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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-10 14:51:34 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-10 14:51:34 +0000 |
commit | 454f2747e5cc8d222b8bdbe39bfda2f433003747 (patch) | |
tree | 9ee9026350b54c9dc4c6156a664cd543013b3879 | |
parent | 143de8ba7b476f7c1a4934a478d9169214a205ce (diff) | |
download | hercules-454f2747e5cc8d222b8bdbe39bfda2f433003747.tar.gz hercules-454f2747e5cc8d222b8bdbe39bfda2f433003747.tar.bz2 hercules-454f2747e5cc8d222b8bdbe39bfda2f433003747.tar.xz hercules-454f2747e5cc8d222b8bdbe39bfda2f433003747.zip |
- Corrected skill require entry from the Twilight Pharmacy skills.
- Removed the Frost Nova entry from skill_unit_db
- Moved Gospel's code to skill_castend_pos2
- Some cleaning of skill_castend_pos2
- Fixed a unnecessary map_freeblock_unlock call in the default case of skill_castend_pos2
- Sense/Estimation will now display the mob info window to all party members in the same map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7595 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | db/Changelog.txt | 5 | ||||
-rw-r--r-- | db/skill_require_db.txt | 12 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 1 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/skill.c | 52 |
6 files changed, 40 insertions, 37 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 90392ebf0..9540bb1ee 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,11 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/07/10
+ * Some cleaning of skill_castend_pos2, fixed Gospel, and a
+ map_freeblock_unlock misplacement. [Skotlex]
+ * Sense/Estimation will now display the mob info window to all party
+ members in the same map. [Skotlex]
2006/07/08
* Fixed the new addeff structure not working well with SC_STONE (because
SC_STONE is 0, which was by default not handled as a valid value).
diff --git a/db/Changelog.txt b/db/Changelog.txt index 3db5a66dd..67b1de271 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -24,6 +24,11 @@ -----
=========================
+
+07/10
+ * Corrected skill require entry from the Twilight Pharmacy skills.
+ [Skotlex]
+ * Removed Frost Nova's skill_unit_db entry. [Skotlex]
07/09
* Added Guillontine's SP Drain per attack [Playtester]
* More item updates thanks to Haplo [Playtester]
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 4b5e58398..1fd3591c1 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -383,12 +383,12 @@ 491,0,0,10,0,0,0,99,0,0,none,0,921,1,905,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_CULTIVATION##
493,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_MISSION##
-494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH#๊?ใส?Eฦฬ?ฐ#
-495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#?nhNBN#
-496,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#g?CCgt@?[}V?[1#
-497,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#g?CCgt@?[}V?[2#
-498,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#g?CCgt@?[}V?[3#
-499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#r?[XgXgCsO#
+494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH##
+495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND##
+496,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1##
+497,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2##
+498,0,0,200,0,0,0,99,0,0,none,0,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3##
+499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER##
//temp plugs
500,0,0,10,0,0,1,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
501,0,0,10,0,0,0,17:18:19:20:21,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 815cb3554..889ea0967 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -35,7 +35,6 @@ 83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR
85,0x86,,0,6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x008 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x000 //WZ_ICEWALL
- 88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA
89,0x86, , 0, 5, 450,enemy, 0x008 //WZ_STORMGUST
91,0x86, , 0, 2,1000,enemy, 0x080 //WZ_HEAVENDRIVE
92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE
diff --git a/src/map/clif.c b/src/map/clif.c index 9d1e8d6dc..477180fc2 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -4827,7 +4827,7 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst) // WBUFB(buf,20+i)= (unsigned char)((fix=battle_attr_fix(NULL,dst,100,i+1,status->def_ele, status->ele_lv))<0?0:fix);
if(sd->status.party_id>0)
- clif_send(buf,packet_len_table[0x18c],&sd->bl,PARTY_AREA);
+ clif_send(buf,packet_len_table[0x18c],&sd->bl,PARTY_SAMEMAP);
else{
WFIFOHEAD(sd->fd,packet_len_table[0x18c]);
memcpy(WFIFOP(sd->fd,0),buf,packet_len_table[0x18c]);
diff --git a/src/map/skill.c b/src/map/skill.c index aaf572d42..7aad7d7e2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4119,19 +4119,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in } break; - case PA_GOSPEL: /* ใดในใใซ */ - if (!tsc) break; - if (tsc->data[type].timer != -1 && tsc->data[type].val4 == BCT_SELF) { - i = status_change_end(bl,SC_GOSPEL,-1); - } else { - struct skill_unit_group *sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - if (tsc->data[type].timer != -1) - status_change_end(bl,type,-1); //Was under someone else's Gospel. [Skotlex] - i = sc_start4(bl,type,100,skilllv,0,(int)sg,BCT_SELF,skill_get_time(skillid,skilllv)); - } - clif_skill_nodamage(src,bl,skillid,skilllv,i); - break; - case BD_ADAPTATION: /* ใขใใชใ */ if(tsc && tsc->data[SC_DANCING].timer!=-1){ clif_skill_nodamage(src,bl,skillid,skilllv,1); @@ -5729,7 +5716,8 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s { struct map_session_data *sd=NULL; struct status_change *sc; - int i; + struct skill_unit_group *sg; + int i,type; //if(skilllv <= 0) return 0; if(skillid > 0 && skilllv <= 0) return 0; // celest @@ -5742,14 +5730,16 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s if(src->type==BL_PC) sd=(struct map_session_data *)src; - sc = status_get_sc(src); //Needed for Magic Power checks. + sc = status_get_sc(src); if (sc && !sc->count) sc = NULL; //Unneeded. + type = SkillStatusChangeTable(skillid); switch (skillid) { //Skill effect. case WZ_METEOR: case MO_BODYRELOCATION: case CR_CULTIVATION: + case HW_GANBANTEIN: break; //Effect is displayed on respective switch case. default: if(skill_get_inf(skillid)&INF_SELF_SKILL) @@ -5991,14 +5981,9 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s break; case HW_GRAVITATION: - { - struct skill_unit_group *sg; - clif_skill_poseffect(src,skillid,skilllv,x,y,tick); - sg = skill_unitsetting(src,skillid,skilllv,x,y,0); - sc_start4(src,SkillStatusChangeTable(skillid),100, - skilllv,0,BCT_SELF,(int)sg,skill_get_time(skillid,skilllv)); - flag|=1; - } + sg = skill_unitsetting(src,skillid,skilllv,x,y,0); + sc_start4(src,type,100,skilllv,0,BCT_SELF,(int)sg,skill_get_time(skillid,skilllv)); + flag|=1; break; // Plant Cultivation [Celest] @@ -6019,20 +6004,29 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s clif_skill_fail(sd,skillid,0,0); } break; + case SG_SUN_WARM: case SG_MOON_WARM: case SG_STAR_WARM: - { - struct skill_unit_group *sg; + sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); + sc_start4(src,type,100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv)); + flag|=1; + break; + + case PA_GOSPEL: + if (sc && sc->data[type].timer != -1 && sc->data[type].val4 == BCT_SELF) + status_change_end(src,SC_GOSPEL,-1); + else + { sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0); - clif_skill_nodamage(src,src,skillid,skilllv, - sc_start4(src,SkillStatusChangeTable(skillid), - 100,skilllv,0,0,(int)sg,skill_get_time(skillid,skilllv))); + if (sc->data[type].timer != -1) + status_change_end(src,type,-1); //Was under someone else's Gospel. [Skotlex] + sc_start4(src,type,100,skilllv,0,(int)sg,BCT_SELF,skill_get_time(skillid,skilllv)); } break; + default: ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skillid); - map_freeblock_unlock(); return 1; } |