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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-05 21:32:34 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-01-05 21:32:34 +0000 |
commit | aeb00708cbef98f7ae2e6582ce9a7fdd4bdc37a2 (patch) | |
tree | 5e77194c0be027c7628fe4f01aca34b880f2541f | |
parent | 1e091214a0f55def71889158da474472b4a8e2ea (diff) | |
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* Updated Kunlun NPCs and warps.
- Didn't update the Kunlun 'Power' npcs
- Updated Lutie and Comodo warps.
* Fixed some slight inconsistencies with the some script headers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12014 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 5 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 5 | ||||
-rw-r--r-- | npc/cities/ayothaya.txt | 8 | ||||
-rw-r--r-- | npc/cities/gonryun.txt | 810 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_gonryun.txt | 3474 | ||||
-rw-r--r-- | npc/warps/cities/comodo.txt | 71 | ||||
-rw-r--r-- | npc/warps/cities/gonryun.txt | 49 | ||||
-rw-r--r-- | npc/warps/cities/lutie.txt | 51 | ||||
-rw-r--r-- | npc/warps/dungeons/beach_dun.txt | 20 | ||||
-rw-r--r-- | npc/warps/dungeons/gon_dun.txt | 61 | ||||
-rw-r--r-- | npc/warps/dungeons/xmas_dun.txt | 13 | ||||
-rw-r--r-- | npc/warps/fields/com_fild.txt | 83 | ||||
-rw-r--r-- | npc/warps/fields/lutie_fild.txt | 11 |
14 files changed, 2411 insertions, 2252 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 4b41193d6..5b600c94a 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,10 @@ Date Added ====== +2008/01/05 + * Rev. 12014 Updated Kunlun NPCs and warps. [L0ne_W0lf] + - Didn't update the Kunlun 'Power' npcs + - Updated Lutie and Comodo warps. + * Fixed some slight inconsistencies with the some script headers. 2008/01/01 * Corrected some delitems in Kyel Hyre Quest. (bugreport:690) [Samuray22] * Corrected a Typo error in Yuno NPCs. (bugreport:716) diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index b6fd867fb..d33c751b3 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -5,8 +5,11 @@ //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== -//= Any eAthena Version; Niflheim Required +//= eAthena SVN //===== Description: ========================================= +//= [Aegis Conversion] +//= Amatsu Town Script +//===== Additional Comments: ================================= //= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //= Moved elemental stone trader to 'elemental_trader.txt' //============================================================ diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index 3b2ae908e..d22e39fa6 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -1,5 +1,5 @@ //===== eAthena Script ======================================= -//= Ayothaya Town +//= Ayotaya Town //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== @@ -8,9 +8,9 @@ //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] -//= Ayothaya Town Scripts +//= Ayotaya Town Script //===== Additional Comments: ================================= -//= 1.6 Rescripted to AEgis 10.3 standards. [L0ne_W0lf] +//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ // Ayothaya Transportation NPC @@ -26,7 +26,7 @@ alberta,247,42,3 script Aibakthing#ayo 843,{ switch(select("About Ayotaya.:Go to Ayotaya.:Cancel.")) { case 1: mes "[Aibakthing]"; - mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature."; + mes "We Ayotayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature."; next; mes "[Aibakthing]"; mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemon and Chillis, which has a tantalizing aroma and flavor beyond imagining."; diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index fffdb4403..b5452ee02 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -1,572 +1,420 @@ //===== eAthena Script ======================================= -//= Gonryun Town +//= Kunlun Town //===== By: ================================================== //= x[tsk], KarLaeda //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= -// +//= [Aegis Conversion] +//= Kunlun Town Script //===== Additional Comments: ================================= -// May be missing npc's and dialogue. -//= 1.1 Fixed Typo’s [Nexon] -//= 1.2 Removed Duplicates [Silent] -//= 1.3 Max NPC Name is 23 [Toms] -//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus] -//= 1.4 Added missing NPC [KarLaeda] +//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Moved Lost Knife mini-quest to quest file. //============================================================ - -alberta,245,69,4 script Public Relations#01 776,{ - mes "[Waba]"; - mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown."; - mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors."; - M_Menu: +// Kunlun Transportation +//============================================================ +alberta,245,69,3 script Kunlun Envoy#gon 776,{ + mes "[Wa Bai Hu]"; + mes "Good day~"; + mes "Let me invite you all"; + mes "to my homeland, Kunlun."; + mes "It is my honor to guide"; + mes "such distinguished quests from"; + mes "the Rune-Midgard kingdom."; next; - menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End; - - M_1: - mes "[Waba]"; - mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!"; + switch(select("About Kunlun:Visit Kunlun:Cancel")) { + case 1: + mes "[Wa Bai Hu]"; + mes "Kunlun is a beautiful place,"; + mes "rich with history, and its"; + mes "own traditions. I also think"; + mes "Kunlun is the best place for"; + mes "sightseeing."; next; - mes "[Waba]"; - mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try."; - mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!"; - goto M_Menu; - M_2: - mes "[Waba]"; - mes "The traveling expenses are ^0000ff10,000 zeny^000000. The fee is a bit pricy but this is because of the dangerous nature of the trip."; - mes "The return trip is free, however. Are you prepared to go?"; + mes "[Wa Bai Hu]"; + mes "When you arrive at the harbor of"; + mes "Kunlun, you'll be able to see"; + mes "miniature replicas of"; + mes "buildings found in Alberta"; + mes "and Prontera."; next; - menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End; - - if (Zeny < 10000){ - mes "[Waba]"; - mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip."; - close; - } - set Zeny,Zeny-10000; - warp "gon_fild01",258,82; - end; - M_End: - mes "[Waba]"; - mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent."; - close; - -} - -//=============================================================================== - -gon_fild01,255,79,6 script Public Relations#02 776,{ - mes "[Waba]"; - mes "We are ready to head back as soon as the conditions are favorable."; - next; - menu "ALBERTA.",-,"I'll stay a bit longer.",M_End; - - warp "alberta",243,68; - end; - M_End: - mes "[Waba]"; - mes "Oh there's no rush! Enjoy yourself and take in all the sights!"; - close; -} - -//=============================================================================== - -gon_fild01,187,239,4 script Public Relations#03 776,{ - mes "[Choseryu]"; - mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way."; - mes "I hope you will have many fond memories of Gonryun before you leave."; - close; -} - -//=============================================================================== - -gonryun,153,64,0 script Public Relations#04 776,{ - mes "[Choseryu]"; - mes "If you're ready to set sail I can send you back to the harbor."; - next; - menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End; - - mes "[Choseryu]"; - mes "Please come back to visit soon!"; + mes "[Wa Bai Hu]"; + mes "After enjoying a nice, leisurely"; + mes "stroll, step into the beautiful"; + mes "column of light that will take"; + mes "you up into the clouds to"; + mes "Kunlun Village."; next; - warp "gon_fild01",258,82; - close; - M_End: - mes "[Choseryu]"; - mes "Be sure to see all that Gonryun has to offer!"; - close; -} - -//=============================================================================== -//Inn -//=============================================================================== - -gon_in,153,35,4 script Hotel Manager 702,{ - mes "[Mayouban]"; - mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently."; - mes "We've been quite short-handed here at the hotel."; - next; - mes "[Mayouban]"; - mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business."; - next; - menu "I'd like something to drink.",-,"I'll be on my way.",M_End; - - mes "[Mayouban]"; - mes "Here you go. There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself."; - close; - M_End: - mes "[Mayouban]"; - mes "May you have a safe journey! Come back any time."; + mes "[Wa Bai Hu]"; + mes "I've heard that on the"; + mes "Rune-Midgarts continent,"; + mes "there is another city that is"; + mes "is kept aloft in the sky by"; + mes "an ancient, mysterious power..."; + next; + mes "[Wa Bai Hu]"; + mes "Well, my Kunlun also floats"; + mes "in the air, but without any"; + mes "so called technology or"; + mes "power supply. We consider"; + mes "our land especially blessed..."; + next; + mes "[Wa Bai Hu]"; + mes "When you're in Kunlun, don't"; + mes "forget to try our specialties"; + mes "such as the giant dumpling or the heaven peach."; + next; + mes "[Wa Bai Hu]"; + mes "You'd better prepare yourself"; + mes "if you are planning to visit"; + mes "the Kunlun dungeon. I must"; + mes "say, that is not a safe place to go for fun."; + next; + mes "[Wa Bai Hu]"; + mes "If you are interested in visiting"; + mes "Kunlun, do not hesitate to let"; + mes "me know. It's my great pleasure"; + mes "to serve you, honorable guest."; close; -} - -//=============================================================================== - -gonryun,139,142,6 script Girl#08 772,{ - mes "[Sanfayon]"; - mes "................"; - mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief......."; - next; - mes "[Sanfayon]"; - mes "I have been so afraid of the foreigners....."; - emotion e_wah; - close; -} - -//=============================================================================== - -gon_in,18,27,4 script Elder's Wife 771,{ - mes "[Sangufayon]"; - mes "Oh my! You look like an important visitor from the outside. Aren't you?"; - next; - menu "Yes, I am.",-,"Where is the village Elder?",M_End; - - mes "[Sangufayon]"; - mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!"; + case 2: + mes "[Wa Bai Hu]"; + mes "Excellent choice, I am glad"; + mes "to have you as our guest~"; + mes "However, a small fee is required"; + mes "to board the ship to Kunlun."; + next; + mes "[Wa Bai Hu]"; + mes "We ask that you pay 10,000 zeny"; + mes "prior to departure. That fee also"; + mes "covers the cost of returning"; + mes "to Alberta. I am ready to guide"; + mes "you to Kunlun at any time."; + next; + mes "[Wa Bai Hu]"; + mes "Would you like to board?"; + next; + if (select("To Kunlun~!:No.") == 1) { + if (Zeny > 9999) { + mes "[Wa Bai Hu]"; + mes "Thank you, let me guide you there immediately."; + close2; + set zeny,zeny-10000; + warp "gon_fild01",258,82; + end; + } + mes "[Wa Bai Hu]"; + mes "I am sorry, but you must have"; + mes "10,000 zeny to travel to Kunlun."; + mes "Please make sure you have enough"; + mes "zeny with you. Thank you, and"; + mes "please come again."; + close; + } + mes "[Wa Bai Hu]"; + mes "I see. However, whenever you"; + mes "change your mind, please let"; + mes "me know. It would be a great"; + mes "please to serve you, most"; + mes "honorable guest."; close; - M_End: - mes "[Sangufayon]"; - mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho."; + case 3: + mes "[Wa Bai Hu]"; + mes "I see. However, whenever you"; + mes "change your mind, please let me"; + mes "know. It would be a great pleasure to serve you, most honorable guest."; close; + } } -//=============================================================================== - -gonryun,119,111,4 script Chen Wan Sok 89,{ - mes "[Chen Wan Sok]"; - mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes."; +gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{ + mes "[Wa Bai Hu]"; + mes "So, did you enjoy your trip?"; + mes "I guess it's the time for you to"; + mes "go home. The ship to Rune-Midgard is ready to depart at any time."; next; - mes "[Chen Wan Sok]"; - mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with."; + if (select("Go back to Alberta:Cancel") == 1) { + mes "[Wa Bai Hu]"; + mes "Please come again."; + mes "I hope you will let your friends"; + mes "know about Kunlun when you get"; + mes "back. Now, let me guide you"; + mes "back to Alberta."; + close2; + warp "alberta",243,67; + end; + } + mes "[Wa Bai Hu]"; + mes "Take your time, my guest."; + mes "There should be many places"; + mes "you may have missed."; close; } -//=============================================================================== - -gonryun,237,225,4 script Hanyon Kyou 776,{ - mes "[Hanyon Kyou]"; - mes "How could I have done something like this?"; - mes ".............."; - next; - mes "[Hanyon Kyou]"; - mes "I've dropped my lucky knife! Now it's probably gone forever."; +gon_fild01,187,239,7 script Kunlun Envoy#gon3 776,{ + mes "[Zhang Quing Long]"; + mes "Please head north to enter Kunlun."; + mes "I hope you will have a great time"; + mes "while staying in Kunlun."; close; } -//=============================================================================== - -gonryun,51,101,4 script Gaiysonchoru 778,{ - mes "[Gaiysonchoru]"; - emotion e_swt; - mes ".............."; - next; - mes "[Gaiysonchoru]"; - mes "Well......... I'm worried."; +gonryun,153,64,7 script Kunlun Envoy#gon4 776,{ + mes "[Zhang Quing Long]"; + mes "Please make yourself comfortable."; + mes "If you want to go back, I will"; + mes "be more than happy to guide you"; + mes "to the ship to Alberta."; next; - mes "[Gaiysonchoru]"; - mes "So very worried."; - close; -} - -//=============================================================================== - -gonryun,237,226,3 script YunKyoHam#gn 776,{ - mes "[YunKyoHam]"; - if (nakha < 2) { - mes "Oh no~ Holy cow!"; - mes "Can't believe I dropped"; - mes "my valuable knife! ahhhhhh."; - if (baselevel >= 20) { - next; - if (nakha == 0) set nakha,1; - mes "[YunKyoHam]"; - mes "I need to go down to get it"; - mes "but...the monsters.."; - mes "I am so scared.. What should I do!"; - } - } else if (nakha == 2) { - mes "ehhhh.. what should I do.."; - mes "got any business to"; - mes "take care of?"; - mes "hmm?"; - if (countitem(1201) < 1) close; - next; - mes "[YunKyoHam]"; - mes "uk! that...that knife"; - mes "is my ancestor's knife that"; - mes "I dropped from here."; - mes "Where did you get it?"; - next; - mes "[YunKyoHam]"; - mes "I dropped that knife from"; - mes "here and it belongs to my"; - mes "ancestor's property. It sure is"; - mes "a cheap knife,"; - mes "but really valuable to me"; - mes "and my family."; - next; - mes "[YunKyoHam]"; - mes "Would you hand that"; - mes "knife to me?"; - next; - if (select("give.:ignore.") == 2 || countitem(1201) < 1) { - mes "[YunKyoHam]"; - mes "Huk! my family heiloom!!"; - mes "You Evil! Satan! Animal! Hode"; - mes "My curse shall be on his head!!!"; - close; - } - mes "[YunKyoHam]"; - mes "ohoh! Thank you!"; - mes "Take these potions."; - mes "They are not expensive"; - mes "but my favorites."; - set nakha,3; - delitem 1201, 1; // Knife - getitem 505,2; // Blue_Potion - next; - mes "[YunKyoHam]"; - mes "You kept my family"; - mes "treasure safe. Thank you!!"; - mes "hahaha"; - } else { - mes "next.. I heard my neighbor"; - mes "is worrying about something"; - mes "these days.. well, I got my"; - mes "own business to take care of."; - } - close; -} - -gon_fild01,245,257,0 script lost knife#gn 139,1,1,{ - if (nakha == 1) { - set nakha, 2; - mes "-something is hidden underneath the sand dunes-"; - mes " "; - mes "-You have found an -"; - mes "-undefined knife.-"; + if (select("Go back to the harbor:Cancel") == 1) { + mes "[Zhang Quing Long]"; + mes "I hope you enjoyed your trip."; + mes "Now, let me guide you back"; + mes "to the harbor."; close2; - getitem 1201, 1; // Knife + warp "gon_fild01",258,82; end; } + mes "[Zhang Quing Long]"; + mes "Take your time, my guest."; + mes "There should be many places"; + mes "you may have missed."; + close; } -gonryun,200,82,3 script Sungson Gam#gn 774,{ - mes "[Sungson Gam]"; - mes "Festival is always wonderful."; +// Generic Kunlun NPCs +//============================================================ +gonryun,200,82,3 script Jian Chung Xun#gon 774,{ + mes "[Jian Chung Xun]"; + mes "I simply adore festivals."; mes "That's why I love this town."; - mes "This town make me feel that I am"; - mes "in the middle of festival all the time. hehe."; + mes "This town makes me feel like I am"; + mes "in the middle of a festival all year round."; close; } -gonryun,268,88,3 script Joonpo Lyang#gn 776,{ - mes "[Joonpo Lyang]"; - mes "We are proud in name of independent nation"; - mes "We've been fighting againt the evil envaders"; - mes "who wanted to take this blessed land."; - mes "And we did win the battles and kept our land until now."; +gonryun,268,88,3 script Liang Zhun Bu#gon 776,{ + mes "[Liang Zhun Bu]"; + mes "We are proud to be an independent"; + mes "nation, and have been fighting"; + mes "against the evil invaders who've"; + mes "wanted to conquer this blessed land for many years..."; next; - mes "[Joonpo Lyang]"; - mes "We believe in Victory of Triumphal song!"; - mes "That represents our sunrise!"; + mes "[Liang Zhun Bu]"; + mes "But we have victoriously fended"; + mes "off every invasion! As long"; + mes "as we believe in ourselves,"; + mes "we shall never forget the"; + mes "Trumphal Song that has helped us in our struggles."; close; } -gonryun,118,111,5 script Wonsuk Chen#gn 89,{ - mes "[Wonsuk Chen]"; - mes "A chieft of this town is"; - mes "an open-hearted man."; - mes "But I heard that there are some"; - mes "people who don't like his character. hmm.."; +gonryun,118,111,5 script Qian Yuen Shuang#gon 89,{ + mes "[Qian Yuen Shuang]"; + mes "The chief of this town is a man"; + mes "who opens his heart to others."; + mes "However, I have heard that there"; + mes "are some people who don't like his personality..."; next; - mes "[Wonsuk Chen]"; - mes "Well, I like my town. Chief's efforts"; - mes "make our town way better. I just hope"; - mes "I don't get to see some dummies"; - mes "around the town anymore."; + mes "[Qian Yuen Shuang]"; + mes "Well, I like my town. The Chief's"; + mes "efforts have made our town safer."; + mes "I just hope other people feel the"; + mes "same way about what he has done."; close; } -gonryun,181,161,3 script Moonjin Chung#gn 773,{ - mes "[Moonjin Chung]"; - mes "The men in our town, Gonryun are"; - mes "all brave and energetic."; - mes "But, they are unable to get married"; - mes "these days.."; +gonryun,181,161,3 script Jing Wen Zhen#gon 773,{ + mes "[Jing Wen Zhen]"; + mes "The men in our town, Kunlun, are"; + mes "all brave and courageous."; + mes "But, they are unable to get"; + mes "married. It's quite a shame really..."; next; - mes "[Moonjin Chung]"; + mes "[Jing Wen Zhen]"; mes "It's all because there are"; - mes "way more men than women."; + mes "more men than women."; mes "I am not even sure whether"; - mes "my son could get married"; - mes "or not. hmm.."; + mes "or not my son will be able to"; + mes "find me a daughter in law."; close; } -gonryun,113,135,6 script Gatekeeper#gn1 780,{ - mes "[Gatekeeper]"; - mes "Welcome. This is a resident"; - mes "of SaYumMoon, a chief"; - mes "of this town."; +gonryun,113,135,6 script Gatekeeper#gon 780,{ + mes "[Kunlun Guard]"; + mes "Welcome."; + mes "This is the residence of Shi Yan Wen, the chief of Kunlun."; next; - mes "[Gatekeeper]"; - mes "It won't likely to happen"; - mes "but, if we see anything suspicious,"; - mes "we'll arrest you right away."; + mes "[Kunlun Guard]"; + mes "You better behave yourself while"; + mes "you are here. If we see anything"; + mes "suspicious, we'll arrest you in a heartbeat."; next; - mes "[Gatekeeper]"; - mes "But do not worry that much."; - mes "Nothing will happen I believe."; - mes "Enjoy your visit."; + mes "[Kunlun Guard]"; + mes "However, rest assured, you seem"; + mes "like a trustworthy person."; + mes "I'm sure nothing will happen. Enjoy your visit."; close; } -gonryun,113,127,6 script Gatekeeper#gn2 780,{ - mes "[Gatekeeper]"; - mes "Welcome. This is a resident"; - mes "of SaYumMoon, a chief"; - mes "of this town."; +gonryun,113,127,6 script Gatekeeper#gon2 780,{ + mes "[Kunlun Guard]"; + mes "Welcome."; + mes "This is the residence of Shi Yan Wen, the chief of Kunlun."; next; - mes "[Gatekeeper]"; - mes "It won't likely to happen"; - mes "but, if we see anything suspicious,"; - mes "we'll arrest you right away."; + mes "[Kunlun Guard]"; + mes "You better behave yourself while"; + mes "you are here. If we see anything"; + mes "suspicious, we'll arrest you in a heartbeat."; next; - mes "[Gatekeeper]"; - mes "But do not worry that much."; - mes "Nothing will happen I believe."; - mes "Enjoy your visit."; + mes "[Kunlun Guard]"; + mes "However, rest assured, you seem"; + mes "like a trustworthy person."; + mes "I'm sure nothing will happen. Enjoy your visit."; close; } -gon_in,73,82,5 script SungChul Ki#gn 778,{ - mes "[SungChul Ki]"; - if (nakha != 3) { +gon_in,73,82,5 script Ji Chung Zhe#gon 778,{ + if (nakha >= 0 && nakha <= 2) { + mes "[Ji Chung Zhe]"; mes "............"; next; - mes "[SungChul Ki]"; + mes "[Ji Chung Zhe]"; mes "puuuuu....This sure is"; mes "something to worry about."; close; } - set cha, 1; - mes "SungChul Ki is my name."; - mes "I am a great tea maker."; - mes "I give all my efforts"; - mes "in making tasty tea"; - mes "night and day."; - next; - mes "[SungChul Ki]"; - mes "hu...but I haven't make any"; - mes "great tea lately."; - mes "I need some special"; - mes "ingredients..."; - next; - mes "[SungChul Ki]"; - mes "There's a rumor says with snake,"; - mes "it's possible to make great tea."; - mes "But where can I find and how can"; - mes "I catch one? that's not possible."; - mes "hmm..."; - close; - -// no idea what should happen after you started the quest... -// if ((v[cha] == 1) & (v[°Ç°-ȯ] > 0)) -// mes "[SungChul Ki]" -// mes "...