summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authormalufett <malufett.eat.my.binaries@gmail.com>2013-06-15 12:13:02 -0700
committermalufett <malufett.eat.my.binaries@gmail.com>2013-06-15 12:13:02 -0700
commit9055b9c84bb915cbf29207484fef80550a88bf74 (patch)
tree6e9c282130b1b7f32c308c5ef7af3d7c4efacdf4
parent94358d9f7d44c15be7f90996733e91487f8365a4 (diff)
downloadhercules-9055b9c84bb915cbf29207484fef80550a88bf74.tar.gz
hercules-9055b9c84bb915cbf29207484fef80550a88bf74.tar.bz2
hercules-9055b9c84bb915cbf29207484fef80550a88bf74.tar.xz
hercules-9055b9c84bb915cbf29207484fef80550a88bf74.zip
Fixed Bug#7373
-Transformation scroll can now be seen by other char. -Follow up 6fd440ea35cf2a084ffa434ee3c8f651b3259c60. Changed sc_config.txt hex values to integer.
-rw-r--r--db/sc_config.txt783
-rw-r--r--src/map/status.c1
2 files changed, 393 insertions, 391 deletions
diff --git a/db/sc_config.txt b/db/sc_config.txt
index 2da6f3147..b0d0e5ba4 100644
--- a/db/sc_config.txt
+++ b/db/sc_config.txt
@@ -11,397 +11,398 @@
// 0x20 - SC considered as debuff and be removed by Gospel and etc.
// 0x40 - SC cannot be reset when MADO Gear is taken off.
-SC_PROVOKE, 0x20
-SC_ENDURE, 0x15
-SC_TWOHANDQUICKEN, 0x18
-SC_CONCENTRATION, 0x10
-SC_ENCHANTPOISON, 0x10
-SC_POISONREACT, 0x10
-SC_QUAGMIRE, 0x2A
-SC_ANGELUS, 0x10
-SC_BLESSING, 0x50
-SC_INC_AGI, 0x50
-SC_DEC_AGI, 0x22
-SC_SLOWPOISON, 0x18
-SC_IMPOSITIO, 0x10
-SC_SUFFRAGIUM, 0x10
-SC_ASPERSIO, 0x50
-SC_BENEDICTIO, 0x1A
-SC_KYRIE, 0x10
-SC_MAGNIFICAT, 0x12
-SC_GLORIA, 0x10
-SC_LEXAETERNA, 0x12
-SC_ADRENALINE, 0x10
-SC_WEAPONPERFECT, 0x10
-SC_OVERTHRUST, 0x10
-SC_MAXIMIZEPOWER, 0x10
-SC_TRICKDEAD, 0x1A
-SC_SHOUT, 0x10
-SC_ENERGYCOAT, 0x10
-SC_ATTHASTE_POTION1, 0x18
-SC_ATTHASTE_POTION2, 0x18
-SC_ATTHASTE_POTION3, 0x10
-//SC_MOVHASTE_POTION, 0x1A
-//SC_POSTDELAY, 0x1D
-SC_BARRIER, 0x10
-SC_NOEQUIPWEAPON, 0x1E
-SC_NOEQUIPSHIELD, 0x1E
-SC_NOEQUIPARMOR, 0x1E
-SC_NOEQUIPHELM, 0x1E
-SC_PROTECTWEAPON, 0x1C
-SC_PROTECTSHIELD, 0x1C
-SC_PROTECTARMOR, 0x1C
-SC_PROTECTHELM, 0x1C
-SC_AUTOGUARD, 0x18
-SC_REFLECTSHIELD, 0x18
-SC_DEVOTION, 0x12
-SC_PROVIDENCE, 0x12
-SC_DEFENDER, 0x10
-SC_MAGICROD, 0x1A
-//SC_WEAPONPROPERTY, 0x18
-SC_AUTOSPELL, 0x15
-//SC_SPECIALZONE, 0x1A
-//SC_MASK, 0x1A
-SC_SPEARQUICKEN, 0x10
-SC_BLADESTOP, 0x1A
-SC_EXPLOSIONSPIRITS, 0x1A
-SC_STEELBODY, 0x12
