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authorkobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-16 17:28:04 +0000
committerkobra_k88 <kobra_k88@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-11-16 17:28:04 +0000
commit6f80256e134557926c16ef1fcb89df4bebb4e7fe (patch)
treebc013cd5d58332ef75052c1b404038d8bc8db257
parentd739fd68465175310ff2400f85dba71371bb1956 (diff)
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Added subfunctions to juicmaker and grampa pharmacist npcs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@219 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt5
-rw-r--r--npc/events/xmas.txt22
-rw-r--r--npc/merchants/grandpa_pharmacist.txt241
-rw-r--r--npc/quests/juice_maker.txt269
4 files changed, 259 insertions, 278 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index ff715ee4c..279526e36 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -36,6 +36,11 @@ Other Ppl
Date Added
======
11/16
+ * - grandpa_pharmacist.txt: Added subfunction for potion making as well as zeny/input
+ exploit safeguards. Used Lupus's "loopless" technique.
+ - juice_maker.txt: Added subfunction for juice making. Also changed amount of
+ fruit needed to 1.
+ - xmas.txt: Corrected some typos. [kobra_k88]
* - Removed Empty Bottle from amatsu shops to prevent exploits.
- Fixed Npc Position on Lutie( warper.txt and warper2.txt). [shadow]
diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt
index 528138f41..e65d7be0a 100644
--- a/npc/events/xmas.txt
+++ b/npc/events/xmas.txt
@@ -10,15 +10,21 @@
//= Beat up Antonios and grab his socks. Get at least 3 and
//= give them to Santa Claus Claus in exchange for a present.
//= Includes X-mas mobs.
-//= This npc will disable, the current Santa Claus Claus npc.
+//= This npc will disable, the current Santa Claus npc.
//===== Additional Comments: =================================
//= Fixed the spawns [shadowlady]
//============================================================
xmas_in.gat,100,96,4 script Father Christmas::Santa2 718,{
- if(event_xmas != 1) goto M_2;
mes "[Santa Claus]";
+ if(event_xmas == 1) goto L_Start;
+ mes "Merry Christmas! I have a gift for you! Ho Ho Ho!";
+ getitem 644,1;
+ set event_xmas,1;
+ close;
+
+L_Start:
mes "I'm having a bit of a problem...";
mes "Do you care to listen?";
next;
@@ -84,12 +90,6 @@ xmas_in.gat,100,96,4 script Father Christmas::Santa2 718,{
mes "and get more for me and I'll";
mes "reward you.";
close;
-
- M_2:
- mes "Merry Christmas! I got a gift for you!";
- mes "Ho Ho Ho!;"
- getitem 644,1;
- set event_xmas,1;
M_End:
mes "[Santa Claus]";
mes "I see. Well, at the very least";
@@ -129,6 +129,9 @@ gef_fild10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0
gef_fild11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_fild11.gat,0,0,0,0 monster Gobline Xmas 1245,5,0,0,0
gef_fild11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0
+gef_fild12.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
+gef_fild13.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
+gef_fild14.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
glast_01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
glast_01.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0
@@ -243,9 +246,6 @@ prt_fild10.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild10.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0
