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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 20:43:57 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-30 20:43:57 +0000 |
commit | 8500597883d7ff7ace2a7d9c661c5c468c8d8ce3 (patch) | |
tree | be81be6a49f90fa2021fca7c9d8f95542f4bb9a2 | |
parent | 4362a0c677113465c450da34148e10676c32298f (diff) | |
download | hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.tar.gz hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.tar.bz2 hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.tar.xz hercules-8500597883d7ff7ace2a7d9c661c5c468c8d8ce3.zip |
- Mob casted Sanctuary will no longer always heal it's targets regardless of element/race
- Status change packets will now use as criteria for sending the actual view_class instead of player/not-player. This will fix status-changes displaying improperly on clones, and also possible crashes with disguised players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7984 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 6 | ||||
-rw-r--r-- | src/map/skill.c | 5 | ||||
-rw-r--r-- | src/map/status.c | 24 |
3 files changed, 15 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c03068d52..1f1c41ef8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/30
+ * Mob casted Sanctuary will no longer always heal it's targets regardless
+ of element/race [Skotlex]
+ * Status change packets will now use as criteria for sending the actual
+ view_class instead of player/not-player. This will fix status-changes
+ displaying improperly on clones, and also possible crashes with disguised
+ players. [Skotlex]
* Merged mpeg's fix on ninja skills and SA_VOLCANO,SA_DELUGE,SA_VIOLENTGALE [Toms]
* Added bNoMiscDamage setting so you can specify misc-damage blocking from
skills. Modified battle_calc_damage so that even Pressure and similar
diff --git a/src/map/skill.c b/src/map/skill.c index a1f02e31a..e9806d666 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3280,7 +3280,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in return 1; if(status_isdead(src)) return 1; -if(src!=bl && status_isdead(bl) && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO) + if(src!=bl && status_isdead(bl) && skillid != ALL_RESURRECTION && skillid != PR_REDEMPTIO) return 1; tstatus = status_get_status_data(bl); @@ -7029,8 +7029,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns } case UNT_SANCTUARY: - //Only player casted Sanctuaries will do offensive heal. - if (sd && (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON)) + if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON) { //Only damage enemies with offensive Sanctuary. [Skotlex] if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0 && skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0)) diff --git a/src/map/status.c b/src/map/status.c index f572b6fe8..58aae14ac 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4307,6 +4307,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val struct homun_data *hd = NULL; struct status_change* sc; struct status_data *status; + struct view_data *vd; int opt_flag , calc_flag, undead_flag; nullpo_retr(0, bl); @@ -4656,6 +4657,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val sc->data[type].timer = -1; } + vd = status_get_viewdata(bl); calc_flag = StatusChangeFlagTable[type]; if(!(flag&4)) //Do not parse val settings when loading SCs switch(type){ @@ -4832,8 +4834,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_WEDDING: case SC_XMAS: - { - struct view_data *vd = status_get_viewdata(bl); if (!vd) return 0; //Store previous values as they could be removed. val1 = vd->class_; @@ -4845,7 +4845,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val clif_changelook(bl,LOOK_WEAPON,0); clif_changelook(bl,LOOK_SHIELD,0); clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); - } break; case SC_NOCHAT: if(!battle_config.muting_players) { @@ -5301,13 +5300,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val else val2 = 0; //0 -> Half stat. break; - case SC_TRICKDEAD: /* 死んだふり */ - { - struct view_data *vd = status_get_viewdata(bl); + case SC_TRICKDEAD: if (vd) vd->dead_sit = 1; break; - } - case SC_CONCENTRATE: val2 = 2 + val1; if (sd) { //Store the card-bonus data that should not count in the % @@ -5446,7 +5441,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val break; } - if (sd) //Only for players, client crashes if they receive this for a mob o.O [Skotlex] + if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex] clif_status_change(bl,StatusIconChangeTable[type],1); // Set option as needed. @@ -5662,6 +5657,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) struct map_session_data *sd; struct status_change *sc; struct status_data *status; + struct view_data *vd; int opt_flag=0, calc_flag; nullpo_retr(0, bl); @@ -5690,8 +5686,6 @@ int status_change_end( struct block_list* bl , int type,int tid ) switch(type){ case SC_WEDDING: case SC_XMAS: - { - struct view_data *vd = status_get_viewdata(bl); if (!vd) return 0; if (sd) //Load data from sd->status.* as the stored values could have changed. status_set_viewdata(bl, sd->status.class_); @@ -5705,7 +5699,6 @@ int status_change_end( struct block_list* bl , int type,int tid ) clif_changelook(bl,LOOK_WEAPON,vd->weapon); clif_changelook(bl,LOOK_SHIELD,vd->shield); clif_changelook(bl,LOOK_CLOTHES_COLOR,vd->cloth_color); - } break; case SC_RUN: { @@ -5895,12 +5888,9 @@ int status_change_end( struct block_list* bl , int type,int tid ) case SC_MOONLIT: //Clear the unit effect. [Skotlex] skill_setmapcell(bl,CG_MOONLIT, sc->data[SC_MOONLIT].val1, CELL_CLRMOONLIT); break; - case SC_TRICKDEAD: /* 死んだふり */ - { - struct view_data *vd = status_get_viewdata(bl); + case SC_TRICKDEAD: if (vd) vd->dead_sit = 0; break; - } case SC_WARM: if (sc->data[type].val4) { //Clear the group. struct skill_unit_group *group = (struct skill_unit_group *)sc->data[type].val4; @@ -5927,7 +5917,7 @@ int status_change_end( struct block_list* bl , int type,int tid ) break; //guess hes not in jail :P } - if (sd) + if (vd && pcdb_checkid(vd->class_)) clif_status_change(bl,StatusIconChangeTable[type],0); opt_flag = 1; |