summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorspira <spira@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-20 22:32:42 +0000
committerspira <spira@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-20 22:32:42 +0000
commit8cb26ccbc10a0c3a6d618ac7acecfa1edd860907 (patch)
treea4b7e1b94401770f2f46cee6e93283ad41124f2e
parentf94aea39b4b8d6c88f9754680f077cfcd986792e (diff)
downloadhercules-8cb26ccbc10a0c3a6d618ac7acecfa1edd860907.tar.gz
hercules-8cb26ccbc10a0c3a6d618ac7acecfa1edd860907.tar.bz2
hercules-8cb26ccbc10a0c3a6d618ac7acecfa1edd860907.tar.xz
hercules-8cb26ccbc10a0c3a6d618ac7acecfa1edd860907.zip
* effect_list.txt addition.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@281 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog.txt2
-rw-r--r--doc/effect_list.txt82
2 files changed, 84 insertions, 0 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 679be4f97..d7874082d 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
11/20
+ * Added an effect_list in docs/ for descriptions, free to add onto that later. [spira]
+ - Attempt to find new skill effects.
* Added "nogo" mapflag to prevent the use of @go on a specified map. [Valaris]
* Fixed small/big monster spawning crashing (mixed up the merge). [Valaris]
* Fixed crash with upgrading TXT and having more than 256 accounts. [Valaris]
diff --git a/doc/effect_list.txt b/doc/effect_list.txt
new file mode 100644
index 000000000..e3296b554
--- /dev/null
+++ b/doc/effect_list.txt
@@ -0,0 +1,82 @@
+Effect list - #'s I found while testing, lots of possible advanced class effects we missed
+--------------------------------------------------------------------------------------------
+403 = mind breaker
+404 = spider web
+405 = nothing
+406 = explosion effect on the head
+407 = effect that starts big and fades in to your characters head
+
+408 = orangish type ball that starts small and expands around your char
+409 = purple poison like effect that creates a purple ring that expands outwards
+410 = rainbow
+411 = errors/detoxify like.
+412 = blue ball deflects off your char and shoots out
+413 = nothin?
+417 = flash
+418 = red critical explosion?
+419 = pulsating grey aura
+420 = gradual shrink char (possible minimize effect?)
+421 = instant minimize
+422 = grow back, but not all the way (baby height)
+423 = mega size
+424 = covered in a light blue aura (nice :D)
+425 = nothing
+426 = quick vibration of char
+427 = nothing
+428 = spark
+429 = blue spark
+430 = blue spark
+431 = blue spark
+432 = error
+433 = nothing
+434 = smaller spark
+435 = a spinning tornado type thing that causes your char to t (causes sprite error)
+436 = white barrier forms infront of char
+437 = 436 effect but has a trail (looks like a comet from the side, big ressurection aura from front)
+438 = blue pulsating shield
+439 = sprite error
+440 = Angelus type effect but with a cross
+441 = Quick blue aura
+442 = sprite error
+443 = nothing
+444 = small ground spark
+445 = flies up from the ground dissapears (kind of like how an assassin would)
+446 = falls down (probably used after 445)
+447 = sprite error
+448 = sprite error
+449 = quick blue aura (quick version of 424)
+450 = a black grandcross like effect (a + is more like it)
+451 = a red fireball looks like waterball
+452 = A jupital thunder type of effect, electricity pulsates around your char
+453 = Smoke (electricity type) surrounds char, can move and effect is still their.
+454 = Black casting effect
+455 = A smaller red critical exploison like aura
+456 = looks like wind rushes up (reminds me of agi up but slower, bigger, and grey)
+457 = makes a dash like stance
+458 = char pulsates and distorts (like 426)
+459 = looks like 435 and sprite errors
+460 = 459, 435 without the error
+461 = Same as 460 but character does not rotate with it.
+462 = Like 460 but char stops in a lower left face direction
+463 = Like 460 but char stops in a lower left face direction
+464 = Like 460 but char stops in a lower left face direction
+465 = Like 460 but char stops in a lower left face direction
+466 = nothing
+467 = hanmoon1 error
+468 = hanmoon2 error
+469 = hanmoon3 error
+470 = hanmoon4 error
+471 = hanmoon5 error
+472 = hanmoon6 error
+473 = hanmoon7 error
+474 = nothing
+475-484 = slow fade to blind, each one continues to make it smaller and smaller
+485 = white critical explosion thing
+486 = blue critical explosion thing
+487 = black portal ground effect
+488 = orange spikey aura that stretches up to fire type points
+489 = yellow/gold of 488
+489 = blue version
+491 = a small expoision above the head
+492 = creates 1 small venom poison type of point on the ground
+493+ = invalid effects