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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-31 17:43:24 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-31 17:43:24 +0000
commit8798c74ee34dd5c42873abfb0a93e7efd892a3c9 (patch)
tree66504fea5566a9832f91b883e356e34882dfa716
parent8188128698408ab4caf7809e98943402bdc116cc (diff)
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- Changed the terminology from arrow to ammo for the last update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5830 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/skill.c18
-rw-r--r--src/map/skill.h4
3 files changed, 12 insertions, 12 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index ba3dc6ce4..3b4d5d216 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1036,7 +1036,7 @@ static struct Damage battle_calc_weapon_attack(
} else if (status_get_range(src) > 3)
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
- if(skill_num && skill_get_arrowtype(skill_num)) {
+ if(skill_num && skill_get_ammotype(skill_num)) {
//Skills that require a consumable are also long-ranged arrow-types
wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG;
flag.arrow = 1;
diff --git a/src/map/skill.c b/src/map/skill.c
index 1e0c4b8ce..cbd0d4bd8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -658,7 +658,7 @@ int skill_get_time( int id ,int lv ){ skill_get (skill_db[id].upkeep_time[lv-1],
int skill_get_time2( int id ,int lv ){ skill_get (skill_db[id].upkeep_time2[lv-1], id, lv); }
int skill_get_castdef( int id ){ skill_get (skill_db[id].cast_def_rate, id, 1); }
int skill_get_weapontype( int id ){ skill_get (skill_db[id].weapon, id, 1); }
-int skill_get_arrowtype( int id ){ skill_get (skill_db[id].arrow, id, 1); }
+int skill_get_ammotype( int id ){ skill_get (skill_db[id].ammo, id, 1); }
int skill_get_inf2( int id ){ skill_get (skill_db[id].inf2, id, 1); }
int skill_get_castcancel( int id ){ skill_get (skill_db[id].castcancel, id, 1); }
int skill_get_maxcount( int id ){ skill_get (skill_db[id].maxcount, id, 1); }
@@ -7543,7 +7543,7 @@ static int skill_check_condition_hermod_sub(struct block_list *bl,va_list ap)
*/
int skill_check_condition(struct map_session_data *sd,int skill, int lv, int type)
{
- int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,arrow,state,spiritball,mhp;
+ int i,j,hp,sp,hp_rate,sp_rate,zeny,weapon,ammo,state,spiritball,mhp;
int index[10],itemid[10],amount[10];
int force_gem_flag = 0;
int delitem_flag = 1, checkitem_flag = 1;
@@ -7629,7 +7629,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
sp_rate = skill_db[j].sp_rate[lv-1];
zeny = skill_db[j].zeny[lv-1];
weapon = skill_db[j].weapon;
- arrow = skill_db[j].arrow;
+ ammo = skill_db[j].ammo;
state = skill_db[j].state;
spiritball = skill_db[j].spiritball[lv-1];
mhp = skill_db[j].mhp[lv-1]; /* ?Á”ïHP */
@@ -7648,11 +7648,11 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
else
sp += (sd->status.max_sp * abs(sp_rate))/100;
- if (!arrow && sd->status.weapon == 11 && skill &&
+ if (!ammo && sd->status.weapon == 11 && skill &&
skill != HT_PHANTASMIC && skill != GS_MAGICALBULLET &&
skill_get_type(skill) == BF_WEAPON && !(skill_get_nk(skill)&NK_NO_DAMAGE)
) //Assume this skill is using the weapon, therefore it requires arrows.
- arrow = 2; //1<<1 <- look 1 (arrows) moved right 1 times.
+ ammo = 2; //1<<1 <- look 1 (arrows) moved right 1 times.
switch(skill) { // Check for cost reductions due to skills & SCs
case MC_MAMMONITE:
@@ -7874,7 +7874,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
if(sd->sc.data[SC_COMBO].timer == -1 || sd->sc.data[SC_COMBO].val1 != skill)
return 0;
break;
- // skills require arrows as of 12/07 [celest]
+
case HT_POWER:
if(sd->sc.data[SC_COMBO].timer == -1 || sd->sc.data[SC_COMBO].val1 != skill)
return 0;
@@ -8078,10 +8078,10 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
clif_skill_fail(sd,skill,6,0);
return 0;
}
- if(arrow) { //Skill requires arrow.
+ if(ammo) { //Skill requires stuff equipped in the arrow slot.
if((i=sd->equip_index[10]) < 0 ||
!sd->inventory_data[i] ||
- !(arrow&1<<sd->inventory_data[i]->look)
+ !(ammo&1<<sd->inventory_data[i]->look)
) {
clif_arrow_fail(sd,0);
return 0;
@@ -8216,7 +8216,7 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
if(index[i] >= 0)
pc_delitem(sd,index[i],amount[i],0); // ƒAƒCƒeƒ€?Á”ï
}
- if (arrow && battle_config.arrow_decrement)
+ if (ammo && battle_config.arrow_decrement)
pc_delitem(sd,sd->equip_index[10],1,0);
}
diff --git a/src/map/skill.h b/src/map/skill.h
index da42198c9..d8ce6fd14 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -53,7 +53,7 @@ struct skill_db {
int inf2,maxcount,skill_type;
int blewcount[MAX_SKILL_LEVEL];
int hp[MAX_SKILL_LEVEL],sp[MAX_SKILL_LEVEL],mhp[MAX_SKILL_LEVEL],hp_rate[MAX_SKILL_LEVEL],sp_rate[MAX_SKILL_LEVEL],zeny[MAX_SKILL_LEVEL];
- int weapon,arrow,state,spiritball[MAX_SKILL_LEVEL];
+ int weapon,ammo,state,spiritball[MAX_SKILL_LEVEL];
int itemid[10],amount[10];
int castnodex[MAX_SKILL_LEVEL];
int delaynodex[MAX_SKILL_LEVEL];
@@ -153,7 +153,7 @@ int skill_get_time( int id ,int lv );
int skill_get_time2( int id ,int lv );
int skill_get_castdef( int id );
int skill_get_weapontype( int id );
-int skill_get_arrowtype( int id );
+int skill_get_ammotype( int id );
int skill_get_unit_id(int id,int flag);
int skill_get_inf2( int id );
int skill_get_castcancel( int id );