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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-05 21:32:34 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-01-05 21:32:34 +0000
commitaeb00708cbef98f7ae2e6582ce9a7fdd4bdc37a2 (patch)
tree5e77194c0be027c7628fe4f01aca34b880f2541f
parent1e091214a0f55def71889158da474472b4a8e2ea (diff)
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* Updated Kunlun NPCs and warps.
- Didn't update the Kunlun 'Power' npcs - Updated Lutie and Comodo warps. * Fixed some slight inconsistencies with the some script headers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12014 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt5
-rw-r--r--npc/cities/amatsu.txt5
-rw-r--r--npc/cities/ayothaya.txt8
-rw-r--r--npc/cities/gonryun.txt810
-rw-r--r--npc/cities/louyang.txt2
-rw-r--r--npc/quests/quests_gonryun.txt3474
-rw-r--r--npc/warps/cities/comodo.txt71
-rw-r--r--npc/warps/cities/gonryun.txt49
-rw-r--r--npc/warps/cities/lutie.txt51
-rw-r--r--npc/warps/dungeons/beach_dun.txt20
-rw-r--r--npc/warps/dungeons/gon_dun.txt61
-rw-r--r--npc/warps/dungeons/xmas_dun.txt13
-rw-r--r--npc/warps/fields/com_fild.txt83
-rw-r--r--npc/warps/fields/lutie_fild.txt11
14 files changed, 2411 insertions, 2252 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 4b41193d6..5b600c94a 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,10 @@
Date Added
======
+2008/01/05
+ * Rev. 12014 Updated Kunlun NPCs and warps. [L0ne_W0lf]
+ - Didn't update the Kunlun 'Power' npcs
+ - Updated Lutie and Comodo warps.
+ * Fixed some slight inconsistencies with the some script headers.
2008/01/01
* Corrected some delitems in Kyel Hyre Quest. (bugreport:690) [Samuray22]
* Corrected a Typo error in Yuno NPCs. (bugreport:716)
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index b6fd867fb..d33c751b3 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -5,8 +5,11 @@
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
-//= Any eAthena Version; Niflheim Required
+//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
+//= Amatsu Town Script
+//===== Additional Comments: =================================
//= 1.3 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//= Moved elemental stone trader to 'elemental_trader.txt'
//============================================================
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 3b2ae908e..d22e39fa6 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -1,5 +1,5 @@
//===== eAthena Script =======================================
-//= Ayothaya Town
+//= Ayotaya Town
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
@@ -8,9 +8,9 @@
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
-//= Ayothaya Town Scripts
+//= Ayotaya Town Script
//===== Additional Comments: =================================
-//= 1.6 Rescripted to AEgis 10.3 standards. [L0ne_W0lf]
+//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
// Ayothaya Transportation NPC
@@ -26,7 +26,7 @@ alberta,247,42,3 script Aibakthing#ayo 843,{
switch(select("About Ayotaya.:Go to Ayotaya.:Cancel.")) {
case 1:
mes "[Aibakthing]";
- mes "We Ayothayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
+ mes "We Ayotayans are a pious people who value peace and sincerity. We endeavor to lead simple, yet noble, lives in harmony with nature.";
next;
mes "[Aibakthing]";
mes "Our traditional cuisine is world famous. It's no surprise when we serve dishes like Tom Yum Goong, made of Shrimp, Lemon and Chillis, which has a tantalizing aroma and flavor beyond imagining.";
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt
index fffdb4403..b5452ee02 100644
--- a/npc/cities/gonryun.txt
+++ b/npc/cities/gonryun.txt
@@ -1,572 +1,420 @@
//===== eAthena Script =======================================
-//= Gonryun Town
+//= Kunlun Town
//===== By: ==================================================
//= x[tsk], KarLaeda
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
-//= eAthena 1.0
+//= eAthena SVN
//===== Description: =========================================
-//
+//= [Aegis Conversion]
+//= Kunlun Town Script
//===== Additional Comments: =================================
-// May be missing npc's and dialogue.
-//= 1.1 Fixed Typo’s [Nexon]
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Max NPC Name is 23 [Toms]
-//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
-//= 1.4 Added missing NPC [KarLaeda]
+//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Moved Lost Knife mini-quest to quest file.
//============================================================
-
-alberta,245,69,4 script Public Relations#01 776,{
- mes "[Waba]";
- mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
- mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors.";
- M_Menu:
+// Kunlun Transportation
+//============================================================
+alberta,245,69,3 script Kunlun Envoy#gon 776,{
+ mes "[Wa Bai Hu]";
+ mes "Good day~";
+ mes "Let me invite you all";
+ mes "to my homeland, Kunlun.";
+ mes "It is my honor to guide";
+ mes "such distinguished quests from";
+ mes "the Rune-Midgard kingdom.";
next;
- menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End;
-
- M_1:
- mes "[Waba]";
- mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!";
+ switch(select("About Kunlun:Visit Kunlun:Cancel")) {
+ case 1:
+ mes "[Wa Bai Hu]";
+ mes "Kunlun is a beautiful place,";
+ mes "rich with history, and its";
+ mes "own traditions. I also think";
+ mes "Kunlun is the best place for";
+ mes "sightseeing.";
next;
- mes "[Waba]";
- mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try.";
- mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!";
- goto M_Menu;
- M_2:
- mes "[Waba]";
- mes "The traveling expenses are ^0000ff10,000 zeny^000000. The fee is a bit pricy but this is because of the dangerous nature of the trip.";
- mes "The return trip is free, however. Are you prepared to go?";
+ mes "[Wa Bai Hu]";
+ mes "When you arrive at the harbor of";
+ mes "Kunlun, you'll be able to see";
+ mes "miniature replicas of";
+ mes "buildings found in Alberta";
+ mes "and Prontera.";
next;
- menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
-
- if (Zeny < 10000){
- mes "[Waba]";
- mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
- close;
- }
- set Zeny,Zeny-10000;
- warp "gon_fild01",258,82;
- end;
- M_End:
- mes "[Waba]";
- mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
- close;
-
-}
-
-//===============================================================================
-
-gon_fild01,255,79,6 script Public Relations#02 776,{
- mes "[Waba]";
- mes "We are ready to head back as soon as the conditions are favorable.";
- next;
- menu "ALBERTA.",-,"I'll stay a bit longer.",M_End;
-
- warp "alberta",243,68;
- end;
- M_End:
- mes "[Waba]";
- mes "Oh there's no rush! Enjoy yourself and take in all the sights!";
- close;
-}
-
-//===============================================================================
-
-gon_fild01,187,239,4 script Public Relations#03 776,{
- mes "[Choseryu]";
- mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way.";
- mes "I hope you will have many fond memories of Gonryun before you leave.";
- close;
-}
-
-//===============================================================================
-
-gonryun,153,64,0 script Public Relations#04 776,{
- mes "[Choseryu]";
- mes "If you're ready to set sail I can send you back to the harbor.";
- next;
- menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End;
-
- mes "[Choseryu]";
- mes "Please come back to visit soon!";
+ mes "[Wa Bai Hu]";
+ mes "After enjoying a nice, leisurely";
+ mes "stroll, step into the beautiful";
+ mes "column of light that will take";
+ mes "you up into the clouds to";
+ mes "Kunlun Village.";
next;
- warp "gon_fild01",258,82;
- close;
- M_End:
- mes "[Choseryu]";
- mes "Be sure to see all that Gonryun has to offer!";
- close;
-}
-
-//===============================================================================
-//Inn
-//===============================================================================
-
-gon_in,153,35,4 script Hotel Manager 702,{
- mes "[Mayouban]";
- mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently.";
- mes "We've been quite short-handed here at the hotel.";
- next;
- mes "[Mayouban]";
- mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business.";
- next;
- menu "I'd like something to drink.",-,"I'll be on my way.",M_End;
-
- mes "[Mayouban]";
- mes "Here you go. There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself.";
- close;
- M_End:
- mes "[Mayouban]";
- mes "May you have a safe journey! Come back any time.";
+ mes "[Wa Bai Hu]";
+ mes "I've heard that on the";
+ mes "Rune-Midgarts continent,";
+ mes "there is another city that is";
+ mes "is kept aloft in the sky by";
+ mes "an ancient, mysterious power...";
+ next;
+ mes "[Wa Bai Hu]";
+ mes "Well, my Kunlun also floats";
+ mes "in the air, but without any";
+ mes "so called technology or";
+ mes "power supply. We consider";
+ mes "our land especially blessed...";
+ next;
+ mes "[Wa Bai Hu]";
+ mes "When you're in Kunlun, don't";
+ mes "forget to try our specialties";
+ mes "such as the giant dumpling or the heaven peach.";
+ next;
+ mes "[Wa Bai Hu]";
+ mes "You'd better prepare yourself";
+ mes "if you are planning to visit";
+ mes "the Kunlun dungeon. I must";
+ mes "say, that is not a safe place to go for fun.";
+ next;
+ mes "[Wa Bai Hu]";
+ mes "If you are interested in visiting";
+ mes "Kunlun, do not hesitate to let";
+ mes "me know. It's my great pleasure";
+ mes "to serve you, honorable guest.";
close;
-}
-
-//===============================================================================
-
-gonryun,139,142,6 script Girl#08 772,{
- mes "[Sanfayon]";
- mes "................";
- mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief.......";
- next;
- mes "[Sanfayon]";
- mes "I have been so afraid of the foreigners.....";
- emotion e_wah;
- close;
-}
-
-//===============================================================================
-
-gon_in,18,27,4 script Elder's Wife 771,{
- mes "[Sangufayon]";
- mes "Oh my! You look like an important visitor from the outside. Aren't you?";
- next;
- menu "Yes, I am.",-,"Where is the village Elder?",M_End;
-
- mes "[Sangufayon]";
- mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!";
+ case 2:
+ mes "[Wa Bai Hu]";
+ mes "Excellent choice, I am glad";
+ mes "to have you as our guest~";
+ mes "However, a small fee is required";
+ mes "to board the ship to Kunlun.";
+ next;
+ mes "[Wa Bai Hu]";
+ mes "We ask that you pay 10,000 zeny";
+ mes "prior to departure. That fee also";
+ mes "covers the cost of returning";
+ mes "to Alberta. I am ready to guide";
+ mes "you to Kunlun at any time.";
+ next;
+ mes "[Wa Bai Hu]";
+ mes "Would you like to board?";
+ next;
+ if (select("To Kunlun~!:No.") == 1) {
+ if (Zeny > 9999) {
+ mes "[Wa Bai Hu]";
+ mes "Thank you, let me guide you there immediately.";
+ close2;
+ set zeny,zeny-10000;
+ warp "gon_fild01",258,82;
+ end;
+ }
+ mes "[Wa Bai Hu]";
+ mes "I am sorry, but you must have";
+ mes "10,000 zeny to travel to Kunlun.";
+ mes "Please make sure you have enough";
+ mes "zeny with you. Thank you, and";
+ mes "please come again.";
+ close;
+ }
+ mes "[Wa Bai Hu]";
+ mes "I see. However, whenever you";
+ mes "change your mind, please let";
+ mes "me know. It would be a great";
+ mes "please to serve you, most";
+ mes "honorable guest.";
close;
- M_End:
- mes "[Sangufayon]";
- mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho.";
+ case 3:
+ mes "[Wa Bai Hu]";
+ mes "I see. However, whenever you";
+ mes "change your mind, please let me";
+ mes "know. It would be a great pleasure to serve you, most honorable guest.";
close;
+ }
}
-//===============================================================================
-
-gonryun,119,111,4 script Chen Wan Sok 89,{
- mes "[Chen Wan Sok]";
- mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes.";
+gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{
+ mes "[Wa Bai Hu]";
+ mes "So, did you enjoy your trip?";
+ mes "I guess it's the time for you to";
+ mes "go home. The ship to Rune-Midgard is ready to depart at any time.";
next;
- mes "[Chen Wan Sok]";
- mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with.";
+ if (select("Go back to Alberta:Cancel") == 1) {
+ mes "[Wa Bai Hu]";
+ mes "Please come again.";
+ mes "I hope you will let your friends";
+ mes "know about Kunlun when you get";
+ mes "back. Now, let me guide you";
+ mes "back to Alberta.";
+ close2;
+ warp "alberta",243,67;
+ end;
+ }
+ mes "[Wa Bai Hu]";
+ mes "Take your time, my guest.";
+ mes "There should be many places";
+ mes "you may have missed.";
close;
}
-//===============================================================================
-
-gonryun,237,225,4 script Hanyon Kyou 776,{
- mes "[Hanyon Kyou]";
- mes "How could I have done something like this?";
- mes "..............";
- next;
- mes "[Hanyon Kyou]";
- mes "I've dropped my lucky knife! Now it's probably gone forever.";
+gon_fild01,187,239,7 script Kunlun Envoy#gon3 776,{
+ mes "[Zhang Quing Long]";
+ mes "Please head north to enter Kunlun.";
+ mes "I hope you will have a great time";
+ mes "while staying in Kunlun.";
close;
}
-//===============================================================================
-
-gonryun,51,101,4 script Gaiysonchoru 778,{
- mes "[Gaiysonchoru]";
- emotion e_swt;
- mes "..............";
- next;
- mes "[Gaiysonchoru]";
- mes "Well......... I'm worried.";
+gonryun,153,64,7 script Kunlun Envoy#gon4 776,{
+ mes "[Zhang Quing Long]";
+ mes "Please make yourself comfortable.";
+ mes "If you want to go back, I will";
+ mes "be more than happy to guide you";
+ mes "to the ship to Alberta.";
next;
- mes "[Gaiysonchoru]";
- mes "So very worried.";
- close;
-}
-
-//===============================================================================
-
-gonryun,237,226,3 script YunKyoHam#gn 776,{
- mes "[YunKyoHam]";
- if (nakha < 2) {
- mes "Oh no~ Holy cow!";
- mes "Can't believe I dropped";
- mes "my valuable knife! ahhhhhh.";
- if (baselevel >= 20) {
- next;
- if (nakha == 0) set nakha,1;
- mes "[YunKyoHam]";
- mes "I need to go down to get it";
- mes "but...the monsters..";
- mes "I am so scared.. What should I do!";
- }
- } else if (nakha == 2) {
- mes "ehhhh.. what should I do..";
- mes "got any business to";
- mes "take care of?";
- mes "hmm?";
- if (countitem(1201) < 1) close;
- next;
- mes "[YunKyoHam]";
- mes "uk! that...that knife";
- mes "is my ancestor's knife that";
- mes "I dropped from here.";
- mes "Where did you get it?";
- next;
- mes "[YunKyoHam]";
- mes "I dropped that knife from";
- mes "here and it belongs to my";
- mes "ancestor's property. It sure is";
- mes "a cheap knife,";
- mes "but really valuable to me";
- mes "and my family.";
- next;
- mes "[YunKyoHam]";
- mes "Would you hand that";
- mes "knife to me?";
- next;
- if (select("give.:ignore.") == 2 || countitem(1201) < 1) {
- mes "[YunKyoHam]";
- mes "Huk! my family heiloom!!";
- mes "You Evil! Satan! Animal! Hode";
- mes "My curse shall be on his head!!!";
- close;
- }
- mes "[YunKyoHam]";
- mes "ohoh! Thank you!";
- mes "Take these potions.";
- mes "They are not expensive";
- mes "but my favorites.";
- set nakha,3;
- delitem 1201, 1; // Knife
- getitem 505,2; // Blue_Potion
- next;
- mes "[YunKyoHam]";
- mes "You kept my family";
- mes "treasure safe. Thank you!!";
- mes "hahaha";
- } else {
- mes "next.. I heard my neighbor";
- mes "is worrying about something";
- mes "these days.. well, I got my";
- mes "own business to take care of.";
- }
- close;
-}
-
-gon_fild01,245,257,0 script lost knife#gn 139,1,1,{
- if (nakha == 1) {
- set nakha, 2;
- mes "-something is hidden underneath the sand dunes-";
- mes " ";
- mes "-You have found an -";
- mes "-undefined knife.-";
+ if (select("Go back to the harbor:Cancel") == 1) {
+ mes "[Zhang Quing Long]";
+ mes "I hope you enjoyed your trip.";
+ mes "Now, let me guide you back";
+ mes "to the harbor.";
close2;
- getitem 1201, 1; // Knife
+ warp "gon_fild01",258,82;
end;
}
+ mes "[Zhang Quing Long]";
+ mes "Take your time, my guest.";
+ mes "There should be many places";
+ mes "you may have missed.";
+ close;
}
-gonryun,200,82,3 script Sungson Gam#gn 774,{
- mes "[Sungson Gam]";
- mes "Festival is always wonderful.";
+// Generic Kunlun NPCs
+//============================================================
+gonryun,200,82,3 script Jian Chung Xun#gon 774,{
+ mes "[Jian Chung Xun]";
+ mes "I simply adore festivals.";
mes "That's why I love this town.";
- mes "This town make me feel that I am";
- mes "in the middle of festival all the time. hehe.";
+ mes "This town makes me feel like I am";
+ mes "in the middle of a festival all year round.";
close;
}
-gonryun,268,88,3 script Joonpo Lyang#gn 776,{
- mes "[Joonpo Lyang]";
- mes "We are proud in name of independent nation";
- mes "We've been fighting againt the evil envaders";
- mes "who wanted to take this blessed land.";
- mes "And we did win the battles and kept our land until now.";
+gonryun,268,88,3 script Liang Zhun Bu#gon 776,{
+ mes "[Liang Zhun Bu]";
+ mes "We are proud to be an independent";
+ mes "nation, and have been fighting";
+ mes "against the evil invaders who've";
+ mes "wanted to conquer this blessed land for many years...";
next;
- mes "[Joonpo Lyang]";
- mes "We believe in Victory of Triumphal song!";
- mes "That represents our sunrise!";
+ mes "[Liang Zhun Bu]";
+ mes "But we have victoriously fended";
+ mes "off every invasion! As long";
+ mes "as we believe in ourselves,";
+ mes "we shall never forget the";
+ mes "Trumphal Song that has helped us in our struggles.";
close;
}
-gonryun,118,111,5 script Wonsuk Chen#gn 89,{
- mes "[Wonsuk Chen]";
- mes "A chieft of this town is";
- mes "an open-hearted man.";
- mes "But I heard that there are some";
- mes "people who don't like his character. hmm..";
+gonryun,118,111,5 script Qian Yuen Shuang#gon 89,{
+ mes "[Qian Yuen Shuang]";
+ mes "The chief of this town is a man";
+ mes "who opens his heart to others.";
+ mes "However, I have heard that there";
+ mes "are some people who don't like his personality...";
next;
- mes "[Wonsuk Chen]";
- mes "Well, I like my town. Chief's efforts";
- mes "make our town way better. I just hope";
- mes "I don't get to see some dummies";
- mes "around the town anymore.";
+ mes "[Qian Yuen Shuang]";
+ mes "Well, I like my town. The Chief's";
+ mes "efforts have made our town safer.";
+ mes "I just hope other people feel the";
+ mes "same way about what he has done.";
close;
}
-gonryun,181,161,3 script Moonjin Chung#gn 773,{
- mes "[Moonjin Chung]";
- mes "The men in our town, Gonryun are";
- mes "all brave and energetic.";
- mes "But, they are unable to get married";
- mes "these days..";
+gonryun,181,161,3 script Jing Wen Zhen#gon 773,{
+ mes "[Jing Wen Zhen]";
+ mes "The men in our town, Kunlun, are";
+ mes "all brave and courageous.";
+ mes "But, they are unable to get";
+ mes "married. It's quite a shame really...";
next;
- mes "[Moonjin Chung]";
+ mes "[Jing Wen Zhen]";
mes "It's all because there are";
- mes "way more men than women.";
+ mes "more men than women.";
mes "I am not even sure whether";
- mes "my son could get married";
- mes "or not. hmm..";
+ mes "or not my son will be able to";
+ mes "find me a daughter in law.";
close;
}
-gonryun,113,135,6 script Gatekeeper#gn1 780,{
- mes "[Gatekeeper]";
- mes "Welcome. This is a resident";
- mes "of SaYumMoon, a chief";
- mes "of this town.";
+gonryun,113,135,6 script Gatekeeper#gon 780,{
+ mes "[Kunlun Guard]";
+ mes "Welcome.";
+ mes "This is the residence of Shi Yan Wen, the chief of Kunlun.";
next;
- mes "[Gatekeeper]";
- mes "It won't likely to happen";
- mes "but, if we see anything suspicious,";
- mes "we'll arrest you right away.";
+ mes "[Kunlun Guard]";
+ mes "You better behave yourself while";
+ mes "you are here. If we see anything";
+ mes "suspicious, we'll arrest you in a heartbeat.";
next;
- mes "[Gatekeeper]";
- mes "But do not worry that much.";
- mes "Nothing will happen I believe.";
- mes "Enjoy your visit.";
+ mes "[Kunlun Guard]";
+ mes "However, rest assured, you seem";
+ mes "like a trustworthy person.";
+ mes "I'm sure nothing will happen. Enjoy your visit.";
close;
}
-gonryun,113,127,6 script Gatekeeper#gn2 780,{
- mes "[Gatekeeper]";
- mes "Welcome. This is a resident";
- mes "of SaYumMoon, a chief";
- mes "of this town.";
+gonryun,113,127,6 script Gatekeeper#gon2 780,{
+ mes "[Kunlun Guard]";
+ mes "Welcome.";
+ mes "This is the residence of Shi Yan Wen, the chief of Kunlun.";
next;
- mes "[Gatekeeper]";
- mes "It won't likely to happen";
- mes "but, if we see anything suspicious,";
- mes "we'll arrest you right away.";
+ mes "[Kunlun Guard]";
+ mes "You better behave yourself while";
+ mes "you are here. If we see anything";
+ mes "suspicious, we'll arrest you in a heartbeat.";
next;
- mes "[Gatekeeper]";
- mes "But do not worry that much.";
- mes "Nothing will happen I believe.";
- mes "Enjoy your visit.";
+ mes "[Kunlun Guard]";
+ mes "However, rest assured, you seem";
+ mes "like a trustworthy person.";
+ mes "I'm sure nothing will happen. Enjoy your visit.";
close;
}
-gon_in,73,82,5 script SungChul Ki#gn 778,{
- mes "[SungChul Ki]";
- if (nakha != 3) {
+gon_in,73,82,5 script Ji Chung Zhe#gon 778,{
+ if (nakha >= 0 && nakha <= 2) {
+ mes "[Ji Chung Zhe]";
mes "............";
next;
- mes "[SungChul Ki]";
+ mes "[Ji Chung Zhe]";
mes "puuuuu....This sure is";
mes "something to worry about.";
close;
}
- set cha, 1;
- mes "SungChul Ki is my name.";
- mes "I am a great tea maker.";
- mes "I give all my efforts";
- mes "in making tasty tea";
- mes "night and day.";
- next;
- mes "[SungChul Ki]";
- mes "hu...but I haven't make any";
- mes "great tea lately.";
- mes "I need some special";
- mes "ingredients...";
- next;
- mes "[SungChul Ki]";
- mes "There's a rumor says with snake,";
- mes "it's possible to make great tea.";
- mes "But where can I find and how can";
- mes "I catch one? that's not possible.";
- mes "hmm...";
- close;
-
-// no idea what should happen after you started the quest...
-// if ((v[cha] == 1) & (v[°Ç°-ȯ] > 0))
-// mes "[SungChul Ki]"
-// mes "...À_? ¹ìÀ> Àâ_Æ_- _ª¿Â"
-// mes "¹°°ÇÀ̶ó°í? ÈåÀ_..."
-// mes "¿ØÁö ¸ð¸_°Ô ÁÁ_ƺ¸ÀÌ_°É."
-// mes "À̸R Áຸ°Ô. Çѹø Â÷¸¦"
-// mes "¸¸÷é_°Ú_×!"
-// next;
-// mes "................................"
-// next;
-// mes "................................"
-// next;
-// mes "................................"
-// next;
-// endif
-//
-//
-//
+ if (nakha == 3) {
+ set cha,1;
+ mes "[Ji Chung Zhe]";
+ mes "I am Ji Chung Zhe, a renown brewer";
+ mes "of teas. Everyday, I put all my";
+ mes "efforts in making scrumptious, delicious tea.";
+ next;
+ mes "[Ji Chung Zhe]";
+ mes "*Sigh* But lately, the tea I've";
+ mes "been making hasn't been that";
+ mes "great... If I only had some special ingredients...";
+ next;
+ mes "[Ji Chung Zhe]";
+ mes "I've been told that if you use";
+ mes "a snake, you can concoct a truly";
+ mes "extraordinary beverage~";
+ mes "But...where can I find one";
+ mes "and how can I catch one?";
+ mes "Hmm...";
+ close;
+ }
}
-//==============ÃàÁ¦ °ü¸RÀÎ================
-//npc "gon_in" "È_ÀÌ _º" 4_M_TWMIDMAN 101 21 3 5 5
-//OnClick:
-// mes "[È_ÀÌ _º]"
-// mes "ÈÞ¿ì... °ÆÁ¤ÀÌ+º."
