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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 22:43:20 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-03 22:43:20 +0000 |
commit | 852b4f979beee36be105a0037279afdbc9ab8c3f (patch) | |
tree | 0d7c12c6f3423802c9f9115b0f0ce7bc716aad09 | |
parent | d6fde920ab2c2d98eb5e506c842ecdd9ca8db905 (diff) | |
download | hercules-852b4f979beee36be105a0037279afdbc9ab8c3f.tar.gz hercules-852b4f979beee36be105a0037279afdbc9ab8c3f.tar.bz2 hercules-852b4f979beee36be105a0037279afdbc9ab8c3f.tar.xz hercules-852b4f979beee36be105a0037279afdbc9ab8c3f.zip |
- Added a check to skip the experience share of characters who are dead or on another map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8117 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/mob.c | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 496ddee9e..bcc43d65e 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/03
+ * Added a check to skip the experience share of characters who are dead or
+ on another map. [Skotlex]
* Reverted the previous change, chasewalk has no icon, only the str-bonus
has that fist icon now. [Skotlex]
* Allowed chase-walk to display a skill animation when using it. [Skotlex]
diff --git a/src/map/mob.c b/src/map/mob.c index 8ce7785c0..70b0b0f0c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1785,6 +1785,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) double per; //Your share of the mob's exp int bonus; //Bonus on top of your share. + if (status_isdead(tmpbl[i]) || tmpbl[i]->m != md->bl.m) + continue; //When someone is dead or on another map, their share of exp is gone. + if (!battle_config.exp_calc_type && md->tdmg) //jAthena's exp formula based on total damage. per = (double)md->dmglog[i].dmg/(double)md->tdmg; |