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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 19:06:13 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-10 19:06:13 +0000 |
commit | b2eab179f9d7a34e5e1027fd48007005e2b906f2 (patch) | |
tree | dea5de98321b12a8db525fb8d85d2dee2cf53014 | |
parent | 09191b769abcca2ce8db3fb4fc225c849d9a3610 (diff) | |
download | hercules-b2eab179f9d7a34e5e1027fd48007005e2b906f2.tar.gz hercules-b2eab179f9d7a34e5e1027fd48007005e2b906f2.tar.bz2 hercules-b2eab179f9d7a34e5e1027fd48007005e2b906f2.tar.xz hercules-b2eab179f9d7a34e5e1027fd48007005e2b906f2.zip |
- Should have fixed the login-sql crash when passed user-name's length is beyond the limit.
- Removed setting mob_ghostring_fix
- Changed setting attack_attr_none to affect all neutral-element attacks. Basicly, this setting is now used to determine who can hit for full damage always when using neutral-attacks (defaults to non-players)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8237 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | conf-tmpl/Changelog.txt | 5 | ||||
-rw-r--r-- | conf-tmpl/battle/battle.conf | 3 | ||||
-rw-r--r-- | conf-tmpl/battle/items.conf | 3 | ||||
-rw-r--r-- | src/login_sql/login.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 19 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/trade.c | 2 |
8 files changed, 21 insertions, 19 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 81653f12d..c6f3e555a 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/10
+ * Should have fixed the login-sql crash when passed user-name's length is
+ beyond the limit. [Skotlex]
+ * Changed setting attack_attr_none to affect all neutral-element attacks.
+ Basicly, this setting is now used to determine who can hit for full damage
+ always when using neutral-attacks (defaults to non-players) [Skotlex]
* Fixed two instances in the login-sql server where the ip in the log-login
table was being stored backwards. [Skotlex]
* Now when a skill's range is 0 and the skill is NOT casted on self, it
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 638b01200..5d25468cb 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,4 +1,9 @@ Date Added
+2006/08/10
+ * Removed setting mob_ghostring_fix [Skotlex]
+ * Changed setting attack_attr_none to affect all neutral-element attacks.
+ Basicly, this setting is now used to determine who can hit for full damage
+ always when using neutral-attacks (defaults to non-players) [Skotlex]
2006/08/09
* Change the default of attack_attr_none to all classes except players.
This means that pet/mobs/homun will always do normal attacks with
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index edc447636..1b7c34051 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -132,7 +132,8 @@ vit_penalty_count_lv: 3 // Change attacker's direction to face opponent on every attack? (Note 4)
attack_direction_change: 15
-// Remove elemental modifiers from normal attacks (skills will always have elemental modifiers)? (Note 4)
+// For those who is set, attacks of Neutral element will not get any elemental
+// modifiers (they will hit for full damage on Ghost types) (Note 4)
attack_attr_none: 14
// Rate at which equipment can break (base rate before it's modified by any skills)
diff --git a/conf-tmpl/battle/items.conf b/conf-tmpl/battle/items.conf index 5df906523..533cac81d 100644 --- a/conf-tmpl/battle/items.conf +++ b/conf-tmpl/battle/items.conf @@ -76,9 +76,6 @@ item_check: no // On officials this is 0, but it's set to 100ms as a measure against bots/macros.
item_use_interval: 100
-// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players.
-mob_ghostring_fix: yes
-
//Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
//For example, if left at 50. An item can give bNoMagicDamage,40;
// which reduces magic damage by 40%, but does not blocks status changes.
diff --git a/src/login_sql/login.c b/src/login_sql/login.c index 7cc240dcf..246e64f41 100644 --- a/src/login_sql/login.c +++ b/src/login_sql/login.c @@ -1586,7 +1586,7 @@ int parse_login(int fd) { result=mmo_auth(&account, fd);
- jstrescapecpy(t_uid,(char*)RFIFOP(fd, 6));
+ jstrescapecpy(t_uid,account.userid);
if(result==-1){
// as we have queried account level earlier in mmo_auth anyway, no need to do this again [zzo]
// int gm_level = isGM(account.account_id); // removed by [zzo]
diff --git a/src/map/battle.c b/src/map/battle.c index 1731e12e7..6e52cb267 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1788,19 +1788,16 @@ static struct Damage battle_calc_weapon_attack( if(skill_num==TF_POISON) ATK_ADD(15*skill_lv); - if (skill_num || !(battle_config.attack_attr_none&src->type)) + if (s_ele != ELE_NEUTRAL || !(battle_config.attack_attr_none&src->type)) { //Elemental attribute fix - if (!(!sd && tsd && battle_config.mob_ghostring_fix && tstatus->def_ele==ELE_GHOST)) + if (wd.damage > 0) { - if (wd.damage > 0) - { - wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv); - if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element - wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); - } - if (flag.lh && wd.damage2 > 0) - wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); + wd.damage=battle_attr_fix(src,target,wd.damage,s_ele,tstatus->def_ele, tstatus->ele_lv); + if(skill_num==MC_CARTREVOLUTION) //Cart Revolution applies the element fix once more with neutral element + wd.damage = battle_attr_fix(src,target,wd.damage,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv); } + if (flag.lh && wd.damage2 > 0) + wd.damage2 = battle_attr_fix(src,target,wd.damage2,s_ele_,tstatus->def_ele, tstatus->ele_lv); if(sc && sc->data[SC_WATK_ELEMENT].timer != -1) { //Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex] int damage= battle_calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, sd, (flag.arrow?2:0)); @@ -3590,7 +3587,6 @@ static const struct battle_data_short { { "show_party_share_picker", &battle_config.party_show_share_picker }, { "party_update_interval", &battle_config.party_update_interval }, { "party_item_share_type", &battle_config.party_share_type }, - { "mob_ghostring_fix", &battle_config.mob_ghostring_fix }, { "attack_attr_none", &battle_config.attack_attr_none }, { "gx_allhit", &battle_config.gx_allhit }, { "gx_disptype", &battle_config.gx_disptype }, @@ -4007,7 +4003,6 @@ void battle_set_defaults() { battle_config.party_hp_mode = 0; battle_config.party_show_share_picker = 0; battle_config.attack_attr_none = ~BL_PC; - battle_config.mob_ghostring_fix = 1; battle_config.gx_allhit = 1; battle_config.gx_disptype = 1; battle_config.devotion_level_difference = 10; diff --git a/src/map/battle.h b/src/map/battle.h index 9e7836644..355295841 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -270,7 +270,6 @@ extern struct Battle_Config { unsigned short party_share_type;
unsigned short party_hp_mode;
unsigned short party_show_share_picker;
- unsigned short mob_ghostring_fix;
unsigned short attack_attr_none;
int item_rate_mvp, item_rate_common, item_rate_common_boss, item_rate_card, item_rate_card_boss, // added support for MVP drops [Reddozen]
item_rate_equip, item_rate_equip_boss, item_rate_heal, item_rate_heal_boss, item_rate_use,
diff --git a/src/map/trade.c b/src/map/trade.c index 93f8490d4..6c8675d2b 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -151,7 +151,7 @@ int impossible_trade_check(struct map_session_data *sd) { // re-added! [celest]
// remove equiped items (they can not be trade)
for (i = 0; i < MAX_INVENTORY; i++)
- if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & 0x8000))
+ if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO))
memset(&inventory[i], 0, sizeof(struct item));
// check items in player inventory
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