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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-23 19:07:19 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-02-23 19:07:19 +0000 |
commit | 131f900b67ceaf41df94645a49e4af64eaf2b335 (patch) | |
tree | 4e6cd2b91714c0f687e466bbeeb108bd1e2d83e1 | |
parent | 0039f82d6200dd2378c7f7b3ecb315cea3e735a5 (diff) | |
download | hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.tar.gz hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.tar.bz2 hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.tar.xz hercules-131f900b67ceaf41df94645a49e4af64eaf2b335.zip |
Implemented Veins Stone quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12237 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_veins.txt | 621 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 2 |
3 files changed, 624 insertions, 1 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 57eef2f67..8d9ab4f4e 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2008/02/23 + * Rev 12237 Implemented Veins Stone quest. [L0ne_W0lf] 2008/02/22 * Rev. 12234 Added dummy event to Lighthalzen boss spawn mechanisim. [L0ne_W0lf] * Rev. 12227 Several small fixes to scripts, and updates. [L0ne_W0lf] diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt new file mode 100644 index 000000000..f13959d06 --- /dev/null +++ b/npc/quests/quests_veins.txt @@ -0,0 +1,621 @@ +//===== eAthena Script ======================================= +//= Veins Quests +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Collection of Veins Quests +//= Stone Quest: +//= - Help an Old Man with his job. +//= - Dialog obtained from iRO. +//= - Variable in use: veins_stone (max 8) +//===== Additional Comments: ================================= +//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf] +//============================================================ + +ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ + //if (max_max_c1 == 1) { + // mes "- Wait a moment! -"; + // mes "- Currently you are carrying -"; + // mes "- too many items with you. -"; + // mes "- Please come back after -"; + // mes "- you put some items into Kafra Storage. -"; + // close; + //} + if ((MaxWeight - Weight) < 2000) { + mes "- Wait a moment! -"; + mes "- Currently you are carrying -"; + mes "- too many items with you. -"; + mes "- Please come back after -"; + mes "- you put some items into Kafra Storage. -"; + close; + } + if ((veins_stone == 0) && (BaseLevel > 59)) { + mes "[Zabaroo]"; + mes "My back is killing me"; + mes "after stooping over to"; + mes "pick up stones all day long..."; + mes "The pain... It's unbearable!"; + next; + switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) { + case 1: + mes "[Zabaroo]"; + mes "Whippersnapper!"; + mes "I didn't ask you for"; + mes "your advice! Don't"; + mes "patronize an old man!"; + close; + case 2: + mes "[Zabaroo]"; + mes "Oh, it hurts so much, it's"; + mes "almost crippling. But I don't"; + mes "have any choice. I need to"; + mes "get enough stops to fill"; + mes "this gap if I want to get"; + mes "paid. Arrrrgh, damn it!"; + next; + mes "[Zabaroo]"; + mes "If I don't get enough"; + mes "money to pay for my"; + mes "granddaughter's medicine,"; + mes "I won't be able to buy any"; + mes "medicine for my granddaughter!"; + mes "And that will be horrible! Ag!"; + next; + select("Can I help?"); + mes "[Zabaroo]"; + mes "I appreciate your kindness,"; + mes "stranger, but no. I have"; + mes "to do this on my own."; + mes "A man must have his pride...."; + next; + mes "^333333*Snap*^000000"; + next; + mes "[Zabaroo]"; + mes "Argh! My back...!"; + mes "This was