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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 18:48:27 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-20 18:48:27 +0000 |
commit | 58ea237c4b337d212ef4412b7ad480996df945ec (patch) | |
tree | 141dde02d50f942ad19b296168f7ab8d07cba20f | |
parent | 4718c2c268bacd011912a5a3a483f192995eee9a (diff) | |
download | hercules-58ea237c4b337d212ef4412b7ad480996df945ec.tar.gz hercules-58ea237c4b337d212ef4412b7ad480996df945ec.tar.bz2 hercules-58ea237c4b337d212ef4412b7ad480996df945ec.tar.xz hercules-58ea237c4b337d212ef4412b7ad480996df945ec.zip |
Updated Umbala npcs, quests, and warps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12403 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 4 | ||||
-rw-r--r-- | npc/cities/umbala.txt | 1692 | ||||
-rw-r--r-- | npc/guides/guides_um.txt | 3 | ||||
-rw-r--r-- | npc/quests/quests_umbala.txt | 2061 | ||||
-rw-r--r-- | npc/warps/cities/umbala.txt | 51 | ||||
-rw-r--r-- | npc/warps/dungeons/um_dun.txt | 39 | ||||
-rw-r--r-- | npc/warps/fields/umbala_fild.txt | 42 |
7 files changed, 2201 insertions, 1691 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 047fbb331..0f1640afd 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,7 +1,9 @@ Date Added ====== +2008/03/20 + * Rev. 12403 Updated Umbala npcs, quests, and warps. [L0ne_W0lf] 2008/03/17 - * Rev. 12387 Corrected variable used in Lighthalzen quest. [L0ne_W0lf] + * Rev. 12388 Corrected variable used in Lighthalzen quest. [L0ne_W0lf] * Rev. 12387 Corrected small error in St. Patrick's Day event. [L0ne_W0lf] 2008/03/16 * Rev. 12380 Updated Divorce script. [L0ne_W0lf] diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index 0d8cf2488..548e36877 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -3,12 +3,12 @@ //===== By: ================================================== //= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) //===== Current Version: ===================================== -//= 1.9 +//= 2.1 //===== Compatible With: ===================================== -//= Any eAthena Version; RO Episode XX +//= eAthena SVN; RO Episode XX //===== Description: ========================================= +//- [Aegis Conversion] //= Umbala Town Npcs -//================================================== //===== Additional Comments: ================================= //= 1.0 - Done By jAthena (dunno Who) //= 1.1 - Translated by Fusion Dev Team @@ -21,865 +21,1017 @@ //= 1.8 - Warps you to Niff with 1HP [Lance] //= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera] //= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms] +//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf] +//= - Disabled warping to Niflheim from the bungee jump, uncomment to reenable. //============================================================ +comodo,170,137,7 script La Ed#um 84,{ + end; -//======================================================== -// == NPCs on the road to Umbala == -//======================================================== -//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!! -comodo,170,137,7 script Reid 84,{ - close; -On_Emotion20: +OnEmoteHmm: emotion e_hmm; end; -On_Emotion29: + +OnEmoteGG: emotion e_gg; end; } -//======================================================== -comodo,171,137,1 script Heath 92,{ - mes "[Reid]"; - mes "There's a huuuuuuuge treasure hidden"; - mes "somewhere around here!"; +comodo,171,137,1 script Haith#um 92,{ + mes "[La Ed]"; + mes "There MUST be a treasure hidden in that place!"; + next; + mes "[Haith]"; + mes "If we find it, people will no longer think we're losers~!!"; next; - mes "[Heath]"; - mes "If only we could get our hands on it,"; - mes "the people who call us the 'Dunce Duo'"; - mes "will certainly have to eat their words!!"; + mes "[La Ed]"; + mes "Finally!"; next; - mes "[Reid]"; - mes "We'll keep looking as long as it takes!"; + mes "[Haith]"; + mes "Let's go find that treasure!"; next; - donpcevent "Reid::On_Emotion29"; + mes "[La Ed]"; + mes "Let's do it~ !!"; + emotion e_gg; emotion e_gg; - mes "[Heath]"; - mes "Hey, Reid, come on!"; next; - mes "[Reid]"; - mes "............"; + mes "[Haith]"; + mes "................"; next; - donpcevent "Reid::On_Emotion29"; + mes "[La Ed]"; + mes "By the way...do you think he"; + mes "would tell us about such a"; + mes "great treasure so easily?"; emotion e_hmm; - mes "[Reid]"; - mes "Okay, okay...I'm coming."; + donpcevent "La Ed#um::OnEmoteHmm"; next; - menu "Hey, wait! Treasure?",Lwhat_1; - - Lwhat_1: - mes "[Reid]"; - mes "You mean you've never heard of it?!"; - next; - emotion e_gg; - mes "[Heath]"; - mes "Oh, you want to hear the story of the"; - mes "treasure, huh? Well, how important"; - mes "is it to you, really?"; - next; - mes "[Reid and Heath]"; - donpcevent "Reid::On_Emotion29"; - emotion e_gg; - mes "Important enough for you to"; - mes "cough up 1000 zeny?!"; - next; - menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2; - - Lzeny_1: - if(Zeny < 1000) goto Lzeny_no; - set Zeny,Zeny-1000; - mes "[Heath]"; - mes "Alright, my 'friend'. listen up."; + select("Hm? What treasure?"); + mes "[La Ed]"; + mes "Wha--?! when did you start listening to us?!"; + next; + mes "[Haith]"; + mes "Huh...seems like you wanna know"; + mes "more about the treasure. Well,"; + mes "this information doesn't come cheap..."; + emotion e_gg; + next; + mes "[La Ed]"; + mes "Plus, we'll need a little"; + mes "a little something in case"; + mes "*cough!* ^555555we don't find"; + mes "anything at all.^000000"; + next; + mes "[La Ed, Haith]"; + mes "If you pay us 1,000 zeny, we will tell you!"; + emotion e_gg; + donpcevent "La Ed#um::OnEmoteGG"; + next; + if (select("Pay 1,000 zeny:Refuse to pay") == 1) { + if (Zeny > 999) { + set zeny,zeny-1000; + mes "[Haith]"; + mes "Hahahaha! You the man!"; next; - mes "[Reid]"; - mes "A famous adventurer named Niles"; - mes "returned to this village from his"; - mes "adventures abroad."; - mes "He was dragging..."; + mes "[La Ed]"; + mes "Okay, not too long ago, a famous"; + mes "adventurer named Niels came back from his travels."; next; - mes "[Heath]"; - mes "...(Whisperwhisperwhisper)"; - mes "a really big box along behind him!!"; + mes "[Haith]"; + mes "*Whispers*"; + mes "^555555He brought a big box with him.^000000"; next; - mes "[Reid]"; - mes "He returned during the dead of night,"; - mes "hoping no one would see his cargo."; + mes "[La Ed]"; + mes "Also, he came back in the middle"; + mes "of the night without telling"; + mes "anyone. So, of course he's got"; + mes "some secret, don't you think?"; next; - mes "[Heath]"; - mes "There has to be something"; - mes "valuable in that box!"; - mes "There's no other explanation!"; + mes "[Haith]"; + mes "What could be inside that box~?"; + mes "It just has to be treasure!!"; next; - mes "[Reid]"; - mes "I'm on a search for that box!"; - mes "I'm going to find it!"; + mes "[La Ed]"; + mes "So! We decided to go on a journey to find treasure of our own-!!"; next; + mes "[Haith]"; + mes "The problem is, we are not sure"; + mes "whether or not Niels would tell"; + mes "us the location of where he"; + mes "found the treasure..."; emotion e_hmm; - mes "[Heath]"; - mes "There's just one problem."; - mes "We don't have the slightest"; - mes "idea where Niles put the treasure."; next; - mes "[Reid]"; - mes "Niles is making us look foolish!"; + mes "[La Ed]"; + mes "Because Niels always treat us like"; + mes "we're stupid!! Bah~!!"; next; - menu "Where is Niles now?",Lwhere_1; - - Lwhere_1: - mes "[Reid]"; - mes "He's on the north side of the village."; - next; - mes "[Heath]"; - mes "I hope this information was worth"; - mes "it."; - next; - mes "[Reid and Heath]"; - mes "It was certainly worth it to us!"; - mes "Heh heh heh!"; - close; - - Lzeny_no: - mes "[Reid]"; - mes "Hey! Come back when you're not dirt"; - mes "poor! Gotta spend money to make money, right?"; - close; - - Lzeny_2: - donpcevent "Reid::On_Emotion20"; - emotion e_hmm; - mes "[Heath]"; - mes "Whaaaaat?! I swear that our marks"; - mes "aren't as gullible as they used to be."; - mes "How are we supposed to make an honest zeny?!"; + select("Where is this Niels person?"); + mes "[La Ed]"; + mes "He's staying at the northern part"; + mes "of this village."; + next; + mes "[Haith]"; + mes "Since we gave you good information,"; + mes "we expect that you pay us back!"; + next; + mes "[La Ed, Haith]"; + mes "Good luck!"; close; + } + mes "[La Ed]"; + mes "Oh well~! If you don't have the money, then we can't give you the information~"; + close; + } + mes "[Haith]"; + mes "Bah! Whatever~"; + emotion e_hmm; + emotion e_hmm; + close; } -//======================================================== -cmd_in01,175,120,3 script Iria 69,{ - mes "[Iria]"; - mes "That guy over at the far table"; - mes "in the corner is the adventurer"; - mes "Niles. He seems to have a wealth"; - mes "of stories about his many adventures."; - next; - mes "[Iria]"; - mes "He's always so boisterous, saying things"; - mes "like 'Will your journey lead you to fame,"; - mes "or to certain death?!'"; - next; - mes "[Iria]"; - mes "Nevertheless, anyone who talks to Niles"; - mes "for any length of time seems to be invariably"; - mes "inspired by his passion."; +cmd_in01,175,120,3 script Iriya#um 69,{ + mes "[Iriya]"; + mes "Mr. Niels is at the table in the"; + mes "corner. He has many interesting"; + mes "stories about the world."; + next; + mes "[Iriya]"; + mes "I am not sure where he has been"; + mes "this time. He just laughs and"; + mes "says 'I don't think I am fit"; + mes "for this teaching job.'"; + next; + mes "[Iriya]"; + mes "In the meantime, people keep"; + mes "visiting Mr. Niels... and I"; + mes "can't help but wonder..."; + mes "Where has he gone?"; close; } -//======================================================== -cmd_in01,164,115,1 script Niles 731,{ - mes "[Niles]"; - mes "Oh?"; - mes "Another fool come to ask about"; - mes "that idiotic rumour circulating"; - mes "around town?"; - next; - mes "[Niles]"; - mes "The story about me finding a great"; - mes "treasure is a big misunderstanding."; - mes "In reality, it's just my collection"; - mes "of modest finds."; - next; - mes "[Niles]"; - mes "That said, I think I have a lead"; - mes "on a potentially lucrative "; - mes "item just waiting to be found."; - next; - mes "[Niles]"; - mes "Don't you think that cave"; - mes "near Comodo village is interesting?"; - next; - mes "[Niles]"; - mes "I think a large jewel may be"; - mes "hidden within its confines."; - next; - mes "[Niles]"; - mes "Until recently, we didn't know how to"; - mes "reach the cave."; - next; - mes "[Niles]"; - mes "............."; - next; - mes "[Niles]"; - mes ".......Hm?"; +cmd_in01,164,115,1 script Niels#um 731,{ + mes "[Niels]"; + mes "Hmm? What's that look for?"; + mes "Ah~ You must of heard the rumors"; + mes "of me finding some kind of"; + mes "treasure. Yeah, that's understandable..."; next; - mes "[Niles]"; - mes "Is your mind set on going there?!"; - mes "Can you imagine what you'll find?!"; + mes "[Niels]"; + mes "Well, those rumors of me stumbling"; + mes "on some wonderful treasure is"; + mes "just the result of overactive"; + mes "imaginations. All I've found"; + mes "was a little something to add"; + mes "to my collection."; next; - mes "[Niles]"; - mes "Doesn't just talking about it make"; - mes "you want to go on an adventure?!!!"; + mes "[Niels]"; + mes "But...since I've proven to myself"; + mes "that 'it' actually exists by"; + mes "seeing it with my own eyes,"; + mes "to me, what I've obtained is a"; + mes "valuable treasure."; next; - mes "[Niles]"; - mes "Just break down any barrier in your"; - mes "path and trust your primal instincts"; - mes "to guide you to your goal!"; + mes "[Niels]"; + mes "This village of Comodo!"; + mes "Don't you think the caves are too"; + mes "small and narrow for some reason?"; next; - mes "[Niles]"; - mes "Go! Quickly!"; + mes "[Niels]"; + mes "So I was thinking about it..."; + mes "And I came to the conclusion that"; + mes "there should be something hidden"; + mes "inside the cave..."; next; - mes "[Niles]"; - mes "Will you find the path to fame on"; - mes "your journey, or the path to certain"; - mes "death?! Hahahaha!!!!"; - close; -} - - -//================================================================== -// Umbala NPCs and Quests -//================================================================== - -//================================================================== -//Trade money for meat -umbala,70,106,3 script Utan Child#1 781,{ -if(event_umbala < 3) goto LumWord; - mes "[???]"; - mes "Hello! I'm a member of"; - mes "the Utan tribe."; - next; - mes "[???]"; - mes "My name is Hatan! Nice to"; - mes "meet you."; - emotion e_heh; - next; - mes "[Hatan]"; - mes "...I can't play now, because"; - mes "a recent thunderstorm caused"; - mes "the roof of our house to become"; - mes "cracked..."; - emotion e_sob; + mes "[Niels]"; + mes "And then!"; + mes "I finally found it."; + mes "The patch to 'the place'"; + mes "that no one has ever found!"; next; - mes "[Hatan]"; - mes "...!"; + mes "[Niels]"; + mes "................"; next; - mes "[Hatan]"; - mes "Hey! You guys seem pretty well"; - mes "off. Do you think you could"; - mes "give us a little zeny"; - mes "so we can fix the crack?"; - mes "Please!"; - emotion e_sob; + mes "[Niels]"; + mes ".......Hm?"; next; - menu "Nod",-,"Shake Head",Lend2; - - if(Zeny < 1000) goto LError2; - mes "[Hatan]"; - mes "Yay!!"; - mes "You're the best!!"; - set Zeny,Zeny-1000; - getitem 517,1;//Items: Meat, - emotion e_swt2; - next; - mes "[Hatan]"; - mes "Please take this as a token of my gratitude."; - emotion e_heh; - close; - - LError2: - mes "[Hatan]"; - mes "Well, maybe I underestimated your"; - mes "wealth, but you shouldn't lie..."; - emotion e_pif; - close; - Lend2: - mes "[Hatan]"; - mes "...Awwwww."; - emotion e_sob; - close; - -LumWord: - mes "[???]"; - mes "Umba!"; - mes "Umbaluwababawamuba."; - next; - mes "[???]"; - mes "Umba! Umbaumba!"; - mes "Umbabama Hatan baba."; - emotion e_heh; - next; - mes "[Hatan]"; - mes "...Umba, Umbaumbaumba."; - mes "Umbaumbaumbababa."; - mes "Umbabawaumbaumbaba."; - mes "Umbaumba."; - mes "...Umbaumbamabababumba."; - emotion e_sob; + mes "[Niels]"; + mes "I was expecting a spectacular and"; + mes "rather dramatic sound effect"; + mes "for my declaration!"; + mes "Eh, oh well..."; + emotion e_hmm; next; - mes "[Hatan]"; - mes "...!"; + mes "[Niels]"; + mes "Well, in the spirit of discovery,"; + mes "don't ever think of asking me"; + mes "about directions to 'the place'"; + mes "or about what is in 'the place.'"; + mes "I wouldn't want to spoil the"; + mes "surprise."; next; - mes "[Hatan]"; - mes "Umba!"; - mes "Umbaumbaumbababa."; - mes "Umbababaumbawabaumba!"; - mes "Umbaumbaumbababa."; - mes "wamfuba! Umba!"; - emotion e_sob; + mes "[Niels]"; + mes "If you're a real adventurer,"; + mes "I expect you to scream at the"; + mes "top of your lungs..."; next; - menu "Nod",-,"Shake Head",Lend; + mes "[Niels]"; + mes "'Ahhhh! I need to know what it"; + mes "is!!' Kick the door open and run"; + mes "like hell to find this place on"; + mes "your own!!"; + next; + mes "[Niels]"; + mes "Now! Hurry and seek this place"; + mes "out! Will this place be a totally"; + mes "new world, or will it be a trap"; + mes "to hell?! Go forth, meet your"; + mes "destiny, adventurer!"; + close; +} - if(Zeny < 1000) goto LError; - mes "[Hatan]"; - mes "Umbaumba!!"; - mes "Um!