prt_fild11.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
prt_fild11.gat,0,0,0,0 monster Santa Poring 1062,15,0,0,0
-gef_fild12.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild13.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
-gef_fild14.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
cmd_fild01.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
cmd_fild02.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
diff --git a/npc/merchants/grandpa_pharmacist.txt b/npc/merchants/grandpa_pharmacist.txt
index bbeaf97d0..055e9e53c 100644
--- a/npc/merchants/grandpa_pharmacist.txt
+++ b/npc/merchants/grandpa_pharmacist.txt
@@ -1,173 +1,86 @@
-//===== eAthena Script =======================================
+//===== eAthena Script =======================================
//= Grandpa Pharmacist
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
//= eAthena 7.15 +
-//===== Description: =========================================
-//= trade in items for potions
-//===== Additional Comments: =================================
+//===== Description: =========================================
+//= Trade in items for potions
+//===============================
+//= Breakdown of arguments used
+//= arg(0): first item id#
+//= arg(1): 2nd item id# if needed, or else use 0
+//= arg(2): zeny cost
+//= arg(3): potion id#
+//= arg(4): potion name
+//===== Additional Comments: =================================
//= Fully working
//= 1.1 Negative input bug fixed [Lupus]
-//============================================================
-
-
+//= 1.2 Created a subfunc for the potion making part. Added more
+//= input/zeny exploit checks. Added Lupus's "loopless" technique.[kobra_k88]
+//============================================================
alberta_in.gat,16,28,4 script Grampa Pharmacist 61,
{
- set @count, 0;
-
mes "[Grampa Pharmacist]";
mes "Hmmm... what do you want...?";
next;
menu "Make Potion",M_Make, "Talk",M_Talk, "Information",M_Info, "Cancel",M_End;
M_Make:
- if(countitem(713) < 1) goto ssL_NdBottle;
mes "[Grampa Pharmacist]";
mes "Did you prepare all the items needed? If so what potion do you want?";
M_Menu:
next;
- menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2, "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
- "Nah, I change my mind.",M_End;
+ menu "Red Potion",M_0, "Orange Potion",M_1, "Yellow Potion",M_2,
+ "White Potion",M_3, "Blue Potion",M_4, "Green Potion",M_5,
+ "Nah, I change my mind.",M_End;
M_0:
- set @pot$, "red";
- set @pot, 501;
- set @item1, 507;
- set @zeny, 3;
- goto sL_Make;
+ callsub sF_Make, 507, 0, 2, 501, "red";
+ goto M_Menu;
M_1:
- if(countitem(507)<1 || countitem(508)<1) goto ssL_NdHerbs;
- if(Zeny < 5) goto ssL_NdZeny;
- set @pot$, "orange";
- set @pot, 502;
- mes "[Grampa Pharmacist]";
- mes "How many?";
- next;
- menu "As many as possible.",sM_1a, "I will set the amount.",sM_1b, "Nah, forget about it",M_Menu;
-
- sM_1a:
- if(countitem(507)<1 || countitem(508)<1 || countitem(713)<1 || Zeny< 5) goto ssL_End;
- set @count, @count +1;
- delitem 507, 1;
- delitem 508, 1;
- delitem 713, 1;
- set Zeny, Zeny - 5;
- goto sM_1a;
-
- sM_1b:
- input @count;
- if(@count<1) goto ssL_NdNegative;
- if(countitem(507)<@count || countitem(508)<@count) goto ssL_NdHerbs;
- if(countitem(713) < @count) goto ssL_NdBottle;
- if(Zeny<(5*@count)) goto ssL_NdZeny;
- delitem 507, @count;
- delitem 508, @count;