totally"; + mes "unforeseeable!"; + mes "Please! Please,"; + mes "for the love of Freya,"; + mes "please help me!"; + next; + select("I will help you."); + mes "[Zabaroo]"; + mes "Thank you!"; + mes "Thanks so much!"; + next; + select("What do you want me to do?"); + mes "[Zabaroo]"; + mes "Ow-ow-ow! Oh... Okay..."; + mes "You see those all dark"; + mes "stones stuck in the ground?"; + mes "Those are what I need to"; + mes "pick up. Now don't go"; + mes "lifting rocks just yet..."; + next; + mes "[Zabaroo]"; + mes "I asked some other old"; + mes "man in town, Absar, to"; + mes "make me something to help"; + mes "with my back. He was going"; + mes "to help me if I gave hi--"; + mes "ARGH! My back! It hurts!"; + next; + mes "[Zabaroo]"; + mes "It hurts so bad! But it's"; + mes "especially painful right"; + mes "when I'm about to finish"; + mes "sentences in which I intend to"; + mes "tell you important informat--"; + mes "ARRRGH! Find Absar! Quickly!"; + next; + while(1) { + mes "[Zabaroo]"; + mes "Wait, wait..."; + mes "Maybe I can answer"; + mes "a few of your questions"; + mes "before my body is wracked"; + mes "with throbbing pain. Let's..."; + mes "Let's at least give it a try."; + next; + switch(select("What's with these stones?:Where's the old man?:Nothing.")) { + case 1: + mes "[Zabaroo]"; + mes "Well, we use these dark"; + mes "stones because they're"; + mes "pretty and easy to process."; + mes "They're sort of a specialty"; + mes "of this town. I get paid to"; + mes "harvest these handy rocks."; + next; + mes "[Zabaroo]"; + mes "We can sell these to tourists,"; + mes "and we even have a factory"; + mes "that uses these stones."; + mes "Still, it's not like the"; + mes "townspeople are getting"; + mes "rich off these stones."; + next; + mes "[Zabaroo]"; + mes "All of us are still"; + mes "barely making a living..."; + next; + break; + case 2: + mes "[Zabaroo]"; + mes "Absar? He's inside"; + mes "the Tool Shop. You"; + mes "can't miss him... Just"; + mes "look for the man with"; + mes "the crazy eyes!"; + next; + break; + case 3: + mes "[Zabaroo]"; + mes "Thanks for your help."; + mes "If you can't find Absar"; + mes "in the Tool Shop, then"; + mes "you might want to stop"; + mes "by the Tavern. A-auuugh!"; + set veins_stone,1; + close; + } + } + } + } + else if (veins_stone == 1) { + mes "[Zabaroo]"; + mes "Thanks for your help."; + mes "If you can't find Absar"; + mes "in the Tool Shop, then"; + mes "you might want to stop"; + mes "by the Tavern. A-auuugh!"; + close; + } + else if (veins_stone < 4) { + mes "[Zabaroo]"; + mes "Geez, Absar sure can"; + mes "be fussy. Still, do your"; + mes "best to get what he wants."; + mes "He won't help me otherwise!"; + mes "Other than that, he's not"; + mes "really that bad a guy..."; + close; + } + else if (veins_stone == 4) { + mes "[Zabaroo]"; + mes "Oh good, you're back!"; + mes "Did you bring what"; + mes "Absar made for me?"; + next; + select("Yes, here..."); + mes "[Zabaroo]"; + mes "So this is what he"; + mes "was talking about?"; + mes "How does it... Ah!"; + mes "Here we go! If I pull"; + mes "the handle, that end of"; + mes "the stick will pick stuff up!"; + next; + mes "[Zabaroo]"; + mes "This is great! I won't"; + mes "have to bend over to pick"; + mes "up stones anymore! Heh,"; + mes "he must be awfully proud"; + mes "of this useful invention~"; + mes "I can imagine him strutting."; + next; + mes "[Zabaroo]"; + mes "Um, did he have anything"; + mes "to say after he gave this"; + mes "to you? I'm just curious."; + next; + select("This message..."); + mes "[Zabaroo]"; + mes "Oh... I thought he"; + mes "would forget all about"; + mes "that. Well, it's a relief"; + mes "to know that now. That's"; + mes "really very nice of him."; + next; + mes "Zabaroo]"; + mes "I hate to ask you..."; + mes "But would you mind"; + mes "helping me out one"; + mes "more time?"; + next; + select("Huh? What is it?"); + mes "[Zabaroo]"; + mes "Don't worry, it's not"; + mes "too hard. Would you just"; + mes "deliver the stones I gathered"; + mes "to the factory in town? It's"; + mes "near the airport or airship or"; + mes "something. It won't take long."; + set veins_stone,5; + close; + } + else if (veins_stone < 7) { + mes "[Zabaroo]"; + mes "Thanks again for your help!"; + mes "What did Asbar call this"; + mes "thing again? A Tactile..."; + mes "Extendable... Damn it..."; + mes "Why's the name so long?"; + mes "Anyway, it's usefull~"; + close; + } + else if (veins_stone == 7) { + mes "[Zabaroo]"; + mes "Oh, you're back!"; + mes "I really appreciate all"; + mes "of your help. I don't have"; + mes "much, and I know you weren't"; + mes "expecting a reward, but I'd"; + mes "like to give you something."; + next; + mes "[Zabaroo]"; + mes "Ah, here we are. I found"; + mes "these while harvesting stones"; + mes "I was told that adventurers"; + mes "find these useful. Anyway,"; + mes "I hope you like these rocks..."; + set veins_stone,8; + getexp 300000,0; + getitem 985,3; //Elunium + close; + } + else if (veins_stone > 7) { + mes "[Zabaroo]"; + mes "Thanks to you and Asbar,"; + mes "my poor back hasn't been"; + mes "bothering me at all lately."; + mes "I should be taking better"; + mes "care of myself at my age..."; + close; + } + mes "[Zabaroo]"; + mes "I'm sorry dear."; + mes "You're not strong enough for this kind of work."; + mes "Put on some muscle and talk to me again."; + close; +} + +ve_in,169,310,6 script Strange Old Man#ve 121,{ + if (veins_stone == 0) { + mes "[Absar]"; + mes "Bwahahaha!"; + mes "Once... Once this is completed, I'll..."; + mes "Mwahahahahahahahah!"; + close; + } + else if (veins_stone == 1) { + mes "[Absar]"; + mes "I'm so close to"; + mes "completion. Now, if"; + mes "I just turn this here..."; + next; + if (select("Excuse me...:........") == 1) { + mes "[Absar]"; + mes "What?! Who dares"; + mes "disturb me?! N-no!"; + mes "Look! Look what you did!"; + mes "You made me screw up!"; + next; + specialeffect 90; //EF_LORD + percentheal 30,0; + next; + mes "[Absar]"; + mes "!@#$%#@#$!*~"; + mes "F$#@#%^^^&&!"; + close2; + warp "ve_in",262,309; + end; + } + mes "[Absar]"; + mes "Oh, no..."; + next; + specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO + next; + mes "[Absar]"; + mes "How...?!"; + mes "No! I failed again!"; + mes "D-DAAAAAAAAAAAMN IIIII--"; + next; + mes "[Absar]"; + mes "Huh? What are you..."; + mes "What do you want?"; + next; + select("Oh, I-I'm..."); + mes "[Absar]"; + mes "Spit it out. Tell me"; + mes "what you want, not your"; + mes "name. Hurry, can't you"; + mes "see that I'm busy?"; + next; + if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) { + mes "[Absar]"; + mes "If only you didn't"; + mes "interrupt me! Then"; + mes "I'd already have..."; + mes "Ugh! Back to work!"; + close; + } + mes "[Absar]"; + mes "Zabaroo? What does..."; + mes "Oh. Never mind. I think"; + mes "I remember what he asked"; + mes "me to make him. So did"; + mes "you bring all the materials?"; + next; + if (select("Yes:What materials...?") == 1) { + mes "[Absar]"; + mes "Great, we can get"; + mes "started and m--"; + mes "Liar. You don't even know"; + mes "what you're supposed to"; + mes "bring me, do you?!"; + mes "Get out of here!"; + close2; + warp "ve_in",262,309; + end; + } + mes "[Absar]"; + mes "Of