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author | shennetsind <ind@henn.et> | 2013-03-09 13:32:05 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-03-09 13:32:05 -0300 |
commit | 496abaabbeb22b13c74a454817705736f421605c (patch) | |
tree | 05895582585bd8793dd23a7c28a2e4b1519e3970 | |
parent | 4c5bf8bd49c645a386a6580eb222cf68175cb915 (diff) | |
parent | 838168a6b45f0a0e1df92ec34fe6e8cd775cd13a (diff) | |
download | hercules-496abaabbeb22b13c74a454817705736f421605c.tar.gz hercules-496abaabbeb22b13c74a454817705736f421605c.tar.bz2 hercules-496abaabbeb22b13c74a454817705736f421605c.tar.xz hercules-496abaabbeb22b13c74a454817705736f421605c.zip |
Merge branch 'master' of https://github.com/HerculesWS/Hercules
-rw-r--r-- | db/re/item_db.txt | 64 | ||||
-rw-r--r-- | npc/re/cities/dewata.txt | 54 | ||||
-rw-r--r-- | npc/re/cities/dicastes.txt | 73 | ||||
-rw-r--r-- | npc/re/guides/guides_dicastes.txt | 88 | ||||
-rw-r--r-- | sql-files/item_db_re.sql | 63 |
5 files changed, 198 insertions, 144 deletions
diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 3a6bacb93..eb0c6808b 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -648,9 +648,9 @@ 1289,P_Katar1,Eden Katar I,4,0,,0,155,,1,0,0x00001000,7,2,34,3,60,0,16,{},{},{} 1290,Agent_Katar,Agent Katar,4,41000,,1200,170,,1,1,0x00001000,7,2,34,3,100,1,16,{ bonus bHit,readparam(bLuk)/2; },{},{} 1291,Guillotine_Katar,Guillotine Katar,4,56000,,1500,200,,1,0,0x00001000,7,2,34,4,140,1,16,{ bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30; },{},{} -//1292, -1293,Bellum_Jahmadar,Bellum Jahmadar,4,20,,1200,170,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus bAspdRate,getrefine(); },{},{} -1294,Bellum_Scale,Bellum Scale,4,20,,1200,50,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{} +1292,Upg_Katar,Upg Katar,4,20,,1000,80,,1,1,0x00001000,7,2,34,3,1,1,16,{ bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +1293,Vellum_Jahmadar,Vellum Jahmadar,4,20,,1200,170,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus bAspdRate,getrefine(); },{},{} +1294,Vellum_Scale,Vellum Scale,4,20,,1200,50,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{} // 1-Handed Axes 1301,Axe,Axe,4,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{} 1302,Axe_,Axe,4,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{} @@ -711,9 +711,9 @@ 1391,P_Two_Handed_Axe1,Eden Two-Handed Axe I,4,0,,0,195,,1,0,0x000444A2,7,2,34,3,60,0,7,{},{},{} 1392,Ignus_Steel,Ignus Steel,4,56000,,1900,250,,1,1,0x000444A2,7,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0; },{},{} 1393,End_Sectora,End Sectora,4,56000,,1900,250,,1,1,0x000444A2,7,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; },{},{} -//1394, -1395,Bellum_Buster,Bellum Buster,4,20,,2500,50,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} -1396,Bellum_Guillotine,Bellum Guillotine,4,20,,5500,300,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} +1394,Upg_Two_Handed_Axe,Upg Two Handed Axe,4,20,,2000,110,,1,1,0x000444A2,7,2,34,3,1,1,7,{ bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +1395,Vellum_Buster,Vellum Buster,4,20,,2500,50,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} +1396,Vellum_Guillotine,Vellum Guillotine,4,20,,5500,300,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} // 1-Handed Spears 1401,Javelin,Javelin,4,150,,700,28,,3,3,0x00004082,7,2,2,1,4,1,4,{},{},{} 1402,Javelin_,Javelin,4,150,,700,28,,3,4,0x00004082,7,2,2,1,4,1,4,{},{},{} @@ -750,7 +750,7 @@ 1433,Imperial_Spear,Imperial Spear,4,20,,1800,180:50,,3,1,0x00004082,7,2,2,3,102,1,4,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2; },{},{} 1434,P_Spear1,Eden Spear I,4,0,,0,165,,3,0,0x00004082,7,2,2,3,60,0,4,{},{},{} 1435,Cannon_Spear,Cannon Spear,4,56000,,1600,180,,3,1,0x00004000,7,2,2,4,100,1,4,{ bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3); },{},{} -1436,Bellum_Spear,Bellum Spear,4,20,,850,150,,3,0,0x00004082,7,2,2,4,95,1,4,{ bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; } },{},{} +1436,Vellum_Spear,Vellum Spear,4,20,,850,150,,3,0,0x00004082,7,2,2,4,95,1,4,{ bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; } },{},{} // 2-Handed Spears 1451,Guisarme,Guisarme,4,13000,,1000,84,,3,2,0x00004082,7,2,34,2,18,1,5,{},{},{} 1452,Guisarme_,Guisarme,4,13000,,1000,84,,3,3,0x00004082,7,2,34,2,18,1,5,{},{},{} @@ -794,8 +794,8 @@ 1488,Ahlspiess_C,Ahlspiess,4,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{} 1489,Marlin,Marlin,4,0,,0,220,,3,0,0x00004082,2,2,34,1,50,0,5,{ bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; } },{},{} 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus2 bSkillFixedCast,"LK_SPIRALPIERCE",4000; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } -//1491, -1492,Bellum_Glave,Bellum Glave,4,20,,4500,250,,3,0,0x00004082,7,2,34,4,95,1,5,{ bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +1491,Upg_Lance,Upg Lance,4,20,,1500,105,,3,1,0x00004082,7,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +1492,Vellum_Glave,Vellum Glave,4,20,,4500,250,,3,0,0x00004082,7,2,34,4,95,1,5,{ bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} // Maces 1501,Club,Club,4,120,,700,23,,1,3,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} 1502,Club_,Club,4,120,,700,23,,1,4,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} @@ -882,9 +882,9 @@ 1582,E_Diary_Of_Great_Sage_C,Diary Of Great Sage,4,1,,0,135,,1,2,0x00410100,7,2,2,3,1,0,15,{},{},{} 1583,P_Book1,Eden Book I,4,0,,0,135:110,,1,0,0x00410100,7,2,2,3,60,0,15,{},{},{} 1584,Cold_Magic_Book,Cold Magic Book,4,56000,,1000,100:160,,1,2,0x00010000,7,2,2,4,100,1,15,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()/3); bonus