diff options
author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-05 08:59:19 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-05 08:59:19 +0000 |
commit | d0d24cf90cc9b899bfbead85fb4b48cffc10ce57 (patch) | |
tree | 5f8805240a63e944c3d0f97eb93f08e632e5bc08 | |
parent | d45fde3f893468bbd6d9d3c9e164dbffa9f4bc36 (diff) | |
download | hercules-d0d24cf90cc9b899bfbead85fb4b48cffc10ce57.tar.gz hercules-d0d24cf90cc9b899bfbead85fb4b48cffc10ce57.tar.bz2 hercules-d0d24cf90cc9b899bfbead85fb4b48cffc10ce57.tar.xz hercules-d0d24cf90cc9b899bfbead85fb4b48cffc10ce57.zip |
Changed the skill_db.txt skill names in comments into actual columns, now the server reads these instead of a hardcoded array (see topic:170438).
Corrected skill db loading code which was using a totally wrong column count in sevreal cases (or didn't do any checks at all).
Cleaned up skill db lookup code
* added some well-behaved functions to replace macros (skill_get_index)
* used skill_get_index() to replace often occuring blocks of code that did the skill_id -> skilldb_index calculation in-line
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11657 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 9 | ||||
-rw-r--r-- | db/skill_db.txt | 1250 | ||||
-rw-r--r-- | src/map/skill.c | 1030 | ||||
-rw-r--r-- | src/map/skill.h | 4 |
4 files changed, 829 insertions, 1464 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index f3be39801..ff806825c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,15 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/11/05 + * Cleaned up skill db lookup code + - added some well-behaved functions to replace macros (skill_get_index) + - used skill_get_index() to replace often occuring blocks of code + that did the skill_id -> skilldb_index calculation in-line + * Corrected skill db loading code which was using a totally wrong + column count in sevreal cases (or didn't do any checks at all) + * Changed the skill_db.txt skill names in comments into actual columns, + now the server reads these instead of a hardcoded array [ultramage] 2007/11/04 * Implemented official drop rate estimation [Playtester] - estimation is rounded on 2 positions after decimal point diff --git a/db/skill_db.txt b/db/skill_db.txt index e8913981f..7fd5bf513 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -1,4 +1,4 @@ -//id,range,hit,inf,pl,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count +//id,range,hit,inf,element,nk,splash,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count,name,description // 01 ID // 02 range (combo skills do not check for range when used, // if range is < 5, the skill is considered melee-range) @@ -40,632 +40,634 @@ // that attack using a path, this is the path length to be used. // 14 attack type (none, weapon, magic, misc) // 15 Blowcount (amount of tiles skill knockbacks) -1,0,0,0,0,0,0,9,0,no,0,0,0,none,0 //NV_BASIC#Basic Skill# -2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD#Sword Mastery# -3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY#Increase HP Recovery# -5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //SM_BASH#Bash# -6,9,6,1,0,1,0,10,1,no,0,0,0,none,0 //SM_PROVOKE#Provoke# -7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2 //SM_MAGNUM#Magnum Break# -8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //SM_ENDURE#Endure# -9,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#Increase SP Recovery# -10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0 //MG_SIGHT#Sight# -11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0 //MG_NAPALMBEAT#Napalm Beat# -12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0 //MG_SAFETYWALL#Safety Wall# -13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0 //MG_SOULSTRIKE#Soul Strike# -14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_COLDBOLT#Cold Bolt# -15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 //MG_FROSTDIVER#Frost Diver# -16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 //MG_STONECURSE#Stone Curse# -17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 //MG_FIREBALL#Fire Ball# -18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2 //MG_FIREWALL#Fire Wall# -19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#Fire Bolt# -20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#Lightning Bolt# -21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#Thunderstorm# -22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DP#Divine protection# -23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DEMONBANE#Demon Bane# -24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0 //AL_RUWACH#Ruwach# -25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0 //AL_PNEUMA#Pneuma# -26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0 //AL_TELEPORT#Teleport# -27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0 //AL_WARP#Warp Portal# -28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0 //AL_HEAL#Heal# -29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 //AL_INCAGI#Increase AGI# -30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0 //AL_DECAGI#Decrease AGI# -31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0 //AL_HOLYWATER#Aqua Benedicta# -32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0 //AL_CRUCIS#Signum Crusis# -33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0 //AL_ANGELUS#Angelus# -34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 //AL_BLESSING#Blessing# -35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0 //AL_CURE#Cure# -36,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_INCCARRY#Enlarge Weight Limit# -37,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_DISCOUNT#Discount# -38,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_OVERCHARGE#Overcharge# -39,1,0,0,0,0,0,10,0,no,0,0,0,none,0 //MC_PUSHCART#Pushcart# -40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //MC_IDENTIFY#Item Appraisal# -41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0 //MC_VENDING#Vending# -42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite# -43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye# -44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye# -45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration# -46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe# -47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower# -48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack# -49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //TF_MISS#Improve Dodge# -50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 //TF_STEAL#Steal# -51,1,6,4,0,1,0,10,1,no,0,0,0,none,0 //TF_HIDING#Hiding# -52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0 //TF_POISON#Envenom# -53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0 //TF_DETOXIFY#Detoxify# -54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0 //ALL_RESURRECTION#Resurrection# -55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //KN_SPEARMASTERY#Spear Mastery# -56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0 //KN_PIERCE#Pierce# -57,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3 //KN_BRANDISHSPEAR#Brandish Spear# -58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6 //KN_SPEARSTAB#Spear Stab# -59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //KN_SPEARBOOMERANG#Spear Boomerang# -60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //KN_TWOHANDQUICKEN#Twohand Quicken# -61,0,6,4,-1,0x20,0,5,1,no,0,0,0,weapon,0 //KN_AUTOCOUNTER#Counter Attack# -62,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1 //KN_BOWLINGBASH#Bowling Bash# -63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //KN_RIDING#Peco Peco Riding# -64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //PR_MACEMASTERY#Mace Mastery# -66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 //PR_IMPOSITIO#Impositio Manus# -67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0 //PR_SUFFRAGIUM#Suffragium# -68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0 //PR_ASPERSIO#Aspersio# -69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0 //PR_BENEDICTIO#B.S Sacramenti# -70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1 //PR_SANCTUARY#Sanctuary# -71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0 //PR_SLOWPOISON#Slow Poison# -72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0 //PR_STRECOVERY#Status Recovery# -73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 //PR_KYRIE#Kyrie Eleison# -74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0 //PR_MAGNIFICAT#Magnificat# -75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0 //PR_GLORIA#Gloria# -76,5,6,1,0,0x1,0:0:0:0:0:0:0:0:0:0:-1,10,0,yes,0,0,0,magic,0 //PR_LEXDIVINA#Lex Divina# -77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0 //PR_TURNUNDEAD#Turn Undead# -78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0 //PR_LEXAETERNA#Lex Aeterna# -79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //PR_MAGNUS#Magnus Exorcismus# -80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0 //WZ_FIREPILLAR#Fire Pillar# -81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5 //WZ_SIGHTRASHER#Sightrasher# -//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0 //WZ_FIREIVY#Fire Ivy# -83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0 //WZ_METEOR#Meteor Storm# -84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7 //WZ_JUPITEL#Jupiter Thunder# -85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0 //WZ_VERMILION#Lord of Vermilion# -86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0 //WZ_WATERBALL#Water Ball# -87,9,6,2,1,0,0,10,1,yes,0,0,0,magic,0 //WZ_ICEWALL#Ice Wall# -88,0,6,4,1,0x2,2,10,1,yes,0,0,0,magic,0 //WZ_FROSTNOVA#Frost Nova# -89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2 //WZ_STORMGUST#Storm Gust# -90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_EARTHSPIKE#Earth Spike# -91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_HEAVENDRIVE#Heaven's Drive# -92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0 //WZ_QUAGMIRE#Quagmire# -93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0 //WZ_ESTIMATION#Sense# -94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_IRON#Iron Tempering# -95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_STEEL#Steel Tempering# -96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft# -97,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_ORIDECON#Oridecon Research# -98,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_DAGGER#Smith Dagger# -99,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_SWORD#Smith Sword# -100,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_TWOHANDSWORD#Smith Two-handed Sword# -101,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_AXE#Smith Axe# -102,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_MACE#Smith Mace# -103,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_KNUCKLE#Smith Knucklebrace# -104,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 //BS_SPEAR#Smith Spear# -105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //BS_HILTBINDING#Hilt Binding# -106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 //BS_FINDINGORE#Ore Discovery# -107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BS_WEAPONRESEARCH#Weaponry Research# -108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0 //BS_REPAIRWEAPON#Weapon Repair# -109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_SKINTEMPER#Skin Tempering# -110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0 //BS_HAMMERFALL#Hammer Fall# -111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 //BS_ADRENALINE#Adrenaline Rush# -112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 //BS_WEAPONPERFECT#Weapon Perfection# -113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 //BS_OVERTHRUST#Power-Thrust# -114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //BS_MAXIMIZE#Maximize Power# -115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10 //HT_SKIDTRAP#Skid Trap# -116,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0 //HT_LANDMINE#Land Mine# -117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0 //HT_ANKLESNARE#Ankle Snare# -118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0 //HT_SHOCKWAVE#Shockwave Trap# -119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0 //HT_SANDMAN#Sandman# -120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0 //HT_FLASHER#Flasher# -121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,misc,0 //HT_FREEZINGTRAP#Freezing Trap# -122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0 //HT_BLASTMINE#Blast Mine# -123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0 //HT_CLAYMORETRAP#Claymore Trap# -124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0 //HT_REMOVETRAP#Remove Trap# -125,3,6,2,0,0x1,0,1,1,no,0,0,0,misc,0 //HT_TALKIEBOX#Talkie Box# -126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //HT_BEASTBANE#Beast Bane# -127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0 //HT_FALCON#Falconry Mastery# -128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0 //HT_STEELCROW#Steel Crow# -129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0 //HT_BLITZBEAT#Blitz Beat# -130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0 //HT_DETECTING#Detect# -131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0 //HT_SPRINGTRAP#Spring Trap# -132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //AS_RIGHT#Righthand Mastery# -133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //AS_LEFT#Lefthand Mastery# -134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AS_KATAR#Katar Mastery# -135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //AS_CLOAKING#Cloaking# -136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0 //AS_SONICBLOW#Sonic Blow# -137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0 //AS_GRIMTOOTH#Grimtooth# -138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0 //AS_ENCHANTPOISON#Enchant Poison# -139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#Poison React# -140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#Venom Dust# -141,1,6,1,-1,0xF,2,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#Venom Splasher# -142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //NV_FIRSTAID#First Aid# -143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //NV_TRICKDEAD#Act Dead# -144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //SM_FATALBLOW#Attack Weak Point# -146,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0 //SM_AUTOBERSERK#Auto Berserk# -147,0,0,4,0,0x1,0,1,0,no,0,0x1,0,weapon,0 //AC_MAKINGARROW#Arrow Crafting# -148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6 //AC_CHARGEARROW#Arrow Repel# -149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0 //TF_SPRINKLESAND#Throw Sand# -150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5 //TF_BACKSLIDING#Back Sliding# -151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //TF_PICKSTONE#Find Stone# -152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0 //TF_THROWSTONE#Stone Fling# -153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2 //MC_CARTREVOLUTION#Cart Revolution# -154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 //MC_CHANGECART#Change Cart# -155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0 //MC_LOUD#Crazy Uproar# -156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0 //AL_HOLYLIGHT#Holy Light# -157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0 //MG_ENERGYCOAT#Energy Coat# -158,3,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_PIERCINGATT#Thrusting attack# -159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0 //NPC_MENTALBREAKER#Spirit Destruction# -160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANGEATTACK#Stand off attack# -161,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_ATTRICHANGE#Run Attribute Change# -162,0,0,4,1,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWATER#Water Attribute Change# -163,0,0,4,2,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEGROUND#Earth Attribute Change# -164,0,0,4,3,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEFIRE#Fire Attribute Change# -165,0,0,4,4,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEWIND#Wind Attribute Change# -166,0,0,4,5,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEPOISON#Poison Attribute Change# -167,0,0,4,6,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEHOLY#Holy Attribute Change# -168,0,0,4,7,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGEDARKNESS#Shadow Attribute Change# -169,0,0,4,8,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_CHANGETELEKINESIS#Sense Attribute Change# -170,-9,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0 //NPC_CRITICALSLASH#Defense disregard attack# -171,-9,8,1,-1,0,0,10,-2:-3:-4:-5:-6:-7:-8:-9:-10:-11,no,0,0x2,0,weapon,0 //NPC_COMBOATTACK#Multi-stage Attack# -172,-9,6,1,-1,0x40,0,10,1,no,0,0x2,0,weapon,0 //NPC_GUIDEDATTACK#On-target Impact Attack# -173,5,6,4,3,0xD2,5,10,1,no,0,0x2,0,misc,3 //NPC_SELFDESTRUCTION#Suicide bombing# -174,-9,6,1,-1,0x2,3,1,1,no,0,0x2,0,weapon,0 //NPC_SPLASHATTACK#Splash attack# -175,0,0,4,0,0x41,0,10,1,no,0,0x2,0,misc,0 //NPC_SUICIDE#Suicide# -176,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_POISON#Poison Attack# -177,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLINDATTACK#Darkness Attack# -178,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SILENCEATTACK#Silence Attack# -179,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_STUNATTACK#Stun Attack# -180,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_PETRIFYATTACK#Petrify Attack# -181,-9,6,1,7,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_CURSEATTACK#Cursing Attack # -182,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_SLEEPATTACK#Sleep attack# -183,-9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_RANDOMATTACK#Random Attack # -184,-9,6,1,1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WATERATTACK#Water Attribute Attack# -185,-9,6,1,2,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_GROUNDATTACK#Earth Attribute Attack# -186,-9,6,1,3,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_FIREATTACK#Fire Attribute Attack# -187,-9,6,1,4,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WINDATTACK#Wind Attribute Attack# -188,-9,6,1,5,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_POISONATTACK#Poison Attribute Attack# -189,-9,6,1,6,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_HOLYATTACK#Holy Attribute Attack# -190,-9,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_DARKNESSATTACK#Shadow Attribute Attack# -191,-9,6,1,8,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_TELEKINESISATTACK#Sense Attribute Attack# -192,-9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_MAGICALATTACK#Demon Shock Attack# -193,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_METAMORPHOSIS#Metamorphosis# -194,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_PROVOCATION#Provocation# -195,0,6,4,0,0x50,0,10,1,no,0,0x2,0,misc,0 //NPC_SMOKING#Smoking# -196,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons# -197,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion# -198,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation# -199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood# -200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain# -201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping# -202,9,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath# -203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing# -204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier# -205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender# -206,1,6,1,-1,0x1,0,5,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick# -207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination# -208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth# -209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons# -210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0 //RG_SNATCHER#Gank# -211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0 //RG_STEALCOIN#Mug# -212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 //RG_BACKSTAP#Back Stab# -213,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_TUNNELDRIVE#Stalk# -214,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0 //RG_RAID#Sightless Raid# -215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPWEAPON#Divest Weapon# -216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPSHIELD#Divest Shield# -217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPARMOR#Divest Armor# -218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 //RG_STRIPHELM#Divest Helm# -219,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //RG_INTIMIDATE#Snatch# -220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0 //RG_GRAFFITI#Scribble# -221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //RG_FLAGGRAFFITI#Piece# -222,1,6,2,0,0x3,5,1,1,no,0,0,0,none,0 //RG_CLEANER#Remover# -223,0,0,0,0,0,1,1,0,no,0,0,0,none,0 //RG_GANGSTER#Slyness# -224,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_COMPULSION#Haggle# -225,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //RG_PLAGIARISM#Intimidate# -226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AM_AXEMASTERY#Axe Mastery# -227,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_LEARNINGPOTION#Potion Research# -228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0 //AM_PHARMACY#Prepare Potion# -229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0 //AM_DEMONSTRATION#Bomb# -230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0 //AM_ACIDTERROR#Acid Terror# -231,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,none,0 //AM_POTIONPITCHER#Aid Potion# -232,4,6,2,0,0x1,0,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#Summon Flora# -233,1,6,2,0,0x1,0,5,1,no,0,0,3,none,0 //AM_SPHEREMINE#Summon Marine Sphere# -234,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#Alchemical Weapon# -235,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#Synthesized Shield# -236,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_ARMOR#Synthetic Armor# -237,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //AM_CP_HELM#Biochemical Helm# -238,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 //AM_BIOETHICS#Basis of Life# -//239,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_BIOTECHNOLOGY#Biotechnology# -//240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CREATECREATURE#Life Creation# -//241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_CULTIVATION#Cultivation# -//242,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //AM_FLAMECONTROL#Flame Control# -243,0,0,4,0,0x1,1,1,0,no,0,0,0,none,0 //AM_CALLHOMUN#Call Homunculus# -244,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0 //AM_REST#Peaceful Rest# -//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_DRILLMASTER#Drillmaster# -//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_HEALHOMUN#Heal Homunculus# -247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0 //AM_RESURRECTHOMUN#Ressurect Homunculus# -248,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //CR_TRUST#Faith# -249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //CR_AUTOGUARD#Guard# -250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9 //CR_SHIELDCHARGE#Smite# -251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#Shield Boomerang# -252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#Shield Reflect# -253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0 //CR_HOLYCROSS#Holy Cross# -254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0 //CR_GRANDCROSS#Grand Cross# -255,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0 //CR_DEVOTION#Sacrifice# -256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0 //CR_PROVIDENCE#Resistant Souls# -257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#Defending Aura# -258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //CR_SPEARQUICKEN#Spear Quicken# -259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_IRONHAND#Iron Fists# -260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //MO_SPIRITSRECOVERY#Spiritual Cadence# -261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //MO_CALLSPIRITS#Summon Spirit Sphere# -262,9,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere# -263,-1,8,0,-1,0,0,10,-3,no,0,0,0,weapon,0 //MO_TRIPLEATTACK#Raging Triple Blow# -264,18,6,2,0,0x1,0,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#Snap# -265,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_DODGE#Dodge# -266,2,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#Occult Impact# -267,9,8,1,-1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 //MO_FINGEROFFENSIVE#Throw Spirit Sphere# -268,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#Mental Strength# -269,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#Root# -270,0,6,4,0,0x1,0,5,0,no,0,0,0,weapon,0 //MO_EXPLOSIONSPIRITS#Fury# -271,-2,6,4,0,0x60,0,5,1,yes,0,0x200,0,weapon,0 //MO_EXTREMITYFIST#Asura Strike# -272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0 //MO_CHAINCOMBO#Raging Quadruple Blow# -273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0 //MO_COMBOFINISH#Raging Thrust# -274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#Study# -275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#Cast Cancel# -276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#Magic Rod# -277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break# -278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast# -279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight# -280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze# -281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami# -282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado# -283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake# -284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology# -285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano# -286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge# -287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind# -288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth# -289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0 //SA_DISPELL#Dispel# -290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus# -291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_MONOCELL#Monocell# -292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_CLASSCHANGE#Class Change# -293,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_SUMMONMONSTER#Summon Monster# -294,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_REVERSEORCISH#Orcish Face# -295,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_DEATH#Death# -296,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_FORTUNE#Fortune# -297,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_TAMINGMONSTER#Tame Monster# -298,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_QUESTION#Question# -299,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_GRAVITY#Gravity# -300,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_LEVELUP#Level Up# -301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_INSTANTDEATH#Instant Death# -302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 //SA_FULLRECOVERY#Full Recovery# -303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 //SA_COMA#Coma# -304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //BD_ADAPTATION#Amp# -305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //BD_ENCORE#Encore# -306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_LULLABY#Lullaby# -307,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_RICHMANKIM#Mental Sensing# -308,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_ETERNALCHAOS#Down Tempo# -309,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_DRUMBATTLEFIELD#Battle Theme# -310,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_RINGNIBELUNGEN#Harmonic Lick# -311,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_ROKISWEIL#Classical Pluck# -312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 //BD_INTOABYSS#Power Chord# -313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 //BD_SIEGFRIED#Acoustic Rhythm# -//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0 //BD_RAGNAROK#Ragnarok# -315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson# -316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike# -317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0 //BA_DISSONANCE#Unchained Serenade# -318,0,6,4,0,0x3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave# -319,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_WHISTLE#Perfect Tablature# -320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff# -321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_POEMBRAGI#Magic Strings# -322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie# -323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons# -324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow# -325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0 //DC_UGLYDANCE#Hip Shaker# -326,0,6,4,0,0x3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler# -327,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet# -328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace# -329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_FORTUNEKISS#Lady Luck# -330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 //DC_SERVICEFORYOU#Gypsy's Kiss# -331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_RANDOMMOVE -332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_SPEEDUP -333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_REVENGE -334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_MALE#I Will Protect You# -335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You# -336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You# -337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk# -338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness# -339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness# -340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness# -341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter# -342,9,6,1,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_STOP -343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_WEAPONBRAKER#Break weapon# -344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_ARMORBRAKE#Break armor# -345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_HELMBRAKE#Break helm# -346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_SHIELDBRAKE#Break shield# -347,-9,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_UNDEADATTACK -348,9,0,1,9,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD -349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP -350,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP -351,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE -352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE -353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_INVISIBLE -354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN -355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade# -356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying# -357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //LK_CONCENTRATION#Concentration# -358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //LK_TENSIONRELAX#Relax# -359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //LK_BERSERK#Frenzy# -//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //LK_FURY#Fury# -361,9,6,16,0,0x3,1,5,1,yes,0,0,0,magic,0 //HP_ASSUMPTIO#Assumptio# -362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2 //HP_BASILICA#Basilica# -363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //HP_MEDITATIO#Meditatio# -364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 //HW_SOULDRAIN#Soul Drain# -365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0 //HW_MAGICCRASHER#Stave Crasher# -366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification# -367,9,8,1,0,0xD0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini# -368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning# -369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0 //PA_GOSPEL#Battle Chant# -370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#Raging Palm Strike# -371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 //CH_TIGERFIST#Glacier Fist# -372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 //CH_CHAINCRUSH#Chain Crush Combo# -373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#Health Conversion# -374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0 //PF_SOULCHANGE#Soul Exhale# -375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#Soul Siphon# -376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_KATAR#Advanced Katar Mastery# -//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#Hallucination Walk# -378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0 //ASC_EDP#Deadly Poison Enchantment# -379,9,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#Soul Destroyer# -380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //SN_SIGHT#Falcon Eyes# -381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0 //SN_FALCONASSAULT#Falcon Assault# -382,4,8,1,-1,0,2,5,1,yes,0,0,14,weapon,0 //SN_SHARPSHOOTING#Focused Arrow Strike# -383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0 //SN_WINDWALK#Wind Walker# -384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0 //WS_MELTDOWN#Shattering Strike# -//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //WS_CREATECOIN#Create Coins# -//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //WS_CREATENUGGET#Create Nuggets# -387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //WS_CARTBOOST#Cart Boost# -//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //WS_SYSTEMCREATE#Auto Attack System# -389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //ST_CHASEWALK#Stealth# -390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0 //ST_REJECTSWORD#Counter Instinct# -//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 //ST_STEALBACKPACK#Steal Backpack# -392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_ALCHEMY#Alchemy# -393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CR_SYNTHESISPOTION#Potion Synthesis# -394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 //CG_ARROWVULCAN#Vulcan Arrow# -395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2 //CG_MOONLIT#Sheltering Bliss# -396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 //CG_MARIONETTE#Marionette Control# -397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#Spiral Pierce# -398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#Traumatic Blow# -399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#Vital Strike# -400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#Napalm Vulcan# -401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0 //CH_SOULCOLLECT#Zen# -402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#Mind Breaker# -403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#Foresight# -404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0 //PF_FOGWALL#Blinding Mist# -405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0 //PF_SPIDERWEB#Fiber Lock# -406,0,6,4,-1,0xA,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#Meteor Assault# -407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0 //ASC_CDP#Create Deadly Poison# -408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_BABY#Baby# -409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARENT#Call Parent# -410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLBABY#Call Baby# -411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4 //TK_RUN#Running# -412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYSTORM#Prepare Whirlwind# -413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0 //TK_STORMKICK#Whirlwind Kick# -414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYDOWN#Prepare Axe Kick# -415,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_DOWNKICK#Axe Kick# -416,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYTURN#Prepare Round Kick# -417,-2,8,4,-1,0x2,1,7,-3,no,0,0x200,0,weapon,2 //TK_TURNKICK#Round Kick# -418,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_READYCOUNTER#Prepare Counter Kick# -419,-2,8,4,-1,0x40,0,7,-3,no,0,0x200,0,weapon,0 //TK_COUNTER#Counter Kick# -420,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //TK_DODGE#Break Fall# -421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 //TK_JUMPKICK#Flying Side Kick# -422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_HPTIME#Peaceful Rest# -423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 //TK_SPTIME#Enjoyable Rest# -424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //TK_POWER#Fighting Chant# -425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0 //TK_SEVENWIND#Mild Wind# -426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //TK_HIGHJUMP#Taekwon Jump# -427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0 //SG_FEEL#Feeling the Sun, Moon and Stars# -428,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 //SG_SUN_WARM#Warmth of the Sun# -429,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 //SG_MOON_WARM#Warmth of the Moon# -430,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 //SG_STAR_WARM#Warmth of the Star# -431,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 //SG_SUN_COMFORT#Comfort of the Sun# -432,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 //SG_MOON_COMFORT#Comfort of the Moon# -433,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 //SG_STAR_COMFORT#Comfort of the Star# -434,10,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0 //SG_HATE#Hatred of the Sun, Moon and Stars# -435,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_SUN_ANGER#Sun's Wrath# -436,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_MOON_ANGER#Moon's Wrath# -437,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_STAR_ANGER#Stars's Wrath# -438,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //SG_SUN_BLESS#Blessing of the Sun# -439,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //SG_MOON_BLESS#Blessing of the Moon# -440,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //SG_STAR_BLESS#Blessing of the Star# -441,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_DEVIL#Demon of the Sun, Moon and Stars# -442,0,0,0,0,0,0,3,0,no,0,0,0,none,0 //SG_FRIEND#Friend of the Sun, Moon and Stars# -443,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars# -444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0 //SG_FUSION#Union of the Sun, Moon and Stars# -445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_ALCHEMIST#Spirit of the Alchemist# -446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0 //AM_BERSERKPITCHER#Berserk Pitcher# -447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_MONK#Spirit of the Monk# -448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_STAR#Spirit of the Star Knight# -449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_SAGE#Spirit of the Professor# -450,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_CRUSADER#Spirit of the Crusader# -451,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_SUPERNOVICE#Spirit of the Supernovice# -452,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_KNIGHT#Spirit of the Knight# -453,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_WIZARD#Spirit of the Wizard# -454,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_PRIEST#Spirit of the Priest# -455,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_BARDDANCER#Spirit of the Artist# -456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_ROGUE#Spirit of the Rogue# -457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_ASSASIN#Spirit of the Assasin# -458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_BLACKSMITH#Spirit of the Blacksmith# -459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 //BS_ADRENALINE2#Full