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authorcodemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-21 21:52:17 +0000
committercodemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec>2004-12-21 21:52:17 +0000
commit7a319489033974b9754c8e3b71e378fbb87444d8 (patch)
tree46e729fab28dbfab667626c7e6fa88f9f468ef6b
parent29694be218731b19019c5b6db42d0480fb927820 (diff)
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* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@712 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog.txt1
-rw-r--r--Dev/bugs.txt5
-rw-r--r--npc/events/custom/draculax.txt2
-rw-r--r--npc/events/custom/uneasy_cemetery.txt2
-rw-r--r--npc/events/twintowers.txt2
-rw-r--r--npc/events/valentinesday.txt2
-rw-r--r--npc/events/xmas.txt2
-rw-r--r--npc/jobs/2-1/knight.txt2
-rw-r--r--npc/jobs/2-2/alchemist.txt2130
9 files changed, 1077 insertions, 1071 deletions
diff --git a/Changelog.txt b/Changelog.txt
index e1dd631d5..fbc0082b9 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,6 @@
Date Added
12/21
+ * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
* Fixed a tiny compile warning in npc.c [Codemaster]
* Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster]
* Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri]
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
index 9e77f2aac..315ee103d 100644
--- a/Dev/bugs.txt
+++ b/Dev/bugs.txt
@@ -150,3 +150,8 @@ Progress: 0%
1002,1039,1 // makes a poring a big bapho
1002,1039,2 // makes a poring a small bapho
effect id or something
+
+Problem: The last line of NPC files isn't read, or is mis-handled
+Assigned: N/A
+Progress: 0%
+Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it. \ No newline at end of file
diff --git a/npc/events/custom/draculax.txt b/npc/events/custom/draculax.txt
index 907580554..b47e29972 100644
--- a/npc/events/custom/draculax.txt
+++ b/npc/events/custom/draculax.txt
@@ -127,4 +127,4 @@ OnTimer11000:
stopnpctimer;
disablenpc "Dracula_Event";
Break;
-} \ No newline at end of file
+}
diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt
index 13300b828..f9e9fe5d9 100644
--- a/npc/events/custom/uneasy_cemetery.txt
+++ b/npc/events/custom/uneasy_cemetery.txt
@@ -132,4 +132,4 @@ M_DONT_HAVE:
mes "The old cemetery is going out of control soon...";
mes "Please, in the name of Odin, help Prontera city.";
close;
-} \ No newline at end of file
+}
diff --git a/npc/events/twintowers.txt b/npc/events/twintowers.txt
index 5b7db213a..6e79add1c 100644
--- a/npc/events/twintowers.txt
+++ b/npc/events/twintowers.txt
@@ -90,4 +90,4 @@ izlude.gat,134,92,4 duplicate(Twin-Towers) Twin Towers#tt4 812
alberta.gat,25,238,4 duplicate(Twin-Towers) Twin Towers#tt5 812
geffen.gat,120,60,4 duplicate(Twin-Towers) Twin Towers#tt6 812
aldebaran.gat,145,118,4 duplicate(Twin-Towers) Twin Towers#tt7 812
-comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt7 812 \ No newline at end of file
+comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt7 812
diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt
index d9669ca94..a44f2ddca 100644
--- a/npc/events/valentinesday.txt
+++ b/npc/events/valentinesday.txt
@@ -269,4 +269,4 @@ LStartMan:
mes "このシャルル=オルレアンを煩わせる";
mes "なんて。オゥ〜、ノンノンノン。";
close;
-} \ No newline at end of file
+}
diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt
index 83976457d..fb445dac8 100644
--- a/npc/events/xmas.txt
+++ b/npc/events/xmas.txt
@@ -261,4 +261,4 @@ cmd_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
cmd_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0
gef_dun01.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
-gefenia02.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 \ No newline at end of file
+gefenia02.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 8335316a7..a316be98f 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -1855,4 +1855,4 @@ M_Menu:
M_End:
close;
-} \ No newline at end of file
+}
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index 45f1ae5a2..6b274d56f 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1,6 +1,6 @@
//===== eAthena Script =======================================
//= Alchemist Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= nestor_zulueta (Fusion)
//= converted by Darkchild
//===== Current Version: =====================================
@@ -10,1069 +10,1069 @@
//===== Description: =========================================
//= Alchemist job quest based off of official iRO quest.