bUseSPrate,getrefine(); },{},{} -//1585, -1586,Bellum_Bible,Bellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} -1587,Bellum_Great_Encyclopedia,Bellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +1585,Upg_Book,Upg Book,4,20,,600,45:20,,1,1,0x00410100,7,2,2,3,1,1,15,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5); } },{},{} +1586,Vellum_Bible,Vellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} +1587,Vellum_Great_Encyclopedia,Vellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} // GM Weapon 1599,Angra_Manyu,Angra Manyu,4,1,,10,10000:10000,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; },{},{} // Staffs @@ -1058,7 +1058,7 @@ 1829,Fist_C,Fist,4,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} 1830,Sura_Rampage,Sura Rampage,4,20,,500,142,,1,1,0x00008100,7,2,2,3,102,1,12,{ bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); } },{},{} 1831,P_Knuckle1,Eden Knuckle I,4,0,,0,120,,1,0,0x00008100,7,2,2,3,60,0,12,{},{},{} -1832,Bellum_Claw,Bellum Claw,4,20,,650,160,,1,0,0x00008100,7,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} +1832,Vellum_Claw,Vellum Claw,4,20,,650,160,,1,0,0x00008100,7,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} // Instruments 1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{} 1902,Violin_,Violin,4,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{} @@ -1145,8 +1145,8 @@ 2012,Aqua_Staff2,Aqua Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Water; bonus bInt,5; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_FROSTDIVER",30; },{},{} 2013,Crimson_Staff2,Crimson Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30; },{},{} 2014,Forest_Staff2,Forest Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; },{},{} -//2015, -2016,Bellum_Arcwand,Bellum Arcwand,4,20,,800,110:220,,1,0,0x00818314,7,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{} +2015,Upg_Staff,Upg Staff,4,20,,1000,50:70,,1,1,0x00818314,7,2,34,3,1,1,10,{ bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10); },{},{} +2016,Vellum_Arcwand,Vellum Arcwand,4,20,,800,110:220,,1,0,0x00818314,7,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{} // Shields //=================================================================== 2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} @@ -2595,7 +2595,9 @@ 4842,AttackSpeed+2,ASPD+2,6,20,,10,,,,,,,,16,,,,,{ bonus bAspd,2; },{},{} 4843,Sharp_Lv4,Sharp Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,14; bonus bHit,5; },{},{} 4844,Sharp_Lv5,Sharp Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,15; bonus bHit,6; },{},{} -// +//4845,Sea_Energy, +4846,2011val_Angel,Fully Loved Stone,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{} +4847,2011val_Devil,Spelled Stone,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{} 4848,Immune_Lv1,Immune Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Neutral,5; },{},{} 4849,Crescent_Lv1,Crescent Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubRace,RC_DemiHuman,5; },{},{} 4850,Archbishop_Lv2,Archbishop Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,6; bonus bSPrecovRate,5; },{},{} @@ -2611,6 +2613,11 @@ 4860,FLEE+3,Flee+3,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,3; },{},{} 4861,MHP+1%,MaxHP+1%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,1; },{},{} 4862,MHP+2%,MaxHP+2%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,2; },{},{} +// +4867,MHP3,MaxHP+3%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,3; },{},{} +4868,MHP4,MaxHP+4%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,4; },{},{} +4870,SP25,SP+25,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,25; },{},{} +4871,SP75,SP+75,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,75; },{},{} // More Headgears //=================================================================== 5001,Headset,Headset,5,20,,200,,3,,0,0xFFFFFFFE,7,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{} @@ -5959,8 +5966,8 @@ 13068,Pompano,Pompano,4,0,,0,160:100,,3,0,0xFE9F7EEF,7,2,2,1,50,0,1,{ bonus bUnbreakableWeapon,0; autobonus "{ bonus bBaseAtk,30; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bMatk,20; }",10,7000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; } },{},{} 13069,As-nail,As-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50); },{},{} 13070,Scarlet-nail,Scarlet-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50); },{},{} -//13071, -13072,Bellum_Damascus,Bellum Damascus,4,20,,1000,180,,1,0,0xFE9F7EEF,7,2,2,4,95,1,1,{ bonus bAspdRate,getrefine(); },{},{} +13071,Upg_Dagger,Upg Dagger,4,20,,600,55,,1,1,0xFE9F7EEF,7,2,2,3,1,1,1,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +13072,Vellum_Damascus,Vellum Damascus,4,20,,1000,180,,1,0,0xFE9F7EEF,7,2,2,4,95,1,1,{ bonus bAspdRate,getrefine(); },{},{} //13073, 13074,Ninja_Sword_Prototype,Ninja Sword Prototype,4,0,,0,0,,1,0,0x02000000,7,2,2,4,99,0,1,{},{},{} 13075,Kurenai,Kurenai,4,5000,,700,130,,1,0,0x02000000,7,2,2,3,99,1,1,{ bonus bInt,3; },{},{} @@ -5983,6 +5990,8 @@ 13112,P_Revolver1,Eden Revlover I,4,0,,0,44,,7,0,0x01000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{} 13113,P_Revolver2,Eden Revlover II,4,0,,0,60,,7,0,0x01000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{} 13114,P_Revolver3,Eden Revolver III,4,0,,0,76,,7,0,0x01000000,7,2,34,3,60,0,17,{ bonus bHit,-5; },{},{} +13115,Upg_Revolver,Upg Revolver,4,20,,500,35,,7,1,0x01000000,7,2,34,3,1,1,17,{ bonus bBaseAtk,(getrefine()*5); bonus bLongAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +13116,Novice_Revolver,Novice Revolver,4,0,,500,20,,7,0,0x01000000,7,2,34,1,1,0,17,{},{},{} // Guns 13150,Branch,Branch,4,3000,,500,50,,9,3,0x01000000,7,2,34,1,1,1,18,{},{},{} 