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author | zackdreaver <zackdreaver@gmail.com> | 2015-04-04 12:08:37 +0700 |
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committer | zackdreaver <zackdreaver@gmail.com> | 2015-04-04 12:08:37 +0700 |
commit | 8651ff5518f781980ed19e74c13e13b21ee53c2e (patch) | |
tree | e97797d07d4eca9744f38303e88aa3cfd4797b12 | |
parent | 0399f3f42ef4220cea8b2697ce27962ec9531cb5 (diff) | |
download | hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.tar.gz hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.tar.bz2 hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.tar.xz hercules-8651ff5518f781980ed19e74c13e13b21ee53c2e.zip |
Fix swapped weapon in eden_quests.txt
Eden Mace I and Eden Staff I
Signed-off-by: zackdreaver <zackdreaver@gmail.com>
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index e75191c56..f9030964c 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -1862,8 +1862,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ } if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { callsub S_Select,"We have a mace and a staff", - P_Staff1,"Eden Mace I","Mace","Attack 142","", //P_Staff1 - P_Mace1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; //P_Mace1 + P_Mace1,"Eden Mace I","Mace","Attack 142","", //P_Mace1 + P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; //P_Staff1 } if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { callsub S_Select,"", @@ -1931,8 +1931,8 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ } if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { callsub S_Select,"We have a mace and a staff", - P_Staff2,"Eden Mace II","Mace","Attack 163","", //P_Staff2 - P_Mace2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; //P_Mace2 + P_Mace2,"Eden Mace II","Mace","Attack 163","", //P_Mace2 + P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; //P_Staff2 } if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { callsub S_Select,"", |