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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-03 07:25:33 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2005-04-03 07:25:33 +0000
commit582afd97b0cc7050417ee16dc60638fa189a8fdf (patch)
tree055c842754fbeb52c0f58f6619122f21bb1f9b96
parent7ae4ad581571866181d58ced35f9fa871672b7fa (diff)
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fixed impossible drops at 0.01% chance (e.g. CARDS, etc)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1387 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-SVN.txt1
-rw-r--r--src/map/mob.c8
2 files changed, 5 insertions, 4 deletions
diff --git a/Changelog-SVN.txt b/Changelog-SVN.txt
index ecc8d45ae..1d8606166 100644
--- a/Changelog-SVN.txt
+++ b/Changelog-SVN.txt
@@ -2,6 +2,7 @@
Date Added
04/03
+ * Fixed impossible drops at 0.01% chance [Lupus]
* Fixed some variable declarations in SQL login.c causing compilation errors [veider]
* Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider]
* Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus]
diff --git a/src/map/mob.c b/src/map/mob.c
index d3ad36b2e..cd096cabd 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2604,11 +2604,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
drop_rate = 1;
if(battle_config.drops_by_luk>0 && sd && md) drop_rate+=(sd->status.luk*battle_config.drops_by_luk)/100; // drops affected by luk [Valaris]
if(sd && md && battle_config.pk_mode==1 && (mob_db[md->class_].lv - sd->status.base_level >= 20)) drop_rate = (int) (drop_rate*1.25); // pk_mode increase drops if 20 level difference [Valaris]
- if(drop_rate <= rand()%10000+1) { //if rate == 0, then it doesn't drop (from Freya)
- drop_ore = i; //we rmember an empty slot to put there ORE DISCOVERY drop later.
+ if(drop_rate < rand() % 10000 + 1) { //fixed 0.01% impossible drops bug [Lupus]
+ drop_ore = i; //we remember an empty slot to put there ORE DISCOVERY drop later.
continue;
}
- drop_items++; //we cound if there were any drops
+ drop_items++; //we count if there were any drops
ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop));
ditem->nameid = mob_db[md->class_].dropitem[i].nameid;
@@ -2630,7 +2630,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
ditem->nameid = itemdb_searchrandomid(6);
if (drop_ore<0) i=8; //we have only 10 slots in LOG, there's a check to not overflow (9th item usually a card, so we use 8th slot)
log_item[i] = ditem->nameid; //it's for logging only
- drop_items++; //we cound if there were any drops
+ drop_items++; //we count if there were any drops
ditem->amount = 1;
ditem->m = md->bl.m;
ditem->x = md->bl.x;