- delitem 713, @count;
- set Zeny, Zeny - (@zeny*@count);
- goto ssL_End;
-
+ callsub sF_Make, 507, 508, 5, 502, "orange";
+ goto M_Menu;
M_2:
- set @pot$, "yellow";
- set @pot, 503;
- set @item1, 508;
- set @zeny, 10;
- goto sL_Make;
+ callsub sF_Make, 508, 0, 10, 503, "yellow";
+ goto M_Menu;
M_3:
- set @pot$, "white";
- set @pot, 504;
- set @item1, 509;
- set @zeny, 20;
- goto sL_Make;
+ callsub sF_Make, 509, 0, 20, 504, "white";
+ goto M_Menu;
M_4:
- set @pot$, "blue";
- set @pot, 505;
- set @item1, 510;
- set @zeny, 30;
- goto sL_Make;
+ callsub sF_Make, 510, 0, 30, 505, "blue";
+ goto M_Menu;
M_5:
- set @pot$, "green";
- set @pot, 506;
- set @item1, 511;
- set @zeny, 3;
-
- sL_Make:
- if(countitem(@item1) < 2) goto ssL_NdHerbs;
- if(Zeny < @zeny) goto ssL_NdZeny;
-
- mes "[Grampa Pharmacist]";
- mes "How many?";
- next;
- menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_Menu;
-
- sM_0a:
- if((countitem(@item1) < 2) || (countitem(713) < 1) || (Zeny < @zeny)) goto ssL_End;
- set @count, @count +1;
- delitem @item1, 2;
- delitem 713, 1;
- set Zeny, Zeny - @zeny;
- goto sM_0a;
-
- sM_0b:
- input @count;
- if(@count<1) goto ssL_NdNegative;
- if(countitem(@item1) < (2*@count)) goto ssL_NdHerbs;
- if(countitem(713) < @count) goto ssL_NdBottle;
- if(Zeny < (@zeny*@count)) goto ssL_NdZeny;
- delitem @item1, (2*@count);
- delitem 713, @count;
- set Zeny, Zeny - (@zeny*@count);
-
- ssL_End:
- mes "[Grampa Pharmacist]";
- mes "Here are your "+@pot$+" potions.";
- getitem @pot, @count;
- close;
-
- ssL_NdBottle:
- mes "[Grampa Pharmacist]";
- mes "You don't have enough empty tubes to put the medicine in you idiot!!";
- close;
-
- ssL_NdHerbs:
- mes "[Grampa Pharmacist]";
- mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
- mes "Get lost!";
- close;
-
- ssL_NdNegative:
- mes "[Grampa Pharmacist]";
- mes "You dirty cheater! What did you expect from me? Next time set positive amount of the potions!";
- mes "Get off!";
- close;
-
- ssL_NdZeny:
- mes "[Gramp Pharmacist]";
- mes "You don't have enough zeny for potions.";
- close;
+ callsub sF_Make, 511, 0, 3, 506, "green";
+ goto M_Menu;
M_Talk:
mes "[Grampa Pharmacist]";
- mes "The right type of medicinal Herbs can replenish a person's HP or SP.";
- mes "~Sigh~ I'm starting to reminisce about my youth.... a sign that I must be getting old.....";
+ mes "The right type of medicinal Herbs can replenish a person's HP or SP";
+ mes ". ~Sigh~ I'm starting to reminisce about my youth.... a sign that I";
+ mes "must be getting old.....";
next;
mes "[Grampa Pharmacist]";
- mes "Anyways, a potion is merely an, 'easy to use', form of medicinal Herbs..... nothing more and nothing less.";
+ mes "... A potion is merely an, 'easy to use', form of medicinal Herbs";
+ mes "..... nothing more and nothing less.";
close;
M_Info:
mes "[Grampa Pharmacist]";
- mes "~Sigh~... you young ones can be quite bothersome... Fine, I will explain to you how potions work....";
+ mes "~Sigh~... you young ones can be quite bothersome.. Fine, I will";
+ mes "explain to you how potions work....";
next;
mes "[Grampa Pharmacist]";
- mes "Though the bennefits from consuming the various Herbs found around Rune-Midgard are great......";
- mes "By refining them into potions, the effects of the Herbs are dramatically enhanced.";
+ mes "Though the bennefits from consuming the various Herbs found around";
