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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-18 14:43:04 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-18 14:43:04 +0000
commit53e154561caec018e734900a0a4e53cf35e3f2c0 (patch)
tree7a7bc225f826d2b913ae340dddddc6b9b8031d58
parentef916748dd182bcff937f276df87ccaa9fe3e3d1 (diff)
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- Reloading scripts will no longer eliminate mobs with no respawn data. Watch out for duplicating Treasure Boxes?
- Some cleaning of npc_final - Made speed_add_rate a linearly stacking increase. - Corrected a possible overflow when using show_mob_info to display the mob's up as a percent. - Corrected the documentation for checkoption/checkoption1/checkoption2 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8792 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--doc/script_commands.txt47
-rw-r--r--src/map/clif.c6
-rw-r--r--src/map/npc.c20
-rw-r--r--src/map/pc.c2
5 files changed, 46 insertions, 37 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 9b8e96ed4..f543a3f72 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -5,6 +5,14 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/18
+ * @reloadscript scripts will no longer eliminate mobs with no respawn data.
+ But watch out for possible bugs (I think someone mentioned 1 extra
+ treasure box will spawn when you use it? This needs testing!) [Skotlex]
+ * Made speed_add_rate a linearly stacking increase. [Skotlex]
+ * Corrected a possible overflow when using show_mob_info to display the
+ mob's up as a percent. [Skotlex]
+ * Corrected the documentation for checkoption/checkoption1/checkoption2
+ [Skotlex]
* Reenabled client requesting to self mute, as the whole knockback packet
issues of the past which were causing players to mute themselves when being
knockback is no longer there. [Skotlex]
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 48b5c591e..31a10148d 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2731,7 +2731,25 @@ it is better to use 'checkcart','checkfalcon','checkpeco' and other similar
functions, but there are some options which you cannot get at this way. They
return 1 if the option is set and 0 if the option is not set.
-Option numbers valid for the first version of this command are:
+Option numbers valid for the first (option) version of this command are:
+
+0x1 - Sight in effect.
+0x2 - Hide in effect.
+0x4 - Cloaking in effect.
+0x8 - Cart number 1 present.
+0x10 - Falcon present.
+0x20 - Peco Peco present.
+0x40 - GM Perfect Hide in effect.
+0x80 - Cart number 2 present.
+0x100 - Cart number 3 present.
+0x200 - Cart number 4 present.
+0x400 - Cart number 5 present.
+0x800 - Orc head present.
+0x1000 - The character is wearing a wedding sprite.
+0x2000 - Ruwach is in effect.
+0x4000 - Chasewalk in effect.
+
+Option numbers valid for the second version (opt1) of this command are:
1 - Petrified.
2 - Frozen.
@@ -2739,7 +2757,7 @@ Option numbers valid for the first version of this command are:
4 - Sleeping.
6 - Petrifying (the state where you can still walk)
-Option numbers valid for the second version of this command are:
+Option numbers valid for the third version (opt2) of this command are:
1 - Poisoned.
2 - Cursed.
@@ -2747,32 +2765,17 @@ Option numbers valid for the second version of this command are:
8 - Signum Crucis (plays a howl-like sound effect, but otherwise no visible effects are displayed)
16 - Blinded.
-Option numbers valid for the third version of this command are:
-
-1 - Sight in effect.
-2 - Hide in effect.
-4 - Cloaking in effect.
-8 - Falcon present.
-64 - GM Perfect Hide in effect.
-128 - Cart number 2 present.
-256 - Cart number 3 present.
-512 - Cart number 4 present.
-1024 - Cart number 5 present.
-2048 - Orc head present.
-4096 - The character is wearing a wedding sprite.
-8192 - Ruwach is in effect.
-16384 - Chasewalk in effect.
-
-Option numbers are bitmasks - add up option numbers to check for all of them
-being present at the same time in one go.
+Option numbers (except for opt1) are bitmasks - you can add them up to check
+ for several states, but the functions will return true if at least one of them
+ is in effect.
'setoption' will set options on the invoking character. There are no second and
-third versions of this command, so you can only change the values in the last
+third versions of this command, so you can only change the values in the first
list (cloak, cart, ruwach, etc). if flag is 1 (default when omitted),
the option will be added to what the character currently has; if 0, the option is removed.
This is definitely not a complete list of available option flag numbers. Ask a
-core developer for the full list.
+core developer (or read the source: src/map/status.h) for the full list.
---------------------------------------
diff --git a/src/map/clif.c b/src/map/clif.c
index 3c9e697ac..67c85504c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -7861,7 +7861,11 @@ int clif_charnameack (int fd, struct block_list *bl)
if (battle_config.show_mob_info&1)
str_p += sprintf(str_p, "HP: %u/%u | ", md->status.hp, md->status.max_hp);
if (battle_config.show_mob_info&2)
- str_p += sprintf(str_p, "HP: %d%% | ", 100*md->status.hp/md->status.max_hp);
+
+ str_p += sprintf(str_p, "HP: %d%% | ",
+ md->status.max_hp > 10000?
+ md->status.hp/(md->status.max_hp/100):
+ 100*md->status.hp/md->status.max_hp);
//Even thought mobhp ain't a name, we send it as one so the client
//can parse it. [Skotlex]
if (str_p != mobhp) {
diff --git a/src/map/npc.c b/src/map/npc.c
index 8e1cfd336..fc93207a8 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -2811,7 +2811,9 @@ static int npc_cleanup_sub (struct block_list *bl, va_list ap) {
npc_unload((struct npc_data *)bl);
break;
case BL_MOB:
- unit_free(bl,0);
+ //This is used only on reloading npcs, so let's not free spawn-once mobs. [Skotlex]
+ if (((TBL_MOB*)bl)->spawn)
+ unit_free(bl,0);
break;
}
@@ -2903,21 +2905,13 @@ int do_final_npc(void)
{
int i;
struct block_list *bl;
- struct npc_data *nd;
- struct mob_data *md;
- struct pet_data *pd;
for (i = START_NPC_NUM; i < npc_id; i++){
if ((bl = map_id2bl(i))){
- if (bl->type == BL_NPC && (nd = (struct npc_data *)bl)){
- npc_unload(nd);
- } else if (bl->type == BL_MOB && (md = (struct mob_data *)bl)){
- if (md->lootitem)
- aFree(md->lootitem);
- aFree(md);
- } else if (bl->type == BL_PET && (pd = (struct pet_data *)bl)){
- aFree(pd);
- }
+ if (bl->type == BL_NPC)
+ npc_unload((struct npc_data *)bl);
+ else if (bl->type&(BL_MOB|BL_PET))
+ unit_free(bl, 0);
}
}
diff --git a/src/map/pc.c b/src/map/pc.c
index bd02b1ec3..740bd13b7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -1472,7 +1472,7 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
break;
case SP_SPEED_ADDRATE: //Stackable increase
if(sd->state.lr_flag != 2)
- sd->speed_add_rate = sd->speed_add_rate * (100-val)/100;
+ sd->speed_add_rate -= val;
break;
case SP_ASPD: //Raw increase
// if(sd->state.lr_flag != 2)