//===== Additional Comments: =================================
-//= v1.0 Working.
-//= npc/quests/counteragent_mixture.txt Also Needed
-//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
-//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
-//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
+//= v1.0 Working.
+//= npc/quests/counteragent_mixture.txt Also Needed
+//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
+//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
+//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88]
//============================================================
-
-
-//==================================================================================================//
-// Registration and First Test
-//==================================================================================================//
-alde_alche.gat,27,185,4 script Parmry Gianino 744,
-{
- mes "[Parmry Gianino]";
- if(Class == 5) goto L_Merc;
- if(Class == Job_Alchem) goto L_Alch;
-L_Other:
- mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
- close;
-L_Alch:
- mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
- close;
-L_Merc:
- if(ALCH_Q == 1) goto L_Check;
- if(ALCH_Q == 2) goto L_Test2;
- if(ALCH_Q == 3) goto L_Test3;
- if(ALCH_Q == 4) goto L_Test4;
- if(ALCH_Q == 5) goto L_Test5;
- if(ALCH_Q == 6) goto L_Test6;
- if(ALCH_Q == 7) goto L_GoChange;
- mes "Welcome to the Alchemist Union.";
- mes "How may i help you?";
- next;
- menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
-
- M_Learn:
- mes "[Parmry Gianino]";
- mes "Alchemists study and create new materials using a variety of existing substances.";
- mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
- next;
- mes "[Parmry Gianino]";
- mes "Most people think the final goal is to create gold, but that's not the entire truth.";
- mes "They make anything from simple medicines, to new materials.";
- next;
- mes "[Parmry Gianino]";
- mes "At times, some research the creation of life .... but that's considered god's territory...";
- mes "That field is so complex, everyone simply researhes for now.";
- next;
- mes "[Parmry Gianino]";
- mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant.";
- mes "Being a merchant is a great opportunity to learn about materials while you deal with them.";
- next;
- mes "[Parmry Gianino]";
- mes "Only you can decide for yourself.";
- mes "The road to becoming an Alchemist is very challenging.";
- mes "You will need to focus on experimenting and researching rather than trade.";
- close;
- M_End:
- mes "[Parmry Gianino]";
- mes "Umm... Please say something if you need anything.";
- close;
-L_Start:
- mes "[Parmry Gianino]";
- if(JobLevel < 40) goto L_LowLvl;
- mes "Is that so? My name is Parmry Gianino of the Alchemist Association.";
- mes "Nice to meet you.";
- next;
- mes "[Parmry Gianino]";
- mes "If you join our Union and pass some training you will be officially recognized,";
- mes "as an Alchemist and be able to join our researches.";
- next;
- mes "[Parmry Gianino]";
- mes "But we dont accept everyone.";
- mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
- next;
- mes "[Parmry Gianino]";
- mes "There are a couple of requirements to join the association....";
- mes "but we'll discuss that after you apply.";
- next;
- mes "[Parmry Gianino]";
- mes "Then, would you like to apply to register?";
- next;
- menu "I would like to apply.",M_Apply,"I'll do it later.",-;
-
- mes "[Parmry Gianino]";
- mes "If you are a talented Merchant,";
- mes "you are always welcome here.";
- mes "Come again soon.";
- close;
- M_Apply:
- mes "[Parmry Gianino]";
- mes "Fill out this application form please.....";
- next;
- mes "(you fill out the form and hand it back)";
- next;
- mes "[Parmry Gianino]";
- mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee.";
- mes "You will also need to bring us a few items as well.";
- next;
- mes "[Parmry Gianino]";
- mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000...";
- mes "You won't have to pay the fee.";
- next;
- mes "[Parmry Gianino]";
- mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000.";
- mes "Once you have the Mini Furnaces come back and see me.";
- next;
- mes "[Parmry Gianino]";
- mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
- mes "See you soon...";
- set ALCH_Q,1;
- close;
-L_LowLvl:
- mes "You must be at least Job Level 40 to become a Alchemist.";
- close;
-
-L_Check:
- mes "Oh, your back already... lets see....";
- next;
- mes "[Parmry Gianino]";
- if(countitem(612) < 100) goto L_NoItems;
- if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip;
- if(zeny < 50000) goto L_NoZeny;
- set zeny,zeny - 50000;
- delitem 612, 100;
- mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!";
- mes "Now you are ready to learn the basics of being an Alchemist.";
- next;
-
- L_Cont:
- mes "[Parmry Gianino]";
- mes "But before that... ^5533FFRaspuchin^000000 wants to see you.....";
- mes "Hmm..... I'm not sure what it could be about....";
- next;
- mes "[Parmry Gianino]";
- mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner.";
- set ALCH_Q,2;
- close;
-
- L_NoZeny:
- mes "You still need to pay the ^FF553350,000^000000 zeny membership fee.";
- mes "Let me know when you have enough money.";
- close;
- L_NoItems:
- mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union.";
- mes "Please come back when you are ready...";
- close;
-L_Skip:
- mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........";
- mes "That means you don't have to pay the membership fee.";
- next;
- mes "[Parmy Gianino]";
- mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist.";
- next;
- delitem 1005,1;
- delitem 1006,1;
- delitem 612, 100;
- goto L_Cont;
-
-L_Test2:
- mes "Go visit ^5533FFRaspuchin^000000 now!";
- close;
-L_Test3:
- mes "Go visit ^5533FFDarwin^000000 now!";
- close;
-L_Test4:
- mes "Go visit ^5533FFVan Helmont^000000 now!";
- close;
-L_Test5:
- mes "Go visit ^5533FFNicholas Flamel^000000 now!";
- close;
-L_Test6:
- mes "Go back to ^5533FFNicholas Flamel^000000 now!";
- mes "He still has one more test for you.";
- close;
-L_GoChange:
- mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000.";
- mes "He's the one who will change you into an Alchemist.";
- close;
-}
-
-
-//==================================================================================================//
-// 2nd Test: Math test :(
-//==================================================================================================//
-alde_alche.gat,175,107,4 script Raspuchin Gregory 749,
-{
- mes "[Raspuchin Gregory]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "What is it, kikikiki. Are you curious about what I do...?";
- mes "I'll just especially let you know. You see I... Kekeke..";
- next;
- mes "[Raspuchin Gregory]";
- mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikikekekekek. It's a secret to the people of Prontera.....";
- close;
-L_Merc:
- if(ALCH_Q == 2) goto L_Start;
- if(ALCH_Q == 3) goto L_Done;
- mes "Kikikikikekekekeke.";
- mes "What is it! You punk.";
- next;
- mes "[Raspuchin Gregory]";
- mes "A Merchant should go and set up a shop...";
- mes "Why'd you come to a place like this!?";
- mes "Are you looking for something to scab off?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikiki... Go, leave this place.";
- mes "Dont loiter ... Kekeke.";
- close;
-L_Start:
- if(ALCH_Q2 == 1) goto L_ReTest;
- if(JobLevel == 50) goto L_Skip;
- mes "Keke, another dumb one has stumbled into here.";
- mes "Join the Union?";
- next;
- mes "[Raspuchin Gregory]";
- mes "I don't like it... I just don't...!";
- mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikiki, so for that reason an interview is necessary!";
- mes "I plan on scolding all the incompetent ones and chasing them away!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "You look dumb founded. It must be pretty crazy.";
- mes "If you were thinking of just changing clothes you thought wrong... Kekeke..";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now try solving the problems I give you.";
- mes "We'll see how smart you are.";