À_? ¹ìÀ> Àâ_Æ_- _ª¿Â" -// mes "¹°°ÇÀ̶ó°í? ÈåÀ_..." -// mes "¿ØÁö ¸ð¸_°Ô ÁÁ_ƺ¸ÀÌ_°É." -// mes "À̸R Áຸ°Ô. Çѹø Â÷¸¦" -// mes "¸¸÷é_°Ú_×!" -// next; -// mes "................................" -// next; -// mes "................................" -// next; -// mes "................................" -// next; -// endif -// -// -// + if (nakha == 3) { + set cha,1; + mes "[Ji Chung Zhe]"; + mes "I am Ji Chung Zhe, a renown brewer"; + mes "of teas. Everyday, I put all my"; + mes "efforts in making scrumptious, delicious tea."; + next; + mes "[Ji Chung Zhe]"; + mes "*Sigh* But lately, the tea I've"; + mes "been making hasn't been that"; + mes "great... If I only had some special ingredients..."; + next; + mes "[Ji Chung Zhe]"; + mes "I've been told that if you use"; + mes "a snake, you can concoct a truly"; + mes "extraordinary beverage~"; + mes "But...where can I find one"; + mes "and how can I catch one?"; + mes "Hmm..."; + close; + } } -//==============ÃàÁ¦ °ü¸RÀÎ================ -//npc "gon_in" "È_ÀÌ _º" 4_M_TWMIDMAN 101 21 3 5 5 -//OnClick: -// mes "[È_ÀÌ _º]" -// mes "ÈÞ¿ì... °ÆÁ¤ÀÌ+º." -// mes "____ À̹ø¿¡÷÷ ÃàÁ¦¸¦ ¹úÀÏ" -// mes "ŸÀ̹ÖÀÌ ¿Ô_Â÷_ _îÂî÷È" -// mes "ÀÏÀÎÁö ÀüÇô ÃàÁ¦Áغñ°¡" -// mes "÷ÇÁö_Ê_Ò_î..." -// next; -// mes "[È_ÀÌ _º]" - -gon_in,173,27,3 script Kuha Woo#gn 774,{ - mes "[Kuha Woo]"; - mes "Like I expected, with my age,"; - mes "they don't sell alcohol to me."; - mes "Adults seems enjoying drinks."; - mes "I wonder how it taste."; +gon_in,173,27,3 script Yu Jiu Xia#gon 774,{ + mes "[Yu Jiu Xia]"; + mes "Geez, just as I thought."; + mes "They won't sell alcohol to me."; + mes "Maybe its cuz I'm too young..."; + mes "Hmmm...I wonder how it tastes..."; next; - mes "[Kuha Woo]"; - mes "However, they're making"; - mes "some tasty tea that even kid"; + mes "[Yu Jiu Xia]"; + mes "However, I know they're making"; + mes "some tasty tea that even kids"; mes "like me can enjoy."; - mes "It's such a heart beating"; - mes "just even thinking about this new tea."; - close; -} - -gonryun,163,60,4 script Gonryun Guide 780,{ - mes "[Wonchi Ha]"; - mes "Come to Gonryun where passion"; - mes "and energy overflows. You can feel liveliness"; - mes "just by walking around!"; - next; - mes "[Wonchi Ha]"; - mes "I am responsible to help you"; - mes "with any questions you may have."; - mes "so please feel free to ask any"; - next; - switch(select("resident of Chief:Tool Dealer:Weapon Dealer:Armor Dealer:wine shop")){ - case 1: - viewpoint 1,109,131,1,0xFF3355; - mes "[Wonchi Ha]"; - mes "In your minimap"; - mes "Head to ^FF3355+^000000"; - mes "You'll get to a resident of chief."; - mes "Enjoy your trip in"; - mes "lovely Gonryun!"; - break; - case 2: - viewpoint 1,147,82,2,0xCE6300; - mes "[Wonchi Ha]"; - mes "In your minimap"; - mes "Head to ^CE6300+^000000"; - mes "You'll get to a Tool Dealer."; - mes "Enjoy your trip in"; - mes "lovely Gonryun!"; - break; - case 3: - viewpoint 1,174,104,3,0x55FF33; - mes "[Wonchi Ha]"; - mes "In your minimap"; - mes "Head to ^55FF33+^000000"; - mes "You'll get to a Weapon Dealer."; - mes "Enjoy your trip in"; - mes "lovely Gonryun!"; - break; - case 4: - viewpoint 1,173,84,4,0x3355FF; - mes "[Wonchi Ha]"; - mes "In your minimap"; - mes "Head to ^3355FF+^000000"; - mes "You'll get to an Armor Dealer."; - mes "Enjoy your trip in"; - mes "lovely Gonryun!"; - break; - case 5: - viewpoint 1,215,114,5,0xFFFFFF; - mes "[Wonchi Ha]"; - mes "In your minimap"; - mes "Head to ^FFFFFF+^000000"; - mes "You'll get to a wine shop."; - mes "Enjoy your trip in"; - mes "lovely Gonryun!"; - break; - } + mes "It makes my mouth water just"; + mes "thinking about this new tea."; close; } -gonryun,166,196,3 script Soldier#gn 780,{ - mes "[Waguo]"; +gonryun,166,196,3 script Soldier#gon 780,{ if (b_sword < 7) { - mes "You know what?"; - mes "This place used to be a shrine."; - mes "From the certain period time,"; - mes "the Taoist hermits who failed to"; - mes "get to the kingdom in the sky began"; - mes "to gather, it became a den of monsters."; - } else if (b_sword > 6 && b_sword < 10){ - mes "It was pretty noisy last night huh?"; - mes "Because of that theif, it was a mess."; - mes "Noisier than the festivals."; + mes "[Wa Qiu Wu]"; + mes "Let me tell you something"; + mes "interesting about this place~"; + mes "Long ago, this entire area used to be a shrine."; + next; + mes "[Wa Qiu Wu]"; + mes "In those days, Taoist hermits"; + mes "used to gather here in order to"; + mes "reach the Sky Kingdom. However,"; + mes "they failed miserably...slowly the monsters began to come..."; + close; + } + else if ((b_sword > 6) && (b_sword < 10)) { + mes "[Wa Qiu Wu]"; + mes "Don't you think it was quite noisy"; + mes "last night? It was all because"; + mes "of that thief. He made quite"; + mes "a scene...It was so loud that"; mes "I couldn't sleep at all..."; next; - mes "[Waguo]"; + mes "[Wa Qiu Wu]"; mes "Ahh~~~~!"; - mes "I was night working last night"; - mes "and all of a sudden, I saw"; + mes "In the middle of all that"; + mes "commotion, I saw"; mes "something running straight"; - mes "into a shrine."; + mes "into the shrine."; next; - mes "[Waguo]"; + mes "[Wa Qiu Wu]"; mes "It was moving so fast that"; - mes "I couldn't even decide to chase it"; - mes "at all. It was a ponderous creature"; - mes "looked like human. I wonder"; + mes "I couldn't even tell what it was."; + mes "From what I could recognize, it"; + mes "looked human. I wonder"; mes "what it was..."; - } else { - mes "You know what??"; - mes "This place used to be a shrine."; - mes "From the certain period time,"; - mes "the Taoist hermits who failed to"; - mes "get to the kingdom in the sky began"; - mes "to gather, it became a den of monsters."; next; - mes "[Waguo]"; - mes "Town is getting ready for the"; - mes "Festival, But it's taking long time."; - mes "It never happended in the past."; + mes "[Wa Qiu Wi]"; + mes "It might have been the"; + mes "thief, but it moved"; + mes "so fast, it seemed like"; + mes "just a blur."; + close; } + mes "[Wa Qiu Wu]"; + mes "Let me tell you something"; + mes "interesting~ This entire area"; + mes "used to be a shrine."; + next; + mes "[Wa Qiu Wu]"; + mes "A long time ago, Taoist hermits"; + mes "used to gather here in order to"; + mes "reach the Sky Kingdom. However,"; + mes "they failed miserably...slowly the monsters began to come."; + next; + mes "[Wa Qiu Wu]"; + mes "The town is getting ready for the"; + mes "Festival, but something is delaying"; + mes "it. This has never happened before..."; close; } -gonryun,169,71,3 script Guide#gn 770,{ - mes "[Leeheemin]"; - mes "Welcome~"; - mes "Did you enjoy sightseeing"; - mes "on the way?"; - mes "Small buildings you saw are a structures"; - mes "we made with hard working efforts."; +gonryun,169,71,3 script Guidev#gon 770,{ + mes "[Li Xi Jiao]"; + mes "Welcome to Kunlun!"; + mes "Did you enjoy all the incredible"; + mes "scenery on your way here?"; + mes "The buildings may be small, but we"; + mes "all worked hard to build this city."; next; - mes "[Leeheemin]"; - mes "They are a miniatures of"; - mes "Rune-Midgarts Kingdom."; - mes "You can have a view of"; - mes "cities at a glance."; - mes "It was not easy to work on it."; - mes "Don't you think they're masterpiece?"; + mes "[Li Xi Jiao]"; + mes "I have some miniatures of"; + mes "the Rune-Midgarts Kingdom."; + mes "You can view all of Prontera in a"; + mes "single glance. The craftsmanship"; + mes "on these masterpieces is quite stunning!"; next; - mes "[Leeheemin]"; + mes "[Li Xi Jiao]"; mes "If you look around carefully,"; - mes "You'll find a lots of beautiful"; - mes "sights all over the town."; + mes "You'll find all sorts of beautiful"; + mes "sights throughout the town."; close; } + +//============================================================ +// Old changelog +//============================================================ +// May be missing npc's and dialogue. +//= 1.1 Fixed Typo’s [Nexon] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Max NPC Name is 23 [Toms] +//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus] +//= 1.4 Added missing NPC [KarLaeda] +//============================================================ diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index c741d596e..516676aa9 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -13,7 +13,7 @@ //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] -//= Official NPC's for Louyang city. +//= Louyang Town Script //===== Additional Comments: ================================= //= 2.9 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //============================================================ diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index c7ea2bc7e..8862e8763 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -3,745 +3,785 @@ //===== By: ================================================== //= KarLaeda //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== -//= eAthena 1 +//= eAthena SVN //===== Description: ========================================= -//= Gonryun Broken Sword Quest +//= [Aegis Conversion] +//= Broken Sword Quest (Kept old mechanics) +//= Lost Knife Quest //===== Additional Comments: ================================= //= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] +//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Added Lost Knife, updated dialog for Broken Sword +//= dungeon quest mechanics aportion is still the same. //============================================================ - -gon_in,17,93,5 script Chief#gnbs 775,{ - mes "[SaYumMoon]"; - if (BaseLevel <= 50) { - mes "hmm..."; - mes "Oh, Hi there~"; - mes "I am SaYumMoon, a chief of"; - mes "this village."; - mes "Welcome to Kunlun."; - next; - mes "[SaYumMoon]"; - mes "Well, to tell you about this village.."; - mes "We weren't that much associated with "; - mes "other villages."; - mes "Nevertheless, through the village named"; - mes "Alberta, we allowed people to visit"; - mes "here. It all happened lately."; - next; - mes "[SaYumMoon]"; - mes "I feel that this town has been"; - mes "isolated for too long."; - mes "Therefore, people in this town"; - mes "are not yet so friendly with"; - mes "visitors yet."; - next; - mes "[SaYumMoon]"; - mes "Moreover, thieves are having"; - mes "fun in this town lately."; - mes "Well, you've come to visit this"; - mes "town.. Enjoy your stay."; - close; - } - if (b_sword == 0) { - set b_sword,1; - mes "hmm..."; - mes "Oh, Hi there~"; - mes "I am SaYumMoon, a chief of"; - mes "this village."; - mes "Welcome to Kunlun."; - next; - mes "[SaYumMoon]"; - mes "Well, to tell you about this village.."; - mes "We weren't that much associated with "; - mes "other villages."; - mes "Nevertheless, through the village named"; - mes "Alberta, we allowed people to visit"; - mes "here. It all happened lately."; - next; - mes "[SaYumMoon]"; - mes "I feel that this town has been"; - mes "isolated for too long."; - mes "Therefore, people in this town"; - mes "are not yet so friendly with"; - mes "visitors yet."; - next; - mes "[SaYumMoon]"; - mes "Moreover, thieves are having"; - mes "fun in this town lately."; - mes "Well, you've come to visit this"; - mes "town.. Enjoy your stay."; - close; - } - if (b_sword < 18) { - switch (b_sword) { - case 1: - mes "Umm...."; - mes "Oh, Hi there~"; - mes "I am SaYumMoon, a chief of"; - mes "this village."; - next; - mes "[SaYumMoon]"; - mes "Welcome to Kunlun."; - mes "I feel that this village has been"; - mes "isolated for too long"; - mes "unlike other villages."; - next; - mes "[SaYumMoon]"; - mes "Nevertheless, through the village named"; - mes "Alberta, we allowed people to visit"; - mes "here. It all happened lately."; - mes "Since our village has been"; +// Broken Sword +//============================================================ +gon_in,17,93,5 script Chief#gon 775,{ + if (BaseLevel > 50) { + if (b_sword == 0) { + set b_sword,1; + mes "[Shi Yan Wen]"; + mes "Hmm...?"; + mes "Oh, hello there~"; + mes "I am Shi Yan Wen, the chief of"; + mes "this village. Allow me to personally welcome you to Kunlun."; next; - mes "[SaYumMoon]"; - mes "isolated for long time,"; - mes "people in this town"; - mes "are not yet so friendly with"; - mes "visitors yet."; - mes "Moreover, thieves are having"; + mes "[Shi Yan Wen]"; + mes "Although our village hasn't"; + mes "associated with other towns very"; + mes "much, we have recently begun"; + mes "to allow visitors coming from Alberta."; next; - mes "[SaYumMoon]"; - mes "fun in this town lately."; - mes "Well, you've come to visit this"; - mes "town.. Enjoy your stay."; - break; - case 2: - mes "Oh, it's you~"; - mes "How do you like it here so far?"; - mes "Like you've noticed,"; - mes "village is not so peaceful huh?"; + mes "[Shi Yan Wen]"; + mes "I feel that this town has been"; + mes "isolated for too long. Because"; + mes "of that, people in this town aren't too friendly with visitors yet."; next; - if(select("It's alright.:I heard that something was stolen..") == 1){ - mes "[SaYumMoon]"; - mes "Good..."; - mes "Well, watch out for robbery."; - mes "And..don't act suspicious"; - mes "in the village."; - close; - } - mes "[SaYumMoon]"; - mes "hmm..you heard of it?"; - mes "It was just last night when robbery"; - mes "occurred. The rumor was true.."; - mes "Lots of thieves are out there in the village."; - next; - switch(select("......:What was stolen?:Anyone with injuries?")){ + mes "[Shi Yan Wen]"; + mes "Moreover, we've been having a recent problem with thieves"; + mes "that have been enjoying themselves far too much in Kunlun..."; + mes "Well, you've come to visit here"; + mes "so I hope you enjoy your stay."; + close; + } + else if (b_sword < 18) { + switch (b_sword) { case 1: - mes "[SaYumMoon]"; - mes "Can't believe it really happened."; - mes "If you see anyone suspicious,"; - mes "please let me know."; - set b_sword,3; - break; - case 2: - mes "[SaYumMoon]"; - mes "um....."; - mes "that is...."; - mes "just an ordinary sword."; - mes "But to us, it's a family treasure"; - mes "from generation to generation."; + mes "[Shi Yan Wen]"; + mes "Oh, hello there~"; + mes "I am Shi Yan Wen, the chief of"; + mes "this village. Allow me to personally welcome you to Kunlun."; next; - mes "[SaYumMoon]"; - mes "I must find this sword"; - mes "no mattter what!"; - mes "...but I can't go find it just"; - mes "by myself. I am too busy."; + mes "[Shi Yan Wen]"; + mes "Although our village hasn't"; + mes "associated with other towns very"; + mes "much, we have recently begun"; + mes "to allow visitors coming from Alberta."; next; - mes "[SaYumMoon]"; - mes "You know how busy it is to be a"; - mes "chief of village."; - mes "This is a big trouble...hmm..."; + mes "[Shi Yan Wen]"; + mes "I feel that this town has been"; + mes "isolated for too long. Because"; + mes "of that, people in this town aren't too friendly with visitors yet."; next; - if (select("Hope you find it soon.:Can I find it for you?") == 1){ - mes "[SaYumMoon]"; - mes "um..thank you."; - mes "Perhaps you find a sword, "; - mes "please let me know."; - set b_sword,11; - } else { - mes "[SaYumMoon]"; - mes "Oh~ Are you serious??"; - mes "People in the village are"; - mes "now very sensitive cause of"; - mes "thieves. It is so difficult to ask"; - mes "them for a help. If you would help"; - mes "me to find a sword. I'll pay for that for sure."; + mes "[Shi Yan Wen]"; + mes "Moreover, we've been having a recent problem with thieves"; + mes "that have been enjoying themselves far too much in Kunlun..."; + mes "Well, you've come to visit here"; + mes "so I hope you enjoy your stay."; + close; + case 2: + mes "[Shi Yan Wen]"; + mes "Oh, it's you~"; + mes "How do you like it here so far?"; + mes "As you've probably noticed,"; + mes "the village isn't that peaceful, huh?"; + next; + if (select("It's alright.:I heard that something was stolen...") == 1) { + mes "[Shi Yan Wen]"; + mes "Well, I'm glad you don't mind."; + mes "Just watch out for robbers,"; + mes "and try not to act suspicious"; + mes "in the village."; + close; + } + mes "[Shi Yan Wen]"; + mes "Hmm...you've heard of it?"; + mes "It was just last night when the"; + mes "robbery occurred. The rumors"; + mes "are true. Sadly, there are lots of thieves out there in the village..."; + next; + switch(select("......:What was stolen?:Was anyone hurt?")) { + case 1: + mes "[Shi Yan Wen]"; + mes "I can't believe it really"; + mes "happened... Well, if you see"; + mes "any suspicious characters around,"; + mes "or find what was stolen, please let me know."; + set b_sword,3; + close; + case 2: + mes "[Shi Yan Wen]"; + mes "Well..."; + mes "Erm...it was..."; + mes "...just an ordinary sword."; + mes "But to us, it's been a family treasure for many generations."; + next; + mes "[Shi Yan Wen]"; + mes "I must find this sword"; + mes "no matter what!"; + mes "...but I can't go find it just"; + mes "by myself. I'm just too busy."; + next; + mes "[Shi Yan Wen]"; + mes "You know how busy it is to be the"; + mes "chief of a village. This is very troubling...*Sigh*"; + next; + if (select("Hope you find it soon.:Can I find it for you?") == 1) { + mes "[Shi Yan Wen]"; + mes "um..Thank you."; + mes "If you somehow come across it,"; + mes "please let me know."; + set b_sword,11; + close; + } + mes "[Shi Yan Wen]"; + mes "Oh!~ Are you serious??"; + mes "...The people in the village are"; + mes "very fearful these days because"; + mes "of the thieves. It is so difficult"; + mes "to ask them for help..."; + next; + mes "[Shi Yan Wen]"; + mes "If you would help me find the sword, I will surely repay you for your efforts."; + set b_sword,3; + close; + case 3: + mes "[Shi Yan Wen]"; + mes "Fortunately, no one was hurt."; + mes "However, the thieves took a"; + mes "valuable family treasure"; + mes "which has been passed down from"; + mes "generation to generation."; + next; + mes "[Shi Yan Wen]"; + mes "I must find this sword"; + mes "no matter what!"; + mes "...But I can't go find it just"; + mes "by myself. I'm just too busy."; + next; + mes "[Shi Yan Wen]"; + mes "You know how busy it is to be the"; + mes "chief of a village. This is very troubling...*Sigh*"; + next; + if (select("Hope you find it soon.:Can I find it for you?") == 1) { + mes "[Shi Yan Wen]"; + mes "Um..Thank you."; + mes "If you somehow come across it,"; + mes "please let me know."; + set b_sword,11; + close; + } + mes "[Shi Yan Wen]"; + mes "Oh!