-// mes "____ À̹ø¿¡÷÷ ÃàÁ¦¸¦ ¹úÀÏ"
-// mes "ŸÀ̹ÖÀÌ ¿Ô_Â÷_ _îÂî÷È"
-// mes "ÀÏÀÎÁö ÀüÇô ÃàÁ¦Áغñ°¡"
-// mes "÷ÇÁö_Ê_Ò_î..."
-// next;
-// mes "[È_ÀÌ _º]"
-
-gon_in,173,27,3 script Kuha Woo#gn 774,{
- mes "[Kuha Woo]";
- mes "Like I expected, with my age,";
- mes "they don't sell alcohol to me.";
- mes "Adults seems enjoying drinks.";
- mes "I wonder how it taste.";
+gon_in,173,27,3 script Yu Jiu Xia#gon 774,{
+ mes "[Yu Jiu Xia]";
+ mes "Geez, just as I thought.";
+ mes "They won't sell alcohol to me.";
+ mes "Maybe its cuz I'm too young...";
+ mes "Hmmm...I wonder how it tastes...";
next;
- mes "[Kuha Woo]";
- mes "However, they're making";
- mes "some tasty tea that even kid";
+ mes "[Yu Jiu Xia]";
+ mes "However, I know they're making";
+ mes "some tasty tea that even kids";
mes "like me can enjoy.";
- mes "It's such a heart beating";
- mes "just even thinking about this new tea.";
- close;
-}
-
-gonryun,163,60,4 script Gonryun Guide 780,{
- mes "[Wonchi Ha]";
- mes "Come to Gonryun where passion";
- mes "and energy overflows. You can feel liveliness";
- mes "just by walking around!";
- next;
- mes "[Wonchi Ha]";
- mes "I am responsible to help you";
- mes "with any questions you may have.";
- mes "so please feel free to ask any";
- next;
- switch(select("resident of Chief:Tool Dealer:Weapon Dealer:Armor Dealer:wine shop")){
- case 1:
- viewpoint 1,109,131,1,0xFF3355;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^FF3355+^000000";
- mes "You'll get to a resident of chief.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 2:
- viewpoint 1,147,82,2,0xCE6300;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^CE6300+^000000";
- mes "You'll get to a Tool Dealer.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 3:
- viewpoint 1,174,104,3,0x55FF33;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^55FF33+^000000";
- mes "You'll get to a Weapon Dealer.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 4:
- viewpoint 1,173,84,4,0x3355FF;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^3355FF+^000000";
- mes "You'll get to an Armor Dealer.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- case 5:
- viewpoint 1,215,114,5,0xFFFFFF;
- mes "[Wonchi Ha]";
- mes "In your minimap";
- mes "Head to ^FFFFFF+^000000";
- mes "You'll get to a wine shop.";
- mes "Enjoy your trip in";
- mes "lovely Gonryun!";
- break;
- }
+ mes "It makes my mouth water just";
+ mes "thinking about this new tea.";
close;
}
-gonryun,166,196,3 script Soldier#gn 780,{
- mes "[Waguo]";
+gonryun,166,196,3 script Soldier#gon 780,{
if (b_sword < 7) {
- mes "You know what?";
- mes "This place used to be a shrine.";
- mes "From the certain period time,";
- mes "the Taoist hermits who failed to";
- mes "get to the kingdom in the sky began";
- mes "to gather, it became a den of monsters.";
- } else if (b_sword > 6 && b_sword < 10){
- mes "It was pretty noisy last night huh?";
- mes "Because of that theif, it was a mess.";
- mes "Noisier than the festivals.";
+ mes "[Wa Qiu Wu]";
+ mes "Let me tell you something";
+ mes "interesting about this place~";
+ mes "Long ago, this entire area used to be a shrine.";
+ next;
+ mes "[Wa Qiu Wu]";
+ mes "In those days, Taoist hermits";
+ mes "used to gather here in order to";
+ mes "reach the Sky Kingdom. However,";
+ mes "they failed miserably...slowly the monsters began to come...";
+ close;
+ }
+ else if ((b_sword > 6) && (b_sword < 10)) {
+ mes "[Wa Qiu Wu]";
+ mes "Don't you think it was quite noisy";
+ mes "last night? It was all because";
+ mes "of that thief. He made quite";
+ mes "a scene...It was so loud that";
mes "I couldn't sleep at all...";
next;
- mes "[Waguo]";
+ mes "[Wa Qiu Wu]";
mes "Ahh~~~~!";
- mes "I was night working last night";
- mes "and all of a sudden, I saw";
+ mes "In the middle of all that";
+ mes "commotion, I saw";
mes "something running straight";
- mes "into a shrine.";
+ mes "into the shrine.";
next;
- mes "[Waguo]";
+ mes "[Wa Qiu Wu]";
mes "It was moving so fast that";
- mes "I couldn't even decide to chase it";
- mes "at all. It was a ponderous creature";
- mes "looked like human. I wonder";
+ mes "I couldn't even tell what it was.";
+ mes "From what I could recognize, it";
+ mes "looked human. I wonder";
mes "what it was...";
- } else {
- mes "You know what??";
- mes "This place used to be a shrine.";
- mes "From the certain period time,";
- mes "the Taoist hermits who failed to";
- mes "get to the kingdom in the sky began";
- mes "to gather, it became a den of monsters.";
next;
- mes "[Waguo]";
- mes "Town is getting ready for the";
- mes "Festival, But it's taking long time.";
- mes "It never happended in the past.";
+ mes "[Wa Qiu Wi]";
+ mes "It might have been the";
+ mes "thief, but it moved";
+ mes "so fast, it seemed like";
+ mes "just a blur.";
+ close;
}
+ mes "[Wa Qiu Wu]";
+ mes "Let me tell you something";
+ mes "interesting~ This entire area";
+ mes "used to be a shrine.";
+ next;
+ mes "[Wa Qiu Wu]";
+ mes "A long time ago, Taoist hermits";
+ mes "used to gather here in order to";
+ mes "reach the Sky Kingdom. However,";
+ mes "they failed miserably...slowly the monsters began to come.";
+ next;
+ mes "[Wa Qiu Wu]";
+ mes "The town is getting ready for the";
+ mes "Festival, but something is delaying";
+ mes "it. This has never happened before...";
close;
}
-gonryun,169,71,3 script Guide#gn 770,{
- mes "[Leeheemin]";
- mes "Welcome~";
- mes "Did you enjoy sightseeing";
- mes "on the way?";
- mes "Small buildings you saw are a structures";
- mes "we made with hard working efforts.";
+gonryun,169,71,3 script Guidev#gon 770,{
+ mes "[Li Xi Jiao]";
+ mes "Welcome to Kunlun!";
+ mes "Did you enjoy all the incredible";
+ mes "scenery on your way here?";
+ mes "The buildings may be small, but we";
+ mes "all worked hard to build this city.";
next;
- mes "[Leeheemin]";
- mes "They are a miniatures of";
- mes "Rune-Midgarts Kingdom.";
- mes "You can have a view of";
- mes "cities at a glance.";
- mes "It was not easy to work on it.";
- mes "Don't you think they're masterpiece?";
+ mes "[Li Xi Jiao]";
+ mes "I have some miniatures of";
+ mes "the Rune-Midgarts Kingdom.";
+ mes "You can view all of Prontera in a";
+ mes "single glance. The craftsmanship";
+ mes "on these masterpieces is quite stunning!";
next;
- mes "[Leeheemin]";
+ mes "[Li Xi Jiao]";
mes "If you look around carefully,";
- mes "You'll find a lots of beautiful";
- mes "sights all over the town.";
+ mes "You'll find all sorts of beautiful";
+ mes "sights throughout the town.";
close;
}
+
+//============================================================
+// Old changelog
+//============================================================
+// May be missing npc's and dialogue.
+//= 1.1 Fixed Typo’s [Nexon]
+//= 1.2 Removed Duplicates [Silent]
+//= 1.3 Max NPC Name is 23 [Toms]
+//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus]
+//= 1.4 Added missing NPC [KarLaeda]
+//============================================================
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index c741d596e..516676aa9 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -13,7 +13,7 @@
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
-//= Official NPC's for Louyang city.
+//= Louyang Town Script
//===== Additional Comments: =================================
//= 2.9 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//============================================================
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index c7ea2bc7e..8862e8763 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -3,745 +3,785 @@
//===== By: ==================================================
//= KarLaeda
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
-//= eAthena 1
+//= eAthena SVN
//===== Description: =========================================
-//= Gonryun Broken Sword Quest
+//= [Aegis Conversion]
+//= Broken Sword Quest (Kept old mechanics)
+//= Lost Knife Quest
//===== Additional Comments: =================================
//= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
+//= Added Lost Knife, updated dialog for Broken Sword
+//= dungeon quest mechanics aportion is still the same.
//============================================================
-
-gon_in,17,93,5 script Chief#gnbs 775,{
- mes "[SaYumMoon]";
- if (BaseLevel <= 50) {
- mes "hmm...";
- mes "Oh, Hi there~";
- mes "I am SaYumMoon, a chief of";
- mes "this village.";
- mes "Welcome to Kunlun.";
- next;
- mes "[SaYumMoon]";
- mes "Well, to tell you about this village..";
- mes "We weren't that much associated with ";
- mes "other villages.";
- mes "Nevertheless, through the village named";
- mes "Alberta, we allowed people to visit";
- mes "here. It all happened lately.";
- next;
- mes "[SaYumMoon]";
- mes "I feel that this town has been";
- mes "isolated for too long.";
- mes "Therefore, people in this town";
- mes "are not yet so friendly with";
- mes "visitors yet.";
- next;
- mes "[SaYumMoon]";
- mes "Moreover, thieves are having";
- mes "fun in this town lately.";
- mes "Well, you've come to visit this";
- mes "town.. Enjoy your stay.";
- close;
- }
- if (b_sword == 0) {
- set b_sword,1;
- mes "hmm...";
- mes "Oh, Hi there~";
- mes "I am SaYumMoon, a chief of";
- mes "this village.";
- mes "Welcome to Kunlun.";
- next;
- mes "[SaYumMoon]";
- mes "Well, to tell you about this village..";
- mes "We weren't that much associated with ";
- mes "other villages.";
- mes "Nevertheless, through the village named";
- mes "Alberta, we allowed people to visit";
- mes "here. It all happened lately.";
- next;
- mes "[SaYumMoon]";
- mes "I feel that this town has been";
- mes "isolated for too long.";
- mes "Therefore, people in this town";
- mes "are not yet so friendly with";
- mes "visitors yet.";
- next;
- mes "[SaYumMoon]";
- mes "Moreover, thieves are having";
- mes "fun in this town lately.";
- mes "Well, you've come to visit this";
- mes "town.. Enjoy your stay.";
- close;
- }
- if (b_sword < 18) {
- switch (b_sword) {
- case 1:
- mes "Umm....";
- mes "Oh, Hi there~";
- mes "I am SaYumMoon, a chief of";
- mes "this village.";
- next;
- mes "[SaYumMoon]";
- mes "Welcome to Kunlun.";
- mes "I feel that this village has been";
- mes "isolated for too long";
- mes "unlike other villages.";
- next;
- mes "[SaYumMoon]";
- mes "Nevertheless, through the village named";
- mes "Alberta, we allowed people to visit";
- mes "here. It all happened lately.";
- mes "Since our village has been";
+// Broken Sword
+//============================================================
+gon_in,17,93,5 script Chief#gon 775,{
+ if (BaseLevel > 50) {
+ if (b_sword == 0) {
+ set b_sword,1;
+ mes "[Shi Yan Wen]";
+ mes "Hmm...?";
+ mes "Oh, hello there~";
+ mes "I am Shi Yan Wen, the chief of";
+ mes "this village. Allow me to personally welcome you to Kunlun.";
next;
- mes "[SaYumMoon]";
- mes "isolated for long time,";
- mes "people in this town";
- mes "are not yet so friendly with";
- mes "visitors yet.";
- mes "Moreover, thieves are having";
+ mes "[Shi Yan Wen]";
+ mes "Although our village hasn't";
+ mes "associated with other towns very";
+ mes "much, we have recently begun";
+ mes "to allow visitors coming from Alberta.";
next;
- mes "[SaYumMoon]";
- mes "fun in this town lately.";
- mes "Well, you've come to visit this";
- mes "town.. Enjoy your stay.";
- break;
- case 2:
- mes "Oh, it's you~";
- mes "How do you like it here so far?";
- mes "Like you've noticed,";
- mes "village is not so peaceful huh?";
+ mes "[Shi Yan Wen]";
+ mes "I feel that this town has been";
+ mes "isolated for too long. Because";
+ mes "of that, people in this town aren't too friendly with visitors yet.";
next;
- if(select("It's alright.:I heard that something was stolen..") == 1){
- mes "[SaYumMoon]";
- mes "Good...";
- mes "Well, watch out for robbery.";
- mes "And..don't act suspicious";
- mes "in the village.";
- close;
- }
- mes "[SaYumMoon]";
- mes "hmm..you heard of it?";
- mes "It was just last night when robbery";
- mes "occurred. The rumor was true..";
- mes "Lots of thieves are out there in the village.";
- next;
- switch(select("......:What was stolen?:Anyone with injuries?")){
+ mes "[Shi Yan Wen]";
+ mes "Moreover, we've been having a recent problem with thieves";
+ mes "that have been enjoying themselves far too much in Kunlun...";
+ mes "Well, you've come to visit here";
+ mes "so I hope you enjoy your stay.";
+ close;
+ }
+ else if (b_sword < 18) {
+ switch (b_sword) {
case 1:
- mes "[SaYumMoon]";
- mes "Can't believe it really happened.";
- mes "If you see anyone suspicious,";
- mes "please let me know.";
- set b_sword,3;
- break;
- case 2:
- mes "[SaYumMoon]";
- mes "um.....";
- mes "that is....";
- mes "just an ordinary sword.";
- mes "But to us, it's a family treasure";
- mes "from generation to generation.";
+ mes "[Shi Yan Wen]";
+ mes "Oh, hello there~";
+ mes "I am Shi Yan Wen, the chief of";
+ mes "this village. Allow me to personally welcome you to Kunlun.";
next;
- mes "[SaYumMoon]";
- mes "I must find this sword";
- mes "no mattter what!";
- mes "...but I can't go find it just";
- mes "by myself. I am too busy.";
+ mes "[Shi Yan Wen]";
+ mes "Although our village hasn't";
+ mes "associated with other towns very";
+ mes "much, we have recently begun";
+ mes "to allow visitors coming from Alberta.";
next;
- mes "[SaYumMoon]";
- mes "You know how busy it is to be a";
- mes "chief of village.";
- mes "This is a big trouble...hmm...";
+ mes "[Shi Yan Wen]";
+ mes "I feel that this town has been";
+ mes "isolated for too long. Because";
+ mes "of that, people in this town aren't too friendly with visitors yet.";
next;
- if (select("Hope you find it soon.:Can I find it for you?") == 1){
- mes "[SaYumMoon]";
- mes "um..thank you.";
- mes "Perhaps you find a sword, ";
- mes "please let me know.";
- set b_sword,11;
- } else {
- mes "[SaYumMoon]";
- mes "Oh~ Are you serious??";
- mes "People in the village are";
- mes "now very sensitive cause of";
- mes "thieves. It is so difficult to ask";
- mes "them for a help. If you would help";
- mes "me to find a sword. I'll pay for that for sure.";
+ mes "[Shi Yan Wen]";
+ mes "Moreover, we've been having a recent problem with thieves";
+ mes "that have been enjoying themselves far too much in Kunlun...";
+ mes "Well, you've come to visit here";
+ mes "so I hope you enjoy your stay.";
+ close;
+ case 2:
+ mes "[Shi Yan Wen]";
+ mes "Oh, it's you~";
+ mes "How do you like it here so far?";
+ mes "As you've probably noticed,";
+ mes "the village isn't that peaceful, huh?";
+ next;
+ if (select("It's alright.:I heard that something was stolen...") == 1) {
+ mes "[Shi Yan Wen]";
+ mes "Well, I'm glad you don't mind.";
+ mes "Just watch out for robbers,";
+ mes "and try not to act suspicious";
+ mes "in the village.";
+ close;
+ }
+ mes "[Shi Yan Wen]";
+ mes "Hmm...you've heard of it?";
+ mes "It was just last night when the";
+ mes "robbery occurred. The rumors";
+ mes "are true. Sadly, there are lots of thieves out there in the village...";
+ next;
+ switch(select("......:What was stolen?:Was anyone hurt?")) {
+ case 1:
+ mes "[Shi Yan Wen]";
+ mes "I can't believe it really";
+ mes "happened... Well, if you see";
+ mes "any suspicious characters around,";
+ mes "or find what was stolen, please let me know.";
+ set b_sword,3;
+ close;
+ case 2:
+ mes "[Shi Yan Wen]";
+ mes "Well...";
+ mes "Erm...it was...";
+ mes "...just an ordinary sword.";
+ mes "But to us, it's been a family treasure for many generations.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "I must find this sword";
+ mes "no matter what!";
+ mes "...but I can't go find it just";
+ mes "by myself. I'm just too busy.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "You know how busy it is to be the";
+ mes "chief of a village. This is very troubling...*Sigh*";
+ next;
+ if (select("Hope you find it soon.:Can I find it for you?") == 1) {
+ mes "[Shi Yan Wen]";
+ mes "um..Thank you.";
+ mes "If you somehow come across it,";
+ mes "please let me know.";
+ set b_sword,11;
+ close;
+ }
+ mes "[Shi Yan Wen]";
+ mes "Oh!~ Are you serious??";
+ mes "...The people in the village are";
+ mes "very fearful these days because";
+ mes "of the thieves. It is so difficult";
+ mes "to ask them for help...";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "If you would help me find the sword, I will surely repay you for your efforts.";
+ set b_sword,3;
+ close;
+ case 3:
+ mes "[Shi Yan Wen]";
+ mes "Fortunately, no one was hurt.";
+ mes "However, the thieves took a";
+ mes "valuable family treasure";
+ mes "which has been passed down from";
+ mes "generation to generation.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "I must find this sword";
+ mes "no matter what!";
+ mes "...But I can't go find it just";
+ mes "by myself. I'm just too busy.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "You know how busy it is to be the";
+ mes "chief of a village. This is very troubling...*Sigh*";
+ next;
+ if (select("Hope you find it soon.:Can I find it for you?") == 1) {
+ mes "[Shi Yan Wen]";
+ mes "Um..Thank you.";
+ mes "If you somehow come across it,";
+ mes "please let me know.";
+ set b_sword,11;
+ close;
+ }
+ mes "[Shi Yan Wen]";
+ mes "Oh!~ Are you serious??";
+ mes "...The people in the village are";
+ mes "very fearful these days because";
+ mes "of the thieves. It is so difficult";
+ mes "to ask them for help...";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "If you would help me find the sword, I will surely repay you for your efforts.";
set b_sword,3;
+ close;
}
- break;
case 3:
- mes "[SaYumMoon]";
- mes "Fortunately, no one's hurt.";
- mes "But we lost something valuable.";
- mes "It's a family treasure";
- mes "which came from generation";
- mes "to generation.";
+ case 4:
+ case 5:
+ mes "[Shi Yan Wen]";
+ mes "Haven't found it yet?";
+ mes "There's no rush, take it easy.";
+ mes "You have to take care of";
+ mes "youself first before";
+ mes "doing favors for others.";
+ close;
+ case 6:
+ mes "[Shi Yan Wen]";
+ mes "Oh, you found a clue?";
+ mes "So far, it looks like";
+ mes "you're doing good work.";
+ mes "Take this old family medicine, it might be of use sometime soon.";
+ set b_sword,7;
+ getitem 504,3; //White_Potion
+ close;
+ case 7:
+ mes "[Shi Yan Wen]";
+ mes "It might be helpful for you to";
+ mes "know that the thief sustained";
+ mes "an injury, so he is probably not very far from here.";
+ close;
+ case 8:
+ mes "[Shi Yan Wen]";
+ mes "What...?";
+ mes "My sword has been broken!?";
+ mes "Unbelievable~!!";
+ mes "How could this happen??";
next;
- mes "[SaYumMoon]";
- mes "I must find this sword";
- mes "no mattter what!";
- mes "...but I can't go find it just";
- mes "by myself. I am too busy.";
+ mes "[Shi Yan Wen]";
+ mes "First it's stolen, and now";
+ mes "it's in pieces... *Sob*";
+ mes "Would you please search";
+ mes "for the rest of my sword?";
+ mes "It means so much to my family...";
+ close;
+ case 9:
+ mes "[Shi Yan Wen]";
+ mes "*Sob*...";
+ mes "...my sword... in pieces...";
+ mes "I beg of you, please find them";
+ mes "for me. I will give you something in return.";
+ close;
+ case 10:
+ mes "[Shi Yan Wen]";
+ mes "Oh!~";
+ mes "You've found the pieces for me~";
+ mes "I knew you could do it.";
+ mes "But the sword is still shattered.";
+ mes "What shall I do...?";
next;
- mes "[SaYumMoon]";
- mes "You know how busy it is to be a";
- mes "chief of village.";
- mes "This is a big trouble...hmm...";
+ mes "[Shi Yan Wen]";
+ mes "If it's okay with you,";
+ mes "would you repair my sword for me?";
+ mes "I'll repay you for your help.";
next;
- if (select("Hope you find it soon.:Can I find it for you?") == 1){
- mes "[SaYumMoon]";
- mes "um..thank you.";
- mes "Perhaps you find a sword, ";
- mes "please let me know.";
- set b_sword,11;
- } else {
- mes "[SaYumMoon]";
- mes "Oh~ Are you serious??";
- mes "People in the village are";
- mes "now very sensitive cause of";
- mes "thieves. It is so difficult to ask";
- mes "them for a help. If you would help";
- mes "me to find a sword. I'll pay for that for sure.";
- set b_sword,3;
+ if (select("No way.:Alright.") == 1) {
+ mes "[Shi Yan Wen]";