Adrenaline Rush# -460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_HUNTER#Spirit of the Hunter# -461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 //SL_SOULLINKER#Spirit of the Soul Linker# -462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 //SL_KAIZEL#Kaizel# -463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 //SL_KAAHI#Kahai# -464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0 //SL_KAUPE#Kauf# -465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 //SL_KAITE#Kaite# -466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0 //SL_KAINA#Kaina# -467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2 //SL_STIN#Estin# -468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0 //SL_STUN#Estern# -469,9,8,1,-2,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //SL_SMA#Esma# -470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0 //SL_SWOO#Esu# -471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0 //SL_SKE#Esk# -472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0 //SL_SKA#Eska# -473,0,0,0,0,0,0,0,0,no,0,0,0,none,0 //SM_SELFPROVOKE## -474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION_ON## -475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 //ST_PRESERVE#Preserve# -476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0 //ST_FULLSTRIP#Divest All# -477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //WS_WEAPONREFINE#Upgrade Weapon# -478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0 //CR_SLIMPITCHER#Aid Condensed Potion# -479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 //CR_FULLPROTECTION#Full Protection# -480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0 //PA_SHIELDCHAIN#Shield Chain# -481,0,0,0,0,0,0,5,0,no,0,0,0,none,0 //HP_MANARECHARGE#Mana Recharge# -482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //PF_DOUBLECASTING#Double Casting# -483,9,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0 //HW_GANBANTEIN#Ganbantein# -484,9,6,2,2,0x91,0,5,1,yes,0,0,0,misc,0 //HW_GRAVITATION#Gravity Field# -485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination# -486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust# -487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom# -488,0,6,4,0,0x1,1,5,1,no,0,0x40,0,misc,0 //CG_HERMODE#Wand of Hermod# -489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate# -490,9,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration# -491,1,6,2,0,0x1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation# -492,0,6,4,0:1:2:3:4:5:6:7:8:9,0x1,0,10,1,no,0,0x2,0,none,0 //ITEM_ENCHANTARMS#Weapon Enchantment# -493,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 //TK_MISSION#Taekwon Mission# -494,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 //SL_HIGH#Spirit of Rebirth# -495,0,6,4,0,0x1,0,1,1,no,0,0x8,0,weapon,0 //KN_ONEHAND#Onehand Quicken# -496,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT1#Twilight Alchemy 1# -497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT2#Twilight Alchemy 2# -498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 //AM_TWILIGHT3#Twilight Alchemy 3# -499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 //HT_POWER#Beast Strafing# -500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0 //GS_GLITTERING#Flip the Coin# -501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0 //GS_FLING#Fling# -502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 //GS_TRIPLEACTION#Triple Action# -503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0 //GS_BULLSEYE#Bulls Eye# -504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler# -505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment# -506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy# -507,-9,6,1,8,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet# -508,-9,6,1,-1,0x1,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker# -509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action# -510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye# -511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action# -512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking# -513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm# -514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot# -515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower# -516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado# -517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever# -518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 //GS_DUST#Dust# -519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster# -520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack# -521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,weapon,3 //GS_GROUNDDRIFT#Ground Drift# -522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# -523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN# -524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI# -525,9,8,1,-1,0x6,1,5,-3:-3:-4:-4:-5,yes,0,0,0,weapon,0 //NJ_HUUMA#NJ_HUUMA# -526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# -527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI# -528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI# -529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP# -530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //NJ_KIRIKAGE#NJ_KIRIKAGE# -531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7 //NJ_UTSUSEMI#NJ_UTSUSEMI# -532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU# -533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //NJ_NINPOU#NJ_NINPOU# -534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //NJ_KOUENKA#NJ_KOUENKA# -535,0,8,4,3,0,0,10,1,yes,0,0,0,magic,1 //NJ_KAENSIN#NJ_KAENSIN# -536,9,8,1,3,0x2,2,5,3,yes,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# -537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU# -538,9,6,2,0,0x1,0,10,1,yes,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON# -539,0,6,4,1,0x2,3,5,1,yes,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# -540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN# -541,9,6,4,4,0x2,2:2:3:3:4,5,1,yes,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI# -542,9,8,1,4,0,3,5,1,yes,0,0,5:6:7:8:9,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# -543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 //NJ_NEN#NJ_NEN# -544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 //NJ_ISSEN#NJ_ISSEN# +// 16 Name +// 17 Description +1,0,0,0,0,0,0,9,0,no,0,0,0,none,0 ,NV_BASIC,Basic Skill +2,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,SM_SWORD,Sword Mastery +3,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,SM_TWOHAND,Two-Handed Sword Mastery +4,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,SM_RECOVERY,Increase HP Recovery +5,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 ,SM_BASH,Bash +6,9,6,1,0,1,0,10,1,no,0,0,0,none,0 ,SM_PROVOKE,Provoke +7,0,6,4,3,0x2,2,10,1,no,0,0,0,weapon,2 ,SM_MAGNUM,Magnum Break +8,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,SM_ENDURE,Endure +9,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,MG_SRECOVERY,Increase SP Recovery +10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0 ,MG_SIGHT,Sight +11,9,6,1,8,0x6,1,10,1,yes,0,0,0,magic,0 ,MG_NAPALMBEAT,Napalm Beat +12,9,8,2,8,0x1,0,10,1,yes,0,0,0,magic,0 ,MG_SAFETYWALL,Safety Wall +13,9,8,1,8,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0 ,MG_SOULSTRIKE,Soul Strike +14,9,8,1,1,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,MG_COLDBOLT,Cold Bolt +15,9,6,1,1,0,0,10,1,yes,0,0,0,magic,0 ,MG_FROSTDIVER,Frost Diver +16,2,6,1,2,0x1,0,10,1,yes,0,0,0,magic,0 ,MG_STONECURSE,Stone Curse +17,9,6,1,3,0x2,2,10,1,yes,0,0,0,magic,0 ,MG_FIREBALL,Fire Ball +18,9,6,2,3,0,0,10,1,yes,0,0,3,magic,2 ,MG_FIREWALL,Fire Wall +19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,MG_FIREBOLT,Fire Bolt +20,9,8,1,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,MG_LIGHTNINGBOLT,Lightning Bolt +21,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,MG_THUNDERSTORM,Thunderstorm +22,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,AL_DP,Divine Protection +23,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,AL_DEMONBANE,Demon Bane +24,0,6,4,6,0x3,2,1,1,yes,0,0,0,magic,0 ,AL_RUWACH,Ruwach +25,9,6,2,0,0x1,0,1,1,yes,0,0,0,magic,0 ,AL_PNEUMA,Pneuma +26,0,6,4,0,0x1,0,2,1,yes,0,0,0,magic,0 ,AL_TELEPORT,Teleport +27,9,6,2,0,0x1,0,4,1,yes,0,0,3,magic,0 ,AL_WARP,Warp Portal +28,9,6,16,6,0x21,0,10,1,yes,0,0,0,magic,0 ,AL_HEAL,Heal +29,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 ,AL_INCAGI,Increase AGI +30,9,6,1,0,0x1,0,10,1,yes,0,0,0,magic,0 ,AL_DECAGI,Decrease AGI +31,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0 ,AL_HOLYWATER,Aqua Benedicta +32,0,6,4,0,0x3,15,10,1,yes,0,0,0,magic,0 ,AL_CRUCIS,Signum Crucis +33,0,6,4,0,0x3,-1,10,1,yes,0,0,0,magic,0 ,AL_ANGELUS,Angelus +34,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 ,AL_BLESSING,Blessing +35,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0 ,AL_CURE,Cure +36,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,MC_INCCARRY,Enlarge Weight Limit +37,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,MC_DISCOUNT,Discount +38,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,MC_OVERCHARGE,Overcharge +39,1,0,0,0,0,0,10,0,no,0,0,0,none,0 ,MC_VENDING,Pushcart +40,1,6,4,0,0x1,0,1,1,no,0,0,0,none,0 ,MC_IDENTIFY,Item Appraisal +41,1,6,4,0,0x1,0,10,1,no,0,0,0,none,0 ,MC_VENDING,Vending +42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 ,MC_MAMMONITE,Mammonite +43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,AC_OWL,Owl's Eye +44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,AC_VULTURE,Vulture's Eye +45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0 ,AC_CONCENTRATION,Improve Concentration +46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 ,AC_DOUBLE,Double Strafe +47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 ,AC_SHOWER,Arrow Shower +48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 ,TF_DOUBLE,Double Attack +49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,TF_MISS,Improve Dodge +50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0 ,TF_STEAL,Steal +51,1,6,4,0,1,0,10,1,no,0,0,0,none,0 ,TF_HIDING,Hiding +52,-2,6,1,5,0,0,10,1,no,0,0,0,weapon,0 ,TF_POISON,Envenom +53,9,6,16,5,0x1,0,1,1,no,0,0,0,weapon,0 ,TF_DETOXIFY,Detoxify +54,9,6,16,6,0x1,0,4,1,yes,0,0,0,magic,0 ,ALL_RESURRECTION,Resurrection +55,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,KN_SPEARMASTERY,Spear Mastery +56,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0 ,KN_PIERCE,Pierce +57,-2,6,1,-1,0x1,0,10,1,no,33,0,0,weapon,3 ,KN_BRANDISHSPEAR,Brandish Spear +58,-4,6,1,-1,0x2,0,10,1,no,0,0,0,weapon,6 ,KN_SPEARSTAB,Spear Stab +59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,KN_SPEARBOOMERANG,Spear Boomerang +60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,KN_TWOHANDQUICKEN,Twohand Quicken +61,0,6,4,-1,0x20,0,5,1,no,0,0,0,weapon,0 ,KN_AUTOCOUNTER,Counter Attack +62,-2,6,1,-1,0x2,1,10,1,no,33,0,0,weapon,1 ,KN_BOWLINGBASH,Bowling Bash +63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 ,KN_RIDING,Peco Peco Riding +64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,KN_CAVALIERMASTERY,Cavalier Mastery +65,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,PR_MACEMASTERY,Mace Mastery +66,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 ,PR_IMPOSITIO,Impositio Manus +67,9,6,16,0,0x1,0,3,1,yes,0,0x200,0,magic,0 ,PR_SUFFRAGIUM,Suffragium +68,9,6,16,6,0x31,0,5,1,yes,0,0,0,magic,0 ,PR_ASPERSIO,Aspersio +69,9,6,2,0,0x23,1,5,1,yes,0,0x40,0,magic,0 ,PR_BENEDICTIO,B.S. Sacramenti +70,9,6,2,6,0x21,0,10,1,yes,0,0,0,magic,1 ,PR_SANCTUARY,Sanctuary +71,9,6,16,0,0x1,0,4,1,yes,0,0,0,magic,0 ,PR_SLOWPOISON,Slow Poison +72,9,6,16,0,0x1,0,1,1,yes,0,0,0,magic,0 ,PR_STRECOVERY,Status Recovery +73,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0 ,PR_KYRIE,Kyrie Eleison +74,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0 ,PR_MAGNIFICAT,Magnificat +75,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0 ,PR_GLORIA,Gloria +76,5,6,1,0,0x1,0:0:0:0:0:0:0:0:0:0:-1,10,0,yes,0,0,0,magic,0 ,PR_LEXDIVINA,Lex Divina +77,5,6,1,6,0x28,0,10,1,yes,0,0,0,magic,0 ,PR_TURNUNDEAD,Turn Undead +78,9,6,1,0,0x1,0,1,0,yes,0,0,0,magic,0 ,PR_LEXAETERNA,Lex Aeterna +79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,PR_MAGNUS,Magnus Exorcismus +80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0 ,WZ_FIREPILLAR,Fire Pillar +81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5 ,WZ_SIGHTRASHER,Sightrasher +,82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0 ,WZ_FIREIVY,Fire Ivy +83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0 ,WZ_METEOR,Meteor Storm +84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7 ,WZ_JUPITEL,Jupitel Thunder +85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0 ,WZ_VERMILION,Lord of Vermilion +86,9,8,1,1,0,0,5,1,yes,0,0,0,magic,0 ,WZ_WATERBALL,Water Ball +87,9,6,2,1,0,0,10,1,yes,0,0,0,magic,0 ,WZ_ICEWALL,Ice Wall +88,0,6,4,1,0x2,2,10,1,yes,0,0,0,magic,0 ,WZ_FROSTNOVA,Frost Nova +89,9,6,2,1,0,0,10,1,yes,0,0,0,magic,2 ,WZ_STORMGUST,Storm Gust +90,9,8,1,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 ,WZ_EARTHSPIKE,Earth Spike +91,9,8,2,2,0,0,5,1:2:3:4:5,yes,0,0,0,magic,0 ,WZ_HEAVENDRIVE,Heaven's Drive +92,9,6,2,2,0x1,0,5,1,yes,0,0,3,magic,0 ,WZ_QUAGMIRE,Quagmire +93,9,6,1,0,0x1,0,1,1,yes,0,0,0,magic,0 ,WZ_ESTIMATION,Sense +94,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,BS_IRON,Iron Tempering +95,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,BS_STEEL,Steel Tempering +96,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,BS_ENCHANTEDSTONE,Enchanted Stone Craft +97,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,BS_ORIDEOCON,Oridecon Research +98,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_DAGGER,Smith Dagger +99,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_SWORD,Smith Sword +100,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_TWOHANDSWORD,Smith Two-handed Sword +101,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_AXE,Smith Axe +102,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_MACE,Smith Mace +103,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_KNUCKLE,Smith Knucklebrace +104,0,0,0,0,0,0,3,0,no,0,0,0,weapon,0 ,BS_SPEAR,Smith Spear +105,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 ,BS_HILTBINDING,Hilt Binding +106,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0 ,BS_FINDINGORE,Ore Discovery +107,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,BS_WEAPONRESEARCH,Weaponry Research +108,2,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0 ,BS_REPAIRWEAPON,Weapon Repair +109,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,BS_SKINTEMPER,Skin Tempering +110,1,6,2,0,0x3,2:2:2:2:2:14,5,1,no,0,0,0,weapon,0 ,BS_HAMMERFALL,Hammer Fall +111,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 ,BS_ADRENALINE,Adrenaline Rush +112,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 ,BS_WEAPONPERFECT,Weapon Perfection +113,0,6,4,0,0x3,-1,5,1,no,0,0,0,weapon,0 ,BS_OVERTHRUST,Power-Thrust +114,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,BS_MAXIMIZE,Maximize Power +115,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,6:7:8:9:10 ,HT_SKIDTRAP,Skid Trap +116,3,6,2,2,0x40,0,5,1,no,0,0x80,0,misc,0 ,HT_LANDMINE,Land Mine +117,3,6,2,0,0x1,0,5,1,no,0,0x80,0,misc,0 ,HT_ANKLESNARE,Ankle Snare +118,3,6,2,0,0x2,1,5,1,no,0,0x80,0,misc,0 ,HT_SHOCKWAVE,Shockwave Trap +119,3,6,2,0,0x3,2,5,1,no,0,0x80,0,misc,0 ,HT_SANDMAN,Sandman +120,3,6,2,0,0x3,1,5,1,no,0,0x80,0,misc,0 ,HT_FLASHER,Flasher +121,3,6,2,1,0x42,1,5,1,no,0,0x80,0,misc,0 ,HT_FREEZINGTRAP,Freezing Trap +122,3,6,2,4,0x42,1,5,1,no,0,0x80,0,misc,0 ,HT_BLASTMINE,Blast Mine +123,3,6,2,3,0x42,2,5,1,no,0,0x80,0,misc,0 ,HT_CLAYMORETRAP,Claymore Trap +124,2,6,32,0,0x1,0,1,1,no,0,0,0,misc,0 ,HT_REMOVETRAP,Remove Trap +125,3,6,2,0,0x1,0,1,1,no,0,0,0,misc,0 ,HT_TALKIEBOX,Talkie Box +126,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,HT_BEASTBANE,Beast Bane +127,0,0,0,0,0,0,1,0,no,0,0,0,misc,0 ,HT_FALCON,Falconry Mastery +128,0,0,0,0,0,0,10,0,no,0,0,0,misc,0 ,HT_STEELCROW,Steel Crow +129,5,8,1,0,0x42,1,5,1:2:3:4:5,yes,0,0,0,misc,0 ,HT_BLITZBEAT,Blitz Beat +130,3:5:7:9,6,2,0,0x3,3,4,1,no,0,0,0,misc,0 ,HT_DETECTING,Detect +131,4:5:6:7:8,6,32,0,0x1,0,5,1,no,0,0,0,misc,0 ,HT_SPRINGTRAP,Spring Trap +132,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,AS_RIGHT,Righthand Mastery +133,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,AS_LEFT,Lefthand Mastery +134,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,AS_KATAR,Katar Mastery +135,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,AS_CLOAKING,Cloaking +136,-1,8,1,-1,0,0,10,8,no,0,0,0,weapon,0 ,AS_SONICBLOW,Sonic Blow +137,3:4:5:6:7,6,1,-1,0x2,1,5,1,no,0,0,0,weapon,0,AS_GRIMTOOTH,Grimtooth +138,1,6,16,5,0x1,0,10,1,no,0,0x400,0,weapon,0 ,AS_ENCHANTPOISON,Enchant Poison +139,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 ,AS_POISONREACT,Poison React +140,2,6,2,5,0x1,0,10,1,no,0,0,0,weapon,0 ,AS_VENOMDUST,Venom Dust +141,1,6,1,-1,0xF,2,10,1,yes,0,0,0,weapon,0 ,AS_SPLASHER,Venom Splasher +142,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 ,NV_FIRSTAID,First Aid +143,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 ,NV_TRICKDEAD,Play Dead +144,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 ,SM_MOVINGRECOVERY,Moving HP-Recovery +145,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 ,SM_FATALBLOW,Fatal Blow +146,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0 ,SM_AUTOBERSERK,Auto Berserk +147,0,0,4,0,0x1,0,1,0,no,0,0x1,0,weapon,0 ,AC_MAKINGARROW,Arrow Crafting +148,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6 ,AC_CHARGEARROW,Arrow Repel +149,1,6,1,2,0,0,1,1,no,0,0x1,0,weapon,0 ,TF_SPRINKLESAND,Sand Attack +150,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,5 ,TF_BACKSLIDING,Back Slide +151,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 ,TF_PICKSTONE,Find Stone +152,7,6,1,0,0x40,0,1,1,no,0,0x1,0,misc,0 ,TF_THROWSTONE,Stone Fling +153,1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,2 ,MC_CARTREVOLUTION,Cart Revolution +154,0,6,4,0,0x1,0,1,1,no,0,0x1,0,none,0 ,MC_CHANGECART,Change Cart +155,0,6,4,0,0x1,0,1,1,no,0,0x1,0,weapon,0 ,MC_LOUD,Crazy Uproar +156,9,6,1,6,0,0,1,1,yes,0,0x1,0,magic,0 ,AL_HOLYLIGHT,Holy Light +157,0,6,4,0,0x1,0,1,1,yes,0,0x1,0,magic,0 ,MG_ENERGYCOAT,Energy Coat +158,3,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_PIERCINGATT,Piercing Attack +159,-1,6,1,-1,0x40,0,5,1,no,0,0x2,0,weapon,0 ,NPC_MENTALBREAKER,Spirit Destruction +160,9,6,1,0,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_RANGEATTACK,Stand off attack +161,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_ATTRICHANGE,Attribute Change +162,0,0,4,1,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEWATER,Water Attribute Change +163,0,0,4,2,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEGROUND,Earth Attribute Change +164,0,0,4,3,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEFIRE,Fire Attribute Change +165,0,0,4,4,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEWIND,Wind Attribute Change +166,0,0,4,5,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEPOISON,Poison Attribute Change +167,0,0,4,6,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEHOLY,Holy Attribute Change +168,0,0,4,7,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGEDARKNESS,Shadow Attribute Change +169,0,0,4,8,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_CHANGETELEKINESIS,Ghost Attribute Change +170,-9,6,1,-1,0x20,0,10,1,no,0,0x2,0,weapon,0 ,NPC_CRITICALSLASH,Defense disregard attack +171,-9,8,1,-1,0,0,10,-2:-3:-4:-5:-6:-7:-8:-9:-10:-11,no,0,0x2,0,weapon,0 ,NPC_COMBOATTACK,Multi-stage Attack +172,-9,6,1,-1,0x40,0,10,1,no,0,0x2,0,weapon,0 ,NPC_GUIDEDATTACK,Guided Attack +173,5,6,4,3,0xD2,5,10,1,no,0,0x2,0,misc,3 ,NPC_SELFDESTRUCTION,Suicide bombing +174,-9,6,1,-1,0x2,3,1,1,no,0,0x2,0,weapon,0 ,NPC_SPLASHATTACK,Splash