diff options
author | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 05:27:11 +0000 |
---|---|---|
committer | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 05:27:11 +0000 |
commit | 88afbf6ce2a2ff7e19a7c7482af9bcfd10fa7d27 (patch) | |
tree | 6df9500d7ca3e2aa1757a78952919bd6adbc73df | |
parent | 02258fc45f4525a12523cf506c3c8780249aa37f (diff) | |
download | hercules-88afbf6ce2a2ff7e19a7c7482af9bcfd10fa7d27.tar.gz hercules-88afbf6ce2a2ff7e19a7c7482af9bcfd10fa7d27.tar.bz2 hercules-88afbf6ce2a2ff7e19a7c7482af9bcfd10fa7d27.tar.xz hercules-88afbf6ce2a2ff7e19a7c7482af9bcfd10fa7d27.zip |
- Updated the dialog-only NPCs from Aldebaran. Kafra and Clock Tower NPCs are pending the remake, which is why the old ones are kept.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10487 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | npc/cities/aldebaran.txt | 1830 |
1 files changed, 1135 insertions, 695 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index 6e958f972..0072382f2 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.9b +//= 2.0 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -22,747 +22,1184 @@ //= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent] //= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera] //= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus] +//= 2.0 Re-made all the dialog-only NPCs with official dialogs. +//= Kafra and Clock Tower NPCs pending remake. [DZeroX] //============================================================ +aldebaran.gat,113,70,4 script Forger Munster 48,{ + mes "[Munster]"; + mes "My family used to live in Geffen."; + mes "So I guess it was natural that we"; + mes "studied forging and eventually"; + mes "became Blacksmiths. Then, we"; + mes "finally moved to this town,"; + mes "Al De Baran."; + switch(select("About ^3355FFItem Upgrade^000000","Quit")) { + case 1: + next; + mes "[Munster]"; + mes "My father was a famous blacksmith"; + mes "in Geffen, and he taught me a lot"; + mes "about forging equipment."; + next; + mes "[Munster]"; + mes "One of the fundamentals is that the"; + mes "success probability of upgrading an"; + mes "item depends on the level of the"; + mes "weapon."; + next; + mes "[Munster]"; + mes "For level 1 weapons, you may"; + mes "upgrade up to +7 without the risk"; + mes "of breaking the weapon. Level 2"; + mes "weapons can be upgraded to +6."; + mes "Level 3 weapons can be upgraded to"; + mes "+5 safely."; + next; + mes "[Munster]"; + mes "For level 4 weapons, you can"; + mes "upgrade +4 without too much risk."; + mes "As for armours, you can upgrade them"; + mes "to +4. But if the upgrade for the"; + mes "equipment fails, it will be"; + mes "destroyed!"; + close; + case 2: + next; + mes "[Munster]"; + mes "Hmm..."; + mes "If you get a chance, try to visit"; + mes "my father's workshop here in Al de"; + mes "Baran. If I may say so, he's a"; + mes "pretty talented Blacksmith."; + close; + } +} -// Panama -------------------------------------------------------------- -aldebaran,46,129,4 script Panama 97,{ - mes "[Panama]"; - mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals."; - next; - menu "About the canals",-,"End conversation",M_End; - - mes "[Panama]"; - mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation."; - next; - mes "[Panama]"; - mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt."; - close; - M_End: - mes "[Panama]"; - mes "This is a mountain town so the water is supposed to be pure ..."; - next; - mes "[Panama]"; - mes "Help yourself to some..."; - close; +aldebaran.gat,64,104,4 script Smithing Guy 55,{ + mes "[Quatro]"; + mes "Have you heard that a famous"; + mes "Blacksmith moved here from Geffen?"; + switch(select("Famous Blacksmith?","End Conversation")) { + case 1: + next; + mes "[Quatro]"; + mes "From what I've heard, he's one of"; + mes "those Blacksmiths that can upgrade"; + mes "your weapons and armour. When you"; + mes "upgrade a weapon, its attack"; + mes "strength is increased."; + next; + mes "[Quatro]"; + mes "For each upgrade level, attack"; + mes "strength increases by 2 for level 1"; + mes "weapons. On level 2 weapons, 3"; + mes "attack strength is added."; + next; + mes "[Quatro]"; + mes "On level 3 weapons, 5 attack"; + mes "strength is added for each level,"; + mes "and for level 4 weapons, 7 attack"; + mes "strength is added for each level."; + next; + mes "[Quatro]"; + mes "Anyway, this Blacksmith's family"; + mes "lives here, since his wife is sick"; + mes "and weak. Because of her condition,"; + mes "she needs to take medicinal herbs"; + mes "that grow near Al de Baran."; + next; + mes "[Quatro]"; + mes "They also have a dutiful son who's"; + mes "always helping out with the family"; + mes "business. I'm sure that kid will"; + mes "grow up to become a good Blacksmith"; + mes "like his father."; + close; + case 2: + close; + } } -// Miller ------------------------------------------------------------------------ -aldebaran,49,93,4 script Miller 83,{ +aldebaran.gat,49,93,4 script Young Man 83,{ mes "[Miller]"; - mes "Did you know that LEVEL 4 weapons exist?"; + mes "Aren't level 4 weapons cool!"; + mes "I can't believe such powerful"; + mes "weapons exist!"; next; mes "[Miller]"; - mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally."; + mes "Well, they're rarely seen in the"; + mes "open market, but boss monsters will"; + mes "drop them by a low chance if you"; + mes "happen to be able to kill them."; close; } -// Senorita Sylvia ----------------------------------------------------------- -aldebaran,60,70,4 script Senorita Sylvia 69,{ - mes "[Senorita Sylvia]"; - mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran"; - next; - mes "[Senorita Sylvia]"; - mes "B-B-But... *sob*... It's been 5 hours since I started looking for it....."; - emotion e_sob; - next; - mes "[Senorita Sylvia]"; - mes "Where the hell is it~~~?!"; - emotion e_an; - next; - mes "[Senorita Sylvia]"; - mes "I may look smart, but I am TERRIBLE with directions....."; - next; - mes "[Senorita Sylvia]"; - mes "Ah~ by the way, would you like to know a bit of very useful information?"; - next; - menu "Please continue.",-,"Not really.",M_End; - - mes "[Senorita Sylvia]"; - mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away."; - next; - mes "[Senorita Sylvia]"; - mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000."; - mes "Once you've done so you'll be able to equip it without problems."; - close; - M_End: - mes "[Senorita Sylvia]"; - mes "Whatever....."; - emotion e_pif; - close; +aldebaran.gat,81,61,4 script Shell Gathering Lady 101,{ + mes "[Joanne]"; + mes "I enjoy gathering shells from the"; + mes "sea. It's really fun and relaxing~"; + switch(select("Shell Gathering?","End Conversation")) { + case 1: + next; + mes "[Joanne]"; + mes "When you see bubbles popping up"; + mes "from the sand or muddy puddles, try"; + mes "digging into the ground a bit. You"; + mes "might find some shells underneath"; + mes "the ground!"; + next; + mes "[Joanne]"; + mes "Have you heard"; + mes "of Ambernite?"; + mes "That shell monster"; + mes "is pretty tough~"; + next; + mes "[Joanne]"; + mes "It's usually seen at the beach near"; + mes "the west province of Prontera. If"; + mes "you ever try attacking it without"; + mes "being prepared, you might be in"; + mes "trouble."; + next; + mes "[Joanne]"; + mes "Ambernite