13151,The_Cyclone,Cyclone,4,17500,,700,120,,9,1,0x01000000,7,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{} @@ -6091,7 +6100,7 @@ 13313,Flower_Huuma_Shuriken,Flower Huuma Shuriken,4,100000,,1500,150,,1,2,0x02000000,8,2,34,3,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Fire; },{},{} 13314,Wave_Huuma_Shuriken,Wave Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Water; },{},{} 13315,Thunderstorm_Huuma_Shuriken,Thunderstorm Huuma Shuriken,4,100000,,1500,200,,1,0,0x02000000,8,2,34,4,110,1,22,{ bonus bMatk,50; bonus bAtkEle,Ele_Wind; },{},{} -13316,Enhance_Huuma_Shuriken,Enhance Huuma Shuriken,4,20,,1500,55,,1,1,0x02000000,7,2,34,3,1,1,22,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); } },{},{} +13316,Upg_Huuma_Shuriken,Enhance Huuma Shuriken,4,20,,1500,55,,1,1,0x02000000,7,2,34,3,1,1,22,{ bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); } },{},{} // More 1-Handed Swords 13400,Cutlas_,Cutlus,4,20,,900,150,,1,1,0x000654E2,7,2,2,4,40,1,2,{ skill "SM_BASH",5; bonus bStr,2; bonus bDef,1; },{},{} 13401,Excalibur_C,Excalibur,4,1,,0,199,,1,0,0x000654E2,7,2,2,4,1,0,2,{ bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} @@ -7138,9 +7147,9 @@ 16016,Tuna,Tuna,4,0,,0,180,,1,0,0x0004C5B3,7,2,2,1,50,0,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,100; bonus3 bAutoSpell,"SM_BASH",5+5*(getskilllv("SM_BASH")==10),10; if(BaseLevel>99) { bonus bBaseAtk,20; } },{},{} 16017,Bloody_Cross,Bloody Cross,4,20,,1500,170,,1,0,0x00008110,7,2,2,4,100,1,8,{ bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,10+(getrefine()*5); },{},{} 16018,Judgement_Mace2,Judgement Mace II,4,20,,1200,170:180,,1,1,0x00000100,2,2,2,3,130,1,8,{ bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{} -//16019, -16020,Bellum_Stunner,Bellum Stunner,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); },{},{} -16021,Bellum_Flail,Bellum Flail,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} +16019,Upg_Mace,Upg Mace,4,20,,800,80,,1,1,0x0004C5B3,7,2,2,3,1,1,8,{ bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} +16020,Vellum_Stunner,Vellum Stunner,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); },{},{} +16021,Vellum_Flail,Vellum Flail,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} // More Rental Boxes 16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{} 16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{} @@ -7269,9 +7278,9 @@ 18109,Thief_Crossbow,Thief Crossbow,4,56000,,1100,150,,5,2,0x00020000,7,2,34,4,100,1,11,{ bonus2 bSkillAtk,"SC_TRIANGLESHOT",(getrefine()/2); },{},{} 18110,Giant_Crossbow,Giant Crossbow,4,56000,,900,160,,5,2,0x00000800,7,2,34,4,110,1,11,{ bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()/5); if(readparam(bAgi)>=120){ bonus bAspd,1; } },{},{} 18111,Creeper_Bow,Creeper Bow,4,56000,,1500,150,,5,2,0x00080800,7,2,34,3,120,1,11,{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,10; },{},{} -//18112, -18113,Bellum_Balista,Bellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} -18114,Bellum_Crossbow,Bellum Crossbow,4,20,,1100,110,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} +18112,Upg_Bow,Upg Bow,4,20,,600,60,,5,1,0x000A0848,7,2,34,3,1,0,11,{ bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +18113,Vellum_Balista,Vellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} +18114,Vellum_Crossbow,Vellum Crossbow,4,20,,1100,110,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} // More Headgears 18500,Cheer_Scarf6,Cheer Scarf6,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60; },{},{} 18501,Cheer_Scarf8,Cheer Scarf8,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80; },{},{} @@ -7461,5 +7470,6 @@ 20700,Egir_Manteau,Egir Manteau,5,200000,,300,,10,,1,0xFFFFFFFF,7,2,4,,110,1,0,{ bonus bUnbreakableHelm,0; },{},{} 20724,Love_Dad_Wings_2012,Love Dad Wings 2012,5,0,,100,,15,,1,0xFFFFFFFF,7,2,4,,1,1,5,{},{},{} // More 2-Handed Swords -21001,Bellum_Claymore,Bellum Claymore,4,20,,3500,260,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} -21002,Bellum_Katzbalger,Bellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} +21000,Upg_Twohand_Sword,Upg Two-Handed Sword,4,20,,1500,100,,1,1,0x00004082,7,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} +21001,Vellum_Claymore,Vellum Claymore,4,20,,3500,260,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +21002,Vellum_Katzbalger,Vellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index b528ad250..88b7f6a4e 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -456,18 +456,36 @@ dewata,89,191,6 script Small Shrine#dew1 844,{ next; callsub L_Wish; set Zeny, Zeny - .@input; - if (.@stat & 1 && .@bonus) - consumeitem 12043; //Str_Dish03 - else if (.@stat & 2 && .@bonus) - consumeitem 12058; //Agi_Dish03 - else if (.@stat & 4 && .@bonus) - consumeitem 12063; //Dex_Dish03 - else if (.@stat & 8 && .@bonus) - consumeitem 12053; //Vit_Dish03 - else if (.@stat & 16 && .@bonus) - consumeitem 12048; //Int_Dish03 - else if (.@stat & 32 && .@bonus) - consumeitem 12068; //Luk_Dish03 + if (.@stat & 1 && .@bonus){ + sc_start SC_STRFOOD,1200000,3; + percentheal 5,0; + //consumeitem 12043; //Str_Dish03 + } + else if (.@stat & 2 && .@bonus){ + sc_start SC_AGIFOOD,1200000,3; + percentheal 5,0; + //consumeitem 12058; //Agi_Dish03 + } + else if (.@stat & 4 && .@bonus){ + sc_start SC_DEXFOOD,1200000,3; + percentheal 5,0; + //consumeitem 12063; //Dex_Dish03 + } + else if (.@stat & 8 && .@bonus){ + sc_start SC_VITFOOD,1200000,3; + percentheal 5,0; + //consumeitem 12053; //Vit_Dish03 + } + else if (.@stat & 16 && .@bonus){ + sc_start SC_INTFOOD,1200000,3; + percentheal 5,0; + //consumeitem 12048; //Int_Dish03 + } + else if (.@stat & 32 && .@bonus){ + sc_start SC_LUKFOOD,1200000,3; + percentheal 5,0; + //consumeitem 12068; //Luk_Dish03 + } else if (.