+ mes "Well, I see...you've been such a";
+ mes "nice person. I truly appreciate";
+ mes "your hard work. It would be";
+ mes "wonderful if you could help";
+ mes "me repair the sword, but I";
+ mes "will not force you.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "I'll find some way to repair";
+ mes "it. Without your help, I ";
+ mes "would have never found it.";
+ mes "Please accept this as a";
+ mes "token of my gratitude...";
+ set b_sword,15;
+ getitem 603,1; //Old_Blue_Box
+ next;
+ mes "[Shi Yan Wen]";
+ mes "If you find any information";
+ mes "or clues about that cursed";
+ mes "thief, please let me know.";
+ mes "I have my sword back but";
+ mes "there's no way I can forgive";
+ mes "this affront to my ancestors...";
+ close;
}
- break;
- }
- break;
- case 3:
- mes "Haven't found it yet?";
- mes "No rush. Take it easy.";
- mes "You have to take care of";
- mes "youself first before";
- mes "doing other's favors.";
- break;
- case 4:
- mes "Haven't found it yet?";
- mes "No rush. Take it easy.";
- mes "You have to take care of";
- mes "youself first before";
- mes "doing other's favors.";
- break;
- case 5:
- mes "Haven't found it yet?";
- mes "No rush. Take it easy.";
- mes "You have to take care of";
- mes "youself first before";
- mes "doing other's favors.";
- break;
- case 6:
- mes "Oh, you found a traces?";
- mes "You're doing a good work.";
- mes "This is my family remedies.";
- mes "It might help you.";
- set b_sword,7;
- getitem 504,3; // White_Potion
- break;
- case 7:
- mes "Thief is in an injury.";
- mes "He probably is not";
- mes "far away from here.";
- break;
- case 8:
- mes "Oh, my sword...";
- mes "..it's broken?";
- mes "Unbelievable~";
- mes "How could this happen..";
- mes "Would you also look for";
- mes "the other parts please?";
- break;
- case 9:
- mes "hmm...";
- mes "..my sword... in pieces..";
- mes "I beg you please. Find it for me.";
- mes "You'll get something in return.";
- break;
- case 10:
- mes "Oh~~";
- mes "You've found the pieces for me~";
- mes "I knew you would've make it.";
- mes "But they are broken into pieces.";
- mes "What should I do...";
- next;
- mes "[SaYumMoon]";
- mes "If it's ok with you,";
- mes "Would you repair my sword for me?";
- mes "I'm sure I'll pay for that.";
- next;
- if (select("No way.:Alright.") == 1) {
- mes "[SaYumMoon]";
- mes "Well, yes.. you've been such a";
- mes "nice person. I appreciate for";
- mes "your hard work.";
- mes "It would be better if you help me";
- mes "to repair the sword for me though..";
- mes "nono.. I am not enforcing you..";
- next;
- mes "[SaYumMoon]";
- mes "I'll find someway to repair it.";
- mes "Without your help, I could've done";
- mes "nothing. This is not a big present";
- mes "but please take it.";
- set b_sword,15;
- getitem 603,1; // Old_Blue_Box
- next;
- mes "[SaYumMoon]";
- mes "If you get any informations or";
- mes "traces about that damn thief,";
- mes "please let me know.";
- mes "I got my sword back but there's";
- mes "no way I can forgive that thief.";
- mes "Have a nice travel.";
- } else {
- mes "[SaYumMoon]";
- mes "Wow..you are so nice.";
- mes "I am owing you a big favor.";
+ mes "[Shi Yan Wen]";
+ mes "Such generosity...";
+ mes "I'm truly indebted to you...";
mes "I have no idea how this sword";
- mes "broke into pieces.";
- mes "I believe you have to find famous";
- mes "blacksmith to repair it.";
+ mes "broke into pieces, though.";
+ mes "You will probably need to find a";
+ mes "famous blacksmith to repair it.";
next;
- mes "[SaYumMoon]";
- mes "Like you know already, this is";
- mes "a family treasure for me.";
- mes "oh.. one more thing..";
+ mes "[Shi Yan Wen]";
+ mes "As I already mentioned, this is";
+ mes "an important family treasure...";
+ mes "Oh! I just remembered--";
next;
- mes "[SaYumMoon]";
- mes "There's a guy named ^555555Choahk^000000";
- mes "in the village. He has been to many";
- mes "places all around the world.";
- mes "He probably has the informations";
- mes "you need. Go find him first.";
+ mes "[Shi Yan Wen]";
+ mes "There's a guy named ^555555Zuo Hei^000000";
+ mes "in the village. He has been to";
+ mes "many places around the world.";
+ mes "He may know of such a weaponsmith. Please seek this man out.";
next;
- mes "[SaYumMoon]";
- mes "and.. this is not a big gift";
- mes "but please take it..";
- mes "here...";
+ mes "[Shi Yan Wen]";
+ mes "Oh, one last thing. This is";
+ mes "but a trinket, but please";
+ mes "accept this gift from me.";
set b_sword,14;
- getitem 603,1; // Old_Blue_Box
+ getitem 603,1; //Old_Blue_Box
+ close;
+ case 11:
+ mes "[Shi Yan Wen]";
+ mes "The village is not in a good";
+ mes "mood these days, but there are";
+ mes "still lots of things to see in Kunlun.";
+ close;
+ case 12:
+ mes "[Shi Yan Wen]";
+ mes "Hmm.. no traces? No clues?";
+ mes "... Nothing? Well, that's";
+ mes "alright. Thank you for";
+ mes "trying to help.";
+ mes "Hmm....";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "Here...take this.";
+ mes "Have a good time in Kunlun~";
+ set b_sword,13;
+ getitem 504,1; //White_Potion
+ close;
+ case 13:
+ mes "[Shi Yan Wen]";
+ mes "Is everything going well?";
+ mes "The village has not been";
+ mes "in a good mood, lately.";
+ mes "Still, please try to";
+ mes "enjoy yourself.";
+ close;
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ mes "[Shi Yan Wen]";
+ mes "I really appreciate what you are";
+ mes "doing. It's a big relief that";
+ mes "something is finally being done";
+ mes "about these thefts.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "Perhaps now, peace will finally";
+ mes "come to the village, just like in the old days...";
+ close;
}
- break;
- case 11:
- mes "The village is not in a good";
- mes "mood at this moment, but still";
- mes "lots of things to look around.";
- break;
- case 12:
- mes "hmm.. no traces? no marks?... nothing?";
- mes "ok.. well, thanks for help anyways.";
- mes "umm....";
+ }
+ else if (b_sword < 32) {
+ mes "[Shi Yan Wen]";
+ mes "I appreciate what you are doing,";
+ mes "and your help has been";
+ mes "a relief to me. The Village";
+ mes "seems less tense, much like";
+ mes "it was in the old days.";
next;
- mes "[SaYumMoon]";
- mes "Here..take this.";
- mes "Have a good time.";
- set b_sword,13;
- getitem 504,1; // White_Potion
- break;
- case 13:
- mes "Everything going well?";
- mes "The village is not in a good mood.";
- mes "Take care of yourself.";
- break;
- case 14:
- mes "I appreciate what you are doing.";
- mes "You make me feel comfortable.";
- mes "Village seems it's turning back";
- mes "to old times too. huhu";
- break;
- case 15:
- mes "I appreciate what you are doing.";
- mes "You make me feel comfortable.";
- mes "Village seems it's turning back";
- mes "to old times too. huhu";
- break;
- case 16:
- mes "I appreciate what you are doing.";
- mes "You make me feel comfortable.";
- mes "Village seems it's turning back";
- mes "to old times too. huhu";
- break;
- case 17:
- mes "I appreciate what you are doing.";
- mes "You make me feel comfortable.";
- mes "Village seems it's turning back";
- mes "to old times too. huhu";
- break;
+ mes "[Shi Yan Wen]";
+ mes "Although I hope you'll be";
+ mes "be able to repair my";
+ mes "sword soon, you've";
+ mes "already done so much for";
+ mes "me. I feel sorry for";
+ mes "asking you to do more.";
+ close;
}
- } else if (b_sword < 32) {
- mes "I appreciate what you are doing.";
- mes "You make me feel comfortable.";
- mes "Village seems it's turning back";
- mes "to old times too. huhu";
- mes "and please repair my";
- mes "sword for me.";
- next;
- mes "[SaYumMoon]";
- mes "You've done so many things for me.";
- mes "I feel sorry about asking you";
- mes "more to do.";
- } else if (b_sword == 32) {
- if (countitem(1123) < 1) { // Haedonggum
- mes "um.....";
- mes "Not yet huh?";
- mes "You'll repair it for me right?";
- mes "I'll be waiting.";
- } else {
- mes "oh.. it's you.";
+ else if (b_sword == 32) {
+ if (countitem(1123) < 1) {
+ mes "[Shi Yan Wen]";
+ mes "Hm.....";
+ mes "Not finished yet, huh?";
+ mes "Still, it's good to know";
+ mes "it's being repaired...";
+ mes "I'll be waiting, then.";
+ close;
+ }
+ mes "[Shi Yan Wen]";
+ mes "Oh, it's you~ Hello.";
mes "............";
mes "Is that my sword?";
- mes "Wow you have done it.";
+ mes "Wow, you've done it!";
mes "Good work!";
next;
- mes "[SaYumMoon]";
- mes "Hmm..If you have a similar sword I have,";
- mes "please leave it somewhere else and come back.";
- mes "Just in case that you give me a wrong one...";
- next;
- if(select("Wait for sec:Here it is.") == 1 || countitem(1123) < 1){
- mes "[SaYumMoon]";
- mes "Ok, go ahead.";
- mes "Don't leave mine!!";
- mes "haha..";
- close;
- }
- mes "[SaYumMoon]";
+ mes "[Shi Yan Wen]";
mes "This is a small gift for you.";
- mes "Please take it.";
- mes "Thanks for a job well done!";
- delitem 1123,1; // Haedonggum
+ mes "Please take it as thanks for a job well done!";
+ delitem 1123,1; //Haedonggum
set b_sword,33;
- getitem 2404,1; // Shoes_
+ getitem 2404,1; //Shoes_
next;
- mes "[SaYumMoon]";
- mes "Many thanks for your trouble.";
- mes "Now I don't feel shame to";
- mes "ancestors anymore.";
- mes "huhuh...";
- mes "Have a good time.";
+ mes "[Shi Yan Wen]";
+ mes "Thank you for all of your efforts.";
+ mes "With this sword repaired, I no";
+ mes "longer feel that I am shaming";
+ mes "my ancestors...";
+ mes "Heh heh...";
+ mes "Have a good time in Kunlun.";
+ close;
}
- } else {
- mes "Oh, it's you.";
- mes "Once again, thank you.";
- mes "Enjoy your stay in";
- mes "our village.";
- mes "huhuh..";
+ mes "[Shi Yan Wen]";
+ mes "Oh, it's you~";
+ mes "Once again, I'd like to thank";
+ mes "you for all of your help.";
+ mes "Enjoy your stay in our village.";
+ mes "Heh heh~";
+ close;
}
+ mes "[Shi Yan Wen]";
+ mes "Hmm...?";
+ mes "Oh, hello there~";
+ mes "I am Shi Yan Wen, the chief of";
+ mes "this village. Allow me to personally welcome you to Kunlun.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "Although our village hasn't";
+ mes "associated with other towns very";
+ mes "much, we have recently begun";
+ mes "to allow visitors coming from Alberta.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "I feel that this town has been";
+ mes "isolated for too long. Because";
+ mes "of that, people in this town aren't too friendly with visitors yet.";
+ next;
+ mes "[Shi Yan Wen]";
+ mes "Moreover, we've been having a recent problem with thieves";
+ mes "that have been enjoying themselves far too much in Kunlun...";
+ mes "Well, you've come to visit here";
+ mes "so I hope you enjoy your stay.";
close;
}
-gon_in,152,35,4 script Hostess#gnbs 702,{
- mes "[MaYumBang]";
+gon_in,152,35,4 script Hostess#gon 702,{
if (b_sword < 1) {
- mes "Oh.. you're new here right?";
+ mes "[Mei Yen Fang]";
+ mes "Oh...you're new here, right?";
mes "Came from out of town?";
- mes "It's easy to see many people from";
- mes "out of town these days.";
+ mes "It's common to see lots of";
+ mes "foreigners these days.";
mes "It made people in the village busy.";
next;
- mes "[MaYumBang]";
- mes "Oops, what am I saying..";
- mes "Wants some wine?";
+ mes "[Mei Yen Fang]";
+ mes "Oh, what am I saying...";
+ mes "Want some wine?";
next;
- if (select("Yes, please:No, it's ok.") == 1) {
- mes "[MaYumBang]";
- mes "Oooops.. oh no...";
- mes "Many customers came by earlier and";
- mes "we are out of wine..";
- mes "Customers are growing larger.";
- mes "It is also a trouble..";
- } else {
- mes "[MaYumBang]";
- mes "Well, have fun in the village.";
- mes "Stop by sometimes.";
+ if (select("Yes, please:No, it's okay.") == 1) {
+ mes "[Mei Yen Fang]";
+ mes "Oooops~! Oh no...";
+ mes "A lot of customers came by earlier,";
+ mes "so now we're out of wine...";
+ mes "It's getting difficult to keep up with the increasing number of customers...";
+ close;
}
- } else if (b_sword < 3) {
- mes "You know what?";
- mes "Chief's house was robbed last night.";
- mes "I can't believe this happened.";
- mes "Thieves are hanging around the";
- mes "village these days.";
+ mes "[Mei Yen Fang]";
+ mes "Well, have fun in the village.";
+ mes "Stop by again sometime.";
+ close;
+ }
+ switch(b_sword) {
+ case 1:
+ case 2:
+ mes "[Mei Yen Fang]";
+ mes "Hey, you know what?";
+ mes "The chief's house was robbed";
+ mes "last night. I can't believe";
+ mes "this happened...I guess this is the work of those thieves...";
next;
- mes "[MaYumBang]";
- mes "How anxious it is..";
- mes "It could also happen to my shop.";
- mes "I should watch out.";
- mes "oh..what am I saying to you..";
- mes "Enjoy your time in my shop..hoho.";
- if (b_sword == 1) set b_sword,2;
- } else if (b_sword == 3) {
- mes "Oh, it's you again.";
- mes "I heard that you decided to";
- mes "help our chief.";
- mes "Please get him for us.";
- mes "How anxious it is..";
+ mes "[Mei Yen Fang]";
+ mes "How worrisome it all is...";
+ mes "It could even happen to me!";
+ mes "I better watch out...";
+ mes "Oh, what am I saying?";
+ mes "Enjoy your time in my shop...hehe~";
+ set b_sword,2;
+ close;
+ case 3:
+ mes "[Mei Yen Fang]";
+ mes "Oh, it's you again~";
+ mes "I heard that you've decided";
+ mes "to help our chief.";
+ mes "Please do your best for him!";
+ mes "Everyone in the village has";
+ mes "been on edge...";
next;
- mes "[MaYumBang]";
+ mes "[Mei Yen Fang]";
mes "Do you see that guy over there";
mes "leaning on the table?";
- mes "He seems to know about last night's";
- mes "happenings.";
- mes "He has been drinking all night long.";
+ mes "He seems to know about what";
+ mes "happened last night, but...";
+ mes "He's been drinking all night long.";
set b_sword,4;
- } else if (b_sword > 3 && b_sword < 11) {
- mes "Hello there.";
- mes "Feel something strange in the village huh?";
- mes "It's all because of the thieves.";
- mes "And it makes my business worse.";
- mes "peeew...";
- } else if (b_sword == 11 || b_sword == 12) {
- mes "Feel something strange in the village huh?";
- mes "Hope the thief to get caught in short time.";
- mes "...";
- } else {
- mes "You caught him?";
- mes "Wow, how brave you are.";
- mes "I should get ready to run the";
- mes "shop again. I need to order";
- mes "some wine first.";
+ close;
+ }
+ if (b_sword > 3 && b_sword < 11) {
+ mes "[Mei Yen Fang]";
+ mes "Hello there~";
+ mes "Feeling tension in the village,";
+ mes "huh? It's all because of those";
+ mes "thieves... ";
next;
- mes "[MaYumBang]";
- mes "SulBoong drank all the wine in the shop.";
- mes "I did not refill the wine since there";
- mes "aren't any customers...hoho.";
- mes "Stop by next time.";
- mes "I'll have a wine ready.";
+ mes "[Mei Yen Fang]";
+ mes "They're also making things hard for my business...";
+ mes " ";
+ mes "*Sigh*";
+ close;
+ }
+ else if (b_sword == 11 || b_sword == 12) {
+ mes "[Mei Yen Fang]";
+ mes "Feeling tension in the village,";
+ mes "huh? I Hope the thief will get caught soon.";
+ mes "...";
+ close;
}
+ mes "[Mei Yen Fang]";
+ mes "You caught him?!";
+ mes "Wow, you're very brave.";
+ mes "I should get ready to run the";
+ mes "shop again. But I'll need to";
+ mes "order some wine first.";
+ next;
+ mes "[Mei Yen Fang]";
+ mes "Xue Bong drank all the wine in the";
+ mes "shop, and I didn't restock any";
+ mes "since everyone has been scared";
+ mes "off by the thefts...";
+ mes "But stop by next time.";
+ mes "I'll have some wine ready.";
close;
}
-gon_in,165,16,4 script Man in hangover#gnbs 748,{
- mes "[SulBoong]";
+gon_in,165,16,4 script Man in hangover#gon 748,{
if (b_sword < 4) {
+ mes "[Xue Bong]";
mes "Ahhh.. my stomach.. my head..";
- mes "Shouldn't drink so much..";
+ mes "I shouldn't drink so much..";
mes "Ehhhh....";
emotion e_swt2;
- } else if (b_sword == 4) {
- if (countitem(506) < 1) { // Green_Potion
- mes "Ehhh....";
- mes "Can somebody bring me a potion?";
- mes "Ehhh....";
- close;
- }
- mes "Ehhh..my stomach..";
- mes "I need something..";
- mes "Ehhh..";
- mes "uh..hey you.. could you give me one of";
- mes "your ^00FF00Green_Potion^000000 to me?";
- mes "I got a mad stomach.";
- next;
- if (select("No.:Ok, here.") == 1 || countitem(506) < 1) {
- mes "[SulBoong]";
- mes "Ehh...";
- mes "Are you sure?";
- next;
- if (select("Sorry, I don't have one.:Ok, here it is.") == 1 || countitem(506) < 1) {
- mes "[SulBoong]";
- mes "Wooo..";
- mes "Go away man..";
- set b_sword,12;
+ close;
+ }
+ else if (b_sword < 6) {
+ switch(b_sword) {
+ case 4:
+ if (countitem(506) < 1) {
+ mes "[Xue Bong]";
+ mes "*Urk!* I feel sick...";
+ mes "Can somebody bring me a potion?";
+ mes "*Groan*....";
+ emotion e_swt2;
close;
}
- delitem 506,1; // Green_Potion
- set b_sword,5;
- mes "[SulBoong]";
- mes "Oh.. thanks.";
- mes "I thought you're teasing me.";
- mes "I feel much better now.";
- mes "By the way.. You got any questions?";
- next;
- if (select("About thief.:Nothing.") == 1){
- mes "[SulBoong]";
- mes "Ah~ a thief..";
- mes "hmm.. let me see..";
- mes "I went out for walk in the middle";
- mes "of night while I was drinking.";
- mes "And I heard something noisy.";
- next;
- mes "[SulBoong]";
- mes "I looked around and found that";
- mes "area near chief's house was brighter";
- mes "than any other area. It was strange.";
- mes "So I kept watching at it and";
- mes "all of a sudden, I saw something moving";
- mes "on the roof of houses.";
- next;
- mes "[SulBoong]";
- mes "It disappeared in a second.";
- mes "I was drunk, and it was dark outside.";
- mes "I have no idea whether it was a man or a cat or..";
- mes "don't know what it was.. huhu..";
- set b_sword,6;
- } else {
- mes "[SulBoong]";
- mes "Ok, then, good bye..";
- mes "Don't be a drinker like me.";
- mes "Unless you want to suffer from a hangovers.";
- mes "huhu..";
- }
- } else {
- delitem 506,1; // Green_Potion
- set b_sword,5;
- emotion e_thx;
- mes "[SulBoong]";
- mes "Thank you.";
- mes "heew.. feel much better now.";
- mes "hmm.. you seem like you got";
- mes "something to ask me.";
+ mes "[Xue Bong]";
+ mes "Ohhh...my stomach...";
+ mes "I need something...";
+ mes "Moan~ Uh, hey you!";
+ mes "Could you give me one";
+ mes "of your ^00FF00Green_Potion^000000s?";
+ mes "I think I'm going to barf...";
next;
- switch(select("About thief..:How much have you been drinking?:Nothing..")){
+ switch(select("No.:Here, drink this!")) {
case 1:
- mes "[SulBoong]";
- mes "Ah~ a thief..hmm...";
- mes "I went out for walk in the middle";
- mes "of night while I was drinking.";
- mes "And I heard something noisy.";
- mes "I looked around and found that";
- mes "area near chief's house was brighter";
- next;
- mes "[SulBoong]";
- mes "than any other area. It was strange.";
- mes "So I kept watching at it and";
- mes "all of a sudden, I saw something moving";
- mes "on the roof of houses.";
- mes "It disappeared in a second.";
+ mes "[Xue Bong]";
+ mes "Uhh...";
+ mes "Are you sure?";
next;
- if (select("Where to?:Probably a cat.") == 1) {
- mes "[SulBoong]";
- mes "Umm?";
- mes "Well..let me see..";
- mes "It came from... and head to...um...";
- mes "bla bla..";
+ switch(select("Sorry, I don't have any.:Here, you can have it!")) {
+ case 1:
+ mes "[Xue Bong]";
+ mes "C'mon, man...";
+ mes "I...I'm in freakin' pain here...";
+ set b_sword,12;
+ close;
+ case 2:
+ delitem 506,1; //Green_Potion
+ set b_sword,5;
+ mes "[Xue Bong]";
+ mes "Oh man...thanks.";
+ mes "I thought you were teasing me.";
+ mes "I feel much better now.";
+ mes "So...uh, what brings you here?";
next;
- mes "He was mumbling for awhile";
- mes "......";
+ if (select("Heard about the thief?:Nothing.") == 1) {
+ mes "[Xue Bong]";
+ mes "Ah, a thief~";
+ mes "Hmm...let me see..";
+ mes "I went out for walk in the middle";
+ mes "of the night while I was drinking.";
+ mes "And I heard a noise.";
+ next;
+ mes "[Xue Bong]";
+ mes "I looked around and found that the";
+ mes "area near the chief's house was";
+ mes "brighter than any other area...";
+ mes "It was odd...";
+ mes "[Xue Bong]";
+ mes "So I kept watching it and";
+ mes "all of a sudden, I saw something";
+ mes "moving on the rooftops...";
+ next;
+ mes "[Xue Bong]";
+ mes "It disappeared in a second.";
+ mes "I was drunk, and it was dark";
