diff options
author | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-28 20:11:46 +0000 |
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committer | gepard1984 <gepard1984@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-02-28 20:11:46 +0000 |
commit | 24ded364517aac045360253ad3c2fb93ffc0d109 (patch) | |
tree | 753f199cf80bb23f31343db3ec117bb4dacbfeaf | |
parent | aa5e5be5cb646e1e8071557e11eb31b26cfb7073 (diff) | |
download | hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.gz hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.bz2 hercules-24ded364517aac045360253ad3c2fb93ffc0d109.tar.xz hercules-24ded364517aac045360253ad3c2fb93ffc0d109.zip |
Updated Airship NPCs to official.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15636 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | doc/script_commands.txt | 6 | ||||
-rw-r--r-- | npc/airports/airships.txt | 1398 | ||||
-rw-r--r-- | npc/airports/einbroch.txt | 88 | ||||
-rw-r--r-- | npc/airports/hugel.txt | 36 | ||||
-rw-r--r-- | npc/airports/izlude.txt | 51 | ||||
-rw-r--r-- | npc/airports/lighthalzen.txt | 89 | ||||
-rw-r--r-- | npc/airports/rachel.txt | 36 | ||||
-rw-r--r-- | npc/airports/yuno.txt | 155 | ||||
-rw-r--r-- | npc/quests/quests_airship.txt | 615 | ||||
-rw-r--r-- | npc/scripts_athena.conf | 3 | ||||
-rw-r--r-- | npc/warps/cities/izlude.txt | 4 | ||||
-rw-r--r-- | npc/warps/other/airplane.txt | 16 |
12 files changed, 1393 insertions, 1104 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index cfa32b31b..1e8df68e9 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4619,7 +4619,7 @@ character. --------------------------------------- -*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"}; +*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers @@ -4642,7 +4642,7 @@ will retain the default behavior of the command. --------------------------------------- -*specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"}; +*specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}}; This command behaves identically to the 'specialeffect', but the effect will be centered on the invoking character's sprite. @@ -6103,7 +6103,7 @@ A full list of pet IDs can be found inside 'db/pet_db.txt' --------------------------------------- -*emotion <emotion number>{,<target>}{,"<target name>"}; +*emotion <emotion number>{,<target>{,"<target name>"}}; This command makes an object display an emotion sprite above their own as if they were doing that emotion. For a full list of emotion numbers, diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 1477d9510..6f1e1291e 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -2,233 +2,291 @@ //= The Airship System Script //===== By: ================================================== //= rAthena Dev Team -//===== Current Version: ===================================== -//= 1.2a //===== Compatible With: ===================================== -//= rAthena SVN 3422+(Requires jA Script System) +//= rAthena SVN //===== Description: ========================================= -//= The Airship System used in the official servers, however this -//= one is still about 25% custom and is missing some npcs. +//= The Airship System used in the official servers. //===== Additional Comments: ================================= -//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets] -//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets] -//= warping you to the same location as Airport Staff#Ein -//= 0.2 Implemented some more airship NPCs, more are to come. -//= 0.3 Implemented some more NPCs [MasterOfMuppets] -//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets] -//= 0.5 Removed Duplicates [Silent] -//= 0.5a Fixed a typo [Evera] -//= 0.5b Fixed appledice bugs [Lupus] -//= 0.6 Added Rachel to the international route [Playtester] -//= 0.7 Implemented Few Missings NPCs like (Pilot, Aanos, etc...). -//= Corrected Dialogs from some NPCs. -//= Added sistem to work with the "How Does the Airship Work" Quest [Samuray22] -//= 0.8 Moved Gambling NPC Kaci since it's part of a quest. [SinSloth] -//= 0.8b Fixed a Little Bug with the "How Does the Airship Work" Quest. [Samuray22] -//= 0.9 Fixed a incorrect variable changed form "mob_inv" to "mobinv". [Samuray22] -//= 0.9b Fixed a typo and bad variable use in the Typing Challenge [ultramage] -//= 1.0 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] -//= 1.1 Touch-ups, and changed references of "Yuno" to "Juno", [L0ne_W0lf] -//= 1.1a Small fix to comparison check. [Paradox924X] -//= 1.1b Small fix to zeny check. [Kisuka] -//= 1.2 Updated some NPCs based on official files. [L0ne_W0lf] -//= 1.2a Fixed "mobinv" and "mobrand" variables to work with invation. [Slim] +//= Official NPCs (except apple gambling function). //============================================================ //============================================================ -//= The Airship System (Juno -> Hugel -> Einbroch -> Lighthalzen -> repeat) +//= Domestic Airship Route +//= ... -> Juno -> Einbroch -> Lighthalzen -> Einbroch +//= -> Juno -> Hugel -> ... //============================================================ -airplane,243,74,4 script #AirshipWarp-1 45,2,2,{ -OnTouch: - if($@airplanelocation == 1)warp "einbroch",90,275; - if($@airplanelocation == 2)warp "yuno",85,265; - if($@airplanelocation == 3)warp "lighthalzen",302,75; - if($@airplanelocation == 4)warp "hugel",182,150; +airplane,243,73,0 script #AirshipWarp-1 45,1,1,{ end; +OnInit: OnHide: misceffect 16; + disablenpc strnpcinfo(0); end; + OnUnhide: + enablenpc strnpcinfo(0); misceffect 215; end; -} -airplane,243,29,4 script #AirshipWarp-2 45,2,2,{ OnTouch: - if($@airplanelocation == 1)warp "einbroch",90,275; - if($@airplanelocation == 2)warp "yuno",85,265; - if($@airplanelocation == 3)warp "lighthalzen",302,75; - if($@airplanelocation == 4)warp "hugel",182,150; - end; - -OnHide: - misceffect 16; - end; -OnUnhide: - misceffect 215; - end; + switch ($@airplanelocation) { + case 0: warp "yuno",92,260; end; + case 1: warp "einbroch",92,278; end; + case 2: warp "lighthalzen",302,75; end; + case 3: warp "hugel",181,146; end; + } } -airplane,1,1,0 script EinYuno_Airship -1,{ +airplane,243,29,0 duplicate(#AirshipWarp-1) #AirshipWarp-2 45,1,1 + +airplane,1,1,0 script Domestic_Airship -1,{ + end; OnInit: -while(1) -{ initnpctimer; - setnpctimer 0; - set $@airplanelocation,0; + end; +OnTimer20000: + mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00"; + end; +OnTimer50000: + mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00ff00"; + end; +OnTimer60000: + set $@airplanelocation,1; + donpcevent "#AirshipWarp-1::OnUnhide"; + donpcevent "#AirshipWarp-2::OnUnhide"; + mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00"; + end; +OnTimer70000: + mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00"; + end; +OnTimer80000: donpcevent "#AirshipWarp-1::OnHide"; donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",bc_map,0xBA55D3; + mapannounce "airplane","The Airship is now taking off. Our next destination is Lighthalzen.",bc_map,"0x70dbdb"; end; -OnTimer15000: - mapannounce "airplane","We are heading to Hugel.",bc_map,0xBA55D3; +OnTimer100000: + mapannounce "airplane","We are heading to Lighthalzen.",bc_map,"0x70dbdb"; end; -OnTimer30000: - mapannounce "airplane","We will arrive in Hugel shortly.",bc_map,0xBA55D3; +OnTimer130000: + mapannounce "airplane","We will arrive in Lighthalzen shortly.",bc_map,"0x70dbdb"; end; -OnTimer45000: - set $@airplanelocation,4; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; +OnTimer140000: + set $@airplanelocation,2; donpcevent "#AirshipWarp-1::OnUnhide"; donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,0xBA55D3; + mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",bc_map,"0x70dbdb"; end; -OnTimer55000: - mapannounce "airplane","Currently, we are in Hugel. The Airship will leave shortly.",bc_map,0xBA55D3; +OnTimer150000: + mapannounce "airplane","Currently we are in Lighthalzen. The Airship will leave shortly.",bc_map,"0x70dbdb"; end; -OnTimer65000: - set $@airplanelocation,0; +OnTimer160000: donpcevent "#AirshipWarp-1::OnHide"; donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,0x00FF00; + mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00"; end; -OnTimer80000: - mapannounce "airplane","We are heading to Einbroch.",bc_map,0x00FF00; +OnTimer180000: + mapannounce "airplane","We are heading to Einbroch.",bc_map,"0x00ff00"; end; -OnTimer95000: - mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,0x00FF00; +OnTimer210000: + mapannounce "airplane","We will arrive in Einbroch shortly.",bc_map,"0x00FF00"; end; -OnTimer110000: +OnTimer220000: set $@airplanelocation,1; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; donpcevent "#AirshipWarp-1::OnUnhide"; donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,0x00FF00; + mapannounce "airplane","Welcome to Einbroch. Have a safe trip.",bc_map,"0x00ff00"; end; -OnTimer120000: - mapannounce "airplane","Currently, we are in Einbroch. The Airship will take off shortly.",bc_map,0x00FF00; +OnTimer230000: + mapannounce "airplane","Currently we are in Einbroch. The Airship will take off shortly.",bc_map,"0x00ff00"; end; -OnTimer130000: +OnTimer240000: + donpcevent "#AirshipWarp-1::OnHide"; + donpcevent "#AirshipWarp-2::OnHide"; + mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",bc_map,"0xff8200"; + end; +OnTimer260000: + mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200"; + end; +OnTimer290000: + mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200"; + end; +OnTimer300000: set $@airplanelocation,0; + donpcevent "#AirshipWarp-1::OnUnhide"; + donpcevent "#AirshipWarp-2::OnUnhide"; + mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200"; + end; +OnTimer310000: + mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200"; + end; +OnTimer320000: donpcevent "#AirshipWarp-1::OnHide"; donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is leaving the ground. Our next destination is Lighthalzen.",bc_map,0xFF8600; + mapannounce "airplane","The Airship is leaving the ground. Our next destination is Hugel.",bc_map,"0xca4bf3"; end; -OnTimer145000: - mapannounce "airplane","We are heading to Lighthalzen.",bc_map,0xFF8600; +OnTimer340000: + mapannounce "airplane","We are heading to Hugel.",bc_map,"0xca4bf3"; end; -OnTimer160000: - mapannounce "airplane","We will arrive in Lighthalzen shortly.",bc_map,0xFF8600; +OnTimer370000: + mapannounce "airplane","We will arrive in Hugel shortly.",bc_map,"0xca4bf3"; end; -OnTimer175000: +OnTimer380000: set $@airplanelocation,3; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; donpcevent "#AirshipWarp-1::OnUnhide"; donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Lighthalzen. Have a safe trip.",bc_map,0xFF8600; + mapannounce "airplane","Welcome to Hugel. Have a safe trip.",bc_map,"0xca4bf3"; end; -OnTimer185000: - mapannounce "airplane","Currently, we are in Lighthalzen. The Airship will leave shortly.",bc_map,0xFF8600; +OnTimer390000: + mapannounce "airplane","Currently we are in Hugel. The Airship will leave shortly.",bc_map,"0xca4bf3"; end; -OnTimer195000: - set $@airplanelocation,0; +OnTimer400000: donpcevent "#AirshipWarp-1::OnHide"; donpcevent "#AirshipWarp-2::OnHide"; - disablenpc "#AirshipWarp-1"; - disablenpc "#AirshipWarp-2"; - mapannounce "airplane","The Airship is now taking off. Our next destination is Juno.",bc_map,0x70DBDB; + mapannounce "airplane","The Airship is leaving the ground. Our next destination is Juno.",bc_map,"0xff8200"; end; -OnTimer210000: - mapannounce "airplane","We are heading to Juno.",bc_map,0x70DBDB; +OnTimer420000: + mapannounce "airplane","We are heading to Juno.",bc_map,"0xff8200"; end; -OnTimer225000: - mapannounce "airplane","We will arrive in Juno shortly.",bc_map,0x70DBDB; +OnTimer450000: + mapannounce "airplane","We will arrive in Juno shortly.",bc_map,"0xff8200"; end; -OnTimer240000: - set $@airplanelocation,2; - enablenpc "#AirshipWarp-1"; - enablenpc "#AirshipWarp-2"; +OnTimer460000: + set $@airplanelocation,0; donpcevent "#AirshipWarp-1::OnUnhide"; donpcevent "#AirshipWarp-2::OnUnhide"; - mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,0x70DBDB; + mapannounce "airplane","Welcome to Juno. Have a safe trip.",bc_map,"0xff8200"; end; -OnTimer250000: - mapannounce "airplane","Currently, we are in Juno. The Airship will leave shortly.",bc_map,0x70DBDB; +OnTimer470000: + mapannounce "airplane","Currently we are in Juno. The Airship will leave shortly.",bc_map,"0xff8200"; end; -OnTimer260000: +OnTimer480000: + donpcevent "#AirshipWarp-1::OnHide"; + donpcevent "#AirshipWarp-2::OnHide"; + mapannounce "airplane","The Airship is leaving the ground. Our next destination is Einbroch.",bc_map,"0x00ff00"; stopnpctimer; + initnpctimer; } -} - -//C4644E -//============================================================ -//= Some normal NPCS (airplane) -//============================================================ - -airplane,240,64,5 script Exit#01::Exit2 857,{ +airplane,240,64,5 script Exit#airplane1a::ExitAirplane 857,{ end; } +airplane,247,64,5 duplicate(ExitAirplane) Exit#airplane1b 857 +airplane,240,40,1 duplicate(ExitAirplane) Exit#airplane2a 857 +airplane,247,40,1 duplicate(ExitAirplane) Exit#airplane2b 857 -airplane,247,64,5 duplicate(Exit2) Exit#02 857 - -airplane,240,39,1 duplicate(Exit2) Exit#03 857 - -airplane,247,39,1 duplicate(Exit2) Exit#04 857 - -airplane,100,69,2 script Airship Crew#01::Airship Crew 852,{ +airplane,100,69,3 script Airship Crew#ein-1 852,{ mes "[Airship Crew]"; mes "If we've landed at"; mes "your destination and"; mes "you'd like to leave the"; mes "Airship, please use the"; mes "stairs up ahead. Thank"; - mes "you for you patronage."; + mes "you for your patronage."; + close; +} + +airplane,64,94,1 script Umbala Kid#ein_p 787,{ + emotion e_swt2; + mes "[Kid]"; + if (event_umbala >= 3) { + mes "Wow, mom!"; + mes "L-look at this!"; + mes "We're flying! W-we're..."; + mes "We're in the freakin' sky!"; + } + else { + mes "Makumalagu!"; + mes "Saampa joojimbo"; + mes "kaku na jedi Solo."; + mes "Bwahahahahahahaah!"; + } + close; +} + +airplane,66,93,3 script Umbala Lady#ein_p 783,{ + emotion e_dots; + mes "[Lady]"; + if (event_umbala >= 3) { + mes "Shush..."; + mes "Honey, behave~"; + mes "Don't act so excited"; + mes "when we're out in a"; + mes "public place like this!"; + } + else { + mes "Chooktu!"; + mes "Sacraup matii!"; + mes "Shaka gurftalfi"; + mes "huntiki manjoo!"; + } + close; +} + +airplane,71,91,7 script Umbala Man#ein_p 789,{ + if (event_umbala >= 3) { + mes "[Chrmlim]"; + mes "Hey there~"; + mes "From that look on"; + mes "your face, I see that"; + mes "you can understand"; + mes "me. ^333333*Whew...!