- next;
- set @score,0;
-
- //set of question 1
- q1:
- mes "[Raspuchin Gregory]";
- mes "12+23+34+45 =?";
- next;
- input @num;
- if(@num == 114) set @score,@score+10;
- q2:
- mes "[Raspuchin Gregory]";
- mes "1000-36-227-348 =?";
- next;
- input @num;
- if(@num == 389) set @score,@score+10;
- q3:
- mes "[Raspuchin Gregory]";
- mes "9765/3/5/7 =?";
- next;
- input @num;
- if(@num == 93) set @score,@score+10;
- q4:
- mes "[Raspuchin Gregory]";
- mes "(2646/7) + (13*28) =?";
- next;
- input @num;
- if(@num == 742) set @score,@score+10;
- q5:
- mes "[Raspuchin Gregory]";
- mes "With a 24% discount";
- mes "How much are 12 Red Potions,";
- mes "5 Fly Wings, and ";
- mes "1 Butterfly Wing altogether?";
- next;
- input @num;
- if(@num == 909) set @score,@score+10;
- q6:
- mes "[Raspuchin Gregory]";
- mes "What is the total weight of 3 ";
- mes "Scimiters,";
- mes "2 Helms and 1 Coat";
- next;
- input @num;
- if(@num == 450) set @score,@score+10;
- q7:
- mes "[Raspuchin Gregory]";
- mes "What is the total defense of ";
- mes "a Biretta, Mantle, Opera Mask,";
- mes "Ribbon, ";
- mes "Muffler, Boots, and Ear Muffs?";
- next;
- input @num;
- if(@num == 22) set @score,@score+10;
- q8:
- mes "[Raspuchin Gregory]";
- mes "If you buy 5 Helms with a 24%";
- mes "discount ";
- mes "and sell it at 20%, how much do you";
- mes "earn?";
- next;
- input @num;
- if(@num == 1760) set @score,@score+10;
- goto L_Total;
-
-L_ReTest:
- mes "What, you want to take the test again?";
- mes "I thought I told you to leave.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Well, I'll let you go this one time...";
- mes "I forgive you ... Kekeke.";
- mes "Do well this time...";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now then, answer the question I ask.";
- mes "Let see how smart you are.";
- next;
- set @score,0;
-
- //set of question 2
- q11:
- mes "[Raspuchin Gregory]";
- mes "13+25+37+48=?";
- next;
- input @num;
- if(@num == 123) set @score,@score+10;
- q12:
- mes "[Raspuchin Gregory]";
- mes "1000-58-214-416 =?";
- next;
- input @num;
- if(@num == 312) set @score,@score+10;
- q13:
- mes "[Raspuchin Gregory]";
- mes "12*24*3=?";
- next;
- input @num;
- if(@num == 864) set @score,@score+10;
- q14:
- mes "[Raspuchin Gregory]";
- mes "10530/3/5/2=?";
- next;
- input @num;
- if(@num == 351) set @score,@score+10;
- q15:
- mes "[Raspuchin Gregory]";
- mes "(35*19) - (1792/7) =?";
- next;
- input @num;
- if(@num == 400) set @score,@score+10;
- q16:
- mes "[Raspuchin Gregory]";
- mes "(2368/8) + (24*17) = ?";
- next;
- input @num;
- if(@num == 704) set @score,@score+10;
- q17:
- mes "[Raspuchin Gregory]";
- mes "(2646/7) + (13*28)=?";
- next;
- input @num;
- if(@num == 742) set @score,@score+10;
- q18:
- mes "[Raspuchin Gregory]";
- mes "If buying at a 24% discount,";
- mes "What is the total price of";
- mes "15 Green Potions,";
- mes "6 Magnifiers and 4 Traps?";
- next;
- input @num;
- if(@num == 934) set @score,@score+10;
- q19:
- mes "[Raspuchin Gregory]";
- mes "What is the total weight of ";
- mes "3 Ring Pommels Saber,";
- mes "4 Caps and 2 Boots?";
- next;
- input @num;
- if(@num == 550) set @score,@score+10;
- q20:
- mes "[Raspuchin Gregory]";
- mes "What is the total defense of a ";
- mes "Bucler, Coat, Gas Mask, Big";
- mes "Ribbon, Ribbon, Sakkat and";
- mes "Glasses?";
- next;
- input @num;
- if(@num == 16) set @score,@score+10;
- q21:
- mes "[Raspuchin Gregory]";
- mes "How much zeny do you make";
- mes "if you buy Tights at a 24%";
- mes "discount";
- mes "and sell it at 20% of the normal";
- mes "price?";
- next;
- input @num;
- if(@num == 2840) set @score,@score+10;
-L_Total:
- mes "[Raspuchin Gregory]";
- if(@score < 80) goto L_Failed;
- set ALCH_Q,3;
- set ALCH_Q2, 0;
- mes "Kikiki... I'll let you go.";
- mes "Do some good research and be of some help to Raspuchin... Kikiki!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Well then go! ^5533FFGo to Darwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
- close;
-
- L_Failed:
- set ALCH_Q2,1;
- mes "...Kekeke, you idiot,";
