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authorshennetsind <ind@henn.et>2013-10-27 18:28:15 -0200
committershennetsind <ind@henn.et>2013-10-27 18:28:15 -0200
commit6c1996a050e03408e55333c1efa1034ae25b9a00 (patch)
treea75eaef4c25f97b5b0278ad8f7e8f57ad47dd400
parent3a8837f924924ee5193d4a9b1d6da8d53cbba222 (diff)
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Fixed Bug #7784
Since cooldowns are now persistent to logout, the meaning of the setting has changed (see description within changeset). http://hercules.ws/board/tracker/issue-7784-guild-skill-relog-delay/ Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r--conf/battle/guild.conf6
1 files changed, 3 insertions, 3 deletions
diff --git a/conf/battle/guild.conf b/conf/battle/guild.conf
index e9b025adb..a40cbbe3a 100644
--- a/conf/battle/guild.conf
+++ b/conf/battle/guild.conf
@@ -16,9 +16,9 @@ guild_exp_limit: 50
// Maximum castles one guild can own (0 = unlimited)
guild_max_castles: 0
-// Activate guild skills delay by relog? (Note 1)
-// Official setting is "yes", otherwise allow guild leaders to relog to cancel the 5 minute delay.
-guild_skill_relog_delay: yes
+// Restart guild skills cooldown by relog? (Note 1)
+// When "no", you relog with the same cooldown remaining as from when you logged out, "yes" restarts the cooldown upon login to its full duration.
+guild_skill_relog_delay: no
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100