-babaumba-baumba-."; - mes "Umba-umba-Umbabawamamaba!"; - set Zeny,Zeny-1000; - getitem 517,1;//Items: Meat, - emotion e_swt2; - next; - mes "[Hatan]"; - mes "Umbaumba...."; +umbala,70,106,3 script Utan Kid#um 781,{ + if (event_umbala >= 3) { + mes "[???]"; + mes "Huh?"; + mes "You're not one of us, are you?"; + next; + mes "[???]"; + mes "Heh! Hi!"; + mes "My name is Haatan."; emotion e_heh; - close; - - LError: - mes "[Hatan]"; - mes "Umba-Umbana!"; - emotion e_pif; + next; + mes "[Haatan]"; + mes "...*Sigh*"; + mes "I am sorry, but I cannot play with"; + mes "you right now. My parent's house"; + mes "was struck by lightning yesterday"; + mes "and it burned down our roof..."; + emotion e_sob; + next; + mes "[Haatan]"; + mes " . . . !"; + next; + mes "[Haatan]"; + mes "Oh yes! Could you help me?"; + mes "You look pretty well off..."; + mes "Can donate some money for"; + mes "re-constructing my parents' house?"; + mes "You Rune-Midgardians are all"; + mes "richier than Utans! I beg you!"; + emotion e_heh; + next; + if (select("(Nod head):(Shake head)") == 1) { + mes "[Haatan]"; + mes "Whoaaaa!!"; + mes "You the man~!"; + mes "Thank you so much, yay~!"; + if (zeny > 1000) { + set zeny,zeny-1000; + if (checkweight(517,1)) { + getitem 517,1; //Meat + } + emotion e_swt2; + } + else { + next; + mes "[Haatan]"; + mes "Uh..."; + mes "It looks like..."; + mes "You don't have much"; + mes "yourself..."; + emotion e_pif; + close; + } + next; + mes "[Haatan]"; + mes "Thank you so much!"; + emotion e_heh; close; - Lend: - mes "[Hatan]"; - mes "....Umba...."; + } + mes "[Haatan]"; + mes ".............*Sob*..."; + emotion e_sob; + close; + } + else { + mes "[???]"; + mes "Umbah?"; + mes "Umbala umbabah umbah?"; + next; + mes "[???]"; + mes "Umbah! Umbaumbah!"; + mes "Umbahumbah Haatan babah."; emotion e_sob; + next; + mes "[Haatan]"; + mes "........umbah,"; + mes "Umbah umbah umbaumbumbah umbah umbah"; + mes "Babaum babahum woombah umbah umbabah"; + mes "Umbah umbah"; + mes "..Umbah umbabah umbah..."; + emotion e_heh; + next; + mes "[Haatan]"; + mes " . . . !"; + next; + mes "[Haatan]"; + mes "Umbah!"; + mes "Umbah umbah? Umbah umbahbah"; + mes "abaum babahum woombah!"; + mes "Umbahumbah umbabahumbaumhumbah! Umbah!"; + emotion e_heh; + next; + if (select("(Nod head):(Shake head)") == 1) { + mes "[Haatan]"; + mes "Umbaumbah!!"; + mes "Um~bahumbah~ Um~baumbah~"; + mes "Um~baumbah~ um~baumbah~"; + if (zeny > 1000) { + set zeny,zeny-1000; + if (checkweight(517,1)) { + getitem 517,1; //Meat + } + emotion e_swt2; + } + else { + next; + mes "[Haatan]"; + mes "...umbah? Umbahumbah!! Umbaum!"; + emotion e_pif; + close; + } + next; + mes "[Haatan]"; + mes "Umba umba umbaum."; + emotion e_sob; + close; + } + mes "[Haatan]"; + mes "........umbah.."; + emotion e_heh; close; + } + close; } -//================================================================== -//Trade Meat for Clover, ???, and Soft Fur -umbala,59,243,5 script Utan Child#4 787,{ -if(event_umbala < 3) goto LumWord; - mes "[Kotan]"; - mes "....."; - mes "....."; - mes "...I want meat."; - mes "...Gimme meat!"; - next; - menu "Sure",-,"No way!",L2; - if(countitem(517) < 1) goto LError;//Items: Meat, - delitem 517,1;//Items: Meat, +umbala,59,243,5 script Utan Kid#1 787,{ + if (event_umbala >= 3) { mes "[Kotan]"; - mes "Hey, thanks!"; - mes "Take these!"; - emotion e_scissors; - getitem 909,2;//Items: Jellopy, - getitem 914,2;//Items: Fluff, - getitem 705,2;//Items: Clover, - close; - L2: + mes "............"; + mes ".........poop!"; + mes ".....me like Meat."; + mes "....gimme a Meat."; + emotion e_rock; + next; + if (select("Give him Meat.:Refuse.") == 1) { + if (countitem(517) > 0) { + mes "[Kotan]"; + mes "Whoa, are you really giving me"; + mes "Meat? Thanks! I will pay you"; + mes "back with these."; + delitem 517,1; //Meat + getitem 909,2; //Jellopy + getitem 914,2; //Fluff + getitem 705,2; //Clover + emotion e_scissors; + close; + } + mes "[Kotan]"; + mes "Hah! You don't have Meat,"; + mes "but pretend that you do?!"; + mes "I hate people who lie"; + mes "to me!!"; + percentheal -20,0; + emotion e_an; + close; + } mes "[Kotan]"; - mes "......"; - mes "...I'm hungry!"; - mes "...Gimme meat!"; + mes "........."; + mes ".....hungwee."; + mes ".....I want Meat."; + percentheal -1,0; emotion e_sob; close; -LError: - mes "[Kotan]"; - mes "Hey! You said you have"; - mes "meat! So you were lying?"; - mes "I hate you!"; - emotion e_an; - close; -LumWord: - mes "[???]"; - mes "...."; - mes "...."; - mes "...Umbaba!"; - mes "...Famba!"; - emotion e_rock; - next; - menu "Umba",-,"Umbabu",Lu2; - if(countitem(517) < 1) goto LuError;//Items: Meat, - delitem 517,1;//Items: Meat, + } + else { mes "[???]"; - mes "Umbaumbaumbababa."; - mes "Umbababauma."; - emotion e_scissors; - getitem 909,2;//Items: Jellopy, - getitem 914,2;//Items: Fluff, - getitem 705,2;//Items: Clover, - close; - Lu2: + mes "............"; + mes "........umbah."; + mes ".......umbabah."; + mes "......humbah."; + emotion e_rock; + next; + if (select("Umbah:Umbaboo") == 1) { + if (countitem(517) > 0) { + mes "[???]"; + mes "Umbaumbaumbabababah."; + mes "Umbababahum."; + delitem 517,1; //Meat + getitem 909,2; //Jellopy + getitem 914,2; //Fluff + getitem 705,2; //Clover + emotion e_scissors; + close; + } + mes "[???]"; + mes "Umbahumumhumbubabababah!!"; + mes "Umbahumbababah umbahumboo!"; + percentheal -20,0; + emotion e_an; + close; + } mes "[???]"; - mes "...."; - mes "......Unguba!"; - mes "....Umbababa."; + mes "..........."; + mes "......woong bah."; + mes "....umbabababah."; emotion e_sob; + percentheal -1,0; close; -LuError: - mes "[???]"; - mes "Umbawamufumabababa!"; - mes "Umbabababaumbaumbu!"; - emotion e_an; - close; + } } - -//===================================================================== -umbala,177,153,3 script Bast 97,{ - if (event_umbala>=3) emotion e_gasp; - mes "[Bast]"; - mes "Oh! Another outsider. It's"; - mes "great to encounter another one"; - mes "in this village! My name is"; - mes "Bast."; - next; - mes "[Bast]"; - mes "Because Umbala village is isolated"; - mes "within a deep forest, its culture"; - mes "is unaffected by the steady pull"; - mes "of progress."; - next; - mes "[Bast]"; - mes "Not only that, but the natives' skin colour"; - mes "and language are also different."; - mes "Aren't you confused by their"; - mes "alien gestures and expressions?"; - next; - mes "[Bast]"; - mes "Even the things you would expect"; - mes "to transcend culture have a"; - mes "different meaning in Umbala."; - next; - mes "[Bast]"; - mes "Just because a tribeman's face laughs"; - mes "doesn't necessarily mean his"; - mes "heart is laughing. Understand?"; +umbala,177,153,3 script Pasto#um 97,{ + mes "[Pasto]"; + emotion e_gasp; + mes "Oh my god~! Finally,"; + mes "another Rune-Midgardian!"; + mes "I've never seen anyone from"; + mes "home in this place before!"; + mes "Nice to meet you, my name is Pasto!"; + next; + mes "[Pasto]"; + mes "This place is called Umbala."; + mes "The local people in this village"; + mes "have formed a culture that's"; + mes "totally different from other"; + mes "places I've been."; + next; + mes "[Pasto]"; + mes "I guess it's because this"; + mes "place has been isolated from"; + mes "other regions because of its"; + mes "geographical features."; next; + mes "[Pasto]"; + mes "They look different from us, and"; + mes "use a language that is still very"; + mes "confusing to me. I was also"; + mes "confounded by their different use"; + mes "of facial expression."; + next; + mes "[Pasto]"; + mes "Of course, there are some"; + mes "similarities. However, you might"; + mes "want to be careful about certain"; + mes "issues."; + next; + mes "[Pasto]"; + mes "Sometimes, what you say or do"; + mes "or do could be misinterpreted as"; + mes "having the totally opposite meaning."; + next; + mes "[Pasto]"; + mes "I wish I could speak their"; + mes "language...*Sigh*"; + mes "...Or I wish I could meet more"; + mes "people here that speak my"; + mes "language...I...I'm..."; + mes "So very lonely...*Sob*"; emotion e_sob; - mes "[Bast]"; - mes "Because of that, people in the village"; - mes "who know our language may have trouble!!"; - close; -} - -//===================================================================== -umbala,80,146,4 script Yuki 753,{ - mes "[Yuki]"; - mes "Umbaubaugau...Oh!"; - mes "You're from abroad? That's"; - mes "wonderful! I didn't think that"; - mes "I would meet someone else from abroad."; - mes "Hahaha."; - next; - mes "[Yuki]"; - mes "I came here looking for strong"; - mes "companions, but I was unable"; - mes "to understand the language."; - mes "I had to listen to the language being spoken"; - mes "for some time before I picked it up."; - mes "Hahaha."; - next; - mes "[Yuki]"; - mes "The people here seem to want to"; - mes "preserve their native culture while"; - mes "eschewing the trappings of modern life."; - mes "The tribesmen are really prone to"; - mes "mischief-making."; - next; - mes "[Yuki]"; - mes "The primitive atmosphere here is really"; - mes "refreshing. Tribal law is very lax and"; - mes "doesn't intrude upon one's enjoyment of"; - mes "the village. It's really wonderful."; - close; -} - -//===================================================================== -um_in,101,73,3 script Yunatan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Yunatan]"; - mes "I'm standing out here because I"; - mes "can't stand to lay eyes on"; - mes "that lecher Wambokoriotan."; - mes "I hate his guts!"; - close; -LumWord: - mes "[Yunatan]"; - mes "Umbaba! Umbaumbaugaga"; - mes "Ugugumubaugaumuumu."; - mes "Umbabababababababa."; close; } -//===================================================================== -um_in,94,123,5 script Bartsutan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Bartsutan]"; - mes "I want to see Wambokoriotan"; - mes "morph into an insect so I can"; - mes "have the satisfaction of crushing"; - mes "his skull! I hate him and his"; - mes "advances! I wish he would just stay"; - mes "away from me."; - close; -LumWord: - mes "[Bartsutan]"; - mes "Umbarugumbarumbauma!"; - mes "Umuguugumubarumba."; - mes "Umba...uumu."; +umbala,80,146,4 script Yuwooki#um 753,{ + mes "[Yuwooki]"; + mes "Umbah umbah woogawoo..."; + mes "oops, sorry! I'm so used"; + mes "to speaking in Utan by now."; + mes "It's a pleasure to meet you."; + next; + mes "[Yuwooki]"; + mes "I never imagined that I would"; + mes "meet another person from"; + mes "the homeland in this village."; + mes "Hahahahah~!"; + next; + mes "[Yuwooki]"; + mes "I came here to seek strong people"; + mes "to help me master my fighting"; + mes "skills. But I was soon frustrated"; + mes "because it took me a long"; + mes "time to learn the language..."; + next; + mes "[Yuwooki]"; + mes "Well, now I am kind of used to my"; + mes "circumstances. Even though it"; + mes "took me a while to used to"; + mes "Utan culture. Hahahaha~!"; + next; + mes "[Yuwooki]"; + mes "But you know what was the weirdest"; + mes "thing I found out about Utan"; + mes "culture? At first the Utan men"; + mes "seemed to have, shall we say, a"; + mes "strong species preservation instinct."; + next; + mes "[Yuwooki]"; + mes "There are many Utan playboys in"; + mes "this village. Some may think"; + mes "the Utans are primitive in"; + mes "this respect, but..."; + next; + mes "[Yuwooki]"; + mes "As I learned more about them,"; + mes "I eventually realized that their"; + mes "courtship rituals are actually"; + mes "more advanced than anything the"; + mes "Rune-Midgard culture has to offer."; + next; + mes "[Yuwooki]"; + mes "It's really quite fascinating."; + mes "I'm actually still learning"; + mes "quite much from the Utan"; + mes "playboys and their awesome methods."; close; } -//===================================================================== -umbala,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{ - if(event_umbala < 3) goto LumWord; - mes "[Seirutan]"; - mes "Bungy jumping is extremely dangerous."; - mes "As such, completing a successful"; - mes "jump is a prerequisite for recognition"; - mes "as an adult in the Utan tribe."; - close; -LumWord: - mes "[?????]"; - mes "Umbaumbafumba."; - mes "Uwambaunbaumbabaufumba"; - mes "Umbababaumbaumba."; - close; +umbala,140,157,6 script Utan Man#1 785,{ + if (event_umbala >= 3) { + mes "[Jertan]"; + mes "Bungee jumping can be dangerous,"; + mes "and you can risk your life doing"; + mes "it. We Utans have consider"; + mes "bungee jumping an important"; + mes "part of the ceremony of"; + mes "becoming an adult."; + close; + } + else { + mes "[???]"; + mes "Umbaumbah humba."; + mes "Woo umbaumbaumbabah woo humbah"; + mes "Umbababah umba umba."; + close; + } } -//===================================================================== -umbala,146,157,4 script Utan Young Adult#2 786,{ - if(event_umbala < 3) goto LumWord; - mes "[Arotan]"; - mes "Making a safe bungy jump is a"; - mes "really big deal. When someone makes"; - mes "their first jump safely, many people"; - mes "gather for a large feast."; - close; -LumWord: - mes "[????]"; - mes "Umbaumbaumbabaumbaba."; - mes "Umbaumbabaumbababaumufumuba."; - close; +umbala,146,157,4 script Utan Man#2 786,{ + if (event_umbala >= 3) { + mes "[Arotan]"; + mes "Completing the bungee jump"; + mes "is very difficult to do."; + mes "Today, we are here in celebration"; + mes "of the people that made it and"; + mes "have shown their courage."; + close; + } + else { + mes "[???]"; + mes "Woo umbaumbaumbabah woo humbah"; + mes "Umbababah umba umba."; + close; + } } -//===================================================================== -umbala,149,165,4 