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author | Paradox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-24 13:31:52 +0000 |
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committer | Paradox924X <Paradox924X@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-07-24 13:31:52 +0000 |
commit | 5fec3c99a93cb59d66423c361ae443f6cf081c36 (patch) | |
tree | 84b15fd0cb21cf2466ad9f12518b91f8904ad2a8 | |
parent | 5f5eff969313694cd5c75e85b1d45c87acaea8d7 (diff) | |
download | hercules-5fec3c99a93cb59d66423c361ae443f6cf081c36.tar.gz hercules-5fec3c99a93cb59d66423c361ae443f6cf081c36.tar.bz2 hercules-5fec3c99a93cb59d66423c361ae443f6cf081c36.tar.xz hercules-5fec3c99a93cb59d66423c361ae443f6cf081c36.zip |
Removed an extra ) in Item 2765's script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12987 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 59db68922..2ac3b0f5a 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -40,6 +40,8 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2008/07/24 + * Removed an extra ) in Item 2765's script. [Paradox924X] 2008/07/22 * Rev. 12983 Implemented stats for Sealed Shine and Endless Tower monsters. [L0ne_W0lf] * Rev. 12981 Finally getting around to fixing a few bug reports [L0ne_W0lf] diff --git a/db/item_db.txt b/db/item_db.txt index ff5166edd..42fcc1198 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1448,7 +1448,7 @@ // ** 2751,Academy_of_Badge,Academy of Badge,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ if(BaseLevel < 80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{} // ** -2765,Novice_Figure,Novice Figure,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class == Job_Novice) bonus bMaxHP,30;) },{},{} +2765,Novice_Figure,Novice Figure,5,,,100,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMaxHP,70; if(Class == Job_Novice) bonus bMaxHP,30; },{},{} 2766,Swordsman_Figure,Swordsman Figure,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bVit,1; if(Class == Job_Swordman) bonus bDef,2; },{},{} 2767,Acolyte_Figure,Acolyte Figure,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bInt,1; if(Class == Job_Acolyte) bonus bMaxSP,50; },{},{} 2768,Magician_Figure,Magician Figure,5,,,0,,0,,0,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bInt,1; if(Class == Job_Mage) bonus bSPrecovRate,5; },{},{} |