@stat & 64) { specialeffect2 EF_ANGEL; mes "- A celestial entity gives you a blessing. -"; @@ -603,7 +621,7 @@ OnTouch: close; } -dewata,233,263,8 script Sweet Married Couple#dew1 828,2,3,{ +dewata,233,263,8 script Sweet Married Couple::smc_dew_01 828,2,3,{ OnTouch: mes "[Sweet Husband]"; mes "You are the most beautiful thing in the world baby~"; @@ -623,7 +641,7 @@ OnTouch: close; } -dewata,234,263,8 script Sweet Married Couple#dew2 727,2,3,{ +dewata,234,263,8 script Sweet Married Couple::smc_dew_02 727,2,3,{ OnTouch: mes "[Sweet Wife]"; mes "Baby~ You know what flower that is~?"; @@ -822,7 +840,7 @@ OnTouch: close; } -dewata,278,281,4 script Happily Married Grandpa#dew 534,{ +dewata,278,281,4 script Happily Married Grandpa::hmg_dew_01 534,{ mes "[Happily Married Grandpa]"; mes "Today, I should ask my lady to"; mes "cook me some ^006400fried rice^000000."; @@ -838,7 +856,7 @@ dewata,278,281,4 script Happily Married Grandpa#dew 534,{ close; } -dewata,280,277,4 script Happily Married Grandma#dew 535,{ +dewata,280,277,4 script Happily Married Grandma::hmg_dew_02 535,{ mes "[Happily Married Grandma]"; mes "In my younger days,"; mes "there were many gentleman callers"; @@ -929,7 +947,7 @@ dewata,181,88,6 script Young Man#dew-2 536,{ mes "really beautiful?"; mes "The children always play"; mes "at this beach. It really"; - mes "reminds me of my youth." + mes "reminds me of my youth."; next; mes "[Young Man]"; mes "At the evening, you can see"; @@ -1086,7 +1104,7 @@ dewata,127,248,6 script Wishing Kid#dew 539,{ close; } -dew_fild01,101,259,6 script Jaty Tribe Gatekeeper#dew 541,{ +dew_fild01,101,259,6 script Jaty Tribe Gatekeeper::jtg_dew 541,{ mes "[Jaty Tribe Gatekeeper]"; mes "Welcome to ^FF0000Jaty^000000 town."; mes "Our tribe reveres strength and bravery."; diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index 425fbb510..f755a797e 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -618,79 +618,6 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{ close; } -dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ - mes "[Traveler Ichack]"; - mes "Oh!! You are a stranger!"; - mes "I'm Ichack the first adventurer that arrived here in El Dicastes!"; - next; - mes "[Traveler Ichack]"; - mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right."; - next; - mes "[Traveler Ichack]"; - mes "That's why I will provide a service to guide adventurers from Rune-Midgard."; - mes "What would you like to know?"; - next; - switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) { - case 1: - mes "[Traveler Ichack]"; - mes "Ah~ That's a beautiful building."; - mes "It's said they discuss important things..."; - next; - mes "[Traveler Ichack]"; - mes "Please make sure you signed in at the dior, otherwise you'll get in trouble."; - mes "Go directly north from here and you can't miss it."; - viewpoint 351,198,1,1,0x00FF00; - close; - case 2: - mes "[Traveler Ichack]"; - mes "The Sapha tribe is so weird. How can they sleep in there?"; - next; - mes "[Traveler Ichack]"; - mes "You don't understand?"; - mes "You won't believe me until you see it! Go see it for yourself!"; - next; - mes "[Traveler Ichack]"; - mes "The residential area is divided into 2 area's."; - mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock."; - viewpoint 283,280,2,1,0x01FF01; - viewpoint 106,136,3,1,0x0066FF; - close; - case 3: - mes "[Traveler Ichack]"; - mes "Because of the dangers here, we need better security.."; - mes "Have you ever been to the training room? The training guards seem to never sleep!"; - viewpoint 172,255,4,1,0xFFCCCC; - close; - case 4: - mes "[Traveler Ichack]"; - mes "This is one of the most important reasons why they live here."; - mes "If you go to factory, you can see the recently refined Bradium."; - viewpoint 256,97,5,1,0x0066FF; - close; - case 5: - mes "[Traveler Ichack]"; - mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here."; - mes "Bumen Florine's pub is located underground in the lower residential area."; - mes "He might have some valuable information for you."; - viewpoint 106,136,6,1,0xFF3300; - close; - case 6: - mes "[Traveler Ichack]"; - mes "The cats seems that don't have good relationship with sapha same as us."; - mes "Perhaps it's because trading is involved."; - mes "Poor cats. They must be shivering from the cold out there."; - next; - mes "[Traveler Ichack]"; - mes "You can find their caravan just outside the gates."; - viewpoint 39,199,7,1,0x9933FF; - close; - } -OnTouch: - if (ep13_3_invite == 6) - emotion e_gasp,0; - end; -} - dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ if (isequipped(2782)) { mes "[Crazy Venknick]"; diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt new file mode 100644 index 000000000..99beb318d --- /dev/null +++ b/npc/re/guides/guides_dicastes.txt @@ -0,0 +1,88 @@ +//===== rAthena Script ======================================= +//= El Dicastes Guide +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Guide for the city of El Dicastes. +//===== Additional Comments: ================================= +//= 1.0 First version. [Joseph] +//= 1.1 Fixed viewpoint syntax. [Euphy] +//============================================================ + +dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{ + mes "[Traveler Ichack]"; + mes "Oh!! You are a stranger!"; + mes "I'm Ichack, the first adventurer that arrived here in El Dicastes!"; + next; + mes "[Traveler Ichack]"; + mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right."; + next; + mes "[Traveler Ichack]"; + mes "That's why I will provide a service to guide adventurers from Rune-Midgard."; + mes "What would you like