is"; + mes "pretty strong!"; + mes "So look out for it!"; + close; + case 2: + close; + } } -// Quatro ---------------------------------------------------------------- -aldebaran,64,104,4 script Quatro 55,{ - mes "[Quatro]"; - mes "It has been rumored that famous blacksmith came to this town from Geffen..."; -M_Menu: - next; - menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End; - - mes "[Quatro]"; - mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town."; - mes "Also, he has a devoted son who helps him out with his work."; - next; - mes "[Quatro]"; - mes "I hope his son will be a good blacksmith in the future."; - goto M_Menu; - - M_1: - mes "[Quatro]"; - mes "If you upgrade a weapon its attack strength will increase."; - next; - mes "[Quatro]"; - mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level."; - mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000."; - mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!"; - goto M_Menu; - - M_End: - close; +aldebaran.gat,46,129,4 script Canal Guy 97,{ + mes "[Panama]"; + mes "Al De Baran is known world wide as"; + mes "the City of Canals. The waterways"; + mes "really add a sophisticated,"; + mes "romantic touch to our fair city."; + switch(select("About the Canals","End Conversation")) { + case 1: + next; + mes "[Panama]"; + mes "Well, a canal is an artificial"; + mes "waterway used for travel,"; + mes "shipping, or irrigation."; + next; + mes "[Panama]"; + mes "However, the cannals over here are"; + mes "just for show. If we needed to"; + mes "transport anything, we just use the"; + mes "Kafra Corporation Teleport"; + mes "service!"; + close; + case 2: + close; + } } -// Isenberg --------------------------------------------------------------------- -aldebaran,67,154,4 script Isenberg 98,{ +aldebaran.gat,67,154,4 script Forest Guy 98,{ mes "[Isenberg]"; - mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall."; -M_Menu: - next; - menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End; - - mes "[Isenberg]"; - mes "Mt. Mjolnir !"; - next; - mes "[Isenberg]"; - mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen."; - next; - mes "[Isenberg]"; - mes "It is a difficult path however due to the steep and rugged terrain."; - mes "Not to mention the strong and hostile monsters which roam the mountain side."; - next; - mes "[Isenberg]"; - mes "You did a good job to get here."; - emotion e_no1; - goto M_Menu; - M_1: - mes "[Isenberg]"; - mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon."; - next; - mes "[Isenberg]"; - mes "The Payon Forest is large and its pathways are very intricate. It is easy to get lost and confused in it."; - next; - mes "[Isenberg]"; - mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it."; - next; - mes "[Isenberg]"; - mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town."; - next; - mes "[Isenberg]"; - mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence."; - next; - mes "[Isenberg]"; - mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest."; - goto M_Menu; - M_End: - mes "[Isenberg]"; - mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town."; - close; -} - -// Joanne ------------------------------------------------------------------------------ -aldebaran,81,61,4 script Joanne 101,{ - mes "[Joanne]"; - mes "I like to go gathering sea shells. It is really fun"; - next; - menu "Shell Gathering",-,"End Conversation",M_End; - - mes "[Joanne]"; - mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area."; - mes "Usually shell fish conceal themselves under the ground."; - next; - mes "[Joanne]"; - mes "By the way, there is a dangerous shell fish called Ambernite."; - mes "It can usually be found on the beaches near Comodo."; - next; - mes "[Joanne]"; - mes "What a scary shell fish .."; - close; - M_End: - mes "[Joanne]"; - mes "I'm going to taste Cave Shell Fish one of these days!!"; - mes "I know it is a little bit dangerous... but it's worth the risk, right?"; - close; -} - -// Bebe ------------------------------------------------------------------- -aldebaran,86,228,4 script Bebe 703,{ - mes "[Bebe]"; - mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me."; -M_Menu: - next; - menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End; - - mes "[Bebe]"; - mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty."; - next; - mes "[Bebe]"; - mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!"; - emotion e_gasp; - next; - mes "[Bebe]"; - mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me."; - next; - mes "[Bebe]"; - mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything."; - next; - mes "[Bebe]"; - mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!"; - emotion e_swt2; - next; - mes "[Bebe]"; - mes "If you every see one, don't even think about going near it. It may just bite you to death!"; - goto M_Menu; - - M_1: - mes "[Bebe]"; - mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters."; - next; - mes "[Bebe]"; - mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there."; - next; - mes "[Bebe]"; - mes "Most of the monsters won't attack you if you don't attack them first though."; - goto M_Menu; - - M_End: - mes "[Bebe]"; - mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!"; - emotion e_hmm; - close; + mes "Mt. Mjolnir and Payon Forest."; + mes "Both of those places are tough"; + mes "to travel through."; + switch(select("Mt. Mjolnir?","Payon Forest...?","End Conversation")) { + case 1: + next; + mes "[Isenberg]"; + mes "To arrive here from Prontera or"; + mes "Geffen, you've got to cross the"; + mes "Mjolnir Mountains."; + next; + mes "[Isenberg]"; + mes "If you've made it here by foot"; + mes "without using the Kafra"; + mes "Teleportation service,"; + mes "then good job!"; + next; + mes "[Isenberg]"; + mes "The Mjolnir Mountains are really"; + mes "steep, and it's full of aggressive"; + mes "and hostile monsters. So it's"; + mes "always a risk to travel through"; + mes "there alone."; + close; + case 2: + next; + mes "[Isenberg]"; + mes "If you wish to visit Alberta or the"; + mes "city of Payon, you must first"; + mes "travel through the Payon Forest."; + next; + mes "[Isenberg]"; + mes "The Payon Forest is a winding,"; + mes "intricate maze where it's easy to"; + mes "get lost. Unless you concentrate"; + mes "and keep track of your path, you"; + mes "might be stuck wandering in that"; + mes "dangerous place."; + next; + mes "[Isenberg]"; + mes "Payon, the Archer Village, was"; + mes "built deep inside this steep and"; + mes "rugged forest so that it may be"; + mes "protected from outside invaders. So"; + mes "I guess that a good decision on"; + mes "their part."; + close; + case 3: + close; + } } -// Epthiel ----------------------------------------------------------------- -aldebaran,90,170,4 script Epthiel 47,{ +aldebaran.gat,90,170,4 script Slot Guy 47,{ mes "[Epthiel]"; - mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them."; -M_Menu: - next; - menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End; - - mes "[Epthiel]"; - mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop."; - next; - mes "[Epthiel]"; - mes "The greater number of slots a piece of equipment has the greater its value is."; - goto M_Menu; - M_1: - mes "[Epthiel]"; - mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card."; - next; - mes "[Epthiel]"; - mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off."; - next; - mes "[Epthiel]"; - mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed."; - next; - mes "[Epthiel]"; - mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one."; - goto M_Menu; - M_End: - mes "[Epthiel]"; - mes "Do you have a card?"; - close; -} - -// Daniel -------------------------------------------------------------------------- -aldebaran,93,80,4 script Daniel 48,{ - mes "[Daniel]"; - mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live."; - next; - mes "[Daniel]"; - mes "B-U-T!....."; - emotion e_gasp; - next; - mes "[Daniel]"; - mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle."; - mes "I couldn't enjoy my date with my girl friend which sucked big time!"; - emotion e_ag; - next; - menu "Gosh, that's too bad.",-,".....",M_1; - - mes "[Daniel]"; - mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchant's youngest daughter."; - mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops."; - next; - mes "[Daniel]"; - mes "She said something about the armor having 'more slots'.... whatever that means."; - close; - M_1: - mes "[Daniel]"; - mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? "; - emotion e_sob; - close; -} - -// Munster ----------------------------------------------------------------- -aldebaran,113,70,2 script Munster 48,{ - mes "[Munster]"; - mes "My family used to live in Geffen, the homeland of blacksmiths. We moved to Al De Baran last winter."; - next; - mes "[Munster]"; - mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work"; - mes "I learned a lot about the success rate of upgrading weapons of different levels."; - next; - mes "[Munster]"; - mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,"; - mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,"; - mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each."; - next; - mes "[Munster]"; - mes "With level 4 weapons however, there is still a risk of failure during the first upgrade."; - next; - mes "[Munster]"; - mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times."; - next; - mes "[Munster]"; - mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,"; - next; - mes "[Munster]"; - mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship."; - close; + mes "Some weapons or armour have Slots"; + mes "where you can insert Cards obtained"; + mes "from monsters."; + switch(select("About the number of Slots","Relation between Cards and Slots","Inserting Cards","End Conversation")) { + case 1: + next; + mes "[Epthiel]"; + mes "Items dropped by monsters possess"; + mes "more Slots than ordinary weapons or"; + mes "armour sold in NPC shops."; + next; + mes "[Epthiel]"; + mes "I guess you can assume that an item"; + mes "with more Slots is more valuable"; + mes "than the same item with fewer"; + mes "Slots."; + close; + case 2: + next; + mes "[Epthiel]"; + mes "Once a Card is inserted into a"; + mes "Slot, it is impossible to remove"; + mes "it. So please be careful when you"; + mes "insert Cards into weapons or"; + mes "armour."; + next; + mes "[Epthiel]"; + mes "Also, when you mouse over equipment"; + mes "in the Item Window or Vending"; + mes "Window, the name of the item will"; + mes "be followed by the number of its"; + mes "Slots in brackets."; + next; + mes "[Epthiel]"; + mes "For example, a Shield with 1 Slot,"; + mes "when moused over, would be display the"; + mes "name 'Shield [1].'"; + next; + mes "[Epthiel]"; + mes "You may also right-click an item,"; + mes "and check the Card Slot window"; + mes "below the item description window"; + mes "for the number of Slots."; + close; + case 3: + next; + mes "[Epthiel]"; + mes "Every card has its own requirements"; + mes "to be inserted into equipment. For"; + mes "example, let's say you have a"; + mes "Poring card..."; + next; + mes "[Epthiel]"; + mes "If you check the Poring card's"; + mes "description by right-clicking the"; + mes "mouse, you will see that it"; + mes "increases LUK by 2, and adds +1 to"; + mes "Perfect Dodge."; + next; + mes "[Epthiel]"; + mes "In the item description, you should"; + mes "also note that it can only be"; + mes "inserted into Armour."; + next; + mes "[Epthiel]"; + mes "You should also remember that NPC"; + mes "shops usually don't sell armour that"; + mes "contain Slots. However, armour"; + mes "droppoed by monsters may contain"; + mes "Slots for cards."; + next; + mes "[Epthiel]"; + mes "To insert a card, first unequip the"; + mes "armour or weapon to which you want"; + mes "to compound the card."; + next; + mes "[Epthiel]"; + mes "When you double-click the card in"; + mes "the Etc. tab of the Item Inventory"; + mes "Window, you will see a list of"; + mes "available items suited for the"; + mes "card."; + close; + case 4: + close; + } } -// Phracon Guy -------------------------------------------------------------- -aldebaran,117,181,4 script Phracon Guy 48,{ - mes "[Phracon Guy]"; - mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded."; - next; - menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End; - - mes "[Phracon Guy]"; - mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading."; - next; - mes "[Phracon Guy]"; - mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance."; - next; - mes "[Phracon Guy]"; - mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns."; - next; - mes "[Phracon Guy]"; - mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!"; - close; - M_1: - mes "[Phracon Guy]"; - mes "I hear that a lot of monsters carry Phracon. Why don't you go hunt them?"; - mes "You should be able to find a lot of Phracon without much trouble."; - next; - mes "[Phracon Guy]"; - mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage."; - close; - M_End: - mes "[Phracon Guy]"; - mes "Good luck on finding some Phracon -"; - close; +aldebaran.gat,117,181,4 script Phracon Guy 48,{ + mes "[Joy]"; + mes "Level 1 weapons, which are the"; + mes "lowest grade, need a metal named"; + mes "^3355FFPhracon^000000 in order to be"; + mes "upgraded."; + switch(select("About Phracon","Advice about Phracon","End Conversation")) { + case 1: + next; + mes "[Joy]"; + mes "Phracon is a pretty common metal"; + mes "and can be found all over the"; + mes "Rune-Midgard continent."; + next; + mes "[Joy]"; + mes "Although it lacks the strength of"; + mes "other metals, it's easy to find and"; + mes "obtain. You can get Phracons by"; + mes "killing monster or by buying them"; + mes "in Forging SHops in towns."; + next; + mes "[Joy]"; + mes "When you no longer need Phracons"; + mes "because you are using higher level"; + mes "weapons, you can sell them for some"; + mes "zeny!"; + close; + case 2: + next; + mes "[Joy]"; + mes "Well, I hear lots of monsters carry"; + mes "Phracons and will drop them once"; + mes "killed. Why don't you go hunting"; + mes "for them?"; + next; + mes "[Joy]"; + mes "It shouldn't be too difficult. Once"; + mes "I found a Phracon that dropped"; + mes "after killing a Bebe Savage! But if"; + mes "you're desperate, you can always"; + mes "buy them at the Forging SHop."; + close; + case 3: + close; + } } -// Alchemy Guy Chemirre ----------------------------------------------------------- -aldebaran,121,231,4 script Alchemy Guy Chemirre 740,{ - mes "[Alchemy Guy Chemirre]"; - mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials."; -M_Menu: - next; - menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End; - - mes "[Alchemy Guy Chemirre]"; - mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard."; - goto M_Menu; - - M_1: - mes "[Alchemy Guy Chemirre]"; - mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable."; - goto M_Menu; - M_2: - mes "[Alchemy Guy Chemirre]"; - mes "Let me tell you something that might be interesting to you. It's about monster cards and slots.."