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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-01-22 23:07:37 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-01-22 23:07:37 +0000 |
commit | 79d969881af897a623a87c3c9cde0da709aa3aa8 (patch) | |
tree | fac3c50176b8591502c36d17217b8fa383da77ba | |
parent | 9dd1cdcebf305e7f486a775f26d4a2fe6b6af59f (diff) | |
download | hercules-79d969881af897a623a87c3c9cde0da709aa3aa8.tar.gz hercules-79d969881af897a623a87c3c9cde0da709aa3aa8.tar.bz2 hercules-79d969881af897a623a87c3c9cde0da709aa3aa8.tar.xz hercules-79d969881af897a623a87c3c9cde0da709aa3aa8.zip |
Updated the Enlarge Weight Limit NPC. It is now a conversion of an aegis script, with iRO dialog.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14224 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/other/gympass.txt | 102 |
2 files changed, 56 insertions, 48 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 03f429196..97c4e481b 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2010/01/22 + * Rev. 14224 Updated the Enlarge Weight Limit NPC. It is now a conversion of an aegis script, with iRO dialog. [L0ne_W0lf] 2009/12/24 * Rev. 14124 Applied Kazukin's fix for the dancing portion of The Sign Quest. (bugreport:3966) [L0ne_W0lf] 2009/12/20 diff --git a/npc/other/gympass.txt b/npc/other/gympass.txt index a4fa17d08..7131b23e7 100644 --- a/npc/other/gympass.txt +++ b/npc/other/gympass.txt @@ -3,16 +3,18 @@ //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= +//= [Aegis Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] +//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ @@ -49,16 +51,48 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{ next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: - if (countitem(7776) == 0) { - mes "[Ripped]"; - mes "Dude, what'd I tell you?"; - mes "You gotta bring me your"; - mes "^FF0000Gym Pass^000000 if you wanna"; - mes "work out, and build up your"; - mes "item carrying muscles."; - close; + if (gympassmemory < 10) { + set .@add_carry,gympassmemory + 1; + set .@remain_carry,10 - .@add_carry; + if (countitem(7776) > 0) { + mes "[Ripped]"; + mes "Oh, awesome, I see you"; + mes "brought your Gym Pass."; + mes "Alright, just do what I do,"; + mes "and try to feel the burn."; + mes "Ready? Let's do this."; + next; + specialeffect2 EF_EARTHSPIKE; + next; + specialeffect2 EF_DEVIL; + next; + specialeffect2 EF_COIN; + next; + specialeffect2 EF_SIGHTRASHER; + next; + mes "[Ripped]"; + mes "There, you should be able"; + mes "to carry more stuff with you."; + mes "Let's see, we can increase"; + mes "your item carrying capacity"; + mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; + mes "training together like this."; + delitem 7776,1; //Max_Weight_Up_Scroll + set gympassmemory,.@add_carry; + skill "ALL_INCCARRY",.@add_carry,0; + close; + } + else { + mes "[Ripped]"; + mes "Dude, what'd I tell you?"; + mes "You gotta bring me your"; + mes "^FF0000Gym Pass^000000 if you wanna"; + mes "work out, and build up your"; + mes "item carrying muscles."; + close; + } } - else if (getskilllv("ALL_INCCARRY") >= 10) { + else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; @@ -68,34 +102,6 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "I told you about the limits."; close; } - else { - mes "[Ripped]"; - mes "Oh, awesome, I see you"; - mes "brought your Gym Pass."; - mes "Alright, just do what I do,"; - mes "and try to feel the burn."; - mes "Ready? Let's do this."; - next; - specialeffect2 EF_EARTHSPIKE; - next; - specialeffect2 EF_DEVIL; - next; - specialeffect2 EF_COIN; - next; - specialeffect2 EF_SIGHTRASHER; - next; - delitem 7776,1; - skill "ALL_INCCARRY",getskilllv("ALL_INCCARRY")+1,0; - set gympassmemory,gympassmemory+1; - mes "[Ripped]"; - mes "There, you should be able"; - mes "to carry more stuff with you."; - mes "Let's see, we can increase"; - mes "your item carrying capacity"; - mes "^FF00000" + (10-getskilllv(681)) + "^000000 more times if we continue"; - mes "training together like this."; - close; - } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; @@ -106,15 +112,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "get them in shape."; close; case 3: - if (getskilllv("ALL_INCCARRY") == 0) { - mes "[Ripped]"; - mes "Uhh..."; - mes "We didn't work out"; - mes "together before."; - mes "I'm sure about that."; - close; - } - else { + if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; @@ -131,13 +129,21 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{ next; specialeffect2 EF_SIGHTRASHER; next; - skill 681,gympassmemory,0; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; + skill "ALL_INCCARRY",gympassmemory,0; + close; + } + else { + mes "[Ripped]"; + mes "Uhh..."; + mes "We didn't work out"; + mes "together before."; + mes "I'm sure about that."; close; } } |