script Utan Young Adult#3 781,{ - if(event_umbala < 3) goto LumWord; - mes "[Kryubatan]"; - mes "I'm really afraid of heights,"; - mes "so I really don't want to jump,"; - mes "but I must in order to be"; - mes "recognized as a courageous"; - mes "member of the Utan tribe."; - close; -LumWord: - mes "[??????]"; - mes "Umbaumbaumbababa."; - mes "Umbaumbaumumbabaumfumuba."; - mes "Umbaumbaumumubafumba."; - close; +umbala,149,165,4 script Utan Kid#3 781,{ + if (event_umbala >= 3) { + mes "[Klumatan]"; + mes "It's really scary, falling from"; + mes "such a high place..."; + mes "But I guess you have to do it,"; + mes "otherwise no one will ever"; + mes "consider you a grownup."; + next; + mes "[Klumatan]"; + mes "I guess I don't want to"; + mes "be a grownup right away."; + mes "But some kids my age are"; + mes "in too big of a hurry"; + mes "to not be kids anymore."; + close; + } + else { + mes "[???]"; + mes "Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } } -//===================================================================== -umbala,92,159,4 script Hartan 785,{ - if(event_umbala < 3) goto LumWord; - mes "[Hartan]"; - mes "You want to know why our"; - mes "skin is jet-black?"; - mes "......"; - next; - mes "[Hartan]"; - mes "Well..."; - mes "Every night before we sleep,"; - mes "we eat lots of chocolate!"; - next; - mes "[Hartan]"; - mes "Mmmmmmm...Chocolate..."; - close; -LumWord: - mes "[????]"; - mes "Umbaumbaumba"; - mes "Umbaumbaumba"; - mes "Umbaumbaumba"; - next; - mes "[????]"; - mes "Umbaumbabaungaha."; - emotion e_sob; +umbala,92,159,4 script Bertan#um 785,{ + if (event_umbala >= 3) { + mes "[Bertan]"; + mes "What up, loser!"; + next; + mes "[Bertan]"; + mes "What's the matter,"; + mes "ya big Rune-Midgardian?!?!"; + mes "I just called you a 'loser!'"; + mes "I guess you're too stupid"; + mes "to understand!!"; + mes "Hahahahahahaahahhahaha~!"; + next; + mes "[Bertan]"; + mes "..."; + mes "Uh...oh!"; + next; + mes "[Bertan]"; + mes "It looks like you can understand"; + mes "me--! Good job, good job!"; + mes "Alright, by way of apology,"; + mes "do you want to hear a joke?"; + next; + mes "[Bertan]"; + mes "Alright, alright."; + mes "Here we go."; + mes "Ummmm..."; + mes "Alright, I got one."; + next; + switch(rand(1,6)) { + case 1: + mes "[Bertan]"; + mes "What did the Rune-Midgardian"; + mes "say to the Savage?"; + mes "..."; + next; + mes "[Bertan]"; + mes "I don't know..."; + mes "But they didn't have any"; + mes "trouble understanding"; + mes "each other!!! HAHAHAHA~!"; + mes "Get it? 'Cuz, like,"; + mes "they're both pigs~!"; + next; + mes "[Bertan]"; + mes "Not funny, huh?"; + mes "Oh well. I guess my"; + mes "sense of humor is just"; + mes "too sophisticated."; + close; + case 2: + mes "[Bertan]"; + mes "Okay...what's the best"; + mes "way to tame an Orc Lady?"; + mes "Give up..?"; + next; + mes "[Bertan]"; + mes "With a wedding ring!"; + mes "HAHAHAHAHAHAHHA!"; + mes "Oh God~ I'm hilarious!!"; + next; + mes "[Bertan]"; + mes "..."; + mes "...Wait."; + mes "Wait a minute..."; + next; + mes "[Bertan]"; + mes "That's not even funny..."; + mes "Just incredibly..."; + mes "Scary..."; + mes "Brrr--!"; + mes "She's hideous!!"; + close; + case 3: + mes "[Bertan]"; + mes "Actually...forget it."; + next; + mes "[Bertan]"; + mes "I was going to say a"; + mes "knock knock joke about"; + mes "Isis, but then decided"; + mes "that kind of humor is"; + mes "too low brow."; + mes "...Zing!"; + close; + case 4: + mes "[Bertan]"; + mes "Why are Rune-Midgardians"; + mes "SOOoOOoo..."; + mes "Um, hmmmmm."; + mes "Maybe that joke"; + mes "isn't so good for this"; + mes "situation, yeah?"; + close; + case 5: + mes "[Bertan]"; + mes "Okay, why is it that"; + mes "GMs prefer not to be"; + mes "seen...? Give up?"; + next; + mes "[Bertan]"; + mes "BECAUSE THOSE GUYS WEAR"; + mes "SKIRTS ~! HAHAHA!"; + mes "OH MAN, I MADE A FUNNY!"; + next; + mes "[Bertan]"; + mes "*Whew* Yowza~"; + mes "Oh, man."; + mes "Utterly classic."; + close; + case 6: + mes "[Bertan]"; + mes "A Crusader, an Alchemist and a Novice walk into a bar."; + next; + mes "[Bertan]"; + mes "Inside, they see a sign that"; + mes "says '^CC0000Monster Help Agency:"; + mes "LADIES ONLY.^000000'"; + next; + mes "[Bertan]"; + mes "'^000099Oh!^000000' says the Crusader."; + mes "'^000099It's a lucky thing we are"; + mes "all ladies.^000000' She goes up"; + mes "and says '^000099Gimmie a ride.^000000'"; + mes "Kinda rude for a Crusader,"; + mes "but whatever."; + next; + mes "[Bertan]"; + mes "Out of nowhere, this"; + mes "Grand PecoPeco appears"; + mes "and is all '^CC0000I'll give you"; + mes "a ride, baby. Careful, this"; + mes "road can get buuuuumpy.^000000'"; + mes "And then they're off."; + next; + mes "[Bertan]"; + mes "Next comes the Alchemist"; + mes "and she's like '^330099I need"; + mes "help killing Zombies^000000' and"; + mes "then this Marine Sphere"; + mes "comes from out of"; + mes "nowhere and is all..."; + next; + mes "[Bertan]"; + mes "'^CC0000I got your fire. Careful"; + mes "baby, touch me the wrong"; + mes "way and I might just"; + mes "exploooode.^000000' So then"; + mes "they're off on their"; + mes "merry way too."; + next; + mes "[Bertan]"; + mes "Finally, the Novice"; + mes "comes up and says"; + mes "'^006633I need someone to"; + mes "party with.^000000'"; + next; + mes "[Bertan]"; + mes "Out of nowhere, this"; + mes "Hode pops up and says..."; + next; + mes "[Bertan]"; + mes "'^CC0000I know some people"; + mes "but let me check my"; + mes "Rolodex. HODE on!^000000'"; + mes "...."; + next; + mes "[Bertan]"; + mes "....."; + mes ".........."; + mes "No go?"; + next; + mes "[Bertan]"; + mes "Well, come on!"; + mes "I can't be funny"; + mes "all the time, you know?"; + close; + } + } + else { + mes "[????]"; + mes "Umbaumba Umbaumbah"; + next; + mes "[????]"; + mes "Bwahbwah hahbrah!"; + mes "Umbaumba Umbaumbah"; + mes "Umbaumba Umbaumbah"; + next; + mes "[????]"; + mes "Umbaumba Umbaumbah woo~"; + emotion e_ho; + close; + } close; } -//===================================================================== -umbala,194,104,4 script Utan Tribe Child#2 787,{ - if(event_umbala < 3) goto LumWord; - mes "[Burkatan]"; - mes "An outsider?"; - mes "Are you here to try bungy jumping?"; - next; - menu "You got it",-,"Well....",L2; - mes "[Burkatan]"; - mes "What courage!"; - mes "The Utan tribe welcomes those"; - mes "with courageous hearts."; - close; - L2: - mes "[Burkatan]"; - mes "The adults don't want me to even"; - mes "get close to the bungy jumping area."; - mes "In this tribe, bungy jumping is a rite"; - mes "of passage. If I can show them that"; - mes "I'm big enough to brave bungy jumping,"; - mes "they'll have to recognize me as an adult!"; +umbala,194,104,4 script Utan Kid#2 787,{ + if (event_umbala >= 3) { + mes "[Boorkatan]"; + mes "Huh? You're from Rune-Midgard,"; + mes "aren't you? Have you ever been bungee jumping?"; + next; + if (select("Yeah:No") == 1) { + mes "[Boorkatan]"; + mes "Whoa, what a surprise! I never"; + mes "would have thought someone from"; + mes "outside would know how to do it."; + mes "Okay, I'll take your word for"; + mes "it and welcome you to our village."; + close; + } + mes "[Boorkatan]"; + mes "Er, I see..."; + mes "As part of the ceremony of"; + mes "adulthood, all Utans have to do"; + mes "a bungee jump. When I grow up,"; + mes "I'm gonna do it too, and prove"; + mes "to everybody that I am a man!"; close; -LumWord: - mes "[???]"; - mes "Umbaumbababaumfumuba."; - mes "Umbababaumbabaumbaumba."; - next; - menu "Um...yes?",-,"Nope...",Lu2; + } + else { mes "[???]"; - mes "Umbaumbaumbababa."; - mes "Umbaumbaumubaba."; - close; - Lu2: + mes "Umbaumbababah umhumba."; + mes "Umbabaumumba umbaumbah?"; + next; + if (select("Yeah:No") == 1) { + mes "[???]"; + mes "Umba, Umumbah umbabah."; + mes "Umbaumbah umumbabah."; + close; + } mes "[???]"; - mes "Umbaumbaumuam."; - mes "Umbaumbaumbaba."; - mes "Umbaumfumababaumu."; + mes "Er, Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; close; + } } -//===================================================================== -umbala,193,208,6 script Utan Child#3 789,{ - if(event_umbala < 3) goto LumWord; - mes "[Fuitan]"; - mes "When I was younger, I went bungy"; - mes "jumping even though it was extremely"; - mes "dangerous. I did it, though, and my"; - mes "chest swelled with a feeling of achievement."; - mes "The tradition encourages rash behavior, but"; - mes "boys will be boys, don't you think?"; - close; -LumWord: - mes "[????]"; - mes "Umbaumbababa."; - mes "Umbamubafumabaumumbabamua"; - mes "Umumbababaumbafuma."; - close; -} - -//===================================================================== -umbala,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{ - if(event_umbala < 3) goto LumWord; - mes "[Tsunitan]"; - mes "Awesome! I haven't seen an outsider in some time."; - mes "You're just in time to watch as"; - mes "youth from all over the village bungy"; - mes "jump to prove their courage!"; - next; - mes "[Tsunitan]"; - mes "After you jump, you can use the"; - mes "cord to climb. Also, if you search"; - mes "underwater, you might be able to find"; - mes "a submerged cave. Of course, there have"; - mes "been unlucky souls who have died..."; - next; - mes "[Tsunitan]"; - mes "You may also feel sick"; - mes "as the bottom draws near, because"; - mes "the ominous shapes of aquatic monsters"; - mes "drift slowly under the surface."; - mes "If you linger underwater, you might die..."; - close; -LumWord: - mes "[????]"; - mes "Umbaumba!"; - mes "Umbaumbabababaumumba."; - mes "Babaum Utan Umbaumbaba"; - mes "Umbababafumu."; - mes "Umfumubabaumbaumbaumbaba."; - next; - mes "[????]"; - mes "Umbafumumababaumba."; - mes "Umbabatanumbaumba."; - mes "Umumu. Umbaumbaumbaum."; - mes "Umbabaumbaumbaumubaamum."; - mes "Umbaumbaumbafumu."; - close; -} - -//===================================================================== -um_in,158,71,3 script Utan Tribesman 787,{ - if(event_umbala < 3) goto LumWord; - mes "[Mutakutan]"; - mes "Umbala has enough interesting trees"; - mes "that studying them never gets old!"; - next; - mes "[Mutakutan]"; - mes "My favourite tree near Umbala is huge!"; - mes "It stretches into the sky as far"; - mes "as the eye can see!"; - mes "It's supposed to be the tallest tree in the world!"; - emotion e_ok; - next; - mes "[Mutakutan]"; - mes "It's so old and large that"; - mes "the top can't even be seen!"; - next; - mes "[Mutakutan]"; - mes "Even after climbing the tree"; - mes "to quite a height, the top was not"; - mes "in sight. I consider myself"; - mes "a tree-climbing expert, so this"; - mes "was quite distressing."; - next; - mes "[Mutakutan]"; - mes "That said, the fruit I was able"; - mes "to pick off of some of the higher"; - mes "branches is yummy!"; - emotion e_no1; - next; - mes "[Mutakutan]"; - mes "It has a slightly sour taste. Eating"; - mes "it makes me feel all tingly inside!!"; - emotion e_no1; - next; - mes "[Mutakutan]"; - mes "At the same time, a terrible illness"; - mes "was ravaging Umbala village."; - next; - mes "[Mutakutan]"; - mes "The elder's health was declining"; - mes "and he was in danger of dying, but"; - mes "when I gave him a piece of that"; - mes "fruit, his health improved"; - mes "dramatically in a short time. Surely"; - mes "this fruit was a gift from the forest!"; - emotion e_sob; - next; - mes "[Mutakutan]"; - mes "The tree is north of the village. Why"; - mes "not visit it if you're over that way?"; - close; -LumWord: - mes "[????]"; - mes "Umbaumbaumbabaumba!"; - mes "Umbaumbaumbababaumba"; - mes "Umbaumbaumba"; - mes "Umbabaumbaumbaba."; - close; -} - -//===================================================================== -umbala,145,217,3 script Chibibatan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Chibibatan]"; - mes "I want to have some fun with"; - mes "Wambokoriotan, but after seeing"; - mes "how his wife can be, I don't know if"; - mes "I want to end up being on her bad side."; - close; -LumWord: - mes "[Chibibatan]"; - mes "Umbaba."; - mes "Ugaugumbarumbaruuuu!"; - mes "Ugugauwubaruguagumbagua."; - close; +umbala,193,208,6 script Utan Man#3 789,{ + if (event_umbala >= 3) { + mes "[Weitan]"; + mes "I too did the bungee jump when I"; + mes "was young. I remember it well..."; + mes "It was my first time, and the"; + mes "ground rushed up to meet me..."; + mes "For a moment, I thought I was"; + mes "going to get myself killed..."; + next; + mes "[Weitan]"; + mes "But after I made it, I was so"; + mes "proud of myself~"; + mes "Some Utans may not agree, but"; + mes "I think bungee jumping is an"; + mes "important part of the ceremony"; + mes "of adulthood."; + close; + } + else { + mes "[???]"; + mes "Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } } -//===================================================================== -um_in,139,48,5 script Purenotan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Purenotan]"; - mes "See that loser over there?"; - mes "I'm on to him. He hasn't"; - mes "exactly made a secret of his desire"; - mes "to have an affair or three."; - mes "He needs to be smacked in the nuts, HARD."; - close; -LumWord: - mes "[Purenotan]"; - mes "Umbaumbaugaga!"; - mes "Umbaumbabababa!"; - mes "Umbaumba!"; - emotion e_an; - next; - mes "[Purenotan]"; - mes "Umbaumabaumbaumbaba!"; - mes "Umbababababaugau!"; - mes "Uguugaumbabaumbagumba!"; - emotion e_oh; - next; - emotion e_go; - close; -On_emo: -emotion e_an; -end; +umbala,139,205,4 script Utan Man#5 785,{ + if (event_umbala >= 3) { + mes "[Jooltan]"; + mes "It's been a long time since I last"; + mes "saw a Rune-Midgardian~!"; + mes "Welcome, stranger."; + next; + mes "[Jooltan]"; + mes "We Utans use this place for"; + mes "bungee jumping. Many Utan"; + mes "youngsters have shown their"; + mes "bravery, earned their"; + mes "self-respect, and became"; + mes "adults in this very place."; + next; + mes "[Jooltan]"; + mes "Oh...right. A few unlucky people"; + mes "just fell and died after"; + mes "messing up their bungee jump. And"; + mes "a few had heart attacks while"; + mes "looking at other people jumping down..."; + next; + mes "[Jooltan]"; + mes "So..."; + mes "Be careful when you walk around,"; + mes "You don't want to fall off."; + mes "And if you want to try a bungee"; + mes "jump, you should get yourself ready."; + next; + mes "[Jooltan]"; + mes "Oh...right. Supposedly,"; + mes "there's an unidentified"; + mes "creature living in the water..."; + mes "So if you happen to get