*^000000"; + next; + emotion e_pif; + mes "[Chrmlim]"; + mes "I've been helping the"; + mes "Airship enterprise by"; + mes "having the Airship Crewmen"; + mes "train in Umbala to overcome"; + mes "any acrophobia they might have through bungee jumping. Neat, eh?"; + next; + mes "[Chrmlim]"; + mes "But..."; + mes "Some of them couldn't"; + mes "overcome their fear of"; + mes "heights. And a few even"; + mes "ended up, um, ^333333in Nifflheim^000000."; + } + else { + mes "[Chrmlim]"; + mes "Bajoo ga"; + mes "nukta Airship."; + next; + mes "[Chrmlim]"; + mes "..."; + mes "......"; + next; + emotion e_pif; + mes "[Chrmlim]"; + mes "Shabala moow bajama"; + mes "Airship kulaha googoona "; + mes "salu. Dama, kookoo na nu"; + mes "yukuta. Um, fashuku na ret!"; + } close; } airplane,250,58,2 script Airship Staff#airplane 67,{ + // Hugel quest addition if (hg_ma1 == 3) { mes "[Airship Staff]"; mes "Welcome"; mes "to the Airship."; mes "How may I help you?"; next; - switch(select("Do you have a passenger named Thierry?")) { - case 1: - break; - } + select("Do you have a passenger named Thierry?"); mes "[Airship Staff]"; mes "I am sorry, but I do not think that we have a passenger by that name."; close; } + // Hugel quest end mes "[Airship Staff]"; mes "Welcome"; mes "to the Airship."; mes "How may I help you?"; next; - switch(select("Using the Airship:Captain's Cabin:Facilities:Cancel")) { + switch (select("Using the Airship:Captain's Cabin:Facilities:Cancel")) { case 1: mes "[Airship Staff]"; mes "When you see a broadcast"; @@ -245,7 +303,7 @@ airplane,250,58,2 script Airship Staff#airplane 67,{ mes "en route and you'll get"; mes "another chance to arrive"; mes "to your intended destination."; - break; + close; case 2: mes "[Airship Staff]"; mes "The Captain's Cabin"; @@ -253,7 +311,7 @@ airplane,250,58,2 script Airship Staff#airplane 67,{ mes "of the Airship. There, you"; mes "can meet the captain and"; mes "the pilot of the Airship."; - break; + close; case 3: mes "[Airship Staff]"; mes "The Airship provides"; @@ -262,16 +320,15 @@ airplane,250,58,2 script Airship Staff#airplane 67,{ mes "our passengers. We invite"; mes "you to try your luck and skills"; mes "in the Airship's Mini Games~"; - break; + close; case 4: mes "[Airship Staff]"; mes "Well, I hope you"; mes "your flight aboard"; mes "our Airships. Thank"; mes "you and have a good day."; - break; + close; } - close; } airplane,80,71,2 script Zerta#01airplane 834,{ @@ -304,6 +361,7 @@ airplane,72,34,6 script Aanos#01airplane 702,{ } airplane,221,158,2 script Pilot#airplane 852,{ + // Hugel quest addition if (hg_ma1 == 3) { mes "[Pilot]"; mes "I wish that I could go drink a cold fresh beer."; @@ -315,10 +373,7 @@ airplane,221,158,2 script Pilot#airplane 852,{ mes "But! That makes me want to drink more and more!"; emotion e_sob; next; - switch(select("Do you know a passenger named Thierry?")) { - case 1: - break; - } + select("Do you know a passenger named Thierry?"); mes "[Pilot]"; mes "This uniform is"; mes "really dapper, but"; @@ -339,8 +394,9 @@ airplane,221,158,2 script Pilot#airplane 852,{ mes "- ...He is not listening to you, at all. -"; close; } - set .@pilot,rand(1,4); - if (.@pilot == 1) { + // Hugel quest end + switch (rand(1,4)) { + case 1: mes "[Pilot]"; mes "It's been sooo"; mes "long since I've"; @@ -357,16 +413,16 @@ airplane,221,158,2 script Pilot#airplane 852,{ mes "booze, some chips, some TV"; mes "and serius R&R is in order."; emotion e_sob; - } - else if (.@pilot == 2) { + close; + case 2: mes "[Pilot]"; mes "Man, the weather"; mes "is really nice today."; mes "Bright, open skies make"; mes "for some good visibility"; mes "and safe, carefree flying."; - } - else if (.@pilot == 3) { + close; + case 3: mes "[Pilot]"; mes "You know, our captain's a"; mes "respectable guy. Him and"; @@ -382,8 +438,8 @@ airplane,221,158,2 script Pilot#airplane 852,{ mes "something, getting reindeers"; mes "and elves to work for him."; mes "The man must be a genius!"; - } - else { + close; + default: mes "[Pilot]"; mes "You know, this whole"; mes "piloting thing in the air,"; @@ -399,156 +455,309 @@ airplane,221,158,2 script Pilot#airplane 852,{ mes "training while the Airships"; mes "were still being invented."; mes "Isn't that freakin' crazy?!"; + close; + } +} + +airplane,50,66,5 script Apple Merchant#airplane 86,{ + mes "[Fruitz]"; + mes "Welcome to Fruitz's"; + mes "Shop where you can"; + mes "purchase Apples or grind"; + mes "them to make Apple Juice."; + next; + switch (select("Buy Apples.:Make Apple Juice.:Why are you here?:Cancel.")) { + case 1: + mes "[Fruitz]"; + mes "Please enter the amount"; + mes "of Apples that you wish to"; + mes "buy. Each Apple is 15 zeny"; + mes "and you can buy a maximum"; + mes "of 500 at a time. Please enter"; + mes " '0' to cancel your order."; + next; + while (1) { + input .@input; + set .@pay, .@input * 15; + if (.@input == 0) { + mes "[Fruitz]"; + mes "Thanks for stopping"; + mes "by my shop. Farewell!"; + mes "Come by anytime when"; + mes "you feel like having an"; + mes "Apple to snack on~"; + close; + } + else if (.@input < 1 || .@input > 500) { + mes "[Fruitz]"; + mes "You've entered a number"; + mes "higher than the maximum"; + mes "value of 500. Please enter"; + mes "the number of Apples you"; + mes "wish to purchase again."; + next; + } + else { + mes "[Fruitz]"; + mes "A total of ^FF0000" + .@input + "^000000 Apples"; + mes "will cost you ^FF0000" + .@pay + " Zeny^000000 zeny."; + mes "Would you like to continue?"; + next; + if (select("Yes:No") == 2) { + mes "[Fruitz]"; + mes "Thanks for stopping"; + mes "by my shop. Farewell!"; + mes "Come by anytime when"; + mes "you feel like having an"; + mes "Apple to snack on~"; + close; + } + break; + } + } + if (Zeny < .@pay) { + mes "[Fruitz]"; + mes "I'm sorry, but you don't"; + mes "have enough money to"; + mes "purchase that many Apples."; + mes "Please check your zeny or"; + mes "purchase fewer Apples."; + close; + } + else if (checkweight(512,.@input) == 0) { + mes "[Fruitz]"; + mes "Hmmm, I don't think"; + mes "you've got enough room in"; + mes "your inventory to carry this"; + mes "many Apples. Why don't you free up some of your inventory space?"; + close; + } + else { + set Zeny, Zeny - .@pay; + getitem 512,.@input; //Apple + mes "[Fruitz]"; + mes "Thanks for stopping by"; + mes "my shop. I hope you enjoy"; + mes "the flavor of these Apples~!"; + close; + } + case 2: + mes "[Fruitz]"; + mes "Okay, I'll need"; + mes "^FF00003 Apples and 1 Empty Bottle^000000"; + mes "to make 1 Apple Juice for you."; + mes "Would you like to proceed?"; + next; + switch (select("Yes:No")) { + case 1: + if (countitem(512) < 3 || countitem(713) < 1) { + mes "[Fruitz]"; + mes "I'm sorry, but you don't"; + mes "have enough materials to"; + mes "create a bottle of Apple Juice."; + mes "Remember, I need 3 Apples"; + mes "and 1 Empty Bottle to do it."; + close; + } + else { + mes "[Fruitz]"; + mes "Thank you,"; + mes "please wait"; + mes "just a moment."; + next; + mes "^3355FF*Grind grind*"; + mes "*Grind grind*"; + mes "*Clang...!*^000000"; + next; + delitem 512,3; //Apple + delitem 713,1; //Empty_Bottle + getitem 531,1; //Apple_Juice + mes "[Fruitz]"; + mes "There you go~"; + mes "I hope you enjoy!"; + mes "Please feel free to"; + mes "stop by for your Apple"; + mes "and Apple Juice needs"; + mes "at anytime, adventurer~"; + close; + } + case 2: + mes "[Fruitz]"; + mes "Thanks for stopping"; + mes "by my shop. Farewell!"; + mes "Come by anytime when"; + mes "you feel like having an"; + mes "Apple to snack on~"; + close; + } + case 3: + mes "[Fruitz]"; + mes "I used to be a wandering"; + mes "vagabond when, one day,"; + mes "I took a nap and something"; + mes "struck my head and awoke"; + mes "me from my restful slumber."; + next; + mes "[Fruitz]"; + mes "It turns out that I was"; + mes "sleeping beneath an apple"; + mes "tree and that an apple fell"; + mes "and hit me on the head."; + mes "I was dying of hunger and"; + mes "was about to eat that Apple..."; + next; + mes "[Fruitz]"; + mes "But suddenly, Kain, my old"; + mes "friend from the mining days,"; + mes "asked me to help him around"; + mes "on the Airship. So I did, and"; + mes "it was there where I found some"; + mes "people playing the Dice game."; + next; + mes "[Fruitz]"; + mes "I was bored and curious"; + mes "and ended up wagering that"; + mes "single Apple in a game of"; + mes "dice. But for some reason,"; + mes "I had this incredible lucky"; + mes "streak. One apple became two... "; + next; + mes "[Fruitz]"; + mes "Two became four and"; + mes "before I knew it, I had"; + mes "cornered the Apple market!"; + mes "I won so many Apples, I just"; + mes "started my own business here"; + mes "on the Airship. Weird, huh?"; + next; + mes "[Fruitz]"; + mes "So Apples are good"; + mes "for you. They were"; + mes "certainly very good"; + mes "to me. Hahahahaah~!"; + close; + case 4: + mes "[Fruitz]"; + mes "Thank you for"; + mes "using my shop."; + mes "Farewell~"; + close; } - close; } //============================================================ -//= The Airship System (Izlude -> Juno -> Rachel -> Repeat) +//= International Airship Route +//= ... -> Izlude -> Juno -> Rachel -> ... //============================================================ -airplane_01,243,74,4 script #AirshipWarp-3 45,2,2,{ -OnTouch: - if($@airplanelocation2 == 1)warp "izlude",202,56; - if($@airplanelocation2 == 2)warp "yuno",20,265; - if($@airplanelocation2 == 3)warp "ra_fild12",292,204; +airplane_01,243,73,0 script #AirshipWarp-3 45,1,1,{ end; + +OnTouch: + switch ($@airplanelocation2) { + case 0: warp "ra_fild12",292,204; end; + case 1: warp "izlude",200,56; end; + case 2: warp "yuno",12,261; end; + } +OnInit: OnHide: misceffect 16; + disablenpc strnpcinfo(0); end; + OnUnhide: + enablenpc strnpcinfo(0); misceffect 215; end; } -airplane_01,243,29,4 script #AirshipWarp-4 45,2,2,{ -OnTouch: - if($@airplanelocation2 == 1)warp "izlude",202,56; - if($@airplanelocation2 == 2)warp "yuno",20,265; - if($@airplanelocation2 == 3)warp "ra_fild12",292,204; - end; +airplane_01,243,29,0 duplicate(#AirshipWarp-3) #AirshipWarp-4 45,1,1 -OnHide: - misceffect 16; +airplane_01,1,1,0 script International_Airship -1,{ end; -OnUnhide: - misceffect 215; - end; -} - -airplane_01,1,1,0 script YunoIzl_Airship -1,{ OnInit: -while(1) -{ - disablenpc "Airship#airplane02"; +OnEnable: initnpctimer; - setnpctimer 0; - set $@airplanelocation2,0; - donpcevent "#AirshipWarp-3::OnHide"; - donpcevent "#AirshipWarp-4::OnHide"; - disablenpc "#AirshipWarp-3"; - disablenpc "#AirshipWarp-4"; - mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Izlude.",bc_map,0x00FF00; end; -OnTimer15000: - set $@mobinv,$@mobinv+1; - set $@mobrand,rand(1,3); - if($@mobinv >= 9 && $@mobrand == 3) { - stopnpctimer; - enablenpc "Airship#airplane02"; - donpcevent "Airship#airplane02::OnInvasion"; - } - mapannounce "airplane_01","We are heading to Izlude.",bc_map,0x00FF00; +OnTimer25000: + mapannounce "airplane_01","We are heading to Izlude.",bc_map,"0x00ff00"; end; -OnTimer30000: - mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,0x00FF00; +OnTimer50000: + mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00"; end; -OnTimer45000: +OnTimer60000: set $@airplanelocation2,1; - enablenpc "#AirshipWarp-3"; - enablenpc "#AirshipWarp-4"; donpcevent "#AirshipWarp-3::OnUnhide"; donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,0x00FF00; + mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00"; end; -OnTimer55000: - mapannounce "airplane_01","Currently, we are in Izlude. The Airship will leave shortly.",bc_map,0x00FF00; +OnTimer70000: + mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00"; end; -OnTimer65000: - set $@airplanelocation2,0; +OnTimer80000: donpcevent "#AirshipWarp-3::OnHide"; donpcevent "#AirshipWarp-4::OnHide"; - disablenpc "#AirshipWarp-3"; - disablenpc "#AirshipWarp-4"; - mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Juno.",bc_map,0x70DBDB; + mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb"; end; -OnTimer80000: - mapannounce "airplane_01","We are heading to Juno.",bc_map,0x70DBDB; +OnTimer105000: + mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb"; end; -OnTimer95000: - mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,0x70DBDB; +OnTimer130000: + mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb"; end; -OnTimer110000: +OnTimer140000: set $@airplanelocation2,2; - enablenpc "#AirshipWarp-3"; - enablenpc "#AirshipWarp-4"; donpcevent "#AirshipWarp-3::OnUnhide"; donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,0x70DBDB; + mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb"; end; -OnTimer120000: - mapannounce "airplane_01","Currently, we are in Juno. The Airship will take off shortly.",bc_map,0x70DBDB; +OnTimer150000: + mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb"; end; -OnTimer130000: - set $@airplanelocation2,0; +OnTimer160000: donpcevent "#AirshipWarp-3::OnHide"; donpcevent "#AirshipWarp-4::OnHide"; - disablenpc "#AirshipWarp-3"; - disablenpc "#AirshipWarp-4"; - mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,0xFF8600; + mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200"; end; -OnTimer145000: - mapannounce "airplane_01","We are heading to Rachel.",bc_map,0xFF8600; +OnTimer185000: + mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200"; end; -OnTimer160000: - mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,0xFF8600; +OnTimer210000: + mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200"; end; -OnTimer175000: - set $@airplanelocation2,3; - enablenpc "#AirshipWarp-3"; - enablenpc "#AirshipWarp-4"; +OnTimer220000: + set $@airplanelocation2,0; donpcevent "#AirshipWarp-3::OnUnhide"; donpcevent "#AirshipWarp-4::OnUnhide"; - mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,0xFF8600; + mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200"; end; -OnTimer185000: - mapannounce "airplane_01","Currently, we are in Rachel. The Airship will leave shortly.",bc_map,0xFF8600; +OnTimer230000: + mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200"; end; -OnTimer195000: - stopnpctimer; -} -OnReturn: - killmonsterall "airplane_01"; - set $@mobinv,0; - mapannounce "airplane_01","Monster threat nullfied. The Airship is now returning to normal operation.",bc_map,0x00FF00; - startnpctimer; +OnTimer240000: + donpcevent "#AirshipWarp-3::OnHide"; + donpcevent "#AirshipWarp-4::OnHide"; + mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00"; + stopnpctimer; + set .moninv, .moninv + 1; + if (.moninv == 7) { + if (rand(1,3) == 3) { + donpcevent "Airship#airplane02::OnEnable"; + end; + } + set .moninv, 0; + } + initnpctimer; end; } -//============================================================ -//= Some normal NPCS (airplane_01) -//============================================================ - -airplane_01,240,64,5 duplicate(Exit2) Exit#05 857 - -airplane_01,247,64,5 duplicate(Exit2) Exit#06 857 - -airplane_01,240,39,1 duplicate(Exit2) Exit#07 857 - -airplane_01,247,39,1 duplicate(Exit2) Exit#08 857 - -airplane_01,100,69,2 duplicate(Airship Crew) Airship Crew#02 852 +airplane_01,240,64,5 script Exit#airplane_011a::ExitAirplane01 857,{ + end; +} +airplane_01,247,64,5 duplicate(ExitAirplane01) Exit#airplane_011b 857 +airplane_01,240,40,1 duplicate(ExitAirplane01) Exit#airplane_012a 857 +airplane_01,247,40,1 duplicate(ExitAirplane01) Exit#airplane_012b 857 airplane_01,250,58,2 script Airship Staff#airplane01 67,{ mes "[Airship Staff]"; @@ -556,7 +765,7 @@ airplane_01,250,58,2 script Airship Staff#airplane01 67,{ mes "to the Airship."; mes "How may I help you?"; next; - switch(select("Using the Airship:Captain's Cabin:Facilities:Cancel")) { + switch (select("Using the Airship:Captain's Cabin:Facilities:Cancel")) { case 1: mes "[Airship Staff]"; mes "When you see a broadcast"; @@ -573,7 +782,7 @@ airplane_01,250,58,2 script Airship Staff#airplane01 67,{ mes "en route and you'll get"; mes "another chance to arrive"; mes "to your intended destination."; - break; + close; case 2: mes "[Airship Staff]"; mes "The Captain's Cabin"; @@ -581,7 +790,7 @@ airplane_01,250,58,2 script Airship Staff#airplane01 67,{ mes "of the Airship. There, you"; mes "can meet the captain and"; mes "the pilot of the Airship."; - break; + close; case 3: mes "[Airship Staff]"; mes "The Airship provides"; @@ -590,20 +799,18 @@ airplane_01,250,58,2 script Airship Staff#airplane01 67,{ mes "our passengers. We invite"; mes "you to try your luck and skills"; mes "in the Airship's Mini Games~"; - break; + close; case 4: mes "[Airship Staff]"; mes "Well, I hope you"; mes "your flight aboard"; mes "our Airships. Thank"; mes "you and have a good day."; - break; + close; } - close; } - -airplane_01,50,66,5 script Apple Merchant#airplane 86,{ +airplane_01,50,66,5 script Apple Merchant#air01 86,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -618,7 +825,7 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "purchase Apples or grind"; mes "them to make Apple Juice."; next; - switch(select("Buy Apples.:Make Apple Juice.:Cancel.")) { + switch (select("Buy Apples.:Make Apple Juice.:Cancel.")) { case 1: mes "[Meltz]"; mes "Please enter the amount"; @@ -628,9 +835,9 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "of 500 at a time. Please enter"; mes "'0' to cancel your order."; next; - while(1) { - input .@input,0,501; - set .@pay,.@input*15; + while (1) { + input .@input; + set .@pay, .@input * 15; if (.@input == 0) { mes "[Meltz]"; mes "Thanks for stopping"; @@ -640,7 +847,7 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "Apple to snack on~"; close; } - else if (.@input < 0 && .@input > 500) { + else if (.@input < 1 || .@input > 500) { mes "[Meltz]"; mes "You've entered a number"; mes "higher than the maximum"; @@ -655,9 +862,7 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "will cost you ^FF0000" + .@pay + "^000000 zeny."; mes "Would you like to continue?"; next; - if (select("Yes:No") == 1) - break; - else { + if (select("Yes:No") == 2) { mes "[Meltz]"; mes "Thanks for stopping"; mes "by my shop. Farewell!"; @@ -666,6 +871,7 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "Apple to snack on~"; close; } + break; } } if (Zeny < .@pay) { @@ -686,7 +892,7 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ close; } else { - set zeny,zeny-.@pay; + set Zeny, Zeny - .@pay; getitem 512,.@input; //Apple mes "[Meltz]"; mes "Thanks for stopping by"; @@ -694,7 +900,6 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "the flavor of these Apples~!"; close; } - break; case 2: mes "[Meltz]"; mes "Okay, I'll need"; @@ -702,9 +907,9 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "to make 1 Apple Juice for you."; mes "Would you like to proceed?"; next; - switch(select("Yes:No")) { + switch (select("Yes:No")) { case 1: - if ((countitem(512) < 3) || (countitem(713) < 1)) { + if (countitem(512) < 3 || countitem(713) < 1) { mes "[Meltz]"; mes "I'm sorry, but you don't"; mes "have enough materials to"; @@ -729,7 +934,6 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "Please come again."; close; } - break; case 2: mes "[Meltz]"; mes "Thanks for stopping"; @@ -739,7 +943,6 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "Apple to snack on~"; close; } - break; case 3: mes "[Meltz]"; mes "Thanks for stopping"; @@ -747,201 +950,27 @@ airplane_01,50,66,5 script Apple Merchant#airplane 86,{ mes "Come by anytime when"; mes "you feel like having an"; mes "Apple to snack on~"; - break; + close; } - close; -} - -airplane_01,32,61,4 script Nils#ein 49,{ - callfunc "F_ClearGarbage"; //Clear outdated, unused variables -loopback: - mes "[Nils]"; - mes "Welcome to the"; - mes "^FF0000RO Typing Challenge^000000."; - mes "Would you like to play"; - mes "a quick typing game?"; - next; - menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-; - - mes "[Nils]"; - mes "Feel free to take on the"; - mes "Ro Typing Challenge"; - mes "anytime. I'll be here~"; - close; - -s_Play: - mes "[Nils]"; - mes "Okay, we have"; - mes "a new challenger!"; - mes "Enter the following"; - mes "text as quickly as you"; - mes "can without making any"; - mes "mistakes! Let's start~!"; - next; - //below arrays are for simplified entering of new lines ;P - - //first lines array - setarray .textstringsa$[0], - "^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl", - "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd", - "^00FFFFCoboman no chikara-yumei na", - "^993366belief love luck grimace sweat rush", - "^00FFFFcallipygian salacious lascivious", - "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD", - "^00CCFFburrdingdingdilidingdingphoohudaamb", - "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi", - "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn", - "^00CCFFI'm the King of all Weirdos! Now", - "^00CCFFBy the power of^000000", - "^00CCFF...silence. quiet benevolence..."; - - //second lines array - setarray .textstringsb$[0],"skemd", - "", - "chikara-dalookii na chikara da ze!", - "folktale rodimus optimus bumblebee", - "licentious prurient concupiscent", - "BoWLiNg aGaINST tHe KarMA of YoUtH", - "andoora^0000FFbambarambambamburanbamding", - "kabamturubamdingding", - "RiGhT BuRn OrIGInAL GaNgSteR SmACk", - "you know of my true power. Obey~!", - "p-po-poi-po-poi-poin-poing", - "soul mate... wonder. enigma..."; - //for the few 3-liners... =X - - setarray .textstringsc$[0],"", - "", - "COBO ON!", - "", - "", - "", - "", - "", - "", - "", - "GOD-POING. I NEVER LOSE!", - "cloud."; - - //comparisation strings - setarray .compstring$[0], - "thkelfkskeldmsiejdlslehfndkelsheidlskemd", - "hfjdkeldjsieldjshfjdjeiskdlefvbd", - "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON!", - "belief love luck grimace sweat rush folktale rodimus optimus bumblebee", - "callipygian salacious lascivious licentious prurient concupiscent", - "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH", - "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding", - "barapaphurarlandreamduranbatuhiwooikabamturubamdingding", - "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk", - "I'm the King of all Weirdos! Now you know of my true power. Obey~!", - "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!", - "...silence. quiet benevolence... soul mate... wonder. enigma... cloud"; - - //lengths - setarray .lengths[0],20,32,73,73,65,66,67,55,67,66,67,69; - - // initnpctimer; - // pick 2 distinct phrases and initialize related variables - set .@index1,rand(getarraysize(.textstringsa$)); - set .@string1a$,.textstringsa$[.@index1]; - set .@string1b$,.textstringsb$[.@index1]; - set .@string1c$,.textstringsc$[.@index1]; - set .@typingstring1$,.compstring$[.@index1]; - - while ( set(.@index2,rand(getarraysize(.textstringsa$))) == .@index1 ); - set .@string2a$,.textstringsa$[.@index2]; - set .@string2b$,.textstringsb$[.@index2]; - set .@string2c$,.textstringsc$[.@index2]; - set .@typingstring2$,.compstring$[.@index2]; - - set .@typingkeys,.lengths[.@index1]+.lengths[.@index2]; - set .@start,gettimetick(0); - - mes "[Nils]"; - mes .@string1a$; - if(.@string1b$ != "")mes .@string1b$; - if(.@string1c$ != "")mes .@string1c$; - input .@comparisonvar$[1]; - next; - mes "^000000[Nils]"; - mes .@string2a$; - if(.@string2b$ != "")mes .@string2b$; - if(.@string2c$ != "")mes .@string2c$; - input .@comparisonvar$[2]; - next; - if(.@comparisonvar$[1] != .@typingstring1$ || .@comparisonvar$[2] != .@typingstring2$) goto s_Fail; - set .@time, (gettimetick(0) - .@start) / 100; //seconds taken - if (.@time) set .@mypoints, (.@typingkeys * 100) / .@time; - mes "[Nils]"; - mes "Your typing time"; - mes "was ^FF0000" + .@time + " seconds^000000"; - mes "and your score is"; - mes "^0000FF" + .@mypoints + "^000000 points"; - next; - if(.@mypoints <= $TypingRecord)goto loopback; - mes "[Nils]"; - mes "Congratulations!"; - mes "It's a new record."; - mes "I'll put you on the high-"; - mes "score list immediately."; - set $TypingRecord,.@mypoints; - set $TypingRecord$,strcharinfo(0); - close; - -s_Fail: - mes "^000000[Nils]"; - mes "I'm sorry you didn't type"; - mes "all characters correctly."; - mes "But remember, practice makes"; - mes "perfect!"; - close; - -s_Info: - mes "[Nils]"; - mes "The RO Typing Challenge"; - mes "is a game where you enter"; - mes "the given text as quickly as you"; - mes "can. The name of the top player"; - mes "is recorded for posterity. If you"; - mes "want fame, here's your chance!"; - next; - mes "[Nils]"; - mes "I'd just like to let"; - mes "you know that you type"; - mes "all the text that you see"; - mes "in the single input line that"; - mes "you're given. So don't press"; - mes "the enter key, just click 'OK'."; - close; - -s_Record: - mes "[Nils]"; - mes "^0000FF" + $TypingRecord$ + "^000000"; - mes "is the current"; - mes "record holder with"; - mes "a record of ^0000FF" + $TypingRecord + "^000000"; - mes "points. Try to beat"; - mes "that record next time~"; - close; - } airplane_01,221,158,2 script Pilot#airplane_01 852,{ - set .