~ Are you serious??"; + mes "...The people in the village are"; + mes "very fearful these days because"; + mes "of the thieves. It is so difficult"; + mes "to ask them for help..."; + next; + mes "[Shi Yan Wen]"; + mes "If you would help me find the sword, I will surely repay you for your efforts."; set b_sword,3; + close; } - break; case 3: - mes "[SaYumMoon]"; - mes "Fortunately, no one's hurt."; - mes "But we lost something valuable."; - mes "It's a family treasure"; - mes "which came from generation"; - mes "to generation."; + case 4: + case 5: + mes "[Shi Yan Wen]"; + mes "Haven't found it yet?"; + mes "There's no rush, take it easy."; + mes "You have to take care of"; + mes "youself first before"; + mes "doing favors for others."; + close; + case 6: + mes "[Shi Yan Wen]"; + mes "Oh, you found a clue?"; + mes "So far, it looks like"; + mes "you're doing good work."; + mes "Take this old family medicine, it might be of use sometime soon."; + set b_sword,7; + getitem 504,3; //White_Potion + close; + case 7: + mes "[Shi Yan Wen]"; + mes "It might be helpful for you to"; + mes "know that the thief sustained"; + mes "an injury, so he is probably not very far from here."; + close; + case 8: + mes "[Shi Yan Wen]"; + mes "What...?"; + mes "My sword has been broken!?"; + mes "Unbelievable~!!"; + mes "How could this happen??"; next; - mes "[SaYumMoon]"; - mes "I must find this sword"; - mes "no mattter what!"; - mes "...but I can't go find it just"; - mes "by myself. I am too busy."; + mes "[Shi Yan Wen]"; + mes "First it's stolen, and now"; + mes "it's in pieces... *Sob*"; + mes "Would you please search"; + mes "for the rest of my sword?"; + mes "It means so much to my family..."; + close; + case 9: + mes "[Shi Yan Wen]"; + mes "*Sob*..."; + mes "...my sword... in pieces..."; + mes "I beg of you, please find them"; + mes "for me. I will give you something in return."; + close; + case 10: + mes "[Shi Yan Wen]"; + mes "Oh!~"; + mes "You've found the pieces for me~"; + mes "I knew you could do it."; + mes "But the sword is still shattered."; + mes "What shall I do...?"; next; - mes "[SaYumMoon]"; - mes "You know how busy it is to be a"; - mes "chief of village."; - mes "This is a big trouble...hmm..."; + mes "[Shi Yan Wen]"; + mes "If it's okay with you,"; + mes "would you repair my sword for me?"; + mes "I'll repay you for your help."; next; - if (select("Hope you find it soon.:Can I find it for you?") == 1){ - mes "[SaYumMoon]"; - mes "um..thank you."; - mes "Perhaps you find a sword, "; - mes "please let me know."; - set b_sword,11; - } else { - mes "[SaYumMoon]"; - mes "Oh~ Are you serious??"; - mes "People in the village are"; - mes "now very sensitive cause of"; - mes "thieves. It is so difficult to ask"; - mes "them for a help. If you would help"; - mes "me to find a sword. I'll pay for that for sure."; - set b_sword,3; + if (select("No way.:Alright.") == 1) { + mes "[Shi Yan Wen]"; + mes "Well, I see...you've been such a"; + mes "nice person. I truly appreciate"; + mes "your hard work. It would be"; + mes "wonderful if you could help"; + mes "me repair the sword, but I"; + mes "will not force you."; + next; + mes "[Shi Yan Wen]"; + mes "I'll find some way to repair"; + mes "it. Without your help, I "; + mes "would have never found it."; + mes "Please accept this as a"; + mes "token of my gratitude..."; + set b_sword,15; + getitem 603,1; //Old_Blue_Box + next; + mes "[Shi Yan Wen]"; + mes "If you find any information"; + mes "or clues about that cursed"; + mes "thief, please let me know."; + mes "I have my sword back but"; + mes "there's no way I can forgive"; + mes "this affront to my ancestors..."; + close; } - break; - } - break; - case 3: - mes "Haven't found it yet?"; - mes "No rush. Take it easy."; - mes "You have to take care of"; - mes "youself first before"; - mes "doing other's favors."; - break; - case 4: - mes "Haven't found it yet?"; - mes "No rush. Take it easy."; - mes "You have to take care of"; - mes "youself first before"; - mes "doing other's favors."; - break; - case 5: - mes "Haven't found it yet?"; - mes "No rush. Take it easy."; - mes "You have to take care of"; - mes "youself first before"; - mes "doing other's favors."; - break; - case 6: - mes "Oh, you found a traces?"; - mes "You're doing a good work."; - mes "This is my family remedies."; - mes "It might help you."; - set b_sword,7; - getitem 504,3; // White_Potion - break; - case 7: - mes "Thief is in an injury."; - mes "He probably is not"; - mes "far away from here."; - break; - case 8: - mes "Oh, my sword..."; - mes "..it's broken?"; - mes "Unbelievable~"; - mes "How could this happen.."; - mes "Would you also look for"; - mes "the other parts please?"; - break; - case 9: - mes "hmm..."; - mes "..my sword... in pieces.."; - mes "I beg you please. Find it for me."; - mes "You'll get something in return."; - break; - case 10: - mes "Oh~~"; - mes "You've found the pieces for me~"; - mes "I knew you would've make it."; - mes "But they are broken into pieces."; - mes "What should I do..."; - next; - mes "[SaYumMoon]"; - mes "If it's ok with you,"; - mes "Would you repair my sword for me?"; - mes "I'm sure I'll pay for that."; - next; - if (select("No way.:Alright.") == 1) { - mes "[SaYumMoon]"; - mes "Well, yes.. you've been such a"; - mes "nice person. I appreciate for"; - mes "your hard work."; - mes "It would be better if you help me"; - mes "to repair the sword for me though.."; - mes "nono.. I am not enforcing you.."; - next; - mes "[SaYumMoon]"; - mes "I'll find someway to repair it."; - mes "Without your help, I could've done"; - mes "nothing. This is not a big present"; - mes "but please take it."; - set b_sword,15; - getitem 603,1; // Old_Blue_Box - next; - mes "[SaYumMoon]"; - mes "If you get any informations or"; - mes "traces about that damn thief,"; - mes "please let me know."; - mes "I got my sword back but there's"; - mes "no way I can forgive that thief."; - mes "Have a nice travel."; - } else { - mes "[SaYumMoon]"; - mes "Wow..you are so nice."; - mes "I am owing you a big favor."; + mes "[Shi Yan Wen]"; + mes "Such generosity..."; + mes "I'm truly indebted to you..."; mes "I have no idea how this sword"; - mes "broke into pieces."; - mes "I believe you have to find famous"; - mes "blacksmith to repair it."; + mes "broke into pieces, though."; + mes "You will probably need to find a"; + mes "famous blacksmith to repair it."; next; - mes "[SaYumMoon]"; - mes "Like you know already, this is"; - mes "a family treasure for me."; - mes "oh.. one more thing.."; + mes "[Shi Yan Wen]"; + mes "As I already mentioned, this is"; + mes "an important family treasure..."; + mes "Oh! I just remembered--"; next; - mes "[SaYumMoon]"; - mes "There's a guy named ^555555Choahk^000000"; - mes "in the village. He has been to many"; - mes "places all around the world."; - mes "He probably has the informations"; - mes "you need. Go find him first."; + mes "[Shi Yan Wen]"; + mes "There's a guy named ^555555Zuo Hei^000000"; + mes "in the village. He has been to"; + mes "many places around the world."; + mes "He may know of such a weaponsmith. Please seek this man out."; next; - mes "[SaYumMoon]"; - mes "and.. this is not a big gift"; - mes "but please take it.."; - mes "here..."; + mes "[Shi Yan Wen]"; + mes "Oh, one last thing. This is"; + mes "but a trinket, but please"; + mes "accept this gift from me."; set b_sword,14; - getitem 603,1; // Old_Blue_Box + getitem 603,1; //Old_Blue_Box + close; + case 11: + mes "[Shi Yan Wen]"; + mes "The village is not in a good"; + mes "mood these days, but there are"; + mes "still lots of things to see in Kunlun."; + close; + case 12: + mes "[Shi Yan Wen]"; + mes "Hmm.. no traces? No clues?"; + mes "... Nothing? Well, that's"; + mes "alright. Thank you for"; + mes "trying to help."; + mes "Hmm...."; + next; + mes "[Shi Yan Wen]"; + mes "Here...take this."; + mes "Have a good time in Kunlun~"; + set b_sword,13; + getitem 504,1; //White_Potion + close; + case 13: + mes "[Shi Yan Wen]"; + mes "Is everything going well?"; + mes "The village has not been"; + mes "in a good mood, lately."; + mes "Still, please try to"; + mes "enjoy yourself."; + close; + case 14: + case 15: + case 16: + case 17: + mes "[Shi Yan Wen]"; + mes "I really appreciate what you are"; + mes "doing. It's a big relief that"; + mes "something is finally being done"; + mes "about these thefts."; + next; + mes "[Shi Yan Wen]"; + mes "Perhaps now, peace will finally"; + mes "come to the village, just like in the old days..."; + close; } - break; - case 11: - mes "The village is not in a good"; - mes "mood at this moment, but still"; - mes "lots of things to look around."; - break; - case 12: - mes "hmm.. no traces? no marks?... nothing?"; - mes "ok.. well, thanks for help anyways."; - mes "umm...."; + } + else if (b_sword < 32) { + mes "[Shi Yan Wen]"; + mes "I appreciate what you are doing,"; + mes "and your help has been"; + mes "a relief to me. The Village"; + mes "seems less tense, much like"; + mes "it was in the old days."; next; - mes "[SaYumMoon]"; - mes "Here..take this."; - mes "Have a good time."; - set b_sword,13; - getitem 504,1; // White_Potion - break; - case 13: - mes "Everything going well?"; - mes "The village is not in a good mood."; - mes "Take care of yourself."; - break; - case 14: - mes "I appreciate what you are doing."; - mes "You make me feel comfortable."; - mes "Village seems it's turning back"; - mes "to old times too. huhu"; - break; - case 15: - mes "I appreciate what you are doing."; - mes "You make me feel comfortable."; - mes "Village seems it's turning back"; - mes "to old times too. huhu"; - break; - case 16: - mes "I appreciate what you are doing."; - mes "You make me feel comfortable."; - mes "Village seems it's turning back"; - mes "to old times too. huhu"; - break; - case 17: - mes "I appreciate what you are doing."; - mes "You make me feel comfortable."; - mes "Village seems it's turning back"; - mes "to old times too. huhu"; - break; + mes "[Shi Yan Wen]"; + mes "Although I hope you'll be"; + mes "be able to repair my"; + mes "sword soon, you've"; + mes "already done so much for"; + mes "me. I feel sorry for"; + mes "asking you to do more."; + close; } - } else if (b_sword < 32) { - mes "I appreciate what you are doing."; - mes "You make me feel comfortable."; - mes "Village seems it's turning back"; - mes "to old times too. huhu"; - mes "and please repair my"; - mes "sword for me."; - next; - mes "[SaYumMoon]"; - mes "You've done so many things for me."; - mes "I feel sorry about asking you"; - mes "more to do."; - } else if (b_sword == 32) { - if (countitem(1123) < 1) { // Haedonggum - mes "um....."; - mes "Not yet huh?"; - mes "You'll repair it for me right?"; - mes "I'll be waiting."; - } else { - mes "oh.. it's you."; + else if (b_sword == 32) { + if (countitem(1123) < 1) { + mes "[Shi Yan Wen]"; + mes "Hm....."; + mes "Not finished yet, huh?"; + mes "Still, it's good to know"; + mes "it's being repaired..."; + mes "I'll be waiting, then."; + close; + } + mes "[Shi Yan Wen]"; + mes "Oh, it's you~ Hello."; mes "............"; mes "Is that my sword?"; - mes "Wow you have done it."; + mes "Wow, you've done it!"; mes "Good work!"; next; - mes "[SaYumMoon]"; - mes "Hmm..If you have a similar sword I have,"; - mes "please leave it somewhere else and come back."; - mes "Just in case that you give me a wrong one..."; - next; - if(select("Wait for sec:Here it is.") == 1 || countitem(1123) < 1){ - mes "[SaYumMoon]"; - mes "Ok, go ahead."; - mes "Don't leave mine!!"; - mes "haha.."; - close; - } - mes "[SaYumMoon]"; + mes "[Shi Yan Wen]"; mes "This is a small gift for you."; - mes "Please take it."; - mes "Thanks for a job well done!"; - delitem 1123,1; // Haedonggum + mes "Please take it as thanks for a job well done!"; + delitem 1123,1; //Haedonggum set b_sword,33; - getitem 2404,1; // Shoes_ + getitem 2404,1; //Shoes_ next; - mes "[SaYumMoon]"; - mes "Many thanks for your trouble."; - mes "Now I don't feel shame to"; - mes "ancestors anymore."; - mes "huhuh..."; - mes "Have a good time."; + mes "[Shi Yan Wen]"; + mes "Thank you for all of your efforts."; + mes "With this sword repaired, I no"; + mes "longer feel that I am shaming"; + mes "my ancestors..."; + mes "Heh heh..."; + mes "Have a good time in Kunlun."; + close; } - } else { - mes "Oh, it's you."; - mes "Once again, thank you."; - mes "Enjoy your stay in"; - mes "our village."; - mes "huhuh.."; + mes "[Shi Yan Wen]"; + mes "Oh, it's you~"; + mes "Once again, I'd like to thank"; + mes "you for all of your help."; + mes "Enjoy your stay in our village."; + mes "Heh heh~"; + close; } + mes "[Shi Yan Wen]"; + mes "Hmm...?"; + mes "Oh, hello there~"; + mes "I am Shi Yan Wen, the chief of"; + mes "this village. Allow me to personally welcome you to Kunlun."; + next; + mes "[Shi Yan Wen]"; + mes "Although our village hasn't"; + mes "associated with other towns very"; + mes "much, we have recently begun"; + mes "to allow visitors coming from Alberta."; + next; + mes "[Shi Yan Wen]"; + mes "I feel that this town has been"; + mes "isolated for too long. Because"; + mes "of that, people in this town aren't too friendly with visitors yet."; + next; + mes "[Shi Yan Wen]"; + mes "Moreover, we've been having a recent problem with thieves"; + mes "that have been enjoying themselves far too much in Kunlun..."; + mes "Well, you've come to visit here"; + mes "so I hope you enjoy your stay."; close; } -gon_in,152,35,4 script Hostess#gnbs 702,{ - mes "[MaYumBang]"; +gon_in,152,35,4 script Hostess#gon 702,{ if (b_sword < 1) { - mes "Oh.. you're new here right?"; + mes "[Mei Yen Fang]"; + mes "Oh...you're new here, right?"; mes "Came from out of town?"; - mes "It's easy to see many people from"; - mes "out of town these days."; + mes "It's common to see lots of"; + mes "foreigners these days."; mes "It made people in the village busy."; next; - mes "[MaYumBang]"; - mes "Oops, what am I saying.."; - mes "Wants some wine?"; + mes "[Mei Yen Fang]"; + mes "Oh, what am I saying..."; + mes "Want some wine?"; next; - if (select("Yes, please:No, it's ok.") == 1) { - mes "[MaYumBang]"; - mes "Oooops.. oh no..."; - mes "Many customers came by earlier and"; - mes "we are out of wine.."; - mes "Customers are growing larger."; - mes "It is also a trouble.."; - } else { - mes "[MaYumBang]"; - mes "Well, have fun in the village."; - mes "Stop by sometimes."; + if (select("Yes, please:No, it's okay.") == 1) { + mes "[Mei Yen Fang]"; + mes "Oooops~! Oh no..."; + mes "A lot of customers came by earlier,"; + mes "so now we're out of wine..."; + mes "It's getting difficult to keep up with the increasing number of customers..."; + close; } - } else if (b_sword < 3) { - mes "You know what?"; - mes "Chief's house was robbed last night."; - mes "I can't believe this happened."; - mes "Thieves are hanging around the"; - mes "village these days."; + mes "[Mei Yen Fang]"; + mes "Well, have fun in the village."; + mes "Stop by again sometime."; + close; + } + switch(b_sword) { + case 1: + case 2: + mes "[Mei Yen Fang]"; + mes "Hey, you know what?"; + mes "The chief's house was robbed"; + mes "last night. I can't believe"; + mes "this happened...I guess this is the work of those thieves..."; next; - mes "[MaYumBang]"; - mes "How anxious it is.."; - mes "It could also happen to my shop."; - mes "I should watch out."; - mes "oh..what am I saying to you.."; - mes "Enjoy your time in my shop..hoho."; - if (b_sword == 1) set b_sword,2; - } else if (b_sword == 3) { - mes "Oh, it's you again."; - mes "I heard that you decided to"; - mes "help our chief."; - mes "Please get him for us."; - mes "How anxious it is.."; + mes "[Mei Yen Fang]"; + mes "How worrisome it all is..."; + mes "It could even happen to me!"; + mes "I better watch out..."; + mes "Oh, what am I saying?"; + mes "Enjoy your time in my shop...hehe~"; + set b_sword,2; + close; + case 3: + mes "[Mei Yen Fang]"; + mes "Oh, it's you again~"; + mes "I heard that you've decided"; + mes "to help our chief."; + mes "Please do your best for him!"; + mes "Everyone in the village has"; + mes "been on edge..."; next; - mes "[MaYumBang]"; + mes "[Mei Yen Fang]"; mes "Do you see that guy over there"; mes "leaning on the table?"; - mes "He seems to know about last night's"; - mes "happenings."; - mes "He has been drinking all night long."; + mes "He seems to know about what"; + mes "happened last night, but..."; + mes "He's been drinking all night long."; set b_sword,4; - } else if (b_sword > 3 && b_sword < 11) { - mes "Hello there."; - mes "Feel something strange in the village huh?"; - mes "It's all because of the thieves."; - mes "And it makes my business worse."; - mes "peeew..."; - } else if (b_sword == 11 || b_sword == 12) { - mes "Feel something strange in the village huh?"; - mes "Hope the thief to get caught in short time."; - mes "..."; - } else { - mes "You caught him?"; - mes "Wow, how brave you are."; - mes "I should get ready to run the"; - mes "shop again. I need to order"; - mes "some wine first."; + close; + } + if (b_sword > 3 && b_sword < 11) { + mes "[Mei Yen Fang]"; + mes "Hello there~"; + mes "Feeling tension in the village,"; + mes "huh? It's all because of those"; + mes "thieves... "; next; - mes "[MaYumBang]"; - mes "SulBoong drank all the wine in the shop."; - mes "I did not refill the wine since there"; - mes "aren't any customers...hoho."; - mes "Stop by next time."; - mes "I'll have a wine ready."; + mes "[Mei Yen Fang]"; + mes "They're also making things hard for my business..."; + mes " "; + mes "*Sigh*"; + close; + } + else if (b_sword == 11 || b_sword == 12) { + mes "[Mei Yen Fang]"; + mes "Feeling tension in the village,"; + mes "huh? I Hope the thief will get caught soon."; + mes "..."; + close; } + mes "[Mei Yen Fang]"; + mes "You caught him?!"; + mes "Wow, you're very brave."; + mes "I should get ready to run the"; + mes "shop again. But I'll need to"; + mes "order some wine first."; + next; + mes "[Mei Yen Fang]"; + mes "Xue Bong drank all the wine in the"; + mes "shop, and I didn't restock any"; + mes "since everyone has been scared"; + mes "off by the thefts..."; + mes "But stop by next time."; + mes "I'll have some wine ready."; close; } -gon_in,165,16,4 script Man in hangover#gnbs 748,{ - mes "[SulBoong]"; +gon_in,165,16,4 script Man in hangover#gon 748,{ if (b_sword < 4) { + mes "[Xue Bong]"; mes "Ahhh.. my stomach.. my head.."; - mes "Shouldn't drink so much.."; + mes "I shouldn't drink so much.."; mes "Ehhhh...."; emotion e_swt2; - } else if (b_sword == 4) { - if (countitem(506) < 1) { // Green_Potion - mes "Ehhh...."; - mes "Can somebody bring me a potion?"; - mes "Ehhh...."; - close; - } - mes "Ehhh..my stomach.."; - mes "I need something.."; - mes "Ehhh.."; - mes "uh..hey you.. could you give me one of"; - mes "your ^00FF00Green_Potion^000000 to me?"; - mes "I got a mad stomach."; - next; - if (select("No.:Ok, here.") == 1 || countitem(506) < 1) { - mes "[SulBoong]"; - mes "Ehh..."; - mes "Are you sure?"; - next; - if (select("Sorry, I don't have one.:Ok, here it is.") == 1 || countitem(506) < 1) { - mes "[SulBoong]"; - mes "Wooo.."; - mes "Go away man.."; - set b_sword,12; + close; + } + else if (b_sword < 6) { + switch(b_sword) { + case 4: + if (countitem(506) < 1) { + mes "[Xue Bong]"; + mes "*Urk!