+ mes "outside. I have no idea";
+ mes "whether it was a man,";
+ mes "a poring, or if I had just";
+ mes "drank too much..eheh.";
+ set b_sword,6;
+ close;
+ }
+ mes "[Xue Bong]";
+ mes "Okay then, thanks again.";
+ mes "Don't be a drinker like me,";
+ mes "unless you want to suffer from";
+ mes "serious hangovers. See you later~";
+ close;
+ }
+ case 2:
+ delitem 506,1; //Green_Potion
+ set b_sword,5;
+ emotion e_thx;
+ mes "[Xue Bong]";
+ mes "Whew, Thanks!";
+ mes "I feel much better now.";
+ mes "Hmm...you seem new around here.";
+ mes "Anything you wanna know?";
+ next;
+ switch(select("About a thief...:How much have you been drinking?:Nothing~")) {
+ case 1:
+ mes "[Xue Bong]";
+ mes "Ah, a thief, eh? Let's see...";
+ mes "I went out for walk in the middle";
+ mes "of the night while I was drinking.";
+ mes "All of a sudden, I heard a strange noise...";
next;
- mes "[SulBoong]";
- mes "Ah ha~ right...";
- mes "A shrine.. yes..thief was heading to";
- mes "a shrine and disappeared.";
- mes "I'm not sure if it was a human or";
- mes "an animal...but little big creature.";
- mes "wonder what it was..";
- set b_sword,6;
+ mes "[Xue Bong]";
+ mes "I looked around and found that the";
+ mes "area near the chief's house was";
+ mes "brighter than any other area. It was odd...";
next;
- mes "[SulBoong]";
- mes "Anything else I can help?";
- mes "Thanks for the potion.";
+ mes "[Xue Bong]";
+ mes "So I kept watching it and,";
+ mes "all of a sudden, I saw something moving on the rooftops...";
next;
- switch(select("Thanks for the information.:Stop drinking too much.:Ok, bye")){
- case 1:
- mes "[SulBoong]";
- mes "I'll see you later then.";
- mes "I am always here drinking..huhu";
- break;
- case 2:
- mes "[SulBoong]";
- mes "hmm..";
- mes "Don't mind me.";
- break;
- case 3:
- mes "[SulBoong]";
- mes "Alrighty.";
- mes "Come again whenever you find";
- mes "any other questions.";
- break;
+ if (select("Where to?:Probably a Wild Rose.") == 1) {
+ mes "[Xue Bong]";
+ mes "Umm?";
+ mes "Well..let me see..";
+ mes "It came from... and head to...um...";
+ mes "murmur..";
+ next;
+ mes "^3355FFHe started mumbling for a bit^000000";
+ mes "......";
+ next;
+ mes "[Xue Bong]";
+ mes "Ah ha!! Right...";
+ mes "A shrine, yeah, the thief was";
+ mes "heading to a shrine and";
+ mes "disappeared. I'm not";
+ mes "sure if it was a human or an";
+ mes "animal...";
+ set b_sword,6;
+ next;
+ mes "[Xue Bong]";
+ mes "Anything else I can help you with?";
+ mes "I appreciate the potion.";
+ next;
+ switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) {
+ case 1:
+ mes "[Xue Bong]";
+ mes "I'll see you later then.";
+ mes "I'm always be here drinking..eheh.";
+ close;
+ case 2:
+ mes "[Xue Bong]";
+ mes "Ehh..Don't mind me.";
+ mes "I'm a social drinker...";
+ mes " ";
+ mes "It's just I don't got nobody to be social with.";
+ close;
+ case 3:
+ mes "[Xue Bong]";
+ mes "Alright.";
+ mes "Come again whenever you have";
+ mes "any other questions.";
+ close;
+ }
}
- } else {
- mes "[SulBoong]";
+ mes "[Xue Bong]";
mes "Yeah..maybe.";
- mes "It was so dark outside and I was drunk.";
- mes "I can't remember it clearly.";
- mes "Anyways it was bigger than a cat for sure.";
+ mes "It was so dark outside and I was";
+ mes "drunk so I don't remember";
+ mes "clearly. I'm pretty sure it was bigger than that, though.";
+ close;
+ case 2:
+ mes "[Xue Bong]";
+ mes "Ah..um....I..I don't remember.";
+ mes "When I woke up, There were tons of";
+ mes "empty bottles around me.";
+ mes "...";
+ next;
+ mes "^3355FF.......";
+ mes "For some reason, you can't discern his testimony's reliability...^000000";
+ close;
+ case 3:
+ mes "[Xue Bong]";
+ mes "Alrighty then.";
+ mes "Hope you don't ever drink like me";
+ mes "in the future. You'll suffer";
+ mes "for a long time if you do.";
+ mes "You know what a hangover is, right?";
+ close;
}
- break;
- case 2:
- mes "[SulBoong]";
- mes "Ah..um....I..I am not sure.";
- mes "When I woke up, There were so many";
- mes "empty bottles around me.";
- mes ".....";
- next;
- mes "^00FF00.......";
- mes "Without a specific reason, he seemed to be very respectable.^000000";
- break;
- case 3:
- mes "[SulBoong]";
- mes "alright then.";
- mes "Hope you don't ever drink like me";
- mes "in the future.";
- mes "You'll suffer for long time if you do.";
- mes "You know what hangover is right?";
- break;
}
- }
- } else if (b_sword == 5) {
- mes "Oh, it's you.";
- mes "Thanks for the portion last time.";
- mes "What are you up to?";
- mes "Got any question for me?";
- next;
- if (select("About a thief last night...:Nope, just passing by..") == 1){
- mes "[SulBoong]";
- mes "Ah~ a thief..";
- mes "hmm.. let me see..";
- mes "I went out for walk in the middle";
- mes "of night while I was drinking.";
- mes "And I heard something noisy.";
- mes "I looked around and found that";
- next;
- mes "[SulBoong]";
- mes "area near chief's house was brighter";
- mes "than any other area. It was strange.";
- mes "So I kept watching at it and";
- mes "all of a sudden, I saw something moving";
- mes "on the roof of houses.";
+ case 5:
+ mes "[Xue Bong]";
+ mes "Oh, it's you. Hey.";
+ mes "Thanks for the potion last time.";
+ mes "What are you up to?";
+ mes "Got any questions for me?";
next;
- mes "[SulBoong]";
- mes "It disappeared in a second.";
- mes "I was drunk, and it was dark outside.";
- mes "I have no idea whether it was a man or a cat or..";
- mes "don't know what it was.. huhu..";
- set b_sword,6;
- } else {
- mes "[SulBoong]";
- mes "alright then.";
- mes "Hope you don't ever drink like me";
- mes "in the future.";
- mes "bye.";
+ switch(select("About a thief last night...:Nope, just passing by..")) {
+ case 1:
+ mes "[Xue Bong]";
+ mes "Ah~ a thief...?";
+ mes "Hmm...let me see...";
+ mes "I went out for walk in the middle";
+ mes "of the night while I was drinking.";
+ mes "All of a sudden, I heard a strange noise...";
+ next;
+ mes "[Xue Bong]";
+ mes "I looked around and found that the";
+ mes "area near the chief's house was";
+ mes "brighter than any other area. It was odd...";
+ next;
+ mes "[Xue Bong]";
+ mes "So I kept watching it and,";
+ mes "all of a sudden, I saw something moving on the rooftops...";
+ next;
+ mes "[Xue Bong]";
+ mes "It disappeared in a second.";
+ mes "I was drunk, and it was dark";
+ mes "outside. I have no idea";
+ mes "whether it was a man, a poring,";
+ mes "or if I just had too much to drink...heheh~";
+ set b_sword,6;
+ close;
+ case 2:
+ mes "[Xue Bong]";
+ mes "Okay, then, thanks again.";
+ mes "Don't be a drinker like me,";
+ mes "unless you want to suffer from";
+ mes "serious hangovers. See you later~";
+ close;
+ }
}
- } else if (b_sword < 11) {
- mes "Well, do your job well.";
- mes "To keep the peace in our village,";
- mes "we need to take chief's worries out.";
- } else if (b_sword <14) {
- switch (b_sword) {
+ }
+ else if (b_sword < 11) {
+ mes "[Xue Bong]";
+ mes "Well, hopefully you can find";
+ mes "those thieves. To keep the";
+ mes "peace in our village, we need to help out our chief...";
+ close;
+ }
+ else if (b_sword <14) {
+ switch(b_sword) {
case 11:
+ mes "[Xue Bong]";
mes "Ahhh.. my stomach.. my head..";
- mes "Shouldn't drink so much..";
- mes "Ehhhh....";
+ mes "I shouldn't drink so much..";
+ mes "ughh....";
emotion e_swt2;
- break;
+ close;
case 12:
- mes "Ehhhh..go away.";
- mes "You're a man with no mercy.";
- mes "ehhh...";
- emotion e_pif;
- break;
+ mes "[Xue Bong]";
+ mes "Enhhhh..go away.";
+ mes "You're merciless...";
+ mes "How could you turn a";
+ mes "blind eye to a";
+ mes "boozer's suffering?";
+ mes "Urk...!";
+ emotion e_an;
+ close;
case 13:
- mes "Ehhhh..go away.";
- mes "You're such a coldhearted man.";
- mes "ehhh...";
- emotion e_pif;
- break;
+ mes "[Xue Bong]";
+ mes "Enhhhh...go away.";
+ mes "You're so coldhearted...";
+ mes "How could you turn away";
+ mes "a drunk in need...?";
+ mes "*Groan*...";
+ emotion e_an;
+ close;
}
- } else {
- mes "Wahahaha.";
- mes "So..you found a chief's belongging's?";
- mes "I knew you could've done it.";
- mes "You're brave enough to do anything.";
- mes "Wahahaha.";
}
+ mes "[Xue Bong]";
+ mes "So you found the chief's";
+ mes "belongings?! I knew it!";
+ mes "I knew you could do it!";
+ mes "You're brave enough";
+ mes "to do anything!";
+ mes "Good job!";
close;
}
@@ -802,7 +842,7 @@ gon_dun01,2,1,0 script timer1-1 -1,{
gon_dun01,202,25,0 script #getitem1-1 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -869,7 +909,7 @@ gon_dun01,3,1,0 script timer1-2 -1,{
gon_dun01,190,159,0 script #getitem1-2 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -936,7 +976,7 @@ gon_dun01,4,1,0 script timer1-3 -1,{
gon_dun01,164,53,0 script #getitem1-3 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1003,7 +1043,7 @@ gon_dun01,5,1,0 script timer1-4 -1,{
gon_dun01,134,183,0 script #getitem1-4 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1070,7 +1110,7 @@ gon_dun01,6,1,0 script timer1-5 -1,{
gon_dun01,140,257,0 script #getitem1-5 111,2,1,{
if (b_sword != 7) end;
set b_sword,8;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1145,7 +1185,7 @@ gon_dun02,2,1,0 script timer2-1 -1,{
gon_dun02,202,25,0 script #getitem2-1 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1212,7 +1252,7 @@ gon_dun02,3,1,0 script timer2-2 -1,{
gon_dun02,265,201,0 script #getitem2-2 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1279,7 +1319,7 @@ gon_dun02,4,1,0 script timer2-3 -1,{
gon_dun02,247,128,0 script #getitem2-3 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1346,7 +1386,7 @@ gon_dun02,5,1,0 script timer2-4 -1,{
gon_dun02,149,75,0 script #getitem2-4 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1413,7 +1453,7 @@ gon_dun02,6,1,0 script timer2-5 -1,{
gon_dun02,23,106,0 script #getitem2-5 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1480,7 +1520,7 @@ gon_dun02,7,1,0 script timer2-6 -1,{
gon_dun02,249,40,0 script #getitem2-6 111,2,1,{
if (b_sword != 8) end;
set b_sword,9;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
close;
@@ -1555,11 +1595,12 @@ gon_dun03,2,1,0 script timer3-1 -1,{
gon_dun03,10,74,0 script #getitem3-1 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1625,11 +1666,12 @@ gon_dun03,3,1,0 script timer3-2 -1,{
gon_dun03,199,102,0 script #getitem3-2 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1695,11 +1737,12 @@ gon_dun03,4,1,0 script timer3-3 -1,{
gon_dun03,14,163,0 script #getitem3-3 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1765,11 +1808,12 @@ gon_dun03,5,1,0 script timer3-4 -1,{
gon_dun03,156,263,0 script #getitem3-4 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1835,11 +1879,12 @@ gon_dun03,6,1,0 script timer3-5 -1,{
gon_dun03,170,90,0 script #getitem3-5 111,2,1,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1905,11 +1950,12 @@ gon_dun03,7,1,0 script timer3-6 -1,{
gon_dun03,68,39,0 script #getitem3-6 111,1,2,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1975,11 +2021,12 @@ gon_dun03,6,1,0 script timer3-7 -1,{
gon_dun03,68,213,0 script #getitem3-7 111,1,2,{
if (b_sword != 9) end;
set b_sword,10;
- mes "You found ^FF0000piece of blade^000000.";
+ mes "You found a ^FF0000piece of blade^000000.";
mes "Seems like it's a part of the sword you've been looking for.";
- mes "You put all the pieces on the ground";
- mes "and assembled them. Seems like you've found ";
- mes "all pieces of the blade.";
+ next;
+ mes "You put all the pieces on the";
+ mes "ground and assembled them.";
+ mes "It looks like you've found all of the pieces of the blade.";
close;
OnInit:
@@ -1997,362 +2044,415 @@ gon_dun03,68,213,0 script #getitem3-7 111,1,2,{
}
gon_in,18,27,5 script Madam#gnbs 771,{
- mes "[SangHwaYeun]";
- mes "hohohohoho~";
+ mes "[Shang Hua Yen]";
+ mes "Ho, ho, ho~";
mes "Who might this be?";
- mes "A vistor from out of town~";
- mes "hohoho.";
+ mes "A visitor from out of town~";
+ mes "Welcome!";
next;
- if (select("Hi, Madam~:Where's chief?") == 1) {
- mes "[SangHwaYeun]";
- mes "Hi, there~";
+ if (select("Hello, Madam~:Where's the chief?") == 1) {
+ mes "[Shang Hua Yen]";
+ mes "Hello, darling~";
close;
}
- mes "[SangHwaYeun]";
- if (sex == 0) {
- mes "Hoho, he's upstairs.";
- mes "You're such a pretty lady.";
- mes "Don't be too fascinated by";
- mes "my husband. alright?";
- mes "Hohoho~";
- } else {
- mes "He's upstairs.";
- mes "You are such a handsome young man";
- mes "But not better than my huhsband.";
- mes "Hohoho..";
+ if (Sex == 0) {
+ mes "[Shang Hua Yen]";
+ mes "Hoho~ he's upstairs.";
+ mes "My, are you such a pretty lady~";
+ mes "Just don't be too enraptured by my husband, alright?";
+ mes "Tee hee~";
+ close;
}
+ mes "[Shang Hua Yen]";
+ mes "Oh, he's upstairs...";
+ mes "My~! Aren't you a darling young";
+ mes "man. But still, not nearly as handsome as my husband~";
+ mes "Tee hee~";
+ emotion e_lv;
close;
}
gon_dun03,62,222,0 script Strange dead body#gnbs 111,{
if (b_sword < 7) {
- mes "Here's a rotten dead body.";
- mes "Seemed to be eaten by monsters.";
+ mes "Here's a decomposing corpse.";
+ mes "It seems like monsters devoured it.";
close;
}
- if (b_sword > 6 && b_sword < 11) {
- mes "There's a paper between the bones";
- mes "of dead body.";
+ else if (b_sword > 6 && b_sword < 11) {
+ mes "There's a written message between the bones of the corpse.";
+ mes "of the corpse.";
mes "Take a look?";
next;
- if (select("Yes.:Leave.") == 1) {
- mes "Paper is so worned out,";
- mes "but there's a words on it.";
- mes "It's written by a blood.";
- mes "So difficult to see the letter.";
- mes "Almost impossible to find out what's written.";
+ if (select("Yes.:Eew, no!") == 1) {
+ mes "^3355FFThe paper is old and fading,";
+ mes "but there are words on it.";
+ mes "It's written in blood.";
+ mes "The letters are faded and it's almost impossible to read...^000000 ";
next;
- mes "^FF0000Damn I can't...believe.. failed..";
+ mes "^FF0000Damn I can't.. believe.. failed..";
mes "Sayum... I should've..";
- mes "watchout...ehhh...but.. break";
- mes "..pieces...and seprate..";
- mes "I..with";
+ mes "watchout.. ehhh.. but.. break";
+ mes "..pieces.. and seperate..";
+ mes "I.. with";
mes "this...^000000";
next;
- mes "Paper was all blood-stained.";
- mes "He probably couldn't make it any longer.";
- } else {
- mes "Felt something was missing.";
- mes "Blood-stained dead body was";
- mes "getting on my nerve";
- mes "But I just decided to leave from here.";
+ mes "^3355FFThe rest was indecipherable...";
+ mes "He probably couldn't take it any longer...^000000";
+ close;
}
- } else if (b_sword == 11 || b_sword == 12) {
- mes "Here's a ungly looking dead body.";
- mes "I should just pass by.";
- } else {
- mes "A skeleton eaten by many monsters.";
- mes "Felt pitable for awhile, but felt";
- mes "bad when looking at it for";
- mes "long time.";
+ mes "[ ^6699FF" + name + "^000000 ]";
+ mes "Eew, no!";
+ mes " ";
+ mes "Yucky yucky YUCKY!";
+ next;
+ mes "^3355FFYou feel like there's something important here...";
+ mes "But the rotting carcass has a";
+ mes "foul odor that makes you feel nauseated.^000000";
+ close;
+ }
+ else if (b_sword == 11 || b_sword == 12) {
+ mes "^3355FFIt's a rotting human corpse...";
+ mes "I should just pass by.^000000";
+ close;
}
+ mes "^3355FFA skeleton chewed up by";
+ mes "monsters...I feel sorry for";
+ mes "him, but start getting this";
+ mes "really creepy feeling after staring at it for a while.^000000";
close;
}
gonryun,139,142,7 script Girl##gnbs1 772,{
- mes "[SaEunSo]";
if (b_sword < 12) {
+ mes "[Shi Ying Xiao]";
mes "..........";
- mes "I was happy looking at the visitors";
- mes "from other villages, but because of";
- mes "the thief, I feel terrible now'";
+ mes "I was happy meeting visitors";
+ mes "from outside the village,";
+ mes "but because of the thief, I feel terrible now...";
emotion e_dots;
- } else {
- mes "Hehe...";
- mes "I am so happy now.";
- mes "Lots of visitors are coming to our village..";
- mes "found the stuff my father lost..";
- mes "Hehe...";
- mes "The guy who found the stuff for my";
- mes "father.. I am sure he is a great man.";
+ close;
}
+ mes "[Shi Ying Xiao]";
+ mes "Hehe...";
+ mes "I am so happy now~";
+ mes "Lots of visitors are coming to our";
+ mes "village now. But most of all,";
+ mes "Someone found my father's heirloom~";
+ next;
+ if (select("I'm glad you're relieved.:That would be me!") == 1) {
+ mes "[Shi Ying Xiao]";
+ mes "Yes, the mood of the entire";
+ mes "village seems to have calmed...";
+ mes "I'm sure whoever found my father's sword is a great person.";
+ close;
+ }
+ mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
+ mes "That would be me!";
+ next;
+ mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
+ mes "I AM YOUR HERO!";
+ next;
+ emotion e_heh;
+ mes "[Shi Ying Xiao]";
+ mes "Thank you so much for bringing hope to our village, hero~";
close;
}
-gonryun,100,241,0 script Stranger#gnbs" 733,{
- mes "[Choahk]";
+gonryun,100,241,0 script Stranger#gnbs 733,{
if (b_sword < 14) {
+ mes "[Zuo Hei]";
mes "Hmm...";
- mes "I'm pretty busy right now, come later.";
+ mes "I'm pretty busy right now, come back later.";
emotion e_dots;
- } else if (b_sword < 17) {
- switch (b_sword) {
+ close;
+ }
+ else if (b_sword < 17) {
+ switch(b_sword) {
case 14:
switch(nakha) {
case 0:
+ mes "[Zuo Hei]";
mes "Hmm...";
mes "What is it?";
mes "What do you want?";
- mes "I don't like to get bothered.";
+ mes "I don't like to be bothered.";
next;
- if (select("Ask about blacksmith.:Are are you being so mean?") == 1){
- mes "[Choahk]";
- mes "Hum.....";
- mes "so..you are the one who found";
- mes "the sword huh?";
+ if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
+ mes "[Zuo Hei]";
+ mes "Ahh..";
+ mes "So you're the one who found";
+ mes "the sword, eh?";
mes "Did you also get asked to repair it?";
next;
- if (select("Exactly.:No..I'm just...") == 1){
- mes "[Choahk]";
- mes "well..";
- mes "If you want some information";
- mes "from me, come after helping one";
- mes "person in the village who's in trouble right now.";
- set b_sword,16;
- } else {
- mes "[Choahk]";
+ if (select("Exactly.:No..I'm just...") == 1) {
+ mes "[Zuo Hei]";
mes "Hmm...";
- mes "I guess not...";
- mes "Don't bother me anymore. I got bunch of things to do.";
+ mes "If you want some information from";
+ mes "me, come back after helping the";
+ mes "person in the village who's in";
+ mes "trouble right now.";
+ next;
+ mes "[Zuo Hei]";
+ mes "It's another heirloom";
+ mes "problem, but I want to";
+ mes "see for myself that";
+ mes "you're really interested";
+ mes "in helping others.";
+ set b_sword,16;
+ close;
}
- } else {
- mes "[Choahk]";
- mes "Hmm...";
- mes "Why do you care about other's";
- mes "personality. It's none of your business.";
- mes "Take a look at yourself first";
- mes "before you say something like that.";
+ mes "[Zuo Hei]";
+ mes "Hmm, I didn't think so...";
+ mes "Now, don't bother me anymore.";
+ mes "I've got a bunch of things to do.";
+ close;
}
- break;
+ mes "[Zuo Hei]";
+ mes "Grr...";
+ mes "Why should you care about the";
+ mes "someone else's personality?";
+ mes "That's none of your business.";
+ mes "Take a look in the mirror first";
+ mes "before you say things like that.";
+ emotion e_ag;
+ close;
case 1:
+ mes "[Zuo Hei]";
mes "Hmm...";
mes "You're in the middle of helping";
- mes "someone now huh?";
- mes "Why don't you go and take care of it first.";
+ mes "someone now, I hear.";
+ mes "Why don't you go and take care of them first.";
mes "Once you start to help someone,";
- mes "you're responsible to finsh that job well.";
+ mes "you can't just quit halfway.";
set b_sword,16;
- break;
+ close;
case 2:
+ mes "[Zuo Hei]";
mes "Hmm...";
mes "You're in the middle of helping";
- mes "someone now huh?";
- mes "Why don't you go and take care of it first.";
+ mes "someone now, I hear.";
+ mes "Why don't you go and take care of them first.";
mes "Once you start to help someone,";
- mes "you're responsible to finsh that job well.";
+ mes "you can't just quit halfway.";
set b_sword,16;
- break;
+ close;
case 3:
+ mes "[Zuo Hei]";
mes "Hmm...";
mes "What do you want??";
next;
- if (select("Ask about blacksmith.:Are are you being so mean?") == 1) {
