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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-12 17:54:03 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-12 17:54:03 +0000 |
commit | 6ee18742b9d9ab0f50865eeb0fadf0bffa9eb1fe (patch) | |
tree | 776d8aa9fdc9536871796253cebf38f8892e64da | |
parent | 801d77413950958dc17b209437242d9b7c96ee72 (diff) | |
download | hercules-6ee18742b9d9ab0f50865eeb0fadf0bffa9eb1fe.tar.gz hercules-6ee18742b9d9ab0f50865eeb0fadf0bffa9eb1fe.tar.bz2 hercules-6ee18742b9d9ab0f50865eeb0fadf0bffa9eb1fe.tar.xz hercules-6ee18742b9d9ab0f50865eeb0fadf0bffa9eb1fe.zip |
- Poem of bragi/magic String's base delay reduction at level 10 (or above) is now 50% instead of 3*lv%.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7636 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 3 |
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 53cff79e2..669f96247 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/12
+ * Poem of bragi/magic String's base delay reduction at level 10 (or above)
+ is now 50% instead of 3*lv%. [Skotlex]
* status_damage will no longer fail when the target is not on a map AND the
flag is 2 (charge rather than damage). Fixes SP-draining status changes
ending suddenly when in-between maps. [Skotlex]
diff --git a/src/map/skill.c b/src/map/skill.c index 9b99dd8c2..08dce3b6d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6352,7 +6352,8 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid, break; case BA_POEMBRAGI: val1 = 3*skilllv+status->dex/10; // Casting time reduction - val2 = 3*skilllv+status->int_/10; // After-cast delay reduction + //For some reason at level 10 the base delay reduction is 50%. + val2 = (skilllv<10?3*skilllv:50)+status->int_/10; // After-cast delay reduction if(sd){ val1 += pc_checkskill(sd,BA_MUSICALLESSON); val2 += pc_checkskill(sd,BA_MUSICALLESSON); |