-SC_PROPERTYFIRE, 0x1D
-SC_PROPERTYWATER, 0x1D
-SC_PROPERTYWIND, 0x1D
-SC_PROPERTYGROUND, 0x1D
-SC_STOP, 0x1A
-SC_PROPERTYUNDEAD, 0x1A
-//SC_STATUSONE, 0x1A
-SC_AURABLADE, 0x12
-SC_PARRYING, 0x1A
-SC_LKCONCENTRATION, 0x12
-SC_TENSIONRELAX, 0x1A
-SC_BERSERK, 0x12
-SC_SACRIFICE, 0x1A
-SC_GOSPEL, 0x22
-SC_ASSUMPTIO, 0x10
-SC_BASILICA, 0x1A
-//SC_GROUNDMAGIC, 0x1A //is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE
-SC_VOLCANO, 0x1A
-SC_DELUGE, 0x1A
-SC_VIOLENTGALE, 0x1A
-SC_MAGICPOWER, 0x12
-SC_EDP, 0x17
-SC_TRUESIGHT, 0x12
-SC_WINDWALK, 0x12
-SC_MELTDOWN, 0x17
-SC_CARTBOOST, 0x17
-SC_BLOODING, 0x1A
-SC_JOINTBEAT, 0x2A
-SC_MINDBREAKER, 0x12
-SC_MEMORIZE, 0x12
-SC_FOGWALL, 0x1A
-SC_SPIDERWEB, 0x2F
-//SC_SUB_WEAPONPROPERTY, 0x17
-SC_RUN, 0x1A
-SC_STRUP, 0x1A
-SC_PROPERTYDARK, 0x1A
-SC_ADRENALINE2, 0x12
-SC_PROPERTYTELEKINESIS, 0x1A
-SC_SOULLINK, 0x1A
-SC_PLUSATTACKPOWER, 0x58
-SC_PLUSMAGICPOWER, 0x58
-SC_KAITE, 0x1A
-SC_KAAHI, 0x1A
-SC_KAUPE, 0x1A
-SC_ONEHANDQUICKEN, 0x1A
-//SC_GDSKILL_POSTDELAY, 0x1D
-SC_PRESERVE, 0x12
-SC_CHASEWALK2, 0x1A
-//SC_MOVESLOW_POTION, 0x1A
-SC_DOUBLECASTING, 0x1A
-SC_GRAVITATION, 0x1A
-SC_OVERTHRUSTMAX, 0x12
-SC_TAROTCARD, 0x2A
-SC_CR_SHRINK, 0x17
-SC_WZ_SIGHTBLASTER, 0x17
-SC_RG_CCONFINE_M, 0x1F
-SC_RG_CCONFINE_S, 0x1F
-SC_NJ_UTSUSEMI, 0x1A
-SC_NJ_BUNSINJYUTSU, 0x1A
-SC_NJ_SUITON, 0x2F
-//SC_MENTAL, 0x1A
-//SC_EXPMEMORY, 0x1A
-//SC_PERFORMANCE, 0x1A
-//SC_GAIN, 0x1A
-//SC_DRIFT, 0x1A
-//SC_WALLSHIFT, 0x1A
-//SC_REINCARNATION, 0x1A
-//SC_DENERGY, 0x1A
-//SC_DAURA, 0x1A
-//SC_DFREEZER, 0x1A
-//SC_DPUNISH, 0x1A
-//SC_DBARRIER, 0x1A
-//SC_DWARNING, 0x1A
-//SC_MOUSEWHEEL, 0x1E
-//SC_DACCEL, 0x1A
-//SC_DBLOCK, 0x1A
-SC_FOOD_STR, 0x1C
-SC_FOOD_AGI, 0x1C
-SC_FOOD_VIT, 0x1C
-SC_FOOD_DEX, 0x1C
-SC_FOOD_INT, 0x1C
-SC_FOOD_LUK, 0x1C
-SC_FOOD_BASICAVOIDANCE, 0x58
-SC_FOOD_BASICHIT, 0x58
-//SC_FOOD_CRITICALSUCCESSVALUE, 0x18
-SC_CASH_PLUSEXP, 0x1D
-SC_CASH_DEATHPENALTY, 0x1D
-SC_CASH_RECEIVEITEM, 0x1D
-SC_CASH_BOSS_ALARM, 0x1E
-//SC_DA_ENERGY, 0x1A
-//SC_DA_FIRSTSLOT, 0x1A
-//SC_DA_HEADDEF, 0x1A
-//SC_DA_SPACE, 0x1E
-//SC_DA_ITEMREBUILD, 0x1E
-//SC_DA_ILLUSION, 0x1A
-//SC_DA_EARPLUG, 0x1E
-//SC_DA_CONTRACT, 0x1D
-//SC_DA_BLACK, 0x1E
-//SC_DA_MAGICCART, 0x1A
-//SC_CRYSTAL, 0x1E
-//SC_DA_REBUILD, 0x1D
-//SC_DA_EDARKNESS, 0x1A
-//SC_DA_EGUARDIAN, 0x1A
-//SC_DA_TIMEOUT, 0x1A
