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author | malufett <malufett.eat.my.binaries@gmail.com> | 2013-06-15 12:13:02 -0700 |
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committer | malufett <malufett.eat.my.binaries@gmail.com> | 2013-06-15 12:13:02 -0700 |
commit | 9055b9c84bb915cbf29207484fef80550a88bf74 (patch) | |
tree | 6e9c282130b1b7f32c308c5ef7af3d7c4efacdf4 | |
parent | 94358d9f7d44c15be7f90996733e91487f8365a4 (diff) | |
download | hercules-9055b9c84bb915cbf29207484fef80550a88bf74.tar.gz hercules-9055b9c84bb915cbf29207484fef80550a88bf74.tar.bz2 hercules-9055b9c84bb915cbf29207484fef80550a88bf74.tar.xz hercules-9055b9c84bb915cbf29207484fef80550a88bf74.zip |
Fixed Bug#7373
-Transformation scroll can now be seen by other char.
-Follow up 6fd440ea35cf2a084ffa434ee3c8f651b3259c60.
Changed sc_config.txt hex values to integer.
-rw-r--r-- | db/sc_config.txt | 783 | ||||
-rw-r--r-- | src/map/status.c | 1 |
2 files changed, 393 insertions, 391 deletions
diff --git a/db/sc_config.txt b/db/sc_config.txt index 2da6f3147..b0d0e5ba4 100644 --- a/db/sc_config.txt +++ b/db/sc_config.txt @@ -11,397 +11,398 @@ // 0x20 - SC considered as debuff and be removed by Gospel and etc. // 0x40 - SC cannot be reset when MADO Gear is taken off. -SC_PROVOKE, 0x20 -SC_ENDURE, 0x15 -SC_TWOHANDQUICKEN, 0x18 -SC_CONCENTRATION, 0x10 -SC_ENCHANTPOISON, 0x10 -SC_POISONREACT, 0x10 -SC_QUAGMIRE, 0x2A -SC_ANGELUS, 0x10 -SC_BLESSING, 0x50 -SC_INC_AGI, 0x50 -SC_DEC_AGI, 0x22 -SC_SLOWPOISON, 0x18 -SC_IMPOSITIO, 0x10 -SC_SUFFRAGIUM, 0x10 -SC_ASPERSIO, 0x50 -SC_BENEDICTIO, 0x1A -SC_KYRIE, 0x10 -SC_MAGNIFICAT, 0x12 -SC_GLORIA, 0x10 -SC_LEXAETERNA, 0x12 -SC_ADRENALINE, 0x10 -SC_WEAPONPERFECT, 0x10 -SC_OVERTHRUST, 0x10 -SC_MAXIMIZEPOWER, 0x10 -SC_TRICKDEAD, 0x1A -SC_SHOUT, 0x10 -SC_ENERGYCOAT, 0x10 -SC_ATTHASTE_POTION1, 0x18 -SC_ATTHASTE_POTION2, 0x18 -SC_ATTHASTE_POTION3, 0x10 -//SC_MOVHASTE_POTION, 0x1A -//SC_POSTDELAY, 0x1D -SC_BARRIER, 0x10 -SC_NOEQUIPWEAPON, 0x1E -SC_NOEQUIPSHIELD, 0x1E -SC_NOEQUIPARMOR, 0x1E -SC_NOEQUIPHELM, 0x1E -SC_PROTECTWEAPON, 0x1C -SC_PROTECTSHIELD, 0x1C -SC_PROTECTARMOR, 0x1C -SC_PROTECTHELM, 0x1C -SC_AUTOGUARD, 0x18 -SC_REFLECTSHIELD, 0x18 -SC_DEVOTION, 0x12 -SC_PROVIDENCE, 0x12 -SC_DEFENDER, 0x10 -SC_MAGICROD, 0x1A -//SC_WEAPONPROPERTY, 0x18 -SC_AUTOSPELL, 0x15 -//SC_SPECIALZONE, 0x1A -//SC_MASK, 