to know?"; + next; + switch(select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) { + case 1: + mes "[Traveler Ichack]"; + mes "Ah~ That's a beautiful building."; + mes "It's said they discuss important things..."; + next; + mes "[Traveler Ichack]"; + mes "Please make sure you signed in at the dior, otherwise you'll get in trouble."; + mes "Go directly north from here and you can't miss it."; + viewpoint 1,351,198,0,0x00FF00; + close; + case 2: + mes "[Traveler Ichack]"; + mes "The Sapha tribe is so weird. How can they sleep in there?"; + next; + mes "[Traveler Ichack]"; + mes "You don't understand?"; + mes "You won't believe me until you see it! Go see it for yourself!"; + next; + mes "[Traveler Ichack]"; + mes "The residential area is divided into 2 area's."; + mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock."; + viewpoint 1,283,280,1,0x01FF01; + viewpoint 1,106,136,2,0x0066FF; + close; + case 3: + mes "[Traveler Ichack]"; + mes "Because of the dangers here, we need better security.."; + mes "Have you ever been to the training room? The training guards seem to never sleep!"; + viewpoint 1,172,255,3,0xFFCCCC; + close; + case 4: + mes "[Traveler Ichack]"; + mes "This is one of the most important reasons why they live here."; + mes "If you go to factory, you can see the recently refined Bradium."; + viewpoint 1,256,97,4,0x0066FF; + close; + case 5: + mes "[Traveler Ichack]"; + mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here."; + mes "Bumen Florine's pub is located underground in the lower residential area."; + mes "He might have some valuable information for you."; + viewpoint 1,106,136,5,0xFF3300; + close; + case 6: + mes "[Traveler Ichack]"; + mes "The cats seems that don't have good relationship with sapha same as us."; + mes "Perhaps it's because trading is involved."; + mes "Poor cats. They must be shivering from the cold out there."; + next; + mes "[Traveler Ichack]"; + mes "You can find their caravan just outside the gates."; + viewpoint 1,39,199,6,0x9933FF; + close; + } +OnTouch: + if (ep13_3_invite == 6) + emotion e_gasp,0; + end; +} diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index 4ac2b0e56..6a994ebd8 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -680,8 +680,9 @@ REPLACE INTO `item_db_re` VALUES (1289,'P_Katar1','Eden Katar I',4,NULL,NULL,0,' REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',4,41000,NULL,1200,'170',NULL,1,1,0x00001000,7,2,34,3,'100',1,16,'bonus bHit,readparam(bLuk)/2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',4,56000,NULL,1500,'200',NULL,1,NULL,0x00001000,7,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL); #1292, -REPLACE INTO `item_db_re` VALUES (1293,'Bellum_Jahmadar','Bellum Jahmadar',4,20,NULL,1200,'170',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1294,'Bellum_Scale','Bellum Scale',4,20,NULL,1200,'50',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',4,20,NULL,1000,'80',NULL,1,1,0x00001000,7,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1293,'Vellum_Jahmadar','Vellum Jahmadar',4,20,NULL,1200,'170',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1294,'Vellum_Scale','Vellum Scale',4,20,NULL,1200,'50',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL); # 1-Handed Axes REPLACE INTO `item_db_re` VALUES (1301,'Axe','Axe',4,500,NULL,800,'38',NULL,1,3,0x000654E3,7,2,2,1,'3',1,6,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1302,'Axe_','Axe',4,500,NULL,800,'38',NULL,1,4,0x000654E3,7,2,2,1,'3',1,6,NULL,NULL,NULL); @@ -742,9 +743,9 @@ REPLACE INTO `item_db_re` VALUES (1390,'E_Right_Epsilon_C','Light Epsilon',4,1,N REPLACE INTO `item_db_re` VALUES (1391,'P_Two_Handed_Axe1','Eden Two-Handed Axe I',4,NULL,NULL,0,'195',NULL,1,NULL,0x000444A2,7,2,34,3,'60',NULL,7,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1392,'Ignus_Steel','Ignus Steel',4,56000,NULL,1900,'250',NULL,1,1,0x000444A2,7,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1393,'End_Sectora','End Sectora',4,56000,NULL,1900,'250',NULL,1,1,0x000444A2,7,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0;',NULL,NULL); -#1394, -REPLACE INTO `item_db_re` VALUES (1395,'Bellum_Buster','Bellum Buster',4,20,NULL,2500,'50',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1396,'Bellum_Guillotine','Bellum Guillotine',4,20,NULL,5500,'300',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',4,20,NULL,2000,'110',NULL,1,1,0x000444A2,7,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1395,'Vellum_Buster','Vellum Buster',4,20,NULL,2500,'50',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1396,'Vellum_Guillotine','Vellum Guillotine',4,20,NULL,5500,'300',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; }',NULL,NULL); # 1-Handed Spears REPLACE INTO `item_db_re` VALUES (1401,'Javelin','Javelin',4,150,NULL,700,'28',NULL,3,3,0x00004082,7,2,2,1,'4',1,4,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1402,'Javelin_','Javelin',4,150,NULL,700,'28',NULL,3,4,0x00004082,7,2,2,1,'4',1,4,NULL,NULL,NULL); @@ -781,7 +782,7 @@ REPLACE INTO `item_db_re` VALUES (1432,'E_Pole_Axe_C','Pole Axe',4,1,NULL,4800,' REPLACE INTO `item_db_re` VALUES (1433,'Imperial_Spear','Imperial Spear',4,20,NULL,1800,'180:50',NULL,3,1,0x00004082,7,2,2,3,'102',1,4,'bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1434,'P_Spear1','Eden Spear I',4,NULL,NULL,0,'165',NULL,3,NULL,0x00004082,7,2,2,3,'60',NULL,4,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1435,'Cannon_Spear','Cannon Spear',4,56000,NULL,1600,'180',NULL,3,1,0x00004000,7,2,2,4,'100',1,4,'bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1436,'Bellum_Spear','Bellum