (iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) {
case 0:
result = CSBR_SUCCESS;
break;
@@ -16865,7 +16865,7 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) {
}
if( result != CSBR_SUCCESS )
- pc_getcash(sd, clif->cs.data[tab][j]->price * get_count,0);
+ iPc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0);
}
}
}
@@ -17118,7 +17118,7 @@ int clif_parse(int fd) {
} else {
//Unusual logout (during log on/off/map-changer procedure)
ShowInfo("Player AID:%d/CID:%d logged off.\n", sd->status.account_id, sd->status.char_id);
- map_quit(sd);
+ iMap->quit(sd);
}
} else {
ShowInfo("Closed connection from '"CL_WHITE"%s"CL_RESET"'.\n", ip2str(session[fd]->client_addr, NULL));
@@ -17280,8 +17280,8 @@ int do_init_clif(void) {
exit(EXIT_FAILURE);
}
- add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub");
- add_timer_func_list(clif->delayquit, "clif_delayquit");
+ iTimer->add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub");
+ iTimer->add_timer_func_list(clif->delayquit, "clif_delayquit");
clif->delay_clearunit_ers = ers_new(sizeof(struct block_list),"clif.c::delay_clearunit_ers",ERS_OPT_CLEAR);
diff --git a/src/map/duel.c b/src/map/duel.c
index 7af427304..9a8b6d12b 100644
--- a/src/map/duel.c
+++ b/src/map/duel.c
@@ -75,7 +75,7 @@ void duel_showinfo(const unsigned int did, struct map_session_data* sd)
duel_list[did].members_count + duel_list[did].invites_count);
clif->disp_onlyself(sd, output, strlen(output));
- map_foreachpc(duel_showinfo_sub, sd, &p);
+ iMap->map_foreachpc(duel_showinfo_sub, sd, &p);
}
int duel_create(struct map_session_data* sd, const unsigned int maxpl)
@@ -135,7 +135,7 @@ void duel_leave(const unsigned int did, struct map_session_data* sd)
duel_list[did].members_count--;
if(duel_list[did].members_count == 0) {
- map_foreachpc(duel_leave_sub, did);
+ iMap->map_foreachpc(duel_leave_sub, did);
duel_count--;
}
diff --git a/src/map/elemental.c b/src/map/elemental.c
index dfe1a0c5b..17c6fe16d 100644
--- a/src/map/elemental.c
+++ b/src/map/elemental.c
@@ -77,27 +77,27 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
ele.mode = EL_MODE_PASSIVE; // Initial mode
i = db->status.size+1; // summon level
- //[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
+ //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3]
ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3);
- //Caster’s Max SP /4
+ //Caster�s Max SP /4
ele.sp = ele.max_sp = sd->battle_status.max_sp/4;
- //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
+ //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ]
ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100);
- //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ]
+ //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ]
ele.atk2 = sd->battle_status.max_sp / 18;
- //Caster’s HIT + (Caster’s Base Level )
+ //Caster�s HIT + (Caster�s Base Level )
ele.hit = sd->battle_status.hit + sd->status.base_level;
- //[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)]
+ //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)]
ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4);
- //150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ]
+ //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ]
ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3;
- //Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
+ //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
ele.def = sd->battle_status.def + sd->status.base_level / (5-i);
- //Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level)
+ //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level)
ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i);
- //Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level)
+ //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level)
ele.flee = sd->status.base_level / (5-i);
- //Caster’s HIT + (Caster’s Base Level )
+ //Caster�s HIT + (Caster�s Base Level )
ele.hit = sd->battle_status.hit + sd->status.base_level;
//per individual bonuses
@@ -126,7 +126,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet
break;
}
- if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
+ if( (i=iPc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){
ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100;
ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100;
ele.atk += 25 * i;
@@ -147,8 +147,8 @@ int elemental_get_lifetime(struct elemental_data *ed) {
if( ed == NULL || ed->summon_timer == INVALID_TIMER )
return 0;
- td = get_timer(ed->summon_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
+ td = iTimer->get_timer(ed->summon_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
}
int elemental_save(struct elemental_data *ed) {
@@ -173,7 +173,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat
struct map_session_data *sd;
struct elemental_data *ed;
- if( (sd = map_id2sd(id)) == NULL )
+ if( (sd = iMap->id2sd(id)) == NULL )
return 1;
if( (ed = sd->ed) == NULL )
return 1;
@@ -192,13 +192,12 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat
void elemental_summon_stop(struct elemental_data *ed) {
nullpo_retv(ed);
if( ed->summon_timer != INVALID_TIMER )
- delete_timer(ed->summon_timer, elemental_summon_end);
+ iTimer->delete_timer(ed->summon_timer, elemental_summon_end);
ed->summon_timer = INVALID_TIMER;
}
int elemental_delete(struct elemental_data *ed, int reply) {
struct map_session_data *sd;
-
nullpo_ret(ed);
sd = ed->master;
@@ -218,7 +217,7 @@ int elemental_delete(struct elemental_data *ed, int reply) {
void elemental_summon_init(struct elemental_data *ed) {
if( ed->summon_timer == INVALID_TIMER )
- ed->summon_timer = add_timer(gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
+ ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0);
ed->regen.state.block = 0;
}
@@ -229,7 +228,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
struct s_elemental_db *db;
int i = elemental_search_index(ele->class_);
- if( (sd = map_charid2sd(ele->char_id)) == NULL )
+ if( (sd = iMap->charid2sd(ele->char_id)) == NULL )
return 0;
if( !flag || i < 0 ) { // Not created - loaded - DB info
@@ -258,9 +257,9 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
ed->bl.x = ed->ud.to_x;
ed->bl.y = ed->ud.to_y;
- map_addiddb(&ed->bl);
+ iMap->addiddb(&ed->bl);
status_calc_elemental(ed,1);
- ed->last_spdrain_time = ed->last_thinktime = gettick();
+ ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick();
ed->summon_timer = INVALID_TIMER;
elemental_summon_init(ed);
} else {
@@ -271,7 +270,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) {
sd->status.ele_id = ele->elemental_id;
if( ed->bl.prev == NULL && sd->bl.prev != NULL ) {
- map_addblock(&ed->bl);
+ iMap->addblock(&ed->bl);
clif->spawn(&ed->bl);
clif->elemental_info(sd);
clif->elemental_updatestatus(sd,SP_HP);
@@ -433,9 +432,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned
ed->ud.skill_lv = skill_lv;
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
- ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
+ ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 );
else
- ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
+ ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 );
}
return 1;
@@ -493,11 +492,11 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) {
if( ed->ud.skilltimer != INVALID_TIMER )
return 0;
- else if( DIFF_TICK(gettick(), ed->ud.canact_tick) < 0 )
+ else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 )
return 0;
ed->target_id = bl->id; // Set new target
- ed->last_thinktime = gettick();
+ ed->last_thinktime = iTimer->gettick();
if( skill->get_inf(skill_id) & INF_GROUND_SKILL )
unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv);
@@ -707,16 +706,16 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_
return 0; //Already walking to him
if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 )
return 0; //Can't move yet.
- if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
+ if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1)
&& unit_walktoxy(&ed->bl, x, y, 0) )
return 0;
}
if( mode == EL_MODE_AGGRESSIVE ) {
- target = map_id2bl(ed->ud.target);
+ target = iMap->id2bl(ed->ud.target);
if( !target )
- map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
+ iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl));
if( !target ) { //No targets available.
elemental_unlocktarget(ed);
@@ -755,7 +754,7 @@ static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list a
}
static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) {
- map_foreachpc(elemental_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick);
return 0;
}
@@ -767,7 +766,7 @@ int read_elementaldb(void) {
struct s_elemental_db *db;
struct status_data *status;
- sprintf(line, "%s/%s", db_path, "elemental_db.txt");
+ sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt");
memset(elemental_db,0,sizeof(elemental_db));
fp = fopen(line, "r");
@@ -858,7 +857,7 @@ int read_elemental_skilldb(void) {
uint16 skill_id, skill_lv;
int skillmode;
- sprintf(line, "%s/%s", db_path, "elemental_skill_db.txt");
+ sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt");
fp = fopen(line, "r");
if( !fp ) {
ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n");
@@ -934,8 +933,8 @@ int do_init_elemental(void) {
read_elementaldb();
read_elemental_skilldb();
- add_timer_func_list(elemental_ai_timer,"elemental_ai_timer");
- add_timer_interval(gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
+ iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME);
return 0;
}
diff --git a/src/map/guild.c b/src/map/guild.c
index a6c873861..fe801462f 100644
--- a/src/map/guild.c
+++ b/src/map/guild.c
@@ -76,7 +76,7 @@ unsigned short guild_flags_count;
*------------------------------------------*/
static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id)
{
- TBL_PC* sd = map_id2sd(account_id);
+ TBL_PC* sd = iMap->id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
@@ -167,7 +167,7 @@ static bool guild_read_castledb(char* str[], int columns, int current)
struct guild_castle *gc;
int mapindex = mapindex_name2id(str[1]);
- if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server
+ if (iMap->mapindex2mapid(mapindex) < 0) // Map not found or on another map-server
return false;
CREATE(gc, struct guild_castle, 1);
@@ -297,7 +297,7 @@ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) {
struct guild_expcache *c;
struct guild *g;
- c = DB->data2ptr(data);
+ c = iDB->data2ptr(data);
if (
(g = guild->search(c->guild_id)) == NULL ||
@@ -332,7 +332,7 @@ int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data)
*/
int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap)
{
- struct guild *g = DB->data2ptr(data);
+ struct guild *g = iDB->data2ptr(data);
int i;
nullpo_ret(g);
@@ -386,7 +386,7 @@ int guild_create(struct map_session_data *sd, const char *name)
clif->guild_created(sd,1);
return 0;
}
- if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 )
+ if( battle_config.guild_emperium_check && iPc->search_inventory(sd,714) == -1 )
{// item required
clif->guild_created(sd,3);
return 0;
@@ -400,7 +400,7 @@ int guild_create(struct map_session_data *sd, const char *name)
//Whether or not to create guild
int guild_created(int account_id,int guild_id) {
- struct map_session_data *sd=map_id2sd(account_id);
+ struct map_session_data *sd=iMap->id2sd(account_id);
if(sd==NULL)
return 0;
@@ -412,7 +412,7 @@ int guild_created(int account_id,int guild_id) {
sd->status.guild_id=guild_id;
clif->guild_created(sd,0);
if(battle_config.guild_emperium_check)
- pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
+ iPc->delitem(sd,iPc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption
return 0;
}
@@ -440,8 +440,8 @@ int guild_npc_request_info(int guild_id,const char *event)
ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1);
memcpy(ev->name,event,strlen(event));
//The one in the db (if present) becomes the next event from this.
- if (guild_infoevent_db->put(guild_infoevent_db, DB->i2key(guild_id), DB->ptr2data(ev), &prev))
- ev->next = DB->data2ptr(&prev);
+ if (guild_infoevent_db->put(guild_infoevent_db, iDB->i2key(guild_id), iDB->ptr2data(ev), &prev))
+ ev->next = iDB->data2ptr(&prev);
}
return guild->request_info(guild_id);
@@ -555,7 +555,7 @@ int guild_recv_info(struct guild *sg) {
before=*sg;
//Perform the check on the user because the first load
guild_check_member(sg);
- if ((sd = map_nick2sd(sg->master)) != NULL) {
+ if ((sd = iMap->nick2sd(sg->master)) != NULL) {
//If the guild master is online the first time the guild_info is received,
//that means he was the first to join, so apply guild skill blocking here.
if( battle_config.guild_skill_relog_delay )
@@ -618,8 +618,8 @@ int guild_recv_info(struct guild *sg) {
}
//Occurrence of an event
- if (guild_infoevent_db->remove(guild_infoevent_db, DB->i2key(sg->guild_id), &data)) {
- struct eventlist *ev = DB->data2ptr(&data), *ev2;
+ if (guild_infoevent_db->remove(guild_infoevent_db, iDB->i2key(sg->guild_id), &data)) {
+ struct eventlist *ev = iDB->data2ptr(&data), *ev2;
while(ev) {
npc_event_do(ev->name);
ev2=ev->next;
@@ -662,7 +662,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
if(tsd->status.guild_id>0 ||
tsd->guild_invite>0 ||
- ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
+ ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
{ //Can't invite people inside castles. [Skotlex]
clif->guild_inviteack(sd,0);
return 0;
@@ -696,7 +696,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
// look up the person who sent the invite
//NOTE: this can be NULL because the person might have logged off in the meantime
- tsd = map_id2sd(sd->guild_invite_account);
+ tsd = iMap->id2sd(sd->guild_invite_account);
if ( sd->status.guild_id > 0 ) // [Paradox924X]
{ // Already in another guild.
@@ -788,7 +788,7 @@ void guild_member_joined(struct map_session_data *sd)
*----------------------------------------*/
int guild_member_added(int guild_id,int account_id,int char_id,int flag)
{
- struct map_session_data *sd= map_id2sd(account_id),*sd2;
+ struct map_session_data *sd= iMap->id2sd(account_id),*sd2;
struct guild *g;
if( (g=guild->search(guild_id))==NULL )
@@ -802,7 +802,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag)
}
return 0;
}
- sd2 = map_id2sd(sd->guild_invite_account);
+ sd2 = iMap->id2sd(sd->guild_invite_account);
sd->guild_invite = 0;
sd->guild_invite_account = 0;
@@ -847,7 +847,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c
if(sd->status.account_id!=account_id ||
sd->status.char_id!=char_id || sd->status.guild_id!=guild_id ||
- ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle))
+ ((iMap->agit_flag || iMap->agit2_flag) && map[sd->bl.m].flag.gvg_castle))
return 0;
intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes);
@@ -877,9 +877,9 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i
return 0; //Expulsion permission
//Can't leave inside guild castles.
- if ((tsd = map_id2sd(account_id)) &&
+ if ((tsd = iMap->id2sd(account_id)) &&
tsd->status.char_id == char_id &&
- ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
+ ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle))
return 0;
// find the member and perform expulsion
@@ -894,7 +894,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c
{
int i;
struct guild* g = guild->search(guild_id);
- struct map_session_data* sd = map_charid2sd(char_id);
+ struct map_session_data* sd = iMap->charid2sd(char_id);
struct map_session_data* online_member_sd;
if(g == NULL)
@@ -997,7 +997,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin
if(idx == -1 || c == 0) {
//Treat char_id who doesn't match guild_id (not found as member)
- struct map_session_data *sd = map_id2sd(account_id);
+ struct map_session_data *sd = iMap->id2sd(account_id);
if(sd && sd->status.char_id == char_id) {
sd->status.guild_id=0;
sd->guild_emblem_id=0;
@@ -1206,7 +1206,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
// update permanent guardians
for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i )
{
- TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL);
+ TBL_MOB* md = (gc->guardian[i].id ? iMap->id2md(gc->guardian[i].id) : NULL);
if( md == NULL || md->guardian_data == NULL )
continue;
md->guardian_data->emblem_id = emblem_id;
@@ -1215,7 +1215,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data)
// update temporary guardians
for( i = 0; i < gc->temp_guardians_max; ++i )
{
- TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL);
+ TBL_MOB* md = (gc->temp_guardians[i] ? iMap->id2md(gc->temp_guardians[i]) : NULL);
if( md == NULL || md->guardian_data == NULL )
continue;
md->guardian_data->emblem_id = emblem_id;
@@ -1247,7 +1247,7 @@ static DBData create_expcache(DBKey key, va_list args)
c->account_id = sd->status.account_id;
c->char_id = sd->status.char_id;
c->exp = 0;
- return DB->ptr2data(c);
+ return iDB->ptr2data(c);
}
/*====================================================
@@ -1273,7 +1273,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) {
exp = exp * per / 100;
//Otherwise tax everything.
- c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd));
+ c = iDB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, iDB->i2key(sd->status.char_id), create_expcache, sd));
if (c->exp > UINT64_MAX - exp)
c->exp = UINT64_MAX;
@@ -1296,7 +1296,7 @@ int guild_getexp(struct map_session_data *sd,int exp)
if (sd->status.guild_id == 0 || sd->guild == NULL)
return 0;
- c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd));
+ c = iDB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, iDB->i2key(sd->status.char_id), create_expcache, sd));
if (c->exp > UINT64_MAX - exp)
c->exp = UINT64_MAX;
else
@@ -1333,7 +1333,7 @@ int guild_skillup(TBL_PC* sd, uint16 skill_id)
*---------------------------------------------------*/
int guild_skillupack(int guild_id,uint16 skill_id,int account_id)
{
- struct map_session_data *sd=map_id2sd(account_id);
+ struct map_session_data *sd=iMap->id2sd(account_id);
struct guild *g=guild->search(guild_id);
int i;
if(g==NULL)
@@ -1363,7 +1363,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id)
void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) {
struct skill_unit_group* group = NULL;
int type = status_skill2sc(skill_id);
- if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) &&
+ if( !(battle_config.guild_aura&((iMap->agit_flag || iMap->agit2_flag)?2:1)) &&
!(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) )
return;
if( !skill_lv )
@@ -1436,7 +1436,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
struct guild *g[2];
int i;
- if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris]
+ if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance creation during woe [Valaris]
clif->message(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!"
return 0;
} // end addition [Valaris]
@@ -1494,7 +1494,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
struct map_session_data *tsd;
nullpo_ret(sd);
- tsd= map_id2sd( account_id );
+ tsd= iMap->id2sd( account_id );
if (!tsd) { //Character left? Cancel alliance.
clif->guild_allianceack(sd,3);
return 0;
@@ -1554,7 +1554,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag)
{
nullpo_ret(sd);
- if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris]
+ if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance breaking during woe [Valaris]
clif->message(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!"
return 0;
} // end addition [Valaris]
@@ -1592,7 +1592,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd)
clif->guild_oppositionack(sd,2);
return 0;
}
- if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE.
+ if(iMap->agit_flag || iMap->agit2_flag) // Prevent the changing of alliances to oppositions during WoE.
return 0;
//Change alliance to opposition.
intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
@@ -1621,8 +1621,8 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id
guild_id[1] = guild_id2;
guild_name[0] = name1;
guild_name[1] = name2;
- sd[0] = map_id2sd(account_id1);
- sd[1] = map_id2sd(account_id2);
+ sd[0] = iMap->id2sd(account_id1);
+ sd[1] = iMap->id2sd(account_id2);
g[0]=guild->search(guild_id1);
g[1]=guild->search(guild_id2);
@@ -1696,7 +1696,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id
*/
int guild_broken_sub(DBKey key, DBData *data, va_list ap)
{
- struct guild *g = DB->data2ptr(data);
+ struct guild *g = iDB->data2ptr(data);
int guild_id=va_arg(ap,int);
int i,j;
struct map_session_data *sd=NULL;
@@ -1721,7 +1721,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap)
*/
int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap)
{
- struct guild_castle *gc = DB->data2ptr(data);
+ struct guild_castle *gc = iDB->data2ptr(data);
int guild_id = va_arg(ap, int);
nullpo_ret(gc);
@@ -1926,7 +1926,7 @@ int guild_castledatasave(int castle_id, int index, int value)
struct mob_data *gd;
gc->guild_id = value;
for (i = 0; i < MAX_GUARDIANS; i++)
- if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
+ if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL)
mob_guardian_guildchange(gd);
break;
}
@@ -1938,7 +1938,7 @@ int guild_castledatasave(int castle_id, int index, int value)
struct mob_data *gd;
gc->defense = value;
for (i = 0; i < MAX_GUARDIANS; i++)
- if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL)
+ if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL)
status_calc_mob(gd, 0);
break;
}
@@ -2149,7 +2149,7 @@ void guild_flag_remove(struct npc_data *nd) {
*/
static int eventlist_db_final(DBKey key, DBData *data, va_list ap) {
struct eventlist *next = NULL;
- struct eventlist *current = DB->data2ptr(data);
+ struct eventlist *current = iDB->data2ptr(data);
while (current != NULL) {
next = current->next;
aFree(current);
@@ -2162,7 +2162,7 @@ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) {
* @see DBApply
*/
static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) {
- ers_free(expcache_ers, DB->data2ptr(data));
+ ers_free(expcache_ers, iDB->data2ptr(data));
return 0;
}
@@ -2170,7 +2170,7 @@ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) {
* @see DBApply
*/
static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) {
- struct guild_castle* gc = DB->data2ptr(data);
+ struct guild_castle* gc = iDB->data2ptr(data);
if( gc->temp_guardians )
aFree(gc->temp_guardians);
aFree(gc);
@@ -2197,15 +2197,15 @@ void do_init_guild(void) {
guild_flags_count = 0;
- sv->readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb);
+ sv->readdb(iMap->db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb);
memset(guild_skill_tree,0,sizeof(guild_skill_tree));
- sv->readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka]
+ sv->readdb(iMap->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka]
- add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
- add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
- add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
- add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
+ iTimer->add_timer_func_list(guild_payexp_timer,"guild_payexp_timer");
+ iTimer->add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL);
+ iTimer->add_timer_interval(iTimer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL);
}
void do_final_guild(void) {
diff --git a/src/map/homunculus.c b/src/map/homunculus.c
index e306e7f60..9c18b9811 100644
--- a/src/map/homunculus.c
+++ b/src/map/homunculus.c
@@ -402,7 +402,7 @@ bool homunculus_evolve(struct homun_data *hd) {
hom->intimacy = 500;
unit_remove_map(&hd->bl, CLR_OUTSIGHT);
- map_addblock(&hd->bl);
+ iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
clif->emotion(&sd->bl, E_NO1);
@@ -414,7 +414,7 @@ bool homunculus_evolve(struct homun_data *hd) {
status_calc_homunculus(hd,1);
if (!(battle_config.hom_setting&0x2))
- skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
+ skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
return true;
}
@@ -446,7 +446,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
}
unit_remove_map(&hd->bl, CLR_OUTSIGHT);
- map_addblock(&hd->bl);
+ iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
clif->emotion(&sd->bl, E_NO1);
@@ -461,7 +461,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) {
status_calc_homunculus(hd,1);
if (!(battle_config.hom_setting&0x2))
- skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately
+ skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately
return true;
}
@@ -573,12 +573,12 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) {
return false;
foodID = hd->homunculusDB->foodID;
- i = pc_search_inventory(sd,foodID);
+ i = iPc->search_inventory(sd,foodID);
if(i < 0) {
clif->hom_food(sd,foodID,0);
return false;
}
- pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
if ( hd->homunculus.hunger >= 91 ) {
homun->consume_intimacy(hd, 50);
@@ -617,7 +617,7 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data *sd;
struct homun_data *hd;
- if(!(sd=map_id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd))
+ if(!(sd=iMap->id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd))
return 1;
if(hd->hungry_timer != tid){
@@ -645,14 +645,14 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) {
}
clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger);
- hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator
+ hd->hungry_timer = iTimer->add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator
return 0;
}
void homunculus_hunger_timer_delete(struct homun_data *hd) {
nullpo_retv(hd);
if(hd->hungry_timer != INVALID_TIMER) {
- delete_timer(hd->hungry_timer,homun->hunger_timer);
+ iTimer->delete_timer(hd->hungry_timer,homun->hunger_timer);
hd->hungry_timer = INVALID_TIMER;
}
}
@@ -754,7 +754,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
hd->bl.x = hd->ud.to_x;
hd->bl.y = hd->ud.to_y;
- map_addiddb(&hd->bl);
+ iMap->addiddb(&hd->bl);
status_calc_homunculus(hd,1);
hd->hungry_timer = INVALID_TIMER;
@@ -763,7 +763,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) {
void homunculus_init_timers(struct homun_data * hd) {
if (hd->hungry_timer == INVALID_TIMER)
- hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0);
+ hd->hungry_timer = iTimer->add_timer(iTimer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0);
hd->regen.state.block = 0; //Restore HP/SP block.
}
@@ -788,7 +788,7 @@ bool homunculus_call(struct map_session_data *sd) {
hd->bl.x = sd->bl.x;
hd->bl.y = sd->bl.y;
hd->bl.m = sd->bl.m;
- map_addblock(&hd->bl);
+ iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
clif->send_homdata(sd,SP_ACK,0);
clif->hominfo(sd,hd,1);
@@ -808,7 +808,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) {
struct map_session_data *sd;
struct homun_data *hd;
- sd = map_id2sd(account_id);
+ sd = iMap->id2sd(account_id);
if(!sd)
return false;
if (sd->status.char_id != sh->char_id) {
@@ -834,7 +834,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) {
if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) {
enum homun_type htype = homun->class2type(hd->homunculus.class_);
- map_addblock(&hd->bl);
+ iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
clif->send_homdata(sd,SP_ACK,0);
clif->hominfo(sd,hd,1);
@@ -919,7 +919,7 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short
hd->bl.m = sd->bl.m;
hd->bl.x = x;
hd->bl.y = y;
- map_addblock(&hd->bl);
+ iMap->addblock(&hd->bl);
clif->spawn(&hd->bl);
}
status_revive(&hd->bl, per, 0);
@@ -1127,14 +1127,14 @@ void homunculus_read_db(void) {
if( i > 0 ) {
char path[256];
- sprintf(path, "%s/%s", db_path, filename[i]);
+ sprintf(path, "%s/%s", iMap->db_path, filename[i]);
if( !exists(path) ) {
continue;
}
}
- sv->readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub);
+ sv->readdb(iMap->db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub);
}
}
@@ -1180,7 +1180,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) {
void homunculus_skill_db_read(void) {
memset(homun->skill_tree,0,sizeof(homun->skill_tree));
- sv->readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
+ sv->readdb(iMap->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub);
}
@@ -1194,7 +1194,7 @@ void homunculus_exp_db_read(void) {
memset(homun->exptable,0,sizeof(homun->exptable));
for(i = 0; i < 2; i++) {
- sprintf(line, "%s/%s", db_path, filename[i]);
+ sprintf(line, "%s/%s", iMap->db_path, filename[i]);
if( (fp=fopen(line,"r")) == NULL) {
if(i != 0)
continue;
@@ -1233,7 +1233,7 @@ void do_init_homunculus(void) {
homun->exp_db_read();
homun->skill_db_read();
// Add homunc timer function to timer func list [Toms]
- add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer");
+ iTimer->add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer");
//Stock view data for homuncs
memset(&homun->viewdb, 0, sizeof(homun->viewdb));
diff --git a/src/map/instance.c b/src/map/instance.c
index 637e768c9..def0a43a8 100644
--- a/src/map/instance.c
+++ b/src/map/instance.c
@@ -56,7 +56,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ
case IOT_NONE:
break;
case IOT_CHAR:
- if( ( sd = map_id2sd(owner_id) ) == NULL ) {
+ if( ( sd = iMap->id2sd(owner_id) ) == NULL ) {
ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
@@ -64,7 +64,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ
icptr = &sd->instances;
break;
case IOT_PARTY:
- if( ( p = party_search(owner_id) ) == NULL ) {
+ if( ( p = iParty->search(owner_id) ) == NULL ) {
ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name);
return -2;
}
@@ -140,7 +140,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ
* Add a map to the instance using src map "name"
*--------------------------------------*/
int instance_add_map(const char *name, int instance_id, bool usebasename, const char *map_name) {
- int16 m = map_mapname2mapid(name);
+ int16 m = iMap->mapname2mapid(name);
int i, im = -1;
size_t num_cell, size;
@@ -162,17 +162,17 @@ int instance_add_map(const char *name, int instance_id, bool usebasename, const
return -4;
}
- ARR_FIND( instance->start_id, map_num, i, !map[i].name[0] ); // Searching for a Free Map
+ ARR_FIND( instance->start_id, iMap->map_num, i, !map[i].name[0] ); // Searching for a Free Map
- if( i < map_num )
+ if( i < iMap->map_num )
im = i; // Unused map found (old instance)
else {
- im = map_num; // Using next map index
- RECREATE(map,struct map_data,++map_num);
+ im = iMap->map_num; // Using next map index
+ RECREATE(map,struct map_data,++iMap->map_num);
}
if( map[m].cell == (struct mapcell *)0xdeadbeaf )
- map_cellfromcache(&map[m]);
+ iMap->cellfromcache(&map[m]);
memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map
if( map_name != NULL ) {
@@ -213,7 +213,7 @@ int instance_add_map(const char *name, int instance_id, bool usebasename, const
RECREATE(instances[instance_id].map, unsigned short, ++instances[instance_id].num_map);
instances[instance_id].map[instances[instance_id].num_map - 1] = im; // Attach to actual instance
- map_addmap2db(&map[im]);
+ iMap->addmap2db(&map[im]);
return im;
}
@@ -280,7 +280,7 @@ void instance_init(int instance_id) {
return; // nothing to do
for( i = 0; i < instances[instance_id].num_map; i++ )
- map_foreachinmap(instance_map_npcsub, map[instances[instance_id].map[i]].instance_src_map, BL_NPC, instances[instance_id].map[i]);
+ iMap->foreachinmap(instance_map_npcsub, map[instances[instance_id].map[i]].instance_src_map, BL_NPC, instances[instance_id].map[i]);
instances[instance_id].state = INSTANCE_BUSY;
}
@@ -295,7 +295,7 @@ int instance_del_load(struct map_session_data* sd, va_list args) {
if( !sd || sd->bl.m != m )
return 0;
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
+ iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT);
return 1;
}
@@ -305,7 +305,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) {
switch(bl->type) {
case BL_PC:
- map_quit((struct map_session_data *) bl);
+ iMap->quit((struct map_session_data *) bl);
break;
case BL_NPC:
npc_unload((struct npc_data *)bl,true);
@@ -317,7 +317,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) {
//There is no need for this, the pet is removed together with the player. [Skotlex]
break;
case BL_ITEM:
- map_clearflooritem(bl);
+ iMap->clearflooritem(bl);
break;
case BL_SKILL:
skill->delunit((struct skill_unit *) bl);
@@ -338,11 +338,11 @@ void instance_del_map(int16 m) {
return;
}
- map_foreachpc(instance_del_load, m);
- map_foreachinmap(instance_cleanup_sub, m, BL_ALL);
+ iMap->map_foreachpc(instance_del_load, m);
+ iMap->foreachinmap(instance_cleanup_sub, m, BL_ALL);
if( map[m].mob_delete_timer != INVALID_TIMER )
- delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
mapindex_removemap( map[m].index );
@@ -368,7 +368,7 @@ void instance_del_map(int16 m) {
if( map[m].channel )
clif->chsys_delete(map[m].channel);
- map_removemapdb(&map[m]);
+ iMap->removemapdb(&map[m]);
memset(&map[m], 0x00, sizeof(map[0]));
map[m].instance_id = -1;
map[m].mob_delete_timer = INVALID_TIMER;
@@ -409,14 +409,14 @@ void instance_destroy(int instance_id) {
case IOT_NONE:
break;
case IOT_CHAR:
- if( ( sd = map_id2sd(instances[instance_id].owner_id) ) == NULL ) {
+ if( ( sd = iMap->id2sd(instances[instance_id].owner_id) ) == NULL ) {
break;
}
iptr = sd->instance;
icptr = &sd->instances;
break;
case IOT_PARTY:
- if( ( p = party_search(instances[instance_id].owner_id) ) == NULL ) {
+ if( ( p = iParty->search(instances[instance_id].owner_id) ) == NULL ) {
break;
}
iptr = p->instance;
@@ -449,9 +449,9 @@ void instance_destroy(int instance_id) {
db_destroy(instances[instance_id].vars);
if( instances[instance_id].progress_timer != INVALID_TIMER )
- delete_timer( instances[instance_id].progress_timer, instance_destroy_timer);
+ iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer);
if( instances[instance_id].idle_timer != INVALID_TIMER )
- delete_timer( instances[instance_id].idle_timer, instance_destroy_timer);
+ iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer);
instances[instance_id].vars = NULL;
@@ -475,13 +475,13 @@ void instance_check_idle(int instance_id) {
idle = false;
if( instances[instance_id].idle_timer != INVALID_TIMER && !idle ) {
- delete_timer(instances[instance_id].idle_timer, instance_destroy_timer);
+ iTimer->delete_timer(instances[instance_id].idle_timer, instance_destroy_timer);
instances[instance_id].idle_timer = INVALID_TIMER;
instances[instance_id].idle_timeout = 0;
clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration
} else if( instances[instance_id].idle_timer == INVALID_TIMER && idle ) {
instances[instance_id].idle_timeout = now + instances[instance_id].idle_timeoutval;
- instances[instance_id].idle_timer = add_timer( gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
+ instances[instance_id].idle_timer = iTimer->add_timer( iTimer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0);
clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time
}
}
@@ -497,13 +497,13 @@ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsign
return;
if( instances[instance_id].progress_timer != INVALID_TIMER )
- delete_timer( instances[instance_id].progress_timer, instance_destroy_timer);
+ iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer);
if( instances[instance_id].idle_timer != INVALID_TIMER )
- delete_timer( instances[instance_id].idle_timer, instance_destroy_timer);
+ iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer);
if( progress_timeout ) {
instances[instance_id].progress_timeout = now + progress_timeout;
- instances[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
+ instances[instance_id].progress_timer = iTimer->add_timer( iTimer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0);
} else {
instances[instance_id].progress_timeout = 0;
instances[instance_id].progress_timer = INVALID_TIMER;
@@ -532,9 +532,9 @@ void instance_check_kick(struct map_session_data *sd) {
clif->instance_leave(sd->fd);
if( map[m].instance_id >= 0 ) { // User was on the instance map
if( map[m].save.map )
- pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
+ iPc->setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT);
else
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
}
}
@@ -549,7 +549,7 @@ void do_final_instance(void) {
}
void do_init_instance(void) {
- add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
+ iTimer->add_timer_func_list(instance_destroy_timer, "instance_destroy_timer");
}
void instance_defaults(void) {
diff --git a/src/map/intif.c b/src/map/intif.c
index 9e6403f10..607300e57 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -467,7 +467,7 @@ int intif_party_changemap(struct map_session_data *sd,int online)
if(!sd)
return 0;
- if( (m=map_mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id >= 0 )
+ if( (m=iMap->mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id >= 0 )
mapindex = map[map[m].instance_src_map].index;
else
mapindex = sd->mapindex;
@@ -862,7 +862,7 @@ int intif_parse_WisMessage(int fd)
id=RFIFOL(fd,4);
safestrncpy(name, (char*)RFIFOP(fd,32), NAME_LENGTH);
- sd = map_nick2sd(name);
+ sd = iMap->nick2sd(name);
if(sd == NULL || strcmp(sd->status.name, name) != 0)
{ //Not found
intif_wis_replay(id,1);
@@ -896,7 +896,7 @@ int intif_parse_WisEnd(int fd)
if (battle_config.etc_log)
ShowInfo("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target
- sd = (struct map_session_data *)map_nick2sd((char *) RFIFOP(fd,2));
+ sd = (struct map_session_data *)iMap->nick2sd((char *) RFIFOP(fd,2));
if (sd != NULL)
clif->wis_end(sd->fd, RFIFOB(fd,26));
@@ -935,7 +935,7 @@ int mapif_parse_WisToGM(int fd)
safestrncpy(Wisp_name, (char*)RFIFOP(fd,4), NAME_LENGTH);
safestrncpy(message, (char*)RFIFOP(fd,32), mes_len);
// information is sent to all online GM
- map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len);
+ iMap->map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len);
if (message != mbuf)
aFree(message);
@@ -954,7 +954,7 @@ int intif_parse_Registers(int fd)
if (node)
sd = node->sd;
else { //Normally registries should arrive for in log-in chars.
- sd = map_id2sd(account_id);
+ sd = iMap->id2sd(account_id);
if (sd && RFIFOB(fd,12) == 3 && sd->status.char_id != char_id)
sd = NULL; //Character registry from another character.
}
@@ -993,7 +993,7 @@ int intif_parse_Registers(int fd)
*qty = j;
if (flag && sd->save_reg.global_num > -1 && sd->save_reg.account_num > -1 && sd->save_reg.account2_num > -1)
- pc_reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex]
+ iPc->reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex]
return 1;
}
@@ -1006,7 +1006,7 @@ int intif_parse_LoadGuildStorage(int fd)
guild_id = RFIFOL(fd,8);
if(guild_id <= 0)
return 1;
- sd=map_id2sd( RFIFOL(fd,4) );
+ sd=iMap->id2sd( RFIFOL(fd,4) );
if(sd==NULL){
ShowError("intif_parse_LoadGuildStorage: user not found %d\n",RFIFOL(fd,4));
return 1;
@@ -1047,7 +1047,7 @@ int intif_parse_PartyCreated(int fd)
{
if(battle_config.etc_log)
ShowInfo("intif: party created by account %d\n\n", RFIFOL(fd,2));
- party_created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15));
+ iParty->created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15));
return 0;
}
@@ -1056,13 +1056,13 @@ int intif_parse_PartyInfo(int fd)
{
if( RFIFOW(fd,2) == 12 ){
ShowWarning("intif: party noinfo (char_id=%d party_id=%d)\n", RFIFOL(fd,4), RFIFOL(fd,8));
- party_recv_noinfo(RFIFOL(fd,8), RFIFOL(fd,4));
+ iParty->recv_noinfo(RFIFOL(fd,8), RFIFOL(fd,4));
return 0;
}
if( RFIFOW(fd,2) != 8+sizeof(struct party) )
ShowError("intif: party info : data size error (char_id=%d party_id=%d packet_len=%d expected_len=%d)\n", RFIFOL(fd,4), RFIFOL(fd,8), RFIFOW(fd,2), 8+sizeof(struct party));
- party_recv_info((struct party *)RFIFOP(fd,8), RFIFOL(fd,4));
+ iParty->recv_info((struct party *)RFIFOP(fd,8), RFIFOL(fd,4));
return 0;
}
@@ -1071,14 +1071,14 @@ int intif_parse_PartyMemberAdded(int fd)
{
if(battle_config.etc_log)
ShowInfo("intif: party member added Party (%d), Account(%d), Char(%d)\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10));
- party_member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10), RFIFOB(fd, 14));
+ iParty->member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10), RFIFOB(fd, 14));
return 0;
}
// ACK changing party option
int intif_parse_PartyOptionChanged(int fd)
{
- party_optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14));
+ iParty->optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14));
return 0;
}
@@ -1087,28 +1087,28 @@ int intif_parse_PartyMemberWithdraw(int fd)
{
if(battle_config.etc_log)
ShowInfo("intif: party member withdraw: Party(%d), Account(%d), Char(%d)\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10));
- party_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10));
+ iParty->member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10));
return 0;
}
// ACK party break
int intif_parse_PartyBroken(int fd)
{
- party_broken(RFIFOL(fd,2));
+ iParty->broken(RFIFOL(fd,2));
return 0;
}
// ACK party on new map
int intif_parse_PartyMove(int fd)
{
- party_recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOW(fd,14),RFIFOB(fd,16),RFIFOW(fd,17));
+ iParty->recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOW(fd,14),RFIFOB(fd,16),RFIFOW(fd,17));
return 0;
}
// ACK party messages
int intif_parse_PartyMessage(int fd)
{
- party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12);
+ iParty->recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12);
return 0;
}
@@ -1322,7 +1322,7 @@ int intif_parse_DeletePetOk(int fd)
int intif_parse_ChangeNameOk(int fd)
{
struct map_session_data *sd = NULL;
- if((sd=map_id2sd(RFIFOL(fd,2)))==NULL ||
+ if((sd=iMap->id2sd(RFIFOL(fd,2)))==NULL ||
sd->status.char_id != RFIFOL(fd,6))
return 0;
@@ -1405,7 +1405,7 @@ int intif_parse_questlog(int fd)
{
int char_id = RFIFOL(fd, 4);
int i;
- TBL_PC * sd = map_charid2sd(char_id);
+ TBL_PC * sd = iMap->charid2sd(char_id);
//User not online anymore
if(!sd)
@@ -1442,7 +1442,7 @@ int intif_parse_questlog(int fd)
int intif_parse_questsave(int fd)
{
int cid = RFIFOL(fd, 2);
- TBL_PC *sd = map_id2sd(cid);
+ TBL_PC *sd = iMap->id2sd(cid);
if( !RFIFOB(fd, 6) )
ShowError("intif_parse_questsave: Failed to save quest(s) for character %d!\n", cid);
@@ -1500,7 +1500,7 @@ int intif_parse_Mail_inboxreceived(int fd)
struct map_session_data *sd;
unsigned char flag = RFIFOB(fd,8);
- sd = map_charid2sd(RFIFOL(fd,4));
+ sd = iMap->charid2sd(RFIFOL(fd,4));
if (sd == NULL)
{
@@ -1566,7 +1566,7 @@ int intif_parse_Mail_getattach(int fd)
struct item item;
int zeny = RFIFOL(fd,8);
- sd = map_charid2sd( RFIFOL(fd,4) );
+ sd = iMap->charid2sd( RFIFOL(fd,4) );
if (sd == NULL)
{
@@ -1608,7 +1608,7 @@ int intif_parse_Mail_delete(int fd)
int mail_id = RFIFOL(fd,6);
bool failed = RFIFOB(fd,10);
- struct map_session_data *sd = map_charid2sd(char_id);
+ struct map_session_data *sd = iMap->charid2sd(char_id);
if (sd == NULL)
{
ShowError("intif_parse_Mail_delete: char not found %d\n", char_id);
@@ -1651,7 +1651,7 @@ int intif_Mail_return(int char_id, int mail_id)
int intif_parse_Mail_return(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2));
int mail_id = RFIFOL(fd,6);
short fail = RFIFOB(fd,10);
@@ -1714,7 +1714,7 @@ static void intif_parse_Mail_send(int fd)
fail = (msg.id == 0);
// notify sender
- sd = map_charid2sd(msg.send_id);
+ sd = iMap->charid2sd(msg.send_id);
if( sd != NULL )
{
if( fail )
@@ -1722,7 +1722,7 @@ static void intif_parse_Mail_send(int fd)
else
{
clif->mail_send(sd->fd, false);
- if( save_settings&16 )
+ if( iMap->save_settings&16 )
chrif_save(sd, 0);
}
}
@@ -1730,7 +1730,7 @@ static void intif_parse_Mail_send(int fd)
static void intif_parse_Mail_new(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2));
int mail_id = RFIFOL(fd,6);
const char* sender_name = (char*)RFIFOP(fd,10);
const char* title = (char*)RFIFOP(fd,34);
@@ -1768,7 +1768,7 @@ int intif_Auction_requestlist(int char_id, short type, int price, const char* se
static void intif_parse_Auction_results(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,4));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,4));
short count = RFIFOW(fd,8);
short pages = RFIFOW(fd,10);
uint8* data = RFIFOP(fd,12);
@@ -1807,13 +1807,13 @@ static void intif_parse_Auction_register(int fd)
}
memcpy(&auction, RFIFOP(fd,4), sizeof(struct auction_data));
- if( (sd = map_charid2sd(auction.seller_id)) == NULL )
+ if( (sd = iMap->charid2sd(auction.seller_id)) == NULL )
return;
if( auction.auction_id > 0 )
{
clif->auction_message(sd->fd, 1); // Confirmation Packet ??
- if( save_settings&32 )
+ if( iMap->save_settings&32 )
chrif_save(sd,0);
}
else
@@ -1821,9 +1821,9 @@ static void intif_parse_Auction_register(int fd)
int zeny = auction.hours*battle_config.auction_feeperhour;
clif->auction_message(sd->fd, 4);
- pc_additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION);
+ iPc->additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION);
- pc_getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
+ iPc->getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL);
}
}
@@ -1843,7 +1843,7 @@ int intif_Auction_cancel(int char_id, unsigned int auction_id)
static void intif_parse_Auction_cancel(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2));
int result = RFIFOB(fd,6);
if( sd == NULL )
@@ -1874,7 +1874,7 @@ int intif_Auction_close(int char_id, unsigned int auction_id)
static void intif_parse_Auction_close(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2));
unsigned char result = RFIFOB(fd,6);
if( sd == NULL )
@@ -1910,7 +1910,7 @@ int intif_Auction_bid(int char_id, const char* name, unsigned int auction_id, in
static void intif_parse_Auction_bid(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2));
int bid = RFIFOL(fd,6);
unsigned char result = RFIFOB(fd,10);
@@ -1919,7 +1919,7 @@ static void intif_parse_Auction_bid(int fd)
clif->auction_message(sd->fd, result);
if( bid > 0 ) {
- pc_getzeny(sd, bid, LOG_TYPE_AUCTION,NULL);
+ iPc->getzeny(sd, bid, LOG_TYPE_AUCTION,NULL);
}
if( result == 1 ) { // To update the list, display your buy list
clif->pAuction_cancelreg(fd, sd);
@@ -1930,7 +1930,7 @@ static void intif_parse_Auction_bid(int fd)
// Used to send 'You have won the auction' and 'You failed to won the auction' messages
static void intif_parse_Auction_message(int fd)
{
- struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2));
+ struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2));
unsigned char result = RFIFOB(fd,6);
if( sd == NULL )
diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c
index fea5f523a..7f03ed8d4 100644
--- a/src/map/irc-bot.c
+++ b/src/map/irc-bot.c
@@ -29,12 +29,12 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) {
opt.silent = 1;
opt.setTimeo = 0;
- ircbot->last_try = gettick();
+ ircbot->last_try = iTimer->gettick();
if( ( ircbot->fd = make_connection(ircbot->ip,hChSys.irc_server_port,&opt) ) > 0 ){
session[ircbot->fd]->func_parse = ircbot->parse;
session[ircbot->fd]->flag.server = 1;
- add_timer(gettick() + 3000, ircbot->identify_timer, 0, 0);
+ iTimer->add_timer(iTimer->gettick() + 3000, ircbot->identify_timer, 0, 0);
ircbot->isOn = true;
}
return 0;
@@ -49,7 +49,7 @@ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) {
sprintf(send_string, "NICK %s", hChSys.irc_nick);
ircbot->send(send_string);
- add_timer(gettick() + 3000, ircbot->join_timer, 0, 0);
+ iTimer->add_timer(iTimer->gettick() + 3000, ircbot->join_timer, 0, 0);
return 0;
}
@@ -90,7 +90,7 @@ int irc_parse(int fd) {
ircbot->isIn = false;
ircbot->fails = 0;
ircbot->ip = host2ip(hChSys.irc_server);
- add_timer(gettick() + 120000, ircbot->connect_timer, 0, 0);
+ iTimer->add_timer(iTimer->gettick() + 120000, ircbot->connect_timer, 0, 0);
return 0;
}
@@ -245,8 +245,8 @@ void irc_bot_init(void) {
ircbot->isIn = false;
ircbot->isOn = false;
- add_timer_func_list(ircbot->connect_timer, "irc_connect_timer");
- add_timer(gettick() + 7000, ircbot->connect_timer, 0, 0);
+ iTimer->add_timer_func_list(ircbot->connect_timer, "irc_connect_timer");
+ iTimer->add_timer(iTimer->gettick() + 7000, ircbot->connect_timer, 0, 0);
}
void irc_bot_final(void) {
diff --git a/src/map/itemdb.c b/src/map/itemdb.c
index 2a5fa48de..e0cb642fb 100644
--- a/src/map/itemdb.c
+++ b/src/map/itemdb.c
@@ -30,7 +30,7 @@ struct item_data dummy_item; //This is the default dummy item used for non-exist
*/
static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap)
{
- struct item_data *item = DB->data2ptr(data), **dst, **dst2;
+ struct item_data *item = iDB->data2ptr(data), **dst, **dst2;
char *str;
str=va_arg(ap,char *);
dst=va_arg(ap,struct item_data **);
@@ -83,7 +83,7 @@ struct item_data* itemdb_searchname(const char *str)
*/
static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap)
{
- struct item_data *item = DB->data2ptr(&data);
+ struct item_data *item = iDB->data2ptr(&data);
char *str;
str=va_arg(ap,char *);
if (item == &dummy_item)
@@ -127,7 +127,7 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str)
size -= count;
db_count = itemdb_other->getall(itemdb_other, (DBData**)&db_data, size, itemdb_searchname_array_sub, str);
for (i = 0; i < db_count; i++)
- data[count++] = DB->data2ptr(db_data[i]);
+ data[count++] = iDB->data2ptr(db_data[i]);
count += db_count;
}
return count;
@@ -590,7 +590,7 @@ static void itemdb_read_itemgroup(void)
{
char path[256];
unsigned int count;
- snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", db_path);
+ snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", iMap->db_path);
memset(&itemgroup_db, 0, sizeof(itemgroup_db));
count = itemdb_read_itemgroup_sub(path);
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "item_group_db.txt");
@@ -785,7 +785,7 @@ void itemdb_read_combos() {
char path[256];
FILE* fp;
- sprintf(path, "%s/%s", db_path, DBPATH"item_combo_db.txt");
+ sprintf(path, "%s/%s", iMap->db_path, DBPATH"item_combo_db.txt");
if ((fp = fopen(path, "r")) == NULL) {
ShowError("itemdb_read_combos: File not found \"%s\".\n", path);
@@ -1110,7 +1110,7 @@ static int itemdb_readdb(void)
char path[256];
FILE* fp;
- sprintf(path, "%s/%s", db_path, filename[fi]);
+ sprintf(path, "%s/%s", iMap->db_path, filename[fi]);
fp = fopen(path, "r");
if( fp == NULL ) {
ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path);
@@ -1226,11 +1226,11 @@ static int itemdb_read_sqldb(void) {
const char* item_db_name[] = {
#ifdef RENEWAL
- item_db_re_db,
+ iMap->item_db_re_db,
#else
- item_db_db,
+ iMap->item_db_db,
#endif
- item_db2_db };
+ iMap->item_db2_db };
int fi;
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
@@ -1318,19 +1318,19 @@ int itemdb_uid_load(){
*------------------------------------*/
static void itemdb_read(void) {
- if (db_use_sqldbs)
+ if (iMap->db_use_sqldbs)
itemdb_read_sqldb();
else
itemdb_readdb();
itemdb_read_combos();
itemdb_read_itemgroup();
- sv->readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail);
- sv->readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
- sv->readdb(db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay);
- sv->readdb(db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack);
- sv->readdb(db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
- sv->readdb(db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse);
+ sv->readdb(iMap->db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail);
+ sv->readdb(iMap->db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade);
+ sv->readdb(iMap->db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay);
+ sv->readdb(iMap->db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack);
+ sv->readdb(iMap->db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore);
+ sv->readdb(iMap->db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse);
itemdb_uid_load();
}
@@ -1376,7 +1376,7 @@ static void destroy_item_data(struct item_data* self, int free_self)
*/
static int itemdb_final_sub(DBKey key, DBData *data, va_list ap)
{
- struct item_data *id = DB->data2ptr(data);
+ struct item_data *id = iDB->data2ptr(data);
if( id != &dummy_item )
destroy_item_data(id, 1);
@@ -1435,7 +1435,7 @@ void itemdb_reload(void)
iter = mapit_geteachpc();
for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) ) {
memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays
- pc_setinventorydata(sd);
+ iPc->setinventorydata(sd);
/* clear combo bonuses */
if( sd->combos.count ) {
aFree(sd->combos.bonus);
@@ -1443,7 +1443,7 @@ void itemdb_reload(void)
sd->combos.bonus = NULL;
sd->combos.id = NULL;
sd->combos.count = 0;
- if( pc_load_combo(sd) > 0 )
+ if( iPc->load_combo(sd) > 0 )
status_calc_pc(sd,0);
}
diff --git a/src/map/log.c b/src/map/log.c
index f57b91a2a..8823a9a66 100644
--- a/src/map/log.c
+++ b/src/map/log.c
@@ -369,7 +369,7 @@ void log_chat(e_log_chat_type type, int type_id, int src_charid, int src_accid,
return;
}
- if( logs->config.log_chat_woe_disable && ( agit_flag || agit2_flag ) )
+ if( logs->config.log_chat_woe_disable && ( iMap->agit_flag || iMap->agit2_flag ) )
{// no chat logging during woe
return;
}
diff --git a/src/map/mail.c b/src/map/mail.c
index fa842b70f..ab3d78ed2 100644
--- a/src/map/mail.c
+++ b/src/map/mail.c
@@ -31,7 +31,7 @@ int mail_removeitem(struct map_session_data *sd, short flag)
if( sd->mail.amount )
{
if (flag) // Item send
- pc_delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL);
+ iPc->delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL);
else
clif->additem(sd, sd->mail.index, sd->mail.amount, 0);
}
@@ -48,7 +48,7 @@ int mail_removezeny(struct map_session_data *sd, short flag)
if (flag && sd->mail.zeny > 0)
{ //Zeny send
- pc_payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL);
+ iPc->payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL);
}
sd->mail.zeny = 0;
@@ -61,7 +61,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {
return 1;
if( idx == 0 ) { // Zeny Transfer
- if( amount < 0 || !pc_can_give_items(sd) )
+ if( amount < 0 || !iPc->can_give_items(sd) )
return 1;
if( amount > sd->status.zeny )
@@ -78,8 +78,8 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) {
return 1;
if( amount < 0 || amount > sd->status.inventory[idx].amount )
return 1;
- if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time ||
- !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) )
+ if( !iPc->can_give_items(sd) || sd->status.inventory[idx].expire_time ||
+ !itemdb_canmail(&sd->status.inventory[idx],iPc->get_group_level(sd)) )
return 1;
sd->mail.index = idx;
@@ -131,13 +131,13 @@ void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item
{
if( item->nameid > 0 && item->amount > 0 )
{
- pc_additem(sd, item, item->amount, LOG_TYPE_MAIL);
+ iPc->additem(sd, item, item->amount, LOG_TYPE_MAIL);
clif->mail_getattachment(sd->fd, 0);
}
if( zeny > 0 )
{ //Zeny receive
- pc_getzeny(sd, zeny,LOG_TYPE_MAIL, NULL);
+ iPc->getzeny(sd, zeny,LOG_TYPE_MAIL, NULL);
}
}
@@ -161,12 +161,12 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg)
if( msg->item.amount > 0 )
{
// Item receive (due to failure)
- pc_additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL);
+ iPc->additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL);
}
if( msg->zeny > 0 )
{
- pc_getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure)
+ iPc->getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure)
}
clif->mail_send(sd->fd, true);
@@ -175,7 +175,7 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg)
// This function only check if the mail operations are valid
bool mail_invalid_operation(struct map_session_data *sd)
{
- if( !map[sd->bl.m].flag.town && !pc_can_use_command(sd, "@mail") )
+ if( !map[sd->bl.m].flag.town && !iPc->can_use_command(sd, "@mail") )
{
ShowWarning("clif->parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name);
return true;
diff --git a/src/map/map.c b/src/map/map.c
index 00f7a2976..496802d28 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -70,14 +70,7 @@ char map_server_pw[32] = "ragnarok";
char map_server_db[32] = "ragnarok";
Sql* mmysql_handle;
-int db_use_sqldbs = 0;
-char item_db_db[32] = "item_db";
-char item_db2_db[32] = "item_db2";
-char item_db_re_db[32] = "item_db_re";
-char mob_db_db[32] = "mob_db";
-char mob_db2_db[32] = "mob_db2";
-char mob_skill_db_db[32] = "mob_skill_db";
-char mob_skill_db2_db[32] = "mob_skill_db2";
+int map_port=0;
// log database
char log_db_ip[32] = "127.0.0.1";
@@ -87,15 +80,6 @@ char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
-char *INTER_CONF_NAME;
-char *LOG_CONF_NAME;
-char *MAP_CONF_NAME;
-char *BATTLE_CONF_FILENAME;
-char *ATCOMMAND_CONF_FILENAME;
-char *SCRIPT_CONF_NAME;
-char *MSG_CONF_NAME;
-char *GRF_PATH_FILENAME;
-
// DBMap declaartion
static DBMap* id_db=NULL; // int id -> struct block_list*
static DBMap* pc_db=NULL; // int id -> struct map_session_data*
@@ -117,16 +101,6 @@ static int block_free_count = 0, block_free_lock = 0;
static struct block_list *bl_list[BL_LIST_MAX];
static int bl_list_count = 0;
-int map_num = 0;
-int map_port=0;
-
-int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
-int minsave_interval = 100;
-int save_settings = 0xFFFF;
-int agit_flag = 0;
-int agit2_flag = 0;
-int night_flag = 0; // 0=day, 1=night [Yor]
-
struct charid_request {
struct charid_request* next;
int charid;// who want to be notified of the nick
@@ -152,14 +126,6 @@ struct map_cache_map_info {
int16 index2mapid[MAX_MAPINDEX];
-char db_path[256] = "db";
-char help_txt[256] = "conf/help.txt";
-char help2_txt[256] = "conf/help2.txt";
-char charhelp_txt[256] = "conf/charhelp.txt";
-
-char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file
-
-int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89]
/* [Ind/Hercules] */
@@ -167,8 +133,8 @@ struct eri *map_iterator_ers;
char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made
/*==========================================
- * server player count (of all mapservers)
- *------------------------------------------*/
+* server player count (of all mapservers)
+*------------------------------------------*/
void map_setusers(int users)
{
map_users = users;
@@ -180,8 +146,8 @@ int map_getusers(void)
}
/*==========================================
- * server player count (this mapserver only)
- *------------------------------------------*/
+* server player count (this mapserver only)
+*------------------------------------------*/
int map_usercount(void)
{
return pc_db->size(pc_db);
@@ -189,8 +155,8 @@ int map_usercount(void)
/*==========================================
- * Attempt to free a map blocklist
- *------------------------------------------*/
+* Attempt to free a map blocklist
+*------------------------------------------*/
int map_freeblock (struct block_list *bl)
{
nullpo_retr(block_free_lock, bl);
@@ -206,16 +172,16 @@ int map_freeblock (struct block_list *bl)
return block_free_lock;
}
/*==========================================
- * Lock blocklist, (prevent map_freeblock usage)
- *------------------------------------------*/
+* Lock blocklist, (prevent iMap->freeblock usage)
+*------------------------------------------*/
int map_freeblock_lock (void)
{
return ++block_free_lock;
}
/*==========================================
- * Remove the lock on map_bl
- *------------------------------------------*/
+* Remove the lock on map_bl
+*------------------------------------------*/
int map_freeblock_unlock (void)
{
if ((--block_free_lock) == 0) {
@@ -241,7 +207,7 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
if (block_free_lock > 0) {
ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock);
block_free_lock = 1;
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
return 0;
@@ -251,16 +217,16 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
// blocklist
//
/*==========================================
- * Handling of map_bl[]
- * The adresse of bl_heal is set in bl->prev
- *------------------------------------------*/
+* Handling of map_bl[]
+* The adresse of bl_heal is set in bl->prev
+*------------------------------------------*/
static struct block_list bl_head;
#ifdef CELL_NOSTACK
/*==========================================
- * These pair of functions update the counter of how many objects
- * lie on a tile.
- *------------------------------------------*/
+* These pair of functions update the counter of how many objects
+* lie on a tile.
+*------------------------------------------*/
static void map_addblcell(struct block_list *bl)
{
if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) )
@@ -278,9 +244,9 @@ static void map_delblcell(struct block_list *bl)
#endif
/*==========================================
- * Adds a block to the map.
- * Returns 0 on success, 1 on failure (illegal coordinates).
- *------------------------------------------*/
+* Adds a block to the map.
+* Returns 0 on success, 1 on failure (illegal coordinates).
+*------------------------------------------*/
int map_addblock(struct block_list* bl)
{
int16 m, x, y;
@@ -296,9 +262,9 @@ int map_addblock(struct block_list* bl)
m = bl->m;
x = bl->x;
y = bl->y;
- if( m < 0 || m >= map_num )
+ if( m < 0 || m >= iMap->map_num )
{
- ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num);
+ ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num);
return 1;
}
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
@@ -329,14 +295,14 @@ int map_addblock(struct block_list* bl)
}
/*==========================================
- * Removes a block from the map.
- *------------------------------------------*/
+* Removes a block from the map.
+*------------------------------------------*/
int map_delblock(struct block_list* bl)
{
int pos;
nullpo_ret(bl);
- // blocklist (2ways chainlist)
+ // blocklist (2ways chainlist)
if (bl->prev == NULL) {
if (bl->next != NULL) {
// can't delete block (already at the begining of the chain)
@@ -354,7 +320,7 @@ int map_delblock(struct block_list* bl)
if (bl->next)
bl->next->prev = bl->prev;
if (bl->prev == &bl_head) {
- //Since the head of the list, update the block_list map of []
+ //Since the head of the list, update the block_list map of []
if (bl->type == BL_MOB) {
map[bl->m].block_mob[pos] = bl->next;
} else {
@@ -370,10 +336,10 @@ int map_delblock(struct block_list* bl)
}
/*==========================================
- * Moves a block a x/y target position. [Skotlex]
- * Pass flag as 1 to prevent doing skill->unit_move checks
- * (which are executed by default on BL_CHAR types)
- *------------------------------------------*/
+* Moves a block a x/y target position. [Skotlex]
+* Pass flag as 1 to prevent doing skill->unit_move checks
+* (which are executed by default on BL_CHAR types)
+*------------------------------------------*/
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
{
int x0 = bl->x, y0 = bl->y;
@@ -394,7 +360,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
skill->unit_move(bl,tick,2);
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
-// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
+ // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
if (sc->data[SC_PROPERTYWALK] &&
@@ -403,13 +369,13 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
} else if (bl->type == BL_NPC)
npc_unsetcells((TBL_NPC*)bl);
- if (moveblock) map_delblock(bl);
+ if (moveblock) iMap->delblock(bl);
#ifdef CELL_NOSTACK
else map_delblcell(bl);
#endif
bl->x = x1;
bl->y = y1;
- if (moveblock) map_addblock(bl);
+ if (moveblock) iMap->addblock(bl);
#ifdef CELL_NOSTACK
else map_addblcell(bl);
#endif
@@ -420,7 +386,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving
struct block_list *d_bl;
- if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
+ if( (d_bl = iMap->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) {
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
((TBL_PC*)bl)->shadowform_id = 0;
@@ -445,14 +411,14 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving
struct block_list *d_bl;
- if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
+ if( (d_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) )
status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER);
}
if (sc->data[SC_PROPERTYWALK]
- && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
- && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
- && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
+ && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2)
+ && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL
+ && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL
&& skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) {
sc->data[SC_PROPERTYWALK]->val3++;
}
@@ -478,8 +444,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
}
/*==========================================
- * Counts specified number of objects on given cell.
- *------------------------------------------*/
+* Counts specified number of objects on given cell.
+*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type)
{
int bx,by;
@@ -505,9 +471,9 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type)
return count;
}
/*
- * Looks for a skill unit on a given cell
- * flag&1: runs battle_check_target check based on unit->group->target_flag
- */
+* Looks for a skill unit on a given cell
+* flag&1: runs battle_check_target check based on unit->group->target_flag
+*/
struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) {
int16 m,bx,by;
struct block_list *bl;
@@ -535,8 +501,8 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,
}
/*==========================================
- * Adapted from foreachinarea for an easier invocation. [Skotlex]
- *------------------------------------------*/
+* Adapted from foreachinarea for an easier invocation. [Skotlex]
+*------------------------------------------*/
int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
{
int bx, by, m;
@@ -561,47 +527,47 @@ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_lis
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
+ && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if( type&BL_MOB )
+ for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
+ for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ && check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ && bl_list_count < BL_LIST_MAX )
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinrange: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("iMap->foreachinrange: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
- *------------------------------------------*/
+* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
+*------------------------------------------*/
int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
{
int bx, by, m;
@@ -630,49 +596,49 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
&& check_distance_bl(center, bl, range)
#endif
&& path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
+ && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if( type&BL_MOB )
+ for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
+ for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ && check_distance_bl(center, bl, range)
#endif
- && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
+ && bl_list_count < BL_LIST_MAX )
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinrange: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("iMap->foreachinrange: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * range = map m (x0,y0)-(x1,y1)
- * Apply *func with ... arguments for the range.
- * @type = BL_PC/BL_MOB etc..
- *------------------------------------------*/
+* range = map m (x0,y0)-(x1,y1)
+* Apply *func with ... arguments for the range.
+* @type = BL_PC/BL_MOB etc..
+*------------------------------------------*/
int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
int bx, by;
@@ -710,7 +676,7 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinarea: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -719,14 +685,14 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * Adapted from forcountinarea for an easier invocation. [pakpil]
- *------------------------------------------*/
+* Adapted from forcountinarea for an easier invocation. [pakpil]
+*------------------------------------------*/
int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
{
int bx, by, m;
@@ -751,43 +717,43 @@ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_li
#ifdef CIRCULAR_AREA
&& check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
+ && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if( type&BL_MOB )
+ for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
+ for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ && check_distance_bl(center, bl, range)
#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ && bl_list_count < BL_LIST_MAX )
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_forcountinrange: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("map_forcountinrange: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- if( count && returnCount >= count )
- break;
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ if( count && returnCount >= count )
+ break;
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
{
@@ -827,7 +793,7 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinarea: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -838,17 +804,17 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x
break;
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
/*==========================================
- * For what I get
- * Move bl and do func* with va_list while moving.
- * Mouvement is set by dx dy wich are distance in x and y
- *------------------------------------------*/
+* For what I get
+* Move bl and do func* with va_list while moving.
+* Mouvement is set by dx dy wich are distance in x and y
+*------------------------------------------*/
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
{
int bx, by, m;
@@ -928,11 +894,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX )
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
+ if( ( dx > 0 && bl->x < x0 + dx) ||
+ ( dx < 0 && bl->x > x1 + dx) ||
+ ( dy > 0 && bl->y < y0 + dy) ||
+ ( dy < 0 && bl->y > y1 + dy) )
+ bl_list[ bl_list_count++ ] = bl;
}
}
if ( type&BL_MOB ) {
@@ -940,11 +906,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
if( bl->x >= x0 && bl->x <= x1 &&
bl->y >= y0 && bl->y <= y1 &&
bl_list_count < BL_LIST_MAX)
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
+ if( ( dx > 0 && bl->x < x0 + dx) ||
+ ( dx < 0 && bl->x > x1 + dx) ||
+ ( dy > 0 && bl->y < y0 + dy) ||
+ ( dy < 0 && bl->y > y1 + dy) )
+ bl_list[ bl_list_count++ ] = bl;
}
}
}
@@ -955,7 +921,7 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmovearea: block count too many!\n");
- map_freeblock_lock(); // Prohibit the release from memory
+ iMap->freeblock_lock(); // Prohibit the release from memory
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -964,10 +930,10 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
va_end(ap);
}
- map_freeblock_unlock(); // Allow Free
+ iMap->freeblock_unlock(); // Allow Free
- bl_list_count = blockcount;
- return returnCount;
+ bl_list_count = blockcount;
+ return returnCount;
}
// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
@@ -999,7 +965,7 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachincell: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -1008,10 +974,10 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount;
+ bl_list_count = blockcount;
+ return returnCount;
}
/*============================================================
@@ -1020,38 +986,38 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
{
int returnCount = 0; //total sum of returned values of func() [Skotlex]
-//////////////////////////////////////////////////////////////
-//
-// sharp shooting 3 [Skotlex]
-//
-//////////////////////////////////////////////////////////////
-// problem:
-// Same as Sharp Shooting 1. Hits all targets within range of
-// the line.
-// (t1,t2 t3 and t4 get hit)
-//
-// target 1
-// x t4
-// t2
-// t3 x
-// x
-// S
-//////////////////////////////////////////////////////////////
-// Methodology:
-// My trigonometrics and math are a little rusty... so the approach I am writing
-// here is basicly do a double for to check for all targets in the square that
-// contains the initial and final positions (area range increased to match the
-// radius given), then for each object to test, calculate the distance to the
-// path and include it if the range fits and the target is in the line (0<k<1,
-// as they call it).
-// The implementation I took as reference is found at
-// http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
-// (they have a link to a C implementation, too)
-// This approach is a lot like #2 commented on this function, which I have no
-// idea why it was commented. I won't use doubles/floats, but pure int math for
-// speed purposes. The range considered is always the same no matter how
-// close/far the target is because that's how SharpShooting works currently in
-// kRO.
+ //////////////////////////////////////////////////////////////
+ //
+ // sharp shooting 3 [Skotlex]
+ //
+ //////////////////////////////////////////////////////////////
+ // problem:
+ // Same as Sharp Shooting 1. Hits all targets within range of
+ // the line.
+ // (t1,t2 t3 and t4 get hit)
+ //
+ // target 1
+ // x t4
+ // t2
+ // t3 x
+ // x
+ // S
+ //////////////////////////////////////////////////////////////
+ // Methodology:
+ // My trigonometrics and math are a little rusty... so the approach I am writing
+ // here is basicly do a double for to check for all targets in the square that
+ // contains the initial and final positions (area range increased to match the
+ // radius given), then for each object to test, calculate the distance to the
+ // path and include it if the range fits and the target is in the line (0<k<1,
+ // as they call it).
+ // The implementation I took as reference is found at
+ // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
+ // (they have a link to a C implementation, too)
+ // This approach is a lot like #2 commented on this function, which I have no
+ // idea why it was commented. I won't use doubles/floats, but pure int math for
+ // speed purposes. The range considered is always the same no matter how
+ // close/far the target is because that's how SharpShooting works currently in
+ // kRO.
//Generic map_foreach* variables.
int i, blockcount = bl_list_count;
@@ -1064,7 +1030,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
va_list ap;
//Avoid needless calculations by not getting the sqrt right away.
- #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
+#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
if ( m < 0 )
return 0;
@@ -1143,54 +1109,54 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
}
}
}
- if( type&BL_MOB )
- for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
- for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->prev && bl_list_count < BL_LIST_MAX ) {
- xi = bl->x;
- yi = bl->y;
- k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
+ if( type&BL_MOB )
+ for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
+ for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
+ for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
+ if( bl->prev && bl_list_count < BL_LIST_MAX ) {
+ xi = bl->x;
+ yi = bl->y;
+ k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
- if ( k < 0 || k > len_limit )
- continue;
+ if ( k < 0 || k > len_limit )
+ continue;
- if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
- continue; //Targets beyond the initial ending point need the wall check.
+ if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
+ continue; //Targets beyond the initial ending point need the wall check.
- k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
- xi <<= 4;
- yi <<= 4;
- xu = ( x0 << 4 ) + k * ( x1 - x0 );
- yu = ( y0 << 4 ) + k * ( y1 - y0 );
- k = MAGNITUDE2(xi, yi, xu, yu);
+ k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
+ xi <<= 4;
+ yi <<= 4;
+ xu = ( x0 << 4 ) + k * ( x1 - x0 );
+ yu = ( y0 << 4 ) + k * ( y1 - y0 );
+ k = MAGNITUDE2(xi, yi, xu, yu);
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if ( k > range )
- continue;
+ //If all dot coordinates were <<4 the square of the magnitude is <<8
+ if ( k > range )
+ continue;
- bl_list[ bl_list_count++ ] = bl;
+ bl_list[ bl_list_count++ ] = bl;
+ }
}
}
}
- }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinpath: block count too many!\n");
+ if( bl_list_count >= BL_LIST_MAX )
+ ShowWarning("map_foreachinpath: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ for( i = blockcount; i < bl_list_count; i++ )
+ if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_start(ap, type);
+ returnCount += func(bl_list[ i ], ap);
+ va_end(ap);
+ }
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_list_count = blockcount;
+ return returnCount; //[Skotlex]
}
@@ -1219,7 +1185,7 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachinmap: block count too many!\n");
- map_freeblock_lock();
+ iMap->freeblock_lock();
for( i = blockcount; i < bl_list_count ; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
@@ -1228,10 +1194,10 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
- bl_list_count = blockcount;
- return returnCount;
+ bl_list_count = blockcount;
+ return returnCount;
}
// Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules]
int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) {
@@ -1241,41 +1207,41 @@ int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instanc
int blockcount = bl_list_count, i, j;
int16 m;
va_list ap;
-
+
for( j = 0; j < instances[instance_id].num_map; j++ ) {
m = instances[instance_id].map[j];
-
+
bsize = map[ m ].bxs * map[ m ].bys;
-
+
if( type&~BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
if( bl->type&type && bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
-
+
if( type&BL_MOB )
for( b = 0; b < bsize; b++ )
for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
if( bl_list_count < BL_LIST_MAX )
bl_list[ bl_list_count++ ] = bl;
-
+
if( bl_list_count >= BL_LIST_MAX )
ShowWarning("map_foreachininstance: block count too many!\n");
-
- map_freeblock_lock();
-
+
+ iMap->freeblock_lock();
+
for( i = blockcount; i < bl_list_count ; i++ )
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
va_start(ap, type);
returnCount += func(bl_list[ i ], ap);
va_end(ap);
}
-
- map_freeblock_unlock();
-
+
+ iMap->freeblock_unlock();
+
}
-
+
bl_list_count = blockcount;
return returnCount;
}
@@ -1313,9 +1279,9 @@ int map_get_new_object_id(void)
}
/*==========================================
- * Timered function to clear the floor (remove remaining item)
- * Called each flooritem_lifetime ms
- *------------------------------------------*/
+* Timered function to clear the floor (remove remaining item)
+* Called each flooritem_lifetime ms
+*------------------------------------------*/
int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id);
@@ -1330,32 +1296,32 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data)
intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2]));
clif->clearflooritem(fitem, 0);
- map_deliddb(&fitem->bl);
- map_delblock(&fitem->bl);
- map_freeblock(&fitem->bl);
+ iMap->deliddb(&fitem->bl);
+ iMap->delblock(&fitem->bl);
+ iMap->freeblock(&fitem->bl);
return 0;
}
/*
- * clears a single bl item out of the bazooonga.
- */
+* clears a single bl item out of the bazooonga.
+*/
void map_clearflooritem(struct block_list *bl) {
struct flooritem_data* fitem = (struct flooritem_data*)bl;
if( fitem->cleartimer )
- delete_timer(fitem->cleartimer,map_clearflooritem_timer);
+ iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer);
clif->clearflooritem(fitem, 0);
- map_deliddb(&fitem->bl);
- map_delblock(&fitem->bl);
- map_freeblock(&fitem->bl);
+ iMap->deliddb(&fitem->bl);
+ iMap->delblock(&fitem->bl);
+ iMap->freeblock(&fitem->bl);
}
/*==========================================
- * (m,x,y) locates a random available free cell around the given coordinates
- * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
- * x and y are modified with the target cell when successful.
- *------------------------------------------*/
+* (m,x,y) locates a random available free cell around the given coordinates
+* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success.
+* x and y are modified with the target cell when successful.
+*------------------------------------------*/
int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
int free_cell,i,j;
int free_cells[9][2];
@@ -1366,10 +1332,10 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) {
for(j=-1;j<=1;j++){
if(j+*x<0 || j+*x>=map[m].xs)
continue;
- if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
+ if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL))
continue;
//Avoid item stacking to prevent against exploits. [Skotlex]
- if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
+ if(stack && iMap->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack)
continue;
free_cells[free_cell][0] = j+*x;
free_cells[free_cell++][1] = i+*y;
@@ -1390,17 +1356,17 @@ static int map_count_sub(struct block_list *bl,va_list ap)
}
/*==========================================
- * Locates a random spare cell around the object given, using range as max
- * distance from that spot. Used for warping functions. Use range < 0 for
- * whole map range.
- * Returns 1 on success. when it fails and src is available, x/y are set to src's
- * src can be null as long as flag&1
- * when ~flag&1, m is not needed.
- * Flag values:
- * &1 = random cell must be around given m,x,y, not around src
- * &2 = the target should be able to walk to the target tile.
- * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
- *------------------------------------------*/
+* Locates a random spare cell around the object given, using range as max
+* distance from that spot. Used for warping functions. Use range < 0 for
+* whole map range.
+* Returns 1 on success. when it fails and src is available, x/y are set to src's
+* src can be null as long as flag&1
+* when ~flag&1, m is not needed.
+* Flag values:
+* &1 = random cell must be around given m,x,y, not around src
+* &2 = the target should be able to walk to the target tile.
+* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
+*------------------------------------------*/
int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag)
{
int tries, spawn=0;
@@ -1426,7 +1392,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
//No range? Return the target cell then....
*x = bx;
*y = by;
- return map_getcell(m,*x,*y,CELL_CHKREACH);
+ return iMap->getcell(m,*x,*y,CELL_CHKREACH);
}
if (rx >= 0 && ry >= 0) {
@@ -1444,7 +1410,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
if (*x == bx && *y == by)
continue; //Avoid picking the same target tile.
- if (map_getcell(m,*x,*y,CELL_CHKREACH))
+ if (iMap->getcell(m,*x,*y,CELL_CHKREACH))
{
if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
@@ -1452,10 +1418,10 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
if (spawn >= 100) return 0; //Limit of retries reached.
if (spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,
- *x-AREA_SIZE, *y-AREA_SIZE,
- *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
- )
- continue;
+ *x-AREA_SIZE, *y-AREA_SIZE,
+ *x+AREA_SIZE, *y+AREA_SIZE, BL_PC)
+ )
+ continue;
}
return 1;
}
@@ -1466,14 +1432,14 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1
}
/*==========================================
- * Add an item to location (m,x,y)
- * Parameters
- * @item_data item attributes
- * @amount quantity
- * @m, @x, @y mapid,x,y
- * @first_charid, @second_charid, @third_charid, looting priority
- * @flag: &1 MVP item. &2 do stacking check.
- *------------------------------------------*/
+* Add an item to location (m,x,y)
+* Parameters
+* @item_data item attributes
+* @amount quantity
+* @m, @x, @y mapid,x,y
+* @first_charid, @second_charid, @third_charid, looting priority
+* @flag: &1 MVP item. &2 do stacking check.
+*------------------------------------------*/
int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags)
{
int r;
@@ -1491,14 +1457,14 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
fitem->bl.m=m;
fitem->bl.x=x;
fitem->bl.y=y;
- fitem->bl.id = map_get_new_object_id();
+ fitem->bl.id = iMap->get_new_object_id();
if(fitem->bl.id==0){
aFree(fitem);
return 0;
}
fitem->first_get_charid = first_charid;
- fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
+ fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time);
fitem->second_get_charid = second_charid;
fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time);
fitem->third_get_charid = third_charid;
@@ -1508,23 +1474,23 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i
fitem->item_data.amount=amount;
fitem->subx=(r&3)*3+3;
fitem->suby=((r>>2)&3)*3+3;
- fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0);
+ fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0);
- map_addiddb(&fitem->bl);
- map_addblock(&fitem->bl);
+ iMap->addiddb(&fitem->bl);
+ iMap->addblock(&fitem->bl);
clif->dropflooritem(fitem);
return fitem->bl.id;
}
/**
- * @see DBCreateData
- */
+* @see DBCreateData
+*/
static DBData create_charid2nick(DBKey key, va_list args)
{
struct charid2nick *p;
CREATE(p, struct charid2nick, 1);
- return DB->ptr2data(p);
+ return iDB->ptr2data(p);
}
/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
@@ -1535,7 +1501,7 @@ void map_addnickdb(int charid, const char* nick)
struct charid_request* req;
struct map_session_data* sd;
- if( map_charid2sd(charid) )
+ if( iMap->charid2sd(charid) )
return;// already online
p = idb_ensure(nick_db, charid, create_charid2nick);
@@ -1544,7 +1510,7 @@ void map_addnickdb(int charid, const char* nick)
while( p->requests ) {
req = p->requests;
p->requests = req->next;
- sd = map_charid2sd(req->charid);
+ sd = iMap->charid2sd(req->charid);
if( sd )
clif->solved_charname(sd->fd, charid, p->nick);
aFree(req);
@@ -1560,13 +1526,13 @@ void map_delnickdb(int charid, const char* name)
struct map_session_data* sd;
DBData data;
- if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL)
+ if (!nick_db->remove(nick_db, iDB->i2key(charid), &data) || (p = iDB->data2ptr(&data)) == NULL)
return;
while( p->requests ) {
req = p->requests;
p->requests = req->next;
- sd = map_charid2sd(req->charid);
+ sd = iMap->charid2sd(req->charid);
if( sd )
clif->solved_charname(sd->fd, charid, name);
aFree(req);
@@ -1585,7 +1551,7 @@ void map_reqnickdb(struct map_session_data * sd, int charid)
nullpo_retv(sd);
- tsd = map_charid2sd(charid);
+ tsd = iMap->charid2sd(charid);
if( tsd ) {
clif->solved_charname(sd->fd, charid, tsd->status.name);
return;
@@ -1604,8 +1570,8 @@ void map_reqnickdb(struct map_session_data * sd, int charid)
}
/*==========================================
- * add bl to id_db
- *------------------------------------------*/
+* add bl to id_db
+*------------------------------------------*/
void map_addiddb(struct block_list *bl)
{
nullpo_retv(bl);
@@ -1632,8 +1598,8 @@ void map_addiddb(struct block_list *bl)
}
/*==========================================
- * remove bl from id_db
- *------------------------------------------*/
+* remove bl from id_db
+*------------------------------------------*/
void map_deliddb(struct block_list *bl)
{
nullpo_retv(bl);
@@ -1657,8 +1623,8 @@ void map_deliddb(struct block_list *bl)
}
/*==========================================
- * Standard call when a player connection is closed.
- *------------------------------------------*/
+* Standard call when a player connection is closed.
+*------------------------------------------*/
int map_quit(struct map_session_data *sd) {
int i;
@@ -1681,7 +1647,7 @@ int map_quit(struct map_session_data *sd) {
if( sd->bg_id )
bg_team_leave(sd,1);
- pc_itemcd_do(sd,false);
+ iPc->itemcd_do(sd,false);
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
@@ -1693,12 +1659,12 @@ int map_quit(struct map_session_data *sd) {
for( i = 0; i < sd->queues_count; i++ ) {
script->queue_remove(sd->queues[i],sd->status.account_id);
}
-
+
npc_script_event(sd, NPCE_LOGOUT);
-
+
//Unit_free handles clearing the player related data,
- //map_quit handles extra specific data which is related to quitting normally
- //(changing map-servers invokes unit_free but bypasses map_quit)
+ //iMap->quit handles extra specific data which is related to quitting normally
+ //(changing map-servers invokes unit_free but bypasses iMap->quit)
if( sd->sc.count ) {
//Status that are not saved...
status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER);
@@ -1715,7 +1681,7 @@ int map_quit(struct map_session_data *sd) {
status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure.
status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER);
status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER);
- status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
+ status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER);
status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER);
if (battle_config.debuff_on_logout&1) {
status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER);
@@ -1745,8 +1711,8 @@ int map_quit(struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
- if( !pc_isequip( sd , sd->equip_index[ i ] ) )
- pc_unequipitem( sd , sd->equip_index[ i ] , 2 );
+ if( !iPc->isequip( sd , sd->equip_index[ i ] ) )
+ iPc->unequipitem( sd , sd->equip_index[ i ] , 2 );
}
// Return loot to owner
@@ -1764,9 +1730,9 @@ int map_quit(struct map_session_data *sd) {
if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) {
clif->chsys_left(map[sd->bl.m].channel,sd);
}
-
+
clif->chsys_quit(sd);
-
+
unit_remove_map_pc(sd,CLR_TELEPORT);
if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login
@@ -1777,7 +1743,7 @@ int map_quit(struct map_session_data *sd) {
else
pt = &sd->status.save_point;
- if( (m=map_mapindex2mapid(pt->map)) >= 0 ) {
+ if( (m=iMap->mapindex2mapid(pt->map)) >= 0 ) {
sd->bl.m = m;
sd->bl.x = pt->x;
sd->bl.y = pt->y;
@@ -1785,17 +1751,17 @@ int map_quit(struct map_session_data *sd) {
}
}
- party_booking_delete(sd); // Party Booking [Spiria]
- pc_makesavestatus(sd);
- pc_clean_skilltree(sd);
+ iParty->booking_delete(sd); // Party Booking [Spiria]
+ iPc->makesavestatus(sd);
+ iPc->clean_skilltree(sd);
chrif_save(sd,1);
unit_free_pc(sd);
return 0;
}
/*==========================================
- * Lookup, id to session (player,mob,npc,homon,merc..)
- *------------------------------------------*/
+* Lookup, id to session (player,mob,npc,homon,merc..)
+*------------------------------------------*/
struct map_session_data * map_id2sd(int id)
{
if (id <= 0) return NULL;
@@ -1810,28 +1776,28 @@ struct mob_data * map_id2md(int id)
struct npc_data * map_id2nd(int id)
{// just a id2bl lookup because there's no npc_db
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_NPC, bl);
}
struct homun_data* map_id2hd(int id)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_HOM, bl);
}
struct mercenary_data* map_id2mc(int id)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_MER, bl);
}
struct chat_data* map_id2cd(int id)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
return BL_CAST(BL_CHAT, bl);
}
@@ -1842,7 +1808,7 @@ const char* map_charid2nick(int charid)
struct charid2nick *p;
struct map_session_data* sd;
- sd = map_charid2sd(charid);
+ sd = iMap->charid2sd(charid);
if( sd )
return sd->status.name;// character is online, return it's name
@@ -1861,10 +1827,10 @@ struct map_session_data* map_charid2sd(int charid)
}
/*==========================================
- * Search session data from a nick name
- * (without sensitive case if necessary)
- * return map_session_data pointer or NULL
- *------------------------------------------*/
+* Search session data from a nick name
+* (without sensitive case if necessary)
+* return map_session_data pointer or NULL
+*------------------------------------------*/
struct map_session_data * map_nick2sd(const char *nick)
{
struct map_session_data* sd;
@@ -1912,22 +1878,22 @@ struct map_session_data * map_nick2sd(const char *nick)
}
/*==========================================
- * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
- *------------------------------------------*/
+* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found
+*------------------------------------------*/
struct block_list * map_id2bl(int id) {
return (struct block_list*)idb_get(id_db,id);
}
/**
- * Same as map_id2bl except it only checks for its existence
- **/
+* Same as iMap->id2bl except it only checks for its existence
+**/
bool map_blid_exists( int id ) {
return (idb_exists(id_db,id));
}
/*==========================================
- * Convext Mirror
- *------------------------------------------*/
+* Convext Mirror
+*------------------------------------------*/
struct mob_data * map_getmob_boss(int16 m)
{
DBIterator* iter;
@@ -2083,7 +2049,7 @@ struct s_mapiterator
/// @return true if it matches
#define MAPIT_MATCHES(_mapit_,_bl_) \
( \
- ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
+ ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \
)
/// Allocates a new iterator.
@@ -2214,12 +2180,12 @@ bool mapit_exists(struct s_mapiterator* mapit)
}
/*==========================================
- * Add npc-bl to id_db, basically register npc to map
- *------------------------------------------*/
+* Add npc-bl to id_db, basically register npc to map
+*------------------------------------------*/
bool map_addnpc(int16 m,struct npc_data *nd) {
nullpo_ret(nd);
- if( m < 0 || m >= map_num )
+ if( m < 0 || m >= iMap->map_num )
return false;
if( map[m].npc_num == MAX_NPC_PER_MAP )
@@ -2235,8 +2201,8 @@ bool map_addnpc(int16 m,struct npc_data *nd) {
}
/*=========================================
- * Dynamic Mobs [Wizputer]
- *-----------------------------------------*/
+* Dynamic Mobs [Wizputer]
+*-----------------------------------------*/
// Stores the spawn data entry in the mob list.
// Returns the index of successful, or -1 if the list was full.
int map_addmobtolist(unsigned short m, struct spawn_data *spawn)
@@ -2255,7 +2221,7 @@ void map_spawnmobs(int16 m)
int i, k=0;
if (map[m].mob_delete_timer != INVALID_TIMER)
{ //Mobs have not been removed yet [Skotlex]
- delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
return;
}
@@ -2266,10 +2232,10 @@ void map_spawnmobs(int16 m)
npc_parse_mob2(map[m].moblist[i]);
}
- if (battle_config.etc_log && k > 0)
- {
- ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
- }
+ if (battle_config.etc_log && k > 0)
+ {
+ ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k);
+ }
}
int map_removemobs_sub(struct block_list *bl, va_list ap)
@@ -2304,7 +2270,7 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data)
int count;
const int16 m = id;
- if (m < 0 || m >= map_num) { //Incorrect map id!
+ if (m < 0 || m >= iMap->map_num) { //Incorrect map id!
ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m);
return 0;
}
@@ -2329,23 +2295,23 @@ void map_removemobs(int16 m)
if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen
return; //Mobs are already scheduled for removal
- map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0);
+ map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0);
}
/*==========================================
- * Hookup, get map_id from map_name
- *------------------------------------------*/
+* Hookup, get map_id from map_name
+*------------------------------------------*/
int16 map_mapname2mapid(const char* name) {
unsigned short map_index;
map_index = mapindex_name2id(name);
if (!map_index)
return -1;
- return map_mapindex2mapid(map_index);
+ return iMap->mapindex2mapid(map_index);
}
/*==========================================
- * Returns the map of the given mapindex. [Skotlex]
- *------------------------------------------*/
+* Returns the map of the given mapindex. [Skotlex]
+*------------------------------------------*/
int16 map_mapindex2mapid(unsigned short mapindex) {
if (!mapindex || mapindex > MAX_MAPINDEX)
@@ -2355,8 +2321,8 @@ int16 map_mapindex2mapid(unsigned short mapindex) {
}
/*==========================================
- * Switching Ip, port ? (like changing map_server) get ip/port from map_name
- *------------------------------------------*/
+* Switching Ip, port ? (like changing map_server) get ip/port from map_name
+*------------------------------------------*/
int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) {
struct map_data_other_server *mdos;
@@ -2369,28 +2335,28 @@ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) {
}
/*==========================================
- * Checks if both dirs point in the same direction.
- *------------------------------------------*/
+* Checks if both dirs point in the same direction.
+*------------------------------------------*/
int map_check_dir(int s_dir,int t_dir)
{
if(s_dir == t_dir)
return 0;
switch(s_dir) {
- case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
- case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
- case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
- case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
- case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
- case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
- case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
- case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
+ case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break;
+ case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break;
+ case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break;
+ case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break;
+ case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break;
+ case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break;
+ case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break;
+ case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break;
}
return 1;
}
/*==========================================
- * Returns the direction of the given cell, relative to 'src'
- *------------------------------------------*/
+* Returns the direction of the given cell, relative to 'src'
+*------------------------------------------*/
uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
{
uint8 dir = 0;
@@ -2434,9 +2400,9 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y)
}
/*==========================================
- * Randomizes target cell x,y to a random walkable cell that
- * has the same distance from object as given coordinates do. [Skotlex]
- *------------------------------------------*/
+* Randomizes target cell x,y to a random walkable cell that
+* has the same distance from object as given coordinates do. [Skotlex]
+*------------------------------------------*/
int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
{
short xi = *x-bl->x;
@@ -2455,7 +2421,7 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y)
segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment
yi = bl->y + segment*diry[j];
} while (
- (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
+ (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH))
&& (++i)<100 );
if (i < 100) {
@@ -2473,16 +2439,16 @@ inline static struct mapcell map_gat2cell(int gat) {
memset(&cell,0,sizeof(struct mapcell));
switch( gat ) {
- case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
- case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
- case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
- case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
- case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
- case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
- case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
- default:
- ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
- break;
+ case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground
+ case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground
+ case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
+ case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water
+ case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
+ case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable)
+ case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ???
+ default:
+ ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat);
+ break;
}
return cell;
@@ -2502,23 +2468,23 @@ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
void map_cellfromcache(struct map_data *m) {
char decode_buffer[MAX_MAP_SIZE];
struct map_cache_map_info *info = NULL;
-
+
if( (info = (struct map_cache_map_info *)m->cellPos) ) {
unsigned long size, xy;
int i;
-
+
size = (unsigned long)info->xs*(unsigned long)info->ys;
-
+
// TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo]
decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len);
CREATE(m->cell, struct mapcell, size);
-
+
for( xy = 0; xy < size; ++xy )
m->cell[xy] = map_gat2cell(decode_buffer[xy]);
-
+
m->getcellp = map_getcellp;
m->setcell = map_setcell;
-
+
for(i = 0; i < m->npc_num; i++) {
npc_setcells(m->npc[i]);
}
@@ -2526,10 +2492,10 @@ void map_cellfromcache(struct map_data *m) {
}
/*==========================================
- * Confirm if celltype in (m,x,y) match the one given in cellchk
- *------------------------------------------*/
+* Confirm if celltype in (m,x,y) match the one given in cellchk
+*------------------------------------------*/
int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) {
- return (m < 0 || m >= map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk);
+ return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk);
}
int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) {
@@ -2545,106 +2511,106 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) {
switch(cellchk) {
// gat type retrieval
- case CELL_GETTYPE:
- return map_cell2gat(cell);
+ case CELL_GETTYPE:
+ return map_cell2gat(cell);
// base gat type checks
- case CELL_CHKWALL:
- return (!cell.walkable && !cell.shootable);
+ case CELL_CHKWALL:
+ return (!cell.walkable && !cell.shootable);
- case CELL_CHKWATER:
- return (cell.water);
+ case CELL_CHKWATER:
+ return (cell.water);
- case CELL_CHKCLIFF:
- return (!cell.walkable && cell.shootable);
+ case CELL_CHKCLIFF:
+ return (!cell.walkable && cell.shootable);
// base cell type checks
- case CELL_CHKNPC:
- return (cell.npc);
- case CELL_CHKBASILICA:
- return (cell.basilica);
- case CELL_CHKLANDPROTECTOR:
- return (cell.landprotector);
- case CELL_CHKNOVENDING:
- return (cell.novending);
- case CELL_CHKNOCHAT:
- return (cell.nochat);
- case CELL_CHKMAELSTROM:
- return (cell.maelstrom);
- case CELL_CHKICEWALL:
- return (cell.icewall);
+ case CELL_CHKNPC:
+ return (cell.npc);
+ case CELL_CHKBASILICA:
+ return (cell.basilica);
+ case CELL_CHKLANDPROTECTOR:
+ return (cell.landprotector);
+ case CELL_CHKNOVENDING:
+ return (cell.novending);
+ case CELL_CHKNOCHAT:
+ return (cell.nochat);
+ case CELL_CHKMAELSTROM:
+ return (cell.maelstrom);
+ case CELL_CHKICEWALL:
+ return (cell.icewall);
// special checks
- case CELL_CHKPASS:
+ case CELL_CHKPASS:
#ifdef CELL_NOSTACK
- if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
+ if (cell.cell_bl >= battle_config.cell_stack_limit) return 0;
#endif
- case CELL_CHKREACH:
- return (cell.walkable);
+ case CELL_CHKREACH:
+ return (cell.walkable);
- case CELL_CHKNOPASS:
+ case CELL_CHKNOPASS:
#ifdef CELL_NOSTACK
- if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
+ if (cell.cell_bl >= battle_config.cell_stack_limit) return 1;
#endif
- case CELL_CHKNOREACH:
- return (!cell.walkable);
+ case CELL_CHKNOREACH:
+ return (!cell.walkable);
- case CELL_CHKSTACK:
+ case CELL_CHKSTACK:
#ifdef CELL_NOSTACK
- return (cell.cell_bl >= battle_config.cell_stack_limit);
+ return (cell.cell_bl >= battle_config.cell_stack_limit);
#else
- return 0;
+ return 0;
#endif
- default:
- return 0;
+ default:
+ return 0;
}
}
/* [Ind/Hercules] */
int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) {
- map_cellfromcache(m);
+ iMap->cellfromcache(m);
m->getcellp = map_getcellp;
m->setcell = map_setcell;
return m->getcellp(m,x,y,cellchk);
}
/*==========================================
- * Change the type/flags of a map cell
- * 'cell' - which flag to modify
- * 'flag' - true = on, false = off
- *------------------------------------------*/
+* Change the type/flags of a map cell
+* 'cell' - which flag to modify
+* 'flag' - true = on, false = off
+*------------------------------------------*/
void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) {
int j;
- if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+ if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
switch( cell ) {
- case CELL_WALKABLE: map[m].cell[j].walkable = flag; break;
- case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break;
- case CELL_WATER: map[m].cell[j].water = flag; break;
-
- case CELL_NPC: map[m].cell[j].npc = flag; break;
- case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
- case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
- case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
- case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
- case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break;
- case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
- default:
- ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
- break;
+ case CELL_WALKABLE: map[m].cell[j].walkable = flag; break;
+ case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break;
+ case CELL_WATER: map[m].cell[j].water = flag; break;
+
+ case CELL_NPC: map[m].cell[j].npc = flag; break;
+ case CELL_BASILICA: map[m].cell[j].basilica = flag; break;
+ case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break;
+ case CELL_NOVENDING: map[m].cell[j].novending = flag; break;
+ case CELL_NOCHAT: map[m].cell[j].nochat = flag; break;
+ case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break;
+ case CELL_ICEWALL: map[m].cell[j].icewall = flag; break;
+ default:
+ ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell);
+ break;
}
}
void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) {
-
- if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+
+ if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
-
- map_cellfromcache(&map[m]);
+
+ iMap->cellfromcache(&map[m]);
map[m].setcell = map_setcell;
map[m].getcellp = map_getcellp;
map[m].setcell(m,x,y,cell,flag);
@@ -2654,7 +2620,7 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat)
int j;
struct mapcell cell;
- if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
+ if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys )
return;
j = x + y*map[m].xs;
@@ -2666,8 +2632,8 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat)
}
/*==========================================
- * Invisible Walls
- *------------------------------------------*/
+* Invisible Walls
+*------------------------------------------*/
static DBMap* iwall_db;
void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1)
@@ -2699,7 +2665,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable
if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL )
return false; // Already Exists
- if( map_getcell(m, x, y, CELL_CHKNOREACH) )
+ if( iMap->getcell(m, x, y, CELL_CHKNOREACH) )
return false; // Starting cell problem
CREATE(iwall, struct iwall_data, 1);
@@ -2715,13 +2681,13 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable
{
map_iwall_nextxy(x, y, dir, i, &x1, &y1);
- if( map_getcell(m, x1, y1, CELL_CHKNOREACH) )
+ if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) )
break; // Collision
map[m].setcell(m, x1, y1, CELL_WALKABLE, false);
map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable);
- clif->changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
+ clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
iwall->size = i;
@@ -2748,7 +2714,7 @@ void map_iwall_get(struct map_session_data *sd) {
for( i = 0; i < iwall->size; i++ ) {
map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1);
- clif->changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
+ clif->changemapcell(sd->fd, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF);
}
}
dbi_destroy(iter);
@@ -2768,7 +2734,7 @@ void map_iwall_remove(const char *wall_name)
map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true);
map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true);
- clif->changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
+ clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
}
map[iwall->m].iwall_num--;
@@ -2776,8 +2742,8 @@ void map_iwall_remove(const char *wall_name)
}
/**
- * @see DBCreateData
- */
+* @see DBCreateData
+*/
static DBData create_map_data_other_server(DBKey key, va_list args)
{
struct map_data_other_server *mdos;
@@ -2785,12 +2751,12 @@ static DBData create_map_data_other_server(DBKey key, va_list args)
mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server));
mdos->index = mapindex;
memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH);
- return DB->ptr2data(mdos);
+ return iDB->ptr2data(mdos);
}
/*==========================================
- * Add mapindex to db of another map server
- *------------------------------------------*/
+* Add mapindex to db of another map server
+*------------------------------------------*/
int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
{
struct map_data_other_server *mdos;
@@ -2810,12 +2776,12 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port)
}
/**
- * Delete all the other maps server management
- * @see DBApply
- */
+* Delete all the other maps server management
+* @see DBApply
+*/
int map_eraseallipport_sub(DBKey key, DBData *data, va_list va)
{
- struct map_data_other_server *mdos = DB->data2ptr(data);
+ struct map_data_other_server *mdos = iDB->data2ptr(data);
if(mdos->cell == NULL) {
db_remove(map_db,key);
aFree(mdos);
@@ -2829,8 +2795,8 @@ int map_eraseallipport(void) {
}
/*==========================================
- * Delete mapindex from db of another map server
- *------------------------------------------*/
+* Delete mapindex from db of another map server
+*------------------------------------------*/
int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) {
struct map_data_other_server *mdos;
@@ -2847,8 +2813,8 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) {
}
/*==========================================
- * [Shinryo]: Init the mapcache
- *------------------------------------------*/
+* [Shinryo]: Init the mapcache
+*------------------------------------------*/
static char *map_init_mapcache(FILE *fp)
{
size_t size = 0;
@@ -2878,15 +2844,15 @@ static char *map_init_mapcache(FILE *fp)
}
/*==========================================
- * Map cache reading
- * [Shinryo]: Optimized some behaviour to speed this up
- *==========================================*/
+* Map cache reading
+* [Shinryo]: Optimized some behaviour to speed this up
+*==========================================*/
int map_readfromcache(struct map_data *m, char *buffer) {
int i;
struct map_cache_main_header *header = (struct map_cache_main_header *)buffer;
struct map_cache_map_info *info = NULL;
char *p = buffer + sizeof(struct map_cache_main_header);
-
+
for(i = 0; i < header->map_count; i++) {
info = (struct map_cache_map_info *)p;
@@ -2899,7 +2865,7 @@ int map_readfromcache(struct map_data *m, char *buffer) {
if( info && i < header->map_count ) {
unsigned long size;
-
+
if( info->xs <= 0 || info->ys <= 0 )
return 0;// Invalid
@@ -2911,10 +2877,10 @@ int map_readfromcache(struct map_data *m, char *buffer) {
ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE);
return 0; // Say not found to remove it from list.. [Shinryo]
}
-
+
m->cellPos = p;
m->cell = (struct mapcell *)0xdeadbeaf;
-
+
return 1;
}
@@ -2923,15 +2889,15 @@ int map_readfromcache(struct map_data *m, char *buffer) {
int map_addmap(char* mapname) {
- map[map_num].instance_id = -1;
- mapindex_getmapname(mapname, map[map_num++].name);
+ map[iMap->map_num].instance_id = -1;
+ mapindex_getmapname(mapname, map[iMap->map_num++].name);
return 0;
}
static void map_delmapid(int id) {
ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name);
- memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1));
- map_num--;
+ memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1));
+ iMap->map_num--;
}
int map_delmap(char* mapname) {
@@ -2939,12 +2905,12 @@ int map_delmap(char* mapname) {
char map_name[MAP_NAME_LENGTH];
if (strcmpi(mapname, "all") == 0) {
- map_num = 0;
+ iMap->map_num = 0;
return 0;
}
mapindex_getmapname(mapname, map_name);
- for(i = 0; i < map_num; i++) {
+ for(i = 0; i < iMap->map_num; i++) {
if (strcmp(map[i].name, map_name) == 0) {
map_delmapid(i);
return 1;
@@ -2955,7 +2921,7 @@ int map_delmap(char* mapname) {
void map_zone_db_clear(void) {
struct map_zone_data *zone;
int i;
-
+
DBIterator *iter = db_iterator(zone_db);
for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) {
for(i = 0; i < zone->disabled_skills_count; i++) {
@@ -2977,9 +2943,9 @@ void map_zone_db_clear(void) {
aFree(zone->capped_skills);
}
dbi_destroy(iter);
-
+
db_destroy(zone_db);/* will aFree(zone) */
-
+
/* clear the pk zone stuff */
for(i = 0; i < map_zone_pk.disabled_skills_count; i++) {
aFree(map_zone_pk.disabled_skills[i]);
@@ -3022,15 +2988,15 @@ void map_clean(int i) {
if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell);
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
-
+
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
- delete_timer(map[i].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
-
+
if( map[i].unit_count ) {
for(v = 0; v < map[i].unit_count; v++) {
aFree(map[i].units[v]);
@@ -3041,7 +3007,7 @@ void map_clean(int i) {
}
map[i].unit_count = 0;
}
-
+
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
@@ -3052,7 +3018,7 @@ void map_clean(int i) {
}
map[i].skill_count = 0;
}
-
+
if( map[i].zone_mf_count ) {
for(v = 0; v < map[i].zone_mf_count; v++) {
aFree(map[i].zone_mf[v]);
@@ -3063,23 +3029,23 @@ void map_clean(int i) {
}
map[i].zone_mf_count = 0;
}
-
+
if( map[i].channel )
clif->chsys_delete(map[i].channel);
}
void do_final_maps(void) {
int i, v = 0;
- for( i = 0; i < map_num; i++ ) {
-
+ for( i = 0; i < iMap->map_num; i++ ) {
+
if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell);
if(map[i].block) aFree(map[i].block);
if(map[i].block_mob) aFree(map[i].block_mob);
-
+
if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random]
int j;
if(map[i].mob_delete_timer != INVALID_TIMER)
- delete_timer(map[i].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer);
for (j=0; j<MAX_MOB_LIST_PER_MAP; j++)
if (map[i].moblist[j]) aFree(map[i].moblist[j]);
}
@@ -3094,7 +3060,7 @@ void do_final_maps(void) {
}
map[i].unit_count = 0;
}
-
+
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
@@ -3105,7 +3071,7 @@ void do_final_maps(void) {
}
map[i].skill_count = 0;
}
-
+
if( map[i].zone_mf_count ) {
for(v = 0; v < map[i].zone_mf_count; v++) {
aFree(map[i].zone_mf[v]);
@@ -3116,25 +3082,25 @@ void do_final_maps(void) {
}
map[i].zone_mf_count = 0;
}
-
+
if( map[i].drop_list_count ) {
map[i].drop_list_count = 0;
}
if( map[i].drop_list != NULL )
aFree(map[i].drop_list);
-
+
if( map[i].channel )
clif->chsys_delete(map[i].channel);
}
-
+
map_zone_db_clear();
-
+
}
/// Initializes map flags and adjusts them depending on configuration.
void map_flags_init(void) {
int i, v = 0;
- for( i = 0; i < map_num; i++ ) {
+ for( i = 0; i < iMap->map_num; i++ ) {
// mapflags
memset(&map[i].flag, 0, sizeof(map[i].flag));
@@ -3155,7 +3121,7 @@ void map_flags_init(void) {
}
map[i].units = NULL;
map[i].unit_count = 0;
-
+
if( map[i].skill_count ) {
for(v = 0; v < map[i].skill_count; v++) {
aFree(map[i].skills[v]);
@@ -3164,27 +3130,27 @@ void map_flags_init(void) {
}
map[i].skills = NULL;
map[i].skill_count = 0;
-
+
// adjustments
if( battle_config.pk_mode ) {
map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris]
map[i].zone = &map_zone_pk;
} else /* align with 'All' zone */
map[i].zone = &map_zone_all;
-
+
if( map[i].zone_mf_count ) {
for(v = 0; v < map[i].zone_mf_count; v++) {
aFree(map[i].zone_mf[v]);
}
aFree(map[i].zone_mf);
}
-
+
map[i].zone_mf = NULL;
map[i].zone_mf_count = 0;
map[i].prev_zone = map[i].zone;
-
+
map[i].invincible_time_inc = 0;
-
+
map[i].weapon_damage_rate = 100;
map[i].magic_damage_rate = 100;
map[i].misc_damage_rate = 100;
@@ -3196,15 +3162,15 @@ void map_flags_init(void) {
#define NO_WATER 1000000
/*
- * Reads from the .rsw for each map
- * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
- * Assumed path for file is data/mapname.rsw
- * Credits to LittleWolf
- */
+* Reads from the .rsw for each map
+* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered.
+* Assumed path for file is data/mapname.rsw
+* Credits to LittleWolf
+*/
int map_waterheight(char* mapname)
{
char fn[256];
- char *rsw, *found;
+ char *rsw, *found;
//Look up for the rsw
sprintf(fn, "data\\%s.rsw", mapname);
@@ -3225,8 +3191,8 @@ int map_waterheight(char* mapname)
}
/*==================================
- * .GAT format
- *----------------------------------*/
+* .GAT format
+*----------------------------------*/
int map_readgat (struct map_data* m)
{
char filename[256];
@@ -3268,8 +3234,8 @@ int map_readgat (struct map_data* m)
}
/*======================================
- * Add/Remove map to the map_db
- *--------------------------------------*/
+* Add/Remove map to the map_db
+*--------------------------------------*/
void map_addmap2db(struct map_data *m) {
index2mapid[m->index] = m->m;
}
@@ -3279,18 +3245,18 @@ void map_removemapdb(struct map_data *m) {
}
/*======================================
- * Initiate maps loading stage
- *--------------------------------------*/
+* Initiate maps loading stage
+*--------------------------------------*/
int map_readallmaps (void) {
int i;
FILE* fp=NULL;
int maps_removed = 0;
-
+
if( enable_grf )
ShowStatus("Loading maps (using GRF files)...\n");
else {
char mapcachefilepath[254];
- sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat");
+ sprintf(mapcachefilepath,"%s/%s%s",iMap->db_path,DBPATH,"map_cache.dat");
ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath);
if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) {
ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath);
@@ -3305,23 +3271,23 @@ int map_readallmaps (void) {
}
}
- for(i = 0; i < map_num; i++) {
+ for(i = 0; i < iMap->map_num; i++) {
size_t size;
// show progress
if(enable_grf)
- ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name);
+ ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name);
// try to load the map
if( !
(enable_grf?
- map_readgat(&map[i])
- :map_readfromcache(&map[i], map_cache_buffer))
+ map_readgat(&map[i])
+ :map_readfromcache(&map[i], map_cache_buffer))
) {
- map_delmapid(i);
- maps_removed++;
- i--;
- continue;
+ map_delmapid(i);
+ maps_removed++;
+ i--;
+ continue;
}
map[i].index = mapindex_name2id(map[i].name);
@@ -3337,9 +3303,9 @@ int map_readallmaps (void) {
i--;
continue;
}
-
+
map[i].m = i;
- map_addmap2db(&map[i]);
+ iMap->addmap2db(&map[i]);
memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex]
map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex]
@@ -3350,21 +3316,21 @@ int map_readallmaps (void) {
size = map[i].bxs * map[i].bys * sizeof(struct block_list*);
map[i].block = (struct block_list**)aCalloc(size, 1);
map[i].block_mob = (struct block_list**)aCalloc(size, 1);
-
+
map[i].getcellp = map_sub_getcellp;
map[i].setcell = map_sub_setcell;
}
// intialization and configuration-dependent adjustments of mapflags
- map_flags_init();
+ iMap->flags_init();
if( !enable_grf ) {
fclose(fp);
}
// finished map loading
- ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num);
- instance->start_id = map_num; // Next Map Index will be instances
+ ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",iMap->map_num);
+ instance->start_id = iMap->map_num; // Next Map Index will be instances
if (maps_removed)
ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed);
@@ -3377,8 +3343,8 @@ static int map_ip_set = 0;
static int char_ip_set = 0;
/*==========================================
- * Read map server configuration files (conf/map_server.conf...)
- *------------------------------------------*/
+* Read map server configuration files (conf/map_server.conf...)
+*------------------------------------------*/
int map_config_read(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
@@ -3429,35 +3395,35 @@ int map_config_read(char *cfgName) {
clif->setport(atoi(w2));
map_port = (atoi(w2));
} else if (strcmpi(w1, "map") == 0)
- map_num++;
+ iMap->map_num++;
else if (strcmpi(w1, "delmap") == 0)
- map_num--;
+ iMap->map_num--;
else if (strcmpi(w1, "npc") == 0)
npc_addsrcfile(w2);
else if (strcmpi(w1, "delnpc") == 0)
npc_delsrcfile(w2);
else if (strcmpi(w1, "autosave_time") == 0) {
- autosave_interval = atoi(w2);
- if (autosave_interval < 1) //Revert to default saving.
- autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ iMap->autosave_interval = atoi(w2);
+ if (iMap->autosave_interval < 1) //Revert to default saving.
+ iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
else
- autosave_interval *= 1000; //Pass from sec to ms
+ iMap->autosave_interval *= 1000; //Pass from sec to ms
} else if (strcmpi(w1, "minsave_time") == 0) {
- minsave_interval= atoi(w2);
- if (minsave_interval < 1)
- minsave_interval = 1;
+ iMap->minsave_interval= atoi(w2);
+ if (iMap->minsave_interval < 1)
+ iMap->minsave_interval = 1;
} else if (strcmpi(w1, "save_settings") == 0)
- save_settings = atoi(w2);
+ iMap->save_settings = atoi(w2);
else if (strcmpi(w1, "help_txt") == 0)
- strcpy(help_txt, w2);
+ strcpy(iMap->help_txt, w2);
else if (strcmpi(w1, "help2_txt") == 0)
- strcpy(help2_txt, w2);
+ strcpy(iMap->help2_txt, w2);
else if (strcmpi(w1, "charhelp_txt") == 0)
- strcpy(charhelp_txt, w2);
+ strcpy(iMap->charhelp_txt, w2);
else if(strcmpi(w1,"db_path") == 0)
- safestrncpy(db_path,w2,255);
+ safestrncpy(iMap->db_path,w2,255);
else if (strcmpi(w1, "enable_spy") == 0)
- enable_spy = config_switch(w2);
+ iMap->enable_spy = config_switch(w2);
else if (strcmpi(w1, "use_grf") == 0)
enable_grf = config_switch(w2);
else if (strcmpi(w1, "console_msg_log") == 0)
@@ -3474,37 +3440,37 @@ int map_config_read(char *cfgName) {
int map_config_read_sub(char *cfgName) {
char line[1024], w1[1024], w2[1024];
FILE *fp;
-
+
fp = fopen(cfgName,"r");
if( fp == NULL ) {
ShowError("Map configuration file not found at: %s\n", cfgName);
return 1;
}
-
+
while( fgets(line, sizeof(line), fp) ) {
char* ptr;
-
+
if( line[0] == '/' && line[1] == '/' )
continue;
if( (ptr = strstr(line, "//")) != NULL )
*ptr = '\n'; //Strip comments
if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 )
continue;
-
+
//Strip trailing spaces
ptr = w2 + strlen(w2);
while (--ptr >= w2 && *ptr == ' ');
ptr++;
*ptr = '\0';
-
+
if (strcmpi(w1, "map") == 0)
map_addmap(w2);
else if (strcmpi(w1, "delmap") == 0)
- map_delmap(w2);
+ iMap->delmap(w2);
else if (strcmpi(w1, "import") == 0)
map_config_read_sub(w2);
}
-
+
fclose(fp);
return 0;
}
@@ -3578,64 +3544,64 @@ int inter_config_read(char *cfgName)
continue;
if(strcmpi(w1,"item_db_db")==0)
- strcpy(item_db_db,w2);
- else
- if(strcmpi(w1,"mob_db_db")==0)
- strcpy(mob_db_db,w2);
- else
- if(strcmpi(w1,"item_db2_db")==0)
- strcpy(item_db2_db,w2);
- else
- if(strcmpi(w1,"item_db_re_db")==0)
- strcpy(item_db_re_db,w2);
- else
- if(strcmpi(w1,"mob_db2_db")==0)
- strcpy(mob_db2_db,w2);
- else
- //Map Server SQL DB
- if(strcmpi(w1,"map_server_ip")==0)
- strcpy(map_server_ip, w2);
- else
- if(strcmpi(w1,"map_server_port")==0)
- map_server_port=atoi(w2);
- else
- if(strcmpi(w1,"map_server_id")==0)
- strcpy(map_server_id, w2);
- else
- if(strcmpi(w1,"map_server_pw")==0)
- strcpy(map_server_pw, w2);
- else
- if(strcmpi(w1,"map_server_db")==0)
- strcpy(map_server_db, w2);
- else
- if(strcmpi(w1,"default_codepage")==0)
- strcpy(default_codepage, w2);
- else
- if(strcmpi(w1,"use_sql_db")==0) {
- db_use_sqldbs = config_switch(w2);
- ShowStatus ("Using SQL dbs: %s\n",w2);
- } else
- if(strcmpi(w1,"log_db_ip")==0)
- strcpy(log_db_ip, w2);
+ strcpy(iMap->item_db_db,w2);
else
- if(strcmpi(w1,"log_db_id")==0)
- strcpy(log_db_id, w2);
- else
- if(strcmpi(w1,"log_db_pw")==0)
- strcpy(log_db_pw, w2);
- else
- if(strcmpi(w1,"log_db_port")==0)
- log_db_port = atoi(w2);
- else
- if(strcmpi(w1,"log_db_db")==0)
- strcpy(log_db_db, w2);
- else
- if( mapreg_config_read(w1,w2) )
- continue;
- //support the import command, just like any other config
- else
- if(strcmpi(w1,"import")==0)
- inter_config_read(w2);
+ if(strcmpi(w1,"mob_db_db")==0)
+ strcpy(iMap->mob_db_db,w2);
+ else
+ if(strcmpi(w1,"item_db2_db")==0)
+ strcpy(iMap->item_db2_db,w2);
+ else
+ if(strcmpi(w1,"item_db_re_db")==0)
+ strcpy(iMap->item_db_re_db,w2);
+ else
+ if(strcmpi(w1,"mob_db2_db")==0)
+ strcpy(iMap->mob_db2_db,w2);
+ else
+ //Map Server SQL DB
+ if(strcmpi(w1,"map_server_ip")==0)
+ strcpy(map_server_ip, w2);
+ else
+ if(strcmpi(w1,"map_server_port")==0)
+ map_server_port=atoi(w2);
+ else
+ if(strcmpi(w1,"map_server_id")==0)
+ strcpy(map_server_id, w2);
+ else
+ if(strcmpi(w1,"map_server_pw")==0)
+ strcpy(map_server_pw, w2);
+ else
+ if(strcmpi(w1,"map_server_db")==0)
+ strcpy(map_server_db, w2);
+ else
+ if(strcmpi(w1,"default_codepage")==0)
+ strcpy(default_codepage, w2);
+ else
+ if(strcmpi(w1,"use_sql_db")==0) {
+ iMap->db_use_sqldbs = config_switch(w2);
+ ShowStatus ("Using SQL dbs: %s\n",w2);
+ } else
+ if(strcmpi(w1,"log_db_ip")==0)
+ strcpy(log_db_ip, w2);
+ else
+ if(strcmpi(w1,"log_db_id")==0)
+ strcpy(log_db_id, w2);
+ else
+ if(strcmpi(w1,"log_db_pw")==0)
+ strcpy(log_db_pw, w2);
+ else
+ if(strcmpi(w1,"log_db_port")==0)
+ log_db_port = atoi(w2);
+ else
+ if(strcmpi(w1,"log_db_db")==0)
+ strcpy(log_db_db, w2);
+ else
+ if( mapreg_config_read(w1,w2) )
+ continue;
+ //support the import command, just like any other config
+ else
+ if(strcmpi(w1,"import")==0)
+ inter_config_read(w2);
}
fclose(fp);
@@ -3643,8 +3609,8 @@ int inter_config_read(char *cfgName)
}
/*=======================================
- * MySQL Init
- *---------------------------------------*/
+* MySQL Init
+*---------------------------------------*/
int map_sql_init(void)
{
// main db connection
@@ -3692,21 +3658,21 @@ int log_sql_init(void)
}
void map_zone_change2(int m, struct map_zone_data *zone) {
char empty[1] = "\0";
-
+
map[m].prev_zone = map[m].zone;
if( map[m].zone_mf_count )
- map_zone_remove(m);
-
- map_zone_apply(m,zone,empty,empty,empty);
+ iMap->zone_remove(m);
+
+ iMap->zone_apply(m,zone,empty,empty,empty);
}
/* when changing from a mapflag to another during runtime */
void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) {
map[m].prev_zone = map[m].zone;
-
+
if( map[m].zone_mf_count )
- map_zone_remove(m);
- map_zone_apply(m,zone,start,buffer,filepath);
+ iMap->zone_remove(m);
+ iMap->zone_apply(m,zone,start,buffer,filepath);
}
/* removes previous mapflags from this map */
void map_zone_remove(int m) {
@@ -3724,12 +3690,12 @@ void map_zone_remove(int m) {
break;
}
}
-
+
npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty);
aFree(map[m].zone_mf[k]);
map[m].zone_mf[k] = NULL;
}
-
+
aFree(map[m].zone_mf);
map[m].zone_mf = NULL;
map[m].zone_mf_count = 0;
@@ -3744,31 +3710,31 @@ static inline void map_zone_mf_cache_add(int m, char *rflag) {
bool map_zone_mf_cache(int m, char *flag, char *params) {
char rflag[MAP_ZONE_MAPFLAG_LENGTH];
int state = 1;
-
+
if (params[0] != '\0' && !strcmpi(params, "off"))
state = 0;
-
+
if (!strcmpi(flag, "nosave")) {
;/* not yet supported to be reversed */
/*
char savemap[32];
int savex, savey;
if (state == 0) {
- if( map[m].flag.nosave ) {
- sprintf(rflag, "nosave SavePoint");
- map_zone_mf_cache_add(m,nosave);
- }
+ if( map[m].flag.nosave ) {
+ sprintf(rflag, "nosave SavePoint");
+ map_zone_mf_cache_add(m,nosave);
+ }
} else if (!strcmpi(params, "SavePoint")) {
- if( map[m].save.map ) {
- sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
- } else
- sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
- map_zone_mf_cache_add(m,nosave);
+ if( map[m].save.map ) {
+ sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
+ } else
+ sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
+ map_zone_mf_cache_add(m,nosave);
} else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) {
- if( map[m].save.map ) {
- sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
- map_zone_mf_cache_add(m,nosave);
- }
+ if( map[m].save.map ) {
+ sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y);
+ map_zone_mf_cache_add(m,nosave);
+ }
}*/
} else if (!strcmpi(flag,"autotrade")) {
if( state && map[m].flag.autotrade )
@@ -3910,33 +3876,33 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
/*char drop_arg1[16], drop_arg2[16];
int drop_per = 0;
if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) {
- int drop_id = 0, drop_type = 0;
- if (!strcmpi(drop_arg1, "random"))
- drop_id = -1;
- else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
- drop_id = 0;
- if (!strcmpi(drop_arg2, "inventory"))
- drop_type = 1;
- else if (!strcmpi(drop_arg2,"equip"))
- drop_type = 2;
- else if (!strcmpi(drop_arg2,"all"))
- drop_type = 3;
-
- if (drop_id != 0){
- int i;
- for (i = 0; i < MAX_DROP_PER_MAP; i++) {
- if (map[m].drop_list[i].drop_id == 0){
- map[m].drop_list[i].drop_id = drop_id;
- map[m].drop_list[i].drop_type = drop_type;
- map[m].drop_list[i].drop_per = drop_per;
- break;
- }
- }
- map[m].flag.pvp_nightmaredrop = 1;
- }
+ int drop_id = 0, drop_type = 0;
+ if (!strcmpi(drop_arg1, "random"))
+ drop_id = -1;
+ else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL)
+ drop_id = 0;
+ if (!strcmpi(drop_arg2, "inventory"))
+ drop_type = 1;
+ else if (!strcmpi(drop_arg2,"equip"))
+ drop_type = 2;
+ else if (!strcmpi(drop_arg2,"all"))
+ drop_type = 3;
+
+ if (drop_id != 0){
+ int i;
+ for (i = 0; i < MAX_DROP_PER_MAP; i++) {
+ if (map[m].drop_list[i].drop_id == 0){
+ map[m].drop_list[i].drop_id = drop_id;
+ map[m].drop_list[i].drop_type = drop_type;
+ map[m].drop_list[i].drop_per = drop_per;
+ break;
+ }
+ }
+ map[m].flag.pvp_nightmaredrop = 1;
+ }
} else if (!state) //Disable
- map[m].flag.pvp_nightmaredrop = 0;
- */
+ map[m].flag.pvp_nightmaredrop = 0;
+ */
} else if (!strcmpi(flag,"pvp_nocalcrank")) {
if( state && map[m].flag.pvp_nocalcrank )
;/* nothing to do */
@@ -4267,10 +4233,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
int len = strlen(params);
-
+
modifier[0] = '\0';
memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH);
-
+
for(k = 0; k < len; k++) {
if( skill_name[k] == '\t' ) {
memcpy(modifier, &skill_name[k+1], len - k);
@@ -4278,15 +4244,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
break;
}
}
-
+
if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
;/* we dont mind it, the server will take care of it next. */
} else {
int idx = map[m].unit_count;
-
+
k = 0;
ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id);
-
+
if( k < idx ) {
if( atoi(modifier) != map[m].units[k]->modifier ) {
sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier);
@@ -4301,10 +4267,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
int skill_id, k;
char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH];
int len = strlen(params);
-
+
modifier[0] = '\0';
memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH);
-
+
for(k = 0; k < len; k++) {
if( skill_name[k] == '\t' ) {
memcpy(modifier, &skill_name[k+1], len - k);
@@ -4312,15 +4278,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
break;
}
}
-
+
if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) {
;/* we dont mind it, the server will take care of it next. */
} else {
int idx = map[m].skill_count;
-
+
k = 0;
ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id);
-
+
if( k < idx ) {
if( atoi(modifier) != map[m].skills[k]->modifier ) {
sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier);
@@ -4330,7 +4296,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) {
sprintf(rflag,"adjust_skill_damage %s 100",skill_name);
map_zone_mf_cache_add(m,rflag);
}
-
+
}
} else if (!strcmpi(flag,"zone")) {
ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name);
@@ -4445,10 +4411,10 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const
break;
}
}
-
+
if( map_zone_mf_cache(m,flag,params) )
continue;
-
+
npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath);
}
}
@@ -4458,9 +4424,9 @@ void map_zone_init(void) {
struct map_zone_data *zone;
char empty[1] = "\0";
int i,k,j;
-
+
zone = &map_zone_all;
-
+
for(i = 0; i < zone->mapflags_count; i++) {
int len = strlen(zone->mapflags[i]);
params[0] = '\0';
@@ -4472,8 +4438,8 @@ void map_zone_init(void) {
break;
}
}
-
- for(j = 0; j < map_num; j++) {
+
+ for(j = 0; j < iMap->map_num; j++) {
if( map[j].zone == zone ) {
if( map_zone_mf_cache(j,flag,params) )
break;
@@ -4481,7 +4447,7 @@ void map_zone_init(void) {
}
}
}
-
+
if( battle_config.pk_mode ) {
zone = &map_zone_pk;
for(i = 0; i < zone->mapflags_count; i++) {
@@ -4495,7 +4461,7 @@ void map_zone_init(void) {
break;
}
}
- for(j = 0; j < map_num; j++) {
+ for(j = 0; j < iMap->map_num; j++) {
if( map[j].zone == zone ) {
if( map_zone_mf_cache(j,flag,params) )
break;
@@ -4504,11 +4470,11 @@ void map_zone_init(void) {
}
}
}
-
+
}
unsigned short map_zone_str2itemid(const char *name) {
struct item_data *data;
-
+
if( !name )
return 0;
if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
@@ -4524,10 +4490,10 @@ unsigned short map_zone_str2itemid(const char *name) {
}
unsigned short map_zone_str2skillid(const char *name) {
unsigned short nameid = 0;
-
+
if( !name )
return 0;
-
+
if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) {
if( !skill->get_index((nameid = atoi(name+2))) )
return 0;
@@ -4545,11 +4511,11 @@ enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *su
if( !entry )
return BL_NUL;
-
+
safestrncpy(temp, entry, 200);
-
+
parse = strtok(temp,"|");
-
+
while (parse != NULL) {
normalize_name(parse," ");
if( strcmpi(parse,"player") == 0 )
@@ -4594,9 +4560,9 @@ void read_map_zone_db(void) {
#endif
if (conf_read_file(&map_zone_db, config_filename))
return;
-
+
zones = config_lookup(&map_zone_db, "zones");
-
+
if (zones != NULL) {
struct map_zone_data *zone;
config_setting_t *zone_e;
@@ -4611,22 +4577,22 @@ void read_map_zone_db(void) {
int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0,
disabled_commands_count = 0, capped_skills_count = 0;
enum map_zone_skill_subtype subtype;
-
+
zone_count = config_setting_length(zones);
for (i = 0; i < zone_count; ++i) {
bool is_all = false;
-
+
zone_e = config_setting_get_elem(zones, i);
-
+
if (!config_setting_lookup_string(zone_e, "name", &zonename)) {
ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n",
- config_setting_source_file(zone_e), config_setting_source_line(zone_e));
+ config_setting_source_file(zone_e), config_setting_source_line(zone_e));
config_setting_remove_elem(zones,i);/* remove from the tree */
--zone_count;
--i;
continue;
}
-
+
if( strdb_exists(zone_db, zonename) ) {
ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename);
config_setting_remove_elem(zones,i);/* remove from the tree */
@@ -4634,7 +4600,7 @@ void read_map_zone_db(void) {
--i;
continue;
}
-
+
/* is this the global template? */
if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map_zone_all;
@@ -4648,7 +4614,7 @@ void read_map_zone_db(void) {
zone->disabled_items_count = 0;
}
safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH);
-
+
if( (skills = config_setting_get_member(zone_e, "disabled_skills")) != NULL ) {
disabled_skills_count = config_setting_length(skills);
/* validate */
@@ -4672,21 +4638,21 @@ void read_map_zone_db(void) {
struct map_zone_disabled_skill_entry * entry;
enum bl_type type;
name = config_setting_name(skill);
-
+
if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_disabled_skill_entry, 1 );
-
+
entry->nameid = map_zone_str2skillid(name);
entry->type = type;
entry->subtype = subtype;
-
+
zone->disabled_skills[v++] = entry;
}
-
+
}
zone->disabled_skills_count = disabled_skills_count;
}
-
+
if( (items = config_setting_get_member(zone_e, "disabled_items")) != NULL ) {
disabled_items_count = config_setting_length(items);
/* validate */
@@ -4707,31 +4673,31 @@ void read_map_zone_db(void) {
CREATE( zone->disabled_items, int, disabled_items_count );
for(h = 0, v = 0; h < config_setting_length(items); h++) {
config_setting_t *item = config_setting_get_elem(items, h);
-
+
if( config_setting_get_bool(item) ) { /* only add if enabled */
name = config_setting_name(item);
zone->disabled_items[v++] = map_zone_str2itemid(name);
}
-
+
}
zone->disabled_items_count = disabled_items_count;
}
-
+
if( (mapflags = config_setting_get_member(zone_e, "mapflags")) != NULL ) {
mapflags_count = config_setting_length(mapflags);
/* mapflags are not validated here, so we save all anyway */
CREATE( zone->mapflags, char *, mapflags_count );
for(h = 0; h < mapflags_count; h++) {
CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH );
-
+
name = config_setting_get_string_elem(mapflags, h);
-
+
safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH);
-
+
}
zone->mapflags_count = mapflags_count;
}
-
+
if( (commands = config_setting_get_member(zone_e, "disabled_commands")) != NULL ) {
disabled_commands_count = config_setting_length(commands);
/* validate */
@@ -4755,19 +4721,19 @@ void read_map_zone_db(void) {
struct map_zone_disabled_command_entry * entry;
int group_lv;
name = config_setting_name(command);
-
+
if( (group_lv = config_setting_get_int(command)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_disabled_command_entry, 1 );
-
+
entry->cmd = atcommand->exists(name)->func;
entry->group_lv = group_lv;
-
+
zone->disabled_commands[v++] = entry;
}
}
zone->disabled_commands_count = disabled_commands_count;
}
-
+
if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) != NULL ) {
capped_skills_count = config_setting_length(caps);
/* validate */
@@ -4791,10 +4757,10 @@ void read_map_zone_db(void) {
struct map_zone_skill_damage_cap_entry * entry;
enum bl_type type;
name = config_setting_name(cap);
-
+
if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */
CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 );
-
+
entry->nameid = map_zone_str2skillid(name);
entry->cap = config_setting_get_int_elem(cap,0);
entry->type = type;
@@ -4804,25 +4770,25 @@ void read_map_zone_db(void) {
}
zone->capped_skills_count = capped_skills_count;
}
-
+
if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */
strdb_put(zone_db, zonename, zone);
-
+
}
-
+
/* process inheritance, aka loop through the whole thing again :P */
for (i = 0; i < zone_count; ++i) {
config_setting_t *inherit_tree = NULL;
config_setting_t *new_entry = NULL;
int inherit_count;
-
+
zone_e = config_setting_get_elem(zones, i);
config_setting_lookup_string(zone_e, "name", &zonename);
if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */
}
-
+
if( (inherit_tree = config_setting_get_member(zone_e, "inherit")) != NULL ) {
/* append global zone to this */
new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING);
@@ -4842,7 +4808,7 @@ void read_map_zone_db(void) {
int disabled_commands_count_i = 0; /* commands count from inherit zone */
int capped_skills_count_i = 0; /* skill capped count from inherit zone */
int j;
-
+
name = config_setting_get_string_elem(inherit_tree, h);
config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */
@@ -4850,20 +4816,20 @@ void read_map_zone_db(void) {
ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename);
continue;
}
-
+
if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map_zone_all;
} else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) {
zone = &map_zone_pk;
} else
zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */
-
+
disabled_skills_count_i = izone->disabled_skills_count;
disabled_items_count_i = izone->disabled_items_count;
mapflags_count_i = izone->mapflags_count;
disabled_commands_count_i = izone->disabled_commands_count;
capped_skills_count_i = izone->capped_skills_count;
-
+
/* process everything to override, paying attention to config_setting_get_bool */
if( disabled_skills_count_i ) {
if( (skills = config_setting_get_member(zone_e, "disabled_skills")) == NULL )
@@ -4887,7 +4853,7 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( disabled_items_count_i ) {
if( (items = config_setting_get_member(zone_e, "disabled_items")) == NULL )
items = config_setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP);
@@ -4896,9 +4862,9 @@ void read_map_zone_db(void) {
int k;
for(k = 0; k < disabled_items_count; k++) {
config_setting_t *item = config_setting_get_elem(items, k);
-
+
name = config_setting_name(item);
-
+
if( map_zone_str2itemid(name) == izone->disabled_items[j] ) {
if( config_setting_get_bool(item) )
continue;
@@ -4911,7 +4877,7 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( mapflags_count_i ) {
if( (mapflags = config_setting_get_member(zone_e, "mapflags")) == NULL )
mapflags = config_setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY);
@@ -4920,7 +4886,7 @@ void read_map_zone_db(void) {
int k;
for(k = 0; k < mapflags_count; k++) {
name = config_setting_get_string_elem(mapflags, k);
-
+
if( strcmpi(name,izone->mapflags[j]) == 0 ) {
break;
}
@@ -4932,7 +4898,7 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( disabled_commands_count_i ) {
if( (commands = config_setting_get_member(zone_e, "disabled_commands")) == NULL )
commands = config_setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP);
@@ -4956,11 +4922,11 @@ void read_map_zone_db(void) {
}
}
}
-
+
if( capped_skills_count_i ) {
if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) == NULL )
caps = config_setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP);
-
+
capped_skills_count = config_setting_length(caps);
for(j = 0; j < capped_skills_count_i; j++) {
int k;
@@ -4984,7 +4950,7 @@ void read_map_zone_db(void) {
}
}
-
+
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename);
/* not supposed to go in here but in skill_final whatever */
config_destroy(&map_zone_db);
@@ -4992,23 +4958,23 @@ void read_map_zone_db(void) {
}
/**
- * @see DBApply
- */
+* @see DBApply
+*/
int map_db_final(DBKey key, DBData *data, va_list ap) {
- struct map_data_other_server *mdos = DB->data2ptr(data);
+ struct map_data_other_server *mdos = iDB->data2ptr(data);
- if(mdos && malloclib->verify_ptr(mdos) && mdos->cell == NULL)
+ if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL)
aFree(mdos);
-
+
return 0;
}
/**
- * @see DBApply
- */
+* @see DBApply
+*/
int nick_db_final(DBKey key, DBData *data, va_list args)
{
- struct charid2nick* p = DB->data2ptr(data);
+ struct charid2nick* p = iDB->data2ptr(data);
struct charid_request* req;
if( p == NULL )
@@ -5027,40 +4993,40 @@ int cleanup_sub(struct block_list *bl, va_list ap) {
nullpo_ret(bl);
switch(bl->type) {
- case BL_PC:
- map_quit((struct map_session_data *) bl);
- break;
- case BL_NPC:
- npc_unload((struct npc_data *)bl,false);
- break;
- case BL_MOB:
- unit_free(bl,CLR_OUTSIGHT);
- break;
- case BL_PET:
+ case BL_PC:
+ iMap->quit((struct map_session_data *) bl);
+ break;
+ case BL_NPC:
+ npc_unload((struct npc_data *)bl,false);
+ break;
+ case BL_MOB:
+ unit_free(bl,CLR_OUTSIGHT);
+ break;
+ case BL_PET:
//There is no need for this, the pet is removed together with the player. [Skotlex]
- break;
- case BL_ITEM:
- map_clearflooritem(bl);
- break;
- case BL_SKILL:
- skill->delunit((struct skill_unit *) bl);
- break;
+ break;
+ case BL_ITEM:
+ iMap->clearflooritem(bl);
+ break;
+ case BL_SKILL:
+ skill->delunit((struct skill_unit *) bl);
+ break;
}
return 1;
}
/**
- * @see DBApply
- */
+* @see DBApply
+*/
static int cleanup_db_sub(DBKey key, DBData *data, va_list va)
{
- return cleanup_sub(DB->data2ptr(data), va);
+ return iMap->cleanup_sub(iDB->data2ptr(data), va);
}
/*==========================================
- * map destructor
- *------------------------------------------*/
+* map destructor
+*------------------------------------------*/
void do_final(void)
{
int i;
@@ -5074,26 +5040,26 @@ void do_final(void)
//Ladies and babies first.
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
- map_quit(sd);
+ iMap->quit(sd);
mapit->free(iter);
instance->final();
-
+
/* prepares npcs for a faster shutdown process */
do_clear_npc();
// remove all objects on maps
- for (i = 0; i < map_num; i++) {
- ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name);
+ for (i = 0; i < iMap->map_num; i++) {
+ ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name);
if (map[i].m >= 0)
- map_foreachinmap(cleanup_sub, i, BL_ALL);
+ map_foreachinmap(iMap->cleanup_sub, i, BL_ALL);
}
- ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num);
+ ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num);
id_db->foreach(id_db,cleanup_db_sub);
chrif_char_reset_offline();
chrif_flush_fifo();
-
+
atcommand->final();
battle->final();
do_final_chrif();
@@ -5104,8 +5070,8 @@ void do_final(void)
do_final_itemdb();
do_final_storage();
guild->final();
- do_final_party();
- do_final_pc();
+ iParty->do_final_party();
+ iPc->do_final_pc();
do_final_pet();
do_final_mob();
homun->final();
@@ -5118,9 +5084,9 @@ void do_final(void)
do_final_elemental();
do_final_maps();
vending->final();
-
+
map_db->destroy(map_db, map_db_final);
-
+
mapindex_final();
if(enable_grf)
grfio_final();
@@ -5134,9 +5100,9 @@ void do_final(void)
iwall_db->destroy(iwall_db, NULL);
regen_db->destroy(regen_db, NULL);
- map_sql_close();
+ map_sql_close();
ers_destroy(map_iterator_ers);
-
+
aFree(map);
if( !enable_grf )
@@ -5172,13 +5138,13 @@ void do_abort(void)
return;
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
- map_foreachpc(map_abort_sub);
+ iMap->map_foreachpc(map_abort_sub);
chrif_flush_fifo();
}
/*======================================================
- * Map-Server Version Screen [MC Cameri]
- *------------------------------------------------------*/
+* Map-Server Version Screen [MC Cameri]
+*------------------------------------------------------*/
static void map_helpscreen(bool do_exit)
{
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
@@ -5200,8 +5166,8 @@ static void map_helpscreen(bool do_exit)
}
/*======================================================
- * Map-Server Version Screen [MC Cameri]
- *------------------------------------------------------*/
+* Map-Server Version Screen [MC Cameri]
+*------------------------------------------------------*/
static void map_versionscreen(bool do_exit) {
const char *svn = get_svn_revision();
const char *git = get_git_hash();
@@ -5256,23 +5222,23 @@ CPCMD(gm_position) {
return;
}
- if ( (m = map_mapname2mapid(map_name) <= 0 ) ) {
+ if ( (m = iMap->mapname2mapid(map_name) <= 0 ) ) {
ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name);
return;
}
-
+
if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) {
ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name);
return;
}
-
+
ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name);
cpsd.bl.x = x;
cpsd.bl.y = y;
cpsd.bl.m = m;
}
CPCMD(gm_use) {
-
+
if( line == NULL ) {
ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command <optional params>"CL_RESET"'\n");
return;
@@ -5283,7 +5249,7 @@ CPCMD(gm_use) {
else
ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line);
cpsd.fd = 0;
-
+
}
/* Hercules Console Parser */
void map_cp_defaults(void) {
@@ -5292,7 +5258,7 @@ void map_cp_defaults(void) {
strcpy(cpsd.status.name, "Hercules Console");
cpsd.bl.x = 150;
cpsd.bl.y = 150;
- cpsd.bl.m = map_mapname2mapid("prontera");
+ cpsd.bl.m = iMap->mapname2mapid("prontera");
console->addCommand("gm:info",CPCMD_A(gm_position));
console->addCommand("gm:use",CPCMD_A(gm_use));
@@ -5310,13 +5276,11 @@ void map_hp_symbols(void) {
HPM->share(searchstore,"searchstore");
HPM->share(skill,"skill");
HPM->share(vending,"vending");
+ HPM->share(iPc,"iPc");
+ HPM->share(iParty,"iParty");
+ HPM->share(iMap,"iMap");
/* partial */
HPM->share(mapit,"mapit");
- HPM->share(map_foreachpc,"map_foreachpc");
- HPM->share(map_foreachmob,"map_foreachmob");
- HPM->share(map_foreachnpc,"map_foreachnpc");
- HPM->share(map_foreachregen,"map_foreachregen");
- HPM->share(map_foreachiddb,"map_foreachiddb");
/* sql link */
HPM->share(mmysql_handle,"sql_handle");
/* specific */
@@ -5325,24 +5289,7 @@ void map_hp_symbols(void) {
/* vars */
HPM->share(map,"map");
}
-/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */
-void map_defaults(void) {
- mapit = &mapit_s;
-
- mapit->alloc = mapit_alloc;
- mapit->free = mapit_free;
- mapit->first = mapit_first;
- mapit->last = mapit_last;
- mapit->next = mapit_next;
- mapit->prev = mapit_prev;
- mapit->exists = mapit_exists;
- map_foreachpc = map_map_foreachpc;
- map_foreachmob = map_map_foreachmob;
- map_foreachnpc = map_map_foreachnpc;
- map_foreachregen = map_map_foreachregen;
- map_foreachiddb = map_map_foreachiddb;
-}
void load_defaults(void) {
atcommand_defaults();
battle_defaults();
@@ -5354,12 +5301,13 @@ void load_defaults(void) {
instance_defaults();
ircbot_defaults();
log_defaults();
- map_defaults();
npc_defaults();
script_defaults();
searchstore_defaults();
skill_defaults();
vending_defaults();
+ pc_defaults();
+ party_defaults();
}
int do_init(int argc, char *argv[])
{
@@ -5369,15 +5317,43 @@ int do_init(int argc, char *argv[])
GC_enable_incremental();
#endif
- INTER_CONF_NAME="conf/inter-server.conf";
- LOG_CONF_NAME="conf/logs.conf";
- MAP_CONF_NAME = "conf/map-server.conf";
- BATTLE_CONF_FILENAME = "conf/battle.conf";
- ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf";
- SCRIPT_CONF_NAME = "conf/script.conf";
- MSG_CONF_NAME = "conf/messages.conf";
- GRF_PATH_FILENAME = "conf/grf-files.txt";
+ map_defaults();
+ iMap->map_num = 0;
+
+ sprintf(iMap->db_path ,"db");
+ sprintf(iMap->help_txt ,"conf/help.txt");
+ sprintf(iMap->help2_txt ,"conf/help2.txt");
+ sprintf(iMap->charhelp_txt ,"conf/charhelp.txt");
+
+ sprintf(iMap->wisp_server_name ,"Server"); // can be modified in char-server configuration file
+
+ iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL;
+ iMap->minsave_interval = 100;
+ iMap->save_settings = 0xFFFF;
+ iMap->agit_flag = 0;
+ iMap->agit2_flag = 0;
+ iMap->night_flag = 0; // 0=day, 1=night [Yor]
+ iMap->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex]
+
+ iMap->db_use_sqldbs = 0;
+
+ sprintf(iMap->item_db_db, "item_db");
+ sprintf(iMap->item_db2_db, "item_db2");
+ sprintf(iMap->item_db_re_db, "item_db_re");
+ sprintf(iMap->mob_db_db, "mob_db");
+ sprintf(iMap->mob_db2_db, "mob_db2");
+ sprintf(iMap->mob_skill_db_db, "mob_skill_db");
+ sprintf(iMap->mob_skill_db2_db, "mob_skill_db2");
+
+ iMap->INTER_CONF_NAME="conf/inter-server.conf";
+ iMap->LOG_CONF_NAME="conf/logs.conf";
+ iMap->MAP_CONF_NAME = "conf/map-server.conf";
+ iMap->BATTLE_CONF_FILENAME = "conf/battle.conf";
+ iMap->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf";
+ iMap->SCRIPT_CONF_NAME = "conf/script.conf";
+ iMap->MSG_CONF_NAME = "conf/messages.conf";
+ iMap->GRF_PATH_FILENAME = "conf/grf-files.txt";
rnd_init();
for( i = 1; i < argc ; i++ ) {
@@ -5395,28 +5371,28 @@ int do_init(int argc, char *argv[])
map_versionscreen(true);
} else if( strcmp(arg, "map-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- MAP_CONF_NAME = argv[++i];
+ iMap->MAP_CONF_NAME = argv[++i];
} else if( strcmp(arg, "battle-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- BATTLE_CONF_FILENAME = argv[++i];
+ iMap->BATTLE_CONF_FILENAME = argv[++i];
} else if( strcmp(arg, "atcommand-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- ATCOMMAND_CONF_FILENAME = argv[++i];
+ iMap->ATCOMMAND_CONF_FILENAME = argv[++i];
} else if( strcmp(arg, "script-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- SCRIPT_CONF_NAME = argv[++i];
+ iMap->SCRIPT_CONF_NAME = argv[++i];
} else if( strcmp(arg, "msg-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- MSG_CONF_NAME = argv[++i];
+ iMap->MSG_CONF_NAME = argv[++i];
} else if( strcmp(arg, "grf-path-file") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- GRF_PATH_FILENAME = argv[++i];
+ iMap->GRF_PATH_FILENAME = argv[++i];
} else if( strcmp(arg, "inter-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- INTER_CONF_NAME = argv[++i];
+ iMap->INTER_CONF_NAME = argv[++i];
} else if( strcmp(arg, "log-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
- LOG_CONF_NAME = argv[++i];
+ iMap->LOG_CONF_NAME = argv[++i];
} else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest]
runflag = CORE_ST_STOP;
} else {
@@ -5424,30 +5400,30 @@ int do_init(int argc, char *argv[])
exit(EXIT_FAILURE);
}
} else switch( arg[0] ) {// short option
- case '?':
- case 'h':
- map_helpscreen(true);
- break;
- case 'v':
- map_versionscreen(true);
- break;
- default:
- ShowError("Unknown option '%s'.\n", argv[i]);
- exit(EXIT_FAILURE);
+ case '?':
+ case 'h':
+ map_helpscreen(true);
+ break;
+ case 'v':
+ map_versionscreen(true);
+ break;
+ default:
+ ShowError("Unknown option '%s'.\n", argv[i]);
+ exit(EXIT_FAILURE);
}
}
memset(&index2mapid, -1, sizeof(index2mapid));
load_defaults();
- map_config_read(MAP_CONF_NAME);
- CREATE(map,struct map_data,map_num);
- map_num = 0;
- map_config_read_sub(MAP_CONF_NAME);
+ map_config_read(iMap->MAP_CONF_NAME);
+ CREATE(map,struct map_data,iMap->map_num);
+ iMap->map_num = 0;
+ map_config_read_sub(iMap->MAP_CONF_NAME);
// loads npcs
- map_reloadnpc(false);
+ iMap->reloadnpc(false);
chrif_checkdefaultlogin();
-
+
if (!map_ip_set || !char_ip_set) {
char ip_str[16];
ip2str(addr_[0], ip_str);
@@ -5466,15 +5442,15 @@ int do_init(int argc, char *argv[])
if (!char_ip_set)
chrif_setip(ip_str);
}
-
- battle->config_read(BATTLE_CONF_FILENAME);
- atcommand->msg_read(MSG_CONF_NAME);
- script_config_read(SCRIPT_CONF_NAME);
- inter_config_read(INTER_CONF_NAME);
- logs->config_read(LOG_CONF_NAME);
+
+ battle->config_read(iMap->BATTLE_CONF_FILENAME);
+ atcommand->msg_read(iMap->MSG_CONF_NAME);
+ script_config_read(iMap->SCRIPT_CONF_NAME);
+ inter_config_read(iMap->INTER_CONF_NAME);
+ logs->config_read(iMap->LOG_CONF_NAME);
id_db = idb_alloc(DB_OPT_BASE);
- pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex]
+ pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable iMap->id2sd() use. [Skotlex]
mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex]
bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search
map_db = uidb_alloc(DB_OPT_BASE);
@@ -5486,26 +5462,26 @@ int do_init(int argc, char *argv[])
zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH);
map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE);
-
+
map_sql_init();
if (logs->config.sql_logs)
log_sql_init();
mapindex_init();
if(enable_grf)
- grfio_init(GRF_PATH_FILENAME);
-
+ grfio_init(iMap->GRF_PATH_FILENAME);
+
map_readallmaps();
- add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
- add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
- add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
- add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
-
+ iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer");
+ iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer");
+ iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
+
HPM->symbol_defaults_sub = map_hp_symbols;
HPM->config_read();
HPM->event(HPET_INIT);
-
+
atcommand->init();
battle->init();
instance->init();
@@ -5517,9 +5493,9 @@ int do_init(int argc, char *argv[])
skill->init();
read_map_zone_db();/* read after item and skill initalization */
do_init_mob();
- do_init_pc();
+ iPc->do_init_pc();
do_init_status();
- do_init_party();
+ iParty->do_init_party();
guild->init();
do_init_storage();
do_init_pet();
@@ -5539,17 +5515,144 @@ int do_init(int argc, char *argv[])
ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n");
Sql_HerculesUpdateCheck(mmysql_handle);
-
+
ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port);
-
+
if( runflag != CORE_ST_STOP ) {
- shutdown_callback = do_shutdown;
+ shutdown_callback = iMap->do_shutdown;
runflag = MAPSERVER_ST_RUNNING;
}
-
+
map_cp_defaults();
-
+
HPM->event(HPET_READY);
-
+
return 0;
}
+
+/*=====================================
+* Default Functions : map.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void map_defaults(void) {
+ iMap = &iMap_s;
+
+ /* funcs */
+ iMap->zone_init = map_zone_init;
+ iMap->zone_remove = map_zone_remove;
+ iMap->zone_apply = map_zone_apply;
+ iMap->zone_change = map_zone_change;
+ iMap->zone_change2 = map_zone_change2;
+
+ iMap->getcell = map_getcell;
+ iMap->setgatcell = map_setgatcell;
+
+ iMap->cellfromcache = map_cellfromcache;
+ // users
+ iMap->setusers = map_setusers;
+ iMap->getusers = map_getusers;
+ iMap->usercount = map_usercount;
+ // blocklist lock
+ iMap->freeblock = map_freeblock;
+ iMap->freeblock_lock = map_freeblock_lock;
+ iMap->freeblock_unlock = map_freeblock_unlock;
+ // blocklist manipulation
+ iMap->addblock = map_addblock;
+ iMap->delblock = map_delblock;
+ iMap->moveblock = map_moveblock;
+ //blocklist nb in one cell
+ iMap->count_oncell = map_count_oncell;
+ iMap->find_skill_unit_oncell = map_find_skill_unit_oncell;
+ // search and creation
+ iMap->get_new_object_id = map_get_new_object_id;
+ iMap->search_freecell = map_search_freecell;
+ //
+ iMap->quit = map_quit;
+ // npc
+ iMap->addnpc = map_addnpc;
+ // map item
+ iMap->clearflooritem_timer = map_clearflooritem_timer;
+ iMap->removemobs_timer = map_removemobs_timer;
+ iMap->clearflooritem = map_clearflooritem;
+ iMap->addflooritem = map_addflooritem;
+ // player to map session
+ iMap->addnickdb = map_addnickdb;
+ iMap->delnickdb = map_delnickdb;
+ iMap->reqnickdb = map_reqnickdb;
+ iMap->charid2nick = map_charid2nick;
+ iMap->charid2sd = map_charid2sd;
+
+ iMap->id2sd = map_id2sd;
+ iMap->id2md = map_id2md;
+ iMap->id2nd = map_id2nd;
+ iMap->id2hd = map_id2hd;
+ iMap->id2mc = map_id2mc;
+ iMap->id2cd = map_id2cd;
+ iMap->id2bl = map_id2bl;
+ iMap->blid_exists = map_blid_exists;
+ iMap->mapindex2mapid = map_mapindex2mapid;
+ iMap->mapname2mapid = map_mapname2mapid;
+ iMap->mapname2ipport = map_mapname2ipport;
+ iMap->setipport = map_setipport;
+ iMap->eraseipport = map_eraseipport;
+ iMap->eraseallipport = map_eraseallipport;
+ iMap->addiddb = map_addiddb;
+ iMap->deliddb = map_deliddb;
+ /* */
+ iMap->nick2sd = map_nick2sd;
+ iMap->getmob_boss = map_getmob_boss;
+ iMap->id2boss = map_id2boss;
+ // reload config file looking only for npcs
+ iMap->reloadnpc = map_reloadnpc;
+
+ iMap->check_dir = map_check_dir;
+ iMap->calc_dir = map_calc_dir;
+ iMap->random_dir = map_random_dir; // [Skotlex]
+
+ iMap->cleanup_sub = cleanup_sub;
+
+ iMap->delmap = map_delmap;
+ iMap->flags_init = map_flags_init;
+
+ iMap->iwall_set = map_iwall_set;
+ iMap->iwall_get = map_iwall_get;
+ iMap->iwall_remove = map_iwall_remove;
+
+ iMap->addmobtolist = map_addmobtolist; // [Wizputer]
+ iMap->spawnmobs = map_spawnmobs; // [Wizputer]
+ iMap->removemobs = map_removemobs; // [Wizputer]
+ iMap->addmap2db = map_addmap2db;
+ iMap->removemapdb = map_removemapdb;
+ iMap->clean = map_clean;
+
+ iMap->do_shutdown = do_shutdown;
+
+ iMap->map_foreachpc = map_map_foreachpc;
+ iMap->map_foreachmob = map_map_foreachmob;
+ iMap->map_foreachnpc = map_map_foreachnpc;
+ iMap->map_foreachregen = map_map_foreachregen;
+ iMap->map_foreachiddb = map_map_foreachiddb;
+
+ iMap->foreachinrange = iMap->foreachinrange;
+ iMap->foreachinshootrange = map_foreachinshootrange;
+ iMap->foreachinarea=map_foreachinarea;
+ iMap->forcountinrange=map_forcountinrange;
+ iMap->forcountinarea=map_forcountinarea;
+ iMap->foreachinmovearea = map_foreachinmovearea;
+ iMap->foreachincell=map_foreachincell;
+ iMap->foreachinpath=map_foreachinpath;
+ iMap->foreachinmap=map_foreachinmap;
+ iMap->foreachininstance=map_foreachininstance;
+
+ /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */
+ mapit = &mapit_s;
+
+ mapit->alloc = mapit_alloc;
+ mapit->free = mapit_free;
+ mapit->first = mapit_first;
+ mapit->last = mapit_last;
+ mapit->next = mapit_next;
+ mapit->prev = mapit_prev;
+ mapit->exists = mapit_exists;
+}
diff --git a/src/map/map.h b/src/map/map.h
index c8c1aae12..9126f39a7 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -1,32 +1,24 @@
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-
#ifndef _MAP_H_
#define _MAP_H_
-
#include "../common/cbasetypes.h"
#include "../common/core.h" // CORE_ST_LAST
#include "../common/mmo.h"
#include "../common/mapindex.h"
#include "../common/db.h"
-
#include "../config/core.h"
-
#include "atcommand.h"
-
#include <stdarg.h>
-
struct npc_data;
struct item_data;
struct hChSysCh;
-
enum E_MAPSERVER_ST {
MAPSERVER_ST_RUNNING = CORE_ST_LAST,
MAPSERVER_ST_SHUTDOWN,
MAPSERVER_ST_LAST
};
-
#define MAX_NPC_PER_MAP 512
#define AREA_SIZE battle_config.area_size
#define DAMAGELOG_SIZE 30
@@ -42,37 +34,32 @@ enum E_MAPSERVER_ST {
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
#define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
-
// Added definitions for WoESE objects. [L0ne_W0lf]
enum MOBID {
- MOBID_EMPERIUM = 1288,
- MOBID_TREAS01 = 1324,
- MOBID_TREAS40 = 1363,
- MOBID_BARRICADE1 = 1905,
- MOBID_BARRICADE2,
- MOBID_GUARIDAN_STONE1,
- MOBID_GUARIDAN_STONE2,
- MOBID_FOOD_STOR,
- MOBID_BLUE_CRYST = 1914,
- MOBID_PINK_CRYST,
- MOBID_TREAS41 = 1938,
- MOBID_TREAS49 = 1946,
- MOBID_SILVERSNIPER = 2042,
- MOBID_MAGICDECOY_WIND = 2046,
+ MOBID_EMPERIUM = 1288,
+ MOBID_TREAS01 = 1324,
+ MOBID_TREAS40 = 1363,
+ MOBID_BARRICADE1 = 1905,
+ MOBID_BARRICADE2,
+ MOBID_GUARIDAN_STONE1,
+ MOBID_GUARIDAN_STONE2,
+ MOBID_FOOD_STOR,
+ MOBID_BLUE_CRYST = 1914,
+ MOBID_PINK_CRYST,
+ MOBID_TREAS41 = 1938,
+ MOBID_TREAS49 = 1946,
+ MOBID_SILVERSNIPER = 2042,
+ MOBID_MAGICDECOY_WIND = 2046,
};
-
// The following system marks a different job ID system used by the map server,
// which makes a lot more sense than the normal one. [Skotlex]
-//
// These marks the "level" of the job.
#define JOBL_2_1 0x100 //256
#define JOBL_2_2 0x200 //512
#define JOBL_2 0x300
-
#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000 //8192
#define JOBL_THIRD 0x4000 //16384
-
// For filtering and quick checking.
#define MAPID_BASEMASK 0x00ff
#define MAPID_UPPERMASK 0x0fff
@@ -81,7 +68,7 @@ enum MOBID {
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type.
enum {
-//Novice And 1-1 Jobs
+ //Novice And 1-1 Jobs
MAPID_NOVICE = 0x0,
MAPID_SWORDMAN,
MAPID_MAGE,
@@ -96,7 +83,7 @@ enum {
MAPID_XMAS,
MAPID_SUMMER,
MAPID_GANGSI,
-//2-1 Jobs
+ //2-1 Jobs
MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
MAPID_KNIGHT,
MAPID_WIZARD,
@@ -107,7 +94,7 @@ enum {
MAPID_STAR_GLADIATOR,
MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E,
-//2-2 Jobs
+ //2-2 Jobs
MAPID_CRUSADER = JOBL_2_2|0x1,
MAPID_SAGE,
MAPID_BARDDANCER,
@@ -116,7 +103,7 @@ enum {
MAPID_ROGUE,
MAPID_SOUL_LINKER,
MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D,
-//Trans Novice And Trans 1-1 Jobs
+ //Trans Novice And Trans 1-1 Jobs
MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
MAPID_SWORDMAN_HIGH,
MAPID_MAGE_HIGH,
@@ -124,21 +111,21 @@ enum {
MAPID_ACOLYTE_HIGH,
MAPID_MERCHANT_HIGH,
MAPID_THIEF_HIGH,
-//Trans 2-1 Jobs
+ //Trans 2-1 Jobs
MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
MAPID_HIGH_WIZARD,
MAPID_SNIPER,
MAPID_HIGH_PRIEST,
MAPID_WHITESMITH,
MAPID_ASSASSIN_CROSS,
-//Trans 2-2 Jobs
+ //Trans 2-2 Jobs
MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
MAPID_PROFESSOR,
MAPID_CLOWNGYPSY,
MAPID_CHAMPION,
MAPID_CREATOR,
MAPID_STALKER,
-//Baby Novice And Baby 1-1 Jobs
+ //Baby Novice And Baby 1-1 Jobs
MAPID_BABY = JOBL_BABY|0x0,
MAPID_BABY_SWORDMAN,
MAPID_BABY_MAGE,
@@ -146,7 +133,7 @@ enum {
MAPID_BABY_ACOLYTE,
MAPID_BABY_MERCHANT,
MAPID_BABY_THIEF,
-//Baby 2-1 Jobs
+ //Baby 2-1 Jobs
MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
MAPID_BABY_KNIGHT,
MAPID_BABY_WIZARD,
@@ -154,14 +141,14 @@ enum {
MAPID_BABY_PRIEST,
MAPID_BABY_BLACKSMITH,
MAPID_BABY_ASSASSIN,
-//Baby 2-2 Jobs
+ //Baby 2-2 Jobs
MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
MAPID_BABY_SAGE,
MAPID_BABY_BARDDANCER,
MAPID_BABY_MONK,
MAPID_BABY_ALCHEMIST,
MAPID_BABY_ROGUE,
-//3-1 Jobs
+ //3-1 Jobs
MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
MAPID_RUNE_KNIGHT,
MAPID_WARLOCK,
@@ -169,28 +156,28 @@ enum {
MAPID_ARCH_BISHOP,
MAPID_MECHANIC,
MAPID_GUILLOTINE_CROSS,
-//3-2 Jobs
+ //3-2 Jobs
MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
MAPID_SORCERER,
MAPID_MINSTRELWANDERER,
MAPID_SURA,
MAPID_GENETIC,
MAPID_SHADOW_CHASER,
-//Trans 3-1 Jobs
+ //Trans 3-1 Jobs
MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
MAPID_WARLOCK_T,
MAPID_RANGER_T,
MAPID_ARCH_BISHOP_T,
MAPID_MECHANIC_T,
MAPID_GUILLOTINE_CROSS_T,
-//Trans 3-2 Jobs
+ //Trans 3-2 Jobs
MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
MAPID_SORCERER_T,
MAPID_MINSTRELWANDERER_T,
MAPID_SURA_T,
MAPID_GENETIC_T,
MAPID_SHADOW_CHASER_T,
-//Baby 3-1 Jobs
+ //Baby 3-1 Jobs
MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
MAPID_BABY_RUNE,
MAPID_BABY_WARLOCK,
@@ -198,7 +185,7 @@ enum {
MAPID_BABY_BISHOP,
MAPID_BABY_MECHANIC,
MAPID_BABY_CROSS,
-//Baby 3-2 Jobs
+ //Baby 3-2 Jobs
MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
MAPID_BABY_SORCERER,
MAPID_BABY_MINSTRELWANDERER,
@@ -206,7 +193,6 @@ enum {
MAPID_BABY_GENETIC,
MAPID_BABY_CHASER,
};
-
// Max size for inputs to Graffiti, Talkie Box and Vending text prompts
#define MESSAGE_SIZE (79 + 1)
// String length you can write in the 'talking box'
@@ -218,14 +204,12 @@ enum {
#define CHAT_SIZE_MAX (255 + 1)
// 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
#define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
-
#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
-
// Specifies maps where players may hit each other
-#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
+#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
// Specifies maps that have special GvG/WoE restrictions
-#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
-// Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
+#define map_flag_gvg(m) (map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle))
+// Specifies if the map is tagged as GvG/WoE (regardless of iMap->agit_flag status)
#define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
// No Kill Steal Protection
#define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
@@ -326,8 +310,8 @@ struct spawn_data {
struct {
unsigned int size : 2; //Holds if mob has to be tiny/large
unsigned int ai : 4; //Special ai for summoned monsters.
- //0: Normal mob | 1: Standard summon, attacks mobs
- //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
+ //0: Normal mob | 1: Standard summon, attacks mobs
+ //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou
unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
} state;
@@ -441,7 +425,7 @@ typedef enum {
} cell_t;
-// used by map_getcell()
+// used by iMap->getcell()
typedef enum {
CELL_GETTYPE, // retrieves a cell's 'gat' type
@@ -469,19 +453,19 @@ struct mapcell
{
// terrain flags
unsigned char
- walkable : 1,
- shootable : 1,
- water : 1;
+walkable : 1,
+shootable : 1,
+water : 1;
// dynamic flags
unsigned char
- npc : 1,
- basilica : 1,
- landprotector : 1,
- novending : 1,
- nochat : 1,
- maelstrom : 1,
- icewall : 1;
+npc : 1,
+basilica : 1,
+landprotector : 1,
+novending : 1,
+nochat : 1,
+maelstrom : 1,
+icewall : 1;
#ifdef CELL_NOSTACK
unsigned char cell_bl; //Holds amount of bls in this cell.
@@ -504,7 +488,7 @@ enum map_zone_skill_subtype {
MZS_NONE = 0x0,
MZS_CLONE = 0x01,
MZS_BOSS = 0x02,
-
+
MZS_ALL = 0xFFF,
};
@@ -547,11 +531,6 @@ struct map_zone_data {
struct map_zone_skill_damage_cap_entry **capped_skills;
int capped_skills_count;
};
-void map_zone_init(void);
-void map_zone_remove(int m);
-void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
-void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
-void map_zone_change2(int m, struct map_zone_data *zone);
struct map_zone_data map_zone_all;/* used as a base on all maps */
struct map_zone_data map_zone_pk;/* used for (pk_mode) */
@@ -638,35 +617,35 @@ struct map_data {
int bexp; // map experience multiplicator
int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
/**
- * Ice wall reference counter for bugreport:3574
- * - since there are a thounsand mobs out there in a lot of maps checking on,
- * - every targetting for icewall on attack path would just be a waste, so,
- * - this counter allows icewall checking be only run when there is a actual ice wall on the map
- **/
+ * Ice wall reference counter for bugreport:3574
+ * - since there are a thounsand mobs out there in a lot of maps checking on,
+ * - every targetting for icewall on attack path would just be a waste, so,
+ * - this counter allows icewall checking be only run when there is a actual ice wall on the map
+ **/
int icewall_num;
// Instance Variables
int instance_id;
int instance_src_map;
-
+
/* adjust_unit_duration mapflag */
struct mapflag_skill_adjust **units;
unsigned short unit_count;
/* adjust_skill_damage mapflag */
struct mapflag_skill_adjust **skills;
unsigned short skill_count;
-
+
/* Hercules nocast db overhaul */
struct map_zone_data *zone;
char **zone_mf;/* used to store this map's zone mapflags that should be re-applied once zone is removed */
unsigned short zone_mf_count;
struct map_zone_data *prev_zone;
-
+
/* Hercules Local Chat */
struct hChSysCh *channel;
-
+
/* invincible_time_inc mapflag */
unsigned int invincible_time_inc;
-
+
/* weapon_damage_rate mapflag */
unsigned short weapon_damage_rate;
/* magic_damage_rate mapflag */
@@ -677,10 +656,10 @@ struct map_data {
unsigned short short_damage_rate;
/* long_damage_rate mapflag */
unsigned short long_damage_rate;
-
+
/* instance unique name */
char *cName;
-
+
/* */
int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag);
@@ -697,112 +676,35 @@ struct map_data_other_server {
uint16 port;
};
-int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
-void map_setgatcell(int16 m, int16 x, int16 y, int gat);
struct map_data *map;
-extern int map_num;
-
-extern int autosave_interval;
-extern int minsave_interval;
-extern int save_settings;
-extern int agit_flag;
-extern int agit2_flag;
-extern int night_flag; // 0=day, 1=night [Yor]
-extern int enable_spy; //Determines if @spy commands are active.
-extern char db_path[256];
-
-extern char help_txt[];
-extern char help2_txt[];
-extern char charhelp_txt[];
-
-extern char wisp_server_name[];
-
-void map_cellfromcache(struct map_data *m);
-
-// users
-void map_setusers(int);
-int map_getusers(void);
-int map_usercount(void);
-
-// blocklist lock
-int map_freeblock(struct block_list *bl);
-int map_freeblock_lock(void);
-int map_freeblock_unlock(void);
-// blocklist manipulation
-int map_addblock(struct block_list* bl);
-int map_delblock(struct block_list* bl);
-int map_moveblock(struct block_list *, int, int, unsigned int);
-int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
-int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
-int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
-int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
-int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
-int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
-int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
-int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
-int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
-int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...);
-//blocklist nb in one cell
-int map_count_oncell(int16 m,int16 x,int16 y,int type);
-struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
-// search and creation
-int map_get_new_object_id(void);
-int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
+
+
+
+
+
+
+//int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
+//int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
+//int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
+//int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
+//int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
+//int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
+//int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
+//int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
+//int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
+//int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...);
//
-int map_quit(struct map_session_data *);
-// npc
-bool map_addnpc(int16 m,struct npc_data *);
-
-// map item
-int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
-int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
-void map_clearflooritem(struct block_list* bl);
-int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
-
-// player to map session
-void map_addnickdb(int charid, const char* nick);
-void map_delnickdb(int charid, const char* nick);
-void map_reqnickdb(struct map_session_data* sd,int charid);
-const char* map_charid2nick(int charid);
-struct map_session_data* map_charid2sd(int charid);
-
-struct map_session_data * map_id2sd(int id);
-struct mob_data * map_id2md(int id);
-struct npc_data * map_id2nd(int id);
-struct homun_data* map_id2hd(int id);
-struct mercenary_data* map_id2mc(int id);
-struct chat_data* map_id2cd(int id);
-struct block_list * map_id2bl(int id);
-bool map_blid_exists( int id );
+
+
+
#define map_id2index(id) map[(id)].index
-int16 map_mapindex2mapid(unsigned short mapindex);
-int16 map_mapname2mapid(const char* name);
-int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
-int map_setipport(unsigned short map, uint32 ip, uint16 port);
-int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
-int map_eraseallipport(void);
-void map_addiddb(struct block_list *);
-void map_deliddb(struct block_list *bl);
-/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */
-void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...);
-void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...);
-void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...);
-void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...);
-void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...);
-/* */
-struct map_session_data * map_nick2sd(const char*);
-struct mob_data * map_getmob_boss(int16 m);
-struct mob_data * map_id2boss(int id);
-
-// reload config file looking only for npcs
-void map_reloadnpc(bool clear);
/// Bitfield of flags for the iterator.
enum e_mapitflags {
MAPIT_NORMAL = 0,
-// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
+ // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
};
struct s_mapiterator;
/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */
@@ -822,35 +724,11 @@ struct mapit_interface *mapit;
#define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC)
#define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL)
-int map_check_dir(int s_dir,int t_dir);
-uint8 map_calc_dir( struct block_list *src,int16 x,int16 y);
-int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
-int cleanup_sub(struct block_list *bl, va_list ap);
-int map_delmap(char* mapname);
-void map_flags_init(void);
-bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
-void map_iwall_get(struct map_session_data *sd);
-void map_iwall_remove(const char *wall_name);
-int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
-void map_spawnmobs(int16 m); // [Wizputer]
-void map_removemobs(int16 m); // [Wizputer]
-void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
-void map_addmap2db(struct map_data *m);
-void map_removemapdb(struct map_data *m);
-void map_clean(int i);
-extern char *INTER_CONF_NAME;
-extern char *LOG_CONF_NAME;
-extern char *MAP_CONF_NAME;
-extern char *BATTLE_CONF_FILENAME;
-extern char *ATCOMMAND_CONF_FILENAME;
-extern char *SCRIPT_CONF_NAME;
-extern char *MSG_CONF_NAME;
-extern char *GRF_PATH_FILENAME;
//Useful typedefs from jA [Skotlex]
typedef struct map_session_data TBL_PC;
@@ -869,19 +747,167 @@ typedef struct elemental_data TBL_ELEM;
#include "../common/sql.h"
-extern int db_use_sqldbs;
extern Sql* mmysql_handle;
extern Sql* logmysql_handle;
-extern char item_db_db[32];
-extern char item_db2_db[32];
-extern char item_db_re_db[32];
-extern char mob_db_db[32];
-extern char mob_db2_db[32];
-extern char mob_skill_db_db[32];
-extern char mob_skill_db2_db[32];
-void do_shutdown(void);
+
+/*=====================================
+* Interface : map.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct map_interface {
+
+ /* vars */
+ int map_num;
+
+ int autosave_interval;
+ int minsave_interval;
+ int save_settings;
+ int agit_flag;
+ int agit2_flag;
+ int night_flag; // 0=day, 1=night [Yor]
+ int enable_spy; //Determines if @spy commands are active.