+ mes "Rune-Midgard are great... by refining them into potions, the";
+ mes "effects of the Herbs are dramatically enhanced.";
next;
mes "[Grampa Pharmacist]";
- mes "The process of refining herbs into potions is a special one that I created. For a small fee I can make any potion you desire.";
+ mes "The process of refining herbs into potions is a special one that I";
+ mes "created. For a small fee I can make any potion you desire.";
next;
mes "[Grampa Pharmacist]";
mes "^FF5533Red Potion^000000 - 2 Red Herbs, 1 Empty Bottle, 2 Zeny fee.";
@@ -183,4 +96,68 @@ alberta_in.gat,16,28,4 script Grampa Pharmacist 61,
mes "[Grampa Pharmacist]";
mes "Didn't you have something to say?!";
close;
+
+// Subfunction for making potions
+//================================
+sF_Make:
+ set @herbnum, 2;
+ if(getarg(1) != 0) set @herbnum, 1;
+ if(countitem(getarg(0)) < @herbnum) goto L_NdHerbs;
+ if((countitem(getarg(1)) < @herbnum) && (getarg(1) != 0)) goto L_NdHerbs;
+ if(countitem(713) < 1) goto L_NdBottle;
+ if(Zeny < getarg(2)) goto L_NdZeny;
+
+ mes "[Grampa Pharmacist]";
+ mes "How many?";
+ next;
+ menu "As many as possible.",sM_0a, "I will set the amount.",sM_0b, "Nah, forget about it",M_End;
+
+ sM_0a:
+ set @amount, 1000;
+ if(zeny/getarg(2) < @amount) set @amount, zeny/getarg(2);
+ if(countitem(getarg(0))/@herbnum < @amount) set @amount, countitem(getarg(0))/@herbnum;
+ if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) set @amount, countitem(getarg(1))/@herbnum;
+ if(countitem(713) < @amount) set @amount, countitem(713);
+ if(@amount > 0) goto L_End;
+ mes "[Grampa Pharmacist]";
+ mes "Jeez... you don't even have the right items.....";
+ close;
+
+ sM_0b:
+ input @amount;
+ if(@amount<1 || @amount>1000) goto L_BadAmnt;
+ if(countitem(getarg(0))/@herbnum < @amount) goto L_NdHerbs;
+ if((countitem(getarg(1))/@herbnum < @amount) && (countitem(getarg(1)) != 0)) goto L_NdHerbs;
+ if(countitem(713) < @amount) goto L_NdBottle;
+ if(Zeny < (getarg(2)*@amount)) goto L_NdZeny;
+
+ L_End:
+ mes "[Grampa Pharmacist]";
+ mes "Here are your " +getarg(4)+ " potions.";
+ delitem getarg(0), (@amount*@herbnum);
+ if(getarg(1) != 0) delitem getarg(1), (@amount*@herbnum);
+ delitem 713, @amount;
+ set Zeny, Zeny - (getarg(2)*@amount);
+ getitem getarg(3), @amount;
+ close;
+
+ L_NdBottle:
+ mes "[Grampa Pharmacist]";
+ mes "You don't have enough empty bottles to put the medicine in you idiot!!";
+ return;
+
+ L_NdHerbs:
+ mes "[Grampa Pharmacist]";
+ mes "You rascal! What did you expect from me? You didn't even bring all of the right herbs!";
+ return;
+
+ L_NdZeny:
+ mes "[Grampa Pharmacist]";
+ mes "You don't have enough zeny for that many potions.";
+ return;
+
+ L_BadAmnt:
+ mes "[Grampa Pharmacist]";
+ mes "What?! That's not a valid amount!";
+ return;
}
diff --git a/npc/quests/juice_maker.txt b/npc/quests/juice_maker.txt
index aeb984143..19819b759 100644
--- a/npc/quests/juice_maker.txt
+++ b/npc/quests/juice_maker.txt
@@ -1,32 +1,33 @@
-//===== eAthena Script =======================================
+//===== eAthena Script =======================================
//= Juice Maker Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88
-//===== Current Version: =====================================
-//= 1.3
-//===== Compatible With: =====================================
+//===== Current Version: =====================================
+//= 1.3a