dunked,"; + mes "get out of there~!"; + close; + } + else { + mes "[???]"; + mes "Umbah umbah!"; + mes "Umbaumbah bababah umbah."; + mes "Babaumm Utan umbah umbabah"; + mes "Umbaba hum."; + mes "Umumhumbah umbaumbah umbabah."; + next; + mes "[???]"; + mes "Umbaum mahbababh umba,"; + mes "Umbabatan umbaumbah."; + mes "Ba, umbaumbaumumbabaumm."; + mes "Umbabah umbaumumum."; + mes "Umbaumbaubahum."; + close; + } } -//===================================================================== -um_in,144,45,5 script Wambokoriotan 789,{ - if(event_umbala < 3) goto LumWord; - mes "[Wambokoriotan]"; - mes "Ahhh...My wife is a real"; - mes "hothead. Ouch...ouch."; - next; - mes "[Wambokoriotan]"; - mes "Yunatan, Bartsutan, Chibibatan..."; - mes "I want Umbala's babes as much"; - mes "as they want me...Ouch...ouch!"; - close; -LumWord: - mes "[Wambokoriotan]"; - mes "Umbaumbaba....."; - mes "Umbaugua!"; - mes "Umbagumumbabagumbagaga!"; - emotion e_heh; - next; - donpcevent "Purenotan::On_emo"; +um_in,158,71,3 script Utan villager#um 787,{ + if (event_umbala >= 3) { + mes "[Mutakutan]"; + mes "Umbala has many many trees!"; + mes "I, Mutakutan, like trees so much."; + mes "Heh heh~"; + next; + mes "[Mutakutan]"; + mes "There is one special tree I like"; + mes "the most! That is the oldest and"; + mes "biggest tree in Umbala!"; + mes "No wait, I think it is the oldest"; + mes "and biggest in the world..."; + mes "I'm sure it is!"; + next; + mes "[Mutakutan]"; + mes "It's really really big and old!"; + mes "It's so tall, even I haven't seen"; + mes "the top of this tree yet. I tried"; + mes "climbing it before, but I could"; + mes "never reach the top...even though"; + mes "I'm great at tree climbing."; + next; + mes "[Mutakutan]"; + mes "Oh, also the fruits from the tree"; + mes "are very tasty! I bet they are the"; + mes "most delicious fruit in the world~"; + mes "Sweet and sour...eating it just"; + mes "makes you feel refreshed and"; + mes "invigorated~!"; + next; + mes "[Mutakutan]"; + mes "There's an amazing story about"; + mes "this fruit. An old man in my"; + mes "village was suffering from a"; + mes "mortal disease...nothing"; + mes "seemed to help..."; + next; + mes "[Mutakutan]"; + mes "But after he took medicine made"; + mes "from the ground leaves of this"; + mes "tree, he became healthy and sound"; + mes "again! I think God sent us the"; + mes "tree to bless us."; + next; + mes "[Mutakutan]"; + mes "It's at north of my village, so"; + mes "why don't you go see the greatness"; + mes "of this tree for yourself?"; + } + else { + mes "[??????]"; + mes "Umbaumbah umbahbah woomhah!"; + mes "Umbah umbah umbabah umbah"; + mes "Umbah umbah umbah"; + mes "Umbabah umbah umbabbah"; + next; + mes "[??????]"; + mes "...."; + mes "......"; + mes "Umbah balooooga?"; + mes "Umbah balooooooooga?"; + next; + mes "[??????]"; + mes "..."; + mes "Moogahaloo schluloo."; + } close; } -//============================================================================== -//Bungee jumping! -//============================================================================== -umbala,140,197,0 script #Shibonochikka 139,0,1,{ - set @jumprand,rand(0,4); - if (@jumprand == 1) goto L1; - if (@jumprand == 2) goto L2; - if (@jumprand == 3) goto L3; - if (@jumprand == 4) goto L4; - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8; - end; - -L1: -//Dead - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8; - percentheal -100,0; - end; - -L2: -//HP50% Damage - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8; - percentheal -50,0; - end; - -L3: -//HP99% Damage - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8; - percentheal -99,0; - end; - -L4: -//1 HP left, warp to Niflheim - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8; - heal -HP+1,0; - warp "nif_in",69,15; - end; +umbala,140,197,1 script Bungee Jump -1,0,0,{ +OnTouch: + switch(rand(1,3)) { + case 1: + percentheal -100,0; + mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map; + end; + case 2: + percentheal -50,0; + mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map; + end; + case 3: + //if (rand(1,2) == 2) { + // percentheal -99,0; + // warp "warp "nif_in",69,15; + //} + end; + } } -//===================================================================== -umbala,136,195,0 script #Warp Point 139,1,1,{ +umbala,136,195,0 script #jump -1,1,1,{ +OnTouch: warp "umbala",145,166; end; } diff --git a/npc/guides/guides_um.txt b/npc/guides/guides_um.txt index 8d3dd21ac..d3428ab3c 100644 --- a/npc/guides/guides_um.txt +++ b/npc/guides/guides_um.txt @@ -13,9 +13,10 @@ //= 1.2 Optimized, updated common guide names [Lupus] //= 1.4 Fitted the many lines into 1 or 2, and corrected some typos [erKURITA] //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 1.6 Corrected activating ontouch. [L0ne_W0lf] //============================================================ -umbala,128,94,4 script Adventurer#um 702,1,1,{ +umbala,128,94,4 script Adventurer#um 702,{ mes "[Adventurer]"; mes "This is a very strange place..."; mes "It's underdeveloped, and there"; diff --git a/npc/quests/quests_umbala.txt b/npc/quests/quests_umbala.txt index 85084f6fc..b1ae1022f 100644 --- a/npc/quests/quests_umbala.txt +++ b/npc/quests/quests_umbala.txt @@ -3,10 +3,11 @@ //===== By: ================================================== //= sabernet09 & eAthena Team //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= +//= [Aegis Conversion] //= Umbalian Language Quest, Umbala Skeletal Gate Quest, //= Umbala Event, Create Essence/Dismantle Stone // Phase1.Learning the Language @@ -19,6 +20,9 @@ // 5 (Elder)Ask about conditions needed to be fulfilled to get permission // 6 (Elder)Get permission // 7 (Shaman)Use the shaman to create essences and dismantle elemental stones. +//= Umbala Domestic Dispute? +//= - This quest is only avaliable if you ahve not done language quest. +//= - Variables in use: um_wind, MISC_QUEST (Bit 32768) //===== Additional Comments: ================================= //= fixed by x[tsk], Lupus, PoW //= Quest completion is now registered @@ -30,590 +34,421 @@ //= 1.9 Added functionality to allow players to dismantle more //= than a stone at once, up to 10. [SinSloth] //= 2.0 Updated hack check and added a weight check to dismantling. [SinSloth] +//= 2.1 Rescripted to Aegis 10.3 standards. Added strange quest. [L0ne_W0lf] //============================================================ - -//========================================================================================================================\\ -// Little Quest NPC to enter the dungeon -//========================================================================================================================\\ -umbala,65,253,4 script Tree Guardian 752,{ - mes "[Tree Guardian]"; - mes "Stop, stranger, here is the entrance to the ancient tree!"; - next; - mes "[Tree Guardian]"; - mes "I cannot allow you to enter, you look pretty weak!"; - next; -L_MENU: - menu "Talk about tree",-, "Talk about Umbala",M_TALKUMB, "Enter Dungeon",M_DUN, "Leave",M_Leave; - - mes "[Tree Guardian]"; - mes "The tree is an ancient relique of our culture!"; - next; - mes "[Tree Guardian]"; - mes "But recently some monsters overwhelmed the tree and are now"; - mes "slowly killing the tree...like a poison...from inside.."; - next; - goto L_MENU; -M_TALKUMB: - mes "[Tree Guardian]"; - mes "We don't have many visitors in our small town.."; - next; - mes "[Tree Guardian]"; - mes "Most people don't find us or are just afraid of us!"; - next; - mes "[Tree Guardian]"; - mes "And now, we are even more unpopular, because of that damn beast!"; - next; - menu "What beast?",- ,"Leave",M_Leave; - - mes "[Tree Guardian]"; - mes "The Werewolf of course!!"; - next; - mes "[Tree Guardian]"; - mes "He is sneaking around our town and killing our soldiers at night!"; - next; - mes "[Tree Guardian]"; - mes "Hey...if you could get rid of that beast!"; - next; - mes "[Tree Guardian]"; - mes "I'll let you in!"; - next; - mes "[Tree Guardian]"; - mes "From now on we can live in peace again, thanks to you!"; - next; - mes "[Tree Guardian]"; - mes "You may enter the dungeon now!"; - set umbdun,1; - close; -M_DUN: - mes "[Tree Guardian]"; - if(umbdun != 1) mes "We do not permit weak people to enter!"; - if(umbdun != 1) close; - mes "Come on in, brave warrior!"; - warp "um_dun01",42,30; -M_Leave: - close; -} - //============================================================================== -//Skeletal Gate +// Umbala Language Quest //============================================================================== -umbala,221,193,1 script #Skeletal Gate 111,{ - if(event_umbala==7) goto LwarpNoText; - set @ryumon,0; - mes "^3355FFThe gate is shaped like a skeleton"; - mes "You cannot pass this point as the gate is"; - mes "locked. You hear sounds coming from the"; - mes "inside.^000000"; - next; - menu "Examine the skeleton",-,"Nothing",Lend; - mes "^3355FFWhen you examine the gate"; - mes "carefully, you notice that there"; - mes "is a hole about the size of a gemstone"; - mes "on the left side of the gate about where"; - mes "the skeleton's left eye should be. There is"; - mes "a matching hole on the other side.^000000"; - next; - mes "^3355FFWhat you would like to"; - mes "to do with the left socket?^000000"; - next; - menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4; - mes "^3355FFNothing was inserted into the left socket.^000000"; - next; - goto LRight; - L1_2: - //Blue - if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone, - mes "^3355FFYou inserted a Blue Gemstone into the"; - mes "left socket.^000000"; - next; - delitem 717,1;//Items: Blue Gemstone, - getitem 717,1;//Items: Blue Gemstone, - set @ryumon,1; - mes "^3355FFA rolling sound can be heard, and"; - mes "the gemstone comes out of the skeleton's mouth.^000000"; - next; - goto LRight; - L1_3: - //Yellow - if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone, - mes "^3355FFYou inserted a Yellow Gemstone into the"; - mes "left socket.^000000"; - next; - delitem 715,1;//Items: Yellow Gemstone, - getitem 715,1;//Items: Yellow Gemstone, - set @ryumon,2; - mes "^3355FFA rolling sound can be heard, and"; - mes "the gemstone comes out of the skeleton's mouth.^000000"; - next; - goto LRight; - L1_4: - //Red - if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone, - mes "^3355FFYou inserted a Red Gemstone into the"; - mes "left socket.^000000"; - next; - delitem 716,1;//Items: Red Gemstone, - getitem 716,1;//Items: Red Gemstone, - set @ryumon,3; - mes "^3355FFA rolling sound can be heard, and"; - mes "the gemstone comes out of the skeleton's mouth.^000000"; - next; - goto LRight; - L1_2_e: - mes "^3355FFYou don't have a Blue Gemstone."; - goto L1_e; - L1_3_e: - mes "^3355FFYou don't have a Yellow Gemstone."; - goto L1_e; - L1_4_e: - mes "^3355FFYou don't have a Red Gemstone."; - L1_e: - mes "Therefore, nothing was inserted into"; - mes "the left socket.^000000"; - next; - LRight: - mes "^3355FFWhat about the right"; - mes "socket?^000000"; - next; - menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4; - mes "^3355FFNothing was inserted into the right socket.^000000"; - next; - goto Lfin; - L2_2: - //Blue - if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone, - mes "^3355FFYou inserted a Blue Gemstone into the"; - mes "right socket.^000000"; - next; - delitem 717,1;//Items: Blue Gemstone, - getitem 717,1;//Items: Blue Gemstone, - set @ryumon,@ryumon+10; - mes "^3355FFA rolling sound can be heard, and"; - mes "the gemstone comes out of the skeleton's mouth.^000000"; - next; - goto Lfin; - L2_3: - //Yellow - if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone, - mes "^3355FFYou inserted a Yellow Gemstone into the"; - mes "right socket.^000000"; +um_in,39,122,5 script Utan Chief 784,{ + if (event_umbala == 0) { + mes "[Karkatan]"; + mes "Huh huh, a Rune-Midgardian."; + mes "I guess this is your first"; + mes "visit to my village, isn't it?"; + next; + mes "[Karkatan]"; + mes "Everyone from Rune-Midgard"; + mes "that I've met had the same"; + mes "same expression on their"; + mes "face as you do right now"; + mes "when they first came here."; + next; + mes "[Karkatan]"; + mes "Maybe it's because they cannot"; + mes "communicate with us due to"; + mes "the language barrier, so"; + mes "they have no idea what's going"; + mes "on. Yeah, I understand..."; + mes "Anyway, welcome to my village."; + next; + mes "[Karkatan]"; + mes "My name is Karkatan, and I"; + mes "am the chief of the Utan tribe."; + mes "You must be wondering how"; + mes "I can speak your language."; + next; + mes "[Karkatan]"; + mes "It was taught to me long ago"; + mes "by an adventurer from your"; + mes "land. It's been a long time,"; + mes "and I do not know what has"; + mes "become of him..."; + next; + mes "[Karkatan]"; + mes "Anyhow, I learned many things"; + mes "about Rune-Midgardian culture"; + mes "and language."; + next; + mes "[Karkatan]"; + mes "Sometimes, I teach the Utan"; + mes "langauge, but I do not give"; + mes "everyone that privilege."; + mes "If unscrupulous outsiders"; + mes "learn the Utan language, they"; + mes "may bring harm to my tribe."; + next; + mes "[Karkatan]"; + mes "Before you can learn the Utan"; + mes "language, first try to learn"; + mes "Utan culture by exploring our"; + mes "village."; + next; + mes "[Karkatan]"; + mes "Although you are not able to"; + mes "communicate with my people"; + mes "right now, try to understand"; + mes "our way of life through your"; + mes "observations."; + next; + mes "[Karkatan]"; + mes "Pay attention to the dress,"; + mes "appearance and life style of the"; + mes "local people. When you think"; + mes "you understand enough about Utan"; + mes "culture, come back to me and show me what you have learned."; + set event_umbala,1; + close; + } + else if (event_umbala == 1) { + mes "[Karkatan]"; + mes "Oh, it's you again. So..."; + mes "Have you learned about Utan"; + mes "culture? I want to hear your"; + mes "opinion, as well as your impression."; + next; + mes "[Karkatan]"; + mes "There are still some villagers"; + mes "who are very naive about Rune-Midgardians."; + mes "Usually, they fear encounters"; + mes "with your people and will"; + mes "hide themselves."; + next; + mes "[Karkatan]"; + mes "So..."; + mes "May I help you with anything?"; + mes "I assume you did not have much of"; + mes "a problem looking around the"; + mes "village, but it seems you have something to ask of me."; + next; + switch(select("I want to learn Utan language.:Umbabah Umbabah?:Nothing.")) { + case 1: + if (isequipped(2278) || isequipped(2297) || isequipped(2288) || isequipped(2292) || isequipped(5005) || isequipped(2281) || isequipped(5043)) { + mes "[Karkatan]"; + mes "Hmmm...That's an awesome mask"; + mes "you're wearing. We Utans like"; + mes "wearing masks to keep from"; + mes "showing our facial expressions."; next; - delitem 715,1;//Items: Yellow Gemstone, - getitem 715,1;//Items: Yellow Gemstone, - set @ryumon,@ryumon+20; - mes "^3355FFA rolling sound can be heard, and"; - mes "the gemstone comes out of the skeleton's mouth.