Spear',4,20,NULL,850,'150',NULL,3,NULL,0x00004082,7,2,2,4,'95',1,4,'bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1436,'Vellum_Spear','Vellum Spear',4,20,NULL,850,'150',NULL,3,NULL,0x00004082,7,2,2,4,'95',1,4,'bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; }',NULL,NULL); # 2-Handed Spears REPLACE INTO `item_db_re` VALUES (1451,'Guisarme','Guisarme',4,13000,NULL,1000,'84',NULL,3,2,0x00004082,7,2,34,2,'18',1,5,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1452,'Guisarme_','Guisarme',4,13000,NULL,1000,'84',NULL,3,3,0x00004082,7,2,34,2,'18',1,5,NULL,NULL,NULL); @@ -825,8 +826,8 @@ REPLACE INTO `item_db_re` VALUES (1487,'Lance_C','Lance',4,NULL,NULL,0,'220',NUL REPLACE INTO `item_db_re` VALUES (1488,'Ahlspiess_C','Ahlspiess',4,20,NULL,0,'135',NULL,3,NULL,0x00004080,7,2,34,4,'1',1,5,'bonus bIgnoreDefRace,RC_NonBoss; bonus bIgnoreDefRace,RC_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1489,'Marlin','Marlin',4,NULL,NULL,0,'220',NULL,3,NULL,0x00004082,2,2,34,1,'50',NULL,5,'bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1490,'Gigantic_Lance','Gigantic Lance',4,20,NULL,20000,'20',NULL,3,NULL,0x00000080,7,2,34,4,'140',1,5,'bonus bAspd,-10; bonus2 bSkillFixedCast,"LK_SPIRALPIERCE",4000; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; }',NULL,'heal 0,-600;'); -#1491, -REPLACE INTO `item_db_re` VALUES (1492,'Bellum_Glave','Bellum Glave',4,20,NULL,4500,'250',NULL,3,NULL,0x00004082,7,2,34,4,'95',1,5,'bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",100,2000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1491,'Upg_Lance','Upg Lance',4,20,NULL,1500,'105',NULL,3,1,0x00004082,7,2,34,3,'1',1,5,'bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1492,'Vellum_Glave','Vellum Glave',4,20,NULL,4500,'250',NULL,3,NULL,0x00004082,7,2,34,4,'95',1,5,'bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",100,2000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); # Maces REPLACE INTO `item_db_re` VALUES (1501,'Club','Club',4,120,NULL,700,'23',NULL,1,3,0x0004C5B3,7,2,2,1,'2',1,8,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1502,'Club_','Club',4,120,NULL,700,'23',NULL,1,4,0x0004C5B3,7,2,2,1,'2',1,8,NULL,NULL,NULL); @@ -913,9 +914,9 @@ REPLACE INTO `item_db_re` VALUES (1581,'F_Diary_Of_Great_Sage_C','Diary Of Great REPLACE INTO `item_db_re` VALUES (1582,'E_Diary_Of_Great_Sage_C','Diary Of Great Sage',4,1,NULL,0,'135',NULL,1,2,0x00410100,7,2,2,3,'1',NULL,15,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1583,'P_Book1','Eden Book I',4,NULL,NULL,0,'135:110',NULL,1,NULL,0x00410100,7,2,2,3,'60',NULL,15,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1584,'Cold_Magic_Book','Cold Magic Book',4,56000,NULL,1000,'100:160',NULL,1,2,0x00010000,7,2,2,4,'100',1,15,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()/3); bonus bUseSPrate,getrefine();',NULL,NULL); -#1585, -REPLACE INTO `item_db_re` VALUES (1586,'Bellum_Bible','Bellum Bible',4,20,NULL,600,'110:125',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1587,'Bellum_Great_Encyclopedia','Bellum Great Encyclopedia',4,20,NULL,1000,'130',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{bonus bBaseAtk,200;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1585,'Upg_Book','Upg Book',4,20,NULL,600,'45:20',NULL,1,1,0x00410100,7,2,2,3,'1',1,15,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1586,'Vellum_Bible','Vellum Bible',4,20,NULL,600,'110:125',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1587,'Vellum_Great_Encyclopedia','Vellum Great Encyclopedia',4,20,NULL,1000,'130',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{bonus bBaseAtk,200;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); # GM Weapon REPLACE INTO `item_db_re` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,'10000:10000',NULL,2,NULL,0xFFFFFFFF,7,2,2,1,'1',1,8,'bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100;',NULL,NULL); # Staffs @@ -1089,7 +1090,7 @@ REPLACE INTO `item_db_re` VALUES (1828,'Monk_Knuckle','Monk Knuckle',4,20,NULL,0 REPLACE INTO `item_db_re` VALUES (1829,'Fist_C','Fist',4,NULL,NULL,0,'150',NULL,1,NULL,0x00008100,7,2,2,3,'1',NULL,12,'bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',4,20,NULL,500,'142',NULL,1,1,0x00008100,7,2,2,3,'102',1,12,' bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',4,NULL,NULL,0,'120',NULL,1,NULL,0x00008100,7,2,2,3,'60',NULL,12,NULL,NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1832,'Bellum_Claw','Bellum Claw',4,20,NULL,650,'160',NULL,1,NULL,0x00008100,7,2,2,4,'95',1,12,'bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,271,-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1832,'Vellum_Claw','Vellum Claw',4,20,NULL,650,'160',NULL,1,NULL,0x00008100,7,2,2,4,'95',1,12,'bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,271,-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL); # Instruments REPLACE INTO `item_db_re` VALUES (1901,'Violin','Violin',4,4000,NULL,700,'50',NULL,1,3,0x00080000,7,1,2,1,'2',1,13,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1902,'Violin_','Violin',4,4000,NULL,700,'50',NULL,1,4,0x00080000,7,1,2,1,'2',1,13,NULL,NULL,NULL); @@ -1176,8 +1177,8 @@ REPLACE INTO `item_db_re` VALUES (2011,'Golden_Rod_Staff2','Golden Rod Staff II' REPLACE INTO `item_db_re` VALUES (2012,'Aqua_Staff2','Aqua Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Water; bonus bInt,5; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_FROSTDIVER",30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2013,'Crimson_Staff2','Crimson Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2014,'Forest_Staff2','Forest Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;',NULL,NULL); -#2015, -REPLACE INTO `item_db_re` VALUES (2016,'Bellum_Arcwand','Bellum