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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 19:11:42 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-04-12 19:11:42 +0000 |
commit | 43f598dccf1854eb74723862be4711363a3fed87 (patch) | |
tree | f39a176a4a0c1e8bc53bc3be2bf63f2823cb6697 | |
parent | 39028a98e6bfe93f34dd5e87ea0516d4a8a031db (diff) | |
download | hercules-43f598dccf1854eb74723862be4711363a3fed87.tar.gz hercules-43f598dccf1854eb74723862be4711363a3fed87.tar.bz2 hercules-43f598dccf1854eb74723862be4711363a3fed87.tar.xz hercules-43f598dccf1854eb74723862be4711363a3fed87.zip |
- Oops, it turns out the state is never reset from walking to idle automatically when a mob was random walking...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10241 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/mob.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index ccfc5f53c..4c277de78 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1003,6 +1003,11 @@ int mob_unlocktarget(struct mob_data *md,int tick) mob_script_callback(md, map_id2bl(md->target_id), CALLBACK_UNLOCK); switch (md->state.skillstate) { + case MSS_WALK: + if (md->ud.walktimer != -1) + break; + //Because it is not unset when the mob finishes walking. + md->state.skillstate = MSS_IDLE; case MSS_IDLE: // Idle skill. if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL) && @@ -1015,8 +1020,6 @@ int mob_unlocktarget(struct mob_data *md,int tick) //Delay next random walk when this one failed. md->next_walktime=tick+rand()%3000; break; - case MSS_WALK: - break; default: mob_stop_attack(md); if (battle_config.mob_ai&0x8) |