* I feel sick..."; + mes "Can somebody bring me a potion?"; + mes "*Groan*...."; + emotion e_swt2; close; } - delitem 506,1; // Green_Potion - set b_sword,5; - mes "[SulBoong]"; - mes "Oh.. thanks."; - mes "I thought you're teasing me."; - mes "I feel much better now."; - mes "By the way.. You got any questions?"; - next; - if (select("About thief.:Nothing.") == 1){ - mes "[SulBoong]"; - mes "Ah~ a thief.."; - mes "hmm.. let me see.."; - mes "I went out for walk in the middle"; - mes "of night while I was drinking."; - mes "And I heard something noisy."; - next; - mes "[SulBoong]"; - mes "I looked around and found that"; - mes "area near chief's house was brighter"; - mes "than any other area. It was strange."; - mes "So I kept watching at it and"; - mes "all of a sudden, I saw something moving"; - mes "on the roof of houses."; - next; - mes "[SulBoong]"; - mes "It disappeared in a second."; - mes "I was drunk, and it was dark outside."; - mes "I have no idea whether it was a man or a cat or.."; - mes "don't know what it was.. huhu.."; - set b_sword,6; - } else { - mes "[SulBoong]"; - mes "Ok, then, good bye.."; - mes "Don't be a drinker like me."; - mes "Unless you want to suffer from a hangovers."; - mes "huhu.."; - } - } else { - delitem 506,1; // Green_Potion - set b_sword,5; - emotion e_thx; - mes "[SulBoong]"; - mes "Thank you."; - mes "heew.. feel much better now."; - mes "hmm.. you seem like you got"; - mes "something to ask me."; + mes "[Xue Bong]"; + mes "Ohhh...my stomach..."; + mes "I need something..."; + mes "Moan~ Uh, hey you!"; + mes "Could you give me one"; + mes "of your ^00FF00Green_Potion^000000s?"; + mes "I think I'm going to barf..."; next; - switch(select("About thief..:How much have you been drinking?:Nothing..")){ + switch(select("No.:Here, drink this!")) { case 1: - mes "[SulBoong]"; - mes "Ah~ a thief..hmm..."; - mes "I went out for walk in the middle"; - mes "of night while I was drinking."; - mes "And I heard something noisy."; - mes "I looked around and found that"; - mes "area near chief's house was brighter"; - next; - mes "[SulBoong]"; - mes "than any other area. It was strange."; - mes "So I kept watching at it and"; - mes "all of a sudden, I saw something moving"; - mes "on the roof of houses."; - mes "It disappeared in a second."; + mes "[Xue Bong]"; + mes "Uhh..."; + mes "Are you sure?"; next; - if (select("Where to?:Probably a cat.") == 1) { - mes "[SulBoong]"; - mes "Umm?"; - mes "Well..let me see.."; - mes "It came from... and head to...um..."; - mes "bla bla.."; + switch(select("Sorry, I don't have any.:Here, you can have it!")) { + case 1: + mes "[Xue Bong]"; + mes "C'mon, man..."; + mes "I...I'm in freakin' pain here..."; + set b_sword,12; + close; + case 2: + delitem 506,1; //Green_Potion + set b_sword,5; + mes "[Xue Bong]"; + mes "Oh man...thanks."; + mes "I thought you were teasing me."; + mes "I feel much better now."; + mes "So...uh, what brings you here?"; next; - mes "He was mumbling for awhile"; - mes "......"; + if (select("Heard about the thief?:Nothing.") == 1) { + mes "[Xue Bong]"; + mes "Ah, a thief~"; + mes "Hmm...let me see.."; + mes "I went out for walk in the middle"; + mes "of the night while I was drinking."; + mes "And I heard a noise."; + next; + mes "[Xue Bong]"; + mes "I looked around and found that the"; + mes "area near the chief's house was"; + mes "brighter than any other area..."; + mes "It was odd..."; + mes "[Xue Bong]"; + mes "So I kept watching it and"; + mes "all of a sudden, I saw something"; + mes "moving on the rooftops..."; + next; + mes "[Xue Bong]"; + mes "It disappeared in a second."; + mes "I was drunk, and it was dark"; + mes "outside. I have no idea"; + mes "whether it was a man,"; + mes "a poring, or if I had just"; + mes "drank too much..eheh."; + set b_sword,6; + close; + } + mes "[Xue Bong]"; + mes "Okay then, thanks again."; + mes "Don't be a drinker like me,"; + mes "unless you want to suffer from"; + mes "serious hangovers. See you later~"; + close; + } + case 2: + delitem 506,1; //Green_Potion + set b_sword,5; + emotion e_thx; + mes "[Xue Bong]"; + mes "Whew, Thanks!"; + mes "I feel much better now."; + mes "Hmm...you seem new around here."; + mes "Anything you wanna know?"; + next; + switch(select("About a thief...:How much have you been drinking?:Nothing~")) { + case 1: + mes "[Xue Bong]"; + mes "Ah, a thief, eh? Let's see..."; + mes "I went out for walk in the middle"; + mes "of the night while I was drinking."; + mes "All of a sudden, I heard a strange noise..."; next; - mes "[SulBoong]"; - mes "Ah ha~ right..."; - mes "A shrine.. yes..thief was heading to"; - mes "a shrine and disappeared."; - mes "I'm not sure if it was a human or"; - mes "an animal...but little big creature."; - mes "wonder what it was.."; - set b_sword,6; + mes "[Xue Bong]"; + mes "I looked around and found that the"; + mes "area near the chief's house was"; + mes "brighter than any other area. It was odd..."; next; - mes "[SulBoong]"; - mes "Anything else I can help?"; - mes "Thanks for the potion."; + mes "[Xue Bong]"; + mes "So I kept watching it and,"; + mes "all of a sudden, I saw something moving on the rooftops..."; next; - switch(select("Thanks for the information.:Stop drinking too much.:Ok, bye")){ - case 1: - mes "[SulBoong]"; - mes "I'll see you later then."; - mes "I am always here drinking..huhu"; - break; - case 2: - mes "[SulBoong]"; - mes "hmm.."; - mes "Don't mind me."; - break; - case 3: - mes "[SulBoong]"; - mes "Alrighty."; - mes "Come again whenever you find"; - mes "any other questions."; - break; + if (select("Where to?:Probably a Wild Rose.") == 1) { + mes "[Xue Bong]"; + mes "Umm?"; + mes "Well..let me see.."; + mes "It came from... and head to...um..."; + mes "murmur.."; + next; + mes "^3355FFHe started mumbling for a bit^000000"; + mes "......"; + next; + mes "[Xue Bong]"; + mes "Ah ha!! Right..."; + mes "A shrine, yeah, the thief was"; + mes "heading to a shrine and"; + mes "disappeared. I'm not"; + mes "sure if it was a human or an"; + mes "animal..."; + set b_sword,6; + next; + mes "[Xue Bong]"; + mes "Anything else I can help you with?"; + mes "I appreciate the potion."; + next; + switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) { + case 1: + mes "[Xue Bong]"; + mes "I'll see you later then."; + mes "I'm always be here drinking..eheh."; + close; + case 2: + mes "[Xue Bong]"; + mes "Ehh..Don't mind me."; + mes "I'm a social drinker..."; + mes " "; + mes "It's just I don't got nobody to be social with."; + close; + case 3: + mes "[Xue Bong]"; + mes "Alright."; + mes "Come again whenever you have"; + mes "any other questions."; + close; + } } - } else { - mes "[SulBoong]"; + mes "[Xue Bong]"; mes "Yeah..maybe."; - mes "It was so dark outside and I was drunk."; - mes "I can't remember it clearly."; - mes "Anyways it was bigger than a cat for sure."; + mes "It was so dark outside and I was"; + mes "drunk so I don't remember"; + mes "clearly. I'm pretty sure it was bigger than that, though."; + close; + case 2: + mes "[Xue Bong]"; + mes "Ah..um....I..I don't remember."; + mes "When I woke up, There were tons of"; + mes "empty bottles around me."; + mes "..."; + next; + mes "^3355FF......."; + mes "For some reason, you can't discern his testimony's reliability...^000000"; + close; + case 3: + mes "[Xue Bong]"; + mes "Alrighty then."; + mes "Hope you don't ever drink like me"; + mes "in the future. You'll suffer"; + mes "for a long time if you do."; + mes "You know what a hangover is, right?"; + close; } - break; - case 2: - mes "[SulBoong]"; - mes "Ah..um....I..I am not sure."; - mes "When I woke up, There were so many"; - mes "empty bottles around me."; - mes "....."; - next; - mes "^00FF00......."; - mes "Without a specific reason, he seemed to be very respectable.^000000"; - break; - case 3: - mes "[SulBoong]"; - mes "alright then."; - mes "Hope you don't ever drink like me"; - mes "in the future."; - mes "You'll suffer for long time if you do."; - mes "You know what hangover is right?"; - break; } - } - } else if (b_sword == 5) { - mes "Oh, it's you."; - mes "Thanks for the portion last time."; - mes "What are you up to?"; - mes "Got any question for me?"; - next; - if (select("About a thief last night...:Nope, just passing by..") == 1){ - mes "[SulBoong]"; - mes "Ah~ a thief.."; - mes "hmm.. let me see.."; - mes "I went out for walk in the middle"; - mes "of night while I was drinking."; - mes "And I heard something noisy."; - mes "I looked around and found that"; - next; - mes "[SulBoong]"; - mes "area near chief's house was brighter"; - mes "than any other area. It was strange."; - mes "So I kept watching at it and"; - mes "all of a sudden, I saw something moving"; - mes "on the roof of houses."; + case 5: + mes "[Xue Bong]"; + mes "Oh, it's you. Hey."; + mes "Thanks for the potion last time."; + mes "What are you up to?"; + mes "Got any questions for me?"; next; - mes "[SulBoong]"; - mes "It disappeared in a second."; - mes "I was drunk, and it was dark outside."; - mes "I have no idea whether it was a man or a cat or.."; - mes "don't know what it was.. huhu.."; - set b_sword,6; - } else { - mes "[SulBoong]"; - mes "alright then."; - mes "Hope you don't ever drink like me"; - mes "in the future."; - mes "bye."; + switch(select("About a thief last night...:Nope, just passing by..")) { + case 1: + mes "[Xue Bong]"; + mes "Ah~ a thief...?"; + mes "Hmm...let me see..."; + mes "I went out for walk in the middle"; + mes "of the night while I was drinking."; + mes "All of a sudden, I heard a strange noise..."; + next; + mes "[Xue Bong]"; + mes "I looked around and found that the"; + mes "area near the chief's house was"; + mes "brighter than any other area. It was odd..."; + next; + mes "[Xue Bong]"; + mes "So I kept watching it and,"; + mes "all of a sudden, I saw something moving on the rooftops..."; + next; + mes "[Xue Bong]"; + mes "It disappeared in a second."; + mes "I was drunk, and it was dark"; + mes "outside. I have no idea"; + mes "whether it was a man, a poring,"; + mes "or if I just had too much to drink...heheh~"; + set b_sword,6; + close; + case 2: + mes "[Xue Bong]"; + mes "Okay, then, thanks again."; + mes "Don't be a drinker like me,"; + mes "unless you want to suffer from"; + mes "serious hangovers. See you later~"; + close; + } } - } else if (b_sword < 11) { - mes "Well, do your job well."; - mes "To keep the peace in our village,"; - mes "we need to take chief's worries out."; - } else if (b_sword <14) { - switch (b_sword) { + } + else if (b_sword < 11) { + mes "[Xue Bong]"; + mes "Well, hopefully you can find"; + mes "those thieves. To keep the"; + mes "peace in our village, we need to help out our chief..."; + close; + } + else if (b_sword <14) { + switch(b_sword) { case 11: + mes "[Xue Bong]"; mes "Ahhh.. my stomach.. my head.."; - mes "Shouldn't drink so much.."; - mes "Ehhhh...."; + mes "I shouldn't drink so much.."; + mes "ughh...."; emotion e_swt2; - break; + close; case 12: - mes "Ehhhh..go away."; - mes "You're a man with no mercy."; - mes "ehhh..."; - emotion e_pif; - break; + mes "[Xue Bong]"; + mes "Enhhhh..go away."; + mes "You're merciless..."; + mes "How could you turn a"; + mes "blind eye to a"; + mes "boozer's suffering?"; + mes "Urk...!"; + emotion e_an; + close; case 13: - mes "Ehhhh..go away."; - mes "You're such a coldhearted man."; - mes "ehhh..."; - emotion e_pif; - break; + mes "[Xue Bong]"; + mes "Enhhhh...go away."; + mes "You're so coldhearted..."; + mes "How could you turn away"; + mes "a drunk in need...?"; + mes "*Groan*..."; + emotion e_an; + close; } - } else { - mes "Wahahaha."; - mes "So..you found a chief's belongging's?"; - mes "I knew you could've done it."; - mes "You're brave enough to do anything."; - mes "Wahahaha."; } + mes "[Xue Bong]"; + mes "So you found the chief's"; + mes "belongings?! I knew it!"; + mes "I knew you could do it!"; + mes "You're brave enough"; + mes "to do anything!"; + mes "Good job!"; close; } @@ -802,7 +842,7 @@ gon_dun01,2,1,0 script timer1-1 -1,{ gon_dun01,202,25,0 script #getitem1-1 111,2,1,{ if (b_sword != 7) end; set b_sword,8; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -869,7 +909,7 @@ gon_dun01,3,1,0 script timer1-2 -1,{ gon_dun01,190,159,0 script #getitem1-2 111,2,1,{ if (b_sword != 7) end; set b_sword,8; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -936,7 +976,7 @@ gon_dun01,4,1,0 script timer1-3 -1,{ gon_dun01,164,53,0 script #getitem1-3 111,2,1,{ if (b_sword != 7) end; set b_sword,8; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1003,7 +1043,7 @@ gon_dun01,5,1,0 script timer1-4 -1,{ gon_dun01,134,183,0 script #getitem1-4 111,2,1,{ if (b_sword != 7) end; set b_sword,8; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1070,7 +1110,7 @@ gon_dun01,6,1,0 script timer1-5 -1,{ gon_dun01,140,257,0 script #getitem1-5 111,2,1,{ if (b_sword != 7) end; set b_sword,8; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1145,7 +1185,7 @@ gon_dun02,2,1,0 script timer2-1 -1,{ gon_dun02,202,25,0 script #getitem2-1 111,2,1,{ if (b_sword != 8) end; set b_sword,9; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1212,7 +1252,7 @@ gon_dun02,3,1,0 script timer2-2 -1,{ gon_dun02,265,201,0 script #getitem2-2 111,2,1,{ if (b_sword != 8) end; set b_sword,9; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1279,7 +1319,7 @@ gon_dun02,4,1,0 script timer2-3 -1,{ gon_dun02,247,128,0 script #getitem2-3 111,2,1,{ if (b_sword != 8) end; set b_sword,9; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1346,7 +1386,7 @@ gon_dun02,5,1,0 script timer2-4 -1,{ gon_dun02,149,75,0 script #getitem2-4 111,2,1,{ if (b_sword != 8) end; set b_sword,9; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1413,7 +1453,7 @@ gon_dun02,6,1,0 script timer2-5 -1,{ gon_dun02,23,106,0 script #getitem2-5 111,2,1,{ if (b_sword != 8) end; set b_sword,9; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1480,7 +1520,7 @@ gon_dun02,7,1,0 script timer2-6 -1,{ gon_dun02,249,40,0 script #getitem2-6 111,2,1,{ if (b_sword != 8) end; set b_sword,9; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; close; @@ -1555,11 +1595,12 @@ gon_dun03,2,1,0 script timer3-1 -1,{ gon_dun03,10,74,0 script #getitem3-1 111,2,1,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1625,11 +1666,12 @@ gon_dun03,3,1,0 script timer3-2 -1,{ gon_dun03,199,102,0 script #getitem3-2 111,2,1,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1695,11 +1737,12 @@ gon_dun03,4,1,0 script timer3-3 -1,{ gon_dun03,14,163,0 script #getitem3-3 111,2,1,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1765,11 +1808,12 @@ gon_dun03,5,1,0 script timer3-4 -1,{ gon_dun03,156,263,0 script #getitem3-4 111,2,1,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1835,11 +1879,12 @@ gon_dun03,6,1,0 script timer3-5 -1,{ gon_dun03,170,90,0 script #getitem3-5 111,2,1,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1905,11 +1950,12 @@ gon_dun03,7,1,0 script timer3-6 -1,{ gon_dun03,68,39,0 script #getitem3-6 111,1,2,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1975,11 +2021,12 @@ gon_dun03,6,1,0 script timer3-7 -1,{ gon_dun03,68,213,0 script #getitem3-7 111,1,2,{ if (b_sword != 9) end; set b_sword,10; - mes "You found ^FF0000piece of blade^000000."; + mes "You found a ^FF0000piece of blade^000000."; mes "Seems like it's a part of the sword you've been looking for."; - mes "You put all the pieces on the ground"; - mes "and assembled them. Seems like you've found "; - mes "all pieces of the blade."; + next; + mes "You put all the pieces on the"; + mes "ground and assembled them."; + mes "It looks like you've found all of the pieces of the blade."; close; OnInit: @@ -1997,362 +2044,415 @@ gon_dun03,68,213,0 script #getitem3-7 111,1,2,{ } gon_in,18,27,5 script Madam#gnbs 771,{ - mes "[SangHwaYeun]"; - mes "hohohohoho~"; + mes "[Shang Hua Yen]"; + mes "Ho, ho, ho~"; mes "Who might this be?"; - mes "A vistor from out of town~"; - mes "hohoho."; + mes "A visitor from out of town~"; + mes "Welcome!"; next; - if (select("Hi, Madam~:Where's chief?") == 1) { - mes "[SangHwaYeun]"; - mes "Hi, there~"; + if (select("Hello, Madam~:Where's the chief?") == 1) { + mes "[Shang Hua Yen]"; + mes "Hello, darling~"; close; } - mes "[SangHwaYeun]"; - if (sex == 0) { - mes "Hoho, he's upstairs."; - mes "You're such a pretty lady."; - mes "Don't be too fascinated by"; - mes "my husband. alright?"; - mes "Hohoho~"; - } else { - mes "He's upstairs."; - mes "You are such a handsome young man"; - mes "But not better than my huhsband."; - mes "Hohoho.."; + if (Sex == 0) { + mes "[Shang Hua Yen]"; + mes "Hoho~ he's upstairs."; + mes "My, are you such a pretty lady~"; + mes "Just don't be too enraptured by my husband, alright?"; + mes "Tee hee~"; + close; } + mes "[Shang Hua Yen]"; + mes "Oh, he's upstairs..."; + mes "My~! Aren't you a darling young"; + mes "man. But still, not nearly as handsome as my husband~"; + mes "Tee hee~"; + emotion e_lv; close; } gon_dun03,62,222,0 script Strange dead body#gnbs 111,{ if (b_sword < 7) { - mes "Here's a rotten dead body."; - mes "Seemed to be eaten by monsters."; + mes "Here's a decomposing corpse."; + mes "It seems like monsters devoured it."; close; } - if (b_sword > 6 && b_sword < 11) { - mes "There's a paper between the bones"; - mes "of dead body."; + else if (b_sword > 6 && b_sword < 11) { + mes "There's a written message between the bones of the corpse."; + mes "of the corpse."; mes "Take a look?"; next; - if (select("Yes.:Leave.") == 1) { - mes "Paper is so worned out,"; - mes "but there's a words on it."; - mes "It's written by a blood."; - mes "So difficult to see the letter."; - mes "Almost impossible to find out what's written."; + if (select("Yes.:Eew, no!") == 1) { + mes "^3355FFThe paper is old and fading,"; + mes "but there are words on it."; + mes "It's written in blood."; + mes "The letters are faded and it's almost impossible to read...^000000 "; next; - mes "^FF0000Damn I can't...believe.. failed.."; + mes "^FF0000Damn I can't.. believe.. failed.."; mes "Sayum... I should've.."; - mes "watchout...ehhh...but.. break"; - mes "..pieces...and seprate.."; - mes "I..with"; + mes "watchout.. ehhh.. but.. break"; + mes "..pieces.. and seperate.."; + mes "I.. with"; mes "this...^000000"; next; - mes "Paper was all blood-stained."; - mes "He probably couldn't make it any longer."; - } else { - mes "Felt something was missing."; - mes "Blood-stained dead body was"; - mes "getting on my nerve"; - mes "But I just decided to leave from here."; + mes "^3355FFThe rest was indecipherable..."; + mes "He probably couldn't take it any longer...^000000"; + close; } - } else if (b_sword == 11 || b_sword == 12) { - mes "Here's a ungly looking dead body."; - mes "I should just pass by."; - } else { - mes "A skeleton eaten by many monsters."; - mes "Felt pitable for awhile, but felt"; - mes "bad when looking at it for"; - mes "long time."; + mes "[ ^6699FF" + name + "^000000 ]"; + mes "Eew, no!"; + mes " "; + mes "Yucky yucky YUCKY!"; + next; + mes "^3355FFYou feel like there's something important here..."; + mes "But the rotting carcass has a"; + mes "foul odor that makes you feel nauseated.^000000"; + close; + } + else if (b_sword == 11 || b_sword == 12) { + mes "^3355FFIt's a rotting human corpse..."; + mes "I should just pass by.^000000"; + close; } + mes "^3355FFA skeleton chewed up by"; + mes "monsters...I feel sorry for"; + mes "him, but start getting this"; + mes "really creepy feeling after staring at it for a while.^000000"; close; } gonryun,139,142,7 script Girl##gnbs1 772,{ - mes "[SaEunSo]"; if (b_sword < 12) { + mes "[Shi Ying Xiao]"; mes ".........."; - mes "I was happy looking at the visitors"; - mes "from other villages, but because of"; - mes "the thief, I feel terrible now'"; + mes "I was happy meeting visitors"; + mes "from outside the village,"; + mes "but because of the thief, I feel terrible now..."; emotion e_dots; - } else { - mes "Hehe..."; - mes "I am so happy now."; - mes "Lots of visitors are coming to our village.."; - mes "found the stuff my father lost.."; - mes "Hehe..."; - mes "The guy who found the stuff for my"; - mes "father.. I am sure he is a great man."; + close; } + mes "[Shi Ying Xiao]"; + mes "Hehe..."; + mes "I am so happy now~"; + mes "Lots of visitors are coming to our"; + mes "village now. But most of all,"; + mes "Someone found my father's heirloom~"; + next; + if (select("I'm glad you're relieved.:That would be me!") == 1) { + mes "[Shi Ying Xiao]"; + mes "Yes, the mood of the entire"; + mes "village seems to have calmed..."; + mes "I'm sure whoever found my father's sword is a great person."; + close; + } + mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; + mes "That would be me!"; + next; + mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]"; + mes "I AM YOUR HERO!"; + next; + emotion e_heh; + mes "[Shi Ying Xiao]"; + mes "Thank you so much for bringing hope to our village, hero~"; close; } -gonryun,100,241,0 script Stranger#gnbs" 733,{ - mes "[Choahk]"; +gonryun,100,241,0 script Stranger#gnbs 733,{ if (b_sword < 14) { + mes "[Zuo Hei]"; mes "Hmm..."; - mes "I'm pretty busy right now, come later."; + mes "I'm pretty busy right now, come back later."; emotion e_dots; - } else if (b_sword < 17) { - switch (b_sword) { + close; + } + else if (b_sword < 17) { + switch(b_sword) { case 14: switch(nakha) { case 0: + mes "[Zuo Hei]"; mes "Hmm..."; mes "What is it?"; mes "What do you want?"; - mes "I don't like to get bothered."; + mes "I don't like to be bothered."; next; - if (select("Ask about blacksmith.:Are are you being so mean?") == 1){ - mes "[Choahk]"; - mes "Hum....."; - mes "so..you are the one who found"; - mes "the sword huh?"; + if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { + mes "[Zuo Hei]"; + mes "Ahh.."; + mes "So you're the one who found"; + mes "the sword, eh?"; mes "Did you also get asked to repair it?"; next; - if (select("Exactly.:No..I'm just...") == 1){ - mes "[Choahk]"; - mes "well.."; - mes "If you want some information"; - mes "from me, come after helping one"; - mes "person in the village who's in trouble right now."; - set b_sword,16; - } else { - mes "[Choahk]"; + if (select("Exactly.:No..I'm just...") == 1) { + mes "[Zuo Hei]"; mes "Hmm..."; - mes "I guess not..."; - mes "Don't bother me anymore. I got bunch of things to do."; + mes "If you want some information from"; + mes "me, come back after helping the"; + mes "person in the village who's in"; + mes "trouble right now."; + next; + mes "[Zuo Hei]"; + mes "It's another heirloom"; + mes "problem, but I want to"; + mes "see for myself that"; + mes "you're really interested"; + mes "in helping others."; + set b_sword,16; + close; } - } else { - mes "[Choahk]"; - mes "Hmm..."; - mes "Why do you care about other's"; - mes "personality. It's none of your business."; - mes "Take a look at yourself first"; - mes "before you say something like that."; + mes "[Zuo Hei]"; + mes "Hmm, I didn't think so..."; + mes "Now, don't bother me anymore."; + mes "I've got a bunch of things to do."; + close; } - break; + mes "[Zuo Hei]"; + mes "Grr..."; + mes "Why should you care about the"; + mes "someone else's personality?"; + mes "That's none of your business."; + mes "Take a look in the mirror first"; + mes "before you say things like that."; + emotion e_ag; + close; case 1: + mes "[Zuo Hei]"; mes "Hmm..."; mes "You're in the middle of helping"; - mes "someone now huh?"; - mes "Why don't you go and take care of it first."; + mes "someone now, I hear."; + mes "Why don't you go and take care of them first."; mes "Once you start to help someone,"; - mes "you're responsible to finsh that job well."; + mes "you can't just quit halfway."; set b_sword,16; - break; + close; case 2: + mes "[Zuo Hei]"; mes "Hmm..."; mes "You're in the middle of helping"; - mes "someone now huh?"; - mes "Why don't you go and take care of it first."; + mes "someone now, I hear."; + mes "Why don't you go and take care of them first."; mes "Once you start to help someone,"; - mes "you're responsible to finsh that job well."; + mes "you can't just quit halfway."; set b_sword,16; - break; + close; case 3: + mes "[Zuo Hei]"; mes "Hmm..."; mes "What do you want??"; next; - if (select("Ask about blacksmith.:Are are you being so mean?") == 1) { - mes "[Choahk]"; - mes "Hum....."; - mes "so..you are the one who found"; - mes "the sword huh?"; - mes "Did you also get asked to repair it?"; + if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { + mes "[Zuo Hei]"; + mes "Ahh..."; + mes "So you are the one who found"; + mes "the sword, eh? I assume you were also asked to repair it..."; next; - if (select("Exactly.:No..I'm just...") == 1){ - mes "[Choahk]"; + if (select("Exactly.:No...I'm just...") == 1) { + mes "[Zuo Hei]"; mes "Hmm..."; - mes "Since it's broke into pieces,"; - mes "you should find someone to repair it."; + mes "Since it's been shattered,"; + mes "you'll need a very skilled smith."; mes "Go to ^FF0000Geffen^000000, you'll find someone"; mes "who can help you."; set b_sword,17; - } else { - mes "[Choahk]"; - mes "Hmm..."; - mes "I guess not..."; - mes "Don't bother me anymore."; - mes "I got bunch of things to do."; + close; } - } else { - mes "[Choahk]"; - mes "Hmm..."; - mes "Why do you care about other's"; - mes "personality. It's none of your business."; - mes "Take a look at yourself first"; - mes "before you say something like that."; + mes "[Zuo Hei]"; + mes "Hmm, I didn't think so..."; + mes "Now, don't bother me anymore."; + mes "I've got a bunch of things to do."; + close; } - break; + mes "[Zuo Hei]"; + mes "Grr..."; + mes "Why should you care about the"; + mes "someone else's personality?"; + mes "That's none of your business."; + mes "Take a look in the mirror first"; + mes "before you say things like that."; + emotion e_ag; + close; case 4: + mes "[Zuo Hei]"; mes "Guess I was wasting my time."; - mes "If you make any promises,"; + mes "If you make a promise to someone,"; mes "it's your responsibility to"; - mes "take care of it until it's completely done."; + mes "follow through with it to completion."; next; - mes "[Choahk]"; - mes "I don't like people who do not"; - mes "keep the promises."; - mes "You'll not get any informations from me."; + mes "[Zuo Hei]"; + mes "I don't like people who fail to"; + mes "keep the promises they make."; + mes "You'll not get any information from me."; mes "Don't ever bother me again."; set b_sword,15; - break; + close; } break; case 15: - mes "Hmm..."; - mes "I'm busy right now. Why don't come later."; + mes "[Zuo Hei]"; + mes "Sorry, I'm busy right now."; + mes "Why don't you come back later."; emotion e_dots; - break; + close; case 16: - switch(nakha){ + switch(nakha) { case 0: + mes "[Zuo Hei]"; mes "Hmm......"; - mes "You're not done with your"; - mes "requirements yet."; + mes "You're not done with the"; + mes "requirement I've given you..."; mes "I can't give you any information"; mes "until you finish your job."; - break; + close; case 1: + mes "[Zuo Hei]"; mes "Hmm...."; mes "Once you start to help someone,"; - mes "you're responsible to finsh that job well."; - mes "Why don't you go and take care of it first."; - break; + mes "you can't just quit halfway."; + mes "Why don't you go and take care of them first."; + close; case 2: + mes "[Zuo Hei]"; mes "Hmm...."; mes "Once you start to help someone,"; - mes "you're responsible to finsh that job well."; - mes "Why don't you go and take care of it first."; - break; + mes "you can't just quit halfway."; + mes "Why don't you go and take care of them first."; + close; case 3: + mes "[Zuo Hei]"; mes "Hmm......"; mes "What do you want?"; next; - if (select("Ask about blacksmith.:Are are you being so mean?") == 1) { - mes "[Choahk]"; - mes "Hum....."; - mes "so..you are the one who found"; - mes "the sword huh?"; + if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) { + mes "[Zuo Hei]"; + mes "Ahh..."; + mes "So you are the one who found"; + mes "the sword eh?"; mes "Did you also get asked to repair it?"; next; - if (select("Exactly:No.. I'm just...") == 1) { - mes "[Choahk]"; + if (select("Exactly.:No, i'm just...") == 1) { + mes "[Zuo Hei]"; mes "Hmm..."; - mes "Since it's broke into pieces,"; - mes "you should find someone to repair it."; + mes "Since it's been shattered,"; + mes "you'll need a very skilled smith."; mes "Go to ^FF0000Geffen^000000, you'll find someone"; mes "who can help you."; set b_sword,17; - } else { - mes "[Choahk]"; - mes "Hmm..."; - mes "I guess not..."; - mes "Don't bother me anymore."; - mes "I got bunch of things to do."; + close; } - } else { - mes "[Choahk]"; - mes "Hmm..."; - mes "Why do you care about other's"; - mes "personality. It's none of your business."; - mes "Take a look at yourself first"; - mes "before you say something like that."; + mes "[Zuo Hei]"; + mes "Oh, I suppose not."; + mes "Why are you asking me, then?"; + mes "Don't bother me anymore."; + mes "I've got a bunch of things to do."; + close; } - break; + mes "[Zuo Hei]"; + mes "Grr..."; + mes "Why should you care about the"; + mes "someone else's personality?"; + mes "That's none of your business."; + mes "Take a look in the mirror first"; + mes "before you say things like that."; + emotion e_ag; + close; case 4: + mes "[Zuo Hei]"; mes "Guess I was wasting my time."; - mes "If you make any promises,"; - mes "it's your responsibility to"; - mes "take care of it until it's completely done."; + mes "If you make a promise to"; + mes "someone, it's your"; + mes "responsibility to"; + mes "follow through with it to completion."; next; - mes "[Choahk]"; - mes "I don't like people who do not"; - mes "keep the promises."; - mes "You'll not get any informations from me."; - mes "Don't ever bother me again."; + mes "[Zuo Hei]"; + mes "I don't like people who fail"; + mes "to keep their promises."; + mes "You'll not get any information from me. Don't ever bother me again."; set b_sword,15; - break; + close; } - break; } - } else if (b_sword < 33) { - mes "Umm?"; + } + else if (b_sword < 33) { + mes "[Zuo Hei]"; + mes "Hey there...uhm.."; mes "Didn't I tell you to go to ^FF0000Geffen^000000?"; - mes "You'll find famous blacksmith there."; - mes "He'll repair the sword for you."; - mes "I gave you all the informations"; - mes "I have so far."; + mes "You'll find a famous blacksmith"; + mes "that can repair the sword for you."; + mes "That's all the information I can"; + mes "give you, really."; next; - mes "[Choahk]"; - mes "You are responsible to take care of the rest."; - } else { - mes "Hmm......"; - mes "Helping people in trouble is"; - mes "such a nice thing to do."; - mes "You are doing the right thing."; + mes "[Zuo Hei]"; + mes "It's up to you to make good use of it."; + close; } + mes "[Zuo Hei]"; + mes "Hmm..."; + mes "Helping people in trouble is"; + mes "such a nice thing to do."; + mes "You are doing the right thing."; close; } geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ - mes "[Aumgarl]"; if (b_sword < 17) { - mes "Pew..hew...."; + mes "[Aumgarl]"; + mes "*Sob*..*sob*...."; mes "My poor baby Lyroo.."; - mes "hew...."; - } else if (b_sword < 32) { - switch (b_sword) { + mes "*Sniff*..."; + close; + } + else if (b_sword < 32) { + switch(b_sword) { case 17: - mes "Pew..hew...."; + mes "[Aumgarl]"; + mes "*Sob*..."; mes "My poor baby Lyroo.."; - mes "hew...."; + mes "*Sniff*..."; next; - if (select("Sir...:...........") == 1) { + if (select("Sir...?:...........") == 1) { mes "[Aumgarl]"; - mes "Umm? Who're you?"; - mes "Need something?"; - mes "If not, please leave.."; + mes "Hmm...Who are you?"; + mes "Do you need something?"; + mes "If not, please leave..."; next; - if (select("I came to repair the sword.:I heard you are famous blacksmith...") == 1) { + if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) { mes "[Aumgarl]"; - mes "Umm........"; - mes "Sorry but, we're closed."; - mes "Come again next time."; - mes "Bye"; + mes "Umm..."; + mes "I'm sorry, but we're closed."; + mes "Come again another time."; + mes "Goodbye."; set b_sword,18; - } else { - mes "[Aumgarl]"; - mes "Yes, I am a blacksmith,"; - mes "but I don't think I am famous."; - mes "And unfortunately.. we are closed."; + close; } - } else { mes "[Aumgarl]"; - mes "Done with your business?"; - mes "Then please leave."; + mes "Yes, I am a blacksmith,"; + mes "but I don't think I'm famous."; + mes "And unfortunately, we're closed right now."; + close; } - break; + mes "[Aumgarl]"; + mes "If you have nothing to say to me,"; + mes "then please leave me alone."; + close; case 18: - mes "Like I said...I am busy!"; - mes "Come later."; + mes "[Aumgarl]"; + mes "Like I said, we're closed!"; + mes "Come back later."; if (rand(1,8) == 7) { set b_sword,19; - mes "What nerve you've got!"; + mes "Didn't you hear me?! Sheesh!"; } close2; warp "geffen",173,169; end; case 19: - mes "Hmm...."; - mes "Ahh...."; - mes "What nerve you've got!"; - mes "What do you want?"; + mes "[Aumgarl]"; + mes "Hmm..."; + mes "You're a persistent one!!"; + mes "What is it that you want?"; next; - switch(select("I want to marry your granddaughter.:Your graddaughter is such a pretty girl.:I came to repair the sword.")){ + switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) { case 1: mes "[Aumgarl]"; mes "....."; @@ -2363,19 +2463,20 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ next; mes "[Aumgarl]"; mes "Who the heck are you?"; - mes "Want my granddaughter all of a sudden?"; + mes "What do you want with my"; + mes "granddaughter all of a sudden!?"; mes "Get the hell out of here!"; - mes "Don't ever come back here!"; + mes "Don't ever come back here again!"; emotion e_pif; - break; + close; case 2: mes "[Aumgarl]"; - mes "You're damn right~"; - mes "My granddaughter is so~ pretty."; - mes "Hahaha...."; - mes ".....peew heew...."; + mes "You're darn right~"; + mes "My granddaughter is soo~ pretty."; + mes "Hahaha...ah....hah..."; + mes ".....*Sob, sob*...."; next; - switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")){ + switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) { case 1: mes "[Aumgarl]"; mes "....."; @@ -2386,98 +2487,99 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ next; mes "[Aumgarl]"; mes "Who the heck are you?"; - mes "Want my granddaughter all of a sudden?"; - mes "Get the hell out of here!"; - mes "Don't ever come back here!"; + mes "What do you want with my"; + mes "granddaughter all of a sudden!?"; + mes "Get out of here you pervert!"; + mes "Don't ever come back here again!"; emotion e_pif; - break; + close; case 2: mes "[Aumgarl]"; mes "..............."; - mes "the sword?"; - mes "I don't remember when was the"; - mes "last time I touched a steel."; - mes "hmm..."; - mes "let me see the sword.?"; + mes "A sword?"; + mes "I don't remember when the last"; + mes "time I worked with steel was."; + mes "Hmm..."; + mes "May I see the sword?"; next; mes "[Aumgarl]"; mes "Hmm......"; - mes "Umm........."; + mes "Hmmmm......"; mes "............"; next; - mes "^0000FFHe took a careful look at the pieces of sword for awhile.^000000"; + mes "^0000FFHe intently studied the pieces of the sword for a while.^000000"; next; mes "[Aumgarl]"; - mes "Hmm......."; - mes "So this is the one huh?"; - mes "Well....."; - mes "I am sorry, but this sword is not"; - mes "something I can repair"; + mes "Hmm..."; + mes "So this is the one, huh?"; + mes "Well...I am sorry, but this sword"; + mes "is not something I can repair"; mes "at the moment."; next; mes "[Aumgarl]"; mes "Why don't you go find"; - mes "some other blacksmith."; - mes "I am sorry........"; - break; + mes "another blacksmith?"; + mes "I am truly sorry."; + close; case 3: mes "[Aumgarl]"; - mes "Ah..............."; - mes "this is not something I shall tell"; - mes "others....but...."; - mes "my granddaughter lyroo has"; + mes "Um..well..."; + mes "This is not something I normally"; + mes "tell strangers, but...."; + mes "My granddaughter Lyroo has"; mes "an incurable disease..."; next; mes "[Aumgarl]"; mes "Not long after she was born,"; - mes "her parents died by an accident."; - mes "Since from that day of an accident,"; - mes "I took care of her."; - mes "hmm......"; + mes "her parents died from an accident."; + mes "Since that day, I have been taking care of her..."; + next; + mes "[Aumgarl]"; + mes "But that wasn't the end of it..."; + mes "Soon after, she started to suffer"; + mes "from a serious illness. I've met"; + mes "doctors from all around"; + mes "Rune-Midgard..."; next; mes "[Aumgarl]"; - mes "Ahh..........."; - mes "and...moreover, she started to suffer"; - mes "from an illness. I've met many famous"; - mes "doctors all around the place but...."; - mes "no one even found out the name of"; - mes "a disease."; + mes "But not one of them could"; + mes "diagnose her sickness..."; next; - switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")){ + switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) { case 1: mes "[Aumgarl]"; - mes "Ahh......."; - mes "I'll just have to take it"; - mes "as our fate."; - mes "I just feel sorry for lyroo."; - mes "............."; + mes "*Sigh*..."; + mes "I'll just have to accept it"; + mes "as her fate. I just feel"; + mes "so sorry for Lyroo."; + mes "..."; emotion e_dots; - break; + close; case 2: mes "[Aumgarl]"; - mes "Umm....."; - mes "What do you mean?"; - mes "How're you going to make her happy?"; - mes "I don't think it makes sense at all."; - mes "Umm......"; + mes "Umm..."; + mes "What do you mean...?"; + mes "'Make her happy?'"; + mes "You're not making any sense..."; + mes "I'm confused..."; next; - switch(select( "I'll make her happy all the time.:I want to take her with me.:I will cure her.")){ + switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) { case 1: mes "[Aumgarl]"; - mes "................"; + mes "..."; mes "What are you talking about?"; mes "Make her happy all the time?"; mes "She is dying even at"; mes "this moment."; next; mes "[Aumgarl]"; - mes "I think you are out of"; - mes "your mind!"; - mes "Get out of here."; - break; + mes "I think you're out of"; + mes "your mind, sicko!"; + mes "Get out of here!"; + close; case 2: mes "[Aumgarl]"; - mes "................"; + mes "...What do you mean?"; mes "You want to take her to where?"; mes "What are you gonna do?"; next; @@ -2487,62 +2589,59 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ mes "it any longer. I don't think"; mes "there is anyone who can"; mes "cure my granddaughter."; - } else { + close; + } + mes "[Aumgarl]"; + mes "Ahh..."; + mes "I'm not blaming you."; + mes "It's not your fault anyway."; + mes "...*Sigh*..."; + next; + if (select("Well...:I'll pray for her recovery.") == 1) { mes "[Aumgarl]"; - mes "Ahh......."; - mes "I am not blaming you."; - mes "It's not your fault anyway."; - mes "........"; + mes "Err.."; + mes "I am sorry to ask you this..."; + mes "But would you do me a favor?"; + mes "Umm..."; next; - if (select("...........:I'll wish for her recover.") == 1){ - mes "[Aumgarl]"; - mes "Ahh......"; - mes "....I am sorry to ask you this but.."; - mes "can you do me a favor?"; - mes "Umm......"; - next; - if (select("No.:Sure.") == 1) { - mes "[Aumgarl]"; - mes "Umm...."; - mes "Alright, I won't bother you.."; - mes "bye..."; - break; - } - mes "[Aumgarl]"; - mes "It won't be easy but,"; - mes "would you help me to find"; - mes "any doctors... nono..anybody"; - mes "who can cure Lyroo or"; - next; - mes "[Aumgarl]"; - mes "has any informations"; - mes "about her unidentified illness?"; - mes "please?"; - mes "...peeew.."; - next; - menu "Yes, Sir.",-; - mes "[Aumgarl]"; - mes "Oh...."; - mes "Thank you so much."; - mes "If Lyroo can get her health back,"; - mes "I'll never forget"; - mes "your help forever."; - next; - mes "[Aumgarl]"; - mes "Thank you.."; - mes "Thank you..."; - set b_sword,20; - } else { + if (select("No.:Sure.") == 1) { mes "[Aumgarl]"; - mes "Well...thanks."; - mes "I'm going to try my best to"; - mes "make her happy till the"; - mes "last second."; - mes "Come by sometimes to say hi"; - mes "to Lyroo."; + mes "Err..."; + mes "Alright, I won't bother you.."; + mes "Goodbye..."; + close; } + mes "[Aumgarl]"; + mes "It won't be easy, but"; + mes "would you help me to find"; + mes "a doctor...No, anybody"; + mes "who can cure Lyroo..."; + next; + mes "[Aumgarl]"; + mes "Anyone who has any information about her illness?? Please..."; + mes "...*Sob*..."; + next; + select("Yes, Sir."); + mes "[Aumgarl]"; + mes "Oh..."; + mes "Thank you so much."; + mes "If Lyroo can get her health back,"; + mes "I'll never forget your help."; + next; + mes "[Aumgarl]"; + mes "Thank you..."; + mes "Thank you..."; + set b_sword,20; + close; } - break; + mes "[Aumgarl]"; + mes "Well...thank you."; + mes "I'm going to try my best to"; + mes "make her happy until the"; + mes "very end.."; + mes "Please come by sometime"; + mes "to say hi to Lyroo."; + close; case 3: mes "[Aumgarl]"; mes "............."; @@ -2551,12 +2650,14 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ mes "You don't look like"; mes "a doctor to me."; next; - switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")){ + switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) { case 1: mes "[Aumgarl]"; - mes "Hoo......."; + mes "Ehm..."; mes "Do I look like a fool to you?"; - mes "I hate people who lie"; + mes "I hate people who lie like that. Get out of my sight."; + mes "Get out of my sight."; + mes " "; emotion e_pif; close2; warp "geffen",173,169; @@ -2565,210 +2666,215 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ mes "[Aumgarl]"; mes "A famous doctor?"; mes "I've met all kinds of"; - mes "doctors around."; - mes "I probably have met that"; - mes "doctor already."; - break; + mes "famous doctors. I've"; + mes "probably met whoever"; + mes "you may know already."; + close; case 3: mes "[Aumgarl]"; mes "................"; mes "You want to cure her"; mes "no matter what?"; mes "How're going to do that?"; - mes "What if it turns worse?"; + mes "What if it turns worse,"; mes "Huh?"; next; mes "[Aumgarl]"; - mes "No more of your bragging."; - mes "Please go away."; - break; + mes "I'm tired of your bragging."; + mes "Please just leave us alone."; + close; } - break; } - break; case 3: mes "[Aumgarl]"; mes "................."; - mes "Thanks for your concern.."; + mes "Thanks for your concern..."; mes "but you're a stranger to us."; mes "I can't let you do that."; mes "Thanks anyways."; - break; + close; } - break; } - break; case 3: mes "[Aumgarl]"; mes "........."; - mes "Umm........"; - mes "I'm sorry but"; - mes "I am so exhausted."; - mes "Can't help you.."; - break; + mes "Umm..."; + mes "I'm sorry, but I am"; + mes "very tired right now."; + mes "Can't help you..."; + close; } - break; case 20: case 21: case 22: case 23: - mes "Ahh........"; - mes "Go to place where it's"; - mes "crowd of people."; - mes "And you'll get some informations."; - mes "I'm counting on you."; - break; + mes "[Aumgarl]"; + mes "Hmmm..."; + mes "Why don't you try looking"; + mes "someplace that's always"; + mes "crowded with people. I'm"; + mes "sure there must be someone"; + mes "out there who knows..."; + close; case 24: case 25: case 26: - mes "Ahh...."; - mes "Lyroo is upstairs."; - mes "She's in pain."; - mes "Don't talk to her too long."; - break; + mes "[Aumgarl]"; + mes "Ahh..."; + mes "Lyroo is upstairs..."; + mes "Bue she's in pain."; + mes "Try not to talk to her"; + mes "for too long."; + close; case 27: - mes "Oh...."; + mes "[Aumgarl]"; + mes "Oh my..."; mes "Thank you..."; - mes "I never thought you'll"; - mes "help me."; - mes "Go ahead see Lyroo."; - break; + mes "I never thought you'd"; + mes "really help me."; + mes "Go ahead and see Lyroo."; + close; case 28: + mes "[Aumgarl]"; mes "Thank you so much..."; mes "Without your help..."; emotion e_sob; - mes "it was meaningless."; + mes "it would have been hopeless."; next; mes "[Aumgarl]"; mes "Alright...."; mes "Is there anything I can"; - mes "do for you?"; - mes "I want to return your favor somehow."; + mes "do for you? I want to"; + mes "return your favor somehow."; next; - if (select("No..I don't need anything.:Would you repair the sword for me?") == 1) { + switch(select("No...I don't need anything.:Would you repair the sword for me?")) { + case 1: mes "[Aumgarl]"; - mes "Hmm...."; - mes "Well.."; + mes "Hmm..."; mes "Whenever you have a favor to ask,"; - mes "come and find me."; - mes "I'll try my best to help you."; + mes "come and find me. I'll do"; + mes "my best to help you."; set b_sword,29; - } else { + close; + case 2: mes "[Aumgarl]"; mes "Hmm...."; - mes "Show me the sword."; + mes "Show me this sword."; mes "I need to take a look at it first"; mes "to find out whether I can repair it or not."; next; - mes "^0000FF Showed the pieces of broken sword"; - mes "to Aumgarl."; + mes "^0000FFYou Show the pieces of the"; + mes "broken sword to Aumgarl."; mes "...................."; mes "Aumgarl took a careful look"; - mes "at the pieces for awhile..