0x1A -SC_SPEARQUICKEN, 0x10 -SC_BLADESTOP, 0x1A -SC_EXPLOSIONSPIRITS, 0x1A -SC_STEELBODY, 0x12 -SC_PROPERTYFIRE, 0x1D -SC_PROPERTYWATER, 0x1D -SC_PROPERTYWIND, 0x1D -SC_PROPERTYGROUND, 0x1D -SC_STOP, 0x1A -SC_PROPERTYUNDEAD, 0x1A -//SC_STATUSONE, 0x1A -SC_AURABLADE, 0x12 -SC_PARRYING, 0x1A -SC_LKCONCENTRATION, 0x12 -SC_TENSIONRELAX, 0x1A -SC_BERSERK, 0x12 -SC_SACRIFICE, 0x1A -SC_GOSPEL, 0x22 -SC_ASSUMPTIO, 0x10 -SC_BASILICA, 0x1A -//SC_GROUNDMAGIC, 0x1A //is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE -SC_VOLCANO, 0x1A -SC_DELUGE, 0x1A -SC_VIOLENTGALE, 0x1A -SC_MAGICPOWER, 0x12 -SC_EDP, 0x17 -SC_TRUESIGHT, 0x12 -SC_WINDWALK, 0x12 -SC_MELTDOWN, 0x17 -SC_CARTBOOST, 0x17 -SC_BLOODING, 0x1A -SC_JOINTBEAT, 0x2A -SC_MINDBREAKER, 0x12 -SC_MEMORIZE, 0x12 -SC_FOGWALL, 0x1A -SC_SPIDERWEB, 0x2F -//SC_SUB_WEAPONPROPERTY, 0x17 -SC_RUN, 0x1A -SC_STRUP, 0x1A -SC_PROPERTYDARK, 0x1A -SC_ADRENALINE2, 0x12 -SC_PROPERTYTELEKINESIS, 0x1A -SC_SOULLINK, 0x1A -SC_PLUSATTACKPOWER, 0x58 -SC_PLUSMAGICPOWER, 0x58 -SC_KAITE, 0x1A -SC_KAAHI, 0x1A -SC_KAUPE, 0x1A -SC_ONEHANDQUICKEN, 0x1A -//SC_GDSKILL_POSTDELAY, 0x1D -SC_PRESERVE, 0x12 -SC_CHASEWALK2, 0x1A -//SC_MOVESLOW_POTION, 0x1A -SC_DOUBLECASTING, 0x1A -SC_GRAVITATION, 0x1A -SC_OVERTHRUSTMAX, 0x12 -SC_TAROTCARD, 0x2A -SC_CR_SHRINK, 0x17 -SC_WZ_SIGHTBLASTER, 0x17 -SC_RG_CCONFINE_M, 0x1F -SC_RG_CCONFINE_S, 0x1F -SC_NJ_UTSUSEMI, 0x1A -SC_NJ_BUNSINJYUTSU, 0x1A -SC_NJ_SUITON, 0x2F -//SC_MENTAL, 0x1A -//SC_EXPMEMORY, 0x1A -//SC_PERFORMANCE, 0x1A -//SC_GAIN, 0x1A -//SC_DRIFT, 0x1A -//SC_WALLSHIFT, 0x1A -//SC_REINCARNATION, 0x1A -//SC_DENERGY, 0x1A -//SC_DAURA, 0x1A -//SC_DFREEZER, 0x1A -//SC_DPUNISH, 0x1A -//SC_DBARRIER, 0x1A -//SC_DWARNING, 0x1A -//SC_MOUSEWHEEL, 0x1E -//SC_DACCEL, 0x1A -//SC_DBLOCK, 0x1A -SC_FOOD_STR, 0x1C -SC_FOOD_AGI, 0x1C -SC_FOOD_VIT, 0x1C -SC_FOOD_DEX, 0x1C -SC_FOOD_INT, 0x1C -SC_FOOD_LUK, 0x1C -SC_FOOD_BASICAVOIDANCE, 0x58 -SC_FOOD_BASICHIT, 0x58 -//SC_FOOD_CRITICALSUCCESSVALUE, 0x18 -SC_CASH_PLUSEXP, 0x1D -SC_CASH_DEATHPENALTY, 0x1D -SC_CASH_RECEIVEITEM, 0x1D -SC_CASH_BOSS_ALARM, 0x1E -//SC_DA_ENERGY, 0x1A -//SC_DA_FIRSTSLOT, 0x1A -//SC_DA_HEADDEF, 0x1A -//SC_DA_SPACE, 0x1E -//SC_DA_ITEMREBUILD, 0x1E -//SC_DA_ILLUSION, 0x1A -//SC_DA_EARPLUG, 0x1E -//SC_DA_CONTRACT, 0x1D -//SC_DA_BLACK, 0x1E -//SC_DA_MAGICCART, 0x1A -//SC_CRYSTAL, 0x1E -//SC_DA_REBUILD, 