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authorKomurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-22 17:27:31 +0000
committerKomurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-22 17:27:31 +0000
commitf9aa68f01ce39d518e22b3e23dd59ad1c68f9e02 (patch)
tree9c37077253c1fc1108388be0f237bfbfdff0fab4
parent86998c47949a49e87f15a84f02ae0ade33add27a (diff)
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* One 'never-fixed' bug report
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5372 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Dev/bugs.txt30
1 files changed, 19 insertions, 11 deletions
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index da12c2bac..435d0d4cd 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -4,16 +4,24 @@
"reminder" of big bugs that have not been fixed yet. An good example would
be "the matrix bug" from the good old days.
-BUG: grf loading is broken.
-DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to
-files usually returns the wrong index, thus looking the file up on the wrong
-grf file. Users have also reported that reading from the data/ dir is messed
-up. See link for all details.
+BUG: grf loading is broken.
+DESC: Specifying multiple grfs is badly broken, as the 'checksum' applied to
+ files usually returns the wrong index, thus looking the file up on the wrong
+ grf file. Users have also reported that reading from the data/ dir is messed
+ up. See link for all details.
LINKS:
-- http://www.eathena.ws/board/index.php?showtopic=78372
+ - http://www.eathena.ws/board/index.php?showtopic=78372
-BUG: @reloadscript causes a crash
-DESC: Do a @reloadscript, and it will inmediately crash on the
-skill_unit_timer function. Apparently the global objects array gets messed up
-when cleaning the npcs. Valgrind doesn't seems to point at any particular
-cause. I suspect it may have to do with NPC shops.
+BUG: @reloadscript causes a crash
+DESC: Do a @reloadscript, and it will inmediately crash on the
+ skill_unit_timer function. Apparently the global objects array gets messed up
+ when cleaning the npcs. Valgrind doesn't seems to point at any particular
+ cause. I suspect it may have to do with NPC shops.
+
+BUG: mob won't stop moving while casting spell
+DESC: When mob start casting spell, he still moves some cells (2-3). Also if
+ mob has no cast time of certain spell, after cast he can 'jump' to you, or
+ you'll see him in place he isn't anymore - probably packet with 'move mob'
+ is sended to fast (some delay needed after cast ?) ... dunno ;/ It can be
+ easly checked on mobs like Novus, Acidus, almost all mobs in Bio Labs lvl 3.
+ Beacuse of two of that player sees mob in place where he isn't anymore.