^000000"; + mes "at the pieces for awhile...^000000"; next; - mes "................"; - mes "............"; - mes "........"; - mes "......"; + mes "..."; + mes "..."; + mes "..."; + mes "..."; next; mes "[Aumgarl]"; - mes "Umm....."; - mes "Well....."; - mes "It's not possible to get into"; - mes "work right away."; - mes "I need some materials."; + mes "Hmm..."; + mes "It's not possible to start work"; + mes "immediately. I'll need"; + mes "some materials."; next; mes "[Aumgarl]"; - mes "To repair this sword, we need"; - mes "some materials."; - mes "Since Lyroo is upstairs in pain."; + mes "To repair this sword, I need"; + mes "to restock my supplies."; + mes "Since Lyroo is upstairs in pain,"; mes "I don't think I can leave the house."; next; mes "[Aumgarl]"; - mes "so....would you get the"; + mes "So...could you get the"; mes "materials for me?"; mes "I am sorry I am asking"; - mes "you too much to do."; + mes "you to do this, as well."; next; - if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1){ + if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) { mes "[Aumgarl]"; mes "Umm....."; mes "I am sorry I can't"; mes "help you right away."; mes "Come back here when"; mes "you need my help then."; - } else { - mes "[Aumgarl]"; - mes "Oh~~ really?"; - mes "Thank you."; - mes "I'm sure I'll repair it for you."; - mes "Now, listen carefully."; - next; - mes "[Aumgarl]"; - mes "^FF00FF One Anvil"; - mes "2 Oridecon Stones"; - mes "5 Broken Swords"; - mes "2 Steels"; - mes "1 Hammer of Blacksmith"; - mes "2 Star Crumbs"; - mes "5 Live Coals^000000"; - next; - mes "[Aumgarl]"; - mes "Quite alot huh?"; - mes "They are necessities"; - mes "We need them to repair the sword."; - mes "I'll go find some other materials."; - set b_sword,30; + close; } + mes "[Aumgarl]"; + mes "Oh~~ really?"; + mes "Thank you!"; + mes "I'm sure I can repair it for you."; + mes "Now, listen carefully,"; + mes "this is what I will need-"; + next; + mes "[Aumgarl]"; + mes "^FF00FF One Anvil"; + mes "2 Rough Oridecons"; + mes "5 Broken Swords"; + mes "2 Steels"; + mes "1 Hammer of Blacksmith"; + mes "2 Star Crumbs"; + mes "5 Live Coals^000000"; + next; + mes "[Aumgarl]"; + mes "It's quite a lot, huh?"; + mes "But these are the necessary"; + mes "supplies we need to repair the sword."; + mes "I'll go find some other materials."; + set b_sword,30; + close; } - break; case 29: + mes "[Aumgarl]"; mes "Oh~ It's you."; - mes "Got any favor to ask?"; + mes "Got any favors to ask?"; mes "I'll do my best"; mes "to help you."; next; - if (select("Maybe next time..:Please repair this sword for me.") == 1) { + switch(select("Maybe next time...:Please repair this sword for me.")) { + case 1: mes "[Aumgarl]"; - mes "Well.."; - mes "Whenever you have a favor to ask,"; - mes "come and find me."; - } else { + mes "Well..."; + mes "If you ever have a favor to"; + mes "ask, come and find me."; + close; + case 2: mes "[Aumgarl]"; mes "Hmm...."; - mes "Show me the sword."; + mes "Show me this sword."; mes "I need to take a look at it first"; mes "to find out whether I can repair it or not."; next; - mes "^0000FF Showed the pieces of broken sword"; - mes "to Aumgarl."; + mes "^0000FFYou show the pieces of the"; + mes "broken sword to Aumgarl."; mes "...................."; mes "Aumgarl took a careful look"; - mes "at the pieces for awhile..^000000"; + mes "at the pieces for a while...^000000"; next; - mes "................"; - mes "............"; - mes "........"; - mes "......"; + mes "..."; + mes "..."; + mes "..."; + mes "..."; next; mes "[Aumgarl]"; - mes "Umm....."; - mes "Well....."; - mes "It's not possible to get into"; - mes "work right away."; + mes "Hmm..."; + mes "Well,"; + mes "It's not possible to start work"; + mes "immediately."; mes "I need some materials."; next; mes "[Aumgarl]"; - mes "To repair this sword, we need"; - mes "some materials."; - mes "Since Lyroo is upstairs in pain."; + mes "To repair this sword, I need"; + mes "to restock my supplies."; + mes "Since Lyroo is upstairs in pain,"; mes "I don't think I can leave the house."; next; mes "[Aumgarl]"; - mes "so....would you get the"; + mes "So...could you get the"; mes "materials for me?"; mes "I am sorry I am asking"; - mes "you too much to do."; + mes "you to do this, as well."; next; if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) { mes "[Aumgarl]"; @@ -2777,52 +2883,18 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ mes "help you right away."; mes "Come back here when"; mes "you need my help then."; - } else { - mes "[Aumgarl]"; - mes "Oh~~ really?"; - mes "Thank you."; - mes "I'm sure I'll repair it for you."; - mes "Now, listen carefully."; - next; - mes "[Aumgarl]"; - mes "^FF00FF1 Anvil"; - mes "2 Oridecon Stones"; - mes "5 Broken Swords"; - mes "2 Steels"; - mes "1 Hammer of Blacksmith"; - mes "2 Star Crumbs"; - mes "5 Live Coals^000000"; - next; - mes "[Aumgarl]"; - mes "Quite alot huh?"; - mes "They are necessities"; - mes "We need them to repair the sword."; - mes "I'll go find some other materials."; - set b_sword,30; + close; } - } - break; - case 30: - if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { - mes "Oh~~ good, you got them all."; - mes "Alright, come back later,"; - mes "I'll have it repaired."; - delitem 986,1; // Anvil - delitem 756,2; // Oridecon_Stone - delitem 7110,5; // Vroken_Sword - delitem 999,2; // Steel - delitem 1005,1; // Hammer_Of_Blacksmith - delitem 1000,2; // Star_Crumb - delitem 7098,5; // Live_Coal - set b_sword,31; - } else { - mes "Hmm....."; - mes "Not ready yet?"; - mes "Materials you need are..."; + mes "[Aumgarl]"; + mes "Oh~~ really?"; + mes "Thank you!"; + mes "I'm sure I can repair it for you."; + mes "Now, listen carefully,"; + mes "this is what I will need-"; next; mes "[Aumgarl]"; - mes "^FF00FF1 Anvil"; - mes "2 Oridecon Stones"; + mes "^FF00FF One Anvil"; + mes "2 Rough Oridecons"; mes "5 Broken Swords"; mes "2 Steels"; mes "1 Hammer of Blacksmith"; @@ -2830,57 +2902,97 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{ mes "5 Live Coals^000000"; next; mes "[Aumgarl]"; - mes "Wrote them down?"; - mes "I'm almost ready for other materials."; + mes "It's quite alot, huh?"; + mes "These are necessary supplies."; + mes "We need them to repair the sword."; + mes "I'll go find some other materials."; + set b_sword,30; + close; } - break; + case 30: + if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { + mes "[Aumgarl]"; + mes "Oh, good! You got them all."; + mes "Alright, come back later,"; + mes "and I'll have it repaired."; + delitem 986,1; //Anvil + delitem 756,2; //Oridecon_Stone + delitem 7110,5; //Vroken_Sword + delitem 999,2; //Steel + delitem 1005,1; //Hammer_Of_Blacksmith + delitem 1000,2; //Star_Crumb + delitem 7098,5; //Live_Coal + set b_sword,31; + close; + } + mes "[Aumgarl]"; + mes "Hmm....."; + mes "Haven't found everything yet?"; + mes "Here's the list again-"; + next; + mes "[Aumgarl]"; + mes "^FF00FF 1 Anvil"; + mes "2 Rough Oridecons"; + mes "5 Broken Swords"; + mes "2 Steels"; + mes "1 Hammer of Blacksmith"; + mes "2 Star Crumbs"; + mes "5 Live Coals^000000"; + next; + mes "[Aumgarl]"; + mes "Wrote them down?"; + mes "I've almost found the other materials."; + close; case 31: if (rand(1,5) == 2) { + mes "[Aumgarl]"; mes "Hey, you're back."; - mes "Here it is."; - mes "This sword is a great one"; - mes "for sure. I've noticed at"; - mes "the first sight."; - mes "huhu....."; + mes "Here it is! This sword"; + mes "is a great one, for"; + mes "sure. I noticed that at"; + mes "first sight."; + mes "Indeed..."; next; mes "[Aumgarl]"; - mes "I haven't seen this kind of"; - mes "great sword for a long"; - mes "time in my life."; + mes "I haven't seen quality"; + mes "of this magnitude in a"; + mes "in a long time."; mes "I envy you..."; - mes "Huhuhu......"; + mes "Hehehe......"; next; mes "'You received repaired"; mes "'^FF0000SaYumMoon's sword^000000'."; set b_sword,32; - getitem 1123,1; // Haedonggum - } else { - mes "Umm.. it's not done yet."; - mes "Would you give me little"; - mes "more time? It takes longer"; - mes "than I thought. sorry."; + getitem 1123,1; //Haedonggum + close; } - break; + mes "[Aumgarl]"; + mes "Umm... it's not done yet."; + mes "Would you give me a little"; + mes "bit more time? It's taking"; + mes "longer than I thought. Sorry."; + close; } - } else { - mes "Thank you..."; - mes "You've been a great help"; - mes "to us."; - mes "Hope my work had"; - mes "helped you."; } + mes "[Aumgarl]"; + mes "Thank you..."; + mes "You've been a great help"; + mes "to us. I hope my work"; + mes "has been of some use to you."; close; } geffen_in,106,106,7 script Girl#gnbs2 716,{ - mes "[Lyroo]"; if (b_sword < 20) { + mes "[Lyroo]"; mes "Ah...Ah...."; mes "Ah...Hi......."; next; - mes "^0000FFThis girl seemed to be in serious pain.^000000"; + mes "^0000FFThis girl seems to be in serious pain...^000000"; close; - } else if (b_sword < 24) { + } + else if (b_sword < 24) { + mes "[Lyroo]"; mes "Aaa....Aaa...."; mes "you...you...."; mes "you are the....one..."; @@ -2891,157 +3003,179 @@ geffen_in,106,106,7 script Girl#gnbs2 716,{ mes "..tha... thank you...."; next; mes "^0000FFBetter stop talking to her and"; - mes "rush to find a way to cure her.^000000"; + mes "hurry and find a cure.^000000"; close; - } else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { + } + else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { + mes "[Lyroo]"; mes "Ahh...ahh...."; - if (sex == 0) { + if (Sex == 0) mes "It's ..you.. pretty...sister.."; - } else { + else mes "It's ..you.. handsome...brother.."; - } - mes "ah he he...."; + mes "Ahh...heh heh..."; next; - if (select("Ask about her health condition.:Talk to her for a while.") == 1){ - mes "[Lyroo]"; + if (select("Ask about her health condition.:Talk to her for a while.") == 1) { if (rand(1,4) == 3) { - mes "uh....umm...?"; - mes "umm... I..."; + mes "[Lyroo]"; + mes "Uh....umm...?"; + mes "Umm... I..."; mes "I can't talk...too long.."; - mes "so.. listen....carefully..please..."; + mes "So...listen...."; + mes "carefully..please..."; next; mes "[Lyroo]"; - mes "^0030FFMy body..repeatedly turns cold and hot..."; - mes "....no sweating on my body..."; - mes "..and get paralyzed ...quite often..and.."; - mes "my heart beats ...irregularly.^000000"; + mes "^0030FFMy body...repeatedly turns cold and"; + mes "hot... I'm not sweating at all..."; + mes "....But I'm paralyzed...often"; + mes "often..and...my heart beats..."; + mes "...irregularly.^000000"; next; mes "[Lyroo]"; - mes "Ahh...Ahh."; + mes "Ahh...hah~"; mes "..........."; - } else { - mes "I...am...so..."; - mes "...tired."; - mes "............."; + next; + mes "^0000FFShe seems to have fallen asleep.^000000"; + close; } - } else { mes "[Lyroo]"; - mes "Ahh........"; - mes "I..want to ...talk to...you.."; - mes "but.... sorry...."; + mes "I...am...so..."; + mes "...tired."; + mes "............."; + next; + mes "^0000FFShe seems to have fallen asleep.^000000"; + close; } + mes "[Lyroo]"; + mes "Ahh........"; + mes "I..want to ...talk to...you.."; + mes "but.... sorry...."; next; - mes "^0000FFshe seems to have fallen asleeep.^000000"; + mes "^0000FFShe seems to have fallen asleep.^000000"; close; - } else if (b_sword == 27) { + } + else if (b_sword == 27) { + mes "[Lyroo]"; mes "uh...umm?"; - if (sex == 0) { - mes "Ah....It's you pretty sister..."; - } else { - mes "Ah....It's you handsome brother..."; - } - if (countitem(606) > 0) { - mes "uh?..what is that you have?"; - next; - if (select("It's nothing.:It's your medicine.") == 1 || countitem(606) < 1){ - mes "[Lyroo]"; - mes "umm......"; - mes "ok...."; - mes "..........."; - close; - } + if (Sex == 0) + mes "Ah....It's you, pretty sister..."; + else + mes "Ah....It's you, handsome brother..."; + mes "Uhm? what is that you have?"; + next; + if (select("It's nothing.:It's your medicine.") == 1) { mes "[Lyroo]"; - mes "Ah!"; - mes "you found the medicine~"; - mes "Ah..hehe..."; - delitem 606,1; // Aloebera + mes "Oh..."; + mes "Alright..."; + mes "..."; next; - mes "^0000FFYou gave her a medicine you"; - mes "received from Cylrnel."; - mes "After taking a medicine, Lyroo"; - mes "fell in asleep.^000000"; - set b_sword,28; - } - close; - } else { - mes "ehehe..."; - if (sex == 0) { - mes "Thank you my pretty sister."; - } else { - mes "Thank you my handsome brother."; + mes "^0000FFYou really should be giving her the medicine.^000000"; + close; } - mes "I'll have my health back"; - mes "and be a strong girl. hehe"; + mes "[Lyroo]"; + mes "Ah!"; + mes "You found the medicine~!"; + mes "I'm...so relieved..."; + next; + mes "^0000FFYou gave her the medicine you"; + mes "received from Cylrnel."; + mes "After taking the medicine, Lyroo"; + mes "fell asleep.^000000"; + delitem 606,1; //Aloebera + set b_sword,28; close; } + mes "[Lyroo]"; + mes "Heehehe..."; + if (Sex == 0) + mes "Thank you my pretty sister."; + else + mes "Thank you handsome brother~"; + mes "I'll get my health back"; + mes "and be a strong girl!"; + close; } -prontera,275,86,2 script Young man#SaYumMoon" 97,{ - mes "[Neil]"; +prontera,275,86,2 script Young man#SaYumMoon 97,{ if (b_sword < 20) { - mes "It's so good to be helathy."; - mes "If you stay in hospital laying"; - mes "down on the bed all day long,"; - mes "It'll make you feel depressed."; - next; mes "[Neil]"; - mes "Take care of your health"; - mes "all the time."; - mes "Health is the best of all."; - } else { - mes "Not long ago, I was in hospital"; - mes "laying down on the bed for"; - mes "quite a long time."; - mes "And I met this ^FF5000doctor from Yuno^000000."; - mes "She helped me to recover in no time."; - mes "Yet, I can't run around though."; + mes "Oh man, it feels so good"; + mes "to be out of the hospital..."; + mes "I thought I was going to be"; + mes "there forever~!"; next; mes "[Neil]"; - mes "However, I can't believe I got"; - mes "my health back. It's like a"; - mes "miracle. Hope I can be someone like"; - mes "her who can cure others."; - if (b_sword == 20) set b_sword,21; + mes "Listen guy, appreciate"; + mes "your health, 'cuz almost"; + mes "nothing is worse than"; + mes "being really really sick..."; + close; } + mes "[Neil]"; + mes "Not long ago, I was in the"; + mes "hospital, stuck lying in bed..."; + mes "No one knew what was wrong"; + mes "with me...but I grew weaker"; + mes "everyday..."; + next; + mes "[Neil]"; + mes "But then, this ^FF5000doctor from Juno^000000"; + mes "arrived, and she helped me"; + mes "recover in no time!"; + mes "Though...I still can't walk so well."; + next; + mes "[Neil]"; + mes "All the other doctors had said"; + mes "my case was hopeless, and that"; + mes "I'd never recover. Luckily,"; + mes "this Juno doctor was able to"; + mes "find a cure..."; + next; + mes "[Neil]"; + mes "It was a miracle!"; + mes "I'm so happy to be alive!"; + if (b_sword == 20) set b_sword,21; close; } yuno,208,164,4 script Active little girl#gnbs 101,{ - mes "[Hisa]"; if (b_sword < 21) { - mes "Ahhmm....."; + mes "[Hisa]"; + mes "....."; mes "This town is so boring."; - mes "No events, no festivals.."; - mes "and all the people stay in"; - mes "their home studying this and that."; + mes "No events, no festivals..."; + mes "All people do all day is stay at"; + mes "at home and study. How dull!"; close; } - mes "But still, there's one person"; - mes "I respect. Her name is ^FF5500Cylrnel^000000."; - mes "She is an expert in medical treatment."; - mes "Moreover, whenever someone becomes"; - mes "sick in the town, she comes right"; - mes "away to cure that person.."; + mes "[Hisa]"; + mes "There's one person in Juno that"; + mes "I still respect. Her name is ^FF5500Cylrnel^000000."; + next; + mes "[Hisa]"; + mes "She's an expert in medical"; + mes "treatment. Whenever someone falls"; + mes "ill in this town, she comes to"; + mes "cure that person right away..."; next; mes "[Hisa]"; - mes "She tells me lots of stories"; - mes "she experienced. It's so"; - mes "interesting to hear them."; - mes "She also made jorney round the"; - mes "world.... Ah ha....."; + mes "She also tells me lots of"; + mes "interesting stories about"; + mes "her experiences. She's even"; + mes "made a journey around the"; + mes "world... It's so interesting!"; next; mes "[Hisa]"; - mes "She's probably at her home."; - mes "She came back from a trip."; - mes "haha......"; + mes "She's probably at home after"; + mes "coming back from some trip."; + mes "Haha~"; if (b_sword == 21) set b_sword,22; if (rand(1,2) == 2) { next; mes "[Hisa]"; - mes "Ah~!"; - mes "She's also known as an"; - mes "fickle woman."; - mes "Better watch out. haha.."; + mes "Oh right~!"; + mes "She's also known to be a fickle"; + mes "and forgetful woman. So you'd better watch out, hehe~"; } close; } @@ -3049,188 +3183,247 @@ yuno,208,164,4 script Active little girl#gnbs 101,{ yuno_in01,99,101,4 script Doctor#gnbs 744,{ if (b_sword < 23) { mes "[??????]"; - mes "I have no idea who you are"; - mes "but would you mind to leave me alone?"; - mes "I am really busy right now."; - } else if (b_sword < 27) { - mes "[Cylrnel]"; - switch (b_sword) { + mes "I don't believe we've met"; + mes "before, but would you mind"; + mes "coming back later? I've got a lot of work to do at the moment."; + close; + } + else if (b_sword < 27) { + switch(b_sword) { case 23: - mes "How can I help you?"; - mes "If it's not urgent, please"; - mes "come back next time."; - next; mes "[Cylrnel]"; + mes "Hello, can I help you?"; + mes "If it's not urgent,"; + mes "please come back later."; + next; if (rand(1,4) == 2) { - mes "..............."; - mes "Need to ask me something?"; + mes "[Cylrnel]"; + mes "Hmm...you look like you"; + mes "want to ask me something?"; next; if (select("You're so beautiful.:Do you like traveling?") == 1) { - mes "[Cylrnel]"; if (rand(1,4) == 4) { - mes "..excuse me?"; + mes "[Cylrnel]"; + mes "...excuse me?"; mes "Ah ha ha~"; mes "You're a funny guy."; - mes "Trying to work on me?"; + mes "Trying to hit on me?"; mes "Ah ha ha ha."; next; - if (select("Yes, I fell in love in first sight.:I have a favor to ask.") == 1) { - mes "[Cylrnel]"; + if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) { if (rand(1,3) == 3) { - mes "Ahhaha...Ahahaha..."; - mes "Ah..I'm sorry.."; + mes "[Cylrnel]"; + mes "HAHAHAHHAHAHAHAH!"; + mes "Ah...I'm sorry.."; mes "I haven't seen a guy like you"; mes "for a long time."; + emotion e_heh; next; mes "[Cylrnel]"; - mes "It makes me laugh..haha."; - mes "Guess what?"; - mes "I know you're not here"; - mes "to work on me."; - mes "What business do you have?"; + mes "You make me laugh..."; + mes "But guess what?"; + mes "I already know you're not"; + mes "here to hit on me."; + mes "So what did you really want?"; next; - menu "Well, actually...",-; - mes "^FF0000Told Cylrnel about Lyroo."; - mes "And also about favor of blacksmith, Aumgarl.^000000"; + select("Well, actually..."); + mes "^FF0000You Tell Cylrnel about Lyroo,"; + mes "and about the favor for Aumgarl the blacksmith.