- mes "[Choahk]";
- mes "Hum.....";
- mes "so..you are the one who found";
- mes "the sword huh?";
- mes "Did you also get asked to repair it?";
+ if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
+ mes "[Zuo Hei]";
+ mes "Ahh...";
+ mes "So you are the one who found";
+ mes "the sword, eh? I assume you were also asked to repair it...";
next;
- if (select("Exactly.:No..I'm just...") == 1){
- mes "[Choahk]";
+ if (select("Exactly.:No...I'm just...") == 1) {
+ mes "[Zuo Hei]";
mes "Hmm...";
- mes "Since it's broke into pieces,";
- mes "you should find someone to repair it.";
+ mes "Since it's been shattered,";
+ mes "you'll need a very skilled smith.";
mes "Go to ^FF0000Geffen^000000, you'll find someone";
mes "who can help you.";
set b_sword,17;
- } else {
- mes "[Choahk]";
- mes "Hmm...";
- mes "I guess not...";
- mes "Don't bother me anymore.";
- mes "I got bunch of things to do.";
+ close;
}
- } else {
- mes "[Choahk]";
- mes "Hmm...";
- mes "Why do you care about other's";
- mes "personality. It's none of your business.";
- mes "Take a look at yourself first";
- mes "before you say something like that.";
+ mes "[Zuo Hei]";
+ mes "Hmm, I didn't think so...";
+ mes "Now, don't bother me anymore.";
+ mes "I've got a bunch of things to do.";
+ close;
}
- break;
+ mes "[Zuo Hei]";
+ mes "Grr...";
+ mes "Why should you care about the";
+ mes "someone else's personality?";
+ mes "That's none of your business.";
+ mes "Take a look in the mirror first";
+ mes "before you say things like that.";
+ emotion e_ag;
+ close;
case 4:
+ mes "[Zuo Hei]";
mes "Guess I was wasting my time.";
- mes "If you make any promises,";
+ mes "If you make a promise to someone,";
mes "it's your responsibility to";
- mes "take care of it until it's completely done.";
+ mes "follow through with it to completion.";
next;
- mes "[Choahk]";
- mes "I don't like people who do not";
- mes "keep the promises.";
- mes "You'll not get any informations from me.";
+ mes "[Zuo Hei]";
+ mes "I don't like people who fail to";
+ mes "keep the promises they make.";
+ mes "You'll not get any information from me.";
mes "Don't ever bother me again.";
set b_sword,15;
- break;
+ close;
}
break;
case 15:
- mes "Hmm...";
- mes "I'm busy right now. Why don't come later.";
+ mes "[Zuo Hei]";
+ mes "Sorry, I'm busy right now.";
+ mes "Why don't you come back later.";
emotion e_dots;
- break;
+ close;
case 16:
- switch(nakha){
+ switch(nakha) {
case 0:
+ mes "[Zuo Hei]";
mes "Hmm......";
- mes "You're not done with your";
- mes "requirements yet.";
+ mes "You're not done with the";
+ mes "requirement I've given you...";
mes "I can't give you any information";
mes "until you finish your job.";
- break;
+ close;
case 1:
+ mes "[Zuo Hei]";
mes "Hmm....";
mes "Once you start to help someone,";
- mes "you're responsible to finsh that job well.";
- mes "Why don't you go and take care of it first.";
- break;
+ mes "you can't just quit halfway.";
+ mes "Why don't you go and take care of them first.";
+ close;
case 2:
+ mes "[Zuo Hei]";
mes "Hmm....";
mes "Once you start to help someone,";
- mes "you're responsible to finsh that job well.";
- mes "Why don't you go and take care of it first.";
- break;
+ mes "you can't just quit halfway.";
+ mes "Why don't you go and take care of them first.";
+ close;
case 3:
+ mes "[Zuo Hei]";
mes "Hmm......";
mes "What do you want?";
next;
- if (select("Ask about blacksmith.:Are are you being so mean?") == 1) {
- mes "[Choahk]";
- mes "Hum.....";
- mes "so..you are the one who found";
- mes "the sword huh?";
+ if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
+ mes "[Zuo Hei]";
+ mes "Ahh...";
+ mes "So you are the one who found";
+ mes "the sword eh?";
mes "Did you also get asked to repair it?";
next;
- if (select("Exactly:No.. I'm just...") == 1) {
- mes "[Choahk]";
+ if (select("Exactly.:No, i'm just...") == 1) {
+ mes "[Zuo Hei]";
mes "Hmm...";
- mes "Since it's broke into pieces,";
- mes "you should find someone to repair it.";
+ mes "Since it's been shattered,";
+ mes "you'll need a very skilled smith.";
mes "Go to ^FF0000Geffen^000000, you'll find someone";
mes "who can help you.";
set b_sword,17;
- } else {
- mes "[Choahk]";
- mes "Hmm...";
- mes "I guess not...";
- mes "Don't bother me anymore.";
- mes "I got bunch of things to do.";
+ close;
}
- } else {
- mes "[Choahk]";
- mes "Hmm...";
- mes "Why do you care about other's";
- mes "personality. It's none of your business.";
- mes "Take a look at yourself first";
- mes "before you say something like that.";
+ mes "[Zuo Hei]";
+ mes "Oh, I suppose not.";
+ mes "Why are you asking me, then?";
+ mes "Don't bother me anymore.";
+ mes "I've got a bunch of things to do.";
+ close;
}
- break;
+ mes "[Zuo Hei]";
+ mes "Grr...";
+ mes "Why should you care about the";
+ mes "someone else's personality?";
+ mes "That's none of your business.";
+ mes "Take a look in the mirror first";
+ mes "before you say things like that.";
+ emotion e_ag;
+ close;
case 4:
+ mes "[Zuo Hei]";
mes "Guess I was wasting my time.";
- mes "If you make any promises,";
- mes "it's your responsibility to";
- mes "take care of it until it's completely done.";
+ mes "If you make a promise to";
+ mes "someone, it's your";
+ mes "responsibility to";
+ mes "follow through with it to completion.";
next;
- mes "[Choahk]";
- mes "I don't like people who do not";
- mes "keep the promises.";
- mes "You'll not get any informations from me.";
- mes "Don't ever bother me again.";
+ mes "[Zuo Hei]";
+ mes "I don't like people who fail";
+ mes "to keep their promises.";
+ mes "You'll not get any information from me. Don't ever bother me again.";
set b_sword,15;
- break;
+ close;
}
- break;
}
- } else if (b_sword < 33) {
- mes "Umm?";
+ }
+ else if (b_sword < 33) {
+ mes "[Zuo Hei]";
+ mes "Hey there...uhm..";
mes "Didn't I tell you to go to ^FF0000Geffen^000000?";
- mes "You'll find famous blacksmith there.";
- mes "He'll repair the sword for you.";
- mes "I gave you all the informations";
- mes "I have so far.";
+ mes "You'll find a famous blacksmith";
+ mes "that can repair the sword for you.";
+ mes "That's all the information I can";
+ mes "give you, really.";
next;
- mes "[Choahk]";
- mes "You are responsible to take care of the rest.";
- } else {
- mes "Hmm......";
- mes "Helping people in trouble is";
- mes "such a nice thing to do.";
- mes "You are doing the right thing.";
+ mes "[Zuo Hei]";
+ mes "It's up to you to make good use of it.";
+ close;
}
+ mes "[Zuo Hei]";
+ mes "Hmm...";
+ mes "Helping people in trouble is";
+ mes "such a nice thing to do.";
+ mes "You are doing the right thing.";
close;
}
geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
- mes "[Aumgarl]";
if (b_sword < 17) {
- mes "Pew..hew....";
+ mes "[Aumgarl]";
+ mes "*Sob*..*sob*....";
mes "My poor baby Lyroo..";
- mes "hew....";
- } else if (b_sword < 32) {
- switch (b_sword) {
+ mes "*Sniff*...";
+ close;
+ }
+ else if (b_sword < 32) {
+ switch(b_sword) {
case 17:
- mes "Pew..hew....";
+ mes "[Aumgarl]";
+ mes "*Sob*...";
mes "My poor baby Lyroo..";
- mes "hew....";
+ mes "*Sniff*...";
next;
- if (select("Sir...:...........") == 1) {
+ if (select("Sir...?:...........") == 1) {
mes "[Aumgarl]";
- mes "Umm? Who're you?";
- mes "Need something?";
- mes "If not, please leave..";
+ mes "Hmm...Who are you?";
+ mes "Do you need something?";
+ mes "If not, please leave...";
next;
- if (select("I came to repair the sword.:I heard you are famous blacksmith...") == 1) {
+ if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) {
mes "[Aumgarl]";
- mes "Umm........";
- mes "Sorry but, we're closed.";
- mes "Come again next time.";
- mes "Bye";
+ mes "Umm...";
+ mes "I'm sorry, but we're closed.";
+ mes "Come again another time.";
+ mes "Goodbye.";
set b_sword,18;
- } else {
- mes "[Aumgarl]";
- mes "Yes, I am a blacksmith,";
- mes "but I don't think I am famous.";
- mes "And unfortunately.. we are closed.";
+ close;
}
- } else {
mes "[Aumgarl]";
- mes "Done with your business?";
- mes "Then please leave.";
+ mes "Yes, I am a blacksmith,";
+ mes "but I don't think I'm famous.";
+ mes "And unfortunately, we're closed right now.";
+ close;
}
- break;
+ mes "[Aumgarl]";
+ mes "If you have nothing to say to me,";
+ mes "then please leave me alone.";
+ close;
case 18:
- mes "Like I said...I am busy!";
- mes "Come later.";
+ mes "[Aumgarl]";
+ mes "Like I said, we're closed!";
+ mes "Come back later.";
if (rand(1,8) == 7) {
set b_sword,19;
- mes "What nerve you've got!";
+ mes "Didn't you hear me?! Sheesh!";
}
close2;
warp "geffen",173,169;
end;
case 19:
- mes "Hmm....";
- mes "Ahh....";
- mes "What nerve you've got!";
- mes "What do you want?";
+ mes "[Aumgarl]";
+ mes "Hmm...";
+ mes "You're a persistent one!!";
+ mes "What is it that you want?";
next;
- switch(select("I want to marry your granddaughter.:Your graddaughter is such a pretty girl.:I came to repair the sword.")){
+ switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) {
case 1:
mes "[Aumgarl]";
mes ".....";
@@ -2363,19 +2463,20 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
next;
mes "[Aumgarl]";
mes "Who the heck are you?";
- mes "Want my granddaughter all of a sudden?";
+ mes "What do you want with my";
+ mes "granddaughter all of a sudden!?";
mes "Get the hell out of here!";
- mes "Don't ever come back here!";
+ mes "Don't ever come back here again!";
emotion e_pif;
- break;
+ close;
case 2:
mes "[Aumgarl]";
- mes "You're damn right~";
- mes "My granddaughter is so~ pretty.";
- mes "Hahaha....";
- mes ".....peew heew....";
+ mes "You're darn right~";
+ mes "My granddaughter is soo~ pretty.";
+ mes "Hahaha...ah....hah...";
+ mes ".....*Sob, sob*....";
next;
- switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")){
+ switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) {
case 1:
mes "[Aumgarl]";
mes ".....";
@@ -2386,98 +2487,99 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
next;
mes "[Aumgarl]";
mes "Who the heck are you?";
- mes "Want my granddaughter all of a sudden?";
- mes "Get the hell out of here!";
- mes "Don't ever come back here!";
+ mes "What do you want with my";
+ mes "granddaughter all of a sudden!?";
+ mes "Get out of here you pervert!";
+ mes "Don't ever come back here again!";
emotion e_pif;
- break;
+ close;
case 2:
mes "[Aumgarl]";
mes "...............";
- mes "the sword?";
- mes "I don't remember when was the";
- mes "last time I touched a steel.";
- mes "hmm...";
- mes "let me see the sword.?";
+ mes "A sword?";
+ mes "I don't remember when the last";
+ mes "time I worked with steel was.";
+ mes "Hmm...";
+ mes "May I see the sword?";
next;
mes "[Aumgarl]";
mes "Hmm......";
- mes "Umm.........";
+ mes "Hmmmm......";
mes "............";
next;
- mes "^0000FFHe took a careful look at the pieces of sword for awhile.^000000";
+ mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
next;
mes "[Aumgarl]";
- mes "Hmm.......";
- mes "So this is the one huh?";
- mes "Well.....";
- mes "I am sorry, but this sword is not";
- mes "something I can repair";
+ mes "Hmm...";
+ mes "So this is the one, huh?";
+ mes "Well...I am sorry, but this sword";
+ mes "is not something I can repair";
mes "at the moment.";
next;
mes "[Aumgarl]";
mes "Why don't you go find";
- mes "some other blacksmith.";
- mes "I am sorry........";
- break;
+ mes "another blacksmith?";
+ mes "I am truly sorry.";
+ close;
case 3:
mes "[Aumgarl]";
- mes "Ah...............";
- mes "this is not something I shall tell";
- mes "others....but....";
- mes "my granddaughter lyroo has";
+ mes "Um..well...";
+ mes "This is not something I normally";
+ mes "tell strangers, but....";
+ mes "My granddaughter Lyroo has";
mes "an incurable disease...";
next;
mes "[Aumgarl]";
mes "Not long after she was born,";
- mes "her parents died by an accident.";
- mes "Since from that day of an accident,";
- mes "I took care of her.";
- mes "hmm......";
+ mes "her parents died from an accident.";
+ mes "Since that day, I have been taking care of her...";
+ next;
+ mes "[Aumgarl]";
+ mes "But that wasn't the end of it...";
+ mes "Soon after, she started to suffer";
+ mes "from a serious illness. I've met";
+ mes "doctors from all around";
+ mes "Rune-Midgard...";
next;
mes "[Aumgarl]";
- mes "Ahh...........";
- mes "and...moreover, she started to suffer";
- mes "from an illness. I've met many famous";
- mes "doctors all around the place but....";
- mes "no one even found out the name of";
- mes "a disease.";
+ mes "But not one of them could";
+ mes "diagnose her sickness...";
next;
- switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")){
+ switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) {
case 1:
mes "[Aumgarl]";
- mes "Ahh.......";
- mes "I'll just have to take it";
- mes "as our fate.";
- mes "I just feel sorry for lyroo.";
- mes ".............";
+ mes "*Sigh*...";
+ mes "I'll just have to accept it";
+ mes "as her fate. I just feel";
+ mes "so sorry for Lyroo.";
+ mes "...";
emotion e_dots;
- break;
+ close;
case 2:
mes "[Aumgarl]";
- mes "Umm.....";
- mes "What do you mean?";
- mes "How're you going to make her happy?";
- mes "I don't think it makes sense at all.";
- mes "Umm......";
+ mes "Umm...";
+ mes "What do you mean...?";
+ mes "'Make her happy?'";
+ mes "You're not making any sense...";
+ mes "I'm confused...";
next;
- switch(select( "I'll make her happy all the time.:I want to take her with me.:I will cure her.")){
+ switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) {
case 1:
mes "[Aumgarl]";
- mes "................";
+ mes "...";
mes "What are you talking about?";
mes "Make her happy all the time?";
mes "She is dying even at";
mes "this moment.";
next;
mes "[Aumgarl]";
- mes "I think you are out of";
- mes "your mind!";
- mes "Get out of here.";
- break;
+ mes "I think you're out of";
+ mes "your mind, sicko!";
+ mes "Get out of here!";
+ close;
case 2:
mes "[Aumgarl]";
- mes "................";
+ mes "...What do you mean?";
mes "You want to take her to where?";
mes "What are you gonna do?";
next;
@@ -2487,62 +2589,59 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "it any longer. I don't think";
mes "there is anyone who can";
mes "cure my granddaughter.";
- } else {
+ close;
+ }
+ mes "[Aumgarl]";
+ mes "Ahh...";
+ mes "I'm not blaming you.";
+ mes "It's not your fault anyway.";
+ mes "...*Sigh*...";
+ next;
+ if (select("Well...:I'll pray for her recovery.") == 1) {
mes "[Aumgarl]";
- mes "Ahh.......";
- mes "I am not blaming you.";
- mes "It's not your fault anyway.";
- mes "........";
+ mes "Err..";
+ mes "I am sorry to ask you this...";
+ mes "But would you do me a favor?";
+ mes "Umm...";
next;
- if (select("...........:I'll wish for her recover.") == 1){
- mes "[Aumgarl]";
- mes "Ahh......";
- mes "....I am sorry to ask you this but..";
- mes "can you do me a favor?";
- mes "Umm......";
- next;
- if (select("No.:Sure.") == 1) {
- mes "[Aumgarl]";
- mes "Umm....";
- mes "Alright, I won't bother you..";
- mes "bye...";
- break;
- }
- mes "[Aumgarl]";
- mes "It won't be easy but,";
- mes "would you help me to find";
- mes "any doctors... nono..anybody";
- mes "who can cure Lyroo or";
- next;
- mes "[Aumgarl]";
- mes "has any informations";
- mes "about her unidentified illness?";
- mes "please?";
- mes "...peeew..";
- next;
- menu "Yes, Sir.",-;
- mes "[Aumgarl]";
- mes "Oh....";
- mes "Thank you so much.";
- mes "If Lyroo can get her health back,";
- mes "I'll never forget";
- mes "your help forever.";
- next;
- mes "[Aumgarl]";
- mes "Thank you..";
- mes "Thank you...";
- set b_sword,20;
- } else {
+ if (select("No.:Sure.") == 1) {
mes "[Aumgarl]";
- mes "Well...thanks.";
- mes "I'm going to try my best to";
- mes "make her happy till the";
- mes "last second.";
- mes "Come by sometimes to say hi";
- mes "to Lyroo.";
+ mes "Err...";
+ mes "Alright, I won't bother you..";
+ mes "Goodbye...";
+ close;
}
+ mes "[Aumgarl]";
+ mes "It won't be easy, but";
+ mes "would you help me to find";
+ mes "a doctor...No, anybody";
+ mes "who can cure Lyroo...";
+ next;
+ mes "[Aumgarl]";
+ mes "Anyone who has any information about her illness?? Please...";
+ mes "...*Sob*...";
+ next;
+ select("Yes, Sir.");
+ mes "[Aumgarl]";
+ mes "Oh...";
+ mes "Thank you so much.";
+ mes "If Lyroo can get her health back,";
+ mes "I'll never forget your help.";
+ next;
+ mes "[Aumgarl]";
+ mes "Thank you...";
+ mes "Thank you...";
+ set b_sword,20;
+ close;
}
- break;
+ mes "[Aumgarl]";
+ mes "Well...thank you.";
+ mes "I'm going to try my best to";
+ mes "make her happy until the";
+ mes "very end..";
+ mes "Please come by sometime";
+ mes "to say hi to Lyroo.";
+ close;
case 3:
mes "[Aumgarl]";
mes ".............";
@@ -2551,12 +2650,14 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "You don't look like";
mes "a doctor to me.";
next;
- switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")){
+ switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) {
case 1:
mes "[Aumgarl]";
- mes "Hoo.......";
+ mes "Ehm...";
mes "Do I look like a fool to you?";
- mes "I hate people who lie";
+ mes "I hate people who lie like that. Get out of my sight.";
+ mes "Get out of my sight.";
+ mes " ";
emotion e_pif;
close2;
warp "geffen",173,169;
@@ -2565,210 +2666,215 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "[Aumgarl]";
mes "A famous doctor?";
mes "I've met all kinds of";
- mes "doctors around.";
- mes "I probably have met that";
- mes "doctor already.";
- break;
+ mes "famous doctors. I've";
+ mes "probably met whoever";
+ mes "you may know already.";
+ close;
case 3:
mes "[Aumgarl]";
mes "................";
mes "You want to cure her";
mes "no matter what?";
mes "How're going to do that?";
- mes "What if it turns worse?";
+ mes "What if it turns worse,";
mes "Huh?";
next;
mes "[Aumgarl]";
- mes "No more of your bragging.";
- mes "Please go away.";
- break;
+ mes "I'm tired of your bragging.";
+ mes "Please just leave us alone.";
+ close;
}
- break;
}
- break;
case 3:
mes "[Aumgarl]";
mes ".................";
- mes "Thanks for your concern..";
+ mes "Thanks for your concern...";
mes "but you're a stranger to us.";
mes "I can't let you do that.";
mes "Thanks anyways.";
- break;
+ close;
}
- break;
}
- break;
case 3:
mes "[Aumgarl]";
mes ".........";
- mes "Umm........";
- mes "I'm sorry but";
- mes "I am so exhausted.";
- mes "Can't help you..";
- break;
+ mes "Umm...";
+ mes "I'm sorry, but I am";
+ mes "very tired right now.";
+ mes "Can't help you...";
+ close;
}
- break;
case 20:
case 21:
case 22:
case 23:
- mes "Ahh........";
- mes "Go to place where it's";
- mes "crowd of people.";
- mes "And you'll get some informations.";
- mes "I'm counting on you.";
- break;
+ mes "[Aumgarl]";
+ mes "Hmmm...";
+ mes "Why don't you try looking";
+ mes "someplace that's always";
+ mes "crowded with people. I'm";
+ mes "sure there must be someone";
+ mes "out there who knows...";
+ close;
case 24:
case 25:
case 26:
- mes "Ahh....";
- mes "Lyroo is upstairs.";
- mes "She's in pain.";
- mes "Don't talk to her too long.";
- break;
+ mes "[Aumgarl]";
+ mes "Ahh...";
+ mes "Lyroo is upstairs...";
+ mes "Bue she's in pain.";
+ mes "Try not to talk to her";
+ mes "for too long.";
+ close;
case 27:
- mes "Oh....";
+ mes "[Aumgarl]";
+ mes "Oh my...";
mes "Thank you...";
- mes "I never thought you'll";
- mes "help me.";
- mes "Go ahead see Lyroo.";
- break;
+ mes "I never thought you'd";
+ mes "really help me.";
+ mes "Go ahead and see Lyroo.";
+ close;
case 28:
+ mes "[Aumgarl]";
mes "Thank you so much...";
mes "Without your help...";
emotion e_sob;
- mes "it was meaningless.";
+ mes "it would have been hopeless.";
next;
mes "[Aumgarl]";
mes "Alright....";
mes "Is there anything I can";
- mes "do for you?";
- mes "I want to return your favor somehow.";
+ mes "do for you? I want to";
+ mes "return your favor somehow.";
next;
- if (select("No..I don't need anything.:Would you repair the sword for me?") == 1) {
+ switch(select("No...I don't need anything.:Would you repair the sword for me?")) {
+ case 1:
mes "[Aumgarl]";
- mes "Hmm....";
- mes "Well..";
+ mes "Hmm...";
mes "Whenever you have a favor to ask,";
- mes "come and find me.";
- mes "I'll try my best to help you.";