Arcwand',4,20,NULL,800,'110:220',NULL,1,NULL,0x00818314,7,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',4,20,NULL,1000,'50:70',NULL,1,1,0x00818314,7,2,34,3,'1',1,10,'bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2016,'Vellum_Arcwand','Vellum Arcwand',4,20,NULL,800,'110:220',NULL,1,NULL,0x00818314,7,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL); # Shields # =================================================================== REPLACE INTO `item_db_re` VALUES (2101,'Guard','Guard',5,500,NULL,300,NULL,20,NULL,NULL,0xFFFFFFFF,7,2,32,NULL,NULL,1,1,NULL,NULL,NULL); @@ -2626,7 +2627,9 @@ REPLACE INTO `item_db_re` VALUES (4841,'Archer_Lv10','Archer Lv10',6,20,NULL,10, REPLACE INTO `item_db_re` VALUES (4842,'AttackSpeed+2','ASPD+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4843,'Sharp_Lv4','Sharp Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4844,'Sharp_Lv5','Sharp Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL); -# +#4845, +REPLACE INTO `item_db_re` VALUES (4846,'2011val_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4847,'2011val_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4848,'Immune_Lv1','Immune Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4849,'Crescent_Lv1','Crescent Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4850,'Archbishop_Lv2','Archbishop Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bSPrecovRate,5;',NULL,NULL); @@ -2642,6 +2645,11 @@ REPLACE INTO `item_db_re` VALUES (4859,'FLEE+1','Flee+1',6,20,NULL,10,NULL,NULL, REPLACE INTO `item_db_re` VALUES (4860,'FLEE+3','Flee+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4861,'MHP+1%','MaxHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (4862,'MHP+2%','MaxHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL); +# +REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MaxHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MaxHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,25;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL); # More Headgears # =================================================================== REPLACE INTO `item_db_re` VALUES (5001,'Headset','Headset',5,20,NULL,200,NULL,3,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,'1',1,87,'bonus2 bResEff,Eff_Curse,1000;',NULL,NULL); @@ -5991,8 +5999,8 @@ REPLACE INTO `item_db_re` VALUES (13067,'Kris','Kris',4,20,NULL,700,'107:70',NUL REPLACE INTO `item_db_re` VALUES (13068,'Pompano','Pompano',4,NULL,NULL,0,'160:100',NULL,3,NULL,0xFE9F7EEF,7,2,2,1,'50',NULL,1,'bonus bUnbreakableWeapon,0; autobonus "{bonus bBaseAtk,30;}",10,7000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bMatk,20;}",10,7000,BF_MAGIC,"{specialeffect2 EF_SUFFRAGIUM;}"; if(BaseLevel>99) { bonus bBaseAtk,10; bonus bMatk,10; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13069,'As-nail','As-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13070,'Scarlet-nail','Scarlet-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50);',NULL,NULL); -#13071, -REPLACE INTO `item_db_re` VALUES (13072,'Bellum_Damascus','Bellum Damascus',4,20,NULL,1000,'180',NULL,1,NULL,0xFE9F7EEF,7,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13071,'Upg_Dagger','Upg Dagger',4,20,NULL,600,'55',NULL,1,1,0xFE9F7EEF,7,2,2,3,'1',1,1,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13072,'Vellum_Damascus','Vellum Damascus',4,20,NULL,1000,'180',NULL,1,NULL,0xFE9F7EEF,7,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL); #13073, REPLACE INTO `item_db_re` VALUES (13074,'Ninja_Sword_Prototype','Ninja Sword Prototype',4,NULL,NULL,0,NULL,NULL,1,NULL,0x02000000,7,2,2,4,'99',NULL,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13075,'Kurenai','Kurenai',4,5000,NULL,700,'130',NULL,1,NULL,0x02000000,7,2,2,3,'99',1,1,'bonus bInt,3;',NULL,NULL); @@ -6015,6 +6023,8 @@ REPLACE INTO `item_db_re` VALUES (13111,'Sharpshooter_Revolver','Sharpshooter Re REPLACE INTO `item_db_re` VALUES (13112,'P_Revolver1','Eden Revlover I',4,NULL,NULL,0,'44',NULL,7,NULL,0x01000000,7,2,34,1,'26',NULL,17,'bonus bHit,-5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13113,'P_Revolver2','Eden Revlover II',4,NULL,NULL,0,'60',NULL,7,NULL,0x01000000,7,2,34,1,'40',NULL,17,'bonus bHit,-5;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13114,'P_Revolver3','Eden Revolver III',4,NULL,NULL,0,'76',NULL,7,NULL,0x01000000,7,2,34,3,'60',NULL,17,'bonus bHit,-5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13115,'Upg_Revolver','Upg Revolver',4,20,NULL,500,'35',NULL,7,1,0x01000000,7,2,34,3,'1',1,17,'bonus bBaseAtk,(getrefine()*5); bonus bLongAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13116,'Novice_Revolver','Novice Revolver',4,0,NULL,500,'20',NULL,7,0,0x01000000,7,2,34,1,'1',0,17,NULL,NULL,NULL); # Guns REPLACE INTO `item_db_re` VALUES (13150,'Branch','Branch',4,3000,NULL,500,'50',NULL,9,3,0x01000000,7,2,34,1,'1',1,18,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13151,'The_Cyclone','Cyclone',4,17500,NULL,700,'120',NULL,9,1,0x01000000,7,2,34,2,'24',1,18,'bonus bHit,10; bonus bCritical,10;',NULL,NULL); @@ -6122,7 +6132,7 @@ REPLACE INTO `item_db_re` VALUES (13312,'Prototype_Huuma_Shuriken','Prototype Hu REPLACE INTO `item_db_re` VALUES (13313,'Flower_Huuma_Shuriken','Flower Huuma Shuriken',4,100000,NULL,1500,'150',NULL,1,2,0x02000000,8,2,34,3,'110',1,22,' bonus bMatk,50; bonus bAtkEle,Ele_Fire;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13314,'Wave_Huuma_Shuriken','Wave Huuma Shuriken',4,100000,NULL,1500,'200',NULL,1,NULL,0x02000000,8,2,34,4,'110',1,22,' bonus bMatk,50; bonus bAtkEle,Ele_Water;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13315,'Thunderstorm_Huuma_Shuriken','Thunderstorm Huuma