^000000"; next; - mes "[Cylrnel]"; if (rand(1,3) == 2) { - mes "Um....."; - mes "that's what happened.."; - mes "Oh, well.."; - mes "I need exact symptoms of a girl."; - mes "Go find exact symptoms first"; - mes "and come back again."; + mes "[Cylrnel]"; + mes "Hmm....."; + mes "So that's what happened..."; + mes "Well, I need to know the"; + mes "exact symptoms...go and"; + mes "find out for me and then"; + mes "come back afterwards."; next; mes "[Cylrnel]"; - mes "Without exact symptoms,"; - mes "I can't make any diagnose."; + mes "Without the exact symptoms, I can't make an accurate diagnosis."; set b_sword,24; - } else { - mes "Umm......."; - mes "Quite a long story.."; - mes "I have no idea why you're"; - mes "trying to help these people,"; - mes "but, it's hard to believe you."; - mes "Why don't you find some other doctor?"; + close; } - } else { - mes "Ah!"; - mes "I never thought someone"; - mes "like you still exist."; - mes "I am sorry but, I am"; - mes "tired with this crap."; + mes "[Cylrnel]"; + mes "Well now..."; + mes "That's quite a long story."; + next; + mes "[Cylrnel]"; + mes "I have no idea why you're"; + mes "trying to help these people,"; + mes "so it's a bit hard to believe"; + mes "you..."; + close; } - } else { mes "[Cylrnel]"; - if (rand(1,3) == 3) { - mes "Huhu..."; - mes "well..."; - mes "Let me hear your story."; - next; - menu "Actually...",-; - mes "^FF0000Told Cylrnel about Lyroo."; - mes "And also about favor of blacksmith, Aumgarl.^000000"; + mes "Oh brother!"; + mes "I never thought someone"; + mes "like you could still exist."; + mes "I'm sorry, but you're"; + mes "really not my type."; + close; + } + if (rand(1,3) == 3) { + mes "[Cylrnel]"; + mes "Is that so?"; + mes "well then,"; + mes "Let me hear your story."; + next; + select("Well, it's like this..."); + mes "^FF0000You Tell Cylrnel about Lyroo,"; + mes "and about the favor of Aumgarl the blacksmith.^000000"; + next; + if (rand(1,3) == 2) { + mes "[Cylrnel]"; + mes "Hmm....."; + mes "So that's what happened..."; + mes "Well, I need to know the"; + mes "exact symptoms...go and"; + mes "find out for me and then"; + mes "come back afterwards."; next; mes "[Cylrnel]"; - if (rand(1,3) == 1) { - mes "Um....."; - mes "that's what happened.."; - mes "Oh, well.."; - mes "I need exact symptoms of a girl."; - mes "Go find exact symptoms first"; - mes "and come back again."; - next; - mes "[Cylrnel]"; - mes "Without exact symptoms,"; - mes "I can't make any diagnose."; - set b_sword,24; - } else { - mes "Umm......."; - mes "Quite a long story.."; - mes "I have no idea why you're"; - mes "trying to help these people,"; - mes "but, it's hard to believe you."; - mes "Why don't you find some other doctor?"; - } - } else { - mes "Huhu.."; - mes "Well..."; - mes "You're no differ with"; - mes "any other guys around."; - mes "I don't have any bussiness"; - mes "with you. please leave."; - close2; - warp "yuno",246,143; - end; + mes "Without the exact symptoms, I can't make an accurate diagnosis."; + set b_sword,24; + close; } + mes "[Cylrnel]"; + mes "Well now..."; + mes "That's quite a long story."; + next; + mes "[Cylrnel]"; + mes "I have no idea why you're"; + mes "trying to help these people,"; + mes "so it's a bit hard to believe"; + mes "you..."; + close; } - } else { - mes "Ahhaha.."; - mes "You're a funny guy."; - mes "But, that doesn't"; - mes "work on me."; + mes "[Cylrnel]"; + mes "Well..."; + mes "While I'd like to help,"; + mes "You're a stranger, and the"; + mes "residents need my help."; + mes "I don't have any extra time"; + mes "to help you. Please leave."; + close2; + warp "yuno",246,143; + end; } - } else { mes "[Cylrnel]"; - mes "Hmm.. Yes.. but,"; - mes "if you don't have "; - mes "any business to take care,"; - mes "please leave, I'm pretty busy right now."; + mes "Ahahaha.."; + mes "You're a funny guy."; + mes "But, that won't"; + mes "work on me!"; + close; } - } else { - mes "I am sorry, I don't have a time to waste."; + mes "[Cylrnel]"; + mes "Err...well, I do, but..."; + mes "If you don't have any"; + mes "favors to ask, please leave."; + mes "I'm very busy right now."; + close; } - break; + mes "[Cylrnel]"; + mes "I'm sorry, but I don't have"; + mes "any time for you right now."; + close; case 24: - mes "Oh.."; - mes "you're back.."; - mes "Did you find the right symptoms?"; + mes "[Cylrnel]"; + mes "Oh, you're back..."; + mes "Did you figure out the symptoms?"; mes "I wanted to go with you, but"; - mes "I been really busy."; + mes "I've been really busy."; next; - if(select("Not yet...:Yes, Here.") == 1){ + if (select("Not yet...:Yes, Here.") == 1) { mes "[Cylrnel]"; - mes "You're still here?"; - mes "Go right away!"; - mes "She's in serious pain."; + mes "What! Why not!?"; + mes "Hurry to her house!"; + mes "She's in serious pain!"; mes "Her body could be paralyzed"; - mes "in any minute!"; + mes "at any moment!"; close; } mes "[Cylrnel]"; - mes "What a relief.."; + mes "What a relief..."; mes "You're earlier than I thought."; mes "I'll ask you some questions about"; mes "her condition. Answer correctly."; next; mes "[Cylrnel]"; - mes "First, How was her body temperature?"; - set @sick,0; + mes "First, how was her body temperature?"; + set sick,0; next; - setarray .sick1$[1],"Very hot.","Very cold.","Normal.","Turns hot and cold repeatedly."; - set @sick1,select(.sick1$[1],.sick1$[2],.sick1$[3],.sick1$[4]); - if (@sick1 == 4) set @sick,@sick+1; + switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) { + case 1: + set .@sick1$,"Very hot."; + break; + case 2: + set .@sick1$,"Very cold."; + break; + case 3: + set .@sick1$,"Normal."; + break; + case 4: + set .@sick1$,"Turns hot and cold repeatedly"; + set .@sick,.@sick+1; + break; + } mes "[Cylrnel]"; - mes "Ok."; + mes "Okay..."; mes "Now, about physiological condition."; next; - setarray .sick2$[1],"No sweating at all.","Sweating all over the body.","Runny nose.","No tears, sweats at all."; - set @sick2,select(.sick2$[1],.sick2$[2],.sick2$[3],.sick2$[4]); - if (@sick2 == 1) set @sick,@sick+1; + switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) { + case 1: + set .@sick2$,"No sweating at all."; + set .@sick,.@sick+1; + break; + case 2: + set .@sick2$,"Sweating all over the body."; + break; + case 3: + set .@sick2$,"Runny nose."; + break; + case 4: + set .@sick2$,"No tears, sweats at all."; + break; + } mes "[Cylrnel]"; mes "Next, tell me about"; - mes "her body condition."; + mes "her physical condition."; next; - setarray .sick3$[1],"Nothing particular.","Become paralyzed often.","Muscles became so soft.","Muscles became so hard."; - set @sick3,select(.sick3$[1],.sick3$[2],.sick3$[3],.sick3$[4]); - if (@sick3 == 2) set @sick,@sick+1; + switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) { + case 1: + set .@sick3$,"Nothing in particular."; + break; + case 2: + set .@sick3$,"Becomes paralyzed often."; + set .@sick,.@sick+1; + break; + case 3: + set .@sick3$,"Muscles became soft."; + break; + case 4: + set .@sick3$,"Muscles became hard."; + break; + } mes "[Cylrnel]"; - mes "How about an internal organs?"; + mes "How about internal organs?"; next; - setarray .sick4$[1],"Stomach hurts like it's been stabbed by a knife.","Head hurts like it's been smashed by a hammer.","Heart beats irregularly.","Has difficulty in breathing."; - set @sick4,select(.sick4$[1],.sick4$[2],.sick4$[3],.sick4$[4]); - if (@sick4 == 3) set @sick,@sick+1; + switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) { + case 1: + set .@sick4$,"Stomach hurts like it's been stabbed by a knife."; + break; + case 2: + set .@sick4$,"Head hurts like it's been smashed by a hammer."; + break; + case 3: + set .@sick4$,"Heart beats irregularly."; + set .@sick,.@sick+1; + break; + case 4: + set .@sick4$,"Has difficulty in breathing."; + break; + } mes "[Cylrnel]"; mes "Hmm.. alright."; mes "Let me check this."; @@ -3238,25 +3431,25 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{ mes ".............."; next; mes "[Cylrnel]"; - mes "^FF0000"+.sick1$[@sick1]+""; - mes ""+.sick2$[@sick2]+""; - mes ""+.sick3$[@sick3]+""; - mes ""+.sick4$[@sick4]+"^000000"; + mes "^FF0000"+.@sick1$+""; + mes ""+.@sick2$+""; + mes ""+.@sick3$+""; + mes ""+.@sick4$+"^000000"; mes "right?"; next; - if(select("No..not exactly..:Yes, I am sure.") == 1){ + if (select("No..not exactly..:Yes, I am sure.") == 1) { mes "[Cylrnel]"; - mes "Then, go back to her and"; + mes "Then go back to her and"; mes "find the exact symptoms"; mes "right away~!!"; close; } mes "[Cylrnel]"; - mes "You're sure about"; - mes "this, right?"; - mes "If they're wrong symptoms, I can't be responsible."; + mes "You're sure about this, right?"; + mes "If they're the wrong symptoms,"; + mes "I can't be responsible."; next; - if(select("Well..let me go and recheck it.:I'm sure.") == 1){ + if (select("Err..let me go and double check.:I'm sure.") == 1) { mes "[Cylrnel]"; mes "Then, go back to her and"; mes "find the exact symptoms"; @@ -3270,14 +3463,14 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{ mes "Get them as fast as possible."; mes "Alright?"; next; - if (@sick == 4) { + if (.@sick == 4) { mes "[Cylrnel]"; - mes "^FF00002 Seeds of Yggdrasil"; + mes "^FF00002 Yggdrasil Seeds"; mes "3 Aloes"; mes "1 Witherless Rose"; - mes "10 Starsands Of Witch"; + mes "10 Witch Starsands"; mes "5 Burning Hearts"; - mes "5 Ice pieces"; + mes "5 Ice Cubics"; set b_sword,26; next; mes "[Cylrnel]"; @@ -3286,20 +3479,21 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{ mes "We need..."; next; mes "[Cylrnel]"; - mes "^FF00002 Seeds of Yggdrasil"; + mes "^FF00002 Yggdrasil Seeds"; mes "3 Aloes"; mes "1 Witherless Rose"; - mes "10 Starsands Of Witch"; + mes "10 Witch Starsands"; mes "5 Burning Hearts"; - mes "5 Ice pieces"; + mes "5 Ice Cubics"; next; - } else { + } + else { mes "[Cylrnel]"; - mes "^FF00001 Seed of Yggdrasil"; + mes "^FF00001 Yggdrasil Seed"; mes "1 Aloe"; - mes "5 Starsands Of Witch"; + mes "5 Witch Starsands"; mes "3 Burning Hearts"; - mes "3 Ice pieces"; + mes "3 Ice Cubics"; set b_sword,25; next; mes "[Cylrnel]"; @@ -3308,28 +3502,24 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{ mes "We need..."; next; mes "[Cylrnel]"; - mes "^FF00001 Seed of Yggdrasil"; + mes "^FF00001 Yggdrasil Seed"; mes "1 Aloe"; - mes "5 Starsands Of Witch"; + mes "5 Witch Starsands"; mes "3 Burning Hearts"; - mes "3 Ice pieces"; + mes "3 Ice Cubics"; next; } mes "[Cylrnel]"; mes "Get them as fast as possible."; mes "There isn't much time for Lyroo."; - break; + close; case 25: - if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 4 && countitem(7097) > 2 && countitem(7066) > 2) { - mes "Hmm...."; - mes "Good. you got them all."; - mes "Let me see.."; + if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) { + mes "[Cylrnel]"; + mes "Hmm..."; + mes "Good, you got them all."; + mes "Let me see now..."; mes "............."; - delitem 608,1; // Seed_Of_Yggdrasil - delitem 704,1; // Aloe - delitem 1061,5; // Starsand_Of_Witch - delitem 7097,3; // Burning_Heart - delitem 7066,3; // Ice_Piece next; mes "^FF0000Cylrnel began to mix"; mes "the ingredients."; @@ -3340,53 +3530,53 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{ next; mes "[Cylrnel]"; mes "............"; - mes "What!?!?"; - mes "....."; - mes "Hey you...."; - mes "You gave me a wrong information."; + mes "What the?!?!"; + mes "..."; + mes "Hey you..."; + mes "You gave me the wrong information!"; + delitem 608,1; //Seed_Of_Yggdrasil + delitem 704,1; //Aloe + delitem 1061,5; //Starsand_Of_Witch + delitem 7097,3; //Burning_Heart + delitem 7066,3; //Ice_Piece set b_sword,24; next; mes "[Cylrnel]"; - mes "I made the mecine according"; - mes "to the symptoms you told me."; - mes "But, it became strange medicine!"; - mes "Bring me the exact symptoms!"; - close2; - warp "yuno",246,143; - end; - } else { - mes "..........."; - mes "Hey~ you don't have all"; - mes "the ingredients yet."; - mes "Go get them all right away."; - next; - mes "[Cylrnel]"; - mes "^FF00001 Seed of Yggdrasil"; - mes "1 Aloe"; - mes "5 Starsands Of Witch"; - mes "3 Burning Hearts"; - mes "3 Ice pieces"; - next; - mes "[Cylrnel]"; - mes "Alright?"; - mes "Now, hurry!."; + mes "I've chosen the ingredients"; + mes "according to the symptoms"; + mes "you've described..."; + mes "But this isn't medicine!!"; + mes "Now go and find out her exact symptoms!"; close2; warp "yuno",246,143; end; } - break; + mes "[Cylrnel]"; + mes "..."; + mes "Hey~ you don't have all"; + mes "the ingredients yet."; + mes "Go get them all right away."; + next; + mes "[Cylrnel]"; + mes "^FF00001 Seed of Yggdrasil"; + mes "1 Aloe"; + mes "5 Witch Starsands"; + mes "3 Burning Hearts"; + mes "3 Ice Cubics"; + next; + mes "[Cylrnel]"; + mes "Alright?"; + mes "Now, hurry up!"; + close2; + warp "yuno",246,143; + end; case 26: if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { - mes "Hmm...."; - mes "Good. you got them all."; + mes "[Cylrnel]"; + mes "Hmm..."; + mes "Good, you got them all."; mes "Let me see.."; mes "............."; - delitem 608,2; // Seed_Of_Yggdrasil - delitem 704,3; // Aloe - delitem 748,1; // Witherless_Rose - delitem 1061,10; // Starsand_Of_Witch - delitem 7097,5; // Burning_Heart - delitem 7066,5; // Ice_Piece next; mes "^FF0000Cylrnel began to mix"; mes "the ingredients."; @@ -3396,98 +3586,210 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{ mes "......^000000"; next; mes "[Cylrnel]"; - mes "Here~!"; - mes "It's done."; - mes "I don't think this medicine would"; - mes "cure her disease completely. However,"; - mes "it will alleviate her from the pain."; + mes "Here~! It's done..."; + mes "I don't think this medicine will"; + mes "cure her disease completely."; + mes "However, it will greatly alleviate her pain."; next; mes "[Cylrnel]"; - mes "It wasn't easy to make this medicine."; - mes "Here, take this with you."; - mes "Take care then.."; + mes "It wasn't easy to make this"; + mes "medicine. Take care, bring"; + mes "this to Lyroo and give her my regards..."; + delitem 608,2; //Seed_Of_Yggdrasil + delitem 704,3; //Aloe + delitem 748,1; //Witherless_Rose + delitem 1061,10; //Starsand_Of_Witch + delitem 7097,5; //Burning_Heart + delitem 7066,5; //Ice_Piece set b_sword,27; - getitem 606,1; // Aloebera - } else { - mes "..........."; - mes "Hey~ you don't have all"; - mes "the ingredients yet."; - mes "Go get them all right away."; - next; - mes "[Cylrnel]"; - mes "^FF00002 Seeds of Yggdrasil"; - mes "3 Aloes"; - mes "1 Witherless Rose"; - mes "10 Starsands Of Witch"; - mes "5 Burning Hearts"; - mes "5 Ice pieces"; - next; - mes "[Cylrnel]"; - mes "Alright?"; - mes "Go get them as fast as possible."; + getitem 606,1; //Aloebera close; - warp "yuno",246,143; - end; } - break; + mes "[Cylrnel]"; + mes "..."; + mes "Hey~ You don't have all"; + mes "the ingredients yet."; + mes "Go get them all right away!"; + next; + mes "[Cylrnel]"; + mes "^FF00002 Yggdrasil Seeds"; + mes "3 Aloes"; + mes "1 Witherless Rose"; + mes "10 Witch Starsands"; + mes "5 Burning Hearts"; + mes "5 Ice Cubics"; + next; + mes "[Cylrnel]"; + mes "Alright?"; + mes "Go get them as fast as possible."; + close2; + warp "yuno",246,143; + end; } - } else { - mes "[Cylrnel]"; - mes "Huhu..."; - mes "How is she doing?"; - mes "Getting better?."; - mes "By taking that medicine, she'll"; - mes "recover fast."; - next; - mes "[Cylrnel]"; - mes "Tell her to come to me"; - mes "sometimes to get a medical."; - mes "treatment. Walking from her"; - mes "house to here would be a good"; - mes "exercise too. Name of her disease"; - mes "is called '^FF0000Amarhade^000000'."; - next; - mes "[Cylrnel]"; - mes "It's a rare disease that"; - mes "it's not even well known"; - mes "to medical institution."; - mes "Likewise, exact treatment"; - mes "has not maden yet."; - next; - mes "[Cylrnel]"; - mes "..but I found the something.."; - mes "and it's a.....secret. haha."; -// Emotion "Doctor" ET_DELIGHT - emotion e_ho; } + mes "[Cylrnel]"; + mes "Hey there..."; + mes "How is she doing?"; + mes "Getting better?"; + mes "By taking that medicine,"; + mes "she'll recover fast."; + next; + mes "[Cylrnel]"; + mes "Tell her to come to me"; + mes "sometime to get medical"; + mes "treatment. Walking from her"; + mes "house to here would be good"; + mes "exercise too."; + next; + mes "[Cylrnel]"; + mes "The name of her disease is"; + mes "called '^FF0000Amarhade^000000'."; + mes "It's a rare, relatively"; + mes "unknown illness, so an exact"; + mes "treatment hasn't been found yet."; + next; + mes "[Cylrnel]"; + mes "But I found a treatment..."; + mes "And...it's..a...secret! Haha~!"; + emotion e_ho; close; } yuno_in01,104,94,0 script go away#gnbs 139,2,1,{ +OnTouch: if (b_sword < 22) { mes "[??????]"; mes "^FF0000What are you doing here?"; - mes "Get out!^000000"; + mes "Get out of here!^000000"; close2; warp "yuno",246,143; end; - } else if (b_sword == 22) { + } + else if (b_sword == 22) { if (rand(1,10) == 10) { mes "[??????]"; - mes "I am very busy right now. please leave."; + mes "I am very busy right now. Please leave."; set b_sword,23; close; - } else { - mes "[??????]"; - mes "^FF0000What are you doing here?"; - mes "Get out!^000000"; - close2; - warp "yuno",246,143; - end; } - } else { - mes "[Cylrnel]"; - mes "Who are you?"; + mes "[??????]"; + mes "^FF0000What are you doing here?"; + mes "Get out of here!^000000"; + close2; + warp "yuno",246,143; + end; + } + end; +} + +// Lost Knife +//============================================================ +gonryun,237,226,3 script Han Ran Jiao#gon 776,{ + if (nakha == 0) { + mes "[Han Ran Jiao]"; + mes "Oh no! What will I do?!"; + mes "I can't believe I dropped"; + mes "my irreplaceable knife! Ahhhhhh!"; + next; + if (BaseLevel >= 20) { + set nakha,1; + mes "[Han Ran Jiao]"; + mes "I need to go down to get it"; + mes "but...the monsters..."; + mes "I'm so scared... What should I do?!"; + close; + } + } + if (nakha == 1) { + mes "[Han Ran Jiao]"; + mes "Oh no! What will I do?"; + mes "I can't believe I dropped"; + mes "my irreplaceable knife! Ahhhhhh!"; + next; + mes "[Han Ran Jiao]"; + mes "I need to go down to get it"; + mes "but...the monsters..."; + mes "I'm so scared... What should I do?!"; + close; + } + if (nakha == 2 && countitem(1201) > 0) { + mes "[Han Ran Jiao]"; + mes "Ehhhh... what should I do..."; + mes "Oh~! I didn't notice you there."; + mes "Can I help you with anything?"; + mes "Hmm?"; + next; + mes "[Han Ran Jiao]"; + mes "That...that knife!"; + mes "That's my ancestor's sacred knife"; + mes "that I accidentally dropped from"; + mes "here! Where did you get it!?"; + next; + mes "[Han Ran Jiao]"; + mes "I dropped that knife from being"; + mes "careless. It belongs to one of my"; + mes "ancestors. I know it looks like"; + mes "a cheap knife..."; + next; + mes "[Han Ran Jiao]"; + mes "But it has been in the"; + mes "family for a very long time."; + mes "Would you please return that"; + mes "knife to me?"; + next; + if (select("Return the knife.:Refuse.") == 1) { + set nakha,3; + delitem 1201,1; //Knife + mes "[Han Ran Jiao]"; + mes "Thank you! Thank you so much!"; + mes "Please take these potions."; + mes "They may not be much, but they"; + mes "are the best I can give you."; + getitem 505,2; //Blue_Potion + next; + mes "[Han Ran Jiao]"; + mes "You kept my family heirloom safe!"; + mes "I give you my deepest gratitude"; + mes "for returning this."; + close; + } + mes "[Han Ran Jiao]"; + mes "No~! My family heirloom!!"; + mes "You scoundrel! May the spirits"; + mes "forever haunt you! My curse shall be upon your head!"; + close; + } + if (nakha == 2) { + mes "[Han Ran Jiao]"; + mes "Oh no! What will I do?"; + mes "I can't believe I dropped"; + mes "my irreplaceable knife! Ahhhhhh!"; + next; + mes "[Han Ran Jiao]"; + mes "I need to go down to get it"; + mes "but...the monsters..."; + mes "I'm so scared... What should I do?!"; close; } + if (nakha == 3) { + mes "[Han Ran Jiao]"; + mes "My neighbor seemed looked pretty bothered about something..."; + mes "Oh well, I have better things to worry about than his fancy tea."; + close; + } +} + +gon_fild01,245,257,0 script #gonknife 111,3,3,{ +OnTouch: + if (nakha == 1) { + set nakha,2; + mes "^3355FFHm? What's this?"; + mes " "; + mes "Something was hidden beneath the leaves...