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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-02 21:21:00 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-02 21:21:00 +0000 |
commit | 6e83d85081e03ba8d3af7dbee836f2ea4760cf12 (patch) | |
tree | 3b78bd65ad65cdc321eeb561007a53a18d822140 | |
parent | c3a511f4b1f1419307439685c64bc5aee3cfa76f (diff) | |
download | hercules-6e83d85081e03ba8d3af7dbee836f2ea4760cf12.tar.gz hercules-6e83d85081e03ba8d3af7dbee836f2ea4760cf12.tar.bz2 hercules-6e83d85081e03ba8d3af7dbee836f2ea4760cf12.tar.xz hercules-6e83d85081e03ba8d3af7dbee836f2ea4760cf12.zip |
- Removed the unit_can_move checks in skill cast-end, they should be performed in skill_check_require when the skill's state is move_enabled.
- Changed extremity fist's state to move_enabled, the explosion spirits check is now hardcoded.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6452 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | db/skill_require_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 16 |
3 files changed, 10 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 83b519530..2eefd8e49 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/02
+ * Removed the unit_can_move checks in skill cast-end, they should be
+ performed in skill_check_require when the skill's state is move_enabled.
+ [Skotlex]
+ * Changed extremity fist's state to move_enabled, the explosion spirits
+ check is now hardcoded. [Skotlex]
* Absorb Spirit Sphere now gives +10SP per sphere as per discussions with
Haplo. [Skotlex]
* Changed a <= into a < in pc_steal_item. This means drops with 0.01% are
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index 3504e96be..325200a20 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -193,7 +193,7 @@ 268,0,0,1,0,50,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY##
269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#n#
270,0,0,15,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#g#
-271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,explosionspirits,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#Ce#
+271,0,0,1,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,move_enable,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXTREMITYFIST#Ce#
272,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CHAINCOMBO#Aŏ#
273,0,0,11:12:13:14:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_COMBOFINISH#җ#
diff --git a/src/map/skill.c b/src/map/skill.c index 33dc7b439..162f47fd7 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2591,8 +2591,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s short x, y;
x = bl->x;
y = bl->y;
- if (skillid == TK_JUMPKICK && !unit_can_move(src))
- break;
if (src->x < bl->x) x--;
else if (src->x > bl->x) x++;
if (src->y < bl->y) y--;
@@ -2677,10 +2675,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s if(!check_distance_bl(src, bl, 2)) { //Need to move to target.
int dx,dy;
- if (!unit_can_move(src)) { //You need to be able to move to attack/reach target.
- if (sd) clif_skill_fail(sd,skillid,0,0);
- break;
- }
dx = bl->x - src->x;
dy = bl->y - src->y;
if(dx > 0) dx++;
@@ -4715,14 +4709,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in {
int x,y, dir = unit_getdir(src);
- if (!unit_can_move(src)) {
- map_freeblock_unlock();
- return 1;
- }
-
x = src->x + dirx[dir]*skilllv*2;
y = src->y + diry[dir]*skilllv*2;
-
clif_skill_nodamage(src,bl,TK_HIGHJUMP,skilllv,1);
if(map_getcell(src->m,x,y,CELL_CHKPASS)) {
@@ -7822,6 +7810,10 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ case MO_EXTREMITYFIST: // ?CeP?
// if(sd->sc.data[SC_EXTREMITYFIST].timer != -1) //To disable Asura during the 5 min skill block uncomment this...
// return 0;
+ if(sd->sc.data[SC_EXPLOSIONSPIRITS].timer == -1) {
+ clif_skill_fail(sd,skill,0,0);
+ return 0;
+ }
if(sd->sc.data[SC_BLADESTOP].timer!=-1)
spiritball--;
else if (sd->sc.data[SC_COMBO].timer != -1) {
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