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author | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-22 13:24:16 +0000 |
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committer | Inkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-05-22 13:24:16 +0000 |
commit | 4b9b06cc7dad8a7dd9ba729fbed753b7acd49367 (patch) | |
tree | 3f1f085df7f0b528879a8141d5b4b6aca5f7ac40 | |
parent | 0f481d207534f270140f2d7aeb92125f08333ffe (diff) | |
download | hercules-4b9b06cc7dad8a7dd9ba729fbed753b7acd49367.tar.gz hercules-4b9b06cc7dad8a7dd9ba729fbed753b7acd49367.tar.bz2 hercules-4b9b06cc7dad8a7dd9ba729fbed753b7acd49367.tar.xz hercules-4b9b06cc7dad8a7dd9ba729fbed753b7acd49367.zip |
* The delay icon doesn't appear during casting now. (bugreport:3101)
* Status icon of ASPD potions doesn't overriding each other now.(bugreport:3095)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13802 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 8 | ||||
-rw-r--r-- | src/map/status.h | 8 | ||||
-rw-r--r-- | src/map/unit.c | 4 |
4 files changed, 10 insertions, 12 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 962ce1842..2c945eea3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -10,6 +10,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. - Skill's self damage may now causes coma, equipment breaking and autospell/autoscript. - GrandCross now allows you to drain hp/sp. - Splash attack doesn't cause any status effects or autocasts any more. + * The delay icon doesn't appear during casting now. + * Status icon of ASPD potions doesn't overriding each other now. 09/05/20 * Now fiberlocking a fiberlocked target doesn't renew the timer but instead increases its fireweakness [Inkfish] - This makes doublecasting firebolts on a double fiberlocked target having double damage from both 2 bolts possible = =(bugreport:3061) diff --git a/src/map/status.c b/src/map/status.c index 802b5181e..7fe6b2326 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -447,10 +447,10 @@ void initChangeTables(void) //Status that don't have a skill associated. StatusIconChangeTable[SC_WEIGHT50] = SI_WEIGHT50; StatusIconChangeTable[SC_WEIGHT90] = SI_WEIGHT90; - StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION; - StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION; - StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION; - StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTION; + StatusIconChangeTable[SC_ASPDPOTION0] = SI_ASPDPOTION0; + StatusIconChangeTable[SC_ASPDPOTION1] = SI_ASPDPOTION1; + StatusIconChangeTable[SC_ASPDPOTION2] = SI_ASPDPOTION2; + StatusIconChangeTable[SC_ASPDPOTION3] = SI_ASPDPOTIONINFINITY; StatusIconChangeTable[SC_SPEEDUP0] = SI_SPEEDPOTION1; StatusIconChangeTable[SC_SPEEDUP1] = SI_SPEEDPOTION2; StatusIconChangeTable[SC_INCSTR] = SI_INCSTR; diff --git a/src/map/status.h b/src/map/status.h index e127f8f5e..e6adb62b7 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -356,10 +356,10 @@ enum si_type { SI_HALLUCINATION = 34, SI_WEIGHT50 = 35, SI_WEIGHT90 = 36, - SI_ASPDPOTION = 37, -// SI_ASPDPOTION2 = 38, -// SI_ASPDPOTION3 = 39, -// SI_ASPDPOTIONINFINITY = 40, + SI_ASPDPOTION0 = 37, + SI_ASPDPOTION1 = 38, + SI_ASPDPOTION2 = 39, + SI_ASPDPOTIONINFINITY = 40, SI_SPEEDPOTION1 = 41, SI_SPEEDPOTION2 = 42, // SI_AUTOCOUNTER = 43, diff --git a/src/map/unit.c b/src/map/unit.c index 485eb4d6e..3dd1b30e4 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1075,8 +1075,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh ud->state.skillcastcancel = 0; ud->canact_tick = tick + casttime + 100; - if ( battle_config.display_status_timers && sd ) - clif_status_change(src, SI_ACTIONDELAY, 1, casttime); if( sd ) { switch( skill_num ) @@ -1182,8 +1180,6 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh ud->state.skillcastcancel = castcancel&&casttime>0?1:0; ud->canact_tick = tick + casttime + 100; - if ( battle_config.display_status_timers && sd ) - clif_status_change(src, SI_ACTIONDELAY, 1, casttime); // if( sd ) // { // switch( skill_num ) |