^000000"; + mes "[Karkatan]"; + mes "That's why we wear masks all the"; + mes "time. We believe that interaction"; + mes "and treatment of other people"; + mes "should not depend on how we look."; next; - goto Lfin; - L2_4: - //Red - if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone, - mes "^3355FFYou inserted a Red Gemstone into the"; - mes "right socket.^000000"; + mes "[Karkatan]"; + mes "Alright. I am sure you are"; + mes "qualified to learn the Utan"; + mes "language. I will teach you how"; + mes "speak and to read in Utan from"; + mes "now on."; next; - delitem 716,1;//Items: Red Gemstone, - getitem 716,1;//Items: Red Gemstone, - set @ryumon,@ryumon+30; - mes "^3355FFA rolling sound can be heard, and"; - mes "the gemstone comes out of the skeleton's mouth.^000000"; + mes "[Karkatan]"; + mes "However, I need you to get some"; + mes "items ready so that we may proceed"; + mes "with the lessons. First, we need"; + mes "two different kinds of paper."; + mes "^3377FF10 Oil Paper^000000 and "; + mes "^3377FF5 Slick Paper^000000."; next; - goto Lfin; - L2_2_e: - mes "^3355FFYou don't have a Blue Gemstone."; - goto L2_e; - L2_3_e: - mes "^3355FFYou don't have a Yellow Gemstone."; - goto L2_e; - L2_4_e: - mes "^3355FFYou don't have a Red Gemstone."; - L2_e: - mes "Therefore, nothing was inserted into"; - mes "the right socket.^000000"; + mes "[Karkatan]"; + mes "We'll also need something to"; + mes "write with. Let's use"; + mes "^3377FF1 Squid Ink^000000 and"; + mes "^3377FF1 Feather of Birds^000000."; + mes "Please bring me those, and I will"; + mes "teach you when you're ready."; + set event_umbala,2; + close; + } + else { + mes "[Karkatan]"; + mes "You don't seem to understand"; + mes "our culture yet. You cannot"; + mes "learn another language if you"; + mes "do not understand the culture."; next; - Lfin: - mes "^3355FF..........^000000"; + mes "[Karkatan]"; + mes "When you have that expression on"; + mes "your face, Utans will be"; + mes "intimidated... Since we do"; + mes "not show our faces to others,"; + mes "we are actually very"; + mes "vulnerable to facial expression."; next; - mes "^3355FF..................."; - mes ".....................^000000"; + mes "[Karkatan]"; + mes "Go explore the village a little"; + mes "longer. You can come back"; + mes "anytime when you think you're ready."; next; - mes "^3355FF......................."; - mes "........................."; - mes ".........................^000000"; + mes "[Karkatan]"; + mes "In any case, what do you think"; + mes "about my mask? It's the current"; + mes "trend among us Utans...don't you"; + mes "think it's awesome?"; + close; + } + case 2: + mes "[Karkatan]"; + mes "Haha~ When you're just imitating"; + mes "the sound, you won't make any"; + mes "sense. Language is a mutual system"; + mes "for the communication of thoughts and feelings."; + next; + mes "[Karkatan]"; + mes "I regret to say that it seems that"; + mes "nowadays, all peoples are no"; + mes "longer sensitive to other cultures"; + mes "in that respect."; + next; + mes "[Karkatan]"; + mes "I see people that despise or"; + mes "ridicule others that do not"; + mes "understand them. It's really"; + mes "sad that such bigotry still exists..."; + next; + mes "[Karkatan]"; + mes "If you are interested in Utan"; + mes "language, try to understand our"; + mes "culture better and come back"; + mes "when you're ready. I will"; + mes "teach you the meanings of those sounds you are using."; + close; + case 3: + mes "[Karkatan]"; + mes "Sometimes it's good to wander"; + mes "without purpose. But it's"; + mes "better to set a goal for"; + mes "a journey if you want to"; + mes "learn something out of"; + mes "the experience."; + close; + } + } + else if (event_umbala == 2) { + if ((countitem(7151) > 9) && (countitem(7111) > 4) && (countitem(1024) > 0) && (countitem(916) > 0)) { + mes "[Karkatan]"; + mes "Okay, I guess we're good to go."; + mes "Let's get the lesson started."; + mes "I hope you will communicate better"; + mes "with Utans when we are done."; + next; + mes "[Karkatan]"; + mes ".............."; + next; + mes "[Karkatan]"; + mes ".............."; + mes "....................."; + next; + mes "[Karkatan]"; + mes ".............."; + mes "....................."; + mes "............................"; + next; + mes "[Karkatan]"; + mes "Alright, that's all. Just forget"; + mes "about how you've felt about Utans"; + mes "before you learned the language."; + mes "Now go try to talk to Utans."; + mes "Conversation is a very important method in understanding others."; + delitem 7151,10; //Oil_Paper + delitem 7111,5; //Smooth_Paper + delitem 1024,1; //Chinese_Ink + delitem 916,1; //Feather_Of_Birds + set event_umbala,3; + next; + mes "[Karkatan]"; + mes "Okay, if you have any business"; + mes "in our village later, feel free"; + mes "to talk to me. I will try to help"; + mes "you as much as I can."; + close; + } + else { + mes "[Karkatan]"; + mes "I guess you are not ready yet..."; + mes "Did you forget what items you"; + mes "need? I will let you know"; + mes "again, so please bring them"; + mes "so that we can start the lesson."; + next; + mes "[Karkatan]"; + mes "^3377FF10 Oil Paper^000000,"; + mes "^3377FF5 Slick Paper^000000,"; + mes "^3377FF1 Squid Ink^000000,"; + mes "^3377FF1 Feather of Birds^000000."; + mes "When you bring all of these,"; + mes "I will teach you our language."; + close; + } + } + else if (event_umbala >= 3) { + if (event_umbala == 4) { + mes "[Karkatan]"; + mes "Puchuchartan must have sent you to"; + mes "me. I need to check whether or not"; + mes "you are qualified to request"; + mes "her help...We Utans do not want"; + mes "to help evil people."; + next; + mes "[Karkatan]"; + mes "Hmmmm...."; + mes "It would be good to have a mask"; + mes "that was made in Rune-Midgard..."; + next; + mes "[Karkatan]"; + mes "I wish to have ^3377FF1 Mr. Smile^000000."; + mes "To Utans, receiving a mask as a"; + mes "present is considered an"; + mes "honor. Maybe Puchuchartan"; + mes "wants you to show us your respect by doing so."; + set event_umbala,5; + close; + } + else if (event_umbala == 5) { + if (countitem(2278) > 0) { + mes "[Karkatan]"; + mes "Oh, you brought it! Yes, I've"; + mes "always wished that I could have"; + mes "this mask! This is truly an"; + mes "honor! Thank you, adventurer"; + mes "from Rune-Midgard."; next; - if(event_umbala < 6) goto LSecondCheck; - if(@ryumon == 33) goto Lwarp; - LSecondCheck: - if(event_umbala >= 6) goto LNewEnd; - if(@ryumon == 13) goto Lwarp; - LNewEnd: - mes "^3355FFNothing happened."; - mes "You hear a faint laugh, but"; - mes "decide that it's all in"; - mes "your head.^000000"; - close; - Lwarp: - mes "^3355FFA rumbling sound can be"; - mes "heard as the gate opens."; - mes "As you step across the threshold."; - mes "you feel as if you're walking in"; - mes "into the arms of death itself.^000000"; - next; - LwarpNoText: - warp "um_in",32,71; - close; -Lend: - mes "^3355FFAfter hitting the gate a few"; - mes "times with no result, you decide to give"; - mes "up.^000000"; - close; -} - -//============================================================================== -//Umbala Event -//============================================================================== -um_in,39,122,5 script Utan Tribal Elder 784,{ - if(event_umbala == 1) goto LStart2; - if(event_umbala == 2) goto LStart3; - if(event_umbala == 3) goto LStart4; - if(event_umbala == 4) goto LStart5; - if(event_umbala == 5) goto LStart6; - if(event_umbala == 6) goto LStart4; - if(event_umbala == 7) goto LStart4; - mes "[Karukatan]"; - mes "Aha, You're new to the Utan"; - mes "family's little village, aren't"; - mes "you? I would remember such a face"; - mes "had I met you before."; - next; - mes "[Karukatan]"; - mes "We know there is a wide world around"; - mes "us, but the there is something to"; - mes "be appreciated in the simple life"; - mes "we lead here."; - next; - mes "[Karukatan]"; - mes "All decisions in the village are made"; - mes "by me or with my input"; - next; - mes "[Karukatan]"; - mes "You want to know how I speak your"; - mes "language when it seems no one else in"; - mes "the village does? A fair question."; - mes "I picked up your tongue from the"; - mes "adventurers who sometimes pass"; - mes "through this village."; - next; - mes "[Karukatan]"; - mes "Some outsiders have also settled near here"; - mes "over time. In exchange for information"; - mes "about their customs and culture, I"; - mes "teach them the language and customs"; - mes "of the Utan tribe."; - next; - mes "[Karukatan]"; - mes "If you want to learn our language,"; - mes "you must immerse yourselves in"; - mes "our customs and cultural traditions."; - mes "You should even try and look as much"; - mes "like us as you can."; - next; - mes "[Karukatan]"; - mes "I hope you're worthy of my confidence."; - mes "Some members of the tribe have expressed"; - mes "the sentiment that welcoming outsiders"; - mes "is dangerous to the village."; - next; - mes "[Karukatan]"; - mes "When you want to begin learning the"; - mes "language, come and visit me. Don't"; - mes "forget to make yourself appear as"; - mes "much like us as you can."; - set event_umbala,1; - close; -LStart2: - mes "[Karukatan]"; - mes "Ahh, have you looked around the"; - mes "village a bit? Did other people"; - mes "from the tribe hide from you when"; - mes "they saw you? Don't worry. They"; - mes "were just surprised to see a new face."; - next; - mes "[Karukatan]"; - mes "Hmm? You need something from me?"; - mes "How can I make your stay in the village"; - mes "more pleasant?"; - next; - menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3; - if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask; - mes "[Karukatan]"; - mes "Well, in order to understand our"; - mes "language, you need to assimilate"; - mes "our cultural values, too. Trying to"; - mes "understand a language in the context of an"; - mes "alien culture is foolish, right?"; - next; - mes "[Karukatan]"; - mes "Besides, if the tribesmen in the"; - mes "village fear you, how will you"; - mes "ever get them to speak with you?"; - mes "You should try making yourself"; - mes "look like us in order to be more"; - mes "accepted."; - close; - L1_mask: - mes "[Karukatan]"; - mes "What a cute mask. The Utan tribe"; - mes "appreciates its traditional masks"; - mes "because sometimes by hiding your"; - mes "face, you can express more genuine"; - mes "feelings."; - next; - mes "[Karukatan]"; - mes "Over time, the mask itself"; - mes "has come to symbolize trust among"; - mes "the members of the Utan tribe."; - next; - mes "[Karukatan]"; - mes "Now that you're prepared, I will"; - mes "begin teaching you the Utan"; - mes "language as promised. First,"; - mes "you need to make some preparations,"; - mes "however..."; - next; - mes "[Karukatan]"; - mes "First, I need some paper. With"; - mes "paper, I can write down the words"; - mes "I intend to teach."; - next; - mes "[Karukatan]"; - mes "I need ^3377FF10x Oil Paper^000000, and ^3377FF5x Slick Paper^000000."; - mes "I also need something to write with."; - mes "of course."; - mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000"; - mes "will do nicely."; - next; - mes "[Karukatan]"; - mes "Once you get these, I can start"; - mes "teaching you the language."; - set event_umbala,2; - close; - L2: - mes "[Karukatan]"; - mes "Haha. Only imitating the sound"; - mes "of the words is useless. Even"; - mes "though it sounds random, there is"; - mes "a specific way of combining the"; - mes "words."; - next; - mes "[Karukatan]"; - mes "Also, our language has depends a"; - mes "a lot on emotion to convey its"; - mes "meaning. Outsiders can't pick up"; - mes "the subtlety right away, even though"; - mes "we're the same race, "; - next; - mes "[Karukatan]"; - mes "It seems you have an interest"; - mes "in learning the language of the"; - mes "Utan tribe. If that's the case,"; - mes "come visit me and I'll teach you."; - next; - mes "[Karukatan]"; - mes "Then, you won't sound so silly."; - close; - L3: - mes "[Karukatan]"; - mes "Ah. If you want to continue your"; - mes "trip, please keep this village in"; - mes "your memories."; - close; -LStart3: - if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds, - mes "[Karukatan]"; - mes "It seems you've not yet prepared the"; - mes "proper items. Did you forget what"; - mes "you need to gather before I can"; - mes "teach you the language? You need to gather"; - next; - mes "[Karukatan]"; - mes "^3377FF10x Oil Paper^000000,"; - mes "^3377FF5x Slick Paper^000000,"; - mes "^3377FF1x Squid Ink^000000, and"; - mes "^3377FF1x Feather of Bird^000000."; - mes "Once you have gathered those, I can teach"; - mes "you Utan tribal language."; - close; -Lchkok: - delitem 7151,10;//Items: Oiled Paper, - delitem 7111,5;//Items: String Paper, - delitem 1024,1;//Items: Squid Ink, - delitem 916,1;//Items: Feather of Birds, - mes "[Karukatan]"; - mes "Good. You've prepared all the"; - mes "necessary materials. Now, I can"; - mes "begin to teach you the Utan tribal"; - mes "language."; - next; - mes "[Karukatan]"; - mes "............"; - next; - mes "[Karukatan]"; - mes "............"; - mes "............"; - next; - mes "[Karukatan]"; - mes "............"; - mes "............"; - mes "............"; - next; - mes "[Karukatan]"; - mes "Do you feel more enlightened now?"; - mes "Try talking to others in the Utan"; - mes "tribe. They'll warm up to your quickly"; - mes "now that you speak the language."; - set event_umbala,3; - next; - mes "[Karukatan]"; - mes "If you need something while you're"; - mes "here, don't hesitate to visit me."; - close; -LStart4: -//fin - mes "[Karukatan]"; - mes "Do you need something?"; - mes "If you need someone to guide you around"; - mes "the village, you should ask someone else."; - mes "I can't leave here right now."; - next; - mes "[Karukatan]"; - mes "The best way to get a feel for"; - mes "the village is to just walk"; - mes "around and