+//===== Compatible With: =====================================
//= eAthena 7.15 +
-//===== Description: =========================================
+//===== Description: =========================================
//=
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= Fully working
//= 1.1 fixed input number check [Lupus]
//= 1.2 fixed misplaced Grape<->Carrot juices [Lupus]
//= 1.3 added a loopless menu 'as many as possible' [Lupus]
-//============================================================
-
-
+//= 1.3a Turned the juice making part of the Juicer npc into a
+//= subfunc. Changed fruit amount needed to 1.[kobra_k88]
+//============================================================
// Morrison ------------------------------------------------
prt_in.gat,47,173,2 script Morrison 97,
{
+ mes "[Little Morrison]";
if(MEAT > 10) goto L_Candy;
- if(MARIANNE == 10) goto L_GoAway;
+ if(MARIANNE == 1) goto L_GoAway;
- mes "[Little Morrison]";
mes "Wahhhhh!!! Wahh... NO more! NO more!";
mes "I won't... eat anymore stupid ^0000ffFruit^000000 things!!";
+ emotion 28;
next;
menu "Talk",M_Talk,"Cancel",M_End;
@@ -34,8 +35,10 @@ prt_in.gat,47,173,2 script Morrison 97,
if(countitem(517) > 0) goto L_Meat; //Meat
mes "[Little Morrison]";
- mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000!";
- mes "They taste so SOUR..... I have to PEEL them before I can eat them.....they feel sticky and squishy...... it's really ANNOYING!!!!";
+ mes "Arhhggg!! I'VE HAD ENOUGH!!! I can't eat anymore ^0000ffFruits^000000! They";
+ mes "taste so SOUR..... I have to PEEL them before I can eat them.....";
+ mes "they feel sticky and squishy...... it's really ANNOYING!!!!";
+ emotion 16;
next;
mes "[LIttle Morrison]";
mes "I just HATE FRUIT! I can't even get full off of the stuff.(~sigh~)";
@@ -45,13 +48,16 @@ prt_in.gat,47,173,2 script Morrison 97,
L_Meat:
mes "[Little Morrison]";
mes "...(sniff)....(sniff)(sniff).... Oh! Is that ^ff0000Meat^000000???";
+ emotion 5;
next;
mes "[Little Morrison]";
mes "Do you have some ^ff0000Meat^000000?!!!~(drools)~";
mes "Umm... that yummy smell is making me SOOO HUNGRYYYY!!!l";
+ emotion 37;
next;
mes "[Little Morrison]";
mes "... Umm... excuse me..... could you give me some of that meat PLEEAASSSE?";
+ emotion 28;
next;
menu "Give him some",sM_Give,"Ignore him",sM_Ignore;
@@ -59,32 +65,36 @@ prt_in.gat,47,173,2 script Morrison 97,
set MORRISON,1;
set MEAT,MEAT + 1;
delitem 517,1; //Meat
-
mes "[Little Morrison]";
mes "Whoah~!!! It's real Meat, Meat!";
mes "Mmmm! It makes my mouth water.";
mes "Oh thank you. Now I feel happy. Yum Yum...";
+ emotion 38;
close;
+
sM_Ignore:
set MORRISON,2;
-
mes "[Little Morrison]";
mes "Boo...";
mes "Boo... Fine... Alright, Alright~!!! Selfish meanie!";
+ emotion 36;
close;
M_End:
mes "[Little Morrison]";
- mes "Wahhhhh!!! No matter how hard I try, I just can't eat Vegetables or ^0000ffFruit^000000! They're plain disgusting!!";
+ mes "Wahhhh!!! No matter how hard I try, I just can't eat Vegetables";
+ mes "or ^0000ffFruit^000000! They're plain disgusting!!";
+ emotion 28;
close;
L_GoAway:
- mes "[Little Morrison]";
- mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE because of these stupid Veggies and Fuits so MIND your own business!";
+ mes "Pffff... Leave me alone! You DON'T CARE about me! I'm gonna DIE";
+ mes "because of these stupid Veggies and Fuits so MIND your own business!";
