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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-24 04:19:56 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-24 04:19:56 +0000 |
commit | 8c752b6915b68304e484439e5048e4e65c1ec2fe (patch) | |
tree | 4efbe306d9b50d6452b52323a8f8e19ae4793456 | |
parent | b201c7119eb5da8b519de795a241ebe5e251029b (diff) | |
download | hercules-8c752b6915b68304e484439e5048e4e65c1ec2fe.tar.gz hercules-8c752b6915b68304e484439e5048e4e65c1ec2fe.tar.bz2 hercules-8c752b6915b68304e484439e5048e4e65c1ec2fe.tar.xz hercules-8c752b6915b68304e484439e5048e4e65c1ec2fe.zip |
- Fixed mob_clone_spawn completely ignoring the mode variable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8462 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/mob.c | 4 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index eb5774441..830cc2ada 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/23
+ * Fixed mob_clone_spawn completely ignoring the mode variable. [Skotlex]
* Fixed Energy Coat reducing and consuming more than it should when you
have 100% SP [Skotlex]
* Cleaned up getmapxy script function, also added support for type 4 so
diff --git a/src/map/mob.c b/src/map/mob.c index 18c845baf..19f258b3f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2863,7 +2863,9 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char mob_db_data[class_]->status.rhw.atk2+= sd->base_status.rhw.atk + sd->base_status.rhw.atk2 + sd->base_status.lhw->atk + sd->base_status.lhw->atk2; //Max ATK - if (flag&1) //Friendly Character, remove looting. + if (mode) //User provided mode. + mob_db_data[class_]->status.mode = mode; + else if (flag&1) //Friendly Character, remove looting. mob_db_data[class_]->status.mode &= ~MD_LOOTER; mob_db_data[class_]->status.hp = mob_db_data[class_]->status.max_hp; mob_db_data[class_]->status.sp = mob_db_data[class_]->status.max_sp; |