^000000"; + mes " "; + mes "- You have found an old knife -"; + close2; + getitem 1201,1; //Knife + } + end; } diff --git a/npc/warps/cities/comodo.txt b/npc/warps/cities/comodo.txt index f63c8ee42..5c7993dae 100644 --- a/npc/warps/cities/comodo.txt +++ b/npc/warps/cities/comodo.txt @@ -3,48 +3,43 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= +//= [Aegis Conversion] //= Warp Points Comodo city -//= Rogue guild //===== Additional Comments: ================================= -//= No comment! +//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ - -//Comodo City ===================================================== -comodo,115,291,0 warp cmd09 1,1,cmd_in02,67,132 -comodo,126,98,0 warp cmd02 1,1,cmd_in02,144,97 -comodo,130,195,0 warp cmd05 1,1,cmd_in02,143,173 -comodo,140,111,0 warp cmd04 1,1,cmd_in02,178,132 -comodo,140,90,0 warp cmd01 1,1,cmd_in02,74,25 -comodo,145,328,0 warp cmd11 1,1,cmd_in01,120,71 -comodo,153,97,0 warp cmd03 1,1,cmd_in02,212,97 -comodo,176,358,0 warp cmd002 1,1,beach_dun2,154,25 -comodo,192,294,0 warp cmd17 1,1,cmd_in01,177,123 -comodo,236,298,0 warp cmd08 1,1,cmd_in01,179,81 -comodo,25,214,0 warp cmd001 1,1,beach_dun,266,67 -comodo,265,74,0 warp cmd06 1,1,cmd_in01,123,180 -comodo,271,271,0 warp cmd10 1,1,cmd_in01,113,125 -comodo,332,175,0 warp cmd003 1,1,beach_dun3,23,260 -comodo,92,128,0 warp cmd07 1,1,cmd_in01,85,174 -cmd_in01,109,125,0 warp cmd10-1 1,1,comodo,269,273 -cmd_in01,120,67,0 warp cmd11-1 1,1,comodo,145,324 -cmd_in01,123,186,0 warp cmd06-1 1,1,comodo,265,79 -cmd_in01,183,123,0 warp cmd17-1 1,1,comodo,195,294 -cmd_in01,183,81,0 warp cmd08-1 1,1,comodo,239,296 -cmd_in01,90,174,0 warp cmd07-1 1,1,comodo,97,128 -cmd_in02,139,169,0 warp cmd05-1 1,1,comodo,127,191 -cmd_in02,139,97,0 warp cmd02-1 1,1,comodo,122,98 -cmd_in02,168,113,0 warp cmd15-1 1,1,cmd_in02,63,73 -cmd_in02,178,136,0 warp cmd04-1 1,1,comodo,140,115 -cmd_in02,187,78,0 warp cmd14-2 1,1,cmd_in02,84,37 -cmd_in02,208,206,0 warp cmd16 1,1,cmd_in02,97,211 -cmd_in02,216,97,0 warp cmd03-1 1,1,comodo,157,97 -cmd_in02,58,74,0 warp cmd15 1,1,cmd_in02,166,116 -cmd_in02,69,129,0 warp cmd09-1 4,4,comodo,115,288 -cmd_in02,74,21,0 warp cmd01-1 1,1,comodo,140,86 -cmd_in02,90,37,0 warp cmd14 1,1,cmd_in02,191,77 -cmd_in02,98,216,0 warp cmd16-1 1,1,cmd_in02,207,210 +comodo,92,128,0 warp cmd_tools1-1 1,1,cmd_in01,85,174 +cmd_in01,90,174,0 warp cmd_tools1-2 1,1,comodo,97,128 +comodo,265,74,0 warp cmd_weapon1-1 1,1,cmd_in01,123,180 +cmd_in01,123,186,0 warp cmd_weapon1-2 1,1,comodo,265,79 +comodo,271,271,0 warp cmd_house1-1 1,1,cmd_in01,113,125 +cmd_in01,109,125,0 warp cmd_house1-2 1,1,comodo,269,273 +comodo,192,294,0 warp cmd_house2-1 1,1,cmd_in01,177,123 +cmd_in01,183,123,0 warp cmd_house2-2 1,1,comodo,195,294 +comodo,145,328,0 warp cmd_house3-1 1,1,cmd_in01,120,71 +cmd_in01,120,67,0 warp cmd_house3-2 1,1,comodo,145,324 +comodo,236,298,0 warp cmd_house4-1 1,1,cmd_in01,179,81 +cmd_in01,183,81,0 warp cmd_house4-2 1,1,comodo,239,296 +comodo,130,195,0 warp cmd_KAFRA1-1 1,1,cmd_in02,143,173 +cmd_in02,139,169,0 warp cmd_KAFRA1-2 1,1,comodo,127,191 +cmd_in02,208,206,0 warp cmd_KAFRA2-1 1,1,cmd_in02,97,211 +cmd_in02,98,216,0 warp cmd_KAFRA12-2 1,1,cmd_in02,207,210 +comodo,115,291,0 warp cmd_chief1-1 1,1,cmd_in02,67,132 +cmd_in02,69,129,0 warp cmd_chief1-2 1,1,comodo,115,288 +comodo,140,111,0 warp cmd_casino1-1 1,1,cmd_in02,178,132 +cmd_in02,178,136,0 warp cmd_casino1-2 1,1,comodo,140,115 +comodo,153,97,0 warp cmd_casino2-1 1,1,cmd_in02,212,97 +cmd_in02,216,97,0 warp cmd_casino2-2 1,1,comodo,157,97 +comodo,126,98,0 warp cmd_casino3-1 1,1,cmd_in02,144,97 +cmd_in02,139,97,0 warp cmd_casino3-2 1,1,comodo,122,98 +comodo,140,90,0 warp cmd_casino4-1 1,1,cmd_in02,74,25 +cmd_in02,74,21,0 warp cmd_casino4-2 1,1,comodo,140,86 +cmd_in02,168,113,0 warp cmd_casino5-1 1,1,cmd_in02,63,73 +cmd_in02,58,74,0 warp cmd_casino5-2 1,1,cmd_in02,166,116 +cmd_in02,187,78,0 warp cmd_casino6-1 1,1,cmd_in02,84,37 +cmd_in02,90,37,0 warp cmd_casino6-2 1,1,cmd_in02,191,77
\ No newline at end of file diff --git a/npc/warps/cities/gonryun.txt b/npc/warps/cities/gonryun.txt index afbba5ac9..98e17572a 100644 --- a/npc/warps/cities/gonryun.txt +++ b/npc/warps/cities/gonryun.txt @@ -1,34 +1,35 @@ //===== eAthena Script ======================================= -//= Gonryun Town Warp Script +//= Kunlun Town Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 5+ //===== Description: ========================================= -//= Warp Points for Gonryun +//= [Aegis Conversion] +//= Warp Points for Kunlun //===== Additional Comments: ================================= -//= No comment! +//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Gonryun ================================================== -gonryun,161,8,0 warp gon02 1,1,gon_fild01,191,261 -gonryun,195,93,0 warp gon03 1,1,gon_in,95,23 -gonryun,109,131,0 warp gon15 1,1,gon_in,44,24 -gonryun,215,114,0 warp gon05 1,1,gon_in,152,24 -gonryun,107,184,0 warp gon13 1,1,gon_in,72,70 -gonryun,221,162,0 warp gon11 1,1,gon_in,112,98 -gonryun,159,201,0 warp gon19 1,1,gon_dun01,153,48 -gon_in,95,26,0 warp gon04 1,1,gonryun,195,96 -gon_in,149,24,0 warp gon06 1,1,gonryun,212,114 -gon_in,184,11,0 warp gon07 1,1,gon_in,189,85 -gon_in,186,85,0 warp gon08 1,1,gon_in,181,11 -gon_in,186,107,0 warp gon09 1,1,gon_in,181,36 -gon_in,184,36,0 warp gon10 1,1,gon_in,189,107 -gon_in,109,98,0 warp gon12 1,1,gonryun,218,162 -gon_in,72,67,0 warp gon14 1,1,gonryun,107,181 -gon_in,47,24,0 warp gon16 1,1,gonryun,112,131 -gon_in,42,35,0 warp gon17 1,1,gon_in,34,97 -gon_in,31,97,0 warp gon18 1,1,gon_in,39,35 -gon_fild01,192,266,0 warp gon01 1,1,gonryun,161,11 +gonryun,221,162,0 warp gon_house1-1 1,1,gon_in,112,98 +gon_in,109,98,0 warp gon_house1-2 1,1,gonryun,218,162 +gonryun,195,93,0 warp gon_house2-1 1,1,gon_in,95,23 +gon_in,95,26,0 warp gon_house2=2 1,1,gonryun,195,96 +gonryun,107,184,0 warp gon_tea1-1 1,1,gon_in,72,70 +gon_in,72,67,0 warp gon_tea2-1 1,1,gonryun,107,181 +gonryun,215,114,0 warp gon_tavern1-1 1,1,gon_in,152,24 +gon_in,149,24,0 warp gon_tavern1-2 1,1,gonryun,212,114 +gon_in,184,36,0 warp gon_inn1-1 1,1,gon_in,189,107 +gon_in,186,107,0 warp gon_inn1-2 1,1,gon_in,181,36 +gon_in,184,11,0 warp gon_inn2-1 1,1,gon_in,189,85 +gon_in,186,85,0 warp gon_inn2-2 1,1,gon_in,181,11 +gonryun,109,131,0 warp gon_castle1-1 1,1,gon_in,44,24 +gon_in,47,24,0 warp gon_castle1-2 1,1,gonryun,112,131 +gon_in,42,35,0 warp gon_castle2-1 1,1,gon_in,34,97 +gon_in,31,97,0 warp gon_castle2-2 1,1,gon_in,39,35 +gonryun,161,8,0 warp gon_fild1-1 1,1,gon_fild01,191,261 +gon_fild01,192,265,0 warp gon_fild1-2 1,1,gonryun,161,11 + + diff --git a/npc/warps/cities/lutie.txt b/npc/warps/cities/lutie.txt index a86a7b111..114439865 100644 --- a/npc/warps/cities/lutie.txt +++ b/npc/warps/cities/lutie.txt @@ -3,36 +3,37 @@ //===== By: ================================================== //= Athena (1.0) Nana (1.1) //===== Current Version: ===================================== -//= 1.2a +//= 1.3 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 2+ //===== Description: ========================================= +//= [Aegis Conversion] //= Warp Points for Lutie //===== Additional Comments: ================================= //= 1.2a Re-fixed endless warping loop +//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -xmas,150,41,0 warp xmas2-1 3,3,xmas_fild01,80,246 -xmas,120,131,0 warp xmas3 3,3,xmas_in,41,33 -xmas_in,46,33,0 warp xmas3-1 3,3,xmas,125,131 -xmas,120,161,0 warp xmas4 3,3,xmas_in,33,91 -xmas_in,38,89,0 warp xmas4-1 3,3,xmas,125,159 -xmas,175,132,0 warp xmas5 3,3,xmas_in,158,31 -xmas_in,153,31,0 warp xmas5-1 3,3,xmas,170,132 -xmas,174,161,0 warp xmas6 3,3,xmas_in,166,98 -xmas_in,163,93,0 warp xmas6-1 3,3,xmas,169,158 -xmas,182,169,0 warp xmas7 3,3,xmas_in,174,108 -xmas_in,179,109,0 warp xmas7-1 3,3,xmas,185,168 -xmas,142,240,0 warp xmas8 3,3,xmas_in,95,87 -xmas_in,95,82,0 warp xmas8-1 3,3,xmas,142,235 -xmas,149,240,0 warp xmas9 3,3,xmas_in,105,87 -xmas_in,105,82,0 warp xmas9-1 3,3,xmas,149,235 -xmas,149,256,0 warp xmas10 3,3,xmas_in,105,112 -xmas_in,105,117,0 warp xmas10-1 2,2,xmas,149,261 -xmas,142,256,0 warp xmas11 3,3,xmas_in,96,114 -xmas_in,95,117,0 warp xmas11-1 2,2,xmas,142,261 -xmas,104,290,0 warp xmas12 3,3,xmas_in,30,166 -xmas_in,30,161,0 warp xmas12-1 3,3,xmas,104,285 -xmas,189,279,0 warp xmas13 3,3,xmas_in,168,166 -xmas_in,168,161,0 warp xmas13-1 3,3,xmas,189,274 -xmas,143,313,0 warp xmas14 3,3,xmas_dun01,205,17 +xmas,149,41,0 warp x_fild_out 8,1,xmas_fild01,80,248 +xmas,120,131,0 warp xmas_tool1-1 1,1,xmas_in,43,33 +xmas_in,46,33,0 warp xmas_tool1-2 1,1,xmas,123,131 +xmas,174,131,0 warp xmas_gift1-1 1,1,xmas_in,155,32 +xmas_in,153,32,0 warp xmas_gift1-2 1,1,xmas,172,131 +xmas,119,162,0 warp xmas_house1-1 1,1,xmas_in,36,91 +xmas_in,38,89,0 warp xmas_house1-2 1,1,xmas,122,159 +xmas,189,278,0 warp xmas_house2-1 1,1,xmas_in,168,164 +xmas_in,168,160,0 warp xmas_house2-2 1,1,xmas,189,275 +xmas,173,160,0 warp xmas_weapon1-1 1,1,xmas_in,165,95 +xmas_in,163,93,0 warp xmas_weapon1-2 1,1,xmas,172,158 +xmas,181,169,0 warp xmas_weapon2-1 1,1,xmas_in,177,107 +xmas_in,179,109,0 warp xmas_weapon2-2 1,1,xmas,184,168 +xmas,142,239,0 warp xmas_santa1-1 1,1,xmas_in,94,85 +xmas_in,94,83,0 warp xmas_santa1-2 1,1,xmas,142,237 +xmas,149,239,0 warp xmas_santa2-1 1,1,xmas_in,104,85 +xmas_in,104,83,0 warp xmas_santa2-2 1,1,xmas,149,237 +xmas,142,258,0 warp xmas_santa3-1 1,1,xmas_in,94,115 +xmas_in,94,117,0 warp xmas_santa3-2 1,1,xmas,142,260 +xmas,149,258,0 warp xmas_santa4-1 1,1,xmas_in,104,115 +xmas_in,104,117,0 warp xmas_santa4-2 1,1,xmas,149,260 +xmas,104,289,0 warp xmas_church1-1 1,1,xmas_in,30,163 +xmas_in,30,161,0 warp xmas_church2-2 1,1,xmas,104,286 diff --git a/npc/warps/dungeons/beach_dun.txt b/npc/warps/dungeons/beach_dun.txt index ba6e36989..4fd5f181c 100644 --- a/npc/warps/dungeons/beach_dun.txt +++ b/npc/warps/dungeons/beach_dun.txt @@ -3,17 +3,21 @@ //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= -//= Warp Points Comodo Dungeon +//= [Aegis Conversion] +//= Comodo Beach Dungeon warp script //===== Additional Comments: ================================= -//= No comment! +//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//Beach Dungeon ============================================== -beach_dun,276,67,0 warp cmd004 1,1,comodo,31,215 -beach_dun2,154,13,0 warp cmd005 2,1,comodo,176,353 -beach_dun3,17,265,0 warp cmd007 1,1,comodo,328,175 -beach_dun3,286,57,0 warp cmd006 1,1,cmd_fild01,30,317 +comodo,24,214,0 warp cmd_beach_dun1-1 1,1,beach_dun,266,67 +beach_dun,276,67,0 warp cmd_beach_dun1-2 1,1,comodo,31,215 +comodo,176,358,0 warp cmd_beach_dun2-1 1,1,beach_dun2,154,25 +beach_dun2,154,13,0 warp cmd_beach_dun2-2 2,1,comodo,176,353 +comodo,333,175,0 warp cmd_beach_dun3-1 1,1,beach_dun3,23,260 +beach_dun3,17,265,0 warp cmd_beach_dun3-2 1,1,comodo,328,175 +beach_dun3,286,57,0 warp cmd_beach_dun4-1 1,1,cmd_fild01,30,317 +cmd_fild01,26,318,0 warp cmd_beach_dun4-2 1,1,beach_dun3,281,56 diff --git a/npc/warps/dungeons/gon_dun.txt b/npc/warps/dungeons/gon_dun.txt index 847f4bde8..7924fb513 100644 --- a/npc/warps/dungeons/gon_dun.txt +++ b/npc/warps/dungeons/gon_dun.txt @@ -1,40 +1,41 @@ //===== eAthena Script ======================================= -//= Gonryun Dungeon Warp Script +//= Kunlun Dungeon Warp Script //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 5+ //===== Description: ========================================= -//= Warp Points for Gonryun +//= [Aegis Conversion] +//= Warp Points for Kunlun dungeon //===== Additional Comments: ================================= -//= No comment! +//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Gonryun Dungeon ========================================== -gon_dun01,153,45,0 warp gon20 1,1,gonryun,159,198 -gon_dun01,162,273,0 warp gon21 1,1,gon_dun02,17,113 -gon_dun02,14,113,0 warp gon22 1,1,gon_dun01,162,270 -gon_dun02,56,119,0 warp gon23 1,1,gon_dun02,47,210/*‘ŠŒÝF*/ -gon_dun02,92,190,0 warp gon24 1,1,gon_dun02,199,20/*‘ŠŒÝE*/ -gon_dun02,44,213,0 warp gon25 1,1,gon_dun02,51,119/*‘ŠŒÝF*/ -gon_dun02,44,166,0 warp gon26 1,1,gon_dun02,97,121/*Šm’è*/ -gon_dun02,94,118,0 warp gon27 1,1,gon_dun02,177,189/*Šm’è*/ -gon_dun02,76,100,0 warp gon28 1,1,gon_dun02,145,62/*Šm’è*/ -gon_dun02,63,66,0 warp gon29 1,1,gon_dun02,203,94/*‘ŠŒÝA*/ -gon_dun02,86,44,0 warp gon30 1,1,gon_dun02,145,233/*Šm’è*/ -gon_dun02,148,236,0 warp gon31 1,1,gon_dun02,234,194/*‘ŠŒÝD*/ -gon_dun02,171,258,0 warp gon32 1,1,gon_dun02,76,96/*Šm’è*/ -gon_dun02,180,189,0 warp gon33 1,1,gon_dun02,170,164/*Šm’è*/ -gon_dun02,165,189,0 warp gon34 1,1,gon_dun02,235,135/*‘ŠŒÝC*/ -gon_dun02,170,161,0 warp gon35 1,1,gon_dun02,89,41/*Šm’è*/ -gon_dun02,168,92,0 warp gon36 1,1,gon_dun02,273,76/*‘ŠŒÝB*/ -gon_dun02,145,66,0 warp gon37 1,1,gon_dun02,199,20/*Šm’è*/ -gon_dun02,234,191,0 warp gon38 1,1,gon_dun02,145,233/*‘ŠŒÝD*/ -gon_dun02,235,138,0 warp gon39 1,1,gon_dun02,168,189/*‘ŠŒÝC*/ -gon_dun02,199,94,0 warp gon40 1,1,gon_dun02,60,70/*‘ŠŒÝA*/ -gon_dun02,276,76,0 warp gon41 1,1,gon_dun02,163,87/*‘ŠŒÝB*/ -gon_dun02,196,20,0 warp gon42 1,1,gon_dun02,95,190/*‘ŠŒÝE*/ -gon_dun02,251,268,0 warp gon43 1,1,gon_dun03,68,9 -gon_dun03,68,6,0 warp gon44 1,1,gon_dun02,251,265 +gonryun,159,201,0 warp gon_dun1-1 1,1,gon_dun01,153,48 +gon_dun01,153,45,0 warp gon_dun1-2 1,1,gonryun,159,198 +gon_dun01,162,273,0 warp gon_dun2-1 1,1,gon_dun02,17,113 +gon_dun02,14,113,0 warp gon_dun2-2 1,1,gon_dun01,162,270 +gon_dun02,44,213,0 warp gon_dun3-1 1,1,gon_dun02,51,119 +gon_dun02,92,190,0 warp gon_dun3-2 1,1,gon_dun02,199,20 +gon_dun02,44,166,0 warp gon_dun3-3 1,1,gon_dun02,97,121 +gon_dun02,148,236,0 warp gon_dun3-4 1,1,gon_dun02,234,194 +gon_dun02,171,258,0 warp gon_dun3-5 1,1,gon_dun02,76,96 +gon_dun02,234,191,0 warp gon_dun3-6 1,1,gon_dun02,145,233 +gon_dun02,165,189,0 warp gon_dun3-7 1,1,gon_dun02,235,135 +gon_dun02,180,189,0 warp gon_dun3-8 1,1,gon_dun02,170,164 +gon_dun02,170,161,0 warp gon_dun3-9 1,1,gon_dun02,89,41 +gon_dun02,56,119,0 warp gon_dun3-10 1,1,gon_dun02,47,210 +gon_dun02,94,118,0 warp gon_dun3-11 1,1,gon_dun02,177,189 +gon_dun02,76,100,0 warp gon_dun3-12 1,1,gon_dun02,145,62 +gon_dun02,63,66,0 warp gon_dun3-14 1,1,gon_dun02,203,94 +gon_dun02,86,44,0 warp gon_dun3-15 1,1,gon_dun02,145,233 +gon_dun02,168,92,0 warp gon_dun3-16 1,1,gon_dun02,273,76 +gon_dun02,145,66,0 warp gon_dun3-17 1,1,gon_dun02,199,20 +gon_dun02,235,138,0 warp gon_dun3-18 1,1,gon_dun02,168,189 +gon_dun02,199,94,0 warp gon_dun3-19 1,1,gon_dun02,60,70 +gon_dun02,276,76,0 warp gon_dun3-20 1,1,gon_dun02,163,87 +gon_dun02,196,20,0 warp gon_dun3-21 1,1,gon_dun02,95,190 +gon_dun02,251,268,0 warp gon_dun4-1 1,1,gon_dun03,68,9 +gon_dun03,68,6,0 warp gon_dun4-2 1,1,gon_dun02,251,265 diff --git a/npc/warps/dungeons/xmas_dun.txt b/npc/warps/dungeons/xmas_dun.txt index ff14558bb..fbcb6b511 100644 --- a/npc/warps/dungeons/xmas_dun.txt +++ b/npc/warps/dungeons/xmas_dun.txt @@ -3,16 +3,17 @@ //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 2+ //===== Description: ========================================= -//= Warp Points for Lutie Dungeon (Toy Factory) +//= Warp Points for Toy Factory //===== Additional Comments: ================================= //= 1.1 Fixed endless warping loop +//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Toy Factory ============================================== -xmas_dun01,128,133,0 warp xmas15 3,3,xmas_dun02,129,133 -xmas_dun01,205,13,0 warp xmas14-1 3,3,xmas,143,308 -xmas_dun02,129,129,0 warp xmas15-1 3,3,xmas_dun01,128,128 +xmas,143,314,0 warp xmas_dun1-1 1,1,xmas_dun01,205,16 +xmas_dun01,205,13,0 warp xmas_dun1-2 1,1,xmas,143,311 +xmas_dun01,129,130,0 warp xmas_dun2-1 1,1,xmas_dun02,131,130 +xmas_dun02,129,130,0 warp xmas_dun2-2 1,1,xmas_dun01,132,130
\ No newline at end of file diff --git a/npc/warps/fields/com_fild.txt b/npc/warps/fields/com_fild.txt index 5e60150b3..a44fff690 100644 --- a/npc/warps/fields/com_fild.txt +++ b/npc/warps/fields/com_fild.txt @@ -1,53 +1,50 @@ //===== eAthena Script ======================================= -//= Comodo Warp Script +//= Comodo Field Warp Script //===== By: ================================================== //= Nana //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= -//= Warp Points Comodo Fields +//= [Aegis Conversion] +//= Warp Points for Comodo Fields //===== Additional Comments: ================================= -//= No comment! +//= 1.1 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //============================================================ -//= Comodo Fields ============================================ -cmd_fild01,222,24,0 warp cmdf01 1,1,cmd_fild02,222,372 -cmd_fild01,26,318,0 warp cmdf001 1,1,beach_dun3,281,56 -cmd_fild01,362,263,0 warp cmdf03 1,1,cmd_fild03,27,269 -cmd_fild01,362,73,0 warp cmdf02 1,1,cmd_fild03,27,68 -cmd_fild02,222,376,0 warp cmdf01-1 1,1,cmd_fild01,222,30 -cmd_fild02,358,95,0 warp cmdf04 1,1,cmd_fild04,35,94 -cmd_fild02,382,269,0 warp cmdf05 1,1,cmd_fild04,25,275 -cmd_fild03,181,17,0 warp cmdf06 1,1,cmd_fild04,181,367 -cmd_fild03,23,269,0 warp cmdf03-1 1,1,cmd_fild01,359,260 -cmd_fild03,23,68,0 warp cmdf02-1 1,1,cmd_fild01,359,76 -cmd_fild03,384,165,0 warp cmdf07 1,1,cmd_fild05,26,161 -cmd_fild04,180,372,0 warp cmdf06-1 1,1,cmd_fild03,183,23 -cmd_fild04,21,275,0 warp cmdf05-1 1,1,cmd_fild02,378,264 -cmd_fild04,31,92,0 warp cmdf04-1 1,1,cmd_fild02,351,92 -cmd_fild04,376,287,0 warp cmdf08 1,1,cmd_fild06,26,288 -cmd_fild05,148,19,0 warp cmdf09 1,1,cmd_fild06,150,374 -cmd_fild05,21,163,0 warp cmdf07-1 1,1,cmd_fild03,377,167 -cmd_fild06,150,380,0 warp cmdf09-1 1,1,cmd_fild05,146,27 -cmd_fild06,151,27,0 warp cmfd10 1,1,cmd_fild07,147,370 -cmd_fild06,21,285,0 warp cmdf08-1 1,1,cmd_fild04,371,288 -cmd_fild06,368,96,0 warp cmdf11 1,1,cmd_fild08,25,102 -cmd_fild06,372,359,0 warp cmdf12 1,1,cmd_fild08,31,359 -cmd_fild06,379,174,0 warp cmdf13 1,1,cmd_fild08,28,166 -cmd_fild07,149,379,0 warp cmdf10-1 10,1,cmd_fild06,147,36 -cmd_fild07,389,186,0 warp cmdf14-1 1,3,cmd_fild09,18,170 -cmd_fild08,15,102,0 warp cmdf11-1 1,1,cmd_fild06,361,96 -cmd_fild08,25,170,0 warp cmdf13-1 1,1,cmd_fild06,374,167 -cmd_fild08,25,355,0 warp cmdf12-1 1,1,cmd_fild06,369,359 -cmd_fild08,309,48,0 warp cmdf16 2,1,cmd_fild09,307,374 -cmd_fild08,76,31,0 warp cmdf15 2,1,cmd_fild09,76,375 -cmd_fild09,12,170,0 warp cmdf14-2 1,4,cmd_fild07,382,184 -cmd_fild09,309,381,0 warp cmdf16-1 2,1,cmd_fild08,309,60 -cmd_fild09,75,382,0 warp cmdf15-1 2,1,cmd_fild08,75,42 - -//Others ======================= -cmd_fild08,354,324,0 warp cmd008 1,1,moc_fild12,26,305 -cmd_fild09,369,164,0 warp cmd009 2,2,moc_fild18,55,170 -moc_fild18,51,170,0 warp cmd010 1,3,cmd_fild09,363,164 +cmd_fild01,222,24,0 warp cmd_fild01-1 1,1,cmd_fild02,222,372 +cmd_fild01,362,73,0 warp cmd_fild01-2 1,1,cmd_fild03,27,68 +cmd_fild01,362,263,0 warp cmd_fild01-3 1,1,cmd_fild03,27,269 +cmd_fild02,222,376,0 warp cmd_fild02-1 1,1,cmd_fild01,222,30 +cmd_fild02,382,269,0 warp cmd_fild02-2 1,1,cmd_fild04,25,275 +cmd_fild02,358,95,0 warp cmd_fild02-3 1,1,cmd_fild04,35,94 +cmd_fild03,23,269,0 warp cmd_fild03-1 1,1,cmd_fild01,359,260 +cmd_fild03,23,68,0 warp cmd_fild03-2 1,1,cmd_fild01,359,76 +cmd_fild03,181,17,0 warp cmd_fild03-3 1,1,cmd_fild04,181,367 +cmd_fild03,384,165,0 warp cmd_fild03-4 1,1,cmd_fild05,26,161 +cmd_fild04,21,275,0 warp cmd_fild04-1 1,1,cmd_fild02,378,264 +cmd_fild04,31,92,0 warp cmd_fild04-2 1,1,cmd_fild02,351,92 +cmd_fild04,376,287,0 warp cmd_fild04-3 1,1,cmd_fild06,26,288 +cmd_fild04,180,372,0 warp cmd_fild04-4 1,1,cmd_fild03,183,23 +cmd_fild05,21,163,0 warp cmd_fild05-1 1,1,cmd_fild03,377,167 +cmd_fild05,148,19,0 warp cmd_fild05-2 1,1,cmd_fild06,150,374 +cmd_fild06,150,380,0 warp cmd_fild06-3 1,1,cmd_fild05,146,27 +cmd_fild06,21,285,0 warp cmd_fild06-4 1,1,cmd_fild04,371,288 +cmd_fild06,151,27,0 warp cmd_fild06-5 1,1,cmd_fild07,147,370 +cmd_fild06,368,96,0 warp cmd_fild06-6 1,1,cmd_fild08,25,102 +cmd_fild06,379,174,0 warp cmd_fild06-7 1,1,cmd_fild08,28,166 +cmd_fild06,372,359,0 warp cmd_fild06-8 1,1,cmd_fild08,31,359 +cmd_fild07,149,379,0 warp cmd_fild07-1 10,1,cmd_fild06,147,36 +cmd_fild07,389,186,0 warp cmd_fild07-2 1,3,cmd_fild09,18,170 +cmd_fild08,25,355,0 warp cmd_fild08-1 1,1,cmd_fild06,366,359 +cmd_fild08,25,170,0 warp cmd_fild08-2 1,1,cmd_fild06,374,167 +cmd_fild08,15,102,0 warp cmd_fild08-3 1,1,cmd_fild06,361,96 +cmd_fild08,76,31,0 warp cmd_fild08-4 2,1,cmd_fild09,76,375 +cmd_fild08,309,48,0 warp cmd_fild08-5 2,1,cmd_fild09,307,374 +cmd_fild08,354,324,0 warp cmd_fild08-6 1,1,moc_fild12,26,305 +cmd_fild09,12,170,0 warp cmd_fild09-1 1,4,cmd_fild07,382,184 +cmd_fild09,369,164,0 warp cmd_fild09-2 2,2,moc_fild18,55,170 +cmd_fild09,309,381,0 warp cmd_fild09-3 2,1,cmd_fild08,309,60 +cmd_fild09,75,382,0 warp cmd_fild09-4 2,1,cmd_fild08,75,42 +moc_fild18,51,170,0 warp moc_fild18-1 1,3,cmd_fild09,363,164 diff --git a/npc/warps/fields/lutie_fild.txt b/npc/warps/fields/lutie_fild.txt index a7d0f3921..2adb2ed5d 100644 --- a/npc/warps/fields/lutie_fild.txt +++ b/npc/warps/fields/lutie_fild.txt @@ -3,15 +3,16 @@ //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 2+ //===== Description: ========================================= +//= [Aegis Conversion] //= Warp Points for Lutie Field //===== Additional Comments: ================================= -//= No Comment! +//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Lutie Field ============================================== -xmas_fild01,80,251,0 warp xmas2 2,2,xmas,150,45 -xmas_fild01,85,49,0 warp xmas001 10,3,aldebaran,140,240 +xmas_fild01,69,252,0 warp xmas_fild1-1 10,2,xmas,149,44 +xmas_fild01,90,252,0 warp xmax_fild1-2 10,2,xmas,149,44 +xmas_fild01,84,48,0 warp xmas_fild2 10,2,aldebaran,140,234 |