+ emotion 32;
close;
+
L_Candy:
- mes "[Little Morrison]";
- mes "Ah..I am full now.";
- mes "You don't have to feed me any more. I think I am gonna BURST if i keep eating more.";
+ mes "Ah..I am full now. You don't have to feed me any more. I think I";
+ mes "am gonna BURST if I keep eating more.";
next;
mes "[Little Morrison]";
mes "And... um... Take this.";
@@ -92,9 +102,9 @@ L_Candy:
getitem 529,3;
getitem 530,1;
set MEAT,0;
-
mes "[Little Morrison]";
- mes "It is from my secret stash of Candy that I hide from my Mom. Since you gave me some Meat, I will give you some candy." ;
+ mes "It is from my secret stash of Candy that I hide from my Mom. Since";
+ mes "you gave me some Meat, I will give you some candy." ;
close;
}
@@ -102,66 +112,78 @@ L_Candy:
// Housewife Marianne ---------------------------------------------------
prt_in.gat,49,172,2 script Housewife Marianne 53,
{
+ mes "[Housewife Marianne]";
if(MORRISON == 1) goto L_GaveMeat;
if(MORRISON == 2) goto L_Juice;
- mes "[Housewife Marianne]";
mes "Morrison!! Please eat some fruit will ya? Fruit~!";
mes "*Sob*~!! Like father like son...";
+ emotion 28;
next;
menu "Talk",M_Talk,"Cancel",M_Cancel;
close;
M_Talk:
mes "[Housewife Marianne]";
- mes "(~Sigh~)...This is Morrison... My one and only son.";
- mes "He's going through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or vegetables. Look at his face, it turns sour just hearing about ^0000fffFruit^000000...";
+ mes "(~Sigh~)...This is Morrison... My one and only son. He's going";
+ mes "through some kinda faze and doesn't want to eat any ^0000ffFruits^000000 or";
+ mes "vegetables.";
+ emotion 40;
next;
mes "[Housewife Marianne]";
- mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs ^0000ffFruits^000000 and vegetables for a proper diet.";
+ mes "Look at his face..., it turns sour just hearing about ^0000ffFruit^000000...";
+ next;
+ mes "[Housewife Marianne]";
+ mes "All he wants to eat is but ^ff0000Meat^000000... (sigh)...he needs";
+ mes "^0000ffFruits^000000 and vegetables for a proper diet.";
next;
- close;
M_Cancel:
mes "[Housewife Marianne]";
mes "Morrison!! I will get mad at you if you keep doing this!";
+ emotion 36;
close;
L_GaveMeat:
set MORRISON,0;
-
- mes "[Housewife Marianne]";
mes "Oh MY GOD!!... Oh lord...";
+ emotion 23;
next;
mes "[Housewife Marianne]";
mes "WHAT ARE YOU DOING!! HOW DARE YOU feed my son!! And ^ff0000MEAT^000000 of all things!!!";
next;
mes "[Housewife Marianne]";
mes "Arrrgh~~!! Get Lost right now!!!!!!";
+ emotion 32;
close;
L_Juice:
set MORRISON,0;
set MARIANNE,1;
-
- mes "[Housewife Marianne]";
- mes "Thank you for not giving my son any meat. I'm trying to feed him ^0000ffFruits^000000 and vegetables, but this child doesn't want to eat anything except Meat...";
+ mes "Thank you for not giving my son any meat. I'm trying to feed him";
+ mes "^0000ffFruits^000000 and vegetables, but this child doesn't want to eat";
+ mes "anything except Meat...";
next;
mes "[Housewife Marianne]";
- mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange juice... Would my child like it?";
+ mes "What if I could turn ^0000ffFruits^000000 into a ^0000ffJuice^000000... for example...Orange";
+ mes "juice... Would my child like it?";
+ emotion 20;
next;
mes "[Housewife Marianne]";
- mes "Ah! Now I remember..There is a town where you can get a variety of ^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000.";