- mes "I feel dumb asking you all the question!";
- mes "you got them all wrong!!!";
- next;
- mes "[Raspuchin Gregory]";
- mes "How can a person that can't even answer these question think of being an Alchemist!";
- mes "What? did you get any right?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Stupid! If you get one wrong everything is wrong for an Alchemist!";
- mes "Go! Leave! Get out of here!";
- close;
-L_Done:
- mes "What are you doing? Leave already.";
- mes "Go to ^5533FFDarwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Kikikikekeke.";
- mes "Dont think this is the end of it!";
- close;
-L_Skip:
- mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
- mes "Next you should go see ^5533FFDarwin^000000.";
- mes "He'll teach you how to do the experiments.";
- mes "Tell him I sent you.";
- set ALCH_Q,3;
- set ALCH_Q2, 0;
- close;
-}
-
-
-//==================================================================================================//
-// 3rd Test: Mix some medicine
-//==================================================================================================//
-alde_alche.gat,13,15,8 script Darwin 750,
-{
- mes "[Darwin]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "more to lose or gain...";
- mes "It's always like that...";
- next;
- mes "[Darwin]";
- mes "All I can see through my cursed eyes";
- mes "are illusions from the past,";
- mes "Ahahahaha...";
- next;
- mes "[Darwin]";
- mes "There's no such thing as paradise ... is there ?";
- mes "My love Harmona.... Aah....";
- close;
-
-L_Merc:
- if(ALCH_Q == 3) goto L_Start;
- if(ALCH_Q == 4) goto L_Done;
- goto L_Other;
-
-L_Start:
- if(ALCH_Q2 == 1) goto L_Check;
- mes "...........";
- mes ".........";
- mes "....Who is it...";
- next;
- mes "[Darwin]";
- mes "A wolf? Or a human...";
- mes "You must be looking for something as well.";
- next;
- mes "[Darwin]";
- mes "If you have something precious, be careful.";
- mes "You may lose something else while while going after another...";
- next;
- mes "[Darwin]";
- mes "..........";
- next;
- mes "[Darwin]";
- mes "... but what brings you here.";
- mes "Coming to a place like this.";
- next;
- menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow;
-
- M_Flow:
- mes "[Darwin]";
- mes ".......";
- mes "......";
- mes "...think about your precious things...";
- next;
- mes "[Darwin]";
- mes ".... There is a flower that I faintly remember....";
- next;
- mes "[Darwin]";
- mes "I divulged into researching one thing.....";
- mes "for the one I love...";
- next;
- mes "[Darwin]";
- mes "Lets just say that it was about the relationship between wolf and flowers...";
- mes "I wont tell you the details.";
- next;
- mes "[Darwin]";
- mes "But yes ... it was a flower.";
- mes "with its shine, it was said to let you see paradise Illusion Flower...";
- next;
- mes "[Darwin]";
- mes "I made a homunculus.";
- mes "Nobody believe me. that I made life from a flower!!!";
- mes "My research!";
- next;
- mes "[Darwin]";
- mes "But now, I have nothing left..";
- mes "It's all over.";
- mes "Time has stopped at that moment in my life...";
- next;
- mes "[Darwin]";
- mes "Aag... Harmona, in the beautiful fields of flowers,";
- mes "where have you gone....";
- close;
- M_Exp:
- mes "[Darwin]";
- mes "You want to learn Alchemy...";
- mes "All the knowledge I possess..";
- mes "I made to make my dreams come true...";
- next;
- mes "[Darwin]";
- mes "I'll teach you the basics...";
- mes "but you must determine your own wishes.";
- next;
- mes "[Darwin]";
- mes "So, here are the basics.";
- mes "This is how you make simple medicine...";
- mes "Prepare some stuff...";
- next;
- mes "[Darwin]";
- mes "^5533FF3 Medicine Bowls";
- mes "3 Empty Bottles";
- mes "1 Red Herb";
- mes "1 Yellow Herb";
- mes "1 White Herb^000000";
- next;
- mes "[Darwin]";
- mes "Once you have prepared all the items... come here.";
- set ALCH_Q2, 1;
- close;
-
-L_Check:
- mes "...........";
- mes ".........";
- mes "...Who is it....";
- next;
- mes "[Darwin]";
- mes "Ah You're the one that wants to learn Alchemy...";