@pilot, rand(1,4); - if (.@pilot == 1) { + switch (rand(1,4)) { + case 1: mes "[Pilot]"; mes "Longitude, 131 degrees east."; mes "Latitude, 37 degrees north."; mes "We're right on course, captain."; - } else if(.@pilot == 2) { + close; + case 2: mes "[Pilot]"; mes "Looks like a really"; mes "cloudy day. Always hard"; mes "to navigate when the skies"; mes "aren't clear. Guess we'll"; mes "need to amp the radar."; - } else if(.@pilot == 3) { + close; + case 3: mes "[Pilot]"; mes "The Captain is a good"; mes "man and I can't think of"; @@ -957,7 +986,8 @@ airplane_01,221,158,2 script Pilot#airplane_01 852,{ mes "[Pilot]"; mes "R-right away, sir!"; mes "(See what I mean?)"; - } else { + close; + default: mes "[Pilot]"; mes "This uniform is"; mes "really dapper, but"; @@ -976,12 +1006,10 @@ airplane_01,221,158,2 script Pilot#airplane_01 852,{ mes "[Pilot]"; mes "Oh...! Hello there!"; mes "E-e-enjoying your flight?!"; + close; } - close; } - - airplane_01,83,61,2 script Dianne#01airplane_01 72,2,2,{ mes "[Dianne]"; mes "It's so weird!"; @@ -1008,18 +1036,7 @@ airplane_01,69,63,2 script Mendel#01airplane_01 55,{ close; } -airplane_01,33,68,4 script Clarice 74,{ - mes "[Clarice]"; - mes "Hi, I'm Clarice~"; - mes "How would you like"; - mes "to wager some Apples"; - mes "in a friendly game of Dice?"; - next; - callfunc "applegamble","Clarice"; - end; -} - -airplane_01,71,31,2 script Swordsman Shimizu#01 106,{ +airplane_01,71,31,2 script Swordsman Shimizu#air_01 106,{ mes "[Swordsman Shimizu]"; mes "Finally, after five"; mes "years of waiting..."; @@ -1035,208 +1052,204 @@ airplane_01,71,31,2 script Swordsman Shimizu#01 106,{ } //============================================================ -//= The Izlude Airship Staff -//============================================================ - -izlude,201,54,3 script Airship Staff#izl 91,{ - mes "[Airship Staff]"; - mes "Welcome to the International Airship."; - mes "How may I help you?"; +//= Typing Challenge +//============================================================ +airplane_01,32,61,4 script Nils#ein 49,1,1,{ + mes "[Nils]"; + mes "Welcome to the"; + mes "^ff0000RO Typing Challenge^000000."; + mes "Would you like to play"; + mes "a quick typing game?"; next; - if (select("Board the Airship:Cancel") == 1) { - mes "[Airship Staff]"; - mes "The Airship boarding fee"; - mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; - mes "the fee will be waived. Will"; - mes "you board the Airship?"; + switch (select("Play ^ff0000RO Typing Challenge^000000:Information:View Top Records:Cancel")) { + case 1: + mes "[Nils]"; + mes "Okay, we have"; + mes "a new challenger!"; + mes "Enter the following"; + mes "text as quickly as you"; + mes "can without making any"; + mes "mistakes! Let's start~!"; + setarray .@line1_1$[0], "^3cbcbccallipygian salacius lascivious^000000", + "^3cbcbcBy the power of^000000", + "^0000ffthkelfkskeldmsiejdlslehfndkelsheidl^000000", + "^3cbcbcburrdingdingdingdilidingdingdingphoohudaamb^000000", + "^3cbcbcCoboman no chikara-yumei na^000000", + "^3cbcbcI'm the king of All Weirdos! Now^000000", + "^3cbcbcYou give me no choice. I guess it's^000000"; + setarray .@line1_2$[0], "^3cbcbclicentious prurient concupiscent^000000", + "^3cbcbcp-po-poi-po-poi-poin-poing^000000", + "^3cbcbcskemd^000000", + "^3cbcbcandoorabambarambambambambamburanbamding^000000", + "^3cbcbcchikara-daiookii na chikara da ze!^000000", + "^3cbcbcyou know of my true power. Obey~!^000000", + "^3cbcbctime for me to reveal my secret...^000000"; + setarray .@line1_3$[0], "", + "^3cbcbcGOD-POING. I NEVER LOSE!^000000", + "", + "", + "^3cbcbcCOBO ON^000000", + "", + ""; + setarray .@word1$[0], "callipygian salacius lascivious licentious prurient concupiscent", + "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!", + "thkelfkskeldmsiejdlslehfndkelsheidlskemd", + "burrdingdingdingdilidingdingdingphoohudaambandoorabambarambambambambamburanbamding", + "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON", + "I'm the king of All Weirdos! Now you know of my true power. Obey~!", + "You give me no choice. I guess it's time for me to reveal my secret..."; + setarray .@line2_1$[0], "^3cbcbcuNflAPPaBLe LoVaBLe SeCreTs AnD^000000", + "^ff1493LiGhTsPeEd RiGhT SPEed LeFT TURn^000000", + "^ff1493hfjdkeldjsieldjshfjdjeiskdlefvbd^000000", + "^ff1493burapaphuralanderamduanbatuhiwooi^000000", + "^ff1493belief love luck grimace sweat rush^000000", + "^800080opeN, Open!op3n.openOpen0p3nOpEn0pen^000000", + "^3cbcbcfReeDoM ecstAcy JoUrnaliSm ArMplt^000000"; + setarray .@line2_2$[0], "^3cbcbcboWLIiNg aGaINST tHe KarMA of YoUtH^000000", + "^ff1493RiGhT BuRn OrIGInAL GaNgSteR SmACk^000000", + "", + "^ff1493kabamturubamdingding^000000", + "^ff1493folktale rodimus optimus bumblebee^000000", + "^800080`open'0Pen open? open!111OPENSESAME^000000", + "^3cbcbcDisCoverY hEaDaChE MoonbeAmS jUsTiCE^000000"; + setarray .@word2$[0], "uNflAPPaBLe LoVaBLe SeCreTs AnD boWLIiNg aGaINST tHe KarMA of YoUtH", + "LiGhTsPeEd RiGhT SPEed LeFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk", + "hfjdkeldjsieldjshfjdjeiskdlefvbd", + "burapaphuralanderamduanbatuhiwooikabamturubamdingding", + "belief love luck grimace sweat rush folktale rodimus optimus bumblebee", + "opeN, Open!op3n.openOpen0p3nOpEn0pen`open'0Pen open? open!111OPENSESAME", + "fReeDoM ecstAcy JoUrnaliSm ArMplt DisCoverY hEaDaChE MoonbeAmS jUsTiCE"; + setarray .@letters[0], 1300, + 1250, + 1180, + 1380, + 1740, + 1440, + 1450; + set .@wordtest, rand(7); next; - if (select("Yes:No") == 1) { - if(countitem(7311) > 0) { - delitem 7311,1; - warp "airplane_01",224,64; - close; - } - if(Zeny >= 1200) { - set Zeny, Zeny - 1200; - warp "airplane_01",224,64; + mes "[Nils]"; + mes .@line1_1$[.@wordtest]; + mes .@line1_2$[.@wordtest]; + mes .@line1_3$[.@wordtest]; + set .@start_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); + next; + input .@save1$; + set .@end_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); + set .@total_time, .@end_time - .@start_time; + mes "[Nils]"; + mes .@line2_1$[.@wordtest]; + mes .@line2_2$[.@wordtest]; + set .@start_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); + next; + input .@save2$; + set .@end_time, gettime(3)*60*60 + gettime(2)*60 + gettime(1); + set .@total_time, .@total_time + (.@start_time - .@end_time); + set .@tasoo, (.@letters[.@wordtest] / .@total_time) * 6; + if ((.@save1$ == .@word1$[.@wordtest]) && (.@save2$ == .@word2$[.@wordtest])) { + mes "[Nils]"; + mes "Your record is ^ff0000" + .@total_time + " seconds^000000 and"; + mes "the total letters are " + .@tasoo + "."; + next; + if (.@tasoo >= 1300) { + mes "[Nils]"; + mes "Hmmm, this record isn't"; + mes "humanly possible unless you"; + mes "copy and paste the whole"; + mes "sentence. Please play fairly"; + mes "next time."; close; } - mes "[Airship Staff]"; - mes "You don't have enough zeny."; - close; - } - } - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; -} - -//============================================================ -//= The Hugel Airship Staff -//============================================================ - -hugel,182,150,3 script Airship Staff#hu 91,{ - mes "[Airship Staff]"; - mes "Welcome to the International Airship."; - mes "How may I help you?"; - next; - if (select("Board the Airship:Cancel") == 1) { - mes "[Airship Staff]"; - mes "The Airship boarding fee"; - mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; - mes "the fee will be waived. Will"; - mes "you board the Airship?"; - next; - if (select("Yes:No") == 1) { - if(countitem(7311) > 0) { - delitem 7311,1; - warp "airplane",224,64; + if (.@tasoo >= $050320_ein_typing) { + mes "[Nils]"; + mes "The previous top record was"; + mes "made by ^0000ff" + $050320_minus1_typing$ + "^000000"; + mes "with the total ^0000ff" + $050320_ein_typing + "^000000 letters."; + mes "However, ^ff0000" + strcharinfo(0) + "^000000,"; + mes "you made the new top record"; + mes "this time. Congratulations!"; + set $050320_minus1_typing$, strcharinfo(0); + set $050320_ein_typing, .@tasoo; close; } - if(Zeny >= 1200) { - set Zeny, Zeny - 1200; - warp "airplane",224,64; + else { + mes "[Nils]"; + mes "^0000ff" + $050320_minus1_typing$ + "^000000"; + mes "is the current"; + mes "record holder with"; + mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000"; + mes "characters. Try to beat"; + mes "that record next time~"; close; } - mes "[Airship Staff]"; - mes "You don't have enough zeny."; - close; - } - } - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; -} - -//============================================================ -//= The Rachel Airship Staff -//============================================================ - -ra_fild12,295,208,3 script Airship Staff#ra 45,1,1,{ -OnTouch: - mes "T use the airship, you are"; - mes "required to pay 1,200 zeny or a"; - mes "Free Airship Ticket. Would you like to use the service?"; - next; - if (select("Yes:No") == 1) { - if (countitem(7311) > 0) { - delitem 7311,1; - warp "airplane_01",224,64; - close; } - if (Zeny >= 1200) { - set Zeny, Zeny - 1200; - warp "airplane_01",224,64; + else { + mes "[Nils]"; + mes "Oooh..."; + mes "I'm sorry, but"; + mes "you entered the"; + mes "text incorrectly..."; close; } - mes "You don't have enough zeny."; + case 2: + mes "[Nils]"; + mes "The ^ff0000RO Typing Challenge^000000"; + mes "is a game where you enter"; + mes "the given text as quickly as you"; + mes "can. The name of the top player"; + mes "is recorded for posterity. If you"; + mes "want fame, here's your chance!"; + next; + mes "[Nils]"; + mes "I'd just like to let"; + mes "you know that you type"; + mes "all the text that you see"; + mes "in the single input line that"; + mes "you're given. So don't press"; + mes "the enter key, just click 'OK.'"; + close; + case 3: + mes "[Nils]"; + mes "^0000ff" + $050320_minus1_typing$ + "^000000"; + mes "is the current"; + mes "record holder with"; + mes "a letter total of ^0000ff" + $050320_ein_typing + "^000000"; + mes "characters. Try to beat"; + mes "that record next time~"; + close; + case 4: + mes "[Nils]"; + mes "Feel free to take on the"; + mes "^ff0000RO Typing Challenge^000000"; + mes "anytime. I'll be here~"; close; } - mes "Thank you and, please come again."; - close; } //============================================================ -//= Juno Airport NPCs -//============================================================ - -y_airport,144,63,4 script Airport Staff#Ein 91,{ - mes "[Airship Staff]"; - mes "Good day!"; - mes "Would you like to go"; - mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or"; - mes "^FF0000Lighthalzen^000000?"; - next; - if (select("Yes.:No.") == 1) { - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close2; - warp "yuno",57,240; - end; - } - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; -} - -y_airport,141,63,4 script Airport Staff#Izl 91,{ - mes "[Airship Staff]"; - mes "Good day!"; - mes "Would you like to go"; - mes "to ^FF0000Izlude^000000 or ^FF0000Rachel^000000?"; - next; - if (select("Yes.:No.") == 1) { - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close2; - warp "yuno",50,240; - end; - } - mes "[Airship Staff]"; - mes "Thank you and"; - mes "have a nice day."; - close; -} - -yuno,14,262,5 script Airship Staff#yuno01 91,{ - mes "[Airship Staff]"; - mes "Welcome to Juno Airport."; - mes "Please use this door to"; - mes "board the Airship that will"; - mes "be flying all the way to Izlude"; - mes "in the Rune-Midgarts Kingdom,"; - mes "and to Rachel in the Arunafeltz"; - mes "Republic."; - next; - mes "[Airship Staff]"; - mes "Otherwise, if Juno is"; - mes "your intended destination,"; - mes "please head down the stairs"; - mes "and ask the Arrival Staff to lead"; - mes "you to the main terminal. Thank"; - mes "you, and enjoy your travels."; - close; -} - -yuno,88,263,3 script Airship Staff#yuno02 91,{ - mes "[Airship Staff]"; - mes "Welcome to Juno Airport."; - mes "Please use this door to"; - mes "board the Airship which stops"; - mes "over Einbroch, Lighthalzen and"; - mes "Hugel in the Schwaltzvalt Republic."; +//= Apple Gambling +//============================================================ +airplane_01,33,68,4 script Clarice 74,{ + mes "[Clarice]"; + mes "Hi, I'm Clarice~"; + mes "How would you like"; + mes "to wager some Apples"; + mes "in a friendly game of Dice?"; next; - mes "[Airship Staff]"; - mes "Otherwise, if Juno is"; - mes "your intended destination,"; - mes "please head down the stairs"; - mes "and ask the Arrival Staff to lead"; - mes "you to the main terminal. Thank"; - mes "you, and enjoy your travels."; - close; + callfunc "applegamble","Clarice"; + end; } -//============================================================ -//= Apple Gambling Function -//============================================================ - function script applegamble { - switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){ + switch (select("Play Dice Game:Learn Dice Game Rules:Cancel")) { case 3: mes "["+getarg(0)+"]"; mes "I'm up for a game of"; mes "dice whenever you feel"; mes "like it. Just talk to me if"; mes "you ever get hit with the"; - mes "sudden urge to gamle, kay?"; + mes "sudden urge to gamble, kay?"; close; case 2: mes "["+getarg(0)+"]"; @@ -1296,57 +1309,66 @@ function script applegamble { mes "up to 50 Apples. If you'd like"; mes "to cancel, please enter '0'."; next; -L_Input: - input .