+ char db_path[256];
+
+ char help_txt[256];
+ char help2_txt[256];
+ char charhelp_txt[256];
+
+ char wisp_server_name[NAME_LENGTH];
+
+ char *INTER_CONF_NAME;
+ char *LOG_CONF_NAME;
+ char *MAP_CONF_NAME;
+ char *BATTLE_CONF_FILENAME;
+ char *ATCOMMAND_CONF_FILENAME;
+ char *SCRIPT_CONF_NAME;
+ char *MSG_CONF_NAME;
+ char *GRF_PATH_FILENAME;
+
+ int db_use_sqldbs;
+
+ char item_db_db[32];
+ char item_db2_db[32];
+ char item_db_re_db[32];
+ char mob_db_db[32];
+ char mob_db2_db[32];
+ char mob_skill_db_db[32];
+ char mob_skill_db2_db[32];
+
+ /* funcs */
+ void (*zone_init) (void);
+ void (*zone_remove) (int m);
+ void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
+ void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath);
+ void (*zone_change2) (int m, struct map_zone_data *zone);
+
+ int (*getcell) (int16 m,int16 x,int16 y,cell_chk cellchk);
+ void (*setgatcell) (int16 m, int16 x, int16 y, int gat);
+
+ void (*cellfromcache) (struct map_data *m);
+ // users
+ void (*setusers) (int);
+ int (*getusers) (void);
+ int (*usercount) (void);
+ // blocklist lock
+ int (*freeblock) (struct block_list *bl);
+ int (*freeblock_lock) (void);
+ int (*freeblock_unlock) (void);
+ // blocklist manipulation
+ int (*addblock) (struct block_list* bl);
+ int (*delblock) (struct block_list* bl);
+ int (*moveblock) (struct block_list *, int, int, unsigned int);
+ //blocklist nb in one cell
+ int (*count_oncell) (int16 m,int16 x,int16 y,int type);
+ struct skill_unit * (*find_skill_unit_oncell) (struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
+ // search and creation
+ int (*get_new_object_id) (void);
+ int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
+ //
+ int (*quit) (struct map_session_data *);
+ // npc
+ bool (*addnpc) (int16 m,struct npc_data *);
+ // map item
+ int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data);
+ void (*clearflooritem) (struct block_list* bl);
+ int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags);
+ // player to map session
+ void (*addnickdb) (int charid, const char* nick);
+ void (*delnickdb) (int charid, const char* nick);
+ void (*reqnickdb) (struct map_session_data* sd,int charid);
+ const char* (*charid2nick) (int charid);
+ struct map_session_data* (*charid2sd) (int charid);
+
+ void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...);
+ void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...);
+ void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...);
+ void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...);
+ void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...);
+
+ int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
+ int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
+ int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
+ int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
+ int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
+ int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
+ int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
+ int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
+ int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...);
+ int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...);
+
+ struct map_session_data * (*id2sd) (int id);
+ struct mob_data * (*id2md) (int id);
+ struct npc_data * (*id2nd) (int id);
+ struct homun_data* (*id2hd) (int id);
+ struct mercenary_data* (*id2mc) (int id);
+ struct chat_data* (*id2cd) (int id);
+ struct block_list * (*id2bl) (int id);
+ bool (*blid_exists) (int id);
+ int16 (*mapindex2mapid) (unsigned short mapindex);
+ int16 (*mapname2mapid) (const char* name);
+ int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port);
+ int (*setipport) (unsigned short map, uint32 ip, uint16 port);
+ int (*eraseipport) (unsigned short map, uint32 ip, uint16 port);
+ int (*eraseallipport) (void);
+ void (*addiddb) (struct block_list *);
+ void (*deliddb) (struct block_list *bl);
+ /* */
+ struct map_session_data * (*nick2sd) (const char*);
+ struct mob_data * (*getmob_boss) (int16 m);
+ struct mob_data * (*id2boss) (int id);
+ // reload config file looking only for npcs
+ void (*reloadnpc) (bool clear);
+
+ int (*check_dir) (int s_dir,int t_dir);
+ uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y);
+ int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex]
+
+ int (*cleanup_sub) (struct block_list *bl, va_list ap);
+
+ int (*delmap) (char* mapname);
+ void (*flags_init) (void);
+
+ bool (*iwall_set) (int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
+ void (*iwall_get) (struct map_session_data *sd);
+ void (*iwall_remove) (const char *wall_name);
+
+ int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer]
+ void (*spawnmobs) (int16 m); // [Wizputer]
+ void (*removemobs) (int16 m); // [Wizputer]
+ void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case
+ void (*addmap2db) (struct map_data *m);
+ void (*removemapdb) (struct map_data *m);
+ void (*clean) (int i);
+
+ void (*do_shutdown) (void);
+} iMap_s;
+
+struct map_interface *iMap;
+
+void map_defaults(void);
#endif /* _MAP_H_ */
diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c
index 484da5641..a42ec04f2 100644
--- a/src/map/mapreg_sql.c
+++ b/src/map/mapreg_sql.c
@@ -302,8 +302,8 @@ void mapreg_init(void) {
script_load_mapreg();
- add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg");
- add_timer_interval(gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL);
+ iTimer->add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg");
+ iTimer->add_timer_interval(iTimer->gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL);
}
bool mapreg_config_read(const char* w1, const char* w2) {
diff --git a/src/map/mercenary.c b/src/map/mercenary.c
index 02fcea891..91d685a49 100644
--- a/src/map/mercenary.c
+++ b/src/map/mercenary.c
@@ -93,8 +93,8 @@ int mercenary_get_lifetime(struct mercenary_data *md)
if( md == NULL || md->contract_timer == INVALID_TIMER )
return 0;
- td = get_timer(md->contract_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
+ td = iTimer->get_timer(md->contract_timer);
+ return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0;
}
int mercenary_get_guild(struct mercenary_data *md)
@@ -222,7 +222,7 @@ static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data)
struct map_session_data *sd;
struct mercenary_data *md;
- if( (sd = map_id2sd(id)) == NULL )
+ if( (sd = iMap->id2sd(id)) == NULL )
return 1;
if( (md = sd->md) == NULL )
return 1;
@@ -269,14 +269,14 @@ void merc_contract_stop(struct mercenary_data *md)
{
nullpo_retv(md);
if( md->contract_timer != INVALID_TIMER )
- delete_timer(md->contract_timer, merc_contract_end);
+ iTimer->delete_timer(md->contract_timer, merc_contract_end);
md->contract_timer = INVALID_TIMER;
}
void merc_contract_init(struct mercenary_data *md)
{
if( md->contract_timer == INVALID_TIMER )
- md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
+ md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
md->regen.state.block = 0;
}
@@ -288,7 +288,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
struct s_mercenary_db *db;
int i = merc_search_index(merc->class_);
- if( (sd = map_charid2sd(merc->char_id)) == NULL )
+ if( (sd = iMap->charid2sd(merc->char_id)) == NULL )
return 0;
if( !flag || i < 0 )
{ // Not created - loaded - DB info
@@ -319,7 +319,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
md->bl.x = md->ud.to_x;
md->bl.y = md->ud.to_y;
- map_addiddb(&md->bl);
+ iMap->addiddb(&md->bl);
status_calc_mercenary(md,1);
md->contract_timer = INVALID_TIMER;
merc_contract_init(md);
@@ -336,7 +336,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag)
if( md && md->bl.prev == NULL && sd->bl.prev != NULL )
{
- map_addblock(&md->bl);
+ iMap->addblock(&md->bl);
clif->spawn(&md->bl);
clif->mercenary_info(sd);
clif->mercenary_skillblock(sd);
@@ -456,7 +456,7 @@ static bool read_mercenarydb_sub(char* str[], int columns, int current)
int read_mercenarydb(void)
{
memset(mercenary_db,0,sizeof(mercenary_db));
- sv->readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
+ sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub);
return 0;
}
@@ -494,7 +494,7 @@ static bool read_mercenary_skilldb_sub(char* str[], int columns, int current)
int read_mercenary_skilldb(void)
{
- sv->readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
+ sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub);
return 0;
}
diff --git a/src/map/mob.c b/src/map/mob.c
index 173636df8..629a79e7f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -157,8 +157,8 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
else
nd->u.tomb.killer_name[0] = '\0';
- map_addnpc(nd->bl.m, nd);
- map_addblock(&nd->bl);
+ iMap->addnpc(nd->bl.m, nd);
+ iMap->addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
clif->spawn(&nd->bl);
@@ -167,14 +167,14 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
void mvptomb_destroy(struct mob_data *md) {
struct npc_data *nd;
- if ( (nd = map_id2nd(md->tomb_nid)) ) {
+ if ( (nd = iMap->id2nd(md->tomb_nid)) ) {
int16 m, i;
m = nd->bl.m;
clif->clearunit_area(&nd->bl,CLR_OUTSIGHT);
- map_delblock(&nd->bl);
+ iMap->delblock(&nd->bl);
ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd );
if( !(i == map[m].npc_num) ) {
@@ -183,7 +183,7 @@ void mvptomb_destroy(struct mob_data *md) {
map[m].npc[map[m].npc_num] = NULL;
}
- map_deliddb(&nd->bl);
+ iMap->deliddb(&nd->bl);
aFree(nd);
}
@@ -288,7 +288,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) {
status_change_init(&md->bl);
unit_dataset(&md->bl);
- map_addiddb(&md->bl);
+ iMap->addiddb(&md->bl);
return md;
}
@@ -344,7 +344,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
*t_sd; // Mob Target
struct status_change_entry *sce;
struct mob_data *md;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
char output[128];
if( !battle_config.ksprotection )
@@ -359,7 +359,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
if( !(sd = BL_CAST(BL_PC,s_bl)) )
return false; // Master is not PC
- t_bl = map_id2bl(md->target_id);
+ t_bl = iMap->id2bl(md->target_id);
if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL )
s_bl = t_bl;
@@ -386,7 +386,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target)
(sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) )
break;
- if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
+ if( (pl_sd = iMap->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m )
break;
if( !pl_sd->state.noks )
@@ -442,11 +442,11 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int
// Locate spot next to player.
if (bl && (x < 0 || y < 0))
- map_search_freecell(bl, m, &x, &y, 1, 1, 0);
+ iMap->search_freecell(bl, m, &x, &y, 1, 1, 0);
// if none found, pick random position on map
- if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH))
- map_search_freecell(NULL, m, &x, &y, -1, -1, 1);
+ if (x <= 0 || y <= 0 || iMap->getcell(m,x,y,CELL_CHKNOREACH))
+ iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1);
data.x = x;
data.y = y;
@@ -494,7 +494,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const
memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH);
}
else if (gc->guild_id) //Guild not yet available, retry in 5.
- add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
}
} // end addition [Valaris]
@@ -542,7 +542,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
x = rnd()%(x1-x0+1)+x0;
y = rnd()%(y1-y0+1)+y0;
j++;
- } while (map_getcell(m,x,y,CELL_CHKNOPASS) && j < max);
+ } while (iMap->getcell(m,x,y,CELL_CHKNOPASS) && j < max);
if (j == max)
{// attempt to find an available cell failed
@@ -568,7 +568,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0
*------------------------------------------*/
static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data)
{ //Needed because the guild_data may not be available at guardian spawn time.
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
struct mob_data* md;
struct guild* g;
int guardup_lv;
@@ -626,7 +626,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memset(&data, 0, sizeof(struct spawn_data));
data.num = 1;
- m=map_mapname2mapid(mapname);
+ m=iMap->mapname2mapid(mapname);
if(m<0)
{
@@ -652,7 +652,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
return 0;
}
- if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1))
+ if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1))
{
ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name);
return 0;
@@ -677,7 +677,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
if( has_index && gc->guardian[guardian].id )
{ //Check if guardian already exists, refuse to spawn if so.
- struct mob_data *md2 = (TBL_MOB*)map_id2bl(gc->guardian[guardian].id);
+ struct mob_data *md2 = (TBL_MOB*)iMap->id2bl(gc->guardian[guardian].id);
if (md2 && md2->bl.type == BL_MOB &&
md2->guardian_data && md2->guardian_data->number == guardian)
{
@@ -712,7 +712,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam
memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH);
md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP);
} else if (md->guardian_data->guild_id)
- add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
+ iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id);
mob_spawn(md);
return md->bl.id;
@@ -727,7 +727,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
struct spawn_data data;
int16 m;
- if( (m = map_mapname2mapid(mapname)) < 0 )
+ if( (m = iMap->mapname2mapid(mapname)) < 0 )
{
ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname);
return 0;
@@ -743,7 +743,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int
}
data.class_ = class_;
- if( (x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1) )
+ if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) )
{
ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name);
return 0;
@@ -824,7 +824,7 @@ int mob_linksearch(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
struct mob_data* md = BL_CAST(BL_MOB, bl);
if( md )
@@ -876,8 +876,8 @@ int mob_setdelayspawn(struct mob_data *md)
spawntime = 5000;
if( md->spawn_timer != INVALID_TIMER )
- delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0);
return 0;
}
@@ -898,7 +898,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) {
int mob_spawn (struct mob_data *md)
{
int i=0;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int c =0;
md->last_thinktime = tick;
@@ -920,19 +920,19 @@ int mob_spawn (struct mob_data *md)
if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys )
{ //Monster can be spawned on an area.
- if( !map_search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
+ if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) )
{ // retry again later
if( md->spawn_timer != INVALID_TIMER )
- delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
return 1;
}
}
- else if( battle_config.no_spawn_on_player > 99 && map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
+ else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) )
{ // retry again later (players on sight)
if( md->spawn_timer != INVALID_TIMER )
- delete_timer(md->spawn_timer, mob_delayspawn);
- md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
+ md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0);
return 1;
}
}
@@ -946,7 +946,7 @@ int mob_spawn (struct mob_data *md)
md->ud.target_to = 0;
if( md->spawn_timer != INVALID_TIMER )
{
- delete_timer(md->spawn_timer, mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer, mob_delayspawn);
md->spawn_timer = INVALID_TIMER;
}
@@ -979,7 +979,7 @@ int mob_spawn (struct mob_data *md)
if ( md->tomb_nid )
mvptomb_destroy(md);
- map_addblock(&md->bl);
+ iMap->addblock(&md->bl);
if( map[md->bl.m].users )
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
@@ -1206,7 +1206,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
struct block_list *bl;
- bl=map_id2bl(md->master_id);
+ bl=iMap->id2bl(md->master_id);
if (!bl || status_isdead(bl)) {
status_kill(&md->bl);
@@ -1242,7 +1242,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
{
short x = bl->x, y = bl->y;
mob_stop_attack(md);
- if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
+ if(iMap->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1)
&& unit_walktoxy(&md->bl, x, y, 0))
return 1;
}
@@ -1261,9 +1261,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
if (ud) {
struct block_list *tbl=NULL;
if (ud->target && ud->state.attack_continue)
- tbl=map_id2bl(ud->target);
+ tbl=iMap->id2bl(ud->target);
else if (ud->skilltarget) {
- tbl = map_id2bl(ud->skilltarget);
+ tbl = iMap->id2bl(ud->skilltarget);
//Required check as skilltarget is not always an enemy. [Skotlex]
if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0)
tbl = NULL;
@@ -1348,7 +1348,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
x+=md->bl.x;
y+=md->bl.y;
- if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){
+ if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){
break;
}
}
@@ -1385,11 +1385,11 @@ int mob_warpchase(struct mob_data *md, struct block_list *target)
return 0; //No need to do a warp chase.
if (md->ud.walktimer != INVALID_TIMER &&
- map_getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC))
+ iMap->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC))
return 1; //Already walking to a warp.
//Search for warps within mob's viewing range.
- map_foreachinrange (mob_warpchase_sub, &md->bl,
+ iMap->foreachinrange (mob_warpchase_sub, &md->bl,
md->db->range2, BL_NPC, target, &warp, &distance);
if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1))
@@ -1437,7 +1437,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (md->target_id)
{ //Check validity of current target. [Skotlex]
- tbl = map_id2bl(md->target_id);
+ tbl = iMap->id2bl(md->target_id);
if (!tbl || tbl->m != md->bl.m ||
(md->ud.attacktimer == INVALID_TIMER && !status_check_skilluse(&md->bl, tbl, 0, 0)) ||
(md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) ||
@@ -1474,7 +1474,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
}
}
else
- if( (abl = map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
+ if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) )
{
int dist;
if( md->bl.m != abl->m || abl->prev == NULL
@@ -1533,19 +1533,19 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 &&
(md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1))
{ // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items.
- map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
+ iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl);
}
if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW)
{
- map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
+ iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode);
}
else
if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW))
{
int search_size;
search_size = view_range<md->status.rhw.range ? view_range:md->status.rhw.range;
- map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
+ iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl);
}
if (!tbl) { //No targets available.
@@ -1556,7 +1556,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
if( md->bg_id && mode&MD_CANATTACK ) {
if( md->ud.walktimer != INVALID_TIMER )
return true;/* we are already moving */
- map_foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
+ iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode);
if( tbl ) {
if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) )
return true;/* we're moving or close enough don't unlock the target. */
@@ -1616,7 +1616,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1);
}
//Clear item.
- map_clearflooritem (tbl);
+ iMap->clearflooritem (tbl);
mob_unlocktarget (md,tick);
return true;
}
@@ -1686,7 +1686,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
{
unsigned int tick;
tick=va_arg(ap,unsigned int);
- map_foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
+ iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick);
return 0;
}
@@ -1765,7 +1765,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args)
*------------------------------------------*/
static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data)
{
- map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob_ai_sub_lazy,tick);
return 0;
}
@@ -1776,9 +1776,9 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
if (battle_config.mob_ai&0x20)
- map_foreachmob(mob_ai_sub_lazy,tick);
+ iMap->map_foreachmob(mob_ai_sub_lazy,tick);
else
- map_foreachpc(mob_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(mob_ai_sub_foreachclient,tick);
return 0;
}
@@ -1817,7 +1817,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data
list=(struct item_drop_list *)data;
ditem = list->item;
while (ditem) {
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,
+ iMap->addflooritem(&ditem->item_data,ditem->item_data.amount,
list->m,list->x,list->y,
list->first_charid,list->second_charid,list->third_charid,0);
ditem_prev = ditem;
@@ -1841,12 +1841,12 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
//Logs items, dropped by mobs [Lupus]
logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL);
- sd = map_charid2sd(dlist->first_charid);
- if( sd == NULL ) sd = map_charid2sd(dlist->second_charid);
- if( sd == NULL ) sd = map_charid2sd(dlist->third_charid);
+ sd = iMap->charid2sd(dlist->first_charid);
+ if( sd == NULL ) sd = iMap->charid2sd(dlist->second_charid);
+ if( sd == NULL ) sd = iMap->charid2sd(dlist->third_charid);
if( sd
- && (drop_rate <= sd->state.autoloot || pc_isautolooting(sd, ditem->item_data.nameid))
+ && (drop_rate <= sd->state.autoloot || iPc->isautolooting(sd, ditem->item_data.nameid))
&& (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot)
&& (battle_config.homunculus_autoloot?1:!flag)
#ifdef AUTOLOOT_DISTANCE
@@ -1854,7 +1854,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
&& check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE)
#endif
) { //Autoloot.
- if (party_share_loot(party_search(sd->status.party_id),
+ if (iParty->share_loot(iParty->search(sd->status.party_id),
sd, &ditem->item_data, sd->status.char_id) == 0
) {
ers_free(item_drop_ers, ditem);
@@ -1867,7 +1867,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list* bl = map_id2bl(id);
+ struct block_list* bl = iMap->id2bl(id);
struct mob_data* md = BL_CAST(BL_MOB, bl);
if( md )
@@ -1908,13 +1908,13 @@ int mob_deleteslave(struct mob_data *md)
{
nullpo_ret(md);
- map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
+ iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id);
return 0;
}
// Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex]
int mob_respawn(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list *bl = map_id2bl(id);
+ struct block_list *bl = iMap->id2bl(id);
if(!bl) return 0;
status_revive(bl, (uint8)data, 0);
@@ -1978,7 +1978,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage)
struct mob_data* md2 = (TBL_MOB*)src;
if( md2->special_state.ai && md2->master_id )
{
- struct map_session_data* msd = map_id2sd(md2->master_id);
+ struct map_session_data* msd = iMap->id2sd(md2->master_id);
if( msd )
char_id = msd->status.char_id;
}
@@ -2054,7 +2054,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
//Log damage
if (src)
mob_log_damage(md, src, damage);
- md->dmgtick = gettick();
+ md->dmgtick = iTimer->gettick();
}
if (battle_config.show_mob_info&3)
@@ -2068,7 +2068,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
int i;
for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob.
if( md->dmglog[i].id ) {
- struct map_session_data *sd = map_charid2sd(md->dmglog[i].id);
+ struct map_session_data *sd = iMap->charid2sd(md->dmglog[i].id);
if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range
clif->monster_hp_bar(md,sd);
}
@@ -2078,7 +2078,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) {
if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex]
md->state.alchemist = 1;
- mobskill_use(md, gettick(), MSC_ALCHEMIST);
+ mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST);
}
}
@@ -2099,7 +2099,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
} pt[DAMAGELOG_SIZE];
int i, temp, count, m = md->bl.m, pnum = 0;
int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution
- unsigned int mvp_damage, tick = gettick();
+ unsigned int mvp_damage, tick = iTimer->gettick();
bool rebirth, homkillonly;
status = &md->status;
@@ -2119,7 +2119,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
mobskill_use(md,tick,-1);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
memset(pt,0,sizeof(pt));
@@ -2130,7 +2130,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
memset(tmpsd,0,sizeof(tmpsd));
for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++)
{
- struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id);
+ struct map_session_data* tsd = iMap->charid2sd(md->dmglog[i].id);
if(tsd == NULL)
continue; // skip empty entries
@@ -2189,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
else
ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] &&
(battle_config.allow_skill_without_day || sg_info[i].day_func()));
- if(i<MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].bless_id)))
+ if(i<MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].bless_id)))
bonus += (i==2?20:10)*temp;
}
if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris]
@@ -2255,7 +2255,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
for( j = 0; j < pnum && pt[j].id != temp; j++ ); //Locate party.
if( j == pnum ){ //Possibly add party.
- pt[pnum].p = party_search(temp);
+ pt[pnum].p = iParty->search(temp);
if(pt[pnum].p && pt[pnum].p->party.exp) {
pt[pnum].id = temp;
pt[pnum].base_exp = base_exp;
@@ -2285,20 +2285,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(base_exp || job_exp) {
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
#ifdef RENEWAL_EXP
- int rate = pc_level_penalty_mod(tmpsd[i], md, 1);
+ int rate = iPc->level_penalty_mod(tmpsd[i], md, 1);
base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX);
job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX);
#endif
- pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
+ iPc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
}
}
if(zeny) // zeny from mobs [Valaris]
- pc_getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
+ iPc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL);
}
}
for( i = 0; i < pnum; i++ ) //Party share.
- party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny);
+ iParty->exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny);
} //End EXP giving.
@@ -2313,9 +2313,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
struct item_data* it = NULL;
int drop_rate;
#ifdef RENEWAL_DROP
- int drop_modifier = mvp_sd ? pc_level_penalty_mod(mvp_sd, md, 2) :
- second_sd ? pc_level_penalty_mod(second_sd, md, 2):
- third_sd ? pc_level_penalty_mod(third_sd, md, 2) :
+ int drop_modifier = mvp_sd ? iPc->level_penalty_mod(mvp_sd, md, 2) :
+ second_sd ? iPc->level_penalty_mod(second_sd, md, 2):
+ third_sd ? iPc->level_penalty_mod(third_sd, md, 2) :
100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */
#endif
dlist->m = md->bl.m;
@@ -2394,7 +2394,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
// Ore Discovery [Celest]
- if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) {
+ if (sd == mvp_sd && iPc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) {
ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL);
mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly);
}
@@ -2433,7 +2433,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) {
i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num;
if (!i) i = 1;
- pc_getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL);
+ iPc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL);
}
}
@@ -2443,7 +2443,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
}
if (dlist->item) //There are drop items.
- add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
else //No drops
ers_free(item_drop_list_ers, dlist);
} else if (md->lootitem && md->lootitem_count) { //Loot MUST drop!
@@ -2457,7 +2457,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
dlist->item = NULL;
for(i = 0; i < md->lootitem_count; i++)
mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly);
- add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
+ iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist);
}
if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) {
@@ -2479,7 +2479,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
clif->mvp_effect(mvp_sd);
clif->mvp_exp(mvp_sd,mexp);
- pc_gainexp(mvp_sd, &md->bl, mexp,0, false);
+ iPc->gainexp(mvp_sd, &md->bl, mexp,0, false);
log_mvp[1] = mexp;
if( !(map[m].flag.nomvploot || type&1) ) {
@@ -2527,9 +2527,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
intif_broadcast(message,strlen(message)+1,0);
}
- if((temp = pc_additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
+ if((temp = iPc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) {
clif->additem(mvp_sd,0,0,temp);
- map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1);
+ iMap->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1);
}
//Logs items, MVP prizes [Lupus]
@@ -2560,7 +2560,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( sd ) {
if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex]
if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) {
- pc_addfame(sd, 1);
+ iPc->addfame(sd, 1);
sd->mission_mobid = temp;
pc_setglobalreg(sd,"TK_MISSION_ID", temp);
sd->mission_count = 0;
@@ -2570,7 +2570,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if( sd->status.party_id )
- map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_);
+ iMap->foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_);
else if( sd->avail_quests )
quest_update_objective(sd, md->class_);
@@ -2580,15 +2580,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( md->npc_event[0] && !md->state.npc_killmonster ) {
if( sd && battle_config.mob_npc_event_type ) {
- pc_setparam(sd, SP_KILLERRID, sd->bl.id);
+ iPc->setparam(sd, SP_KILLERRID, sd->bl.id);
npc_event(sd,md->npc_event,0);
} else if( mvp_sd ) {
- pc_setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0);
+ iPc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0);
npc_event(mvp_sd,md->npc_event,0);
} else
npc_event_do(md->npc_event);
} else if( mvp_sd && !md->state.npc_killmonster ) {
- pc_setparam(mvp_sd, SP_KILLEDRID, md->class_);
+ iPc->setparam(mvp_sd, SP_KILLEDRID, md->class_);
npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
}
@@ -2596,7 +2596,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if(md->deletetimer != INVALID_TIMER) {
- delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer = INVALID_TIMER;
}
/**
@@ -2605,7 +2605,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if( md->can_summon )
mob_deleteslave(md);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
if( !rebirth ) {
@@ -2638,7 +2638,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
void mob_revive(struct mob_data *md, unsigned int hp)
{
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
md->state.skillstate = MSS_IDLE;
md->last_thinktime = tick;
md->next_walktime = tick+rnd()%50+5000;
@@ -2647,7 +2647,7 @@ void mob_revive(struct mob_data *md, unsigned int hp)
memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris]
md->tdmg = 0;
if (!md->bl.prev)
- map_addblock(&md->bl);
+ iMap->addblock(&md->bl);
clif->spawn(&md->bl);
skill->unit_move(&md->bl,tick,1);
mobskill_use(md, tick, MSC_SPAWN);
@@ -2723,7 +2723,7 @@ int mob_random_class (int *value, size_t count)
*------------------------------------------*/
int mob_class_change (struct mob_data *md, int class_)
{
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int i, c, hp_rate;
nullpo_ret(md);
@@ -2809,7 +2809,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
if(md->master_id!=master->id)
return 0;
- map_search_freecell(master, 0, &x, &y, range, range, 0);
+ iMap->search_freecell(master, 0, &x, &y, range, range, 0);
unit_warp(&md->bl, master->m, x, y,CLR_RESPAWN);
return 1;
}
@@ -2824,7 +2824,7 @@ int mob_warpslave(struct block_list *bl, int range)
if (range < 1)
range = 1; //Min range needed to avoid crashes and stuff. [Skotlex]
- return map_foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
+ return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range);
}
/*==========================================
@@ -2847,7 +2847,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap)
*------------------------------------------*/
int mob_countslave(struct block_list *bl)
{
- return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
+ return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id);
}
/*==========================================
@@ -2894,7 +2894,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
if (mobdb_checkid(data.class_) == 0)
continue;
- if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
+ if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) {
data.x = x;
data.y = y;
} else {
@@ -3003,7 +3003,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i
if (md->special_state.ai) //Summoned creatures. [Skotlex]
type = BL_PC;
- map_foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
+ iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr);
return fr;
}
/*==========================================
@@ -3013,7 +3013,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate)
{
if( md && md->master_id > 0 )
{
- struct block_list *bl = map_id2bl(md->master_id);
+ struct block_list *bl = iMap->id2bl(md->master_id);
if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate )
return bl;
}
@@ -3060,7 +3060,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2)
struct mob_data* fr = NULL;
nullpo_ret(md);
- map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
+ iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr);
return fr;
}
@@ -3162,7 +3162,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MSC_MASTERHPLTMAXRATE:
flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break;
case MSC_MASTERATTACKED:
- flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
+ flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break;
case MSC_ALCHEMIST:
flag = (md->state.alchemist);
break;
@@ -3185,12 +3185,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
case MST_AROUND6:
case MST_AROUND7:
case MST_AROUND8:
- bl = map_id2bl(md->target_id);
+ bl = iMap->id2bl(md->target_id);
break;
case MST_MASTER:
bl = &md->bl;
if (md->master_id)
- bl = map_id2bl(md->master_id);
+ bl = iMap->id2bl(md->master_id);
if (bl) //Otherwise, fall through.
break;
case MST_FRIEND:
@@ -3209,14 +3209,14 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
j = ms[i].target >= MST_AROUND1?
(ms[i].target-MST_AROUND1) +1:
(ms[i].target-MST_AROUND5) +1;
- map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
+ iMap->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3);
}
md->skill_idx = i;
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
!unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
{
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
continue;
}
} else {
@@ -3227,12 +3227,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv));
break;
case MST_TARGET:
- bl = map_id2bl(md->target_id);
+ bl = iMap->id2bl(md->target_id);
break;
case MST_MASTER:
bl = &md->bl;
if (md->master_id)
- bl = map_id2bl(md->master_id);
+ bl = iMap->id2bl(md->master_id);
if (bl) //Otherwise, fall through.
break;
case MST_FRIEND:
@@ -3250,11 +3250,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
if (!bl) continue;
md->skill_idx = i;
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
!unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) )
{
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
continue;
}
}
@@ -3274,7 +3274,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
md->skilldelay[j]=tick;
} else
md->skilldelay[i]=tick;
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
//No skill was used.
@@ -3384,8 +3384,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
//Go Backwards to give better priority to advanced skills.
for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) {
- int idx = skill_tree[pc_class2idx(sd->status.class_)][j].idx;
- skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id;
+ int idx = skill_tree[iPc->class2idx(sd->status.class_)][j].idx;
+ skill_id = skill_tree[iPc->class2idx(sd->status.class_)][j].id;
if (!skill_id || sd->status.skill[idx].lv < 1 ||
(skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL))
)
@@ -3522,8 +3522,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons
if (duration) //Auto Delete after a while.
{
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (gettick() + duration, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0);
}
}
@@ -3897,14 +3897,14 @@ static void mob_readdb(void)
if(fi > 0)
{
char path[256];
- sprintf(path, "%s/%s", db_path, filename[fi]);
+ sprintf(path, "%s/%s", iMap->db_path, filename[fi]);
if(!exists(path))
{
continue;
}
}
- sv->readdb(db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
+ sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub);
}
}
@@ -3913,7 +3913,7 @@ static void mob_readdb(void)
*------------------------------------------*/
static int mob_read_sqldb(void)
{
- const char* mob_db_name[] = { mob_db_db, mob_db2_db };
+ const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db };
int fi;
for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) {
@@ -4021,7 +4021,7 @@ static int mob_read_randommonster(void)
for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) {
unsigned int count = 0;
mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one
- sprintf(line, "%s/%s", db_path, mobfile[i]);
+ sprintf(line, "%s/%s", iMap->db_path, mobfile[i]);
fp=fopen(line,"r");
if(fp==NULL){
ShowError("can't read %s\n",line);
@@ -4135,7 +4135,7 @@ static void mob_readchatdb(void)
char line[1024], path[256];
int i, tmp=0;
FILE *fp;
- sprintf(path, "%s/%s", db_path, arc);
+ sprintf(path, "%s/%s", iMap->db_path, arc);
fp=fopen(path, "r");
if(fp == NULL)
{
@@ -4461,14 +4461,14 @@ static void mob_readskilldb(void) {
if(fi > 0)
{
char path[256];
- sprintf(path, "%s/%s", db_path, filename[fi]);
+ sprintf(path, "%s/%s", iMap->db_path, filename[fi]);
if(!exists(path))
{
continue;
}
}
- sv->readdb(db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
+ sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb);
}
}
@@ -4479,7 +4479,7 @@ static void mob_readskilldb(void) {
*/
static int mob_read_sqlskilldb(void)
{
- const char* mob_skill_db_name[] = { mob_skill_db_db, mob_skill_db2_db };
+ const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db };
int fi;
if( battle_config.mob_skill_rate == 0 ) {
@@ -4583,9 +4583,9 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current)
*/
static void mob_load(void)
{
- sv->readdb(db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
+ sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb
mob_readchatdb();
- if (db_use_sqldbs)
+ if (iMap->db_use_sqldbs)
{
mob_read_sqldb();
mob_read_sqlskilldb();
@@ -4595,9 +4595,9 @@ static void mob_load(void)
mob_readdb();
mob_readskilldb();
}
- sv->readdb(db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
+ sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail);
mob_read_randommonster();
- sv->readdb(db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
+ sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2);
}
void mob_reload(void) {
@@ -4642,15 +4642,15 @@ int do_init_mob(void)
mob_load();
- add_timer_func_list(mob_delayspawn,"mob_delayspawn");
- add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
- add_timer_func_list(mob_ai_hard,"mob_ai_hard");
- add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
- add_timer_func_list(mob_timer_delete,"mob_timer_delete");
- add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
- add_timer_func_list(mob_respawn,"mob_respawn");
- add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
- add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
+ iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn");
+ iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop");
+ iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard");
+ iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy");
+ iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete");
+ iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub");
+ iTimer->add_timer_func_list(mob_respawn,"mob_respawn");
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME);
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10);
return 0;
}
diff --git a/src/map/npc.c b/src/map/npc.c
index 4e1e79808..7a6516d9a 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -57,14 +57,14 @@ static int npc_cache_mob=0;
/// Returns a new npc id that isn't being used in id_db.
/// Fatal error if nothing is available.
int npc_get_new_npc_id(void) {
- if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) )
+ if( npc_id >= START_NPC_NUM && !iMap->blid_exists(npc_id) )
return npc_id++;// available
else {// find next id
int base_id = npc_id;
while( base_id != ++npc_id ) {
if( npc_id < START_NPC_NUM )
npc_id = START_NPC_NUM;
- if( !map_blid_exists(npc_id) )
+ if( !iMap->blid_exists(npc_id) )
return npc_id++;// available
}
// full loop, nothing available
@@ -131,7 +131,7 @@ static int npc_isnear_sub(struct block_list* bl, va_list args) {
bool npc_isnear(struct block_list * bl) {
if( battle_config.min_npc_vendchat_distance > 0 &&
- map_foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
+ iMap->foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) )
return true;
return false;
@@ -223,7 +223,7 @@ int npc_enable(const char* name, int flag)
clif->changeoption(&nd->bl);
if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea
- map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
+ iMap->foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd );
return 0;
}
@@ -245,7 +245,7 @@ struct npc_data* npc_name2id(const char* name)
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data* sd = NULL;
unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT;
- if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) {
+ if( (sd = iMap->id2sd(id)) == NULL || !sd->npc_id ) {
if( sd ) sd->npc_idle_timer = INVALID_TIMER;
return 0;//Not logged in anymore OR no longer attached to a npc
}
@@ -303,7 +303,7 @@ int npc_event_dequeue(struct map_session_data* sd)
if (!sd->eventqueue[0][0])
return 0; //Nothing to dequeue
- if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer.
+ if (!iPc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer.
ShowWarning("npc_event_dequeue: event timer is full !\n");
return 0;
}
@@ -350,7 +350,7 @@ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
const char* name;
int rid;
- nullpo_ret(ev = DB->data2ptr(data));
+ nullpo_ret(ev = iDB->data2ptr(data));
nullpo_ret(c = va_arg(ap, int *));
nullpo_ret(name = va_arg(ap, const char *));
rid = va_arg(ap, int);
@@ -359,7 +359,7 @@ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap)
if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X]
{
if(rid) // a player may only have 1 script running at the same time
- npc_event_sub(map_id2sd(rid),ev,key.str);
+ npc_event_sub(iMap->id2sd(rid),ev,key.str);
else
run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id);
(*c)++;
@@ -378,7 +378,7 @@ static int npc_event_do_sub(DBKey key, DBData *data, va_list ap)
int* c;
const char* name;
- nullpo_ret(ev = DB->data2ptr(data));
+ nullpo_ret(ev = iDB->data2ptr(data));
nullpo_ret(c = va_arg(ap, int *));
nullpo_ret(name = va_arg(ap, const char *));
@@ -479,7 +479,7 @@ void npc_event_do_oninit(void)
{
ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit"));
- add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000);
+ iTimer->add_timer_interval(iTimer->gettick()+100,npc_event_do_clock,0,0,1000);
}
/*==========================================
@@ -526,7 +526,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
{
int old_rid, old_timer;
unsigned int old_tick;
- struct npc_data* nd=(struct npc_data *)map_id2bl(id);
+ struct npc_data* nd=(struct npc_data *)iMap->id2bl(id);
struct npc_timerevent_list *te;
struct timer_event_data *ted = (struct timer_event_data*)data;
struct map_session_data *sd=NULL;
@@ -537,7 +537,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
- if( ted->rid && !(sd = map_id2sd(ted->rid)) )
+ if( ted->rid && !(sd = iMap->id2sd(ted->rid)) )
{
ShowError("npc_timerevent: Attached player not found.\n");
ers_free(timer_event_ers, ted);
@@ -565,9 +565,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
ted->time += next;
if( sd )
- sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
+ sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
else
- nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
+ nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted);
}
else
{
@@ -597,7 +597,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data)
int npc_timerevent_start(struct npc_data* nd, int rid)
{
int j;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
struct map_session_data *sd = NULL; //Player to whom script is attached.
nullpo_ret(nd);
@@ -605,7 +605,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
// Check if there is an OnTimer Event
ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
- if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
+ if( nd->u.scr.rid > 0 && !(sd = iMap->id2sd(nd->u.scr.rid)) )
{ // Failed to attach timer to this player.
ShowError("npc_timerevent_start: Attached player not found!\n");
return 1;
@@ -632,13 +632,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
if( sd )
{
ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
- sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
+ sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
else
{
ted->rid = 0;
nd->u.scr.timertick = tick; // Set when timer is started
- nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
+ nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted);
}
}
else if (!sd)
@@ -659,7 +659,7 @@ int npc_timerevent_stop(struct npc_data* nd)
nullpo_ret(nd);
- if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
+ if( nd->u.scr.rid && !(sd = iMap->id2sd(nd->u.scr.rid)) )
{
ShowError("npc_timerevent_stop: Attached player not found!\n");
return 1;
@@ -672,16 +672,16 @@ int npc_timerevent_stop(struct npc_data* nd)
// Delete timer
if ( *tid != INVALID_TIMER )
{
- td = get_timer(*tid);
+ td = iTimer->get_timer(*tid);
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
- delete_timer(*tid,npc_timerevent);
+ iTimer->delete_timer(*tid,npc_timerevent);
*tid = INVALID_TIMER;
}
if( !sd && nd->u.scr.timertick )
{
- nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
+ nd->u.scr.timer += DIFF_TICK(iTimer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
}
@@ -699,16 +699,16 @@ void npc_timerevent_quit(struct map_session_data* sd)
// Check timer existance
if( sd->npc_timer_id == INVALID_TIMER )
return;
- if( !(td = get_timer(sd->npc_timer_id)) )
+ if( !(td = iTimer->get_timer(sd->npc_timer_id)) )
{
sd->npc_timer_id = INVALID_TIMER;
return;
}
// Delete timer
- nd = (struct npc_data *)map_id2bl(td->id);
+ nd = (struct npc_data *)iMap->id2bl(td->id);
ted = (struct timer_event_data*)td->data;
- delete_timer(sd->npc_timer_id, npc_timerevent);
+ iTimer->delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
// Execute OnTimerQuit
@@ -735,7 +735,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
old_timer = nd->u.scr.timer;
nd->u.scr.rid = sd->bl.id;
- nd->u.scr.timertick = gettick();
+ nd->u.scr.timertick = iTimer->gettick();
nd->u.scr.timer = ted->time;
//Execute label
@@ -763,7 +763,7 @@ int npc_gettimerevent_tick(struct npc_data* nd)
tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
if( nd->u.scr.timertick ) // It's a running timer
- tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
+ tick += DIFF_TICK(iTimer->gettick(), nd->u.scr.timertick);
return tick;
}
@@ -860,7 +860,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
char *name;
nullpo_ret(bl);
- nullpo_ret((sd = map_id2sd(bl->id)));
+ nullpo_ret((sd = iMap->id2sd(bl->id)));
pc_id = va_arg(ap,int);
name = va_arg(ap,char*);
@@ -883,7 +883,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap)
*------------------------------------------*/
int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
{
- struct npc_data *nd = map_id2nd(sd->touching_id);
+ struct npc_data *nd = iMap->id2nd(sd->touching_id);
short xs, ys;
if( !nd || nd->touching_id != sd->bl.id )
@@ -901,7 +901,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap)
nd->touching_id = sd->touching_id = 0;
snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name);
- map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
+ iMap->forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name);
}
return 0;
}
@@ -954,7 +954,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
case WARP:
if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
break; // hidden chars cannot use warps
- pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT);
+ iPc->setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT);
break;
case SCRIPT:
for (j = i; j < map[m].npc_num; j++) {
@@ -966,7 +966,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
(sd->bl.y >= (map[m].npc[j]->bl.y - map[m].npc[j]->u.warp.ys) && sd->bl.y <= (map[m].npc[j]->bl.y + map[m].npc[j]->u.warp.ys))) {
if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) )
break; // hidden chars cannot use warps
- pc_setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT);
+ iPc->setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT);
found_warp = 1;
break;
}
@@ -1025,7 +1025,7 @@ int npc_touch_areanpc2(struct mob_data *md)
switch( map[m].npc[i]->subtype )
{
case WARP:
- xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
+ xs = iMap->mapindex2mapid(map[m].npc[i]->u.warp.mapindex);
if( m < 0 )
break; // Cannot Warp between map servers
if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 )
@@ -1040,7 +1040,7 @@ int npc_touch_areanpc2(struct mob_data *md)
md->areanpc_id = map[m].npc[i]->bl.id;
id = md->bl.id; // Stores Unique ID
run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id);
- if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed
+ if( iMap->id2md(id) == NULL ) return 1; // Not Warped, but killed
break;
}
@@ -1071,7 +1071,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range)
i = 0;
for (ys = y0; ys <= y1 && !i; ys++) {
for(xs = x0; xs <= x1 && !i; xs++){
- if (map_getcell(m,xs,ys,CELL_CHKNPC))
+ if (iMap->getcell(m,xs,ys,CELL_CHKNPC))
i = 1;
}
}
@@ -1224,8 +1224,8 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
nullpo_retr(1, sd);
if( id != sd->npc_id ){
- TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id);
- TBL_NPC* nd=(TBL_NPC*)map_id2bl(id);
+ TBL_NPC* nd_sd=(TBL_NPC*)iMap->id2bl(sd->npc_id);
+ TBL_NPC* nd=(TBL_NPC*)iMap->id2bl(id);
ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n",
nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id,
nd?(char*)nd->name:"'Unknown NPC'", (int)id);
@@ -1233,7 +1233,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
}
if(id != fake_nd->bl.id) { // Not item script
- if ((npc_checknear(sd,map_id2bl(id))) == NULL){
+ if ((npc_checknear(sd,iMap->id2bl(id))) == NULL){
ShowWarning("npc_scriptcont: failed npc_checknear test.\n");
return 1;
}
@@ -1251,7 +1251,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing)
/**
* WPE can get to this point with a progressbar; we deny it.
**/
- if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 )
+ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,iTimer->gettick()) > 0 )
return 1;
if( closing && sd->st->state == CLOSE )
@@ -1271,7 +1271,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
nullpo_retr(1, sd);
- if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL)
+ if ((nd = npc_checknear(sd,iMap->id2bl(id))) == NULL)
return 1;
if (nd->subtype!=SHOP) {
@@ -1304,7 +1304,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type)
int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list)
{
int i, j, nameid, amount, new_, w, vt;
- struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
+ struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid);
if( !nd || nd->subtype != CASHSHOP )
return 1;
@@ -1335,7 +1335,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
amount = item_list[i*2+0] = 1;
}
- switch( pc_checkadditem(sd,nameid,amount) )
+ switch( iPc->checkadditem(sd,nameid,amount) )
{
case ADDITEM_NEW:
new_++;
@@ -1350,14 +1350,14 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
if( w + sd->weight > sd->max_weight )
return 3;
- if( pc_inventoryblank(sd) < new_ )
+ if( iPc->inventoryblank(sd) < new_ )
return 3;
if( points > vt ) points = vt;
// Payment Process ----------------------------------------------------
if( sd->kafraPoints < points || sd->cashPoints < (vt - points) )
return 6;
- pc_paycash(sd,vt,points);
+ iPc->paycash(sd,vt,points);
// Delivery Process ----------------------------------------------------
for( i = 0; i < count; i++ )
@@ -1373,7 +1373,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns
{
item_tmp.nameid = nameid;
item_tmp.identify = 1;
- pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ iPc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
}
}
@@ -1411,7 +1411,7 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i
*------------------------------------------*/
int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points)
{
- struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid);
+ struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid);
struct item_data *item;
int i, price, w;
@@ -1443,10 +1443,10 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
amount = 1;
}
- switch( pc_checkadditem(sd, nameid, amount) )
+ switch( iPc->checkadditem(sd, nameid, amount) )
{
case ADDITEM_NEW:
- if( pc_inventoryblank(sd) == 0 )
+ if( iPc->inventoryblank(sd) == 0 )
return 3;
break;
case ADDITEM_OVERAMOUNT:
@@ -1472,7 +1472,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) )
return 6;
- pc_paycash(sd, price, points);
+ iPc->paycash(sd, price, points);
if( !pet_create_egg(sd, nameid) )
{
@@ -1481,7 +1481,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
item_tmp.nameid = nameid;
item_tmp.identify = 1;
- pc_additem(sd,&item_tmp, amount, LOG_TYPE_NPC);
+ iPc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC);
}
return 0;
@@ -1500,7 +1500,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
nullpo_retr(3, sd);
nullpo_retr(3, item_list);
- nd = npc_checknear(sd,map_id2bl(sd->npc_shopid));
+ nd = npc_checknear(sd,iMap->id2bl(sd->npc_shopid));
if( nd == NULL )
return 3;
if( nd->subtype != SHOP )
@@ -1541,7 +1541,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
continue;
}
- switch( pc_checkadditem(sd,nameid,amount) ) {
+ switch( iPc->checkadditem(sd,nameid,amount) ) {
case ADDITEM_EXIST:
break;
@@ -1553,7 +1553,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
return 2;
}
- value = pc_modifybuyvalue(sd,value);
+ value = iPc->modifybuyvalue(sd,value);
z += (double)value * amount;
w += itemdb_weight(nameid) * amount;
@@ -1566,10 +1566,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
return 1; // Not enough Zeny
if( w + sd->weight > sd->max_weight )
return 2; // Too heavy
- if( pc_inventoryblank(sd) < new_ )
+ if( iPc->inventoryblank(sd) < new_ )
return 3; // Not enough space to store items
- pc_payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
+ iPc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL);
for( i = 0; i < n; ++i ) {
int nameid = item_list[i*2+1];
@@ -1583,12 +1583,12 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
item_tmp.nameid = nameid;
item_tmp.identify = 1;
- pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
+ iPc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC);
}
}
// custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc_checkskill2(sd,idx)) > 0 ) {
+ if( battle_config.shop_exp > 0 && z > 0 && (skill_t = iPc->checkskill2(sd,idx)) > 0 ) {
if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0;
@@ -1596,7 +1596,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
z = z * (double)skill_t * (double)battle_config.shop_exp/10000.;
if( z < 1 )
z = 1;
- pc_gainexp(sd,NULL,0,(int)z, false);
+ iPc->gainexp(sd,NULL,0,(int)z, false);
}
}
@@ -1673,7 +1673,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
nullpo_retr(1, sd);
nullpo_retr(1, item_list);
- if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) {
+ if( ( nd = npc_checknear(sd, iMap->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) {
return 1;
}
@@ -1700,7 +1700,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
continue;
}
- value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
+ value = iPc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell);
z+= (double)value*amount;
}
@@ -1722,16 +1722,16 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
}
}
- pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
+ iPc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC);
}
if( z > MAX_ZENY )
z = MAX_ZENY;
- pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
+ iPc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL);
// custom merchant shop exp bonus
- if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc_checkskill2(sd,idx) ) > 0) {
+ if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = iPc->checkskill2(sd,idx) ) > 0) {
if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 )
skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0;
@@ -1739,7 +1739,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list)
z = z * (double)skill_t * (double)battle_config.shop_exp/10000.;
if( z < 1 )
z = 1;
- pc_gainexp(sd, NULL, 0, (int)z, false);
+ iPc->gainexp(sd, NULL, 0, (int)z, false);
}
}
@@ -1757,7 +1757,7 @@ int npc_remove_map(struct npc_data* nd) {
m = nd->bl.m;
clif->clearunit_area(&nd->bl,CLR_RESPAWN);
npc_unsetcells(nd);
- map_delblock(&nd->bl);
+ iMap->delblock(&nd->bl);
//Remove npc from map[].npc list. [Skotlex]
ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd );
if( i == map[m].npc_num ) return 2; //failed to find it?
@@ -1773,7 +1773,7 @@ int npc_remove_map(struct npc_data* nd) {
*/
static int npc_unload_ev(DBKey key, DBData *data, va_list ap)
{
- struct event_data* ev = DB->data2ptr(data);
+ struct event_data* ev = iDB->data2ptr(data);
char* npcname = va_arg(ap, char *);
if(strcmp(ev->nd->exname,npcname)==0){
@@ -1798,7 +1798,7 @@ static int npc_unload_dup_sub(struct npc_data* nd, va_list args)
//Removes all npcs that are duplicates of the passed one. [Skotlex]
void npc_unload_duplicates(struct npc_data* nd)
{
- map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
+ iMap->map_foreachnpc(npc_unload_dup_sub,nd->bl.id);
}
//Removes an npc from map and db.
@@ -1807,7 +1807,7 @@ int npc_unload(struct npc_data* nd, bool single) {
nullpo_ret(nd);
npc_remove_map(nd);
- map_deliddb(&nd->bl);
+ iMap->deliddb(&nd->bl);
if( single )
strdb_remove(npcname_db, nd->exname);
@@ -1843,14 +1843,14 @@ int npc_unload(struct npc_data* nd, bool single) {
for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) {
struct map_session_data *sd = ((TBL_PC*)bl);
if( sd && sd->npc_timer_id != INVALID_TIMER ) {
- const struct TimerData *td = get_timer(sd->npc_timer_id);
+ const struct TimerData *td = iTimer->get_timer(sd->npc_timer_id);
if( td && td->id != nd->bl.id )
continue;
if( td && td->data )
ers_free(timer_event_ers, (void*)td->data);
- delete_timer(sd->npc_timer_id, npc_timerevent);
+ iTimer->delete_timer(sd->npc_timer_id, npc_timerevent);
sd->npc_timer_id = INVALID_TIMER;
}
}
@@ -1858,10 +1858,10 @@ int npc_unload(struct npc_data* nd, bool single) {
if (nd->u.scr.timerid != INVALID_TIMER) {
const struct TimerData *td;
- td = get_timer(nd->u.scr.timerid);
+ td = iTimer->get_timer(nd->u.scr.timerid);
if (td && td->data)
ers_free(timer_event_ers, (void*)td->data);
- delete_timer(nd->u.scr.timerid, npc_timerevent);
+ iTimer->delete_timer(nd->u.scr.timerid, npc_timerevent);
}
if (nd->u.scr.timer_event)
aFree(nd->u.scr.timer_event);
@@ -2059,7 +2059,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc_get_new_npc_id();
- map_addnpc(from_mapid, nd);
+ iMap->addnpc(from_mapid, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = from_mapid;
nd->bl.x = from_x;
@@ -2090,7 +2090,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short
nd->bl.type = BL_NPC;
nd->subtype = WARP;
npc_setcells(nd);
- map_addblock(&nd->bl);
+ iMap->addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
nd->ud = &npc_base_ud;
if( map[nd->bl.m].users )
@@ -2117,7 +2117,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
return strchr(start,'\n');// skip and continue
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
i = mapindex_name2id(to_mapname);
if( i == 0 )
{
@@ -2133,7 +2133,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
CREATE(nd, struct npc_data, 1);
nd->bl.id = npc_get_new_npc_id();
- map_addnpc(m, nd);
+ iMap->addnpc(m, nd);
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;
@@ -2155,7 +2155,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
nd->bl.type = BL_NPC;
nd->subtype = WARP;
npc_setcells(nd);
- map_addblock(&nd->bl);
+ iMap->addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
nd->ud = &npc_base_ud;
if( map[nd->bl.m].users )
@@ -2188,7 +2188,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
return strchr(start,'\n');// skip and continue
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
}
if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) {
@@ -2266,15 +2266,15 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
nd->bl.type = BL_NPC;
nd->subtype = type;
if( m >= 0 ) {// normal shop npc
- map_addnpc(m,nd);
- map_addblock(&nd->bl);
+ iMap->addnpc(m,nd);
+ iMap->addblock(&nd->bl);
status_set_viewdata(&nd->bl, nd->class_);
nd->ud = &npc_base_ud;
nd->dir = dir;
if( map[nd->bl.m].users )
clif->spawn(&nd->bl);
} else {// 'floating' shop?
- map_addiddb(&nd->bl);
+ iMap->addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
@@ -2289,7 +2289,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
int npc_convertlabel_db(DBKey key, DBData *data, va_list ap)
{
const char* lname = (const char*)key.str;
- int lpos = DB->data2i(data);
+ int lpos = iDB->data2i(data);
struct npc_label_list** label_list;
int* label_list_num;
const char* filepath;
@@ -2416,7 +2416,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return NULL;// unknown format, don't continue
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
}
script_start = strstr(start,",{");
@@ -2473,19 +2473,19 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
nd->subtype = SCRIPT;
if( m >= 0 ) {
- map_addnpc(m, nd);
+ iMap->addnpc(m, nd);
nd->ud = &npc_base_ud;
nd->dir = dir;
npc_setcells(nd);
- map_addblock(&nd->bl);
+ iMap->addblock(&nd->bl);
if( class_ >= 0 ) {
status_set_viewdata(&nd->bl, nd->class_);
if( map[nd->bl.m].users )
clif->spawn(&nd->bl);
}
} else {
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
+ // we skip iMap->addnpc, but still add it to the list of ID's
+ iMap->addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
@@ -2567,7 +2567,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return end;// next line, try to continue
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
}
if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) {
@@ -2629,19 +2629,19 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
//Add the npc to its location
if( m >= 0 ) {
- map_addnpc(m, nd);
+ iMap->addnpc(m, nd);
nd->ud = &npc_base_ud;
nd->dir = dir;
npc_setcells(nd);
- map_addblock(&nd->bl);
+ iMap->addblock(&nd->bl);
if( class_ >= 0 ) {
status_set_viewdata(&nd->bl, nd->class_);
if( map[nd->bl.m].users )
clif->spawn(&nd->bl);
}
} else {
- // we skip map_addnpc, but still add it to the list of ID's
- map_addiddb(&nd->bl);
+ // we skip iMap->addnpc, but still add it to the list of ID's
+ iMap->addiddb(&nd->bl);
}
strdb_put(npcname_db, nd->exname, nd);
@@ -2677,7 +2677,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
if( snd->subtype == WARP ) { // Adjust destination, if instanced
struct npc_data *wnd = NULL; // New NPC
- int dm = map_mapindex2mapid(snd->u.warp.mapindex), im;
+ int dm = iMap->mapindex2mapid(snd->u.warp.mapindex), im;
if( dm < 0 ) return 1;
if( ( im = instance->mapid2imapid(dm, map[m].instance_id) ) == -1 ) {
@@ -2687,7 +2687,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
CREATE(wnd, struct npc_data, 1);
wnd->bl.id = npc_get_new_npc_id();
- map_addnpc(m, wnd);
+ iMap->addnpc(m, wnd);
wnd->bl.prev = wnd->bl.next = NULL;
wnd->bl.m = m;
wnd->bl.x = snd->bl.x;
@@ -2704,7 +2704,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) {
wnd->bl.type = BL_NPC;
wnd->subtype = WARP;
npc_setcells(wnd);
- map_addblock(&wnd->bl);
+ iMap->addblock(&wnd->bl);
status_set_viewdata(&wnd->bl, wnd->class_);
wnd->ud = &npc_base_ud;
if( map[wnd->bl.m].users )
@@ -2752,7 +2752,7 @@ void npc_setcells(struct npc_data* nd) {
for (i = y-ys; i <= y+ys; i++) {
for (j = x-xs; j <= x+xs; j++) {
- if (map_getcell(m, j, i, CELL_CHKNOPASS))
+ if (iMap->getcell(m, j, i, CELL_CHKNOPASS))
continue;
map[m].setcell(m, j, i, CELL_NPC, true);
}
@@ -2784,10 +2784,10 @@ void npc_unsetcells(struct npc_data* nd) {
//Locate max range on which we can locate npc cells
//FIXME: does this really do what it's supposed to do? [ultramage]
- for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--);
- for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++);
- for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--);
- for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++);
+ for(x0 = x-xs; x0 > 0 && iMap->getcell(m, x0, y, CELL_CHKNPC); x0--);
+ for(x1 = x+xs; x1 < map[m].xs-1 && iMap->getcell(m, x1, y, CELL_CHKNPC); x1++);
+ for(y0 = y-ys; y0 > 0 && iMap->getcell(m, x, y0, CELL_CHKNPC); y0--);
+ for(y1 = y+ys; y1 < map[m].ys-1 && iMap->getcell(m, x, y1, CELL_CHKNPC); y1++);
//Erase this npc's cells
for (i = y-ys; i <= y+ys; i++)
@@ -2795,7 +2795,7 @@ void npc_unsetcells(struct npc_data* nd) {
map[m].setcell(m, j, i, CELL_NPC, false);
//Re-deploy NPC cells for other nearby npcs.
- map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
+ iMap->foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id );
}
void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
@@ -2806,9 +2806,9 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y)
x = cap_value(x, 0, map[m].xs-1);
y = cap_value(y, 0, map[m].ys-1);
- map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
- map_moveblock(&nd->bl, x, y, gettick());
- map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
+ iMap->moveblock(&nd->bl, x, y, iTimer->gettick());
+ iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl);
}
/// Changes the display name of the npc.
@@ -2933,9 +2933,9 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co
return end;
func_db = script_get_userfunc_db();
- if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(script), &old_data))
+ if (func_db->put(func_db, iDB->str2key(w3), iDB->ptr2data(script), &old_data))
{
- struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data);
+ struct script_code *oldscript = (struct script_code*)iDB->data2ptr(&old_data);
ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer));
script_free_vars(oldscript->script_vars);
aFree(oldscript->script_buf);
@@ -2990,7 +2990,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer));
return strchr(start,'\n');// skip and continue
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
if( m < 0 )//Not loaded on this map-server instance.
return strchr(start,'\n');// skip and continue
mob.m = (unsigned short)m;
@@ -3110,7 +3110,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c
memcpy(data, &mob, sizeof(struct spawn_data));
// spawn / cache the new mobs
- if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 ) {
+ if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) {
data->state.dynamic = true;
npc_cache_mob += data->num;
@@ -3146,7 +3146,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
return strchr(start,'\n');// skip and continue
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
if( m < 0 )
{
ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
@@ -3215,7 +3215,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
if( state && (zone = strdb_get(zone_db, MAP_ZONE_PVP_NAME)) && map[m].zone != zone ) {
- map_zone_change(m,zone,start,buffer,filepath);
+ iMap->zone_change(m,zone,start,buffer,filepath);
} else if ( !state ) {
map[m].zone = &map_zone_pk;
}
@@ -3265,7 +3265,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer));
}
if( state && (zone = strdb_get(zone_db, MAP_ZONE_GVG_NAME)) && map[m].zone != zone ) {
- map_zone_change(m,zone,start,buffer,filepath);
+ iMap->zone_change(m,zone,start,buffer,filepath);
}
}
else if (!strcmpi(w3,"gvg_noparty"))
@@ -3300,7 +3300,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
}
if( state && (zone = strdb_get(zone_db, MAP_ZONE_BG_NAME)) && map[m].zone != zone ) {
- map_zone_change(m,zone,start,buffer,filepath);
+ iMap->zone_change(m,zone,start,buffer,filepath);
}
}
else if (!strcmpi(w3,"noexppenalty"))
@@ -3493,7 +3493,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char
if( !(zone = strdb_get(zone_db, w4)) ) {
ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, map[m].name, filepath, strline(buffer,start-buffer));
} else if( map[m].zone != zone ) {
- map_zone_change(m,zone,start,buffer,filepath);
+ iMap->zone_change(m,zone,start,buffer,filepath);
}
} else if ( !strcmpi(w3,"nomapchannelautojoin") ) {
map[m].flag.chsysnolocalaj = state;
@@ -3619,7 +3619,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit)
p = strchr(p,'\n');// next line
continue;
}
- m = map_mapname2mapid(mapname);
+ m = iMap->mapname2mapid(mapname);
if( m < 0 )
{// "mapname" is not assigned to this server, we must skip the script info...
if( strcasecmp(w2,"script") == 0 && count > 3 )
@@ -3729,7 +3729,7 @@ void npc_read_event_script(void)
for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) )
{
const char* p = key.str;
- struct event_data* ed = DB->data2ptr(data);
+ struct event_data* ed = iDB->data2ptr(data);
unsigned char count = script_event[i].event_count;
if( count >= ARRAYLENGTH(script_event[i].event) )
@@ -3804,7 +3804,7 @@ int npc_reload(void) {
if(battle_config.dynamic_mobs)
{// dynamic check by [random]
- for (m = 0; m < map_num; m++) {
+ for (m = 0; m < iMap->map_num; m++) {
for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) {
if (map[m].moblist[i] != NULL) {
aFree(map[m].moblist[i]);
@@ -3812,7 +3812,7 @@ int npc_reload(void) {
}
if( map[m].mob_delete_timer != INVALID_TIMER )
{ // Mobs were removed anyway,so delete the timer [Inkfish]
- delete_timer(map[m].mob_delete_timer, map_removemobs_timer);
+ iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer);
map[m].mob_delete_timer = INVALID_TIMER;
}
}
@@ -3828,7 +3828,7 @@ int npc_reload(void) {
npc_mob = npc_cache_mob = npc_delay_mob = 0;
// reset mapflags
- map_flags_init();
+ iMap->flags_init();
//TODO: the following code is copy-pasted from do_init_npc(); clean it up
// Reloading npcs now
@@ -3847,7 +3847,7 @@ int npc_reload(void) {
instance->final();
- map_zone_init();
+ iMap->zone_init();
npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */
@@ -3916,18 +3916,18 @@ static void npc_debug_warps_sub(struct npc_data* nd)
if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0)
return;
- m = map_mapindex2mapid(nd->u.warp.mapindex);
+ m = iMap->mapindex2mapid(nd->u.warp.mapindex);
if (m < 0) return; //Warps to another map, nothing to do about it.
if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
+ if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) {
ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n",
nd->name,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
map[m].name, nd->u.warp.x, nd->u.warp.y
);
}
- if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
+ if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) {
ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n",
nd->name,
map[nd->bl.m].name, nd->bl.x, nd->bl.y,
@@ -3939,7 +3939,7 @@ static void npc_debug_warps_sub(struct npc_data* nd)
static void npc_debug_warps(void)
{
int16 m, i;
- for (m = 0; m < map_num; m++)
+ for (m = 0; m < iMap->map_num; m++)
for (i = 0; i < map[m].npc_num; i++)
npc_debug_warps_sub(map[m].npc[i]);
}
@@ -3959,7 +3959,7 @@ int do_init_npc(void)
npc_base_ud.attacktimer = INVALID_TIMER;
npc_base_ud.attackabletime =
npc_base_ud.canact_tick =
- npc_base_ud.canmove_tick = gettick();
+ npc_base_ud.canmove_tick = iTimer->gettick();
//Stock view data for normal npcs.
memset(&npc_viewdb, 0, sizeof(npc_viewdb));
@@ -3991,7 +3991,7 @@ int do_init_npc(void)
"\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n",
npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob);
- map_zone_init();
+ iMap->zone_init();
npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */
@@ -4003,8 +4003,8 @@ int do_init_npc(void)
if (battle_config.warp_point_debug)
npc_debug_warps();
- add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
- add_timer_func_list(npc_timerevent,"npc_timerevent");
+ iTimer->add_timer_func_list(npc_event_do_clock,"npc_event_do_clock");
+ iTimer->add_timer_func_list(npc_timerevent,"npc_timerevent");
// Init dummy NPC
fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data));
@@ -4021,7 +4021,7 @@ int do_init_npc(void)
strdb_put(npcname_db, fake_nd->exname, fake_nd);
fake_nd->u.scr.timerid = INVALID_TIMER;
- map_addiddb(&fake_nd->bl);
+ iMap->addiddb(&fake_nd->bl);
// End of initialization
return 0;
diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c
index 81373bbb6..c7faa2df6 100644
--- a/src/map/npc_chat.c
+++ b/src/map/npc_chat.c
@@ -411,7 +411,7 @@ int buildin_defpattern(struct script_state* st)
int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2]));
const char* pattern = script->conv_str(st,& (st->stack->stack_data[st->start+3]));
const char* label = script->conv_str(st,& (st->stack->stack_data[st->start+4]));
- struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid);
npc_chat_def_pattern(nd, setid, pattern, label);
@@ -421,7 +421,7 @@ int buildin_defpattern(struct script_state* st)
int buildin_activatepset(struct script_state* st)
{
int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid);
activate_pcreset(nd, setid);
@@ -431,7 +431,7 @@ int buildin_activatepset(struct script_state* st)
int buildin_deactivatepset(struct script_state* st)
{
int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid);
deactivate_pcreset(nd, setid);
@@ -441,7 +441,7 @@ int buildin_deactivatepset(struct script_state* st)
int buildin_deletepset(struct script_state* st)
{
int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2]));
- struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid);
delete_pcreset(nd, setid);
diff --git a/src/map/party.c b/src/map/party.c
index 4462d4f07..a7a002404 100644
--- a/src/map/party.c
+++ b/src/map/party.c
@@ -84,7 +84,7 @@ struct map_session_data* party_getavailablesd(struct party_data *p)
static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
{
- TBL_PC* sd = map_id2sd(account_id);
+ TBL_PC* sd = iMap->id2sd(account_id);
if (!(sd && sd->status.char_id == char_id))
return NULL;
@@ -102,7 +102,7 @@ static TBL_PC* party_sd_check(int party_id, int account_id, int char_id)
int party_db_final(DBKey key, DBData *data, va_list ap) {
struct party_data *p;
- if( ( p = DB->data2ptr(data) ) && p->instance )
+ if( ( p = iDB->data2ptr(data) ) && p->instance )
aFree(p->instance);
return 0;
@@ -121,8 +121,8 @@ void do_init_party(void)
{
party_db = idb_alloc(DB_OPT_RELEASE_DATA);
party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria]
- add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
- add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
+ iTimer->add_timer_func_list(party_send_xy_timer, "party_send_xy_timer");
+ iTimer->add_timer_interval(iTimer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval);
}
/// Party data lookup using party id.
@@ -180,7 +180,7 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2)
void party_created(int account_id,int char_id,int fail,int party_id,char *name)
{
struct map_session_data *sd;
- sd=map_id2sd(account_id);
+ sd=iMap->id2sd(account_id);
if (!sd || sd->status.char_id != char_id || !sd->party_creating )
{ //Character logged off before creation ack?
@@ -209,11 +209,11 @@ int party_request_info(int party_id, int char_id)
/// Invoked (from char-server) when the party info is not found.
int party_recv_noinfo(int party_id, int char_id)
{
- party_broken(party_id);
+ iParty->broken(party_id);
if( char_id != 0 )// requester
{
struct map_session_data* sd;
- sd = map_charid2sd(char_id);
+ sd = iMap->charid2sd(char_id);
if( sd && sd->status.party_id == party_id )
sd->status.party_id = 0;
}
@@ -297,7 +297,7 @@ int party_recv_info(struct party* sp, int char_id)
sd = p->data[member_id].sd;
if( sd == NULL )
continue;// not online
- party_member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id);
+ iParty->member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id);
}
memcpy(&p->party, sp, sizeof(struct party));
memset(&p->state, 0, sizeof(p->state));
@@ -327,8 +327,8 @@ int party_recv_info(struct party* sp, int char_id)
}
if( char_id != 0 )// requester
{
- sd = map_charid2sd(char_id);
- if( sd && sd->status.party_id == sp->party_id && party_getmemberid(p,sd) == -1 )
+ sd = iMap->charid2sd(char_id);
+ if( sd && sd->status.party_id == sp->party_id && iParty->getmemberid(p,sd) == -1 )
sd->status.party_id = 0;// was not in the party
}
return 0;
@@ -341,7 +341,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd)
nullpo_ret(sd);
- if( ( p = party_search(sd->status.party_id) ) == NULL )
+ if( ( p = iParty->search(sd->status.party_id) ) == NULL )
return 0;
// confirm if this player is a party leader
@@ -407,7 +407,7 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag)
sd->party_invite_account = 0;
return;
}
- tsd = map_id2sd(sd->party_invite_account);
+ tsd = iMap->id2sd(sd->party_invite_account);
if( flag == 1 && !sd->party_creating && !sd->party_joining )
{// accepted and allowed
@@ -430,10 +430,10 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag)
//- Player must be authed/active and belong to a party before calling this method
void party_member_joined(struct map_session_data *sd)
{
- struct party_data* p = party_search(sd->status.party_id);
+ struct party_data* p = iParty->search(sd->status.party_id);
int i;
if (!p) {
- party_request_info(sd->status.party_id, sd->status.char_id);
+ iParty->request_info(sd->status.party_id, sd->status.char_id);
return;
}
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id );
@@ -454,8 +454,8 @@ void party_member_joined(struct map_session_data *sd)
/// flag: 0-success, 1-failure
int party_member_added(int party_id,int account_id,int char_id, int flag)
{
- struct map_session_data *sd = map_id2sd(account_id),*sd2;
- struct party_data *p = party_search(party_id);
+ struct map_session_data *sd = iMap->id2sd(account_id),*sd2;
+ struct party_data *p = iParty->search(party_id);
int i, j;
if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) {
@@ -464,7 +464,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag)
return 0;
}
- sd2 = map_id2sd(sd->party_invite_account);
+ sd2 = iMap->id2sd(sd->party_invite_account);
sd->party_joining = false;
sd->party_invite = 0;
@@ -517,7 +517,7 @@ int party_removemember(struct map_session_data* sd, int account_id, char* name)
struct party_data *p;
int i;
- p = party_search(sd->status.party_id);
+ p = iParty->search(sd->status.party_id);
if( p == NULL )
return 0;
@@ -542,7 +542,7 @@ int party_leave(struct map_session_data *sd)
struct party_data *p;
int i;
- p = party_search(sd->status.party_id);
+ p = iParty->search(sd->status.party_id);
if( p == NULL )
return 0;
@@ -557,8 +557,8 @@ int party_leave(struct map_session_data *sd)
/// Invoked (from char-server) when a party member leaves the party.
int party_member_withdraw(int party_id, int account_id, int char_id)
{
- struct map_session_data* sd = map_id2sd(account_id);
- struct party_data* p = party_search(party_id);
+ struct map_session_data* sd = iMap->id2sd(account_id);
+ struct party_data* p = iParty->search(party_id);
if( p ) {
int i;
@@ -589,7 +589,7 @@ int party_broken(int party_id)
struct party_data* p;
int i, j;
- p = party_search(party_id);
+ p = iParty->search(party_id);
if( p == NULL )
return 0;
@@ -622,8 +622,8 @@ int party_changeoption(struct map_session_data *sd,int exp,int item)
int party_optionchanged(int party_id,int account_id,int exp,int item,int flag)
{
struct party_data *p;
- struct map_session_data *sd=map_id2sd(account_id);
- if( (p=party_search(party_id))==NULL)
+ struct map_session_data *sd=iMap->id2sd(account_id);
+ if( (p=iParty->search(party_id))==NULL)
return 0;
//Flag&1: Exp change denied. Flag&2: Item change denied.
@@ -656,7 +656,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts
return false;
}
- if ((p = party_search(sd->status.party_id)) == NULL)
+ if ((p = iParty->search(sd->status.party_id)) == NULL)
return false;
ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd );
@@ -698,7 +698,7 @@ int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short m
struct party_data* p;
int i;
- p = party_search(party_id);
+ p = iParty->search(party_id);
if( p == NULL )
return 0;
@@ -729,7 +729,7 @@ void party_send_movemap(struct map_session_data *sd)
intif_party_changemap(sd,1);
- p=party_search(sd->status.party_id);
+ p=iParty->search(sd->status.party_id);
if (!p) return;
if(sd->state.connect_new) {
@@ -767,7 +767,7 @@ int party_send_logout(struct map_session_data *sd)
return 0;
intif_party_changemap(sd,0);
- p=party_search(sd->status.party_id);
+ p=iParty->search(sd->status.party_id);
if(!p) return 0;
ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd );
@@ -784,7 +784,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len)
if(sd->status.party_id==0)
return 0;
intif_party_message(sd->status.party_id,sd->status.account_id,mes,len);
- party_recv_message(sd->status.party_id,sd->status.account_id,mes,len);
+ iParty->recv_message(sd->status.party_id,sd->status.account_id,mes,len);
// Chat logging type 'P' / Party Chat
logs->chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes);
@@ -795,7 +795,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len)
int party_recv_message(int party_id,int account_id,const char *mes,int len)
{
struct party_data *p;
- if( (p=party_search(party_id))==NULL)
+ if( (p=iParty->search(party_id))==NULL)
return 0;
clif->party_message(p,account_id,mes,len);
return 0;
@@ -807,7 +807,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id
struct map_session_data *p_sd;
int i;
- if(!party_id || (p=party_search(party_id))==NULL)
+ if(!party_id || (p=iParty->search(party_id))==NULL)
return 0;
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
@@ -832,7 +832,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id
switch(skill_id) {
case TK_COUNTER: //Increase Triple Attack rate of Monks.
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK
- && pc_checkskill(p_sd,MO_TRIPLEATTACK)) {
+ && iPc->checkskill(p_sd,MO_TRIPLEATTACK)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK,
50+50*skill_lv, //+100/150/200% rate
0,0,skill->get_time(SG_FRIEND, 1));
@@ -841,9 +841,9 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id
case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators
if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
&& sd->sc.data[SC_READYCOUNTER]
- && pc_checkskill(p_sd,SG_FRIEND)) {
+ && iPc->checkskill(p_sd,SG_FRIEND)) {
sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER,
- 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
+ 50+50*iPc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate
0,0,skill->get_time(SG_FRIEND, 1));
}
break;
@@ -948,15 +948,15 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
for (i = 0; i < c; i++) {
#ifdef RENEWAL_EXP
if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){
- int rate = pc_level_penalty_mod(sd[i], (TBL_MOB*)src, 1);
+ int rate = iPc->level_penalty_mod(sd[i], (TBL_MOB*)src, 1);
base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX);
job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX);
}
#endif
- pc_gainexp(sd[i], src, base_exp, job_exp, false);
+ iPc->gainexp(sd[i], src, base_exp, job_exp, false);
if (zeny) // zeny from mobs [Valaris]
- pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
+ iPc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL);
}
return 0;
}
@@ -981,7 +981,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i
if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) )
continue;
- if (pc_additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
+ if (iPc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
continue; //Chosen char can't pick up loot.
//Successful pick.
@@ -1003,7 +1003,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i
}
while (count > 0) { //Pick a random member.
i = rnd()%count;
- if (pc_additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
+ if (iPc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))
{ //Discard this receiver.
psd[i] = psd[count-1];
count--;
@@ -1017,7 +1017,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i
if (!target) {
target = sd; //Give it to the char that picked it up
- if ((i=pc_additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)))
+ if ((i=iPc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)))
return i;
}
@@ -1036,7 +1036,7 @@ int party_send_dot_remove(struct map_session_data *sd)
// To use for Taekwon's "Fighting Chant"
// int c = 0;
-// party_foreachsamemap(party_sub_count, sd, 0, &c);
+// party_foreachsamemap(iParty->sub_count, sd, 0, &c);
int party_sub_count(struct block_list *bl, va_list ap)
{
struct map_session_data *sd = (TBL_PC *)bl;
@@ -1062,7 +1062,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess
nullpo_ret(sd);
- if((p=party_search(sd->status.party_id))==NULL)
+ if((p=iParty->search(sd->status.party_id))==NULL)
return 0;
x0=sd->bl.x-range;
@@ -1083,7 +1083,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess
list[blockcount++]=&psd->bl;
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
for(i=0;i<blockcount;i++)
{
@@ -1093,7 +1093,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess
va_end(ap);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return total;
}
@@ -1210,3 +1210,54 @@ bool party_booking_delete(struct map_session_data *sd)
}
return true;
}
+
+/*=====================================
+* Default Functions : party.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void party_defaults(void) {
+ iParty = &iParty_s;
+
+ /* funcs */
+
+ iParty->do_init_party = do_init_party;
+ iParty->do_final_party = do_final_party;
+ iParty->search = party_search;
+ iParty->searchname = party_searchname;
+ iParty->getmemberid = party_getmemberid;
+ iParty->getavailablesd = party_getavailablesd;
+
+ iParty->create = party_create;
+ iParty->created = party_created;
+ iParty->request_info = party_request_info;
+ iParty->invite = party_invite;
+ iParty->member_joined = party_member_joined;
+ iParty->member_added = party_member_added;
+ iParty->leave = party_leave;
+ iParty->removemember = party_removemember;
+ iParty->member_withdraw = party_member_withdraw;
+ iParty->reply_invite = party_reply_invite;
+ iParty->recv_noinfo = party_recv_noinfo;
+ iParty->recv_info = party_recv_info;
+ iParty->recv_movemap = party_recv_movemap;
+ iParty->broken = party_broken;
+ iParty->optionchanged = party_optionchanged;
+ iParty->changeoption = party_changeoption;
+ iParty->changeleader = party_changeleader;
+ iParty->send_movemap = party_send_movemap;
+ iParty->send_levelup = party_send_levelup;
+ iParty->send_logout = party_send_logout;
+ iParty->send_message = party_send_message;
+ iParty->recv_message = party_recv_message;
+ iParty->skill_check = party_skill_check;
+ iParty->send_xy_clear = party_send_xy_clear;
+ iParty->exp_share = party_exp_share;
+ iParty->share_loot = party_share_loot;
+ iParty->send_dot_remove = party_send_dot_remove;
+ iParty->sub_count = party_sub_count;
+ iParty->booking_register = party_booking_register;
+ iParty->booking_update = party_booking_update;
+ iParty->booking_search = party_booking_search;
+ iParty->booking_delete = party_booking_delete;
+}
diff --git a/src/map/party.h b/src/map/party.h
index 3978324e4..9956c5b33 100644
--- a/src/map/party.h
+++ b/src/map/party.h
@@ -1,9 +1,7 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
-
#ifndef _PARTY_H_
#define _PARTY_H_
-
#include "../common/mmo.h" // struct party
struct block_list;
struct map_session_data;
@@ -48,49 +46,65 @@ struct party_booking_ad_info {
struct party_booking_detail p_detail;
};
-void do_init_party(void);
-void do_final_party(void);
-struct party_data* party_search(int party_id);
-struct party_data* party_searchname(const char* str);
-int party_getmemberid(struct party_data* p, struct map_session_data* sd);
-struct map_session_data* party_getavailablesd(struct party_data *p);
-int party_create(struct map_session_data *sd,char *name, int item, int item2);
-void party_created(int account_id,int char_id,int fail,int party_id,char *name);
-int party_request_info(int party_id, int char_id);
-int party_invite(struct map_session_data *sd,struct map_session_data *tsd);
-void party_member_joined(struct map_session_data *sd);
-int party_member_added(int party_id,int account_id,int char_id,int flag);
-int party_leave(struct map_session_data *sd);
-int party_removemember(struct map_session_data *sd,int account_id,char *name);
-int party_member_withdraw(int party_id,int account_id,int char_id);
-void party_reply_invite(struct map_session_data *sd,int party_id,int flag);
-int party_recv_noinfo(int party_id, int char_id);
-int party_recv_info(struct party* sp, int char_id);
-int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv);
-int party_broken(int party_id);
-int party_optionchanged(int party_id,int account_id,int exp,int item,int flag);
-int party_changeoption(struct map_session_data *sd,int exp,int item);
-bool party_changeleader(struct map_session_data *sd, struct map_session_data *t_sd);
-void party_send_movemap(struct map_session_data *sd);
-void party_send_levelup(struct map_session_data *sd);
-int party_send_logout(struct map_session_data *sd);
-int party_send_message(struct map_session_data *sd,const char *mes,int len);
-int party_recv_message(int party_id,int account_id,const char *mes,int len);
-int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv);
-int party_send_xy_clear(struct party_data *p);
-int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny);
-int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid);
-int party_send_dot_remove(struct map_session_data *sd);
-int party_sub_count(struct block_list *bl, va_list ap);
int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...);
/*==========================================
* Party Booking in KRO [Spiria]
*------------------------------------------*/
-void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job);
-void party_booking_update(struct map_session_data *sd, short* job);
-void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
-bool party_booking_delete(struct map_session_data *sd);
+
+/*=====================================
+* Interface : party.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct party_interface {
+
+ /* funcs */
+
+ void (*do_init_party) (void);
+ void (*do_final_party) (void);
+ struct party_data* (*search) (int party_id);
+ struct party_data* (*searchname) (const char* str);
+ int (*getmemberid) (struct party_data* p, struct map_session_data* sd);
+ struct map_session_data* (*getavailablesd) (struct party_data *p);
+
+ int (*create) (struct map_session_data *sd,char *name, int item, int item2);
+ void (*created) (int account_id,int char_id,int fail,int party_id,char *name);
+ int (*request_info) (int party_id, int char_id);
+ int (*invite) (struct map_session_data *sd,struct map_session_data *tsd);
+ void (*member_joined) (struct map_session_data *sd);
+ int (*member_added) (int party_id,int account_id,int char_id,int flag);
+ int (*leave) (struct map_session_data *sd);
+ int (*removemember) (struct map_session_data *sd,int account_id,char *name);
+ int (*member_withdraw) (int party_id,int account_id,int char_id);
+ void (*reply_invite) (struct map_session_data *sd,int party_id,int flag);
+ int (*recv_noinfo) (int party_id, int char_id);
+ int (*recv_info) (struct party* sp, int char_id);
+ int (*recv_movemap) (int party_id,int account_id,int char_id, unsigned short map,int online,int lv);
+ int (*broken) (int party_id);
+ int (*optionchanged) (int party_id,int account_id,int exp,int item,int flag);
+ int (*changeoption) (struct map_session_data *sd,int exp,int item);
+ bool (*changeleader) (struct map_session_data *sd, struct map_session_data *t_sd);
+ void (*send_movemap) (struct map_session_data *sd);
+ void (*send_levelup) (struct map_session_data *sd);
+ int (*send_logout) (struct map_session_data *sd);
+ int (*send_message) (struct map_session_data *sd,const char *mes,int len);
+ int (*recv_message) (int party_id,int account_id,const char *mes,int len);
+ int (*skill_check) (struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv);
+ int (*send_xy_clear) (struct party_data *p);
+ int (*exp_share) (struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny);
+ int (*share_loot) (struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid);
+ int (*send_dot_remove) (struct map_session_data *sd);
+ int (*sub_count) (struct block_list *bl, va_list ap);
+ void (*booking_register) (struct map_session_data *sd, short level, short mapid, short* job);
+ void (*booking_update) (struct map_session_data *sd, short* job);
+ void (*booking_search) (struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
+ bool (*booking_delete) (struct map_session_data *sd);
+} iParty_s;
+
+struct party_interface *iParty;
+
+void party_defaults(void);
#endif /* _PARTY_H_ */
diff --git a/src/map/pc.c b/src/map/pc.c
index 8d0194deb..ad12181ee 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -33,7 +33,7 @@
#include "elemental.h"
#include "npc.h" // fake_nd
#include "pet.h" // pet_unlocktarget()
-#include "party.h" // party_search()
+#include "party.h" // iParty->search()
#include "guild.h" // guild->search(), guild_request_info()
#include "script.h" // script_config
#include "skill.h"
@@ -104,7 +104,7 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data
{
struct map_session_data *sd;
- if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
+ if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
if(sd->invincible_timer != tid){
@@ -123,8 +123,8 @@ void pc_setinvincibletimer(struct map_session_data* sd, int val) {
val += map[sd->bl.m].invincible_time_inc;
if( sd->invincible_timer != INVALID_TIMER )
- delete_timer(sd->invincible_timer,pc_invincible_timer);
- sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0);
+ iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer);
+ sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0);
}
void pc_delinvincibletimer(struct map_session_data* sd)
@@ -133,9 +133,9 @@ void pc_delinvincibletimer(struct map_session_data* sd)
if( sd->invincible_timer != INVALID_TIMER )
{
- delete_timer(sd->invincible_timer,pc_invincible_timer);
+ iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer);
sd->invincible_timer = INVALID_TIMER;
- skill->unit_move(&sd->bl,gettick(),1);
+ skill->unit_move(&sd->bl,iTimer->gettick(),1);
}
}
@@ -144,7 +144,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data
struct map_session_data *sd;
int i;
- if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
+ if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
if( sd->spiritball <= 0 )
@@ -184,15 +184,15 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max)
if( sd->spiritball && sd->spiritball >= max ) {
if(sd->spirit_timer[0] != INVALID_TIMER)
- delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
+ iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer);
sd->spiritball--;
if( sd->spiritball != 0 )
memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int));
sd->spirit_timer[sd->spiritball] = INVALID_TIMER;
}
- tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0);
+ tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0);
if( i != sd->spiritball )
memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int));
sd->spirit_timer[i] = tid;
@@ -226,7 +226,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type)
for(i=0;i<count;i++) {
if(sd->spirit_timer[i] != INVALID_TIMER) {
- delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
+ iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer);
sd->spirit_timer[i] = INVALID_TIMER;
}
}
@@ -302,7 +302,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
// Get total HP of all Royal Guards in party.
for( j = 0; j < i; j++ )
{
- bsd = map_id2sd(b_sd[j]);
+ bsd = iMap->id2sd(b_sd[j]);
if( bsd != NULL )
hp += status_get_hp(&bsd->bl);
}
@@ -313,7 +313,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
// If a Royal Guard have full HP, give more HP to others that haven't full HP.
for( j = 0; j < i; j++ )
{
- bsd = map_id2sd(b_sd[j]);
+ bsd = iMap->id2sd(b_sd[j]);
if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 )
{
extra_hp += tmp_hp;
@@ -326,7 +326,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) {
for( j = 0; j < i; j++ )
{
- bsd = map_id2sd(b_sd[j]);
+ bsd = iMap->id2sd(b_sd[j]);
if( bsd != NULL )
{
status_set_hp(&bsd->bl,hp,0); // Set hp
@@ -415,7 +415,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) {
*------------------------------------------*/
static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd = map_id2sd(id);
+ struct map_session_data *sd = iMap->id2sd(id);
if( sd == NULL )
return 0;
if( tid != sd->rental_timer )
@@ -424,7 +424,7 @@ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t
return 0;
}
- pc_inventory_rentals(sd);
+ iPc->inventory_rentals(sd);
return 1;
}
@@ -432,7 +432,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd)
{
if( sd->rental_timer != INVALID_TIMER )
{
- delete_timer(sd->rental_timer, pc_inventory_rental_end);
+ iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end);
sd->rental_timer = INVALID_TIMER;
}
@@ -457,7 +457,7 @@ void pc_inventory_rentals(struct map_session_data *sd)
status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER);
}
clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
} else {
expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000;
clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000));
@@ -467,7 +467,7 @@ void pc_inventory_rentals(struct map_session_data *sd)
}
if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days
- sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
else
sd->rental_timer = INVALID_TIMER;
}
@@ -482,15 +482,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds)
if( sd->rental_timer != INVALID_TIMER )
{
const struct TimerData * td;
- td = get_timer(sd->rental_timer);
- if( DIFF_TICK(td->tick, gettick()) > tick )
+ td = iTimer->get_timer(sd->rental_timer);
+ if( DIFF_TICK(td->tick, iTimer->gettick()) > tick )
{ // Update Timer as this one ends first than the current one
- pc_inventory_rental_clear(sd);
- sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
+ iPc->inventory_rental_clear(sd);
+ sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0);
}
}
else
- sd->rental_timer = add_timer(gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
+ sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0);
}
/**
@@ -520,7 +520,7 @@ int pc_makesavestatus(struct map_session_data *sd)
#endif
if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point.
if(pc_isdead(sd)){
- pc_setrestartvalue(sd,0);
+ iPc->setrestartvalue(sd,0);
} else {
sd->status.hp = sd->battle_status.hp;
sd->status.sp = sd->battle_status.sp;
@@ -532,7 +532,7 @@ int pc_makesavestatus(struct map_session_data *sd)
}
if(pc_isdead(sd)){
- pc_setrestartvalue(sd,0);
+ iPc->setrestartvalue(sd,0);
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
} else {
sd->status.hp = sd->battle_status.hp;
@@ -581,7 +581,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo
sd->client_tick = client_tick;
sd->state.active = 0; //to be set to 1 after player is fully authed and loaded.
sd->bl.type = BL_PC;
- sd->canlog_tick = gettick();
+ sd->canlog_tick = iTimer->gettick();
//Required to prevent homunculus copuing a base speed of 0.
sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED;
return 0;
@@ -603,7 +603,7 @@ int pc_equippoint(struct map_session_data *sd,int n)
if(sd->inventory_data[n]->look == W_DAGGER ||
sd->inventory_data[n]->look == W_1HSWORD ||
sd->inventory_data[n]->look == W_1HAXE) {
- if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
+ if(ep == EQP_HAND_R && (iPc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN ||
(sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech]
return EQP_ARMS;
}
@@ -768,10 +768,10 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd
return false; // Both parents need to be in the same party
// Parents need to have their ring equipped
- if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) )
+ if( !iPc->isequipped(p1_sd, WEDDING_RING_M) && !iPc->isequipped(p1_sd, WEDDING_RING_F) )
return false;
- if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) )
+ if( !iPc->isequipped(p2_sd, WEDDING_RING_M) && !iPc->isequipped(p2_sd, WEDDING_RING_F) )
return false;
// Already adopted a baby
@@ -805,15 +805,15 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
int job, joblevel;
unsigned int jobexp;
- if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) )
+ if( !iPc->can_Adopt(p1_sd, p2_sd, b_sd) )
return false;
// Preserve current job levels and progress
joblevel = b_sd->status.job_level;
jobexp = b_sd->status.job_exp;
- job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
- if( job != -1 && !pc_jobchange(b_sd, job, 0) )
+ job = iPc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex);
+ if( job != -1 && !iPc->jobchange(b_sd, job, 0) )
{ // Success, proceed to configure parents and baby skills
p1_sd->status.child = b_sd->status.char_id;
p2_sd->status.child = b_sd->status.char_id;
@@ -827,12 +827,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd,
clif->updatestatus(b_sd, SP_JOBEXP);
// Baby Skills
- pc_skill(b_sd, WE_BABY, 1, 0);
- pc_skill(b_sd, WE_CALLPARENT, 1, 0);
+ iPc->skill(b_sd, WE_BABY, 1, 0);
+ iPc->skill(b_sd, WE_CALLPARENT, 1, 0);
// Parents Skills
- pc_skill(p1_sd, WE_CALLBABY, 1, 0);
- pc_skill(p2_sd, WE_CALLBABY, 1, 0);
+ iPc->skill(p1_sd, WE_CALLBABY, 1, 0);
+ iPc->skill(p2_sd, WE_CALLBABY, 1, 0);
return true;
}
@@ -918,7 +918,7 @@ int pc_isequip(struct map_session_data *sd,int n)
*------------------------------------------*/
bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) {
int i;
- unsigned long tick = gettick();
+ unsigned long tick = iTimer->gettick();
uint32 ip = session[sd->fd]->client_addr;
sd->login_id2 = login_id2;
@@ -935,7 +935,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
}
//Set the map-server used job id. [Skotlex]
- i = pc_jobid2mapid(sd->status.class_);
+ i = iPc->jobid2mapid(sd->status.class_);
if (i == -1) { //Invalid class?
ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id);
sd->status.class_ = JOB_NOVICE;
@@ -1005,10 +1005,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if (!(battle_config.display_skill_fail&2))
sd->state.showdelay = 1;
- pc_setinventorydata(sd);
+ iPc->setinventorydata(sd);
pc_setequipindex(sd);
- if( sd->status.option & OPTION_INVISIBLE && !pc_can_use_command(sd, "@hide") )
+ if( sd->status.option & OPTION_INVISIBLE && !iPc->can_use_command(sd, "@hide") )
sd->status.option &=~ OPTION_INVISIBLE;
status_change_init(&sd->bl);
@@ -1047,11 +1047,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->hate_mob[i] = -1;
//warp player
- if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) {
+ if ((i=iPc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) {
ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i);
// try warping to a default map instead (church graveyard)
- if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) {
+ if (iPc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) {
// if we fail again
clif->authfail_fd(sd->fd, 0);
return false;
@@ -1092,7 +1092,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if (expiration_time != 0) { // don't display if it's unlimited or unknow value
char tmpstr[1024];
strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S."
- clif->wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
+ clif->wis_message(sd->fd, iMap->wisp_server_name, tmpstr, strlen(tmpstr)+1);
}
/**
@@ -1109,7 +1109,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
/**
* Check if player have any item cooldowns on
**/
- pc_itemcd_do(sd,true);
+ iPc->itemcd_do(sd,true);
/* [Ind/Hercules] */
sd->sc_display = NULL;
@@ -1183,7 +1183,7 @@ int pc_reg_received(struct map_session_data *sd)
for(i=0;i<MAX_PC_FEELHATE;i++) { //for now - someone need to make reading from txt/sql
if ((j = pc_readglobalreg(sd,sg_info[i].feel_var))!=0) {
sd->feel_map[i].index = j;
- sd->feel_map[i].m = map_mapindex2mapid(j);
+ sd->feel_map[i].m = iMap->mapindex2mapid(j);
} else {
sd->feel_map[i].index = 0;
sd->feel_map[i].m = -1;
@@ -1191,7 +1191,7 @@ int pc_reg_received(struct map_session_data *sd)
sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1;
}
- if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) {
+ if ((i = iPc->checkskill(sd,RG_PLAGIARISM)) > 0) {
sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL");
if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) {
sd->status.skill[idx].id = sd->cloneskill_id;
@@ -1201,7 +1201,7 @@ int pc_reg_received(struct map_session_data *sd)
sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED;
}
}
- if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) {
+ if ((i = iPc->checkskill(sd,SC_REPRODUCE)) > 0) {
sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL");
if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) {
sd->status.skill[idx].id = sd->reproduceskill_id;
@@ -1217,7 +1217,7 @@ int pc_reg_received(struct map_session_data *sd)
sd->state.active = 1;
if (sd->status.party_id)
- party_member_joined(sd);
+ iParty->member_joined(sd);
if (sd->status.guild_id)
guild->member_joined(sd);
@@ -1233,12 +1233,12 @@ int pc_reg_received(struct map_session_data *sd)
if( sd->status.ele_id > 0 )
intif_elemental_request(sd->status.ele_id, sd->status.char_id);
- map_addiddb(&sd->bl);
- map_delnickdb(sd->status.char_id, sd->status.name);
+ iMap->addiddb(&sd->bl);
+ iMap->delnickdb(sd->status.char_id, sd->status.name);
if (!chrif_auth_finished(sd))
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
- pc_load_combo(sd);
+ iPc->load_combo(sd);
status_calc_pc(sd,1);
chrif_scdata_request(sd->status.account_id, sd->status.char_id);
@@ -1251,7 +1251,7 @@ int pc_reg_received(struct map_session_data *sd)
clif->pLoadEndAck(sd->fd, sd);
}
- pc_inventory_rentals(sd);
+ iPc->inventory_rentals(sd);
if( sd->sc.option & OPTION_INVISIBLE ) {
sd->vd.class_ = INVISIBLE_CLASS;
@@ -1260,7 +1260,7 @@ int pc_reg_received(struct map_session_data *sd)
map[sd->bl.m].users_pvp--;
if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking
- delete_timer( sd->pvp_timer, pc_calc_pvprank_timer );
+ iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer );
sd->pvp_timer = INVALID_TIMER;
}
clif->changeoption(&sd->bl);
@@ -1279,7 +1279,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd)
nullpo_ret(sd);
for(i=1;i<MAX_SKILL;i++){
- if( (skill_lv = pc_checkskill2(sd,i)) > 0) {
+ if( (skill_lv = iPc->checkskill2(sd,i)) > 0) {
inf2 = skill_db[i].inf2;
if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) &&
!(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex]
@@ -1305,14 +1305,14 @@ int pc_calc_skilltree(struct map_session_data *sd)
int c=0;
nullpo_ret(sd);
- i = pc_calc_skilltree_normalize_job(sd);
- c = pc_mapid2jobid(i, sd->status.sex);
+ i = iPc->calc_skilltree_normalize_job(sd);
+ c = iPc->mapid2jobid(i, sd->status.sex);
if( c == -1 )
{ //Unable to normalize job??
ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return 1;
}
- c = pc_class2idx(c);
+ c = iPc->class2idx(c);
for( i = 0; i < MAX_SKILL; i++ ) {
if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these
@@ -1410,7 +1410,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
- k = pc_checkskill2(sd,idx2);
+ k = iPc->checkskill2(sd,idx2);
if (k < skill_tree[c][i].need[j].lv) {
f = 0;
break;
@@ -1443,7 +1443,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
} while(flag);
//
- if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
+ if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )
{
/* Taekwon Ranger Bonus Skill Tree
============================================
@@ -1479,13 +1479,13 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
if(battle_config.skillfree)
return; //Function serves no purpose if this is set
- i = pc_calc_skilltree_normalize_job(sd);
- c = pc_mapid2jobid(i, sd->status.sex);
+ i = iPc->calc_skilltree_normalize_job(sd);
+ c = iPc->mapid2jobid(i, sd->status.sex);
if (c == -1) { //Unable to normalize job??
ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id);
return;
}
- c = pc_class2idx(c);
+ c = iPc->class2idx(c);
do {
flag = 0;
for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) {
@@ -1502,7 +1502,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id)
else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level
k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0;
else
- k = pc_checkskill2(sd,idx2);
+ k = iPc->checkskill2(sd,idx2);
if( k < skill_tree[c][i].need[j].lv ) {
f = 0;
break;
@@ -1557,7 +1557,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
skill_point = pc_calc_skillpoint(sd);
- novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1;
+ novice_skills = max_level[iPc->class2idx(JOB_NOVICE)][1] - 1;
// limit 1st class and above to novice job levels
if(skill_point < novice_skills)
@@ -1574,7 +1574,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd)
{
// if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd
if (!sd->change_level_3rd)
- sd->change_level_2nd = max_level[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
+ sd->change_level_2nd = max_level[iPc->class2idx(iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1];
else
sd->change_level_2nd = 1 + skill_point + sd->status.skill_point
- (sd->status.job_level - 1)
@@ -1913,7 +1913,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c
}
else
{ // Logout / Unequipped an item with an activated bonus
- delete_timer(autobonus[i].active,pc_endautobonus);
+ iTimer->delete_timer(autobonus[i].active,iPc->endautobonus);
autobonus[i].active = INVALID_TIMER;
}
}
@@ -1941,7 +1941,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]);
}
- autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus);
+ autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, iPc->endautobonus, sd->bl.id, (intptr_t)autobonus);
sd->state.autobonus |= autobonus->pos;
status_calc_pc(sd,0);
@@ -1950,7 +1950,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus)
int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd = map_id2sd(id);
+ struct map_session_data *sd = iMap->id2sd(id);
struct s_autobonus *autobonus = (struct s_autobonus *)data;
nullpo_ret(sd);
@@ -3556,7 +3556,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
// remember the card id to insert
nameid = sd->status.inventory[idx_card].nameid;
- if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 )
+ if( iPc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 )
{// failed
clif->insert_card(sd,idx_equip,idx_card,1);
}
@@ -3581,9 +3581,9 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip)
int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
{
int skill,val = orig_value,rate1 = 0,rate2 = 0;
- if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount
+ if((skill=iPc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount
rate1 = 5+skill*2-((skill==10)? 1:0);
- if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount
+ if((skill=iPc->checkskill(sd,RG_COMPULSION))>0) // rogue discount
rate2 = 5+skill*4;
if(rate1 < rate2) rate1 = rate2;
if(rate1)
@@ -3600,7 +3600,7 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value)
int pc_modifysellvalue(struct map_session_data *sd,int orig_value)
{
int skill,val = orig_value,rate = 0;
- if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
+ if((skill=iPc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge
rate = 5+skill*2-((skill==10)? 1:0);
if(rate)
val = (int)((double)orig_value*(double)(100+rate)/100.);
@@ -3889,7 +3889,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
if( i >= MAX_INVENTORY )
{
- i = pc_search_inventory(sd,0);
+ i = iPc->search_inventory(sd,0);
if( i < 0 )
return 4;
@@ -3912,17 +3912,17 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l
clif->updatestatus(sd,SP_WEIGHT);
//Auto-equip
if(data->flag.autoequip)
- pc_equipitem(sd, i, data->equip);
+ iPc->equipitem(sd, i, data->equip);
/* rental item check */
if( item_data->expire_time ) {
if( time(NULL) > item_data->expire_time ) {
clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid);
- pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER);
} else {
int seconds = (int)( item_data->expire_time - time(NULL) );
clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds);
- pc_inventory_rental_add(sd, seconds);
+ iPc->inventory_rental_add(sd, seconds);
}
}
@@ -3952,7 +3952,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas
sd->weight -= sd->inventory_data[n]->weight*amount ;
if( sd->status.inventory[n].amount <= 0 ){
if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,3);
+ iPc->unequipitem(sd,n,3);
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
sd->inventory_data[n] = NULL;
}
@@ -3984,7 +3984,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
sd->status.inventory[n].amount <= 0 ||
sd->status.inventory[n].amount < amount ||
sd->state.trading || sd->state.vending ||
- !sd->inventory_data[n] //pc_delitem would fail on this case.
+ !sd->inventory_data[n] //iPc->delitem would fail on this case.
)
return 0;
@@ -3994,16 +3994,16 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
return 0; //Can't drop items in nodrop mapflag maps.
}
- if( !pc_candrop(sd,&sd->status.inventory[n]) )
+ if( !iPc->candrop(sd,&sd->status.inventory[n]) )
{
clif->message (sd->fd, msg_txt(263));
return 0;
}
- if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
+ if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2))
return 0;
- pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
+ iPc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER);
clif->dropitem(sd, n, amount);
return 1;
}
@@ -4017,7 +4017,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount)
int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
{
int flag=0;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL;
struct party_data *p=NULL;
@@ -4028,11 +4028,11 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
return 0; // Distance is too far
if (sd->status.party_id)
- p = party_search(sd->status.party_id);
+ p = iParty->search(sd->status.party_id);
if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id)
{
- first_sd = map_charid2sd(fitem->first_get_charid);
+ first_sd = iMap->charid2sd(fitem->first_get_charid);
if(DIFF_TICK(tick,fitem->first_get_tick) < 0) {
if (!(p && p->party.item&1 &&
first_sd && first_sd->status.party_id == sd->status.party_id
@@ -4042,7 +4042,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
else
if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id)
{
- second_sd = map_charid2sd(fitem->second_get_charid);
+ second_sd = iMap->charid2sd(fitem->second_get_charid);
if(DIFF_TICK(tick, fitem->second_get_tick) < 0) {
if(!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
@@ -4053,7 +4053,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
else
if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id)
{
- third_sd = map_charid2sd(fitem->third_get_charid);
+ third_sd = iMap->charid2sd(fitem->third_get_charid);
if(DIFF_TICK(tick,fitem->third_get_tick) < 0) {
if(!(p && p->party.item&1 &&
((first_sd && first_sd->status.party_id == sd->status.party_id) ||
@@ -4067,7 +4067,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
}
//This function takes care of giving the item to whoever should have it, considering party-share options.
- if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) {
+ if ((flag = iParty->share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) {
clif->additem(sd,0,0,flag);
return 1;
}
@@ -4075,7 +4075,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem)
//Display pickup animation.
pc_stop_attack(sd);
clif->takeitem(&sd->bl,&fitem->bl);
- map_clearflooritem(&fitem->bl);
+ iMap->clearflooritem(&fitem->bl);
return 1;
}
@@ -4103,7 +4103,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if( !item->script ) //if it has no script, you can't really consume it!
return 0;
- if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) {
+ if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (iPc->get_group_level(sd) < item->item_usage.override) ) {
clif->msgtable(sd->fd,664);
//clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474));
return 0; // You cannot use this item while sitting.
@@ -4248,7 +4248,7 @@ int pc_isUseitem(struct map_session_data *sd,int n)
*------------------------------------------*/
int pc_useitem(struct map_session_data *sd,int n)
{
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int amount, nameid, i;
struct script_code *script;
@@ -4268,7 +4268,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if( !pc_isUseitem(sd,n) )
return 0;
- // Store information for later use before it is lost (via pc_delitem) [Paradox924X]
+ // Store information for later use before it is lost (via iPc->delitem) [Paradox924X]
nameid = sd->inventory_data[n]->nameid;
if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING)
@@ -4348,7 +4348,7 @@ int pc_useitem(struct map_session_data *sd,int n)
if( map[sd->bl.m].zone->disabled_items[i] == nameid ) {
if( battle_config.item_restricted_consumption_type ) {
clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true);
- pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME);
}
return 0;
}
@@ -4367,12 +4367,12 @@ int pc_useitem(struct map_session_data *sd,int n)
else {
if( sd->status.inventory[n].expire_time == 0 ) {
clif->useitemack(sd,n,amount-1,true);
- pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
+ iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
} else
clif->useitemack(sd,n,0,false);
}
if(sd->status.inventory[n].card[0]==CARD0_CREATE &&
- pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
+ iPc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST))
{
potion_flag = 2; // Famous player's potions have 50% more efficiency
if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE)
@@ -4412,7 +4412,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun
return 1;
}
- if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) )
+ if( !itemdb_cancartstore(item_data, iPc->get_group_level(sd)) )
{ // Check item trade restrictions [Skotlex]
clif->message (sd->fd, msg_txt(264));
return 1;
@@ -4507,8 +4507,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount)
if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending )
return 1;
- if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 )
- return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
+ if( iPc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 )
+ return iPc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE);
return 1;
}
@@ -4535,7 +4535,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount)
/*==========================================
* Retrieve an item at index idx from cart.
* Return:
- * 0 = player not found or (FIXME) succes (from pc_cart_delitem)
+ * 0 = player not found or (FIXME) succes (from iPc->cart_delitem)
* 1 = failure
*------------------------------------------*/
int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
@@ -4552,8 +4552,8 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount)
if(item_data->nameid==0 || amount < 1 || item_data->amount<amount || sd->state.vending )
return 1;
- if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0)
- return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE);
+ if((flag = iPc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0)
+ return iPc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE);
clif->additem(sd,0,0,flag);
return 1;
@@ -4636,7 +4636,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil
tmp_item.nameid = itemid;
tmp_item.amount = 1;
tmp_item.identify = itemdb_isidentified2(data);
- flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
+ flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER);
//TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise?
md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more
@@ -4683,13 +4683,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target)
return 0;
// FIXME: This formula is either custom or outdated.
- skill = pc_checkskill(sd,RG_STEALCOIN)*10;
+ skill = iPc->checkskill(sd,RG_STEALCOIN)*10;
rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2;
if(rnd()%1000 < rate)
{
int amount = md->level*10 + rnd()%100;
- pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
+ iPc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL);
md->state.steal_coin_flag = 1;
return 1;
}
@@ -4714,10 +4714,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
if( pc_isdead(sd) ) { //Revive dead people before warping them
- pc_setstand(sd);
- pc_setrestartvalue(sd,1);
+ iPc->setstand(sd);
+ iPc->setrestartvalue(sd,1);
}
- m = map_mapindex2mapid(mapindex);
+ m = iMap->mapindex2mapid(mapindex);
if( map[m].flag.src4instance ) {
struct party_data *p;
@@ -4736,7 +4736,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
stop = true;
}
}
- if ( !stop && sd->status.party_id && (p = party_search(sd->status.party_id)) && p->instances ) {
+ if ( !stop && sd->status.party_id && (p = iParty->search(sd->status.party_id)) && p->instances ) {
for( i = 0; i < p->instances; i++ ) {
ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m && !map[instances[p->instance[i]].map[j]].cName);
if( j != instances[p->instance[i]].num_map )
@@ -4771,13 +4771,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
for( i = 0; i < sd->queues_count; i++ ) {
struct hQueue *queue;
if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) {
- pc_setregstr(sd, add_str("QMapChangeTo"), map[m].name);
+ iPc->setregstr(sd, add_str("QMapChangeTo"), map[m].name);
npc_event(sd, queue->onMapChange, 0);
}
}
if( map[m].cell == (struct mapcell *)0xdeadbeaf )
- map_cellfromcache(&map[m]);
+ iMap->cellfromcache(&map[m]);
if (sd->sc.count) { // Cancel some map related stuff.
if (sd->sc.data[SC_JAILED])
return 1; //You may not get out!
@@ -4790,8 +4790,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
if (sd->sc.data[SC_KNOWLEDGE]) {
struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE];
if (sce->timer != INVALID_TIMER)
- delete_timer(sce->timer, status_change_timer);
- sce->timer = add_timer(gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
+ iTimer->delete_timer(sce->timer, status_change_timer);
+ sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE);
}
status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER);
status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER);
@@ -4799,12 +4799,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
}
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[ i ] >= 0 )
- if( !pc_isequip( sd , sd->equip_index[ i ] ) )
- pc_unequipitem( sd , sd->equip_index[ i ] , 2 );
+ if( !iPc->isequip( sd , sd->equip_index[ i ] ) )
+ iPc->unequipitem( sd , sd->equip_index[ i ] , 2 );
}
if (battle_config.clear_unit_onwarp&BL_PC)
skill->clear_unitgroup(&sd->bl);
- party_send_dot_remove(sd); //minimap dot fix [Kevin]
+ iParty->send_dot_remove(sd); //minimap dot fix [Kevin]
guild->send_dot_remove(sd);
bg_send_dot_remove(sd);
if (sd->regen.state.gc)
@@ -4825,7 +4825,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
uint32 ip;
uint16 port;
//if can't find any map-servers, just abort setting position.
- if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port))
+ if(!sd->mapindex || iMap->mapname2ipport(mapindex,&ip,&port))
return 2;
if (sd->npc_id)
@@ -4836,7 +4836,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
sd->mapindex = mapindex;
sd->bl.x=x;
sd->bl.y=y;
- pc_clean_skilltree(sd);
+ iPc->clean_skilltree(sd);
chrif_save(sd,2);
chrif_changemapserver(sd, ip, (short)port);
@@ -4855,10 +4855,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
do {
x=rnd()%(map[m].xs-2)+1;
y=rnd()%(map[m].ys-2)+1;
- } while(map_getcell(m,x,y,CELL_CHKNOPASS));
+ } while(iMap->getcell(m,x,y,CELL_CHKNOPASS));
}
- if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) {
+ if (sd->state.vending && iMap->getcell(m,x,y,CELL_CHKNOVENDING)) {
clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell."
vending->close(sd);
}
@@ -4909,7 +4909,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
* Warp player sd to random location on current map.
* May fail if no walkable cell found (1000 attempts).
* Return:
- * 0 = fail or FIXME success (from pc_setpos)
+ * 0 = fail or FIXME success (from iPc->setpos)
* x(1|2) = fail
*------------------------------------------*/
int pc_randomwarp(struct map_session_data *sd, clr_type type)
@@ -4927,10 +4927,10 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type)
do{
x=rnd()%(map[m].xs-2)+1;
y=rnd()%(map[m].ys-2)+1;
- }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
+ }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 );
if (i < 1000)
- return pc_setpos(sd,map[sd->bl.m].index,x,y,type);
+ return iPc->setpos(sd,map[sd->bl.m].index,x,y,type);
return 0;
}
@@ -4956,7 +4956,7 @@ int pc_memo(struct map_session_data* sd, int pos)
return 0; // invalid input
// check required skill level
- skill = pc_checkskill(sd, AL_WARP);
+ skill = iPc->checkskill(sd, AL_WARP);
if( skill < 1 ) {
clif->skill_memomessage(sd,2); // "You haven't learned Warp."
return 0;
@@ -5602,7 +5602,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
struct map_session_data *sd;
struct block_list *tbl;
- sd = map_id2sd(id);
+ sd = iMap->id2sd(id);
nullpo_ret(sd);
if (sd->followtimer != tid){
@@ -5612,11 +5612,11 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
}
sd->followtimer = INVALID_TIMER;
- tbl = map_id2bl(sd->followtarget);
+ tbl = iMap->id2bl(sd->followtarget);
if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl))
{
- pc_stop_following(sd);
+ iPc->stop_following(sd);
return 0;
}
@@ -5629,9 +5629,9 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data)
if (!check_distance_bl(&sd->bl, tbl, 5))
unit_walktobl(&sd->bl, tbl, 5, 0);
} else
- pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
+ iPc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT);
}
- sd->followtimer = add_timer(
+ sd->followtimer = iTimer->add_timer(
tick + 1000, // increase time a bit to loosen up map's load
pc_follow_timer, sd->bl.id, 0);
return 0;
@@ -5642,7 +5642,7 @@ int pc_stop_following (struct map_session_data *sd)
nullpo_ret(sd);
if (sd->followtimer != INVALID_TIMER) {
- delete_timer(sd->followtimer,pc_follow_timer);
+ iTimer->delete_timer(sd->followtimer,pc_follow_timer);
sd->followtimer = INVALID_TIMER;
}
sd->followtarget = -1;
@@ -5655,20 +5655,20 @@ int pc_stop_following (struct map_session_data *sd)
int pc_follow(struct map_session_data *sd,int target_id)
{
- struct block_list *bl = map_id2bl(target_id);
+ struct block_list *bl = iMap->id2bl(target_id);
if (bl == NULL /*|| bl->type != BL_PC*/)
return 1;
if (sd->followtimer != INVALID_TIMER)
- pc_stop_following(sd);
+ iPc->stop_following(sd);
sd->followtarget = target_id;
- pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0);
+ pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
return 0;
}
int pc_checkbaselevelup(struct map_session_data *sd) {
- unsigned int next = pc_nextbaseexp(sd);
+ unsigned int next = iPc->nextbaseexp(sd);
if (!next || sd->status.base_exp < next)
return 0;
@@ -5679,11 +5679,11 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
if(!battle_config.multi_level_up && sd->status.base_exp > next-1)
sd->status.base_exp = next-1;
- next = pc_gets_status_point(sd->status.base_level);
+ next = iPc->gets_status_point(sd->status.base_level);
sd->status.base_level ++;
sd->status.status_point += next;
- } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
+ } while ((next=iPc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next);
if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level
status_calc_pet(sd->pd,0);
@@ -5711,9 +5711,9 @@ int pc_checkbaselevelup(struct map_session_data *sd) {
npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT
if(sd->status.party_id)
- party_send_levelup(sd);
+ iParty->send_levelup(sd);
- pc_baselevelchanged(sd);
+ iPc->baselevelchanged(sd);
return 1;
}
@@ -5723,7 +5723,7 @@ void pc_baselevelchanged(struct map_session_data *sd) {
for( i = 0; i < EQI_MAX; i++ ) {
if( sd->equip_index[i] >= 0 ) {
if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax )
- pc_unequipitem(sd, sd->equip_index[i], 3);
+ iPc->unequipitem(sd, sd->equip_index[i], 3);
}
}
#endif
@@ -5731,7 +5731,7 @@ void pc_baselevelchanged(struct map_session_data *sd) {
}
int pc_checkjoblevelup(struct map_session_data *sd)
{
- unsigned int next = pc_nextjobexp(sd);
+ unsigned int next = iPc->nextjobexp(sd);
nullpo_ret(sd);
if(!next || sd->status.job_exp < next)
@@ -5746,7 +5746,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
sd->status.job_level ++;
sd->status.skill_point ++;
- } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
+ } while ((next=iPc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next);
clif->updatestatus(sd,SP_JOBLEVEL);
clif->updatestatus(sd,SP_JOBEXP);
@@ -5754,7 +5754,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
clif->updatestatus(sd,SP_SKILLPOINT);
status_calc_pc(sd,0);
clif->misceffect(&sd->bl,1);
- if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
+ if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd))
clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
npc_script_event(sd, NPCE_JOBLVUP);
@@ -5809,8 +5809,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
if(src) pc_calcexp(sd, &base_exp, &job_exp, src);
- nextb = pc_nextbaseexp(sd);
- nextj = pc_nextjobexp(sd);
+ nextb = iPc->nextbaseexp(sd);
+ nextj = iPc->nextjobexp(sd);
if(sd->state.showexp || battle_config.max_exp_gain_rate){
if (nextb > 0)
@@ -5836,22 +5836,22 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
if (base_exp) {
- nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
+ nextb = nextb?UINT_MAX:iPc->thisbaseexp(sd);
if(sd->status.base_exp > nextb - base_exp)
sd->status.base_exp = nextb;
else
sd->status.base_exp += base_exp;
- pc_checkbaselevelup(sd);
+ iPc->checkbaselevelup(sd);
clif->updatestatus(sd,SP_BASEEXP);
}
if (job_exp) {
- nextj = nextj?UINT_MAX:pc_thisjobexp(sd);
+ nextj = nextj?UINT_MAX:iPc->thisjobexp(sd);
if(sd->status.job_exp > nextj - job_exp)
sd->status.job_exp = nextj;
else
sd->status.job_exp += job_exp;
- pc_checkjoblevelup(sd);
+ iPc->checkjoblevelup(sd);
clif->updatestatus(sd,SP_JOBEXP);
}
@@ -5874,12 +5874,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
*------------------------------------------*/
unsigned int pc_maxbaselv(struct map_session_data *sd)
{
- return max_level[pc_class2idx(sd->status.class_)][0];
+ return max_level[iPc->class2idx(sd->status.class_)][0];
}
unsigned int pc_maxjoblv(struct map_session_data *sd)
{
- return max_level[pc_class2idx(sd->status.class_)][1];
+ return max_level[iPc->class2idx(sd->status.class_)][1];
}
/*==========================================
@@ -5891,19 +5891,19 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0)
+ if(sd->status.base_level>=iPc->maxbaselv(sd) || sd->status.base_level<=0)
return 0;
- return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1];
+ return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-1];
}
//Base exp needed for this level.
unsigned int pc_thisbaseexp(struct map_session_data *sd)
{
- if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1)
+ if(sd->status.base_level>iPc->maxbaselv(sd) || sd->status.base_level<=1)
return 0;
- return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2];
+ return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-2];
}
@@ -5919,17 +5919,17 @@ unsigned int pc_nextjobexp(struct map_session_data *sd)
{
nullpo_ret(sd);
- if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0)
+ if(sd->status.job_level>=iPc->maxjoblv(sd) || sd->status.job_level<=0)
return 0;
- return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1];
+ return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-1];
}
//Job exp needed for this level.
unsigned int pc_thisjobexp(struct map_session_data *sd)
{
- if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1)
+ if(sd->status.job_level>iPc->maxjoblv(sd) || sd->status.job_level<=1)
return 0;
- return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2];
+ return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-2];
}
/// Returns the value of the specified stat.
@@ -6020,7 +6020,7 @@ int pc_statusup(struct map_session_data* sd, int type)
nullpo_ret(sd);
// check conditions
- need = pc_need_status_point(sd,type,1);
+ need = iPc->need_status_point(sd,type,1);
if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point )
{
clif->statusupack(sd,type,0,0);
@@ -6042,7 +6042,7 @@ int pc_statusup(struct map_session_data* sd, int type)
status_calc_pc(sd,0);
// update increase cost indicator
- if( need != pc_need_status_point(sd,type,1) )
+ if( need != iPc->need_status_point(sd,type,1) )
clif->updatestatus(sd, SP_USTR + type-SP_STR);
// update statpoint count
@@ -6073,7 +6073,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
return 1;
}
- need = pc_need_status_point(sd,type,1);
+ need = iPc->need_status_point(sd,type,1);
// set new value
max = pc_maxparameter(sd);
@@ -6082,7 +6082,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val)
status_calc_pc(sd,0);
// update increase cost indicator
- if( need != pc_need_status_point(sd,type,1) )
+ if( need != iPc->need_status_point(sd,type,1) )
clif->updatestatus(sd, SP_USTR + type-SP_STR);
// update stat value
@@ -6123,8 +6123,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) {
sd->status.skill_point--;
if( !skill_db[index].inf )
status_calc_pc(sd,0); // Only recalculate for passive skills.
- else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
- pc_calc_skilltree(sd); // Required to grant all TK Ranger skills.
+ else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )
+ iPc->calc_skilltree(sd); // Required to grant all TK Ranger skills.
else
pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup
@@ -6173,8 +6173,8 @@ int pc_allskillup(struct map_session_data *sd)
}
} else {
int inf2;
- for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){
- int idx = skill_tree[pc_class2idx(sd->status.class_)][i].idx;
+ for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[iPc->class2idx(sd->status.class_)][i].id)>0;i++){
+ int idx = skill_tree[iPc->class2idx(sd->status.class_)][i].idx;
inf2 = skill_db[idx].inf2;
if (
(inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) ||
@@ -6204,7 +6204,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
nullpo_ret(sd);
if (type != 3) //Also reset skills
- pc_resetskill(sd, 0);
+ iPc->resetskill(sd, 0);
if(type == 1){
sd->status.skill_point=0;
@@ -6224,8 +6224,8 @@ int pc_resetlvl(struct map_session_data* sd,int type)
if(sd->status.class_ == JOB_NOVICE_HIGH) {
sd->status.status_point=100; // not 88 [celest]
// give platinum skills upon changing
- pc_skill(sd,142,1,0);
- pc_skill(sd,143,1,0);
+ iPc->skill(sd,142,1,0);
+ iPc->skill(sd,143,1,0);
}
}
@@ -6270,12 +6270,12 @@ int pc_resetlvl(struct map_session_data* sd,int type)
for(i=0;i<EQI_MAX;i++) { // unequip items that can't be equipped by base 1 [Valaris]
if(sd->equip_index[i] >= 0)
- if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],2);
+ if(!iPc->isequip(sd,sd->equip_index[i]))
+ iPc->unequipitem(sd,sd->equip_index[i],2);
}
if ((type == 1 || type == 2 || type == 3) && sd->status.party_id)
- party_send_levelup(sd);
+ iParty->send_levelup(sd);
status_calc_pc(sd,0);
clif->skillinfoblock(sd);
@@ -6303,12 +6303,12 @@ int pc_resetstate(struct map_session_data* sd)
else
{
int add=0;
- add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
- add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
- add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
- add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
- add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
- add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
+ add += iPc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR));
+ add += iPc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI));
+ add += iPc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT));
+ add += iPc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT));
+ add += iPc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX));
+ add += iPc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK));
sd->status.status_point+=add;
}
@@ -6366,35 +6366,35 @@ int pc_resetskill(struct map_session_data* sd, int flag)
/**
* It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway)
**/
- if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )
+ if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )
return 0;
- if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
+ if( iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex]
clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL);
i = sd->sc.option;
- if( i&OPTION_RIDING && (!pc_checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
+ if( i&OPTION_RIDING && (!iPc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) )
i &= ~OPTION_RIDING;
- if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) )
+ if( i&OPTION_FALCON && iPc->checkskill(sd, HT_FALCON) )
i &= ~OPTION_FALCON;
- if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) )
+ if( i&OPTION_DRAGON && iPc->checkskill(sd, RK_DRAGONTRAINING) )
i &= ~OPTION_DRAGON;
- if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) )
+ if( i&OPTION_WUG && iPc->checkskill(sd, RA_WUGMASTERY) )
i &= ~OPTION_WUG;
- if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) )
+ if( i&OPTION_WUGRIDER && iPc->checkskill(sd, RA_WUGRIDER) )
i &= ~OPTION_WUGRIDER;
if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
i &= ~OPTION_MADOGEAR;
#ifndef NEW_CARTS
- if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) )
+ if( i&OPTION_CART && iPc->checkskill(sd, MC_PUSHCART) )
i &= ~OPTION_CART;
#else
if( sd->sc.data[SC_PUSH_CART] )
- pc_setcart(sd, 0);
+ iPc->setcart(sd, 0);
#endif
if( i != sd->sc.option )
- pc_setoption(sd, i);
+ iPc->setoption(sd, i);
- if( homun_alive(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) )
+ if( homun_alive(sd->hd) && iPc->checkskill(sd, AM_CALLHOMUN) )
homun->vaporize(sd, 0);
}
@@ -6544,19 +6544,19 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype)
if( sd->bg_id && bg_member_respawn(sd) )
return; // member revived by battleground
- pc_setstand(sd);
- pc_setrestartvalue(sd,3);
- if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) )
+ iPc->setstand(sd);
+ iPc->setrestartvalue(sd,3);
+ if( iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) )
clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet.
}
static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd = map_id2sd(id);
+ struct map_session_data *sd = iMap->id2sd(id);
if( sd != NULL )
{
sd->pvp_point=0;
- pc_respawn(sd,CLR_OUTSIGHT);
+ iPc->respawn(sd,CLR_OUTSIGHT);
}
return 0;
@@ -6575,7 +6575,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
return;
if( pc_issit(sd) ) {
- pc_setstand(sd);
+ iPc->setstand(sd);
skill->sit(sd,0);
}
@@ -6588,7 +6588,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
if( sd->status.ele_id > 0 )
elemental_set_target(sd,src);
- sd->canlog_tick = gettick();
+ sd->canlog_tick = iTimer->gettick();
}
/*==========================================
@@ -6596,11 +6596,11 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h
*------------------------------------------*/
int pc_dead(struct map_session_data *sd,struct block_list *src) {
int i=0,j=0,k=0;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
for(k = 0; k < 5; k++)
if (sd->devotion[k]){
- struct map_session_data *devsd = map_id2sd(sd->devotion[k]);
+ struct map_session_data *devsd = iMap->id2sd(sd->devotion[k]);
if (devsd)
status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER);
sd->devotion[k] = 0;
@@ -6641,7 +6641,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
npc_event_dequeue(sd);
pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1);
- pc_setparam(sd, SP_KILLERRID, src?src->id:0);
+ iPc->setparam(sd, SP_KILLERRID, src?src->id:0);
if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */
struct battleground_data *bg;
@@ -6673,7 +6673,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
sd->st->state = END;
}
- /* e.g. not killed thru pc_damage */
+ /* e.g. not killed thru iPc->damage */
if( pc_issit(sd) ) {
clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT);
}
@@ -6688,10 +6688,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0;
if ( sd && sd->spiritball )
- pc_delspiritball(sd,sd->spiritball,0);
+ iPc->delspiritball(sd,sd->spiritball,0);
for(i = 1; i < 5; i++)
- pc_del_talisman(sd, sd->talisman[i], i);
+ iPc->del_talisman(sd, sd->talisman[i], i);
if (src) {
switch (src->type) {
@@ -6701,7 +6701,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if(md->target_id==sd->bl.id)
mob_unlocktarget(md,tick);
if(battle_config.mobs_level_up && md->status.hp &&
- (unsigned int)md->level < pc_maxbaselv(sd) &&
+ (unsigned int)md->level < iPc->maxbaselv(sd) &&
!md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex]
) { // monster level up [Valaris]
clif->misceffect(&md->bl,0);
@@ -6731,7 +6731,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (src && src->type == BL_PC) {
struct map_session_data *ssd = (struct map_session_data *)src;
- pc_setparam(ssd, SP_KILLEDRID, sd->bl.id);
+ iPc->setparam(ssd, SP_KILLEDRID, sd->bl.id);
npc_script_event(ssd, NPCE_KILLPC);
if (battle_config.pk_mode&2) {
@@ -6775,24 +6775,24 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
item_tmp.card[1]=0;
item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId
item_tmp.card[3]=GetWord(sd->status.char_id,1);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
// activate Steel body if a super novice dies at 99+% exp [celest]
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag)
{
- unsigned int next = pc_nextbaseexp(sd);
- if( next == 0 ) next = pc_thisbaseexp(sd);
+ unsigned int next = iPc->nextbaseexp(sd);
+ if( next == 0 ) next = iPc->thisbaseexp(sd);
if( get_percentage(sd->status.base_exp,next) >= 99 ) {
sd->state.snovice_dead_flag = 1;
- pc_setstand(sd);
+ iPc->setstand(sd);
status_percent_heal(&sd->bl, 100, 100);
clif->resurrection(&sd->bl, 1);
if(battle_config.pc_invincible_time)
- pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
+ iPc->setinvincibletimer(sd, battle_config.pc_invincible_time);
sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1));
if(map_flag_gvg(sd->bl.m))
- pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0);
+ pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0);
return 0;
}
}
@@ -6807,7 +6807,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
if (battle_config.death_penalty_base > 0) {
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
+ base_penalty = (unsigned int) ((double)iPc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000);
@@ -6825,7 +6825,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
base_penalty = 0;
switch (battle_config.death_penalty_type) {
case 1:
- base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
+ base_penalty = (unsigned int) ((double)iPc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000);
break;
case 2:
base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000);
@@ -6842,7 +6842,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
{
base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.);
if(base_penalty)
- pc_payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
+ iPc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL);
}
}
@@ -6874,8 +6874,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
int n = eq_n[rnd()%eq_num];
if(rnd()%10000 < per){
if(sd->status.inventory[n].equip)
- pc_unequipitem(sd,n,3);
- pc_dropitem(sd,n,1);
+ iPc->unequipitem(sd,n,3);
+ iPc->dropitem(sd,n,1);
}
}
}
@@ -6887,8 +6887,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
|| (type == 2 && sd->status.inventory[i].equip)
|| type == 3) ){
if(sd->status.inventory[i].equip)
- pc_unequipitem(sd,i,3);
- pc_dropitem(sd,i,1);
+ iPc->unequipitem(sd,i,3);
+ iPc->dropitem(sd,i,1);
break;
}
}
@@ -6909,14 +6909,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
}
if( sd->pvp_point < 0 )
{
- add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
+ iTimer->add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0);
return 1|8;
}
}
//GvG
if( map_flag_gvg(sd->bl.m) )
{
- add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
+ iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
}
else if( sd->bg_id )
@@ -6924,7 +6924,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
struct battleground_data *bg = bg_team_search(sd->bg_id);
if( bg && bg->mapindex > 0 )
{ // Respawn by BG
- add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
+ iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0);
return 1|8;
}
}
@@ -6932,7 +6932,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) {
//Reset "can log out" tick.
if( battle_config.prevent_logout )
- sd->canlog_tick = gettick() - battle_config.prevent_logout;
+ sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout;
return 1;
}
@@ -6940,9 +6940,9 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) {
if(hp) clif->updatestatus(sd,SP_HP);
if(sp) clif->updatestatus(sd,SP_SP);
- pc_setstand(sd);
+ iPc->setstand(sd);
if(battle_config.pc_invincible_time > 0)
- pc_setinvincibletimer(sd, battle_config.pc_invincible_time);
+ iPc->setinvincibletimer(sd, battle_config.pc_invincible_time);
if( sd->state.gmaster_flag ) {
guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP));
@@ -6969,16 +6969,16 @@ int pc_readparam(struct map_session_data* sd,int type)
case SP_BASELEVEL: val = sd->status.base_level; break;
case SP_JOBLEVEL: val = sd->status.job_level; break;
case SP_CLASS: val = sd->status.class_; break;
- case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
+ case SP_BASEJOB: val = iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type.
case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break;
- case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
+ case SP_BASECLASS: val = iPc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex]
case SP_SEX: val = sd->status.sex; break;
case SP_WEIGHT: val = sd->weight; break;
case SP_MAXWEIGHT: val = sd->max_weight; break;
case SP_BASEEXP: val = sd->status.base_exp; break;
case SP_JOBEXP: val = sd->status.job_exp; break;
- case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break;
- case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break;
+ case SP_NEXTBASEEXP: val = iPc->nextbaseexp(sd); break;
+ case SP_NEXTJOBEXP: val = iPc->nextjobexp(sd); break;
case SP_HP: val = sd->battle_status.hp; break;
case SP_MAXHP: val = sd->battle_status.max_hp; break;
case SP_SP: val = sd->battle_status.sp; break;
@@ -7114,12 +7114,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
switch(type){
case SP_BASELEVEL:
- if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max
- val = pc_maxbaselv(sd);
+ if ((unsigned int)val > iPc->maxbaselv(sd)) //Capping to max
+ val = iPc->maxbaselv(sd);
if ((unsigned int)val > sd->status.base_level) {
int stat=0;
for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++)
- stat += pc_gets_status_point(sd->status.base_level + i);
+ stat += iPc->gets_status_point(sd->status.base_level + i);
sd->status.status_point += stat;
}
sd->status.base_level = (unsigned int)val;
@@ -7131,12 +7131,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
status_calc_pc(sd, 0);
if(sd->status.party_id)
{
- party_send_levelup(sd);
+ iParty->send_levelup(sd);
}
break;
case SP_JOBLEVEL:
if ((unsigned int)val >= sd->status.job_level) {
- if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd);
+ if ((unsigned int)val > iPc->maxjoblv(sd)) val = iPc->maxjoblv(sd);
sd->status.skill_point += val - sd->status.job_level;
clif->updatestatus(sd, SP_SKILLPOINT);
}
@@ -7160,15 +7160,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val)
sd->status.zeny = cap_value(val, 0, MAX_ZENY);
break;
case SP_BASEEXP:
- if(pc_nextbaseexp(sd) > 0) {
+ if(iPc->nextbaseexp(sd) > 0) {
sd->status.base_exp = val;
- pc_checkbaselevelup(sd);
+ iPc->checkbaselevelup(sd);
}
break;
case SP_JOBEXP:
- if(pc_nextjobexp(sd) > 0) {
+ if(iPc->nextjobexp(sd) > 0) {
sd->status.job_exp = val;
- pc_checkjoblevelup(sd);
+ iPc->checkjoblevelup(sd);
}
break;
case SP_SEX:
@@ -7283,8 +7283,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
if(hp) {
int i;
bonus = 100 + (sd->battle_status.vit<<1)
- + pc_checkskill(sd,SM_RECOVERY)*10
- + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
+ + iPc->checkskill(sd,SM_RECOVERY)*10
+ + iPc->checkskill(sd,AM_LEARNINGPOTION)*5;
// A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG]
if (potion_flag > 1)
bonus += bonus*(potion_flag-1)*50/100;
@@ -7309,8 +7309,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp)
}
if(sp) {
bonus = 100 + (sd->battle_status.int_<<1)
- + pc_checkskill(sd,MG_SRECOVERY)*10
- + pc_checkskill(sd,AM_LEARNINGPOTION)*5;
+ + iPc->checkskill(sd,MG_SRECOVERY)*10
+ + iPc->checkskill(sd,AM_LEARNINGPOTION)*5;
if (potion_flag > 1)
bonus += bonus*(potion_flag-1)*50/100;
if(bonus != 100)
@@ -7407,7 +7407,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
return 1;
//Normalize job.
- b_class = pc_jobid2mapid(job);
+ b_class = iPc->jobid2mapid(job);
if (b_class == -1)
return 1;
switch (upper) {
@@ -7420,7 +7420,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
}
//This will automatically adjust bard/dancer classes to the correct gender
//That is, if you try to jobchange into dancer, it will turn you to bard.
- job = pc_mapid2jobid(b_class, sd->status.sex);
+ job = iPc->mapid2jobid(b_class, sd->status.sex);
if (job == -1)
return 1;
@@ -7465,7 +7465,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
}
if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree.
- const int class_ = pc_class2idx(sd->status.class_);
+ const int class_ = iPc->class2idx(sd->status.class_);
short id;
for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) {
//Remove status specific to your current tree skills.
@@ -7477,19 +7477,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) {
/* going off star glad lineage, reset feel to not store no-longer-used vars in the database */
- pc_resetfeel(sd);
+ iPc->resetfeel(sd);
}
sd->status.class_ = job;
- fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
+ fame_flag = iPc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK);
sd->class_ = (unsigned short)b_class;
sd->status.job_level=1;
sd->status.job_exp=0;
- if (sd->status.base_level > pc_maxbaselv(sd)) {
- sd->status.base_level = pc_maxbaselv(sd);
+ if (sd->status.base_level > iPc->maxbaselv(sd)) {
+ sd->status.base_level = iPc->maxbaselv(sd);
sd->status.base_exp=0;
- pc_resetstate(sd);
+ iPc->resetstate(sd);
clif->updatestatus(sd,SP_STATUSPOINT);
clif->updatestatus(sd,SP_BASELEVEL);
clif->updatestatus(sd,SP_BASEEXP);
@@ -7502,14 +7502,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
for(i=0;i<EQI_MAX;i++) {
if(sd->equip_index[i] >= 0)
- if(!pc_isequip(sd,sd->equip_index[i]))
- pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
+ if(!iPc->isequip(sd,sd->equip_index[i]))
+ iPc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class
}
//Change look, if disguised, you need to undisguise
//to correctly calculate new job sprite without
if (sd->disguise != -1)
- pc_disguise(sd, -1);
+ iPc->disguise(sd, -1);
status_set_viewdata(&sd->bl, job);
clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
@@ -7517,7 +7517,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color);
//Update skill tree.
- pc_calc_skilltree(sd);
+ iPc->calc_skilltree(sd);
clif->skillinfoblock(sd);
if (sd->ed)
@@ -7525,41 +7525,41 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
if (sd->state.vending)
vending->close(sd);
- map_foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id);
+ iMap->foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id);
//Remove peco/cart/falcon
i = sd->sc.option;
- if( i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING) )
+ if( i&OPTION_RIDING && !iPc->checkskill(sd, KN_RIDING) )
i&=~OPTION_RIDING;
- if( i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON) )
+ if( i&OPTION_FALCON && !iPc->checkskill(sd, HT_FALCON) )
i&=~OPTION_FALCON;
- if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) )
+ if( i&OPTION_DRAGON && !iPc->checkskill(sd,RK_DRAGONTRAINING) )
i&=~OPTION_DRAGON;
- if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) )
+ if( i&OPTION_WUGRIDER && !iPc->checkskill(sd,RA_WUGMASTERY) )
i&=~OPTION_WUGRIDER;
- if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) )
+ if( i&OPTION_WUG && !iPc->checkskill(sd,RA_WUGMASTERY) )
i&=~OPTION_WUG;
if( i&OPTION_MADOGEAR ) //You do not need a skill for this.
i&=~OPTION_MADOGEAR;
#ifndef NEW_CARTS
- if( i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART) )
+ if( i&OPTION_CART && !iPc->checkskill(sd, MC_PUSHCART) )
i&=~OPTION_CART;
#else
- if( sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART) )
- pc_setcart(sd, 0);
+ if( sd->sc.data[SC_PUSH_CART] && !iPc->checkskill(sd, MC_PUSHCART) )
+ iPc->setcart(sd, 0);
#endif
if(i != sd->sc.option)
- pc_setoption(sd, i);
+ iPc->setoption(sd, i);
- if(homun_alive(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN))
+ if(homun_alive(sd->hd) && !iPc->checkskill(sd, AM_CALLHOMUN))
homun->vaporize(sd, 0);
if(sd->status.manner < 0)
clif->changestatus(sd,SP_MANNER,sd->status.manner);
status_calc_pc(sd,0);
- pc_checkallowskill(sd);
- pc_equiplookall(sd);
+ iPc->checkallowskill(sd);
+ iPc->equiplookall(sd);
//if you were previously famous, not anymore.
if (fame_flag) {
@@ -7677,7 +7677,7 @@ int pc_setoption(struct map_session_data *sd,int type)
sd->sc.option=type;
clif->changeoption(&sd->bl);
- if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) {
+ if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) {
// Mounting
clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0);
status_calc_pc(sd,0);
@@ -7691,11 +7691,11 @@ int pc_setoption(struct map_session_data *sd,int type)
if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On
clif->cartlist(sd);
clif->updatestatus(sd, SP_CARTINFO);
- if(pc_checkskill(sd, MC_PUSHCART) < 10)
+ if(iPc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Apply speed penalty.
} else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off
clif->clearcart(sd->fd);
- if(pc_checkskill(sd, MC_PUSHCART) < 10)
+ if(iPc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Remove speed penalty.
}
#endif
@@ -7769,7 +7769,7 @@ int pc_setcart(struct map_session_data *sd,int type) {
if( type < 0 || type > MAX_CARTS )
return 1;// Never trust the values sent by the client! [Skotlex]
- if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 )
+ if( iPc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 )
return 1;// Push cart is required
if( type == 0 && pc_iscarton(sd) )
@@ -7796,14 +7796,14 @@ int pc_setcart(struct map_session_data *sd,int type) {
break;
}
- if(pc_checkskill(sd, MC_PUSHCART) < 10)
+ if(iPc->checkskill(sd, MC_PUSHCART) < 10)
status_calc_pc(sd,0); //Recalc speed penalty.
#else
// Update option
option = sd->sc.option;
option &= ~OPTION_CART;// clear cart bits
option |= cart[type]; // set cart
- pc_setoption(sd, option);
+ iPc->setoption(sd, option);
#endif
return 0;
@@ -7815,10 +7815,10 @@ int pc_setcart(struct map_session_data *sd,int type) {
int pc_setfalcon(TBL_PC* sd, int flag)
{
if( flag ){
- if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill
- pc_setoption(sd,sd->sc.option|OPTION_FALCON);
+ if( iPc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill
+ iPc->setoption(sd,sd->sc.option|OPTION_FALCON);
} else if( pc_isfalcon(sd) ){
- pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon
+ iPc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon
}
return 0;
@@ -7830,10 +7830,10 @@ int pc_setfalcon(TBL_PC* sd, int flag)
int pc_setriding(TBL_PC* sd, int flag)
{
if( flag ){
- if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco
- pc_setoption(sd, sd->sc.option|OPTION_RIDING);
+ if( iPc->checkskill(sd,KN_RIDING) > 0 ) // add peco
+ iPc->setoption(sd, sd->sc.option|OPTION_RIDING);
} else if( pc_isriding(sd) ){
- pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
+ iPc->setoption(sd, sd->sc.option&~OPTION_RIDING);
}
return 0;
@@ -7845,10 +7845,10 @@ int pc_setriding(TBL_PC* sd, int flag)
int pc_setmadogear(TBL_PC* sd, int flag)
{
if( flag ){
- if( pc_checkskill(sd,NC_MADOLICENCE) > 0 )
- pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
+ if( iPc->checkskill(sd,NC_MADOLICENCE) > 0 )
+ iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else if( pc_ismadogear(sd) ){
- pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
+ iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
}
return 0;
@@ -7861,9 +7861,9 @@ int pc_candrop(struct map_session_data *sd, struct item *item)
{
if( item && item->expire_time )
return 0;
- if( !pc_can_give_items(sd) ) //check if this GM level can drop items
+ if( !iPc->can_give_items(sd) ) //check if this GM level can drop items
return 0;
- return (itemdb_isdropable(item, pc_get_group_level(sd)));
+ return (itemdb_isdropable(item, iPc->get_group_level(sd)));
}
/*==========================================
@@ -8207,7 +8207,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v
*------------------------------------------*/
static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd=map_id2sd(id);
+ struct map_session_data *sd=iMap->id2sd(id);
char *p = (char *)data;
int i;
if(sd==NULL)
@@ -8239,7 +8239,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name)
if( i == MAX_EVENTTIMER )
return 0;
- sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
+ sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name));
sd->eventcount++;
return 1;
@@ -8261,13 +8261,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name)
// find the named event timer
ARR_FIND( 0, MAX_EVENTTIMER, i,
sd->eventtimer[i] != INVALID_TIMER &&
- (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL &&
+ (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL &&
strcmp(p, name) == 0
);
if( i == MAX_EVENTTIMER )
return 0; // not found
- delete_timer(sd->eventtimer[i],pc_eventtimer);
+ iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer);
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
aFree(p);
@@ -8286,8 +8286,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick)
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i] != INVALID_TIMER && strcmp(
- (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){
- addtick_timer(sd->eventtimer[i],tick);
+ (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){
+ iTimer->addtick_timer(sd->eventtimer[i],tick);
break;
}
@@ -8308,8 +8308,8 @@ int pc_cleareventtimer(struct map_session_data *sd)
for(i=0;i<MAX_EVENTTIMER;i++)
if( sd->eventtimer[i] != INVALID_TIMER ){
- char *p = (char *)(get_timer(sd->eventtimer[i])->data);
- delete_timer(sd->eventtimer[i],pc_eventtimer);
+ char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data);
+ iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer);
sd->eventtimer[i] = INVALID_TIMER;
sd->eventcount--;
if (p) aFree(p);
@@ -8486,19 +8486,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
return 0;
}
- if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 )
+ if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 )
{
clif->equipitemack(sd,n,0,0);
return 0;
}
id = sd->inventory_data[n];
- pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
+ pos = iPc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots.
if(battle_config.battle_log)
ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos);
- if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
- // FIXME: pc_isequip: equip level failure uses 2 instead of 0
+ if(!iPc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris]
+ // FIXME: iPc->isequip: equip level failure uses 2 instead of 0
clif->equipitemack(sd,n,0,0); // fail
return 0;
}
@@ -8534,7 +8534,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
for(i=0;i<EQI_MAX;i++) {
if(pos & equip_pos[i]) {
if(sd->equip_index[i] >= 0) //Slot taken, remove item from there.
- pc_unequipitem(sd,sd->equip_index[i],2);
+ iPc->unequipitem(sd,sd->equip_index[i],2);
sd->equip_index[i] = n;
}
@@ -8576,21 +8576,21 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
//Added check to prevent sending the same look on multiple slots ->
//causes client to redraw item on top of itself. (suggested by Lupus)
- if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
+ if(pos & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) {
if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID)))
sd->status.head_bottom = id->look;
else
sd->status.head_bottom = 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
+ if(pos & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) {
if(id)
sd->status.head_top = id->look;
else
sd->status.head_top = 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
+ if(pos & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) {
if(id && !(pos&EQP_HEAD_TOP))
sd->status.head_mid = id->look;
else
@@ -8621,7 +8621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
if(pos & EQP_SHOES)
clif->changelook(&sd->bl,LOOK_SHOES,0);
- if( pos&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
+ if( pos&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
sd->status.robe = id ? id->look : 0;
clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe);
}
@@ -8632,7 +8632,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
}
- pc_checkallowskill(sd); //Check if status changes should be halted.
+ iPc->checkallowskill(sd); //Check if status changes should be halted.
iflag = sd->npc_item_flag;
/* check for combos (MUST be before status_calc_pc) */
@@ -8712,7 +8712,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
if(battle_config.battle_log)
- ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip);
+ ShowInfo("unequip %d %x:%x\n",n,iPc->equippoint(sd,n),sd->status.inventory[n].equip);
if(!sd->status.inventory[n].equip){ //Nothing to unequip
clif->unequipitemack(sd,n,0,0);
@@ -8736,44 +8736,44 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
pc_calcweapontype(sd);
clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) {
sd->status.head_bottom = 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) {
sd->status.head_top = 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
- if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
+ if(sd->status.inventory[n].equip & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) {
sd->status.head_mid = 0;
clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) {
- sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0;
+ sd->status.head_top = ( iPc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_TOP)]->look : 0;
clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) {
- sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0;
+ sd->status.head_mid = ( iPc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_MID)]->look : 0;
clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) {
- sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0;
+ sd->status.head_bottom = ( iPc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_LOW)]->look : 0;
clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom);
}
if(sd->status.inventory[n].equip & EQP_SHOES)
clif->changelook(&sd->bl,LOOK_SHOES,0);
- if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
+ if( sd->status.inventory[n].equip&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) {
sd->status.robe = 0;
clif->changelook(&sd->bl, LOOK_ROBE, 0);
}
if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) {
- sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0;
+ sd->status.robe = ( iPc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_GARMENT)]->look : 0;
clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe);
}
@@ -8818,7 +8818,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) {
}
if(flag&1 || status_cacl) {
- pc_checkallowskill(sd);
+ iPc->checkallowskill(sd);
status_calc_pc(sd,0);
}
@@ -8869,7 +8869,7 @@ int pc_checkitem(struct map_session_data *sd)
if( id && !itemdb_available(id) ) {
ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id);
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER);
}
}
@@ -8878,7 +8878,7 @@ int pc_checkitem(struct map_session_data *sd)
if( id && !itemdb_available(id) ) {
ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id);
- pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER);
+ iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER);
}
}
}
@@ -8891,8 +8891,8 @@ int pc_checkitem(struct map_session_data *sd)
if( !sd->status.inventory[i].equip )
continue;
- if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) {
- pc_unequipitem(sd, i, 2);
+ if( sd->status.inventory[i].equip&~iPc->equippoint(sd,i) ) {
+ iPc->unequipitem(sd, i, 2);
calc_flag = 1;
continue;
}
@@ -8900,7 +8900,7 @@ int pc_checkitem(struct map_session_data *sd)
}
if( calc_flag && sd->state.active ) {
- pc_checkallowskill(sd);
+ iPc->checkallowskill(sd);
status_calc_pc(sd,0);
}
@@ -8927,7 +8927,7 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap)
return 0;
}
/*==========================================
- * Calculate new rank beetween all present players (map_foreachinarea)
+ * Calculate new rank beetween all present players (iMap->foreachinarea)
* and display result
*------------------------------------------*/
int pc_calc_pvprank(struct map_session_data *sd)
@@ -8937,7 +8937,7 @@ int pc_calc_pvprank(struct map_session_data *sd)
m=&map[sd->bl.m];
old=sd->pvp_rank;
sd->pvp_rank=1;
- map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
+ iMap->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd);
if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp)
clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0);
return sd->pvp_rank;
@@ -8949,7 +8949,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct map_session_data *sd;
- sd=map_id2sd(id);
+ sd=iMap->id2sd(id);
if(sd==NULL)
return 0;
sd->pvp_timer = INVALID_TIMER;
@@ -8959,8 +8959,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
- if( pc_calc_pvprank(sd) > 0 )
- sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data);
+ if( iPc->calc_pvprank(sd) > 0 )
+ sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,iPc->calc_pvprank_timer,id,data);
return 0;
}
@@ -9007,13 +9007,13 @@ int pc_divorce(struct map_session_data *sd)
struct map_session_data *p_sd;
int i;
- if( sd == NULL || !pc_ismarried(sd) )
+ if( sd == NULL || !iPc->ismarried(sd) )
return -1;
if( !sd->status.partner_id )
return -1; // Char is not married
- if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL )
+ if( (p_sd = iMap->charid2sd(sd->status.partner_id)) == NULL )
{ // Lets char server do the divorce
if( chrif_divorce(sd->status.char_id, sd->status.partner_id) )
return -1; // No char server connected
@@ -9027,9 +9027,9 @@ int pc_divorce(struct map_session_data *sd)
for( i = 0; i < MAX_INVENTORY; i++ )
{
if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F )
- pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F )
- pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER);
}
clif->divorced(sd, p_sd->status.name);
@@ -9043,9 +9043,9 @@ int pc_divorce(struct map_session_data *sd)
*------------------------------------------*/
struct map_session_data *pc_get_partner(struct map_session_data *sd)
{
- if (sd && pc_ismarried(sd))
+ if (sd && iPc->ismarried(sd))
// charid2sd returns NULL if not found
- return map_charid2sd(sd->status.partner_id);
+ return iMap->charid2sd(sd->status.partner_id);
return NULL;
}
@@ -9057,7 +9057,7 @@ struct map_session_data *pc_get_father (struct map_session_data *sd)
{
if (sd && sd->class_&JOBL_BABY && sd->status.father > 0)
// charid2sd returns NULL if not found
- return map_charid2sd(sd->status.father);
+ return iMap->charid2sd(sd->status.father);
return NULL;
}
@@ -9069,7 +9069,7 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd)
{
if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0)
// charid2sd returns NULL if not found
- return map_charid2sd(sd->status.mother);
+ return iMap->charid2sd(sd->status.mother);
return NULL;
}
@@ -9079,9 +9079,9 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd)
*------------------------------------------*/
struct map_session_data *pc_get_child (struct map_session_data *sd)
{
- if (sd && pc_ismarried(sd) && sd->status.child > 0)
+ if (sd && iPc->ismarried(sd) && sd->status.child > 0)
// charid2sd returns NULL if not found
- return map_charid2sd(sd->status.child);
+ return iMap->charid2sd(sd->status.child);
return NULL;
}
@@ -9198,19 +9198,19 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
}
mapit->free(iter);
- interval = autosave_interval/(map_usercount()+1);
- if(interval < minsave_interval)
- interval = minsave_interval;
- add_timer(gettick()+interval,pc_autosave,0,0);
+ interval = iMap->autosave_interval/(iMap->usercount()+1);
+ if(interval < iMap->minsave_interval)
+ interval = iMap->minsave_interval;
+ iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0);
return 0;
}
static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap)
{
- if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match.
- clif->status_change(&sd->bl, SI_NIGHT, night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
- sd->state.night = night_flag;
+ if (sd->state.night != iMap->night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match.
+ clif->status_change(&sd->bl, SI_NIGHT, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex]
+ sd->state.night = iMap->night_flag;
return 1;
}
return 0;
@@ -9226,11 +9226,11 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data)
if (data == 0 && battle_config.day_duration <= 0) // if we want a day
return 0;
- if (!night_flag)
+ if (!iMap->night_flag)
return 0; //Already day.
- night_flag = 0; // 0=day, 1=night [Yor]
- map_foreachpc(pc_daynight_timer_sub);
+ iMap->night_flag = 0; // 0=day, 1=night [Yor]
+ iMap->map_foreachpc(pc_daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived!
intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0);
return 0;
@@ -9247,11 +9247,11 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data)
if (data == 0 && battle_config.night_duration <= 0) // if we want a night
return 0;
- if (night_flag)
+ if (iMap->night_flag)
return 0; //Already nigth.
- night_flag = 1; // 0=day, 1=night [Yor]
- map_foreachpc(pc_daynight_timer_sub);
+ iMap->night_flag = 1; // 0=day, 1=night [Yor]
+ iMap->map_foreachpc(pc_daynight_timer_sub);
strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen...
intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0);
return 0;
@@ -9277,7 +9277,7 @@ void pc_overheat(struct map_session_data *sd, int val) {
if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
- skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4);
+ skill = cap_value(iPc->checkskill(sd,NC_MAINFRAME),0,4);
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER);
@@ -9318,7 +9318,7 @@ static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data)
struct map_session_data *sd;
int i, type;
- if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC )
+ if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC )
return 1;
ARR_FIND(1, 5, type, sd->talisman[type] > 0);
@@ -9361,15 +9361,15 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type)
if( sd->talisman[type] && sd->talisman[type] >= max )
{
if(sd->talisman_timer[type][0] != INVALID_TIMER)
- delete_timer(sd->talisman_timer[type][0],pc_talisman_timer);
+ iTimer->delete_timer(sd->talisman_timer[type][0],pc_talisman_timer);
sd->talisman[type]--;
if( sd->talisman[type] != 0 )
memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int));
sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER;
}
- tid = add_timer(gettick()+interval, pc_talisman_timer, sd->bl.id, 0);
- ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->talisman_timer[type][i])->tick) < 0);
+ tid = iTimer->add_timer(iTimer->gettick()+interval, pc_talisman_timer, sd->bl.id, 0);
+ ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick,iTimer->get_timer(sd->talisman_timer[type][i])->tick) < 0);
if( i != sd->talisman[type] )
memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int));
sd->talisman_timer[type][i] = tid;
@@ -9400,7 +9400,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type)
for(i = 0; i < count; i++) {
if(sd->talisman_timer[type][i] != INVALID_TIMER) {
- delete_timer(sd->talisman_timer[type][i],pc_talisman_timer);
+ iTimer->delete_timer(sd->talisman_timer[type][i],pc_talisman_timer);
sd->talisman_timer[type][i] = INVALID_TIMER;
}
}
@@ -9531,7 +9531,7 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current)
ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_);
return false;
}
- idx = pc_class2idx(class_);
+ idx = iPc->class2idx(class_);
//This is to avoid adding two lines for the same skill. [Skotlex]
ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id );
@@ -9601,7 +9601,7 @@ int pc_readdb(void)
memset(exp_table,0,sizeof(exp_table));
memset(max_level,0,sizeof(max_level));
- sprintf(line, "%s/"DBPATH"exp.txt", db_path);
+ sprintf(line, "%s/"DBPATH"exp.txt", iMap->db_path);
fp=fopen(line, "r");
if(fp==NULL){
@@ -9638,7 +9638,7 @@ int pc_readdb(void)
maxlv = MAX_LEVEL;
}
count++;
- job = jobs[0] = pc_class2idx(job_id);
+ job = jobs[0] = iPc->class2idx(job_id);
//We send one less and then one more because the last entry in the exp array should hold 0.
max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1;
//Reverse check in case the array has a bunch of trailing zeros... [Skotlex]
@@ -9663,7 +9663,7 @@ int pc_readdb(void)
ShowError("pc_readdb: Invalid job ID %d.\n", job_id);
continue;
}
- job = pc_class2idx(job_id);
+ job = iPc->class2idx(job_id);
memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0]));
max_level[job][type] = maxlv;
// ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]);
@@ -9674,20 +9674,20 @@ int pc_readdb(void)
if (!pcdb_checkid(i)) continue;
if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER)
continue; //Classes that do not need exp tables.
- j = pc_class2idx(i);
+ j = iPc->class2idx(i);
if (!max_level[j][0])
- ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i);
+ ShowWarning("Class %s (%d) does not has a base exp table.\n", iPc->job_name(i), i);
if (!max_level[j][1])
- ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i);
+ ShowWarning("Class %s (%d) does not has a job exp table.\n", iPc->job_name(i), i);
}
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"exp.txt");
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt");
count = 0;
// Reset and read skilltree
memset(skill_tree,0,sizeof(skill_tree));
- sv->readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
+ sv->readdb(iMap->db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree);
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
- sv->readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty);
+ sv->readdb(iMap->db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty);
for( k=1; k < 3; k++ ){ // fill in the blanks
for( j = 0; j < RC_MAX; j++ ){
int tmp = 0;
@@ -9709,7 +9709,7 @@ int pc_readdb(void)
for(k=0;k<ELE_MAX;k++)
attr_fix_table[i][j][k]=100;
- sprintf(line, "%s/"DBPATH"attr_fix.txt", db_path);
+ sprintf(line, "%s/"DBPATH"attr_fix.txt", iMap->db_path);
fp=fopen(line,"r");
if(fp==NULL){
@@ -9753,13 +9753,13 @@ int pc_readdb(void)
}
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"attr_fix.txt");
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"attr_fix.txt");
count = 0;
// reset then read statspoint
memset(statp,0,sizeof(statp));
i=1;
- sprintf(line, "%s/"DBPATH"statpoint.txt", db_path);
+ sprintf(line, "%s/"DBPATH"statpoint.txt", iMap->db_path);
fp=fopen(line,"r");
if(fp == NULL){
ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
@@ -9780,14 +9780,14 @@ int pc_readdb(void)
}
fclose(fp);
- ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"statpoint.txt");
+ ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"statpoint.txt");
}
// generate the remaining parts of the db if necessary
k = battle_config.use_statpoint_table; //save setting
- battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values
+ battle_config.use_statpoint_table = 0; //temporarily disable to force iPc->gets_status_point use default values
statp[0] = 45; // seed value
for (; i <= MAX_LEVEL; i++)
- statp[i] = statp[i-1] + pc_gets_status_point(i-1);
+ statp[i] = statp[i-1] + iPc->gets_status_point(i-1);
battle_config.use_statpoint_table = k; //restore setting
return 0;
@@ -9803,7 +9803,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
return;
}
for(i = 0; i < MAX_ITEMDELAYS; i++) {
- if( cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0 ) {
+ if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) {
sd->item_delay[cursor].tick = cd->tick[i];
sd->item_delay[cursor].nameid = cd->nameid[i];
cursor++;
@@ -9817,7 +9817,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
idb_put( itemcd_db, sd->status.char_id, cd );
}
for(i = 0; i < MAX_ITEMDELAYS; i++) {
- if( sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0 ) {
+ if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) {
cd->tick[cursor] = sd->item_delay[i].tick;
cd->nameid[cursor] = sd->item_delay[i].nameid;
cursor++;
@@ -9826,6 +9826,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) {
}
return;
}
+
/*==========================================
* pc Init/Terminate
*------------------------------------------*/
@@ -9843,32 +9844,32 @@ int do_init_pc(void) {
itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA);
- pc_readdb();
+ iPc->readdb();
- add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
- add_timer_func_list(pc_eventtimer, "pc_eventtimer");
- add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
- add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer");
- add_timer_func_list(pc_autosave, "pc_autosave");
- add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
- add_timer_func_list(pc_follow_timer, "pc_follow_timer");
- add_timer_func_list(pc_endautobonus, "pc_endautobonus");
- add_timer_func_list(pc_talisman_timer, "pc_talisman_timer");
+ iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer");
+ iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer");
+ iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end");
+ iTimer->add_timer_func_list(iPc->calc_pvprank_timer, "iPc->calc_pvprank_timer");
+ iTimer->add_timer_func_list(pc_autosave, "pc_autosave");
+ iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer");
+ iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer");
+ iTimer->add_timer_func_list(iPc->endautobonus, "iPc->endautobonus");
+ iTimer->add_timer_func_list(pc_talisman_timer, "pc_talisman_timer");
- add_timer(gettick() + autosave_interval, pc_autosave, 0, 0);
+ iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0);
// 0=day, 1=night [Yor]
- night_flag = battle_config.night_at_start ? 1 : 0;
+ iMap->night_flag = battle_config.night_at_start ? 1 : 0;
if (battle_config.day_duration > 0 && battle_config.night_duration > 0) {
int day_duration = battle_config.day_duration;
int night_duration = battle_config.night_duration;
// add night/day timer [Yor]
- add_timer_func_list(map_day_timer, "map_day_timer");
- add_timer_func_list(map_night_timer, "map_night_timer");
+ iTimer->add_timer_func_list(iPc->map_day_timer, "iPc->map_day_timer");
+ iTimer->add_timer_func_list(iPc->map_night_timer, "iPc->map_night_timer");
- day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration);
- night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration);
+ iPc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, iPc->map_day_timer, 0, 0, day_duration + night_duration);
+ iPc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), iPc->map_night_timer, 0, 0, day_duration + night_duration);
}
do_init_pc_groups();
@@ -9877,3 +9878,218 @@ int do_init_pc(void) {
return 0;
}
+
+/*=====================================
+* Default Functions : pc.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void pc_defaults(void) {
+ iPc = &iPc_s;
+
+ /* vars */
+ // timer for night.day
+ iPc->day_timer_tid = day_timer_tid;
+ iPc->night_timer_tid = night_timer_tid;
+
+ /* funcs */
+
+ iPc->class2idx = pc_class2idx;
+ iPc->get_group_level = pc_get_group_level;
+ iPc->can_give_items = pc_can_give_items;
+
+ iPc->can_use_command = pc_can_use_command;
+
+ iPc->setrestartvalue = pc_setrestartvalue;
+ iPc->makesavestatus = pc_makesavestatus;
+ iPc->respawn = pc_respawn;
+ iPc->setnewpc = pc_setnewpc;
+ iPc->authok = pc_authok;
+ iPc->authfail = pc_authfail;
+ iPc->reg_received = pc_reg_received;
+
+ iPc->isequip = pc_isequip;
+ iPc->equippoint = pc_equippoint;
+ iPc->setinventorydata = pc_setinventorydata;
+
+ iPc->checkskill = pc_checkskill;
+ iPc->checkskill2 = pc_checkskill2;
+ iPc->checkallowskill = pc_checkallowskill;
+ iPc->checkequip = pc_checkequip;
+
+ iPc->calc_skilltree = pc_calc_skilltree;
+ iPc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job;
+ iPc->clean_skilltree = pc_clean_skilltree;
+
+ iPc->setpos = pc_setpos;
+ iPc->setsavepoint = pc_setsavepoint;
+ iPc->randomwarp = pc_randomwarp;
+ iPc->memo = pc_memo;
+
+ iPc->checkadditem = pc_checkadditem;
+ iPc->inventoryblank = pc_inventoryblank;
+ iPc->search_inventory = pc_search_inventory;
+ iPc->payzeny = pc_payzeny;
+ iPc->additem = pc_additem;
+ iPc->getzeny = pc_getzeny;
+ iPc->delitem = pc_delitem;
+ // Special Shop System
+ iPc->paycash = pc_paycash;
+ iPc->getcash = pc_getcash;
+
+ iPc->cart_additem = pc_cart_additem;
+ iPc->cart_delitem = pc_cart_delitem;
+ iPc->putitemtocart = pc_putitemtocart;
+ iPc->getitemfromcart = pc_getitemfromcart;
+ iPc->cartitem_amount = pc_cartitem_amount;
+
+ iPc->takeitem = pc_takeitem;
+ iPc->dropitem = pc_dropitem;
+
+ iPc->isequipped = pc_isequipped;
+ iPc->can_Adopt = pc_can_Adopt;
+ iPc->adoption = pc_adoption;
+
+ iPc->updateweightstatus = pc_updateweightstatus;
+
+ iPc->addautobonus = pc_addautobonus;
+ iPc->exeautobonus = pc_exeautobonus;
+ iPc->endautobonus = pc_endautobonus;
+ iPc->delautobonus = pc_delautobonus;
+
+ iPc->bonus = pc_bonus;
+ iPc->bonus2 = pc_bonus2;
+ iPc->bonus3 = pc_bonus3;
+ iPc->bonus4 = pc_bonus4;
+ iPc->bonus5 = pc_bonus5;
+ iPc->skill = pc_skill;
+
+ iPc->insert_card = pc_insert_card;
+
+ iPc->steal_item = pc_steal_item;
+ iPc->steal_coin = pc_steal_coin;
+
+ iPc->modifybuyvalue = pc_modifybuyvalue;
+ iPc->modifysellvalue = pc_modifysellvalue;
+
+ iPc->follow = pc_follow; // [MouseJstr]
+ iPc->stop_following = pc_stop_following;
+
+ iPc->maxbaselv = pc_maxbaselv;
+ iPc->maxjoblv = pc_maxjoblv;
+ iPc->checkbaselevelup = pc_checkbaselevelup;
+ iPc->checkjoblevelup = pc_checkjoblevelup;
+ iPc->gainexp = pc_gainexp;
+ iPc->nextbaseexp = pc_nextbaseexp;
+ iPc->thisbaseexp = pc_thisbaseexp;
+ iPc->nextjobexp = pc_nextjobexp;
+ iPc->thisjobexp = pc_thisjobexp;
+ iPc->gets_status_point = pc_gets_status_point;
+ iPc->need_status_point = pc_need_status_point;
+ iPc->statusup = pc_statusup;
+ iPc->statusup2 = pc_statusup2;
+ iPc->skillup = pc_skillup;
+ iPc->allskillup = pc_allskillup;
+ iPc->resetlvl = pc_resetlvl;
+ iPc->resetstate = pc_resetstate;
+ iPc->resetskill = pc_resetskill;
+ iPc->resetfeel = pc_resetfeel;
+ iPc->resethate = pc_resethate;
+ iPc->equipitem = pc_equipitem;
+ iPc->unequipitem = pc_unequipitem;
+ iPc->checkitem = pc_checkitem;
+ iPc->useitem = pc_useitem;
+
+ iPc->skillatk_bonus = pc_skillatk_bonus;
+ iPc->skillheal_bonus = pc_skillheal_bonus;
+ iPc->skillheal2_bonus = pc_skillheal2_bonus;
+
+ iPc->damage = pc_damage;
+ iPc->dead = pc_dead;
+ iPc->revive = pc_revive;
+ iPc->heal = pc_heal;
+ iPc->itemheal = pc_itemheal;
+ iPc->percentheal = pc_percentheal;
+ iPc->jobchange = pc_jobchange;
+ iPc->setoption = pc_setoption;
+ iPc->setcart = pc_setcart;
+ iPc->setfalcon = pc_setfalcon;
+ iPc->setriding = pc_setriding;
+ iPc->setmadogear = pc_setmadogear;
+ iPc->changelook = pc_changelook;
+ iPc->equiplookall = pc_equiplookall;
+
+ iPc->readparam = pc_readparam;
+ iPc->setparam = pc_setparam;
+ iPc->readreg = pc_readreg;
+ iPc->setreg = pc_setreg;
+ iPc->readregstr = pc_readregstr;
+ iPc->setregstr = pc_setregstr;
+ iPc->readregistry = pc_readregistry;
+ iPc->setregistry = pc_setregistry;
+ iPc->readregistry_str = pc_readregistry_str;
+ iPc->setregistry_str = pc_setregistry_str;
+
+ iPc->addeventtimer = pc_addeventtimer;
+ iPc->deleventtimer = pc_deleventtimer;
+ iPc->cleareventtimer = pc_cleareventtimer;
+ iPc->addeventtimercount = pc_addeventtimercount;
+
+ iPc->calc_pvprank = pc_calc_pvprank;
+ iPc->calc_pvprank_timer = pc_calc_pvprank_timer;
+
+ iPc->ismarried = pc_ismarried;
+ iPc->marriage = pc_marriage;
+ iPc->divorce = pc_divorce;
+ iPc->get_partner = pc_get_partner;
+ iPc->get_father = pc_get_father;
+ iPc->get_mother = pc_get_mother;
+ iPc->get_child = pc_get_child;
+
+ iPc->bleeding = pc_bleeding;
+ iPc->regen = pc_regen;
+
+ iPc->setstand = pc_setstand;
+ iPc->candrop = pc_candrop;
+
+ iPc->jobid2mapid = pc_jobid2mapid; // Skotlex
+ iPc->mapid2jobid = pc_mapid2jobid; // Skotlex
+
+ iPc->job_name = job_name;
+
+ iPc->setinvincibletimer = pc_setinvincibletimer;
+ iPc->delinvincibletimer = pc_delinvincibletimer;
+
+ iPc->addspiritball = pc_addspiritball;
+ iPc->delspiritball = pc_delspiritball;
+ iPc->addfame = pc_addfame;
+ iPc->famerank = pc_famerank;
+ iPc->set_hate_mob = pc_set_hate_mob;
+
+ iPc->readdb = pc_readdb;
+ iPc->do_init_pc = do_init_pc;
+ iPc->do_final_pc = do_final_pc;
+ iPc->map_day_timer = map_day_timer; // by [yor]
+ iPc->map_night_timer = map_night_timer; // by [yor]
+ // Rental System
+ iPc->inventory_rentals = pc_inventory_rentals;
+ iPc->inventory_rental_clear = pc_inventory_rental_clear;
+ iPc->inventory_rental_add = pc_inventory_rental_add;
+
+ iPc->disguise = pc_disguise;
+ iPc->isautolooting = pc_isautolooting;
+
+ iPc->overheat = pc_overheat;
+
+ iPc->banding = pc_banding;
+
+ iPc->itemcd_do = pc_itemcd_do;
+
+ iPc->load_combo = pc_load_combo;
+
+ iPc->add_talisman = pc_add_talisman;
+ iPc->del_talisman = pc_del_talisman;
+
+ iPc->baselevelchanged = pc_baselevelchanged;
+ iPc->level_penalty_mod = pc_level_penalty_mod;
+}
diff --git a/src/map/pc.h b/src/map/pc.h
index 5d7386575..91f7750b3 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -1,10 +1,8 @@
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-
#ifndef _PC_H_
#define _PC_H_
-
#include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus
#include "../common/ers.h"
#include "../common/timer.h" // INVALID_TIMER
@@ -22,11 +20,9 @@
#include "mob.h"
#include "log.h"
#include "pc_groups.h"
-
#define MAX_PC_BONUS 10
#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
-
//Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index
//where the arrows are equipped)
enum equip_index {
@@ -47,7 +43,6 @@ enum equip_index {
EQI_AMMO,
EQI_MAX
};
-
struct weapon_data {
int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc
@@ -63,46 +58,38 @@ struct weapon_data {
int addrace[RC_MAX];
int addrace2[RC2_MAX];
int addsize[3];
-
struct drain_data {
short rate;
short per;
short value;
unsigned type:1;
} hp_drain[RC_MAX], sp_drain[RC_MAX];
-
struct {
short class_, rate;
} add_dmg[MAX_PC_BONUS];
-
struct {
short flag, rate;
unsigned char ele;
} addele2[MAX_PC_BONUS];
};
-
struct s_autospell {
short id, lv, rate, card_id, flag;
bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed
};
-
struct s_addeffect {
enum sc_type id;
short rate, arrow_rate;
unsigned char flag;
};
-
struct s_addeffectonskill {
enum sc_type id;
short rate, skill;
unsigned char target;
};
-
struct s_add_drop {
short id, group;
int race, rate;
};
-
struct s_autobonus {
short rate,atk_type;
unsigned int duration;
@@ -110,13 +97,11 @@ struct s_autobonus {
int active;
unsigned short pos;
};
-
enum npc_timeout_type {
NPCT_INPUT = 0,
NPCT_MENU = 1,
NPCT_WAIT = 2,
};
-
struct map_session_data {
struct block_list bl;
struct unit_data ud;
@@ -196,7 +181,6 @@ struct map_session_data {
struct mmo_charstatus status;
struct registry save_reg;
-
struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups)
short equip_index[EQI_MAX];
unsigned int weight,max_weight;
@@ -214,21 +198,16 @@ struct map_session_data {
int npc_timer_id; //For player attached npc timers. [Skotlex]
unsigned int chatID;
time_t idletime;
-
struct{
int npc_id;
unsigned int timeout;
} progressbar; //Progress Bar [Inkfish]
-
struct{
char name[NAME_LENGTH];
} ignore[MAX_IGNORE_LIST];
-
int followtimer; // [MouseJstr]
int followtarget;
-
time_t emotionlasttime; // to limit flood with emotion packets
-
short skillitem,skillitemlv;
uint16 skill_id_old,skill_lv_old;
uint16 skill_id_dance,skill_lv_dance;
@@ -236,7 +215,6 @@ struct map_session_data {
unsigned char blockskill[MAX_SKILL];
int cloneskill_id, reproduceskill_id;
int menuskill_id, menuskill_val, menuskill_val2;
-
int invincible_timer;
unsigned int canlog_tick;
unsigned int canuseitem_tick; // [Skotlex]
@@ -247,17 +225,13 @@ struct map_session_data {
unsigned int cansendmail_tick; // [Mail System Flood Protection]
unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection]
-
struct {
short nameid;
unsigned int tick;
} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
-
short weapontype1,weapontype2;
short disguise; // [Valaris]
-
struct weapon_data right_weapon, left_weapon;
-
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[ELE_MAX];
@@ -289,7 +263,6 @@ struct map_session_data {
struct s_autospell autospell[15], autospell2[15], autospell3[15];
struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS];
struct s_addeffectonskill addeff3[MAX_PC_BONUS];
-
struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills.
unsigned short id;
short val;
@@ -339,7 +312,6 @@ struct map_session_data {
int itemhealrate2; // [Epoque] Increase heal rate of all healing items.
int shieldmdef;//royal guard's
unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex]
-
short splash_range, splash_add_range;
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
@@ -354,24 +326,18 @@ struct map_session_data {
int ematk; // matk bonus from equipment
// int eatk; // atk bonus from equipment
} bonus;
-
// zeroed vars end here.