+ mes "Ah! Now I remember..There is a town where you can get a variety of";
+ mes "^0000ffFruit^000000 turned into ^0000ffFruit Juices^000000.";
+ emotion 5;
next;
mes "[Housewife Marianne]";
mes "... Was is it...^ff0000Payon^000000...or ^ff0000Morroc^000000...?";
+ emotion 20;
next;
close;
}
-// Juicer Marx Hansen -----------------------------------------------------------------------
-payon_in01.gat,5,48,3 script Juicer Marx Hansen 86,
+// Juicer Marx Hansen ---------------------------------------------------------
+payon_in01.gat,5,48,7 script Juicer Marx Hansen 86,
{
mes "[Juicer Marx Hansen]";
if(MARIANNE == 1) goto L_Juice;
@@ -189,120 +211,97 @@ payon_in01.gat,5,48,3 script Juicer Marx Hansen 86,
mes "Ok then.";
close;
+//--------------
L_Juice:
- mes "Welcome to my shop. Do you come here to process Fruits like the rest?";
+//---------
+ mes "Welcome to my shop. Are you here to process Fruits like everyone else?";
next;
-
- menu "Yes, I do.",M_1a,"How do you make fruit juice?",M_1b,"No, I don't.",M_1End;
+ menu "Yes, I am.",M_1a, "How do you make fruit juice?",M_1b, "Nope.",M_1End;
M_1a:
mes "[Juicer Marx Hansen]";
mes "So what kind of fruit juice would you like to process?";
next;
- menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"Nope, I'm fine.",sM_1End;
+ menu "Apple Juice",sM_1a,"Banana Juice",sM_1b,"Grape Juice",sM_1c,"Carrot Juice",sM_1d,"None.",M_1End;
sM_1a:
- set @FRUIT,512;
- set @JUICE,531;
- goto sL_Make;
+ callsub sF_Make, 512, "apples", 531;
+ goto M_1a;
sM_1b:
- set @FRUIT,513;
- set @JUICE,532;
- goto sL_Make;
+ callsub sF_Make, 513, "bananas", 532;
+ goto M_1a;
sM_1c:
- set @FRUIT,514;
- set @JUICE,533;
- goto sL_Make;
+ callsub sF_Make, 514, "grapes", 533;
+ goto M_1a;
sM_1d:
- set @FRUIT,515;
- set @JUICE,534;
-
- sL_Make:
- mes "[Juicer Marx Hansen]";
- mes "How many bottles would you like?";
- next;
- menu "I'll tell you.",sL_Make_InputN, "As many as possible",-, "I've changed my mind.",sM_1End;
+ callsub sF_Make, 515, "carrots", 534;
+ goto M_1a;
+ M_1b:
+ mes "[Juicer Marx Hansen]";
+ mes "# Fruit Juice Info #";
+ mes "- ^FF3355Apple^000000 Juice - Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ mes "- ^D5A500Banana^000000 Juice - Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ mes "- ^FF8800Carrot^000000 Juice - Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ mes "- ^AA00AAGrape^000000 Juice - Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
+ close;
+ M_1End:
+ mes "[Juicer Marx Hansen]";
+ mes "Oh well... see you next time.";
+ close;
- set @FRUITNUM,100; //max possible amount of Juice
- //calc max possible # juices
- if(Zeny/3 < @FRUITNUM) set @FRUITNUM,Zeny/3;
- if(countitem(@FRUIT) < @FRUITNUM) set @FRUITNUM,countitem(@FRUIT);
- if(countitem(713) < @FRUITNUM) set @FRUITNUM,countitem(713);
- if(@FRUITNUM > 0) goto sL_Make_Max;
- mes "[Juicer Marx Hansen]";
- mes "Doh! You don't have enough ingredients for a single bottle of juice.";
- emotion 0;
- close;
+// Subfunction for making juice
+//----------------------------------
+sF_Make:
+ mes "[Juicer Marx Hansen]";
+ mes "How many bottles would you like?";
+ next;
+ menu "I'll tell you.",M_Tell, "As many as possible",-, "I've changed my mind.",M_1End;
+
+ set @amount,1000; //max possible amount of Juice
+ //calc max possible # juices
+ if(Zeny/3 < @amount) set @ipnut, Zeny/3;