0x1D -//SC_DA_EDARKNESS, 0x1A -//SC_DA_EGUARDIAN, 0x1A -//SC_DA_TIMEOUT, 0x1A -SC_FOOD_STR_CASH, 0x1D -SC_FOOD_AGI_CASH, 0x1D -SC_FOOD_VIT_CASH, 0x1D -SC_FOOD_DEX_CASH, 0x1D -SC_FOOD_INT_CASH, 0x1D -SC_FOOD_LUK_CASH, 0x1D -SC_MER_FLEE, 0x1C -SC_MER_ATK, 0x1C -SC_MER_HP, 0x1C -SC_MER_SP, 0x1C -SC_MER_HIT, 0x1C -SC_SLOWCAST, 0x1F -SC_CRITICALWOUND, 0x17 -SC_MOVHASTE_HORSE, 0x1F -SC_PROTECT_DEF, 0x1C -SC_PROTECT_MDEF, 0x1C -SC_HEALPLUS, 0x5C -SC_S_LIFEPOTION, 0x5C -SC_L_LIFEPOTION, 0x5C -SC_CRITICALPERCENT, 0x5C -SC_PLUSAVOIDVALUE, 0x5C -//SC_ATKER_ASPD, 0x1C -//SC_TARGET_ASPD, 0x5C -//SC_ATKER_MOVESPEED, 0x1C -SC_ATKER_BLOOD, 0x1C -SC_TARGET_BLOOD, 0x1E -SC_ARMOR_PROPERTY, 0x1D -//SC_REUSE_LIMIT_A, 0x1D -SC_HELLPOWER, 0x1D -//SC_STEAMPACK, 0x5C -//SC_REUSE_LIMIT_B, 0x1D -//SC_REUSE_LIMIT_C, 0x1D -//SC_REUSE_LIMIT_D, 0x1D -//SC_REUSE_LIMIT_E, 0x1D -//SC_REUSE_LIMIT_F, 0x1D -SC_CASH_PLUSONLYJOBEXP, 0x1D -SC_PARTYFLEE, 0x18 -//SC_ANGEL_PROTECT, 0x18 -//SC_ENDURE_MDEF, 0x15 -SC_ENCHANTBLADE, 0x10 -SC_DEATHBOUND, 0x1E -SC_REFRESH, 0x16 -SC_GIANTGROWTH, 0x14 -SC_STONEHARDSKIN, 0x17 -SC_VITALITYACTIVATION, 0x14 -SC_FIGHTINGSPIRIT, 0x14 -SC_ABUNDANCE, 0x14 -//SC_REUSE_MILLENNIUMSHIELD, 0x1D -//SC_REUSE_CRUSHSTRIKE, 0x1D -//SC_REUSE_REFRESH, 0x1D -//SC_REUSE_STORMBLAST, 0x1D -SC_EPICLESIS, 0x1D -SC_ORATIO, 0x14 -SC_LAUDAAGNUS, 0x14 -SC_LAUDARAMUS, 0x14 -SC_CLOAKINGEXCEED, 0x1E -SC_HALLUCINATIONWALK, 0x1C -SC_HALLUCINATIONWALK_POSTDELAY, 0x1F -SC_RENOVATIO, 0x14 -SC_WEAPONBLOCKING, 0x1C -//SC_WEAPONBLOCKING_POSTDELAY, 0x1F -SC_ROLLINGCUTTER, 0x1E -SC_EXPIATIO, 0x14 -SC_POISONINGWEAPON, 0x1C -SC_TOXIN, 0x14 -SC_PARALYSE, 0x14 -SC_VENOMBLEED, 0x14 -SC_MAGICMUSHROOM, 0x14 -SC_DEATHHURT, 0x14 -SC_PYREXIA, 0x14 -SC_OBLIVIONCURSE, 0x14 -SC_LEECHESEND, 0x14 -SC_DUPLELIGHT, 0x14 -SC_FEARBREEZE, 0x1C -SC_ELECTRICSHOCKER, 0x1E -SC_MARSHOFABYSS, 0x14 -SC_RECOGNIZEDSPELL, 0x14 -//SC_WUGRIDER, 0x1D -SC_WUGDASH, 0x1E -SC_WUGBITE, 0x1E -SC_CAMOUFLAGE, 0x1E -SC_ACCELERATION, 0x1C -SC_HOVERING, 0x1C -SC_SUMMON1, 0x18 -SC_SUMMON2, 0x18 -SC_SUMMON3, 0x18 -SC_SUMMON4, 0x18 -SC_SUMMON5, 0x18 -//SC_MVPCARD_TAOGUNKA, 0x1C -//SC_MVPCARD_MISTRESS, 0x1C -//SC_MVPCARD_ORCHERO, 0x1C -//SC_MVPCARD_ORCLORD, 0x1C -SC_OVERHEAT_LIMITPOINT, 0x1C -SC_OVERHEAT, 0x1C -SC_SHAPESHIFT, 0x1C -SC_INFRAREDSCAN, 0x1C -SC_MAGNETICFIELD, 0x1E -SC_NEUTRALBARRIER, 