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "If you already posses a monster card then you've probably already heard this but....."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "Each card has a specific type of equipment it can be placed on."; - mes "For instance, let's say you have a poring card....."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them."; - mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into."; - mes "Next find your card in your inventory window and double click it."; - next; - mes "[Alchemy Guy Chemirre]"; - mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and you're done."; - close; - M_End: - mes "[Alchemy Guy Chemirre]"; - mes "Long live the Al De Baran Alchemy Guild!!"; - close; - +aldebaran.gat,121,231,4 script Alchemy Guy 49,{ + mes "[Chemirre]"; + mes "Alchemists, one of the 2nd Jobs,"; + mes "are able to create items out of"; + mes "several materials using knowledge"; + mes "from the ancient age of Al De"; + mes "Baran."; + switch(select("About Alchemy in Payon","Definition of Alchemy","End Conversation")) { + case 1: + next; + mes "[Chemirre]"; + mes "Most people don't know that there"; + mes "was an oriental form of Alchemy"; + mes "that developed in Payon."; + next; + mes "[Chemirre]"; + mes "These Payon Alchemists were able to"; + mes "create Gold out of different"; + mes "materials. However, Payon Alchemy"; + mes "never advanced as much as the"; + mes "Alchemy in Al De Baran."; + next; + mes "[Chemirre]"; + mes "Materials for Alchemy in Payon were"; + mes "scarse and interest in that field"; + mes "eventually waned. Now, you can only"; + mes "study Alchemy here in Al De Baran."; + next; + mes "[Chemirre]"; + mes "Still, I can't help buy wonder what"; + mes "secrets were lost after the Payon"; + mes "art of Alchemy disappeared from the"; + mes "face of the Earth..."; + close; + case 2: + next; + mes "[Chemirre]"; + mes "Alchemists specialise in chemical"; + mes "research in order to create useful"; + mes "items out of various things."; + next; + mes "[Chemirre]"; + mes "I also hear that they create all"; + mes "sorts of Potions, and can even"; + mes "summon certain monsters! It seems"; + mes "that their studies have all sorts"; + mes "of nifty applications."; + close; + case 3: + close; + } } -// Anastasia -------------------------------------------------------------- -aldebaran,146,124,4 script Anastasia 101,{ - mes "[Anastasia]"; - mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000."; - next; - mes "[Anastasia]"; - mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace."; - next; - mes "[Nastasia]"; - mes "But... is that.... legal.....??"; - emotion e_what; - next; - mes "[Nastasia]"; - mes "And do they collect tuition....??"; - next; - menu "Continue conversation.",-,"End Conversation.",M_End; - - mes "[Nastasia]"; - mes "Most flying monsters are very fast and have a high amount of agility."; - mes "Therefore, it's very difficult to hit them successfully."; - next; - mes "[Nastasia]"; - mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX."; - close; - M_End: - mes "[Nastasia]"; - mes "Like the old saying goes, 'nothing in life is free'."; - close; +aldebaran.gat,86,228,4 script Little Kid 62,{ + mes "[Bebe]"; + mes "A whil ago I went out for a walk"; + mes "toward Mt. Mjolnir with my pet"; + mes "Savage Bebe. His name is NukNuk!"; + mes "We got attacked, but luckily we"; + mes "weren't hurt."; + switch(select("Attacked?","About Mt. Mjolnir","End Conversation")) { + case 1: + next; + mes "[Bebe]"; + mes "I was walking up a narrow path, and"; + mes "out of the blue, a giant and ugly"; + mes "plant started to attack me and"; + mes "NukNuk!"; + next; + mes "[Bebe]"; + mes "I was so surprised, so me and"; + mes "NukNuk had to run away. I threw"; + mes "rocks at it, but I don't think I"; + mes "hurt it. It must have been really"; + mes "strong!"; + next; + mes "[Bebe]"; + mes "What really surprised me was the"; + mes "plant that attacked me was a huge"; + mes "flower with the face of a person!"; + mes "So, look out for those. They're"; + mes "dangerous!"; + close; + case 2: + next; + mes "[Bebe]"; + mes "Even though people are fascinated"; + mes "by the scenic beauty of Mt."; + mes "Mjolnir, it's full of dangerous"; + mes "monsters!"; + next; + mes "[Bebe]"; + mes "There are Flowers, Insects, Bees,"; + mes "Butterflies and Moths that are big"; + mes "enough to kill you if you're not "; + mes "careful!"; + next; + mes "[Bebe]"; + mes "Then again, most of these monsters"; + mes "won't hurt you if you don't attack"; + mes "first. But some of them will attack"; + mes "you once they see you!"; + close; + case 3: + close; + } } -// Stromme --------------------------------------------------------- -aldebaran,159,242,4 script Stromme 119,{ +aldebaran.gat,159,242,4 script Insect Guy 119,{ mes "[Stromme]"; - mes "When you spend some time in Mt. Mjolnir, you'll start to notice something."; - next; - mes "[Stromme]"; - mes "The insects in Mt. Mjolnir are classified into different groups by their habits!"; - next; - menu "About insects",-,"End conversation",M_End; - - mes "[Stromme]"; - mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them."; - next; - mes "[Stromme]"; - mes "However that doesn't mean that you can take them lightly."; - mes "They have evolved into creatures that can defend themselves when attacked."; - next; - mes "[Stromme]"; - mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc."; - mes "These monsters are strong so you should be careful about approaching them."; - next; - mes "[Stromme]"; - mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal."; - next; - mes "[Stromme]"; - mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it."; - close; - M_End: - mes "[Stromme]"; - mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir."; - close; + mes "Even to a strong Swordman, the"; + mes "Insects of Mt. Mjolnir pose a"; + mes "considerable threate. You've got to"; + mes "know your enemy before engaging it"; + mes "in battle!"; + switch(select("About Insects","End Conversation")) { + case 1: + next; + mes "[Stromme]"; + mes "Honey Bees, Butterflies and Moths"; + mes "seem like simple creatures, but"; + mes "that doesn't mean you should"; + mes "underestimate them."; + next; + mes "[Stromme]"; + mes "These Insects have evolved over"; + mes "time, and can counter attacks from"; + mes "threats like you adventurers!"; + next; + mes "[Stromme]"; + mes "There are also carnivorous Insects,"; + mes "such as praying Spiders, praying"; + mes "Mantises, and the millipide like"; + mes "Argiopes."; + next; + mes "[Stromme]"; + mes "These monsters have mutated and are"; + mes "too strong for a person at certain"; + mes "levels. You should especially watch"; + mes "out for Argiopes."; + next; + mes "[Stromme]"; + mes "Luckily, their eyesight is pretty"; + mes "bad, so it won't notice you if you"; + mes "walk a safe distance away from it."; + close; + case 2: + close; + } } -// Joo