see the sights. By doing"; - mes "that, you can form a personal"; - mes "bond with the village."; - close; -LStart5: - mes "[Karukatan]"; - mes "Oh, it seems you're enjoying yourself here."; - mes "You need something else?"; - next; - mes "[Karukatan]"; - mes "It seems you want to ask the"; - mes "shaman Putsuchiratan something"; - mes "and you're seeking my permission"; - mes "to do so."; - next; - mes "[Karukatan]"; - mes "Well...There's a mask from"; - mes "abroad that Putsuchiratan and I"; - mes "have both always desired. Putsuchiratan"; - mes "heard about it some time ago."; - next; - mes "[Karukatan]"; - mes "If I could have the ^3377FFSmile Mask^000000,"; - mes "it would be a great honour, but"; - mes "I promised I would give it to"; - mes "to Putsuchiratan as a gift if I ever"; - mes "came across one. If you can find a Smile Mask for me,"; - mes "I'll give you permission to speak with her."; - set event_umbala,5; - close; -LStart6: - if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile, - mes "[Karukatan]"; - mes "Did you find the ^3377FFSmile Mask^000000 yet?"; - mes "In order to let you see the shaman,"; - mes "you need to collect one."; - mes "A gift will put Putsuchiritan in"; - mes "a good mood, also."; - close; -Lsmileok: - delitem 2278,1;//Items: Mr. Smile, - mes "[Karukatan]"; - mes "Ahh! It's a Smile Mask!"; - mes "I would really like to put this"; - mes "on just once, but I promised to"; - mes "give this to Putsuchiritan as"; - mes "a gift."; - set event_umbala,6; - next; - mes "[Karukatan]"; - mes "I'll tell Putsuchiritan to allow you"; - mes "to meet with her. I'm certain that you"; - mes "will find her talents to be a tremendous"; - mes "help on your journey."; - close; + mes "[Karkatan]"; + mes "I will tell Puchuchartan that I"; + mes "confirmed your qualification."; + mes "Go and speak to her. Though I"; + mes "am not sure what help she can give"; + mes "you, I hope we will be able to return this favor."; + delitem 2278,1; //Mr_Smile + set event_umbala,6; + close; + } + else { + mes "[Karkatan]"; + mes "Did I tell you that you need"; + mes "^3377FF1 Mr. Smile^000000?"; + mes "Please bring that as proof"; + mes "of your goodwill, as well"; + mes "as your sense of honor."; + close; + } + } + else { + mes "[Karkatan]"; + mes "How's it going?"; + mes "I wish I could guide you around"; + mes "the village, but I cannot neglect"; + mes "my duty as tribal chief."; + next; + mes "[Karkatan]"; + mes "Leading a tribe is not as easy"; + mes "as it looks. You would understand"; + mes "if you were in the same position"; + mes "as me. Anyway, I hope you will enjoy your time in our village."; + close; + } + } } //===================================================================== // Create Essence/Dismantle Stone //===================================================================== -um_in,44,71,2 script Utan Tribe Shaman 782,{ - +um_in,44,71,2 script Utan Shaman 782,{ switch(event_umbala) { default: - mes "[?????]"; - mes "Umbaumbaumbaba Utan Umbaba"; - mes "Umbaumbaumbafumbabauma..."; - mes "Umbabaumbaumbabaumbabaumba"; - mes "Umbabaumbabaumbaumbabaumba"; - mes "Fumbaumba."; - next; + mes "[??????????]"; + mes "Umbah umbah umbabah Utan umbah"; + mes "Umbah mookala umbabah.."; + mes "Umbabahumbah umbabah"; + mes "Umbabah umbaba umbaumbah umbah"; + mes "Hum umbah umbah."; + close2; warp "umbala",217,186; - close; + end; case 3: - mes "[Putsuchiritan]"; - mes "I will not see outsiders that are"; - mes "not from the Utan tribe."; - mes "...There are many things about the"; - mes "nature of our society that you do"; - mes "not yet understand."; + mes "[Puchuchartan]"; + mes "I did not expect that even"; + mes "more of you Rune-Midgardians"; + mes "would find my village. I am"; + mes "afraid that Mother Earth may"; + mes "be caused suffering because"; + mes "of this..."; next; - mes "[Putsuchiritan]"; - mes "Others of your type will do anything"; - mes "to set foot on land which is sacred"; - mes "to the Utan tribe. We fear that"; - mes "revealing our secrets will expose"; - mes "use to danger."; + mes "[Puchuchartan]"; + mes "You Rune-Midgardians are a very"; + mes "evil tribe...always accomplishing"; + mes "your goals whether the means are"; + mes "foul or fair, never hesitating to"; + mes "ruin the property of others to get"; + mes "what you want."; next; - mes "[Putsuchiritan]"; - mes "What's worse, I don't think that"; - mes "outsiders understand our desire"; - mes "to preserve our tribal culture."; + mes "[Puchuchartan]"; + mes "I am worried how continuing"; + mes "contact with the outside world"; + mes "will affect our future..."; next; - mes "[Putsuchiritan]"; - mes "As my talents are foremost for"; - mes "the use of the Utan tribe, you"; - mes "must get permission from the elder"; - mes "if you want my assistance."; - mes "Also, don't be stirring up trouble"; - mes "among the tribesmen."; + mes "[Puchuchartan]"; + mes "No one from Rune-Midgard has "; + mes "visited me without some purpose"; + mes "and I do not think that you"; + mes "are an exception."; + next; + mes "[Puchuchartan]"; + mes "I only use my power for the"; + mes "service of my tribe, and do not"; + mes "give my aid to strangers. If you"; + mes "really need my help, go ask for"; + mes "the chief's permission."; + next; + mes "[Puchuchartan]"; + mes "Also, I do not approve of"; + mes "outsiders talking to the tribe"; + mes "more than they have to..."; + mes "We want to live a peaceful life, so do not disturb us."; set event_umbala,4; close; case 4: case 5: - mes "[Putsuchiritan]"; - mes "Didn't you hear me? You need"; - mes "to get the elder's permission before"; - mes "I can help you."; + mes "[Puchuchartan]"; + mes "I already told you to get the"; + mes "chief's approval. There is also"; + mes "the matter of my own business to take care of."; + next; + mes "[Puchuchartan]"; + mes "I know that you have gone through"; + mes "many difficulties to come here,"; + mes "but you have to leave now."; close; case 6: - mes "[Putsuchiritan]"; - mes "You seem to have gotten permission from"; - mes "the elder. Fine, I'll help you, though"; - mes "I don't really want to."; + mes "[Puchuchartan]"; + mes "I've heard from the chief that he"; + mes "has given you his approval..."; + mes "Although I do not like this, I"; + mes "will keep my promise. But it's"; + mes "your call if you really need my help or not."; next; - mes "[Putsuchiritan]"; - mes "I can call forth hidden talents"; - mes "buried deep within your psyche"; - mes "and tap the power hidden in"; - mes "elemental stones."; + mes "[Puchuchartan]"; + mes "My power allows me to create rough"; + mes "enchanted stones and to divide a"; + mes "pure enchanted stone into rough"; + mes "ones. So I may be able to help"; + mes "you in this way."; next; - mes "[Putsuchiritan]"; - mes "I need to prepare my rituals."; - mes "When you're ready to proceed, please"; - mes "talk to me again."; + mes "[Puchuchartan]"; + mes "So come and speak to me when"; + mes "you think my power may be"; + mes "of service to you."; set event_umbala,7; close; case 7: @@ -627,355 +462,887 @@ um_in,44,71,2 script Utan Tribe Shaman 782,{ mes "or, dismantle elemental stones into their component essences."; mes "Which would you like to do?"; } - next; - - set .@need,0; - - switch (select("Create Essence","Dismantle Elemental Stone","Nothing")) { + mes "[Puchuchartan]"; + mes "Rune-Midgardian who has asked for"; + mes "my help...Although I am not sure"; + mes "if you really need my power, I"; + mes "will try to provide my assistance."; + next; + if (checkweight(1101,10) == 0) { + mes "[Puchuchartan]"; + mes "Wait--!"; + mes "something in your possession"; + mes "is disturbing my peace of"; + mes "mind. This will not do..."; + next; + mes "[Puchuchartan]"; + mes "Go leave your belongings"; + mes "elsewhere, and only bring the"; + mes "items that you need right now."; + next; + mes "[Puchuchartan]"; + mes "If you refuse to do so,"; + mes "I cannot do anything for you."; + mes "Get yourself ready and then"; + mes "come back."; + close; + } + mes "[Puchuchartan]"; + mes "Now, what do you wish to do?"; + mes "My power allows me to create rough"; + mes "enchanted stones and to divide a"; + mes "pure enchanted stone into rough ones."; + next; + switch (select("Create rough enchanted stones:Divide a pure enchanted stone:Quit.")) { case 1: - mes "[Putsuchiritan]"; - mes "Which elemental essence would you"; - mes "like to create? I can create earth, water,"; - mes "fire, and wind essence."; + mes "[Puchuchartan]"; + mes "Do you wish to create rough"; + mes "enchanted stones? Which"; + mes "property do you wish to create?"; + mes "Earth, Water, Fire, Wind..."; + mes "...choose one."; next; - switch (select("Earth","Water","Fire","Wind")) { - case 1: - if(countitem(947)<15) { - mes "[Putsuchiritan]"; - mes "Earth...You need that which is"; - mes "a friend of the earth. Explore"; - mes "the verdant forest and find"; - mes "^3377FF15x Horn^000000 for the ritual."; + switch (select("Earth:Water:Fire:Wind")) { + case 1: + set .@consume,947; //Horn + set .@amount,15; + set .@success,993; //Yellow_Live + break; + case 2: + set .@consume,946; //Snail's_Shell + set .@amount,20; + set .@success,991; //Crystal_Blue + break; + case 3: + set .@consume,904; //Scorpion's_Tail + set .@amount,20; + set .@success,990; //Boody_Red + break; + case 4: + set .@consume,1013; //Colorful_Shell + set .@amount,25; + set .@success,992; //Wind_Of_Verdure + break; + } + if (countitem(.@consume) >= .@amount) { + mes "[Puchuchartan]"; + mes "I will try to amplify the hidden"; + mes "power of natural objects in"; + mes "order to create rough enchanted"; + mes "stones. Choose one number from"; + mes "'1' to '9.' If you wish to cancel"; + mes "this request, enter '0.'"; + next; + while(1) { + input .@input,0,10; + if (.@input == 0) { + mes "[Puchuchartan]"; + mes "I see. It's your call."; + mes "Come back when you need me."; + close; + } + else if (.@input > 9) { + mes "[Puchuchartan]"; + mes "Remember to choose a number"; + mes "from 1 to 9."; + next; } else { - set .@need,947; - set .@amount,15; - set .@gain,993; + break; } + } + mes "[Puchuchartan]"; + switch(.@success) { + case 990: + mes "I am putting these tails into a"; break; + case 991: + mes "I am putting these shells into a"; break; + case 992: + mes "I am putting these shells into a"; break; + case 993: + mes "I am putting these horns into a"; break; + } + mes "boiling pot, and casting a"; + mes "sacred incantation. Remember"; + mes "the number you entered."; + next; + mes "[Puchuchartan]"; + mes "Amba Omba Zatumba! Umba! Ti!"; + mes "Umputaun Eulukaba! Umba! Ha!"; + mes "Julu Humba Rulala! Umba! La!"; + mes "Datuha Ombabalaka! Umba! Si!"; + mes "Sunutaba Abulumba! Umba! Si!"; + next; + if (rand(1,10) == 1) { + mes "[Puchuchartan]"; + mes "I guess my power was not enough."; + mes "The natural power I gathered with"; + mes "my spell lost focus and was scattered..."; + delitem .@consume,.@amount; + getitem 910,1; //Garlet + next; + mes "[Puchuchartan]"; + mes "It seems the spirits of nature"; + mes "were not in harmony at the moment."; + mes "However, if you come back later,"; + mes "I will try to help you. Of course,"; + mes "there will still be the same possibility that I may fail."; + close; + } + else { + mes "[Puchuchartan]"; + mes "Here's the enchanted stone you"; + mes "wished to have. I created this"; + mes "with a lot of effort, so make"; + mes "good use of it."; + delitem .@consume,.@amount; + getitem .@success,1; + close; + } + } + else { + mes "[Puchuchartan]"; + switch (.@success) { + case 990: + mes "Fire property..."; + mes "I will need natural"; + mes "objects that are filled with"; + mes "the spirit of fire."; + next; + mes "[Puchuchartan]"; + mes "Scorpion which endures the"; + mes "blazing heat of the desert"; + mes "is brimming with fire energy."; + mes "I need ^3377FF20 Scorpion Tails^000000."; break; - case 2: - if(countitem(946)<20) { - mes "[Putsuchiritan]"; - mes "Water...You need that which is"; - mes "saturated with water. Explore"; - mes "the area around here and find"; - mes "^3377FF20x Snails Shell^000000 for the ritual."; + case 991: + mes "Water property..."; + mes "I will need natural"; + mes "objects that are filled with"; + mes "the spirit of water."; + next; + mes "[Puchuchartan]"; + mes "Ambernite...the spirit of"; + mes "water is contained within its"; + mes "protective shell..."; + mes "I will need ^3377FF20 Snail's Shell.^000000"; + break; + case 992: + mes "Wind property..."; + mes "I will need natural"; + mes "objects that are filled with"; + mes "the spirit of wind."; + next; + mes "[Puchuchartan]"; + mes "Stainer...the beetle"; + mes "that flies through the sky"; + mes "has the wind's spirit."; + mes "I need ^3377FF25 Rainbow Shells^000000."; + break; + case 993: + mes "Earth property...I need natural"; + mes "objects that are filled with"; + mes "the spirit of the Earth."; + next; + mes "[Puchuchartan]"; + mes "Horn...that dwells in the forest"; + mes "is filled with the spirits of"; + mes "earth and wood...Horn..."; + mes "I need ^3377FF15 Horn^000000 from Horns."; + break; + } + mes "[Puchuchartan]"; + mes "That's all I need..."; + mes "Come back when"; + mes "you're ready."; + mes "I will be here."; + close; + } + case 2: + mes "[Puchuchartan]"; + mes "Do you wish to divide a pure"; + mes "enchanted stone into rough ones?"; + mes "Which property do you want to"; + mes "divide? Earth, Water, Fire, Wind... "; + mes "Choose one."; + next; + switch(select("Earth:Water:Fire:Wind")) { + case 1: + set .@divide,997; //Great_Nature + break; + case 2: + set .@divide,995; //Mistic_Frozen + break; + case 3: + set .@divide,994; //Flame_Heart + break; + case 4: + set .@divide,996; //Rough_Wind + break; + } + if (countitem(.@divide) > 0) { + mes "[Puchuchartan]"; + mes "Let me try to return the enchanted"; + mes "stone to its rough form..."; + mes "Choose a number from 1 to 9."; + mes "If you wish to cancel this"; + mes "request, enter 0."; + next; + while(1) { + input .@input,0,10; + if (.@input == 0) { + mes "[Puchuchartan]"; + mes "I see. It's your call."; + mes "Come back when you need me."; + close; + } + else if (.@input > 9) { + mes "[Puchuchartan]"; + mes "Remember to choose a number"; + mes "from 1 to 9."; + next; } else { - set .@need,946; - set .@amount,20; - set .