0x1E -SC_NEUTRALBARRIER_MASTER, 0x1E -SC_STEALTHFIELD_MASTER, 0x1E -SC_MANU_ATK, 0x1C -SC_MANU_DEF, 0x1C -SC_SPL_ATK, 0x1C -SC_SPL_DEF, 0x1C -SC__REPRODUCE, 0x1C -SC_MANU_MATK, 0x1C -SC_SPL_MATK, 0x1C -//SC_STR_SCROLL, 0x1D -//SC_INT_SCROLL, 0x1D -SC_FORCEOFVANGUARD, 0x1C -//SC_BUCHEDENOEL, 0x1C -SC__AUTOSHADOWSPELL, 0x10 -SC__SHADOWFORM, 0x1E -SC_RAID, 0x1C -SC_SHIELDSPELL_DEF, 0x10 -SC_SHIELDSPELL_MDEF, 0x10 -SC_SHIELDSPELL_REF, 0x10 -SC__BODYPAINT, 0x14 -SC_EXEEDBREAK, 0x1C -SC_ADORAMUS, 0x10 -SC_PRESTIGE, 0x10 -SC__INVISIBILITY, 0x1E -SC__DEADLYINFECT, 0x14 -SC_BANDING, 0x1C -SC_BANDING_DEFENCE, 0x1C -SC_EARTHDRIVE, 0x14 -SC_INSPIRATION, 0x1C -SC__ENERVATION, 0x10 -SC__GROOMY, 0x10 -SC_RAISINGDRAGON, 0x1E -SC__IGNORANCE, 0x10 -SC__LAZINESS, 0x10 -SC_LIGHTNINGWALK, 0x1C -//SC_ACARAJE, 0x18 -SC__UNLUCKY, 0x10 -SC_CURSEDCIRCLE_ATKER, 0x1C -SC_CURSEDCIRCLE_TARGET, 0x1C -SC__WEAKNESS, 0x10 -SC_CRESCENTELBOW, 0x1C -//SC_NOEQUIPACCESSARY, 0x1E -SC__STRIPACCESSARY, 0x1C -SC__MANHOLE, 0x5E -//SC_POPECOOKIE, 0x1C -SC__BLOODYLUST, 0x20 -SC_SWING, 0x1C -SC_SYMPHONY_LOVE, 0x1C -SC_PROPERTYWALK, 0x12 -SC_SPELLFIST, 0x10 -SC_NETHERWORLD, 0x10 -SC_SIREN, 0x10 -SC_DEEP_SLEEP, 0x22 -SC_SIRCLEOFNATURE, 0x10 -SC_GLOOMYDAY, 0x10 -SC_GLOOMYDAY_SK, 0x10 -SC_SONG_OF_MANA, 0x10 -SC_DANCE_WITH_WUG, 0x10 -SC_RUSH_WINDMILL, 0x1C -SC_ECHOSONG, 0x1C -SC_HARMONIZE, 0x10 -SC_MOONLIT_SERENADE, 0x1C -SC_SATURDAY_NIGHT_FEVER, 0x10 -SC_SITDOWN_FORCE, 0x1C -SC_ANALYZE, 0x1C -SC_LERADS_DEW, 0x1C -SC_MELODYOFSINK, 0x1C -SC_BEYOND_OF_WARCRY, 0x1C -SC_UNLIMITED_HUMMING_VOICE, 0x1C -SC_WARMER, 0x2 -SC_VENOMIMPRESS, 0x4 -SC_FROSTMISTY, 0x20 -//SC_ASSUMPTIO2, 0x10 -//SC_GN_TRAINING_SWORD, 0x1F -//SC_GN_REMODELING_CART, 0x1F -SC_STOMACHACHE, 0x20 -SC_MYSTERIOUS_POWDER, 0x20 -//SC_ELEMENTAL_AGGRESSIVE, 0x2 -//SC_ELEMENTAL_WAIT, 0x2 -//SC_ELEMENTAL_PASSIVE, 0x2 -//SC_ELEMENTAL_DEFENSIVE, 0x2 -SC_WATER_BARRIER, 0x2 -SC_ZEPHYR, 0x2 -SC_POWER_OF_GAIA, 0x2 -SC_FIRE_INSIGNIA, 0x2 -SC_WATER_INSIGNIA, 0x2 -SC_WIND_INSIGNIA, 0x2 -SC_EARTH_INSIGNIA, 0x2 -//SC_MORA_BUFF, 0x2 -//SC_REUSE_LIMIT_G, 0x1D -//SC_REUSE_LIMIT_H, 0x1D -SC_NEEDLE_OF_PARALYZE, 0x1 -SC_PAIN_KILLER, 0x1 -//SC_G_LIFEPOTION, 0x44 -//SC_VITALIZE_POTION, 0x4 -SC_LIGHT_OF_REGENE, 0x1 -//SC_SONIC_CLAW_POSTDELAY, 0x2 -//SC_SILVERVEIN_RUSH_POSTDELAY, 0x2 -//SC_MIDNIGHT_FRENZY_POSTDELAY, 