- mes "So did you prepare everything?";
- next;
- if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf;
- delitem 7134,3;
- delitem 713,3;
- delitem 507,1;
- delitem 508,1;
- delitem 509,1;
- mes "[Darwin]";
- mes "Seems like you have everything ready.";
- mes "As i promised, I'll teach you how to make medicine";
- next;
- mes "[Darwin]";
- mes "First, prepare the Medicine Bowl then put the Herbs inside like this.";
- mes "And you slowly crush them.";
- next;
- mes "[Darwin]";
- mes "Pour small amounts of clean water and stirr until it become thick, ";
- mes "then add some more Herbs.";
- next;
- mes "[Darwin]";
- mes "That's how you make it if you think you have enough, ";
- mes "gently pour it into an empty bottle";
- next;
- mes "[Darwin]";
- mes "There you go, its complete.";
- mes "This time, do as I showed you.";
- mes "It should be easy since its so simple.";
- next;
- mes "[Darwin]";
- mes "... even though you don't have one?";
- next;
- set @score,0;
- menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0;
-
- set @score,@score+10;
- M_0:
-
- menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1;
-
- set @score,@score+10;
- M_1:
-
- menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2;
-
- set @score,@score+10;
- M_2:
-
- menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-;
-
- set @score,@score+10;
- M_3:
-
- menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4;
-
- set @score,@score+10;
- M_4:
-
- menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
-
- set @score,@score+10;
- M_5:
-
- mes "[Darwin]";
- if(@score < 60) goto L_Failed;
- mes "... Good job. It came out prettywell considering it's your first time...";
- mes "As a souvenier, take these.";
- getitem 501,1;
- getitem 503,1;
- getitem 504,1;
- set ALCH_Q,4;
- set ALCH_Q2,0;
- next;
- mes "[Darwin]";
-L_Done:
- mes "Go to ^5533FFVan Helmont^000000 in the next room...";
- mes "He'll teach you more details.";
- mes "Go learn from him.";
- next;
- mes "[Darwin]";
- mes "Don't forget...";
- mes "You must protect what is trully precious to you.....";
- close;
-
- L_Failed:
- mes "... You messed up all the ingredients.";
- mes "... Go bring some more.";
- close;
-L_NotEnuf:
- mes "[Darwin]";
- mes "...You must've forgotten the materials to bring.";
- mes "I'll tell you again.";
- mes "Dont forget them this time.";
- next;
- mes "[Darwin]";
- mes "^5533FF3 Medicine Bowls";
- mes "3 Empty Bottles";
- mes "1 Red Herb";
- mes "1 Yellow Herb";
- mes "1 White Herb^000000";
- next;
- mes "[Darwin]";
- mes "Come back when you are ready...";
- close;
-}
-
-
-//==================================================================================================//
-// 4th Test: Learn from Morgenstein
-//==================================================================================================//
-alde_alche.gat,79,19,4 script Van Helmont 748,
-{
- mes "[Van Helmont]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "Just a little ... yes, a little bit more ....";
- mes "agh, just a little bit more and it would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why, why another failure!!!";
- mes "Nothing was wrong!";
- mes "Why! Why!";
- next;
- mes "[Van Helmont]";
- mes "Does that mean I have to get more materials...";
- mes "But I should be able to complete it one day....Heeh...";
- close;
-L_Merc:
- if(ALCH_Q == 4) goto L_Start;
- if(ALCH_Q == 5) goto L_Done;
- goto L_Other;
-L_Start:
- if(ALCH_Q2 == 1) goto L_Check;
- mes "Arrrrgh... Why does this formula just stop... What's wrong.";
- mes "Theoretically it's all correct...";
- mes "I'm sure it's because there is an error in the formula";
- mes "somewhere...";
- next;
- mes "[Van Helmont]";
- mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing.";
- mes " How could I make such a stupid mistake... when did I switch these...";
- next;
- mes "[Van Helmont]";
- mes "Yes, that's it. I just need to fix this part.";
- mes "No need to start over.";
- mes "I just have to fix it...";
- mes "....But, wait. wait.";
- next;
- mes "[Van Helmont]";