@gain,991; + break; } - break; - case 3: - if(countitem(904)<20) { - mes "[Putsuchiritan]"; - mes "Fire...You need that which"; - mes "can withstand the roiling heat"; - mes "of perpetual flame. Explore the"; - mes "desert and find ^3377FF20x Scorpion Tail^000000"; - mes "for the ritual."; + } + mes "[Puchuchartan]"; + mes "I will now cast a sacred"; + mes "incantation. Remember the number you entered."; + next; + mes "[Puchuchartan]"; + mes "Umba Umba Kalapum! Umba! Ta!"; + mes "Lukura Ukulele Um! Umba! Ka!"; + mes "Abulaka Tabulakan! Umba! La!"; + mes "Ombaludu Zan Kunu! Umba! Ku!"; + mes "Kum Tum Lakulakun! Umba! Ha!"; + next; + mes "[Puchuchartan]"; + mes "Here's the rough enchanted stones"; + mes "you wished to have. I created this"; + mes "with a lot of effort, so make good"; + mes "use of them."; + delitem .@divide,1; + switch(.@divide) { + case 994: + set .@shaman_p,rand(1,10); + if (.@shaman_p == 1) { + getitem 990,10; //Boody_Red + } + else if (.@shaman_p == 2 || .@shaman_p == 3) { + getitem 990,8; //Boody_Red + } + else if (.@shaman_p >= 4 && .@shaman_p == 6) { + getitem 990,7; //Boody_Red } else { - set .@need,904; - set .@amount,20; - set .@gain,990; + getitem 990,6; //Boody_Red } - break; - case 4: - if(countitem(1013)<25) { - mes "[Putsuchiritan]"; - mes "Wind...You need that which"; - mes "has an easy camaraderie with"; - mes "the sky itself."; - mes "You need ^3377FF25x Rainbow Shell^000000"; - mes "to complete the ritual."; + close; + case 995: + set .@shaman_p,rand(1,10); + if (.@shaman_p == 1) { + getitem 991,10; //Crystal_Blue + } + else if (.@shaman_p == 2 || .@shaman_p == 3) { + getitem 991,8; //Crystal_Blue + } + else if (.@shaman_p >= 4 && .@shaman_p <= 6) { + getitem 991,7; //Crystal_Blue } else { - set .@need,1013; - set .@amount,25; - set .@gain,992; + getitem 991,6; //Crystal_Blue + } + close; + case 996: + set .@shaman_p,rand(1,10); + if (.@shaman_p == 1) { + if (rand(1,2) == 1) { + getitem 992,10; //Wind_Of_Verdure + } + else { + getitem 992,6; //Wind_Of_Verdure + } + } + else if (.@shaman_p == 2 || .@shaman_p == 3) { + getitem 992,8; //Wind_Of_Verdure + } + else if (.@shaman_p >= 4 && .@shaman_p == 6) { + getitem 992,7; //Wind_Of_Verdure + } + else { + getitem 992,6; //Wind_Of_Verdure + } + close; + case 997: + set .@shaman_p,rand(1,5); + if (.@shaman_p == 1) { + getitem 993,10; //Yellow_Live + } + else if (.@shaman_p == 2) { + getitem 993,8; //Yellow_Live + } + else if (.@shaman_p >= 3 || .@shaman_p <= 4) { + getitem 993,7; //Yellow_Live + } + else { + if (rand(1,2) == 1) { + getitem 993,6; //Yellow_Live + } + else { + getitem 993,7; //Yellow_Live + } } - break; - } - if(.@need == 0) { - next; - mes "[Putsuchiritan]"; - mes "Once you've prepared these"; - mes "objects from nature, please return here"; - mes "so we can complete the ritual."; - close; - } - mes "[Putsuchiritan]"; - mes "Now, I will try to tap the"; - mes "source of power hidden deep within"; - mes "you. Choose a number between 1 and 9."; - mes "If you don't want to create essence"; - mes "after all, choose 0."; - while(1) { - next; - input .@num; - if(.@num<=0) { - mes "[Putsuchiritan]"; - mes "If you don't wish my help at the moment,"; - mes "that's fine. When you do, please come"; - mes "by again."; close; } - if(.@num>9) { - mes "[Putsuchiritan]"; - mes "You must choose a number between"; - mes "1 and 9. It is very important that"; - mes "you choose the number most dear to"; - mes "your heart."; - continue; - } - break; - } - mes "[Putsuchiritan]"; - switch(.@need) { - case 947: mes "The horn begins to vibrate."; break; - case 904: mes "The tail begins to vibrate."; break; - default: mes "The shell begins to vibrate."; break; } - mes "I will now chant a holy mantra."; - mes "Imagine the number in your mind"; - mes "and imagine power radiating forth from"; - mes "your body."; - next; - mes "[Putsuchiritan]"; - mes "Amba Omba Sanba! Unba Chi!"; - mes "Wanbatauma Eurukaba! Unba! Ba!"; - mes "Jyur! Fumuba Rurara! Wamba! Ra!"; - mes "Damtsuha Ombabaraka! Unba! Shi!"; - mes "Sukatamba Aburumba! Umba! Shi!"; - next; - mes "[Putsuchiritan]"; - if(countitem(.@need)<.@amount){ - mes "You're An Amba HacK0R!"; - mes "I'm clearing your mind!"; - //we reset the whole quest for the hacker - set event_umbala,0; - emotion e_swt,1; + else { + mes "[Puchuchartan]"; + mes "So, you wish to have rough"; + switch(.@divide) { + case 994: + mes "fire stones? Then I will need"; + mes "you to bring a pure fire stone."; + break; + case 995: + mes "water stones? Then I'll need"; + mes "you to bring a pure water stone."; + break; + case 996: + mes "wind stones? Then I will need"; + mes "you to bring a pure wind stone."; + break; + case 997: + mes "earth stones? Then I'll need"; + mes "you to bring a pure earth stone."; + break; + } + mes "^3377FF1 "+getitemname(.@divide)+"^000000."; + next; + mes "[Puchuchartan]"; + mes "That's all I need..."; + mes "Come back when"; + mes "you're ready."; + mes "I will be here."; close; } - delitem .@need,.@amount; - if(!rand(10)){ - getitem 910,1; //if failed get Garlet - mes "Your inner power has failed"; - mes "to convert these objects"; - mes "from nature into elemental essence..."; - next; - mes "[Putsuchiritan]"; - mes "Purify your mind and try again."; - close; - } - getitem .@gain,1; - mes "There. Your inner power has converted"; - mes "these objects from nature into"; - mes "elemental essence. Put"; - mes "it to good use."; + case 3: + mes "[Puchuchartan]"; + mes "I see. It's your call."; + mes "Come back when you need me."; close; - case 2: - mes "[Putsuchiritan]"; - mes "What type of stone would you like to"; - mes "dismantle? Please choose earth, water,"; - mes "fire, or wind."; + } +} + +umbala,221,193,1 script #Skulldoor 111,{ + if (event_umbala >= 7) { + warp "um_in",32,71; + end; + } + else { + mes "^3355FFA human skull disturbingly"; + mes "hangs beside the door. The door is"; + mes "locked tight, so you can't get in."; + mes "As you peer through the keyhole,"; + mes "you can see somebody moving inside the room.^000000"; next; - switch (select("Earth","Water","Fire","Wind")) { + if (select("Examine the skull.:Quit.") == 1) { + mes "^3355FFYou see that the eye sockets"; + mes "of the skull are empty."; + mes "How peculiar..."; + mes "It seems that Gemstones"; + mes "would fit perfectly inside of"; + mes "them.^000000"; + next; + mes "^3355FFYou see the left eye socket of the"; + mes "skull. What do you want to do?^000000"; + next; + switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) { case 1: - if(countitem(997)==0) { - mes "[Putsuchiritan]"; - mes "You need to have"; - mes "^3377FF1x Great Nature^000000"; - mes "to disassemble into its"; - mes "component essence."; - } - else { - set .@need,997; - set .@gain,993; - } + mes "^3355FFYou left the eye socket as it was.^000000"; + next; break; case 2: - if(countitem(995)==0) { - mes "[Putsuchiritan]"; - mes "You need to have"; - mes "^3377FF1x Mystic Frozen^000000"; - mes "to disassemble into its"; - mes "component essence."; + set .@insert,717; + break; + case 3: + set .@insert,715; + break; + case 4: + set .@insert,716; + break; + } + if (.@insert) { + if (countitem(.@insert) > 0) { + mes "^3355FFYou inserted a "+getitemname(.@insert)+""; + mes "into the eye socket.^000000"; + next; + mes "^3355FFThe gemstone rolled back out of"; + mes "the mouth of the skull.^000000"; + set .@skulldoor,.@skulldoor+1; + switch (.@insert) { + case 715: set .@skull,2; break; + case 716: set .@skull,3; break; + case 717: set .@skull,1; break; + } + delitem .@insert,1; + getitem .@insert,1; + next; } else { - set .@need,995; - set .@gain,991; + mes "^3355FFYou forgot to carry "+getitemname(.@insert)+""; + mes "with you. So you couldn't do what you"; + mes "had intended.^000000"; + next; } + } + mes "^3355FFYou see the right eye socket of"; + mes "the skull. What do you want to do?^000000"; + next; + switch(select("Leave it as it is.:Insert a Blue Gemstone.:Insert a Yellow Gemstone.:Insert a Red Gemstone.")) { + case 1: + mes "^3355FFYou left the eye socket as it was.^000000"; + next; + break; + case 2: + set .@insert2,717; break; case 3: - if(countitem(994)==0) { - mes "[Putsuchiritan]"; - mes "You need to have"; - mes "^3377FF1x Flaming Heart^000000"; - mes "to disassemble into its"; - mes "component essence."; + set .@insert2,715; + break; + case 4: + set .@insert2,716; + break; + } + if (.@insert2) { + if (countitem(.@insert2) > 0) { + mes "^3355FFYou inserted a "+getitemname(.@insert2)+""; + mes "into the eye socket.^000000"; + next; + mes "^3355FFThe gemstone rolled back out of"; + mes "the mouth of the skull.^000000"; + if (.@insert2 == .@insert) { + set .@skulldoor,.@skulldoor+1; + } + else { + set .@skulldoor,.@skulldoor+2; + } + delitem .@insert2,1; + getitem .@insert2,1; + next; } else { - set .@need,994; - set .@gain,990; + mes "^3355FFYou forgot to carry "+getitemname(.@insert2)+""; + mes "with you. So you couldn't do what you"; + mes "had intended.^000000"; + next; + } + } + mes "^3355FF..............................^000000"; + next; + mes "^3355FF.............................."; + mes "..............................^000000"; + next; + mes "^3355FF.............................."; + mes ".............................."; + mes "..............................^000000"; + next; + switch(.@skulldoor) { + case 3: + if (rand(1,4) != 1) { + set .@skullopen,1; } break; - case 4: - if(countitem(996)==0) { - mes "[Putsuchiritan]"; - mes "You need to have"; - mes "^3377FF1x Rough Wind^000000"; - mes "to disassemble into its"; - mes "component essence."; + case 2: + if (rand(1,2) == 2) { + set .@skullopen,1; } - else { - set .@need,996; - set .@gain,992; + break; + case 1: + if (rand(1,4) == 1) { + set .@skullopen,1; } break; + default: + break; + } + if (.@skullopen == 0) { + mes "^3355FFNothing happened."; + mes "You have the feeling that the"; + mes "skull is grinning at you. But..."; + mes "It's probably just a trick of the light.^000000"; + close; + } + else { + mes "^3355FFSuddenly, a clicking sound comes"; + mes "from the skull's eye sockets and"; + mes "the door opens. Before you know"; + mes "it, you walk inside as if guided"; + mes "by an unseen force...^000000"; + close2; + warp "um_in",32,71; + end; + } } + mes "^3355FFYou decided to pass by the door."; + mes "It looks like it might be too hard to open.^000000"; + close; + } +} + + +//============================================================ +// Umbala Domestic Dispute +//============================================================ +um_in,139,48,5 script Phrenetan 783,{ + if (event_umbala >= 3) { + mes "[Phrenetan]"; + mes "I am so sick and tired of"; + mes "my husband!! It's like he"; + mes "flirts with every girl"; + mes "in the village!"; + next; + mes "[Phrenetan]"; + mes "If I see him flirting with"; + mes "women again...I swear..."; + mes "I will show him hell!!"; + close; + } + if (BaseJob == Job_Novice && Upper != 2) { + mes "[Phrenetan]"; + mes "Umba~ umbaumbah!"; + mes "Umbah woomumum!"; + mes "Umbah woomum umbabah!"; + close; + } + if (um_wind <= 3 && (MISC_QUEST & 32768) == 0) { + if (um_wind) set um_wind,1; + emotion e_an; + mes "[Phrenetan]"; + mes "Umbaumbah wooga wooga"; + mes "Umbaumbabah babababah!"; + mes "Umbaum!"; + next; + emotion e_oh; + mes "[Phrenetan]"; + mes "Umbah umbaumba umbah"; + mes "Umbabababah wooga woo!"; + mes "Wooga wooga umbabah umbaum!"; + next; + emotion e_go; + close; + } + else if (um_wind == 6 || MISC_QUEST & 32768) { + emotion e_an; + mes "[Phrenetan]"; + mes "Umbabah! Umbaumbah....."; + mes "Umbaum Umbaum Wooga wooga!"; + mes "Wooga umumum woombababap!!!!!"; next; - if(.@need == 0) { - mes "[Putsuchiritan]"; - mes "Once you have the necessary stone,"; - mes "please come back and visit me"; - mes "so that the ritual can be completed."; + emotion e_swt; + close; + } + end; + +OnEmoteOmg: + emotion e_omg; + end; + +OnEmoteRock: + emotion e_rock; + end; +} + +um_in,144,45,5 script Umpokoriohtan 789,{ + if (event_umbala >= 3) { + if(rand(1,3) == 2) { + mes "[Umpokoriohtan]"; + mes "Hey there, cool cat."; + mes "Don't mind the wife..."; + mes "Much as I love her,"; + mes "I know my obligations, ya dig?"; + next; + mes "[Umpokoriohtan]"; + mes "If a man's got plenty, he's"; + mes "got to share it with those"; + mes "that got nothing to give."; + next; + mes "[Umpokoriohtan]"; + mes "If a man's hands are good"; + mes "at healin', he's got to use"; + mes "those hands to help folks live."; + next; + mes "[Umpokoriohtan]"; + mes "If a man's lips be good at"; + mes "singin', he's got to croon the"; + mes "songs we like to hear so much."; + next; + mes "[Umpokoriohtan]"; + mes "But if sweet lovin' is golden,"; + mes "then baby...I got the Midas touch."; + next; + mes "[Umpokoriohtan]"; + mes "Ooh...!"; + mes "..........."; + mes "My back--!"; + mes "Simmer down, baby, your turn is comin' in a minute~"; + donpcevent "Phrenetan::OnEmoteRock"; + emotion e_swt; close; } - mes "[Putsuchiritan]"; - mes "Also, my power is strong"; - mes "enough to break more than"; - mes "stone at once. How many of"; - mes "them would you like me to"; - mes "work on? Yet, I don't intend"; - mes "to work on more than 10."; - next; - input .@want; - if(.@want <= 0) - { - mes "[Putsuchiritan]"; - mes "If you don't wish my help at the moment,"; - mes "that's fine. When you do, please come"; - mes "by again."; + else { + mes "[Umpokoriohtan]"; + mes "Man...sometimes my wife can"; + mes "be a lil' too rough, maybe"; + mes "even hurtful. But that's cool..."; + mes "it just means she's got fire."; + next; + mes "[Umpokoriohtan]"; + mes "But someday, she'll have to"; + mes "learn that I gots to share"; + mes "this heart of mine with the ladies"; + mes "who really need a dose of vitamin"; + mes "lovin', ya dig? It's my obligation."; + next; + mes "[Umpokoriohtan]"; + mes "Wainatan, Bertztan, Chabimatan..."; + mes "Those pretty girls been waitin'"; + mes "toooooo long. Don't worry,"; + mes "big daddy's comin' soon."; + next; + mes "[Umpokoriohtan]"; + mes "OOOH~! Phrenetan!"; + mes "Baby, why you gotta be rough?"; + mes "Hit me gently, ya dig??"; + mes "I don't mean to hurt you~"; + donpcevent "Phrenetan::OnEmoteOmg"; + emotion e_wah; close; } - if(.