+ mes "come and find me. I'll do";
+ mes "my best to help you.";
set b_sword,29;
- } else {
+ close;
+ case 2:
mes "[Aumgarl]";
mes "Hmm....";
- mes "Show me the sword.";
+ mes "Show me this sword.";
mes "I need to take a look at it first";
mes "to find out whether I can repair it or not.";
next;
- mes "^0000FF Showed the pieces of broken sword";
- mes "to Aumgarl.";
+ mes "^0000FFYou Show the pieces of the";
+ mes "broken sword to Aumgarl.";
mes "....................";
mes "Aumgarl took a careful look";
- mes "at the pieces for awhile..^000000";
+ mes "at the pieces for awhile...^000000";
next;
- mes "................";
- mes "............";
- mes "........";
- mes "......";
+ mes "...";
+ mes "...";
+ mes "...";
+ mes "...";
next;
mes "[Aumgarl]";
- mes "Umm.....";
- mes "Well.....";
- mes "It's not possible to get into";
- mes "work right away.";
- mes "I need some materials.";
+ mes "Hmm...";
+ mes "It's not possible to start work";
+ mes "immediately. I'll need";
+ mes "some materials.";
next;
mes "[Aumgarl]";
- mes "To repair this sword, we need";
- mes "some materials.";
- mes "Since Lyroo is upstairs in pain.";
+ mes "To repair this sword, I need";
+ mes "to restock my supplies.";
+ mes "Since Lyroo is upstairs in pain,";
mes "I don't think I can leave the house.";
next;
mes "[Aumgarl]";
- mes "so....would you get the";
+ mes "So...could you get the";
mes "materials for me?";
mes "I am sorry I am asking";
- mes "you too much to do.";
+ mes "you to do this, as well.";
next;
- if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1){
+ if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) {
mes "[Aumgarl]";
mes "Umm.....";
mes "I am sorry I can't";
mes "help you right away.";
mes "Come back here when";
mes "you need my help then.";
- } else {
- mes "[Aumgarl]";
- mes "Oh~~ really?";
- mes "Thank you.";
- mes "I'm sure I'll repair it for you.";
- mes "Now, listen carefully.";
- next;
- mes "[Aumgarl]";
- mes "^FF00FF One Anvil";
- mes "2 Oridecon Stones";
- mes "5 Broken Swords";
- mes "2 Steels";
- mes "1 Hammer of Blacksmith";
- mes "2 Star Crumbs";
- mes "5 Live Coals^000000";
- next;
- mes "[Aumgarl]";
- mes "Quite alot huh?";
- mes "They are necessities";
- mes "We need them to repair the sword.";
- mes "I'll go find some other materials.";
- set b_sword,30;
+ close;
}
+ mes "[Aumgarl]";
+ mes "Oh~~ really?";
+ mes "Thank you!";
+ mes "I'm sure I can repair it for you.";
+ mes "Now, listen carefully,";
+ mes "this is what I will need-";
+ next;
+ mes "[Aumgarl]";
+ mes "^FF00FF One Anvil";
+ mes "2 Rough Oridecons";
+ mes "5 Broken Swords";
+ mes "2 Steels";
+ mes "1 Hammer of Blacksmith";
+ mes "2 Star Crumbs";
+ mes "5 Live Coals^000000";
+ next;
+ mes "[Aumgarl]";
+ mes "It's quite a lot, huh?";
+ mes "But these are the necessary";
+ mes "supplies we need to repair the sword.";
+ mes "I'll go find some other materials.";
+ set b_sword,30;
+ close;
}
- break;
case 29:
+ mes "[Aumgarl]";
mes "Oh~ It's you.";
- mes "Got any favor to ask?";
+ mes "Got any favors to ask?";
mes "I'll do my best";
mes "to help you.";
next;
- if (select("Maybe next time..:Please repair this sword for me.") == 1) {
+ switch(select("Maybe next time...:Please repair this sword for me.")) {
+ case 1:
mes "[Aumgarl]";
- mes "Well..";
- mes "Whenever you have a favor to ask,";
- mes "come and find me.";
- } else {
+ mes "Well...";
+ mes "If you ever have a favor to";
+ mes "ask, come and find me.";
+ close;
+ case 2:
mes "[Aumgarl]";
mes "Hmm....";
- mes "Show me the sword.";
+ mes "Show me this sword.";
mes "I need to take a look at it first";
mes "to find out whether I can repair it or not.";
next;
- mes "^0000FF Showed the pieces of broken sword";
- mes "to Aumgarl.";
+ mes "^0000FFYou show the pieces of the";
+ mes "broken sword to Aumgarl.";
mes "....................";
mes "Aumgarl took a careful look";
- mes "at the pieces for awhile..^000000";
+ mes "at the pieces for a while...^000000";
next;
- mes "................";
- mes "............";
- mes "........";
- mes "......";
+ mes "...";
+ mes "...";
+ mes "...";
+ mes "...";
next;
mes "[Aumgarl]";
- mes "Umm.....";
- mes "Well.....";
- mes "It's not possible to get into";
- mes "work right away.";
+ mes "Hmm...";
+ mes "Well,";
+ mes "It's not possible to start work";
+ mes "immediately.";
mes "I need some materials.";
next;
mes "[Aumgarl]";
- mes "To repair this sword, we need";
- mes "some materials.";
- mes "Since Lyroo is upstairs in pain.";
+ mes "To repair this sword, I need";
+ mes "to restock my supplies.";
+ mes "Since Lyroo is upstairs in pain,";
mes "I don't think I can leave the house.";
next;
mes "[Aumgarl]";
- mes "so....would you get the";
+ mes "So...could you get the";
mes "materials for me?";
mes "I am sorry I am asking";
- mes "you too much to do.";
+ mes "you to do this, as well.";
next;
if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) {
mes "[Aumgarl]";
@@ -2777,52 +2883,18 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "help you right away.";
mes "Come back here when";
mes "you need my help then.";
- } else {
- mes "[Aumgarl]";
- mes "Oh~~ really?";
- mes "Thank you.";
- mes "I'm sure I'll repair it for you.";
- mes "Now, listen carefully.";
- next;
- mes "[Aumgarl]";
- mes "^FF00FF1 Anvil";
- mes "2 Oridecon Stones";
- mes "5 Broken Swords";
- mes "2 Steels";
- mes "1 Hammer of Blacksmith";
- mes "2 Star Crumbs";
- mes "5 Live Coals^000000";
- next;
- mes "[Aumgarl]";
- mes "Quite alot huh?";
- mes "They are necessities";
- mes "We need them to repair the sword.";
- mes "I'll go find some other materials.";
- set b_sword,30;
+ close;
}
- }
- break;
- case 30:
- if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
- mes "Oh~~ good, you got them all.";
- mes "Alright, come back later,";
- mes "I'll have it repaired.";
- delitem 986,1; // Anvil
- delitem 756,2; // Oridecon_Stone
- delitem 7110,5; // Vroken_Sword
- delitem 999,2; // Steel
- delitem 1005,1; // Hammer_Of_Blacksmith
- delitem 1000,2; // Star_Crumb
- delitem 7098,5; // Live_Coal
- set b_sword,31;
- } else {
- mes "Hmm.....";
- mes "Not ready yet?";
- mes "Materials you need are...";
+ mes "[Aumgarl]";
+ mes "Oh~~ really?";
+ mes "Thank you!";
+ mes "I'm sure I can repair it for you.";
+ mes "Now, listen carefully,";
+ mes "this is what I will need-";
next;
mes "[Aumgarl]";
- mes "^FF00FF1 Anvil";
- mes "2 Oridecon Stones";
+ mes "^FF00FF One Anvil";
+ mes "2 Rough Oridecons";
mes "5 Broken Swords";
mes "2 Steels";
mes "1 Hammer of Blacksmith";
@@ -2830,57 +2902,97 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 731,{
mes "5 Live Coals^000000";
next;
mes "[Aumgarl]";
- mes "Wrote them down?";
- mes "I'm almost ready for other materials.";
+ mes "It's quite alot, huh?";
+ mes "These are necessary supplies.";
+ mes "We need them to repair the sword.";
+ mes "I'll go find some other materials.";
+ set b_sword,30;
+ close;
}
- break;
+ case 30:
+ if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
+ mes "[Aumgarl]";
+ mes "Oh, good! You got them all.";
+ mes "Alright, come back later,";
+ mes "and I'll have it repaired.";
+ delitem 986,1; //Anvil
+ delitem 756,2; //Oridecon_Stone
+ delitem 7110,5; //Vroken_Sword
+ delitem 999,2; //Steel
+ delitem 1005,1; //Hammer_Of_Blacksmith
+ delitem 1000,2; //Star_Crumb
+ delitem 7098,5; //Live_Coal
+ set b_sword,31;
+ close;
+ }
+ mes "[Aumgarl]";
+ mes "Hmm.....";
+ mes "Haven't found everything yet?";
+ mes "Here's the list again-";
+ next;
+ mes "[Aumgarl]";
+ mes "^FF00FF 1 Anvil";
+ mes "2 Rough Oridecons";
+ mes "5 Broken Swords";
+ mes "2 Steels";
+ mes "1 Hammer of Blacksmith";
+ mes "2 Star Crumbs";
+ mes "5 Live Coals^000000";
+ next;
+ mes "[Aumgarl]";
+ mes "Wrote them down?";
+ mes "I've almost found the other materials.";
+ close;
case 31:
if (rand(1,5) == 2) {
+ mes "[Aumgarl]";
mes "Hey, you're back.";
- mes "Here it is.";
- mes "This sword is a great one";
- mes "for sure. I've noticed at";
- mes "the first sight.";
- mes "huhu.....";
+ mes "Here it is! This sword";
+ mes "is a great one, for";
+ mes "sure. I noticed that at";
+ mes "first sight.";
+ mes "Indeed...";
next;
mes "[Aumgarl]";
- mes "I haven't seen this kind of";
- mes "great sword for a long";
- mes "time in my life.";
+ mes "I haven't seen quality";
+ mes "of this magnitude in a";
+ mes "in a long time.";
mes "I envy you...";
- mes "Huhuhu......";
+ mes "Hehehe......";
next;
mes "'You received repaired";
mes "'^FF0000SaYumMoon's sword^000000'.";
set b_sword,32;
- getitem 1123,1; // Haedonggum
- } else {
- mes "Umm.. it's not done yet.";
- mes "Would you give me little";
- mes "more time? It takes longer";
- mes "than I thought. sorry.";
+ getitem 1123,1; //Haedonggum
+ close;
}
- break;
+ mes "[Aumgarl]";
+ mes "Umm... it's not done yet.";
+ mes "Would you give me a little";
+ mes "bit more time? It's taking";
+ mes "longer than I thought. Sorry.";
+ close;
}
- } else {
- mes "Thank you...";
- mes "You've been a great help";
- mes "to us.";
- mes "Hope my work had";
- mes "helped you.";
}
+ mes "[Aumgarl]";
+ mes "Thank you...";
+ mes "You've been a great help";
+ mes "to us. I hope my work";
+ mes "has been of some use to you.";
close;
}
geffen_in,106,106,7 script Girl#gnbs2 716,{
- mes "[Lyroo]";
if (b_sword < 20) {
+ mes "[Lyroo]";
mes "Ah...Ah....";
mes "Ah...Hi.......";
next;
- mes "^0000FFThis girl seemed to be in serious pain.^000000";
+ mes "^0000FFThis girl seems to be in serious pain...^000000";
close;
- } else if (b_sword < 24) {
+ }
+ else if (b_sword < 24) {
+ mes "[Lyroo]";
mes "Aaa....Aaa....";
mes "you...you....";
mes "you are the....one...";
@@ -2891,157 +3003,179 @@ geffen_in,106,106,7 script Girl#gnbs2 716,{
mes "..tha... thank you....";
next;
mes "^0000FFBetter stop talking to her and";
- mes "rush to find a way to cure her.^000000";
+ mes "hurry and find a cure.^000000";
close;
- } else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
+ }
+ else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
+ mes "[Lyroo]";
mes "Ahh...ahh....";
- if (sex == 0) {
+ if (Sex == 0)
mes "It's ..you.. pretty...sister..";
- } else {
+ else
mes "It's ..you.. handsome...brother..";
- }
- mes "ah he he....";
+ mes "Ahh...heh heh...";
next;
- if (select("Ask about her health condition.:Talk to her for a while.") == 1){
- mes "[Lyroo]";
+ if (select("Ask about her health condition.:Talk to her for a while.") == 1) {
if (rand(1,4) == 3) {
- mes "uh....umm...?";
- mes "umm... I...";
+ mes "[Lyroo]";
+ mes "Uh....umm...?";
+ mes "Umm... I...";
mes "I can't talk...too long..";
- mes "so.. listen....carefully..please...";
+ mes "So...listen....";
+ mes "carefully..please...";
next;
mes "[Lyroo]";
- mes "^0030FFMy body..repeatedly turns cold and hot...";
- mes "....no sweating on my body...";
- mes "..and get paralyzed ...quite often..and..";
- mes "my heart beats ...irregularly.^000000";
+ mes "^0030FFMy body...repeatedly turns cold and";
+ mes "hot... I'm not sweating at all...";
+ mes "....But I'm paralyzed...often";
+ mes "often..and...my heart beats...";
+ mes "...irregularly.^000000";
next;
mes "[Lyroo]";
- mes "Ahh...Ahh.";
+ mes "Ahh...hah~";
mes "...........";
- } else {
- mes "I...am...so...";
- mes "...tired.";
- mes ".............";
+ next;
+ mes "^0000FFShe seems to have fallen asleep.^000000";
+ close;
}
- } else {
mes "[Lyroo]";
- mes "Ahh........";
- mes "I..want to ...talk to...you..";
- mes "but.... sorry....";
+ mes "I...am...so...";
+ mes "...tired.";
+ mes ".............";
+ next;
+ mes "^0000FFShe seems to have fallen asleep.^000000";
+ close;
}
+ mes "[Lyroo]";
+ mes "Ahh........";
+ mes "I..want to ...talk to...you..";
+ mes "but.... sorry....";
next;
- mes "^0000FFshe seems to have fallen asleeep.^000000";
+ mes "^0000FFShe seems to have fallen asleep.^000000";
close;
- } else if (b_sword == 27) {
+ }
+ else if (b_sword == 27) {
+ mes "[Lyroo]";
mes "uh...umm?";
- if (sex == 0) {
- mes "Ah....It's you pretty sister...";
- } else {
- mes "Ah....It's you handsome brother...";
- }
- if (countitem(606) > 0) {
- mes "uh?..what is that you have?";
- next;
- if (select("It's nothing.:It's your medicine.") == 1 || countitem(606) < 1){
- mes "[Lyroo]";
- mes "umm......";
- mes "ok....";
- mes "...........";
- close;
- }
+ if (Sex == 0)
+ mes "Ah....It's you, pretty sister...";
+ else
+ mes "Ah....It's you, handsome brother...";
+ mes "Uhm? what is that you have?";
+ next;
+ if (select("It's nothing.:It's your medicine.") == 1) {
mes "[Lyroo]";
- mes "Ah!";
- mes "you found the medicine~";
- mes "Ah..hehe...";
- delitem 606,1; // Aloebera
+ mes "Oh...";
+ mes "Alright...";
+ mes "...";
next;
- mes "^0000FFYou gave her a medicine you";
- mes "received from Cylrnel.";
- mes "After taking a medicine, Lyroo";
- mes "fell in asleep.^000000";
- set b_sword,28;
- }
- close;
- } else {
- mes "ehehe...";
- if (sex == 0) {
- mes "Thank you my pretty sister.";
- } else {
- mes "Thank you my handsome brother.";
+ mes "^0000FFYou really should be giving her the medicine.^000000";
+ close;
}
- mes "I'll have my health back";
- mes "and be a strong girl. hehe";
+ mes "[Lyroo]";
+ mes "Ah!";
+ mes "You found the medicine~!";
+ mes "I'm...so relieved...";
+ next;
+ mes "^0000FFYou gave her the medicine you";
+ mes "received from Cylrnel.";
+ mes "After taking the medicine, Lyroo";
+ mes "fell asleep.^000000";
+ delitem 606,1; //Aloebera
+ set b_sword,28;
close;
}
+ mes "[Lyroo]";
+ mes "Heehehe...";
+ if (Sex == 0)
+ mes "Thank you my pretty sister.";
+ else
+ mes "Thank you handsome brother~";
+ mes "I'll get my health back";
+ mes "and be a strong girl!";
+ close;
}
-prontera,275,86,2 script Young man#SaYumMoon" 97,{
- mes "[Neil]";
+prontera,275,86,2 script Young man#SaYumMoon 97,{
if (b_sword < 20) {
- mes "It's so good to be helathy.";
- mes "If you stay in hospital laying";
- mes "down on the bed all day long,";
- mes "It'll make you feel depressed.";
- next;
mes "[Neil]";
- mes "Take care of your health";
- mes "all the time.";
- mes "Health is the best of all.";
- } else {
- mes "Not long ago, I was in hospital";
- mes "laying down on the bed for";
- mes "quite a long time.";
- mes "And I met this ^FF5000doctor from Yuno^000000.";
- mes "She helped me to recover in no time.";
- mes "Yet, I can't run around though.";
+ mes "Oh man, it feels so good";
+ mes "to be out of the hospital...";
+ mes "I thought I was going to be";
+ mes "there forever~!";
next;
mes "[Neil]";
- mes "However, I can't believe I got";
- mes "my health back. It's like a";
- mes "miracle. Hope I can be someone like";
- mes "her who can cure others.";
- if (b_sword == 20) set b_sword,21;
+ mes "Listen guy, appreciate";
+ mes "your health, 'cuz almost";
+ mes "nothing is worse than";
+ mes "being really really sick...";
+ close;
}
+ mes "[Neil]";
+ mes "Not long ago, I was in the";
+ mes "hospital, stuck lying in bed...";
+ mes "No one knew what was wrong";
+ mes "with me...but I grew weaker";
+ mes "everyday...";
+ next;
+ mes "[Neil]";
+ mes "But then, this ^FF5000doctor from Juno^000000";
+ mes "arrived, and she helped me";
+ mes "recover in no time!";
+ mes "Though...I still can't walk so well.";
+ next;
+ mes "[Neil]";
+ mes "All the other doctors had said";
+ mes "my case was hopeless, and that";
+ mes "I'd never recover. Luckily,";
+ mes "this Juno doctor was able to";
+ mes "find a cure...";
+ next;
+ mes "[Neil]";
+ mes "It was a miracle!";
+ mes "I'm so happy to be alive!";
+ if (b_sword == 20) set b_sword,21;
close;
}
yuno,208,164,4 script Active little girl#gnbs 101,{
- mes "[Hisa]";
if (b_sword < 21) {
- mes "Ahhmm.....";
+ mes "[Hisa]";
+ mes ".....";
mes "This town is so boring.";
- mes "No events, no festivals..";
- mes "and all the people stay in";
- mes "their home studying this and that.";
+ mes "No events, no festivals...";
+ mes "All people do all day is stay at";
+ mes "at home and study. How dull!";
close;
}
- mes "But still, there's one person";
- mes "I respect. Her name is ^FF5500Cylrnel^000000.";
- mes "She is an expert in medical treatment.";
- mes "Moreover, whenever someone becomes";
- mes "sick in the town, she comes right";
- mes "away to cure that person..";
+ mes "[Hisa]";
+ mes "There's one person in Juno that";
+ mes "I still respect. Her name is ^FF5500Cylrnel^000000.";
+ next;
+ mes "[Hisa]";
+ mes "She's an expert in medical";
+ mes "treatment. Whenever someone falls";
+ mes "ill in this town, she comes to";
+ mes "cure that person right away...";
next;
mes "[Hisa]";
- mes "She tells me lots of stories";
- mes "she experienced. It's so";
- mes "interesting to hear them.";
- mes "She also made jorney round the";
- mes "world.... Ah ha.....";
+ mes "She also tells me lots of";
+ mes "interesting stories about";
+ mes "her experiences. She's even";
+ mes "made a journey around the";
+ mes "world... It's so interesting!";
next;
mes "[Hisa]";
- mes "She's probably at her home.";
- mes "She came back from a trip.";
- mes "haha......";
+ mes "She's probably at home after";
+ mes "coming back from some trip.";
+ mes "Haha~";
if (b_sword == 21) set b_sword,22;
if (rand(1,2) == 2) {
next;
mes "[Hisa]";
- mes "Ah~!";
- mes "She's also known as an";
- mes "fickle woman.";
- mes "Better watch out. haha..";
+ mes "Oh right~!";
+ mes "She's also known to be a fickle";
+ mes "and forgetful woman. So you'd better watch out, hehe~";
}
close;
}
@@ -3049,188 +3183,247 @@ yuno,208,164,4 script Active little girl#gnbs 101,{
yuno_in01,99,101,4 script Doctor#gnbs 744,{
if (b_sword < 23) {
mes "[??????]";
- mes "I have no idea who you are";
- mes "but would you mind to leave me alone?";
- mes "I am really busy right now.";
- } else if (b_sword < 27) {
- mes "[Cylrnel]";
- switch (b_sword) {
+ mes "I don't believe we've met";
+ mes "before, but would you mind";
+ mes "coming back later? I've got a lot of work to do at the moment.";
+ close;
+ }
+ else if (b_sword < 27) {
+ switch(b_sword) {
case 23:
- mes "How can I help you?";
- mes "If it's not urgent, please";
- mes "come back next time.";
- next;
mes "[Cylrnel]";
+ mes "Hello, can I help you?";
+ mes "If it's not urgent,";
+ mes "please come back later.";
+ next;
if (rand(1,4) == 2) {
- mes "...............";
- mes "Need to ask me something?";
+ mes "[Cylrnel]";
+ mes "Hmm...you look like you";
+ mes "want to ask me something?";
next;
if (select("You're so beautiful.:Do you like traveling?") == 1) {
- mes "[Cylrnel]";
if (rand(1,4) == 4) {
- mes "..excuse me?";
+ mes "[Cylrnel]";
+ mes "...excuse me?";
mes "Ah ha ha~";
mes "You're a funny guy.";
- mes "Trying to work on me?";
+ mes "Trying to hit on me?";
mes "Ah ha ha ha.";
next;
- if (select("Yes, I fell in love in first sight.:I have a favor to ask.") == 1) {
- mes "[Cylrnel]";
+ if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) {
if (rand(1,3) == 3) {
- mes "Ahhaha...Ahahaha...";
- mes "Ah..I'm sorry..";
+ mes "[Cylrnel]";
+ mes "HAHAHAHHAHAHAHAH!";
+ mes "Ah...I'm sorry..";
mes "I haven't seen a guy like you";
mes "for a long time.";
+ emotion e_heh;
next;
mes "[Cylrnel]";
- mes "It makes me laugh..haha.";
- mes "Guess what?";
- mes "I know you're not here";
- mes "to work on me.";
- mes "What business do you have?";
+ mes "You make me laugh...";
+ mes "But guess what?";
+ mes "I already know you're not";
+ mes "here to hit on me.";
+ mes "So what did you really want?";
next;
- menu "Well, actually...",-;
- mes "^FF0000Told Cylrnel about Lyroo.";
- mes "And also about favor of blacksmith, Aumgarl.^000000";
+ select("Well, actually...");
+ mes "^FF0000You Tell Cylrnel about Lyroo,";
+ mes "and about the favor for Aumgarl the blacksmith.^000000";
next;
- mes "[Cylrnel]";
if (rand(1,3) == 2) {
- mes "Um.....";
- mes "that's what happened..";
- mes "Oh, well..";
- mes "I need exact symptoms of a girl.";
- mes "Go find exact symptoms first";
- mes "and come back again.";
+ mes "[Cylrnel]";
+ mes "Hmm.....";
+ mes "So that's what happened...";
+ mes "Well, I need to know the";
+ mes "exact symptoms...go and";
+ mes "find out for me and then";
+ mes "come back afterwards.";
next;
mes "[Cylrnel]";
- mes "Without exact symptoms,";
- mes "I can't make any diagnose.";
+ mes "Without the exact symptoms, I can't make an accurate diagnosis.";