-SC_FOOD_STR_CASH, 0x1D
-SC_FOOD_AGI_CASH, 0x1D
-SC_FOOD_VIT_CASH, 0x1D
-SC_FOOD_DEX_CASH, 0x1D
-SC_FOOD_INT_CASH, 0x1D
-SC_FOOD_LUK_CASH, 0x1D
-SC_MER_FLEE, 0x1C
-SC_MER_ATK, 0x1C
-SC_MER_HP, 0x1C
-SC_MER_SP, 0x1C
-SC_MER_HIT, 0x1C
-SC_SLOWCAST, 0x1F
-SC_CRITICALWOUND, 0x17
-SC_MOVHASTE_HORSE, 0x1F
-SC_PROTECT_DEF, 0x1C
-SC_PROTECT_MDEF, 0x1C
-SC_HEALPLUS, 0x5C
-SC_S_LIFEPOTION, 0x5C
-SC_L_LIFEPOTION, 0x5C
-SC_CRITICALPERCENT, 0x5C
-SC_PLUSAVOIDVALUE, 0x5C
-//SC_ATKER_ASPD, 0x1C
-//SC_TARGET_ASPD, 0x5C
-//SC_ATKER_MOVESPEED, 0x1C
-SC_ATKER_BLOOD, 0x1C
-SC_TARGET_BLOOD, 0x1E
-SC_ARMOR_PROPERTY, 0x1D
-//SC_REUSE_LIMIT_A, 0x1D
-SC_HELLPOWER, 0x1D
-//SC_STEAMPACK, 0x5C
-//SC_REUSE_LIMIT_B, 0x1D
-//SC_REUSE_LIMIT_C, 0x1D
-//SC_REUSE_LIMIT_D, 0x1D
-//SC_REUSE_LIMIT_E, 0x1D
-//SC_REUSE_LIMIT_F, 0x1D
-SC_CASH_PLUSONLYJOBEXP, 0x1D
-SC_PARTYFLEE, 0x18
-//SC_ANGEL_PROTECT, 0x18
-//SC_ENDURE_MDEF, 0x15
-SC_ENCHANTBLADE, 0x10
-SC_DEATHBOUND, 0x1E
-SC_REFRESH, 0x16
-SC_GIANTGROWTH, 0x14
-SC_STONEHARDSKIN, 0x17
-SC_VITALITYACTIVATION, 0x14
-SC_FIGHTINGSPIRIT, 0x14
-SC_ABUNDANCE, 0x14
-//SC_REUSE_MILLENNIUMSHIELD, 0x1D
-//SC_REUSE_CRUSHSTRIKE, 0x1D
-//SC_REUSE_REFRESH, 0x1D
-//SC_REUSE_STORMBLAST, 0x1D
-SC_EPICLESIS, 0x1D
-SC_ORATIO, 0x14
-SC_LAUDAAGNUS, 0x14
-SC_LAUDARAMUS, 0x14
-SC_CLOAKINGEXCEED, 0x1E
-SC_HALLUCINATIONWALK, 0x1C
-SC_HALLUCINATIONWALK_POSTDELAY, 0x1F
-SC_RENOVATIO, 0x14
-SC_WEAPONBLOCKING, 0x1C
-//SC_WEAPONBLOCKING_POSTDELAY, 0x1F
-SC_ROLLINGCUTTER, 0x1E
-SC_EXPIATIO, 0x14
-SC_POISONINGWEAPON, 0x1C
-SC_TOXIN, 0x14
-SC_PARALYSE, 0x14
-SC_VENOMBLEED, 0x14
-SC_MAGICMUSHROOM, 0x14
-SC_DEATHHURT, 0x14
-SC_PYREXIA, 0x14
-SC_OBLIVIONCURSE, 0x14
-SC_LEECHESEND, 0x14
-SC_DUPLELIGHT, 0x14
-SC_FEARBREEZE, 0x1C
-SC_ELECTRICSHOCKER, 0x1E
-SC_MARSHOFABYSS, 0x14
-SC_RECOGNIZEDSPELL, 0x14
-//SC_WUGRIDER, 0x1D
-SC_WUGDASH, 0x1E
-SC_WUGBITE, 0x1E
-SC_CAMOUFLAGE, 0x1E
-SC_ACCELERATION, 0x1C
-SC_HOVERING, 0x1C
-SC_SUMMON1, 0x18
-SC_SUMMON2, 0x18
-SC_SUMMON3, 0x18
-SC_SUMMON4, 0x18
-SC_SUMMON5, 0x18
-//SC_MVPCARD_TAOGUNKA, 0x1C
-//SC_MVPCARD_MISTRESS, 0x1C
-//SC_MVPCARD_ORCHERO, 0x1C
-//SC_MVPCARD_ORCLORD, 0x1C
-SC_OVERHEAT_LIMITPOINT, 0x1C
-SC_OVERHEAT, 0x1C
-SC_SHAPESHIFT, 0x1C
-SC_INFRAREDSCAN, 0x1C
-SC_MAGNETICFIELD, 0x1E
-SC_NEUTRALBARRIER, 0x1E
-SC_NEUTRALBARRIER_MASTER, 0x1E
-SC_STEALTHFIELD_MASTER, 0x1E