@want > 10) - { - mes "[Putsuchiritan]"; - mes "I'm not responsible of what"; - mes "can happen if I work on"; - mes "more than 10 stones at once."; - mes "I don't even want to try."; + } + emotion e_heh; + mes "[Umpokoriohtan]"; + mes "Umbaumbah..........."; + mes "Umbahwooga woogawoo!"; + mes "Umbah umumbabah umbawoo gaga."; + next; + emotion e_an; + close; + +OnInit: + disablenpc "Umpokoriohtan"; + end; +} + +um_in,101,73,3 script Wainatan 783,{ + if (event_umbala >= 3) { + mes "[Wainatan]"; + mes "I am sick and tired of this guy"; + mes "who always appears at night and bugs the hell out of me..."; + next; + mes "[Wainatan]"; + mes "'Smooth operator that gets the"; + mes "job done?' Oh my god...!"; + mes "I hate him with a passion!"; + mes "I wish Umpokoriohtan would"; + mes "just drop dead."; + close; + } + if (um_wind == 1) { + if (gettime(3) > 18) { + set um_wind,2; + emotion e_an; + mes "[Wainatan]"; + mes "Umbaumbah umgagaga."; + mes "Umbaumbawoogawoo gababah."; + mes "Umbahumbabah gawoo."; + next; + emotion e_oh; + mes "[Wainatan]"; + mes "Wooga wooga woogagagah"; + mes "Wogagagah woogagagah"; + mes "Gawoo gawoo gah."; close; } - if(countitem(.@need) < .@want) - { - mes "[Putsuchiritan]"; - mes "I can't dismantle something"; - mes "that doesn't even exist. Please"; - mes "come back when you'll have the"; - mes "number of stones you want me to"; - mes "break."; + else { + mes "[Wainatan]"; + mes "Umbabah! Umbaumbah wooga"; + mes "Woogawooga umbawooga umum."; + mes "Umbabababababababababah."; close; } - mes "[Putsuchiritan]"; - switch(.@need) { - case 997: mes "I will dismantle your earth crystal"; break; - case 995: mes "I will dismantle your frozen crystal"; break; - case 994: mes "I will dismantle your heart of flame"; break; - case 996: mes "I will dismantle your rough wind stone"; break; - } - mes "into its component essence."; - mes "Choose a number between 1 and 9."; - mes "If you don't want me to dismantle the"; - mes "stone, choose 0."; - if(.@want > 1) - { - next; - mes "[Putsuchiritan]"; - mes "Choose well your number."; - mes "It will affect my potential"; - mes "and your spirit for all the"; - mes "stones at once."; + } + else { + mes "[Wainatan]"; + mes "Umbaumbah umbaumbah umbah"; + mes "Wooga wooga woogawooga wooga"; + mes "Umumumum umumumum umum."; + close; + } +} + +um_in,94,123,5 script Bertztan 783,{ + if (event_umbala >= 3) { + mes "[Bertztan]"; + mes "...*Sigh* That sicko"; + mes "Umpo-whatever! I told him"; + mes "I don't like him, but he"; + mes "just doesn't listen!"; + mes "I wish...I wish he would"; + mes "just disappear!"; + close; + } + if (um_wind == 2) { + if (gettime(3) > 18) { + set um_wind,3; + emotion e_an; + mes "[Bertztan]"; + mes "Umbaumbah umgagaga."; + mes "Umbaumbawoogawoo gababah."; + mes "Umbahumbabah gawoo."; + next; + emotion e_oh; + mes "[Bertztan]"; + mes "Wooga umbar umbar umbah!"; + mes "Umbar woogagaga woo! Woo! Woo!"; + mes "Wooga~ wooga~ Woo woo woo umbar."; + close; } - while(1) { - next; - input .@num; - if(.@num<=0) { - mes "[Putsuchiritan]"; - mes "If you don't wish my help at the moment,"; - mes "that's fine. When you do, please come"; - mes "by again."; - close; - } - if(.@num>9) { - mes "[Putsuchiritan]"; - mes "You must choose a number between"; - mes "1 and 9. It is very important that"; - mes "you choose the number most dear to"; - mes "your heart."; - continue; - } - break; + else { + mes "[Bertztan]"; + mes "Umbar woogaumbarumbah um!"; + mes "Um~ wooga wooga umbarum."; + mes "Umbah...wooum."; + close; } -L_Dismantle: - set .@num,rand(1,10); //official amount chance - if(.@num == 1) - set .@num,10; - else if(.@num == 2 || .@num == 3) - set .@num,8; - else if(.@num < 7) - set .@num,7; - else - set .@num,6; - set .@want,.@want -1; - set .@result,.@result + .@num; - set .@delete,.@delete +1; - if(.@want) goto L_Dismantle; - mes "[Putsuchiritan]"; - mes "Please place the elemental stone"; - mes "inside this holy circle. I will chant a"; - mes "a mantra. I don't know if I can"; - mes "completely dismantle the stone,"; - mes "but here goes..."; - next; - mes "[Putsuchiritan]"; - mes "Unba Unba Karama! Unba! Ta!"; - mes "Rukara! Ukarere! Un! Unba! Ka!"; - mes "Anburaka Taburaka Taburakan! Unba Ra!"; - mes "Onbaruzu Zan Kata! Unba Ka!"; + } + else { + mes "[Bertztan]"; + mes "Umbar wooga umbar umbah um!"; + mes "Um~ woogawooga umbar um."; + mes "Umbah...wooum."; + close; + } +} + +umbala,145,217,3 script Chabimatan 783,{ + if (event_umbala >= 3) { + mes "[Chabimatan]"; + mes "...*Sigh* Umpokoriohtan seems"; + mes "to be married. I have no"; + mes "idea why he still flirts"; + mes "with other women. Maybe he's"; + mes "not very mature, or he's"; + mes "irresponsible..."; next; - mes "[Putsuchiritan]"; - if(countitem(.@need)<.@delete){ - mes "You're An Amba HacK0R!"; - mes "I'm clearing your mind!"; - //we reset the whole quest for the hacker - set event_umbala,0; - emotion e_swt,1; + mes "[Chabimatan]"; + mes "Well, whatever he is,"; + mes "he's certainly not"; + mes "romantic. Those pick-up"; + mes "lines of his could"; + mes "some work, maybe"; + mes "even some clean up."; + close; + } + if (um_wind == 3) { + if (gettime(3) > 18) { + set um_wind,4; + emotion e_an; + mes "[Chabimatan]"; + mes "Umbabah umbarbar woogawooga um"; + mes "Umbabah umbarbar woogawooga umbah"; + mes "Umumum! Wooga!"; + next; + emotion e_oh; + mes "[Chabimatan]"; + mes "Umbabah~~~~~~~"; + mes "Woogawooga umbar umbar woo!"; + mes "Wooga umbar woogawoogagah."; + enablenpc "Umpokoriohtan"; + enablenpc "#!@#$%"; close; } - if(checkweight(.@gain,.@result) != 1) - { - mes "You are overweight."; - mes "Please clear your inventory"; - mes "or make some empty slots."; + else { + mes "[Chabimatan]"; + mes "Umbabah~~~~~~~"; + mes "Woogawooga umbar umbar woo"; + mes "woo woo! Nook nook~"; + mes "Wooga umbar wooga umbar"; + mes "wooga woogagah."; close; } - delitem .@need,.@delete; - getitem .@gain,.@result; - mes "The elemental stone has been"; - mes "dismantled into its natural"; - mes "essence. Please put it to"; - mes "good use."; - close; - case 3: - mes "[Putsuchiritan]"; - mes "If you don't wish my help at the moment,"; - mes "that's fine. When you do, please come"; - mes "by again."; + } + else { + mes "[Chabimatan]"; + mes "Umbabah~~~~~~~"; + mes "Woogawooga umbar umbar"; + mes "woo woo woo nook nook."; + mes "Wooga umbar wooga umbar"; + mes "wooga woogagah."; close; } } + +um_in,141,46,0 script #!@#$% -1,8,8,{ +OnInit: + disablenpc "#!@#$%"; + end; + +OnTouch: + if (um_wind == 4) { + set um_wind,5; + mes "^3355FFAs you enter the house"; + mes "you happen to witness"; + mes "Phrenetan beating a guy"; + mes "mercilessly.^000000"; + next; + emotion e_an; + mes "[Phrenetan]"; + mes "Umbaumbaumbaumbah!"; + mes "Umbaumbahumbah!!"; + mes "Umbaumbahumbah!!!!!!"; + next; + mes "^3355FFYou were kicked out of the house"; + mes "by Phrenetan.^000000"; + next; + enablenpc "#unpc"; + disablenpc "#!@#$%"; + warp "umbala",94,181; + } + end; +} + +umbala,94,181,0 script #unpc -1,1,1,{ +OnInit: + disablenpc "#unpc"; + end; + +OnTouch: + if (um_wind == 5) { + mes "^3355FFAs you realized what happened"; + mes "after being kicked out of the"; + mes "house, you see a leaf on the"; + mes "ground near where you're standing.^000000"; + next; + if (select("Take it.:Leave it.") == 1) { + close2; + set um_wind,0; + set MISC_QUEST,MISC_QUEST | 32768; + getitem 610,1; //Leaf_Of_Yggdrasil + disablenpc "#unpc"; + end; + } + set um_wind,0; + set MISC_QUEST,MISC_QUEST | 32768; + mes "[" + strcharinfo(0) + "]"; + mes "I am not supposed to take"; + mes "what may belong to other people."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yeah, I'm a such good person."; + close2; + disablenpc "#unpc"; + } + end; +} diff --git a/npc/warps/cities/umbala.txt b/npc/warps/cities/umbala.txt index e166387e2..bc03774a2 100644 --- a/npc/warps/cities/umbala.txt +++ b/npc/warps/cities/umbala.txt @@ -10,36 +10,29 @@ //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 6+ //===== Description: ========================================= +//= [Aegis COnversion] //= Warp Points for Umbala //===== Additional Comments: ================================= -//= No Comment +//= 1.3 Rescripted to Aegis 10.3 Standards. [L0nE_W0lf] //============================================================ -//Witch House -//Entrance via the Skeleton Gate Quest -//umbala,220,190,0 warp umba0027 1,1,um_in,32,70 -um_in,28,70,0 warp umba0028 1,1,umbala,217,187 - -//Weapons -umbala,125,157,0 warp umba0029 1,1,um_in,155,114 -um_in,155,110,0 warp umba0030 1,1,umbala,126,152 - -//Fan Shack -umbala,138,129,0 warp umba0031 1,1,um_in,99,114 -um_in,99,110,0 warp umba0032 1,1,umbala,136,127 - -//Lower Double Shack -umbala,95,186,0 warp umba0033 1,1,um_in,142,42 -um_in,141,39,0 warp umba0034 1,1,umbala,95,183 - -//Upper Double Shack -umbala,100,202,0 warp umba0035 1,1,um_in,163,70 -um_in,166,70,0 warp umba0036 1,1,umbala,102,204 - -//Small Shack -umbala,156,249,0 warp umba0037 1,1,um_in,99,67 -um_in,99,63,0 warp umba0038 1,1,umbala,160,247 - -//Large Shack -umbala,108,164,0 warp umba0039 1,1,um_in,38,112 -um_in,38,110,0 warp umba0040 1,1,umbala,104,163 +umbala,68,253,0 warp um_chief1-1 1,1,um_in,38,113 +um_in,38,110,0 warp um_chief1-2 1,1,umbala,66,250 +umbala,138,129,0 warp um_tool1-1 1,1,um_in,99,114 +um_in,99,111,0 warp um_tool1-2 1,1,umbala,136,127 +umbala,125,157,0 warp um_weapon1-1 1,1,um_in,155,114 +um_in,155,111,0 warp um_weapon1-2 1,1,umbala,126,154 +umbala,94,186,0 warp um_houseA1-1 1,1,um_in,141,42 +um_in,141,39,0 warp um_houseA1-2 1,1,umbala,94,183 +umbala,100,203,0 warp um_houseA2-1 1,1,um_in,163,69 +um_in,166,69,0 warp um_houseA2-2 1,1,umbala,102,205 +umbala,107,130,0 warp um_houseB1-1 1,1,um_in,99,66 +um_in,99,63,0 warp um_houseB1-2 1,1,umbala,108,127 +umbala,220,189,0 script um_shaman1-1 45,1,1,{ +OnTouch: + if (event_umbala == 7) { + warp "um_in",32,71; + } + end; +} +um_in,29,71,0 warp um_shaman2-1 1,1,umbala,217,186 diff --git a/npc/warps/dungeons/um_dun.txt b/npc/warps/dungeons/um_dun.txt index e786b7a0e..816f57265 100644 --- a/npc/warps/dungeons/um_dun.txt +++ b/npc/warps/dungeons/um_dun.txt @@ -3,31 +3,30 @@ //===== By: ================================================== //= Darkchild (1.0vA); Athena (1.0vB) //===== Current Version: ===================================== -//= 1.2 (Akaru) +//= 1.3 (Akaru) //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 6+ //===== Description: ========================================= +//= [Aegis Conversion] //= Warp Points for Umbala Dungeon (Yggdrasil Cave) //===== Additional Comments: ================================= //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.3 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -//= Dungeon Level 1 ========================================== -umbala,106,286,0 warp umba0011 1,1,um_dun01,42,31 -um_dun01,150,198,0 warp umba0013 1,1,um_dun02,48,30 -um_dun01,42,26,0 warp umba0012 1,1,umbala,111,283 - -//= Dungeon Level 2 ========================================== -um_dun02,103,208,0 warp umba0020 1,1,um_dun02,116,208 -um_dun02,113,208,0 warp umba0019 1,1,um_dun02,100,208 -um_dun02,169,38,0 warp umba0025 1,1,um_dun02,180,38 -um_dun02,177,38,0 warp umba0026 1,1,um_dun02,166,38 -um_dun02,216,77,0 warp umba0018 1,1,um_dun02,217,88 -um_dun02,216,84,0 warp umba0017 1,1,um_dun02,214,74 -um_dun02,222,259,0 warp umba0015 1,1,um_dun02,234,255 -um_dun02,231,255,0 warp umba0016 1,1,um_dun02,219,260 -um_dun02,25,244,0 warp umba0022a 1,1,um_dun02,35,251 -um_dun02,33,249,0 warp umba0021 1,1,um_dun02,23,242 -um_dun02,51,26,0 warp umba0022b 1,1,um_dun01,153,201 -um_dun02,60,88,0 warp umba0023 1,1,um_dun02,66,77 -um_dun02,63,80,0 warp umba0024 1,1,um_dun02,59,92 +umbala,106,285,0 warp um_dun1-1 1,1,um_dun01,42,30 +um_dun01,42,27,0 warp um_dun1-2 1,1,umbala,109,284 +um_dun01,149,198,0 warp um_dun2-1 1,1,um_dun02,52,22 +um_dun02,55,19,0 warp um_dun2-2 1,1,um_dun01,152,198 +um_dun02,60,89,0 warp um_dun3-1 1,1,um_dun02,215,74 +um_dun02,215,77,0 warp um_dun3-2 1,1,um_dun02,60,92 +um_dun02,64,79,0 warp um_dun4-1 1,1,um_dun02,219,261 +um_dun02,222,259,0 warp um_dun4-2 1,1,um_dun02,67,77 +um_dun02,26,244,0 warp um_dun5-1 1,1,um_dun02,233,253 +um_dun02,231,255,0 warp um_dun5-2 1,1,um_dun02,25,241 +um_dun02,103,208,0 warp um_dun6-1 1,1,um_dun02,180,38 +um_dun02,177,38,0 warp um_dun6-2 1,1,um_dun02,100,208 +um_dun02,32,249,0 warp um_dun7-1 1,1,um_dun02,117,208 +um_dun02,113,208,0 warp um_dun7-2 1,1,um_dun02,35,252 +um_dun02,215,85,0 warp um_dun8-1 1,1,um_dun02,166,38 +um_dun02,169,38,0 warp um_dun8-2 1,1,um_dun02,215,88 diff --git a/npc/warps/fields/umbala_fild.txt b/npc/warps/fields/umbala_fild.txt index 95e9f2669..519828dc9 100644 --- a/npc/warps/fields/umbala_fild.txt +++ b/npc/warps/fields/umbala_fild.txt @@ -3,33 +3,29 @@ //===== By: ================================================== //= Nana (1.0) //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 6+ //===== Description: ========================================= +//= [Aegis Conversion] //= Warp Points for Umbala Field //===== Additional Comments: ================================= -//= No Comment +//= 1.1 Rescripted to Aegis 10.3 Standards. [L0ne_W0lf] //============================================================ -//Umbala-Umbala Fields Connection -um_fild04,215,340,0 warp umba0055 1,1,umbala,130,80 -umbala,129,78,0 warp umba0001 1,1,um_fild04,215,337 - -//Umbala-Comodo Connection -beach_dun2,258,244,0 warp umba0052 1,1,um_fild01,35,276 -cmd_fild01,179,370,0 warp umba0041 1,1,um_fild03,239,27 -cmd_fild01,78,367,0 warp umba0043 1,1,um_fild03,117,51 -um_fild01,30,274,0 warp umba0051 1,1,beach_dun2,255,244 -um_fild03,119,50,0 warp umba0044 1,1,cmd_fild01,78,365 -um_fild03,239,25,0 warp umba0042 1,1,cmd_fild01,179,368 - -//Umbala Fields -um_fild01,368,275,0 warp umba0010 1,1,um_fild02,24,271 -um_fild02,191,374,0 warp umba0053 1,1,um_fild04,179,13 -um_fild02,21,270,0 warp umba0009 1,1,um_fild01,365,275 -um_fild02,374,149,0 warp umba0008 1,1,um_fild03,35,146 -um_fild02,374,326,0 warp umba0005 1,1,um_fild03,21,334 -um_fild03,18,334,0 warp umba0006 1,1,um_fild02,371,326 -um_fild03,30,146,0 warp umba0007 1,1,um_fild02,371,149 -um_fild04,179,10,0 warp umba0054 1,1,um_fild02,191,372 +cmd_fild01,77,366,0 warp um_fild1-1 1,1,um_fild03,114,53 +cmd_fild01,178,370,0 warp um_fild1-2 1,1,um_fild03,243,29 +um_fild01,31,274,0 warp um_fild1-3 1,1,beach_dun2,254,244 +beach_dun2,258,244,0 warp um_fild1-4 1,1,um_fild01,35,276 +um_fild01,369,277,0 warp um_fild1-5 1,1,um_fild02,25,272 +um_fild02,22,272,0 warp um_fild2-1 1,1,um_fild01,366,277 +um_fild02,188,374,0 warp um_fild2-2 1,1,um_fild04,182,16 +um_fild02,373,329,0 warp um_fild2-3 1,1,um_fild03,23,334 +um_fild02,373,148,0 warp um_fild2-4 1,1,um_fild03,36,145 +um_fild03,19,334,0 warp um_fild3-1 1,1,um_fild02,370,329 +um_fild03,32,145,0 warp um_fild3-2 1,1,um_fild02,370,148 +um_fild03,114,50,0 warp um_fild3-3 1,1,cmd_fild01,74,363 +um_fild03,243,26,0 warp um_fild3-4 1,1,cmd_fild01,176,367 +um_fild04,182,13,0 warp um_fild4-1 1,1,um_fild02,190,371 +um_fild04,215,339,0 warp um_fild4-2 1,1,umbala,130,82 +umbala,130,79,0 warp um_fild4-3 1,1,um_fild04,215,336 |