attack +175,0,0,4,0,0x41,0,10,1,no,0,0x2,0,misc,0 ,NPC_SUICIDE,Suicide +176,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_POISON,Poison Attack +177,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_BLINDATTACK,Blind Attack +178,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_SILENCEATTACK,Silence Attack +179,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_STUNATTACK,Stun Attack +180,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_PETRIFYATTACK,Petrify Attack +181,-9,6,1,7,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_CURSEATTACK,Curse Attack +182,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_SLEEPATTACK,Sleep attack +183,-9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_RANDOMATTACK,Random Attack +184,-9,6,1,1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_WATERATTACK,Water Attribute Attack +185,-9,6,1,2,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_GROUNDATTACK,Earth Attribute Attack +186,-9,6,1,3,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_FIREATTACK,Fire Attribute Attack +187,-9,6,1,4,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_WINDATTACK,Wind Attribute Attack +188,-9,6,1,5,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_POISONATTACK,Poison Attribute Attack +189,-9,6,1,6,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_HOLYATTACK,Holy Attribute Attack +190,-9,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_DARKNESSATTACK,Shadow Attribute Attack +191,-9,6,1,8,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_TELEKINESISATTACK,Ghost Attribute Attack +192,-9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_MAGICALATTACK,Demon Shock Attack +193,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 ,NPC_METAMORPHOSIS,Metamorphosis +194,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 ,NPC_PROVOCATION,Provocation +195,0,6,4,0,0x50,0,10,1,no,0,0x2,0,misc,0 ,NPC_SMOKING,Smoking +196,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 ,NPC_SUMMONSLAVE,Follower Summons +197,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 ,NPC_EMOTION,Emotion +198,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 ,NPC_TRANSFORMATION,Transformation +199,9,6,1,7,0x40,0,1,1,no,0,0x2,0,weapon,0 ,NPC_BLOODDRAIN,Sucking Blood +200,9,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 ,NPC_ENERGYDRAIN,Energy Drain +201,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0 ,NPC_KEEPING,Keeping +202,9,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 ,NPC_DARKBREATH,Dark Breath +203,9,6,1,7,0x1,0,10,1,no,0,0x2,0,magic,0 ,NPC_DARKBLESSING,Dark Blessing +204,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_BARRIER,Barrier +205,0,0,4,0,0x1,0,1,1,no,0,0x2,0,weapon,0 ,NPC_DEFENDER,Defender +206,1,6,1,-1,0x1,0,5,1,no,0,0x2,0,weapon,0 ,NPC_LICK,Lick +207,9,0,1,0,0x1,0,10,1,no,0,0x2,0,magic,0 ,NPC_HALLUCINATION,Hallucination +208,0,0,4,0,0x1,0,1,1,no,0,0x2,0,magic,0 ,NPC_REBIRTH,Rebirth +209,0,0,4,0,0x1,0,10,1,no,0,0x2,0,magic,0 ,NPC_SUMMONMONSTER,Monster Summons +210,0,0,0,-1,0,0,10,0,no,0,0,0,weapon,0 ,RG_SNATCHER,Gank +211,1,6,1,0,0x1,0,10,1,no,0,0,0,weapon,0 ,RG_STEALCOIN,Mug +212,-1,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 ,RG_BACKSTAP,Back Stab +213,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,RG_TUNNELDRIVE,Stalk +214,0,6,4,-1,0x2,1,5,1,no,0,0,0,weapon,0 ,RG_RAID,Sightless Mind +215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 ,RG_STRIPWEAPON,Divest Weapon +216,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 ,RG_STRIPSHIELD,Divest Shield +217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 ,RG_STRIPARMOR,Divest Armor +218,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0 ,RG_STRIPHELM,Divest Helm +219,-1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,RG_INTIMIDATE,Snatch +220,1,6,2,0,0x1,0,1,1,no,0,0,0,none,0 ,RG_GRAFFITI,Scribble +221,0,6,2,0,0x1,0,5,1,no,0,0,0,none,0 ,RG_FLAGGRAFFITI,Piece +222,1,6,2,0,0x3,5,1,1,no,0,0,0,none,0 ,RG_CLEANER,Remover +223,0,0,0,0,0,1,1,0,no,0,0,0,none,0 ,RG_GANGSTER,Slyness +224,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,RG_COMPULSION,Haggle +225,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,RG_PLAGIARISM,Intimidate +226,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,AM_AXEMASTERY,Axe Mastery +227,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,AM_LEARNINGPOTION,Potion Research +228,0,6,4,0,0x1,0,10,0,no,0,0,0,none,0 ,AM_PHARMACY,Prepare Potion +229,9,6,2,3,0x9,0,5,1,yes,0,0,0,weapon,0 ,AM_DEMONSTRATION,Bomb +230,9,6,1,0,0x48,0,5,1,yes,0,0,0,weapon,0 ,AM_ACIDTERROR,Acid Terror +231,9,6,16,0,0x1,0,5,1,yes,0,0xC00,0,none,0 ,AM_POTIONPITCHER,Aid Potion +232,4,6,2,0,0x1,0,5,1,no,0,0,5,none,0 ,AM_CANNIBALIZE,Summon Flora +233,1,6,2,0,0x1,0,5,1,no,0,0,3,none,0 ,AM_SPHEREMINE,Summon Marine Sphere +234,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 ,AM_CP_WEAPON,Alchemical Weapon +235,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 ,AM_CP_SHIELD,Synthesized Shield +236,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 ,AM_CP_ARMOR,Synthetic Armor +237,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 ,AM_CP_HELM,Biochemical Helm +238,0,0,0,0,0,0,1,0,no,0,0x1,0,none,0 ,AM_BIOETHICS,Bioethics +//239,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,AM_BIOTECHNOLOGY,Biotechnology +//240,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,AM_CREATECREATURE,Life Creation +//241,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,AM_CULTIVATION,Cultivation +//242,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,AM_FLAMECONTROL,Flame Control +243,0,0,4,0,0x1,1,1,0,no,0,0,0,none,0 ,AM_CALLHOMUN,Call Homunculus +244,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0 ,AM_REST,Vaporize +//245,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,AM_DRILLMASTER,Drillmaster +//246,9,0,0,0,0,0,10,0,no,0,0,0,none,0 ,AM_HEALHOMUN,Heal Homunculus +247,9,6,4,0,0x1,1,5,0,no,0,0,0,none,0 ,AM_RESURRECTHOMUN,Homunculus Resurrection +248,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,CR_TRUST,Faith +249,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,CR_AUTOGUARD,Guard +250,3,6,1,0,0,0,5,1,no,0,0,0,weapon,5:6:7:8:9 ,CR_SHIELDCHARGE,Smite +251,3:5:7:9:11,6,1,0,0,0,5,1,no,0,0,0,weapon,0 ,CR_SHIELDBOOMERANG,Shield Boomerang +252,0,6,4,0,0,0,10,1,no,0,0,0,weapon,0 ,CR_REFLECTSHIELD,Shield Reflect +253,-2,8,1,6,0,0,10,-2,no,0,0,0,weapon,0 ,CR_HOLYCROSS,Holy Cross +254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0 ,CR_GRANDCROSS,Grand Cross +255,7:8:9:10:11,6,16,0,0x1,0,5,1,yes,0,0x600,0,none,0 ,CR_DEVOTION,Sacrifice +256,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,none,0 ,CR_PROVIDENCE,Resistant Souls +257,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,CR_DEFENDER,Defending Aura +258,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,CR_SPEARQUICKEN,Spear Quicken +259,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,MO_IRONHAND,Iron Fists +260,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,MO_SPIRITSRECOVERY,Spiritual Cadence +261,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 ,MO_CALLSPIRITS,Summon Spirit Sphere +262,9,6,16,0,0x1,0,1,1,yes,0,0,0,weapon,0 ,MO_ABSORBSPIRITS,Absorb Spirit Sphere +263,-1,8,0,-1,0,0,10,-3,no,0,0,0,weapon,0 ,MO_TRIPLEATTACK,Raging Trifecta Blow +264,18,6,2,0,0x1,0,1,1,no,0,0,0,none,0 ,MO_BODYRELOCATION,Snap +265,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,MO_DODGE,Dodge +266,2,6,1,0,0x40,0,5,1,no,0,0,0,weapon,0 ,MO_INVESTIGATE,Occult Impaction +267,9,8,1,-1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 ,MO_FINGEROFFENSIVE,Throw Spirit Sphere +268,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,MO_STEELBODY,Mental Strength +269,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,MO_BLADESTOP,Root +270,0,6,4,0,0x1,0,5,0,no,0,0,0,weapon,0 ,MO_EXPLOSIONSPIRITS,Fury +271,-2,6,4,0,0x60,0,5,1,yes,0,0x200,0,weapon,0 ,MO_EXTREMITYFIST,Asura Strike +272,-2,8,4,-1,0,0,5,-4,no,0,0x200,0,weapon,0 ,MO_CHAINCOMBO,Raging Quadruple Blow +273,-2,6,4,-1,0x2,2,5,1,no,0,0x200,0,weapon,0 ,MO_COMBOFINISH,Raging Thrust +274,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,SA_ADVANCEDBOOK,Study +275,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 ,SA_CASTCANCEL,Cast Cancel +276,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0 ,SA_MAGICROD,Magic Rod +277,9,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0 ,SA_SPELLBREAKER,Spell Breaker +278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 ,SA_FREECAST,Free Cast +279,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 ,SA_AUTOSPELL,Hindsight +280,9,6,16,3,0x1,0,5,1,yes,0,0xC00,0,magic,0 ,SA_FLAMELAUNCHER,Endow Blaze +281,9,6,16,1,0x1,0,5,1,yes,0,0xC00,0,magic,0 ,SA_FROSTWEAPON,Endow Tsunami +282,9,6,16,4,0x1,0,5,1,yes,0,0xC00,0,magic,0 ,SA_LIGHTNINGLOADER,Endow Tornado +283,9,6,16,2,0x1,0,5,1,yes,0,0xC00,0,magic,0 ,SA_SEISMICWEAPON,Endow Quake +284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,SA_DRAGONOLOGY,Dragonology +285,2,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0 ,SA_VOLCANO,Volcano +286,2,6,2,1,0x1,0,5,1,yes,0,0,0,magic,0 ,SA_DELUGE,Deluge +287,2,6,2,4,0x1,0,5,1,yes,0,0,0,magic,0 ,SA_VIOLENTGALE,Whirlwind +288,3,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0 ,SA_LANDPROTECTOR,Magnetic Earth +289,9,6,1,0,0x1,0:0:0:0:0:-1,5,1,yes,0,0xE00,0,magic,0 ,SA_DISPELL,Dispell +290,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 ,SA_ABRACADABRA,Hocus-pocus +291,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_MONOCELL,Monocell +292,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_CLASSCHANGE,Class Change +293,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_SUMMONMONSTER,Monster Chant +294,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_REVERSEORCISH,Grampus Morph +295,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_DEATH,Grim Reaper +296,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_FORTUNE,Gold Digger +297,9,6,1,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_TAMINGMONSTER,Beastly Hypnosis +298,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_QUESTION,Questioning +299,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_GRAVITY,Gravity +300,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_LEVELUP,Leveling +301,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 ,SA_INSTANTDEATH,Suicide +302,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0 ,SA_FULLRECOVERY,Rejuvenation +303,9,6,4,0,0,0,1,1,yes,0,0x2,0,magic,0 ,SA_COMA,Coma +304,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 ,BD_ADAPTATION,Amp +305,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 ,BD_ENCORE,Encore +306,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 ,BD_LULLABY,Lullaby +307,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 ,BD_RICHMANKIM,Mental Sensing +308,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 ,BD_ETERNALCHAOS,Down Tempo +309,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 ,BD_DRUMBATTLEFIELD,Battle Theme +310,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 ,BD_RINGNIBELUNGEN,Harmonic Lick +311,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 ,BD_ROKISWEIL,Classical Pluck +312,0,6,4,0,0x1,0,1,1,no,0,0x40,0,misc,0 ,BD_INTOABYSS,Power Chord +313,0,6,4,0,0x1,0,5,1,no,0,0x40,0,misc,0 ,BD_SIEGFRIED,Acoustic Rhythm +//314,0,0,0,0,0,0,1,1,no,0,0x40,0,misc,0 ,BD_RAGNAROK,Ragnarok +315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,BA_MUSICALLESSON,Music Lessons +316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,BA_MUSICALSTRIKE,Melody Strike +317,0,8,4,0,0x41,0,5,1,no,0,0x20,0,misc,0 ,BA_DISSONANCE,Unchained Serenade +318,0,6,4,0,0x3,-1,5,1,no,0,0,0,misc,0 ,BA_FROSTJOKE,Unbarring Octave +319,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,BA_WHISTLE,Perfect Tablature +320,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,BA_ASSASSINCROSS,Impressive Riff +321,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,BA_POEMBRAGI,Magic Strings +322,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,BA_APPLEIDUN,Song of Lutie +323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 ,DC_DANCINGLESSON,Dance Lessons +324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,DC_THROWARROW,Slinging Arrow +325,0,8,4,0,0x1,0,5,1,no,0,0x20,0,misc,0 ,DC_UGLYDANCE,Hip Shaker +326,0,6,4,0,0x3,-1,5,1,no,0,0,0,misc,0 ,DC_SCREAM,Dazzler +327,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,DC_HUMMING,Focus Ballet +328,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,DC_DONTFORGETME,Slow Grace +329,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,DC_FORTUNEKISS,Lady Luck +330,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0 ,DC_SERVICEFORYOU,Gypsy's Kiss +331,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 ,NPC_RANDOMMOVE,Random Move +332,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 ,NPC_SPEEDUP,Speed UP +333,0,6,4,0,0x1,0,1,0,no,0,0x2,0,none,0 ,NPC_REVENGE,Revenge +334,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 ,WE_MALE,I Will Protect You +335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 ,WE_FEMALE,I Look up to You +336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 ,WE_CALLPARTNER,I miss You +337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 ,ITM_TOMAHAWK,Throw Tomahawk +338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0 ,NPC_DARKCROSS,Cross of Darkness +339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0 ,NPC_GRANDDARKNESS,Grand cross of Darkness +340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 ,NPC_DARKSTRIKE,Soul Strike of Darkness +341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 ,NPC_DARKTHUNDER,Darkness Jupitel +342,9,6,1,0,0x1,0,1,0,no,0,0x2,0,none,0 ,NPC_STOP,Stop +343,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_WEAPONBRAKER,Break weapon +344,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_ARMORBRAKE,Break armor +345,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_HELMBRAKE,Break helm +346,9,6,1,-1,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_SHIELDBRAKE,Break shield +347,-9,6,1,9,0,0,10,1,no,0,0x2,0,weapon,0 ,NPC_UNDEADATTACK,Undead Element Attack +348,9,0,1,9,0x1,0,5,1,no,0,0x2,0,magic,0 ,NPC_CHANGEUNDEAD,Undead Attribute Change +349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 ,NPC_POWERUP,Power Up +350,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 ,NPC_AGIUP,Agility UP +351,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 ,NPC_SIEGEMODE,Siege Mode +352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0 ,NPC_CALLSLAVE,Recall Slaves +353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 ,NPC_INVISIBLE,Invisible +354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0 ,NPC_RUN,Run +355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,LK_AURABLADE,Aura Blade +356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,LK_PARRYING,Parrying +357,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,LK_CONCENTRATION,Concentration +358,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,LK_TENSIONRELAX,Relax +359,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,LK_BERSERK,Frenzy +//360,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,LK_FURY,Fury +361,9,6,16,0,0x3,1,5,1,yes,0,0,0,magic,0 ,HP_ASSUMPTIO,Assumptio +362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2 ,HP_BASILICA,Basilica +363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 ,HP_MEDITATIO,Meditatio +364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 ,HW_SOULDRAIN,Soul Drain +365,9,8,1,-1,0,0,1,1,yes,0,0,0,weapon,0 ,HW_MAGICCRASHER,Stave Crasher +366,0,6,4,0,0x1,0,10,1,no,0,0,0,magic,0 ,HW_MAGICPOWER,Mystical Amplification +367,9,8,1,0,0xD0,0,5,1,no,0,0,0,misc,0 ,PA_PRESSURE,Gloria Domini +368,0,6,4,0,0x61,0,5,1,yes,0,0,0,weapon,0 ,PA_SACRIFICE, Martyr's Reckoning +369,0,6,4,0,0x41,0,10,1,yes,0,0,0,misc,0 ,PA_GOSPEL,Battle Chant +370,-2,6,1,-1,0,0,5,1,yes,0,0,0,weapon,3 ,CH_PALMSTRIKE,Raging Palm Strike +371,-2,8,4,-1,0,0,5,1,no,0,0x200,0,weapon,0 ,CH_TIGERFIST,Glacier Fist +372,-2,8,4,-1,0,0,10,-1:-1:-2:-2:-3:-3:-4:-4:-5:-5,no,0,0x200,0,weapon,0 ,CH_CHAINCRUSH,Chain Crush Combo +373,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 ,PF_HPCONVERSION,Indulge +374,9,6,1,0,0x1,0,1,1,yes,0,0xE00,0,none,0 ,PF_SOULCHANGE,Soul Exhale +375,9,6,1,0,0x98,0,5,1,yes,0,0,0,magic,0 ,PF_SOULBURN,Soul Siphon +376,0,0,0,0,0x1,0,5,1,no,0,0,0,weapon,0 ,ASC_KATAR,Advanced Katar Mastery +//377,0,0,4,0,0x1,0,10,1,no,0,0,0,misc,0 ,ASC_HALLUCINATION,Hallucination Walk +378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0 ,ASC_EDP,Enchant Deadly Poison +379,9,6,1,-1,0x8,0,10,1,yes,0,0,0,weapon,0 ,ASC_BREAKER,Soul Destroyer +380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,SN_SIGHT,Falcon Eyes +381,5,8,1,0,0x40,0,5,1,yes,0,0,0,misc,0 ,SN_FALCONASSAULT,Falcon Assault +382,4,8,1,-1,0,2,5,1,yes,0,0,14,weapon,0 ,SN_SHARPSHOOTING,Focused Arrow Strike +383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0 ,SN_WINDWALK,Wind Walker +384,0,0,4,0,0x1,0,10,1,yes,0,0,0,weapon,0 ,WS_MELTDOWN,Shattering Strike +//385,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 ,WS_CREATECOIN,Create Coins +//386,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 ,WS_CREATENUGGET,Create Nuggets +387,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,WS_CARTBOOST,Cart Boost +//388,9,6,2,0,0x1,0,5,1,no,0,0,0,none,0 ,WS_SYSTEMCREATE,Auto Attack System +389,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 ,ST_CHASEWALK,Stealth +390,0,0,4,0,0,0,5,1,yes,0,0,0,weapon,0 ,ST_REJECTSWORD,Counter Instinct +//391,0,0,4,0,1,0,1,1,yes,0,0,0,magic,0 ,ST_STEALBACKPACK,Steal Backpack +392,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 ,CR_ALCHEMY,Alchemy +393,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 ,CR_SYNTHESISPOTION,Potion Synthesis +394,9,8,1,-1,0,0,10,-9,yes,0,0,0,weapon,0 ,CG_ARROWVULCAN,Vulcan Arrow +395,0,0,4,0,0x1,3,1,1,yes,0,0x40,0,misc,2 ,CG_MOONLIT,Sheltering Bliss +396,1,6,16,0,0x1,0,1,1,yes,0,0x600,0,none,0 ,CG_MARIONETTE,Marionette Control +397,5,8,1,-1,0x20,0,5,5,no,0,0,0,weapon,0 ,LK_SPIRALPIERCE,Spiral Pierce +398,4,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,LK_HEADCRUSH,Traumatic Blow +399,4,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 ,LK_JOINTBEAT,Vital Strike +400,9,8,1,8,0x6,1,5,1:2:3:4:5,yes,0,0,0,magic,0 ,HW_NAPALMVULCAN,Napalm Vulcan +401,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0 ,CH_SOULCOLLECT,Zen +402,9,6,1,0,0x1,0,5,1,no,0,0,0,none,0 ,PF_MINDBREAKER,Mind Breaker +403,0,0,4,0,0x1,0,1,1,yes,0,0,0,magic,0 ,PF_MEMORIZE,Foresight +404,9,6,2,2,0x1,0,5,1,yes,0,0x100,2,magic,0 ,PF_FOGWALL,Blinding Mist +405,7,6,1,0,0x1,0,1,1,no,0,0,3,magic,0 ,PF_SPIDERWEB,Fiber Lock +406,0,6,4,-1,0xA,2,10,1,no,33,0,0,weapon,0 ,ASC_METEORASSAULT,Meteor Assault +407,0,6,4,0,0x1,0,1,0,no,0,0,0,none,0 ,ASC_CDP,Create Deadly Poison +408,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 ,WE_BABY,Baby +409,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 ,WE_CALLPARENT,Call Parent +410,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 ,WE_CALLBABY,Call Baby +411,0,6,4,0,0x1,0,10,1,yes,0,0,0,misc,4 ,TK_RUN,Running +412,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,TK_READYSTORM,Tornado Stance +413,-2,8,4,-1,0x2,2,7,-3,no,0,0x200,0,weapon,0 ,TK_STORMKICK,Tornado Kick +414,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,TK_READYDOWN,Heel Drop Stance +415,-2,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 ,TK_DOWNKICK,Heel Drop +416,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,TK_READYTURN,Roundhouse Stance +417,-2,8,4,-1,0x2,1,7,-3,no,0,0x200,0,weapon,2 ,TK_TURNKICK,Roundhouse Kick +418,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,TK_READYCOUNTER,Counter Kick Stance +419,-2,8,4,-1,0x40,0,7,-3,no,0,0x200,0,weapon,0 ,TK_COUNTER,Counter Kick +420,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,TK_DODGE,Tumbling +421,9,8,4,-1,0,0,7,-3,no,0,0x200,0,weapon,0 ,TK_JUMPKICK,Flying Kick +422,0,0,0,0,0,1,10,0,no,0,0,0,none,0 ,TK_HPTIME,Peaceful Break +423,0,0,0,0,0,1,10,0,no,0,0,0,none,0 ,TK_SPTIME,Happy Break +424,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 ,TK_POWER,Kihop +425,0,6,4,2:4:1:3:8:7:6,0x1,0,7,1,no,0,0,0,weapon,0 ,TK_SEVENWIND,Mild Wind +426,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,TK_HIGHJUMP,Taekwon Jump +427,0,6,4,0,0x1,0,3,1,yes,0,0,0,magic,0 ,SG_FEEL,Feeling the Sun, Moon and Stars +428,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 ,SG_SUN_WARM,Warmth of the Sun +429,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 ,SG_MOON_WARM,Warmth of the Moon +430,1,6,4,-1,0x42,1,3,1,yes,0,0,0,weapon,2 ,SG_STAR_WARM,Warmth of the Stars +431,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 ,SG_SUN_COMFORT,Comfort of the Sun +432,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 ,SG_MOON_COMFORT,Comfort of the Moon +433,0,0,4,0,0x1,0,4,1,yes,0,0,0,magic,0 ,SG_STAR_COMFORT,Comfort of the Stars +434,10,6,1,0,0x1,0,3,1,yes,0,0,0,magic,0 ,SG_HATE,Hatred of the Sun, Moon and Stars +435,0,0,0,0,0,0,3,0,no,0,0,0,none,0 ,SG_SUN_ANGER,Anger of the Sun +436,0,0,0,0,0,0,3,0,no,0,0,0,none,0 ,SG_MOON_ANGER,Anger of the Moon +437,0,0,0,0,0,0,3,0,no,0,0,0,none,0 ,SG_STAR_ANGER,Anger of the Stars +438,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,SG_SUN_BLESS,Blessing of the Sun +439,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,SG_MOON_BLESS,Blessing of the Moon +440,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,SG_STAR_BLESS,Blessing of the Stars +441,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,SG_DEVIL,Demon of the Sun, Moon and Stars +442,0,0,0,0,0,0,3,0,no,0,0,0,none,0 ,SG_FRIEND,Friend of the Sun, Moon and Stars +443,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,SG_KNOWLEDGE,Knowledge of the Sun, Moon and Stars +444,0,6,4,0,0x1,0,1,1,no,0,0,0,misc,0 ,SG_FUSION,Union of the Sun, Moon and Stars +445,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_ALCHEMIST,Spirit of the Alchemist +446,9,6,16,0,0x1,0,1,1,yes,0,0xC08,0,none,0 ,AM_BERSERKPITCHER,Aid Berserk Potion +447,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_MONK,Spirit of the Monk +448,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_STAR,Spirit of the Star Gladiator +449,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_SAGE,Spirit of the Sage +450,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_CRUSADER,Spirit of the Crusader +451,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_SUPERNOVICE,Spirit of the Supernovice +452,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_KNIGHT,Spirit of the Knight +453,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_WIZARD,Spirit of the Wizard +454,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_PRIEST,Spirit of the Priest +455,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_BARDDANCER,Spirit of the Artist +456,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_ROGUE,Spirit of the Rogue +457,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_ASSASIN,Spirit of the Assasin +458,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_BLACKSMITH,Spirit of the Blacksmith +459,0,6,4,0,0x3,-1,1,1,no,0,0x8,0,weapon,0 ,BS_ADRENALINE2,Advanced Adrenaline Rush +460,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_HUNTER,Spirit of the Hunter +461,9,6,16,0,0x1,0,5,1,yes,0,0x200,0,magic,0 ,SL_SOULLINKER,Spirit of the Soul Linker +462,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 ,SL_KAIZEL,Kaizel +463,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 ,SL_KAAHI,Kaahi +464,9,6,16,0,0x1,0,3,1,yes,0,0,0,magic,0 ,SL_KAUPE,Kaupe +465,9,6,16,0,0x1,0,7,1,yes,0,0,0,magic,0 ,SL_KAITE,Kaite +466,0,0,0,0,0,0,7,0,yes,0,0,0,magic,0 ,SL_KAINA,Kaina +467,9,6,1,-2,0,0,7,1,no,0,0,0,magic,2 ,SL_STIN,Estin +468,9,6,1,-2,0,0,7,1,no,0,0,0,magic,0 ,SL_STUN,Estun +469,9,8,1,-2,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,SL_SMA,Esma +470,9,6,1,0,0x1,0,7,1,no,0,0,0,magic,0 ,SL_SWOO,Eswoo +471,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0 ,SL_SKE,Eske +472,9,6,1,0,0x1,0,3,1,no,0,0,0,magic,0 ,SL_SKA,Eska +473,0,0,0,0,0,0,0,0,no,0,0,0,none,0 ,SM_SELFPROVOKE,Provoke Self +474,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 ,NPC_EMOTION_ON,Emotion ON +475,0,0,4,0,0x1,0,1,1,yes,0,0,0,none,0 ,ST_PRESERVE,Preserve +476,1,6,1,0,0x1,0,5,1,yes,0,0,0,weapon,0 ,ST_FULLSTRIP,Divest All +477,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 ,WS_WEAPONREFINE,Upgrade Weapon +478,3,6,2,0,0x3,3,10,1,no,0,0,0,none,0 ,CR_SLIMPITCHER,Aid Condensed Potion +479,1,6,16,0,0x1,0,5,1,yes,0,0,0,weapon,0 ,CR_FULLPROTECTION,Full Protection +480,5,8,1,0,0,0,5,5,no,0,0,0,weapon,0 ,PA_SHIELDCHAIN,Shield Chain +481,0,0,0,0,0,0,5,0,no,0,0,0,none,0 ,HP_MANARECHARGE,Mana Recharge +482,0,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 ,PF_DOUBLECASTING,Double Casting +483,9,6,2,0,0x1,1:2:3:4:5,1,1,no,0,0,0,none,0 ,HW_GANBANTEIN,Ganbantein +484,9,6,2,2,0x91,0,5,1,yes,0,0,0,misc,0 ,HW_GRAVITATION,Gravitation Field +485,-2,6,1,-1,0x8,0,10,1,no,0,0,0,weapon,0 ,WS_CARTTERMINATION,Cart Termination +486,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 ,WS_OVERTHRUSTMAX,Maximum Power Thrust +487,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0 ,CG_LONGINGFREEDOM,Longing for Freedom +488,0,6,4,0,0x1,1,5,1,no,0,0x40,0,misc,0 ,CG_HERMODE,Wand of Hermode +489,9,6,1,0,0x41,0,5,1,no,0,0,0,misc,0 ,CG_TAROTCARD,Tarot Card of Fate +490,9,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 ,CR_ACIDDEMONSTRATION,Acid Demonstration +491,1,6,2,0,0x1,0,2,1,no,0,0,0,none,0 ,CR_CULTIVATION,Plant Cultivation +492,0,6,4,0:1:2:3:4:5:6:7:8:9,0x1,0,10,1,no,0,0x2,0,none,0 ,ITEM_ENCHANTARMS,Weapon Enchantment +493,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0 ,TK_MISSION,Taekwon Mission +494,9,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0 ,SL_HIGH,Spirit of Rebirth +495,0,6,4,0,0x1,0,1,1,no,0,0x8,0,weapon,0 ,KN_ONEHAND,Onehand Quicken +496,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 ,AM_TWILIGHT1,Twilight Alchemy 1 +497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 ,AM_TWILIGHT2,Twilight Alchemy 2 +498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0 ,AM_TWILIGHT3,Twilight Alchemy 3 +499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0 ,HT_POWER,Beast Strafing +500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0 ,GS_GLITTERING,Flip the Coin +501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0 ,GS_FLING,Fling +502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0 ,GS_TRIPLEACTION,Triple Action +503,-9,6,1,-1,0x8,0,1,1,no,0,0,0,weapon,0 ,GS_BULLSEYE,Bulls Eye +504,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,GS_MADNESSCANCEL,Madness Canceller +505,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,GS_ADJUSTMENT,AdJustment +506,0,6,4,0,0x1,0,1,1,no,0,0,0,weapon,0 ,GS_INCREASING,Increasing Accuracy +507,-9,6,1,8,0,0,1,1,no,0,0,0,weapon,0 ,GS_MAGICALBULLET,Magical Bullet +508,-9,6,1,-1,0x1,0,1,1,no,0,0,0,weapon,0 ,GS_CRACKER,Cracker +509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,GS_SINGLEACTION,Single Action +510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,GS_SNAKEEYE,Snake Eye +511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 ,GS_CHAINACTION,Chain Action +512,-9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 ,GS_TRACKING,Tracking +513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,GS_DISARM,Disarm +514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0 ,GS_PIERCINGSHOT,Piercing Shot +515,-9,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 ,GS_RAPIDSHOWER,Rapid Shower +516,0,8,4,-1,0x2,3,10,1,no,0,0,0,weapon,0 ,GS_DESPERADO,Desperado +517,0,6,4,-1,0x1,0,10,1,no,0,0,0,weapon,0 ,GS_GATLINGFEVER,Gatling Fever +518,2,6,1,-1,0,0,10,1,no,0,0,0,weapon,5 ,GS_DUST,Dust +519,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0 ,GS_FULLBUSTER,Full Buster +520,-9,6,1,-1,0x2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 ,GS_SPREADATTACK,Spread Attack +521,-9,6,2,-1,0x40,1,10,1,no,0,0,0,weapon,3 ,GS_GROUNDDRIFT,Ground Drift +522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 ,NJ_TOBIDOUGU,Shuriken Training +523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0 ,NJ_SYURIKEN,Throw Shuriken +524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0 ,NJ_KUNAI,Throw Kunai +525,9,8,1,-1,0x6,1,5,-3:-3:-4:-4:-5,yes,0,0,0,weapon,0 ,NJ_HUUMA,Throw Huuma Shuriken +526,9,6,1,0,0x50,0,10,1,no,0,0,0,misc,0 ,NJ_ZENYNAGE,Throw Zeny +527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,3 ,NJ_TATAMIGAESHI,Improvised Defense +528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 ,NJ_KASUMIKIRI,Vanishing Slash +529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0 ,NJ_SHADOWJUMP,Shadow Leap +530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 ,NJ_KIRIKAGE,Shadow Slash +531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7 ,NJ_UTSUSEMI,Cicada Skin Sheeding +532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0 ,NJ_BUNSINJYUTSU,Mirror Image +533,0,0,0,0,0,0,10,0,no,0,0,0,none,0 ,NJ_NINPOU,Spirit of the Blade +534,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 ,NJ_KOUENKA,Crimson Fire Petal +535,0,8,4,3,0,0,10,1,yes,0,0,0,magic,1 ,NJ_KAENSIN,Crimson Fire Formation +536,9,8,1,3,0x2,2,5,3,yes,0,0,0,magic,0 ,NJ_BAKUENRYU,Raging Fire Dragon +537,9,8,1,1,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,0 ,NJ_HYOUSENSOU,Spear of Ice +538,9,6,2,0,0x1,0,10,1,yes,0,0,0,magic,0 ,NJ_SUITON,Hidden Water +539,0,6,4,1,0x2,3,5,1,yes,0,0,0,magic,0 ,NJ_HYOUSYOURAKU,Ice Meteor +540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0 ,NJ_HUUJIN,Wind Blade +541,9,6,4,4,0x2,2:2:3:3:4,5,1,yes,0,0,0,magic,0 ,NJ_RAIGEKISAI,Lightning Strike of Destruction +542,9,8,1,4,0,3,5,1,yes,0,0,5:6:7:8:9,magic,0 ,NJ_KAMAITACHI,Kamaitachi +543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0 ,NJ_NEN,Soul +544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0 ,NJ_ISSEN,Final Strike -653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,3,no,0,0x2,0,magic,0 //NPC_EARTHQUAKE -654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_FIREBREATH -655,9,6,1,1,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_ICEBREATH -656,9,6,1,4,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_THUNDERBREATH -657,9,6,1,5,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_ACIDBREATH -658,9,6,1,7,0,5,10,1,no,0,0x2,14,weapon,0 //NPC_DARKNESSBREATH -659,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_DRAGONFEAR -660,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_BLEEDING -661,0,6,4,0,0x2,7,5,1,no,0,0x2,0,weapon,7 //NPC_PULSESTRIKE -662,0,6,4,0,0x2,14,10,1,no,0,0x2,0,weapon,0 //NPC_HELLJUDGEMENT -663,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDESILENCE -664,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDEFREEZE -665,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDEBLEEDING -666,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDESTONE -667,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDECONFUSE -668,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDESLEEP -669,0,6,4,3,0x3,5,1,1,no,0,0x2,0,magic,0 //NPC_WIDESIGHT -670,9,6,2,7,0x21,0,10,1,no,0,0x2,0,magic,0 //NPC_EVILLAND -671,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_MAGICMIRROR -672,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_SLOWCAST -673,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 //NPC_CRITICALWOUND -674,-9,6,1,-1,0x1,0,1,1,no,0,0x2,0,none,0 //NPC_EXPULSION -675,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_STONESKIN -676,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_ANTIMAGIC -677,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDECURSE -678,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 //NPC_WIDESTUN -679,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_VAMPIRE_GIFT -680,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 //NPC_WIDESOULDRAIN +653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,3,no,0,0x2,0,magic,0 ,NPC_EARTHQUAKE,Earthquake +654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0 ,NPC_FIREBREATH,Fire Breath +655,9,6,1,1,0,5,10,1,no,0,0x2,14,weapon,0 ,NPC_ICEBREATH,Ice Breath +656,9,6,1,4,0,5,10,1,no,0,0x2,14,weapon,0 ,NPC_THUNDERBREATH,Thunder Breath +657,9,6,1,5,0,5,10,1,no,0,0x2,14,weapon,0 ,NPC_ACIDBREATH,Acid Breath +658,9,6,1,7,0,5,10,1,no,0,0x2,14,weapon,0 ,NPC_DARKNESSBREATH,Darkness Breath +659,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_DRAGONFEAR,Dragon Fear +660,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_BLEEDING,Bleeding +661,0,6,4,0,0x2,7,5,1,no,0,0x2,0,weapon,7 ,NPC_PULSESTRIKE,Pulse Strike +662,0,6,4,0,0x2,14,10,1,no,0,0x2,0,weapon,0 ,NPC_HELLJUDGEMENT,Hell's Judgement +663,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDESILENCE,Wide Silence +664,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDEFREEZE,Wide Freeze +665,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDEBLEEDING,Wide Bleeding +666,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDESTONE,Wide Petrify +667,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDECONFUSE,Wide Confusion +668,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDESLEEP,Wide Sleep +669,0,6,4,3,0x3,5,1,1,no,0,0x2,0,magic,0 ,NPC_WIDESIGHT,Wide Sight +670,9,6,2,7,0x21,0,10,1,no,0,0x2,0,magic,0 ,NPC_EVILLAND,Evil Land +671,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0 ,NPC_MAGICMIRROR,Magic Mirror +672,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_SLOWCAST,Slow Cast +673,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0 ,NPC_CRITICALWOUND,Critical Wounds +674,-9,6,1,-1,0x1,0,1,1,no,0,0x2,0,none,0 ,NPC_EXPULSION,Expulsion +675,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0 ,NPC_STONESKIN,Stone Skin +676,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0 ,NPC_ANTIMAGIC,Anti Magic +677,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDECURSE,Wide Curse +678,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0 ,NPC_WIDESTUN,Wide Stun +679,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 ,NPC_VAMPIRE_GIFT,Vampire Gift +680,0,0,4,0,0x1,0,10,1,no,0,0x2,0,none,0 ,NPC_WIDESOULDRAIN,Wide Soul Drain // Cash Shop Skill -681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0 //ALL_INCCARRY#Increase Weight Limit R# +681,0,0,0,0,0,0,10,0,no,0,0x1,0,none,0 ,ALL_INCCARRY,Increase Weight Limit R -1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 //KN_CHARGEATK#Charge Attack# -1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2 //CR_SHRINK#Shrink# -1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //AS_SONICACCEL#Sonic Acceleration# -1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0 //AS_VENOMKNIFE#Throw Venom Knive# -1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0 //RG_CLOSECONFINE#Close Confine# -1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3 //WZ_SIGHTBLASTER#Sight Blaster# -1007,0,6,4,0,0x1,0,10,0,no,0,0x1,0,none,0 //SA_CREATECON#Create Converter# -1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWATER#Elemental Change Water# -1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3 //HT_PHANTASMIC#Phantasmic Arrow# -1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0 //BA_PANGVOICE#Pang Voice# -1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0 //DC_WINKCHARM#Wink of Charm# -1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick# -1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0 //BS_GREED#Greed# -1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0 //PR_REDEMPTIO#Redemptio# -1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0 //MO_KITRANSLATION#Ki Translation# -1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion# -1017,9,6,1,2,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth# -1018,9,6,1,3,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTFIRE#Elemental Change Fire# -1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0 //SA_ELEMENTWIND#Elemental Change Wind# +1001,9,6,1,-1,0,0,1,1,no,0,0x1,0,weapon,0 ,KN_CHARGEATK,Charge Attack +1002,0,6,4,0,0x1,0,1,0,no,0,0x1,0,weapon,2 ,CR_SHRINK,Shrink +1003,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 ,AS_SONICACCEL,Sonic Acceleration +1004,9,8,1,0,0x8,0,1,1,no,0,0x1,0,weapon,0 ,AS_VENOMKNIFE,Throw Venom Knife +1005,1,6,1,0,0x1,0,1,1,no,0,0x1,0,weapon,0 ,RG_CLOSECONFINE,Close Confine +1006,0,6,4,3,0,2,1,1,yes,0,0x1,0,magic,3 ,WZ_SIGHTBLASTER,Sight Blaster +1007,0,6,4,0,0x1,0,10,0,no,0,0x1,0,none,0 ,SA_CREATECON,Create Elemental Converter +1008,9,6,1,1,0x1,0,1,1,yes,0,0x1,0,magic,0 ,SA_ELEMENTWATER,Elemental Change Water +1009,-9,6,1,0,0,0,1,1,no,0,0x1,0,weapon,3 ,HT_PHANTASMIC,Phantasmic Arrow +1010,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0 ,BA_PANGVOICE,Pang Voice +1011,9,6,1,0,0x1,0,1,0,no,0,0x1,0,misc,0 ,DC_WINKCHARM,Wink of Charm +1012,0,0,0,0,0,0,1,0,no,0,0x1,0,weapon,0 ,BS_UNFAIRLYTRICK,Unfair Trick +1013,0,6,4,0,0x3,2,1,0,no,0,0x1,0,weapon,0 ,BS_GREED,Greed +1014,0,6,4,6,0x3,14,1,0,yes,0,0x1,0,magic,0 ,PR_REDEMPTIO,Redemptio +1015,9,6,16,0,0x1,0,1,1,no,0,0x401,0,weapon,0 ,MO_KITRANSLATION,Ki Translation +1016,-1,6,1,-1,0x2,1,1,1,no,0,0x1,0,weapon,5 ,MO_BALKYOUNG,Ki Explosion +1017,9,6,1,2,0x1,0,1,1,yes,0,0x1,0,magic,0 ,SA_ELEMENTGROUND,Elemental Change Earth +1018,9,6,1,3,0x1,0,1,1,yes,0,0x1,0,magic,0 ,SA_ELEMENTFIRE,Elemental Change Fire +1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0 ,SA_ELEMENTWIND,Elemental Change Wind -8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 //HLIF_HEAL#Healing hand# -8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0 //HLIF_AVOID -8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0 //HLIF_BRAIN -8004,0,6,4,0,0x1,0,3,0,no,0,0,0,none,0 //HLIF_CHANGE -8005,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HAMI_CASTLE -8006,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HAMI_DEFENCE -8007,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0 //HAMI_SKIN -8008,0,6,4,0,0x1,0,3,0,no,0,0,0,none,0 //HAMI_BLOODLUST -8009,1,8,1,0,0,0,5,-1:-2:-2:-2:-3,no,0,0,0,weapon,0 //HFLI_MOON -8010,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HFLI_FLEET -8011,0,6,4,0,0x1,0,5,0,yes,0,0,0,misc,0 //HFLI_SPEED -8012,1,6,1,0,0,0,3,0,no,0,0,0,none,0 //HFLI_SBR44 -8013,9,6,1,0,0,0,5,1:2:3:4:5,no,0,0,0,magic,0 //HVAN_CAPRICE -8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 //HVAN_CHAOTIC -8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0 //HVAN_INSTRUCT -8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0 //HVAN_EXPLOSION +8001,9,6,4,0,0x1,0,5,1,no,0,0,0,magic,0 ,HLIF_HEAL,Healing Touch +8002,0,6,4,0,0x3,-1,5,1,no,0,0,0,none,0 ,HLIF_AVOID,Avoid +8003,0,0,0,0,0,1,5,0,no,0,0,0,none,0 ,HLIF_BRAIN,Brain Surgery +8004,0,6,4,0,0x1,0,3,0,no,0,0,0,none,0 ,HLIF_CHANGE,Change +8005,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 ,HAMI_CASTLE,Castling +8006,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 ,HAMI_DEFENCE,Defense +8007,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0 ,HAMI_SKIN,Adamantium Skin +8008,0,6,4,0,0x1,0,3,0,no,0,0,0,none,0 ,HAMI_BLOODLUST,Bloodlust +8009,1,8,1,0,0,0,5,-1:-2:-2:-2:-3,no,0,0,0,weapon,0 ,HFLI_MOON,Moonlight +8010,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 ,HFLI_FLEET,Fleeting Move +8011,0,6,4,0,0x1,0,5,0,yes,0,0,0,misc,0 ,HFLI_SPEED,Speed +8012,1,6,1,0,0,0,3,0,no,0,0,0,none,0 ,HFLI_SBR44,S.B.R.44 +8013,9,6,1,0,0,0,5,1:2:3:4:5,no,0,0,0,magic,0 ,HVAN_CAPRICE,Caprice +8014,0,6,4,0,0x1,0,5,0,no,0,0,0,none,0 ,HVAN_CHAOTIC,Benediction of Chaos +8015,0,0,0,0,0x1,0,5,0,no,0,0,0,none,0 ,HVAN_INSTRUCT,Instruct +8016,4,6,4,-1,0xD2,4,3,1,no,0,0,0,misc,0 ,HVAN_EXPLOSION,Bio Explosion -10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_APPROVAL#Approval# -10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_KAFRACONTRACT#Kafra Contract# -10002,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GUARDRESEARCH#Guardian Research# -10003,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GUARDUP#Guardian Training# -10004,0,0,0,0,0,0,10,0,no,0,0x10,0,none,0 //GD_EXTENSION#Guild Extension# -10005,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_GLORYGUILD#Guild's Glory# -10006,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_LEADERSHIP#Great Leadership# -10007,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_GLORYWOUNDS#Wounds of Glory# -10008,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_SOULCOLD#Cold Soul# -10009,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 //GD_HAWKEYES#Sharp Eyes# -10010,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0 //GD_BATTLEORDER#Battle Orders# -10011,0,0,4,0,0x3,15,3,0,yes,0,0x10,0,none,0 //GD_REGENERATION#Regeneration# -10012,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0 //GD_RESTORE#Restore# -10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0 //GD_EMERGENCYCALL#Rally Guild# -10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 //GD_DEVELOPMENT#Extend Guild# +10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 ,GD_APPROVAL,Official Guild Approval +10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 ,GD_KAFRACONTRACT,Kafra Contract +10002,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 ,GD_GUARDRESEARCH,Guardian Research +10003,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 ,GD_GUARDUP,Strengthen Guardians +10004,0,0,0,0,0,0,10,0,no,0,0x10,0,none,0 ,GD_EXTENSION,Guild Extension +10005,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 ,GD_GLORYGUILD,Guild's Glory +10006,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 ,GD_LEADERSHIP,Great Leadership +10007,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 ,GD_GLORYWOUNDS,Glorious Wounds +10008,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 ,GD_SOULCOLD,Cold Heart +10009,0,0,0,0,0,2,1,0,no,0,0x10,0,none,0 ,GD_HAWKEYES,Sharp Gaze +10010,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0 ,GD_BATTLEORDER,Battle Orders +10011,0,0,4,0,0x3,15,3,0,yes,0,0x10,0,none,0 ,GD_REGENERATION,Regeneration +10012,0,0,4,0,0x3,15,1,0,yes,0,0x10,0,none,0 ,GD_RESTORE,Restoration +10013,0,0,4,0,0x3,0,1,0,yes,0,0x10,0,none,0 ,GD_EMERGENCYCALL,Urgent Call +10014,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0 ,GD_DEVELOPMENT,Permanent Development diff --git a/src/map/skill.c b/src/map/skill.c index 88e45a5d8..5c96ba3f2 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -43,623 +43,6 @@ #define HM_SKILLRANGEMIN 800 #define HM_SKILLRANGEMAX HM_SKILLRANGEMIN+MAX_HOMUNSKILL -const struct skill_name_db skill_names[] = { - { AC_CHARGEARROW, "AC_CHARGEARROW", "Arrow Repel" } , - { AC_CONCENTRATION, "AC_CONCENTRATION", "Improve Concentration" } , - { AC_DOUBLE, "AC_DOUBLE", "Double Strafe" } , - { AC_MAKINGARROW, "AC_MAKINGARROW", "Arrow Crafting" } , - { AC_OWL, "AC_OWL", "Owl's Eye" } , - { AC_SHOWER, "AC_SHOWER", "Arrow Shower" } , - { AC_VULTURE, "AC_VULTURE", "Vulture's Eye" } , - { ALL_RESURRECTION, "ALL_RESURRECTION", "Resurrection" } , - { ALL_INCCARRY, "ALL_INCCARRY", "Enlarge Weight Limit R" } , - { AL_ANGELUS, "AL_ANGELUS", "Angelus" } , - { AL_BLESSING, "AL_BLESSING", "Blessing" } , - { AL_CRUCIS, "AL_CRUCIS", "Signum Crusis" } , - { AL_CURE, "AL_CURE", "Cure" } , - { AL_DECAGI, "AL_DECAGI", "Decrease AGI" } , - { AL_DEMONBANE, "AL_DEMONBANE", "Demon Bane" } , - { AL_DP, "AL_DP", "Divine Protection" } , - { AL_HEAL, "AL_HEAL", "Heal" } , - { AL_HOLYLIGHT, "AL_HOLYLIGHT", "Holy Light" } , - { AL_HOLYWATER, "AL_HOLYWATER", "Aqua Benedicta" } , - { AL_INCAGI, "AL_INCAGI", "Increase AGI" } , - { AL_PNEUMA, "AL_PNEUMA", "Pneuma" } , - { AL_RUWACH, "AL_RUWACH", "Ruwach" } , - { AL_TELEPORT, "AL_TELEPORT", "Teleport" } , - { AL_WARP, "AL_WARP", "Warp Portal" } , - { AM_ACIDTERROR, "AM_ACIDTERROR", "Acid Terror" } , - { AM_AXEMASTERY, "AM_AXEMASTERY", "Axe Mastery" } , - { AM_BERSERKPITCHER, "AM_BERSERKPITCHER", "Aid Berserk Potion" } , - { AM_BIOETHICS, "AM_BIOETHICS", "Bioethics" } , - { AM_CALLHOMUN, "AM_CALLHOMUN", "Call Homunculus" } , - { AM_CANNIBALIZE, "AM_CANNIBALIZE", "Summon Flora" } , - { AM_CP_ARMOR, "AM_CP_ARMOR", "Synthetic Armor" } , - { AM_CP_HELM, "AM_CP_HELM", "Biochemical Helm" } , - { AM_CP_SHIELD, "AM_CP_SHIELD", "Synthetized Shield" } , - { AM_CP_WEAPON, "AM_CP_WEAPON", "Alchemical Weapon" } , - { AM_CULTIVATION, "AM_CULTIVATION", "Cultivation" } , - { AM_DEMONSTRATION, "AM_DEMONSTRATION", "Bomb" } , - { AM_LEARNINGPOTION, "AM_LEARNINGPOTION", "Potion Research" } , - { AM_PHARMACY, "AM_PHARMACY", "Prepare Potion" } , - { AM_POTIONPITCHER, "AM_POTIONPITCHER", "Aid Potion" } , - { AM_REST, "AM_REST", "Vaporize" } , - { AM_RESURRECTHOMUN, "AM_RESURRECTHOMUN", "Homunculus Resurrection" } , - { AM_SPHEREMINE, "AM_SPHEREMINE", "Summon Marine Sphere" } , - { AM_TWILIGHT1, "AM_TWILIGHT1", "Twilight Pharmacy 1" } , - { AM_TWILIGHT2, "AM_TWILIGHT2", "Twilight Pharmacy 2" } , - { AM_TWILIGHT3, "AM_TWILIGHT3", "Twilight Pharmacy 3" } , - { ASC_BREAKER, "ASC_BREAKER", "Soul Destroyer" } , - { ASC_CDP, "ASC_CDP", "Create Deadly Poison" } , - { ASC_EDP, "ASC_EDP", "Enchant Deadly Poison" } , - { ASC_KATAR, "ASC_KATAR", "Advanced Katar Mastery" } , - { ASC_METEORASSAULT, "ASC_METEORASSAULT", "Meteor Assault" } , - { AS_CLOAKING, "AS_CLOAKING", "Cloaking" } , - { AS_ENCHANTPOISON, "AS_ENCHANTPOISON", "Enchant Poison" } , - { AS_GRIMTOOTH, "AS_GRIMTOOTH", "Grimtooth" } , - { AS_KATAR, "AS_KATAR", "Katar Mastery" } , - { AS_LEFT, "AS_LEFT", "Lefthand Mastery" } , - { AS_POISONREACT, "AS_POISONREACT", "Poison React" } , - { AS_RIGHT, "AS_RIGHT", "Righthand Mastery" } , - { AS_SONICACCEL, "AS_SONICACCEL", "Sonic Acceleration" } , - { AS_SONICBLOW, "AS_SONICBLOW", "Sonic Blow" } , - { AS_SPLASHER, "AS_SPLASHER", "Venom Splasher" } , - { AS_VENOMDUST, "AS_VENOMDUST", "Venom Dust" } , - { AS_VENOMKNIFE, "AS_VENOMKNIFE", "Throw Venom Knife" } , - { BA_APPLEIDUN, "BA_APPLEIDUN", "Song of Lutie" } , - { BA_ASSASSINCROSS, "BA_ASSASSINCROSS", "Impressive Riff" } , - { BA_DISSONANCE, "BA_DISSONANCE", "Unchained Serenade" } , - { BA_FROSTJOKE, "BA_FROSTJOKE", "Unbarring Octave" } , - { BA_MUSICALLESSON, "BA_MUSICALLESSON", "Music Lessons" } , - { BA_MUSICALSTRIKE, "BA_MUSICALSTRIKE", "Melody Strike" } , - { BA_PANGVOICE, "BA_PANGVOICE", "Pang Voice" } , - { BA_POEMBRAGI, "BA_POEMBRAGI", "Magic Strings" } , - { BA_WHISTLE, "BA_WHISTLE", "Perfect Tablature" } , - { BD_ADAPTATION, "BD_ADAPTATION", "Amp" } , - { BD_DRUMBATTLEFIELD, "BD_DRUMBATTLEFIELD", "Battle Theme" } , - { BD_ENCORE, "BD_ENCORE", "Encore" } , - { BD_ETERNALCHAOS, "BD_ETERNALCHAOS", "Down Tempo" } , - { BD_INTOABYSS, "BD_INTOABYSS", "Power Cord" } , - { BD_LULLABY, "BD_LULLABY", "Lullaby" } , - { BD_RICHMANKIM, "BD_RICHMANKIM", "Mental Sensing" } , - { BD_RINGNIBELUNGEN, "BD_RINGNIBELUNGEN", "Harmonic Lick" } , - { BD_ROKISWEIL, "BD_ROKISWEIL", "Classical Pluck" } , - { BD_SIEGFRIED, "BD_SIEGFRIED", "Acoustic Rhythm" } , - { BS_ADRENALINE, "BS_ADRENALINE", "Adrenaline Rush" } , - { BS_ADRENALINE2, "BS_ADRENALINE2", "Advanced Adrenaline Rush" } , - { BS_AXE, "BS_AXE", "Smith Axe" } , - { BS_DAGGER, "BS_DAGGER", "Smith Dagger" } , - { BS_ENCHANTEDSTONE, "BS_ENCHANTEDSTONE", "Enchantedstone Craft" } , - { BS_FINDINGORE, "BS_FINDINGORE", "Ore Discovery" } , - { BS_GREED, "BS_GREED", "Greed" } , - { BS_HAMMERFALL, "BS_HAMMERFALL", "Hammer Fall" } , - { BS_HILTBINDING, "BS_HILTBINDING", "Hilt Binding" } , - { BS_IRON, "BS_IRON", "Iron Tempering" } , - { BS_KNUCKLE, "BS_KNUCKLE", "Smith Knucklebrace" } , - { BS_MACE, "BS_MACE", "Smith Mace" } , - { BS_MAXIMIZE, "BS_MAXIMIZE", "Power Maximize" } , - { BS_ORIDEOCON, "BS_ORIDEOCON", "Oridecon Research" } , - { BS_OVERTHRUST, "BS_OVERTHRUST", "Power-Thrust" } , - { BS_REPAIRWEAPON, "BS_REPAIRWEAPON", "Weapon Repair" } , - { BS_SKINTEMPER, "BS_SKINTEMPER", "Skin Tempering" } , - { BS_SPEAR, "BS_SPEAR", "Smith Spear" } , - { BS_STEEL, "BS_STEEL", "Steel Tempering" } , - { BS_SWORD, "BS_SWORD", "Smith Sword" } , - { BS_TWOHANDSWORD, "BS_TWOHANDSWORD", "Smith Two-handed Sword" } , - { BS_UNFAIRLYTRICK, "BS_UNFAIRLYTRICK", "Unfair Trick" } , - { BS_WEAPONPERFECT, "BS_WEAPONPERFECT", "Weapon Perfection" } , - { BS_WEAPONRESEARCH, "BS_WEAPONRESEARCH", "Weaponry Research" } , - { CG_ARROWVULCAN, "CG_ARROWVULCAN", "Vulcan Arrow" } , - { CG_HERMODE, "CG_HERMODE", "Wand of Hermode" } , - { CG_LONGINGFREEDOM, "CG_LONGINGFREEDOM", "Longing for Freedom" } , - { CG_MARIONETTE, "CG_MARIONETTE", "Marionette Control" } , - { CG_MOONLIT, "CG_MOONLIT", "Sheltering Bliss" } , - { CG_TAROTCARD, "CG_TAROTCARD", "Tarot Card of Fate" } , - { CH_CHAINCRUSH, "CH_CHAINCRUSH", "Chain Crush Combo" } , - { CH_PALMSTRIKE, "CH_PALMSTRIKE", "Raging Palm Strike" } , - { CH_SOULCOLLECT, "CH_SOULCOLLECT", "Zen" } , - { CH_TIGERFIST, "CH_TIGERFIST", "Glacier Fist" } , - { CR_ACIDDEMONSTRATION, "CR_ACIDDEMONSTRATION", "Acid Demonstration" } , - { CR_ALCHEMY, "CR_ALCHEMY", "Alchemy" } , - { CR_AUTOGUARD, "CR_AUTOGUARD", "Guard" } , - { CR_CULTIVATION, "CR_CULTIVATION", "Plant Cultivation" } , - { CR_DEFENDER, "CR_DEFENDER", "Defending Aura" } , - { CR_DEVOTION, "CR_DEVOTION", "Sacrifice" } , - { CR_FULLPROTECTION, "CR_FULLPROTECTION", "Full Protection" } , - { CR_GRANDCROSS, "CR_GRANDCROSS", "Grand Cross" } , - { CR_HOLYCROSS, "CR_HOLYCROSS", "Holy Cross" } , - { CR_PROVIDENCE, "CR_PROVIDENCE", "Resistant Souls" } , - { CR_REFLECTSHIELD, "CR_REFLECTSHIELD", "Shield Reflect" } , - { CR_SHIELDBOOMERANG, "CR_SHIELDBOOMERANG", "Shield Boomerang" } , - { CR_SHIELDCHARGE, "CR_SHIELDCHARGE", "Smite" } , - { CR_SHRINK, "CR_SHRINK", "Shrink" } , - { CR_SLIMPITCHER, "CR_SLIMPITCHER", "Slim Pitcher" } , - { CR_SPEARQUICKEN, "CR_SPEARQUICKEN", "Spear Quicken" } , - { CR_SYNTHESISPOTION, "CR_SYNTHESISPOTION", "Potion Synthesis" } , - { CR_TRUST, "CR_TRUST", "Faith" } , - { DC_DANCINGLESSON, "DC_DANCINGLESSON", "Dance Lessons" } , - { DC_DONTFORGETME, "DC_DONTFORGETME", "Slow Grace" } , - { DC_FORTUNEKISS, "DC_FORTUNEKISS", "Lady Luck" } , - { DC_HUMMING, "DC_HUMMING", "Focus Ballet" } , - { DC_SCREAM, "DC_SCREAM", "Dazzler" } , - { DC_SERVICEFORYOU, "DC_SERVICEFORYOU", "Gypsy's Kiss" } , - { DC_THROWARROW, "DC_THROWARROW", "Slinging Arrow" } , - { DC_UGLYDANCE, "DC_UGLYDANCE", "Hip Shaker" } , - { DC_WINKCHARM, "DC_WINKCHARM", "Sexy Wink" } , - { GD_APPROVAL, "GD_APPROVAL", "Official Guild Approval" } , - { GD_BATTLEORDER, "GD_BATTLEORDER", "Battle Command" } , - { GD_DEVELOPMENT, "GD_DEVELOPMENT", "Permanent Development" } , - { GD_EMERGENCYCALL, "GD_EMERGENCYCALL", "Urgent Call" } , - { GD_EXTENSION, "GD_EXTENSION", "Guild Extension" } , - { GD_GLORYGUILD, "GD_GLORYGUILD", "Glory of Guild" } , - { GD_GLORYWOUNDS, "GD_GLORYWOUNDS", "Glorious Wounds" } , - { GD_GUARDUP, "GD_GUARDUP", "Strengthen Guardian" } , - { GD_HAWKEYES, "GD_HAWKEYES", "Sharp Gaze" } , - { GD_KAFRACONTRACT, "GD_KAFRACONTRACT", "Contract with Kafra" } , - { GD_LEADERSHIP, "GD_LEADERSHIP", "Great Leadership" } , - { GD_REGENERATION, "GD_REGENERATION", "Regeneration" } , - { GD_RESTORE, "GD_RESTORE", "Restoration" } , - { GD_SOULCOLD, "GD_SOULCOLD", "Cold Heart" } , - { GS_ADJUSTMENT, "GS_ADJUSTMENT", "Adjustment" } , - { GS_BULLSEYE, "GS_BULLSEYE", "Bulls Eye" } , - { GS_CHAINACTION, "GS_CHAINACTION", "Chain Action" } , - { GS_CRACKER, "GS_CRACKER", "Cracker" } , - { GS_DESPERADO, "GS_DESPERADO", "Desperado" } , - { GS_DISARM, "GS_DISARM", "Disarm" } , - { GS_DUST, "GS_DUST", "Dust" } , - { GS_FLING, "GS_FLING", "Fling" } , - { GS_FULLBUSTER, "GS_FULLBUSTER", "Full Buster" } , - { GS_GATLINGFEVER, "GS_GATLINGFEVER", "Gatling Fever" } , - { GS_GLITTERING, "GS_GLITTERING", "Flip the Coin" } , - { GS_GROUNDDRIFT, "GS_GROUNDDRIFT", "Ground Drift" } , - { GS_INCREASING, "GS_INCREASING", "Increasing Accuracy" } , - { GS_MADNESSCANCEL, "GS_MADNESSCANCEL", "Madness Canceler" } , - { GS_MAGICALBULLET, "GS_MAGICALBULLET", "Magical Bullet" } , - { GS_PIERCINGSHOT, "GS_PIERCINGSHOT", "Piercing Shot" } , - { GS_RAPIDSHOWER, "GS_RAPIDSHOWER", "Rapid Shower" } , - { GS_SINGLEACTION, "GS_SINGLEACTION", "Single Action" } , - { GS_SNAKEEYE, "GS_SNAKEEYE", "Snake Eye" } , - { GS_SPREADATTACK, "GS_SPREADATTACK", "Spread Attack" } , - { GS_TRACKING, "GS_TRACKING", "Tracking" } , - { GS_TRIPLEACTION, "GS_TRIPLEACTION", "Triple Action" } , - { HP_ASSUMPTIO, "HP_ASSUMPTIO", "Assumptio" } , - { HP_BASILICA, "HP_BASILICA", "Basilica" } , - { HP_MANARECHARGE, "HP_MANARECHARGE", "Mana Recharge" } , - { HP_MEDITATIO, "HP_MEDITATIO", "Meditatio" } , - { HT_ANKLESNARE, "HT_ANKLESNARE", "Ankle Snare" } , - { HT_BEASTBANE, "HT_BEASTBANE", "Beast Bane" } , - { HT_BLASTMINE, "HT_BLASTMINE", "Blast Mine" } , - { HT_BLITZBEAT, "HT_BLITZBEAT", "Blitz Beat" } , - { HT_CLAYMORETRAP, "HT_CLAYMORETRAP", "Claymore Trap" } , - { HT_DETECTING, "HT_DETECTING", "Detect" } , - { HT_FALCON, "HT_FALCON", "Falconry Mastery" } , - { HT_FLASHER, "HT_FLASHER", "Flasher" } , - { HT_FREEZINGTRAP, "HT_FREEZINGTRAP", "Freezing Trap" } , - { HT_LANDMINE, "HT_LANDMINE", "Land Mine" } , - { HT_PHANTASMIC, "HT_PHANTASMIC", "Phantasmic Arrow" } , - { HT_POWER, "HT_POWER", "Beast Strafing" } , - { HT_REMOVETRAP, "HT_REMOVETRAP", "Remove Trap" } , - { HT_SANDMAN, "HT_SANDMAN", "Sandman" } , - { HT_SHOCKWAVE, "HT_SHOCKWAVE", "Shockwave Trap" } , - { HT_SKIDTRAP, "HT_SKIDTRAP", "Skid Trap" } , - { HT_SPRINGTRAP, "HT_SPRINGTRAP", "Spring Trap" } , - { HT_STEELCROW, "HT_STEELCROW", "Steel Crow" } , - { HT_TALKIEBOX, "HT_TALKIEBOX", "Talkie Box" } , - { HW_GANBANTEIN, "HW_GANBANTEIN", "Ganbantein" } , - { HW_GRAVITATION, "HW_GRAVITATION", "Gravitation Field" } , - { HW_MAGICCRASHER, "HW_MAGICCRASHER", "Stave Crasher" } , - { HW_MAGICPOWER, "HW_MAGICPOWER", "Mystical Amplification" } , - { HW_NAPALMVULCAN, "HW_NAPALMVULCAN", "Napalm Vulcan" } , - { HW_SOULDRAIN, "HW_SOULDRAIN", "Soul Drain" } , - { ITEM_ENCHANTARMS, "ITEM_ENCHANTARMS", "Weapon Enchantment" }, - { ITM_TOMAHAWK, "ITM_TOMAHAWK", "Tomahawk Throwing" } , - { KN_AUTOCOUNTER, "KN_AUTOCOUNTER", "Counter Attack" } , - { KN_BOWLINGBASH, "KN_BOWLINGBASH", "Bowling Bash" } , - { KN_BRANDISHSPEAR, "KN_BRANDISHSPEAR", "Brandish Spear" } , - { KN_CAVALIERMASTERY, "KN_CAVALIERMASTERY", "Cavalier Mastery" } , - { KN_CHARGEATK, "KN_CHARGEATK", "Charge Attack" } , - { KN_ONEHAND, "KN_ONEHAND", "Onehand Quicken" } , - { KN_PIERCE, "KN_PIERCE", "Pierce" } , - { KN_RIDING, "KN_RIDING", "Peco Peco Ride" } , - { KN_SPEARBOOMERANG, "KN_SPEARBOOMERANG", "Spear Boomerang" } , - { KN_SPEARMASTERY, "KN_SPEARMASTERY", "Spear Mastery" } , - { KN_SPEARSTAB, "KN_SPEARSTAB", "Spear Stab" } , - { KN_TWOHANDQUICKEN, "KN_TWOHANDQUICKEN", "Twohand Quicken" } , - { LK_AURABLADE, "LK_AURABLADE", "Aura Blade" } , - { LK_BERSERK, "LK_BERSERK", "Frenzy" } , - { LK_CONCENTRATION, "LK_CONCENTRATION", "Spear Dynamo" } , - { LK_HEADCRUSH, "LK_HEADCRUSH", "Traumatic Blow" } , - { LK_JOINTBEAT, "LK_JOINTBEAT", "Vital Strike" } , - { LK_PARRYING, "LK_PARRYING", "Parry" } , - { LK_SPIRALPIERCE, "LK_SPIRALPIERCE", "Clashing Spiral" } , - { LK_TENSIONRELAX, "LK_TENSIONRELAX", "Relax" } , - { MC_CARTREVOLUTION, "MC_CARTREVOLUTION", "Cart Revolution" } , - { MC_CHANGECART, "MC_CHANGECART", "Change Cart" } , - { MC_DISCOUNT, "MC_DISCOUNT", "Discount" } , - { MC_IDENTIFY, "MC_IDENTIFY", "Item Appraisal" } , - { MC_INCCARRY, "MC_INCCARRY", "Enlarge Weight Limit" } , - { MC_LOUD, "MC_LOUD", "Crazy Uproar" } , - { MC_MAMMONITE, "MC_MAMMONITE", "Mammonite" } , - { MC_OVERCHARGE, "MC_OVERCHARGE", "Overcharge" } , - { MC_PUSHCART, "MC_PUSHCART", "Pushcart" } , - { MC_VENDING, "MC_VENDING", "Vending" } , - { MG_COLDBOLT, "MG_COLDBOLT", "Cold Bolt" } , - { MG_ENERGYCOAT, "MG_ENERGYCOAT", "Energy Coat" } , - { MG_FIREBALL, "MG_FIREBALL", "Fire Ball" } , - { MG_FIREBOLT, "MG_FIREBOLT", "Fire Bolt" } , - { MG_FIREWALL, "MG_FIREWALL", "Fire Wall" } , - { MG_FROSTDIVER, "MG_FROSTDIVER", "Frost Diver" } , - { MG_LIGHTNINGBOLT, "MG_LIGHTNINGBOLT", "Lightening Bolt" } , - { MG_NAPALMBEAT, "MG_NAPALMBEAT", "Napalm Beat" } , - { MG_SAFETYWALL, "MG_SAFETYWALL", "Safety Wall" } , - { MG_SIGHT, "MG_SIGHT", "Sight" } , - { MG_SOULSTRIKE, "MG_SOULSTRIKE", "Soul Strike" } , - { MG_SRECOVERY, "MG_SRECOVERY", "Increase SP Recovery" } , - { MG_STONECURSE, "MG_STONECURSE", "Stone Curse" } , - { MG_THUNDERSTORM, "MG_THUNDERSTORM", "Thunderstorm" } , - { MO_ABSORBSPIRITS, "MO_ABSORBSPIRITS", "Spiritual Sphere Absorption" } , - { MO_BALKYOUNG, "MO_BALKYOUNG", "Ki Explosion" } , - { MO_BLADESTOP, "MO_BLADESTOP", "Root" } , - { MO_BODYRELOCATION, "MO_BODYRELOCATION", "Snap" } , - { MO_CALLSPIRITS, "MO_CALLSPIRITS", "Summon Spirit Sphere" } , - { MO_CHAINCOMBO, "MO_CHAINCOMBO", "Raging Quadruple Blow" } , - { MO_COMBOFINISH, "MO_COMBOFINISH", "Raging Thrust" } , - { MO_DODGE, "MO_DODGE", "Flee" } , - { MO_EXPLOSIONSPIRITS, "MO_EXPLOSIONSPIRITS", "Fury" } , - { MO_EXTREMITYFIST, "MO_EXTREMITYFIST", "Guillotine Fist" } , - { MO_FINGEROFFENSIVE, "MO_FINGEROFFENSIVE", "Throw Spirit Sphere" } , - { MO_INVESTIGATE, "MO_INVESTIGATE", "Occult Impaction" } , - { MO_IRONHAND, "MO_IRONHAND", "Iron Fists" } , - { MO_KITRANSLATION, "MO_KITRANSLATION", "Ki Translation" } , - { MO_SPIRITSRECOVERY, "MO_SPIRITSRECOVERY", "Spiritual Cadence" } , - { MO_STEELBODY, "MO_STEELBODY", "Mental Strength" } , - { MO_TRIPLEATTACK, "MO_TRIPLEATTACK", "Raging Trifecta Blow" } , - { NJ_BAKUENRYU, "NJ_BAKUENRYU", "Raging Fire Dragon" } , - { NJ_BUNSINJYUTSU, "NJ_BUNSINJYUTSU", "Mirror Image" } , - { NJ_HUUJIN, "NJ_HUUJIN", "Wind Blade" } , - { NJ_HUUMA, "NJ_HUUMA", "Throw Huuma Shuriken" } , - { NJ_HYOUSENSOU, "NJ_HYOUSENSOU", "Spear of Ice" } , - { NJ_HYOUSYOURAKU, "NJ_HYOUSYOURAKU", "Ice Meteor" } , - { NJ_ISSEN, "NJ_ISSEN", "Final Strike" } , - { NJ_KAENSIN, "NJ_KAENSIN", "Crimson Fire Formation" } , - { NJ_KAMAITACHI, "NJ_KAMAITACHI", "Kamaitachi" } , - { NJ_KASUMIKIRI, "NJ_KASUMIKIRI", "Vanishing Slash" } , - { NJ_KIRIKAGE, "NJ_KIRIKAGE", "Shadow Slash" } , - { NJ_KOUENKA, "NJ_KOUENKA", "Crimson Fire Petal" } , - { NJ_KUNAI, "NJ_KUNAI", "Throw Kunai" } , - { NJ_NEN, "NJ_NEN", "Soul" } , - { NJ_NINPOU, "NJ_NINPOU", "Spirit of the Blade" } , - { NJ_RAIGEKISAI, "NJ_RAIGEKISAI", "Lightning Strike of Destruction" } , - { NJ_SHADOWJUMP, "NJ_SHADOWJUMP", "Shadow Leap" } , - { NJ_SUITON, "NJ_SUITON", "Hidden Water" } , - { NJ_SYURIKEN, "NJ_SYURIKEN", "Throw Shuriken" } , - { NJ_TATAMIGAESHI, "NJ_TATAMIGAESHI", "Improvised Defense" } , - { NJ_TOBIDOUGU, "NJ_TOBIDOUGU", "Shuriken Training" } , - { NJ_UTSUSEMI, "NJ_UTSUSEMI", "Cicada Skin Sheeding" } , - { NJ_ZENYNAGE, "NJ_ZENYNAGE", "Zeny Nage" } , - { NPC_ACIDBREATH, "NPC_ACIDBREATH", "Acid Breath" } , - { NPC_AGIUP, "NPC_AGIUP", "Agility UP" } , - { NPC_ANTIMAGIC, "NPC_ANTIMAGIC", "Anti Magic" } , - { NPC_ATTRICHANGE, "NPC_ATTRICHANGE", "Attribute Change" } , - { NPC_BARRIER, "NPC_BARRIER", "Barrier" } , - { NPC_BLEEDING, "NPC_BLEEDING", "Bleeding" } , - { NPC_BLINDATTACK, "NPC_BLINDATTACK", "Blind Attack" } , - { NPC_BLOODDRAIN, "NPC_BLOODDRAIN", "Blood Drain" } , - { NPC_ARMORBRAKE, "NPC_ARMORBRAKE", "Break Armor" } , - { NPC_HELMBRAKE, "NPC_HELMBRAKE", "Break Helm" } , - { NPC_SHIELDBRAKE, "NPC_SHIELDBRAKE", "Break Shield" } , - { NPC_WEAPONBRAKER, "NPC_WEAPONBRAKER", "Break Weapon" } , - { NPC_CALLSLAVE, "NPC_CALLSLAVE", "Recall Slaves" } , - { NPC_CHANGEDARKNESS, "NPC_CHANGEDARKNESS", "Darkness Change" } , - { NPC_CHANGEFIRE, "NPC_CHANGEFIRE", "Fire Change" } , - { NPC_CHANGEGROUND, "NPC_CHANGEGROUND", "Earth Change" } , - { NPC_CHANGEHOLY, "NPC_CHANGEHOLY", "Holy Change" } , - { NPC_CHANGEPOISON, "NPC_CHANGEPOISON", "Poison Change" } , - { NPC_CHANGETELEKINESIS, "NPC_CHANGETELEKINESIS", "Ghost Change" } , - { NPC_CHANGEUNDEAD, "NPC_CHANGEUNDEAD", "Undead Change" } , - { NPC_CHANGEWATER, "NPC_CHANGEWATER", "Water Change" } , - { NPC_CHANGEWIND, "NPC_CHANGEWIND", "Wind Change" } , - { NPC_COMBOATTACK, "NPC_COMBOATTACK", "Combo Attack" } , - { NPC_CRITICALSLASH, "NPC_CRITICALSLASH", "Critical Slash" } , - { NPC_CRITICALWOUND, "NPC_CRITICALWOUND", "Critical Wounds" } , - { NPC_CURSEATTACK, "NPC_CURSEATTACK", "Curse Attack" } , - { NPC_DARKBLESSING, "NPC_DARKBLESSING", "Dark