0x2 -//SC_TINDER_BREAKER, 0x2 -//SC_TINDER_BREAKER_POSTDELAY, 0x2 -//SC_CBC, 0x2 -//SC_CBC_POSTDELAY, 0x2 -//SC_EQC, 0x2 -//SC_MAGIC_CANDY, 0x5C -//SC_ALL_RIDING_REUSE_LIMIT, 0x1 -//SC_HANDICAPSTATE_DEEP_SLEEP, 0x50 +SC_PROVOKE, 32 +SC_ENDURE, 21 +SC_TWOHANDQUICKEN, 24 +SC_CONCENTRATION, 16 +SC_ENCHANTPOISON, 16 +SC_POISONREACT, 16 +SC_QUAGMIRE, 42 +SC_ANGELUS, 16 +SC_BLESSING, 80 +SC_INC_AGI, 80 +SC_DEC_AGI, 34 +SC_SLOWPOISON, 24 +SC_IMPOSITIO, 16 +SC_SUFFRAGIUM, 16 +SC_ASPERSIO, 80 +SC_BENEDICTIO, 26 +SC_KYRIE, 16 +SC_MAGNIFICAT, 18 +SC_GLORIA, 16 +SC_LEXAETERNA, 18 +SC_ADRENALINE, 16 +SC_WEAPONPERFECT, 16 +SC_OVERTHRUST, 16 +SC_MAXIMIZEPOWER, 16 +SC_TRICKDEAD, 26 +SC_SHOUT, 16 +SC_ENERGYCOAT, 16 +SC_ATTHASTE_POTION1, 24 +SC_ATTHASTE_POTION2, 24 +SC_ATTHASTE_POTION3, 16 +//SC_MOVHASTE_POTION, 26 +//SC_POSTDELAY, 29 +SC_BARRIER, 16 +SC_NOEQUIPWEAPON, 30 +SC_NOEQUIPSHIELD, 30 +SC_NOEQUIPARMOR, 30 +SC_NOEQUIPHELM, 30 +SC_PROTECTWEAPON, 28 +SC_PROTECTSHIELD, 28 +SC_PROTECTARMOR, 28 +SC_PROTECTHELM, 28 +SC_AUTOGUARD, 24 +SC_REFLECTSHIELD, 24 +SC_DEVOTION, 18 +SC_PROVIDENCE, 18 +SC_DEFENDER, 16 +SC_MAGICROD, 26 +//SC_WEAPONPROPERTY, 24 +SC_AUTOSPELL, 21 +//SC_SPECIALZONE, 26 +//SC_MASK, 26 +SC_SPEARQUICKEN, 16 +SC_BLADESTOP, 26 +SC_EXPLOSIONSPIRITS, 26 +SC_STEELBODY, 18 +SC_PROPERTYFIRE, 29 +SC_PROPERTYWATER, 29 +SC_PROPERTYWIND, 29 +SC_PROPERTYGROUND, 29 +SC_STOP, 26 +SC_PROPERTYUNDEAD, 26 +//SC_STATUSONE, 26 +SC_AURABLADE, 18 +SC_PARRYING, 26 +SC_LKCONCENTRATION, 18 +SC_TENSIONRELAX, 26 +SC_BERSERK, 18 +SC_SACRIFICE, 26 +SC_GOSPEL, 34 +SC_ASSUMPTIO, 16 +SC_BASILICA, 26 +//SC_GROUNDMAGIC, 26 //is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE +SC_VOLCANO, 26 +SC_DELUGE, 26 +SC_VIOLENTGALE, 26 +SC_MAGICPOWER, 18 +SC_EDP, 23 +SC_TRUESIGHT, 18 +SC_WINDWALK, 18 +SC_MELTDOWN, 23 +SC_CARTBOOST, 23 +SC_BLOODING, 26 +SC_JOINTBEAT, 42 +SC_MINDBREAKER, 18 +SC_MEMORIZE, 18 +SC_FOGWALL, 26 +SC_SPIDERWEB, 47 +//SC_SUB_WEAPONPROPERTY, 23 +SC_RUN, 26 +SC_STRUP, 26 +SC_PROPERTYDARK, 26 +SC_ADRENALINE2, 18 +SC_PROPERTYTELEKINESIS, 26 +SC_SOULLINK, 26 +SC_PLUSATTACKPOWER, 88 +SC_PLUSMAGICPOWER, 88 +SC_KAITE, 26 +SC_KAAHI, 26 +SC_KAUPE, 26 +SC_ONEHANDQUICKEN, 26 +//SC_GDSKILL_POSTDELAY, 29 +SC_PRESERVE, 18 +SC_CHASEWALK2, 26 +//SC_MOVESLOW_POTION, 26 +SC_DOUBLECASTING, 26 +SC_GRAVITATION, 26 +SC_OVERTHRUSTMAX, 18 +SC_TAROTCARD, 42 +SC_CR_SHRINK, 23 +SC_WZ_SIGHTBLASTER, 23 +SC_RG_CCONFINE_M, 31 +SC_RG_CCONFINE_S, 31 +SC_NJ_UTSUSEMI, 26 +SC_NJ_BUNSINJYUTSU, 26 +SC_NJ_SUITON, 47 +//SC_MENTAL, 26 +//SC_EXPMEMORY, 26 +//SC_PERFORMANCE, 26 +//SC_GAIN, 26 +//SC_DRIFT, 26 +//SC_WALLSHIFT, 26 +//SC_REINCARNATION, 26 +//SC_DENERGY, 26 +//SC_DAURA, 26 +//SC_DFREEZER, 26 +//SC_DPUNISH, 26 +//SC_DBARRIER, 26 +//SC_DWARNING, 26 +//SC_MOUSEWHEEL, 30 +//SC_DACCEL, 26 +//SC_DBLOCK, 26 +SC_FOOD_STR, 28 +SC_FOOD_AGI, 28 +SC_FOOD_VIT, 28 +SC_FOOD_DEX, 28 +SC_FOOD_INT, 28 +SC_FOOD_LUK, 28 +SC_FOOD_BASICAVOIDANCE, 88 +SC_FOOD_BASICHIT, 88 +//SC_FOOD_CRITICALSUCCESSVALUE, 24 +SC_CASH_PLUSEXP, 29 +SC_CASH_DEATHPENALTY, 29 +SC_CASH_RECEIVEITEM, 29 +SC_CASH_BOSS_ALARM, 30 +//SC_DA_ENERGY, 26 +//SC_DA_FIRSTSLOT, 26 +//SC_DA_HEADDEF, 26 +//SC_DA_SPACE, 30 +//SC_DA_ITEMREBUILD, 30 +//SC_DA_ILLUSION, 26 +//SC_DA_EARPLUG, 30 +//SC_DA_CONTRACT, 29 +//SC_DA_BLACK, 30 +//SC_DA_MAGICCART, 26 +//SC_CRYSTAL, 30 +//SC_DA_REBUILD, 29 +//SC_DA_EDARKNESS, 26 +//SC_DA_EGUARDIAN, 26 +//SC_DA_TIMEOUT, 26 +SC_FOOD_STR_CASH, 29 +SC_FOOD_AGI_CASH, 29 +SC_FOOD_VIT_CASH, 29 +SC_FOOD_DEX_CASH, 29 +SC_FOOD_INT_CASH, 29 +SC_FOOD_LUK_CASH, 29 +SC_MER_FLEE, 28 +SC_MER_ATK, 28 +SC_MER_HP, 28 +SC_MER_SP, 28 +SC_MER_HIT, 28 +SC_SLOWCAST, 31 +SC_CRITICALWOUND, 23 +SC_MOVHASTE_HORSE, 31 +SC_PROTECT_DEF, 28 +SC_PROTECT_MDEF, 28 +SC_HEALPLUS, 92 +SC_S_LIFEPOTION, 92 +SC_L_LIFEPOTION, 92 +SC_CRITICALPERCENT, 92 +SC_PLUSAVOIDVALUE, 92 +//SC_ATKER_ASPD, 28 +//SC_TARGET_ASPD, 92 +//SC_ATKER_MOVESPEED, 28 +SC_ATKER_BLOOD, 28 +SC_TARGET_BLOOD, 30 +SC_ARMOR_PROPERTY, 29 +//SC_REUSE_LIMIT_A, 29 +SC_HELLPOWER, 29 +//SC_STEAMPACK, 92 +//SC_REUSE_LIMIT_B, 29 +//SC_REUSE_LIMIT_C, 29 +//SC_REUSE_LIMIT_D, 29 +//SC_REUSE_LIMIT_E, 29 +//SC_REUSE_LIMIT_F, 29 +SC_CASH_PLUSONLYJOBEXP, 29 +SC_PARTYFLEE, 24 +//SC_ANGEL_PROTECT, 24 +//SC_ENDURE_MDEF, 21 +SC_ENCHANTBLADE, 16 +SC_DEATHBOUND, 30 +SC_REFRESH, 22 +SC_GIANTGROWTH, 20 +SC_STONEHARDSKIN, 23 +SC_VITALITYACTIVATION, 20 +SC_FIGHTINGSPIRIT, 20 +SC_ABUNDANCE, 20 +//SC_REUSE_MILLENNIUMSHIELD, 29 +//SC_REUSE_CRUSHSTRIKE, 29 +//SC_REUSE_REFRESH, 29 +//SC_REUSE_STORMBLAST, 29 +SC_EPICLESIS, 29 +SC_ORATIO, 20 +SC_LAUDAAGNUS, 20 +SC_LAUDARAMUS, 20 +SC_CLOAKINGEXCEED, 30 +SC_HALLUCINATIONWALK, 28 +SC_HALLUCINATIONWALK_POSTDELAY, 31 +SC_RENOVATIO, 20 +SC_WEAPONBLOCKING, 28 +//SC_WEAPONBLOCKING_POSTDELAY, 31 +SC_ROLLINGCUTTER, 30 +SC_EXPIATIO, 20 +SC_POISONINGWEAPON, 28 +SC_TOXIN, 20 +SC_PARALYSE, 20 +SC_VENOMBLEED, 20 +SC_MAGICMUSHROOM, 20 +SC_DEATHHURT, 20 +SC_PYREXIA, 20 +SC_OBLIVIONCURSE, 20 +SC_LEECHESEND, 20 +SC_DUPLELIGHT, 20 +SC_FEARBREEZE, 28 +SC_ELECTRICSHOCKER, 30 +SC_MARSHOFABYSS, 20 +SC_RECOGNIZEDSPELL, 20 +//SC_WUGRIDER, 29 +SC_WUGDASH, 30 +SC_WUGBITE, 30 +SC_CAMOUFLAGE, 30 +SC_ACCELERATION, 28 +SC_HOVERING, 28 +SC_SUMMON1, 24 +SC_SUMMON2, 24 +SC_SUMMON3, 24 +SC_SUMMON4, 24 +SC_SUMMON5, 24 +//SC_MVPCARD_TAOGUNKA, 28 +//SC_MVPCARD_MISTRESS, 28 +//SC_MVPCARD_ORCHERO, 28 +//SC_MVPCARD_ORCLORD, 28 +SC_OVERHEAT_LIMITPOINT, 28 +SC_OVERHEAT, 28 +SC_SHAPESHIFT, 28 +SC_INFRAREDSCAN, 28 +SC_MAGNETICFIELD, 30 +SC_NEUTRALBARRIER, 30 +SC_NEUTRALBARRIER_MASTER, 30 +SC_STEALTHFIELD_MASTER, 30 +SC_MANU_ATK, 28 +SC_MANU_DEF, 28 +SC_SPL_ATK, 28 +SC_SPL_DEF, 28 +SC__REPRODUCE, 28 +SC_MANU_MATK, 28 +SC_SPL_MATK, 28 +//SC_STR_SCROLL, 29 +//SC_INT_SCROLL, 29 +SC_FORCEOFVANGUARD, 28 +//SC_BUCHEDENOEL, 28 +SC__AUTOSHADOWSPELL, 16 +SC__SHADOWFORM, 30 +SC_RAID, 28 +SC_SHIELDSPELL_DEF, 16 +SC_SHIELDSPELL_MDEF, 16 +SC_SHIELDSPELL_REF, 16 +SC__BODYPAINT, 20 +SC_EXEEDBREAK, 28 +SC_ADORAMUS, 16 +SC_PRESTIGE, 16 +SC__INVISIBILITY, 30 +SC__DEADLYINFECT, 20 +SC_BANDING, 28 +SC_BANDING_DEFENCE, 28 +SC_EARTHDRIVE, 20 +SC_INSPIRATION, 28 +SC__ENERVATION, 16 +SC__GROOMY, 16 +SC_RAISINGDRAGON, 30 +SC__IGNORANCE, 16 +SC__LAZINESS, 16 +SC_LIGHTNINGWALK, 28 +//SC_ACARAJE, 24 +SC__UNLUCKY, 16 +SC_CURSEDCIRCLE_ATKER, 28 +SC_CURSEDCIRCLE_TARGET, 28 +SC__WEAKNESS, 16 +SC_CRESCENTELBOW, 28 +//SC_NOEQUIPACCESSARY, 30 +SC__STRIPACCESSARY, 28 +SC__MANHOLE, 94 +//SC_POPECOOKIE, 28 +SC__BLOODYLUST, 32 +SC_SWING, 28 +SC_SYMPHONY_LOVE, 28 +SC_PROPERTYWALK, 18 +SC_SPELLFIST, 16 +SC_NETHERWORLD, 16 +SC_SIREN, 16 +SC_DEEP_SLEEP, 34 +SC_SIRCLEOFNATURE, 16 +SC_GLOOMYDAY, 16 +SC_GLOOMYDAY_SK, 16 +SC_SONG_OF_MANA, 16 +SC_DANCE_WITH_WUG, 16 +SC_RUSH_WINDMILL, 28 +SC_ECHOSONG, 28 +SC_HARMONIZE, 16 +SC_MOONLIT_SERENADE, 28 +SC_SATURDAY_NIGHT_FEVER, 16 +SC_SITDOWN_FORCE, 28 +SC_ANALYZE, 28 +SC_LERADS_DEW, 28 +SC_MELODYOFSINK, 28 +SC_BEYOND_OF_WARCRY, 28 +SC_UNLIMITED_HUMMING_VOICE, 28 +SC_WARMER, 2 +SC_VENOMIMPRESS, 4 +SC_FROSTMISTY, 32 +//SC_ASSUMPTIO2, 16 +//SC_GN_TRAINING_SWORD, 31 +//SC_GN_REMODELING_CART, 