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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-17 22:30:41 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-17 22:30:41 +0000
commit9e9526ac92868a0d29250a99eefd8329b7aa51b3 (patch)
treec2c21cc940bc6ee6793a2248daa7f6d56d0e4d75
parent643c3b585f9dc02958b79e2f53d6a9d0454e8c01 (diff)
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- Several skills with a splash area (except ground based ones) will now hit Ice-walls when casted by mobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11237 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c27
2 files changed, 17 insertions, 12 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index ea096b8bf..ada21ce57 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/17
+ * Several skills with a splash area (except ground based ones) will now hit
+ Ice-walls when casted by mobs.
* Cleaned up and fixed monster_ai&0x40 (chase through warps). It works
correctly now regardless of the number of players on the source/destination
maps.
diff --git a/src/map/skill.c b/src/map/skill.c
index f3464be83..fc365b7d3 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -671,6 +671,9 @@ struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT];
int firewall_unit_pos;
int icewall_unit_pos;
+//Since only mob-casted splash skills can hit ice-walls
+#define splash_target(bl) (bl->type==BL_MOB?BL_SKILL|BL_CHAR:BL_CHAR)
+
// macros to check for out of bounds errors [celest]
// i: Skill ID, l: Skill Level, var: Value to return after checking
// for values that don't require level just put a one (putting 0 will trigger return 0; instead
@@ -2922,7 +2925,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
if (!(flag&1) && sc && sc->data[SC_SPIRIT].timer != -1 && sc->data[SC_SPIRIT].val2 == SL_MONK)
{ //Becomes a splash attack when Soul Linked.
map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv),BL_CHAR,
+ skill_get_splash(skillid, skilllv),splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
} else
@@ -2933,7 +2936,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_area_temp[1] = 0;
map_foreachinrange(skill_attack_area, src,
- skill_get_splash(skillid, skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv), splash_target(src),
BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
break;
@@ -2956,7 +2959,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
//line of sight between caster and target.
skill_area_temp[1] = bl->id;
map_foreachinpath (skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
- skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), splash_target(src),
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@@ -2967,7 +2970,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case NPC_THUNDERBREATH:
skill_area_temp[1] = bl->id;
map_foreachinpath(skill_attack_area,src->m,src->x,src->y,bl->x,bl->y,
- skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv),skill_get_maxcount(skillid,skilllv), splash_target(src),
skill_get_type(skillid),src,src,skillid,skilllv,tick,flag,BCT_ENEMY);
break;
@@ -3107,7 +3110,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
skill_area_temp[0] = 2;
map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
@@ -3154,7 +3157,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
clif_blown(bl); //Update target pos.
if (i!=c) { //Splash
skill_area_temp[1]=bl->id;
- map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,
+ map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
}
//Weirdo dual-hit property, two attacks for 500%
@@ -3854,7 +3857,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Passive Magnum, should had been casted on yourself.
case SM_MAGNUM:
skill_area_temp[1] = 0;
- map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv),BL_CHAR,
+ map_foreachinrange(skill_area_sub, src, skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1, skill_castend_damage_id);
//Initiate 10% of your damage becomes fire element.
clif_skill_nodamage (src,src,skillid,skilllv,1);
@@ -4152,7 +4155,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_area_temp[1] = 0;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
status_change_end(src, SC_HIDING, -1);
@@ -4172,7 +4175,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
skill_area_temp[1] = bl->id;
//Mob casted skills should also hit skills.
map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), md?BL_CHAR|BL_SKILL:BL_CHAR,
+ skill_get_splash(skillid, skilllv), splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
break;
@@ -4230,7 +4233,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_change_end(src,SC_SIGHT,-1);
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub,src,
- skill_get_splash(skillid, skilllv),BL_CHAR,
+ skill_get_splash(skillid, skilllv),splash_target(src),
src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
skill_castend_damage_id);
break;
@@ -4241,7 +4244,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,1);
skill_area_temp[1] = 0;
map_foreachinrange(skill_attack_area, src,
- skill_get_splash(skillid, skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv), splash_target(src),
BF_MAGIC, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
break;
@@ -4254,7 +4257,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src, src, skillid, -1, 1);
map_delblock(src); //Required to prevent chain-self-destructions hitting back.
map_foreachinrange(skill_area_sub, bl,
- skill_get_splash(skillid, skilllv), BL_CHAR,
+ skill_get_splash(skillid, skilllv), splash_target(src),
src, skillid, skilllv, tick, flag|i,
skill_castend_damage_id);
map_addblock(src);