Jahk ------------------------------------------------------ -aldebaran,180,46,4 script Joo Jahk 88,{ - mes "[Joo Jahk]"; - mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways."; - next; - mes "[Joo Jahk]"; - mes "But.... Do you think I could drink the water in these waterways?"; - emotion e_hmm; - next; - mes "[Joo Jahk]"; - mes "Actually I already did, but I am still concerned....."; - emotion e_swt; - next; - menu "Continue.",-,"End conversation.",M_End; - - mes "[Joo Jahk]"; - mes "I've been traveling around Rune-Midgard."; - next; - mes "[Joo Jahk]"; - mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician"; - mes "Apparently physical attacks and non-elemental magic attacks can't damage them."; - next; - mes "[Joo Jahk]"; - mes "I hope this advice can come in handy for you."; - close; - M_End: - mes "[Joo Jahk]"; - mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about."; - close; +aldeba_in.gat,232,241,4 script Reynolds 48,{ + mes "[Reynolds]"; + mes "Hello,"; + mes "can I Help you?"; + next; + mes "[Reynolds]"; + mes "And..."; + mes "What are you"; + mes "doing in my house?"; + switch(select("I've come for advice.","I've come to pillage!","End Conversation")) { + case 1: + next; + mes "[Reynolds]"; + mes "Advice...?"; + mes "Oh, you must be one of those"; + mes "adventurers. I should have known."; + next; + mes "[Reynolds]"; + mes "You guys have a habit of walking in"; + mes "here, sitting on my bed, sometimes"; + mes "talking to me. But now that I think"; + mes "about it, no one else really comes"; + mes "in here to visit me. I guess I need"; + mes "more friends?"; + next; + mes "[Reynolds]"; + mes "Right, you came for advice. By"; + mes "that, you mean you wanna know about"; + mes "some kind of treasure or super"; + mes "monster. Maybe even super"; + mes "treasure?"; + next; + set .@random,rand(1,3); + if (.@random == 1) { + mes "[Reynolds]"; + mes "Um..."; + mes "There might be a super treasure"; + mes "somewhere near Comodo. You might"; + mes "want to visit Comodo and learn what"; + mes "you can. Supposedly, there's a"; + mes "whole new land near there..."; + close; + } + if (.@random == 2) { + mes "[Reynolds]"; + mes "If you want great rewards, you've"; + mes "got to take some risks. You gotta"; + mes "fight the big monsters!"; + next; + mes "[Reynolds]"; + mes "Baphomet..."; + mes "Lord of Death..."; + mes "You gotta take"; + mes "them all down!"; + next; + mes "[Reynolds]"; + mes "Then again, it might be better to"; + mes "have a plan. You know, take the"; + mes "right people with you when you're"; + mes "hunting strong monsters."; + next; + mes "[Reynolds]"; + mes "You may also need to change which"; + mes "monsters you hunt, depending on"; + mes "your current goals. Are you looking"; + mes "for quicker experience gain, or a"; + mes "specific item?"; + close; + } else { + mes "[Reynolds]"; + mes "Let's see..."; + mes "Alberta is a good place to go if"; + mes "you're feeling pretty aimless."; + mes "There are a bunch of ships there"; + mes "that will transport you to foreign"; + mes "lands!"; + next; + mes "[Reynolds]"; + mes "Although the Kafra Corporate"; + mes "service is very convenient, they"; + mes "don't provide teleportation to"; + mes "places like Amatsu and Gonryun."; + next; + mes "[Reynolds]"; + mes "So this may be a good idea if you"; + mes "like sailing and exploration."; + mes "There's a big world out there, so"; + mes "go out and enjoy it!"; + close; + } + case 2: + next; + mes "[Reynolds]"; + mes "Pillage?"; + mes "Aww man..."; + mes "That ain't cool."; + next; + mes "[Reynolds]"; + mes "There's nothing here worth taking."; + mes "A couple portraits on the walls, a"; + mes "bookcase, some animated gears, that"; + mes "wooden table over there, my bed..."; + next; + mes "[Reynolds]"; + mes "All of my valuable belongings have"; + mes "been pillaged years ago. All"; + mes "because I refused to install a lock"; + mes "on my door."; + next; + mes "[Reynolds]"; + mes "And..."; + mes "I still haven't installed that"; + mes "lock. I guess that explains"; + mes "how you were able to get in."; + next; + mes "[Reynolds]"; + mes "Man..."; + mes "Why can't more hot chicks barge in"; + mes "here. I mean, dude! You're a dude!"; + close; + case 3: + close; + } } -// Gavin ------------------------------------------------------------------- -aldebaran,212,122,4 script Gavin 97,{ - mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . ."; - next; - mes "[Gavin]"; - mes "Hmm... did I over-exaggerate? 'Towns people'..."; - mes "Well... it is just myself, but hey! Still, I welcome you!"; - next; - menu "Continue conversation.",-,"End conversation.",M_End; - - mes "[Gavin]"; - mes "Ah~ now I remember! I saw a very interesting monster just a few days ago."; - mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran."; - next; - mes "[Gavin]"; - mes "I swear it!"; - emotion e_gasp; - next; - mes "[Gavin]"; - mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?"; - close; - M_End: - mes "[Gavin]"; - mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains."; - close; +aldeba_in.gat,223,121,4 script Harold 63,{ + mes "[Harold]"; + mes "You..."; + mes "You remind me of myself when I was"; + mes "younger. If you lack direction in"; + mes "life, why don't you speak to ^3355FFMaster^000000"; + mes "^3355FFTzerero^000000."; + next; + mes "[Harold]"; + mes "I'm not too sure,"; + mes "but you might have"; + mes "what it takes to become..."; + next; + mes "[Harold]"; + mes "...^FF9900A Super Novice^000000."; + close; } +aldeba_in.gat,219,61,4 script Cipriano 109,{ + mes "[Cipriano]"; + mes "Welcome..."; + mes "Allow me to introduce myself."; + next; + mes "[Cipriano]"; + mes "I am Cipriano,"; + mes "and I help out around"; + mes "the Super Novice Society."; + next; + mes "[Cipriano]"; + mes "As an organisation they don't have"; + mes "a treasury or any funds to speak"; + mes "of, but frugality and simplicity"; + mes "are a part of their philosophy."; + next; + mes "[Cipriano]"; + mes "In fact, they're working on a whole"; + mes "brochure with tips to live your"; + mes "life in purity and mundaneness."; + mes "It's really good reading, and quite"; + mes "an eye opener."; + next; + mes "[Cipriano]"; + mes "Someday, you might be able"; + mes "to read it if they can raise some"; + mes "meager funds to adequately publish"; + mes "it. If we're lucky."; + next; + mes "[Cipriano]"; + mes "Well, if you're tired, why don't"; + mes "you take an ordinary nap on one of"; + mes "the ordinary beds around here? You"; + mes "can revoer your HP and SP in a"; + mes "humdrum fashion that way."; + close; +} -// Giddy Fellow ------------------------------------------------------------------ -aldeba_in,152,47,4 script Giddy Fellow 97,{ - mes "[Giddy Fellow]"; - mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!"; - emotion e_omg; - next; - menu "What's its name?",-,". . . . .",M_1; - - mes "[Giddy Fellow]"; - mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~"; - emotion e_sob; - next; - menu "Dude! It's such a common name...",-,". . . . .",M_1; - - mes "[Giddy Fellow]"; - mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!"; - emotion e_what; - close; - M_1: - mes "[Giddy Fellow]"; - mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB"; - emotion e_sob; - close; +aldeba_in.gat,152,47,4 script Lionel 97,{ + mes "[Lionel]"; + mes "Have you heard about the Super"; + mes "Novice Society? Their headquarters"; + mes "is located somewhere here"; + mes "in Al De Baran."; + next; + mes "[Lionel]"; + mes "I thought about joining them for a"; + mes "while, since I wanted to have both"; + mes "vending skills and healing skills!"; + next; + mes "[Lionel]"; + mes "But then I remembered that the"; + mes "Kafra Employees only rent carts to"; + mes "Merchants, Blacksmiths and"; + mes "Alchemists! I guess a Super Novice"; + mes "really wouldn't be one of those."; + next; + mes "[Lionel]"; + mes "There's got to be some way a Super"; + mes "Novice can rent a cart, even though"; + mes "it's technically illegal. I mean,"; + mes "I've seen a few of them walking"; + mes "around with one..."; + close; } -// Master ---------------------------------------------------------- -aldeba_in,156,179,4 script Master#02 61,{ - mes "[Master]"; - if(!sex) { - mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da......."; - close; - } - mes "Did you know that the Kafra Main Office is located here, in Aldebaran?"; - next; +aldeba_in.gat,156,179,4 script Master 61,{ mes "[Master]"; - mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around."; + mes "The Kafra Corporation Headquaters"; + mes "is located here in Al De Baran."; + mes "Do you know what that means?"; next; mes "[Master]"; - mes "Alright! Time for a survey... this is to determine which Kafra you like best."; + mes "That means those cute Kafra"; + mes "Employees come here for their lunch"; + mes "breaks! Isn't that great?!"; next; mes "[Master]"; - mes "Choose the Kafra Lady that you think is HOT!!!"; - next; - menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1; - - mes "[Master]"; - mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!"; - next; - mes "[Master]"; - mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!"; - mes "The Original Kafra, the classic blue haired beauty!..."; - mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!"; - mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!"; - mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!"; - mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From Payon,...."; - next; - mes "[Master]"; - mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!"; - mes "She has a cute tomboy look with short hair...."; - mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!"; - mes "She is intelligent and sophisticated. A pair of refined glasses fits her well...."; - mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!"; - mes "Pretty and cute. Although she looks young and immature, she's a very hard worker...."; - next; - mes "[Master]"; - mes "So who do you think?"; - next; - menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05; - + mes "Alright, then!"; + mes "Pop Quiz Time!"; + mes "Who's your"; + mes "favourite Kafra girl?"; + switch(select("Awesome!","No way, I ain't a perv.")) { + case 1: + next; mes "[Master]"; - mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl..."; + mes "Alright, here we go!"; + mes "Choose your favourite Kafra Lady!"; next; mes "[Master]"; - mes "Well, I have to tell you....."; + mes "The original Kafra Mascot, the"; + mes "classic blue haired lady! Candidate"; + mes "Number One: ^3355FFPavianne^000000!"; next; mes "[Master]"; - mes "The world is all about change so face the facts and learn to accept new things!"; - close; - M_01: + mes "Her graceful ponytail takes mens'"; + mes "breath away! The fan favourite"; + mes "amongst teen males! Candidate"; + mes "Number Two: ^5533FFBlossom^000000!"; + next; mes "[Master]"; - mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league...."; - emotion e_gasp; - close; - M_02: + mes "Her long, straight hair, like silk"; + mes "from the East, is her charm point."; + mes "Direct from Payon, it's Candidate"; + mes "Number Three: ^555555Jasmine^000000!"; + next; mes "[Master]"; - mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time...."; - close; - M_03: + mes "A tomboy with bright orange,"; + mes "shortly cut hair. Candidate Number"; + mes "Four: ^3355FFRoxie^000000!"; + next; mes "[Master]"; - mes "You're over-zealous! If you were to get with a girl who's as exuberant as her..."; + mes "Intelligent, sophisticated and"; + mes "never seen without her luxurious"; + mes "glasses. It's Candidate Number"; + mes "Five: ^33FF55Leilah^000000!"; next; mes "[Master]"; - mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!"; - emotion e_heh; - close; - M_04: + mes "Pretty, cute and fresh faced."; + mes "Although she looks young and"; + mes "immature, she's the best staff!"; + mes "Candidate Number (6) ^AAAA00Curly Sue^000000 !!"; + switch(select("(1) Pavianne","(2) Blossom","(3) Jasmine","(4) Roxie","(5) Leilah","(6) Curly Sue")) { + case 1: + next; + mes "[Master]"; + mes "Oh~"; + mes "So you're a lover of classics. I"; + mes "respect that very much."; + next; + mes "[Master]"; + mes "I'll also guess that you tend to"; + mes "enjoy the original movie more than"; + mes "sequels, and dislike bad"; + mes "imitations. Am I right?"; + close; + case 2: + next; + mes "[Master]"; + mes "Hmmm..."; + mes "Blossom strikes me as the"; + mes "girl-next-door type. So I guess"; + mes "that's the type of girl you're"; + mes "attracted to, eh?"; + close; + case 3: + next; + mes "[Master]"; + mes "So..."; + mes "Long, luxurious hair is important"; + mes "to you, hmm? I suppose such hair"; + mes "makes a woman look quite elegant."; + close; + case 4: + next; + mes "[Master]"; + mes "Ah, so you tend to like active,"; + mes "spontaneous types. I can understand"; + mes "that..."; + next; + mes "[Master]"; + mes "Since Roxie isn't exactly the"; + mes "demure housewife type, you probably"; + mes "have an open mind when it comes to"; + mes "defining femininity, right?"; + close; + case 5: + next; + mes "[Master]"; + mes "Ah, so you like the intellectual"; + mes "type. That's good, that's good."; + next; + mes "[Master]"; + mes "Still, that Leilah can be cold as"; + mes "stone sometimes. I've seen her"; + mes "shrug off many young men and crush"; + mes "even more hearts!"; + close; + case 6: + next; + mes "[Master]"; + mes "Say whaaat?!"; + mes "She's too young!"; + close; + } + case 2: + next; mes "[Master]"; - mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you...."; + mes "But I worked so hard on this"; + mes "delightful survey! Come now, be a"; + mes "sport! Admiring a pretty woman is"; + mes "like appreciating fine art."; close; - M_05: - mes "[Master]"; - mes "Wha-what!"; - emotion e_gasp; + } +} + +aldebaran.gat,60,70,4 script Sylvia 69,{ + mes "[Sylvia]"; + mes "I came all the way here from"; + mes "Prontera because I heard the Kafra"; + mes "Main Office was somewhere here in"; + mes "Al De Baran."; + next; + mes "[Sylvia]"; + mes "It shouldn't be that hard to find,"; + mes "but I'm aweful at following"; + mes "directions. I always get lost, no"; + mes "matter how hard I try!"; + next; + mes "[Sylvia]"; + mes "If that wasn't bad enough, I left"; + mes "my Magnifiers back in Prontera, so"; + mes "now I Have to find someone to help"; + mes "me with these weapons I've got to"; + mes "appraise!"; + switch(select("Appraise?","That's very nice.")) { + case 1: + next; + mes "[Sylvia]"; + mes "Equipment that is dropped by"; + mes "monsters can't be equipped right"; + mes "away."; next; - mes "[Master]"; - mes "A thirst for young girls~~! It's a c-c-crime!!!!"; - emotion e_swt2; + mes "[Sylvia]"; + mes "If you right-click the equippable"; + mes "item in the Item Inventory, you'll"; + mes "see that it is Unidentified and"; + mes "that Appraisal is needed. What to"; + mes "do?"; + next; + mes "[Sylvia]"; + mes "Well, in that case, you've gotta"; + mes "use ^3355FFMagnifier^000000!"; + next; + mes "[Sylvia]"; + mes "Even without a Blacksmith,"; + mes "Alchemist or Merchant in your"; + mes "party, you can appraise your"; + mes "equipment! Of course, a Magnifier"; + mes "is consumed each time you use"; + mes "one..."; close; - M_1: - mes "[Master]"; - mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!"; - mes "And you just dissed me~ like thaaat~ I hate you."; - close; + case 2: + mes "[Sylvia]"; + mes "Hey..."; + mes "Was that a hint of sarcasm in your"; + mes "voice when you said that?"; + close; + } } -// RS125 ------------------------------------------------------------------------ -aldeba_in,234,241,4 script RS125 48,{ - mes "[RS125]"; - mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me."; - mes "I'm actually a warm hearted person."; - next; - mes "[RS125]"; - mes "There is an artificial heart that beats loudly in my body."; - mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran."; - next; - menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End; - - - mes "[RS125]"; - mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran."; - mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......"; - next; - mes "[RS125]"; - mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here."; - mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got."; - next; - mes "[RS125]"; - mes "I was his manager at the time and even I became stressed out by the crowds of people."; - mes "I can only imagine how he felt about being so famous."; - next; - mes "[RS125]"; - mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event."; - mes "That year she was able to finally defeat my poor brother."; - next; - mes "[RS125]"; - mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits."; - mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help."; - next; - mes "[RS125]"; - mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!"; - mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!"; - close; - M_End: - mes "[RS125]"; - mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!"; - mes "After the track championship next year, my brother and I are going to travel the whole world together."; - close; +aldebaran.gat,93,80,4 script Issei 48,{ + mes "[Issei]"; + mes "Al De Baran is such a wonderful"; + mes "place with its romantic canals and"; + mes "classic architecture. I love"; + mes "nothing more than to stroll through"; + mes "this city with my beautiful"; + mes "girlfriend."; + switch(select("You have a girlfriend?","End Conversation.")) { + case 1: + next; + mes "[Issei]"; + mes "Hey..."; + mes "Is that so hard to believe?! Yeah,"; + mes "ask anyone! She really exists!"; + mes "Although, sometimes, just sometimes"; + mes "mind you, she gets too excited"; + mes "about weapons and armour."; + next; + mes "[Issei]"; + mes "I mean, instead of enjoying a"; + mes "romantic dinner, she'll just go on"; + mes "about how equipment dropped from"; + mes "monsters is higher quality than"; + mes "those sold in shops..."; + next; + mes "[Issei]"; + mes "I mean, why should I care if"; + mes "equipment dropped by monsters tend"; + mes "to have more Slots?! I can't even"; + mes "kill a Poring!"; + next; + mes "[Issei]"; + mes "As you can see,"; + mes "I'm a lover,"; + mes "not a fighter."; + close; + case 2: + close; + } } -// Nice Looking Guy ---------------------------------------------------------- -aldeba_in,219,61,4 script Nice Looking Guy 109,{ - mes "[Nice Looking Guy]"; - mes "Forget about the doofus living next door."; +aldebaran.gat,180,46,4 script Joo Jahk 88,{ + mes "[Joo Jahk]"; + mes "I'm a tourist"; + mes "from Payon,"; + mes "the City of Forests."; next; - mes "[Nice Looking Guy]"; - mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control."; - mes "I heard he was trying to pick some fruits from that tree."; + mes "[Joo Jahk]"; + mes "The temperature here in Al De Baran"; + mes "is very cool, probably because of"; + mes "the waterways. Do you think the"; + mes "water in the canals is drinkable?"; next; - mes "[Nice Looking Guy]"; - mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!"; - close; + mes "[Joo Jahk]"; + mes "Well, it's too late for me, since I"; + mes "already drank some. Still, I'm a"; + mes "little worried..."; + switch(select("Continue.","End conversation")) { + case 1: + next; + mes "[Joo Jahk]"; + mes "On one of my travels around"; + mes "Rune-Midgard, I've heard from a"; + mes "really high level Mage that"; + mes "physical attacks, or magic with"; + mes "Neutral Property, won't damage"; + mes "Spiritual Property monsters."; + next; + mes "[Joo Jahk]"; + mes "Maybe that advice will come in"; + mes "handy, now that you know that."; + mes "Always remember the importance of"; + mes "the Properties of your skills and"; + mes "weapons when battling monsters."; + close; + case 2: + next; + mes "[Joo Jahk]"; + mes "On the other hand, the water I"; + mes "drank did taste pretty good."; + mes "Hopefully it didn't have anything"; + mes "too weird in it..."; + close; + } } -// Evil Looking Guy -------------------------------------------------------------- -aldeba_in,223,121,2 script Evil looking Guy 63,{ - mes "[Evil Looking Guy]"; - mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?"; - emotion e_what; - next; - mes "[Evil Looking Guy]"; - mes "Now I'm upset! What reason do you have to come in here and bother me??"; - emotion e_pif; +aldebaran.gat,212,122,4 script Citizen 97,{ + mes "[Gavin]"; + mes "Welcome!"; + mes "The town of"; + mes "Al De Baran"; + mes "welcomes you!"; next; - mes "[Evil Looking Guy]"; - mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?"; + mes "[Gavin]"; + mes "Well, that might be an"; + mes "exaggeration. After all, it's just"; + mes "me that's welcoming you."; + mes "Hey there!"; + switch(select("Now, tell me about monsters.","End conversation.")) { + case 1: + next; + mes "[Gavin]"; + mes "Monsters...?"; + mes "Aren't we straying off topic a"; + mes "little bit? Ah, you must be one of"; + mes "those adventurers!"; + next; + mes "[Gavin]"; + mes "Can't get your mind off the job"; + mes "eh? Alright, now there was some"; + mes "monster that I saw just"; + mes "recently..."; + next; + mes "[Gavin]"; + mes "Ah, now I remember! Just a few days"; + mes "ago, I saw a really interesting"; + mes "looking monsters! It was a Poring"; + mes "with Angel's wings!"; + next; + mes "[Gavin]"; + mes "I swear! He was jumping around"; + mes "somewhere near Mt. Mjolnir with"; + mes "some ordinary Porings. I think he"; + mes "was, like, their leader."; + close; + case 2: + next; + mes "[Gavin]"; + mes "Awww..."; + mes "Don't be too disappointed that"; + mes "there's only one person in your"; + mes "welcome wagon!"; + close; + } +} + +aldebaran.gat,146,124,4 script Town Girl 101,{ + mes "[Nastasia]"; + mes "Somewhere in the world there is an"; + mes "^3355FFAssassin Guild^000000, where they teach"; + mes "people the subtle art of"; + mes "assassination."; next; - menu "You got it.",-, "Nah... just messing