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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-29 15:25:28 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-29 15:25:28 +0000
commitb3b97640f916a93e193e491b156877824649d25c (patch)
tree447317f0af98e70d0b732ac3199c572e08b9af23
parente855e728ca6778580a913d8046a9e8fa652fb983 (diff)
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- Cleaned up some status_get functions.
- Optimized a bit the SC_PROVOKE code (to use val3/val4) - Fixed draining when the amount drained is negative (invoke zap rather than heal) - Implemented GS_FLING as per the current skill description. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt4
-rw-r--r--src/map/battle.c16
-rw-r--r--src/map/skill.c34
-rw-r--r--src/map/status.c43
-rw-r--r--src/map/status.h11
5 files changed, 61 insertions, 47 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b0c1234d5..18f1d1133 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/29
+ * Optimized a bit the SC_PROVOKE code (to use val3/val4) [Skotlex]
+ * Fixed draining when the amount drained is negative (invoke zap rather
+ than heal) [Skotlex]
+ * Implemented GS_FLING as per the current skill description. [Skotlex]
* Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than
status.hp/sp, fixes scripts reading the wrong Hp/Sp values [Skotlex]
* Added some missing SC_* entries on the initial listing (potion related
diff --git a/src/map/battle.c b/src/map/battle.c
index 71c5c8411..5e2a0d1b6 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2463,6 +2463,7 @@ struct Damage battle_calc_misc_attack(
//Misc Settings
switch(skill_num){
case PA_PRESSURE:
+ case GS_FLING:
flag.elefix = flag.cardfix = 0;
case HT_BLITZBEAT:
case TF_THROWSTONE:
@@ -2551,6 +2552,9 @@ struct Damage battle_calc_misc_attack(
if(map_flag_vs(target->m) || is_boss(target))
md.damage>>=1; //temp value
break;
+ case GS_FLING:
+ md.damage = sd?sd->status.job_level:status_get_lv(src);
+ break;
}
damage_div_fix(md.damage, md.div_);
@@ -2741,7 +2745,17 @@ void battle_drain(TBL_PC *sd, TBL_PC* tsd, int rdamage, int ldamage, int race, i
}
if (!thp && !tsp) return;
- status_heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
+ //Split'em up as Hp/Sp could be drained/leeched.
+ if(thp> 0)
+ status_heal(&sd->bl, thp, 0, battle_config.show_hp_sp_drain?3:1);
+ else if (thp < 0)
+ status_zap(&sd->bl, thp, 0);
+
+ if(tsp > 0)
+ status_heal(&sd->bl, 0, tsp, battle_config.show_hp_sp_drain?3:1);
+ else if (tsp < 0)
+ status_zap(&sd->bl, 0, tsp);
+
if (tsd) {
if (rhp || rsp)
diff --git a/src/map/skill.c b/src/map/skill.c
index e9fd52854..5d416aa39 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1318,19 +1318,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
case NJ_HYOUSYOURAKU:
sc_start(bl,SC_FREEZE,(10+10*skilllv),skilllv,skill_get_time2(skillid,skilllv));
break;
-
- //case GS_FLING: // this needs to be looked at [Reddozen]
- // if (skill == GS_FLING) { // gunslinger [marquis007]
- // int spiritball = (sd->spiritball > 5 ? 5 : sd->spiritball);
- // } else {
- // int spiritball = 1;
- // }
- //
- // if (spiritball <= sd->spiritball && sd->spiritball != 0){
- // pc_delspiritball(sd,spiritball,0);
- // status_change_start(bl,SC_FLING,10000,spiritball*5,0,0,0,skill_get_time(skillid,skilllv)));
- // }
- // break;
+ case GS_FLING:
+ sc_start(bl,SC_FLING,100, sd?sd->spiritball_old:5,skill_get_time(skillid,skilllv));
+ break;
}
if (md && battle_config.summons_inherit_effects && md->master_id && md->special_state.ai)
@@ -2946,15 +2936,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
case NPC_DARKBREATH:
clif_emotion(src,7);
- skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
- break;
-
- case SN_FALCONASSAULT: /* ファルコンアサルト */
- case PA_PRESSURE: /* プレッシャ? */
- case CR_ACIDDEMONSTRATION: // Acid Demonstration
- case TF_THROWSTONE: /* ?ホ投げ */
- case NPC_SMOKING: /* スモ?キング */
- case NPC_SELFDESTRUCTION: /* 自爆 */
+ case SN_FALCONASSAULT:
+ case PA_PRESSURE:
+ case CR_ACIDDEMONSTRATION:
+ case TF_THROWSTONE:
+ case NPC_SMOKING:
+ case NPC_SELFDESTRUCTION:
+ case GS_FLING:
skill_attack(BF_MISC,src,src,bl,skillid,skilllv,tick,flag);
break;
@@ -3002,7 +2990,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
case GS_RAPIDSHOWER:
case GS_DUST:
case GS_FULLBUSTER:
- case GS_FLING:
case NJ_SYURIKEN:
case NJ_KUNAI:
case NJ_HUUMA:
@@ -5482,6 +5469,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
pc_delspiritball(sd,1,0);
}
break;
+
default:
ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skillid);
map_freeblock_unlock();
diff --git a/src/map/status.c b/src/map/status.c
index 66f1e3901..be465d848 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -344,6 +344,8 @@ void initChangeTables(void) {
set_sc(GS_ADJUSTMENT, SC_ADJUSTMENT, SI_ADJUSTMENT, SCB_HIT|SCB_FLEE);
set_sc(GS_INCREASING, SC_INCREASING, SI_ACCURACY, SCB_AGI|SCB_DEX|SCB_HIT);
set_sc(GS_GATLINGFEVER, SC_GATLINGFEVER, SI_GATLINGFEVER, SCB_FLEE|SCB_SPEED|SCB_ASPD);
+ set_sc(GS_FLING, SC_FLING, SI_NONE, SCB_DEF|SCB_DEF2);
+
//Uncomment and update when you plan on implementing.