-
int castrate,delayrate,hprate,sprate,dsprate;
int hprecov_rate,sprecov_rate;
int matk_rate;
int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
-
int itemid;
short itemindex; //Used item's index in sd->inventory [Skotlex]
-
short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo]
-
short spiritball, spiritball_old;
int spirit_timer[MAX_SPIRITBALL];
short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet.
int talisman_timer[ELE_POISON+1][10];
-
unsigned char potion_success_counter; //Potion successes in row counter
unsigned char mission_count; //Stores the bounty kill count for TK_MISSION
short mission_mobid; //Stores the target mob_id for TK_MISSION
@@ -379,10 +345,8 @@ struct map_session_data {
int devotion[5]; //Stores the account IDs of chars devoted to.
int reg_num; //Number of registries (type numeric)
int regstr_num; //Number of registries (type string)
-
struct script_reg *reg;
struct script_regstr *regstr;
-
int trade_partner;
struct {
struct {
@@ -390,7 +354,6 @@ struct map_session_data {
} item[10];
int zeny, weight;
} deal;
-
bool party_creating; // whether the char is requesting party creation
bool party_joining; // whether the char is accepting party invitation
int party_invite, party_invite_account; // for handling party invitation (holds party id and account id)
@@ -401,16 +364,13 @@ struct map_session_data {
short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo]
int guildspy; // [Syrus22]
int partyspy; // [Syrus22]
-
unsigned int vended_id;
unsigned int vender_id;
int vend_num;
char message[MESSAGE_SIZE];
struct s_vending vending[MAX_VENDING];
-
unsigned int buyer_id; // uid of open buying store
struct s_buyingstore buyingstore;
-
struct s_search_store_info searchstore;
struct pet_data *pd;
@@ -718,189 +678,54 @@ enum equip_pos {
)
#endif
-int pc_class2idx(int class_);
-int pc_get_group_level(struct map_session_data *sd);
#define pc_get_group_id(sd) ( (sd)->group_id )
-int pc_getrefinebonus(int lv,int type);
-bool pc_can_give_items(struct map_session_data *sd);
-bool pc_can_use_command(struct map_session_data *sd, const char *command);
#define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 )
#define pc_should_log_commands(sd) ( (sd)->group_log_command != false )
-int pc_setrestartvalue(struct map_session_data *sd,int type);
-int pc_makesavestatus(struct map_session_data *);
-void pc_respawn(struct map_session_data* sd, clr_type clrtype);
-int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int);
-bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
-void pc_authfail(struct map_session_data *);
-int pc_reg_received(struct map_session_data *sd);
-int pc_isequip(struct map_session_data *sd,int n);
-int pc_equippoint(struct map_session_data *sd,int n);
-int pc_setinventorydata(struct map_session_data *sd);
-int pc_checkskill(struct map_session_data *sd,uint16 skill_id);
-int pc_checkskill2(struct map_session_data *sd,uint16 index);
-int pc_checkallowskill(struct map_session_data *sd);
-int pc_checkequip(struct map_session_data *sd,int pos);
-int pc_calc_skilltree(struct map_session_data *sd);
-int pc_calc_skilltree_normalize_job(struct map_session_data *sd);
-int pc_clean_skilltree(struct map_session_data *sd);
#define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp)
#define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp)
-int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
-int pc_setsavepoint(struct map_session_data*,short,int,int);
-int pc_randomwarp(struct map_session_data *sd,clr_type type);
-int pc_memo(struct map_session_data* sd, int pos);
-
-int pc_checkadditem(struct map_session_data*,int,int);
-int pc_inventoryblank(struct map_session_data*);
-int pc_search_inventory(struct map_session_data *sd,int item_id);
-int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
-int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type);
-int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
-int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type);
-
-// Special Shop System
-int pc_paycash(struct map_session_data *sd, int price, int points);
-int pc_getcash(struct map_session_data *sd, int cash, int points);
-
-int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
-int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
-int pc_putitemtocart(struct map_session_data *sd,int idx,int amount);
-int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount);
-int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount);
-
-int pc_takeitem(struct map_session_data*,struct flooritem_data*);
-int pc_dropitem(struct map_session_data*,int,int);
-
-bool pc_isequipped(struct map_session_data *sd, int nameid);
-bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd );
-bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
-
-int pc_updateweightstatus(struct map_session_data *sd);
-
-int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
-int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus);
-int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data);
-int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
-
-int pc_bonus(struct map_session_data*,int,int);
-int pc_bonus2(struct map_session_data *sd,int,int,int);
-int pc_bonus3(struct map_session_data *sd,int,int,int,int);
-int pc_bonus4(struct map_session_data *sd,int,int,int,int,int);
-int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int);
-int pc_skill(struct map_session_data* sd, int id, int level, int flag);
-
-int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
-
-int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
-int pc_steal_coin(struct map_session_data *sd,struct block_list *bl);
-
-int pc_modifybuyvalue(struct map_session_data*,int);
-int pc_modifysellvalue(struct map_session_data*,int);
-
-int pc_follow(struct map_session_data*, int); // [MouseJstr]
-int pc_stop_following(struct map_session_data*);
-
-unsigned int pc_maxbaselv(struct map_session_data *sd);
-unsigned int pc_maxjoblv(struct map_session_data *sd);
-int pc_checkbaselevelup(struct map_session_data *sd);
-int pc_checkjoblevelup(struct map_session_data *sd);
-int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
-unsigned int pc_nextbaseexp(struct map_session_data *);
-unsigned int pc_thisbaseexp(struct map_session_data *);
-unsigned int pc_nextjobexp(struct map_session_data *);
-unsigned int pc_thisjobexp(struct map_session_data *);
-int pc_gets_status_point(int);
-int pc_need_status_point(struct map_session_data *,int,int);
-int pc_statusup(struct map_session_data*,int);
-int pc_statusup2(struct map_session_data*,int,int);
-int pc_skillup(struct map_session_data*,uint16 skill_id);
-int pc_allskillup(struct map_session_data*);
-int pc_resetlvl(struct map_session_data*,int type);
-int pc_resetstate(struct map_session_data*);
-int pc_resetskill(struct map_session_data*, int);
-int pc_resetfeel(struct map_session_data*);
-int pc_resethate(struct map_session_data*);
-int pc_equipitem(struct map_session_data*,int,int);
-int pc_unequipitem(struct map_session_data*,int,int);
-int pc_checkitem(struct map_session_data*);
-int pc_useitem(struct map_session_data*,int);
-
-int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id);
-int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id);
-int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id);
-
-void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
-int pc_dead(struct map_session_data *sd,struct block_list *src);
-void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp);
-void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
-int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp);
-int pc_percentheal(struct map_session_data *sd,int,int);
-int pc_jobchange(struct map_session_data *,int, int);
-int pc_setoption(struct map_session_data *,int);
-int pc_setcart(struct map_session_data* sd, int type);
-int pc_setfalcon(struct map_session_data* sd, int flag);
-int pc_setriding(struct map_session_data* sd, int flag);
-int pc_setmadogear(struct map_session_data* sd, int flag);
-int pc_changelook(struct map_session_data *,int,int);
-int pc_equiplookall(struct map_session_data *sd);
-
-int pc_readparam(struct map_session_data*,int);
-int pc_setparam(struct map_session_data*,int,int);
-int pc_readreg(struct map_session_data*,int);
-int pc_setreg(struct map_session_data*,int,int);
-char *pc_readregstr(struct map_session_data *sd,int reg);
-int pc_setregstr(struct map_session_data *sd,int reg,const char *str);
-
-#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3)
-#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3)
-#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3)
-#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3)
-#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2)
-#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2)
-#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2)
-#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2)
-#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1)
-#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1)
-#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1)
-#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1)
-int pc_readregistry(struct map_session_data*,const char*,int);
-int pc_setregistry(struct map_session_data*,const char*,int,int);
-char *pc_readregistry_str(struct map_session_data*,const char*,int);
-int pc_setregistry_str(struct map_session_data*,const char*,const char*,int);
-
-int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name);
-int pc_deleventtimer(struct map_session_data *sd,const char *name);
-int pc_cleareventtimer(struct map_session_data *sd);
-int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick);
-
-int pc_calc_pvprank(struct map_session_data *sd);
-int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data);
-
-int pc_ismarried(struct map_session_data *sd);
-int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd);
-int pc_divorce(struct map_session_data *sd);
-struct map_session_data *pc_get_partner(struct map_session_data *sd);
-struct map_session_data *pc_get_father(struct map_session_data *sd);
-struct map_session_data *pc_get_mother(struct map_session_data *sd);
-struct map_session_data *pc_get_child(struct map_session_data *sd);
-
-void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick);
-void pc_regen (struct map_session_data *sd, unsigned int diff_tick);
-
-void pc_setstand(struct map_session_data *sd);
-int pc_candrop(struct map_session_data *sd,struct item *item);
-
-int pc_jobid2mapid(unsigned short b_class); // Skotlex
-int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex
-
-const char * job_name(int class_);
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+#define pc_readglobalreg(sd,reg) iPc->readregistry(sd,reg,3)
+#define pc_setglobalreg(sd,reg,val) iPc->setregistry(sd,reg,val,3)
+#define pc_readglobalreg_str(sd,reg) iPc->readregistry_str(sd,reg,3)
+#define pc_setglobalreg_str(sd,reg,val) iPc->setregistry_str(sd,reg,val,3)
+#define pc_readaccountreg(sd,reg) iPc->readregistry(sd,reg,2)
+#define pc_setaccountreg(sd,reg,val) iPc->setregistry(sd,reg,val,2)
+#define pc_readaccountregstr(sd,reg) iPc->readregistry_str(sd,reg,2)
+#define pc_setaccountregstr(sd,reg,val) iPc->setregistry_str(sd,reg,val,2)
+#define pc_readaccountreg2(sd,reg) iPc->readregistry(sd,reg,1)
+#define pc_setaccountreg2(sd,reg,val) iPc->setregistry(sd,reg,val,1)
+#define pc_readaccountreg2str(sd,reg) iPc->readregistry_str(sd,reg,1)
+#define pc_setaccountreg2str(sd,reg,val) iPc->setregistry_str(sd,reg,val,1)
+
+
+
+
+
+
+
struct skill_tree_entry {
short id;
@@ -913,6 +738,7 @@ struct skill_tree_entry {
unsigned char lv;
} need[MAX_PC_SKILL_REQUIRE];
}; // Celest
+
extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE];
struct sg_data {
@@ -923,55 +749,243 @@ struct sg_data {
char hate_var[NAME_LENGTH];
int (*day_func)(void);
};
-extern const struct sg_data sg_info[MAX_PC_FEELHATE];
-
-void pc_setinvincibletimer(struct map_session_data* sd, int val);
-void pc_delinvincibletimer(struct map_session_data* sd);
-int pc_addspiritball(struct map_session_data *sd,int,int);
-int pc_delspiritball(struct map_session_data *sd,int,int);
-void pc_addfame(struct map_session_data *sd,int count);
-unsigned char pc_famerank(int char_id, int job);
-int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl);
+extern const struct sg_data sg_info[MAX_PC_FEELHATE];
extern struct fame_list smith_fame_list[MAX_FAME_LIST];
extern struct fame_list chemist_fame_list[MAX_FAME_LIST];
extern struct fame_list taekwon_fame_list[MAX_FAME_LIST];
-int pc_readdb(void);
-int do_init_pc(void);
-void do_final_pc(void);
-
enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT};
-// timer for night.day
-extern int day_timer_tid;
-extern int night_timer_tid;
-int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
-int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor]
-// Rental System
-void pc_inventory_rentals(struct map_session_data *sd);
-int pc_inventory_rental_clear(struct map_session_data *sd);
-void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
-int pc_disguise(struct map_session_data *sd, int class_);
-bool pc_isautolooting(struct map_session_data *sd, int nameid);
-void pc_overheat(struct map_session_data *sd, int val);
-int pc_banding(struct map_session_data *sd, uint16 skill_lv);
-void pc_itemcd_do(struct map_session_data *sd, bool load);
-int pc_load_combo(struct map_session_data *sd);
-int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type);
-int pc_del_talisman(struct map_session_data *sd,int count,int type);
-void pc_baselevelchanged(struct map_session_data *sd);
#if defined(RENEWAL_DROP) || defined(RENEWAL_EXP)
-int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type);
#endif
+/*=====================================
+* Interface : pc.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct pc_interface {
+
+ /* vars */
+ // timer for night.day
+ int day_timer_tid;
+ int night_timer_tid;
+
+ /* funcs */
+
+ int (*class2idx) (int class_);
+ int (*get_group_level) (struct map_session_data *sd);
+ int (*getrefinebonus) (int lv,int type);
+ bool (*can_give_items) (struct map_session_data *sd);
+
+ bool (*can_use_command) (struct map_session_data *sd, const char *command);
+
+ int (*setrestartvalue) (struct map_session_data *sd,int type);
+ int (*makesavestatus) (struct map_session_data *);
+ void (*respawn) (struct map_session_data* sd, clr_type clrtype);
+ int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int);
+ bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers);
+ void (*authfail) (struct map_session_data *);
+ int (*reg_received) (struct map_session_data *sd);
+
+ int (*isequip) (struct map_session_data *sd,int n);
+ int (*equippoint) (struct map_session_data *sd,int n);
+ int (*setinventorydata) (struct map_session_data *sd);
+
+ int (*checkskill) (struct map_session_data *sd,uint16 skill_id);
+ int (*checkskill2) (struct map_session_data *sd,uint16 index);
+ int (*checkallowskill) (struct map_session_data *sd);
+ int (*checkequip) (struct map_session_data *sd,int pos);
+
+ int (*calc_skilltree) (struct map_session_data *sd);
+ int (*calc_skilltree_normalize_job) (struct map_session_data *sd);
+ int (*clean_skilltree) (struct map_session_data *sd);
+
+ int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype);
+ int (*setsavepoint) (struct map_session_data*,short,int,int);
+ int (*randomwarp) (struct map_session_data *sd,clr_type type);
+ int (*memo) (struct map_session_data* sd, int pos);
+
+ int (*checkadditem) (struct map_session_data*,int,int);
+ int (*inventoryblank) (struct map_session_data*);
+ int (*search_inventory) (struct map_session_data *sd,int item_id);
+ int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*);
+ int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type);
+ int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*);
+ int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type);
+ // Special Shop System
+ int (*paycash) (struct map_session_data *sd, int price, int points);
+ int (*getcash) (struct map_session_data *sd, int cash, int points);
+
+ int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type);
+ int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type);
+ int (*putitemtocart) (struct map_session_data *sd,int idx,int amount);
+ int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount);
+ int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount);
+
+ int (*takeitem) (struct map_session_data*,struct flooritem_data*);
+ int (*dropitem) (struct map_session_data*,int,int);
+
+ bool (*isequipped) (struct map_session_data *sd, int nameid);
+ bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
+ bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd);
+
+ int (*updateweightstatus) (struct map_session_data *sd);
+
+ int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill);
+ int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus);
+ int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data);
+ int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore);
+
+ int (*bonus) (struct map_session_data*,int,int);
+ int (*bonus2) (struct map_session_data *sd,int,int,int);
+ int (*bonus3) (struct map_session_data *sd,int,int,int,int);
+ int (*bonus4) (struct map_session_data *sd,int,int,int,int,int);
+ int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int);
+ int (*skill) (struct map_session_data* sd, int id, int level, int flag);
+
+ int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip);
+
+ int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv);
+ int (*steal_coin) (struct map_session_data *sd,struct block_list *bl);
+
+ int (*modifybuyvalue) (struct map_session_data*,int);
+ int (*modifysellvalue) (struct map_session_data*,int);
+
+ int (*follow) (struct map_session_data*, int); // [MouseJstr]
+ int (*stop_following) (struct map_session_data*);
+
+ unsigned int (*maxbaselv) (struct map_session_data *sd);
+ unsigned int (*maxjoblv) (struct map_session_data *sd);
+ int (*checkbaselevelup) (struct map_session_data *sd);
+ int (*checkjoblevelup) (struct map_session_data *sd);
+ int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool);
+ unsigned int (*nextbaseexp) (struct map_session_data *);
+ unsigned int (*thisbaseexp) (struct map_session_data *);
+ unsigned int (*nextjobexp) (struct map_session_data *);
+ unsigned int (*thisjobexp) (struct map_session_data *);
+ int (*gets_status_point) (int);
+ int (*need_status_point) (struct map_session_data *,int,int);
+ int (*statusup) (struct map_session_data*,int);
+ int (*statusup2) (struct map_session_data*,int,int);
+ int (*skillup) (struct map_session_data*,uint16 skill_id);
+ int (*allskillup) (struct map_session_data*);
+ int (*resetlvl) (struct map_session_data*,int type);
+ int (*resetstate) (struct map_session_data*);
+ int (*resetskill) (struct map_session_data*, int);
+ int (*resetfeel) (struct map_session_data*);
+ int (*resethate) (struct map_session_data*);
+ int (*equipitem) (struct map_session_data*,int,int);
+ int (*unequipitem) (struct map_session_data*,int,int);
+ int (*checkitem) (struct map_session_data*);
+ int (*useitem) (struct map_session_data*,int);
+
+ int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id);
+ int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id);
+ int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id);
+
+ void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp);
+ int (*dead) (struct map_session_data *sd,struct block_list *src);
+ void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp);
+ void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type);
+ int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp);
+ int (*percentheal) (struct map_session_data *sd,int,int);
+ int (*jobchange) (struct map_session_data *,int, int);
+ int (*setoption) (struct map_session_data *,int);
+ int (*setcart) (struct map_session_data* sd, int type);
+ int (*setfalcon) (struct map_session_data* sd, int flag);
+ int (*setriding) (struct map_session_data* sd, int flag);
+ int (*setmadogear) (struct map_session_data* sd, int flag);
+ int (*changelook) (struct map_session_data *,int,int);
+ int (*equiplookall) (struct map_session_data *sd);
+
+ int (*readparam) (struct map_session_data*,int);
+ int (*setparam) (struct map_session_data*,int,int);
+ int (*readreg) (struct map_session_data*,int);
+ int (*setreg) (struct map_session_data*,int,int);
+ char * (*readregstr) (struct map_session_data *sd,int reg);
+ int (*setregstr) (struct map_session_data *sd,int reg,const char *str);
+ int (*readregistry) (struct map_session_data*,const char*,int);
+ int (*setregistry) (struct map_session_data*,const char*,int,int);
+ char * (*readregistry_str) (struct map_session_data*,const char*,int);
+ int (*setregistry_str) (struct map_session_data*,const char*,const char*,int);
+
+ int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name);
+ int (*deleventtimer) (struct map_session_data *sd,const char *name);
+ int (*cleareventtimer) (struct map_session_data *sd);
+ int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick);
+
+ int (*calc_pvprank) (struct map_session_data *sd);
+ int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data);
+
+ int (*ismarried) (struct map_session_data *sd);
+ int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd);
+ int (*divorce) (struct map_session_data *sd);
+ struct map_session_data * (*get_partner) (struct map_session_data *sd);
+ struct map_session_data * (*get_father) (struct map_session_data *sd);
+ struct map_session_data * (*get_mother) (struct map_session_data *sd);
+ struct map_session_data * (*get_child) (struct map_session_data *sd);
+
+ void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick);
+ void (*regen) (struct map_session_data *sd, unsigned int diff_tick);
+
+ void (*setstand) (struct map_session_data *sd);
+ int (*candrop) (struct map_session_data *sd,struct item *item);
+
+ int (*jobid2mapid) (unsigned short b_class); // Skotlex
+ int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex
+
+ const char * (*job_name) (int class_);
+
+ void (*setinvincibletimer) (struct map_session_data* sd, int val);
+ void (*delinvincibletimer) (struct map_session_data* sd);
+
+ int (*addspiritball) (struct map_session_data *sd,int,int);
+ int (*delspiritball) (struct map_session_data *sd,int,int);
+ void (*addfame) (struct map_session_data *sd,int count);
+ unsigned char (*famerank) (int char_id, int job);
+ int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl);
+
+ int (*readdb) (void);
+ int (*do_init_pc) (void);
+ void (*do_final_pc) (void);
+ int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor]
+ int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor]
+ // Rental System
+ void (*inventory_rentals) (struct map_session_data *sd);
+ int (*inventory_rental_clear) (struct map_session_data *sd);
+ void (*inventory_rental_add) (struct map_session_data *sd, int seconds);
+
+ int (*disguise) (struct map_session_data *sd, int class_);
+ bool (*isautolooting) (struct map_session_data *sd, int nameid);
+
+ void (*overheat) (struct map_session_data *sd, int val);
+
+ int (*banding) (struct map_session_data *sd, uint16 skill_lv);
+
+ void (*itemcd_do) (struct map_session_data *sd, bool load);
+
+ int (*load_combo) (struct map_session_data *sd);
+
+ int (*add_talisman) (struct map_session_data *sd,int interval,int max,int type);
+ int (*del_talisman) (struct map_session_data *sd,int count,int type);
+
+ void (*baselevelchanged) (struct map_session_data *sd);
+ int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type);
+} iPc_s;
+
+struct pc_interface *iPc;
+
+void pc_defaults(void);
+
#endif /* _PC_H_ */
diff --git a/src/map/pet.c b/src/map/pet.c
index c85092a01..fa5188e79 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -76,7 +76,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id)
{
int pet_id = search_petDB_index(item_id, PET_EGG);
if (pet_id < 0) return 0; //No pet egg here.
- if (!pc_inventoryblank(sd)) return 0; // Inventory full
+ if (!iPc->inventoryblank(sd)) return 0; // Inventory full
sd->catch_target_class = pet_db[pet_id].class_;
intif_create_pet(sd->status.account_id, sd->status.char_id,
(short)pet_db[pet_id].class_,
@@ -106,7 +106,7 @@ int pet_attackskill(struct pet_data *pd, int target_id)
(battle_config.pet_equip_required && !pd->pet.equip))
return 0;
- if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0)
+ if (DIFF_TICK(pd->ud.canact_tick, iTimer->gettick()) > 0)
return 0;
if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000))
@@ -114,7 +114,7 @@ int pet_attackskill(struct pet_data *pd, int target_id)
int inf;
struct block_list *bl;
- bl=map_id2bl(target_id);
+ bl=iMap->id2bl(target_id);
if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) ||
!check_distance_bl(&pd->bl, bl, pd->db->range3))
return 0;
@@ -187,7 +187,7 @@ int pet_sc_check(struct map_session_data *sd, int type)
|| pd->recovery->type != type )
return 1;
- pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
+ pd->recovery->timer = iTimer->add_timer(iTimer->gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0);
return 0;
}
@@ -198,7 +198,7 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
struct pet_data *pd;
int interval;
- sd=map_id2sd(id);
+ sd=iMap->id2sd(id);
if(!sd)
return 1;
@@ -237,7 +237,7 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data)
interval = pd->petDB->hungry_delay;
if(interval <= 0)
interval = 1;
- pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0);
+ pd->pet_hungry_timer = iTimer->add_timer(tick+interval,pet_hungry,sd->bl.id,0);
return 0;
}
@@ -267,7 +267,7 @@ int pet_hungry_timer_delete(struct pet_data *pd)
{
nullpo_ret(pd);
if(pd->pet_hungry_timer != INVALID_TIMER) {
- delete_timer(pd->pet_hungry_timer,pet_hungry);
+ iTimer->delete_timer(pd->pet_hungry_timer,pet_hungry);
pd->pet_hungry_timer = INVALID_TIMER;
}
@@ -304,9 +304,9 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd)
tmp_item.card[1] = GetWord(pd->pet.pet_id,0);
tmp_item.card[2] = GetWord(pd->pet.pet_id,1);
tmp_item.card[3] = pd->pet.rename_flag;
- if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
+ if((flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
pd->pet.incuvate = 1;
unit_free(&pd->bl,CLR_OUTSIGHT);
@@ -366,10 +366,10 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
pd->bl.x = pd->ud.to_x;
pd->bl.y = pd->ud.to_y;
- map_addiddb(&pd->bl);
+ iMap->addiddb(&pd->bl);
status_calc_pet(pd,1);
- pd->last_thinktime = gettick();
+ pd->last_thinktime = iTimer->gettick();
pd->state.skillbonus = 0;
if( battle_config.pet_status_support )
run_script(pet_db[i].pet_script,0,sd->bl.id,0);
@@ -382,7 +382,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet)
interval = pd->petDB->hungry_delay;
if( interval <= 0 )
interval = 1;
- pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0);
+ pd->pet_hungry_timer = iTimer->add_timer(iTimer->gettick() + interval, pet_hungry, sd->bl.id, 0);
return 0;
}
@@ -407,11 +407,11 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
}
intif_save_petdata(sd->status.account_id,pet);
- if (save_settings&8)
+ if (iMap->save_settings&8)
chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
if(sd->bl.prev != NULL) {
- map_addblock(&sd->pd->bl);
+ iMap->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd, 0,0);
clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style);
@@ -427,7 +427,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
{
struct map_session_data *sd;
- sd = map_id2sd(account_id);
+ sd = iMap->id2sd(account_id);
if(sd == NULL)
return 1;
if(flag == 1) {
@@ -448,11 +448,11 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag)
return 1;
}
if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg.
- pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
+ iPc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER);
} else {
pet_data_init(sd,p);
if(sd->pd && sd->bl.prev != NULL) {
- map_addblock(&sd->pd->bl);
+ iMap->addblock(&sd->pd->bl);
clif->spawn(&sd->pd->bl);
clif->send_petdata(sd,sd->pd,0,0);
clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style);
@@ -496,7 +496,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id)
nullpo_retr(1, sd);
- md = (struct mob_data*)map_id2bl(target_id);
+ md = (struct mob_data*)iMap->id2bl(target_id);
if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL)
{ // Invalid inputs/state, abort capture.
clif->pet_roulette(sd,0);
@@ -550,7 +550,7 @@ int pet_get_egg(int account_id,int pet_id,int flag)
if(flag)
return 0;
- sd = map_id2sd(account_id);
+ sd = iMap->id2sd(account_id);
if(sd == NULL)
return 0;
@@ -569,9 +569,9 @@ int pet_get_egg(int account_id,int pet_id,int flag)
tmp_item.card[1] = GetWord(pet_id,0);
tmp_item.card[2] = GetWord(pet_id,1);
tmp_item.card[3] = 0; //New pets are not named.
- if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
+ if((ret = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) {
clif->additem(sd,0,0,ret);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
return 1;
@@ -594,7 +594,7 @@ int pet_menu(struct map_session_data *sd,int menunum)
egg_id = itemdb_exists(sd->pd->petDB->EggID);
if (egg_id) {
- if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) {
+ if ((egg_id->flag.trade_restriction&0x01) && !iPc->inventoryblank(sd)) {
clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full.
return 1;
}
@@ -674,22 +674,22 @@ int pet_equipitem(struct map_session_data *sd,int index)
return 1;
}
- pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
+ iPc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER);
pd->pet.equip = nameid;
status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data.
clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom);
if (battle_config.pet_equip_required)
{ //Skotlex: start support timers if need
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER)
{
if (pd->s_skill->id)
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
+ pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0);
else
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
+ pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0);
}
if (pd->bonus && pd->bonus->timer == INVALID_TIMER)
- pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+ pd->bonus->timer=iTimer->add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
}
return 0;
@@ -710,9 +710,9 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.nameid = nameid;
tmp_item.identify = 1;
- if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
+ if((flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
if( battle_config.pet_equip_required )
{ // Skotlex: halt support timers if needed
@@ -724,14 +724,14 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd)
if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER )
{
if( pd->s_skill->id )
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer);
pd->s_skill->timer = INVALID_TIMER;
}
if( pd->bonus && pd->bonus->timer != INVALID_TIMER )
{
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
pd->bonus->timer = INVALID_TIMER;
}
}
@@ -744,12 +744,12 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd)
int i,k;
k=pd->petDB->FoodID;
- i=pc_search_inventory(sd,k);
+ i=iPc->search_inventory(sd,k);
if(i < 0) {
clif->pet_food(sd,k,0);
return 1;
}
- pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
if( pd->pet.hungry > 90 )
pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full);
@@ -801,7 +801,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
int r=rnd();
x=pd->bl.x+r%(d*2+1)-d;
y=pd->bl.y+r/(d*2+1)%(d*2+1)-d;
- if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){
+ if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){
pd->move_fail_count=0;
break;
}
@@ -876,7 +876,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
}
if (pd->target_id) {
- target= map_id2bl(pd->target_id);
+ target= iMap->id2bl(pd->target_id);
if (!target || pd->bl.m != target->m || status_isdead(target) ||
!check_distance_bl(&pd->bl, target, pd->db->range3))
{
@@ -887,7 +887,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if(!target && pd->loot && pd->msd && pc_has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) {
//Use half the pet's range of sight.
- map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl,
+ iMap->foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl,
pd->db->range2/2, BL_ITEM,pd,&target);
}
@@ -931,7 +931,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns
if(pd->loot->count < pd->loot->max){
memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0]));
pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount;
- map_clearflooritem(target);
+ iMap->clearflooritem(target);
}
//Target is unlocked regardless of whether it was picked or not.
pet_unlocktarget(pd);
@@ -951,7 +951,7 @@ static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap)
static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data)
{
- map_foreachpc(pet_ai_sub_foreachclient,tick);
+ iMap->map_foreachpc(pet_ai_sub_foreachclient,tick);
return 0;
}
@@ -990,7 +990,7 @@ static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data
list=(struct item_drop_list *)data;
ditem = list->item;
while (ditem) {
- map_addflooritem(&ditem->item_data,ditem->item_data.amount,
+ iMap->addflooritem(&ditem->item_data,ditem->item_data.amount,
list->m,list->x,list->y,
list->first_charid,list->second_charid,list->third_charid,0);
ditem_prev = ditem;
@@ -1021,7 +1021,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
for(i=0;i<pd->loot->count;i++) {
it = &pd->loot->item[i];
if(sd){
- if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){
+ if((flag = iPc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){
clif->additem(sd,0,0,flag);
ditem = ers_alloc(item_drop_ers, struct item_drop);
memcpy(&ditem->item_data, it, sizeof(struct item));
@@ -1040,10 +1040,10 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
memset(pd->loot->item,0,pd->loot->max * sizeof(struct item));
pd->loot->count = 0;
pd->loot->weight = 0;
- pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms
+ pd->ud.canact_tick = iTimer->gettick()+10000; //prevent picked up during 10*1000ms
if (dlist->item)
- add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
+ iTimer->add_timer(iTimer->gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist);
else
ers_free(item_drop_list_ers, dlist);
return 1;
@@ -1054,7 +1054,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd)
*------------------------------------------*/
int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd=map_id2sd(id);
+ struct map_session_data *sd=iMap->id2sd(id);
struct pet_data *pd;
int bonus;
int timer = 0;
@@ -1087,7 +1087,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
status_calc_pc(sd, 0);
}
// wait for the next timer
- pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
+ pd->bonus->timer=iTimer->add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0);
return 0;
}
@@ -1096,7 +1096,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data)
*------------------------------------------*/
int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd=map_id2sd(id);
+ struct map_session_data *sd=iMap->id2sd(id);
struct pet_data *pd;
if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL)
@@ -1124,7 +1124,7 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data)
int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd=map_id2sd(id);
+ struct map_session_data *sd=iMap->id2sd(id);
struct status_data *status;
struct pet_data *pd;
unsigned int rate = 100;
@@ -1146,14 +1146,14 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
- pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
+ pd->s_skill->timer=iTimer->add_timer(iTimer->gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1);
status_heal(&sd->bl, pd->s_skill->lv,0, 0);
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
+ pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
return 0;
}
@@ -1162,7 +1162,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
*------------------------------------------*/
int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct map_session_data *sd=map_id2sd(id);
+ struct map_session_data *sd=iMap->id2sd(id);
struct pet_data *pd;
struct status_data *status;
short rate = 100;
@@ -1180,7 +1180,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
if (DIFF_TICK(pd->ud.canact_tick, tick) > 0)
{ //Wait until the pet can act again.
- pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer=iTimer->add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
@@ -1189,13 +1189,13 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data)
(rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp ||
(rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect
) { //Wait (how long? 1 sec for every 10% of remaining)
- pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer=iTimer->add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0);
return 0;
}
pet_stop_attack(pd);
pet_stop_walking(pd,1);
- pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL)
unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv);
else
@@ -1238,7 +1238,7 @@ int read_petdb()
char line[1024];
int lines, entries;
- sprintf(line, "%s/%s", db_path, filename[i]);
+ sprintf(line, "%s/%s", iMap->db_path, filename[i]);
fp=fopen(line,"r");
if( fp == NULL )
{
@@ -1363,14 +1363,14 @@ int do_init_pet(void)
item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE);
item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE);
- add_timer_func_list(pet_hungry,"pet_hungry");
- add_timer_func_list(pet_ai_hard,"pet_ai_hard");
- add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
- add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
- add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
- add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
- add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
- add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
+ iTimer->add_timer_func_list(pet_hungry,"pet_hungry");
+ iTimer->add_timer_func_list(pet_ai_hard,"pet_ai_hard");
+ iTimer->add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris]
+ iTimer->add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop");
+ iTimer->add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex]
+ iTimer->add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris]
+ iTimer->add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris]
+ iTimer->add_timer_interval(iTimer->gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME);
return 0;
}
diff --git a/src/map/quest.c b/src/map/quest.c
index 3ef162aaa..b56088886 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -99,7 +99,7 @@ int quest_add(TBL_PC * sd, int quest_id)
clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- if( save_settings&64 )
+ if( iMap->save_settings&64 )
chrif_save(sd,0);
return 0;
@@ -147,7 +147,7 @@ int quest_change(TBL_PC * sd, int qid1, int qid2)
clif->quest_delete(sd, qid1);
clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
- if( save_settings&64 )
+ if( iMap->save_settings&64 )
chrif_save(sd,0);
return 0;
@@ -178,7 +178,7 @@ int quest_delete(TBL_PC * sd, int quest_id)
clif->quest_delete(sd, quest_id);
- if( save_settings&64 )
+ if( iMap->save_settings&64 )
chrif_save(sd,0);
return 0;
@@ -249,7 +249,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) {
clif->quest_delete(sd, quest_id);
- if( save_settings&64 )
+ if( iMap->save_settings&64 )
chrif_save(sd,0);
return 0;
@@ -293,7 +293,7 @@ int quest_read_db(void) {
int i,j,k = 0;
char *str[20],*p,*np;
- sprintf(line, "%s/quest_db.txt", db_path);
+ sprintf(line, "%s/quest_db.txt", iMap->db_path);
if( (fp=fopen(line,"r"))==NULL ){
ShowError("can't read %s\n", line);
return -1;
@@ -302,7 +302,7 @@ int quest_read_db(void) {
while(fgets(line, sizeof(line), fp)) {
if (k == MAX_QUEST_DB) {
- ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path);
+ ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", iMap->db_path);
break;
}
diff --git a/src/map/script.c b/src/map/script.c
index bd7d1a7b5..9569e526d 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -363,7 +363,7 @@ static void script_reportsrc(struct script_state *st)
if( st->oid == 0 )
return; //Can't report source.
- bl = map_id2bl(st->oid);
+ bl = iMap->id2bl(st->oid);
if( bl == NULL )
return;
@@ -2013,7 +2013,7 @@ static void read_constdb(void)
char line[1024],name[1024],val[1024];
int type;
- sprintf(line, "%s/const.txt", db_path);
+ sprintf(line, "%s/const.txt", iMap->db_path);
fp=fopen(line, "r");
if(fp==NULL){
ShowError("can't read %s\n", line);
@@ -2280,7 +2280,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o
/// If there is no player attached, the script is terminated.
TBL_PC *script_rid2sd(struct script_state *st) {
TBL_PC *sd;
- if( !( sd = map_id2sd(st->rid) ) ){
+ if( !( sd = iMap->id2sd(st->rid) ) ){
ShowError("script_rid2sd: fatal error ! player not attached!\n");
script_reportfunc(st);
script_reportsrc(st);
@@ -2335,7 +2335,7 @@ void get_val(struct script_state* st, struct script_data* data)
switch( prefix )
{
case '@':
- data->u.str = pc_readregstr(sd, data->u.num);
+ data->u.str = iPc->readregstr(sd, data->u.num);
break;
case '$':
data->u.str = mapreg_readregstr(data->u.num);
@@ -2394,13 +2394,13 @@ void get_val(struct script_state* st, struct script_data* data)
}
else if( reference_toparam(data) )
{
- data->u.num = pc_readparam(sd, reference_getparamtype(data));
+ data->u.num = iPc->readparam(sd, reference_getparamtype(data));
}
else
switch( prefix )
{
case '@':
- data->u.num = pc_readreg(sd, data->u.num);
+ data->u.num = iPc->readreg(sd, data->u.num);
break;
case '$':
data->u.num = mapreg_readreg(data->u.num);
@@ -2467,7 +2467,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam
const char* str = (const char*)value;
switch (prefix) {
case '@':
- return pc_setregstr(sd, num, str);
+ return iPc->setregstr(sd, num, str);
case '$':
return mapreg_setregstr(num, str);
case '#':
@@ -2499,7 +2499,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam
int val = (int)__64BPTRSIZE(value);
if(str_data[num&0x00ffffff].type == C_PARAM)
{
- if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
+ if( iPc->setparam(sd, str_data[num&0x00ffffff].val, val) == 0 )
{
if( st != NULL )
{
@@ -2514,7 +2514,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam
switch (prefix) {
case '@':
- return pc_setreg(sd, num, val);
+ return iPc->setreg(sd, num, val);
case '$':
return mapreg_setreg(num, val);
case '#':
@@ -2831,7 +2831,7 @@ void script_free_state(struct script_state* st)
ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid);
}
if( st->sleep.timer != INVALID_TIMER )
- delete_timer(st->sleep.timer, run_script_timer);
+ iTimer->delete_timer(st->sleep.timer, run_script_timer);
script_free_vars(st->stack->var_function);
pop_stack(st, 0, st->stack->sp);
aFree(st->stack->stack_data);
@@ -3355,7 +3355,7 @@ int run_script_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct script_state *st = (struct script_state *)data;
struct linkdb_node *node = (struct linkdb_node *)sleep_db;
- TBL_PC *sd = map_id2sd(st->rid);
+ TBL_PC *sd = iMap->id2sd(st->rid);
if((sd && sd->status.char_id != id) || (st->rid && !sd))
{ //Character mismatch. Cancel execution.
@@ -3384,7 +3384,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
{
struct map_session_data* sd;
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL) {
+ if(st->rid && (sd = iMap->id2sd(st->rid))!=NULL) {
sd->st = st->bk_st;
sd->npc_id = st->bk_npcid;
sd->state.dialog = 0;
@@ -3423,7 +3423,7 @@ static void script_attach_state(struct script_state* st)
{
struct map_session_data* sd;
- if(st->rid && (sd = map_id2sd(st->rid))!=NULL)
+ if(st->rid && (sd = iMap->id2sd(st->rid))!=NULL)
{
if(st!=sd->st)
{
@@ -3461,7 +3461,7 @@ void run_script_main(struct script_state *st)
script_attach_state(st);
- nd = map_id2nd(st->oid);
+ nd = iMap->id2nd(st->oid);
if( nd && nd->bl.m >= 0 )
st->instance_id = map[nd->bl.m].instance_id;
else
@@ -3566,9 +3566,9 @@ void run_script_main(struct script_state *st)
//Restore previous script
script_detach_state(st, false);
//Delay execution
- sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
+ sd = iMap->id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish]
st->sleep.charid = sd?sd->status.char_id:0;
- st->sleep.timer = add_timer(gettick()+st->sleep.tick,
+ st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick,
run_script_timer, st->sleep.charid, (intptr_t)st);
linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st);
}
@@ -3587,7 +3587,7 @@ void run_script_main(struct script_state *st)
}
} else {
//Dispose of script.
- if ((sd = map_id2sd(st->rid))!=NULL) { //Restore previous stack and save char.
+ if ((sd = iMap->id2sd(st->rid))!=NULL) { //Restore previous stack and save char.
if(sd->state.using_fake_npc){
clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd);
sd->state.using_fake_npc = 0;
@@ -3659,7 +3659,7 @@ int script_config_read(char *cfgName)
*/
static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap)
{
- struct script_code *code = DB->data2ptr(data);
+ struct script_code *code = iDB->data2ptr(data);
if (code)
script_free_code(code);
return 0;
@@ -3706,14 +3706,14 @@ void script_cleararray_pc(struct map_session_data* sd, const char* varname, void
{
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
{
- pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
+ iPc->setregstr(sd, reference_uid(key, idx), (const char*)value);
}
}
else
{
for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ )
{
- pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value));
+ iPc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value));
}
}
}
@@ -3741,11 +3741,11 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8
if( is_string_variable(varname) )
{
- pc_setregstr(sd, reference_uid(key, idx), (const char*)value);
+ iPc->setregstr(sd, reference_uid(key, idx), (const char*)value);
}
else
{
- pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value));
+ iPc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value));
}
if( refcache )
@@ -4103,7 +4103,7 @@ BUILDIN(menu)
* menus beyond this length crash the client (see bugreport:6402)
**/
if( StrBuf->Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
+ struct npc_data * nd = iMap->id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StrBuf->Value(&buf), 2047);
@@ -4159,7 +4159,7 @@ BUILDIN(menu)
st->state = END;
return false;
}
- pc_setreg(sd, add_str("@menu"), menu);
+ iPc->setreg(sd, add_str("@menu"), menu);
st->pos = script_getnum(st, i + 1);
st->state = GOTO;
}
@@ -4208,7 +4208,7 @@ BUILDIN(select)
* menus beyond this length crash the client (see bugreport:6402)
**/
if( StrBuf->Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
+ struct npc_data * nd = iMap->id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StrBuf->Value(&buf), 2047);
@@ -4236,7 +4236,7 @@ BUILDIN(select)
if( sd->npc_menu <= 0 )
break;// entry found
}
- pc_setreg(sd, add_str("@menu"), menu);
+ iPc->setreg(sd, add_str("@menu"), menu);
script_pushint(st, menu);
st->state = RUN;
}
@@ -4287,7 +4287,7 @@ BUILDIN(prompt)
* menus beyond this length crash the client (see bugreport:6402)
**/
if( StrBuf->Length(&buf) >= 2047 ) {
- struct npc_data * nd = map_id2nd(st->oid);
+ struct npc_data * nd = iMap->id2nd(st->oid);
char* menu;
CREATE(menu, char, 2048);
safestrncpy(menu, StrBuf->Value(&buf), 2047);
@@ -4307,7 +4307,7 @@ BUILDIN(prompt)
else if( sd->npc_menu == 0xff )
{// Cancel was pressed
sd->state.menu_or_input = 0;
- pc_setreg(sd, add_str("@menu"), 0xff);
+ iPc->setreg(sd, add_str("@menu"), 0xff);
script_pushint(st, 0xff);
st->state = RUN;
}
@@ -4323,7 +4323,7 @@ BUILDIN(prompt)
if( sd->npc_menu <= 0 )
break;// entry found
}
- pc_setreg(sd, add_str("@menu"), menu);
+ iPc->setreg(sd, add_str("@menu"), menu);
script_pushint(st, menu);
st->state = RUN;
}
@@ -4569,11 +4569,11 @@ BUILDIN(warp)
y = script_getnum(st,4);
if(strcmp(str,"Random")==0)
- ret = pc_randomwarp(sd,CLR_TELEPORT);
+ ret = iPc->randomwarp(sd,CLR_TELEPORT);
else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0)
- ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ ret = iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
else
- ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
+ ret = iPc->setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT);
if( ret ) {
ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y);
@@ -4597,7 +4597,7 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
y3 = va_arg(ap,int);
if(index == 0)
- pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT);
+ iPc->randomwarp((TBL_PC *)bl,CLR_TELEPORT);
else if(x3 && y3) {
int max, tx, ty, j = 0;
@@ -4610,12 +4610,12 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap)
tx = rnd()%(x3-x2+1)+x2;
ty = rnd()%(y3-y2+1)+y2;
j++;
- } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
+ } while( iMap->getcell(index,tx,ty,CELL_CHKNOPASS) && j < max );
- pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
+ iPc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT);
}
else
- pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
+ iPc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT);
return 0;
}
BUILDIN(areawarp)
@@ -4645,7 +4645,7 @@ BUILDIN(areawarp)
}
}
- if( (m = map_mapname2mapid(mapname)) < 0 )
+ if( (m = iMap->mapname2mapid(mapname)) < 0 )
return true;
if( strcmp(str,"Random") == 0 )
@@ -4653,7 +4653,7 @@ BUILDIN(areawarp)
else if( !(index=mapindex_name2id(str)) )
return true;
- map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
+ iMap->foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3);
return true;
}
@@ -4665,7 +4665,7 @@ static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap)
int hp, sp;
hp = va_arg(ap, int);
sp = va_arg(ap, int);
- pc_percentheal((TBL_PC *)bl,hp,sp);
+ iPc->percentheal((TBL_PC *)bl,hp,sp);
return 0;
}
BUILDIN(areapercentheal)
@@ -4682,10 +4682,10 @@ BUILDIN(areapercentheal)
hp=script_getnum(st,7);
sp=script_getnum(st,8);
- if( (m=map_mapname2mapid(mapname))< 0)
+ if( (m=iMap->mapname2mapid(mapname))< 0)
return true;
- map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
+ iMap->foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp);
return true;
}
@@ -4706,17 +4706,17 @@ BUILDIN(warpchar)
y=script_getnum(st,4);
a=script_getnum(st,5);
- sd = map_charid2sd(a);
+ sd = iMap->charid2sd(a);
if( sd == NULL )
return true;
if(strcmp(str, "Random") == 0)
- pc_randomwarp(sd, CLR_TELEPORT);
+ iPc->randomwarp(sd, CLR_TELEPORT);
else
if(strcmp(str, "SavePoint") == 0)
- pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ iPc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
- pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
+ iPc->setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT);
return true;
}
@@ -4742,7 +4742,7 @@ BUILDIN(warpparty)
if ( script_hasdata(st,6) )
str2 = script_getstr(st,6);
- p = party_search(p_id);
+ p = iParty->search(p_id);
if(!p)
return true;
@@ -4790,20 +4790,20 @@ BUILDIN(warpparty)
{
case 0: // Random
if(!map[pl_sd->bl.m].flag.nowarp)
- pc_randomwarp(pl_sd,CLR_TELEPORT);
+ iPc->randomwarp(pl_sd,CLR_TELEPORT);
break;
case 1: // SavePointAll
if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
break;
case 2: // SavePoint
if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case 3: // Leader
case 4: // m,x,y
if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
- pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
+ iPc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT);
break;
}
}
@@ -4851,19 +4851,19 @@ BUILDIN(warpguild)
{
case 0: // Random
if(!map[pl_sd->bl.m].flag.nowarp)
- pc_randomwarp(pl_sd,CLR_TELEPORT);
+ iPc->randomwarp(pl_sd,CLR_TELEPORT);
break;
case 1: // SavePointAll
if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT);
break;
case 2: // SavePoint
if(!map[pl_sd->bl.m].flag.noreturn)
- pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case 3: // m,x,y
if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp)
- pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
+ iPc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT);
break;
}
}
@@ -4906,7 +4906,7 @@ BUILDIN(itemheal)
sd = script_rid2sd(st);
if (!sd) return true;
- pc_itemheal(sd,sd->itemid,hp,sp);
+ iPc->itemheal(sd,sd->itemid,hp,sp);
return true;
}
/*==========================================
@@ -4933,7 +4933,7 @@ BUILDIN(percentheal)
if( sd->sc.data[SC_EXTREMITYFIST2] )
sp = 0;
#endif
- pc_percentheal(sd,hp,sp);
+ iPc->percentheal(sd,hp,sp);
return true;
}
@@ -4956,7 +4956,7 @@ BUILDIN(jobchange)
if( sd == NULL )
return true;
- pc_jobchange(sd, job, upper);
+ iPc->jobchange(sd, job, upper);
}
return true;
@@ -4968,7 +4968,7 @@ BUILDIN(jobchange)
BUILDIN(jobname)
{
int class_=script_getnum(st,2);
- script_pushconststr(st, (char*)job_name(class_));
+ script_pushconststr(st, (char*)iPc->job_name(class_));
return true;
}
@@ -5530,7 +5530,7 @@ BUILDIN(setlook)
if( sd == NULL )
return true;
- pc_changelook(sd,type,val);
+ iPc->changelook(sd,type,val);
return true;
}
@@ -5719,7 +5719,7 @@ BUILDIN(checkweight)
script_pushint(st,0);
return false;
}
- slots = pc_inventoryblank(sd); //nb of empty slot
+ slots = iPc->inventoryblank(sd); //nb of empty slot
for(i=2; i<nbargs; i=i+2){
data = script_getdata(st,i);
@@ -5750,7 +5750,7 @@ BUILDIN(checkweight)
return true;
}
- switch( pc_checkadditem(sd, nameid, amount) )
+ switch( iPc->checkadditem(sd, nameid, amount) )
{
case ADDITEM_EXIST:
// item is already in inventory, but there is still space for the requested amount
@@ -5833,7 +5833,7 @@ BUILDIN(checkweight2)
fail = 1;
}
- slots = pc_inventoryblank(sd);
+ slots = iPc->inventoryblank(sd);
for(i=0; i<nb_it; i++){
nameid = (int32)__64BPTRSIZE(get_val2(st,reference_uid(id_it,idx_it+i),reference_getref(data_it)));
script_removetop(st, -1, 0);
@@ -5856,7 +5856,7 @@ BUILDIN(checkweight2)
fail = 1;
continue;
}
- switch( pc_checkadditem(sd, nameid, amount) ) {
+ switch( iPc->checkadditem(sd, nameid, amount) ) {
case ADDITEM_EXIST:
// item is already in inventory, but there is still space for the requested amount
break;
@@ -5932,7 +5932,7 @@ BUILDIN(getitem)
it.identify=itemdb_isidentified2(item_data);
if( script_hasdata(st,4) )
- sd=map_id2sd(script_getnum(st,4)); // <Account ID>
+ sd=iMap->id2sd(script_getnum(st,4)); // <Account ID>
else
sd=script_rid2sd(st); // Attached player
@@ -5950,11 +5950,11 @@ BUILDIN(getitem)
// if not pet egg
if (!pet_create_egg(sd, nameid))
{
- if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
+ if ((flag = iPc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT)))
{
clif->additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&it) )
- map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ if( iPc->candrop(sd,&it) )
+ iMap->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -5975,7 +5975,7 @@ BUILDIN(getitem2)
struct script_data *data;
if( script_hasdata(st,11) )
- sd=map_id2sd(script_getnum(st,11)); // <Account ID>
+ sd=iMap->id2sd(script_getnum(st,11)); // <Account ID>
else
sd=script_rid2sd(st); // Attached player
@@ -6048,11 +6048,11 @@ BUILDIN(getitem2)
// if not pet egg
if (!pet_create_egg(sd, nameid))
{
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
+ if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT)))
{
clif->additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&item_tmp) )
- map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ if( iPc->candrop(sd,&item_tmp) )
+ iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -6111,7 +6111,7 @@ BUILDIN(rentitem)
it.identify = 1;
it.expire_time = (unsigned int)(time(NULL) + seconds);
- if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
+ if( (flag = iPc->additem(sd, &it, 1, LOG_TYPE_SCRIPT)) )
{
clif->additem(sd, 0, 0, flag);
return false;
@@ -6163,9 +6163,9 @@ BUILDIN(getnameditem)
data=script_getdata(st,3);
get_val(st,data);
if( data_isstring(data) ) //Char Name
- tsd=map_nick2sd(script->conv_str(st,data));
+ tsd=iMap->nick2sd(script->conv_str(st,data));
else //Char Id was given
- tsd=map_charid2sd(script->conv_num(st,data));
+ tsd=iMap->charid2sd(script->conv_num(st,data));
if( tsd == NULL )
{ //Failed
@@ -6180,7 +6180,7 @@ BUILDIN(getnameditem)
item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus]
item_tmp.card[2]=tsd->status.char_id;
item_tmp.card[3]=tsd->status.char_id >> 16;
- if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
+ if(iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) {
script_pushint(st,0);
return true; //Failed to add item, we will not drop if they don't fit
}
@@ -6241,7 +6241,7 @@ BUILDIN(makeitem)
if (!sd) return true; //Failed...
m=sd->bl.m;
} else
- m=map_mapname2mapid(mapname);
+ m=iMap->mapname2mapid(mapname);
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid=nameid;
@@ -6250,7 +6250,7 @@ BUILDIN(makeitem)
else
item_tmp.identify=itemdb_isidentified2(item_data);
- map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,amount,m,x,y,0,0,0,0);
return true;
}
@@ -6272,7 +6272,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am
{// delete associated pet
intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2]));
}
- pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
+ iPc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT);
}
amount[0]-= delamount;
@@ -6411,7 +6411,7 @@ BUILDIN(delitem)
if( script_hasdata(st,4) )
{
int account_id = script_getnum(st,4);
- sd = map_id2sd(account_id); // <account id>
+ sd = iMap->id2sd(account_id); // <account id>
if( sd == NULL )
{
ShowError("script:delitem: player not found (AID=%d).\n", account_id);
@@ -6480,7 +6480,7 @@ BUILDIN(delitem2)
if( script_hasdata(st,11) )
{
int account_id = script_getnum(st,11);
- sd = map_id2sd(account_id); // <account id>
+ sd = iMap->id2sd(account_id); // <account id>
if( sd == NULL )
{
ShowError("script:delitem2: player not found (AID=%d).\n", account_id);
@@ -6566,7 +6566,7 @@ BUILDIN(disableitemuse)
/*==========================================
* return the basic stats of sd
- * chk pc_readparam for available type
+ * chk iPc->readparam for available type
*------------------------------------------*/
BUILDIN(readparam)
{
@@ -6575,7 +6575,7 @@ BUILDIN(readparam)
type=script_getnum(st,2);
if( script_hasdata(st,3) )
- sd=map_nick2sd(script_getstr(st,3));
+ sd=iMap->nick2sd(script_getstr(st,3));
else
sd=script_rid2sd(st);
@@ -6584,7 +6584,7 @@ BUILDIN(readparam)
return true;
}
- script_pushint(st,pc_readparam(sd,type));
+ script_pushint(st,iPc->readparam(sd,type));
return true;
}
@@ -6605,7 +6605,7 @@ BUILDIN(getcharid)
num = script_getnum(st,2);
if( script_hasdata(st,3) )
- sd=map_nick2sd(script_getstr(st,3));
+ sd=iMap->nick2sd(script_getstr(st,3));
else
sd=script_rid2sd(st);
@@ -6670,7 +6670,7 @@ BUILDIN(getpartyname)
party_id = script_getnum(st,2);
- if( ( p = party_search(party_id) ) != NULL )
+ if( ( p = iParty->search(party_id) ) != NULL )
{
script_pushstrcopy(st,p->party.name);
}
@@ -6694,7 +6694,7 @@ BUILDIN(getpartymember)
struct party_data *p;
int i,j=0,type=0;
- p=party_search(script_getnum(st,2));
+ p=iParty->search(script_getnum(st,2));
if( script_hasdata(st,3) )
type=script_getnum(st,3);
@@ -6734,7 +6734,7 @@ BUILDIN(getpartyleader)
if( script_hasdata(st,3) )
type=script_getnum(st,3);
- p=party_search(party_id);
+ p=iParty->search(party_id);
if (p) //Search leader
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
@@ -6847,7 +6847,7 @@ BUILDIN(strcharinfo)
script_pushstrcopy(st,sd->status.name);
break;
case 1:
- if( ( p = party_search(sd->status.party_id) ) != NULL ) {
+ if( ( p = iParty->search(sd->status.party_id) ) != NULL ) {
script_pushstrcopy(st,p->party.name);
} else {
script_pushconststr(st,"");
@@ -6887,7 +6887,7 @@ BUILDIN(strnpcinfo)
int num;
char *buf,*name=NULL;
- nd = map_id2nd(st->oid);
+ nd = iMap->id2nd(st->oid);
if (!nd) {
script_pushconststr(st, "");
return true;
@@ -6951,7 +6951,7 @@ BUILDIN(getequipid)
}
// get inventory position of item
- i = pc_checkequip(sd,equip[num]);
+ i = iPc->checkequip(sd,equip[num]);
if( i < 0 )
{
script_pushint(st,-1);
@@ -6989,7 +6989,7 @@ BUILDIN(getequipname)
}
// get inventory position of item
- i = pc_checkequip(sd,equip[num]);
+ i = iPc->checkequip(sd,equip[num]);
if( i < 0 )
{
script_pushconststr(st,"");
@@ -7108,7 +7108,7 @@ BUILDIN(getequipisequiped)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,1);
@@ -7135,7 +7135,7 @@ BUILDIN(getequipisenableref)
return true;
if( num > 0 && num <= ARRAYLENGTH(equip) )
- i = pc_checkequip(sd,equip[num-1]);
+ i = iPc->checkequip(sd,equip[num-1]);
if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time )
script_pushint(st,1);
else
@@ -7161,7 +7161,7 @@ BUILDIN(getequipisidentify)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].identify);
else
@@ -7187,7 +7187,7 @@ BUILDIN(getequiprefinerycnt)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0)
script_pushint(st,sd->status.inventory[i].refine);
else
@@ -7214,7 +7214,7 @@ BUILDIN(getequipweaponlv)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0 && sd->inventory_data[i])
script_pushint(st,sd->inventory_data[i]->wlv);
else
@@ -7240,7 +7240,7 @@ BUILDIN(getequippercentrefinery)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE)
script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine));
else
@@ -7263,7 +7263,7 @@ BUILDIN(successrefitem)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0) {
ep=sd->status.inventory[i].equip;
@@ -7271,7 +7271,7 @@ BUILDIN(successrefitem)
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
sd->status.inventory[i].refine++;
- pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
+ iPc->unequipitem(sd,i,2); // status calc will happen in iPc->equipitem() below
clif->refine(sd->fd,0,i,sd->status.inventory[i].refine);
clif->delitem(sd,i,1,3);
@@ -7280,7 +7280,7 @@ BUILDIN(successrefitem)
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
clif->additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
+ iPc->equipitem(sd,i,ep);
clif->misceffect(&sd->bl,3);
if(sd->status.inventory[i].refine == 10 &&
sd->status.inventory[i].card[0] == CARD0_FORGE &&
@@ -7288,13 +7288,13 @@ BUILDIN(successrefitem)
){ // Fame point system [DracoRPG]
switch (sd->inventory_data[i]->wlv){
case 1:
- pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
+ iPc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
break;
case 2:
- pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
+ iPc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
break;
case 3:
- pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
+ iPc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
break;
}
}
@@ -7317,13 +7317,13 @@ BUILDIN(failedrefitem)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0) {
sd->status.inventory[i].refine = 0;
- pc_unequipitem(sd,i,3); //recalculate bonus
+ iPc->unequipitem(sd,i,3); //recalculate bonus
clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
clif->misceffect(&sd->bl,2); // display failure effect
}
@@ -7345,7 +7345,7 @@ BUILDIN(downrefitem)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i = pc_checkequip(sd,equip[num-1]);
+ i = iPc->checkequip(sd,equip[num-1]);
if(i >= 0) {
ep = sd->status.inventory[i].equip;
@@ -7353,7 +7353,7 @@ BUILDIN(downrefitem)
logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]);
sd->status.inventory[i].refine++;
- pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
+ iPc->unequipitem(sd,i,2); // status calc will happen in iPc->equipitem() below
clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2);
clif->delitem(sd,i,1,3);
@@ -7362,7 +7362,7 @@ BUILDIN(downrefitem)
logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]);
clif->additem(sd,i,1,0);
- pc_equipitem(sd,i,ep);
+ iPc->equipitem(sd,i,ep);
clif->misceffect(&sd->bl,2);
}
@@ -7383,10 +7383,10 @@ BUILDIN(delequip)
return true;
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0) {
- pc_unequipitem(sd,i,3); //recalculate bonus
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ iPc->unequipitem(sd,i,3); //recalculate bonus
+ iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
}
return true;
@@ -7405,7 +7405,7 @@ BUILDIN(statusup)
if( sd == NULL )
return true;
- pc_statusup(sd,type);
+ iPc->statusup(sd,type);
return true;
}
@@ -7423,7 +7423,7 @@ BUILDIN(statusup2)
if( sd == NULL )
return true;
- pc_statusup2(sd,type,val);
+ iPc->statusup2(sd,type,val);
return true;
}
@@ -7477,16 +7477,16 @@ BUILDIN(bonus)
switch( script_lastdata(st)-2 ) {
case 1:
- pc_bonus(sd, type, val1);
+ iPc->bonus(sd, type, val1);
break;
case 2:
val2 = script_getnum(st,4);
- pc_bonus2(sd, type, val1, val2);
+ iPc->bonus2(sd, type, val1, val2);
break;
case 3:
val2 = script_getnum(st,4);
val3 = script_getnum(st,5);
- pc_bonus3(sd, type, val1, val2, val3);
+ iPc->bonus3(sd, type, val1, val2, val3);
break;
case 4:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
@@ -7496,7 +7496,7 @@ BUILDIN(bonus)
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
- pc_bonus4(sd, type, val1, val2, val3, val4);
+ iPc->bonus4(sd, type, val1, val2, val3, val4);
break;
case 5:
if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) )
@@ -7507,7 +7507,7 @@ BUILDIN(bonus)
val3 = script_getnum(st,5);
val4 = script_getnum(st,6);
val5 = script_getnum(st,7);
- pc_bonus5(sd, type, val1, val2, val3, val4, val5);
+ iPc->bonus5(sd, type, val1, val2, val3, val4, val5);
break;
default:
ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1));
@@ -7543,7 +7543,7 @@ BUILDIN(autobonus)
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
- if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
+ if( iPc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
@@ -7580,7 +7580,7 @@ BUILDIN(autobonus2)
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
- if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
+ if( iPc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) )
{
script_add_autobonus(bonus_script);
@@ -7615,7 +7615,7 @@ BUILDIN(autobonus3)
if( script_hasdata(st,6) )
other_script = script_getstr(st,6);
- if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
+ if( iPc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3),
bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) )
{
script_add_autobonus(bonus_script);
@@ -7651,7 +7651,7 @@ BUILDIN(skill)
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
- pc_skill(sd, id, level, flag);
+ iPc->skill(sd, id, level, flag);
return true;
}
@@ -7680,7 +7680,7 @@ BUILDIN(addtoskill)
level = script_getnum(st,3);
if( script_hasdata(st,4) )
flag = script_getnum(st,4);
- pc_skill(sd, id, level, flag);
+ iPc->skill(sd, id, level, flag);
return true;
}
@@ -7722,7 +7722,7 @@ BUILDIN(getskilllv)
return true;// no player attached, report source
id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
- script_pushint(st, pc_checkskill(sd,id));
+ script_pushint(st, iPc->checkskill(sd,id));
return true;
}
@@ -7770,7 +7770,7 @@ BUILDIN(getgmlevel)
if( sd == NULL )
return true;// no player attached, report source
- script_pushint(st, pc_get_group_level(sd));
+ script_pushint(st, iPc->get_group_level(sd));
return true;
}
@@ -7891,9 +7891,9 @@ BUILDIN(setoption)
if( flag ){// Add option
if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay )
option &= ~OPTION_WEDDING;// Do not show the wedding sprites
- pc_setoption(sd, sd->sc.option|option);
+ iPc->setoption(sd, sd->sc.option|option);
} else// Remove option
- pc_setoption(sd, sd->sc.option&~option);
+ iPc->setoption(sd, sd->sc.option&~option);
return true;
}
@@ -7941,7 +7941,7 @@ BUILDIN(setcart)
if( script_hasdata(st,2) )
type = script_getnum(st,2);
- pc_setcart(sd, type);
+ iPc->setcart(sd, type);
return true;
}
@@ -7984,7 +7984,7 @@ BUILDIN(setfalcon)
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
- pc_setfalcon(sd, flag);
+ iPc->setfalcon(sd, flag);
return true;
}
@@ -8026,7 +8026,7 @@ BUILDIN(setriding)
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
- pc_setriding(sd, flag);
+ iPc->setriding(sd, flag);
return true;
}
@@ -8087,7 +8087,7 @@ BUILDIN(setmadogear)
if( script_hasdata(st,2) )
flag = script_getnum(st,2);
- pc_setmadogear(sd, flag);
+ iPc->setmadogear(sd, flag);
return true;
}
@@ -8113,7 +8113,7 @@ BUILDIN(savepoint)
y = script_getnum(st,4);
map = mapindex_name2id(str);
if( map )
- pc_setsavepoint(sd, map, x, y);
+ iPc->setsavepoint(sd, map, x, y);
return true;
}
@@ -8144,7 +8144,7 @@ BUILDIN(gettimetick) /* Asgard Version */
case 0:
default:
//type 0:(System Ticks)
- script_pushint(st,gettick());
+ script_pushint(st,iTimer->gettick());
break;
}
return true;
@@ -8360,7 +8360,7 @@ BUILDIN(getexp)
base = (int) cap_value(base * bonus, 0, INT_MAX);
job = (int) cap_value(job * bonus, 0, INT_MAX);
- pc_gainexp(sd, NULL, base, job, true);
+ iPc->gainexp(sd, NULL, base, job, true);
return true;
}
@@ -8397,7 +8397,7 @@ BUILDIN(guildchangegm)
guild_id = script_getnum(st,2);
name = script_getstr(st,3);
- sd=map_nick2sd(name);
+ sd=iMap->nick2sd(name);
if (!sd)
script_pushint(st,0);
@@ -8463,12 +8463,12 @@ BUILDIN(monster)
return false;
}
- sd = map_id2sd(st->rid);
+ sd = iMap->id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else {
- m = map_mapname2mapid(mapn);
+ m = iMap->mapname2mapid(mapn);
if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map
if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) {
ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
@@ -8558,12 +8558,12 @@ BUILDIN(areamonster)
}
}
- sd = map_id2sd(st->rid);
+ sd = iMap->id2sd(st->rid);
if (sd && strcmp(mapn, "this") == 0)
m = sd->bl.m;
else {
- m = map_mapname2mapid(mapn);
+ m = iMap->mapname2mapid(mapn);
if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map
if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) {
ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn);
@@ -8624,7 +8624,7 @@ BUILDIN(killmonster)
else
check_event(st, event);
- if( (m=map_mapname2mapid(mapname))<0 )
+ if( (m=iMap->mapname2mapid(mapname))<0 )
return true;
if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 )
@@ -8632,14 +8632,14 @@ BUILDIN(killmonster)
if( script_hasdata(st,4) ) {
if ( script_getnum(st,4) == 1 ) {
- map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
+ iMap->foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag);
return true;
}
}
- map_freeblock_lock();
- map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
- map_freeblock_unlock();
+ iMap->freeblock_lock();
+ iMap->foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag);
+ iMap->freeblock_unlock();
return true;
}
@@ -8665,7 +8665,7 @@ BUILDIN(killmonsterall)
int16 m;
mapname=script_getstr(st,2);
- if( (m = map_mapname2mapid(mapname))<0 )
+ if( (m = iMap->mapname2mapid(mapname))<0 )
return true;
if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 )
@@ -8673,12 +8673,12 @@ BUILDIN(killmonsterall)
if( script_hasdata(st,3) ) {
if ( script_getnum(st,3) == 1 ) {
- map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
+ iMap->foreachinmap(buildin_killmonsterall_sub,m,BL_MOB);
return true;
}
}
- map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
+ iMap->foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB);
return true;
}
@@ -8713,13 +8713,13 @@ BUILDIN(clone)
check_event(st, event);
- m = map_mapname2mapid(map);
+ m = iMap->mapname2mapid(map);
if (m < 0) return true;
- sd = map_charid2sd(char_id);
+ sd = iMap->charid2sd(char_id);
if (master_id) {
- msd = map_charid2sd(master_id);
+ msd = iMap->charid2sd(master_id);
if (msd)
master_id = msd->bl.id;
else
@@ -8755,7 +8755,7 @@ BUILDIN(donpcevent)
const char* event = script_getstr(st,2);
check_event(st, event);
if( !npc_event_do(event) ) {
- struct npc_data * nd = map_id2nd(st->oid);
+ struct npc_data * nd = iMap->id2nd(st->oid);
ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown");
script_pushint(st, 0);
} else
@@ -8789,7 +8789,7 @@ BUILDIN(addtimer)
if( sd == NULL )
return true;
- pc_addeventtimer(sd,tick,event);
+ iPc->addeventtimer(sd,tick,event);
return true;
}
/*==========================================
@@ -8805,7 +8805,7 @@ BUILDIN(deltimer)
return true;
check_event(st, event);
- pc_deleventtimer(sd,event);
+ iPc->deleventtimer(sd,event);
return true;
}
/*==========================================
@@ -8823,7 +8823,7 @@ BUILDIN(addtimercount)
return true;
check_event(st, event);
- pc_addeventtimercount(sd,event,tick);
+ iPc->addeventtimercount(sd,event,tick);
return true;
}
@@ -8848,7 +8848,7 @@ BUILDIN(initnpctimer)
nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
flag = script->conv_num(st,data);
}
else
@@ -8858,7 +8858,7 @@ BUILDIN(initnpctimer)
}
}
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
if( !nd )
return true;
@@ -8896,7 +8896,7 @@ BUILDIN(startnpctimer)
nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
flag = script->conv_num(st,data);
}
else
@@ -8906,7 +8906,7 @@ BUILDIN(startnpctimer)
}
}
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd=(struct npc_data *)iMap->id2bl(st->oid);
if( !nd )
return true;
@@ -8942,7 +8942,7 @@ BUILDIN(stopnpctimer)
nd = npc_name2id(script->conv_str(st, data));
else if( data_isint(data) ) //Flag
{
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
flag = script->conv_num(st,data);
}
else
@@ -8952,7 +8952,7 @@ BUILDIN(stopnpctimer)
}
}
else
- nd=(struct npc_data *)map_id2bl(st->oid);
+ nd=(struct npc_data *)iMap->id2bl(st->oid);
if( !nd )
return true;
@@ -8974,7 +8974,7 @@ BUILDIN(getnpctimer)
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st,3));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
@@ -8989,7 +8989,7 @@ BUILDIN(getnpctimer)
case 1:
if( nd->u.scr.rid )
{
- sd = map_id2sd(nd->u.scr.rid);
+ sd = iMap->id2sd(nd->u.scr.rid);
if( !sd )
{
ShowError("buildin_getnpctimer: Attached player not found!\n");
@@ -9017,7 +9017,7 @@ BUILDIN(setnpctimer)
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st,3));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
@@ -9037,7 +9037,7 @@ BUILDIN(setnpctimer)
BUILDIN(attachnpctimer)
{
TBL_PC *sd;
- struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid);
+ struct npc_data *nd = (struct npc_data *)iMap->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
@@ -9047,7 +9047,7 @@ BUILDIN(attachnpctimer)
}
if( script_hasdata(st,2) )
- sd = map_nick2sd(script_getstr(st,2));
+ sd = iMap->nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
@@ -9073,7 +9073,7 @@ BUILDIN(detachnpctimer)
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st,2));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
if( !nd || nd->bl.type != BL_NPC )
{
@@ -9094,7 +9094,7 @@ BUILDIN(detachnpctimer)
*------------------------------------------*/
BUILDIN(playerattached)
{
- if(st->rid == 0 || map_id2sd(st->rid) == NULL)
+ if(st->rid == 0 || iMap->id2sd(st->rid) == NULL)
script_pushint(st,0);
else
script_pushint(st,st->rid);
@@ -9116,7 +9116,7 @@ BUILDIN(announce)
if (flag&0x0f) // Broadcast source or broadcast region defined
{
send_target target;
- struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
+ struct block_list *bl = (flag&0x08) ? iMap->id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source
if (bl == NULL)
return true;
@@ -9167,7 +9167,7 @@ BUILDIN(itemeffect) {
struct item_data *item_data;
nullpo_retr( 1, ( sd = script_rid2sd( st ) ) );
- nullpo_retr( 1, ( nd = (TBL_NPC *)map_id2bl( sd->npc_id ) ) );
+ nullpo_retr( 1, ( nd = (TBL_NPC *)iMap->id2bl( sd->npc_id ) ) );
data = script_getdata( st, 2 );
get_val( st, data );
@@ -9208,10 +9208,10 @@ BUILDIN(mapannounce)
int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY
int16 m;
- if ((m = map_mapname2mapid(mapname)) < 0)
+ if ((m = iMap->mapname2mapid(mapname)) < 0)
return true;
- map_foreachinmap(buildin_announce_sub, m, BL_PC,
+ iMap->foreachinmap(buildin_announce_sub, m, BL_PC,
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
return true;
}
@@ -9233,10 +9233,10 @@ BUILDIN(areaannounce)
int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY
int16 m;
- if ((m = map_mapname2mapid(mapname)) < 0)
+ if ((m = iMap->mapname2mapid(mapname)) < 0)
return true;
- map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
+ iMap->foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC,
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
return true;
}
@@ -9256,7 +9256,7 @@ BUILDIN(getusers)
case 0:
if(flag&0x8)
{// npc
- bl = map_id2bl(st->oid);
+ bl = iMap->id2bl(st->oid);
}
else if((sd = script_rid2sd(st))!=NULL)
{// pc
@@ -9269,7 +9269,7 @@ BUILDIN(getusers)
}
break;
case 1:
- val = map_getusers();
+ val = iMap->getusers();
break;
default:
ShowWarning("buildin_getusers: Unknown type %d.\n", flag);
@@ -9292,11 +9292,11 @@ BUILDIN(getusersname)
sd = script_rid2sd(st);
if (!sd) return true;
- group_level = pc_get_group_level(sd);
+ group_level = iPc->get_group_level(sd);
iter = mapit_getallusers();
for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) )
{
- if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level)
+ if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && iPc->get_group_level(pl_sd) > group_level)
continue; // skip hidden sessions
/* Temporary fix for bugreport:1023.
@@ -9321,7 +9321,7 @@ BUILDIN(getmapguildusers)
struct guild *g = NULL;
str=script_getstr(st,2);
gid=script_getnum(st,3);
- if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
+ if ((m = iMap->mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server)
script_pushint(st,-1);
return true;
}
@@ -9345,7 +9345,7 @@ BUILDIN(getmapusers)
const char *str;
int16 m;
str=script_getstr(st,2);
- if( (m=map_mapname2mapid(str))< 0){
+ if( (m=iMap->mapname2mapid(str))< 0){
script_pushint(st,-1);
return true;
}
@@ -9369,11 +9369,11 @@ BUILDIN(getareausers)
y0=script_getnum(st,4);
x1=script_getnum(st,5);
y1=script_getnum(st,6);
- if( (m=map_mapname2mapid(str))< 0){
+ if( (m=iMap->mapname2mapid(str))< 0){
script_pushint(st,-1);
return true;
}
- map_foreachinarea(buildin_getareausers_sub,
+ iMap->foreachinarea(buildin_getareausers_sub,
m,x0,y0,x1,y1,BL_PC,&users);
script_pushint(st,users);
return true;
@@ -9416,11 +9416,11 @@ BUILDIN(getareadropitem)
}else
item=script->conv_num(st,data);
- if( (m=map_mapname2mapid(str))< 0){
+ if( (m=iMap->mapname2mapid(str))< 0){
script_pushint(st,-1);
return true;
}
- map_foreachinarea(buildin_getareadropitem_sub,
+ iMap->foreachinarea(buildin_getareadropitem_sub,
m,x0,y0,x1,y1,BL_ITEM,item,&amount);
script_pushint(st,amount);
return true;
@@ -9478,9 +9478,9 @@ BUILDIN(sc_start)
tick = script_getnum(st,3);
val1 = script_getnum(st,4);
if( script_hasdata(st,5) )
- bl = map_id2bl(script_getnum(st,5));
+ bl = iMap->id2bl(script_getnum(st,5));
else
- bl = map_id2bl(st->rid);
+ bl = iMap->id2bl(st->rid);
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
@@ -9489,7 +9489,7 @@ BUILDIN(sc_start)
if( potion_flag == 1 && potion_target )
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
- bl = map_id2bl(potion_target);
+ bl = iMap->id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
}
@@ -9517,9 +9517,9 @@ BUILDIN(sc_start2)
val1 = script_getnum(st,4);
rate = script_getnum(st,5);
if( script_hasdata(st,6) )
- bl = map_id2bl(script_getnum(st,6));
+ bl = iMap->id2bl(script_getnum(st,6));
else
- bl = map_id2bl(st->rid);
+ bl = iMap->id2bl(st->rid);
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
@@ -9528,7 +9528,7 @@ BUILDIN(sc_start2)
if( potion_flag == 1 && potion_target )
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
- bl = map_id2bl(potion_target);
+ bl = iMap->id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
val4 = 1;// Mark that this was a thrown sc_effect
}
@@ -9559,9 +9559,9 @@ BUILDIN(sc_start4)
val3 = script_getnum(st,6);
val4 = script_getnum(st,7);
if( script_hasdata(st,8) )
- bl = map_id2bl(script_getnum(st,8));
+ bl = iMap->id2bl(script_getnum(st,8));
else
- bl = map_id2bl(st->rid);
+ bl = iMap->id2bl(st->rid);
if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 )
{// When there isn't a duration specified, try to get it from the skill_db
@@ -9570,7 +9570,7 @@ BUILDIN(sc_start4)
if( potion_flag == 1 && potion_target )
{ //skill.c set the flags before running the script, this must be a potion-pitched effect.
- bl = map_id2bl(potion_target);
+ bl = iMap->id2bl(potion_target);
tick /= 2;// Thrown potions only last half.
}
@@ -9590,12 +9590,12 @@ BUILDIN(sc_end)
type = script_getnum(st, 2);
if (script_hasdata(st, 3))
- bl = map_id2bl(script_getnum(st, 3));
+ bl = iMap->id2bl(script_getnum(st, 3));
else
- bl = map_id2bl(st->rid);
+ bl = iMap->id2bl(st->rid);
if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS]
- bl = map_id2bl(potion_target);
+ bl = iMap->id2bl(potion_target);
if (!bl)
return true;
@@ -9642,9 +9642,9 @@ BUILDIN(getscrate)
type=script_getnum(st,2);
rate=script_getnum(st,3);
if( script_hasdata(st,4) ) //get for the bl assigned
- bl = map_id2bl(script_getnum(st,4));
+ bl = iMap->id2bl(script_getnum(st,4));
else
- bl = map_id2bl(st->rid);
+ bl = iMap->id2bl(st->rid);
if (bl)
rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0);
@@ -9689,11 +9689,11 @@ BUILDIN(getstatus)
case 4: script_pushint(st, sd->sc.data[id]->val4); break;
case 5:
{
- struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer);
+ struct TimerData* timer = (struct TimerData*)iTimer->get_timer(sd->sc.data[id]->timer);
if( timer )
{// return the amount of time remaining
- script_pushint(st, timer->tick - gettick());
+ script_pushint(st, timer->tick - iTimer->gettick());
}
}
break;
@@ -9833,7 +9833,7 @@ BUILDIN(eaclass)
}
class_ = sd->status.class_;
}
- script_pushint(st,pc_jobid2mapid(class_));
+ script_pushint(st,iPc->jobid2mapid(class_));
return true;
}
@@ -9850,7 +9850,7 @@ BUILDIN(roclass)
else
sex = 1; //Just use male when not found.
}
- script_pushint(st,pc_mapid2jobid(class_, sex));
+ script_pushint(st,iPc->mapid2jobid(class_, sex));
return true;
}
@@ -9891,7 +9891,7 @@ BUILDIN(resetlvl)
if( sd == NULL )
return true;
- pc_resetlvl(sd,type);
+ iPc->resetlvl(sd,type);
return true;
}
/*==========================================
@@ -9901,7 +9901,7 @@ BUILDIN(resetstatus)
{
TBL_PC *sd;
sd=script_rid2sd(st);
- pc_resetstate(sd);
+ iPc->resetstate(sd);
return true;
}
@@ -9912,7 +9912,7 @@ BUILDIN(resetskill)
{
TBL_PC *sd;
sd=script_rid2sd(st);
- pc_resetskill(sd,1);
+ iPc->resetskill(sd,1);
return true;
}
@@ -9923,7 +9923,7 @@ BUILDIN(skillpointcount)
{
TBL_PC *sd;
sd=script_rid2sd(st);
- script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2));
+ script_pushint(st,sd->status.skill_point + iPc->resetskill(sd,2));
return true;
}
@@ -9936,7 +9936,7 @@ BUILDIN(changebase)
int vclass;
if( script_hasdata(st,3) )
- sd=map_id2sd(script_getnum(st,3));
+ sd=iMap->id2sd(script_getnum(st,3));
else
sd=script_rid2sd(st);
@@ -9974,10 +9974,10 @@ BUILDIN(changesex)
TBL_PC *sd = NULL;
sd = script_rid2sd(st);
- pc_resetskill(sd,4);
+ iPc->resetskill(sd,4);
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
- if( sd->equip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3);
+ if( sd->equip_index[i] >= 0 ) iPc->unequipitem(sd, sd->equip_index[i], 3);
chrif_changesex(sd);
return true;
}
@@ -9987,7 +9987,7 @@ BUILDIN(changesex)
*------------------------------------------*/
BUILDIN(globalmes)
{
- struct block_list *bl = map_id2bl(st->oid);
+ struct block_list *bl = iMap->id2bl(st->oid);
struct npc_data *nd = (struct npc_data *)bl;
const char *name=NULL,*mes;
@@ -10024,7 +10024,7 @@ BUILDIN(waitingroom)
int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1;
int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL;
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
if( nd != NULL )
chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl);
@@ -10041,7 +10041,7 @@ BUILDIN(delwaitingroom)
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
if( nd != NULL )
chat_deletenpcchat(nd);
return true;
@@ -10059,9 +10059,9 @@ BUILDIN(waitingroomkickall)
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st,2));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL )
chat_npckickall(cd);
return true;
}
@@ -10078,9 +10078,9 @@ BUILDIN(enablewaitingroomevent)
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL )
chat_enableevent(cd);
return true;
}
@@ -10097,9 +10097,9 @@ BUILDIN(disablewaitingroomevent)
if( script_hasdata(st,2) )
nd = npc_name2id(script_getstr(st, 2));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
- if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL )
+ if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL )
chat_disableevent(cd);
return true;
}
@@ -10128,9 +10128,9 @@ BUILDIN(getwaitingroomstate)
if( script_hasdata(st,3) )
nd = npc_name2id(script_getstr(st, 3));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
- if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ if( nd == NULL || (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL )
{
script_pushint(st, -1);
return true;
@@ -10175,8 +10175,8 @@ BUILDIN(warpwaitingpc)
struct chat_data* cd;
TBL_PC* sd;
- nd = (struct npc_data *)map_id2bl(st->oid);
- if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
+ if( nd == NULL || (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL )
return true;
map_name = script_getstr(st,2);
@@ -10202,17 +10202,17 @@ BUILDIN(warpwaitingpc)
{// no zeny to cover set fee
break;
}
- pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
+ iPc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL);
}
mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id);
if( strcmp(map_name,"Random") == 0 )
- pc_randomwarp(sd,CLR_TELEPORT);
+ iPc->randomwarp(sd,CLR_TELEPORT);
else if( strcmp(map_name,"SavePoint") == 0 )
- pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
+ iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT);
else
- pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
+ iPc->setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT);
}
mapreg_setreg(add_str("$@warpwaitingpcnum"), i);
return true;
@@ -10241,7 +10241,7 @@ BUILDIN(attachrid)
{
int rid = script_getnum(st,2);
- if (map_id2sd(rid) != NULL) {
+ if (iMap->id2sd(rid) != NULL) {
script_detach_rid(st);
st->rid = rid;
@@ -10264,7 +10264,7 @@ BUILDIN(detachrid)
*------------------------------------------*/
BUILDIN(isloggedin)
{
- TBL_PC* sd = map_id2sd(script_getnum(st,2));
+ TBL_PC* sd = iMap->id2sd(script_getnum(st,2));
if (script_hasdata(st,3) && sd &&
sd->status.char_id != script_getnum(st,3))
sd = NULL;
@@ -10286,7 +10286,7 @@ BUILDIN(setmapflagnosave)
str2=script_getstr(st,3);
x=script_getnum(st,4);
y=script_getnum(st,5);
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
mapindex = mapindex_name2id(str2);
if(m >= 0 && mapindex) {
@@ -10307,7 +10307,7 @@ BUILDIN(getmapflag)
str=script_getstr(st,2);
i=script_getnum(st,3);
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break;
@@ -10368,7 +10368,7 @@ BUILDIN(getmapflag)
static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) {
TBL_PC* sd = (TBL_PC*)bl;
if (sd->pvp_timer == INVALID_TIMER) {
- sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0);
+ sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -10401,7 +10401,7 @@ BUILDIN(setmapflag)
val = script_getnum(st, 4);
}
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if(m >= 0) {
switch(i) {
@@ -10414,7 +10414,7 @@ BUILDIN(setmapflag)
case MF_PVP:
map[m].flag.pvp = 1;
if( !battle_config.pk_mode ) {
- map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC);
+ iMap->foreachinmap(script_mapflag_pvp_sub,m,BL_PC);
}
break;
case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break;
@@ -10492,7 +10492,7 @@ BUILDIN(removemapflag)
if(script_hasdata(st,4)){
val=script_getnum(st,4);
}
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if(m >= 0) {
switch(i) {
case MF_NOMEMO: map[m].flag.nomemo = 0; break;
@@ -10545,7 +10545,7 @@ BUILDIN(removemapflag)
case MF_NOWARPTO: map[m].flag.nowarpto = 0; break;
case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break;
case MF_ZONE:
- map_zone_change2(m, map[m].prev_zone);
+ iMap->zone_change2(m, map[m].prev_zone);
break;
case MF_NOCOMMAND: map[m].nocommand = 0; break;
case MF_NODROP: map[m].flag.nodrop = 0; break;
@@ -10578,11 +10578,11 @@ BUILDIN(pvpon)
struct block_list bl;
str = script_getstr(st,2);
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if( m < 0 || map[m].flag.pvp )
return true; // nothing to do
- map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME));
+ iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME));
map[m].flag.pvp = 1;
clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE);
bl.type = BL_NUL;
@@ -10599,7 +10599,7 @@ BUILDIN(pvpon)
if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER )
continue; // not applicable
- sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0);
+ sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,iPc->calc_pvprank_timer,sd->bl.id,0);
sd->pvp_rank = 0;
sd->pvp_lastusers = 0;
sd->pvp_point = 5;
@@ -10616,7 +10616,7 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap)
TBL_PC* sd = (TBL_PC*)bl;
clif->pvpset(sd, 0, 0, 2);
if (sd->pvp_timer != INVALID_TIMER) {
- delete_timer(sd->pvp_timer, pc_calc_pvprank_timer);
+ iTimer->delete_timer(sd->pvp_timer, iPc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
}
return 0;
@@ -10629,11 +10629,11 @@ BUILDIN(pvpoff)
struct block_list bl;
str=script_getstr(st,2);
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if(m < 0 || !map[m].flag.pvp)
return true; //fixed Lupus
- map_zone_change2(m, map[m].prev_zone);
+ iMap->zone_change2(m, map[m].prev_zone);
map[m].flag.pvp = 0;
clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
bl.type = BL_NUL;
@@ -10643,7 +10643,7 @@ BUILDIN(pvpoff)
if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris]
return true;
- map_foreachinmap(buildin_pvpoff_sub, m, BL_PC);
+ iMap->foreachinmap(buildin_pvpoff_sub, m, BL_PC);
return true;
}
@@ -10653,10 +10653,10 @@ BUILDIN(gvgon)
const char *str;
str=script_getstr(st,2);
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if(m >= 0 && !map[m].flag.gvg) {
struct block_list bl;
- map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME));
+ iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME));
map[m].flag.gvg = 1;
clif->map_property_mapall(m, MAPPROPERTY_AGITZONE);
bl.type = BL_NUL;
@@ -10672,10 +10672,10 @@ BUILDIN(gvgoff)
const char *str;
str=script_getstr(st,2);
- m = map_mapname2mapid(str);
+ m = iMap->mapname2mapid(str);
if(m >= 0 && map[m].flag.gvg) {
struct block_list bl;
- map_zone_change2(m, map[m].prev_zone);
+ iMap->zone_change2(m, map[m].prev_zone);
map[m].flag.gvg = 0;
clif->map_property_mapall(m, MAPPROPERTY_NOTHING);
bl.type = BL_NUL;
@@ -10705,7 +10705,7 @@ BUILDIN(emotion)
if (player) {
TBL_PC *sd = NULL;
if( script_hasdata(st,4) )
- sd = map_nick2sd(script_getstr(st,4));
+ sd = iMap->nick2sd(script_getstr(st,4));
else
sd = script_rid2sd(st);
if (sd)
@@ -10718,7 +10718,7 @@ BUILDIN(emotion)
clif->emotion(&nd->bl,type);
}
else
- clif->emotion(map_id2bl(st->oid),type);
+ clif->emotion(iMap->id2bl(st->oid),type);
return true;
}
@@ -10735,7 +10735,7 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list
(sd->status.guild_id != g_id && flag&2) || //Warp out outsiders
(sd->status.guild_id == 0) // Warp out players not in guild [Valaris]
)
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
return 1;
}
@@ -10755,46 +10755,46 @@ BUILDIN(maprespawnguildid)
int g_id=script_getnum(st,3);
int flag=script_getnum(st,4);
- int16 m=map_mapname2mapid(mapname);
+ int16 m=iMap->mapname2mapid(mapname);
if(m == -1)
return true;
//Catch ALL players (in case some are 'between maps' on execution time)
- map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
+ iMap->map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag);
if (flag&4) //Remove script mobs.
- map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
+ iMap->foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB);
return true;
}
BUILDIN(agitstart)
{
- if(agit_flag==1) return true; // Agit already Start.
- agit_flag=1;
+ if(iMap->agit_flag==1) return true; // Agit already Start.
+ iMap->agit_flag=1;
guild->agit_start();
return true;
}
BUILDIN(agitend)
{
- if(agit_flag==0) return true; // Agit already End.
- agit_flag=0;
+ if(iMap->agit_flag==0) return true; // Agit already End.
+ iMap->agit_flag=0;
guild->agit_end();
return true;
}
BUILDIN(agitstart2)
{
- if(agit2_flag==1) return true; // Agit2 already Start.
- agit2_flag=1;
+ if(iMap->agit2_flag==1) return true; // Agit2 already Start.
+ iMap->agit2_flag=1;
guild->agit2_start();
return true;
}
BUILDIN(agitend2)
{
- if(agit2_flag==0) return true; // Agit2 already End.
- agit2_flag=0;
+ if(iMap->agit2_flag==0) return true; // Agit2 already End.