around....",M_1; - - mes "[Evil Looking Guy]"; - mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System."; - next; - mes "[Evil Looking Guy]"; - mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is."; - next; - mes "[Evil Looking Guy]"; - mes "So how do you go about getting one?? It's easy, listen closely....."; - next; - mes "[Evil Looking Guy]"; - mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health."; - mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold."; - next; - mes "[Evil Looking Guy]"; - mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!"; - mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!"; - next; - mes "[Evil Looking Guy]"; - mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!"; - next; - mes "[Evil Looking Guy]"; - mes "Oh and don't forget to change a Mercenary's wet tissues as well!!"; - close; - M_1: - mes "[Evil Looking Guy]"; - mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant."; - mes "If you're a member of my family then pull down your pants so I can look at our family mark!"; - emotion e_gasp; - close; + mes "[Nastasia]"; + mes "But isn't killing illegal? And do"; + mes "they even collect educational"; + mes "tuition?"; + switch(select("Continue Conversation.","End Conversation.")) { + case 1: + next; + mes "[Nastasia]"; + mes "Although Assassins benefit from"; + mes "being very quick and having lots of"; + mes "AGI, they should still have some"; + mes "DEX."; + next; + mes "[Nastasia]"; + mes "DEX is especially important if you"; + mes "want to hit monsters with wings."; + mes "Those monsters are quick moving and"; + mes "fast in attacking."; + next; + mes "[Nastasia]"; + mes "In general, if you want to hit"; + mes "monsters that are as fast, or even"; + mes "faster, than you are, you're going"; + mes "to need some DEX."; + close; + case 2: + next; + mes "[Nastasia]"; + mes "It's usually said that in this"; + mes "world, nothing is free. Still, if"; + mes "you don't have to pay money to"; + mes "learn to be an Assassin..."; + close; + } } +aldebaran.gat,143,136,4 script Bell Keeper 89,{ + mes "[Bell Keeper]"; + mes "I have been charged by the"; + mes "Committee of 'Heaven on Earth' to"; + mes "guard this entrance of the Clock"; + mes "Tower."; + switch(select("About Clock Tower.","About Committee of 'Heaven on Earth'.","Quit.")) { + case 1: + next; + mes "[Bell Keeper]"; + mes "Every floor of this tower is"; + mes "connected to each other by a"; + mes "certain device we like to call"; + mes "'Warp Gear.'"; + next; + mes "[Bell Keeper]"; + mes "Even though there are"; + mes "interconnecting warps everywhere in"; + mes "the Clock Tower, beware the 'Random"; + mes "Warp.'"; + next; + mes "[Bell Keeper]"; + mes "The 'Random Warp' will transport"; + mes "you to an unknown spot. Be advised"; + mes "if you don't want to suddenly be"; + mes "separated from your party..."; + next; + mes "[Bell Keeper]"; + mes "Remember, Random Warps are showin in"; + mes "green on the mini-map. So keep your"; + mes "eyes peeled for that, as well as"; + mes "for those dangerous Clocks."; + close; + case 2: + next; + mes "[Bell Keeper]"; + mes "Have you ever heard of the"; + mes "Committee of 'Heaven on Earth'?"; + switch(select("Yup, I have.","What are they?")) { + case 1: + next; + mes "[Bell Keeper]"; + mes "Muhahahaha!"; + mes "Good, good. I'm glad to hear that"; + mes "our reputation precedes us!"; + next; + mes "[Bell Keeper]"; + mes "Hmmm... I suppose it would be"; + mes "useful for an adventurer like"; + mes "yourself to know that there's"; + mes "something special in the control"; + mes "room on the 4th floor of this Clock"; + mes "Tower."; + next; + mes "[Bell Keeper]"; + mes "Of course, you'll have to be pretty"; + mes "strong in order to be able to"; + mes "defend yourself against the"; + mes "monsters in that area. Pretty"; + mes "strong, indeed..."; + close; + case 2: + next; + mes "[Bell Keeper]"; + mes "Ouch! I didn't expect too many"; + mes "people to still be unaware of our"; + mes "Committee."; + next; + mes "[Bell Keeper]"; + mes "In any case, we are trying to build"; + mes "a Heaven on Earth, especially in"; + mes "this place, Al De Baran. For this"; + mes "reason, we've built this Clock"; + mes "Tower."; + next; + mes "[Bell Keeper]"; + mes "Our Committee was also responsible"; + mes "for drawing up the plans for Glast"; + mes "Heim long ago. You can see our"; + mes "achievements in many places."; + close; + } + case 3: + close; + } +} //<=================================================== Kafra Corp. Headquarters ==========================================================>\\ // Kafra Jasmine ------------------------- @@ -833,10 +1270,11 @@ aldeba_in,79,161,6 script Kafra#04 115,{ mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total."; M_Menu: next; - menu "100- Sweet Potato 7 ea",-, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, + menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h, "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End; + M_1a: if(RESRVPTS < 100) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; @@ -915,11 +1353,12 @@ M_Menu: goto M_Menu; M_2: - menu "1100- Red Potion 7 ea",-, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, + menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f, "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i, "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End; + M_2a: if(RESRVPTS < 1100) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; @@ -1021,8 +1460,9 @@ aldeba_in,88,161,3 script Kafra#05 115,{ mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000."; mes "Make a choice and test your luck!"; next; - menu "5000pts = 1st Lottery Chance!",-, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; + menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; + sM_1st: if(RESRVPTS < 5000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 5000; set @Lotto, 3; @@ -1434,15 +1874,7 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{ close; M_2: mes "[Gatekeeper Riku]"; - if(countitem(7026) < 1) { - mes ". . . . . ."; - mes "Unfortunately you don't have a privilege"; - mes "To enter this Gate .."; - mes "You won't be able to go through"; - mes "As long as Ancient Alchemists"; - mes " Don't approve you."; - close; - } + if(countitem(7026) < 1) goto L_Check_Key; delitem 7026,1; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; @@ -1452,6 +1884,14 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{ warp "c_tower4",185,44; close; + L_Check_Key: + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't approve you."; + close; M_End: mes "[Gatekeeper Riku]"; mes "This Clock Tower"; @@ -1529,15 +1969,7 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{ close; M_2: mes "[Gatekeeper Boy]"; - if(countitem(7027) < 1) { - mes ". . . . . ."; - mes "Unfortunately you don't have a privilege"; - mes "To enter this Gate .."; - mes "You won't be able to go through"; - mes "As long as Ancient Alchemists"; - mes " Don't grant you."; - close; - } + if(countitem(7027) < 1) goto L_Check_Key; delitem 7027,1; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; @@ -1547,6 +1979,14 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{ warp "alde_dun04",79,267; close; + L_Check_Key: + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't grant you."; + close; M_End: mes "[Gatekeeper Boy]"; mes "This Clock Tower"; |