-SC_MANU_ATK, 0x1C
-SC_MANU_DEF, 0x1C
-SC_SPL_ATK, 0x1C
-SC_SPL_DEF, 0x1C
-SC__REPRODUCE, 0x1C
-SC_MANU_MATK, 0x1C
-SC_SPL_MATK, 0x1C
-//SC_STR_SCROLL, 0x1D
-//SC_INT_SCROLL, 0x1D
-SC_FORCEOFVANGUARD, 0x1C
-//SC_BUCHEDENOEL, 0x1C
-SC__AUTOSHADOWSPELL, 0x10
-SC__SHADOWFORM, 0x1E
-SC_RAID, 0x1C
-SC_SHIELDSPELL_DEF, 0x10
-SC_SHIELDSPELL_MDEF, 0x10
-SC_SHIELDSPELL_REF, 0x10
-SC__BODYPAINT, 0x14
-SC_EXEEDBREAK, 0x1C
-SC_ADORAMUS, 0x10
-SC_PRESTIGE, 0x10
-SC__INVISIBILITY, 0x1E
-SC__DEADLYINFECT, 0x14
-SC_BANDING, 0x1C
-SC_BANDING_DEFENCE, 0x1C
-SC_EARTHDRIVE, 0x14
-SC_INSPIRATION, 0x1C
-SC__ENERVATION, 0x10
-SC__GROOMY, 0x10
-SC_RAISINGDRAGON, 0x1E
-SC__IGNORANCE, 0x10
-SC__LAZINESS, 0x10
-SC_LIGHTNINGWALK, 0x1C
-//SC_ACARAJE, 0x18
-SC__UNLUCKY, 0x10
-SC_CURSEDCIRCLE_ATKER, 0x1C
-SC_CURSEDCIRCLE_TARGET, 0x1C
-SC__WEAKNESS, 0x10
-SC_CRESCENTELBOW, 0x1C
-//SC_NOEQUIPACCESSARY, 0x1E
-SC__STRIPACCESSARY, 0x1C
-SC__MANHOLE, 0x5E
-//SC_POPECOOKIE, 0x1C
-SC__BLOODYLUST, 0x20
-SC_SWING, 0x1C
-SC_SYMPHONY_LOVE, 0x1C
-SC_PROPERTYWALK, 0x12
-SC_SPELLFIST, 0x10
-SC_NETHERWORLD, 0x10
-SC_SIREN, 0x10
-SC_DEEP_SLEEP, 0x22
-SC_SIRCLEOFNATURE, 0x10
-SC_GLOOMYDAY, 0x10
-SC_GLOOMYDAY_SK, 0x10
-SC_SONG_OF_MANA, 0x10
-SC_DANCE_WITH_WUG, 0x10
-SC_RUSH_WINDMILL, 0x1C
-SC_ECHOSONG, 0x1C
-SC_HARMONIZE, 0x10
-SC_MOONLIT_SERENADE, 0x1C
-SC_SATURDAY_NIGHT_FEVER, 0x10
-SC_SITDOWN_FORCE, 0x1C
-SC_ANALYZE, 0x1C
-SC_LERADS_DEW, 0x1C
-SC_MELODYOFSINK, 0x1C
-SC_BEYOND_OF_WARCRY, 0x1C
-SC_UNLIMITED_HUMMING_VOICE, 0x1C
-SC_WARMER, 0x2
-SC_VENOMIMPRESS, 0x4
-SC_FROSTMISTY, 0x20
-//SC_ASSUMPTIO2, 0x10
-//SC_GN_TRAINING_SWORD, 0x1F
-//SC_GN_REMODELING_CART, 0x1F
-SC_STOMACHACHE, 0x20
-SC_MYSTERIOUS_POWDER, 0x20
-//SC_ELEMENTAL_AGGRESSIVE, 0x2
-//SC_ELEMENTAL_WAIT, 0x2
-//SC_ELEMENTAL_PASSIVE, 0x2
-//SC_ELEMENTAL_DEFENSIVE, 0x2
-SC_WATER_BARRIER, 0x2
-SC_ZEPHYR, 0x2
-SC_POWER_OF_GAIA, 0x2
-SC_FIRE_INSIGNIA, 0x2
-SC_WATER_INSIGNIA, 0x2
-SC_WIND_INSIGNIA, 0x2
-SC_EARTH_INSIGNIA, 0x2
-//SC_MORA_BUFF, 0x2
-//SC_REUSE_LIMIT_G, 0x1D
-//SC_REUSE_LIMIT_H, 0x1D
-SC_NEEDLE_OF_PARALYZE, 0x1
-SC_PAIN_KILLER, 0x1
-//SC_G_LIFEPOTION, 0x44
-//SC_VITALIZE_POTION, 0x4
-SC_LIGHT_OF_REGENE, 0x1
-//SC_SONIC_CLAW_POSTDELAY, 0x2
-//SC_SILVERVEIN_RUSH_POSTDELAY, 0x2
-//SC_MIDNIGHT_FRENZY_POSTDELAY, 0x2
-//SC_TINDER_BREAKER, 0x2
-//SC_TINDER_BREAKER_POSTDELAY, 0x2