@amount; - if(.@amount == 0) { - mes "["+getarg(0)+"]"; - mes "Changed your mind?"; - mes "I understand. Well then,"; - mes "I hope we can play sometime."; - close; - } - if(.@amount > 50) set .@amount,50; - mes "["+getarg(0)+"]"; - mes "So you'll be"; - mes "betting ^FF0000"+.@amount+"^000000 Apples."; - mes "Is that right?"; - next; - if(select("Yes:No")==2){ + while(1) { + input .@amount; + if (.@amount == 0) { + mes "["+getarg(0)+"]"; + mes "Changed your mind?"; + mes "I understand. Well then,"; + mes "I hope we can play sometime."; + close; + } + else if (.@amount < 1 || .@amount > 50) { + mes "[Clarice]"; + mes "You can't bet more than"; + mes "50 Apples. Remember, we"; + mes "need to keep these stakes"; + mes "reasonable. Please enter"; + mes "a value no greater than 50."; + next; + continue; + } mes "["+getarg(0)+"]"; - mes "Mm, made a mistake?"; - mes "Alright, please enter the"; - mes "number of Apples you"; - mes "wish to place in this bet"; + mes "So you'll be"; + mes "betting ^FF0000"+.@amount+"^000000 Apples."; + mes "Is that right?"; next; - goto L_Input; - } - if(countitem(512)<.@amount){ - //more apples then in inventory - //-Improvised- + if (select("Yes:No") == 2) { + mes "["+getarg(0)+"]"; + mes "Mm, made a mistake?"; + mes "Alright, please enter the"; + mes "number of Apples you"; + mes "wish to place in this bet"; + next; + continue; + } + if (countitem(512) <.@amount) { + mes "I'm sorry, but you"; + mes "don't seem to have"; + mes "enough Apples for this"; + mes "bet... You can't gamble"; + mes "if you can't play, you know."; + next; + continue; + } + delitem 512,.@amount; mes "["+getarg(0)+"]"; - mes "Ooh..."; - mes "You don't have that"; - mes "many Apples with you,"; - mes "now do you?"; - close; + mes "Good!"; + mes "Now we can start"; + mes "this game! I'll roll first~"; + break; } - delitem 512,.@amount; - mes "["+getarg(0)+"]"; - mes "Good!"; - mes "Now we can start"; - mes "this game! I'll roll first~"; + mes "^3355FF*Rolling and rumbling*^000000"; next; - mes "^0000FF*Rolling and rumbling*"; set .@table1,rand(1,6); set .@table2,rand(1,6); set .@tablesub,.@table1+.@table2; + mes "["+getarg(0)+"]"; + mes "I got a ^0000FF" + .@table1 + "^000000 and a ^0000FF" + .@table2 + "^000000."; + mes "That's a total of ^0000FF" + .@tablesub + "^000000."; + mes "^FF0000" + strcharinfo(0) + "^000000, now it's your turn."; next; - mes "I rolled a "+.@table1+" and a "+.@table2+","; - mes "giving me a total of "+.@tablesub+"."; - mes "Now it's your turn,"; - mes strcharinfo(0)+"."; - next; - menu "Roll Dice.",-; + select("Cast Dice."); mes "^0000FF*Rolling and rumbling*"; set .@player1,rand(1,6); diff --git a/npc/airports/einbroch.txt b/npc/airports/einbroch.txt index 37bf6c2f7..25418daf7 100644 --- a/npc/airports/einbroch.txt +++ b/npc/airports/einbroch.txt @@ -2,47 +2,48 @@ //= Einbroch Airport Staff //===== By: ================================================== //= L0ne_W0lf, Muad_Dib -//===== Current Version: ===================================== -//= 1.4 //===== Compatible With: ===================================== -//= rAthena Revision 3000+ +//= rAthena SVN //===== Description: ========================================= //= Einbroch Airport Staff //===== Additional Comments: ================================= -//= Converted by Dr.Evil, 1.0b more typos and credits [Lupus] -//= 1.1 Fixed wrong check, added extra condition [Justin84] -//= 1.2 Removed Duplicates [Silent] -//= 1.3 Fixed syntax errors for duplicate [KarLaeda] -//= 1.4 Removed use of goto. [L0ne_W0lf] -//============================================================ +//= Official NPCs. +//============================================================ - -airport,126,43,4 script Airport Staff#01::AirportE 90,{ +airport,143,43,5 script Airport Staff#airport1a::airport1 90,{ mes "[Airport Staff]"; - mes "Welcome to the Airport."; - mes "How may I help you?"; + mes "Welcome to the"; + mes "Einbroch Airport,"; + mes "where we offer nonstop"; + mes "flights to the cities of"; + mes "Juno, Lighthalzen and Hugel."; next; if (select("Board the Airship:Cancel") == 1) { mes "[Airport Staff]"; mes "The Airship boarding fee"; mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; + mes "got a Free Ticket for Airship,"; mes "the fee will be waived. Will"; mes "you board the Airship?"; next; if (select("Yes:No") == 1) { - if(countitem(7311) > 0) { - delitem 7311,1; + if (countitem(7311) > 0) { + delitem 7311,1; //Free_Flying_Ship_Ticket warp "airport",148,51; - close; + end; } - if(Zeny >= 1200) { + if (Zeny >= 1200) { set Zeny, Zeny - 1200; warp "airport",148,51; - close; + end; } mes "[Airport Staff]"; - mes "You don't have enough zeny."; + mes "I'm sorry, but you don't"; + mes "have a Free Ticket for"; + mes "Airship and you don't have"; + mes "enough zeny for boarding"; + mes "the Airship. Remember, the"; + mes "boarding fee is 1,200 zeny."; close; } } @@ -52,30 +53,31 @@ airport,126,43,4 script Airport Staff#01::AirportE 90,{ close; } -airport,143,43,4 duplicate(AirportE) Airport Staff#02 90 -airport,156,43,4 duplicate(AirportE) Airport Staff#03 90 +airport,158,43,5 duplicate(airport1) Airport Staff#airport1b 90 +airport,126,43,5 duplicate(airport1) Airport Staff#airport1c 90 -airport,126,51,4 script Airport Staff#04::AirportE2 90,{ - mes "[Airport Staff]"; - mes "Welcome~"; - mes "Please head this"; - mes "way to board the Airship."; +airport,143,49,3 script Arrival Staff#airport2a::airport2 90,{ + mes "[Arrival Staff]"; + mes "Welcome to Einbroch Airport."; + mes "If you are arriving from your"; + mes "flight, let me guide you to the"; + mes "main terminal. Otherwise, please board the Airship to depart to"; + mes "Juno, Lighthalzen and Hugel."; next; - if (select("Exit to Main Terminal:Cancel") == 1) { - mes "[Airport Staff]"; - mes "If you leave the"; - mes "main terminal, you'll"; - mes "have to pay the admission"; - mes "fee again in order to board"; - mes "the Airship. Are you sure"; - mes "that you want to exit?"; + if (select("Exit to main terminal.:Cancel.") == 1) { + mes "[Arrival Staff]"; + mes "Once you're in the main terminal, you will need to pay the fee again"; + mes "to board an Airship. You should"; + mes "only exit if the city of Einbroch"; + mes "is your intended destination."; + mes "Proceed to the main terminal?"; next; if (select("Yes:No") == 1) { warp "airport",142,40; - close; + end; } } - mes "[Airport Staff]"; + mes "[Arrival Staff]"; mes "Alright, thank you"; mes "for your patronage"; mes "and I hope you have"; @@ -83,17 +85,17 @@ airport,126,51,4 script Airport Staff#04::AirportE2 90,{ close; } -airport,143,51,4 duplicate(AirportE2) Airport Staff#05 90 -airport,156,51,4 duplicate(AirportE2) Airport Staff#06 90 +airport,126,51,3 duplicate(airport2) Arrival Staff#airport2b 90 +airport,158,50,3 duplicate(airport2) Arrival Staff#airport2c 90 -einbroch,94,267,4 script Airship Staff#07 91,{ +einbroch,94,267,3 script Airship Staff#ein01 91,{ mes "[Airship Staff]"; mes "Welcome to the"; mes "Einbroch Airport."; mes "Please use this door to"; - mes "board the Airship wich stops"; - mes "over Lighthalzen and Juno in"; - mes "the Schwarzwald Republic"; + mes "board the Airship which stops"; + mes "over Juno, Lighthalzen and"; + mes "Hugel in the Schwaltzvalt Republic."; next; mes "[Airship Staff]"; mes "Otherwise, if Einbroch is"; diff --git a/npc/airports/hugel.txt b/npc/airports/hugel.txt new file mode 100644 index 000000000..ea591eccc --- /dev/null +++ b/npc/airports/hugel.txt @@ -0,0 +1,36 @@ +//===== rAthena Script ======================================= +//= Hugel Airport NPCs +//===== By: ================================================== +//= rAthena Dev Team +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Hugel Airport NPCs +//===== Additional Comments: ================================= +//= Official NPCs. +//============================================================ + +hugel,178,142,0 script toairplane#hugel 45,1,1,{ + end; +OnTouch: + mes "To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket."; + mes "Would you like to use the service?"; + next; + if (select("Yes:No") == 1) { + if (countitem(7311) > 0) { + delitem 7311,1; //Free_Flying_Ship_Ticket + warp "airplane",244,58; + end; + } + if (Zeny >= 1200) { + set Zeny, Zeny - 1200; + warp "airplane",244,58; + end; + } + mes "I am sorry, but you do not have enough money."; + mes "Please remember, you are required to pay 1,200 zeny to use the service."; + close; + } + mes "Thank you, please come again."; + close; +} diff --git a/npc/airports/izlude.txt b/npc/airports/izlude.txt new file mode 100644 index 000000000..c740c1c67 --- /dev/null +++ b/npc/airports/izlude.txt @@ -0,0 +1,51 @@ +//===== rAthena Script ======================================= +//= Izlude Airport NPCs +//===== By: ================================================== +//= rAthena Dev Team +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Izlude Airport NPCs +//===== Additional Comments: ================================= +//= Official NPCs. +//============================================================ + +izlude,206,55,3 script Airship Staff#izlude 90,{ + mes "[Airship Staff]"; + mes "Welcome! Would you like"; + mes "to board the Airship that"; + mes "departs on the flight wich stops"; + mes "in Juno and Rachel?"; + next; + if (select("Board the Airship to Juno/Rachel.:Cancel.") == 1) { + mes "[Airship Staff]"; + mes "The boarding fee is"; + mes "1,200 zeny. However, this"; + mes "charged is waived if you use"; + mes "a Free Ticket for Airship. Now,"; + mes "would you still like to board?"; + next; + if (select("Yes:No") == 1) { + if (countitem(7311) > 0) { + delitem 7311,1; //Free_Flying_Ship_Ticket + warp "airplane_01",244,58; + end; + } + if (Zeny >= 1200) { + set Zeny, Zeny - 1200; + warp "airplane_01",244,58; + end; + } + mes "[Airship Staff]"; + mes "I'm sorry, but you don't"; + mes "have 1,200 zeny to pay"; + mes "for the boarding fee."; + close; + } + } + mes "[Airship Staff]"; + mes "Thank you and"; + mes "please come again."; + mes "Have a good day~"; + close; +} diff --git a/npc/airports/lighthalzen.txt b/npc/airports/lighthalzen.txt index 81f565027..5509b80c1 100644 --- a/npc/airports/lighthalzen.txt +++ b/npc/airports/lighthalzen.txt @@ -2,79 +2,76 @@ //= Lighthalzen Airport Staff //===== By: ================================================== //= L0ne_W0lf, Muad_Dib -//===== Current Version: ===================================== -//= 1.3 //===== Compatible With: ===================================== -//= rAthena Revision 3000+ +//= rAthena SVN //===== Description: ========================================= //= Lighthalzen Airport Staff //===== Additional Comments: ================================= -//= 1.0 Cloned from einbroch.txt [Justin84] -//= 1.1 Removed Duplicates [Silent] -//= 1.2 Fixed syntax errors for duplicate [KarLaeda] -//= 1.3 Removed use of goto. [L0ne_W0lf] -//============================================================ +//= Official NPCs. +//============================================================ - -lhz_airport,126,43,4 script Airport Staff#1::AirportL 90,{ +lhz_airport,143,43,5 script Airport Staff#lhz_air1a::lhz_airport1 90,{ mes "[Airport Staff]"; - mes "Welcome to the Airport."; - mes "How may I help you?"; + mes "Welcome to the"; + mes "Lighthalzen Airport,"; + mes "where we offer nonstop"; + mes "flights to Einbroch, Juno and Hugel."; next; - if (select("Board the Airship:Cancel") == 1) { + if (select("Board the Airship.:Cancel.") == 1) { mes "[Airport Staff]"; - mes "The Airship boarding fee"; - mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; - mes "the fee will be waived. Will"; - mes "you board the Airship?"; + mes "The boarding fee is"; + mes "1,200 zeny, but you can"; + mes "waive the fee if you redeem"; + mes "a Free Ticket for Airship."; next; if (select("Yes:No") == 1) { - if(countitem(7311) > 0) { - delitem 7311,1; + if (countitem(7311) > 0) { + delitem 7311,1; //Free_Flying_Ship_Ticket warp "lhz_airport",148,51; - close; + end; } - if(zeny >= 1200) { - set Zeny,zeny-1200; + if (Zeny >= 1200) { + set Zeny, Zeny - 1200; warp "lhz_airport",148,51; - close; + end; } - mes "[Airport Staff]"; - mes "You don't have enough zeny."; + mes "[Airship Staff]"; + mes "I'm sorry, but you don't"; + mes "have 1,200 zeny to pay"; + mes "for the boarding fee."; close; } } mes "[Airport Staff]"; mes "Thank you and"; - mes "have a nice day."; + mes "please come again."; + mes "Have a good day~"; close; } -lhz_airport,143,43,4 duplicate(AirportL) Airport Staff#2 90 -lhz_airport,156,43,4 duplicate(AirportL) Airport Staff#3 90 +lhz_airport,158,43,5 duplicate(lhz_airport1) Airship Staff#lhz_air1b 90 +lhz_airport,126,43,5 duplicate(lhz_airport1) Airship Staff#lhz_air1c 90 -lhz_airport,126,51,4 script Airport Staff#4::AirportL2 90,{ - mes "[Airport Staff]"; - mes "Welcome~"; - mes "Please head this"; - mes "way to board the