31 +SC_STOMACHACHE, 32 +SC_MYSTERIOUS_POWDER, 32 +//SC_ELEMENTAL_AGGRESSIVE, 2 +//SC_ELEMENTAL_WAIT, 2 +//SC_ELEMENTAL_PASSIVE, 2 +//SC_ELEMENTAL_DEFENSIVE, 2 +SC_WATER_BARRIER, 2 +SC_ZEPHYR, 2 +SC_POWER_OF_GAIA, 2 +SC_FIRE_INSIGNIA, 2 +SC_WATER_INSIGNIA, 2 +SC_WIND_INSIGNIA, 2 +SC_EARTH_INSIGNIA, 2 +//SC_MORA_BUFF, 2 +//SC_REUSE_LIMIT_G, 29 +//SC_REUSE_LIMIT_H, 29 +SC_NEEDLE_OF_PARALYZE, 1 +SC_PAIN_KILLER, 1 +//SC_G_LIFEPOTION, 68 +//SC_VITALIZE_POTION, 4 +SC_LIGHT_OF_REGENE, 1 +//SC_SONIC_CLAW_POSTDELAY, 2 +//SC_SILVERVEIN_RUSH_POSTDELAY, 2 +//SC_MIDNIGHT_FRENZY_POSTDELAY, 2 +//SC_TINDER_BREAKER, 2 +//SC_TINDER_BREAKER_POSTDELAY, 2 +//SC_CBC, 2 +//SC_CBC_POSTDELAY, 2 +//SC_EQC, 2 +//SC_MAGIC_CANDY, 92 +//SC_ALL_RIDING_REUSE_LIMIT, 1 +//SC_HANDICAPSTATE_DEEP_SLEEP, 80 +SC_MONSTER_TRANSFORM, 12 -SC_FULL_THROTTLE, 0x12 -SC_REBOUND, 0x12 -SC_TELEKINESIS_INTENSE, 0x12 +SC_FULL_THROTTLE, 18 +SC_REBOUND, 18 +SC_TELEKINESIS_INTENSE,18 // Unremovable -SC_WEIGHTOVER50, 0x4F -SC_WEIGHTOVER90, 0x4F -SC_XMAS, 0x4D -SC_SUMMER, 0x4D -SC_NOCHAT, 0x4D -SC_FUSION, 0x4D -SC_EARTHSCROLL, 0x4D -SC_STORMKICK_READY, 0x4D -SC_DOWNKICK_READY, 0x4D -SC_COUNTERKICK_READY, 0x4D -SC_TURNKICK_READY, 0x4D -SC_DODGE_READY, 0x4D -SC_JAILED, 0x4D -SC_AUTOTRADE, 0x4D -SC_WHISTLE, 0x4F -SC_ASSNCROS, 0x4F -SC_POEMBRAGI, 0x4F -SC_APPLEIDUN, 0x4F -SC_HUMMING, 0x4F -SC_DONTFORGETME, 0x4F -SC_FORTUNE, 0x4F -SC_SERVICEFORYOU, 0x4F -SC_INCHIT, 0x4D -SC_PUSH_CART, 0x4D
\ No newline at end of file +SC_WEIGHTOVER50, 79 +SC_WEIGHTOVER90, 79 +SC_XMAS, 77 +SC_SUMMER, 77 +SC_NOCHAT, 77 +SC_FUSION, 77 +SC_EARTHSCROLL, 77 +SC_STORMKICK_READY, 77 +SC_DOWNKICK_READY, 77 +SC_COUNTERKICK_READY, 77 +SC_TURNKICK_READY, 77 +SC_DODGE_READY, 77 +SC_JAILED, 77 +SC_AUTOTRADE, 77 +SC_WHISTLE, 79 +SC_ASSNCROS, 79 +SC_POEMBRAGI, 79 +SC_APPLEIDUN, 79 +SC_HUMMING, 79 +SC_DONTFORGETME, 79 +SC_FORTUNE, 79 +SC_SERVICEFORYOU, 79 +SC_INCHIT, 77 +SC_PUSH_CART, 0x4D diff --git a/src/map/status.c b/src/map/status.c index 597128b82..992cc0855 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1023,6 +1023,7 @@ void initChangeTables(void) { StatusDisplayType[SC_BLOOD_SUCKER] = true; StatusDisplayType[SC__SHADOWFORM] = true; StatusDisplayType[SC__MANHOLE] = true; + StatusDisplayType[SC_MONSTER_TRANSFORM] = true; #ifdef RENEWAL_EDP // renewal EDP increases your weapon atk |