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author | shennetsind <ind@henn.et> | 2013-02-07 22:15:52 -0200 |
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committer | shennetsind <ind@henn.et> | 2013-02-07 22:15:52 -0200 |
commit | 4c9bfed8c21cb80a806fffc32c7ac629bdf73438 (patch) | |
tree | f5e389854211f679fbdcc04a9abf352bef57d8de | |
parent | 54d0583c7bf443f6fdcc9d5c500188a4f0612357 (diff) | |
download | hercules-4c9bfed8c21cb80a806fffc32c7ac629bdf73438.tar.gz hercules-4c9bfed8c21cb80a806fffc32c7ac629bdf73438.tar.bz2 hercules-4c9bfed8c21cb80a806fffc32c7ac629bdf73438.tar.xz hercules-4c9bfed8c21cb80a806fffc32c7ac629bdf73438.zip |
Adjustment to skill_trap_type battle/skill config
The effect of the config is now restricted to GvG.
http://hercules.ws/board/tracker/issue-4832-hunter-ht-anklesnare-serious-bug/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | conf/battle/skill.conf | 6 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 2 | ||||
-rw-r--r-- | src/map/unit.c | 6 |
4 files changed, 8 insertions, 8 deletions
diff --git a/conf/battle/skill.conf b/conf/battle/skill.conf index 0dd97610e..ecb2dd00a 100644 --- a/conf/battle/skill.conf +++ b/conf/battle/skill.conf @@ -276,7 +276,7 @@ invincible.nodamage: no // Default: yes dancing_weaponswitch_fix: yes -// Skill Trap Type -// 0: (official) traps only makes player unable to move after its walk path is complete, and it activates other traps on the way. -// 1: trap makes player stop moving right when stepping over it. +// Skill Trap Type (GvG) +// 0: (official) traps in GvG only makes player unable to move after its walk path is complete, and it activates other traps on the way. +// 1: trap in GvG makes player stop moving right when stepping over it. skill_trap_type: 0 diff --git a/src/map/skill.c b/src/map/skill.c index 4b9484609..cb15f0083 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -11459,7 +11459,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type ) { + if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) { unit_movepos(bl, src->bl.x, src->bl.y, 0, 0); clif_fixpos(bl); } diff --git a/src/map/status.c b/src/map/status.c index 0ee993de4..97b7c61a1 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8663,7 +8663,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val unit_stop_walking(bl,1); break; case SC_ANKLE: - if( battle_config.skill_trap_type ) + if( battle_config.skill_trap_type || !map_flag_gvg(bl->m) ) unit_stop_walking(bl,1); break; case SC_HIDING: diff --git a/src/map/unit.c b/src/map/unit.c index 1d37704e0..60de14093 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -353,7 +353,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - if( !battle_config.skill_trap_type && sc && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path + if( !battle_config.skill_trap_type && sc && map_flag_gvg(bl->m) && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path return 0; // When you come to the center of the grid because the change of destination while you're walking right now // Call a function from a timer unit_walktoxy_sub @@ -430,7 +430,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - if( !battle_config.skill_trap_type && sc && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path + if( !battle_config.skill_trap_type && sc && map_flag_gvg(bl->m) && sc->data[SC_ANKLE] ) // Ankle disallows you from changing your path return 0; ud->state.change_walk_target = 1; set_mobstate(bl, flag&2); @@ -938,7 +938,7 @@ int unit_can_move(struct block_list *bl) { ) return 0; - if( sc->data[SC_ANKLE] && ( battle_config.skill_trap_type || !unit_is_walking(bl) ) ) // Ankle only stops you after you're done moving + if( sc->data[SC_ANKLE] && ( battle_config.skill_trap_type || ( !map_flag_gvg(bl->m) && !unit_is_walking(bl) ) ) ) // Ankle only stops you after you're done moving return 0; if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB)) |