Blessing" } , - { NPC_DARKBREATH, "NPC_DARKBREATH", "Dark Breath" } , - { NPC_DARKCROSS, "NPC_DARKCROSS", "Dark Cross" } , - { NPC_DARKNESSATTACK, "NPC_DARKNESSATTACK", "Shadow Attack" } , - { NPC_DARKNESSBREATH, "NPC_DARKNESSBREATH", "Darkness Breath" } , - { NPC_DARKSTRIKE, "NPC_DARKSTRIKE", "DarkStrike" } , - { NPC_DARKTHUNDER, "NPC_DARKTHUNDER", "DarkThunder" } , - { NPC_DEFENDER, "NPC_DEFENDER", "Defender" } , - { NPC_DRAGONFEAR, "NPC_DRAGONFEAR", "Dragon Fear" } , - { NPC_EARTHQUAKE, "NPC_EARTHQUAKE", "Earthquake" } , - { NPC_EMOTION, "NPC_EMOTION", "Emotion" } , - { NPC_EMOTION_ON, "NPC_EMOTION_ON", "Emotion ON" } , - { NPC_ENERGYDRAIN, "NPC_ENERGYDRAIN", "Energy Drain" } , - { NPC_EVILLAND, "NPC_EVILLAND", "Evil Land" } , - { NPC_EXPULSION, "NPC_EXPULSION", "Expulsion" } , - { NPC_FIREATTACK, "NPC_FIREATTACK", "Fire Attack" } , - { NPC_FIREBREATH, "NPC_FIREBREATH", "Fire Breath" } , - { NPC_GRANDDARKNESS, "NPC_GRANDDARKNESS", "Grand Dark Cross" } , - { NPC_GROUNDATTACK, "NPC_GROUNDATTACK", "Earth Attack" } , - { NPC_GUIDEDATTACK, "NPC_GUIDEDATTACK", "Guided Attack" } , - { NPC_HALLUCINATION, "NPC_HALLUCINATION", "Hallucination" } , - { NPC_HELLJUDGEMENT, "NPC_HELLJUDGEMENT", "Hell's Judgement" } , - { NPC_HOLYATTACK, "NPC_HOLYATTACK", "Holy Attack" } , - { NPC_ICEBREATH, "NPC_ICEBREATH", "Ice Breath" } , - { NPC_INVISIBLE, "NPC_INVISIBLE", "Invisible" } , - { NPC_KEEPING, "NPC_KEEPING", "Keeping" } , - { NPC_LICK, "NPC_LICK", "Lick" } , - { NPC_MAGICALATTACK, "NPC_MAGICALATTACK", "Magical Attack" } , - { NPC_MAGICMIRROR, "NPC_MAGICMIRROR", "Magic Mirror" } , - { NPC_MENTALBREAKER, "NPC_MENTALBREAKER", "Mental Breaker" } , - { NPC_METAMORPHOSIS, "NPC_METAMORPHOSIS", "Metamorphosis" } , - { NPC_PETRIFYATTACK, "NPC_PETRIFYATTACK", "Petrify Attack" } , - { NPC_PIERCINGATT, "NPC_PIERCINGATT", "Piercing Attack" } , - { NPC_POISON, "NPC_POISON", "Poisoning" } , - { NPC_POISONATTACK, "NPC_POISONATTACK", "Poison Attack" } , - { NPC_POWERUP, "NPC_POWERUP", "Power Up" } , - { NPC_PROVOCATION, "NPC_PROVOCATION", "Provocation" } , - { NPC_PULSESTRIKE, "NPC_PULSESTRIKE", "Pulse Strike" } , - { NPC_RANDOMATTACK, "NPC_RANDOMATTACK", "Random Attack" } , - { NPC_RANDOMMOVE, "NPC_RANDOMMOVE", "Random Move" } , - { NPC_RANGEATTACK, "NPC_RANGEATTACK", "Ranged attack" } , - { NPC_REBIRTH, "NPC_REBIRTH", "Rebirth" } , - { NPC_REVENGE, "NPC_REVENGE", "Revenge" } , - { NPC_RUN, "NPC_RUN", "Run" } , - { NPC_SELFDESTRUCTION, "NPC_SELFDESTRUCTION", "Self Destruction" } , - { NPC_SIEGEMODE, "NPC_SIEGEMODE", "Siege Mode" } , - { NPC_SILENCEATTACK, "NPC_SILENCEATTACK", "Silence Attack" } , - { NPC_SLEEPATTACK, "NPC_SLEEPATTACK", "Sleep Attack" } , - { NPC_SLOWCAST, "NPC_SLOWCAST", "Slow Cast" } , - { NPC_SMOKING, "NPC_SMOKING", "Smoking" } , - { NPC_SPEEDUP, "NPC_SPEEDUP", "Speed UP" } , - { NPC_SPLASHATTACK, "NPC_SPLASHATTACK", "Splash Attack" } , - { NPC_STONESKIN, "NPC_STONESKIN", "Stone Skin" } , - { NPC_STOP, "NPC_STOP", "Stop" } , - { NPC_STUNATTACK, "NPC_STUNATTACK", "Stun Attack" } , - { NPC_SUICIDE, "NPC_SUICIDE", "Suicide" } , - { NPC_SUMMONMONSTER, "NPC_SUMMONMONSTER", "Summon Monster" } , - { NPC_SUMMONSLAVE, "NPC_SUMMONSLAVE", "Summon :Slave" } , - { NPC_TELEKINESISATTACK, "NPC_TELEKINESISATTACK", "Ghost Attack" } , - { NPC_THUNDERBREATH, "NPC_THUNDERBREATH", "Thunder Breath" } , - { NPC_TRANSFORMATION, "NPC_TRANSFORMATION", "Transformation" } , - { NPC_UNDEADATTACK, "NPC_UNDEADATTACK", "Undead Attack" } , - { NPC_VAMPIRE_GIFT, "NPC_VAMPIRE_GIFT", "Vampire Gift" } , - { NPC_WATERATTACK, "NPC_WATERATTACK", "Water Attack" } , - { NPC_WIDEBLEEDING, "NPC_WIDEBLEEDING", "Wide Bleeding" } , - { NPC_WIDECONFUSE, "NPC_WIDECONFUSE", "Wide Confusion" } , - { NPC_WIDECURSE, "NPC_WIDECURSE", "Wide Curse" } , - { NPC_WIDEFREEZE, "NPC_WIDEFREEZE", "Wide Freeze" } , - { NPC_WIDESLEEP, "NPC_WIDESLEEP", "Wide Sleep" } , - { NPC_WIDESIGHT, "NPC_WIDESIGHT", "Wide Sight" } , - { NPC_WIDESILENCE, "NPC_WIDESILENCE", "Wide Silence" } , - { NPC_WIDESOULDRAIN, "NPC_WIDESOULDRAIN", "Wide Soul Drain" } , - { NPC_WIDESTONE, "NPC_WIDESTONE", "Wide Petrify" } , - { NPC_WIDESTUN, "NPC_WIDESTUN", "Wide Stun" } , - { NPC_WINDATTACK, "NPC_WINDATTACK", "Wind Attack" } , - { NV_BASIC, "NV_BASIC", "Basic Skill" } , - { NV_FIRSTAID, "NV_FIRSTAID", "First Aid" } , - { NV_TRICKDEAD, "NV_TRICKDEAD", "Play Dead" } , - { PA_GOSPEL, "PA_GOSPEL", "Battle Chant" } , - { PA_PRESSURE, "PA_PRESSURE", "Gloria Domini" } , - { PA_SACRIFICE, "PA_SACRIFICE", "Martyr's Reckoning" } , - { PA_SHIELDCHAIN, "PA_SHIELDCHAIN", "Shield Chain" } , - { PF_DOUBLECASTING, "PF_DOUBLECASTING", "Double Casting" } , - { PF_FOGWALL, "PF_FOGWALL", "Blinding Mist" } , - { PF_HPCONVERSION, "PF_HPCONVERSION", "Indulge" } , - { PF_MEMORIZE, "PF_MEMORIZE", "Foresight" } , - { PF_MINDBREAKER, "PF_MINDBREAKER", "Mind Breaker" } , - { PF_SOULBURN, "PF_SOULBURN", "Soul Siphon" } , - { PF_SOULCHANGE, "PF_SOULCHANGE", "Soul Exhale" } , - { PF_SPIDERWEB, "PF_SPIDERWEB", "Fiber Lock" } , - { PR_ASPERSIO, "PR_ASPERSIO", "Aspersio" } , - { PR_BENEDICTIO, "PR_BENEDICTIO", "B.S. Sacramenti" } , - { PR_GLORIA, "PR_GLORIA", "Gloria" } , - { PR_IMPOSITIO, "PR_IMPOSITIO", "Impositio Manus" } , - { PR_KYRIE, "PR_KYRIE", "Kyrie Eleison" } , - { PR_LEXAETERNA, "PR_LEXAETERNA", "Lex Aeterna" } , - { PR_LEXDIVINA, "PR_LEXDIVINA", "Lex Divina" } , - { PR_MACEMASTERY, "PR_MACEMASTERY", "Mace Mastery" } , - { PR_MAGNIFICAT, "PR_MAGNIFICAT", "Magnificat" } , - { PR_MAGNUS, "PR_MAGNUS", "Magnus Exorcismus" } , - { PR_REDEMPTIO, "PR_REDEMPTIO", "Redemptio" } , - { PR_SANCTUARY, "PR_SANCTUARY", "Sanctuary" } , - { PR_SLOWPOISON, "PR_SLOWPOISON", "Slow Poison" } , - { PR_STRECOVERY, "PR_STRECOVERY", "Status Recovery" } , - { PR_SUFFRAGIUM, "PR_SUFFRAGIUM", "Suffragium" } , - { PR_TURNUNDEAD, "PR_TURNUNDEAD", "Turn Undead" } , - { RG_BACKSTAP, "RG_BACKSTAP", "Back Stab" } , - { RG_CLEANER, "RG_CLEANER", "Remover" } , - { RG_CLOSECONFINE, "RG_CLOSECONFINE", "Close Confine"} , - { RG_COMPULSION, "RG_COMPULSION", "Haggle" } , - { RG_FLAGGRAFFITI, "RG_FLAGGRAFFITI", "Piece" } , - { RG_GANGSTER, "RG_GANGSTER", "Slyness" } , - { RG_GRAFFITI, "RG_GRAFFITI", "Scribble" } , - { RG_INTIMIDATE, "RG_INTIMIDATE", "Snatch" } , - { RG_PLAGIARISM, "RG_PLAGIARISM", "Intimidate" } , - { RG_RAID, "RG_RAID", "Sightless Mind" } , - { RG_SNATCHER, "RG_SNATCHER", "Gank" } , - { RG_STEALCOIN, "RG_STEALCOIN", "Mug" } , - { RG_STRIPARMOR, "RG_STRIPARMOR", "Divest Armor" } , - { RG_STRIPHELM, "RG_STRIPHELM", "Divest Helm" } , - { RG_STRIPSHIELD, "RG_STRIPSHIELD", "Divest Shield" } , - { RG_STRIPWEAPON, "RG_STRIPWEAPON", "Divest Weapon" } , - { RG_TUNNELDRIVE, "RG_TUNNELDRIVE", "Stalk" } , - { SA_ABRACADABRA, "SA_ABRACADABRA", "Hocus-pocus" } , - { SA_ADVANCEDBOOK, "SA_ADVANCEDBOOK", "Advanced Book" } , - { SA_AUTOSPELL, "SA_AUTOSPELL", "Hindsight" } , - { SA_CASTCANCEL, "SA_CASTCANCEL", "Cast Cancel" } , - { SA_CLASSCHANGE, "SA_CLASSCHANGE", "Class Change" } , - { SA_COMA, "SA_COMA", "Coma" } , - { SA_CREATECON, "SA_CREATECON", "Create Elemental Converter" } , - { SA_DEATH, "SA_DEATH", "Grim Reaper" } , - { SA_DELUGE, "SA_DELUGE", "Deluge" } , - { SA_DISPELL, "SA_DISPELL", "Dispell" } , - { SA_DRAGONOLOGY, "SA_DRAGONOLOGY", "Dragonology" } , - { SA_ELEMENTFIRE, "SA_ELEMENTFIRE", "Elemental Change Fire" } , - { SA_ELEMENTGROUND, "SA_ELEMENTGROUND", "Elemental Change Earth" } , - { SA_ELEMENTWATER, "SA_ELEMENTWATER", "Elemental Change Water" } , - { SA_ELEMENTWIND, "SA_ELEMENTWIND", "Elemental Change Wind" } , - { SA_FLAMELAUNCHER, "SA_FLAMELAUNCHER", "Endow Blaze" } , - { SA_FORTUNE, "SA_FORTUNE", "Gold Digger" } , - { SA_FREECAST, "SA_FREECAST", "Free Cast" } , - { SA_FROSTWEAPON, "SA_FROSTWEAPON", "Endow Tsunami" } , - { SA_FULLRECOVERY, "SA_FULLRECOVERY", "Rejuvenation" } , - { SA_GRAVITY, "SA_GRAVITY", "Gravity" } , - { SA_INSTANTDEATH, "SA_INSTANTDEATH", "Suicide" } , - { SA_LANDPROTECTOR, "SA_LANDPROTECTOR", "Magnetic Earth" } , - { SA_LEVELUP, "SA_LEVELUP", "Leveling" } , - { SA_LIGHTNINGLOADER, "SA_LIGHTNINGLOADER", "Endow Tornado" } , - { SA_MAGICROD, "SA_MAGICROD", "Magic Rod" } , - { SA_MONOCELL, "SA_MONOCELL", "Mono Cell" } , - { SA_QUESTION, "SA_QUESTION", "Questioning" } , - { SA_REVERSEORCISH, "SA_REVERSEORCISH", "Grampus Morph" } , - { SA_SEISMICWEAPON, "SA_SEISMICWEAPON", "Endow Quake" } , - { SA_SPELLBREAKER, "SA_SPELLBREAKER", "Spell Breaker" } , - { SA_SUMMONMONSTER, "SA_SUMMONMONSTER", "Monster Chant" } , - { SA_TAMINGMONSTER, "SA_TAMINGMONSTER", "Beastly Hypnosis" } , - { SA_VIOLENTGALE, "SA_VIOLENTGALE", "Whirlwind" } , - { SA_VOLCANO, "SA_VOLCANO", "Volcano" } , - { SG_DEVIL, "SG_DEVIL", "Devil of the Sun, Moon and Stars" } , - { SG_FEEL, "SG_FEEL", "Feeling of the Sun, Moon and Star" } , - { SG_FRIEND, "SG_FRIEND", "Companion of the Sun and Moon" } , - { SG_FUSION, "SG_FUSION", "Union of the Sun, Moon and Stars" } , - { SG_HATE, "SG_HATE", "Hatred of the Sun, Moon and Stars" } , - { SG_KNOWLEDGE, "SG_KNOWLEDGE", "Knowledge of the Sun, Moon and Stars" } , - { SG_MOON_ANGER, "SG_MOON_ANGER", "Fury of the Moon" } , - { SG_MOON_BLESS, "SG_MOON_BLESS", "Bless of the Moon" } , - { SG_MOON_COMFORT, "SG_MOON_COMFORT", "Comfort of the Moon" } , - { SG_MOON_WARM, "SG_MOON_WARM", "Warmth of the Moon" } , - { SG_STAR_ANGER, "SG_STAR_ANGER", "Fury of the Stars" } , - { SG_STAR_BLESS, "SG_STAR_BLESS", "Bless of the Stars" } , - { SG_STAR_COMFORT, "SG_STAR_COMFORT", "Comfort of the Stars" } , - { SG_STAR_WARM, "SG_STAR_WARM", "Warmth of the Stars" } , - { SG_SUN_ANGER, "SG_SUN_ANGER", "Fury of the Sun" } , - { SG_SUN_BLESS, "SG_SUN_BLESS", "Bless of the Sun" } , - { SG_SUN_COMFORT, "SG_SUN_COMFORT", "Comfort of the Sun" } , - { SG_SUN_WARM, "SG_SUN_WARM", "Warmth of the Sun" } , - { SL_ALCHEMIST, "SL_ALCHEMIST", "Spirit of Alchemist" } , - { SL_ASSASIN, "SL_ASSASIN", "Spirit of Assassin" } , - { SL_BARDDANCER, "SL_BARDDANCER", "Spirit of Bard and Dancer" } , - { SL_BLACKSMITH, "SL_BLACKSMITH", "Spirit of Blacksmith" } , - { SL_CRUSADER, "SL_CRUSADER", "Spirit of Crusader" } , - { SL_HIGH, "SL_HIGH", "Spirit of Advanced 1st Class" } , - { SL_HUNTER, "SL_HUNTER", "Spirit of Hunter" } , - { SL_KAAHI, "SL_KAAHI", "Kaahi" } , - { SL_KAINA, "SL_KAINA", "Kaina" } , - { SL_KAITE, "SL_KAITE", "Kaite" } , - { SL_KAIZEL, "SL_KAIZEL", "Kaizel" } , - { SL_KAUPE, "SL_KAUPE", "Kaupe" } , - { SL_KNIGHT, "SL_KNIGHT", "Spirit of Knight" } , - { SL_MONK, "SL_MONK", "Spirit of Monk" } , - { SL_PRIEST, "SL_PRIEST", "Spirit of Priest" } , - { SL_ROGUE, "SL_ROGUE", "Spirit of Rogue" } , - { SL_SAGE, "SL_SAGE", "Spirit of Sage" } , - { SL_SKA, "SL_SKA", "Eska" } , - { SL_SKE, "SL_SKE", "Eske" } , - { SL_SMA, "SL_SMA", "Esma" } , - { SL_SOULLINKER, "SL_SOULLINKER", "Spirit of Soul Linker" } , - { SL_STAR, "SL_STAR", "Spirit of Stars" } , - { SL_STIN, "SL_STIN", "Estin" } , - { SL_STUN, "SL_STUN", "Estun" } , - { SL_SUPERNOVICE, "SL_SUPERNOVICE", "Spirit of Super Novice" } , - { SL_SWOO, "SL_SWOO", "Eswoo" } , - { SL_WIZARD, "SL_WIZARD", "Spirit of Wizard" } , - { SM_AUTOBERSERK, "SM_AUTOBERSERK", "Berserk" } , - { SM_BASH, "SM_BASH", "Bash" } , - { SM_ENDURE, "SM_ENDURE", "Endure" } , - { SM_FATALBLOW, "SM_FATALBLOW", "Fatal Blow" } , - { SM_MAGNUM, "SM_MAGNUM", "Magnum Break" } , - { SM_MOVINGRECOVERY, "SM_MOVINGRECOVERY", "HP Recovery While Moving" } , - { SM_PROVOKE, "SM_PROVOKE", "Provoke" } , - { SM_RECOVERY, "SM_RECOVERY", "Increase HP Recovery" } , - { SM_SWORD, "SM_SWORD", "Sword Mastery" } , - { SM_TWOHAND, "SM_TWOHAND", "Two-Handed Sword Mastery" } , - { SN_FALCONASSAULT, "SN_FALCONASSAULT", "Falcon Assault" } , - { SN_SHARPSHOOTING, "SN_SHARPSHOOTING", "Focused Arrow Strike" } , - { SN_SIGHT, "SN_SIGHT", "Falcon Eyes" } , - { SN_WINDWALK, "SN_WINDWALK", "Wind Walker" } , - { ST_CHASEWALK, "ST_CHASEWALK", "Stealth" } , - { ST_FULLSTRIP, "ST_FULLSTRIP", "Full Divestment" } , - { ST_PRESERVE, "ST_PRESERVE", "Preserve" } , - { ST_REJECTSWORD, "ST_REJECTSWORD", "Counter Instinct" } , - { TF_BACKSLIDING, "TF_BACKSLIDING", "Back Slide" } , - { TF_DETOXIFY, "TF_DETOXIFY", "Detoxify" } , - { TF_DOUBLE, "TF_DOUBLE", "Double Attack" } , - { TF_HIDING, "TF_HIDING", "Hiding" } , - { TF_MISS, "TF_MISS", "Improve Dodge" } , - { TF_PICKSTONE, "TF_PICKSTONE", "Find Stone" } , - { TF_POISON, "TF_POISON", "Envenom" } , - { TF_SPRINKLESAND, "TF_SPRINKLESAND", "Sand Attack" } , - { TF_STEAL, "TF_STEAL", "Steal" } , - { TF_THROWSTONE, "TF_THROWSTONE", "Stone Fling" } , - { TK_COUNTER, "TK_COUNTER", "Spin Kick" } , - { TK_DODGE, "TK_DODGE", "Sprint" } , - { TK_DOWNKICK, "TK_DOWNKICK", "Heel Drop" } , - { TK_HIGHJUMP, "TK_HIGHJUMP", "Taekwon Jump" } , - { TK_HPTIME, "TK_HPTIME", "Peaceful Break" } , - { TK_JUMPKICK, "TK_JUMPKICK", "Flying Kick" } , - { TK_MISSION, "TK_MISSION", "Mission" } , - { TK_POWER, "TK_POWER", "Kihop" } , - { TK_READYCOUNTER, "TK_READYCOUNTER", "Spin Kick Stance" } , - { TK_READYDOWN, "TK_READYDOWN", "Heel Drop Stance" } , - { TK_READYSTORM, "TK_READYSTORM", "Tornado Stance" } , - { TK_READYTURN, "TK_READYTURN", "Roundhouse Stance" } , - { TK_RUN, "TK_RUN", "Sprint" } , - { TK_SEVENWIND, "TK_SEVENWIND", "Mild Wind" } , - { TK_SPTIME, "TK_SPTIME", "Happy Break" } , - { TK_STORMKICK, "TK_STORMKICK", "Storm Kick" } , - { TK_TURNKICK, "TK_TURNKICK", "Turn Kick" } , - { WE_BABY, "WE_BABY", "Mom, Dad, I love you!" } , - { WE_CALLBABY, "WE_CALLBABY", "Come to me, honey~" } , - { WE_CALLPARENT, "WE_CALLPARENT", "Mom, Dad, I miss you!" } , - { WE_CALLPARTNER, "WE_CALLPARTNER", "Romantic Rendezvous" } , - { WE_FEMALE, "WE_FEMALE", "Loving Touch" } , - { WE_MALE, "WE_MALE", "Undying Love" } , - { WS_CARTBOOST, "WS_CARTBOOST", "Cart Boost" } , - { WS_CARTTERMINATION, "WS_CARTTERMINATION", "Cart Termination" } , - { WS_CREATECOIN, "WS_CREATECOIN", "Coin Craft" } , - { WS_CREATENUGGET, "WS_CREATENUGGET", "Nugget Craft" } , - { WS_MELTDOWN, "WS_MELTDOWN", "Shattering Strike" } , - { WS_OVERTHRUSTMAX, "WS_OVERTHRUSTMAX", "Max Power-Thust" } , - { WS_SYSTEMCREATE, "WS_SYSTEMCREATE", "Auto Attacking Machine Craft" } , - { WS_WEAPONREFINE, "WS_WEAPONREFINE", "Weapon Refine" } , - { WZ_EARTHSPIKE, "WZ_EARTHSPIKE", "Earth Spike" } , - { WZ_ESTIMATION, "WZ_ESTIMATION", "Sense" } , - { WZ_FIREPILLAR, "WZ_FIREPILLAR", "Fire Pillar" } , - { WZ_FROSTNOVA, "WZ_FROSTNOVA", "Frost Nova" } , - { WZ_HEAVENDRIVE, "WZ_HEAVENDRIVE", "Heaven's Drive" } , - { WZ_ICEWALL, "WZ_ICEWALL", "Ice Wall" } , - { WZ_JUPITEL, "WZ_JUPITEL", "Jupitel Thunder" } , - { WZ_METEOR, "WZ_METEOR", "Meteor Storm" } , - { WZ_QUAGMIRE, "WZ_QUAGMIRE", "Quagmire" } , - { WZ_SIGHTBLASTER, "WZ_SIGHTBLASTER", "Sight Blaster" } , - { WZ_SIGHTRASHER, "WZ_SIGHTRASHER", "Sightrasher" } , - { WZ_STORMGUST, "WZ_STORMGUST", "Storm Gust" } , - { WZ_VERMILION, "WZ_VERMILION", "Lord of Vermilion" } , - { WZ_WATERBALL, "WZ_WATERBALL", "Water Ball" } , - //[blackhole89] - { HLIF_HEAL, "HLIF_HEAL", "Healing Touch" }, - { HLIF_AVOID, "HLIF_AVOID", "Avoid" }, - { HLIF_BRAIN, "HLIF_BRAIN", "Brain Surgery" }, - { HLIF_CHANGE, "HLIF_CHANGE", "Change" }, - { HAMI_CASTLE, "HAMI_CASTLE", "Castling" }, - { HAMI_DEFENCE, "HAMI_DEFENCE", "Defense" }, - { HAMI_SKIN, "HAMI_SKIN", "Adamantium Skin" }, - { HAMI_BLOODLUST, "HAMI_BLOODLUST", "Bloodlust" }, - { HFLI_MOON, "HFLI_MOON", "Moonlight" }, - { HFLI_FLEET, "HFLI_FLEET", "Fleeting Move" }, - { HFLI_SPEED, "HFLI_SPEED", "Speed" }, - { HFLI_SBR44, "HFLI_SBR44", "S.B.R.44" }, - { HVAN_CAPRICE, "HVAN_CAPRICE", "Caprice" }, - { HVAN_CHAOTIC, "HVAN_CHAOTIC", "Benediction of Chaos" }, - { HVAN_INSTRUCT, "HVAN_INSTRUCT", "Instruct" }, - { HVAN_EXPLOSION, "HVAN_EXPLOSION", "Bio Explosion" }, - { 0, "UNKNOWN_SKILL", "Unknown_Skill" } - - }; - static struct eri *skill_unit_ers = NULL; //For handling skill_unit's [Skotlex] static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Skotlex] @@ -675,85 +58,94 @@ int icewall_unit_pos; //Since only mob-casted splash skills can hit ice-walls #define splash_target(bl) (bl->type==BL_MOB?BL_SKILL|BL_CHAR:BL_CHAR) +/// Maps skill ids to skill db offsets. +/// Returns the skill's array index, or 0 (Unknown Skill). +static int skill_get_index( int id ) +{ + // avoid ranges reserved for mapping guild/homun skills + if( id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX ) + return 0; + if( id >= HM_SKILLRANGEMIN && id <= HM_SKILLRANGEMAX ) + return 0; + + // map skill number to skill id + if( id >= GD_SKILLBASE ) + id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; + if( id >= HM_SKILLBASE ) + id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; + + // validate result + if( id <= 0 || id >= MAX_SKILL_DB ) + return 0; + + return id; +} + +const char* skill_get_name( int id ) +{ + int index = skill_get_index(id); + return ( index > 0 ) ? skill_db[id].name : "UNKNOWN_SKILL"; +} + +const char* skill_get_desc( int id ) +{ + int index = skill_get_index(id); + return ( index > 0 ) ? skill_db[id].desc : "Unknown Skill"; +} + // macros to check for out of bounds errors [celest] // i: Skill ID, l: Skill Level, var: Value to return after checking // for values that don't require level just put a one (putting 0 will trigger return 0; instead // for values that might need to use a different function just skill_chk would suffice. -#define skill_chk(i, l) \ - if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) { return 0; } \ - if (i >= HM_SKILLRANGEMIN && i <= HM_SKILLRANGEMAX) { return 0; } \ - if (i >= GD_SKILLBASE) {i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;} \ - if (i >= HM_SKILLBASE) {i = HM_SKILLRANGEMIN + i - HM_SKILLBASE;} \ - if (i < 1 || i >= MAX_SKILL_DB) {return 0;} \ - if (l <= 0 || l > MAX_SKILL_LEVEL) {return 0;} -#define skill_get(var, i, l) \ - { skill_chk(i, l); return var; } +#define skill_chk(i,l) \ + if (skill_get_index(i) == 0) return 0; \ + if (l <= 0 || l > MAX_SKILL_LEVEL) return 0; +#define skill_get(var,i,l) \ + { skill_chk((i), (l)); return (var); } // Skill DB -int skill_get_hit( int id ){ skill_get (skill_db[id].hit, id, 1); } -int skill_get_inf( int id ){ skill_get (skill_db[id].inf, id, 1); } -int skill_get_ele( int id , int lv ){ skill_get (skill_db[id].element[lv-1], id, lv); } -int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); } -int skill_get_max( int id ){ skill_get (skill_db[id].max, id, 1); } -int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id, lv); } -int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); } -int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); } -int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); } -int skill_get_hp_rate(int id, int lv ){ skill_get (skill_db[id].hp_rate[lv-1], id, lv); } -int skill_get_sp_rate(int id, int lv ){ skill_get (skill_db[id].sp_rate[lv-1], id, lv); } -int skill_get_state(int id) { skill_get (skill_db[id].state, id, 1); } -int skill_get_spiritball(int id, int lv) { skill_get (skill_db[id].spiritball[lv-1], id, lv); } -int skill_get_itemid(int id, int idx) { skill_get (skill_db[id].itemid[idx], id, 1); } -int skill_get_itemqty(int id, int idx) { skill_get (skill_db[id].amount[idx], id, 1); } -int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); } -int skill_get_num( int id ,int lv ){ skill_get (skill_db[id].num[lv-1], id, lv); } -int skill_get_cast( int id ,int lv ){ skill_get (skill_db[id].cast[lv-1], id, lv); } -int skill_get_delay( int id ,int lv ){ skill_get (skill_db[id].delay[lv-1], id, lv); } -int skill_get_walkdelay( int id ,int lv ){ skill_get (skill_db[id].walkdelay[lv-1], id, lv); } -int skill_get_time( int id ,int lv ){ skill_get (skill_db[id].upkeep_time[lv-1], id, lv); } -int skill_get_time2( int id ,int lv ){ skill_get (skill_db[id].upkeep_time2[lv-1], id, lv); } -int skill_get_castdef( int id ){ skill_get (skill_db[id].cast_def_rate, id, 1); } -int skill_get_weapontype( int id ){ skill_get (skill_db[id].weapon, id, 1); } -int skill_get_ammotype( int id ){ skill_get (skill_db[id].ammo, id, 1); } -int skill_get_ammo_qty( int id, int lv ){ skill_get (skill_db[id].ammo_qty[lv-1], id, lv); } -int