+ iMap->agit2_flag=0;
guild->agit2_end();
return true;
}
@@ -10804,7 +10804,7 @@ BUILDIN(agitend2)
*------------------------------------------*/
BUILDIN(agitcheck)
{
- script_pushint(st,agit_flag);
+ script_pushint(st,iMap->agit_flag);
return true;
}
@@ -10813,7 +10813,7 @@ BUILDIN(agitcheck)
*------------------------------------------*/
BUILDIN(agitcheck2)
{
- script_pushint(st,agit2_flag);
+ script_pushint(st,iMap->agit2_flag);
return true;
}
@@ -10827,7 +10827,7 @@ BUILDIN(flagemblem)
if(g_id < 0) return true;
- nd = (TBL_NPC*)map_id2nd(st->oid);
+ nd = (TBL_NPC*)iMap->id2nd(st->oid);
if( nd == NULL ) {
ShowError("script:flagemblem: npc %d not found\n", st->oid);
} else if( nd->subtype != SCRIPT ) {
@@ -10946,7 +10946,7 @@ BUILDIN(getequipcardcnt)
num=script_getnum(st,2);
sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if (i < 0 || !sd->inventory_data[i]) {
script_pushint(st,0);
@@ -10978,7 +10978,7 @@ BUILDIN(successremovecards) {
int num = script_getnum(st,2);
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if (i < 0 || !sd->inventory_data[i]) {
return true;
@@ -10996,9 +10996,9 @@ BUILDIN(successremovecards) {
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
+ if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -11017,10 +11017,10 @@ BUILDIN(successremovecards) {
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
- pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
+ iPc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
+ if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
clif->misceffect(&sd->bl,3);
@@ -11042,7 +11042,7 @@ BUILDIN(failedremovecards) {
int typefail = script_getnum(st,3);
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if (i < 0 || !sd->inventory_data[i])
return true;
@@ -11063,9 +11063,9 @@ BUILDIN(failedremovecards) {
item_tmp.nameid = sd->status.inventory[i].card[c];
item_tmp.identify = 1;
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
+ if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -11073,7 +11073,7 @@ BUILDIN(failedremovecards) {
if(cardflag == 1) {
if(typefail == 0 || typefail == 2){ // destroy the item
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
}
if(typefail == 1){ // destroy the card
int flag;
@@ -11090,11 +11090,11 @@ BUILDIN(failedremovecards) {
for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
item_tmp.card[j]=sd->status.inventory[i].card[j];
- pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
+ iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT);
- if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
+ if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
clif->misceffect(&sd->bl,2);
@@ -11125,7 +11125,7 @@ BUILDIN(mapwarp) // Added by RoVeRT
check_ID=script_getnum(st,7);
}
- if((m=map_mapname2mapid(mapname))< 0)
+ if((m=iMap->mapname2mapid(mapname))< 0)
return true;
if(!(index=mapindex_name2id(str)))
@@ -11138,23 +11138,23 @@ BUILDIN(mapwarp) // Added by RoVeRT
for( i=0; i < g->max_member; i++)
{
if(g->member[i].sd && g->member[i].sd->bl.m==m){
- pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
+ iPc->setpos(g->member[i].sd,index,x,y,CLR_TELEPORT);
}
}
}
break;
case 2:
- p = party_search(check_ID);
+ p = iParty->search(check_ID);
if(p){
for(i=0;i<MAX_PARTY; i++){
if(p->data[i].sd && p->data[i].sd->bl.m == m){
- pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
+ iPc->setpos(p->data[i].sd,index,x,y,CLR_TELEPORT);
}
}
}
break;
default:
- map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
+ iMap->foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0);
break;
}
@@ -11190,7 +11190,7 @@ BUILDIN(mobcount) // Added by RoVeRT
script_pushint(st,-1);
return true;
}
- } else if( (m = map_mapname2mapid(mapname)) < 0 ) {
+ } else if( (m = iMap->mapname2mapid(mapname)) < 0 ) {
script_pushint(st,-1);
return true;
}
@@ -11200,7 +11200,7 @@ BUILDIN(mobcount) // Added by RoVeRT
return true;
}
- script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
+ script_pushint(st,iMap->foreachinmap(buildin_mobcount_sub, m, BL_MOB, event));
return true;
}
@@ -11209,9 +11209,9 @@ BUILDIN(marriage)
{
const char *partner=script_getstr(st,2);
TBL_PC *sd=script_rid2sd(st);
- TBL_PC *p_sd=map_nick2sd(partner);
+ TBL_PC *p_sd=iMap->nick2sd(partner);
- if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){
+ if(sd==NULL || p_sd==NULL || iPc->marriage(sd,p_sd) < 0){
script_pushint(st,0);
return true;
}
@@ -11224,7 +11224,7 @@ BUILDIN(wedding_effect)
struct block_list *bl;
if(sd==NULL) {
- bl=map_id2bl(st->oid);
+ bl=iMap->id2bl(st->oid);
} else
bl=&sd->bl;
clif->wedding_effect(bl);
@@ -11233,7 +11233,7 @@ BUILDIN(wedding_effect)
BUILDIN(divorce)
{
TBL_PC *sd=script_rid2sd(st);
- if(sd==NULL || pc_divorce(sd) < 0){
+ if(sd==NULL || iPc->divorce(sd) < 0){
script_pushint(st,0);
return true;
}
@@ -11245,8 +11245,8 @@ BUILDIN(ispartneron)
{
TBL_PC *sd=script_rid2sd(st);
- if(sd==NULL || !pc_ismarried(sd) ||
- map_charid2sd(sd->status.partner_id) == NULL) {
+ if(sd==NULL || !iPc->ismarried(sd) ||
+ iMap->charid2sd(sd->status.partner_id) == NULL) {
script_pushint(st,0);
return true;
}
@@ -11311,8 +11311,8 @@ BUILDIN(warppartner)
TBL_PC *sd=script_rid2sd(st);
TBL_PC *p_sd=NULL;
- if(sd==NULL || !pc_ismarried(sd) ||
- (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) {
+ if(sd==NULL || !iPc->ismarried(sd) ||
+ (p_sd=iMap->charid2sd(sd->status.partner_id)) == NULL) {
script_pushint(st,0);
return true;
}
@@ -11323,7 +11323,7 @@ BUILDIN(warppartner)
mapindex = mapindex_name2id(str);
if (mapindex) {
- pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
+ iPc->setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT);
script_pushint(st,1);
} else
script_pushint(st,0);
@@ -11424,16 +11424,16 @@ BUILDIN(setwall)
shootable = script_getnum(st,7);
name = script_getstr(st,8);
- if( (m = map_mapname2mapid(map)) < 0 )
+ if( (m = iMap->mapname2mapid(map)) < 0 )
return true; // Invalid Map
- map_iwall_set(m, x, y, size, dir, shootable, name);
+ iMap->iwall_set(m, x, y, size, dir, shootable, name);
return true;
}
BUILDIN(delwall)
{
const char *name = script_getstr(st,2);
- map_iwall_remove(name);
+ iMap->iwall_remove(name);
return true;
}
@@ -11466,7 +11466,7 @@ BUILDIN(guardianinfo)
if( !gc->guardian[id].visible )
script_pushint(st,-1);
else
- if( (gd = map_id2md(gc->guardian[id].id)) == NULL )
+ if( (gd = iMap->id2md(gc->guardian[id].id)) == NULL )
script_pushint(st,-1);
else
{
@@ -11637,7 +11637,7 @@ BUILDIN(getequipcardid)
slot=script_getnum(st,3);
sd=script_rid2sd(st);
if (num > 0 && num <= ARRAYLENGTH(equip))
- i=pc_checkequip(sd,equip[num-1]);
+ i=iPc->checkequip(sd,equip[num-1]);
if(i >= 0 && slot>=0 && slot<4)
script_pushint(st,sd->status.inventory[i].card[slot]);
else
@@ -11662,7 +11662,7 @@ BUILDIN(petskillbonus)
if (pd->bonus)
{ //Clear previous bonus
if (pd->bonus->timer != INVALID_TIMER)
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
} else //init
pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus));
@@ -11678,7 +11678,7 @@ BUILDIN(petskillbonus)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->bonus->timer = INVALID_TIMER;
else
- pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
+ pd->bonus->timer = iTimer->add_timer(iTimer->gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0);
return true;
}
@@ -11735,22 +11735,22 @@ BUILDIN(getinventorylist)
if(!sd) return true;
for(i=0;i<MAX_INVENTORY;i++){
if(sd->status.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){
- pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
- pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute);
for (k = 0; k < MAX_SLOTS; k++)
{
sprintf(card_var, "@inventorylist_card%d",k+1);
- pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
+ iPc->setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]);
}
- pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
+ iPc->setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time);
j++;
}
}
- pc_setreg(sd,add_str("@inventorylist_count"),j);
+ iPc->setreg(sd,add_str("@inventorylist_count"),j);
return true;
}
@@ -11761,13 +11761,13 @@ BUILDIN(getskilllist)
if(!sd) return true;
for(i=0;i<MAX_SKILL;i++){
if(sd->status.skill[i].id > 0 && sd->status.skill[i].lv > 0){
- pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
- pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
- pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
+ iPc->setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id);
+ iPc->setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv);
+ iPc->setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag);
j++;
}
}
- pc_setreg(sd,add_str("@skilllist_count"),j);
+ iPc->setreg(sd,add_str("@skilllist_count"),j);
return true;
}
@@ -11778,7 +11778,7 @@ BUILDIN(clearitem)
if(sd==NULL) return true;
for (i=0; i<MAX_INVENTORY; i++) {
if (sd->status.inventory[i].amount) {
- pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
+ iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT);
}
}
return true;
@@ -11796,7 +11796,7 @@ BUILDIN(disguise)
id = script_getnum(st,2);
if (mobdb_checkid(id) || npcdb_checkid(id)) {
- pc_disguise(sd, id);
+ iPc->disguise(sd, id);
script_pushint(st,id);
} else
script_pushint(st,0);
@@ -11813,7 +11813,7 @@ BUILDIN(undisguise)
if (sd == NULL) return true;
if (sd->disguise != -1) {
- pc_disguise(sd, -1);
+ iPc->disguise(sd, -1);
script_pushint(st,0);
} else {
script_pushint(st,1);
@@ -11828,7 +11828,7 @@ BUILDIN(undisguise)
BUILDIN(classchange)
{
int _class,type;
- struct block_list *bl=map_id2bl(st->oid);
+ struct block_list *bl=iMap->id2bl(st->oid);
if(bl==NULL) return true;
@@ -11847,7 +11847,7 @@ BUILDIN(misceffect)
type=script_getnum(st,2);
if(st->oid && st->oid != fake_nd->bl.id) {
- struct block_list *bl = map_id2bl(st->oid);
+ struct block_list *bl = iMap->id2bl(st->oid);
if (bl)
clif->specialeffect(bl,type,AREA);
} else{
@@ -11909,17 +11909,17 @@ BUILDIN(playBGMall)
int x1 = script_getnum(st,6);
int y1 = script_getnum(st,7);
- map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
+ iMap->foreachinarea(playBGM_sub, iMap->mapname2mapid(map), x0, y0, x1, y1, BL_PC, name);
}
else if( script_hasdata(st,3) )
{// entire map
const char* map = script_getstr(st,3);
- map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name);
+ iMap->foreachinmap(playBGM_sub, iMap->mapname2mapid(map), BL_PC, name);
}
else
{// entire server
- map_foreachpc(&playBGM_foreachpc_sub, name);
+ iMap->map_foreachpc(&playBGM_foreachpc_sub, name);
}
return true;
@@ -11961,14 +11961,14 @@ BUILDIN(soundeffectall)
const char* name;
int type;
- bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid);
+ bl = (st->rid) ? &(script_rid2sd(st)->bl) : iMap->id2bl(st->oid);
if (!bl)
return true;
name = script_getstr(st,2);
type = script_getnum(st,3);
- //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage]
+ //FIXME: enumerating map squares (iMap->foreach) is slower than enumerating the list of online players (iMap->foreachpc?) [ultramage]
if(!script_hasdata(st,4))
{ // area around
@@ -11978,7 +11978,7 @@ BUILDIN(soundeffectall)
if(!script_hasdata(st,5))
{ // entire map
const char* map = script_getstr(st,4);
- map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type);
+ iMap->foreachinmap(soundeffect_sub, iMap->mapname2mapid(map), BL_PC, name, type);
}
else
if(script_hasdata(st,8))
@@ -11988,7 +11988,7 @@ BUILDIN(soundeffectall)
int y0 = script_getnum(st,6);
int x1 = script_getnum(st,7);
int y1 = script_getnum(st,8);
- map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
+ iMap->foreachinarea(soundeffect_sub, iMap->mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type);
}
else
{
@@ -12013,7 +12013,7 @@ BUILDIN(petrecovery)
if (pd->recovery)
{ //Halt previous bonus
if (pd->recovery->timer != INVALID_TIMER)
- delete_timer(pd->recovery->timer, pet_recovery_timer);
+ iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer);
} else //Init
pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery));
@@ -12041,9 +12041,9 @@ BUILDIN(petheal)
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
@@ -12059,7 +12059,7 @@ BUILDIN(petheal)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
- pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
+ pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0);
return true;
}
@@ -12135,9 +12135,9 @@ BUILDIN(petskillsupport)
if (pd->s_skill->timer != INVALID_TIMER)
{
if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer);
}
} else //init memory
pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support));
@@ -12152,7 +12152,7 @@ BUILDIN(petskillsupport)
if (battle_config.pet_equip_required && pd->pet.equip == 0)
pd->s_skill->timer = INVALID_TIMER;
else
- pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
+ pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0);
return true;
}
@@ -12182,7 +12182,7 @@ BUILDIN(skilleffect)
/// npcskilleffect "<skill name>",<level>,<x>,<y>
BUILDIN(npcskilleffect)
{
- struct block_list *bl= map_id2bl(st->oid);
+ struct block_list *bl= iMap->id2bl(st->oid);
uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) );
uint16 skill_lv=script_getnum(st,3);
@@ -12190,7 +12190,7 @@ BUILDIN(npcskilleffect)
int y=script_getnum(st,5);
if (bl)
- clif->skill_poseffect(bl,skill_id,skill_lv,x,y,gettick());
+ clif->skill_poseffect(bl,skill_id,skill_lv,x,y,iTimer->gettick());
return true;
}
@@ -12200,7 +12200,7 @@ BUILDIN(npcskilleffect)
*------------------------------------------*/
BUILDIN(specialeffect)
{
- struct block_list *bl=map_id2bl(st->oid);
+ struct block_list *bl=iMap->id2bl(st->oid);
int type = script_getnum(st,2);
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
@@ -12234,7 +12234,7 @@ BUILDIN(specialeffect2)
enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA;
if( script_hasdata(st,4) )
- sd = map_nick2sd(script_getstr(st,4));
+ sd = iMap->nick2sd(script_getstr(st,4));
if (sd)
clif->specialeffect(&sd->bl, type, target);
@@ -12257,7 +12257,7 @@ BUILDIN(nude)
if( sd->equip_index[ i ] >= 0 ) {
if( !calcflag )
calcflag = 1;
- pc_unequipitem( sd , sd->equip_index[ i ] , 2);
+ iPc->unequipitem( sd , sd->equip_index[ i ] , 2);
}
}
@@ -12289,7 +12289,7 @@ BUILDIN(atcommand)
memset(&dummy_sd, 0, sizeof(TBL_PC));
if (st->oid)
{
- struct block_list* bl = map_id2bl(st->oid);
+ struct block_list* bl = iMap->id2bl(st->oid);
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
if (bl->type == BL_NPC)
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
@@ -12423,7 +12423,7 @@ BUILDIN(getmercinfo)
{
char_id = script_getnum(st,3);
- if( ( sd = map_charid2sd(char_id) ) == NULL )
+ if( ( sd = iMap->charid2sd(char_id) ) == NULL )
{
ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id);
script_pushnil(st);
@@ -12546,7 +12546,7 @@ BUILDIN(message)
player = script_getstr(st,2);
msg = script_getstr(st,3);
- if((pl_sd=map_nick2sd((char *) player)) == NULL)
+ if((pl_sd=iMap->nick2sd((char *) player)) == NULL)
return true;
clif->message(pl_sd->fd, msg);
@@ -12561,7 +12561,7 @@ BUILDIN(npctalk)
const char* str;
char name[NAME_LENGTH], message[256];
- struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid);
+ struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid);
str = script_getstr(st,2);
if(nd)
@@ -12582,7 +12582,7 @@ BUILDIN(npcspeed)
int speed;
speed = script_getnum(st,2);
- nd =(struct npc_data *)map_id2bl(st->oid);
+ nd =(struct npc_data *)iMap->id2bl(st->oid);
if( nd ) {
if( nd->ud == &npc_base_ud ) {
@@ -12598,7 +12598,7 @@ BUILDIN(npcspeed)
}
// make an npc walk to a position [Valaris]
BUILDIN(npcwalkto) {
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ struct npc_data *nd=(struct npc_data *)iMap->id2bl(st->oid);
int x=0,y=0;
x=script_getnum(st,2);
@@ -12624,7 +12624,7 @@ BUILDIN(npcwalkto) {
// stop an npc's movement [Valaris]
BUILDIN(npcstop)
{
- struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
+ struct npc_data *nd=(struct npc_data *)iMap->id2bl(st->oid);
if(nd) {
unit_stop_walking(&nd->bl,1|4);
@@ -12745,7 +12745,7 @@ BUILDIN(getmapxy)
switch (type){
case 0: //Get Character Position
if( script_hasdata(st,6) )
- sd=map_nick2sd(script_getstr(st,6));
+ sd=iMap->nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
@@ -12760,11 +12760,11 @@ BUILDIN(getmapxy)
if (nd)
bl = &nd->bl;
} else //In case the origin is not an npc?
- bl=map_id2bl(st->oid);
+ bl=iMap->id2bl(st->oid);
break;
case 2: //Get Pet Position
if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
+ sd=iMap->nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
@@ -12775,7 +12775,7 @@ BUILDIN(getmapxy)
break; //Not supported?
case 4: //Get Homun Position
if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
+ sd=iMap->nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
@@ -12784,7 +12784,7 @@ BUILDIN(getmapxy)
break;
case 5: //Get Mercenary Position
if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
+ sd=iMap->nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
@@ -12793,7 +12793,7 @@ BUILDIN(getmapxy)
break;
case 6: //Get Elemental Position
if(script_hasdata(st,6))
- sd=map_nick2sd(script_getstr(st,6));
+ sd=iMap->nick2sd(script_getstr(st,6));
else
sd=script_rid2sd(st);
@@ -12875,7 +12875,7 @@ BUILDIN(summon)
const char *str,*event="";
TBL_PC *sd;
struct mob_data *md;
- int tick = gettick();
+ int tick = iTimer->gettick();
sd=script_rid2sd(st);
if (!sd) return true;
@@ -12896,8 +12896,8 @@ BUILDIN(summon)
md->master_id=sd->bl.id;
md->special_state.ai = AI_ATTACK;
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0);
mob_spawn (md); //Now it is ready for spawning.
clif->specialeffect(&md->bl,344,AREA);
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000);
@@ -12910,13 +12910,13 @@ BUILDIN(summon)
*------------------------------------------*/
BUILDIN(isnight)
{
- script_pushint(st,(night_flag == 1));
+ script_pushint(st,(iMap->night_flag == 1));
return true;
}
BUILDIN(isday)
{
- script_pushint(st,(night_flag == 0));
+ script_pushint(st,(iMap->night_flag == 0));
return true;
}
@@ -13116,12 +13116,12 @@ BUILDIN(getrefine)
*-------------------------------------------------------*/
BUILDIN(night)
{
- if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1);
+ if (iMap->night_flag != 1) iPc->map_night_timer(iPc->night_timer_tid, 0, 0, 1);
return true;
}
BUILDIN(day)
{
- if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1);
+ if (iMap->night_flag != 0) iPc->map_day_timer(iPc->day_timer_tid, 0, 0, 1);
return true;
}
@@ -13138,9 +13138,9 @@ BUILDIN(unequip)
sd = script_rid2sd(st);
if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) )
{
- i = pc_checkequip(sd,equip[num-1]);
+ i = iPc->checkequip(sd,equip[num-1]);
if (i >= 0)
- pc_unequipitem(sd,i,1|2);
+ iPc->unequipitem(sd,i,1|2);
}
return true;
}
@@ -13161,7 +13161,7 @@ BUILDIN(equip)
}
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid );
if( i < MAX_INVENTORY )
- pc_equipitem(sd,i,item_data->equip);
+ iPc->equipitem(sd,i,item_data->equip);
return true;
}
@@ -14484,7 +14484,7 @@ BUILDIN(npcshopattach)
}
if (flag)
- nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
+ nd->master_nd = ((struct npc_data *)iMap->id2bl(st->oid));
else
nd->master_nd = NULL;
@@ -14618,7 +14618,7 @@ BUILDIN(checkvending) // check vending [Nab4]
TBL_PC *sd = NULL;
if(script_hasdata(st,2))
- sd = map_nick2sd(script_getstr(st,2));
+ sd = iMap->nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
@@ -14636,7 +14636,7 @@ BUILDIN(checkchatting) // check chatting [Marka]
TBL_PC *sd = NULL;
if(script_hasdata(st,2))
- sd = map_nick2sd(script_getstr(st,2));
+ sd = iMap->nick2sd(script_getstr(st,2));
else
sd = script_rid2sd(st);
@@ -14653,7 +14653,7 @@ BUILDIN(checkidle)
TBL_PC *sd = NULL;
if (script_hasdata(st, 2))
- sd = map_nick2sd(script_getstr(st, 2));
+ sd = iMap->nick2sd(script_getstr(st, 2));
else
sd = script_rid2sd(st);
@@ -14780,7 +14780,7 @@ BUILDIN(rid2name)
{
struct block_list *bl = NULL;
int rid = script_getnum(st,2);
- if((bl = map_id2bl(rid)))
+ if((bl = iMap->id2bl(rid)))
{
switch(bl->type) {
case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break;
@@ -14810,7 +14810,7 @@ BUILDIN(pcblockmove)
flag = script_getnum(st,3);
if(id)
- sd = map_id2sd(id);
+ sd = iMap->id2sd(id);
else
sd = script_rid2sd(st);
@@ -14830,12 +14830,12 @@ BUILDIN(pcfollow)
targetid = script_getnum(st,3);
if(id)
- sd = map_id2sd(id);
+ sd = iMap->id2sd(id);
else
sd = script_rid2sd(st);
if(sd)
- pc_follow(sd, targetid);
+ iPc->follow(sd, targetid);
return true;
}
@@ -14849,12 +14849,12 @@ BUILDIN(pcstopfollow)
id = script_getnum(st,2);
if(id)
- sd = map_id2sd(id);
+ sd = iMap->id2sd(id);
else
sd = script_rid2sd(st);
if(sd)
- pc_stop_following(sd);
+ iPc->stop_following(sd);
return true;
}
@@ -14871,7 +14871,7 @@ BUILDIN(unitwalk)
{
struct block_list* bl;
- bl = map_id2bl(script_getnum(st,2));
+ bl = iMap->id2bl(script_getnum(st,2));
if( bl == NULL )
{
script_pushint(st, 0);
@@ -14885,7 +14885,7 @@ BUILDIN(unitwalk)
else
{
int map_id = script_getnum(st,3);
- script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1));
+ script_pushint(st, unit_walktobl(bl,iMap->id2bl(map_id),65025,1));
}
return true;
@@ -14896,7 +14896,7 @@ BUILDIN(unitwalk)
/// unitkill <unit_id>;
BUILDIN(unitkill)
{
- struct block_list* bl = map_id2bl(script_getnum(st,2));
+ struct block_list* bl = iMap->id2bl(script_getnum(st,2));
if( bl != NULL )
status_kill(bl);
@@ -14922,14 +14922,14 @@ BUILDIN(unitwarp)
y = (short)script_getnum(st,5);
if (!unit_id) //Warp the script's runner
- bl = map_id2bl(st->rid);
+ bl = iMap->id2bl(st->rid);
else
- bl = map_id2bl(unit_id);
+ bl = iMap->id2bl(unit_id);
if( strcmp(mapname,"this") == 0 )
map = bl?bl->m:-1;
else
- map = map_mapname2mapid(mapname);
+ map = iMap->mapname2mapid(mapname);
if( map >= 0 && bl != NULL )
script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT));
@@ -14954,7 +14954,7 @@ BUILDIN(unitattack)
int actiontype = 0;
// get unit
- unit_bl = map_id2bl(script_getnum(st,2));
+ unit_bl = iMap->id2bl(script_getnum(st,2));
if( unit_bl == NULL ) {
script_pushint(st, 0);
return true;
@@ -14964,11 +14964,11 @@ BUILDIN(unitattack)
get_val(st, data);
if( data_isstring(data) )
{
- TBL_PC* sd = map_nick2sd(script->conv_str(st, data));
+ TBL_PC* sd = iMap->nick2sd(script->conv_str(st, data));
if( sd != NULL )
target_bl = &sd->bl;
} else
- target_bl = map_id2bl(script->conv_num(st, data));
+ target_bl = iMap->id2bl(script->conv_num(st, data));
// request the attack
if( target_bl == NULL )
{
@@ -14983,7 +14983,7 @@ BUILDIN(unitattack)
switch( unit_bl->type )
{
case BL_PC:
- clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick());
+ clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, iTimer->gettick());
script_pushint(st, 1);
return true;
case BL_MOB:
@@ -15011,7 +15011,7 @@ BUILDIN(unitstop)
unit_id = script_getnum(st,2);
- bl = map_id2bl(unit_id);
+ bl = iMap->id2bl(unit_id);
if( bl != NULL )
{
unit_stop_attack(bl);
@@ -15035,7 +15035,7 @@ BUILDIN(unittalk)
unit_id = script_getnum(st,2);
message = script_getstr(st, 3);
- bl = map_id2bl(unit_id);
+ bl = iMap->id2bl(unit_id);
if( bl != NULL )
{
struct StringBuf sbuf;
@@ -15063,7 +15063,7 @@ BUILDIN(unitemote)
unit_id = script_getnum(st,2);
emotion = script_getnum(st,3);
- bl = map_id2bl(unit_id);
+ bl = iMap->id2bl(unit_id);
if( bl != NULL )
clif->emotion(bl, emotion);
@@ -15087,7 +15087,7 @@ BUILDIN(unitskilluseid)
skill_lv = script_getnum(st,4);
target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id );
- bl = map_id2bl(unit_id);
+ bl = iMap->id2bl(unit_id);
if( bl != NULL )
unit_skilluse_id(bl, target_id, skill_id, skill_lv);
@@ -15113,7 +15113,7 @@ BUILDIN(unitskillusepos)
skill_x = script_getnum(st,5);
skill_y = script_getnum(st,6);
- bl = map_id2bl(unit_id);
+ bl = iMap->id2bl(unit_id);
if( bl != NULL )
unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv);
@@ -15162,7 +15162,7 @@ BUILDIN(sleep2)
if( ticks <= 0 )
{// do nothing
- script_pushint(st, (map_id2sd(st->rid)!=NULL));
+ script_pushint(st, (iMap->id2sd(st->rid)!=NULL));
}
else if( !st->sleep.tick )
{// sleep for the target amount of time
@@ -15173,7 +15173,7 @@ BUILDIN(sleep2)
{// sleep time is over
st->state = RUN;
st->sleep.tick = 0;
- script_pushint(st, (map_id2sd(st->rid)!=NULL));
+ script_pushint(st, (iMap->id2sd(st->rid)!=NULL));
}
return true;
}
@@ -15197,7 +15197,7 @@ BUILDIN(awake)
if( (int)__64BPTRSIZE(node->key) == nd->bl.id )
{// sleep timer for the npc
struct script_state* tst = (struct script_state*)node->data;
- TBL_PC* sd = map_id2sd(tst->rid);
+ TBL_PC* sd = iMap->id2sd(tst->rid);
if( tst->sleep.timer == INVALID_TIMER )
{// already awake ???
@@ -15210,7 +15210,7 @@ BUILDIN(awake)
tst->rid = 0;
}
- delete_timer(tst->sleep.timer, run_script_timer);
+ iTimer->delete_timer(tst->sleep.timer, run_script_timer);
node = script_erase_sleepdb(node);
tst->sleep.timer = INVALID_TIMER;
if(tst->state != RERUNLINE)
@@ -15284,7 +15284,7 @@ BUILDIN(warpportal)
struct skill_unit_group* group;
struct block_list* bl;
- bl = map_id2bl(st->oid);
+ bl = iMap->id2bl(st->oid);
if( bl == NULL )
{
ShowError("script:warpportal: npc is needed\n");
@@ -15343,12 +15343,12 @@ BUILDIN(openauction)
/// @see cell_chk* constants in const.txt for the types
BUILDIN(checkcell)
{
- int16 m = map_mapname2mapid(script_getstr(st,2));
+ int16 m = iMap->mapname2mapid(script_getstr(st,2));
int16 x = script_getnum(st,3);
int16 y = script_getnum(st,4);
cell_chk type = (cell_chk)script_getnum(st,5);
- script_pushint(st, map_getcell(m, x, y, type));
+ script_pushint(st, iMap->getcell(m, x, y, type));
return true;
}
@@ -15360,7 +15360,7 @@ BUILDIN(checkcell)
/// @see cell_* constants in const.txt for the types
BUILDIN(setcell)
{
- int16 m = map_mapname2mapid(script_getstr(st,2));
+ int16 m = iMap->mapname2mapid(script_getstr(st,2));
int16 x1 = script_getnum(st,3);
int16 y1 = script_getnum(st,4);
int16 x2 = script_getnum(st,5);
@@ -15630,7 +15630,7 @@ BUILDIN(checkquest)
BUILDIN(showevent)
{
TBL_PC *sd = script_rid2sd(st);
- struct npc_data *nd = map_id2nd(st->oid);
+ struct npc_data *nd = iMap->id2nd(st->oid);
int state, color;
if( sd == NULL || nd == NULL )
@@ -15659,9 +15659,9 @@ BUILDIN(waitingroom2bg)
if( script_hasdata(st,7) )
nd = npc_name2id(script_getstr(st,7));
else
- nd = (struct npc_data *)map_id2bl(st->oid);
+ nd = (struct npc_data *)iMap->id2bl(st->oid);
- if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL )
+ if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL )
{
script_pushint(st,0);
return true;
@@ -15720,7 +15720,7 @@ BUILDIN(waitingroom2bg_single)
y = script_getnum(st,5);
nd = npc_name2id(script_getstr(st,6));
- if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
+ if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL || cd->users <= 0 )
return true;
if( (sd = cd->usersd[0]) == NULL )
@@ -15728,7 +15728,7 @@ BUILDIN(waitingroom2bg_single)
if( bg_team_join(bg_id, sd) )
{
- pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
+ iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT);
script_pushint(st,1);
}
else
@@ -15790,7 +15790,7 @@ BUILDIN(bg_monster_set_team)
int id = script_getnum(st,2),
bg_id = script_getnum(st,3);
- if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
+ if( (mbl = iMap->id2bl(id)) == NULL || mbl->type != BL_MOB )
return true;
md = (TBL_MOB *)mbl;
md->bg_id = bg_id;
@@ -15832,7 +15832,7 @@ BUILDIN(bg_getareausers)
bg_id = script_getnum(st,2);
str = script_getstr(st,3);
- if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 )
+ if( (bg = bg_team_search(bg_id)) == NULL || (m = iMap->mapname2mapid(str)) < 0 )
{
script_pushint(st,0);
return true;
@@ -15862,7 +15862,7 @@ BUILDIN(bg_updatescore)
int16 m;
str = script_getstr(st,2);
- if( (m = map_mapname2mapid(str)) < 0 )
+ if( (m = iMap->mapname2mapid(str)) < 0 )
return true;
map[m].bgscore_lion = script_getnum(st,3);
@@ -15989,7 +15989,7 @@ BUILDIN(instance_detachmap) {
instance_id = st->instance_id;
else return true;
- if( (m = map_mapname2mapid(str)) < 0 || (m = instance->map2imap(m,instance_id)) < 0 ) {
+ if( (m = iMap->mapname2mapid(str)) < 0 || (m = instance->map2imap(m,instance_id)) < 0 ) {
ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str);
return true;
}
@@ -16074,7 +16074,7 @@ BUILDIN(instance_announce) {
return true;
for( i = 0; i < instances[instance_id].num_map; i++ )
- map_foreachinmap(buildin_announce_sub, instances[instance_id].map[i], BL_PC,
+ iMap->foreachinmap(buildin_announce_sub, instances[instance_id].map[i], BL_PC,
mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY);
return true;
@@ -16112,7 +16112,7 @@ BUILDIN(has_instance) {
str = script_getstr(st, 2);
- if( (m = map_mapname2mapid(str)) < 0 ) {
+ if( (m = iMap->mapname2mapid(str)) < 0 ) {
script_pushconststr(st, "");
return true;
}
@@ -16133,7 +16133,7 @@ BUILDIN(has_instance) {
if( i != sd->instances )
instance_id = sd->instance[i];
}
- if( instance_id == -1 && sd->status.party_id && (p = party_search(sd->status.party_id)) && p->instances ) {
+ if( instance_id == -1 && sd->status.party_id && (p = iParty->search(sd->status.party_id)) && p->instances ) {
for( i = 0; i < p->instances; i++ ) {
ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m);
if( j != instances[p->instance[i]].num_map )
@@ -16167,7 +16167,7 @@ static int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) {
int x = va_arg(ap,int);
int y = va_arg(ap,int);
- pc_setpos(sd,mapindex,x,y,CLR_TELEPORT);
+ iPc->setpos(sd,mapindex,x,y,CLR_TELEPORT);
return 0;
}
@@ -16189,12 +16189,12 @@ BUILDIN(instance_warpall) {
else
return true;
- if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) )
+ if( (m = iMap->mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) )
return true;
mapindex = map_id2index(m);
- map_foreachininstance(buildin_instance_warpall_sub, instance_id, BL_PC,mapindex,x,y);
+ iMap->foreachininstance(buildin_instance_warpall_sub, instance_id, BL_PC,mapindex,x,y);
return true;
}
@@ -16230,14 +16230,14 @@ BUILDIN(instance_check_party) {
party_id = script_getnum(st,2);
else return true;
- if( !(p = party_search(party_id)) ){
+ if( !(p = iParty->search(party_id)) ){
script_pushint(st, 0); // Returns false if party does not exist.
return true;
}
for( i = 0; i < MAX_PARTY; i++ )
if( (pl_sd = p->data[i].sd) )
- if(map_id2bl(pl_sd->bl.id)){
+ if(iMap->id2bl(pl_sd->bl.id)){
if(pl_sd->status.base_level < min){
script_pushint(st, 0);
return true;
@@ -16293,9 +16293,9 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap)
// 0:self, 1:target, 2:master, default:random
switch( target )
{
- case 0: tbl = map_id2bl(md->bl.id); break;
- case 1: tbl = map_id2bl(md->target_id); break;
- case 2: tbl = map_id2bl(md->master_id); break;
+ case 0: tbl = iMap->id2bl(md->bl.id); break;
+ case 1: tbl = iMap->id2bl(md->target_id); break;
+ case 2: tbl = iMap->id2bl(md->master_id); break;
default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break;
}
@@ -16323,7 +16323,7 @@ BUILDIN(areamobuseskill)
int16 m;
int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel;
- if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) {
+ if( (m = iMap->mapname2mapid(script_getstr(st,2))) < 0 ) {
ShowError("areamobuseskill: invalid map name.\n");
return true;
}
@@ -16343,7 +16343,7 @@ BUILDIN(areamobuseskill)
emotion = script_getnum(st,11);
target = script_getnum(st,12);
- map_foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
+ iMap->foreachinrange(buildin_mobuseskill_sub, &center, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target);
return true;
}
@@ -16363,7 +16363,7 @@ BUILDIN(progressbar)
second = script_getnum(st,3);
sd->progressbar.npc_id = st->oid;
- sd->progressbar.timeout = gettick() + second*1000;
+ sd->progressbar.timeout = iTimer->gettick() + second*1000;
clif->progressbar(sd, strtol(color, (char **)NULL, 0), second);
return true;
@@ -16524,10 +16524,10 @@ BUILDIN(setdragon) {
if( (sd = script_rid2sd(st)) == NULL )
return true;
- if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
+ if( !iPc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
else if ( pc_isridingdragon(sd) ) {//Is mounted; release
- pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
script_pushint(st,1);
} else {//Not mounted; Mount now.
unsigned int option = OPTION_DRAGON1;
@@ -16542,7 +16542,7 @@ BUILDIN(setdragon) {
option = OPTION_DRAGON1;
}
}
- pc_setoption(sd, sd->sc.option|option);
+ iPc->setoption(sd, sd->sc.option|option);
script_pushint(st,1);
}
return true;
@@ -16612,12 +16612,12 @@ BUILDIN(getcharip)
if( script_hasdata(st, 2) )
{
if (script_isstring(st, 2))
- sd = map_nick2sd(script_getstr(st, 2));
+ sd = iMap->nick2sd(script_getstr(st, 2));
else if (script_isint(st, 2) || script_getnum(st, 2))
{
int id;
id = script_getnum(st, 2);
- sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id));
+ sd = (iMap->id2sd(id) ? iMap->id2sd(id) : iMap->charid2sd(id));
}
}
else
@@ -16803,7 +16803,7 @@ BUILDIN(useatcmd)
memset(&dummy_sd, 0, sizeof(TBL_PC));
if( st->oid )
{
- struct block_list* bl = map_id2bl(st->oid);
+ struct block_list* bl = iMap->id2bl(st->oid);
memcpy(&dummy_sd.bl, bl, sizeof(struct block_list));
if( bl->type == BL_NPC )
safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH);
@@ -16921,10 +16921,10 @@ BUILDIN(getrandgroupitem) {
for (i = 0; i < qty; i += get_count) {
// if not pet egg
if (!pet_create_egg(sd, nameid)) {
- if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
+ if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) {
clif->additem(sd, 0, 0, flag);
- if( pc_candrop(sd,&item_tmp) )
- map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ if( iPc->candrop(sd,&item_tmp) )
+ iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -16937,7 +16937,7 @@ BUILDIN(getrandgroupitem) {
static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap)
{
nullpo_ret(bl);
- map_clearflooritem(bl);
+ iMap->clearflooritem(bl);
return 0;
}
@@ -16949,19 +16949,19 @@ BUILDIN(cleanmap)
int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0;
map = script_getstr(st, 2);
- m = map_mapname2mapid(map);
+ m = iMap->mapname2mapid(map);
if (!m)
return false;
if ((script_lastdata(st) - 2) < 4) {
- map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
+ iMap->foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM);
} else {
x0 = script_getnum(st, 3);
y0 = script_getnum(st, 4);
x1 = script_getnum(st, 5);
y1 = script_getnum(st, 6);
if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) {
- map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
+ iMap->foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM);
} else {
ShowError("cleanarea: invalid coordinate defined!\n");
return false;
@@ -16987,7 +16987,7 @@ BUILDIN(npcskill)
stat_point = script_getnum(st, 4);
npc_level = script_getnum(st, 5);
sd = script_rid2sd(st);
- nd = (struct npc_data *)map_id2bl(sd->npc_id);
+ nd = (struct npc_data *)iMap->id2bl(sd->npc_id);
if (stat_point > battle_config.max_third_parameter) {
ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter );
@@ -17090,7 +17090,7 @@ bool script_hqueue_add(int idx, int var) {
script->hq[idx].item[i] = var;
- if( var >= START_ACCOUNT_NUM && (sd = map_id2sd(var)) ) {
+ if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) {
for(i = 0; i < sd->queues_count; i++) {
if( sd->queues[i] == -1 ) {
break;
@@ -17134,7 +17134,7 @@ bool script_hqueue_remove(int idx, int var) {
struct map_session_data *sd;
script->hq[idx].item[i] = 0;
- if( var >= START_ACCOUNT_NUM && (sd = map_id2sd(var)) ) {
+ if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) {
for(i = 0; i < sd->queues_count; i++) {
if( sd->queues[i] == var ) {
break;
@@ -17212,7 +17212,7 @@ bool script_hqueue_del(int idx) {
int i;
for(i = 0; i < script->hq[idx].items; i++) {
- if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = map_id2sd(script->hq[idx].item[i])) ) {
+ if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = iMap->id2sd(script->hq[idx].item[i])) ) {
int j;
for(j = 0; j < sd->queues_count; j++) {
if( sd->queues[j] == script->hq[idx].item[i] ) {
diff --git a/src/map/searchstore.c b/src/map/searchstore.c
index 7e1ee3e84..3cda77e4a 100644
--- a/src/map/searchstore.c
+++ b/src/map/searchstore.c
@@ -273,7 +273,7 @@ void searchstore_click(struct map_session_data* sd, int account_id, int store_id
return;
}
- if( ( pl_sd = map_id2sd(account_id) ) == NULL ) {// no longer online
+ if( ( pl_sd = iMap->id2sd(account_id) ) == NULL ) {// no longer online
clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE);
return;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 0799dc1de..676a6e463 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -248,7 +248,7 @@ int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_
int skill_tree_get_max(uint16 skill_id, int b_class)
{
int i;
- b_class = pc_class2idx(b_class);
+ b_class = iPc->class2idx(b_class);
ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id );
if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id )
@@ -322,7 +322,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case RA_AIMEDBOLT:
case RA_WUGBITE:
if( bl->type == BL_PC )
- range += pc_checkskill((TBL_PC*)bl, AC_VULTURE);
+ range += iPc->checkskill((TBL_PC*)bl, AC_VULTURE);
else
range += 10; //Assume level 10?
break;
@@ -333,13 +333,13 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case GS_SPREADATTACK:
case GS_GROUNDDRIFT:
if (bl->type == BL_PC)
- range += pc_checkskill((TBL_PC*)bl, GS_SNAKEEYE);
+ range += iPc->checkskill((TBL_PC*)bl, GS_SNAKEEYE);
else
range += 10; //Assume level 10?
break;
case NJ_KIRIKAGE:
if (bl->type == BL_PC)
- range = skill->get_range(NJ_SHADOWJUMP,pc_checkskill((TBL_PC*)bl,NJ_SHADOWJUMP));
+ range = skill->get_range(NJ_SHADOWJUMP,iPc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP));
break;
/**
* Warlock
@@ -357,7 +357,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case WL_TETRAVORTEX:
case WL_RELEASE:
if( bl->type == BL_PC )
- range += pc_checkskill((TBL_PC*)bl, WL_RADIUS);
+ range += iPc->checkskill((TBL_PC*)bl, WL_RADIUS);
break;
/**
* Ranger Bonus
@@ -370,7 +370,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
if( bl->type == BL_PC )
- range += (1 + pc_checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2;
+ range += (1 + iPc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2;
}
if( !range && bl->type != BL_PC )
@@ -392,7 +392,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
#endif
if( sd )
- hp += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+ hp += 5*iPc->checkskill(sd,BA_MUSICALLESSON);
break;
case PR_SANCTUARY:
hp = (skill_lv>6)?777:skill_lv*100;
@@ -406,13 +406,13 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
#ifdef RENEWAL
/**
* Renewal Heal Formula
- * Formula: ( [(Base Level + INT) / 5] × 30 ) × (Heal Level / 10) × (Modifiers) + MATK
+ * Formula: ( [(Base Level + INT) / 5] � 30 ) � (Heal Level / 10) � (Modifiers) + MATK
**/
hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10;
#else
- hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8);
+ hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? iPc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8);
#endif
- if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
+ if( sd && ((skill = iPc->checkskill(sd, HP_MEDITATIO)) > 0) )
hp += hp * skill * 2 / 100;
else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
hp += hp * skill * 2 / 100;
@@ -422,10 +422,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND )
hp >>= 1;
- if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
+ if( sd && (skill = iPc->skillheal_bonus(sd, skill_id)) )
hp += hp*skill/100;
- if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
+ if( tsd && (skill = iPc->skillheal2_bonus(tsd, skill_id)) )
hp += hp*skill/100;
sc = status_get_sc(target);
@@ -532,7 +532,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
// allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as
// AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion.
if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick &&
- DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
+ DIFF_TICK(iTimer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) )
{// attempted to cast a skill before the attack motion has finished
return 1;
}
@@ -604,7 +604,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd)
break;
case GD_EMERGENCYCALL:
if (
- !(battle_config.emergency_call&((agit_flag || agit2_flag)?2:1)) ||
+ !(battle_config.emergency_call&((iMap->agit_flag || iMap->agit2_flag)?2:1)) ||
!(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) ||
(battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle)
) {
@@ -701,7 +701,7 @@ struct s_skill_unit_layout* skill_get_unit_layout (uint16 skill_id, uint16 skill
if (pos != -1) // simple single-definition layout
return &skill_unit_layout[pos];
- dir = (src->x == x && src->y == y) ? 6 : map_calc_dir(src,x,y); // 6 - default aegis direction
+ dir = (src->x == x && src->y == y) ? 6 : iMap->calc_dir(src,x,y); // 6 - default aegis direction
if (skill_id == MG_FIREWALL)
return &skill_unit_layout [firewall_unit_pos + dir];
@@ -814,19 +814,19 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
break; // If a normal attack is a skill, it's splash damage. [Inkfish]
if(sd) {
// Automatic trigger of Blitz Beat
- if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=pc_checkskill(sd,HT_BLITZBEAT))>0 &&
+ if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=iPc->checkskill(sd,HT_BLITZBEAT))>0 &&
rnd()%1000 <= sstatus->luk*10/3+1 ) {
rate=(sd->status.job_level+9)/10;
skill->castend_damage_id(src,bl,HT_BLITZBEAT,(temp<rate)?temp:rate,tick,SD_LEVEL);
}
// Automatic trigger of Warg Strike [Jobbie]
- if( pc_iswug(sd) && (sd->status.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=pc_checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 )
+ if( pc_iswug(sd) && (sd->status.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=iPc->checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 )
skill->castend_damage_id(src,bl,RA_WUGSTRIKE,temp,tick,0);
// Gank
if(dstmd && sd->status.weapon != W_BOW &&
- (temp=pc_checkskill(sd,RG_SNATCHER)) > 0 &&
- (temp*15 + 55) + pc_checkskill(sd,TF_STEAL)*10 > rnd()%1000) {
- if(pc_steal_item(sd,bl,pc_checkskill(sd,TF_STEAL)))
+ (temp=iPc->checkskill(sd,RG_SNATCHER)) > 0 &&
+ (temp*15 + 55) + iPc->checkskill(sd,TF_STEAL)*10 > rnd()%1000) {
+ if(iPc->steal_item(sd,bl,iPc->checkskill(sd,TF_STEAL)))
clif->skill_nodamage(src,bl,TF_STEAL,temp,1);
else
clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0);
@@ -874,7 +874,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
break;
case SM_BASH:
- if( sd && skill_lv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){
+ if( sd && skill_lv > 5 && iPc->checkskill(sd,SM_FATALBLOW)>0 ){
//TODO: How much % per base level it actually is?
sc_start(bl,SC_STUN,(5*(skill_lv-5)+(int)sd->status.base_level/10),
skill_lv,skill->get_time2(SM_FATALBLOW,skill_lv));
@@ -887,7 +887,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
case AS_VENOMKNIFE:
if (sd) //Poison chance must be that of Envenom. [Skotlex]
- skill_lv = pc_checkskill(sd, TF_POISON);
+ skill_lv = iPc->checkskill(sd, TF_POISON);
case TF_POISON:
case AS_SPLASHER:
if(!sc_start2(bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv))
@@ -1034,7 +1034,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
case DC_UGLYDANCE:
rate = 5+5*skill_lv;
- if(sd && (temp=pc_checkskill(sd,DC_DANCINGLESSON)))
+ if(sd && (temp=iPc->checkskill(sd,DC_DANCINGLESSON)))
rate += 5+temp;
status_zap(bl, 0, rate);
break;
@@ -1194,7 +1194,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
sc_start(bl,SC_CRITICALWOUND,100,skill_lv,skill->get_time2(skill_id,skill_lv));
break;
case RK_HUNDREDSPEAR:
- if( !sd || pc_checkskill(sd,KN_SPEARBOOMERANG) == 0 )
+ if( !sd || iPc->checkskill(sd,KN_SPEARBOOMERANG) == 0 )
break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang.
rate = 10 + 3 * skill_lv;
if( rnd()%100 < rate )
@@ -1231,11 +1231,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv));
break;
case RA_WUGBITE:
- sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
+ sc_start(bl, SC_BITE, (sd ? iPc->checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? iPc->checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) );
break;
case RA_SENSITIVEKEEN:
if( rnd()%100 < 8 * skill_lv )
- skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? pc_checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION);
+ skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? iPc->checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION);
break;
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
@@ -1261,7 +1261,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
case NC_POWERSWING:
sc_start(bl, SC_STUN, 5*skill_lv, skill_lv, skill->get_time(skill_id, skill_lv));
if( rnd()%100 < 5*skill_lv )
- skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, pc_checkskill(sd, NC_AXEBOOMERANG), tick, 1);
+ skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, iPc->checkskill(sd, NC_AXEBOOMERANG), tick, 1);
break;
case GC_WEAPONCRUSH:
skill->castend_nodamage_id(src,bl,skill_id,skill_lv,tick,BCT_ENEMY);
@@ -1270,14 +1270,14 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
sc_start(bl, SC_STUN, 30 + 8 * skill_lv, skill_lv, skill->get_time(skill_id,skill_lv));
break;
case LG_PINPOINTATTACK:
- rate = 30 + (((5 * (sd?pc_checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10);
+ rate = 30 + (((5 * (sd?iPc->checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10);
switch( skill_lv ) {
case 1:
sc_start2(bl,SC_BLEEDING,rate,skill_lv,src->id,skill->get_time(skill_id,skill_lv));
break;
case 2:
if( dstsd && dstsd->spiritball && rnd()%100 < rate )
- pc_delspiritball(dstsd, dstsd->spiritball, 0);
+ iPc->delspiritball(dstsd, dstsd->spiritball, 0);
break;
default:
skill->break_equip(bl,(skill_lv == 3) ? EQP_SHIELD : (skill_lv == 4) ? EQP_ARMOR : EQP_WEAPON,rate * 100,BCT_ENEMY);
@@ -1419,7 +1419,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
{ //Pass heritage to Master for status causing effects. [Skotlex]
- sd = map_id2sd(md->master_id);
+ sd = iMap->id2sd(md->master_id);
src = sd?&sd->bl:src;
}
@@ -1609,7 +1609,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
sd->autobonus[i].atk_type&attack_type&BF_RANGEMASK &&
sd->autobonus[i].atk_type&attack_type&BF_SKILLMASK))
continue; // one or more trigger conditions were not fulfilled
- pc_exeautobonus(sd,&sd->autobonus[i]);
+ iPc->exeautobonus(sd,&sd->autobonus[i]);
}
}
@@ -1722,7 +1722,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1
continue;
if( sd->autobonus3[i].atk_type != skill_id )
continue;
- pc_exeautobonus(sd,&sd->autobonus3[i]);
+ iPc->exeautobonus(sd,&sd->autobonus3[i]);
}
}
@@ -1807,9 +1807,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
if(sd && skill_id && attack_type&BF_MAGIC && status_isdead(bl) &&
!(skill->get_inf(skill_id)&(INF_GROUND_SKILL|INF_SELF_SKILL)) &&
- (rate=pc_checkskill(sd,HW_SOULDRAIN))>0
+ (rate=iPc->checkskill(sd,HW_SOULDRAIN))>0
){ //Soul Drain should only work on targetted spells [Skotlex]
- if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
+ if (pc_issit(sd)) iPc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex]
clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1);
status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2);
}
@@ -1943,7 +1943,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
dstsd->autobonus2[i].atk_type&attack_type&BF_RANGEMASK &&
dstsd->autobonus2[i].atk_type&attack_type&BF_SKILLMASK))
continue; // one or more trigger conditions were not fulfilled
- pc_exeautobonus(dstsd,&dstsd->autobonus2[i]);
+ iPc->exeautobonus(dstsd,&dstsd->autobonus2[i]);
}
}
@@ -2036,7 +2036,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in
}
if (flag) {
sd->status.inventory[j].attribute = 1;
- pc_unequipitem(sd, j, 3);
+ iPc->unequipitem(sd, j, 3);
}
}
clif->equiplist(sd);
@@ -2116,7 +2116,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
}
if (dir == -1) // <optimized>: do the computation here instead of outside
- dir = map_calc_dir(target, src->x, src->y); // direction from src to target, reversed
+ dir = iMap->calc_dir(target, src->x, src->y); // direction from src to target, reversed
if (dir >= 0 && dir < 8)
{ // take the reversed 'direction' and reverse it
@@ -2255,9 +2255,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//Spirit of Wizard blocks Kaite's reflection
if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD )
{ //Consume one Fragment per hit of the casted skill? [Skotlex]
- type = tsd?pc_search_inventory (tsd, 7321):0;
+ type = tsd?iPc->search_inventory (tsd, 7321):0;
if (type >= 0) {
- if ( tsd ) pc_delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME);
+ if ( tsd ) iPc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME);
dmg.damage = dmg.damage2 = 0;
dmg.dmg_lv = ATK_MISS;
sc->data[SC_SPIRIT]->val3 = skill_id;
@@ -2354,12 +2354,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
- if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time.
+ if (iPc->famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time.
sce->val1 = skill_id; //Update combo-skill
sce->val3 = skill_id;
if( sce->timer != INVALID_TIMER )
- delete_timer(sce->timer, status_change_timer);
- sce->timer = add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO);
+ iTimer->delete_timer(sce->timer, status_change_timer);
+ sce->timer = iTimer->add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO);
break;
}
unit_cancel_combo(src); // Cancel combo wait
@@ -2371,27 +2371,27 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
switch(skill_id) {
case MO_TRIPLEATTACK:
- if (pc_checkskill(sd, MO_CHAINCOMBO) > 0 || pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
+ if (iPc->checkskill(sd, MO_CHAINCOMBO) > 0 || iPc->checkskill(sd, SR_DRAGONCOMBO) > 0)
flag=1;
break;
case MO_CHAINCOMBO:
- if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0)
+ if(iPc->checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0)
flag=1;
break;
case MO_COMBOFINISH:
if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
- party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv);
- if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
+ iParty->skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv);
+ if (iPc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
flag=1;
case CH_TIGERFIST:
- if (!flag && pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)
+ if (!flag && iPc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)
flag=1;
case CH_CHAINCRUSH:
- if (!flag && pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS])
+ if (!flag && iPc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS])
flag=1;
break;
case AC_DOUBLE:
- if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc_checkskill(sd, HT_POWER))
+ if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && iPc->checkskill(sd, HT_POWER))
{
//TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex]
sc_start2(src,SC_COMBO,100,HT_POWER,bl->id,2000);
@@ -2401,8 +2401,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
case TK_COUNTER:
{ //bonus from SG_FRIEND [Komurka]
int level;
- if(sd->status.party_id>0 && (level = pc_checkskill(sd,SG_FRIEND)))
- party_skill_check(sd, sd->status.party_id, TK_COUNTER,level);
+ if(sd->status.party_id>0 && (level = iPc->checkskill(sd,SG_FRIEND)))
+ iParty->skill_check(sd, sd->status.party_id, TK_COUNTER,level);
}
break;
case SL_STIN:
@@ -2415,11 +2415,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
break;
case SR_DRAGONCOMBO:
- if( pc_checkskill(sd, SR_FALLENEMPIRE) > 0 )
+ if( iPc->checkskill(sd, SR_FALLENEMPIRE) > 0 )
flag = 1;
break;
case SR_FALLENEMPIRE:
- if( pc_checkskill(sd, SR_TIGERCANNON) > 0 || pc_checkskill(sd, SR_GATEOFHELL) > 0 )
+ if( iPc->checkskill(sd, SR_TIGERCANNON) > 0 || iPc->checkskill(sd, SR_GATEOFHELL) > 0 )
flag = 1;
break;
} //Switch End
@@ -2534,10 +2534,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
break;
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
if(damage > 0 && dmg.flag&BF_SKILL && tsd
- && pc_checkskill(tsd,RG_PLAGIARISM)
+ && iPc->checkskill(tsd,RG_PLAGIARISM)
&& (!sc || !sc->data[SC_PRESERVE])
&& damage < tsd->battle_status.hp)
{ //Updated to not be able to copy skills if the blow will kill you. [Skotlex]
@@ -2610,7 +2610,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
}
- if ((type = pc_checkskill(tsd,RG_PLAGIARISM)) < lv)
+ if ((type = iPc->checkskill(tsd,RG_PLAGIARISM)) < lv)
lv = type;
tsd->cloneskill_id = copy_skill;
@@ -2668,7 +2668,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
dir = rand()%8;
break;
case WL_CRIMSONROCK:
- dir = map_calc_dir(bl,skill_area_temp[4],skill_area_temp[5]);
+ dir = iMap->calc_dir(bl,skill_area_temp[4],skill_area_temp[5]);
break;
}
@@ -2679,7 +2679,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
short dir_x, dir_y;
dir_x = dirx[(dir+4)%8];
dir_y = diry[(dir+4)%8];
- if( map_getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 )
+ if( iMap->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 )
skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag );
} else
skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag );
@@ -2689,7 +2689,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
short dir_x, dir_y;
dir_x = dirx[(dir+4)%8];
dir_y = diry[(dir+4)%8];
- if( map_getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 )
+ if( iMap->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 )
skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4);
}
break;
@@ -2715,7 +2715,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) {
struct status_change_entry *sce = sc->data[SC_DEVOTION];
- struct block_list *d_bl = map_id2bl(sce->val1);
+ struct block_list *d_bl = iMap->id2bl(sce->val1);
if( d_bl && (
(d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) ||
@@ -2723,12 +2723,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
) && check_distance_bl(bl, d_bl, sce->val3) )
{
if(!rmdamage){
- clif->damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(d_bl,d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(NULL,d_bl, damage, 0);
} else{ //Reflected magics are done directly on the target not on paladin
//This check is only for magical skill.
//For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage
- clif->damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0);
+ clif->damage(bl,bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0);
status_fix_damage(bl,bl, damage, 0);
}
}
@@ -2769,7 +2769,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
change = true;
if( change )
sd->state.autocast = 1;
- map_foreachinshootrange(battle->damage_area,bl,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race);
+ iMap->foreachinshootrange(battle->damage_area,bl,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race);
if( change )
sd->state.autocast = 0;
}
@@ -2803,7 +2803,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
}
break;
case WM_METALICSOUND:
- status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10)));
+ status_zap(bl, 0, damage*100/(100*(110-iPc->checkskill(sd,WM_LESSON)*10)));
break;
case SR_TIGERCANNON:
status_zap(bl, 0, damage/10); // 10% of damage dealt
@@ -2825,7 +2825,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
skill->addtimerskill(src, tick + dmg.amotion, bl->id, 0, 0, skill_id, skill_lv, BF_MAGIC, flag|2);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return damage;
}
@@ -2937,7 +2937,7 @@ int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id
}
range += layout_type;
- return map_foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id);
+ return iMap->foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id);
}
int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) {
@@ -2984,7 +2984,7 @@ int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_i
else
type = BL_PC;
- return map_foreachinarea(skill->check_unit_range2_sub, bl->m,
+ return iMap->foreachinarea(skill->check_unit_range2_sub, bl->m,
x - range, y - range, x + range, y + range,
type, skill_id);
}
@@ -3098,7 +3098,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
{
index[i] = -1;
if( itemid[i] < 1 ) continue; // No item
- index[i] = pc_search_inventory(sd, itemid[i]);
+ index[i] = iPc->search_inventory(sd, itemid[i]);
if( index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i] )
{
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
@@ -3109,7 +3109,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv,
// Consume items
for( i = 0; i < ARRAYLENGTH(itemid); i++ )
{
- if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME);
+ if( index[i] >= 0 ) iPc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME);
}
if( type&2 )
@@ -3132,7 +3132,7 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, uin
*
*------------------------------------------*/
int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
- struct block_list *src = map_id2bl(id),*target;
+ struct block_list *src = iMap->id2bl(id),*target;
struct unit_data *ud = unit_bl2ud(src);
struct skill_timerskill *skl;
int range;
@@ -3147,7 +3147,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
if(src->prev == NULL)
break; // Source not on Map
if(skl->target_id) {
- target = map_id2bl(skl->target_id);
+ target = iMap->id2bl(skl->target_id);
if( ( skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE ) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)) )
target = src; //Required since it has to warp.
if(target == NULL)
@@ -3165,7 +3165,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
case RG_INTIMIDATE:
if (unit_warp(src,-1,-1,-1,CLR_TELEPORT) == 0) {
short x,y;
- map_search_freecell(src, 0, &x, &y, 1, 1, 0);
+ iMap->search_freecell(src, 0, &x, &y, 1, 1, 0);
if (target != src && !status_isdead(target))
unit_warp(target, -1, x, y, CLR_TELEPORT);
}
@@ -3173,16 +3173,16 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
case BA_FROSTJOKER:
case DC_SCREAM:
range= skill->get_splash(skl->skill_id, skl->skill_lv);
- map_foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range,
+ iMap->foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range,
skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick);
break;
case NPC_EARTHQUAKE:
if( skl->type > 1 )
skill->addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag);
- skill_area_temp[0] = map_foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill->area_sub_count);
+ skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill->area_sub_count);
skill_area_temp[1] = src->id;
skill_area_temp[2] = 0;
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill->castend_damage_id);
break;
case WZ_WATERBALL:
skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify
@@ -3258,7 +3258,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
unit_warp(src, -1, skl->x, skl->y, 3);
else { // Target's Part
short x = skl->x, y = skl->y;
- map_search_freecell(NULL, target->m, &x, &y, 2, 2, 1);
+ iMap->search_freecell(NULL, target->m, &x, &y, 2, 2, 1);
unit_warp(target,-1,x,y,3);
}
break;
@@ -3279,7 +3279,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL);
break;
case GN_SPORE_EXPLOSION:
- map_foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR,
src, skl->skill_id, skl->skill_lv, 0, skl->flag|1|BCT_ENEMY, skill->castend_damage_id);
break;
case CH_PALMSTRIKE:
@@ -3313,7 +3313,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) {
break;
case GN_CRAZYWEED_ATK: {
int dummy = 1, i = skill->get_unit_range(skl->skill_id,skl->skill_lv);
- map_foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src);
+ iMap->foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src);
}
case WL_EARTHSTRAIN:
skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag);
@@ -3344,7 +3344,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target,
if( i == MAX_SKILLTIMERSKILL ) return 1;
ud->skilltimerskill[i] = ers_alloc(skill_timer_ers, struct skill_timerskill);
- ud->skilltimerskill[i]->timer = add_timer(tick, skill->timerskill, src->id, i);
+ ud->skilltimerskill[i]->timer = iTimer->add_timer(tick, skill->timerskill, src->id, i);
ud->skilltimerskill[i]->src_id = src->id;
ud->skilltimerskill[i]->target_id = target;
ud->skilltimerskill[i]->skill_id = skill_id;
@@ -3370,7 +3370,7 @@ int skill_cleartimerskill (struct block_list *src)
for(i=0;i<MAX_SKILLTIMERSKILL;i++) {
if(ud->skilltimerskill[i]) {
- delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill);
+ iTimer->delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill);
ers_free(skill_timer_ers, ud->skilltimerskill[i]);
ud->skilltimerskill[i]=NULL;
}
@@ -3383,8 +3383,8 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) {
if( bl->type != BL_SKILL )
return 0;
if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) {
- map_foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, gettick());
- su->limit=DIFF_TICK(gettick(),sg->tick);
+ iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, iTimer->gettick());
+ su->limit=DIFF_TICK(iTimer->gettick(),sg->tick);
sg->unit_id = UNT_USED_TRAPS;
}
return 0;
@@ -3442,7 +3442,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
tstatus = status_get_status_data(bl);
- map_freeblock_lock();
+ iMap->freeblock_lock();
switch(skill_id) {
case MER_CRASH:
@@ -3567,7 +3567,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case NC_VULCANARM:
case NC_COLDSLOWER:
case NC_ARMSCANNON:
- if (sd) pc_overheat(sd,1);
+ if (sd) iPc->overheat(sd,1);
case RK_WINDCUTTER:
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION);
break;
@@ -3590,7 +3590,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case MO_COMBOFINISH:
if (!(flag&1) && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_MONK)
{ //Becomes a splash attack when Soul Linked.
- map_foreachinrange(skill->area_sub, bl,
+ iMap->foreachinrange(skill->area_sub, bl,
skill->get_splash(skill_id, skill_lv),splash_target(src),
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
@@ -3601,7 +3601,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case TK_STORMKICK: // Taekwon kicks [Dralnu]
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill_area_temp[1] = 0;
- map_foreachinrange(skill->attack_area, src,
+ iMap->foreachinrange(skill->attack_area, src,
skill->get_splash(skill_id, skill_lv), splash_target(src),
BF_WEAPON, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
break;
@@ -3609,7 +3609,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case KN_CHARGEATK: {
bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL);
unsigned int dist = distance_bl(src, bl);
- uint8 dir = map_calc_dir(bl, src->x, src->y);
+ uint8 dir = iMap->calc_dir(bl, src->x, src->y);
// teleport to target (if not on WoE grounds)
if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) )
@@ -3628,7 +3628,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
break;
case NC_FLAMELAUNCHER:
- if (sd) pc_overheat(sd,1);
+ if (sd) iPc->overheat(sd,1);
case SN_SHARPSHOOTING:
case MA_SHARPSHOOTING:
case NJ_KAMAITACHI:
@@ -3636,7 +3636,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
//It won't shoot through walls since on castend there has to be a direct
//line of sight between caster and target.
skill_area_temp[1] = bl->id;
- map_foreachinpath (skill->attack_area,src->m,src->x,src->y,bl->x,bl->y,
+ iMap->foreachinpath (skill->attack_area,src->m,src->x,src->y,bl->x,bl->y,
skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src),
skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY);
break;
@@ -3647,7 +3647,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case NPC_ICEBREATH:
case NPC_THUNDERBREATH:
skill_area_temp[1] = bl->id;
- map_foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y,
+ iMap->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y,
skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src),
skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY);
break;
@@ -3659,8 +3659,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case RG_BACKSTAP:
{
- uint8 dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
- if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
+ uint8 dir = iMap->calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl);
+ if ((!check_distance_bl(src, bl, 0) && !iMap->check_dir(dir, t_dir)) || bl->type == BL_SKILL) {
status_change_end(src, SC_HIDING, INVALID_TIMER);
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest]
@@ -3717,7 +3717,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
#endif
, 0);
- dir = map_calc_dir(src,bl->x,bl->y);
+ dir = iMap->calc_dir(src,bl->x,bl->y);
if( dir > 0 && dir < 4) x = -i;
else if( dir > 4 ) x = i;
else x = 0;
@@ -3830,10 +3830,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
//SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets
//special case: Venom Splasher uses a different range for searching than for splashing
if( flag&SD_LEVEL || skill->get_nk(skill_id)&NK_SPLASHSPLIT )
- skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count);
+ skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count);
// recursive invocation of skill->castend_damage_id() with flag|1
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), ( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )?BL_CHAR:splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), ( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )?BL_CHAR:splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
}
break;
@@ -3861,13 +3861,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
for(i=0;i<c;i++){
if (!skill->blown(src,bl,1,(unit_getdir(src)+4)%8,0x1))
break; //Can't knockback
- skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count);
+ skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count);
if( skill_area_temp[0] > 1 ) break; // collision
}
clif->blown(bl); //Update target pos.
if (i!=c) { //Splash
skill_area_temp[1] = bl->id;
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
}
//Weirdo dual-hit property, two attacks for 500%
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0);
@@ -3883,14 +3883,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->blown(src,bl,skill_area_temp[2],-1,0);
} else {
int x=bl->x,y=bl->y,i,dir;
- dir = map_calc_dir(bl,src->x,src->y);
+ dir = iMap->calc_dir(bl,src->x,src->y);
skill_area_temp[1] = bl->id;
skill_area_temp[2] = skill->get_blewcount(skill_id,skill_lv);
// all the enemies between the caster and the target are hit, as well as the target
if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0))
skill->blown(src,bl,skill_area_temp[2],-1,0);
for (i=0;i<4;i++) {
- map_foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR,
+ iMap->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
x += dirx[dir];
y += diry[dir];
@@ -3903,7 +3903,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
{
skill_area_temp[1] = bl->id; //NOTE: This is used in skill->castend_nodamage_id to avoid affecting the target.
if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag))
- map_foreachinrange(skill->area_sub,bl,
+ iMap->foreachinrange(skill->area_sub,bl,
skill->get_splash(skill_id, skill_lv),BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,
skill->castend_nodamage_id);
@@ -3986,11 +3986,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
for( y = src->y - range; y <= src->y + range; ++y )
for( x = src->x - range; x <= src->x + range; ++x )
{
- if( !map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) )
+ if( !iMap->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) )
{
- if( src->type != BL_PC || map_getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement
+ if( src->type != BL_PC || iMap->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement
count++; // natural water cell
- else if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL )
+ else if( (unit = iMap->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = iMap->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL )
{
count++; // skill-induced water cell
skill->delunit(unit); // consume cell
@@ -4096,7 +4096,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground )
{ //You don't move on GVG grounds.
short x, y;
- map_search_freecell(bl, 0, &x, &y, 1, 1, 0);
+ iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0);
if (unit_movepos(src, x, y, 0, 0))
clif->slide(src,src->x,src->y);
}
@@ -4104,7 +4104,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
break;
case RK_PHANTOMTHRUST:
- unit_setdir(src,map_calc_dir(src, bl->x, bl->y));
+ unit_setdir(src,iMap->calc_dir(src, bl->x, bl->y));
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,distance_bl(src,bl)-1,unit_getdir(src),0);
@@ -4115,7 +4115,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case RK_STORMBLAST:
case RK_CRUSHSTRIKE:
if( sd ) {
- if( pc_checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) )
+ if( iPc->checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) )
skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
else
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -4125,7 +4125,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
case GC_DARKILLUSION:
{
short x, y;
- short dir = map_calc_dir(src,bl->x,bl->y);
+ short dir = iMap->calc_dir(src,bl->x,bl->y);
if( dir > 0 && dir < 4) x = 2;
else if( dir > 4 ) x = -2;
@@ -4337,7 +4337,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if( sd && pc_isridingwug(sd) ){
short x[8]={0,-1,-1,-1,0,1,1,1};
short y[8]={1,1,0,-1,-1,-1,0,1};
- uint8 dir = map_calc_dir(bl, src->x, src->y);
+ uint8 dir = iMap->calc_dir(bl, src->x, src->y);
if( unit_movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) )
{
@@ -4377,7 +4377,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
item_tmp.nameid = sg->item_id?sg->item_id:ITEMID_TRAP;
item_tmp.identify = 1;
if( item_tmp.nameid )
- map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
}
skill->delunit(su);
}
@@ -4394,9 +4394,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
}
else
{
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
- if( sd ) pc_overheat(sd,1);
+ if( sd ) iPc->overheat(sd,1);
}
break;
@@ -4409,11 +4409,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
else
{
short x, y;
- map_search_freecell(src, 0, &x, &y, -1, -1, 0);
+ iMap->search_freecell(src, 0, &x, &y, -1, -1, 0);
// Destination area
skill_area_temp[4] = x;
skill_area_temp[5] = y;
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self
clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
}
@@ -4475,7 +4475,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
status_change_end(bl, SC_HIDING, INVALID_TIMER);
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
} else{
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
}
break;
@@ -4496,7 +4496,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
else {
clif->skill_nodamage(src, bl, skill_id, 0, 1);
- skill->addtimerskill(src, gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0);
+ skill->addtimerskill(src, iTimer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0);
}
break;
@@ -4512,7 +4512,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
if( rnd()%100 < 30 )
- map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
else
skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
}
@@ -4535,7 +4535,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1);
clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
if( rnd()%100 < 30 )
- map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
else
skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
}
@@ -4581,7 +4581,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
if(flag & 1)
skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag);
else {
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id);
}
break;
@@ -4609,7 +4609,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, SD_LEVEL|flag);
} else {
skill_area_temp[1] = bl->id;
- map_foreachinrange(skill->area_sub, bl,
+ iMap->foreachinrange(skill->area_sub, bl,
sd->bonus.splash_range, BL_CHAR,
src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1,
skill->castend_damage_id);
@@ -4623,18 +4623,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
clif->skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion,
0, abs(skill->get_num(skill_id, skill_lv)),
skill_id, skill_lv, skill->get_hit(skill_id));
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted.
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
if( sd && !(flag&1) )
{// ensure that the skill last-cast tick is recorded
- sd->canskill_tick = gettick();
+ sd->canskill_tick = iTimer->gettick();
if( sd->state.arrow_atk )
{// consume arrow on last invocation to this skill.
@@ -4758,7 +4758,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
battle->attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0)
return 1; //Skills that cause an status should be blocked if the target element blocks its element.
- map_freeblock_lock();
+ iMap->freeblock_lock();
switch(skill_id) {
case HLIF_HEAL: //[orn]
case AL_HEAL:
@@ -4806,7 +4806,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100;
if (heal_get_jobexp <= 0)
heal_get_jobexp = 1;
- pc_gainexp (sd, bl, 0, heal_get_jobexp, false);
+ iPc->gainexp (sd, bl, 0, heal_get_jobexp, false);
}
}
break;
@@ -4828,8 +4828,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty...
if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty
- sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each.
- sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000);
+ sd->status.base_exp -= min(sd->status.base_exp, iPc->nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each.
+ sd->status.job_exp -= min(sd->status.job_exp, iPc->nextjobexp(sd) * skill_area_temp[0] * 2/1000);
clif->updatestatus(sd,SP_BASEEXP);
clif->updatestatus(sd,SP_JOBEXP);
}
@@ -4873,16 +4873,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
int exp = 0,jexp = 0;
int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level;
- if(lv > 0 && pc_nextbaseexp(dstsd)) {
+ if(lv > 0 && iPc->nextbaseexp(dstsd)) {
exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
if (exp < 1) exp = 1;
}
- if(jlv > 0 && pc_nextjobexp(dstsd)) {
+ if(jlv > 0 && iPc->nextjobexp(dstsd)) {
jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.);
if (jexp < 1) jexp = 1;
}
if(exp > 0 || jexp > 0)
- pc_gainexp (sd, bl, exp, jexp, false);
+ iPc->gainexp (sd, bl, exp, jexp, false);
}
}
}
@@ -4898,7 +4898,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (flag&1)
sc_start(bl,type, 23+skill_lv*4 +status_get_lv(src) -status_get_lv(bl), skill_lv,skill->get_time(skill_id,skill_lv));
else {
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
}
@@ -4954,7 +4954,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (!target_id)
break;
if (skill->get_casttype(abra_skill_id) == CAST_GROUND) {
- bl = map_id2bl(target_id);
+ bl = iMap->id2bl(target_id);
if (!bl) bl = src;
unit_skilluse_pos(src, bl->x, bl->y, abra_skill_id, abra_skill_lv);
} else
@@ -4994,7 +4994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SA_LEVELUP:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, false);
+ if (sd && iPc->nextbaseexp(sd)) iPc->gainexp(sd, NULL, iPc->nextbaseexp(sd) * 10 / 100, 0, false);
break;
case SA_INSTANTDEATH:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -5042,7 +5042,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case SA_FORTUNE:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if(sd) pc_getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL);
+ if(sd) iPc->getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL);
break;
case SA_TAMINGMONSTER:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -5057,7 +5057,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(sd && dstsd){ //Check they are not another crusader [Skotlex]
if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
}
@@ -5072,7 +5072,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd && dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex )
{// Cannot cast on another bard/dancer-type class of the same gender as caster
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
@@ -5096,7 +5096,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
}
@@ -5179,7 +5179,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SM_MAGNUM:
case MS_MAGNUM:
skill_area_temp[1] = 0;
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
clif->skill_nodamage (src,src,skill_id,skill_lv,1);
// Initiate 10% of your damage becomes fire element.
@@ -5286,7 +5286,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SO_STRIKING:
if (sd) {
int bonus = 25 + 10 * skill_lv;
- bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5;
+ bonus += (iPc->checkskill(sd, SA_FLAMELAUNCHER)+iPc->checkskill(sd, SA_FROSTWEAPON)+iPc->checkskill(sd, SA_LIGHTNINGLOADER)+iPc->checkskill(sd, SA_SEISMICWEAPON))*5;
clif->skill_nodamage( src, bl, skill_id, skill_lv,
battle->check_target(src,bl,BCT_PARTY) > 0 ?
sc_start2(bl, type, 100, skill_lv, bonus, skill->get_time(skill_id,skill_lv)) :
@@ -5334,7 +5334,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
else
{
- map_foreachinrange(skill->area_sub, bl,
+ iMap->foreachinrange(skill->area_sub, bl,
skill->get_splash(skill_id, skill_lv), BL_PC,
src, skill_id, skill_lv, tick, flag|BCT_ALL|1,
skill->castend_nodamage_id);
@@ -5403,7 +5403,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
- map_foreachinrange( status_change_timer_sub, src,
+ iMap->foreachinrange( status_change_timer_sub, src,
skill->get_splash(skill_id, skill_lv), BL_CHAR,
src,NULL,type,tick);
}
@@ -5414,7 +5414,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case MER_PROVOKE:
if( (tstatus->mode&MD_BOSS) || battle->check_undead(tstatus->race,tstatus->def_ele) )
{
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
//TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex]
@@ -5424,7 +5424,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
unit_skillcastcancel(bl, 2);
@@ -5466,7 +5466,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
@@ -5481,7 +5481,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( i == count )
{ // No free slots, skill Fail
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
}
@@ -5503,7 +5503,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd->sc.data[SC_RAISINGDRAGON] )
limit += sd->sc.data[SC_RAISINGDRAGON]->val1;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit);
+ iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit);
}
break;
@@ -5514,13 +5514,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
limit += sd->sc.data[SC_RAISINGDRAGON]->val1;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
for (i = 0; i < limit; i++)
- pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit);
+ iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit);
}
break;
case MO_KITRANSLATION:
if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) {
- pc_addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5);
+ iPc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5);
}
break;
@@ -5537,7 +5537,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER)
{ // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen]
i = dstsd->spiritball * 7;
- pc_delspiritball(dstsd,dstsd->spiritball,0);
+ iPc->delspiritball(dstsd,dstsd->spiritball,0);
} else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20)
{ // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen]
i = 2 * dstmd->level;
@@ -5575,7 +5575,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RG_RAID:
skill_area_temp[1] = 0;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, bl,
+ iMap->foreachinrange(skill->area_sub, bl,
skill->get_splash(skill_id, skill_lv), splash_target(src),
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
@@ -5593,7 +5593,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case KO_HAPPOKUNAI:
skill_area_temp[1] = 0;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- i = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src),
+ i = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src),
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id);
if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) )
clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
@@ -5626,7 +5626,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
//Passive side of the attack.
status_change_end(src, SC_SIGHT, INVALID_TIMER);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub,src,
+ iMap->foreachinrange(skill->area_sub,src,
skill->get_splash(skill_id, skill_lv),BL_CHAR|BL_SKILL,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
@@ -5637,7 +5637,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case WZ_FROSTNOVA:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill_area_temp[1] = 0;
- map_foreachinrange(skill->attack_area, src,
+ iMap->foreachinrange(skill->attack_area, src,
skill->get_splash(skill_id, skill_lv), splash_target(src),
BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY);
break;
@@ -5649,12 +5649,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))?
BCT_ENEMY:BCT_ALL;
clif->skill_nodamage(src, src, skill_id, -1, 1);
- map_delblock(src); //Required to prevent chain-self-destructions hitting back.
- map_foreachinrange(skill->area_sub, bl,
+ iMap->delblock(src); //Required to prevent chain-self-destructions hitting back.
+ iMap->foreachinrange(skill->area_sub, bl,
skill->get_splash(skill_id, skill_lv), splash_target(src),
src, skill_id, skill_lv, tick, flag|i,
skill->castend_damage_id);
- map_addblock(src);
+ iMap->addblock(src);
status_damage(src, src, sstatus->max_hp,0,0,1);
break;
@@ -5713,7 +5713,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( tsce )
{
clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER));
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -5752,12 +5752,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (tsce)
{
clif->skill_nodamage(src,bl,skill_id,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation.
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
} else if( tsc && tsc->option&OPTION_MADOGEAR ) {
//Mado Gear cannot hide
if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
clif->skill_nodamage(src,bl,skill_id,-1,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
@@ -5766,7 +5766,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (tsce)
{
clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER));
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,0));
@@ -5784,7 +5784,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i);
else if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
case RA_CAMOUFLAGE:
@@ -5840,7 +5840,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case TF_STEAL:
if(sd) {
- if(pc_steal_item(sd,bl,skill_lv))
+ if(iPc->steal_item(sd,bl,skill_lv))
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
else
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
@@ -5849,7 +5849,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RG_STEALCOIN:
if(sd) {
- if(pc_steal_coin(sd,bl))
+ if(iPc->steal_coin(sd,bl))
{
dstmd->state.provoke_flag = src->id;
mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv));
@@ -5888,7 +5888,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// Level 6-10 doesn't consume a red gem if it fails [celest]
if (skill_lv > 5)
{ // not to consume items
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
}
@@ -6019,7 +6019,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case MC_VENDING:
if(sd)
{ //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex]
- if ( !pc_can_give_items(sd) )
+ if ( !iPc->can_give_items(sd) )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
else {
sd->state.prevend = 1;
@@ -6044,9 +6044,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 )
{
if( skill_lv == 1 )
- pc_randomwarp(sd,CLR_TELEPORT);
+ iPc->randomwarp(sd,CLR_TELEPORT);
else
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
}
@@ -6085,10 +6085,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
item_tmp.identify = 1;
tbl.id = 0;
clif->takeitem(&sd->bl,&tbl);
- eflag = pc_additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE);
+ eflag = iPc->additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE);
if(eflag) {
clif->additem(sd,0,0,eflag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
break;
@@ -6176,27 +6176,27 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int i,sp = 0;
int64 hp = 0;
if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) {
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
if( sd ) {
int x,bonus=100;
x = skill_lv%11 - 1;
- i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]);
+ i = iPc->search_inventory(sd,skill_db[skill_id].itemid[x]);
if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skill_id].amount[x]) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
if( skill_id == AM_BERSERKPITCHER ) {
if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
}
@@ -6209,23 +6209,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
bonus += sd->status.base_level;
if( potion_per_hp > 0 || potion_per_sp > 0 ) {
hp = tstatus->max_hp * potion_per_hp / 100;
- hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
+ hp = hp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
if( dstsd ) {
sp = dstsd->status.max_sp * potion_per_sp / 100;
- sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
+ sp = sp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
}
} else {
if( potion_hp > 0 ) {
- hp = potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
+ hp = potion_hp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
hp = hp * (100 + (tstatus->vit<<1)) / 100;
if( dstsd )
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
+ hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
if( potion_sp > 0 ) {
- sp = potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
+ sp = potion_sp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000;
sp = sp * (100 + (tstatus->int_<<1)) / 100;
if( dstsd )
- sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100;
+ sp = sp * (100 + iPc->checkskill(dstsd,MG_SRECOVERY)*10) / 100;
}
}
@@ -6234,7 +6234,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sp += sp * sd->itemgrouphealrate[IG_POTION] / 100;
}
- if( (i = pc_skillheal_bonus(sd, skill_id)) ) {
+ if( (i = iPc->skillheal_bonus(sd, skill_id)) ) {
hp += hp * i / 100;
sp += sp * i / 100;
}
@@ -6242,9 +6242,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
hp = (1 + rnd()%400) * (100 + skill_lv*10) / 100;
hp = hp * (100 + (tstatus->vit<<1)) / 100;
if( dstsd )
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100;
+ hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10) / 100;
}
- if( dstsd && (i = pc_skillheal2_bonus(dstsd, skill_id)) ) {
+ if( dstsd && (i = iPc->skillheal2_bonus(dstsd, skill_id)) ) {
hp += hp * i / 100;
sp += sp * i / 100;
}
@@ -6281,9 +6281,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP};
- if( sd && ( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){
+ if( sd && ( bl->type != BL_PC || ( dstsd && iPc->checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock(); // Don't consume item requirements
+ iMap->freeblock_unlock(); // Don't consume item requirements
return 0;
}
@@ -6309,7 +6309,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case AM_TWILIGHT3:
if (sd) {
- int ebottle = pc_search_inventory(sd,713);
+ int ebottle = iPc->search_inventory(sd,713);
if( ebottle >= 0 )
ebottle = sd->status.inventory[ebottle].amount;
//check if you can produce all three, if not, then fail:
@@ -6424,7 +6424,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
}
//Affect all targets on splash area.
- map_foreachinrange(skill->area_sub, bl, i, BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, bl, i, BL_CHAR,
src, skill_id, skill_lv, tick, flag|1,
skill->castend_damage_id);
break;
@@ -6450,7 +6450,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1);
- if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && map_getcell(src->m,x,y,CELL_CHKREACH)) {
+ if(!iMap->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && iMap->getcell(src->m,x,y,CELL_CHKREACH)) {
clif->slide(src,x,y);
unit_movepos(src, x, y, 1, 0);
}
@@ -6561,7 +6561,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case BS_GREED:
if(sd){
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->greed,bl,
+ iMap->foreachinrange(skill->greed,bl,
skill->get_splash(skill_id, skill_lv),BL_ITEM,bl);
}
break;
@@ -6670,7 +6670,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// not really needed... but adding here anyway ^^
if (md && md->master_id > 0) {
struct block_list *mbl, *tbl;
- if ((mbl = map_id2bl(md->master_id)) == NULL ||
+ if ((mbl = iMap->id2bl(md->master_id)) == NULL ||
(tbl = battle->get_targeted(mbl)) == NULL)
break;
md->state.provoke_flag = tbl->id;
@@ -6681,7 +6681,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NPC_RUN:
{
const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}};
- uint8 dir = (bl == src)?unit_getdir(src):map_calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away.
+ uint8 dir = (bl == src)?unit_getdir(src):iMap->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away.
unit_stop_attack(src);
//Run skillv tiles overriding the can-move check.
if (unit_walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md)
@@ -6766,12 +6766,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
// parent-baby skills
case WE_BABY:
if(sd){
- struct map_session_data *f_sd = pc_get_father(sd);
- struct map_session_data *m_sd = pc_get_mother(sd);
+ struct map_session_data *f_sd = iPc->get_father(sd);
+ struct map_session_data *m_sd = iPc->get_mother(sd);
// if neither was found
if(!f_sd && !m_sd){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
status_change_start(bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8);
@@ -6819,10 +6819,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = skill_db[su->group->skill_id].itemid[i];
item_tmp.identify = 1;
- if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) )
+ if( item_tmp.nameid && (flag=iPc->additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) )
{
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -6833,10 +6833,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = su->group->item_id?su->group->item_id:ITEMID_TRAP;
item_tmp.identify = 1;
- if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) )
+ if( item_tmp.nameid && (flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) )
{
clif->additem(sd,0,0,flag);
- map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
}
@@ -6891,7 +6891,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
#endif
) {
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,
@@ -6904,14 +6904,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case PF_MINDBREAKER:
{
if(tstatus->mode&MD_BOSS || battle->check_undead(tstatus->race,tstatus->def_ele) ) {
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
if (tsce)
{ //HelloKitty2 (?) explained that this silently fails when target is
//already inflicted. [Skotlex]
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
@@ -6920,7 +6920,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,55+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv))))
{
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
@@ -6977,9 +6977,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sp = sp * (100 + (tstatus->int_<<1))/100;
if (dstsd) {
if (hp)
- hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100;
+ hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10 + iPc->skillheal2_bonus(dstsd, skill_id))/100;
if (sp)
- sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100;
+ sp = sp * (100 + iPc->checkskill(dstsd,MG_SRECOVERY)*10 + iPc->skillheal2_bonus(dstsd, skill_id))/100;
}
if( tsc && tsc->count ) {
if (tsc->data[SC_CRITICALWOUND]) {
@@ -7009,14 +7009,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
int i, s = 0, skilltime = skill->get_time(skill_id,skill_lv);
for (i=0 ; i<4; i++) {
- if( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[i]) < 0 ) )
+ if( bl->type != BL_PC || ( dstsd && iPc->checkequip(dstsd,equip[i]) < 0 ) )
continue;
sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skill_lv,skilltime);
s++;
}
if( sd && !s ){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock(); // Don't consume item requirements
+ iMap->freeblock_unlock(); // Don't consume item requirements
return 0;
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
@@ -7046,7 +7046,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
status_zap(src,0,skill_db[skill->get_index(skill_id)].sp[skill_lv]); // consume sp only if succeeded [Inkfish]
@@ -7199,7 +7199,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv));
} else if (status_get_guild_id(src)) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, src,
+ iMap->foreachinrange(skill->area_sub, src,
skill->get_splash(skill_id, skill_lv), BL_PC,
src,skill_id,skill_lv,tick, flag|BCT_GUILD|1,
skill->castend_nodamage_id);
@@ -7213,7 +7213,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv));
} else if (status_get_guild_id(src)) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, src,
+ iMap->foreachinrange(skill->area_sub, src,
skill->get_splash(skill_id, skill_lv), BL_PC,
src,skill_id,skill_lv,tick, flag|BCT_GUILD|1,
skill->castend_nodamage_id);
@@ -7227,7 +7227,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1);
} else if (status_get_guild_id(src)) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, src,
+ iMap->foreachinrange(skill->area_sub, src,
skill->get_splash(skill_id, skill_lv), BL_PC,
src,skill_id,skill_lv,tick, flag|BCT_GUILD|1,
skill->castend_nodamage_id);
@@ -7251,9 +7251,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
continue;
- if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
+ if(iMap->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH))
dx[j] = dy[j] = 0;
- pc_setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN);
+ iPc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN);
}
}
if (sd)
@@ -7274,7 +7274,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SG_HATE:
if (sd) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if (!pc_set_hate_mob(sd, skill_lv-1, bl))
+ if (!iPc->set_hate_mob(sd, skill_lv-1, bl))
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
}
break;
@@ -7283,9 +7283,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(sd) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
if(rnd()%100 < (20+10*skill_lv))
- pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),10);
+ iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),10);
else if(sd->spiritball > 0)
- pc_delspiritball(sd,1,0);
+ iPc->delspiritball(sd,1,0);
}
break;
@@ -7333,7 +7333,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
//TODO: Shouldn't also players and the like switch targets?