-//SC_CBC, 0x2
-//SC_CBC_POSTDELAY, 0x2
-//SC_EQC, 0x2
-//SC_MAGIC_CANDY, 0x5C
-//SC_ALL_RIDING_REUSE_LIMIT, 0x1
-//SC_HANDICAPSTATE_DEEP_SLEEP, 0x50
+SC_PROVOKE, 32
+SC_ENDURE, 21
+SC_TWOHANDQUICKEN, 24
+SC_CONCENTRATION, 16
+SC_ENCHANTPOISON, 16
+SC_POISONREACT, 16
+SC_QUAGMIRE, 42
+SC_ANGELUS, 16
+SC_BLESSING, 80
+SC_INC_AGI, 80
+SC_DEC_AGI, 34
+SC_SLOWPOISON, 24
+SC_IMPOSITIO, 16
+SC_SUFFRAGIUM, 16
+SC_ASPERSIO, 80
+SC_BENEDICTIO, 26
+SC_KYRIE, 16
+SC_MAGNIFICAT, 18
+SC_GLORIA, 16
+SC_LEXAETERNA, 18
+SC_ADRENALINE, 16
+SC_WEAPONPERFECT, 16
+SC_OVERTHRUST, 16
+SC_MAXIMIZEPOWER, 16
+SC_TRICKDEAD, 26
+SC_SHOUT, 16
+SC_ENERGYCOAT, 16
+SC_ATTHASTE_POTION1, 24
+SC_ATTHASTE_POTION2, 24
+SC_ATTHASTE_POTION3, 16
+//SC_MOVHASTE_POTION, 26
+//SC_POSTDELAY, 29
+SC_BARRIER, 16
+SC_NOEQUIPWEAPON, 30
+SC_NOEQUIPSHIELD, 30
+SC_NOEQUIPARMOR, 30
+SC_NOEQUIPHELM, 30
+SC_PROTECTWEAPON, 28
+SC_PROTECTSHIELD, 28
+SC_PROTECTARMOR, 28
+SC_PROTECTHELM, 28
+SC_AUTOGUARD, 24
+SC_REFLECTSHIELD, 24
+SC_DEVOTION, 18
+SC_PROVIDENCE, 18
+SC_DEFENDER, 16
+SC_MAGICROD, 26
+//SC_WEAPONPROPERTY, 24
+SC_AUTOSPELL, 21
+//SC_SPECIALZONE, 26
+//SC_MASK, 26
+SC_SPEARQUICKEN, 16
+SC_BLADESTOP, 26
+SC_EXPLOSIONSPIRITS, 26
+SC_STEELBODY, 18
+SC_PROPERTYFIRE, 29
+SC_PROPERTYWATER, 29
+SC_PROPERTYWIND, 29
+SC_PROPERTYGROUND, 29
+SC_STOP, 26
+SC_PROPERTYUNDEAD, 26
+//SC_STATUSONE, 26
+SC_AURABLADE, 18
+SC_PARRYING, 26
+SC_LKCONCENTRATION, 18
+SC_TENSIONRELAX, 26
+SC_BERSERK, 18
+SC_SACRIFICE, 26
+SC_GOSPEL, 34
+SC_ASSUMPTIO, 16
+SC_BASILICA, 26
+//SC_GROUNDMAGIC, 26 //is divided to SC_VOLCANO, 0xSC_DELUGE, 0xSC_VIOLENTGALE
+SC_VOLCANO, 26
+SC_DELUGE, 26
+SC_VIOLENTGALE, 26
+SC_MAGICPOWER, 18
+SC_EDP, 23
+SC_TRUESIGHT, 18
+SC_WINDWALK, 18
+SC_MELTDOWN, 23
+SC_CARTBOOST, 23
+SC_BLOODING, 26
+SC_JOINTBEAT, 42
+SC_MINDBREAKER, 18
+SC_MEMORIZE, 18
+SC_FOGWALL, 26
+SC_SPIDERWEB, 47
+//SC_SUB_WEAPONPROPERTY, 23
+SC_RUN, 26
+SC_STRUP, 26
+SC_PROPERTYDARK, 26
+SC_ADRENALINE2, 18
+SC_PROPERTYTELEKINESIS, 26
+SC_SOULLINK, 26
+SC_PLUSATTACKPOWER, 88
+SC_PLUSMAGICPOWER, 88
+SC_KAITE, 26
+SC_KAAHI, 26
+SC_KAUPE, 26
+SC_ONEHANDQUICKEN, 26
+//SC_GDSKILL_POSTDELAY, 29
+SC_PRESERVE, 18
+SC_CHASEWALK2, 26
+//SC_MOVESLOW_POTION, 26
+SC_DOUBLECASTING, 26
+SC_GRAVITATION, 26
+SC_OVERTHRUSTMAX, 18
+SC_TAROTCARD, 42
+SC_CR_SHRINK, 23