course. I didn't tell him"; + mes "what materials I needed"; + mes "anyway. Heh heh! Now, this"; + mes "is what I need you to bring."; + mes "Listen up, okay? And hurry."; + next; + mes "[Absar]"; + mes "^4D4DFF5 Maneater Roots^000000,"; + mes "^4D4DFF2 Glacial Hearts^000000, and"; + mes "^4D4DFF5 Steel^000000. If you don't"; + mes "come back soon, then"; + mes "I won't help you. I've got"; + mes "projects I'm working on!"; + set veins_stone,2; + close; + } + else if (veins_stone == 2) { + if (countitem(999) > 4 && 7561 > 1 && countitem(1033) > 4) { + mes "[Absar]"; + mes "Good, you finally"; + mes "brought everthing."; + mes "I was just about to"; + mes "give up on you, so"; + mes "consider yourself lucky!"; + next; + mes "[Absar]"; + mes "Give me a second."; + mes "You won't have to"; + mes "wait long to see"; + mes "my great invention!"; + delitem 999,5; //Steel + delitem 1033,5; //Root_Of_Maneater + delitem 7561,2; //Ice_Heart + set veins_stone,3; + close2; + specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT + end; + } + mes "[Absar]"; + mes "What the hell?"; + mes "Hurry and bring"; + mes "^4D4DFF5 Maneater Roots^000000,"; + mes "^4D4DFF2 Glacial Hearts^000000, and"; + mes "^4D4DFF5 Steel^000000! Do you think"; + mes "I'm doing this for fun?!"; + close; + } + else if (veins_stone == 3) { + mes "[Absar]"; + mes "Here you are..."; + mes "Well, I don't know"; + mes "if you appreciate"; + mes "inventions, but this"; + mes "is a Tactile Extendable"; + mes "Clamp-Release Mechanism!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Tack... What...?"; + next; + mes "[Absar]"; + mes "..............................."; + mes "You can use this to pick"; + mes "things up. From a distance."; + next; + mes "[Absar]"; + mes "Anyway, when you get back"; + mes "to Zabaroo, let me him know"; + mes "that he doesn't owe me"; + mes "anything anymore. He'll..."; + mes "He'll know what I mean..."; + set veins_stone,4; + close; + } + mes "[Absar]"; + mes "It's a ''Tactile Extendable"; + mes "Clamp-Release Mechanism.''"; + mes "What's so hard to understand"; + mes "about that? Hmpf! I know!"; + mes "It must be the educational"; + mes "system! They're to blame!"; + close; +} + +ve_in02,37,28,4 script Factory Manager 898,{ + if (veins_stone < 5) { + mes "[Mirhen]"; + mes "Hey, employees only beyond this point!"; + mes "Geez, don't we have a sigh that says that?"; + mes "We should get one..."; + mes "Anyway, get out of here."; + close2; + warp "veins",269,221; + end; + } + else if (veins_stone == 5) { + mes "[Mirhen]"; + mes "Hey, employees only"; + mes "beyond this point!"; + mes "Geez, don't we have"; + mes "a sign that says that?"; + mes "We should get one..."; + mes "Anyway, get out of here."; + next; + if (select("I'm sorry.:I've brought these...") == 1) { + mes "[Mirhen]"; + mes "You're sorry,"; + mes "I get it. Ummm..."; + mes "Aren't you leaving?"; + close; + } + mes "[Mirhen]"; + mes "Huh? What's this name"; + mes "tag? Zabaroo? Wait a sec..."; + mes "You're definitely not him!"; + next; + select("I'm here on his behalf."); + mes "[Mirhen]"; + mes "Ah, I get it. Zabaroo's"; + mes "back has really been"; + mes "bothering him lately."; + mes "Okay, we can bend the"; + mes "rules a bit in this situation."; + next; + mes "[Mirhen]"; + mes "Bring those rocks over"; + mes "to Bahed over there."; + mes "He'll take care of them."; + set veins_stone,6; + close; + } + mes "[Mirhen]"; + mes "Hetarium ..."; + mes "What's so special about"; + mes "it? I mean, it looks just like"; + mes "Iron Ore. Why the hell is"; + mes "it like classified info?"; + next; + mes "[Mirhen]"; + mes "I wish I could return