- map_foreachinrange(skill->chastle_mob_changetarget,src,
+ iMap->foreachinrange(skill->chastle_mob_changetarget,src,
AREA_SIZE, BL_MOB, bl, src);
}
}
@@ -7353,7 +7353,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
else if(r<per[i][1]) //Master
bl = battle->get_master(src);
else //Enemy
- bl = map_id2bl(battle->get_target(src));
+ bl = iMap->id2bl(battle->get_target(src));
if (!bl) bl = src;
i = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true);
@@ -7405,7 +7405,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
else {
skill_area_temp[2] = 0; //For SD_PREAMBLE
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, bl,
+ iMap->foreachinrange(skill->area_sub, bl,
skill->get_splash(skill_id, skill_lv),BL_CHAR,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1,
skill->castend_nodamage_id);
@@ -7417,7 +7417,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
else {
skill_area_temp[2] = 0; //For SD_PREAMBLE
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, bl,
+ iMap->foreachinrange(skill->area_sub, bl,
skill->get_splash(skill_id, skill_lv),BL_CHAR,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1,
skill->castend_nodamage_id);
@@ -7457,7 +7457,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
skill_area_temp[2] = 0;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub, src,
+ iMap->foreachinrange(skill->area_sub, src,
skill->get_splash(skill_id,skill_lv),BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|1,
skill->castend_nodamage_id);
@@ -7469,13 +7469,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
i = skill->get_splash(skill_id,skill_lv);
if( skill_id == LG_EARTHDRIVE ) {
int dummy = 1;
- map_foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src);
+ iMap->foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src);
}
- map_foreachinrange(skill->area_sub, bl,i,BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, bl,i,BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
break;
case RK_STONEHARDSKIN:
- if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 4 )
+ if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 4 )
{
int heal = sstatus->hp / 4; // 25% HP
if( status_charge(bl,heal,0) )
@@ -7485,7 +7485,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
case RK_REFRESH:
- if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 8 )
+ if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 8 )
{
int heal = status_get_max_hp(bl) * 25 / 100;
clif->skill_nodamage(src,bl,skill_id,skill_lv,
@@ -7496,7 +7496,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case RK_MILLENNIUMSHIELD:
- if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 9 )
+ if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 9 )
{
short shields = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2);
sc_start4(bl,type,100,skill_lv,shields,1000,0,skill->get_time(skill_id,skill_lv));
@@ -7518,7 +7518,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
lv = 6;
else if( skill_id == RK_CRUSHSTRIKE )
lv = 7;
- if( pc_checkskill(sd,RK_RUNEMASTERY) >= lv )
+ if( iPc->checkskill(sd,RK_RUNEMASTERY) >= lv )
clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
}
break;
@@ -7526,10 +7526,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RK_FIGHTINGSPIRIT:
if( flag&1 ) {
if( src == bl )
- sc_start2(bl,type,100,skill_area_temp[5],10*(sd?pc_checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv));
+ sc_start2(bl,type,100,skill_area_temp[5],10*(sd?iPc->checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv));
else
sc_start(bl,type,100,skill_area_temp[5]/4,skill->get_time(skill_id,skill_lv));
- } else if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 5 ) {
+ } else if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 5 ) {
if( sd->status.party_id ) {
i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count);
skill_area_temp[5] = 7 * i; // ATK
@@ -7546,7 +7546,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
{
short count = 1;
skill_area_temp[2] = 0;
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|SD_SPLASH|1,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|SD_SPLASH|1,skill->castend_damage_id);
if( tsc && tsc->data[SC_ROLLINGCUTTER] )
{ // Every time the skill is casted the status change is reseted adding a counter.
count += (short)tsc->data[SC_ROLLINGCUTTER]->val1;
@@ -7600,7 +7600,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case GC_PHANTOMMENACE:
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
break;
@@ -7632,8 +7632,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case AB_CLEMENTIA:
case AB_CANTO:
{
- int bless_lv = pc_checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10);
- int agi_lv = pc_checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10);
+ int bless_lv = iPc->checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10);
+ int agi_lv = iPc->checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10);
if( sd == NULL || sd->status.party_id == 0 || flag&1 )
clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100,
(skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill->get_time(skill_id,skill_lv)));
@@ -7652,7 +7652,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case AB_CHEAL:
if( sd == NULL || sd->status.party_id == 0 || flag&1 ) {
if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) ) {
- i = skill->calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true);
+ i = skill->calc_heal(src, bl, AL_HEAL, iPc->checkskill(sd, AL_HEAL), true);
if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl))
i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett]
@@ -7672,7 +7672,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl, type, 40 + 5 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv));
else
{
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
}
@@ -7786,12 +7786,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
break;
}
- map_foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id);
break;
case AB_SILENTIUM:
// Should the level of Lex Divina be equivalent to the level of Silentium or should the highest level learned be used? [LimitLine]
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR,
src, PR_LEXDIVINA, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
break;
@@ -7803,7 +7803,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
else
{
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
}
break;
@@ -7833,12 +7833,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case WL_FROSTMISTY:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id);
break;
case WL_JACKFROST:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ iMap->foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
break;
case WL_MARSHOFABYSS:
@@ -7873,7 +7873,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( rate ) {
skill_area_temp[1] = bl->id;
- map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
}
// Doesn't send failure packet if it fails on defense.
}
@@ -7947,9 +7947,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RA_WUGMASTERY:
if( sd ) {
if( !pc_iswug(sd) )
- pc_setoption(sd,sd->sc.option|OPTION_WUG);
+ iPc->setoption(sd,sd->sc.option|OPTION_WUG);
else
- pc_setoption(sd,sd->sc.option&~OPTION_WUG);
+ iPc->setoption(sd,sd->sc.option&~OPTION_WUG);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
break;
@@ -7957,11 +7957,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RA_WUGRIDER:
if( sd ) {
if( !pc_isridingwug(sd) && pc_iswug(sd) ) {
- pc_setoption(sd,sd->sc.option&~OPTION_WUG);
- pc_setoption(sd,sd->sc.option|OPTION_WUGRIDER);
+ iPc->setoption(sd,sd->sc.option&~OPTION_WUG);
+ iPc->setoption(sd,sd->sc.option|OPTION_WUGRIDER);
} else if( pc_isridingwug(sd) ) {
- pc_setoption(sd,sd->sc.option&~OPTION_WUGRIDER);
- pc_setoption(sd,sd->sc.option|OPTION_WUG);
+ iPc->setoption(sd,sd->sc.option&~OPTION_WUGRIDER);
+ iPc->setoption(sd,sd->sc.option|OPTION_WUG);
}
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
@@ -7970,7 +7970,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RA_WUGDASH:
if( tsce ) {
clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER));
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
if( sd && pc_isridingwug(sd) ) {
@@ -7982,7 +7982,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RA_SENSITIVEKEEN:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id);
break;
/**
* Mechanic
@@ -8001,7 +8001,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NC_SELFDESTRUCTION:
if( sd ) {
if( pc_ismadogear(sd) )
- pc_setmadogear(sd, 0);
+ iPc->setmadogear(sd, 0);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag);
status_set_sp(src, 0, 0);
@@ -8012,15 +8012,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
clif->skill_nodamage(src, bl, skill_id, skill_lv,
sc_start(bl,type, 30 + 12 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)));
- if( sd ) pc_overheat(sd,1);
+ if( sd ) iPc->overheat(sd,1);
break;
case NC_MAGNETICFIELD:
if( (i = sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) )
{
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);;
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);;
clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6);
- if (sd) pc_overheat(sd,1);
+ if (sd) iPc->overheat(sd,1);
}
clif->skill_nodamage(src,src,skill_id,skill_lv,i);
break;
@@ -8046,7 +8046,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case NC_DISJOINT:
{
if( bl->type != BL_MOB ) break;
- md = map_id2md(bl->id);
+ md = iMap->id2md(bl->id);
if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND )
status_kill(bl);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
@@ -8090,7 +8090,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
} else {
clif->skill_nodamage(src, bl, skill_id, 0, 1);
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
}
break;
@@ -8128,7 +8128,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case LG_TRAMPLE:
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
- map_foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick);
+ iMap->foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick);
break;
case LG_REFLECTDAMAGE:
@@ -8168,7 +8168,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,SC_SHIELDSPELL_DEF,100,opt,-1);
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
if( rate < brate )
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER);
break;
case 2:
@@ -8196,14 +8196,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1);
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
if( rate < brate )
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id);
status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER);
break;
case 2:
sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1);
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
if( rate < brate )
- map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id);
break;
case 3:
if( sc_start(bl,SC_SHIELDSPELL_MDEF,brate,opt,sd->bonus.shieldmdef * 30000) )
@@ -8255,15 +8255,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv));
else {
skill_area_temp[2] = 0;
- map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
break;
case LG_INSPIRATION:
if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) {
- sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * 1 / 100); // 1% penalty.
- sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * 1 / 100);
+ sd->status.base_exp -= min(sd->status.base_exp, iPc->nextbaseexp(sd) * 1 / 100); // 1% penalty.
+ sd->status.job_exp -= min(sd->status.job_exp, iPc->nextjobexp(sd) * 1 / 100);
clif->updatestatus(sd,SP_BASEEXP);
clif->updatestatus(sd,SP_JOBEXP);
}
@@ -8275,18 +8275,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( is_boss(bl) ) break;
if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) {
if( bl->type == BL_MOB )
- mob_unlocktarget((TBL_MOB*)bl,gettick());
+ mob_unlocktarget((TBL_MOB*)bl,iTimer->gettick());
unit_stop_attack(bl);
clif->bladestop(src, bl->id, 1);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
} else {
int count = 0;
clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
- count = map_forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors
+ count = iMap->forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors
BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
- if( sd ) pc_delspiritball(sd, count, 0);
+ if( sd ) iPc->delspiritball(sd, count, 0);
clif->skill_nodamage(src, src, skill_id, skill_lv,
sc_start2(src, SC_CURSEDCIRCLE_ATKER, 100, skill_lv, count, skill->get_time(skill_id,skill_lv)));
}
@@ -8297,7 +8297,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
short max = 5 + skill_lv;
sc_start(bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv));
for( i = 0; i < max; i++ ) // Don't call more than max available spheres.
- pc_addspiritball(sd, skill->get_time(skill_id, skill_lv), max);
+ iPc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max);
clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv)));
}
break;
@@ -8308,13 +8308,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER )
{
i = dstsd->spiritball; //1%sp per spiritball.
- pc_delspiritball(dstsd, dstsd->spiritball, 0);
+ iPc->delspiritball(dstsd, dstsd->spiritball, 0);
}
if( i ) status_percent_heal(src, 0, i);
clif->skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0);
} else {
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id);
}
break;
@@ -8323,8 +8323,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
if( sd && dstsd->spiritball <= 5 ) {
for(i = 0; i <= 5; i++) {
- pc_addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), i);
- pc_delspiritball(sd, sd->spiritball, 0);
+ iPc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), i);
+ iPc->delspiritball(sd, sd->spiritball, 0);
}
}
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
@@ -8378,7 +8378,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case MI_RUSH_WINDMILL:
case MI_ECHOSONG:
if( sd == NULL || sd->status.party_id == 0 || (flag & 1) )
- sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc_checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv));
+ sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?iPc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv));
else if( sd ) { // Only shows effects on caster.
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id);
@@ -8403,7 +8403,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
tstatus->hp = heal;
tstatus->sp -= tstatus->sp * ( 120 - 20 * skill_lv ) / 100;
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- pc_revive((TBL_PC*)bl,heal,0);
+ iPc->revive((TBL_PC*)bl,heal,0);
clif->resurrection(bl,1);
}
}
@@ -8417,16 +8417,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( flag&1 ) {
sc_start2(bl,type,(skill_id==WM_VOICEOFSIREN)?20+10*skill_lv:100,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill->get_time(skill_id,skill_lv));
} else {
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
break;
case WM_GLOOMYDAY:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- if( dstsd && ( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) ||
- pc_checkskill(dstsd,CR_SHIELDCHARGE) || pc_checkskill(dstsd,CR_SHIELDBOOMERANG) ||
- pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) )
+ if( dstsd && ( iPc->checkskill(dstsd,KN_BRANDISHSPEAR) || iPc->checkskill(dstsd,LK_SPIRALPIERCE) ||
+ iPc->checkskill(dstsd,CR_SHIELDCHARGE) || iPc->checkskill(dstsd,CR_SHIELDBOOMERANG) ||
+ iPc->checkskill(dstsd,PA_SHIELDCHAIN) || iPc->checkskill(dstsd,LG_SHIELDPRESS) ) )
{
sc_start(bl,SC_GLOOMYDAY_SK,100,skill_lv,skill->get_time(skill_id,skill_lv));
break;
@@ -8447,12 +8447,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0);
break;
}
- if( map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv),
+ if( iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv),
BL_PC, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count) > 7 )
flag |= 2;
else
flag |= 1;
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id);
clif->skill_nodamage(src, bl, skill_id, skill_lv,
sc_start(src,SC_STOP,100,skill_lv,skill->get_time2(skill_id,skill_lv)));
if( flag&2 ) // Dealed here to prevent conflicts
@@ -8486,7 +8486,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
} else { // These affect to all targets arround the caster.
short lv = (short)skill_lv;
skill_area_temp[0] = (sd) ? skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1) : 50; // 50% chance in non BL_PC (clones).
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
}
break;
@@ -8525,7 +8525,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (!target_id)
break;
if (skill->get_casttype(improv_skill_id) == CAST_GROUND) {
- bl = map_id2bl(target_id);
+ bl = iMap->id2bl(target_id);
if (!bl) bl = src;
unit_skilluse_pos(src, bl->x, bl->y, improv_skill_id, improv_skill_lv);
} else
@@ -8559,10 +8559,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(!mapindex)
{ //Given map not found?
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
- pc_setpos(sd, mapindex, x, y, CLR_TELEPORT);
+ iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT);
}
break;
@@ -8579,7 +8579,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SO_ARRULLO:
{
- // [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] %
+ // [(15 + 5 * Skill Level) + ( Caster�s INT / 5 ) + ( Caster�s Job Level / 5 ) - ( Target�s INT / 6 ) - ( Target�s LUK / 10 )] %
int rate = (15 + 5 * skill_lv) + status_get_int(src)/5 + (sd ? sd->status.job_level : 0);
rate -= status_get_int(bl)/6 - status_get_luk(bl)/10;
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
@@ -8589,13 +8589,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case WM_LULLABY_DEEPSLEEP:
if( flag&1 ){
- //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] %
- int rate = (4 * skill_lv) + ( (sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15;
+ //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster�s Base Level / 15) + (Caster�s Job Level / 5)] %
+ int rate = (4 * skill_lv) + ( (sd) ? iPc->checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15;
if( bl != src )
sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv));
}else {
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id);
}
break;
@@ -8714,7 +8714,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) )
status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100);
} else
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
break;
@@ -8731,7 +8731,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if( itemdb_is_GNbomb(ammo_id) ) {
if(battle->check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy.
if( ammo_id == 13263 )
- map_foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ iMap->foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
else
skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag);
} else //Otherwise, it fails, shows animation and removes items.
@@ -8836,7 +8836,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(sd) {
int ttype = skill->get_ele(skill_id, skill_lv);
clif->skill_nodamage(src, bl, skill_id, skill_lv, 1);
- pc_add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype);
+ iPc->add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype);
}
break;
@@ -8850,10 +8850,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
md->master_id = src->id;
md->special_state.ai = AI_ZANZOU;
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
mob_spawn( md );
- pc_setinvincibletimer(sd,500);// unlock target lock
+ iPc->setinvincibletimer(sd,500);// unlock target lock
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0);
}
@@ -8942,7 +8942,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
}else{
skill_area_temp[2] = 0;
- map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id);
+ iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id);
}
break;
@@ -9027,8 +9027,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if (md) {
md->master_id = src->id;
if (md->deletetimer != INVALID_TIMER)
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer(gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
mob_spawn(md); //Now it is ready for spawning.
sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_ASSIST, 0, 60000);
}
@@ -9040,7 +9040,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
default:
ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id);
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
}
@@ -9056,7 +9056,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
}
if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded
- sd->canskill_tick = gettick();
+ sd->canskill_tick = iTimer->gettick();
if( sd->state.arrow_atk ) { // consume arrow on last invocation to this skill.
battle->consume_ammo(sd, skill_id, skill_lv);
@@ -9066,7 +9066,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
skill->consume_requirement(sd,skill_id,skill_lv,2);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
@@ -9082,7 +9082,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
struct status_change *sc = NULL;
int inf,inf2,flag = 0;
- src = map_id2bl(id);
+ src = iMap->id2bl(id);
if( src == NULL )
{
ShowDebug("skill_castend_id: src == NULL (tid=%d, id=%d)\n", tid, id);
@@ -9111,7 +9111,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
- if( sd && ud->skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) )
+ if( sd && ud->skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) )
{// restore original walk speed
ud->skilltimer = INVALID_TIMER;
status_calc_bl(&sd->bl, SCB_SPEED);
@@ -9123,7 +9123,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
if (ud->skilltarget == id)
target = src;
else
- target = map_id2bl(ud->skilltarget);
+ target = iMap->id2bl(ud->skilltarget);
// Use a do so that you can break out of it when the skill fails.
do {
@@ -9143,7 +9143,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
inf2 = skill->get_splash(ud->skill_id, ud->skill_lv);
ud->skillx = target->x + inf2;
ud->skilly = target->y + inf2;
- if (inf2 && !map_random_dir(target, &ud->skillx, &ud->skilly)) {
+ if (inf2 && !iMap->random_dir(target, &ud->skillx, &ud->skilly)) {
ud->skillx = target->x;
ud->skilly = target->y;
}
@@ -9157,8 +9157,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
}
if(ud->skill_id == RG_BACKSTAP) {
- uint8 dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target);
- if(check_distance_bl(src, target, 0) || map_check_dir(dir,t_dir)) {
+ uint8 dir = iMap->calc_dir(src,target->x,target->y),t_dir = unit_getdir(target);
+ if(check_distance_bl(src, target, 0) || iMap->check_dir(dir,t_dir)) {
break;
}
}
@@ -9299,8 +9299,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
case NPC_GRANDDARKNESS:
if( (sc = status_get_sc(src)) && sc->data[SC_STRIPSHIELD] )
{
- const struct TimerData *timer = get_timer(sc->data[SC_STRIPSHIELD]->timer);
- if( timer && timer->func == status_change_timer && DIFF_TICK(timer->tick,gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 )
+ const struct TimerData *timer = iTimer->get_timer(sc->data[SC_STRIPSHIELD]->timer);
+ if( timer && timer->func == status_change_timer && DIFF_TICK(timer->tick,iTimer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 )
break;
}
sc_start2(src, SC_STRIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv));
@@ -9314,7 +9314,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d]\n",
src->type, src->id, ud->skill_id, ud->skill_lv, target->id);
- map_freeblock_lock();
+ iMap->freeblock_lock();
// SC_MAGICPOWER needs to switch states before any damage is actually dealt
skill->toggle_magicpower(src, ud->skill_id);
@@ -9346,7 +9346,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
else ud->skill_id = 0; //mobs can't clear this one as it is used for skill condition 'afterskill'
ud->skill_lv = ud->skilltarget = 0;
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
} while(0);
@@ -9368,7 +9368,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
if (target && target->m == src->m)
{ //Move character to target anyway.
int dir, x, y;
- dir = map_calc_dir(src,target->x,target->y);
+ dir = iMap->calc_dir(src,target->x,target->y);
if( dir > 0 && dir < 4) x = -2;
else if( dir > 4 ) x = 2;
else x = 0;
@@ -9402,7 +9402,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
*------------------------------------------*/
int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list* src = map_id2bl(id);
+ struct block_list* src = iMap->id2bl(id);
int maxcount;
struct map_session_data *sd;
struct unit_data *ud = unit_bl2ud(src);
@@ -9425,7 +9425,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
return 0;
}
- if( sd && ud->skilltimer != INVALID_TIMER && ( pc_checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) )
+ if( sd && ud->skilltimer != INVALID_TIMER && ( iPc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) )
{// restore original walk speed
ud->skilltimer = INVALID_TIMER;
status_calc_bl(&sd->bl, SCB_SPEED);
@@ -9529,7 +9529,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
// }
unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1);
status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);// only normal attack and auto cast skills benefit from its bonuses
- map_freeblock_lock();
+ iMap->freeblock_lock();
skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0);
if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish]
@@ -9541,7 +9541,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data)
ud->skill_lv = ud->skillx = ud->skilly = 0;
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 1;
} while(0);
@@ -9610,11 +9610,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case PR_BENEDICTIO:
skill_area_temp[1] = src->id;
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->area_sub,
+ iMap->foreachinarea(skill->area_sub,
src->m, x-i, y-i, x+i, y+i, BL_PC,
src, skill_id, skill_lv, tick, flag|BCT_ALL|1,
skill->castend_nodamage_id);
- map_foreachinarea(skill->area_sub,
+ iMap->foreachinarea(skill->area_sub,
src->m, x-i, y-i, x+i, y+i, BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
@@ -9622,7 +9622,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case BS_HAMMERFALL:
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea (skill->area_sub,
+ iMap->foreachinarea (skill->area_sub,
src->m, x-i, y-i, x+i, y+i, BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|2,
skill->castend_nodamage_id);
@@ -9630,17 +9630,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case HT_DETECTING:
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea( status_change_timer_sub,
+ iMap->foreachinarea( status_change_timer_sub,
src->m, x-i, y-i, x+i,y+i,BL_CHAR,
src,NULL,SC_SIGHT,tick);
if(battle_config.traps_setting&1)
- map_foreachinarea( skill_reveal_trap,
+ iMap->foreachinarea( skill_reveal_trap,
src->m, x-i, y-i, x+i,y+i,BL_SKILL);
break;
case SR_RIDEINLIGHTNING:
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR,
+ iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR,
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
break;
@@ -9651,7 +9651,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
struct skill_unit_group *sg;
if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE ))
{
- if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0) {
+ if (sg->limit - DIFF_TICK(iTimer->gettick(), sg->tick) > 0) {
skill->unitsetting(src,skill_id,skill_lv,x,y,0);
return 0; // not to consume items
} else
@@ -9778,7 +9778,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if( sc->data[SC_BASILICA] )
status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica
else { // Create Basilica. Start SC on caster. Unit timer start SC on others.
- if( map_foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) {
+ if( iMap->foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) {
if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
return 1;
@@ -9799,7 +9799,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
break;
case RG_CLEANER: // [Valaris]
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL);
+ iMap->foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL);
break;
case SO_WARMER:
@@ -9876,8 +9876,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
md->master_id = src->id;
md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0);
mob_spawn (md); //Now it is ready for spawning.
}
}
@@ -9887,7 +9887,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case CR_SLIMPITCHER:
if (sd) {
int i = skill_lv%11 - 1;
- int j = pc_search_inventory(sd,skill_db[skill_id].itemid[i]);
+ int j = iPc->search_inventory(sd,skill_db[skill_id].itemid[i]);
if( j < 0 || skill_db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skill_id].amount[i] )
{
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -9899,17 +9899,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
run_script(sd->inventory_data[j]->script,0,sd->bl.id,0);
potion_flag = 0;
//Apply skill bonuses
- i = pc_checkskill(sd,CR_SLIMPITCHER)*10
- + pc_checkskill(sd,AM_POTIONPITCHER)*10
- + pc_checkskill(sd,AM_LEARNINGPOTION)*5
- + pc_skillheal_bonus(sd, skill_id);
+ i = iPc->checkskill(sd,CR_SLIMPITCHER)*10
+ + iPc->checkskill(sd,AM_POTIONPITCHER)*10
+ + iPc->checkskill(sd,AM_LEARNINGPOTION)*5
+ + iPc->skillheal_bonus(sd, skill_id);
potion_hp = potion_hp * (100+i)/100;
potion_sp = potion_sp * (100+i)/100;
if(potion_hp > 0 || potion_sp > 0) {
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->area_sub,
+ iMap->foreachinarea(skill->area_sub,
src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_PARTY|BCT_GUILD|1,
skill->castend_nodamage_id);
@@ -9931,7 +9931,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if(potion_hp > 0 || potion_sp > 0) {
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->area_sub,
+ iMap->foreachinarea(skill->area_sub,
src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src,skill_id,skill_lv,tick,flag|BCT_PARTY|BCT_GUILD|1,
skill->castend_nodamage_id);
@@ -9944,7 +9944,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
int dummy = 1;
clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick);
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
+ iMap->foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
} else {
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
@@ -9960,7 +9960,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
// Plant Cultivation [Celest]
case CR_CULTIVATION:
if (sd) {
- if( map_count_oncell(src->m,x,y,BL_CHAR) > 0 )
+ if( iMap->count_oncell(src->m,x,y,BL_CHAR) > 0 )
{
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 1;
@@ -9975,8 +9975,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if ((i = skill->get_time(skill_id, skill_lv)) > 0)
{
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (tick + i, mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (tick + i, mob_timer_delete, md->bl.id, 0);
}
mob_spawn (md);
}
@@ -10028,13 +10028,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
i = skill->get_splash(skill_id,skill_lv);
- map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
+ iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
break;
case SO_ARRULLO:
i = skill->get_splash(skill_id,skill_lv);
- map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
+ iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id);
break;
/**
@@ -10056,7 +10056,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case AB_EPICLESIS:
if( (sg = skill->unitsetting(src, skill_id, skill_lv, x, y, 0)) ) {
i = sg->unit->range;
- map_foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id);
+ iMap->foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id);
}
break;
/**
@@ -10068,12 +10068,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
sc->comet_y = y;
}
i = skill->get_splash(skill_id,skill_lv);
- map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
+ iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
break;
case WL_EARTHSTRAIN:
{
- int i, wave = skill_lv + 4, dir = map_calc_dir(src,x,y);
+ int i, wave = skill_lv + 4, dir = iMap->calc_dir(src,x,y);
int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting
for( i = 1; i <= wave; i++ )
@@ -10084,7 +10084,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case 2: sx = x - i; break;
case 6: sx = x + i; break;
}
- skill->addtimerskill(src,gettick() + (150 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
+ skill->addtimerskill(src,iTimer->gettick() + (150 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2);
}
}
break;
@@ -10093,7 +10093,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
**/
case RA_DETONATOR:
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src);
+ iMap->foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src);
clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
break;
/**
@@ -10104,7 +10104,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
skill->clear_unitgroup(src); // To remove previous skills - cannot used combined
if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) {
sc_start2(src,skill_id == NC_NEUTRALBARRIER ? SC_NEUTRALBARRIER_MASTER : SC_STEALTHFIELD_MASTER,100,skill_lv,sg->group_id,skill->get_time(skill_id,skill_lv));
- if( sd ) pc_overheat(sd,1);
+ if( sd ) iPc->overheat(sd,1);
}
break;
@@ -10119,8 +10119,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
md->master_id = src->id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0);
mob_spawn( md );
}
}
@@ -10142,10 +10142,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
int width;//according to data from irowiki it actually is a square
for( width = 0; width < 7; width++ )
for( i = 0; i < 7; i++ )
- map_foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id);
+ iMap->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id);
for( width = 0; width < 7; width++ )
for( i = 0; i < 7; i++ )
- map_foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id);
+ iMap->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id);
}
break;
@@ -10154,7 +10154,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
status_change_end(src,SC_BANDING,INVALID_TIMER);
else if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) {
sc_start4(src,SC_BANDING,100,skill_lv,0,0,sg->group_id,skill->get_time(skill_id,skill_lv));
- if( sd ) pc_banding(sd,skill_lv);
+ if( sd ) iPc->banding(sd,skill_lv);
}
clif->skill_nodamage(src,src,skill_id,skill_lv,1);
break;
@@ -10162,7 +10162,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case LG_RAYOFGENESIS:
if( status_charge(src,status_get_max_hp(src)*3*skill_lv / 100,0) ) {
i = skill->get_splash(skill_id,skill_lv);
- map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
+ iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),
src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id);
} else if( sd )
clif->skill_fail(sd,skill_id,USESKILL_FAIL,0);
@@ -10170,13 +10170,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
case WM_DOMINION_IMPULSE:
i = skill->get_splash(skill_id, skill_lv);
- map_foreachinarea( skill->activate_reverberation,
+ iMap->foreachinarea( skill->activate_reverberation,
src->m, x-i, y-i, x+i,y+i,BL_SKILL);
break;
case WM_GREAT_ECHO:
flag|=1; // Should counsume 1 item per skill usage.
- map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id);
break;
case GN_CRAZYWEED: {
int area = skill->get_splash(GN_CRAZYWEED_ATK, skill_lv);
@@ -10208,10 +10208,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS);
break;
case 5:
- map_foreachinarea(skill->area_sub, src->m,
+ iMap->foreachinarea(skill->area_sub, src->m,
ud->skillunit[i]->unit->bl.x - 3, ud->skillunit[i]->unit->bl.y - 3,
ud->skillunit[i]->unit->bl.x + 3, ud->skillunit[i]->unit->bl.y + 3, BL_CHAR,
- src, CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id);
+ src, CR_ACIDDEMONSTRATION, sd ? iPc->checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id);
skill->delunit(ud->skillunit[i]->unit);
break;
default:
@@ -10254,7 +10254,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER);
if( sd ) {// ensure that the skill last-cast tick is recorded
- sd->canskill_tick = gettick();
+ sd->canskill_tick = iTimer->gettick();
if( sd->state.arrow_atk && !(flag&1) ) {
// consume arrow if this is a ground skill
@@ -10294,7 +10294,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
sd->sc.data[SC_ROKISWEIL] ||
sd->sc.data[SC_AUTOCOUNTER] ||
sd->sc.data[SC_STEELBODY] ||
- (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !pc_checkskill(sd, WM_LESSON)) ||
+ (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !iPc->checkskill(sd, WM_LESSON)) ||
sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] ||
sd->sc.data[SC_BASILICA] ||
sd->sc.data[SC_MARIONETTE] ||
@@ -10323,9 +10323,9 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
switch(skill_id) {
case AL_TELEPORT:
if(strcmp(map,"Random")==0)
- pc_randomwarp(sd,CLR_TELEPORT);
+ iPc->randomwarp(sd,CLR_TELEPORT);
else if (sd->menuskill_val > 1) //Need lv2 to be able to warp here.
- pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
+ iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT);
break;
case AL_WARP:
@@ -10360,7 +10360,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char
}
}
- lv = sd->skillitem==skill_id?sd->skillitemlv:pc_checkskill(sd,skill_id);
+ lv = sd->skillitem==skill_id?sd->skillitemlv:iPc->checkskill(sd,skill_id);
wx = sd->menuskill_val>>16;
wy = sd->menuskill_val&0xffff;
@@ -10441,7 +10441,7 @@ int skill_dance_overlap(struct skill_unit* unit, int flag) {
unit->val2 &= ~UF_ENSEMBLE;
}
- return map_foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag);
+ return iMap->foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag);
}
/*==========================================
@@ -10504,14 +10504,14 @@ int skill_icewall_block(struct block_list *bl,va_list ap) {
nullpo_ret(bl);
nullpo_ret(md);
- if( !md->target_id || ( target = map_id2bl(md->target_id) ) == NULL )
+ if( !md->target_id || ( target = iMap->id2bl(md->target_id) ) == NULL )
return 0;
if( path_search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) )
return 0;
if( !check_distance_bl(bl, target, status_get_range(bl) ) ) {
- mob_unlocktarget(md,gettick());
+ mob_unlocktarget(md,iTimer->gettick());
mob_stop_walking(md,1);
}
@@ -10582,7 +10582,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
{ //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex]
if( src->type != BL_SKILL ) return NULL;
group = ((TBL_SKILL*)src)->group;
- src = map_id2bl(group->src_id);
+ src = iMap->id2bl(group->src_id);
if( !src ) return NULL;
val2 = group->val2; //Copy the (x,y) position you warp to
val3 = group->val3; //as well as the mapindex to warp to.
@@ -10598,7 +10598,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
break;
case WZ_FIREPILLAR:
- if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
+ if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
return NULL;
if((flag&1)!=0)
limit=1000;
@@ -10663,7 +10663,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
old_sg->skill_id == SA_VIOLENTGALE
) && old_sg->limit > 0)
{ //Use the previous limit (minus the elapsed time) [Skotlex]
- limit = old_sg->limit - DIFF_TICK(gettick(), old_sg->tick);
+ limit = old_sg->limit - DIFF_TICK(iTimer->gettick(), old_sg->tick);
if (limit < 0) //This can happen...
limit = skill->get_time(skill_id,skill_lv);
}
@@ -10680,8 +10680,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
val1 = skill_lv +status->agi/10; // Flee increase
val2 = ((skill_lv+1)/2)+status->luk/10; // Perfect dodge increase
if(sd){
- val1 += pc_checkskill(sd,BA_MUSICALLESSON);
- val2 += pc_checkskill(sd,BA_MUSICALLESSON);
+ val1 += iPc->checkskill(sd,BA_MUSICALLESSON);
+ val2 += iPc->checkskill(sd,BA_MUSICALLESSON);
}
break;
case DC_HUMMING:
@@ -10690,47 +10690,47 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
val1 *= 2;
#endif
if(sd)
- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
+ val1 += iPc->checkskill(sd,DC_DANCINGLESSON);
break;
case BA_POEMBRAGI:
val1 = 3*skill_lv+status->dex/10; // Casting time reduction
//For some reason at level 10 the base delay reduction is 50%.
val2 = (skill_lv<10?3*skill_lv:50)+status->int_/5; // After-cast delay reduction
if(sd){
- val1 += 2*pc_checkskill(sd,BA_MUSICALLESSON);
- val2 += 2*pc_checkskill(sd,BA_MUSICALLESSON);
+ val1 += 2*iPc->checkskill(sd,BA_MUSICALLESSON);
+ val2 += 2*iPc->checkskill(sd,BA_MUSICALLESSON);
}
break;
case DC_DONTFORGETME:
val1 = status->dex/10 + 3*skill_lv + 5; // ASPD decrease
val2 = status->agi/10 + 3*skill_lv + 5; // Movement speed adjustment.
if(sd){
- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
- val2 += pc_checkskill(sd,DC_DANCINGLESSON);
+ val1 += iPc->checkskill(sd,DC_DANCINGLESSON);
+ val2 += iPc->checkskill(sd,DC_DANCINGLESSON);
}
break;
case BA_APPLEIDUN:
val1 = 5+2*skill_lv+status->vit/10; // MaxHP percent increase
if(sd)
- val1 += pc_checkskill(sd,BA_MUSICALLESSON);
+ val1 += iPc->checkskill(sd,BA_MUSICALLESSON);
break;
case DC_SERVICEFORYOU:
val1 = 15+skill_lv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
val2 = 20+3*skill_lv+(status->int_/10); // SP cost reduction
if(sd){
- val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed
- val2 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value
+ val1 += iPc->checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed
+ val2 += iPc->checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value
}
break;
case BA_ASSASSINCROSS:
val1 = 100+(10*skill_lv)+(status->agi/10); // ASPD increase
if(sd)
- val1 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
+ val1 += 5*iPc->checkskill(sd,BA_MUSICALLESSON);
break;
case DC_FORTUNEKISS:
val1 = 10+skill_lv+(status->luk/10); // Critical increase
if(sd)
- val1 += pc_checkskill(sd,DC_DANCINGLESSON);
+ val1 += iPc->checkskill(sd,DC_DANCINGLESSON);
val1*=10; //Because every 10 crit is an actual cri point.
break;
case BD_DRUMBATTLEFIELD:
@@ -10819,7 +10819,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
interval = limit;
val2 = 1;
case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector.
- if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
+ if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) )
return NULL;
break;
case SO_CLOUD_KILL:
@@ -10848,7 +10848,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
val2 = i; // aura type
limit += val1 * 1000;
subunt = i - 1;
- pc_del_talisman(sd, sd->talisman[i], i);
+ iPc->del_talisman(sd, sd->talisman[i], i);
}
}
break;
@@ -10865,7 +10865,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0;
group->item_id = req_item;
//if tick is greater than current, do not invoke onplace function just yet. [Skotlex]
- if (DIFF_TICK(group->tick, gettick()) > SKILLUNITTIMER_INTERVAL)
+ if (DIFF_TICK(group->tick, iTimer->gettick()) > SKILLUNITTIMER_INTERVAL)
active_flag = 0;
if(skill_id==HT_TALKIEBOX || skill_id==RG_GRAFFITI){
@@ -10898,7 +10898,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
int val2 = 0;
int alive = 1;
- if( !group->state.song_dance && !map_getcell(src->m,ux,uy,CELL_CHKREACH) )
+ if( !group->state.song_dance && !iMap->getcell(src->m,ux,uy,CELL_CHKREACH) )
continue; // don't place skill units on walls (except for songs/dances/encores)
if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) )
continue; // no path between cell and center of casting.
@@ -10910,7 +10910,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
break;
case WZ_ICEWALL:
val1 = (skill_lv <= 1) ? 500 : 200 + 200*skill_lv;
- val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE);
+ val2 = iMap->getcell(src->m, ux, uy, CELL_GETTYPE);
break;
case HT_LANDMINE:
case MA_LANDMINE:
@@ -10963,7 +10963,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
val2 |= UF_RANGEDSINGLEUNIT; // center.
if( range <= 0 )
- map_foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src);
+ iMap->foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src);
if( !alive )
continue;
@@ -10979,7 +10979,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
// execute on all targets standing on this cell
if (range==0 && active_flag)
- map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1);
}
if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector?
@@ -10990,7 +10990,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill
//success, unit created.
switch( skill_id ) {
case WZ_ICEWALL:
- map_foreachinrange(skill->icewall_block, src, AREA_SIZE, BL_MOB);
+ iMap->foreachinrange(skill->icewall_block, src, AREA_SIZE, BL_MOB);
break;
case NJ_TATAMIGAESHI: //Store number of tiles.
group->val1 = group->alive_count;
@@ -11018,9 +11018,9 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
return 0;
nullpo_ret(sg=src->group);
- nullpo_ret(ss=map_id2bl(sg->src_id));
+ nullpo_ret(ss=iMap->id2bl(sg->src_id));
- if( skill->get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR )
+ if( skill->get_type(sg->skill_id) == BF_MAGIC && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR )
return 0; //AoE skills are ineffective. [Skotlex]
sc = status_get_sc(bl);
@@ -11040,10 +11040,10 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
} else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( status_change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) {
- const struct TimerData* td = sc->data[type]?get_timer(sc->data[type]->timer):NULL;
+ const struct TimerData* td = sc->data[type]?iTimer->get_timer(sc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
- map_moveblock(bl, src->bl.x, src->bl.y, tick);
+ iMap->moveblock(bl, src->bl.x, src->bl.y, tick);
clif->fixpos(bl);
sg->val2 = bl->id;
}
@@ -11068,11 +11068,11 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
break; //Does not affect the caster.
if (!sce) {
TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit
- if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1))
+ if (sd && sd->bloodylust_tick && DIFF_TICK(iTimer->gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1))
clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv,
sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv)));
else {
- if (sd) sd->bloodylust_tick = gettick();
+ if (sd) sd->bloodylust_tick = iTimer->gettick();
clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv,
sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv)));
}
@@ -11095,15 +11095,15 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
if( --count <= 0 )
skill->del_unitgroup(sg,ALC_MARK);
- if ( map_mapindex2mapid(sg->val3) == sd->bl.m && x == sd->bl.x && y == sd->bl.y )
+ if ( iMap->mapindex2mapid(sg->val3) == sd->bl.m && x == sd->bl.x && y == sd->bl.y )
working = 1;/* we break it because officials break it, lovely stuff. */
sg->val1 = (count<<16)|working;
- pc_setpos(sd,m,x,y,CLR_TELEPORT);
+ iPc->setpos(sd,m,x,y,CLR_TELEPORT);
}
} else if(bl->type == BL_MOB && battle_config.mob_warp&2) {
- int16 m = map_mapindex2mapid(sg->val3);
+ int16 m = iMap->mapindex2mapid(sg->val3);
if (m < 0) break; //Map not available on this map-server.
unit_warp(bl,m,sg->val2>>16,sg->val2&0xffff,CLR_TELEPORT);
}
@@ -11162,8 +11162,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
else if (sce->val4 == 1) {
//Readjust timers since the effect will not last long.
sce->val4 = 0;
- delete_timer(sce->timer, status_change_timer);
- sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type);
+ iTimer->delete_timer(sce->timer, status_change_timer);
+ sce->timer = iTimer->add_timer(tick+sg->limit, status_change_timer, bl->id, type);
}
break;
@@ -11241,7 +11241,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
return 0;
nullpo_ret(sg=src->group);
- nullpo_ret(ss=map_id2bl(sg->src_id));
+ nullpo_ret(ss=iMap->id2bl(sg->src_id));
tsd = BL_CAST(BL_PC, bl);
tsc = status_get_sc(bl);
@@ -11273,7 +11273,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
ts->tick = tick+sg->interval;
if ((skill_id==CR_GRANDCROSS || skill_id==NPC_GRANDDARKNESS) && !battle_config.gx_allhit)
- ts->tick += sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1);
+ ts->tick += sg->interval*(iMap->count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1);
}
switch (sg->unit_id) {
@@ -11423,7 +11423,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) {
int sec = skill->get_time2(sg->skill_id,sg->skill_lv);
if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) {
- const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL;
+ const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) {
@@ -11454,12 +11454,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 8) ) {
- map_moveblock(bl, src->bl.x, src->bl.y, tick);
+ iMap->moveblock(bl, src->bl.x, src->bl.y, tick);
clif->fixpos(bl);
}
- map_foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick);
+ iMap->foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick);
sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again.
}
break;
@@ -11489,7 +11489,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
case UNT_FIREPILLAR_ACTIVE:
- map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
+ iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
if (sg->unit_id != UNT_FIREPILLAR_ACTIVE)
clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
sg->limit=DIFF_TICK(tick,sg->tick)+1500 +
@@ -11675,7 +11675,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_GROUNDDRIFT_POISON:
case UNT_GROUNDDRIFT_WATER:
case UNT_GROUNDDRIFT_FIRE:
- map_foreachinrange(skill->trap_splash,&src->bl,
+ iMap->foreachinrange(skill->trap_splash,&src->bl,
skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
&src->bl,tick);
sg->unit_id = UNT_USED_TRAPS;
@@ -11725,14 +11725,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_DIMENSIONDOOR:
if( tsd && !map[bl->m].flag.noteleport )
- pc_randomwarp(tsd,3);
+ iPc->randomwarp(tsd,3);
else if( bl->type == BL_MOB && battle_config.mob_warp&8 )
unit_warp(bl,-1,-1,-1,3);
break;
case UNT_REVERBERATION:
clif->changetraplook(&src->bl,UNT_USED_TRAPS);
- map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
+ iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
sg->limit = DIFF_TICK(tick,sg->tick)+1000;
sg->unit_id = UNT_USED_TRAPS;
break;
@@ -11755,10 +11755,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( !sg->val2 ) {
int sec = skill->get_time2(sg->skill_id, sg->skill_lv);
if( sc_start(bl, type, 100, sg->skill_lv, sec) ) {
- const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL;
+ const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL;
if( td )
sec = DIFF_TICK(td->tick, tick);
- ///map_moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett]
+ ///iMap->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett]
clif->fixpos(bl);
sg->val2 = bl->id;
} else
@@ -11782,7 +11782,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
break;
case 3:
skill->attack(skill->get_type(CR_ACIDDEMONSTRATION), ss, &src->bl, bl,
- CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0);
+ CR_ACIDDEMONSTRATION, sd ? iPc->checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0);
break;
}
@@ -11973,7 +11973,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in
break;
case UNT_SPIDERWEB: {
- struct block_list *target = map_id2bl(sg->val2);
+ struct block_list *target = iMap->id2bl(sg->val2);
if (target && target==bl)
{
if (sce && sce->val3 == sg->group_id)
@@ -12063,11 +12063,11 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i
case DC_FORTUNEKISS:
case DC_SERVICEFORYOU:
if (sce) {
- delete_timer(sce->timer, status_change_timer);
+ iTimer->delete_timer(sce->timer, status_change_timer);
//NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
//not possible on our current implementation.
sce->val4 = 1; //Store the fact that this is a "reduced" duration effect.
- sce->timer = add_timer(tick+skill->get_time2(skill_id,1), status_change_timer, bl->id, type);
+ sce->timer = iTimer->add_timer(tick+skill->get_time2(skill_id,1), status_change_timer, bl->id, type);
}
break;
case PF_FOGWALL:
@@ -12077,8 +12077,8 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i
if (bl->type == BL_PC) //Players get blind ended inmediately, others have it still for 30 secs. [Skotlex]
status_change_end(bl, SC_BLIND, INVALID_TIMER);
else {
- delete_timer(sce->timer, status_change_timer);
- sce->timer = add_timer(30000+tick, status_change_timer, bl->id, SC_BLIND);
+ iTimer->delete_timer(sce->timer, status_change_timer);
+ sce->timer = iTimer->add_timer(30000+tick, status_change_timer, bl->id, SC_BLIND);
}
}
}
@@ -12209,7 +12209,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) {
switch(skill_id) {
case PR_BENEDICTIO: {
- uint8 dir = map_calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
+ uint8 dir = iMap->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y);
dir = (unit_getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing.
if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest.
&& sd->status.sp >= 10)
@@ -12238,7 +12238,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) {
return 0;
if (sd->status.sex != tsd->status.sex &&
(tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER &&
- (skill_lv = pc_checkskill(tsd, skill_id)) > 0 &&
+ (skill_lv = iPc->checkskill(tsd, skill_id)) > 0 &&
(tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) &&
sd->status.party_id && tsd->status.party_id &&
sd->status.party_id == tsd->status.party_id &&
@@ -12274,26 +12274,26 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short*
switch (skill_id) {
case PR_BENEDICTIO:
for (i = 0; i < c; i++) {
- if ((tsd = map_id2sd(p_sd[i])) != NULL)
+ if ((tsd = iMap->id2sd(p_sd[i])) != NULL)
status_charge(&tsd->bl, 0, 10);
}
return c;
case AB_ADORAMUS:
- if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL ) {
+ if( c > 0 && (tsd = iMap->id2sd(p_sd[0])) != NULL ) {
i = 2 * (*skill_lv);
status_charge(&tsd->bl, 0, i);
}
break;
case WM_GREAT_ECHO:
for( i = 0; i < c; i++ ) {
- if( (tsd = map_id2sd(p_sd[i])) != NULL )
+ if( (tsd = iMap->id2sd(p_sd[i])) != NULL )
status_zap(&tsd->bl,0,skill->get_sp(skill_id,*skill_lv)/c);
}
break;
default: //Warning: Assuming Ensemble skills here (for speed)
if( is_chorus )
break;//Chorus skills are not to be parsed as ensambles
- if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL) {
+ if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = iMap->id2sd(p_sd[0])) != NULL) {
sd->sc.data[SC_DANCING]->val4 = tsd->bl.id;
sc_start4(&tsd->bl,SC_DANCING,100,skill_id,sd->sc.data[SC_DANCING]->val2,*skill_lv,sd->bl.id,skill->get_time(skill_id,*skill_lv)+1000);
clif->skill_nodamage(&tsd->bl, &sd->bl, skill_id, *skill_lv, 1);
@@ -12310,7 +12310,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short*
if( is_chorus )
i = party_foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv);
else
- i = map_foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id);
+ i = iMap->foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id);
if ( skill_id != PR_BENEDICTIO && skill_id != AB_ADORAMUS && skill_id != WL_COMET ) //Apply the average lv to encore skills.
*skill_lv = (i+(*skill_lv))/(c+1); //I know c should be one, but this shows how it could be used for the average of n partners.
@@ -12417,7 +12417,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007]
; //Do not consume item.
else if( sd->status.inventory[i].expire_time == 0 )
- pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration
+ iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration
}
return 1;
}
@@ -12595,7 +12595,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER);
return 0;
}
- if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait.
+ if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait.
unit_cancel_combo(&sd->bl);
return 0;
}
@@ -12652,7 +12652,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
for (i=0;i<size*size;i++) {
x = sd->bl.x+(i%size-range);
y = sd->bl.y+(i/size-range);
- if (map_getcell(sd->bl.m,x,y,CELL_CHKWALL)) {
+ if (iMap->getcell(sd->bl.m,x,y,CELL_CHKWALL)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -12662,8 +12662,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case PR_REDEMPTIO:
{
int exp;
- if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) ||
- ((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) {
+ if( ((exp = iPc->nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) ||
+ ((exp = iPc->nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp.
return 0;
}
@@ -12671,7 +12671,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
}
case AM_TWILIGHT2:
case AM_TWILIGHT3:
- if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv))
+ if (!iParty->skill_check(sd, sd->status.party_id, skill_id, skill_lv))
{
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -12804,7 +12804,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
* Warlock
**/
case WL_COMET:
- if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) )
+ if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = iPc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) )
{
//clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]);
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -12918,7 +12918,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case SR_CURSEDCIRCLE:
if (map_flag_gvg(sd->bl.m)) {
- if (map_foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
+ if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB,
MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) {
char output[128];
sprintf(output, "You're too close to a stone or emperium to do this skill");
@@ -13072,7 +13072,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
break;
case ST_MOVE_ENABLE:
if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id)
- sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
+ sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex]
if (!unit_can_move(&sd->bl)) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
@@ -13082,7 +13082,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id
case ST_WATER:
if (sc && (sc->data[SC_DELUGE] || sc->data[SC_SUITON]))
break;
- if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER))
+ if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER))
break;
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -13262,7 +13262,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill->get_maxcount(skill_id,skill_lv);
int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :1142;
if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) {
- i = map_foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
+ i = iMap->foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
if(c >= maxcount ||
(skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2))
{ //Fails when: exceed max limit. There are other plant types already out.
@@ -13283,9 +13283,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) {
if( skill_id == NC_MAGICDECOY ) {
for( j = mob_class; j <= 2046; j++ )
- map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c);
+ iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c);
} else
- map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
+ iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c);
if( c >= maxcount ) {
clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
@@ -13295,7 +13295,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
break;
case KO_ZANZOU: {
int c = 0;
- i = map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c);
+ i = iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c);
if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) {
clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0);
return 0;
@@ -13342,7 +13342,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i ) {
if( !require.itemid[i] )
continue;
- index[i] = pc_search_inventory(sd,require.itemid[i]);
+ index[i] = iPc->search_inventory(sd,require.itemid[i]);
if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) {
if( require.itemid[i] == ITEMID_RED_GEMSTONE )
clif->skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required
@@ -13375,7 +13375,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin
status_zap(&sd->bl, req.hp, req.sp);
if(req.spiritball > 0)
- pc_delspiritball(sd,req.spiritball,0);
+ iPc->delspiritball(sd,req.spiritball,0);
if(req.zeny > 0)
{
@@ -13383,7 +13383,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin
req.zeny = 0; //Zeny is reduced on skill->attack.
if( sd->status.zeny < req.zeny )
req.zeny = sd->status.zeny;
- pc_payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL);
+ iPc->payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL);
}
}
@@ -13425,8 +13425,8 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin
break;
}
- if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 )
- pc_delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME);
+ if( (n = iPc->search_inventory(sd,req.itemid[i])) >= 0 )
+ iPc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME);
}
}
@@ -13593,9 +13593,9 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem
}
}
- if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){
+ if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && iPc->checkskill(sd, RA_RESEARCHTRAP) > 0){
int16 itIndex;
- if( (itIndex = pc_search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){
+ if( (itIndex = iPc->search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){
req.itemid[i] = ITEMID_TRAP_ALLOY;
req.amount[i] = 1;
}
@@ -13623,7 +13623,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
// Check for cost reductions due to skills & SCs
switch(skill_id) {
case MC_MAMMONITE:
- if(pc_checkskill(sd,BS_UNFAIRLYTRICK)>0)
+ if(iPc->checkskill(sd,BS_UNFAIRLYTRICK)>0)
req.zeny -= req.zeny*10/100;
break;
case AL_HOLYLIGHT:
@@ -13634,7 +13634,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
case SL_STUN:
case SL_STIN:
{
- int kaina_lv = pc_checkskill(sd,SL_KAINA);
+ int kaina_lv = iPc->checkskill(sd,SL_KAINA);
if(kaina_lv==0 || sd->status.base_level<70)
break;
@@ -13692,7 +13692,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
case SO_SUMMON_AQUA:
case SO_SUMMON_VENTUS:
case SO_SUMMON_TERA:
- req.sp -= req.sp * (5 + 5 * pc_checkskill(sd,SO_EL_SYMPATHY)) / 100;
+ req.sp -= req.sp * (5 + 5 * iPc->checkskill(sd,SO_EL_SYMPATHY)) / 100;
break;
case SO_PSYCHIC_WAVE:
if( sc && sc->data[SC_BLAST_OPTION] )
@@ -13866,7 +13866,7 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16
fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2);
if( sc->data[SC_SECRAMENT] )
fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2);
- if( sd && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP )
+ if( sd && ( skill_lv = iPc->checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP )
fixcast_r = max(fixcast_r, 5 + skill_lv * 5);
// Fixed cast non percentage bonuses
if( sc->data[SC_MANDRAGORA] )
@@ -14111,7 +14111,7 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) {
void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag)
{
int c,n=4;
- uint8 dir = map_calc_dir(src,bl->x,bl->y);
+ uint8 dir = iMap->calc_dir(src,bl->x,bl->y);
struct square tc;
int x=bl->x,y=bl->y;
skill->brandishspear_first(&tc,dir,x,y);
@@ -14120,7 +14120,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s
if(skill_lv > 9){
for(c=1;c<4;c++){
- map_foreachincell(skill->area_sub,
+ iMap->foreachincell(skill->area_sub,
bl->m,tc.val1[c],tc.val2[c],BL_CHAR,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|n,
skill->castend_damage_id);
@@ -14136,7 +14136,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s
if(skill_lv > 3){
for(c=0;c<5;c++){
- map_foreachincell(skill->area_sub,
+ iMap->foreachincell(skill->area_sub,
bl->m,tc.val1[c],tc.val2[c],BL_CHAR,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|n,
skill->castend_damage_id);
@@ -14148,7 +14148,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s
}
for(c=0;c<10;c++){
if(c==0||c==5) skill->brandishspear_dir(&tc,dir,-1);
- map_foreachincell(skill->area_sub,
+ iMap->foreachincell(skill->area_sub,
bl->m,tc.val1[c%5],tc.val2[c%5],BL_CHAR,
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1,
skill->castend_damage_id);
@@ -14166,7 +14166,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
nullpo_retv(sd);
- if ( !( target_sd = map_id2sd(sd->menuskill_val) ) ) //Failed....
+ if ( !( target_sd = iMap->id2sd(sd->menuskill_val) ) ) //Failed....
return;
if( idx == 0xFFFF ) // No item selected ('Cancel' clicked)
@@ -14187,7 +14187,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
material = materials [ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon
else
material = materials [2]; // Armors consume 1 Steel
- if ( pc_search_inventory(sd,material) < 0 ) {
+ if ( iPc->search_inventory(sd,material) < 0 ) {
clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0);
return;
}
@@ -14198,7 +14198,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) {
clif->equiplist(target_sd);
- pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,iPc->search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME);
clif->item_repaireffect(sd,idx,0);
@@ -14244,7 +14244,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
if( item->refine >= sd->menuskill_val
|| item->refine >= 10 // if it's no longer refineable
|| ditem->flag.no_refine // if the item isn't refinable
- || (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 )
+ || (i = iPc->search_inventory(sd, material [ditem->wlv])) < 0 )
{
clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0);
return;
@@ -14253,20 +14253,20 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
per = status_get_refine_chance(ditem->wlv, (int)item->refine);
per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex]
- pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
+ iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
if (per > rnd() % 100) {
logs->pick_pc(sd, LOG_TYPE_OTHER, -1, item, ditem);
item->refine++;
logs->pick_pc(sd, LOG_TYPE_OTHER, 1, item, ditem);
if(item->equip) {
ep = item->equip;
- pc_unequipitem(sd,idx,3);
+ iPc->unequipitem(sd,idx,3);
}
clif->refine(sd->fd,0,idx,item->refine);
clif->delitem(sd,idx,1,3);
clif->additem(sd,idx,1,0);
if (ep)
- pc_equipitem(sd,idx,ep);
+ iPc->equipitem(sd,idx,ep);
clif->misceffect(&sd->bl,3);
if(item->refine == 10 &&
item->card[0] == CARD0_FORGE &&
@@ -14274,22 +14274,22 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
{ // Fame point system [DracoRPG]
switch(ditem->wlv){
case 1:
- pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
+ iPc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point
break;
case 2:
- pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
+ iPc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point
break;
case 3:
- pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
+ iPc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point
break;
}
}
} else {
item->refine = 0;
if(item->equip)
- pc_unequipitem(sd,idx,3);
+ iPc->unequipitem(sd,idx,3);
clif->refine(sd->fd,1,idx,item->refine);
- pc_delitem(sd,idx,1,0,2, LOG_TYPE_OTHER);
+ iPc->delitem(sd,idx,1,0,2, LOG_TYPE_OTHER);
clif->misceffect(&sd->bl,2);
clif->emotion(&sd->bl, E_OMG);
}
@@ -14308,7 +14308,7 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id)
nullpo_ret(sd);
skill_lv = sd->menuskill_val;
- lv=pc_checkskill(sd,skill_id);
+ lv=iPc->checkskill(sd,skill_id);
if(!skill_lv || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance]
@@ -14351,10 +14351,10 @@ int skill_sit_count (struct block_list *bl, va_list ap) {
if(!pc_issit(sd))
return 0;
- if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0)
+ if(type&1 && iPc->checkskill(sd,RG_GANGSTER) > 0)
return 1;
- if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0))
+ if(type&2 && (iPc->checkskill(sd,TK_HPTIME) > 0 || iPc->checkskill(sd,TK_SPTIME) > 0))
return 1;
return 0;
@@ -14369,10 +14369,10 @@ int skill_sit_in (struct block_list *bl, va_list ap) {
if(!pc_issit(sd))
return 0;
- if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0)
+ if(type&1 && iPc->checkskill(sd,RG_GANGSTER) > 0)
sd->state.gangsterparadise=1;
- if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 )) {
+ if(type&2 && (iPc->checkskill(sd,TK_HPTIME) > 0 || iPc->checkskill(sd,TK_SPTIME) > 0 )) {
sd->state.rest=1;
status_calc_regen(bl, &sd->battle_status, &sd->regen);
status_calc_regen_rate(bl, &sd->regen, &sd->sc);
@@ -14402,15 +14402,15 @@ int skill_sit (struct map_session_data *sd, int type)
nullpo_ret(sd);
- if((lv = pc_checkskill(sd,RG_GANGSTER)) > 0) {
+ if((lv = iPc->checkskill(sd,RG_GANGSTER)) > 0) {
flag|=1;
range = skill->get_splash(RG_GANGSTER, lv);
}
- if((lv = pc_checkskill(sd,TK_HPTIME)) > 0) {
+ if((lv = iPc->checkskill(sd,TK_HPTIME)) > 0) {
flag|=2;
range = skill->get_splash(TK_HPTIME, lv);
}
- else if ((lv = pc_checkskill(sd,TK_SPTIME)) > 0) {
+ else if ((lv = iPc->checkskill(sd,TK_SPTIME)) > 0) {
flag|=2;
range = skill->get_splash(TK_SPTIME, lv);
}
@@ -14424,11 +14424,11 @@ int skill_sit (struct map_session_data *sd, int type)
if (!flag) return 0;
if(type) {
- if (map_foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) > 1)
- map_foreachinrange(skill->sit_in,&sd->bl, range, BL_PC, flag);
+ if (iMap->foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) > 1)
+ iMap->foreachinrange(skill->sit_in,&sd->bl, range, BL_PC, flag);
} else {
- if (map_foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) < 2)
- map_foreachinrange(skill->sit_out,&sd->bl, range, BL_PC, flag);
+ if (iMap->foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) < 2)
+ iMap->foreachinrange(skill->sit_out,&sd->bl, range, BL_PC, flag);
}
return 0;
}
@@ -14613,7 +14613,7 @@ int skill_greed (struct block_list *bl, va_list ap) {
nullpo_ret(src = va_arg(ap, struct block_list *));
if(src->type == BL_PC && (sd=(struct map_session_data *)src) && bl->type==BL_ITEM && (fitem=(struct flooritem_data *)bl))
- pc_takeitem(sd, fitem);
+ iPc->takeitem(sd, fitem);
return 0;
}
@@ -14647,11 +14647,11 @@ int skill_detonator(struct block_list *bl, va_list ap)
clif->talkiebox(bl,unit->group->valstr);
unit->group->val2 = -1;
} else
- map_foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick);
+ iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick);
clif->changetraplook(bl,unit_id == UNT_FIRINGTRAP ? UNT_DUMMYSKILL : UNT_USED_TRAPS);
unit->group->unit_id = UNT_USED_TRAPS;
- unit->group->limit = DIFF_TICK(gettick(),unit->group->tick) +
+ unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) +
(unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : 1500) );
break;
}
@@ -14800,7 +14800,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) {
return 0;
nullpo_ret(sg = unit->group);
- nullpo_ret(ss = map_id2bl(sg->src_id));
+ nullpo_ret(ss = iMap->id2bl(sg->src_id));
if(battle->check_target(src,bl,sg->target_flag) <= 0)
return 0;
@@ -14888,7 +14888,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce
|| (bl->type != BL_PC && battle_config.monster_cloak_check_type&1) )
{ //Check for walls.
int i;
- ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
+ ARR_FIND( 0, 8, i, iMap->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
if( i == 8 )
wall = false;
}
@@ -14919,7 +14919,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s
if( bl->type == BL_PC ) { //Check for walls.
int i;
- ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
+ ARR_FIND( 0, 8, i, iMap->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 );
if( i == 8 )
wall = false;
}
@@ -14952,7 +14952,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
if(!unit->alive)
group->alive_count++;
- unit->bl.id=map_get_new_object_id();
+ unit->bl.id=iMap->get_new_object_id();
unit->bl.type=BL_SKILL;
unit->bl.m=group->map;
unit->bl.x=x;
@@ -14963,13 +14963,13 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
unit->val2=val2;
idb_put(skillunit_db, unit->bl.id, unit);
- map_addiddb(&unit->bl);
- map_addblock(&unit->bl);
+ iMap->addiddb(&unit->bl);
+ iMap->addblock(&unit->bl);
// perform oninit actions
switch (group->skill_id) {
case WZ_ICEWALL:
- map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5);
+ iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5);
clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA);
skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true);
map[unit->bl.m].icewall_num++;
@@ -15012,18 +15012,18 @@ int skill_delunit (struct skill_unit* unit) {
// invoke onout event
if( !unit->range )
- map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),4);
// perform ondelete actions
switch (group->skill_id) {
case HT_ANKLESNARE: {
- struct block_list* target = map_id2bl(group->val2);
+ struct block_list* target = iMap->id2bl(group->val2);
if( target )
status_change_end(target, SC_ANKLE, INVALID_TIMER);
}
break;
case WZ_ICEWALL:
- map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2);
+ iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2);
clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug
skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false);
map[unit->bl.m].icewall_num--;
@@ -15035,7 +15035,7 @@ int skill_delunit (struct skill_unit* unit) {
skill->unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,false);
break;
case RA_ELECTRICSHOCKER: {
- struct block_list* target = map_id2bl(group->val2);
+ struct block_list* target = iMap->id2bl(group->val2);
if( target )
status_change_end(target, SC_ELECTRICSHOCKER, INVALID_TIMER);
}
@@ -15045,7 +15045,7 @@ int skill_delunit (struct skill_unit* unit) {
break;
case SC_MANHOLE: // Note : Removing the unit don't remove the status (official info)
if( group->val2 ) { // Someone Traped
- struct status_change *tsc = status_get_sc( map_id2bl(group->val2));
+ struct status_change *tsc = status_get_sc( iMap->id2bl(group->val2));
if( tsc && tsc->data[SC__MANHOLE] )
tsc->data[SC__MANHOLE]->val4 = 0; // Remove the Unit ID
}
@@ -15055,8 +15055,8 @@ int skill_delunit (struct skill_unit* unit) {
clif->skill_delunit(unit);
unit->group=NULL;
- map_delblock(&unit->bl); // don't free yet
- map_deliddb(&unit->bl);
+ iMap->delblock(&unit->bl); // don't free yet
+ iMap->deliddb(&unit->bl);
idb_remove(skillunit_db, unit->bl.id);
if(--group->alive_count==0)
skill->del_unitgroup(group,ALC_MARK);
@@ -15114,7 +15114,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
if(i == MAX_SKILLUNITGROUP) {
// array is full, make room by discarding oldest group
int j=0;
- unsigned maxdiff=0,x,tick=gettick();
+ unsigned maxdiff=0,x,tick=iTimer->gettick();
for(i=0;i<MAX_SKILLUNITGROUP && ud->skillunit[i];i++)
if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){
maxdiff=x;
@@ -15143,7 +15143,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count,
group->map = src->m;
group->limit = limit;
group->interval = interval;
- group->tick = gettick();
+ group->tick = iTimer->gettick();
group->valstr = NULL;
ud->skillunit[i] = group;
@@ -15170,7 +15170,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
return 0;
}
- src=map_id2bl(group->src_id);
+ src=iMap->id2bl(group->src_id);
ud = unit_bl2ud(src);
if(!src || !ud) {
ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id);
@@ -15272,7 +15272,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin
}
idb_remove(group_db, group->group_id);
- map_freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK)
+ iMap->freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK)
group->unit=NULL;
group->group_id=0;
group->unit_count=0;
@@ -15358,7 +15358,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) {
nullpo_ret(group);
- if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) )
+ if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) )
return 0; //AoE skills are ineffective. [Skotlex]
if( battle->check_target(&unit->bl,bl,group->target_flag) <= 0 )
@@ -15373,7 +15373,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) {
* @see DBApply
*/
int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
- struct skill_unit* unit = DB->data2ptr(data);
+ struct skill_unit* unit = iDB->data2ptr(data);
struct skill_unit_group* group = unit->group;
unsigned int tick = va_arg(ap,unsigned int);
bool dissonance;
@@ -15431,13 +15431,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
{
struct block_list* src;
- if( unit->val1 > 0 && (src = map_id2bl(group->src_id)) != NULL && src->type == BL_PC )
+ if( unit->val1 > 0 && (src = iMap->id2bl(group->src_id)) != NULL && src->type == BL_PC )
{ // revert unit back into a trap
struct item item_tmp;
memset(&item_tmp,0,sizeof(item_tmp));
item_tmp.nameid = group->item_id?group->item_id:ITEMID_TRAP;
item_tmp.identify = 1;
- map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
+ iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0);
}
skill->delunit(unit);
}
@@ -15451,23 +15451,23 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
group->limit = skill->get_time(group->skill_id,group->skill_lv);
unit->limit = skill->get_time(group->skill_id,group->skill_lv);
// apply effect to all units standing on it
- map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
+ iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1);
break;
case UNT_CALLFAMILY:
{
struct map_session_data *sd = NULL;
if(group->val1) {
- sd = map_charid2sd(group->val1);
+ sd = iMap->charid2sd(group->val1);
group->val1 = 0;
if (sd && !map[sd->bl.m].flag.nowarp)
- pc_setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT);
+ iPc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT);
}
if(group->val2) {
- sd = map_charid2sd(group->val2);
+ sd = iMap->charid2sd(group->val2);
group->val2 = 0;
if (sd && !map[sd->bl.m].flag.nowarp)
- pc_setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT);
+ iPc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT);
}
skill->delunit(unit);
}
@@ -15479,23 +15479,23 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
break;
}
clif->changetraplook(bl,UNT_USED_TRAPS);
- map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
+ iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
group->limit = DIFF_TICK(tick,group->tick)+1000;
unit->limit = DIFF_TICK(tick,group->tick)+1000;
group->unit_id = UNT_USED_TRAPS;
break;
case UNT_FEINTBOMB: {
- struct block_list *src = map_id2bl(group->src_id);
+ struct block_list *src = iMap->id2bl(group->src_id);
if( src )
- map_foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id);
+ iMap->foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id);
skill->delunit(unit);
break;
}
case UNT_BANDING:
{
- struct block_list *src = map_id2bl(group->src_id);
+ struct block_list *src = iMap->id2bl(group->src_id);
struct status_change *sc;
if( !src || (sc = status_get_sc(src)) == NULL || !sc->data[SC_BANDING] )
{
@@ -15542,7 +15542,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
case UNT_REVERBERATION:
if( unit->val1 <= 0 ){
clif->changetraplook(bl,UNT_USED_TRAPS);
- map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
+ iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick);
group->limit = DIFF_TICK(tick,group->tick)+1000;
unit->limit = DIFF_TICK(tick,group->tick)+1000;
group->unit_id = UNT_USED_TRAPS;
@@ -15566,9 +15566,9 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
if( unit->range >= 0 && group->interval != -1 )
{
if( battle_config.skill_wall_check )
- map_foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
+ iMap->foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
else
- map_foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
+ iMap->foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
if(unit->range == -1) //Unit disabled, but it should not be deleted yet.
group->unit_id = UNT_USED_TRAPS;
@@ -15590,11 +15590,11 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) {
* Executes on all skill units every SKILLUNITTIMER_INTERVAL miliseconds.
*------------------------------------------*/
int skill_unit_timer(int tid, unsigned int tick, int id, intptr_t data) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
skillunit_db->foreach(skillunit_db, skill->unit_timer_sub, tick);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
@@ -15710,7 +15710,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) {
memset(skill_unit_temp, 0, sizeof(skill_unit_temp));
}
- map_foreachincell(skill->unit_move_sub,bl->m,bl->x,bl->y,BL_SKILL,bl,tick,flag);
+ iMap->foreachincell(skill->unit_move_sub,bl->m,bl->x,bl->y,BL_SKILL,bl,tick,flag);
if( flag&2 && flag&1 ) { //Onplace, check any skill units you have left.
int i;
@@ -15728,7 +15728,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) {
int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy)
{
int i,j;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int *m_flag;
struct skill_unit *unit1;
struct skill_unit *unit2;
@@ -15776,14 +15776,14 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d
if (!(m_flag[i]&0x2)) {
if (group->state.song_dance&0x1) //Cancel dissonance effect.
skill->dance_overlap(unit1, 0);
- map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4);
+ iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4);
}
//Move Cell using "smart" criteria (avoid useless moving around)
switch(m_flag[i])
{
case 0:
//Cell moves independently, safely move it.
- map_moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick);
+ iMap->moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick);
break;
case 1:
//Cell moves unto another cell, look for a replacement cell that won't collide
@@ -15794,7 +15794,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d
continue;
//Move to where this cell would had moved.
unit2 = &group->unit[j];
- map_moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick);
+ iMap->moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick);
j++; //Skip this cell as we have used it.
break;
}
@@ -15807,7 +15807,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d
if (group->state.song_dance&0x1) //Check for dissonance effect.
skill->dance_overlap(unit1, 1);
clif->skill_setunit(unit1);
- map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1);
+ iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1);
}
}
aFree(m_flag);
@@ -15829,7 +15829,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
for(i=0;i<MAX_SKILL_PRODUCE_DB;i++){
if(skill_produce_db[i].nameid == nameid ){
if((j=skill_produce_db[i].req_skill)>0 &&
- pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv)
+ iPc->checkskill(sd,j) < skill_produce_db[i].req_skill_lv)
continue; // must iterate again to check other skills that produce it. [malufett]
if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j )
continue; // special case
@@ -15840,7 +15840,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
if( i >= MAX_SKILL_PRODUCE_DB )
return 0;
- if( pc_checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT )
+ if( iPc->checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT )
{// cannot carry the produced stuff
return 0;
}
@@ -15863,7 +15863,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger,
if( (id=skill_produce_db[i].mat_id[j]) <= 0 )
continue;
if(skill_produce_db[i].mat_amount[j] <= 0) {
- if(pc_search_inventory(sd,id) < 0)
+ if(iPc->search_inventory(sd,id) < 0)
return 0;
}
else {
@@ -15915,22 +15915,22 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
int j;
if( slot[i]<=0 )
continue;
- j = pc_search_inventory(sd,slot[i]);
+ j = iPc->search_inventory(sd,slot[i]);
if(j < 0)
continue;
if(slot[i]==1000){ /* Star Crumb */
- pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
+ iPc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
sc++;
}
if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */
static const int ele_table[4]={3,1,4,2};
- pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
+ iPc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE);
ele=ele_table[slot[i]-994];
}
}
if( skill_id == RK_RUNEMASTERY ) {
- int temp_qty, skill_lv = pc_checkskill(sd,skill_id);
+ int temp_qty, skill_lv = iPc->checkskill(sd,skill_id);
data = itemdb_search(nameid);
if( skill_lv == 10 ) temp_qty = 1 + rnd()%3;
@@ -15965,12 +15965,12 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
x=( skill_id == RK_RUNEMASTERY ? 1 : qty)*skill_produce_db[idx].mat_amount[i];
do{
int y=0;
- j = pc_search_inventory(sd,id);
+ j = iPc->search_inventory(sd,id);
if(j >= 0){
y = sd->status.inventory[j].amount;
if(y>x)y=x;
- pc_delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
+ iPc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE);
} else
ShowError("skill_produce_mix: material item error\n");
@@ -15986,7 +15986,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
case BS_STEEL:
case BS_ENCHANTEDSTONE:
// Ores & Metals Refining - skill bonuses are straight from kRO website [DracoRPG]
- i = pc_checkskill(sd,skill_id);
+ i = iPc->checkskill(sd,skill_id);
make_per = sd->status.job_level*20 + status->dex*10 + status->luk*10; //Base chance
switch(nameid){
case 998: // Iron
@@ -16017,8 +16017,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
case AM_TWILIGHT1:
case AM_TWILIGHT2:
case AM_TWILIGHT3:
- make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50
- + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20
+ make_per = iPc->checkskill(sd,AM_LEARNINGPOTION)*50
+ + iPc->checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20
+ (status->int_/2)*10 + status->dex*10+status->luk*10;
if(homun_alive(sd->hd)) {//Player got a homun
int skill;
@@ -16066,7 +16066,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
**/
case RK_RUNEMASTERY:
{
- int A = 100 * (51 + 2 * pc_checkskill(sd, skill_id));
+ int A = 100 * (51 + 2 * iPc->checkskill(sd, skill_id));
int B = 100 * status->dex / 30 + 10 * (status->luk + sd->status.job_level);
int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune()
int D = 0;
@@ -16098,8 +16098,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
* Guilotine Cross
**/
case GC_CREATENEWPOISON:
- make_per = 3000 + 500 * pc_checkskill(sd,GC_RESEARCHNEWPOISON);
- qty = 1+rnd()%pc_checkskill(sd,GC_RESEARCHNEWPOISON);
+ make_per = 3000 + 500 * iPc->checkskill(sd,GC_RESEARCHNEWPOISON);
+ qty = 1+rnd()%iPc->checkskill(sd,GC_RESEARCHNEWPOISON);
break;
case GN_CHANGEMATERIAL:
for(i=0; i<MAX_SKILL_PRODUCE_DB; i++)
@@ -16115,7 +16115,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
difficulty = (620 - 20 * skill_lv);// (620 - 20 * Skill Level)
make_per = status->int_ + status->dex/2 + status->luk + sd->status.job_level + (30+rnd()%120) + // (Caster?s INT) + (Caster?s DEX / 2) + (Caster?s LUK) + (Caster?s Job Level) + Random number between (30 ~ 150) +
- (sd->status.base_level-100) + pc_checkskill(sd, AM_LEARNINGPOTION) + pc_checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10)
+ (sd->status.base_level-100) + iPc->checkskill(sd, AM_LEARNINGPOTION) + iPc->checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10)
switch(nameid){// difficulty factor
case 12422: case 12425:
@@ -16217,13 +16217,13 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
}
} else { // Weapon Forging - skill bonuses are straight from kRO website, other things from a jRO calculator [DracoRPG]
make_per = 5000 + sd->status.job_level*20 + status->dex*10 + status->luk*10; // Base
- make_per += pc_checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15
- make_per += pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5
+ make_per += iPc->checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15
+ make_per += iPc->checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? iPc->checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5
make_per -= (ele?2000:0) + sc*1500 + (wlv>1?wlv*1000:0); // Element Stone: -20%, Star Crumb: -15% each, Weapon level malus: -0/-20/-30
- if(pc_search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10
- else if(pc_search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5
- else if(pc_search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3
- else if(pc_search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0?
+ if(iPc->search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10
+ else if(iPc->search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5
+ else if(iPc->search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3
+ else if(iPc->search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0?
if(battle_config.wp_rate != 100)
make_per = make_per * battle_config.wp_rate / 100;
}
@@ -16293,7 +16293,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
clif->produce_effect(sd,0,nameid);
clif->misceffect(&sd->bl,3);
if(itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG]
- pc_addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point
+ iPc->addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point
} else {
int fame = 0;
tmp_item.amount = 0;
@@ -16333,7 +16333,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
}
if (fame)
- pc_addfame(sd,fame);
+ iPc->addfame(sd,fame);
//Visual effects and the like.
switch (skill_id) {
case AM_PHARMACY:
@@ -16372,9 +16372,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
for(j=0; j<5; j++){
if( rnd()%1000 < skill_changematerial_db[i].qty_rate[j] ){
tmp_item.amount = qty * skill_changematerial_db[i].qty[j];
- if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
+ if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
k++;
}
@@ -16386,9 +16386,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
return 1;
}
} else if (tmp_item.amount) { //Success
- if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
+ if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
if( skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY )
clif->msg_skill(sd,skill_id,0x627);
@@ -16438,9 +16438,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid,
tmp_item.nameid = compensation[i];
tmp_item.amount = qty;
tmp_item.identify = 1;
- if( pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) {
+ if( iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
clif->msg_skill(sd,skill_id,0x628);
}
@@ -16478,10 +16478,10 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
break;
}
- if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0)
+ if(index < 0 || (j = iPc->search_inventory(sd,nameid)) < 0)
return 1;
- pc_delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE);
+ iPc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE);
for(i=0;i<MAX_ARROW_RESOURCE;i++) {
memset(&tmp_item,0,sizeof(tmp_item));
tmp_item.identify = 1;
@@ -16495,9 +16495,9 @@ int skill_arrow_create (struct map_session_data *sd, int nameid)
}
if(tmp_item.nameid <= 0 || tmp_item.amount <= 0)
continue;
- if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
+ if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
@@ -16507,7 +16507,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
sc_type type;
int chance, i;
nullpo_ret(sd);
- if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
+ if( nameid <= 0 || (i = iPc->search_inventory(sd,nameid)) < 0 || iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) {
clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -16527,7 +16527,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) {
}
chance = 2 + 2 * sd->menuskill_val; // 2 + 2 * skill_lv
- sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, pc_checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1
+ sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, iPc->checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1
type, chance, 0, skill->get_time(GC_POISONINGWEAPON, sd->menuskill_val));
return 0;
@@ -16563,14 +16563,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
nullpo_ret(sd);
skill_id = sd->menuskill_val;
- if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill_id || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) )
+ if( nameid <= 0 || !itemdb_is_element(nameid) || (i = iPc->search_inventory(sd,nameid)) < 0 || !skill_id || iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) )
{
clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0);
return 0;
}
// Spawn Position
- pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
+ iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME);
x = sd->sc.comet_x;
y = sd->sc.comet_y;
sd->sc.comet_x = sd->sc.comet_y = 0;
@@ -16584,8 +16584,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) {
md->master_id = sd->bl.id;
md->special_state.ai = AI_FLORA;
if( md->deletetimer != INVALID_TIMER )
- delete_timer(md->deletetimer, mob_timer_delete);
- md->deletetimer = add_timer (gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0);
+ iTimer->delete_timer(md->deletetimer, mob_timer_delete);
+ md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0);
mob_spawn(md);
md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id);
}
@@ -16613,14 +16613,14 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item
if( i == MAX_SKILL_SPELLBOOK_DB ) return 0;
- if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) )
+ if( !iPc->checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) )
{ // User don't know the skill
- sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB)));
+ sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, iPc->checkskill(sd,WL_READING_SB)));
clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0);
return 0;
}
- max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
+ max_preserve = 4 * iPc->checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10;
point = skill_spellbook_db[i].point;
if( sc && sc->data[SC_READING_SB] ) {
@@ -16631,13 +16631,13 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett]
if( !sc->data[i] ){
sc->data[SC_READING_SB]->val2 += point; // increase points
- sc_start4(&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER);
+ sc_start4(&sd->bl, (sc_type)i, 100, skill_id, iPc->checkskill(sd,skill_id), point, 0, INVALID_TIMER);
break;
}
}
}else{
sc_start2(&sd->bl, SC_READING_SB, 100, 0, point, INVALID_TIMER);
- sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER);
+ sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, iPc->checkskill(sd,skill_id), point, 0, INVALID_TIMER);
}
return 1;
@@ -16706,7 +16706,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv,
return 1;
}
- if( pc_delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) {
+ if( iPc->delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) {
clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
return 1;
}
@@ -16723,9 +16723,9 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv,
tmp_item.identify = 1;
if( tmp_item.amount ) {
- if( (flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) {
+ if( (flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) {
clif->additem(sd,0,0,flag);
- map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
+ iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0);
}
}
@@ -16803,7 +16803,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) {
case UNT_CLUSTERBOMB:
case UNT_FIRINGTRAP:
case UNT_ICEBOUNDTRAP:
- map_foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick);
+ iMap->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick);
break;
}
// Traps aren't recovered.
@@ -16815,7 +16815,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) {
*
*------------------------------------------*/
int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) {
- struct map_session_data *sd = map_id2sd(id);
+ struct map_session_data *sd = iMap->id2sd(id);
struct skill_cd * cd = NULL;
if (data <= 0 || data >= MAX_SKILL)
@@ -16888,12 +16888,12 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick,
cd->cursor++;
}
- sd->blockskill[idx] = 0x1|(0xFE&add_timer(gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
+ sd->blockskill[idx] = 0x1|(0xFE&iTimer->add_timer(iTimer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx));
return 0;
}
int skill_blockhomun_end(int tid, unsigned int tick, int id, intptr_t data) { //[orn]
- struct homun_data *hd = (TBL_HOM*) map_id2bl(id);
+ struct homun_data *hd = (TBL_HOM*) iMap->id2bl(id);
if (data <= 0 || data >= MAX_SKILL)
return 0;
if (hd) hd->blockskill[data] = 0;
@@ -16914,11 +16914,11 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { /
return -1;
}
hd->blockskill[idx] = 1;
- return add_timer(gettick() + tick, skill->blockhomun_end, hd->bl.id, idx);
+ return iTimer->add_timer(iTimer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx);
}
int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn]
- struct mercenary_data *md = (TBL_MER*)map_id2bl(id);
+ struct mercenary_data *md = (TBL_MER*)iMap->id2bl(id);
if( data <= 0 || data >= MAX_SKILL )
return 0;
if( md ) md->blockskill[data] = 0;
@@ -16939,7 +16939,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick)
return -1;
}
md->blockskill[idx] = 1;
- return add_timer(gettick() + tick, skill->blockmerc_end, md->bl.id, idx);
+ return iTimer->add_timer(iTimer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx);
}
/**
* Adds a new skill unit entry for this player to recast after map load
@@ -17806,27 +17806,27 @@ void skill_readdb(void) {
safestrncpy(skill_db[0].name, "UNKNOWN_SKILL", sizeof(skill_db[0].name));
safestrncpy(skill_db[0].desc, "Unknown Skill", sizeof(skill_db[0].desc));
- sv->readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb);
- sv->readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb);
+ sv->readdb(iMap->db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb);
+ sv->readdb(iMap->db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb);
#ifdef RENEWAL_CAST
- sv->readdb(db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb);
+ sv->readdb(iMap->db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb);
#else
- sv->readdb(db_path, "pre-re/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb);
+ sv->readdb(iMap->db_path, "pre-re/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb);
#endif
- sv->readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb);
- sv->readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb);
+ sv->readdb(iMap->db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb);
+ sv->readdb(iMap->db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb);
skill->init_unit_layout();
- sv->readdb(db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb);
- sv->readdb(db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb);
- sv->readdb(db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill->parse_row_abradb);
+ sv->readdb(iMap->db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb);
+ sv->readdb(iMap->db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb);
+ sv->readdb(iMap->db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill->parse_row_abradb);
//Warlock
- sv->readdb(db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill->parse_row_spellbookdb);
+ sv->readdb(iMap->db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill->parse_row_spellbookdb);
//Guillotine Cross
- sv->readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill->parse_row_magicmushroomdb);
- sv->readdb(db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill->parse_row_reproducedb);
- sv->readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill->parse_row_improvisedb);
- sv->readdb(db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb);
+ sv->readdb(iMap->db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill->parse_row_magicmushroomdb);
+ sv->readdb(iMap->db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill->parse_row_reproducedb);
+ sv->readdb(iMap->db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill->parse_row_improvisedb);
+ sv->readdb(iMap->db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb);
}
void skill_reload (void) {
@@ -17871,13 +17871,13 @@ int do_init_skill (void) {
skill_unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_NONE);
skill_timer_ers = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE);
- add_timer_func_list(skill->unit_timer,"skill_unit_timer");
- add_timer_func_list(skill->castend_id,"skill_castend_id");
- add_timer_func_list(skill->castend_pos,"skill_castend_pos");
- add_timer_func_list(skill->timerskill,"skill_timerskill");
- add_timer_func_list(skill->blockpc_end, "skill_blockpc_end");
+ iTimer->add_timer_func_list(skill->unit_timer,"skill_unit_timer");
+ iTimer->add_timer_func_list(skill->castend_id,"skill_castend_id");
+ iTimer->add_timer_func_list(skill->castend_pos,"skill_castend_pos");
+ iTimer->add_timer_func_list(skill->timerskill,"skill_timerskill");
+ iTimer->add_timer_func_list(skill->blockpc_end, "skill_blockpc_end");
- add_timer_interval(gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
+ iTimer->add_timer_interval(iTimer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL);
return 0;
}
diff --git a/src/map/status.c b/src/map/status.c
index 35ce70349..09350fff0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1109,7 +1109,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
if (target->type == BL_SKILL)
- return skill->unit_ondamaged((struct skill_unit *)target, src, hp, gettick());
+ return skill->unit_ondamaged((struct skill_unit *)target, src, hp, iTimer->gettick());
status = status_get_status_data(target);
if( status == &dummy_status )
@@ -1199,7 +1199,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
}
switch (target->type) {
- case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break;
+ case BL_PC: iPc->damage((TBL_PC*)target,src,hp,sp); break;
case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break;
case BL_HOM: homun->damaged((TBL_HOM*)target); break;
case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break;
@@ -1213,7 +1213,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
if( status->hp || (flag&8) )
{ //Still lives or has been dead before this damage.
if (walkdelay)
- unit_set_walkdelay(target, gettick(), walkdelay, 0);
+ unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0);
return hp+sp;
}
@@ -1224,7 +1224,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
//&2: Also remove object from map.