+SC_WZ_SIGHTBLASTER, 23
+SC_RG_CCONFINE_M, 31
+SC_RG_CCONFINE_S, 31
+SC_NJ_UTSUSEMI, 26
+SC_NJ_BUNSINJYUTSU, 26
+SC_NJ_SUITON, 47
+//SC_MENTAL, 26
+//SC_EXPMEMORY, 26
+//SC_PERFORMANCE, 26
+//SC_GAIN, 26
+//SC_DRIFT, 26
+//SC_WALLSHIFT, 26
+//SC_REINCARNATION, 26
+//SC_DENERGY, 26
+//SC_DAURA, 26
+//SC_DFREEZER, 26
+//SC_DPUNISH, 26
+//SC_DBARRIER, 26
+//SC_DWARNING, 26
+//SC_MOUSEWHEEL, 30
+//SC_DACCEL, 26
+//SC_DBLOCK, 26
+SC_FOOD_STR, 28
+SC_FOOD_AGI, 28
+SC_FOOD_VIT, 28
+SC_FOOD_DEX, 28
+SC_FOOD_INT, 28
+SC_FOOD_LUK, 28
+SC_FOOD_BASICAVOIDANCE, 88
+SC_FOOD_BASICHIT, 88
+//SC_FOOD_CRITICALSUCCESSVALUE, 24
+SC_CASH_PLUSEXP, 29
+SC_CASH_DEATHPENALTY, 29
+SC_CASH_RECEIVEITEM, 29
+SC_CASH_BOSS_ALARM, 30
+//SC_DA_ENERGY, 26
+//SC_DA_FIRSTSLOT, 26
+//SC_DA_HEADDEF, 26
+//SC_DA_SPACE, 30
+//SC_DA_ITEMREBUILD, 30
+//SC_DA_ILLUSION, 26
+//SC_DA_EARPLUG, 30
+//SC_DA_CONTRACT, 29
+//SC_DA_BLACK, 30
+//SC_DA_MAGICCART, 26
+//SC_CRYSTAL, 30
+//SC_DA_REBUILD, 29
+//SC_DA_EDARKNESS, 26
+//SC_DA_EGUARDIAN, 26
+//SC_DA_TIMEOUT, 26
+SC_FOOD_STR_CASH, 29
+SC_FOOD_AGI_CASH, 29
+SC_FOOD_VIT_CASH, 29
+SC_FOOD_DEX_CASH, 29
+SC_FOOD_INT_CASH, 29
+SC_FOOD_LUK_CASH, 29
+SC_MER_FLEE, 28
+SC_MER_ATK, 28
+SC_MER_HP, 28
+SC_MER_SP, 28
+SC_MER_HIT, 28
+SC_SLOWCAST, 31
+SC_CRITICALWOUND, 23
+SC_MOVHASTE_HORSE, 31
+SC_PROTECT_DEF, 28
+SC_PROTECT_MDEF, 28
+SC_HEALPLUS, 92
+SC_S_LIFEPOTION, 92
+SC_L_LIFEPOTION, 92
+SC_CRITICALPERCENT, 92
+SC_PLUSAVOIDVALUE, 92
+//SC_ATKER_ASPD, 28
+//SC_TARGET_ASPD, 92
+//SC_ATKER_MOVESPEED, 28
+SC_ATKER_BLOOD, 28
+SC_TARGET_BLOOD, 30
+SC_ARMOR_PROPERTY, 29
+//SC_REUSE_LIMIT_A, 29
+SC_HELLPOWER, 29
+//SC_STEAMPACK, 92
+//SC_REUSE_LIMIT_B, 29
+//SC_REUSE_LIMIT_C, 29
+//SC_REUSE_LIMIT_D, 29
+//SC_REUSE_LIMIT_E, 29
+//SC_REUSE_LIMIT_F, 29
+SC_CASH_PLUSONLYJOBEXP, 29
+SC_PARTYFLEE, 24
+//SC_ANGEL_PROTECT, 24
+//SC_ENDURE_MDEF, 21
+SC_ENCHANTBLADE, 16
+SC_DEATHBOUND, 30
+SC_REFRESH, 22
+SC_GIANTGROWTH, 20
+SC_STONEHARDSKIN, 23
+SC_VITALITYACTIVATION, 20
+SC_FIGHTINGSPIRIT, 20
+SC_ABUNDANCE, 20
+//SC_REUSE_MILLENNIUMSHIELD, 29
+//SC_REUSE_CRUSHSTRIKE, 29
+//SC_REUSE_REFRESH, 29
+//SC_REUSE_STORMBLAST, 29
+SC_EPICLESIS, 29
+SC_ORATIO, 20
+SC_LAUDAAGNUS, 20
+SC_LAUDARAMUS, 20
+SC_CLOAKINGEXCEED, 30
+SC_HALLUCINATIONWALK, 28
+SC_HALLUCINATIONWALK_POSTDELAY, 31
+SC_RENOVATIO, 20
+SC_WEAPONBLOCKING, 28