to"; + mes "Rekenber Headquarters..."; + mes "I hate being stuck here"; + mes "gathering silly rocks in"; + mes "the middle of nowhere."; + close; +} + +ve_in02,54,49,2 script Factory Worker#ve1 943,{ + if (veins_stone < 6) { + mes "[Bahed]"; + mes "lately, I've been feeling so weak..."; + mes "I heard the guy before me had to quit because he also started feeling weak."; + next; + mes "[Bahed]"; + mes "It couldn't be..."; + mes "It couldn't be because of this 'Hetarium'..."; + mes "That's just plain crazy..."; + close; + } + else if (veins_stone == 6) { + mes "[Bahed]"; + mes "Oh, you got the rocks?"; + mes "You brought them for Zabaroo?"; + mes "Oh, how is he doing? I hear"; + mes "he threw out his back."; + next; + select("He still hurts."); + mes "[Bahed]"; + mes "Oh no... I'm so sorry"; + mes "to hear that. I hope he"; + mes "feels better soon. Anyway,"; + mes "why don't you bring the"; + mes "rocks over here?"; + next; + mes "[Bahed]"; + mes "Let me confirm Zabaroo's"; + mes "quota for today. Ah, and"; + mes "don't worry, We pay him"; + mes "for his quotas regularly."; + next; + select("I have a question..."); + mes "[Bahed]"; + mes "Hm? What'd you want"; + mes "to know? I can't say that"; + mes "I know everything, but"; + mes "I'll try my best to tell you"; + mes "what I know. I mean,"; + mes "you helped Zabaroo, so..."; + next; + select("What's this Hetarium??"); + mes "[Bahed]"; + mes "Well, it hasn't been that"; + mes "long since these rocks"; + mes "attracted attention outside"; + mes "of town. Before all this,"; + mes "the townspeople just"; + mes "made carvings out of them."; + next; + mes "[Bahed]"; + mes "Then, all of a sudden,"; + mes "these people from--I guess"; + mes "it was Schwaltzvalt--came"; + mes "and bought a lot of these"; + mes "stones. Later, they even built"; + mes "this factory to process them!"; + next; + mes "[Bahed]"; + mes "Oh, they tried using machines"; + mes "to harvest these stones, but"; + mes "they all broke down too soon."; + mes "That's why they hired people"; + mes "in Veins to collect them."; + next; + mes "[Bahed]"; + mes "I'm not sure many people"; + mes "know who owns this factory."; + mes "Maybe it's Rekenber? Yes,"; + mes "I saw one of their corporate"; + mes "airships come to town, so"; + mes "I think it might be them."; + next; + select("How do they use Hetarium??"); + mes "[Bahed]"; + mes "I'm not really sure. I just"; + mes "happened to overhear some"; + mes "of the higher ups mention"; + mes "something about hearts?"; + mes "Pieces of hearts? Doesn't"; + mes "make any sense to me."; + next; + mes "[Bahed]"; + mes "All I gathered was that"; + mes "they were using the stones"; + mes "to build a machine related"; + mes "to those hearts. That's"; + mes "all I know. Anyway, please"; + mes "leave the stones over there~"; + set veins_stone,7; + close; + } + mes "[Bahed]"; + mes "Everyday I feel"; + mes "weaker and weaker..."; + mes "Could this be chronic"; + mes "fatigue syndrome? Ugh..."; + close; +} + +ve_in02,68,39,7 script Factory Worker#ve2 943,{ + mes "[Worker]"; + mes "What the heck are these rocks?"; + mes "They're ordinary stones, aren't they?"; + mes "They don't pay me enough here..."; + close; +} diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 6ddb19fca..17e6acc2a 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -78,7 +78,7 @@ npc: npc/quests/quests_payon.txt npc: npc/quests/quests_prontera.txt npc: npc/quests/quests_rachel.txt npc: npc/quests/quests_umbala.txt -//npc: npc/quests/quests_veins.txt +npc: npc/quests/quests_veins.txt npc: npc/quests/quests_yuno.txt npc: npc/quests/mrsmile.txt npc: npc/quests/bunnyband.txt |