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author | shennetsind <ind@henn.et> | 2014-03-29 17:13:44 -0300 |
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committer | shennetsind <ind@henn.et> | 2014-03-29 17:13:44 -0300 |
commit | a43cd2b1c29461ce3955d6cbcf6edcb8e19bebfb (patch) | |
tree | d6fdec22cfd9b05e36778814bdeae9d8ab2520b5 | |
parent | d739d89715e0800ac3c50cf46cea75735afe705c (diff) | |
download | hercules-a43cd2b1c29461ce3955d6cbcf6edcb8e19bebfb.tar.gz hercules-a43cd2b1c29461ce3955d6cbcf6edcb8e19bebfb.tar.bz2 hercules-a43cd2b1c29461ce3955d6cbcf6edcb8e19bebfb.tar.xz hercules-a43cd2b1c29461ce3955d6cbcf6edcb8e19bebfb.zip |
Fixed Bug 8125
using skilleffect on a sitting character no longer causes it to be unable to move.
http://hercules.ws/board/tracker/issue-8125-sit-soul-link-npc-stuck/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/script.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/map/script.c b/src/map/script.c index d3d98ad06..c36d26626 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -12722,6 +12722,13 @@ BUILDIN(skilleffect) { uint16 skill_lv=script_getnum(st,3); sd=script->rid2sd(st); + /* ensure we're standing because the following packet causes the client to virtually set the char to stand, + * which leaves the server thinking it still is sitting. */ + if( pc_issit(sd) ) { + pc->setstand(sd); + skill->sit(sd,0); + clif->standing(&sd->bl); + } clif->skill_nodamage(&sd->bl,&sd->bl,skill_id,skill_lv,1); return true; |