// set_sc(NJ_TATAMIGAESHI, SC_TATAMIGAESHI, SI_BLANK);
// set_sc(NJ_UTSUSEMI, SC_UTSUSEMI, SI_MAEMI);
@@ -2696,7 +2698,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
if(sc->data[SC_INCATKRATE].timer!=-1)
batk += batk * sc->data[SC_INCATKRATE].val1/100;
if(sc->data[SC_PROVOKE].timer!=-1)
- batk += batk * (2+3*sc->data[SC_PROVOKE].val1)/100;
+ batk += batk * sc->data[SC_PROVOKE].val3/100;
if(sc->data[SC_CONCENTRATION].timer!=-1)
batk += batk * sc->data[SC_CONCENTRATION].val2/100;
if(sc->data[SC_SKE].timer!=-1)
@@ -2729,7 +2731,7 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
if(sc->data[SC_INCATKRATE].timer!=-1)
watk += watk * sc->data[SC_INCATKRATE].val1/100;
if(sc->data[SC_PROVOKE].timer!=-1)
- watk += watk * (2+3*sc->data[SC_PROVOKE].val1)/100;
+ watk += watk * sc->data[SC_PROVOKE].val3/100;
if(sc->data[SC_CONCENTRATION].timer!=-1)
watk += watk * sc->data[SC_CONCENTRATION].val2/100;
if(sc->data[SC_SKE].timer!=-1)
@@ -2884,11 +2886,11 @@ static unsigned char status_calc_def(struct block_list *bl, struct status_change
if(sc->data[SC_SKE].timer!=-1)
def -= def * 50/100;
if(sc->data[SC_PROVOKE].timer!=-1 && bl->type != BL_PC) // Provoke doesn't alter player defense.
- def -= def * (5+5*sc->data[SC_PROVOKE].val1)/100;
+ def -= def * sc->data[SC_PROVOKE].val4/100;
if(sc->data[SC_STRIPSHIELD].timer!=-1)
def -= def * sc->data[SC_STRIPSHIELD].val2/100;
- //if (sd->data[SC_FLING].timer!=-1 && bl->type != BL_PC)
- // def -= (def * sd->data[SC_FLING].val1) / 100;
+ if (sd->data[SC_FLING].timer!=-1)
+ def -= def * (sd->data[SC_FLING].val2)/100;
return cap_value(def,0,UCHAR_MAX);
}
@@ -2912,15 +2914,15 @@ static unsigned short status_calc_def2(struct block_list *bl, struct status_chan
if(sc->data[SC_SKE].timer!=-1)
def2 -= def2 * 50/100;
if(sc->data[SC_PROVOKE].timer!=-1)
- def2 -= def2 * (5+5*sc->data[SC_PROVOKE].val1)/100;
+ def2 -= def2 * sc->data[SC_PROVOKE].val4/100;
if(sc->data[SC_JOINTBEAT].timer!=-1){
if(sc->data[SC_JOINTBEAT].val2==3)
def2 -= def2 * 50/100;
else if(sc->data[SC_JOINTBEAT].val2==4)
def2 -= def2 * 25/100;
}
- //if (sd->data[SC_FLING].timer!=-1)
- // def2 -= (def2 * sd->data[SC_FLING].val1) / 100;
+ if (sd->data[SC_FLING].timer!=-1)
+ def2 -= def2 * (sd->data[SC_FLING].val3)/100;
return cap_value(def2,0,USHRT_MAX);
}
@@ -3307,19 +3309,19 @@ struct status_data *status_get_base_status(struct block_list *bl)
}
}
-int status_get_lwatk(struct block_list *bl)
+unsigned short status_get_lwatk(struct block_list *bl)
{
struct status_data *status = status_get_status_data(bl);
return status->lhw?status->lhw->atk:0;
}
-int status_get_lwatk2(struct block_list *bl)
+unsigned short status_get_lwatk2(struct block_list *bl)
{
struct status_data *status = status_get_status_data(bl);
return status->lhw?status->lhw->atk2:0;
}
-int status_get_def(struct block_list *bl)
+unsigned char status_get_def(struct block_list *bl)
{
struct unit_data *ud;
struct status_data *status = status_get_status_data(bl);
@@ -3331,18 +3333,14 @@ int status_get_def(struct block_list *bl)
return def;
}
-int status_get_speed(struct block_list *bl)
+unsigned short status_get_speed(struct block_list *bl)
{
- struct status_data *status;
-