Airship."; +lhz_airport,143,49,3 script Arrival Staff#lhz_air2a::lhz_airport2 90,{ + mes "[Arrival Staff]"; + mes "Welcome to Lighthalzen Airport."; + mes "Please let me guide you to the"; + mes "main terminal if you are arriving from your flight. Otherwise, please"; + mes "board the departing Airship to reach your intended destination."; next; - if (select("Exit to Main Terminal:Cancel") == 1) { - mes "[Airport Staff]"; - mes "If you leave the"; - mes "main terminal, you'll"; - mes "have to pay the admission"; - mes "fee again in order to board"; - mes "the Airship. Are you sure"; - mes "that you want to exit?"; + if (select("Exit to main terminal.:Cancel.") == 1) { + mes "[Arrival Staff]"; + mes "Once you're in the main terminal, you will need to pay the fee again"; + mes "to board an Airship. You should"; + mes "only exit if Lighthalzen is your intended destination. Shall we"; + mes "proceed to the main terminal?"; next; if (select("Yes:No") == 1) { warp "lhz_airport",142,40; - close; + end; } } - mes "[Airport Staff]"; + mes "[Arrival Staff]"; mes "Alright, thank you"; mes "for your patronage"; mes "and I hope you have"; @@ -82,5 +79,5 @@ lhz_airport,126,51,4 script Airport Staff#4::AirportL2 90,{ close; } -lhz_airport,143,51,4 duplicate(AirportL2) Airport Staff#5 90 -lhz_airport,156,51,4 duplicate(AirportL2) Airport Staff#6 90 +lhz_airport,126,51,3 duplicate(lhz_airport2) Arrival Staff#lhz_air2b 90 +lhz_airport,158,50,3 duplicate(lhz_airport2) Arrival Staff#lhz_air2c 90 diff --git a/npc/airports/rachel.txt b/npc/airports/rachel.txt new file mode 100644 index 000000000..78280fdbf --- /dev/null +++ b/npc/airports/rachel.txt @@ -0,0 +1,36 @@ +//===== rAthena Script ======================================= +//= Rachel Airport NPCs +//===== By: ================================================== +//= rAthena Dev Team +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Rachel Airport NPCs +//===== Additional Comments: ================================= +//= Official NPCs. +//============================================================ + +ra_fild12,295,208,0 script toairplane#rachel 45,1,1,{ + end; +OnTouch: + mes "To use the airship, you are required to pay 1,200 zeny or a Free Airship Ticket."; + mes "Would you like to use the service?"; + next; + if (select("Yes:No") == 1) { + if (countitem(7311) > 0) { + delitem 7311,1; //Free_Flying_Ship_Ticket + warp "airplane_01",245,60; + end; + } + if (Zeny >= 1200) { + set Zeny, Zeny - 1200; + warp "airplane_01",245,60; + end; + } + mes "I am sorry, but you do not have enough money."; + mes "Please remember, you are required to pay 1,200 zeny to use the service."; + close; + } + mes "Thank you, please come again."; + close; +}
\ No newline at end of file diff --git a/npc/airports/yuno.txt b/npc/airports/yuno.txt index 815280d27..ca2556fed 100644 --- a/npc/airports/yuno.txt +++ b/npc/airports/yuno.txt @@ -2,46 +2,42 @@ //= Yuno Airport Staff //===== By: ================================================== //= L0ne_W0lf, Muad_Dib -//===== Current Version: ===================================== -//= 1.3 //===== Compatible With: ===================================== -//= rAthena Revision 3000+ +//= rAthena SVN //===== Description: ========================================= //= Yuno Airport Staff //===== Additional Comments: ================================= -//= 1.0 Cloned from Einbroch [Justin84] -//= 1.1 Removed Duplicates [Silent] -//= 1.2 Fixed syntax errors for duplicate [KarLaeda] -//= 1.3 Removed use of goto. [L0ne_W0lf] -//============================================================ +//= Official NPCs. +//============================================================ - -y_airport,126,43,4 script Airport Staff#001::AirportY 90,{ +y_airport,143,43,5 script Airport Staff#y_air1a::y_airport1 90,{ mes "[Airport Staff]"; - mes "Welcome to the Airport."; - mes "How may I help you?"; + mes "Welcome to Juno Airport where we offer domestic flights to Einbroch, Lighthalzen and Hugel,"; + mes "and international flights to Izlude and Rachel."; + mes "How may I be of service?"; next; - if (select("Board the Airship:Cancel") == 1) { + if (select("Board the Airship.:Cancel.") == 1) { mes "[Airport Staff]"; - mes "The Airship boarding fee"; - mes "is 1,200 zeny, but if you've"; - mes "got a Free Ticket for Airship,"; - mes "the fee will be waived. Will"; - mes "you board the Airship?"; + mes "The boarding fee for all"; + mes "flights is 1,200 zeny. If you"; + mes "use a Free Ticket for Airship,"; + mes "the boarding fee will be waived.So would you like to depart?"; next; if (select("Yes:No") == 1) { - if(countitem(7311) > 0) { - delitem 7311,1; + if (countitem(7311) > 0) { + delitem 7311,1; //Free_Flying_Ship_Ticket warp "y_airport",148,51; - close; + end; } - if(zeny >= 1200) { - set Zeny,zeny-1200; + if (Zeny >= 1200) { + set Zeny, Zeny - 1200; warp "y_airport",148,51; - close; + end; } mes "[Airport Staff]"; - mes "You don't have enough zeny."; + mes "I'm sorry, but you don't"; + mes "have 1,200 zeny to pay"; + mes "for the boarding fee."; close; } } @@ -51,27 +47,25 @@ y_airport,126,43,4 script Airport Staff#001::AirportY 90,{ close; } -y_airport,143,43,4 duplicate(AirportY) Airport Staff#002 90 -y_airport,156,43,4 duplicate(AirportY) Airport Staff#003 90 +y_airport,158,43,5 duplicate(y_airport1) Airport Staff#y_air1b 90 +y_airport,126,43,5 duplicate(y_airport1) Airport Staff#y_air1c 90 -y_airport,126,51,4 script Airport Staff#004::AirportY2 90,{ +y_airport,143,49,3 script Arrival Staff#y_air2a::y_airport2 90,{ mes "[Airport Staff]"; - mes "Welcome~"; - mes "Please head this"; - mes "way to board the Airship."; + mes "Welcome to Juno Airport. If you've just arrived from your"; + mes "flight, let me guide you to the main terminal. Otherwise, please"; + mes "board the departing Airship to reach your intended destination."; next; - if (select("Exit to Main Terminal:Cancel") == 1) { + if (select("Exit to main terminal:Cancel") == 1) { mes "[Airport Staff]"; - mes "If you leave the"; - mes "main terminal, you'll"; - mes "have to pay the admission"; - mes "fee again in order to board"; - mes "the Airship. Are you sure"; - mes "that you want to exit?"; + mes "Once you're in the main terminal, you must pay the fee once again"; + mes "to board a departing Airship. You should only exit if your intended"; + mes "destination is Juno. Proceed to"; + mes "exit to the main terminal?"; next; if (select("Yes:No") == 1) { warp "y_airport",142,40; - close; + end; } } mes "[Airport Staff]"; @@ -82,5 +76,84 @@ y_airport,126,51,4 script Airport Staff#004::AirportY2 90,{ close; } -y_airport,143,51,4 duplicate(AirportY2) Airport Staff#005 90 -y_airport,156,51,4 duplicate(AirportY2) Airport Staff#006 90 +y_airport,126,51,3 duplicate(y_airport2) Arrival Staff#y_air2b 90 +y_airport,158,50,3 duplicate(y_airport2) Arrival Staff#y_air2c 90 + +y_airport,145,63,5 script Domestic Boarding 91,{ + mes "[Boarding Staff]"; + mes "Would you like to board the"; + mes "Airship that flies to Einbroch,"; + mes "Lighthalzen and Hugel? If so,"; + mes "please let me guide you to that"; + mes "Airship's boarding area."; + next; + if (select("Yes:No") == 1) { + warp "yuno",59,244; + end; + } + mes "[Boarding Staff]"; + mes "Very well, then."; + mes "Thank you for your"; + mes "patronage, and I hope"; + mes "you enjoy your travels~"; + close; +} + +y_airport,140,63,5 script International Boarding 91,{ + mes "[Boarding Staff]"; + mes "Would you like to board"; + mes "the Airship which flies to"; + mes "Juno, Izlude and Rachel?"; + mes "If so, let me guide"; + mes "you to the boarding area."; + next; + if (select("Yes:No") == 1) { + warp "yuno",47,244; + end; + } + mes "[Boarding Staff]"; + mes "Alright, then."; + mes "Thank you for flying"; + mes "with us, and I hope you"; + mes "enjoy your travels on our"; + mes "state of the art Airships."; + close; +} + +yuno,14,262,5 script Airship Staff#yuno01 91,{ + mes "[Airship Staff]"; + mes "Welcome to Juno Airport."; + mes "Please use this door to"; + mes "board the Airship that will"; + mes "be flying all the way to Izlude"; + mes "in the Rune-Midgarts Kingdom,"; + mes "and to Rachel in the Arunafeltz"; + mes "Republic."; + next; + mes "[Airship Staff]"; + mes "Otherwise, if Juno is"; + mes "your intended destination,"; + mes "please head down the stairs"; + mes "and ask the Arrival Staff to lead"; + mes "you to the main terminal. Thank"; + mes "you, and enjoy your travels."; + close; +} + +yuno,88,263,3 script Airship Staff#yuno02 91,{ + mes "[Airship Staff]"; + mes "Welcome to Juno Airport."; + mes "Please use this door to"; + mes "board the Airship which stops"; + mes "over Einbroch, Lighthalzen and"; + mes "Hugel in the Schwaltzvalt Republic."; + next; + mes "[Airship Staff]"; + mes "Otherwise, if Juno is"; + mes "your intended destination,"; + mes "please head down the stairs"; + mes "and ask the Arrival Staff to lead"; + mes "you to the main terminal. Thank"; + mes "you, and enjoy your travels."; + close; +} diff --git a/npc/quests/quests_airship.txt b/npc/quests/quests_airship.txt index 81c28d4b6..b8a62d029 100644 --- a/npc/quests/quests_airship.txt +++ b/npc/quests/quests_airship.txt @@ -775,8 +775,8 @@ function script cherno { misceffect 20; mes "^33355F*Crash!*^000000"; mes "....."; - emotion 4, "Theo Cherno"; - Emotion 4, "Tarsha Cherno"; + emotion 4,0,"Theo Cherno"; + Emotion 4,0,"Tarsha Cherno"; next; mes "[Theo Cherno]"; mes "Honey..."; @@ -1080,312 +1080,381 @@ einbech,53,94,5 duplicate(Tree) Tree#t1-4 111 //=============Monsters Attack====================== airplane_01,1,1,0 script Airship#airplane02 -1,{ -OnInit: - disablenpc "Airship Captain#02"; -OnInvasion: -while($@mobinv >= 9 && $@mobrand == 3) -{ - Initnpctimer; end; -OnTimer6000: +OnEnable: + initnpctimer; + end; +OnTimer25000: + mapannounce "airplane_01","We are heading to Izlude.",bc_map,0x00FF00; + end; +OnTimer30000: mapannounce "airplane_01","Captain: Attention, all passengers.",bc_map,0x00FF00; end; -OnTimer10000: +OnTimer34000: mapannounce "airplane_01","Captain: We are being approached by a group of unidentified creatures.",bc_map,0x00ff00; end; -OnTimer12000: +OnTimer38000: mapannounce "airplane_01", "Captain: All passengers on deck, please find shelter inside the ship!",bc_map,0x00ff00; - disablenpc "Airship Staff#airplane01"; - end; -OnTimer16000: - monster "airplane_01",245,57,"Gremlin",1632,1; - monster "airplane_01",247,59,"Gremlin",1632,1; - monster "airplane_01",249,52,"Gremlin",1632,1; - monster "airplane_01",243,62,"Gremlin",1632,1; - monster "airplane_01",239,52,"Beholder",1633,1; - monster "airplane_01",234,56,"Beholder",1633,1; - monster "airplane_01",227,49,"Beholder",1633,1; - monster "airplane_01",233,41,"Beholder",1633,1; + hideonnpc "Airship Staff#airplane01"; + end; +OnTimer48000: + monster "airplane_01",245,57,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",247,59,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",249,52,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",243,62,"Gremlin",1632,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",239,52,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",234,56,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",227,49,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",233,41,"Beholder",1633,1,"Airship#airplane02::OnMyMobDead"; switch(rand(1,5)) { - case 1: monster "airplane_01",251,47,"Drainliar",1111,1; break; - case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1; break; - case 3: monster "airplane_01",251,47,"Farmiliar",1005,1; break; - case 4: monster "airplane_01",251,47,"Picky",1049,1; break; - case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1; break; + case 1: monster "airplane_01",251,47,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; + case 2: monster "airplane_01",251,47,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; + case 3: monster "airplane_01",251,47,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; + case 4: monster "airplane_01",251,47,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; + case 5: monster "airplane_01",251,47,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; } switch(rand(1,5)) { - case 1: monster "airplane_01",245,53,"Drainliar",1111,1; break; - case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1; break; - case 3: monster "airplane_01",245,53,"Farmiliar",1005,1; break; - case 4: monster "airplane_01",245,53,"Picky",1049,1; break; - case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1; break; + case 1: monster "airplane_01",245,53,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; + case 2: monster "airplane_01",245,53,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; + case 3: monster "airplane_01",245,53,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; + case 4: monster "airplane_01",245,53,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; + case 5: monster "airplane_01",245,53,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; } switch(rand(1,5)) { - case 1: monster "airplane_01",234,46,"Drainliar",1111,1; break; - case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1; break; - case 3: monster "airplane_01",234,46,"Farmiliar",1005,1; break; - case 4: monster "airplane_01",234,46,"Picky",1049,1; break; - case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1; break; + case 1: monster "airplane_01",234,46,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; + case 2: monster "airplane_01",234,46,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; + case 3: monster "airplane_01",234,46,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; + case 4: monster "airplane_01",234,46,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; + case 5: monster "airplane_01",234,46,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; } switch(rand(1,5)) { - case 1: monster "airplane_01",233,58,"Drainliar",1111,1; break; - case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1; break; - case 3: monster "airplane_01",233,58,"Farmiliar",1005,1; break; - case 4: monster "airplane_01",233,58,"Picky",1049,1; break; - case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1; break; + case 1: monster "airplane_01",233,58,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; + case 2: monster "airplane_01",233,58,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; + case 3: monster "airplane_01",233,58,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; + case 4: monster "airplane_01",233,58,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; + case 5: monster "airplane_01",233,58,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; } // it's possible this is an error, but in aegis it stops resetting the random var. switch(rand(1,5)) { case 1: - monster "airplane_01",243,60,"Drainliar",1111,1; - monster "airplane_01",228,54,"Drainliar",1111,1; - monster "airplane_01",232,41,"Drainliar",1111,1; + monster "airplane_01",243,60,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",228,54,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",232,41,"Drainliar",1111,1,"Airship#airplane02::OnMyMobDead"; break; case 2: - monster "airplane_01",243,60,"Rotar Zairo",1392,1; - monster "airplane_01",228,54,"Rotar Zairo",1392,1; - monster "airplane_01",232,41,"Rotar Zairo",1392,1; + monster "airplane_01",243,60,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",228,54,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",232,41,"Rotar Zairo",1392,1,"Airship#airplane02::OnMyMobDead"; break; case 3: - monster "airplane_01",243,60,"Farmiliar",1005,1; - monster "airplane_01",228,54,"Farmiliar",1005,1; - monster "airplane_01",232,41,"Farmiliar",1005,1; + monster "airplane_01",243,60,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",228,54,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",232,41,"Farmiliar",1005,1,"Airship#airplane02::OnMyMobDead"; break; case 4: - monster "airplane_01",243,60,"Picky",1049,1; - monster "airplane_01",228,54,"Picky",1049,1; - monster "airplane_01",232,41,"Picky",1049,1; + monster "airplane_01",243,60,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",228,54,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",232,41,"Picky",1049,1,"Airship#airplane02::OnMyMobDead"; break; case 5: - monster "airplane_01",243,60,"Steel Chonchon",1042,1; - monster "airplane_01",228,54,"Steel Chonchon",1042,1; - monster "airplane_01",232,41,"Steel Chonchon",1042,1; + monster "airplane_01",243,60,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",228,54,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; + monster "airplane_01",232,41,"Steel Chonchon",1042,1,"Airship#airplane02::OnMyMobDead"; break; } end; -OnTimer16010: - monster "airplane_01",238,56,"Gremlin",1632,1; - monster "airplane_01",239,56,"Gremlin",1632,1; - monster "airplane_01",240,50,"Gremlin",1632,1; - monster "airplane_01",241,56,"Gremlin",1632,1; - monster "airplane_01",247,51,"Gremlin",1632,1; - monster "airplane_01",237,44,"Beholder",1633,1; - monster "airplane_01",233,54,"Beholder",1633,1; - monster "airplane_01",237,62,"Beholder",1633,1; - end; -OnTimer21000: +OnTimer48010: + monster "airplane_01",238,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",239,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",240,50,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",241,56,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",247,51,"Gremlin",1632,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",237,44,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",233,54,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead"; + monster "airplane_01",237,62,"Beholder",1633,1,"Airship#airplane02::OnCaptainMobDead"; + end; +OnTimer53000: mapannounce "airplane_01", "Attendant: Captain Tarlock, we're in trouble! The monsters are heading to the propellers!",bc_map,0x00FF00; end; -OnTimer26000: +OnTimer58000: mapannounce "airplane_01", "Captain Tarlock: What?! I've got to stop them!",bc_map,0x70DBDB; end; -OnTimer31000: - disablenpc "Airship Captain#01"; - enablenpc "Airship Captain#02"; +OnTimer63000: + hideonnpc "Airship Captain#01"; + hideoffnpc "Airship Captain#02"; end; -OnTimer36000: - emotion e_ag,"Airship Captain#02"; +OnTimer68000: + emotion e_ag,0,"Airship Captain#02"; mapannounce "airplane_01", "Captain Tarlock: You ugly, godforsaken creatures... Get off my ship!",bc_map,0x70DBDB; end; -OnTimer36500: +OnTimer73000: mapannounce "airplane_01", "*Kzzz...Drrrr...Boom! CRASH!*",bc_map,0x00FF00; - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; end; -OnTimer37000: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; +OnTimer73500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; end; -OnTimer37500: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; +OnTimer74000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; end; -OnTimer38000: - specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; +OnTimer74500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; end; -OnTimer38500: - specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; +OnTimer75000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; end; -OnTimer39000: - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; +OnTimer75500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; end; -OnTimer39500: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; +OnTimer76000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; end; -OnTimer40000: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; +OnTimer76500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; end; -OnTimer40500: - specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; +OnTimer77000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; end; -OnTimer41000: - specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; +OnTimer77500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; end; -OnTimer41500: - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; +OnTimer78000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; mapannounce "airplane_01", "Engineer: Oh no! We've got a problem with the Number One Rear Engine!",bc_map,0x00FF00; end; -OnTimer42500: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; +OnTimer79000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; end; -OnTimer43500: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; +OnTimer80000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; end; -OnTimer44500: - specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; +OnTimer81000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; end; -OnTimer45500: - specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; +OnTimer82000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; end; -OnTimer46500: +OnTimer83000: mapannounce "airplane_01", "Pilot: Hurry! Get the women, old people and children somewhere safe first! Hurry!",bc_map,0x00FF00; end; -OnTimer47500: - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; +OnTimer84000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; end; -OnTimer48500: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; +OnTimer85000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; end; -OnTimer49500: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; +OnTimer86000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; end; -OnTimer50500: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; +OnTimer87000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; end; -OnTimer51500: - emotion e_ag,"Airship Captain#02"; +OnTimer88000: + emotion e_ag,0,"Airship Captain#02"; mapannounce "airplane_01", "Captain Tarlock: You dirty monsters are dealing with this ship's captain...",bc_map,0x70DBDB; end; -OnTimer56500: - emotion e_ag,"Airship Captain#02"; +OnTimer93000: + emotion e_ag,0,"Airship Captain#02"; mapannounce "airplane_01", "Captain Tarlock: I'll protect this ship and my crew with my life!",bc_map,0x70DBDB; end; -OnTimer61500: - emotion e_pif,"Airship Captain#02"; +OnTimer98000: + emotion e_pif,0,"Airship Captain#02"; mapannounce "airplane_01", "Captain Tarlock: Here goes! Special Exodus Joker XIII Doom Rifle!",bc_map,0x70DBDB; end; -OnTimer66500: +OnTimer103000: mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00; - specialeffect EF_HIT5,"Airship Captain#02"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer67000: - specialeffect EF_SUI_EXPLOSION,"boom1#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer103500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer67500: - specialeffect EF_SUI_EXPLOSION,"boom2#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer104000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer68000: - specialeffect EF_SUI_EXPLOSION,"boom3#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer104500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom3#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer68500: - specialeffect EF_SUI_EXPLOSION,"boom4#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer105000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer69000: - specialeffect EF_SUI_EXPLOSION,"boom5#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer105500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer69500: - specialeffect EF_SUI_EXPLOSION,"boom0#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer106000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom0#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer70000: - specialeffect EF_SUI_EXPLOSION,"boom1#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer106500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom1#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer70500: - specialeffect EF_SUI_EXPLOSION,"boom2#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer107000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom2#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer71000: - specialeffect EF_SUI_EXPLOSION,"boom4#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer107500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom4#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer71500: - specialeffect EF_SUI_EXPLOSION,"boom5#airplane"; +OnTimer108000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom5#airplane"; + killmonster "airplane_01","Airship#airplane02::OnCaptainMobDead"; end; -OnTimer72000: - emotion e_ag,"Airship Captain#02"; +OnTimer113000: + emotion e_pif,0,"Airship Captain#02"; mapannounce "airplane_01","Captain Tarlock: Filthy animals! Stop ruining my ship!",bc_map,0x70DBDB; end; -OnTimer72500: +OnTimer118000: mapannounce "airplane_01", "*Bang! Bang Bang! Bang Bang! Bang Bang Bang!*",bc_map,0x00FF00; - specialeffect EF_HIT5,"Airship Captain#02"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer73000: - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer118500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer73500: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer119000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer74000: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer119500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer74500: - specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer120000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer75000: - specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer120500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer75500: - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer121000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer76000: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer121500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer76500: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer122000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer77000: - specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; - specialeffect EF_HIT5,"Airship Captain#02"; +OnTimer122500: + specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; + specialeffect EF_HIT5,AREA,"Airship Captain#02"; end; -OnTimer77500: - specialeffect EF_SUI_EXPLOSION,"boom8#airplane"; +OnTimer123000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom8#airplane"; mapannounce "airplane_01", "*Boom! Boom Boom! Boom Boom! Boom!