set b_sword,24;
- } else {
- mes "Umm.......";
- mes "Quite a long story..";
- mes "I have no idea why you're";
- mes "trying to help these people,";
- mes "but, it's hard to believe you.";
- mes "Why don't you find some other doctor?";
+ close;
}
- } else {
- mes "Ah!";
- mes "I never thought someone";
- mes "like you still exist.";
- mes "I am sorry but, I am";
- mes "tired with this crap.";
+ mes "[Cylrnel]";
+ mes "Well now...";
+ mes "That's quite a long story.";
+ next;
+ mes "[Cylrnel]";
+ mes "I have no idea why you're";
+ mes "trying to help these people,";
+ mes "so it's a bit hard to believe";
+ mes "you...";
+ close;
}
- } else {
mes "[Cylrnel]";
- if (rand(1,3) == 3) {
- mes "Huhu...";
- mes "well...";
- mes "Let me hear your story.";
- next;
- menu "Actually...",-;
- mes "^FF0000Told Cylrnel about Lyroo.";
- mes "And also about favor of blacksmith, Aumgarl.^000000";
+ mes "Oh brother!";
+ mes "I never thought someone";
+ mes "like you could still exist.";
+ mes "I'm sorry, but you're";
+ mes "really not my type.";
+ close;
+ }
+ if (rand(1,3) == 3) {
+ mes "[Cylrnel]";
+ mes "Is that so?";
+ mes "well then,";
+ mes "Let me hear your story.";
+ next;
+ select("Well, it's like this...");
+ mes "^FF0000You Tell Cylrnel about Lyroo,";
+ mes "and about the favor of Aumgarl the blacksmith.^000000";
+ next;
+ if (rand(1,3) == 2) {
+ mes "[Cylrnel]";
+ mes "Hmm.....";
+ mes "So that's what happened...";
+ mes "Well, I need to know the";
+ mes "exact symptoms...go and";
+ mes "find out for me and then";
+ mes "come back afterwards.";
next;
mes "[Cylrnel]";
- if (rand(1,3) == 1) {
- mes "Um.....";
- mes "that's what happened..";
- mes "Oh, well..";
- mes "I need exact symptoms of a girl.";
- mes "Go find exact symptoms first";
- mes "and come back again.";
- next;
- mes "[Cylrnel]";
- mes "Without exact symptoms,";
- mes "I can't make any diagnose.";
- set b_sword,24;
- } else {
- mes "Umm.......";
- mes "Quite a long story..";
- mes "I have no idea why you're";
- mes "trying to help these people,";
- mes "but, it's hard to believe you.";
- mes "Why don't you find some other doctor?";
- }
- } else {
- mes "Huhu..";
- mes "Well...";
- mes "You're no differ with";
- mes "any other guys around.";
- mes "I don't have any bussiness";
- mes "with you. please leave.";
- close2;
- warp "yuno",246,143;
- end;
+ mes "Without the exact symptoms, I can't make an accurate diagnosis.";
+ set b_sword,24;
+ close;
}
+ mes "[Cylrnel]";
+ mes "Well now...";
+ mes "That's quite a long story.";
+ next;
+ mes "[Cylrnel]";
+ mes "I have no idea why you're";
+ mes "trying to help these people,";
+ mes "so it's a bit hard to believe";
+ mes "you...";
+ close;
}
- } else {
- mes "Ahhaha..";
- mes "You're a funny guy.";
- mes "But, that doesn't";
- mes "work on me.";
+ mes "[Cylrnel]";
+ mes "Well...";
+ mes "While I'd like to help,";
+ mes "You're a stranger, and the";
+ mes "residents need my help.";
+ mes "I don't have any extra time";
+ mes "to help you. Please leave.";
+ close2;
+ warp "yuno",246,143;
+ end;
}
- } else {
mes "[Cylrnel]";
- mes "Hmm.. Yes.. but,";
- mes "if you don't have ";
- mes "any business to take care,";
- mes "please leave, I'm pretty busy right now.";
+ mes "Ahahaha..";
+ mes "You're a funny guy.";
+ mes "But, that won't";
+ mes "work on me!";
+ close;
}
- } else {
- mes "I am sorry, I don't have a time to waste.";
+ mes "[Cylrnel]";
+ mes "Err...well, I do, but...";
+ mes "If you don't have any";
+ mes "favors to ask, please leave.";
+ mes "I'm very busy right now.";
+ close;
}
- break;
+ mes "[Cylrnel]";
+ mes "I'm sorry, but I don't have";
+ mes "any time for you right now.";
+ close;
case 24:
- mes "Oh..";
- mes "you're back..";
- mes "Did you find the right symptoms?";
+ mes "[Cylrnel]";
+ mes "Oh, you're back...";
+ mes "Did you figure out the symptoms?";
mes "I wanted to go with you, but";
- mes "I been really busy.";
+ mes "I've been really busy.";
next;
- if(select("Not yet...:Yes, Here.") == 1){
+ if (select("Not yet...:Yes, Here.") == 1) {
mes "[Cylrnel]";
- mes "You're still here?";
- mes "Go right away!";
- mes "She's in serious pain.";
+ mes "What! Why not!?";
+ mes "Hurry to her house!";
+ mes "She's in serious pain!";
mes "Her body could be paralyzed";
- mes "in any minute!";
+ mes "at any moment!";
close;
}
mes "[Cylrnel]";
- mes "What a relief..";
+ mes "What a relief...";
mes "You're earlier than I thought.";
mes "I'll ask you some questions about";
mes "her condition. Answer correctly.";
next;
mes "[Cylrnel]";
- mes "First, How was her body temperature?";
- set @sick,0;
+ mes "First, how was her body temperature?";
+ set sick,0;
next;
- setarray .sick1$[1],"Very hot.","Very cold.","Normal.","Turns hot and cold repeatedly.";
- set @sick1,select(.sick1$[1],.sick1$[2],.sick1$[3],.sick1$[4]);
- if (@sick1 == 4) set @sick,@sick+1;
+ switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) {
+ case 1:
+ set .@sick1$,"Very hot.";
+ break;
+ case 2:
+ set .@sick1$,"Very cold.";
+ break;
+ case 3:
+ set .@sick1$,"Normal.";
+ break;
+ case 4:
+ set .@sick1$,"Turns hot and cold repeatedly";
+ set .@sick,.@sick+1;
+ break;
+ }
mes "[Cylrnel]";
- mes "Ok.";
+ mes "Okay...";
mes "Now, about physiological condition.";
next;
- setarray .sick2$[1],"No sweating at all.","Sweating all over the body.","Runny nose.","No tears, sweats at all.";
- set @sick2,select(.sick2$[1],.sick2$[2],.sick2$[3],.sick2$[4]);
- if (@sick2 == 1) set @sick,@sick+1;
+ switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) {
+ case 1:
+ set .@sick2$,"No sweating at all.";
+ set .@sick,.@sick+1;
+ break;
+ case 2:
+ set .@sick2$,"Sweating all over the body.";
+ break;
+ case 3:
+ set .@sick2$,"Runny nose.";
+ break;
+ case 4:
+ set .@sick2$,"No tears, sweats at all.";
+ break;
+ }
mes "[Cylrnel]";
mes "Next, tell me about";
- mes "her body condition.";
+ mes "her physical condition.";
next;
- setarray .sick3$[1],"Nothing particular.","Become paralyzed often.","Muscles became so soft.","Muscles became so hard.";
- set @sick3,select(.sick3$[1],.sick3$[2],.sick3$[3],.sick3$[4]);
- if (@sick3 == 2) set @sick,@sick+1;
+ switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) {
+ case 1:
+ set .@sick3$,"Nothing in particular.";
+ break;
+ case 2:
+ set .@sick3$,"Becomes paralyzed often.";
+ set .@sick,.@sick+1;
+ break;
+ case 3:
+ set .@sick3$,"Muscles became soft.";
+ break;
+ case 4:
+ set .@sick3$,"Muscles became hard.";
+ break;
+ }
mes "[Cylrnel]";
- mes "How about an internal organs?";
+ mes "How about internal organs?";
next;
- setarray .sick4$[1],"Stomach hurts like it's been stabbed by a knife.","Head hurts like it's been smashed by a hammer.","Heart beats irregularly.","Has difficulty in breathing.";
- set @sick4,select(.sick4$[1],.sick4$[2],.sick4$[3],.sick4$[4]);
- if (@sick4 == 3) set @sick,@sick+1;
+ switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) {
+ case 1:
+ set .@sick4$,"Stomach hurts like it's been stabbed by a knife.";
+ break;
+ case 2:
+ set .@sick4$,"Head hurts like it's been smashed by a hammer.";
+ break;
+ case 3:
+ set .@sick4$,"Heart beats irregularly.";
+ set .@sick,.@sick+1;
+ break;
+ case 4:
+ set .@sick4$,"Has difficulty in breathing.";
+ break;
+ }
mes "[Cylrnel]";
mes "Hmm.. alright.";
mes "Let me check this.";
@@ -3238,25 +3431,25 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "..............";
next;
mes "[Cylrnel]";
- mes "^FF0000"+.sick1$[@sick1]+"";
- mes ""+.sick2$[@sick2]+"";
- mes ""+.sick3$[@sick3]+"";
- mes ""+.sick4$[@sick4]+"^000000";
+ mes "^FF0000"+.@sick1$+"";
+ mes ""+.@sick2$+"";
+ mes ""+.@sick3$+"";
+ mes ""+.@sick4$+"^000000";
mes "right?";
next;
- if(select("No..not exactly..:Yes, I am sure.") == 1){
+ if (select("No..not exactly..:Yes, I am sure.") == 1) {
mes "[Cylrnel]";
- mes "Then, go back to her and";
+ mes "Then go back to her and";
mes "find the exact symptoms";
mes "right away~!!";
close;
}
mes "[Cylrnel]";
- mes "You're sure about";
- mes "this, right?";
- mes "If they're wrong symptoms, I can't be responsible.";
+ mes "You're sure about this, right?";
+ mes "If they're the wrong symptoms,";
+ mes "I can't be responsible.";
next;
- if(select("Well..let me go and recheck it.:I'm sure.") == 1){
+ if (select("Err..let me go and double check.:I'm sure.") == 1) {
mes "[Cylrnel]";
mes "Then, go back to her and";
mes "find the exact symptoms";
@@ -3270,14 +3463,14 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "Get them as fast as possible.";
mes "Alright?";
next;
- if (@sick == 4) {
+ if (.@sick == 4) {
mes "[Cylrnel]";
- mes "^FF00002 Seeds of Yggdrasil";
+ mes "^FF00002 Yggdrasil Seeds";
mes "3 Aloes";
mes "1 Witherless Rose";
- mes "10 Starsands Of Witch";
+ mes "10 Witch Starsands";
mes "5 Burning Hearts";
- mes "5 Ice pieces";
+ mes "5 Ice Cubics";
set b_sword,26;
next;
mes "[Cylrnel]";
@@ -3286,20 +3479,21 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "We need...";
next;
mes "[Cylrnel]";
- mes "^FF00002 Seeds of Yggdrasil";
+ mes "^FF00002 Yggdrasil Seeds";
mes "3 Aloes";
mes "1 Witherless Rose";
- mes "10 Starsands Of Witch";
+ mes "10 Witch Starsands";
mes "5 Burning Hearts";
- mes "5 Ice pieces";
+ mes "5 Ice Cubics";
next;
- } else {
+ }
+ else {
mes "[Cylrnel]";
- mes "^FF00001 Seed of Yggdrasil";
+ mes "^FF00001 Yggdrasil Seed";
mes "1 Aloe";
- mes "5 Starsands Of Witch";
+ mes "5 Witch Starsands";
mes "3 Burning Hearts";
- mes "3 Ice pieces";
+ mes "3 Ice Cubics";
set b_sword,25;
next;
mes "[Cylrnel]";
@@ -3308,28 +3502,24 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "We need...";
next;
mes "[Cylrnel]";
- mes "^FF00001 Seed of Yggdrasil";
+ mes "^FF00001 Yggdrasil Seed";
mes "1 Aloe";
- mes "5 Starsands Of Witch";
+ mes "5 Witch Starsands";
mes "3 Burning Hearts";
- mes "3 Ice pieces";
+ mes "3 Ice Cubics";
next;
}
mes "[Cylrnel]";
mes "Get them as fast as possible.";
mes "There isn't much time for Lyroo.";
- break;
+ close;
case 25:
- if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 4 && countitem(7097) > 2 && countitem(7066) > 2) {
- mes "Hmm....";
- mes "Good. you got them all.";
- mes "Let me see..";
+ if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) {
+ mes "[Cylrnel]";
+ mes "Hmm...";
+ mes "Good, you got them all.";
+ mes "Let me see now...";
mes ".............";
- delitem 608,1; // Seed_Of_Yggdrasil
- delitem 704,1; // Aloe
- delitem 1061,5; // Starsand_Of_Witch
- delitem 7097,3; // Burning_Heart
- delitem 7066,3; // Ice_Piece
next;
mes "^FF0000Cylrnel began to mix";
mes "the ingredients.";
@@ -3340,53 +3530,53 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
next;
mes "[Cylrnel]";
mes "............";
- mes "What!?!?";
- mes ".....";
- mes "Hey you....";
- mes "You gave me a wrong information.";
+ mes "What the?!?!";
+ mes "...";
+ mes "Hey you...";
+ mes "You gave me the wrong information!";
+ delitem 608,1; //Seed_Of_Yggdrasil
+ delitem 704,1; //Aloe
+ delitem 1061,5; //Starsand_Of_Witch
+ delitem 7097,3; //Burning_Heart
+ delitem 7066,3; //Ice_Piece
set b_sword,24;
next;
mes "[Cylrnel]";
- mes "I made the mecine according";
- mes "to the symptoms you told me.";
- mes "But, it became strange medicine!";
- mes "Bring me the exact symptoms!";
- close2;
- warp "yuno",246,143;
- end;
- } else {
- mes "...........";
- mes "Hey~ you don't have all";
- mes "the ingredients yet.";
- mes "Go get them all right away.";
- next;
- mes "[Cylrnel]";
- mes "^FF00001 Seed of Yggdrasil";
- mes "1 Aloe";
- mes "5 Starsands Of Witch";
- mes "3 Burning Hearts";
- mes "3 Ice pieces";
- next;
- mes "[Cylrnel]";
- mes "Alright?";
- mes "Now, hurry!.";
+ mes "I've chosen the ingredients";
+ mes "according to the symptoms";
+ mes "you've described...";
+ mes "But this isn't medicine!!";
+ mes "Now go and find out her exact symptoms!";
close2;
warp "yuno",246,143;
end;
}
- break;
+ mes "[Cylrnel]";
+ mes "...";
+ mes "Hey~ you don't have all";
+ mes "the ingredients yet.";
+ mes "Go get them all right away.";
+ next;
+ mes "[Cylrnel]";
+ mes "^FF00001 Seed of Yggdrasil";
+ mes "1 Aloe";
+ mes "5 Witch Starsands";
+ mes "3 Burning Hearts";
+ mes "3 Ice Cubics";
+ next;
+ mes "[Cylrnel]";
+ mes "Alright?";
+ mes "Now, hurry up!";
+ close2;
+ warp "yuno",246,143;
+ end;
case 26:
if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
- mes "Hmm....";
- mes "Good. you got them all.";
+ mes "[Cylrnel]";
+ mes "Hmm...";
+ mes "Good, you got them all.";
mes "Let me see..";
mes ".............";
- delitem 608,2; // Seed_Of_Yggdrasil
- delitem 704,3; // Aloe
- delitem 748,1; // Witherless_Rose
- delitem 1061,10; // Starsand_Of_Witch
- delitem 7097,5; // Burning_Heart
- delitem 7066,5; // Ice_Piece
next;
mes "^FF0000Cylrnel began to mix";
mes "the ingredients.";
@@ -3396,98 +3586,210 @@ yuno_in01,99,101,4 script Doctor#gnbs 744,{
mes "......^000000";
next;
mes "[Cylrnel]";
- mes "Here~!";
- mes "It's done.";
- mes "I don't think this medicine would";
- mes "cure her disease completely. However,";
- mes "it will alleviate her from the pain.";
+ mes "Here~! It's done...";
+ mes "I don't think this medicine will";
+ mes "cure her disease completely.";
+ mes "However, it will greatly alleviate her pain.";
next;
mes "[Cylrnel]";
- mes "It wasn't easy to make this medicine.";
- mes "Here, take this with you.";
- mes "Take care then..";
+ mes "It wasn't easy to make this";
+ mes "medicine. Take care, bring";
+ mes "this to Lyroo and give her my regards...";
+ delitem 608,2; //Seed_Of_Yggdrasil
+ delitem 704,3; //Aloe
+ delitem 748,1; //Witherless_Rose
+ delitem 1061,10; //Starsand_Of_Witch
+ delitem 7097,5; //Burning_Heart
+ delitem 7066,5; //Ice_Piece
set b_sword,27;
- getitem 606,1; // Aloebera
- } else {
- mes "...........";
- mes "Hey~ you don't have all";
- mes "the ingredients yet.";
- mes "Go get them all right away.";
- next;
- mes "[Cylrnel]";
- mes "^FF00002 Seeds of Yggdrasil";
- mes "3 Aloes";
- mes "1 Witherless Rose";
- mes "10 Starsands Of Witch";
- mes "5 Burning Hearts";
- mes "5 Ice pieces";
- next;
- mes "[Cylrnel]";
- mes "Alright?";
- mes "Go get them as fast as possible.";
+ getitem 606,1; //Aloebera
close;
- warp "yuno",246,143;
- end;
}
- break;
+ mes "[Cylrnel]";
+ mes "...";
+ mes "Hey~ You don't have all";
+ mes "the ingredients yet.";
+ mes "Go get them all right away!";
+ next;
+ mes "[Cylrnel]";
+ mes "^FF00002 Yggdrasil Seeds";
+ mes "3 Aloes";
+ mes "1 Witherless Rose";
+ mes "10 Witch Starsands";
+ mes "5 Burning Hearts";
+ mes "5 Ice Cubics";
+ next;
+ mes "[Cylrnel]";
+ mes "Alright?";
+ mes "Go get them as fast as possible.";
+ close2;
+ warp "yuno",246,143;
+ end;
}
- } else {
- mes "[Cylrnel]";
- mes "Huhu...";
- mes "How is she doing?";
- mes "Getting better?.";
- mes "By taking that medicine, she'll";
- mes "recover fast.";
- next;
- mes "[Cylrnel]";
- mes "Tell her to come to me";
- mes "sometimes to get a medical.";
- mes "treatment. Walking from her";
- mes "house to here would be a good";
- mes "exercise too. Name of her disease";
- mes "is called '^FF0000Amarhade^000000'.";
- next;
- mes "[Cylrnel]";
- mes "It's a rare disease that";
- mes "it's not even well known";
- mes "to medical institution.";
- mes "Likewise, exact treatment";
- mes "has not maden yet.";
- next;
- mes "[Cylrnel]";
- mes "..but I found the something..";
- mes "and it's a.....secret. haha.";
-// Emotion "Doctor" ET_DELIGHT
- emotion e_ho;
}
+ mes "[Cylrnel]";
+ mes "Hey there...";
+ mes "How is she doing?";
+ mes "Getting better?";
+ mes "By taking that medicine,";
+ mes "she'll recover fast.";
+ next;
+ mes "[Cylrnel]";
+ mes "Tell her to come to me";
+ mes "sometime to get medical";
+ mes "treatment. Walking from her";
+ mes "house to here would be good";
+ mes "exercise too.";
+ next;
+ mes "[Cylrnel]";
+ mes "The name of her disease is";
+ mes "called '^FF0000Amarhade^000000'.";
+ mes "It's a rare, relatively";
+ mes "unknown illness, so an exact";
+ mes "treatment hasn't been found yet.";
+ next;
+ mes "[Cylrnel]";
+ mes "But I found a treatment...";
+ mes "And...it's..a...secret! Haha~!";
+ emotion e_ho;
close;
}
yuno_in01,104,94,0 script go away#gnbs 139,2,1,{
+OnTouch:
if (b_sword < 22) {
mes "[??????]";
mes "^FF0000What are you doing here?";
- mes "Get out!^000000";
+ mes "Get out of here!^000000";
close2;
warp "yuno",246,143;
end;
- } else if (b_sword == 22) {
+ }
+ else if (b_sword == 22) {
if (rand(1,10) == 10) {
mes "[??????]";
- mes "I am very busy right now. please leave.";
+ mes "I am very busy right now. Please leave.";
set b_sword,23;
close;
- } else {
- mes "[??????]";
- mes "^FF0000What are you doing here?";
- mes "Get out!^000000";
- close2;
- warp "yuno",246,143;
- end;
}
- } else {
- mes "[Cylrnel]";
- mes "Who are you?";
+ mes "[??????]";
+ mes "^FF0000What are you doing here?";
+ mes "Get out of here!^000000";
+ close2;
+ warp "yuno",246,143;
+ end;
+ }
+ end;
+}
+
+// Lost Knife
+//============================================================
+gonryun,237,226,3 script Han Ran Jiao#gon 776,{
+ if (nakha == 0) {
+ mes "[Han Ran Jiao]";
+ mes "Oh no! What will I do?!";
+ mes "I can't believe I dropped";
+ mes "my irreplaceable knife! Ahhhhhh!";
+ next;
+ if (BaseLevel >= 20) {
+ set nakha,1;
+ mes "[Han Ran Jiao]";
+ mes "I need to go down to get it";
+ mes "but...the monsters...";
+ mes "I'm so scared... What should I do?!";
+ close;
+ }
+ }
+ if (nakha == 1) {
+ mes "[Han Ran Jiao]";
+ mes "Oh no! What will I do?";
+ mes "I can't believe I dropped";
+ mes "my irreplaceable knife! Ahhhhhh!";
+ next;
+ mes "[Han Ran Jiao]";
+ mes "I need to go down to get it";
+ mes "but...the monsters...";
+ mes "I'm so scared... What should I do?!";
+ close;
+ }
+ if (nakha == 2 && countitem(1201) > 0) {
+ mes "[Han Ran Jiao]";
+ mes "Ehhhh... what should I do...";
+ mes "Oh~! I didn't notice you there.";
+ mes "Can I help you with anything?";
+ mes "Hmm?";
+ next;
+ mes "[Han Ran Jiao]";
+ mes "That...that knife!";
+ mes "That's my ancestor's sacred knife";
+ mes "that I accidentally dropped from";
+ mes "here! Where did you get it!?";
+ next;
+ mes "[Han Ran Jiao]";
+ mes "I dropped that knife from being";
+ mes "careless. It belongs to one of my";
+ mes "ancestors. I know it looks like";
+ mes "a cheap knife...";
+ next;
+ mes "[Han Ran Jiao]";
+ mes "But it has been in the";
+ mes "family for a very long time.";
+ mes "Would you please return that";
+ mes "knife to me?";
+ next;
+ if (select("Return the knife.:Refuse.") == 1) {
+ set nakha,3;
+ delitem 1201,1; //Knife
+ mes "[Han Ran Jiao]";
+ mes "Thank you! Thank you so much!";
+ mes "Please take these potions.";
+ mes "They may not be much, but they";
+ mes "are the best I can give you.";
+ getitem 505,2; //Blue_Potion
+ next;
+ mes "[Han Ran Jiao]";
+ mes "You kept my family heirloom safe!";
+ mes "I give you my deepest gratitude";
+ mes "for returning this.";
+ close;
+ }
+ mes "[Han Ran Jiao]";
+ mes "No~! My family heirloom!!";
+ mes "You scoundrel! May the spirits";
+ mes "forever haunt you! My curse shall be upon your head!";
+ close;
+ }
+ if (nakha == 2) {
+ mes "[Han Ran Jiao]";
+ mes "Oh no! What will I do?";
+ mes "I can't believe I dropped";
+ mes "my irreplaceable knife! Ahhhhhh!";
+ next;
+ mes "[Han Ran Jiao]";
+ mes "I need to go down to get it";
+ mes "but...the monsters...";
+ mes "I'm so scared... What should I do?!";
close;
}
+ if (nakha == 3) {
+ mes "[Han Ran Jiao]";
+ mes "My neighbor seemed looked pretty bothered about something...";
+ mes "Oh well, I have better things to worry about than his fancy tea.";
+ close;
+ }
+}
+
+gon_fild01,245,257,0 script #gonknife 111,3,3,{
+OnTouch:
+ if (nakha == 1) {
+ set nakha,2;
+ mes "^3355FFHm? What's this?";
+ mes " ";
+ mes "Something was hidden beneath the leaves...^000000";
+ mes " ";
+ mes "- You have found an old knife -";
+ close2;
+ getitem 1201,1; //Knife
+ }
+ end;
}
diff --git a/npc/warps/cities/comodo.txt b/npc/warps/cities/comodo.txt
index f63c8ee42..5c7993dae 100644
--- a/npc/warps/cities/comodo.txt
+++ b/npc/warps/cities/comodo.txt
@@ -3,48 +3,43 @@
//===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
+//= [Aegis Conversion]
//= Warp Points Comodo city
-//= Rogue guild
//===== Additional Comments: =================================
-//= No comment!