//&4: Also delete object from memory.
switch (target->type) {
- case BL_PC: flag = pc_dead((TBL_PC*)target,src); break;
+ case BL_PC: flag = iPc->dead((TBL_PC*)target,src); break;
case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break;
case BL_HOM: flag = homun->dead((TBL_HOM*)target); break;
case BL_MER: flag = mercenary_dead((TBL_MER*)target); break;
@@ -1303,7 +1303,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
unit_stop_walking(target,1);
unit_skillcastcancel(target,0);
clif->clearunit_area(target,CLR_DEAD);
- skill->unit_move(target,gettick(),4);
+ skill->unit_move(target,iTimer->gettick(),4);
skill->cleartimerskill(target);
}
@@ -1370,7 +1370,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag)
// send hp update to client
switch(bl->type) {
- case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
+ case BL_PC: iPc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break;
case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break;
case BL_HOM: homun->healed((TBL_HOM*)bl); break;
case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break;
@@ -1474,7 +1474,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
if (bl->prev) //Animation only if character is already on a map.
clif->resurrection(bl, 1);
switch (bl->type) {
- case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break;
+ case BL_PC: iPc->revive((TBL_PC*)bl, hp, sp); break;
case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break;
case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break;
}
@@ -1547,7 +1547,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
break;
case AL_TELEPORT:
//Should fail when used on top of Land Protector [Skotlex]
- if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
+ if (src && iMap->getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR)
&& !(status->mode&MD_BOSS)
&& (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id))
return 0;
@@ -1578,7 +1578,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage
if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER )
- unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1);
+ unit_walktobl(src, iMap->id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1);
clif->emotion(src, E_LV);
return 0;
}
@@ -1597,7 +1597,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (sc->data[SC_DANCING] && flag!=2) {
if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE )
{ // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v
- if( pc_checkskill((TBL_PC*)src,WM_LESSON) < 5 )
+ if( iPc->checkskill((TBL_PC*)src,WM_LESSON) < 5 )
return 0;
} else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex]
if (skill_id == BD_ENCORE ||
@@ -1813,21 +1813,21 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
}
amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 )
- ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : ((aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
- + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
- - aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]
- + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1]);
+ ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : ((aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
+ + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
+ - aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2]
+ + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1]);
if ( sd->status.shield )
- amotion += ( 2000 - aspd_base[pc_class2idx(sd->status.class_)][W_FIST] ) +
- ( aspd_base[pc_class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
+ amotion += ( 2000 - aspd_base[iPc->class2idx(sd->status.class_)][W_FIST] ) +
+ ( aspd_base[iPc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
#else
// base weapon delay
amotion = (sd->status.weapon < MAX_WEAPON_TYPE)
- ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : (aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
+ ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : (aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
// percentual delay reduction from stats
amotion -= amotion * (4*status->agi + status->dex)/1000;
@@ -2008,7 +2008,7 @@ int status_calc_mob_(struct mob_data* md, bool first)
memcpy(status, &md->db->status, sizeof(struct status_data));
if (flag&(8|16))
- mbl = map_id2bl(md->master_id);
+ mbl = iMap->id2bl(md->master_id);
if (flag&8 && mbl) {
struct status_data *mstatus = status_get_base_status(mbl);
@@ -2222,12 +2222,12 @@ static void status_calc_sigma(void)
/// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D }
static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status)
{
- uint64 val = pc_class2idx(sd->status.class_);
+ uint64 val = iPc->class2idx(sd->status.class_);
val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level];
if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER)
val += 100; //Since their HP can't be approximated well enough without this.
- if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
+ if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
val += 2000; //Supernovice lvl99 hp bonus.
@@ -2245,14 +2245,14 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
{
uint64 val;
- val = 10 + sd->status.base_level*(int64)sp_coefficient[pc_class2idx(sd->status.class_)]/100;
+ val = 10 + sd->status.base_level*(int64)sp_coefficient[iPc->class2idx(sd->status.class_)]/100;
val += val * status->int_/100;
if (sd->class_&JOBL_UPPER)
val += val * 25/100;
else if (sd->class_&JOBL_BABY)
val -= val * 30/100;
- if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON))
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
return (unsigned int)val;
@@ -2279,9 +2279,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
b_max_weight = sd->max_weight;
b_cart_weight_max = sd->cart_weight_max;
- pc_calc_skilltree(sd); // SkillTree calculation
+ iPc->calc_skilltree(sd); // SkillTree calculation
- sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300;
+ sd->max_weight = max_weight_base[iPc->class2idx(sd->status.class_)]+sd->status.str*300;
if(first) {
//Load Hp/SP from char-received data.
@@ -2410,9 +2410,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
memset (&sd->bonus, 0,sizeof(sd->bonus));
// Autobonus
- pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true);
- pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true);
- pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true);
+ iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true);
+ iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true);
+ iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true);
// Parse equipment.
for(i=0;i<EQI_MAX-1;i++) {
@@ -2498,7 +2498,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
{ // Forged weapon
wd->star += (sd->status.inventory[index].card[1]>>8);
if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
- if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
+ if(iPc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
wd->star += 10;
if (!wa->ele) //Do not overwrite element from previous bonuses.
@@ -2617,7 +2617,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly )
run_script(pd->petDB->equip_script,0,sd->bl.id,0);
if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus )
- pc_bonus(sd,pd->bonus->type, pd->bonus->val);
+ iPc->bonus(sd,pd->bonus->type, pd->bonus->val);
}
//param_bonus now holds card bonuses.
@@ -2649,7 +2649,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- STATS CALCULATION -----
// Job bonuses
- index = pc_class2idx(sd->status.class_);
+ index = iPc->class2idx(sd->status.class_);
for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){
if(!job_bonus[index][i])
continue;
@@ -2674,13 +2674,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
}
// Absolute modifiers from passive skills
- if(pc_checkskill(sd,BS_HILTBINDING)>0)
+ if(iPc->checkskill(sd,BS_HILTBINDING)>0)
status->str++;
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0)
+ if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0)
status->int_ += (skill+1)/2; // +1 INT / 2 lv
- if((skill=pc_checkskill(sd,AC_OWL))>0)
+ if((skill=iPc->checkskill(sd,AC_OWL))>0)
status->dex += skill;
- if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0)
+ if((skill = iPc->checkskill(sd,RA_RESEARCHTRAP))>0)
status->int_ += skill;
// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
@@ -2704,7 +2704,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
status->batk += sd->weapon_atk[sd->status.weapon];
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
+ if((skill=iPc->checkskill(sd,BS_HILTBINDING))>0)
status->batk += 4;
// ----- HP MAX CALCULATION -----
@@ -2717,7 +2717,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX);
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
+ if((skill=iPc->checkskill(sd,CR_TRUST))>0)
status->max_hp += skill*200;
// Apply relative modifiers from equipment
@@ -2742,15 +2742,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
status->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX);
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,SL_KAINA))>0)
+ if((skill=iPc->checkskill(sd,SL_KAINA))>0)
status->max_sp += 30*skill;
- if((skill=pc_checkskill(sd,HP_MEDITATIO))>0)
+ if((skill=iPc->checkskill(sd,HP_MEDITATIO))>0)
status->max_sp += (int64)status->max_sp * skill/100;
- if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0)
+ if((skill=iPc->checkskill(sd,HW_SOULDRAIN))>0)
status->max_sp += (int64)status->max_sp * 2*skill/100;
- if( (skill = pc_checkskill(sd,RA_RESEARCHTRAP)) > 0 )
+ if( (skill = iPc->checkskill(sd,RA_RESEARCHTRAP)) > 0 )
status->max_sp += 200 + 20 * skill;
- if( (skill = pc_checkskill(sd,WM_LESSON)) > 0 )
+ if( (skill = iPc->checkskill(sd,WM_LESSON)) > 0 )
status->max_sp += 30 * skill;
@@ -2834,9 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- HIT CALCULATION -----
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
+ if((skill=iPc->checkskill(sd,BS_WEAPONRESEARCH))>0)
status->hit += skill*2;
- if((skill=pc_checkskill(sd,AC_VULTURE))>0){
+ if((skill=iPc->checkskill(sd,AC_VULTURE))>0){
#ifndef RENEWAL
status->hit += skill;
#endif
@@ -2845,9 +2845,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
}
if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)
{
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0)
+ if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0)
status->hit += 2*skill;
- if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) {
+ if((skill=iPc->checkskill(sd,GS_SNAKEEYE))>0) {
status->hit += skill;
status->rhw.range += skill;
}
@@ -2856,9 +2856,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- FLEE CALCULATION -----
// Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,TF_MISS))>0)
+ if((skill=iPc->checkskill(sd,TF_MISS))>0)
status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
- if((skill=pc_checkskill(sd,MO_DODGE))>0)
+ if((skill=iPc->checkskill(sd,MO_DODGE))>0)
status->flee += (skill*3)>>1;
// ----- EQUIPMENT-DEF CALCULATION -----
@@ -2905,29 +2905,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// Relative modifiers from passive skills
#ifndef RENEWAL_ASPD
- if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+ if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
status->aspd_rate -= 5*skill;
- if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
+ if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd))
status->aspd_rate -= 30*skill;
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
+ if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 &&
(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
status->aspd_rate -= ((skill+1)/2) * 10;
if(pc_isriding(sd))
- status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
+ status->aspd_rate += 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY);
else if(pc_isridingdragon(sd))
- status->aspd_rate += 250-50*pc_checkskill(sd,RK_DRAGONTRAINING);
+ status->aspd_rate += 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING);
#else // needs more info
- if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
+ if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK)
status->aspd_rate += 5*skill;
- if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd))
+ if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd))
status->aspd_rate += 30*skill;
- if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 &&
+ if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 &&
(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE))
status->aspd_rate += ((skill+1)/2) * 10;
if(pc_isriding(sd))
- status->aspd_rate -= 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY);
+ status->aspd_rate -= 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY);
else if(pc_isridingdragon(sd))
- status->aspd_rate -= 250-50*pc_checkskill(sd,RK_DRAGONTRAINING);
+ status->aspd_rate -= 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING);
#endif
status->adelay = 2*status->amotion;
@@ -2942,26 +2942,26 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- MISC CALCULATIONS -----
// Weight
- if((skill=pc_checkskill(sd,MC_INCCARRY))>0)
+ if((skill=iPc->checkskill(sd,MC_INCCARRY))>0)
sd->max_weight += 2000*skill;
- if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0)
+ if(pc_isriding(sd) && iPc->checkskill(sd,KN_RIDING)>0)
sd->max_weight += 10000;
else if(pc_isridingdragon(sd))
- sd->max_weight += 5000+2000*pc_checkskill(sd,RK_DRAGONTRAINING);
+ sd->max_weight += 5000+2000*iPc->checkskill(sd,RK_DRAGONTRAINING);
if(sc->data[SC_KNOWLEDGE])
sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10;
- if((skill=pc_checkskill(sd,ALL_INCCARRY))>0)
+ if((skill=iPc->checkskill(sd,ALL_INCCARRY))>0)
sd->max_weight += 2000*skill;
- sd->cart_weight_max = battle_config.max_cart_weight + (pc_checkskill(sd, GN_REMODELING_CART)*5000);
+ sd->cart_weight_max = battle_config.max_cart_weight + (iPc->checkskill(sd, GN_REMODELING_CART)*5000);
- if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0)
+ if (iPc->checkskill(sd,SM_MOVINGRECOVERY)>0)
sd->regen.state.walk = 1;
else
sd->regen.state.walk = 0;
// Skill SP cost
- if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 )
+ if((skill=iPc->checkskill(sd,HP_MANARECHARGE))>0 )
sd->dsprate -= 4*skill;
if(sc->data[SC_SERVICE4U])
@@ -2983,17 +2983,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->sprecov_rate = 0;
// Anti-element and anti-race
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
+ if((skill=iPc->checkskill(sd,CR_TRUST))>0)
sd->subele[ELE_HOLY] += skill*5;
- if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) {
+ if((skill=iPc->checkskill(sd,BS_SKINTEMPER))>0) {
sd->subele[ELE_NEUTRAL] += skill;
sd->subele[ELE_FIRE] += skill*4;
}
- if((skill=pc_checkskill(sd,NC_RESEARCHFE))>0) {
+ if((skill=iPc->checkskill(sd,NC_RESEARCHFE))>0) {
sd->subele[ELE_EARTH] += skill*10;
sd->subele[ELE_FIRE] += skill*10;
}
- if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){
+ if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0 ){
skill = skill*4;
sd->right_weapon.addrace[RC_DRAGON]+=skill;
sd->left_weapon.addrace[RC_DRAGON]+=skill;
@@ -3077,7 +3077,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
clif->updatestatus(sd,SP_WEIGHT);
if(b_max_weight != sd->max_weight) {
clif->updatestatus(sd,SP_MAXWEIGHT);
- pc_updateweightstatus(sd);
+ iPc->updateweightstatus(sd);
}
if( b_cart_weight_max != sd->cart_weight_max ) {
clif->updatestatus(sd,SP_CARTINFO);
@@ -3324,7 +3324,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
if( sd )
{
struct regen_data_sub *sregen;
- if( (skill=pc_checkskill(sd,HP_MEDITATIO)) > 0 )
+ if( (skill=iPc->checkskill(sd,HP_MEDITATIO)) > 0 )
{
val = regen->sp*(100+3*skill)/100;
regen->sp = cap_value(val, 1, SHRT_MAX);
@@ -3333,16 +3333,16 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
sregen = regen->sregen;
val = 0;
- if( (skill=pc_checkskill(sd,SM_RECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,SM_RECOVERY)) > 0 )
val += skill*5 + skill*status->max_hp/500;
sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
- if( (skill=pc_checkskill(sd,MG_SRECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,MG_SRECOVERY)) > 0 )
val += skill*3 + skill*status->max_sp/500;
- if( (skill=pc_checkskill(sd,NJ_NINPOU)) > 0 )
+ if( (skill=iPc->checkskill(sd,NJ_NINPOU)) > 0 )
val += skill*3 + skill*status->max_sp/500;
- if( (skill=pc_checkskill(sd,WM_LESSON)) > 0 )
+ if( (skill=iPc->checkskill(sd,WM_LESSON)) > 0 )
val += 3 + 3 * skill;
sregen->sp = cap_value(val, 0, SHRT_MAX);
@@ -3351,21 +3351,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
sregen = regen->ssregen;
val = 0;
- if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
val += skill*4 + skill*status->max_hp/500;
- if( (skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest )
+ if( (skill=iPc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest )
val += skill*30 + skill*status->max_hp/500;
sregen->hp = cap_value(val, 0, SHRT_MAX);
val = 0;
- if( (skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest )
+ if( (skill=iPc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest )
{
val += skill*3 + skill*status->max_sp/500;
- if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
+ if ((skill=iPc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest
val += (30+10*skill)*val/100;
}
- if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
+ if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 )
val += skill*2 + skill*status->max_sp/500;
sregen->sp = cap_value(val, 0, SHRT_MAX);
}
@@ -5015,12 +5015,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if (sd && sd->state.permanent_speed)
return (short)cap_value(speed,10,USHRT_MAX);
- if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) )
+ if( sd && sd->ud.skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) )
{
if( sd->ud.skill_id == LG_EXEEDBREAK )
speed_rate = 100 + 60 - (sd->ud.skill_lv * 10);
else
- speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST);
+ speed_rate = 175 - 5 * iPc->checkskill(sd,SA_FREECAST);
}
else
{
@@ -5036,9 +5036,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON) || sd->sc.data[SC_ALL_RIDING] )
val = 25;//Same bonus
else if( pc_isridingwug(sd) )
- val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER);
+ val = 15 + 5 * iPc->checkskill(sd, RA_WUGRIDER);
else if( pc_ismadogear(sd) ) {
- val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE)));
+ val = (- 10 * (5 - iPc->checkskill(sd,NC_MADOLICENCE)));
if( sc->data[SC_ACCELERATION] )
val += 25;
}
@@ -5051,8 +5051,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
{
int val = 0;
- if( sd && sc->data[SC_HIDING] && pc_checkskill(sd,RG_TUNNELDRIVE) > 0 )
- val = 120 - 6 * pc_checkskill(sd,RG_TUNNELDRIVE);
+ if( sd && sc->data[SC_HIDING] && iPc->checkskill(sd,RG_TUNNELDRIVE) > 0 )
+ val = 120 - 6 * iPc->checkskill(sd,RG_TUNNELDRIVE);
else
if( sd && sc->data[SC_CHASEWALK] && sc->data[SC_CHASEWALK]->val3 < 0 )
val = sc->data[SC_CHASEWALK]->val3;
@@ -5063,7 +5063,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 );
else
if( sd && sc->data[SC_DANCING] )
- val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
+ val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * iPc->checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) );
if( sc->data[SC_DECREASEAGI] )
val = max( val, 25 );
@@ -5129,8 +5129,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
val = max( val, 2 * sc->data[SC_WINDWALK]->val1 );
if( sc->data[SC_CARTBOOST] )
val = max( val, 20 );
- if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc_checkskill(sd,TF_MISS) > 0 )
- val = max( val, 1 * pc_checkskill(sd,TF_MISS) );
+ if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && iPc->checkskill(sd,TF_MISS) > 0 )
+ val = max( val, 1 * iPc->checkskill(sd,TF_MISS) );
if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 1 )
val = max( val, sc->data[SC_CLOAKING]->val1 >= 10 ? 25 : 3 * sc->data[SC_CLOAKING]->val1 - 3 );
if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST])
@@ -5168,7 +5168,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
//GetSpeed()
{
if( sd && pc_iscarton(sd) )
- speed += speed * (50 - 5 * pc_checkskill(sd,MC_PUSHCART)) / 100;
+ speed += speed * (50 - 5 * iPc->checkskill(sd,MC_PUSHCART)) / 100;
if( sc->data[SC_PARALYSE] )
speed += speed * 50 / 100;
if( speed_rate != 100 )
@@ -5321,7 +5321,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s
|| sc->data[SC_WILD_STORM_OPTION]))
aspd -= 50; // +5 ASPD
if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 )
- aspd -= (bl->type==BL_PC?pc_checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40;
+ aspd -= (bl->type==BL_PC?iPc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40;
return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway
}
@@ -5784,7 +5784,7 @@ int status_get_party_id(struct block_list *bl) {
struct mob_data *md=(TBL_MOB*)bl;
if( md->master_id > 0 ) {
struct map_session_data *msd;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL)
return msd->status.party_id;
return -md->master_id;
}
@@ -5822,7 +5822,7 @@ int status_get_guild_id(struct block_list *bl) {
struct mob_data *md = (struct mob_data *)bl;
if (md->guardian_data) //Guardian's guild [Skotlex]
return md->guardian_data->guild_id;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL)
return msd->status.guild_id; //Alchemist's mobs [Skotlex]
}
break;
@@ -5862,7 +5862,7 @@ int status_get_emblem_id(struct block_list *bl) {
struct mob_data *md = (struct mob_data *)bl;
if (md->guardian_data) //Guardian's guild [Skotlex]
return md->guardian_data->emblem_id;
- if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL)
+ if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL)
return msd->guild_emblem_id; //Alchemist's mobs [Skotlex]
}
break;
@@ -6603,7 +6603,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_INCREASEAGI:
if(sd && pc_issit(sd)){
- pc_setstand(sd);
+ iPc->setstand(sd);
}
case SC_CONCENTRATE:
@@ -6622,7 +6622,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Due to the cloaking card, we have to check the wall versus to known
//skill level rather than the used one. [Skotlex]
//if (sd && val1 < 3 && skill_check_cloaking(bl,NULL))
- if( sd && pc_checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
+ if( sd && iPc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) )
return 0;
break;
case SC_MODECHANGE:
@@ -6657,7 +6657,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_HAND_R];
if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) {
opt_flag|=2;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (!opt_flag) return 0;
}
@@ -6673,7 +6673,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_HAND_L];
if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR )
return 0;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6685,7 +6685,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_ARMOR];
if ( i < 0 || !sd->inventory_data[i] )
return 0;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6697,7 +6697,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
i = sd->equip_index[EQI_HEAD_TOP];
if ( i < 0 || !sd->inventory_data[i] )
return 0;
- pc_unequipitem(sd,i,3);
+ iPc->unequipitem(sd,i,3);
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
@@ -6758,7 +6758,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0;
break;
case SC_CAMOUFLAGE:
- if( sd && pc_checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
+ if( sd && iPc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) )
return 0;
break;
case SC__STRIPACCESSORY:
@@ -6767,11 +6767,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) {
i = sd->equip_index[EQI_ACC_L];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc_unequipitem(sd,i,3); //L-Accessory
+ iPc->unequipitem(sd,i,3); //L-Accessory
} if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) {
i = sd->equip_index[EQI_ACC_R];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
- pc_unequipitem(sd,i,3); //R-Accessory
+ iPc->unequipitem(sd,i,3); //R-Accessory
}
if( i < 0 )
return 0;
@@ -7142,7 +7142,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Kaahi overwrites previous level regardless of existing level.
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER) {
- delete_timer(sce->val4,kaahi_heal_timer);
+ iTimer->delete_timer(sce->val4,kaahi_heal_timer);
sce->val4 = INVALID_TIMER;
}
break;
@@ -7191,7 +7191,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int i;
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
status_change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
}
}
@@ -7223,7 +7223,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif
if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds
- tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
+ tick += iPc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
break;
case SC_POISONREACT:
val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex]
@@ -7282,7 +7282,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int i;
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
@@ -7417,7 +7417,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (status->hp - diff < status->max_hp>>2)
diff = status->hp - (status->max_hp>>2);
if( val2 && bl->type == BL_MOB ) {
- struct block_list* src = map_id2bl(val2);
+ struct block_list* src = iMap->id2bl(val2);
if( src )
mob_log_damage((TBL_MOB*)bl,src,diff);
}
@@ -7457,7 +7457,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_BOSSMAPINFO:
if( sd != NULL )
{
- struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map
+ struct mob_data *boss_md = iMap->getmob_boss(bl->m); // Search for Boss on this Map
if( boss_md == NULL || boss_md->bl.prev == NULL )
{ // No MVP on this map - MVP is dead
clif->bossmapinfo(sd->fd, boss_md, 1);
@@ -7539,7 +7539,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
@@ -7562,7 +7562,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int i;
for (i = 0; i < 5; i++)
{ //See if there are devoted characters, and pass the status to them. [Skotlex]
- if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])))
+ if (sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])))
status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
}
}
@@ -7631,7 +7631,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{
int stat,max_stat;
// fetch caster information
- struct block_list *pbl = map_id2bl(val1);
+ struct block_list *pbl = iMap->id2bl(val1);
struct status_change *psc = pbl?status_get_sc(pbl):NULL;
struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE]:NULL;
// fetch target's stats
@@ -7680,7 +7680,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct block_list *d_bl;
struct status_change *d_sc;
- if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count )
+ if( (d_bl = iMap->id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count )
{ // Inherits Status From Source
const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
enum sc_type type2;
@@ -7698,7 +7698,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
if( val3 && bl->type == BL_MOB ) {
- struct block_list* src = map_id2bl(val3);
+ struct block_list* src = iMap->id2bl(val3);
if( src )
mob_log_damage((TBL_MOB*)bl,src,status->hp - 1);
}
@@ -7707,7 +7707,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_CLOSECONFINE2:
{
- struct block_list *src = val2?map_id2bl(val2):NULL;
+ struct block_list *src = val2?iMap->id2bl(val2):NULL;
struct status_change *sc2 = src?status_get_sc(src):NULL;
struct status_change_entry *sce2 = sc2?sc2->data[SC_CLOSECONFINE]:NULL;
if (src && sc2) {
@@ -7715,8 +7715,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc_start4(src,SC_CLOSECONFINE,100,val1,1,0,0,tick+1000);
else { //Increase count of locked enemies and refresh time.
(sce2->val2)++;
- delete_timer(sce2->timer, status_change_timer);
- sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
+ iTimer->delete_timer(sce2->timer, status_change_timer);
+ sce2->timer = iTimer->add_timer(iTimer->gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
}
} else //Status failed.
return 0;
@@ -7750,8 +7750,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
struct unit_data *ud = unit_bl2ud(bl);
if (ud && !val3) {
tick += 300 * battle_config.combo_delay_rate/100;
- ud->attackabletime = gettick()+tick;
- unit_set_walkdelay(bl, gettick(), tick, 1);
+ ud->attackabletime = iTimer->gettick()+tick;
+ unit_set_walkdelay(bl, iTimer->gettick(), tick, 1);
}
val3 = 0;
val4 = tick;
@@ -7761,7 +7761,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 11-val1; //Chance to consume: 11-skill_lv%
break;
case SC_RUN:
- val4 = gettick(); //Store time at which you started running.
+ val4 = iTimer->gettick(); //Store time at which you started running.
tick = -1;
break;
case SC_KAAHI:
@@ -7794,14 +7794,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_OVERTHRUST:
//val2 holds if it was casted on self, or is bonus received from others
val3 = 5*val1; //Power increase
- if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
+ if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0)
tick += tick / 10;
break;
case SC_ADRENALINE2:
case SC_ADRENALINE:
val3 = (val2) ? 300 : 200; // aspd increase
case SC_WEAPONPERFECTION:
- if(sd && pc_checkskill(sd,BS_HILTBINDING)>0)
+ if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0)
tick += tick / 10;
break;
case SC_CONCENTRATION:
@@ -7889,7 +7889,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates
map = sd->mapindex; //Current Map
//1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y
- pc_setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT);
+ iPc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT);
//2. Set restore point (val3 -> return map, val4 return coords
val3 = map;
val4 = pos;
@@ -8033,7 +8033,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_STONEHARDSKIN:
if( sd )
- val1 = sd->status.job_level * pc_checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
+ val1 = sd->status.job_level * iPc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase
break;
case SC_FIGHTINGSPIRIT:
val_flag |= 1|2;
@@ -8155,11 +8155,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 1000; // [GodLesZ] tick time
break;
case SC_WUGDASH:
- val4 = gettick(); //Store time at which you started running.
+ val4 = iTimer->gettick(); //Store time at which you started running.
tick = -1;
break;
case SC__SHADOWFORM: {
- struct map_session_data * s_sd = map_id2sd(val2);
+ struct map_session_data * s_sd = iMap->id2sd(val2);
if( s_sd )
s_sd->shadowform_id = bl->id;
val4 = tick / 1000;
@@ -8181,18 +8181,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC__ENERVATION:
val2 = 20 + 10 * val1; // ATK Reduction
val_flag |= 1|2;
- if( sd ) pc_delspiritball(sd,sd->spiritball,0);
+ if( sd ) iPc->delspiritball(sd,sd->spiritball,0);
break;
case SC__GROOMY:
val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie]
val3 = 20 * val1; //HIT
val_flag |= 1|2|4;
if( sd ) { // Removes Animals
- if( pc_isriding(sd) ) pc_setriding(sd, 0);
- if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
- if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG);
- if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
- if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON);
+ if( pc_isriding(sd) ) iPc->setriding(sd, 0);
+ if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ if( pc_iswug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUG);
+ if( pc_isridingwug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER);
+ if( pc_isfalcon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_FALCON);
if( sd->status.pet_id > 0 ) pet_menu(sd, 3);
if( homun_alive(sd->hd) ) homun->vaporize(sd,1);
if( sd->md ) merc_delete(sd->md,3);
@@ -8292,13 +8292,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = 15 + 5 * val1; // ASPD reduction.
if( sd && rand()%100 < val1 ){ // (Skill Lv) %
val4 = 1; // reduce walk speed by half.
- if( pc_isriding(sd) ) pc_setriding(sd, 0);
- if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
+ if( pc_isriding(sd) ) iPc->setriding(sd, 0);
+ if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON);
}
break;
case SC_GLOOMYDAY_SK:
// Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %.
- val2 = 15 + rand()%( (sd?pc_checkskill(sd, WM_LESSON)*5:0) + val1*10 );
+ val2 = 15 + rand()%( (sd?iPc->checkskill(sd, WM_LESSON)*5:0) + val1*10 );
break;
case SC_SITDOWN_FORCE:
case SC_BANANA_BOMB_SITDOWN:
@@ -8355,7 +8355,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = ((status->int_ + status->luk) / 6) + 5; // Chance to evade magic damage.
val1 *= 15; // Defence added
if( sd )
- val1 += 10 * pc_checkskill(sd,CR_DEFENDER);
+ val1 += 10 * iPc->checkskill(sd,CR_DEFENDER);
val_flag |= 1|2;
break;
case SC_BANDING:
@@ -8401,7 +8401,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{// take note there is no def increase as skill desc says. [malufett]
struct block_list * src;
val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] %
- if( (src = map_id2bl(val2)) )
+ if( (src = iMap->id2bl(val2)) )
val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster INT) x Skill Level]
}
break;
@@ -8409,7 +8409,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
{// take note there is no vit,aspd,speed increase as skill desc says. [malufett]
struct block_list * src;
val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] %
- if( (src = map_id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently
+ if( (src = iMap->id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently
val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level]
}
break;
@@ -8643,7 +8643,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_STONE:
case SC_DEEPSLEEP:
if (sd && pc_issit(sd)) //Avoid sprite sync problems.
- pc_setstand(sd);
+ iPc->setstand(sd);
case SC_TRICKDEAD:
status_change_end(bl, SC_DANCING, INVALID_TIMER);
// Cancel cast when get status [LuzZza]
@@ -8881,7 +8881,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Don't trust the previous sce assignment, in case the SC ended somewhere between there and here.
if((sce=sc->data[type])) {// reuse old sc
if( sce->timer != INVALID_TIMER )
- delete_timer(sce->timer, status_change_timer);
+ iTimer->delete_timer(sce->timer, status_change_timer);
} else {// new sc
++(sc->count);
sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
@@ -8891,7 +8891,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sce->val3 = val3;
sce->val4 = val4;
if (tick >= 0)
- sce->timer = add_timer(gettick() + tick, status_change_timer, bl->id, type);
+ sce->timer = iTimer->add_timer(iTimer->gettick() + tick, status_change_timer, bl->id, type);
else
sce->timer = INVALID_TIMER; //Infinite duration
@@ -8921,7 +8921,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
break;
case SC_BOSSMAPINFO:
- clif->bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message
+ clif->bossmapinfo(sd->fd, iMap->id2boss(sce->val1), 0); // First Message
break;
case SC_MERC_HPUP:
status_percent_heal(bl, 100, 0); // Recover Full HP
@@ -8964,7 +8964,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
break;
case MO_TRIPLEATTACK:
- if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
+ if (sd && iPc->checkskill(sd, SR_DRAGONCOMBO) > 0)
clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
break;
case SR_FALLENEMPIRE:
@@ -9080,7 +9080,7 @@ int status_change_clear(struct block_list* bl, int type) {
//If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
(sc->count)--;
if (sc->data[i]->timer != INVALID_TIMER)
- delete_timer(sc->data[i]->timer, status_change_timer);
+ iTimer->delete_timer(sc->data[i]->timer, status_change_timer);
ers_free(sc_data_ers, sc->data[i]);
sc->data[i] = NULL;
}
@@ -9128,7 +9128,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//Do not end infinite endure.
return 0;
if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
- delete_timer(sce->timer,status_change_timer);
+ iTimer->delete_timer(sce->timer,status_change_timer);
if (sc->opt1)
switch (type) {
//"Ugly workaround" [Skotlex]
@@ -9144,7 +9144,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//since these SC are not affected by it, and it lets us know
//if we have already delayed this attack or not.
sce->val1 = 0;
- sce->timer = add_timer(gettick()+10, status_change_timer, bl->id, type);
+ sce->timer = iTimer->add_timer(iTimer->gettick()+10, status_change_timer, bl->id, type);
return 1;
}
}
@@ -9184,7 +9184,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
unit_stop_walking(bl,1);
}
if (begin_spurt && sce->val1 >= 7 &&
- DIFF_TICK(gettick(), sce->val4) <= 1000 &&
+ DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 &&
(!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
)
sc_start(bl,SC_SPURT,100,sce->val1,skill->get_time2(status_sc2skill(type), sce->val1));
@@ -9206,7 +9206,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
int i;
for( i = 0; i < 5; i++ )
{
- if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] )
+ if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) && tsd->sc.data[type] )
status_change_end(&tsd->bl, type, INVALID_TIMER);
}
}
@@ -9220,7 +9220,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_DEVOTION:
{
- struct block_list *d_bl = map_id2bl(sce->val1);
+ struct block_list *d_bl = iMap->id2bl(sce->val1);
if( d_bl )
{
if( d_bl->type == BL_PC )
@@ -9241,7 +9241,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if(sce->val4)
{
int tid = sce->val4;
- struct block_list *tbl = map_id2bl(tid);
+ struct block_list *tbl = iMap->id2bl(tid);
struct status_change *tsc = status_get_sc(tbl);
sce->val4 = 0;
if(tbl && tsc && tsc->data[SC_BLADESTOP])
@@ -9275,7 +9275,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
sd->delunit_prevline = line;
}
- if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map_id2sd(sce->val4)))
+ if(sce->val4 && sce->val4 != BCT_SELF && (dsd=iMap->id2sd(sce->val4)))
{// end status on partner as well
dsc = dsd->sc.data[SC_DANCING];
if(dsc) {
@@ -9322,14 +9322,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_SPLASHER:
{
- struct block_list *src=map_id2bl(sce->val3);
+ struct block_list *src=iMap->id2bl(sce->val3);
if(src && tid != INVALID_TIMER)
- skill->castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL );
+ skill->castend_damage_id(src, bl, sce->val2, sce->val1, iTimer->gettick(), SD_LEVEL );
}
break;
case SC_CLOSECONFINE2:
{
- struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL;
+ struct block_list *src = sce->val2?iMap->id2bl(sce->val2):NULL;
struct status_change *sc2 = src?status_get_sc(src):NULL;
if (src && sc2 && sc2->data[SC_CLOSECONFINE]) {
//If status was already ended, do nothing.
@@ -9344,8 +9344,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
int range = 1
+skill->get_range2(bl, status_sc2skill(type), sce->val1)
+skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
- map_foreachinarea(status_change_timer_sub,
- bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick());
+ iMap->foreachinarea(status_change_timer_sub,
+ bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,iTimer->gettick());
}
break;
case SC_COMBO:
@@ -9360,7 +9360,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
clif->skillinfo(sd, TK_JUMPKICK, 0);
break;
case MO_TRIPLEATTACK:
- if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
+ if (iPc->checkskill(sd, SR_DRAGONCOMBO) > 0)
clif->skillinfo(sd, SR_DRAGONCOMBO, 0);
break;
case SR_FALLENEMPIRE:
@@ -9375,7 +9375,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (sce->val1)
{ // check for partner and end their marionette status as well
enum sc_type type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE;
- struct block_list *pbl = map_id2bl(sce->val1);
+ struct block_list *pbl = iMap->id2bl(sce->val1);
struct status_change* sc2 = pbl?status_get_sc(pbl):NULL;
if (sc2 && sc2->data[type2])
@@ -9430,14 +9430,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_KAAHI:
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER)
- delete_timer(sce->val4,kaahi_heal_timer);
+ iTimer->delete_timer(sce->val4,kaahi_heal_timer);
break;
case SC_JAILED:
if(tid == INVALID_TIMER)
break;
//natural expiration.
if(sd && sd->mapindex == sce->val2)
- pc_setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT);
+ iPc->setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT);
break; //guess hes not in jail :P
case SC_CHANGE:
if (tid == INVALID_TIMER)
@@ -9451,15 +9451,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
// Note: vending/buying is closed by unit_remove_map, no
// need to do it here.
- map_quit(sd);
- // Because map_quit calls status_change_end with tid -1
+ iMap->quit(sd);
+ // Because iMap->quit calls status_change_end with tid -1
// from here it's not neccesary to continue
return 1;
break;
case SC_STOP:
if( sce->val2 )
{
- struct block_list* tbl = map_id2bl(sce->val2);
+ struct block_list* tbl = iMap->id2bl(sce->val2);
sce->val2 = 0;
if( tbl && (sc = status_get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id )
status_change_end(tbl, SC_STOP, INVALID_TIMER);
@@ -9476,10 +9476,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_WHITEIMPRISON:
{
- struct block_list* src = map_id2bl(sce->val2);
+ struct block_list* src = iMap->id2bl(sce->val2);
if( tid == -1 || !src)
break; // Terminated by Damage
- status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0));
+ status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,iTimer->gettick(),0,0,400*sce->val1,0,0,0));
}
break;
case SC_WUGDASH:
@@ -9496,7 +9496,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_change_end(bl, SC_BLIND, INVALID_TIMER);
break;
case SC__SHADOWFORM: {
- struct map_session_data *s_sd = map_id2sd(sce->val2);
+ struct map_session_data *s_sd = iMap->id2sd(sce->val2);
if( !s_sd )
break;
s_sd->shadowform_id = 0;
@@ -9504,7 +9504,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_SITDOWN_FORCE:
if( sd && pc_issit(sd) ) {
- pc_setstand(sd);
+ iPc->setstand(sd);
clif->standing(bl);
}
break;
@@ -9527,23 +9527,23 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_CURSEDCIRCLE_ATKER:
if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
- map_foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick());
+ iMap->foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, iTimer->gettick());
break;
case SC_RAISINGDRAGON:
if( sd && sce->val2 && !pc_isdead(sd) ) {
int i;
i = min(sd->spiritball,5);
- pc_delspiritball(sd, sd->spiritball, 0);
+ iPc->delspiritball(sd, sd->spiritball, 0);
status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER);
while( i > 0 ) {
- pc_addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), 5);
+ iPc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), 5);
--i;
}
}
break;
case SC_CURSEDCIRCLE_TARGET:
{
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
struct status_change *sc = status_get_sc(src);
if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){
status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER);
@@ -9553,7 +9553,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_BLOODSUCKER:
if( sce->val2 ){
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
if(src){
struct status_change *sc = status_get_sc(src);
sc->bs_counter--;
@@ -9761,9 +9761,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_calc_bl(bl,calc_flag);
if(opt_flag&4) //Out of hiding, invoke on place.
- skill->unit_move(bl,gettick(),1);
+ skill->unit_move(bl,iTimer->gettick(),1);
- if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
+ if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
ers_free(sc_data_ers, sce);
@@ -9778,7 +9778,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
struct status_data *status;
int hp;
- if(!((bl=map_id2bl(id))&&
+ if(!((bl=iMap->id2bl(id))&&
(sc=status_get_sc(bl)) &&
(sce = sc->data[SC_KAAHI])))
return 0;
@@ -9817,7 +9817,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
struct status_change *sc;
struct status_change_entry *sce;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if(!bl)
{
ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data);
@@ -9843,7 +9843,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
// set the next timer of the sce (don't assume the status still exists)
#define sc_timer_next(t,f,i,d) \
if( (sce=sc->data[type]) ) \
- sce->timer = add_timer(t,f,i,d); \
+ sce->timer = iTimer->add_timer(t,f,i,d); \
else \
ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data)
@@ -9892,9 +9892,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_RUWACH:
case SC_SIGHTBLASTER:
if(type == SC_SIGHTBLASTER)
- map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick);
+ iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick);
else
- map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick);
+ iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick);
if( --(sce->val2)>0 ){
sce->val4 += 250; // use for Shadow Form 2 seconds checking.
@@ -9936,16 +9936,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if (--(sce->val3) > 0) {
if (!sc->data[SC_SLOWPOISON]) {
if( sce->val2 && bl->type == BL_MOB ) {
- struct block_list* src = map_id2bl(sce->val2);
+ struct block_list* src = iMap->id2bl(sce->val2);
if( src )
mob_log_damage((TBL_MOB*)bl,src,sce->val4);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_zap(bl, sce->val4, 0);
if (sc->data[type]) { // Check if the status still last ( can be dead since then ).
sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
return 0;
}
@@ -9963,7 +9963,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
if(bl->m == sd->feel_map[0].m ||
bl->m == sd->feel_map[1].m ||
bl->m == sd->feel_map[2].m)
- { //Timeout will be handled by pc_setpos
+ { //Timeout will be handled by iPc->setpos
sce->timer = INVALID_TIMER;
return 0;
}
@@ -9972,20 +9972,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BLEEDING:
if (--(sce->val4) >= 0) {
int hp = rnd()%600 + 200;
- struct block_list* src = map_id2bl(sce->val2);
+ struct block_list* src = iMap->id2bl(sce->val2);
if( src && bl && bl->type == BL_MOB ) {
mob_log_damage((TBL_MOB*)bl,src,sd||hp<status->hp?hp:status->hp-1);
}
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(src, bl, sd||hp<status->hp?hp:status->hp-1, 1);
if( sc->data[type] ) {
if( status->hp == 1 ) {
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
break;
}
sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10007,7 +10007,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BOSSMAPINFO:
if( sd && --(sce->val4) >= 0 )
{
- struct mob_data *boss_md = map_id2boss(sce->val1);
+ struct mob_data *boss_md = iMap->id2boss(sce->val1);
if( boss_md && sd->bl.m == boss_md->bl.m )
{
clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
@@ -10114,7 +10114,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_MARIONETTE:
case SC_MARIONETTE2:
{
- struct block_list *pbl = map_id2bl(sce->val1);
+ struct block_list *pbl = iMap->id2bl(sce->val1);
if( pbl && check_distance_bl(bl, pbl, 7) )
{
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
@@ -10160,13 +10160,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_PYREXIA:
if( --(sce->val4) >= 0 ) {
- map_freeblock_lock();
+ iMap->freeblock_lock();
clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
status_fix_damage(NULL,bl,100,0);
if( sc->data[type] ) {
sc_timer_next(3000+tick,status_change_timer,bl->id,data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10176,12 +10176,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
int damage = status->max_hp/100; // {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100)
damage += status->vit * (sce->val1 - 3);
unit_skillcastcancel(bl,2);
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10194,10 +10194,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
damage = status->hp - 1; // Cannot Kill
if( damage > 0 ) { // 3% Damage each 4 seconds
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_zap(bl,damage,0);
flag = !sc->data[type]; // Killed? Should not
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
if( !flag ) { // Random Skill Cast
@@ -10234,13 +10234,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_TOXIN:
if( --(sce->val4) >= 0 )
{ //Damage is every 10 seconds including 3%sp drain.
- map_freeblock_lock();
+ iMap->freeblock_lock();
clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0);
status_damage(NULL, bl, 1, status->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable
if( sc->data[type] ) {
sc_timer_next(10000 + tick, status_change_timer, bl->id, data );
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10285,17 +10285,17 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BURNING:
if( --(sce->val4) >= 0 )
{
- struct block_list *src = map_id2bl(sce->val3);
+ struct block_list *src = iMap->id2bl(sce->val3);
int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP)
- map_freeblock_lock();
+ iMap->freeblock_lock();
clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay
status_damage(src, bl, damage, 0, 0, 1);
if( sc->data[type]){ // Target still lives. [LimitLine]
sc_timer_next(2000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -10394,18 +10394,18 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
break;
case SC_BLOODSUCKER:
if( --(sce->val4) >= 0 ) {
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
int damage;
if( !src || (src && (status_isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) )
break;
- map_freeblock_lock();
+ iMap->freeblock_lock();
damage = 200 + 100 * sce->val1 + status_get_int(src);
status_damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1);
unit_skillcastcancel(bl,1);
if ( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
status_heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level
return 0;
}
@@ -10482,7 +10482,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BANDING:
if( status_charge(bl, 0, 7 - sce->val1) )
{
- if( sd ) pc_banding(sd, sce->val1);
+ if( sd ) iPc->banding(sd, sce->val1);
sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
return 0;
}
@@ -10507,12 +10507,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
{
int damage = status->max_hp / 100; // Suggestion 1% each second
if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum
- map_freeblock_lock();
+ iMap->freeblock_lock();
status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0));
if( sc->data[type] ) {
sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
}
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
}
break;
@@ -10527,7 +10527,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
}
else
{
- struct block_list *src = map_id2bl(sce->val2);
+ struct block_list *src = iMap->id2bl(sce->val2);
struct status_change *ssc;
if( !src || (ssc = status_get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] )
break; // Source no more under Magnetic Field
@@ -10846,7 +10846,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
if( !sc || !sc->count )
return 0;
- tick = gettick();
+ tick = iTimer->gettick();
for( i = SC_COMMON_MIN; i < SC_MAX; i++ ) {
if( !sc->data[i] || i == SC_COMMON_MAX )
@@ -10879,7 +10879,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
case SC_DEATHHURT:
case SC_PARALYSE:
if( sc->data[i]->timer != INVALID_TIMER ) {
- timer = get_timer(sc->data[i]->timer);
+ timer = iTimer->get_timer(sc->data[i]->timer);
if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0)
continue;
data.tick = DIFF_TICK(timer->tick,tick);
@@ -10961,9 +10961,9 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (sd) {
if (sd->hp_loss.value || sd->sp_loss.value)
- pc_bleeding(sd, natural_heal_diff_tick);
+ iPc->bleeding(sd, natural_heal_diff_tick);
if (sd->hp_regen.value || sd->sp_regen.value)
- pc_regen(sd, natural_heal_diff_tick);
+ iPc->regen(sd, natural_heal_diff_tick);
}
if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
@@ -11098,7 +11098,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
if (sd && sd->state.doridori) {
val*=2;
sd->state.doridori = 0;
- if ((rate = pc_checkskill(sd,TK_SPTIME)))
+ if ((rate = iPc->checkskill(sd,TK_SPTIME)))
sc_start(bl,status_skill2sc(TK_SPTIME),
100,rate,skill->get_time(TK_SPTIME, rate));
if (
@@ -11106,8 +11106,8 @@ static int status_natural_heal(struct block_list* bl, va_list args)
rnd()%10000 < battle_config.sg_angel_skill_ratio
) { //Angel of the Sun/Moon/Star
clif->feel_hate_reset(sd);
- pc_resethate(sd);
- pc_resetfeel(sd);
+ iPc->resethate(sd);
+ iPc->resetfeel(sd);
}
}
sregen->tick.sp -= battle_config.natural_heal_skill_interval;
@@ -11122,7 +11122,7 @@ static int status_natural_heal(struct block_list* bl, va_list args)
static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data)
{
natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
- map_foreachregen(status_natural_heal);
+ iMap->map_foreachregen(status_natural_heal);
natural_heal_prev_tick = tick;
return 0;
}
@@ -11161,7 +11161,7 @@ static bool status_readdb_job1(char* fields[], int columns, int current)
ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_);
return false;
}
- idx = pc_class2idx(class_);
+ idx = iPc->class2idx(class_);
max_weight_base[idx] = atoi(fields[1]);
hp_coefficient[idx] = atoi(fields[2]);
@@ -11189,7 +11189,7 @@ static bool status_readdb_job2(char* fields[], int columns, int current)
ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_);
return false;
}
- idx = pc_class2idx(class_);
+ idx = iPc->class2idx(class_);
for(i = 1; i < columns; i++)
{
@@ -11287,13 +11287,13 @@ int status_readdb(void)
#ifdef RENEWAL_ASPD
- sv->readdb(db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+ sv->readdb(iMap->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
#else
- sv->readdb(db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+ sv->readdb(iMap->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
#endif
- sv->readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
- sv->readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
- sv->readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
+ sv->readdb(iMap->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
+ sv->readdb(iMap->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
+ sv->readdb(iMap->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
return 0;
}
@@ -11303,16 +11303,16 @@ int status_readdb(void)
*------------------------------------------*/
int do_init_status(void)
{
- add_timer_func_list(status_change_timer,"status_change_timer");
- add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
- add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
+ iTimer->add_timer_func_list(status_change_timer,"status_change_timer");
+ iTimer->add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer");
+ iTimer->add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer");
initChangeTables();
initDummyData();
status_readdb();
status_calc_sigma();
- natural_heal_prev_tick = gettick();
+ natural_heal_prev_tick = iTimer->gettick();
sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE);
- add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
+ iTimer->add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
return 0;
}
void do_final_status(void)
diff --git a/src/map/storage.c b/src/map/storage.c
index 01da53907..188534b61 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -73,7 +73,7 @@ void do_final_storage(void) // by [MC Cameri]
*/
static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap)
{
- struct guild_storage *stor = DB->data2ptr(data);
+ struct guild_storage *stor = iDB->data2ptr(data);
if (stor->dirty && stor->storage_status == 0) //Save closed storages.
storage_guild_storagesave(0, stor->guild_id,0);
@@ -98,7 +98,7 @@ int storage_storageopen(struct map_session_data *sd)
if(sd->state.storage_flag)
return 1; //Already open?
- if( !pc_can_give_items(sd) )
+ if( !iPc->can_give_items(sd) )
{ //check is this GM level is allowed to put items to storage
clif->message(sd->fd, msg_txt(246));
return 1;
@@ -148,7 +148,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data,
return 1;
}
- if( !itemdb_canstore(item_data, pc_get_group_level(sd)) )
+ if( !itemdb_canstore(item_data, iPc->get_group_level(sd)) )
{ //Check if item is storable. [Skotlex]
clif->message (sd->fd, msg_txt(264));
return 1;
@@ -227,7 +227,7 @@ int storage_storageadd(struct map_session_data* sd, int index, int amount)
return 0;
if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 )
- pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
+ iPc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE);
return 1;
}
@@ -252,7 +252,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount)
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return 0;
- if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
+ if( (flag = iPc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 )
storage_delitem(sd,index,amount);
else
clif->additem(sd,0,0,flag);
@@ -284,7 +284,7 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun
return 0;
if( storage_additem(sd,&sd->status.cart[index],amount) == 0 )
- pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
+ iPc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE);
return 1;
}
@@ -309,7 +309,7 @@ int storage_storagegettocart(struct map_session_data* sd, int index, int amount)
if( amount < 1 || amount > sd->status.storage.items[index].amount )
return 0;
- if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 )
+ if( iPc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 )
storage_delitem(sd,index,amount);
return 1;
@@ -325,7 +325,7 @@ void storage_storageclose(struct map_session_data* sd)
clif->storageclose(sd);
- if( save_settings&4 )
+ if( iMap->save_settings&4 )
chrif_save(sd,0); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
@@ -338,7 +338,7 @@ void storage_storage_quit(struct map_session_data* sd, int flag)
{
nullpo_retv(sd);
- if (save_settings&4)
+ if (iMap->save_settings&4)
chrif_save(sd, flag); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
@@ -352,7 +352,7 @@ static DBData create_guildstorage(DBKey key, va_list args)
struct guild_storage *gs = NULL;
gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1);
gs->guild_id=key.i;
- return DB->ptr2data(gs);
+ return iDB->ptr2data(gs);
}
struct guild_storage *guild2storage(int guild_id)
@@ -394,7 +394,7 @@ int storage_guild_storageopen(struct map_session_data* sd)
if(sd->state.storage_flag)
return 1; //Can't open both storages at a time.
- if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
+ if( !iPc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus]
clif->message(sd->fd, msg_txt(246));
return 1;
}
@@ -442,7 +442,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto
return 1;
}
- if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time )
+ if( !itemdb_canguildstore(item_data, iPc->get_group_level(sd)) || item_data->expire_time )
{ //Check if item is storable. [Skotlex]
clif->message (sd->fd, msg_txt(264));
return 1;
@@ -532,7 +532,7 @@ int storage_guild_storageadd(struct map_session_data* sd, int index, int amount)
}
if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
- pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
+ iPc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE);
return 1;
}
@@ -569,7 +569,7 @@ int storage_guild_storageget(struct map_session_data* sd, int index, int amount)
return 0;
}
- if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
+ if((flag = iPc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0)
guild_storage_delitem(sd,stor,index,amount);
else //inform fail
clif->additem(sd,0,0,flag);
@@ -605,7 +605,7 @@ int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int
return 0;
if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
+ iPc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE);
return 1;
}
@@ -636,7 +636,7 @@ int storage_guild_storagegettocart(struct map_session_data* sd, int index, int a
if(amount < 1 || amount > stor->items[index].amount)
return 0;
- if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
+ if(iPc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0)
guild_storage_delitem(sd,stor,index,amount);
return 1;
@@ -694,7 +694,7 @@ int storage_guild_storageclose(struct map_session_data* sd)
clif->storageclose(sd);
if (stor->storage_status)
{
- if (save_settings&4)
+ if (iMap->save_settings&4)
chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
else
storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
@@ -717,13 +717,13 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag)
sd->state.storage_flag = 0;
stor->storage_status = 0;
clif->storageclose(sd);
- if (save_settings&4)
+ if (iMap->save_settings&4)
chrif_save(sd,0);
return 0;
}
if(stor->storage_status) {
- if (save_settings&4)
+ if (iMap->save_settings&4)
chrif_save(sd,0);
else
storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
diff --git a/src/map/trade.c b/src/map/trade.c
index 1417426e9..4f4cc7394 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -55,7 +55,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
}
if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one
- struct map_session_data *previous_sd = map_id2sd(sd->trade_partner);
+ struct map_session_data *previous_sd = iMap->id2sd(sd->trade_partner);
if( previous_sd ){
previous_sd->trade_partner = 0;
clif->tradecancelled(previous_sd);
@@ -69,7 +69,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
return;
}
- if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade
+ if (!iPc->can_give_items(sd) || !iPc->can_give_items(target_sd)) //check if both GMs are allowed to trade
{
clif->message(sd->fd, msg_txt(246));
clif->tradestart(sd, 2); // GM is not allowed to trade
@@ -77,7 +77,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta
}
// Players can not request trade from far away, unless they are allowed to use @trade.
- if (!pc_can_use_command(sd, "@trade") &&
+ if (!iPc->can_use_command(sd, "@trade") &&
(sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) {
clif->tradestart(sd, 0); // too far
return ;
@@ -107,7 +107,7 @@ void trade_tradeack(struct map_session_data *sd, int type)
if (sd->state.trading || !sd->trade_partner)
return; //Already trading or no partner set.
- if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
+ if ((tsd = iMap->id2sd(sd->trade_partner)) == NULL) {
clif->tradestart(sd, 1); // character does not exist
sd->trade_partner=0;
return;
@@ -135,7 +135,7 @@ void trade_tradeack(struct map_session_data *sd, int type)
// Players can not request trade from far away, unless they are allowed to use @trade.
// Check here as well since the original character could had warped.
- if (!pc_can_use_command(sd, "@trade") &&
+ if (!iPc->can_use_command(sd, "@trade") &&
(sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) {
clif->tradestart(sd, 0); // too far
sd->trade_partner=0;
@@ -201,9 +201,9 @@ int impossible_trade_check(struct map_session_data *sd)
if (inventory[index].amount < sd->deal.item[i].amount)
{ // if more than the player have -> hack
sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
- intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
+ intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
- intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
+ intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
// if we block people
if (battle_config.ban_hack_trade < 0) {
chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
@@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd)
// message about the ban
strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
- intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
+ intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
return 1;
}
inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
@@ -329,7 +329,7 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
if( !sd->state.trading || sd->state.deal_locked > 0 )
return; //Can't add stuff.
- if( (target_sd = map_id2sd(sd->trade_partner)) == NULL )
+ if( (target_sd = iMap->id2sd(sd->trade_partner)) == NULL )
{
trade_tradecancel(sd);
return;
@@ -350,10 +350,10 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount)
return;
item = &sd->status.inventory[index];
- src_lv = pc_get_group_level(sd);
- dst_lv = pc_get_group_level(target_sd);
+ src_lv = iPc->get_group_level(sd);
+ dst_lv = iPc->get_group_level(target_sd);
if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade
- (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade
+ (iPc->get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade
{
clif->message (sd->fd, msg_txt(260));
clif->tradeitemok(sd, index+2, 1);
@@ -413,7 +413,7 @@ void trade_tradeaddzeny(struct map_session_data* sd, int amount)
if( !sd->state.trading || sd->state.deal_locked > 0 )
return; //Can't add stuff.
- if( (target_sd = map_id2sd(sd->trade_partner)) == NULL )
+ if( (target_sd = iMap->id2sd(sd->trade_partner)) == NULL )
{
trade_tradecancel(sd);
return;
@@ -439,7 +439,7 @@ void trade_tradeok(struct map_session_data *sd)
if(sd->state.deal_locked || !sd->state.trading)
return;
- if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) {
+ if ((target_sd = iMap->id2sd(sd->trade_partner)) == NULL) {
trade_tradecancel(sd);
return;
}
@@ -457,7 +457,7 @@ void trade_tradecancel(struct map_session_data *sd)
struct map_session_data *target_sd;
int trade_i;
- target_sd = map_id2sd(sd->trade_partner);
+ target_sd = iMap->id2sd(sd->trade_partner);
if(!sd->state.trading)
{ // Not trade acepted
@@ -520,7 +520,7 @@ void trade_tradecommit(struct map_session_data *sd)
if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade.
return;
- if ((tsd = map_id2sd(sd->trade_partner)) == NULL) {
+ if ((tsd = iMap->id2sd(sd->trade_partner)) == NULL) {
trade_tradecancel(sd);
return;
}
@@ -555,9 +555,9 @@ void trade_tradecommit(struct map_session_data *sd)
{
n = sd->deal.item[trade_i].index;
- flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
+ flag = iPc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
if (flag == 0)
- pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
+ iPc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
else
clif->additem(sd, n, sd->deal.item[trade_i].amount, 0);
sd->deal.item[trade_i].index = 0;
@@ -567,9 +567,9 @@ void trade_tradecommit(struct map_session_data *sd)
{
n = tsd->deal.item[trade_i].index;
- flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
+ flag = iPc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE);
if (flag == 0)
- pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
+ iPc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE);
else
clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0);
tsd->deal.item[trade_i].index = 0;
@@ -578,14 +578,14 @@ void trade_tradecommit(struct map_session_data *sd)
}
if( sd->deal.zeny ) {
- pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd);
- pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd);
+ iPc->payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd);
+ iPc->getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd);
sd->deal.zeny = 0;
}
if ( tsd->deal.zeny) {
- pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd);
- pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd);
+ iPc->payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd);
+ iPc->getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd);
tsd->deal.zeny = 0;
}
@@ -601,7 +601,7 @@ void trade_tradecommit(struct map_session_data *sd)
clif->tradecompleted(tsd, 0);
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
- if (save_settings&1)
+ if (iMap->save_settings&1)
{
chrif_save(sd,0);
chrif_save(tsd,0);
diff --git a/src/map/unit.c b/src/map/unit.c
index 3ab1008cb..a09776298 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -108,7 +108,7 @@ int unit_walktoxy_sub(struct block_list *bl)
else
i = status_get_speed(bl);
if( i > 0)
- ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i);
+ ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i);
return 1;
}
@@ -123,7 +123,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
struct unit_data *ud;
struct mercenary_data *mrd;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if(bl == NULL)
return 0;
sd = BL_CAST(BL_PC, bl);
@@ -154,29 +154,29 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
dx = dirx[(int)dir];
dy = diry[(int)dir];
- if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
+ if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS))
return unit_walktoxy_sub(bl);
//Refresh view for all those we lose sight
- map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
x += dx;
y += dy;
- map_moveblock(bl, x, y, tick);
+ iMap->moveblock(bl, x, y, tick);
ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex]
status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett]
if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER)
- return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it)
+ return 0; //iMap->moveblock has altered the object beyond what we expected (moved/warped it)
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
npc_touchnext_areanpc(sd,false);
- if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
+ if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,x,y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
@@ -188,9 +188,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (sd->md->masterteleport_timer == 0)
{
- sd->md->masterteleport_timer = gettick();
+ sd->md->masterteleport_timer = iTimer->gettick();
}
- else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000)
{
sd->md->masterteleport_timer = 0;
unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT );
@@ -202,7 +202,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
sd->md->masterteleport_timer = 0;
}
} else if (md) {
- if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) {
+ if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) {
if( npc_touch_areanpc2(md) ) return 0; // Warped
} else
md->areanpc_id = 0;
@@ -229,9 +229,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
// mercenary should be warped after being 3 seconds too far from the master [greenbox]
if (mrd->masterteleport_timer == 0)
{
- mrd->masterteleport_timer = gettick();
+ mrd->masterteleport_timer = iTimer->gettick();
}
- else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000)
+ else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000)
{
mrd->masterteleport_timer = 0;
unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT );
@@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
i = status_get_speed(bl);
if(i > 0) {
- ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
+ ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i);
if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently
clif->move(ud);
} else if(ud->state.running) {
@@ -268,7 +268,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
}
else if (ud->target_to) {
//Update target trajectory.
- struct block_list *tbl = map_id2bl(ud->target_to);
+ struct block_list *tbl = iMap->id2bl(ud->target_to);
if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase.
ud->to_x = bl->x;
ud->to_y = bl->y;
@@ -300,7 +300,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list *bl = map_id2bl(id);
+ struct block_list *bl = iMap->id2bl(id);
if (!bl || bl->prev == NULL)
return 0;
@@ -333,10 +333,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) )
return 0;
- if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
- DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
+ if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&
+ DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000)
{ // Delay walking command. [Skotlex]
- add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
+ iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
return 1;
}
@@ -350,7 +350,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
sc = status_get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
- map_random_dir(bl, &ud->to_x, &ud->to_y);
+ iMap->random_dir(bl, &ud->to_x, &ud->to_y);
if(ud->walktimer != INVALID_TIMER) {
// When you come to the center of the grid because the change of destination while you're walking right now
@@ -360,7 +360,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
}
if(ud->attacktimer != INVALID_TIMER) {
- delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = INVALID_TIMER;
}
@@ -378,13 +378,13 @@ static inline void set_mobstate(struct block_list* bl, int flag)
static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data)
{
- struct block_list *bl = map_id2bl(id);
+ struct block_list *bl = iMap->id2bl(id);
struct unit_data *ud = bl?unit_bl2ud(bl):NULL;
if (ud && ud->walktimer == INVALID_TIMER && ud->target == data)
{
if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting?
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
+ iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data);
else if (unit_can_move(bl))
{
if (unit_walktoxy_sub(bl))
@@ -425,7 +425,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
sc = status_get_sc(bl);
if (sc && sc->data[SC_CONFUSION]) //Randomize the target position
- map_random_dir(bl, &ud->to_x, &ud->to_y);
+ iMap->random_dir(bl, &ud->to_x, &ud->to_y);
if(ud->walktimer != INVALID_TIMER) {
ud->state.change_walk_target = 1;
@@ -433,9 +433,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 1;
}
- if(DIFF_TICK(ud->canmove_tick, gettick()) > 0)
+ if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
{ //Can't move, wait a bit before invoking the movement.
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
return 1;
}
@@ -443,7 +443,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int
return 0;
if(ud->attacktimer != INVALID_TIMER) {
- delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = INVALID_TIMER;
}
@@ -478,11 +478,11 @@ int unit_run(struct block_list *bl)
to_y = bl->y;
for(i=0;i<AREA_SIZE;i++)
{
- if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
+ if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
//if sprinting and there's a PC/Mob/NPC, block the path [Kevin]
- if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
+ if(sc->data[SC_RUN] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
break;
to_x += dir_x;
@@ -550,10 +550,10 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
to_y = bl->y;
for(i=0;i<AREA_SIZE;i++)
{
- if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
+ if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
- if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
+ if(sc->data[SC_WUGDASH] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
break;
to_x += dir_x;
@@ -567,7 +567,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if( sd ){
clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
}
return 0;
}
@@ -584,7 +584,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
if( sd ){
clif->fixpos(bl);
- skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
+ skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL);
}
return 0;
}
@@ -594,8 +594,8 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
//Makes bl attempt to run dist cells away from target. Uses hard-paths.
int unit_escape(struct block_list *bl, struct block_list *target, short dist)
{
- uint8 dir = map_calc_dir(target, bl->x, bl->y);
- while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
+ uint8 dir = iMap->calc_dir(target, bl->x, bl->y);
+ while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) )
dist--;
return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) );
}
@@ -617,30 +617,30 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool
unit_stop_walking(bl,1);
unit_stop_attack(bl);
- if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
+ if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) )
return 0; // unreachable
ud->to_x = dst_x;
ud->to_y = dst_y;
- dir = map_calc_dir(bl, dst_x, dst_y);
+ dir = iMap->calc_dir(bl, dst_x, dst_y);
ud->dir = dir;
dx = dst_x - bl->x;
dy = dst_y - bl->y;
- map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl);
- map_moveblock(bl, dst_x, dst_y, gettick());
+ iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick());
ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets
- map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
+ iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
ud->walktimer = INVALID_TIMER;
if(sd) {
if( sd->touching_id )
npc_touchnext_areanpc(sd,false);
- if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
+ if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) {
npc_touch_areanpc(sd,bl->m,bl->x,bl->y);
if (bl->prev == NULL) //Script could have warped char, abort remaining of the function.
return 0;
@@ -721,15 +721,15 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
dy = ny-bl->y;
if(dx || dy) {
- map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+ iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
if(su) {
skill->unit_move_unit_group(su->group, bl->m, dx, dy);
} else {
- map_moveblock(bl, nx, ny, gettick());
+ iMap->moveblock(bl, nx, ny, iTimer->gettick());
}
- map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+ iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
if(!(flag&1)) {
clif->blown(bl);
@@ -739,7 +739,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
if(sd->touching_id) {
npc_touchnext_areanpc(sd, false);
}
- if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
+ if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) {
npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
} else {
sd->areanpc_id = 0;
@@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
}
//Warps a unit/ud to a given map/position.
-//In the case of players, pc_setpos is used.
+//In the case of players, iPc->setpos is used.
//it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
{
@@ -787,16 +787,16 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
if (x<0 || y<0)
{ //Random map position.
- if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
+ if (!iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1)) {
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
return 2;
}
- } else if (map_getcell(m,x,y,CELL_CHKNOREACH))
+ } else if (iMap->getcell(m,x,y,CELL_CHKNOREACH))
{ //Invalid target cell
ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y);
- if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1))
+ if (!iMap->search_freecell(NULL, m, &x, &y, 4, 4, 1))
{ //Can't find a nearby cell
ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y);
return 2;
@@ -804,7 +804,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
}
if (bl->type == BL_PC) //Use pc_setpos
- return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
+ return iPc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type);
if (!unit_remove_map(bl, type))
return 3;
@@ -817,9 +817,9 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type)
bl->y=ud->to_y=y;
bl->m=m;
- map_addblock(bl);
+ iMap->addblock(bl);
clif->spawn(bl);
- skill->unit_move(bl,gettick(),1);
+ skill->unit_move(bl,iTimer->gettick(),1);
return 0;
}
@@ -843,13 +843,13 @@ int unit_stop_walking(struct block_list *bl,int type)
if(!ud || ud->walktimer == INVALID_TIMER)
return 0;
//NOTE: We are using timer data after deleting it because we know the
- //delete_timer function does not messes with it. If the function's
+ //iTimer->delete_timer function does not messes with it. If the function's
//behaviour changes in the future, this code could break!
- td = get_timer(ud->walktimer);
- delete_timer(ud->walktimer, unit_walktoxy_timer);
+ td = iTimer->get_timer(ud->walktimer);
+ iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer);
ud->walktimer = INVALID_TIMER;
ud->state.change_walk_target = 0;
- tick = gettick();
+ tick = iTimer->gettick();
if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell.
|| (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell
) {
@@ -865,7 +865,7 @@ int unit_stop_walking(struct block_list *bl,int type)
ud->to_x = bl->x;
ud->to_y = bl->y;
if(bl->type == BL_PET && type&~0xff)
- ud->canmove_tick = gettick() + (type>>8);
+ ud->canmove_tick = iTimer->gettick() + (type>>8);
//Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin]
if (ud->state.running) {
@@ -908,10 +908,10 @@ int unit_can_move(struct block_list *bl) {
if (!ud)
return 0;
- if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
+ if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !iPc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL))
return 0; // prevent moving while casting
- if (DIFF_TICK(ud->canmove_tick, gettick()) > 0)
+ if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0)
return 0;
if (sd && (
@@ -968,7 +968,7 @@ int unit_can_move(struct block_list *bl) {
if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB))
return 0;
- if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0))
+ if ((sc->option & OPTION_HIDE) && (!sd || iPc->checkskill(sd, RG_TUNNELDRIVE) <= 0))
return 0;
}
@@ -983,7 +983,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data)
{
struct unit_data *ud = (struct unit_data *)data;
- TBL_PC * sd = map_id2sd(id);
+ TBL_PC * sd = iMap->id2sd(id);
if(sd && pc_isridingwug(sd))
clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv,
@@ -1033,13 +1033,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
//Resume running after can move again [Kevin]
if(ud->state.running)
{
- add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
+ iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud);
}
else
{
unit_stop_walking(bl,2|4);
if(ud->target)
- add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
+ iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
}
}
}
@@ -1053,7 +1053,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
struct status_change *sc;
struct map_session_data *sd = NULL;
struct block_list * target = NULL;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int temp = 0, range;
nullpo_ret(src);
@@ -1095,7 +1095,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
switch(skill_id) { //Check for skills that auto-select target
case MO_CHAINCOMBO:
if (sc && sc->data[SC_BLADESTOP]){
- if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL)
+ if ((target=iMap->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL)
return 0;
}
break;
@@ -1103,7 +1103,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
case WE_FEMALE:
if (!sd->status.partner_id)
return 0;
- target = (struct block_list*)map_charid2sd(sd->status.partner_id);
+ target = (struct block_list*)iMap->charid2sd(sd->status.partner_id);
if (!target) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -1126,7 +1126,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
if( !target ) // choose default target
- target = map_id2bl(target_id);
+ target = iMap->id2bl(target_id);
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
@@ -1162,7 +1162,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
break;
case BD_ENCORE:
//Prevent using the dance skill if you no longer have the skill in your tree.
- if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0){
+ if(!sd->skill_id_dance || iPc->checkskill(sd,sd->skill_id_dance)<=0){
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -1277,7 +1277,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
}
break;
case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh]
- if( sd && pc_checkskill(sd,TK_HIGHJUMP) )
+ if( sd && iPc->checkskill(sd,TK_HIGHJUMP) )
casttime *= 2;
break;
case RA_WUGDASH:
@@ -1385,8 +1385,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
if( casttime > 0 ) {
- ud->skilltimer = add_timer( tick+casttime, skill->castend_id, src->id, 0 );
- if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
+ ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 );
+ if( sd && (iPc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) )
status_calc_bl(&sd->bl, SCB_SPEED);
} else
skill->castend_id(ud->skilltimer,tick,src->id,0);
@@ -1409,7 +1409,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
struct unit_data *ud = NULL;
struct status_change *sc;
struct block_list bl;
- unsigned int tick = gettick();
+ unsigned int tick = iTimer->gettick();
int range;
nullpo_ret(src);
@@ -1436,7 +1436,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
* "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even,
* if we cancel it from nodamage_id, so it has to be here for it to not display the animation.
**/
- if( skill_id == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
+ if( skill_id == AL_PNEUMA && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) {
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
}
@@ -1445,7 +1445,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
if (!status_check_skilluse(src, NULL, skill_id, 0))
return 0;
- if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
+ if( iMap->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) )
{// can't cast ground targeted spells on wall cells
if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
return 0;
@@ -1516,8 +1516,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui
// in official this is triggered even if no cast time.
clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime);
if( casttime > 0 ) {
- ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 );
- if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
+ ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 );
+ if( (sd && iPc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK)
status_calc_bl(&sd->bl, SCB_SPEED);
} else {
ud->skilltimer = INVALID_TIMER;
@@ -1537,9 +1537,9 @@ int unit_set_target(struct unit_data* ud, int target_id)
nullpo_ret(ud);
if( ud->target != target_id ) {
- if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
+ if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 )
ux->target_count --;
- if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) )
+ if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) )
ux->target_count ++;
}
@@ -1555,7 +1555,7 @@ int unit_stop_attack(struct block_list *bl)
if(!ud || ud->attacktimer == INVALID_TIMER)
return 0;
- delete_timer( ud->attacktimer, unit_attack_timer );
+ iTimer->delete_timer( ud->attacktimer, unit_attack_timer );
ud->attacktimer = INVALID_TIMER;
unit_set_target(ud, 0);
return 0;
@@ -1571,7 +1571,7 @@ int unit_unattackable(struct block_list *bl)
}
if(bl->type == BL_MOB)
- mob_unlocktarget((struct mob_data*)bl, gettick()) ;
+ mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ;
else if(bl->type == BL_PET)
pet_unlocktarget((struct pet_data*)bl);
return 0;
@@ -1588,7 +1588,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
nullpo_ret(ud = unit_bl2ud(src));
- target = map_id2bl(target_id);
+ target = iMap->id2bl(target_id);
if( target==NULL || status_isdead(target) ) {
unit_unattackable(src);
return 1;
@@ -1623,11 +1623,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous)
if(src->type == BL_MOB)
((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK;
- if(DIFF_TICK(ud->attackabletime, gettick()) > 0)
+ if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0)
//Do attack next time it is possible. [Skotlex]
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
else //Attack NOW.
- unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0);
+ unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0);
return 0;
}
@@ -1644,13 +1644,13 @@ int unit_cancel_combo(struct block_list *bl)
ud = unit_bl2ud(bl);
nullpo_ret(ud);
- ud->attackabletime = gettick() + status_get_amotion(bl);
+ ud->attackabletime = iTimer->gettick() + status_get_amotion(bl);
if (ud->attacktimer == INVALID_TIMER)
return 1; //Nothing more to do.
- delete_timer(ud->attacktimer, unit_attack_timer);
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
+ iTimer->delete_timer(ud->attacktimer, unit_attack_timer);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0);
return 1;
}
/*==========================================
@@ -1691,9 +1691,9 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range,
dx=(dx>0)?1:((dx<0)?-1:0);
dy=(dy>0)?1:((dy<0)?-1:0);
- if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
+ if (iMap->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS))
{ //Look for a suitable cell to place in.
- for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
+ for(i=0;i<9 && iMap->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++);
if (i==9) return false; //No valid cells.
dx = dirx[i];
dy = diry[i];
@@ -1784,7 +1784,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
sd = BL_CAST(BL_PC, src);
md = BL_CAST(BL_MOB, src);
ud->attacktimer = INVALID_TIMER;
- target=map_id2bl(ud->target);
+ target=iMap->id2bl(ud->target);
if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL )
return 0;
@@ -1804,10 +1804,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
return 0;
}
- if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
+ if( ud->skilltimer != INVALID_TIMER && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) )
return 0; // can't attack while casting
- if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) )
+ if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) )
{ // attacking when under cast delay has restrictions:
if( tid == INVALID_TIMER )
{ //requested attack.
@@ -1819,7 +1819,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
{
if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 )
ud->attackabletime = ud->canact_tick;
- ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
}
return 1;
}
@@ -1851,7 +1851,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if( DIFF_TICK(ud->attackabletime,tick) <= 0 )
{
if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) {
- ud->dir = map_calc_dir(src, target->x,target->y );
+ ud->dir = iMap->calc_dir(src, target->x,target->y );
}
if(ud->walktimer != INVALID_TIMER)
unit_stop_walking(src,1);
@@ -1861,18 +1861,18 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME)
{ // Link monsters nearby [Skotlex]
md->last_linktime = tick;
- map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
+ iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick);
}
}
if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id))
return 1;
- map_freeblock_lock();
+ iMap->freeblock_lock();
ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0);
if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support)
pet_target_check(sd,target,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
/**
* Applied when you're unable to attack (e.g. out of ammo)
* We should stop here otherwise timer keeps on and this happens endlessly
@@ -1887,7 +1887,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
}
if(ud->state.attack_continue)
- ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
+ ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0);
return 1;
}
@@ -1895,7 +1895,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data)
{
struct block_list *bl;
- bl = map_id2bl(id);
+ bl = iMap->id2bl(id);
if(bl && unit_attack_timer_sub(bl, tid, tick) == 0)
unit_unattackable(bl);
return 0;
@@ -1910,7 +1910,7 @@ int unit_skillcastcancel(struct block_list *bl,int type)
{
struct map_session_data *sd = NULL;
struct unit_data *ud = unit_bl2ud( bl);
- unsigned int tick=gettick();
+ unsigned int tick=iTimer->gettick();
int ret=0, skill_id;
nullpo_ret(bl);
@@ -1937,15 +1937,15 @@ int unit_skillcastcancel(struct block_list *bl,int type)
skill_id = ud->skill_id;
if (skill->get_inf(skill_id) & INF_GROUND_SKILL)
- ret = delete_timer( ud->skilltimer, skill->castend_pos );
+ ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos );
else
- ret = delete_timer( ud->skilltimer, skill->castend_id );
+ ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id );
if( ret < 0 )
ShowError("delete timer error : skill_id : %d\n",ret);
ud->skilltimer = INVALID_TIMER;
- if( sd && pc_checkskill(sd,SA_FREECAST) > 0 )
+ if( sd && iPc->checkskill(sd,SA_FREECAST) > 0 )
status_calc_bl(&sd->bl, SCB_SPEED);
if( sd ) {
@@ -1974,7 +1974,7 @@ void unit_dataset(struct block_list *bl) {
ud->attacktimer = INVALID_TIMER;
ud->attackabletime =
ud->canact_tick =
- ud->canmove_tick = gettick();
+ ud->canmove_tick = iTimer->gettick();
}
/*==========================================
@@ -2037,7 +2037,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if(bl->prev == NULL)
return 0; //Already removed?
- map_freeblock_lock();
+ iMap->freeblock_lock();
unit_set_target(ud, 0);
@@ -2049,7 +2049,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
unit_skillcastcancel(bl,0);
// Do not reset can-act delay. [Skotlex]
- ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick();
+ ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick();
if(sc && sc->count ) { //map-change/warp dispells.
status_change_end(bl, SC_BLADESTOP, INVALID_TIMER);
status_change_end(bl, SC_BASILICA, INVALID_TIMER);
@@ -2085,7 +2085,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
}
if (bl->type&(BL_CHAR|BL_PET)) {
- skill->unit_move(bl,gettick(),4);
+ skill->unit_move(bl,iTimer->gettick(),4);
skill->cleartimerskill(bl);
}
@@ -2094,7 +2094,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
struct map_session_data *sd = (struct map_session_data*)bl;
if(sd->shadowform_id){
- struct block_list *d_bl = map_id2bl(sd->shadowform_id);
+ struct block_list *d_bl = iMap->id2bl(sd->shadowform_id);
if( d_bl )
status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER);
}
@@ -2111,7 +2111,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
storage_guild_storage_quit(sd,0);
sd->state.storage_flag = 0; //Force close it when being warped.
if(sd->party_invite>0)
- party_reply_invite(sd,sd->party_invite,0);
+ iParty->reply_invite(sd,sd->party_invite,0);
if(sd->guild_invite>0)
guild->reply_invite(sd,sd->guild_invite,0);
if(sd->guild_alliance>0)
@@ -2131,7 +2131,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
sd->adopt_invite = 0;
if(sd->pvp_timer != INVALID_TIMER) {
- delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
+ iTimer->delete_timer(sd->pvp_timer,iPc->calc_pvprank_timer);
sd->pvp_timer = INVALID_TIMER;
sd->pvp_rank = 0;
}
@@ -2139,10 +2139,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
duel_leave(sd->duel_group, sd);
if(pc_issit(sd)) {
- pc_setstand(sd);
+ iPc->setstand(sd);
skill->sit(sd,0);
}
- party_send_dot_remove(sd);//minimap dot fix [Kevin]
+ iParty->send_dot_remove(sd);//minimap dot fix [Kevin]
guild->send_dot_remove(sd);
bg_send_dot_remove(sd);
@@ -2164,7 +2164,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
map[bl->m].name, map[bl->m].users,
sd->debug_file, sd->debug_line, sd->debug_func, file, line, func);
} else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex]
- map_removemobs(bl->m);
+ iMap->removemobs(bl->m);
if( !(sd->sc.option&OPTION_INVISIBLE) )
{// decrement the number of active pvp players on the map
--map[bl->m].users_pvp;
@@ -2196,9 +2196,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) )
{ //If logging out, this is deleted on unit_free
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
@@ -2211,9 +2211,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
{ //If logging out, this is deleted on unit_free
clif->emotion(bl, E_SOB);
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -2224,9 +2224,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) )
{
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,CLR_OUTSIGHT);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -2237,9 +2237,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) )
{
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
+ iMap->delblock(bl);
unit_free(bl,0);
- map_freeblock_unlock();
+ iMap->freeblock_unlock();
return 0;
}
break;
@@ -2251,8 +2251,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
**/
if( bl->type != BL_MOB || !status_isdead(bl) )
clif->clearunit_area(bl,clrtype);
- map_delblock(bl);
- map_freeblock_unlock();
+ iMap->delblock(bl);
+ iMap->freeblock_unlock();
return 1;
}
@@ -2290,7 +2290,7 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct unit_data *ud = unit_bl2ud( bl );
nullpo_ret(ud);
- map_freeblock_lock();
+ iMap->freeblock_lock();
if( bl->prev ) //Players are supposed to logout with a "warp" effect.
unit_remove_map(bl, clrtype);
@@ -2301,28 +2301,28 @@ int unit_free(struct block_list *bl, clr_type clrtype)
int i;
if( status_isdead(bl) )
- pc_setrestartvalue(sd,2);
+ iPc->setrestartvalue(sd,2);
- pc_delinvincibletimer(sd);
- pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false);
- pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false);
- pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false);
+ iPc->delinvincibletimer(sd);
+ iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false);
+ iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false);
+ iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false);
if( sd->followtimer != INVALID_TIMER )
- pc_stop_following(sd);
+ iPc->stop_following(sd);
if( sd->duel_invite > 0 )
duel_reject(sd->duel_invite, sd);
// Notify friends that this char logged out. [Skotlex]
- map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
- party_send_logout(sd);
+ iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0);
+ iParty->send_logout(sd);
guild->send_memberinfoshort(sd,0);
- pc_cleareventtimer(sd);
- pc_inventory_rental_clear(sd);
- pc_delspiritball(sd,sd->spiritball,1);
+ iPc->cleareventtimer(sd);
+ iPc->inventory_rental_clear(sd);
+ iPc->delspiritball(sd,sd->spiritball,1);
for(i = 1; i < 5; i++)
- pc_del_talisman(sd, sd->talisman[i], i);
+ iPc->del_talisman(sd, sd->talisman[i], i);
if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex]
aFree(sd->reg);
@@ -2382,9 +2382,9 @@ int unit_free(struct block_list *bl, clr_type clrtype)
{
if (pd->s_skill->timer != INVALID_TIMER) {
if (pd->s_skill->id)
- delete_timer(pd->s_skill->timer, pet_skill_support_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer);
else
- delete_timer(pd->s_skill->timer, pet_heal_timer);
+ iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer);
}
aFree(pd->s_skill);
pd->s_skill = NULL;
@@ -2392,14 +2392,14 @@ int unit_free(struct block_list *bl, clr_type clrtype)
if( pd->recovery )
{
if(pd->recovery->timer != INVALID_TIMER)
- delete_timer(pd->recovery->timer, pet_recovery_timer);
+ iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer);
aFree(pd->recovery);
pd->recovery = NULL;
}
if( pd->bonus )
{
if (pd->bonus->timer != INVALID_TIMER)
- delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
+ iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer);
aFree(pd->bonus);
pd->bonus = NULL;
}
@@ -2427,12 +2427,12 @@ int unit_free(struct block_list *bl, clr_type clrtype)
struct mob_data *md = (struct mob_data*)bl;
if( md->spawn_timer != INVALID_TIMER )
{
- delete_timer(md->spawn_timer,mob_delayspawn);
+ iTimer->delete_timer(md->spawn_timer,mob_delayspawn);
md->spawn_timer = INVALID_TIMER;
}
if( md->deletetimer != INVALID_TIMER )
{
- delete_timer(md->deletetimer,mob_timer_delete);
+ iTimer->delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer = INVALID_TIMER;
}
if( md->lootitem )
@@ -2534,19 +2534,19 @@ int unit_free(struct block_list *bl, clr_type clrtype)
skill->clear_unitgroup(bl);
status_change_clear(bl,1);
- map_deliddb(bl);
+ iMap->deliddb(bl);
if( bl->type != BL_PC ) //Players are handled by map_quit
- map_freeblock(bl);
- map_freeblock_unlock();
+ iMap->freeblock(bl);
+ iMap->freeblock_unlock();
return 0;
}
int do_init_unit(void)
{
- add_timer_func_list(unit_attack_timer, "unit_attack_timer");
- add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
- add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
- add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
+ iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer");
+ iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer");
+ iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub");
+ iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer");
return 0;
}
diff --git a/src/map/vending.c b/src/map/vending.c
index 1576b684e..5b0bfdaa5 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -46,12 +46,12 @@ void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) {
struct map_session_data* vsd;
nullpo_retv(sd);
- if( (vsd = map_id2sd(id)) == NULL )
+ if( (vsd = iMap->id2sd(id)) == NULL )
return;
if( !vsd->state.vending )
return; // not vending
- if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
+ if (!iPc->can_give_items(sd) || !iPc->can_give_items(vsd)) { //check if both GMs are allowed to trade
// GM is not allowed to trade
clif->message(sd->fd, msg_txt(246));
return;
@@ -69,7 +69,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
double z;
struct s_vending vend[MAX_VENDING]; // against duplicate packets
- struct map_session_data* vsd = map_id2sd(aid);
+ struct map_session_data* vsd = iMap->id2sd(aid);
nullpo_retv(sd);
if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
@@ -88,7 +88,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
return; // invalid amount of purchased items
- blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
+ blank = iPc->inventoryblank(sd); //number of free cells in the buyer's inventory
// duplicate item in vending to check hacker with multiple packets
memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copy vending list
@@ -144,7 +144,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
vend[j].amount -= amount;
- switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
+ switch( iPc->checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
case ADDITEM_EXIST:
break; //We'd add this item to the existing one (in buyers inventory)
case ADDITEM_NEW:
@@ -157,10 +157,10 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
}
}
- pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
+ iPc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
if( battle_config.vending_tax )
z -= z * (battle_config.vending_tax/10000.);
- pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
+ iPc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
for( i = 0; i < count; i++ ) {
short amount = *(uint16*)(data + 4*i + 0);
@@ -168,9 +168,9 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
idx -= 2;
// vending item
- pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
+ iPc->additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
vsd->vending[vend_list[i]].amount -= amount;
- pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
+ iPc->cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
clif->vendingreport(vsd, idx, amount);
//print buyer's name
@@ -197,7 +197,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
vsd->vend_num = cursor;
//Always save BOTH: buyer and customer
- if( save_settings&2 ) {
+ if( iMap->save_settings&2 ) {
chrif_save(sd,0);
chrif_save(vsd,0);
}
@@ -209,7 +209,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
if( i == vsd->vend_num ) {
//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
vending->close(vsd);
- map_quit(vsd); //They have no reason to stay around anymore, do they?
+ iMap->quit(vsd); //They have no reason to stay around anymore, do they?
}
}
}
@@ -226,7 +226,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, const
if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
- vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
+ vending_skill_lvl = iPc->checkskill(sd, MC_VENDING);
// skill level and cart check
if( !vending_skill_lvl || !pc_iscarton(sd) ) {
clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
@@ -250,12 +250,12 @@ void vending_openvending(struct map_session_data* sd, const char* message, const
index -= 2; // offset adjustment (client says that the first cart position is 2)
if( index < 0 || index >= MAX_CART // invalid position
- || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
+ || iPc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
//NOTE: official server does not do any of the following checks!
|| !sd->status.cart[index].identify // unidentified item
|| sd->status.cart[index].attribute == 1 // broken item
|| sd->status.cart[index].expire_time // It should not be in the cart but just in case
- || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
+ || !itemdb_cantrade(&sd->status.cart[index], iPc->get_group_level(sd), iPc->get_group_level(sd)) ) // untradeable item
continue;
sd->vending[i].index = index;