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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-22 04:26:57 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-03-22 04:26:57 +0000 |
commit | f1ab59626ff04306a8009c98566631d81d95c33b (patch) | |
tree | ef4a1f99a175325129350a64b7e29af02fdfeaf6 | |
parent | cc772f0b2d7475a148ecfb0ef539edadac2c2279 (diff) | |
download | hercules-f1ab59626ff04306a8009c98566631d81d95c33b.tar.gz hercules-f1ab59626ff04306a8009c98566631d81d95c33b.tar.bz2 hercules-f1ab59626ff04306a8009c98566631d81d95c33b.tar.xz hercules-f1ab59626ff04306a8009c98566631d81d95c33b.zip |
Fixed Mechanic Stealth Field to move accordingly and grant proper effect
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15754 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 5 | ||||
-rw-r--r-- | src/map/status.c | 72 |
3 files changed, 44 insertions, 36 deletions
diff --git a/src/map/map.c b/src/map/map.c index efd3c16e0..d07db5eb5 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -425,8 +425,11 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) skill_unit_move_unit_group(skill_id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_BANDING]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); + if (sc->data[SC_NEUTRALBARRIER_MASTER]) skill_unit_move_unit_group(skill_id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); + else if (sc->data[SC_STEALTHFIELD_MASTER]) + skill_unit_move_unit_group(skill_id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); } /* Guild Aura Moving */ if( bl->type == BL_PC && ((TBL_PC*)bl)->state.gmaster_flag ) { diff --git a/src/map/skill.c b/src/map/skill.c index 24bdd9ee1..c3870a3a3 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -9041,8 +9041,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk case NC_NEUTRALBARRIER: case NC_STEALTHFIELD: skill_clear_unitgroup(src); // To remove previous skills - cannot used combined - if( (sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0)) != NULL ) - { + if( (sg = skill_unitsetting(src,skillid,skilllv,src->x,src->y,0)) != NULL ) { sc_start2(src,skillid == NC_NEUTRALBARRIER ? SC_NEUTRALBARRIER_MASTER : SC_STEALTHFIELD_MASTER,100,skilllv,sg->group_id,skill_get_time(skillid,skilllv)); if( sd ) pc_overheat(sd,1); } @@ -10520,6 +10519,8 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in case UNT_SAFETYWALL: case UNT_PNEUMA: case UNT_EPICLESIS://Arch Bishop + case UNT_NEUTRALBARRIER: + case UNT_STEALTHFIELD: if (sce) status_change_end(bl, type, INVALID_TIMER); break; diff --git a/src/map/status.c b/src/map/status.c index 4d4aa4421..7c53a0f68 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1530,8 +1530,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int tsc = status_get_sc(target); - if(tsc && tsc->count) - { + if(tsc && tsc->count) { if( tsc->data[SC_INVINCIBLE] ) return 0; if(!skill_num && tsc->data[SC_TRICKDEAD]) @@ -1550,39 +1549,44 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int if( skill_get_ele(skill_num,1) == ELE_EARTH ) //TODO: Need Skill Lv here :/ hide_flag &= ~OPTION_HIDE; - switch( target->type ) - { - case BL_PC: - { - struct map_session_data *sd = (TBL_PC*) target; - if (pc_isinvisible(sd)) - return 0; - if (tsc->option&hide_flag && !(status->mode&MD_BOSS) && - (sd->special_state.perfect_hiding || !(status->mode&MD_DETECTOR))) - return 0; - if( tsc->data[SC_CAMOUFLAGE] && !(status->mode&(MD_BOSS|MD_DETECTOR)) && !skill_num ) - return 0; - if ( tsc->data[SC_CLOAKINGEXCEED] && !(status->mode&MD_BOSS) ) - return 0; - } - break; - case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them). - //TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex] - if (status->mode&MD_LOOTER) - return 1; - return 0; - case BL_HOM: - case BL_MER: - if( target->type == BL_HOM && skill_num && battle_config.hom_setting&0x1 && skill_get_inf(skill_num)&INF_SUPPORT_SKILL && battle_get_master(target) != src ) - return 0; // Can't use support skills on Homunculus (only Master/Self) - if( target->type == BL_MER && (skill_num == PR_ASPERSIO || (skill_num >= SA_FLAMELAUNCHER && skill_num <= SA_SEISMICWEAPON)) && battle_get_master(target) != src ) - return 0; // Can't use Weapon endow skills on Mercenary (only Master) - if( target->type == BL_MER && skill_num == AM_POTIONPITCHER ) - return 0; // Can't use Potion Pitcher on Mercenaries - default: - //Check for chase-walk/hiding/cloaking opponents. - if (tsc && tsc->option&hide_flag && !(status->mode&(MD_BOSS|MD_DETECTOR))) + switch( target->type ) { + case BL_PC: { + struct map_session_data *sd = (TBL_PC*) target; + bool is_boss = (status->mode&MD_BOSS), is_detector = (status->mode&MD_DETECTOR); + if (pc_isinvisible(sd)) + return 0; + if (tsc->option&hide_flag && !is_boss && + (sd->special_state.perfect_hiding || !is_detector) ) + return 0; + if( tsc->data[SC_CAMOUFLAGE] && !(is_boss || is_detector) && !skill_num ) + return 0; + if( tsc->data[SC_CLOAKINGEXCEED] && !is_boss ) + return 0; + if( tsc->data[SC_STEALTHFIELD] && !is_boss ) + return 0; + } + break; + case BL_ITEM: //Allow targetting of items to pick'em up (or in the case of mobs, to loot them). + //TODO: Would be nice if this could be used to judge whether the player can or not pick up the item it targets. [Skotlex] + if (status->mode&MD_LOOTER) + return 1; return 0; + case BL_HOM: + case BL_MER: + if( target->type == BL_HOM && skill_num && battle_config.hom_setting&0x1 && skill_get_inf(skill_num)&INF_SUPPORT_SKILL && battle_get_master(target) != src ) + return 0; // Can't use support skills on Homunculus (only Master/Self) + if( target->type == BL_MER && (skill_num == PR_ASPERSIO || (skill_num >= SA_FLAMELAUNCHER && skill_num <= SA_SEISMICWEAPON)) && battle_get_master(target) != src ) + return 0; // Can't use Weapon endow skills on Mercenary (only Master) + if( target->type == BL_MER && skill_num == AM_POTIONPITCHER ) + return 0; // Can't use Potion Pitcher on Mercenaries + default: + //Check for chase-walk/hiding/cloaking opponents. + if( tsc ) { + if( tsc->option&hide_flag && !(status->mode&(MD_BOSS|MD_DETECTOR))) + return 0; + if( tsc->data[SC_STEALTHFIELD] && !(status->mode&MD_BOSS) ) + return 0; + } } return 1; } |