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authorthatakkarin <thatakkarin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-01 11:15:26 +0000
committerthatakkarin <thatakkarin@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-09-01 11:15:26 +0000
commitbffeea2b80bb28a8e5687d56f75d738121176c4e (patch)
tree619ad47e112e6441cd3f6b68e76fd4f6304fdd4e
parent6de70cf88cbd8413f6a691524cf60f7f5b337281 (diff)
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Converted sample Function and Skill scripts into plain English. More to follow.
Also, Akkarin's first commit! git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16730 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--doc/sample/npc_test_func.txt25
-rw-r--r--doc/sample/npc_test_skill.txt27
2 files changed, 29 insertions, 23 deletions
diff --git a/doc/sample/npc_test_func.txt b/doc/sample/npc_test_func.txt
index 2e613404f..1f50afb46 100644
--- a/doc/sample/npc_test_func.txt
+++ b/doc/sample/npc_test_func.txt
@@ -1,26 +1,27 @@
-// 値を返さない関数
+// Define the function func001
function script func001 {
- mes "ユーザー定義関数";
+ mes "Hello there!";
next;
- return; // 省略できない
+ return; // continue script
}
-// 値を返す関数
+// Define the function func002
function script func002 {
- return "ユーザー定義関数2";
+ return "I'm a function";
}
-// 関数の呼び出しとサブルーティンのテスト
-prontera,168,189,1 script 関数テスト 112,{
- callfunc "func001"; // ユーザー定義関数は文字列で指定
- mes callfunc("func002");
+// An NPC using 3 different methods of displaying npc dialog from both internal
+// and external sources.
+prontera,168,189,1 script Functions 112,{
+ callfunc "func001"; // Calls func001 and displays "Hello there!"
+ mes callfunc("func002"); // Calls func002 and displays "I'm a function"
next;
- callsub L_SUB001; // サブルーティンはラベルを直接指定
+ callsub L_SUB001; // Calls the label L_SUB001 and displays "I'm a label"
close;
end;
L_SUB001:
- mes "サブルーティン";
- return; // 省略できない
+ mes "I'm a label";
+ return; // continue script
}
diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt
index 55864a117..8d7d88dfe 100644
--- a/doc/sample/npc_test_skill.txt
+++ b/doc/sample/npc_test_skill.txt
@@ -1,19 +1,24 @@
-// スキル所得テスト
+// Giving skills to characters via an NPC
-// skill スキルID ,スキルLV [,フラグ];
-// フラグは省略可能、省略時は1。
-// フラグ=1でカードなどの一時的な所得、
-// フラグ=2でクエストなどによる恒久的な所得(skill_tree.txtに依存)
+// skill <skill id>,<level>{,<flag>};
+// flag=0 Grants the skill permanently
+// flag=1 Grants the skill temporarily
+// flag=2 Level bonus, stackable
+// If flag is undefined, it defaults to 1
+// View db/(pre-)re/skill_db.txt for skill IDs
-prontera,157,182,0 script スキル所得テスト 116,{
- mes "スキル所得テスト";
- menu "応急処置所得",L_GETSKILL142,"死んだ振り所得",L_GETSKILL143,"やめる",L_YAME;
+prontera,157,182,0 script Skills 116,{
+ mes "What skill would you like?";
+ menu "First Aid",L_GETSKILL142,"Play Dead",L_GETSKILL143,"Heal",L_GETSKILL28,"None",L_YAME;
L_GETSKILL142:
- skill 142,1,0;
+ skill 142,1,0; // Permanently gives player level 1 First Aid
close;
L_GETSKILL143:
- skill 143,1,0;
+ skill 143,1,0; // Permanently gives player level 1 Play Dead
+ close;
+L_GETSKILL28:
+ skill 28,3,1; // Temporarily gives player level 3 Heal
close;
L_YAME:
close;
-} \ No newline at end of file
+}