skill_get_inf2( int id ){ skill_get (skill_db[id].inf2, id, 1); } -int skill_get_castcancel( int id ){ skill_get (skill_db[id].castcancel, id, 1); } -int skill_get_maxcount( int id ,int lv ){ skill_get (skill_db[id].maxcount[lv-1], id, lv); } -int skill_get_blewcount( int id ,int lv ){ skill_get (skill_db[id].blewcount[lv-1], id, lv); } -int skill_get_mhp( int id ,int lv ){ skill_get (skill_db[id].mhp[lv-1], id, lv); } -int skill_get_castnodex( int id ,int lv ){ skill_get (skill_db[id].castnodex[lv-1], id, lv); } +int skill_get_hit( int id ) { skill_get (skill_db[id].hit, id, 1); } +int skill_get_inf( int id ) { skill_get (skill_db[id].inf, id, 1); } +int skill_get_ele( int id , int lv ) { skill_get (skill_db[id].element[lv-1], id, lv); } +int skill_get_nk( int id ) { skill_get (skill_db[id].nk, id, 1); } +int skill_get_max( int id ) { skill_get (skill_db[id].max, id, 1); } +int skill_get_range( int id , int lv ) { skill_get (skill_db[id].range[lv-1], id, lv); } +int skill_get_splash( int id , int lv ) { skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); } +int skill_get_hp( int id ,int lv ) { skill_get (skill_db[id].hp[lv-1], id, lv); } +int skill_get_sp( int id ,int lv ) { skill_get (skill_db[id].sp[lv-1], id, lv); } +int skill_get_hp_rate(int id, int lv ) { skill_get (skill_db[id].hp_rate[lv-1], id, lv); } +int skill_get_sp_rate(int id, int lv ) { skill_get (skill_db[id].sp_rate[lv-1], id, lv); } +int skill_get_state(int id) { skill_get (skill_db[id].state, id, 1); } +int skill_get_spiritball(int id, int lv) { skill_get (skill_db[id].spiritball[lv-1], id, lv); } +int skill_get_itemid(int id, int idx) { skill_get (skill_db[id].itemid[idx], id, 1); } +int skill_get_itemqty(int id, int idx) { skill_get (skill_db[id].amount[idx], id, 1); } +int skill_get_zeny( int id ,int lv ) { skill_get (skill_db[id].zeny[lv-1], id, lv); } +int skill_get_num( int id ,int lv ) { skill_get (skill_db[id].num[lv-1], id, lv); } +int skill_get_cast( int id ,int lv ) { skill_get (skill_db[id].cast[lv-1], id, lv); } +int skill_get_delay( int id ,int lv ) { skill_get (skill_db[id].delay[lv-1], id, lv); } +int skill_get_walkdelay( int id ,int lv ) { skill_get (skill_db[id].walkdelay[lv-1], id, lv); } +int skill_get_time( int id ,int lv ) { skill_get (skill_db[id].upkeep_time[lv-1], id, lv); } +int skill_get_time2( int id ,int lv ) { skill_get (skill_db[id].upkeep_time2[lv-1], id, lv); } +int skill_get_castdef( int id ) { skill_get (skill_db[id].cast_def_rate, id, 1); } +int skill_get_weapontype( int id ) { skill_get (skill_db[id].weapon, id, 1); } +int skill_get_ammotype( int id ) { skill_get (skill_db[id].ammo, id, 1); } +int skill_get_ammo_qty( int id, int lv ) { skill_get (skill_db[id].ammo_qty[lv-1], id, lv); } +int skill_get_inf2( int id ) { skill_get (skill_db[id].inf2, id, 1); } +int skill_get_castcancel( int id ) { skill_get (skill_db[id].castcancel, id, 1); } +int skill_get_maxcount( int id ,int lv ) { skill_get (skill_db[id].maxcount[lv-1], id, lv); } +int skill_get_blewcount( int id ,int lv ) { skill_get (skill_db[id].blewcount[lv-1], id, lv); } +int skill_get_mhp( int id ,int lv ) { skill_get (skill_db[id].mhp[lv-1], id, lv); } +int skill_get_castnodex( int id ,int lv ) { skill_get (skill_db[id].castnodex[lv-1], id, lv); } int skill_get_delaynodex( int id ,int lv ){ skill_get (skill_db[id].delaynodex[lv-1], id, lv); } -int skill_get_nocast ( int id ){ skill_get (skill_db[id].nocast, id, 1); } -int skill_get_type( int id ){ skill_get (skill_db[id].skill_type, id, 1); } +int skill_get_nocast ( int id ) { skill_get (skill_db[id].nocast, id, 1); } +int skill_get_type( int id ) { skill_get (skill_db[id].skill_type, id, 1); } int skill_get_unit_id ( int id, int flag ){ skill_get (skill_db[id].unit_id[flag], id, 1); } -int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); } -int skill_get_unit_interval( int id ){ skill_get (skill_db[id].unit_interval, id, 1); } +int skill_get_unit_interval( int id ) { skill_get (skill_db[id].unit_interval, id, 1); } int skill_get_unit_range( int id, int lv ){ skill_get (skill_db[id].unit_range[lv-1], id, lv); } -int skill_get_unit_target( int id ){ skill_get ((skill_db[id].unit_target&BCT_ALL), id, 1); } -int skill_get_unit_bl_target( int id ){ skill_get ((skill_db[id].unit_target&BL_ALL), id, 1); } -int skill_get_unit_flag( int id ){ skill_get (skill_db[id].unit_flag, id, 1); } -const char* skill_get_name( int id ){ - if (id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX) - return "UNKNOWN_SKILL"; - if (id >= GD_SKILLBASE) - id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; - if (id >= HM_SKILLBASE) //[orn] - id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; - if (id < 1 || id > MAX_SKILL_DB || skill_db[id].name==NULL) - return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string. - return skill_db[id].name; -} -const char* skill_get_desc( int id ){ - if (id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX) - return "Unknown Skill"; - if (id >= GD_SKILLBASE) - id = GD_SKILLRANGEMIN + id - GD_SKILLBASE; - if (id >= HM_SKILLBASE) //[orn] - id = HM_SKILLRANGEMIN + id - HM_SKILLBASE; - if (id < 1 || id > MAX_SKILL_DB || skill_db[id].desc==NULL) - return "Unknown Skill"; //Can't use skill_chk because we return a string. - return skill_db[id].desc; -} +int skill_get_unit_target( int id ) { skill_get (skill_db[id].unit_target&BCT_ALL, id, 1); } +int skill_get_unit_bl_target( int id ) { skill_get (skill_db[id].unit_target&BL_ALL, id, 1); } +int skill_get_unit_flag( int id ) { skill_get (skill_db[id].unit_flag, id, 1); } +int skill_get_unit_layout_type( int id ,int lv ){ skill_get (skill_db[id].unit_layout_type[lv-1], id, lv); } int skill_tree_get_max(int id, int b_class) { @@ -892,20 +284,13 @@ int can_copy (struct map_session_data *sd, int skillid) // [MouseJstr] - skill ok to cast? and when? int skillnotok (int skillid, struct map_session_data *sd) { - int i = skillid,m; + int i,m; nullpo_retr (1, sd); m = sd->bl.m; - - if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX) - return 1; - - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if (i >= HM_SKILLBASE) //[orn] - i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; + i = skill_get_index(skillid); - if (i > MAX_SKILL || i < 0) - return 1; + if (i == 0) + return 1; // invalid skill id if (battle_config.gm_skilluncond && pc_isGM(sd) >= battle_config.gm_skilluncond) return 0; // GMs can do any damn thing they want @@ -974,19 +359,11 @@ int skillnotok (int skillid, struct map_session_data *sd) // [orn] - skill ok to cast? and when? //homunculus int skillnotok_hom (int skillid, struct homun_data *hd) { - int i = skillid; + int i = skill_get_index(skillid); nullpo_retr (1, hd); - - if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX) - return 1; - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if (i >= HM_SKILLBASE) //[orn] - i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; - - if (i > MAX_SKILL || i < 0) - return 1; + if (i == 0) + return 1; // invalid skill id if (hd->blockskill[i] > 0) return 1; @@ -4403,10 +3780,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in if (md) { // custom hack to make the mob display the skill, because these skills don't show the skill use text themselves //NOTE: mobs don't have the sprite animation that is used when performing this skill (will cause glitches) - char temp[128]; - if (strlen(md->name) + strlen(skill_db[skillid].desc) > 120) - break; //Message won't fit on buffer. [Skotlex] - sprintf(temp,"%s : %s !!",md->name,skill_db[skillid].desc); + char temp[70]; + snprintf(temp, sizeof(temp), "%s : %s !!",md->name,skill_db[skillid].desc); clif_message(&md->bl,temp); } break; @@ -7470,9 +6845,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_SANDMAN: case UNT_FLASHER: case UNT_FREEZINGTRAP: - map_foreachinrange(skill_trap_splash,&src->bl, - skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, - &src->bl,tick,type); + map_foreachinrange(skill_trap_splash,&src->bl, skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick,type); clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); src->range = -1; //Disable range so it does not invoke a for each in area again. sg->limit=DIFF_TICK(tick,sg->tick)+1500; @@ -8137,18 +7510,14 @@ int skill_check_condition(struct map_session_data* sd, short skill, short lv, in sd->skillitem = sd->skillitemlv = 0; return 1; } - // for the guild skills [celest] - if (skill >= GD_SKILLBASE) - j = GD_SKILLRANGEMIN + skill - GD_SKILLBASE; - else if (skill >= HM_SKILLBASE) //[orn] - j = HM_SKILLRANGEMIN + skill - HM_SKILLBASE; - else - j = skill; - if (j < 0 || j >= MAX_SKILL_DB) + + j = skill_get_index(skill); + if (j == 0) // invalid skill id return 0; - //Code speedup, rather than using skill_get_* over and over again. if (lv < 1 || lv > MAX_SKILL_LEVEL) return 0; + + //Code speedup, rather than using skill_get_* over and over again. hp = skill_db[j].hp[lv-1]; sp = skill_db[j].sp[lv-1]; if((sd->skillid_old == BD_ENCORE) && skill == sd->skillid_dance) @@ -10999,11 +10368,8 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick) { nullpo_retr (-1, sd); - if (skillid >= GD_SKILLBASE) - skillid = GD_SKILLRANGEMIN + skillid - GD_SKILLBASE; - if (skillid >= HM_SKILLBASE) //[orn] - skillid = HM_SKILLRANGEMIN + skillid - HM_SKILLBASE; - if (skillid < 1 || skillid > MAX_SKILL) + skillid = skill_get_index(skillid); + if (skillid == 0) return -1; if (tick < 1) { @@ -11029,11 +10395,8 @@ int skill_blockmerc_start(struct homun_data *hd, int skillid, int tick) //[orn] { nullpo_retr (-1, hd); - if (skillid >= GD_SKILLBASE) - skillid = GD_SKILLRANGEMIN + skillid - GD_SKILLBASE; - if (skillid >= HM_SKILLBASE) //[orn] - skillid = HM_SKILLRANGEMIN + skillid - HM_SKILLBASE; - if (skillid < 1 || skillid > MAX_SKILL) + skillid = skill_get_index(skillid); + if (skillid == 0) return -1; if (tick < 1) { @@ -11052,12 +10415,14 @@ int skill_split_str (char *str, char **val, int num) { int i; - for (i=0; i<num && str; i++){ + for( i = 0; i < num && str; i++ ) + { val[i] = str; str = strchr(str,','); - if (str) + if( str ) *str++=0; } + return i; } /* @@ -11352,11 +10717,11 @@ void skill_init_unit_layout (void) *------------------------------------------*/ int skill_readdb (void) { - int i,j,k,l,m; + int i,j,k,l,lines; FILE *fp; char line[1024],path[1024],*p; - char *filename[]={"produce_db.txt","produce_db2.txt"}; + // load 'skill_db.txt' memset(skill_db,0,sizeof(skill_db)); sprintf(path, "%s/skill_db.txt", db_path); fp=fopen(path,"r"); @@ -11364,25 +10729,29 @@ int skill_readdb (void) ShowError("can't read %s\n", path); return 1; } + lines = 0; while(fgets(line, sizeof(line), fp)) { - char *split[50]; + char* split[50]; + lines++; if(line[0]=='/' && line[1]=='/') continue; - j = skill_split_str(line,split,15); - if(j < 15 || split[14]==NULL) - continue; + j = skill_split_str(line,split,17); + if( j < 2 ) + continue; // empty line + if( j < 17 ) + { + ShowError("skill_readdb: Insufficient columns in line %d of \"%s\" (skill with id %d), skipping.\n", lines, path, atoi(split[0])); + continue; // not enough columns + } - i=atoi(split[0]); + i = atoi(split[0]); if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) { ShowWarning("read skill_db: Can't use skill id %d as guild skills are placed there!\n"); continue; } - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if (i >= HM_SKILLBASE) //[orn] - i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; - if(i<=0 || i>MAX_SKILL_DB) + i = skill_get_index(i); + if (i == 0) // invalid skill id continue; skill_split_atoi(split[1],skill_db[i].range); @@ -11410,17 +10779,13 @@ int skill_readdb (void) else skill_db[i].skill_type=0; skill_split_atoi(split[14],skill_db[i].blewcount); - - for (j = 0; skill_names[j].id != 0; j++) - if (skill_names[j].id == i) { - skill_db[i].name = skill_names[j].name; - skill_db[i].desc = skill_names[j].desc; - break; - } + safestrncpy(skill_db[i].name, split[15], sizeof(skill_db[i].name)); + safestrncpy(skill_db[i].desc, split[16], sizeof(skill_db[i].desc)); } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); + // load 'skill_require_db.txt' sprintf(path, "%s/skill_require_db.txt", db_path); fp=fopen(path,"r"); if(fp==NULL){ @@ -11433,15 +10798,12 @@ int skill_readdb (void) if(line[0]=='/' && line[1]=='/') continue; j = skill_split_str(line,split,32); - if(j < 32 || split[31]==NULL) + if( j < 32 ) continue; - i=atoi(split[0]); - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if (i >= HM_SKILLBASE) //[orn] - i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; - if(i<=0 || i>MAX_SKILL_DB) + i = atoi(split[0]); + i = skill_get_index(i); + if(i == 0) // invalid skill id continue; skill_split_atoi(split[1],skill_db[i].hp); @@ -11506,7 +10868,7 @@ int skill_readdb (void) fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); - + // load 'skill_cast_db.txt' sprintf(path, "%s/skill_cast_db.txt", db_path); fp=fopen(path,"r"); if(fp==NULL){ @@ -11523,18 +10885,15 @@ int skill_readdb (void) if(line[0]=='/' && line[1]=='/') continue; j = skill_split_str(line,split,6); - if(split[0]==NULL || j<2) + if( j < 2 ) continue; //Blank line. - if(split[5]==NULL || j<6) { + if( j < 6) { ShowWarning("skill_cast_db.txt: Insufficient number of fields at line %d\n", l); continue; } - i=atoi(split[0]); - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if (i >= HM_SKILLBASE) //[orn] - i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; - if(i<=0 || i>MAX_SKILL_DB) + i = atoi(split[0]); + i = skill_get_index(i); + if(i == 0) // invalid skill id continue; skill_split_atoi(split[1],skill_db[i].cast); @@ -11546,29 +10905,26 @@ int skill_readdb (void) fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); - + // load 'skill_unit_db.txt' sprintf(path, "%s/skill_unit_db.txt", db_path); fp=fopen(path,"r"); if (fp==NULL) { ShowError("can't read %s\n", path); return 1; } - k = 0; + k = 0; while (fgets(line, sizeof(line), fp)) { char *split[50]; if (line[0]=='/' && line[1]=='/') continue; j = skill_split_str(line,split,8); - if (split[7]==NULL || j<8) + if ( j < 8 ) continue; - i=atoi(split[0]); - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if (i >= HM_SKILLBASE) //[orn] - i = HM_SKILLRANGEMIN + i - HM_SKILLBASE; - if(i<=0 || i>MAX_SKILL_DB) + i = atoi(split[0]); + i = skill_get_index(i); + if(i == 0) // invalid skill id continue; skill_db[i].unit_id[0] = strtol(split[1],NULL,16); skill_db[i].unit_id[1] = strtol(split[2],NULL,16); @@ -11605,68 +10961,65 @@ int skill_readdb (void) ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); skill_init_unit_layout(); + // load 'produce_db.txt' memset(skill_produce_db,0,sizeof(skill_produce_db)); - k=0; - for(m=0;m<2;m++){ - sprintf(path, "%s/%s", db_path, filename[m]); - fp=fopen(path,"r"); - if(fp==NULL){ - if(m>0) - continue; - ShowError("can't read %s\n",path); - return 1; - } - while(fgets(line, sizeof(line), fp)) - { - char *split[7 + MAX_PRODUCE_RESOURCE * 2]; - int x,y; - if(line[0]=='/' && line[1]=='/') - continue; - memset(split,0,sizeof(split)); - j = skill_split_str(line,split,(4 + MAX_PRODUCE_RESOURCE * 2)); - if(split[0]==0) //fixed by Lupus - continue; - i=atoi(split[0]); - if(i<=0) continue; + sprintf(path, "%s/produce_db.txt", db_path); + fp=fopen(path,"r"); + if(fp==NULL){ + ShowError("can't read %s\n",path); + return 1; + } + k = 0; + while(fgets(line, sizeof(line), fp)) + { + char* split[4 + MAX_PRODUCE_RESOURCE * 2]; + int x,y; + if(line[0]=='/' && line[1]=='/') + continue; + memset(split,0,sizeof(split)); + j = skill_split_str(line,split,(4 + MAX_PRODUCE_RESOURCE * 2)); + if( j < 4 ) // at least base data needed + continue; + i=atoi(split[0]); + if(i<=0) continue; - skill_produce_db[k].nameid=i; - skill_produce_db[k].itemlv=atoi(split[1]); - skill_produce_db[k].req_skill=atoi(split[2]); - skill_produce_db[k].req_skill_lv=atoi(split[3]); + skill_produce_db[k].nameid=i; + skill_produce_db[k].itemlv=atoi(split[1]); + skill_produce_db[k].req_skill=atoi(split[2]); + skill_produce_db[k].req_skill_lv=atoi(split[3]); - for(x=4,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){ - skill_produce_db[k].mat_id[y]=atoi(split[x]); - skill_produce_db[k].mat_amount[y]=atoi(split[x+1]); - } - k++; - if(k >= MAX_SKILL_PRODUCE_DB) - { - ShowError("Reached the max number of produce_db entries (%d), consider raising the value of MAX_SKILL_PRODUCE_DB and recompile.\n", MAX_SKILL_PRODUCE_DB); - break; - } + for(x=4,y=0; split[x] && split[x+1] && y<MAX_PRODUCE_RESOURCE; x+=2,y++){ + skill_produce_db[k].mat_id[y]=atoi(split[x]); + skill_produce_db[k].mat_amount[y]=atoi(split[x+1]); + } + k++; + if(k >= MAX_SKILL_PRODUCE_DB) + { + ShowError("Reached the max number of produce_db entries (%d), consider raising the value of MAX_SKILL_PRODUCE_DB and recompile.\n", MAX_SKILL_PRODUCE_DB); + break; } - fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path); } + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path); + // load 'create_arrow_db.txt' memset(skill_arrow_db,0,sizeof(skill_arrow_db)); - sprintf(path, "%s/create_arrow_db.txt", db_path); fp=fopen(path,"r"); if(fp==NULL){ ShowError("can't read %s\n", path); return 1; } - k=0; + k = 0; while(fgets(line, sizeof(line), fp)) { - char *split[16]; + char* split[16]; int x,y; if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - j = skill_split_str(line,split,13); - if(split[0]==0) //fixed by Lupus + j = skill_split_str(line,split,1+2*5); + if( j < 3 ) // at least 1 entry continue; i=atoi(split[0]); if(i<=0) @@ -11685,6 +11038,7 @@ int skill_readdb (void) fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path); + // load 'abra_db.txt' memset(skill_abra_db,0,sizeof(skill_abra_db)); sprintf(path, "%s/abra_db.txt", db_path); fp=fopen(path,"r"); @@ -11692,15 +11046,15 @@ int skill_readdb (void) ShowError("can't read %s\n", path); return 1; } - k=0; + k = 0; while(fgets(line, sizeof(line), fp)) { char *split[16]; if(line[0]=='/' && line[1]=='/') continue; memset(split,0,sizeof(split)); - j = skill_split_str(line,split,13); - if(split[0]==0) //fixed by Lupus + j = skill_split_str(line,split,4); + if( j < 4 ) continue; i=atoi(split[0]); if(i<=0) @@ -11716,6 +11070,7 @@ int skill_readdb (void) fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n",k,path); + // load 'skill_castnodex_db.txt' sprintf(path, "%s/skill_castnodex_db.txt", db_path); fp=fopen(path,"r"); if(fp==NULL){ @@ -11729,12 +11084,11 @@ int skill_readdb (void) continue; memset(split,0,sizeof(split)); j = skill_split_str(line,split,3); - if(split[0]==0) //fixed by Lupus + if( j < 2 ) //3rd is optional continue; - i=atoi(split[0]); - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if(i<=0 || i>MAX_SKILL_DB) + i = atoi(split[0]); + i = skill_get_index(i); + if(i == 0) // invalid skill id continue; skill_split_atoi(split[1],skill_db[i].castnodex); @@ -11745,13 +11099,14 @@ int skill_readdb (void) fclose(fp); ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path); + // load 'skill_nocast_db.txt' sprintf(path, "%s/skill_nocast_db.txt", db_path); fp=fopen(path,"r"); if(fp==NULL){ ShowError("can't read %s\n", path); return 1; } - k=0; + k = 0; while(fgets(line, sizeof(line), fp)) { char *split[16]; @@ -11759,12 +11114,11 @@ int skill_readdb (void) continue; memset(split,0,sizeof(split)); j = skill_split_str(line,split,2); - if(split[0]==0) //fixed by Lupus + if( j < 2 ) continue; - i=atoi(split[0]); - if (i >= GD_SKILLBASE) - i = GD_SKILLRANGEMIN + i - GD_SKILLBASE; - if(i<=0 || i>MAX_SKILL_DB) + i = atoi(split[0]); + i = skill_get_index(i); + if(i == 0) // invalid skill id continue; skill_db[i].nocast|=atoi(split[1]); k++; diff --git a/src/map/skill.h b/src/map/skill.h index 61f4d1c88..c78607b36 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -61,8 +61,8 @@ // スキルデ?タベ?ス struct s_skill_db { - char *name; - char *desc; + char name[20]; + char desc[40]; int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max; int num[MAX_SKILL_LEVEL]; int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL]; |