Shuriken',4,100000,NULL,1500,'200',NULL,1,NULL,0x02000000,8,2,34,4,'110',1,22,' bonus bMatk,50; bonus bAtkEle,Ele_Wind;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13316,'Enhance_Huuma_Shuriken','Enhance Huuma Shuriken',4,20,NULL,1500,'55',NULL,1,1,0x02000000,7,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Enhance Huuma Shuriken',4,20,NULL,1500,'55',NULL,1,1,0x02000000,7,2,34,3,'1',1,22,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,10*getrefine(); bonus bMatk,5*getrefine(); bonus bLongAtkRate,getrefine(); if(BaseLevel>=70) { bonus bBaseAtk,5*((BaseLevel-60)/10); }',NULL,NULL); # More 1-Handed Swords REPLACE INTO `item_db_re` VALUES (13400,'Cutlas_','Cutlus',4,20,NULL,900,'150',NULL,1,1,0x000654E2,7,2,2,4,'40',1,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13401,'Excalibur_C','Excalibur',4,1,NULL,0,'199',NULL,1,NULL,0x000654E2,7,2,2,4,'1',NULL,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL); @@ -7169,9 +7179,9 @@ REPLACE INTO `item_db_re` VALUES (16014,'P_Mace3','Eden Mace III',4,NULL,NULL,0, REPLACE INTO `item_db_re` VALUES (16016,'Tuna','Tuna',4,NULL,NULL,0,'180',NULL,1,NULL,0x0004C5B3,7,2,2,1,'50',NULL,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,100; bonus3 bAutoSpell,"SM_BASH",5+5*(getskilllv("SM_BASH")==10),10; if(BaseLevel>99) { bonus bBaseAtk,20; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',4,20,NULL,1500,'170',NULL,1,NULL,0x00008110,7,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,10+(getrefine()*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16018,'Judgement_Mace2','Judgement Mace II',4,20,NULL,1200,'170:180',NULL,1,1,0x00000100,2,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{bonus2 bAddRace,RC_Demon,40;}",10,7000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_BLOODDRAIN;}";',NULL,NULL); -#16019, -REPLACE INTO `item_db_re` VALUES (16020,'Bellum_Stunner','Bellum Stunner',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (16021,'Bellum_Flail','Bellum Flail',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',4,20,NULL,800,'80',NULL,1,1,0x0004C5B3,7,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (16020,'Vellum_Stunner','Vellum Stunner',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (16021,'Vellum_Flail','Vellum Flail',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL); # More Rental Boxes REPLACE INTO `item_db_re` VALUES (16134,'King_Frog_Hat_Box','Frog King Hat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5528,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16135,'Evil\'s_Bone_Hat_Box','Satanic Bone Helm Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5529,1;',NULL,NULL); @@ -7300,9 +7310,9 @@ REPLACE INTO `item_db_re` VALUES (18108,'Zebra_Eel','Zebra Eel',4,NULL,NULL,0,'1 REPLACE INTO `item_db_re` VALUES (18109,'Thief_Crossbow','Thief Crossbow',4,56000,NULL,1100,'150',NULL,5,2,0x00020000,7,2,34,4,'100',1,11,' bonus2 bSkillAtk,"SC_TRIANGLESHOT",(getrefine()/2);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18110,'Giant_Crossbow','Giant Crossbow',4,56000,NULL,900,'160',NULL,5,2,0x00000800,7,2,34,4,'110',1,11,' bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()/5); if(readparam(bAgi)>=120){ bonus bAspd,1; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18111,'Creeper_Bow','Creeper Bow',4,56000,NULL,1500,'150',NULL,5,2,0x00080800,7,2,34,3,'120',1,11,'bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,10;',NULL,NULL); -#18112, -REPLACE INTO `item_db_re` VALUES (18113,'Bellum_Balista','Bellum Balista',4,20,NULL,1100,'50',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (18114,'Bellum_Crossbow','Bellum Crossbow',4,20,NULL,1100,'110',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18112,'Upg_Bow','Upg Bow',4,20,NULL,600,'60',NULL,5,1,0x000A0848,7,2,34,3,'1',0,11,'bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18113,'Vellum_Balista','Vellum Balista',4,20,NULL,1100,'50',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18114,'Vellum_Crossbow','Vellum Crossbow',4,20,NULL,1100,'110',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30;',NULL,NULL); # More Headgears REPLACE INTO `item_db_re` VALUES (18500,'Cheer_Scarf6','Cheer Scarf6',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,'1',NULL,369,'bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18501,'Cheer_Scarf8','Cheer Scarf8',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,'1',NULL,369,'bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80;',NULL,NULL); @@ -7492,5 +7502,6 @@ REPLACE INTO `item_db_re` VALUES (20600,'Fantastic_Aura','Fantastic Aura',5,NULL REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',5,200000,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,7,2,4,NULL,'110',1,NULL,'bonus bUnbreakableHelm,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (20724,'Love_Dad_Wings_2012','Love Dad Wings 2012',5,NULL,NULL,100,NULL,15,NULL,1,0xFFFFFFFF,7,2,4,NULL,'1',1,5,NULL,NULL,NULL); # More 2-Handed Swords -REPLACE INTO `item_db_re` VALUES (21001,'Bellum_Claymore','Bellum Claymore',4,20,NULL,3500,'260',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",200,1000,BF_WEAPON,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (21002,'Bellum_Katzbalger','Bellum Katzbalger',4,20,NULL,2500,'100',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',4,20,NULL,1500,'100',NULL,1,1,0x00004082,7,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (21001,'Vellum_Claymore','Vellum Claymore',4,20,NULL,3500,'260',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",200,1000,BF_WEAPON,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (21002,'Vellum_Katzbalger','Vellum Katzbalger',4,20,NULL,2500,'100',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL); |