*",bc_map,0x00FF00; end; -OnTimer78000: - specialeffect EF_SUI_EXPLOSION,"boom9#airplane"; +OnTimer124000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom9#airplane"; end; -OnTimer78500: - specialeffect EF_SUI_EXPLOSION,"boom10#airplane"; +OnTimer125000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom10#airplane"; end; -OnTimer79000: - specialeffect EF_SUI_EXPLOSION,"boom6#airplane"; +OnTimer126000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom6#airplane"; end; -OnTimer79500: - specialeffect EF_SUI_EXPLOSION,"boom7#airplane"; +OnTimer127000: + specialeffect EF_SUI_EXPLOSION,AREA,"boom7#airplane"; end; -OnTimer80000: - emotion e_an,"Airship Captain#02"; - mapannounce "airplane_01", "Captain Tarlock: There's... To many to handle!",bc_map,0x70DBDB; +OnTimer128000: + emotion e_an,0,"Airship Captain#02"; + mapannounce "airplane_01", "Captain Tarlock: There's... Too many to handle!",bc_map,0x70DBDB; end; -OnTimer85000: +OnTimer133000: mapannounce "airplane_01", "Pilot: Captain, sir, the situation is getting critical!",bc_map,0x00FF00; end; -OnTimer100000: - emotion e_swt,"Airship Captain#02"; +OnTimer138000: + emotion e_swt,0,"Airship Captain#02"; mapannounce "airplane_01", "Captain Tarlock: We'll need all the help we can get!",bc_map,0x70DBDB; end; -OnTimer125000: - emotion e_sry,"Airship Captain#02"; +OnTimer143000: + emotion e_sry,0,"Airship Captain#02"; mapannounce "airplane_01", "Captain Tarlock: All hands and any passenger who can fight! We've got to drive away these monsters!",bc_map,0x70DBDB; end; -OnTimer130000: - disablenpc "Airship Captain#02"; - enablenpc "Airship Captain#01"; - enablenpc "Airship Staff#airplane01"; - donpcevent "YunoIzl_Airship::OnReturn"; +OnTimer148000: + hideonnpc "Airship Captain#02"; + hideoffnpc "Airship Captain#01"; + end; +OnTimer400000: + killmonster "airplane_01","Airship#airplane02::OnMyMobDead"; + end; +OnTimer405000: + mapannounce "airplane_01","Monster threat eliminated. The Airship is now returning to normal operation.",bc_map,0x00FF00; + hideoffnpc "Airship Staff#airplane_01"; + end; +OnTimer410000: + mapannounce "airplane_01","We will arrive in Izlude shortly.",bc_map,"0x00ff00"; + end; +OnTimer420000: + set $@airplanelocation2,1; + donpcevent "#AirshipWarp-3::OnUnhide"; + donpcevent "#AirshipWarp-4::OnUnhide"; + mapannounce "airplane_01","Welcome to Izlude. Have a safe trip.",bc_map,"0x00ff00"; + end; +OnTimer430000: + mapannounce "airplane_01","We are currently in Izlude. The Airship will take off shortly.",bc_map,"0x00ff00"; + end; +OnTimer440000: + donpcevent "#AirshipWarp-3::OnHide"; + donpcevent "#AirshipWarp-4::OnHide"; + mapannounce "airplane_01","The Airship is now taking off. Our next destination is Juno.",bc_map,"0x70dbdb"; + end; +OnTimer465000: + mapannounce "airplane_01","We are heading to Juno.",bc_map,"0x70dbdb"; + end; +OnTimer490000: + mapannounce "airplane_01","We will arrive in Juno shortly.",bc_map,"0x70dbdb"; + end; +OnTimer500000: + set $@airplanelocation2,2; + donpcevent "#AirshipWarp-3::OnUnhide"; + donpcevent "#AirshipWarp-4::OnUnhide"; + mapannounce "airplane_01","Welcome to Juno. Have a safe trip.",bc_map,"0x70dbdb"; + end; +OnTimer510000: + mapannounce "airplane_01","We are currently in Juno. The Airship will leave shorty.",bc_map,"0x70dbdb"; + end; +OnTimer520000: + donpcevent "#AirshipWarp-3::OnHide"; + donpcevent "#AirshipWarp-4::OnHide"; + mapannounce "airplane_01","The Airship is leaving the ground. Our next destination is Rachel.",bc_map,"0xFF8200"; + end; +OnTimer545000: + mapannounce "airplane_01","We are heading to Rachel.",bc_map,"0xFF8200"; + end; +OnTimer570000: + mapannounce "airplane_01","We will arrive in Rachel shortly.",bc_map,"0xFF8200"; + end; +OnTimer580000: + set $@airplanelocation2,0; + donpcevent "#AirshipWarp-3::OnUnhide"; + donpcevent "#AirshipWarp-4::OnUnhide"; + mapannounce "airplane_01","Welcome to Rachel. Have a safe trip.",bc_map,"0xFF8200"; + end; +OnTimer590000: + mapannounce "airplane_01","We are currently in Rachel. The Airship will take off shortly.",bc_map,"0xFF8200"; + end; +OnTimer600000: + donpcevent "#AirshipWarp-3::OnHide"; + donpcevent "#AirshipWarp-4::OnHide"; + mapannounce "airplane_01","The Airship is now taking off. Our next destination is Izlude.",bc_map,"0x00ff00"; + stopnpctimer; + set getvariableofnpc(.moninv, "International_Airship"),2; + donpcevent "International_Airship::OnEnable"; + end; + +OnMyMobDead: +OnCaptainMobDead: end; -} } airplane_01,246,54,3 script Airship Captain#02 873,{ @@ -1397,7 +1466,11 @@ airplane_01,246,54,3 script Airship Captain#02 873,{ mes "fight with the"; mes "Gremlins!"; close2; - cutin "fly_felrock",255; + cutin "",255; + end; + +OnInit: + hideonnpc "Airship Captain#02"; end; } @@ -1414,8 +1487,7 @@ airplane_01,234,65,0 script boom9#airplane 139,{ end; } airplane_01,227,67,0 script boom10#airplane 139,{ end; } //========Captain Tarlock (Inside the Captain Cabin)======================= - -airplane_01,238,154,5 script Airship Captain#01 873,{ +airplane_01,238,154,3 script Airship Captain#01 873,{ cutin "fly_felrock",2; mes "[Tarlock]"; mes "I am Tarlock,"; @@ -1432,7 +1504,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ } else if(lght_air == 6) { set .@question$, "Already finished reading?"; } - switch( select( "Y-you're a reindeer?!", .@question$, "No, not really." )){ + switch (select("Y-you're a reindeer?!", .@question$, "No, not really.")) { case 1: mes "[Tarlock]"; mes "Hm? Oh, that"; @@ -1453,7 +1525,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ cutin "",255; end; case 2: - if(lght_air == 1) { + if (lght_air == 1) { if (BaseLevel <= 59) { mes "[Tarlock]"; mes "Mm...?"; @@ -1471,7 +1543,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ mes "before? Are you just curious"; mes "or did you really want to know?"; next; - switch( select( "No, not really...", "Yes, I really want to know!")) { + switch (select("No, not really...:Yes, I really want to know!")) { case 1: mes "[Tarlock]"; mes "Hahahaha~"; @@ -1499,7 +1571,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ mes "you that classified info if you"; mes "do a little favor for me first."; next; - switch( select( "Let me think about it.", "Sure.")) { + switch (select("Let me think about it.:Sure.")) { case 1: mes "[Tarlock]"; mes "Alright. But don't"; @@ -1545,8 +1617,9 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ } } } - } else if(lght_air == 4) { + } else if (lght_air == 4) { set lght_air, 5; + changequest 8034,8035; mes "[Tarlock]"; mes "Oh!"; mes "And he answer you? Really?!"; @@ -1557,7 +1630,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ close2; cutin "",255; end; - } else if(lght_air == 5) { + } else if (lght_air == 5) { set lght_air, 6; mes "[Tarlock]"; mes "Um... Ha ha ha~!"; @@ -1572,7 +1645,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ close2; cutin "",255; end; - } else if(lght_air== 6) { + } else if (lght_air == 6) { mes "[Tarlock]"; mes "Yes, I finished."; mes "Even if I understand him"; @@ -1597,63 +1670,59 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ mes "That turns the propeller."; mes "That's all. Did you understand?"; next; - switch( select( "Um? Only that? There's no more?")) { - case 1: - mes "[Tarlock]"; - mes "Ha ha ha!"; - mes "I explained it roughtly to"; - mes "make it easier to understand"; - mes "by you. Still, you aren't"; - mes "pleased? I said it in plain"; - mes "english that everyone could"; - mes "understand."; - next; - mes "[Tarlock]"; - mes "Obviously, only with a steam"; - mes "is impossible to make this fly."; - mes "Therefore, it uses an amplifier"; - mes "called ^ff0000Rune Mechanism^000000."; - next; - switch( select( "Uh? What's a Rune Mechanism?")) { - case 1: - mes "[Tarlock]"; - mes "It's a device that uses a"; - mes "magic stone as power source."; - mes "However, I don't know how"; - mes "this work..."; - mes "I forgot the details probably"; - mes "because I didn't paid much attention."; - next; - mes "[Tarlock]"; - mes "The only I remember is"; - mes "that the energy is amplified"; - mes "while it passes through the"; - mes "Rune that is attached to a"; - mes "steam engine."; - next; - mes "[Tarlock]"; - mes "In fact, all this airship"; - mes "floats thanks to the power"; - mes "given by the stone, no"; - mes "exaggeration."; - mes "It has really a strong power."; - next; - specialeffect2 EF_MAPPILLAR; - mes "[Tarlock]"; - mes "Did you understand?"; - mes "I'll rest a little."; - mes "I'm tired for reading"; - mes "and writing those long"; - mes "letters."; - completequest 8035; - set lght_air, 7; - getexp 20000, 1000; - close2; - cutin "",255; - end; - } - } - } else if(lght_air == 7) { + select("Um? Only that? There's no more?"); + mes "[Tarlock]"; + mes "Ha ha ha!"; + mes "I explained it roughtly to"; + mes "make it easier to understand"; + mes "by you. Still, you aren't"; + mes "pleased? I said it in plain"; + mes "english that everyone could"; + mes "understand."; + next; + mes "[Tarlock]"; + mes "Obviously, only with a steam"; + mes "is impossible to make this fly."; + mes "Therefore, it uses an amplifier"; + mes "called ^ff0000Rune Mechanism^000000."; + next; + select("Uh? What's a Rune Mechanism?"); + mes "[Tarlock]"; + mes "It's a device that uses a"; + mes "magic stone as power source."; + mes "However, I don't know how"; + mes "this work..."; + mes "I forgot the details probably"; + mes "because I didn't paid much attention."; + next; + mes "[Tarlock]"; + mes "The only I remember is"; + mes "that the energy is amplified"; + mes "while it passes through the"; + mes "Rune that is attached to a"; + mes "steam engine."; + next; + mes "[Tarlock]"; + mes "In fact, all this airship"; + mes "floats thanks to the power"; + mes "given by the stone, no"; + mes "exaggeration."; + mes "It has really a strong power."; + next; + specialeffect2 EF_MAPPILLAR; + mes "[Tarlock]"; + mes "Did you understand?"; + mes "I'll rest a little."; + mes "I'm tired for reading"; + mes "and writing those long"; + mes "letters."; + completequest 8035; + set lght_air, 7; + getexp 20000, 1000; + close2; + cutin "",255; + end; + } else if (lght_air == 7) { mes "[Tarlock]"; mes "Didn't I teach you before?"; mes "I won't explain such a long"; @@ -1661,7 +1730,7 @@ airplane_01,238,154,5 script Airship Captain#01 873,{ close2; cutin "",255; end; - } else if(lght_air == 2) { + } else { mes "[Tarlock]"; mes "Hahahah! Don't worry, I'll"; mes "tell you know this Airship"; diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 94a0c6d27..8a0a2d5b5 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -74,7 +74,10 @@ npc: npc/merchants/cashheadgear_dye.txt // -------------------------- Airport --------------------------- npc: npc/airports/airships.txt npc: npc/airports/einbroch.txt +npc: npc/airports/hugel.txt +npc: npc/airports/izlude.txt npc: npc/airports/lighthalzen.txt +npc: npc/airports/rachel.txt npc: npc/airports/yuno.txt // -------------------------------------------------------------- // ------------------------- RE - Quests ------------------------ diff --git a/npc/warps/cities/izlude.txt b/npc/warps/cities/izlude.txt index 2be7f8325..f2f1b6aaa 100644 --- a/npc/warps/cities/izlude.txt +++ b/npc/warps/cities/izlude.txt @@ -30,5 +30,5 @@ izlude_in,43,169,0 warp w219 2,3,izlude_in,64,169 izlude_in,65,84,0 warp iz01-1 5,2,izlude,113,147 izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,136 izlude_in,87,169,0 warp iz05-1 2,3,izlude_in,111,169 -izlude,149,39,0 warp izair1 1,1,izlude,180,56 -izlude,176,56,0 warp lizair2 1,1,izlude,145,39 +izlude,149,39,0 warp izair1 1,1,izlude,182,56 +izlude,176,56,0 warp lizair2 1,1,izlude,145,40 diff --git a/npc/warps/other/airplane.txt b/npc/warps/other/airplane.txt index 20025ba1f..83afc6893 100644 --- a/npc/warps/other/airplane.txt +++ b/npc/warps/other/airplane.txt @@ -25,7 +25,7 @@ //========================================================================== //Einbroch - Airport //========================================================================== -einbroch,92,280,0 warp ein_ap01 1,1,airplane,224,64 +einbroch,92,281,0 warp ein_ap01 1,1,airplane,224,64 einbroch,64,234,0 warp ein_ap02 1,1,airport,138,51 airport,142,61,0 warp ein_ap02a 1,1,einbroch,62,246 airport,124,13,0 warp ein_ap03 1,1,airport,19,21 @@ -43,9 +43,9 @@ lhz_airport,160,14,0 warp lairp2 1,1,lhz_airport,48,20 lhz_airport,48,18,0 warp lairp2a 1,1,lhz_airport,162,14 lighthalzen,267,76,0 warp lairp3 1,1,lhz_airport,143,15 lhz_airport,143,13,0 warp lairp3a 1,1,lighthalzen,265,76 -lhz_airport,143,63,0 warp lairp4 1,1,lighthalzen,296,76 -lighthalzen,294,76,0 warp lairp4a 1,1,lhz_airport,143,60 -lighthalzen,308,76,0 warp lairp5 1,1,airplane,224,64 +lhz_airport,142,60,0 warp lairp4 1,1,lighthalzen,296,76 +lighthalzen,294,76,0 warp lairp4a 1,1,lhz_airport,143,53 +lighthalzen,308,76,0 warp lairp5 1,1,airplane,224,58 // -Juno Airport- @@ -55,10 +55,10 @@ y_airport,160,14,0 warp jairp2 1,1,y_airport,48,20 y_airport,48,18,0 warp jairp2a 1,1,y_airport,162,14 yuno,53,214,0 warp jairp3 1,1,y_airport,143,23 y_airport,143,16,0 warp jairp3a 1,1,yuno,52,207 -yuno,52,238,0 warp jairp4a 1,1,y_airport,143,60 -yuno,55,238,0 warp jairp5a 1,1,y_airport,143,60 -yuno,8,261,0 warp jairp6 1,1,airplane_01,224,64 -yuno,97,260,0 warp jairp7 1,1,airplane,224,64 +yuno,47,240,0 warp jairp4a 1,1,y_airport,143,54 +yuno,59,240,0 warp jairp5a 1,1,y_airport,143,54 +yuno,6,261,0 warp jairp6 1,1,airplane_01,244,58 +yuno,96,261,0 warp jairp7 1,1,airplane,244,58 //========================================================================= |