if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
return ((struct npc_data *)bl)->speed;
-
- status = status_get_status_data(bl);
- return status?status->speed:2000;
+ return status_get_status_data(bl)->speed;
}
-int status_get_attack_lelement(struct block_list *bl)
+unsigned char status_get_attack_lelement(struct block_list *bl)
{
struct status_data *status = status_get_status_data(bl);
return status->lhw?status->lhw->ele:0;
@@ -4826,6 +4824,15 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val3 = 5*val1; //Flee decrease
break;
+ case SC_FLING:
+ val2 = 3*val1; //Def reduction
+ val3 = 3*val1; //Def2 reduction
+ break;
+ case SC_PROVOKE:
+ //val2 signals autoprovoke.
+ val3 = 2+3*val1; //Atk increase
+ val4 = 5+5*val1; //Def reduction.
+ break;
default:
if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0)
{ //Status change with no calc, and no skill associated...? unknown?
diff --git a/src/map/status.h b/src/map/status.h
index f4523100b..75c446c1e 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -248,6 +248,7 @@ enum {
SC_NEN,
SC_KNOWLEDGE,
SC_SMA,
+ SC_FLING,
SC_MAX, //Automatically updated max, used in for's and at startup to check we are within bounds. [Skotlex]
};
extern int SkillStatusChangeTable[MAX_SKILL];
@@ -539,7 +540,7 @@ int status_get_lv(struct block_list *bl);
#define status_get_luk(bl) status_get_status_data(bl)->luk
#define status_get_hit(bl) status_get_status_data(bl)->hit
#define status_get_flee(bl) status_get_status_data(bl)->flee
-int status_get_def(struct block_list *bl);
+unsigned char status_get_def(struct block_list *bl);
#define status_get_mdef(bl) status_get_status_data(bl)->mdef
#define status_get_flee2(bl) status_get_status_data(bl)->flee2
#define status_get_def2(bl) status_get_status_data(bl)->def2
@@ -550,9 +551,9 @@ int status_get_def(struct block_list *bl);
#define status_get_watk2(bl) status_get_status_data(bl)->rhw.atk2
#define status_get_matk_max(bl) status_get_status_data(bl)->matk_max
#define status_get_matk_min(bl) status_get_status_data(bl)->matk_min
-int status_get_lwatk(struct block_list *bl);
-int status_get_lwatk2(struct block_list *bl);
-int status_get_speed(struct block_list *bl);
+unsigned short status_get_lwatk(struct block_list *bl);
+unsigned short status_get_lwatk2(struct block_list *bl);
+unsigned short status_get_speed(struct block_list *bl);
#define status_get_adelay(bl) status_get_status_data(bl)->adelay
#define status_get_amotion(bl) status_get_status_data(bl)->amotion
#define status_get_dmotion(bl) status_get_status_data(bl)->dmotion
@@ -561,7 +562,7 @@ int status_get_speed(struct block_list *bl);
unsigned char status_calc_attack_element(struct block_list *bl, struct status_change *sc, int element);
#define status_get_attack_sc_element(bl, sc) status_calc_attack_element(bl, sc, 0)
#define status_get_attack_element(bl) status_get_status_data(bl)->rhw.ele
-int status_get_attack_lelement(struct block_list *bl);
+unsigned char status_get_attack_lelement(struct block_list *bl);
#define status_get_race(bl) status_get_status_data(bl)->race
#define status_get_size(bl) status_get_status_data(bl)->size
#define status_get_mode(bl) status_get_status_data(bl)->mode