+//SC_WEAPONBLOCKING_POSTDELAY, 31
+SC_ROLLINGCUTTER, 30
+SC_EXPIATIO, 20
+SC_POISONINGWEAPON, 28
+SC_TOXIN, 20
+SC_PARALYSE, 20
+SC_VENOMBLEED, 20
+SC_MAGICMUSHROOM, 20
+SC_DEATHHURT, 20
+SC_PYREXIA, 20
+SC_OBLIVIONCURSE, 20
+SC_LEECHESEND, 20
+SC_DUPLELIGHT, 20
+SC_FEARBREEZE, 28
+SC_ELECTRICSHOCKER, 30
+SC_MARSHOFABYSS, 20
+SC_RECOGNIZEDSPELL, 20
+//SC_WUGRIDER, 29
+SC_WUGDASH, 30
+SC_WUGBITE, 30
+SC_CAMOUFLAGE, 30
+SC_ACCELERATION, 28
+SC_HOVERING, 28
+SC_SUMMON1, 24
+SC_SUMMON2, 24
+SC_SUMMON3, 24
+SC_SUMMON4, 24
+SC_SUMMON5, 24
+//SC_MVPCARD_TAOGUNKA, 28
+//SC_MVPCARD_MISTRESS, 28
+//SC_MVPCARD_ORCHERO, 28
+//SC_MVPCARD_ORCLORD, 28
+SC_OVERHEAT_LIMITPOINT, 28
+SC_OVERHEAT, 28
+SC_SHAPESHIFT, 28
+SC_INFRAREDSCAN, 28
+SC_MAGNETICFIELD, 30
+SC_NEUTRALBARRIER, 30
+SC_NEUTRALBARRIER_MASTER, 30
+SC_STEALTHFIELD_MASTER, 30
+SC_MANU_ATK, 28
+SC_MANU_DEF, 28
+SC_SPL_ATK, 28
+SC_SPL_DEF, 28
+SC__REPRODUCE, 28
+SC_MANU_MATK, 28
+SC_SPL_MATK, 28
+//SC_STR_SCROLL, 29
+//SC_INT_SCROLL, 29
+SC_FORCEOFVANGUARD, 28
+//SC_BUCHEDENOEL, 28
+SC__AUTOSHADOWSPELL, 16
+SC__SHADOWFORM, 30
+SC_RAID, 28
+SC_SHIELDSPELL_DEF, 16
+SC_SHIELDSPELL_MDEF, 16
+SC_SHIELDSPELL_REF, 16
+SC__BODYPAINT, 20
+SC_EXEEDBREAK, 28
+SC_ADORAMUS, 16
+SC_PRESTIGE, 16
+SC__INVISIBILITY, 30
+SC__DEADLYINFECT, 20
+SC_BANDING, 28
+SC_BANDING_DEFENCE, 28
+SC_EARTHDRIVE, 20
+SC_INSPIRATION, 28
+SC__ENERVATION, 16
+SC__GROOMY, 16
+SC_RAISINGDRAGON, 30
+SC__IGNORANCE, 16
+SC__LAZINESS, 16
+SC_LIGHTNINGWALK, 28
+//SC_ACARAJE, 24
+SC__UNLUCKY, 16
+SC_CURSEDCIRCLE_ATKER, 28
+SC_CURSEDCIRCLE_TARGET, 28
+SC__WEAKNESS, 16
+SC_CRESCENTELBOW, 28
+//SC_NOEQUIPACCESSARY, 30
+SC__STRIPACCESSARY, 28
+SC__MANHOLE, 94
+//SC_POPECOOKIE, 28
+SC__BLOODYLUST, 32
+SC_SWING, 28
+SC_SYMPHONY_LOVE, 28
+SC_PROPERTYWALK, 18
+SC_SPELLFIST, 16
+SC_NETHERWORLD, 16
+SC_SIREN, 16
+SC_DEEP_SLEEP, 34
+SC_SIRCLEOFNATURE, 16
+SC_GLOOMYDAY, 16
+SC_GLOOMYDAY_SK, 16
+SC_SONG_OF_MANA, 16
+SC_DANCE_WITH_WUG, 16
+SC_RUSH_WINDMILL, 28
+SC_ECHOSONG, 28
+SC_HARMONIZE, 16
+SC_MOONLIT_SERENADE, 28
+SC_SATURDAY_NIGHT_FEVER, 16
+SC_SITDOWN_FORCE, 28
+SC_ANALYZE, 28
+SC_LERADS_DEW, 28
+SC_MELODYOFSINK, 28
+SC_BEYOND_OF_WARCRY, 28
+SC_UNLIMITED_HUMMING_VOICE, 28
+SC_WARMER, 2
+SC_VENOMIMPRESS, 4
+SC_FROSTMISTY, 32
+//SC_ASSUMPTIO2, 16
+//SC_GN_TRAINING_SWORD, 31
+//SC_GN_REMODELING_CART, 31