+//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-
-//Comodo City =====================================================
-comodo,115,291,0 warp cmd09 1,1,cmd_in02,67,132
-comodo,126,98,0 warp cmd02 1,1,cmd_in02,144,97
-comodo,130,195,0 warp cmd05 1,1,cmd_in02,143,173
-comodo,140,111,0 warp cmd04 1,1,cmd_in02,178,132
-comodo,140,90,0 warp cmd01 1,1,cmd_in02,74,25
-comodo,145,328,0 warp cmd11 1,1,cmd_in01,120,71
-comodo,153,97,0 warp cmd03 1,1,cmd_in02,212,97
-comodo,176,358,0 warp cmd002 1,1,beach_dun2,154,25
-comodo,192,294,0 warp cmd17 1,1,cmd_in01,177,123
-comodo,236,298,0 warp cmd08 1,1,cmd_in01,179,81
-comodo,25,214,0 warp cmd001 1,1,beach_dun,266,67
-comodo,265,74,0 warp cmd06 1,1,cmd_in01,123,180
-comodo,271,271,0 warp cmd10 1,1,cmd_in01,113,125
-comodo,332,175,0 warp cmd003 1,1,beach_dun3,23,260
-comodo,92,128,0 warp cmd07 1,1,cmd_in01,85,174
-cmd_in01,109,125,0 warp cmd10-1 1,1,comodo,269,273
-cmd_in01,120,67,0 warp cmd11-1 1,1,comodo,145,324
-cmd_in01,123,186,0 warp cmd06-1 1,1,comodo,265,79
-cmd_in01,183,123,0 warp cmd17-1 1,1,comodo,195,294
-cmd_in01,183,81,0 warp cmd08-1 1,1,comodo,239,296
-cmd_in01,90,174,0 warp cmd07-1 1,1,comodo,97,128
-cmd_in02,139,169,0 warp cmd05-1 1,1,comodo,127,191
-cmd_in02,139,97,0 warp cmd02-1 1,1,comodo,122,98
-cmd_in02,168,113,0 warp cmd15-1 1,1,cmd_in02,63,73
-cmd_in02,178,136,0 warp cmd04-1 1,1,comodo,140,115
-cmd_in02,187,78,0 warp cmd14-2 1,1,cmd_in02,84,37
-cmd_in02,208,206,0 warp cmd16 1,1,cmd_in02,97,211
-cmd_in02,216,97,0 warp cmd03-1 1,1,comodo,157,97
-cmd_in02,58,74,0 warp cmd15 1,1,cmd_in02,166,116
-cmd_in02,69,129,0 warp cmd09-1 4,4,comodo,115,288
-cmd_in02,74,21,0 warp cmd01-1 1,1,comodo,140,86
-cmd_in02,90,37,0 warp cmd14 1,1,cmd_in02,191,77
-cmd_in02,98,216,0 warp cmd16-1 1,1,cmd_in02,207,210
+comodo,92,128,0 warp cmd_tools1-1 1,1,cmd_in01,85,174
+cmd_in01,90,174,0 warp cmd_tools1-2 1,1,comodo,97,128
+comodo,265,74,0 warp cmd_weapon1-1 1,1,cmd_in01,123,180
+cmd_in01,123,186,0 warp cmd_weapon1-2 1,1,comodo,265,79
+comodo,271,271,0 warp cmd_house1-1 1,1,cmd_in01,113,125
+cmd_in01,109,125,0 warp cmd_house1-2 1,1,comodo,269,273
+comodo,192,294,0 warp cmd_house2-1 1,1,cmd_in01,177,123
+cmd_in01,183,123,0 warp cmd_house2-2 1,1,comodo,195,294
+comodo,145,328,0 warp cmd_house3-1 1,1,cmd_in01,120,71
+cmd_in01,120,67,0 warp cmd_house3-2 1,1,comodo,145,324
+comodo,236,298,0 warp cmd_house4-1 1,1,cmd_in01,179,81
+cmd_in01,183,81,0 warp cmd_house4-2 1,1,comodo,239,296
+comodo,130,195,0 warp cmd_KAFRA1-1 1,1,cmd_in02,143,173
+cmd_in02,139,169,0 warp cmd_KAFRA1-2 1,1,comodo,127,191
+cmd_in02,208,206,0 warp cmd_KAFRA2-1 1,1,cmd_in02,97,211
+cmd_in02,98,216,0 warp cmd_KAFRA12-2 1,1,cmd_in02,207,210
+comodo,115,291,0 warp cmd_chief1-1 1,1,cmd_in02,67,132
+cmd_in02,69,129,0 warp cmd_chief1-2 1,1,comodo,115,288
+comodo,140,111,0 warp cmd_casino1-1 1,1,cmd_in02,178,132
+cmd_in02,178,136,0 warp cmd_casino1-2 1,1,comodo,140,115
+comodo,153,97,0 warp cmd_casino2-1 1,1,cmd_in02,212,97
+cmd_in02,216,97,0 warp cmd_casino2-2 1,1,comodo,157,97
+comodo,126,98,0 warp cmd_casino3-1 1,1,cmd_in02,144,97
+cmd_in02,139,97,0 warp cmd_casino3-2 1,1,comodo,122,98
+comodo,140,90,0 warp cmd_casino4-1 1,1,cmd_in02,74,25
+cmd_in02,74,21,0 warp cmd_casino4-2 1,1,comodo,140,86
+cmd_in02,168,113,0 warp cmd_casino5-1 1,1,cmd_in02,63,73
+cmd_in02,58,74,0 warp cmd_casino5-2 1,1,cmd_in02,166,116
+cmd_in02,187,78,0 warp cmd_casino6-1 1,1,cmd_in02,84,37
+cmd_in02,90,37,0 warp cmd_casino6-2 1,1,cmd_in02,191,77 \ No newline at end of file
diff --git a/npc/warps/cities/gonryun.txt b/npc/warps/cities/gonryun.txt
index afbba5ac9..98e17572a 100644
--- a/npc/warps/cities/gonryun.txt
+++ b/npc/warps/cities/gonryun.txt
@@ -1,34 +1,35 @@
//===== eAthena Script =======================================
-//= Gonryun Town Warp Script
+//= Kunlun Town Warp Script
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 5+
//===== Description: =========================================
-//= Warp Points for Gonryun
+//= [Aegis Conversion]
+//= Warp Points for Kunlun
//===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-//= Gonryun ==================================================
-gonryun,161,8,0 warp gon02 1,1,gon_fild01,191,261
-gonryun,195,93,0 warp gon03 1,1,gon_in,95,23
-gonryun,109,131,0 warp gon15 1,1,gon_in,44,24
-gonryun,215,114,0 warp gon05 1,1,gon_in,152,24
-gonryun,107,184,0 warp gon13 1,1,gon_in,72,70
-gonryun,221,162,0 warp gon11 1,1,gon_in,112,98
-gonryun,159,201,0 warp gon19 1,1,gon_dun01,153,48
-gon_in,95,26,0 warp gon04 1,1,gonryun,195,96
-gon_in,149,24,0 warp gon06 1,1,gonryun,212,114
-gon_in,184,11,0 warp gon07 1,1,gon_in,189,85
-gon_in,186,85,0 warp gon08 1,1,gon_in,181,11
-gon_in,186,107,0 warp gon09 1,1,gon_in,181,36
-gon_in,184,36,0 warp gon10 1,1,gon_in,189,107
-gon_in,109,98,0 warp gon12 1,1,gonryun,218,162
-gon_in,72,67,0 warp gon14 1,1,gonryun,107,181
-gon_in,47,24,0 warp gon16 1,1,gonryun,112,131
-gon_in,42,35,0 warp gon17 1,1,gon_in,34,97
-gon_in,31,97,0 warp gon18 1,1,gon_in,39,35
-gon_fild01,192,266,0 warp gon01 1,1,gonryun,161,11
+gonryun,221,162,0 warp gon_house1-1 1,1,gon_in,112,98
+gon_in,109,98,0 warp gon_house1-2 1,1,gonryun,218,162
+gonryun,195,93,0 warp gon_house2-1 1,1,gon_in,95,23
+gon_in,95,26,0 warp gon_house2=2 1,1,gonryun,195,96
+gonryun,107,184,0 warp gon_tea1-1 1,1,gon_in,72,70
+gon_in,72,67,0 warp gon_tea2-1 1,1,gonryun,107,181
+gonryun,215,114,0 warp gon_tavern1-1 1,1,gon_in,152,24
+gon_in,149,24,0 warp gon_tavern1-2 1,1,gonryun,212,114
+gon_in,184,36,0 warp gon_inn1-1 1,1,gon_in,189,107
+gon_in,186,107,0 warp gon_inn1-2 1,1,gon_in,181,36
+gon_in,184,11,0 warp gon_inn2-1 1,1,gon_in,189,85
+gon_in,186,85,0 warp gon_inn2-2 1,1,gon_in,181,11
+gonryun,109,131,0 warp gon_castle1-1 1,1,gon_in,44,24
+gon_in,47,24,0 warp gon_castle1-2 1,1,gonryun,112,131
+gon_in,42,35,0 warp gon_castle2-1 1,1,gon_in,34,97
+gon_in,31,97,0 warp gon_castle2-2 1,1,gon_in,39,35
+gonryun,161,8,0 warp gon_fild1-1 1,1,gon_fild01,191,261
+gon_fild01,192,265,0 warp gon_fild1-2 1,1,gonryun,161,11
+
+
diff --git a/npc/warps/cities/lutie.txt b/npc/warps/cities/lutie.txt
index a86a7b111..114439865 100644
--- a/npc/warps/cities/lutie.txt
+++ b/npc/warps/cities/lutie.txt
@@ -3,36 +3,37 @@
//===== By: ==================================================
//= Athena (1.0) Nana (1.1)
//===== Current Version: =====================================
-//= 1.2a
+//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 2+
//===== Description: =========================================
+//= [Aegis Conversion]
//= Warp Points for Lutie
//===== Additional Comments: =================================
//= 1.2a Re-fixed endless warping loop
+//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-xmas,150,41,0 warp xmas2-1 3,3,xmas_fild01,80,246
-xmas,120,131,0 warp xmas3 3,3,xmas_in,41,33
-xmas_in,46,33,0 warp xmas3-1 3,3,xmas,125,131
-xmas,120,161,0 warp xmas4 3,3,xmas_in,33,91
-xmas_in,38,89,0 warp xmas4-1 3,3,xmas,125,159
-xmas,175,132,0 warp xmas5 3,3,xmas_in,158,31
-xmas_in,153,31,0 warp xmas5-1 3,3,xmas,170,132
-xmas,174,161,0 warp xmas6 3,3,xmas_in,166,98
-xmas_in,163,93,0 warp xmas6-1 3,3,xmas,169,158
-xmas,182,169,0 warp xmas7 3,3,xmas_in,174,108
-xmas_in,179,109,0 warp xmas7-1 3,3,xmas,185,168
-xmas,142,240,0 warp xmas8 3,3,xmas_in,95,87
-xmas_in,95,82,0 warp xmas8-1 3,3,xmas,142,235
-xmas,149,240,0 warp xmas9 3,3,xmas_in,105,87
-xmas_in,105,82,0 warp xmas9-1 3,3,xmas,149,235
-xmas,149,256,0 warp xmas10 3,3,xmas_in,105,112
-xmas_in,105,117,0 warp xmas10-1 2,2,xmas,149,261
-xmas,142,256,0 warp xmas11 3,3,xmas_in,96,114
-xmas_in,95,117,0 warp xmas11-1 2,2,xmas,142,261
-xmas,104,290,0 warp xmas12 3,3,xmas_in,30,166
-xmas_in,30,161,0 warp xmas12-1 3,3,xmas,104,285
-xmas,189,279,0 warp xmas13 3,3,xmas_in,168,166
-xmas_in,168,161,0 warp xmas13-1 3,3,xmas,189,274
-xmas,143,313,0 warp xmas14 3,3,xmas_dun01,205,17
+xmas,149,41,0 warp x_fild_out 8,1,xmas_fild01,80,248
+xmas,120,131,0 warp xmas_tool1-1 1,1,xmas_in,43,33
+xmas_in,46,33,0 warp xmas_tool1-2 1,1,xmas,123,131
+xmas,174,131,0 warp xmas_gift1-1 1,1,xmas_in,155,32
+xmas_in,153,32,0 warp xmas_gift1-2 1,1,xmas,172,131
+xmas,119,162,0 warp xmas_house1-1 1,1,xmas_in,36,91
+xmas_in,38,89,0 warp xmas_house1-2 1,1,xmas,122,159
+xmas,189,278,0 warp xmas_house2-1 1,1,xmas_in,168,164
+xmas_in,168,160,0 warp xmas_house2-2 1,1,xmas,189,275
+xmas,173,160,0 warp xmas_weapon1-1 1,1,xmas_in,165,95
+xmas_in,163,93,0 warp xmas_weapon1-2 1,1,xmas,172,158
+xmas,181,169,0 warp xmas_weapon2-1 1,1,xmas_in,177,107
+xmas_in,179,109,0 warp xmas_weapon2-2 1,1,xmas,184,168
+xmas,142,239,0 warp xmas_santa1-1 1,1,xmas_in,94,85
+xmas_in,94,83,0 warp xmas_santa1-2 1,1,xmas,142,237
+xmas,149,239,0 warp xmas_santa2-1 1,1,xmas_in,104,85
+xmas_in,104,83,0 warp xmas_santa2-2 1,1,xmas,149,237
+xmas,142,258,0 warp xmas_santa3-1 1,1,xmas_in,94,115
+xmas_in,94,117,0 warp xmas_santa3-2 1,1,xmas,142,260
+xmas,149,258,0 warp xmas_santa4-1 1,1,xmas_in,104,115
+xmas_in,104,117,0 warp xmas_santa4-2 1,1,xmas,149,260
+xmas,104,289,0 warp xmas_church1-1 1,1,xmas_in,30,163
+xmas_in,30,161,0 warp xmas_church2-2 1,1,xmas,104,286
diff --git a/npc/warps/dungeons/beach_dun.txt b/npc/warps/dungeons/beach_dun.txt
index ba6e36989..4fd5f181c 100644
--- a/npc/warps/dungeons/beach_dun.txt
+++ b/npc/warps/dungeons/beach_dun.txt
@@ -3,17 +3,21 @@
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
-//= Warp Points Comodo Dungeon
+//= [Aegis Conversion]
+//= Comodo Beach Dungeon warp script
//===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-//Beach Dungeon ==============================================
-beach_dun,276,67,0 warp cmd004 1,1,comodo,31,215
-beach_dun2,154,13,0 warp cmd005 2,1,comodo,176,353
-beach_dun3,17,265,0 warp cmd007 1,1,comodo,328,175
-beach_dun3,286,57,0 warp cmd006 1,1,cmd_fild01,30,317
+comodo,24,214,0 warp cmd_beach_dun1-1 1,1,beach_dun,266,67
+beach_dun,276,67,0 warp cmd_beach_dun1-2 1,1,comodo,31,215
+comodo,176,358,0 warp cmd_beach_dun2-1 1,1,beach_dun2,154,25
+beach_dun2,154,13,0 warp cmd_beach_dun2-2 2,1,comodo,176,353
+comodo,333,175,0 warp cmd_beach_dun3-1 1,1,beach_dun3,23,260
+beach_dun3,17,265,0 warp cmd_beach_dun3-2 1,1,comodo,328,175
+beach_dun3,286,57,0 warp cmd_beach_dun4-1 1,1,cmd_fild01,30,317
+cmd_fild01,26,318,0 warp cmd_beach_dun4-2 1,1,beach_dun3,281,56
diff --git a/npc/warps/dungeons/gon_dun.txt b/npc/warps/dungeons/gon_dun.txt
index 847f4bde8..7924fb513 100644
--- a/npc/warps/dungeons/gon_dun.txt
+++ b/npc/warps/dungeons/gon_dun.txt
@@ -1,40 +1,41 @@
//===== eAthena Script =======================================
-//= Gonryun Dungeon Warp Script
+//= Kunlun Dungeon Warp Script
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 5+
//===== Description: =========================================
-//= Warp Points for Gonryun
+//= [Aegis Conversion]
+//= Warp Points for Kunlun dungeon
//===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-//= Gonryun Dungeon ==========================================
-gon_dun01,153,45,0 warp gon20 1,1,gonryun,159,198
-gon_dun01,162,273,0 warp gon21 1,1,gon_dun02,17,113
-gon_dun02,14,113,0 warp gon22 1,1,gon_dun01,162,270
-gon_dun02,56,119,0 warp gon23 1,1,gon_dun02,47,210/*‘ŠŒÝF*/
-gon_dun02,92,190,0 warp gon24 1,1,gon_dun02,199,20/*‘ŠŒÝE*/
-gon_dun02,44,213,0 warp gon25 1,1,gon_dun02,51,119/*‘ŠŒÝF*/
-gon_dun02,44,166,0 warp gon26 1,1,gon_dun02,97,121/*Šm’è*/
-gon_dun02,94,118,0 warp gon27 1,1,gon_dun02,177,189/*Šm’è*/
-gon_dun02,76,100,0 warp gon28 1,1,gon_dun02,145,62/*Šm’è*/
-gon_dun02,63,66,0 warp gon29 1,1,gon_dun02,203,94/*‘ŠŒÝA*/
-gon_dun02,86,44,0 warp gon30 1,1,gon_dun02,145,233/*Šm’è*/
-gon_dun02,148,236,0 warp gon31 1,1,gon_dun02,234,194/*‘ŠŒÝD*/
-gon_dun02,171,258,0 warp gon32 1,1,gon_dun02,76,96/*Šm’è*/
-gon_dun02,180,189,0 warp gon33 1,1,gon_dun02,170,164/*Šm’è*/
-gon_dun02,165,189,0 warp gon34 1,1,gon_dun02,235,135/*‘ŠŒÝC*/
-gon_dun02,170,161,0 warp gon35 1,1,gon_dun02,89,41/*Šm’è*/
-gon_dun02,168,92,0 warp gon36 1,1,gon_dun02,273,76/*‘ŠŒÝB*/
-gon_dun02,145,66,0 warp gon37 1,1,gon_dun02,199,20/*Šm’è*/
-gon_dun02,234,191,0 warp gon38 1,1,gon_dun02,145,233/*‘ŠŒÝD*/
-gon_dun02,235,138,0 warp gon39 1,1,gon_dun02,168,189/*‘ŠŒÝC*/
-gon_dun02,199,94,0 warp gon40 1,1,gon_dun02,60,70/*‘ŠŒÝA*/
-gon_dun02,276,76,0 warp gon41 1,1,gon_dun02,163,87/*‘ŠŒÝB*/
-gon_dun02,196,20,0 warp gon42 1,1,gon_dun02,95,190/*‘ŠŒÝE*/
-gon_dun02,251,268,0 warp gon43 1,1,gon_dun03,68,9
-gon_dun03,68,6,0 warp gon44 1,1,gon_dun02,251,265
+gonryun,159,201,0 warp gon_dun1-1 1,1,gon_dun01,153,48
+gon_dun01,153,45,0 warp gon_dun1-2 1,1,gonryun,159,198
+gon_dun01,162,273,0 warp gon_dun2-1 1,1,gon_dun02,17,113
+gon_dun02,14,113,0 warp gon_dun2-2 1,1,gon_dun01,162,270
+gon_dun02,44,213,0 warp gon_dun3-1 1,1,gon_dun02,51,119
+gon_dun02,92,190,0 warp gon_dun3-2 1,1,gon_dun02,199,20
+gon_dun02,44,166,0 warp gon_dun3-3 1,1,gon_dun02,97,121
+gon_dun02,148,236,0 warp gon_dun3-4 1,1,gon_dun02,234,194
+gon_dun02,171,258,0 warp gon_dun3-5 1,1,gon_dun02,76,96
+gon_dun02,234,191,0 warp gon_dun3-6 1,1,gon_dun02,145,233
+gon_dun02,165,189,0 warp gon_dun3-7 1,1,gon_dun02,235,135
+gon_dun02,180,189,0 warp gon_dun3-8 1,1,gon_dun02,170,164
+gon_dun02,170,161,0 warp gon_dun3-9 1,1,gon_dun02,89,41
+gon_dun02,56,119,0 warp gon_dun3-10 1,1,gon_dun02,47,210
+gon_dun02,94,118,0 warp gon_dun3-11 1,1,gon_dun02,177,189
+gon_dun02,76,100,0 warp gon_dun3-12 1,1,gon_dun02,145,62
+gon_dun02,63,66,0 warp gon_dun3-14 1,1,gon_dun02,203,94
+gon_dun02,86,44,0 warp gon_dun3-15 1,1,gon_dun02,145,233
+gon_dun02,168,92,0 warp gon_dun3-16 1,1,gon_dun02,273,76
+gon_dun02,145,66,0 warp gon_dun3-17 1,1,gon_dun02,199,20
+gon_dun02,235,138,0 warp gon_dun3-18 1,1,gon_dun02,168,189
+gon_dun02,199,94,0 warp gon_dun3-19 1,1,gon_dun02,60,70
+gon_dun02,276,76,0 warp gon_dun3-20 1,1,gon_dun02,163,87
+gon_dun02,196,20,0 warp gon_dun3-21 1,1,gon_dun02,95,190
+gon_dun02,251,268,0 warp gon_dun4-1 1,1,gon_dun03,68,9
+gon_dun03,68,6,0 warp gon_dun4-2 1,1,gon_dun02,251,265
diff --git a/npc/warps/dungeons/xmas_dun.txt b/npc/warps/dungeons/xmas_dun.txt
index ff14558bb..fbcb6b511 100644
--- a/npc/warps/dungeons/xmas_dun.txt
+++ b/npc/warps/dungeons/xmas_dun.txt
@@ -3,16 +3,17 @@
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 2+
//===== Description: =========================================
-//= Warp Points for Lutie Dungeon (Toy Factory)
+//= Warp Points for Toy Factory
//===== Additional Comments: =================================
//= 1.1 Fixed endless warping loop
+//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-//= Toy Factory ==============================================
-xmas_dun01,128,133,0 warp xmas15 3,3,xmas_dun02,129,133
-xmas_dun01,205,13,0 warp xmas14-1 3,3,xmas,143,308
-xmas_dun02,129,129,0 warp xmas15-1 3,3,xmas_dun01,128,128
+xmas,143,314,0 warp xmas_dun1-1 1,1,xmas_dun01,205,16
+xmas_dun01,205,13,0 warp xmas_dun1-2 1,1,xmas,143,311
+xmas_dun01,129,130,0 warp xmas_dun2-1 1,1,xmas_dun02,131,130
+xmas_dun02,129,130,0 warp xmas_dun2-2 1,1,xmas_dun01,132,130 \ No newline at end of file
diff --git a/npc/warps/fields/com_fild.txt b/npc/warps/fields/com_fild.txt
index 5e60150b3..a44fff690 100644
--- a/npc/warps/fields/com_fild.txt
+++ b/npc/warps/fields/com_fild.txt
@@ -1,53 +1,50 @@
//===== eAthena Script =======================================
-//= Comodo Warp Script
+//= Comodo Field Warp Script
//===== By: ==================================================
//= Nana
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
-//= Warp Points Comodo Fields
+//= [Aegis Conversion]
+//= Warp Points for Comodo Fields
//===== Additional Comments: =================================
-//= No comment!
+//= 1.1 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf]
//============================================================
-//= Comodo Fields ============================================
-cmd_fild01,222,24,0 warp cmdf01 1,1,cmd_fild02,222,372
-cmd_fild01,26,318,0 warp cmdf001 1,1,beach_dun3,281,56
-cmd_fild01,362,263,0 warp cmdf03 1,1,cmd_fild03,27,269
-cmd_fild01,362,73,0 warp cmdf02 1,1,cmd_fild03,27,68
-cmd_fild02,222,376,0 warp cmdf01-1 1,1,cmd_fild01,222,30
-cmd_fild02,358,95,0 warp cmdf04 1,1,cmd_fild04,35,94
-cmd_fild02,382,269,0 warp cmdf05 1,1,cmd_fild04,25,275
-cmd_fild03,181,17,0 warp cmdf06 1,1,cmd_fild04,181,367
-cmd_fild03,23,269,0 warp cmdf03-1 1,1,cmd_fild01,359,260
-cmd_fild03,23,68,0 warp cmdf02-1 1,1,cmd_fild01,359,76
-cmd_fild03,384,165,0 warp cmdf07 1,1,cmd_fild05,26,161
-cmd_fild04,180,372,0 warp cmdf06-1 1,1,cmd_fild03,183,23
-cmd_fild04,21,275,0 warp cmdf05-1 1,1,cmd_fild02,378,264
-cmd_fild04,31,92,0 warp cmdf04-1 1,1,cmd_fild02,351,92
-cmd_fild04,376,287,0 warp cmdf08 1,1,cmd_fild06,26,288
-cmd_fild05,148,19,0 warp cmdf09 1,1,cmd_fild06,150,374
-cmd_fild05,21,163,0 warp cmdf07-1 1,1,cmd_fild03,377,167
-cmd_fild06,150,380,0 warp cmdf09-1 1,1,cmd_fild05,146,27
-cmd_fild06,151,27,0 warp cmfd10 1,1,cmd_fild07,147,370
-cmd_fild06,21,285,0 warp cmdf08-1 1,1,cmd_fild04,371,288
-cmd_fild06,368,96,0 warp cmdf11 1,1,cmd_fild08,25,102
-cmd_fild06,372,359,0 warp cmdf12 1,1,cmd_fild08,31,359
-cmd_fild06,379,174,0 warp cmdf13 1,1,cmd_fild08,28,166
-cmd_fild07,149,379,0 warp cmdf10-1 10,1,cmd_fild06,147,36
-cmd_fild07,389,186,0 warp cmdf14-1 1,3,cmd_fild09,18,170
-cmd_fild08,15,102,0 warp cmdf11-1 1,1,cmd_fild06,361,96
-cmd_fild08,25,170,0 warp cmdf13-1 1,1,cmd_fild06,374,167
-cmd_fild08,25,355,0 warp cmdf12-1 1,1,cmd_fild06,369,359
-cmd_fild08,309,48,0 warp cmdf16 2,1,cmd_fild09,307,374
-cmd_fild08,76,31,0 warp cmdf15 2,1,cmd_fild09,76,375
-cmd_fild09,12,170,0 warp cmdf14-2 1,4,cmd_fild07,382,184
-cmd_fild09,309,381,0 warp cmdf16-1 2,1,cmd_fild08,309,60
-cmd_fild09,75,382,0 warp cmdf15-1 2,1,cmd_fild08,75,42
-
-//Others =======================
-cmd_fild08,354,324,0 warp cmd008 1,1,moc_fild12,26,305
-cmd_fild09,369,164,0 warp cmd009 2,2,moc_fild18,55,170
-moc_fild18,51,170,0 warp cmd010 1,3,cmd_fild09,363,164
+cmd_fild01,222,24,0 warp cmd_fild01-1 1,1,cmd_fild02,222,372
+cmd_fild01,362,73,0 warp cmd_fild01-2 1,1,cmd_fild03,27,68
+cmd_fild01,362,263,0 warp cmd_fild01-3 1,1,cmd_fild03,27,269
+cmd_fild02,222,376,0 warp cmd_fild02-1 1,1,cmd_fild01,222,30
+cmd_fild02,382,269,0 warp cmd_fild02-2 1,1,cmd_fild04,25,275
+cmd_fild02,358,95,0 warp cmd_fild02-3 1,1,cmd_fild04,35,94
+cmd_fild03,23,269,0 warp cmd_fild03-1 1,1,cmd_fild01,359,260
+cmd_fild03,23,68,0 warp cmd_fild03-2 1,1,cmd_fild01,359,76
+cmd_fild03,181,17,0 warp cmd_fild03-3 1,1,cmd_fild04,181,367
+cmd_fild03,384,165,0 warp cmd_fild03-4 1,1,cmd_fild05,26,161
+cmd_fild04,21,275,0 warp cmd_fild04-1 1,1,cmd_fild02,378,264
+cmd_fild04,31,92,0 warp cmd_fild04-2 1,1,cmd_fild02,351,92
+cmd_fild04,376,287,0 warp cmd_fild04-3 1,1,cmd_fild06,26,288
+cmd_fild04,180,372,0 warp cmd_fild04-4 1,1,cmd_fild03,183,23
+cmd_fild05,21,163,0 warp cmd_fild05-1 1,1,cmd_fild03,377,167
+cmd_fild05,148,19,0 warp cmd_fild05-2 1,1,cmd_fild06,150,374
+cmd_fild06,150,380,0 warp cmd_fild06-3 1,1,cmd_fild05,146,27
+cmd_fild06,21,285,0 warp cmd_fild06-4 1,1,cmd_fild04,371,288
+cmd_fild06,151,27,0 warp cmd_fild06-5 1,1,cmd_fild07,147,370
+cmd_fild06,368,96,0 warp cmd_fild06-6 1,1,cmd_fild08,25,102
+cmd_fild06,379,174,0 warp cmd_fild06-7 1,1,cmd_fild08,28,166
+cmd_fild06,372,359,0 warp cmd_fild06-8 1,1,cmd_fild08,31,359
+cmd_fild07,149,379,0 warp cmd_fild07-1 10,1,cmd_fild06,147,36
+cmd_fild07,389,186,0 warp cmd_fild07-2 1,3,cmd_fild09,18,170
+cmd_fild08,25,355,0 warp cmd_fild08-1 1,1,cmd_fild06,366,359
+cmd_fild08,25,170,0 warp cmd_fild08-2 1,1,cmd_fild06,374,167
+cmd_fild08,15,102,0 warp cmd_fild08-3 1,1,cmd_fild06,361,96
+cmd_fild08,76,31,0 warp cmd_fild08-4 2,1,cmd_fild09,76,375
+cmd_fild08,309,48,0 warp cmd_fild08-5 2,1,cmd_fild09,307,374
+cmd_fild08,354,324,0 warp cmd_fild08-6 1,1,moc_fild12,26,305
+cmd_fild09,12,170,0 warp cmd_fild09-1 1,4,cmd_fild07,382,184
+cmd_fild09,369,164,0 warp cmd_fild09-2 2,2,moc_fild18,55,170
+cmd_fild09,309,381,0 warp cmd_fild09-3 2,1,cmd_fild08,309,60
+cmd_fild09,75,382,0 warp cmd_fild09-4 2,1,cmd_fild08,75,42
+moc_fild18,51,170,0 warp moc_fild18-1 1,3,cmd_fild09,363,164
diff --git a/npc/warps/fields/lutie_fild.txt b/npc/warps/fields/lutie_fild.txt
index a7d0f3921..2adb2ed5d 100644
--- a/npc/warps/fields/lutie_fild.txt
+++ b/npc/warps/fields/lutie_fild.txt
@@ -3,15 +3,16 @@
//===== By: ==================================================
//= Nana (1.0)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version; RO Episode 2+
//===== Description: =========================================
+//= [Aegis Conversion]
//= Warp Points for Lutie Field
//===== Additional Comments: =================================
-//= No Comment!
+//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//============================================================
-//= Lutie Field ==============================================
-xmas_fild01,80,251,0 warp xmas2 2,2,xmas,150,45
-xmas_fild01,85,49,0 warp xmas001 10,3,aldebaran,140,240
+xmas_fild01,69,252,0 warp xmas_fild1-1 10,2,xmas,149,44
+xmas_fild01,90,252,0 warp xmax_fild1-2 10,2,xmas,149,44
+xmas_fild01,84,48,0 warp xmas_fild2 10,2,aldebaran,140,234