+ if(countitem(getarg(0)) < @amount) set @amount, countitem(getarg(0));
+ if(countitem(713) < @amount) set @amount, countitem(713);
+ if(@amount > 0) goto L_Make;
+ mes "[Juicer Marx Hansen]";
+ mes "Doh! You don't have enough ingredients for a single bottle of juice.";
+ emotion 0;
+ close;
- sL_Make_Max:
- delitem @FRUIT,@FRUITNUM; //del Fruit
- delitem 713,@FRUITNUM; //del Empty Bottle
- set Zeny,Zeny-@FRUITNUM*3;
- getitem @JUICE,@FRUITNUM; //get Juice
- goto sL_Make_Got;
+ M_Tell:
+ mes "[Juicer Marx Hansen]";
+ mes "Very well then. Enter 0 if you don't want any. Also you cannot";
+ mes "buy more than 1000 at a time.";
+ next;
+ input @amount;
+ if(@amount < 1 || @amount > 1000) return;
+ if(countitem(getarg(0)) < @amount) goto sL_NoFruits;
+ if(countitem(713) < @amount) goto sL_NoBottles;
+ if(Zeny < @amount * 3) goto sL_NoZeny;
+
+ L_Make:
+ delitem getarg(0), @amount; //del Fruit
+ delitem 713, @amount; //del Empty Bottle
+ set Zeny, Zeny - @amount * 3;
+ getitem getarg(2), @amount; //get Juice
+ mes "[Juicer Marx Hansen]";
+ mes "Here you are. Take it.";
+ close;
- sL_Make_InputN:
+ sL_NoFruits:
mes "[Juicer Marx Hansen]";
- mes "Very well then. How many bottles would you like?";
- mes "Enter 0 if you don't want any.";
+ mes "You don't have enough fruit.";
+ mes "You need " +@amount+ " " +getarg(1)+ " to make that much juice.";
next;
- input @input;
-
- if(@input < 1) goto sM_1End;
- set @FRUITNUM,(3*@input);
- set @ZENYNUM,(3*@input);
- if(countitem(@FRUIT) < @FRUITNUM) goto sl_Fruits;
- if(countitem(713) < @input) goto sl_Bottles;
- if(Zeny < @ZENYNUM) goto sl_Zeny;
-
- delitem @FRUIT,@FRUITNUM; //del Fruit
- delitem 713,@input; //del Empty Bottle
- set Zeny,Zeny - @ZENYUM; //get Juice
- getitem @JUICE,@input;
- sL_Make_Got:
+ return;
+ sL_NoBottles:
mes "[Juicer Marx Hansen]";
- mes "Here you are. Take it.";
- close;
-
-
- sl_Fruits:
- mes "[Juicer Marx Hansen]";
- mes "You don't have enough fruit.";
- if (@FRUIT == 512) mes "You need "+@FRUITNUM+" apples to make that much apple juice.";
- if (@FRUIT == 513) mes "You need "+@FRUITNUM+" bannanas to make that much bannana juice.";
- if (@FRUIT == 514) mes "You need "+@FRUITNUM+" grapes to make that much grape juice.";
- if (@FRUIT == 515) mes "You need "+@FRUITNUM+" carrots to make that much carrot juice.";
- next;
- goto M_1a;
- close;
-
- sl_Bottles:
- mes "[Juicer Marx Hansen]";
- mes "You don't have enough bottles. You need "+@input+" empty bottle(s) to make that many juice drinks.";
- next;
- goto M_1a;
-
- sl_Zeny:
- mes "[Juicer Marx Hansen]";
- mes "You don't have enough zeny. You need "+@ZENYNUM+" zeny, to make that many juice drinks.";
- next;
- goto M_1a;
-
- sM_1End:
+ mes "You don't have enough bottles. You need "+@amount+" empty bottle(s) to make that many juice drinks.";
+ next;
+ return;
+ sL_NoZeny:
mes "[Juicer Marx Hansen]";
- mes "Oh well... see you next time.";
- close;
-
- M_1b:
- mes "[Juicer Marx Hansen]";
- mes "# Fruit Juice Info #";
- mes "Apple Juice - Apple x 3 ea, Empty Bottle x 1 ea, 3 zeny.";
- mes "Banane Juice - Banana x 3 ea, Empty Bottle x 1 ea, 3 zeny.";
- mes "Carrot Juice - Carrot x 3 ea, Empty Bottle x 1 ea, 3 zeny.";
- mes "Grape Juice - Grape x 3 ea, Empty Bottle x 1 ea, 3 zeny.";
- close;
-
- M_1End:
- close;
+ mes "You don't have enough zeny. You need " +(@amount*3)+ " zeny, to make that many juice drinks.";
+ next;
+ return;
}
-