+SC_STOMACHACHE, 32
+SC_MYSTERIOUS_POWDER, 32
+//SC_ELEMENTAL_AGGRESSIVE, 2
+//SC_ELEMENTAL_WAIT, 2
+//SC_ELEMENTAL_PASSIVE, 2
+//SC_ELEMENTAL_DEFENSIVE, 2
+SC_WATER_BARRIER, 2
+SC_ZEPHYR, 2
+SC_POWER_OF_GAIA, 2
+SC_FIRE_INSIGNIA, 2
+SC_WATER_INSIGNIA, 2
+SC_WIND_INSIGNIA, 2
+SC_EARTH_INSIGNIA, 2
+//SC_MORA_BUFF, 2
+//SC_REUSE_LIMIT_G, 29
+//SC_REUSE_LIMIT_H, 29
+SC_NEEDLE_OF_PARALYZE, 1
+SC_PAIN_KILLER, 1
+//SC_G_LIFEPOTION, 68
+//SC_VITALIZE_POTION, 4
+SC_LIGHT_OF_REGENE, 1
+//SC_SONIC_CLAW_POSTDELAY, 2
+//SC_SILVERVEIN_RUSH_POSTDELAY, 2
+//SC_MIDNIGHT_FRENZY_POSTDELAY, 2
+//SC_TINDER_BREAKER, 2
+//SC_TINDER_BREAKER_POSTDELAY, 2
+//SC_CBC, 2
+//SC_CBC_POSTDELAY, 2
+//SC_EQC, 2
+//SC_MAGIC_CANDY, 92
+//SC_ALL_RIDING_REUSE_LIMIT, 1
+//SC_HANDICAPSTATE_DEEP_SLEEP, 80
+SC_MONSTER_TRANSFORM, 12
-SC_FULL_THROTTLE, 0x12
-SC_REBOUND, 0x12
-SC_TELEKINESIS_INTENSE, 0x12
+SC_FULL_THROTTLE, 18
+SC_REBOUND, 18
+SC_TELEKINESIS_INTENSE,18
// Unremovable
-SC_WEIGHTOVER50, 0x4F
-SC_WEIGHTOVER90, 0x4F
-SC_XMAS, 0x4D
-SC_SUMMER, 0x4D
-SC_NOCHAT, 0x4D
-SC_FUSION, 0x4D
-SC_EARTHSCROLL, 0x4D
-SC_STORMKICK_READY, 0x4D
-SC_DOWNKICK_READY, 0x4D
-SC_COUNTERKICK_READY, 0x4D
-SC_TURNKICK_READY, 0x4D
-SC_DODGE_READY, 0x4D
-SC_JAILED, 0x4D
-SC_AUTOTRADE, 0x4D
-SC_WHISTLE, 0x4F
-SC_ASSNCROS, 0x4F
-SC_POEMBRAGI, 0x4F
-SC_APPLEIDUN, 0x4F
-SC_HUMMING, 0x4F
-SC_DONTFORGETME, 0x4F
-SC_FORTUNE, 0x4F
-SC_SERVICEFORYOU, 0x4F
-SC_INCHIT, 0x4D
-SC_PUSH_CART, 0x4D \ No newline at end of file
+SC_WEIGHTOVER50, 79
+SC_WEIGHTOVER90, 79
+SC_XMAS, 77
+SC_SUMMER, 77
+SC_NOCHAT, 77
+SC_FUSION, 77
+SC_EARTHSCROLL, 77
+SC_STORMKICK_READY, 77
+SC_DOWNKICK_READY, 77
+SC_COUNTERKICK_READY, 77
+SC_TURNKICK_READY, 77
+SC_DODGE_READY, 77
+SC_JAILED, 77
+SC_AUTOTRADE, 77
+SC_WHISTLE, 79
+SC_ASSNCROS, 79
+SC_POEMBRAGI, 79
+SC_APPLEIDUN, 79
+SC_HUMMING, 79
+SC_DONTFORGETME, 79
+SC_FORTUNE, 79
+SC_SERVICEFORYOU, 79
+SC_INCHIT, 77
+SC_PUSH_CART, 0x4D
diff --git a/src/map/status.c b/src/map/status.c
index 597128b82..992cc0855 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1023,6 +1023,7 @@ void initChangeTables(void) {
StatusDisplayType[SC_BLOOD_SUCKER] = true;
StatusDisplayType[SC__SHADOWFORM] = true;
StatusDisplayType[SC__MANHOLE] = true;
+ StatusDisplayType[SC_MONSTER_TRANSFORM] = true;
#ifdef RENEWAL_EDP
// renewal EDP increases your weapon atk