- mes ".....................";
- next;
- mes "[Van Helmont]";
- mes "....Who are you?";
- next;
- menu "I want to become an Alchemist.",-,".....",M_Bye;
-
- mes "[Van Helmont]";
- mes "Oh, I see....";
- mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm.";
- next;
- mes "[Van Helmont]";
- mes "Well, that's nice, but I have a very urgent experiment I must tend to.";
- mes "So don't get in the way.";
- next;
- menu "Teach me something.",-,"..........",M_Bye;
-
- mes "[Van Helmont]";
- mes "Argh... didn't I just tell you not to bother me?";
- mes "Why can't you understand when I say something!";
- next;
- mes "[Van Helmont]";
- mes "Ok, I'll give you an assignment.";
- mes "Go study and come back. Let's see.";
- mes "What would be good... Hmm...";
- next;
- mes "[Van Helmont]";
- mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000.";
- mes "You can find him in ^5533FFGeffen^000000.";
- next;
- mes "[Van Helmont]";
- mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff.";
- mes "Got it?";
- next;
- mes "[Van Helmont]";
- mes "Well then, see you later.";
- mes "You'd be best off going as soon as you can.";
- set ALCH_Q2,1;
- close;
- M_Bye:
- mes "[Van Helmont]";
- mes "If you dont have business here just go away. Ok!!!";
- close;
-L_Check:
- if(al_morgen != 1) goto L_NotRdy;
- mes "Yes, cut the Tentacle..";
- mes "and mix some Sticku Mucus,";
- mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
- next;
- mes "[Van Helmont]";
- mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left.";
- mes "Ganfunnit... what a pain.";
- mes "....but, wait. wait.";
- next;
- mes "[Van Helmont]";
- mes "Ah, you're that merchant from before. So.. did you learn anything?";
- mes "I didn't send you there to play.";
- next;
- mes "[Van Helmont]";
- mes "Let me ask you a couple of questions. Answer how you heard and learned.";
- next;
- set @score,0;
-
- Q_1a:
- mes "[Van Helmont]";
- mes "What item is required to form the Counteragent?";
- next;
- menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-;
-
- Q_1b:
- mes "[Van Helmont]";
- mes "Which of the following item is not required in forming the Counteragent?";
- next;
- menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a;
-
- set @score,@score+10;
-
- Q_2a:
- mes "[Van Helmont]";
- mes "What item is required to form the Mixture?";
- next;
- menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-;
-
- Q_2b:
- mes "[Van Helmont]";
- mes "Which of the following item is not required in the process of forming the Mixture?";
- next;
- menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result;
-
- set @score,@score+10;
-
-L_Result:
- mes "[Van Helmont]";
- if(@score < 20) goto L_Failed;
- mes "Hmm, you learned well. Ok, now you know some stuff about medicine?";
- mes "Eh?";
- mes "I know, you must have a lot to say but let me continue with my experiment.";
- next;
- mes "[Van Helmont]";
- mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
- set ALCH_Q,5;
- set ALCH_Q2,0;
- set al_morgen, 0;
- close;
-
- L_Failed:
- mes "...Be honest. You don't know,";
- mes "do you? I thought I told you to go learn from Morgenstein...";
- next;
- mes "[Van Helmont]";
- mes "Don't even think about coming back before you've learned for sure!";
- mes "Stop bothering me and leave!";
- close;
-L_NotRdy:
- mes "Didn't I tell you to visit Morgenstein in Geffen!?!";
- mes "He is a wise man! You should go to him!";
- close;
-L_Done:
- mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
- mes "I have no more business with you.";
- close;
-
-}
-
-
-//==================================================================================================//
-// Test 5 & 6: Word Scramble, Help the Baijin Bros.
-//==================================================================================================//
-alde_alche.gat,145,19,4 script Nicholas Flamel 57,
-{
- mes "[Nicholas Flamel]";
- if(class == 5) goto L_Merc;
-L_Other:
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
- mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus.";
- mes "Suspendisse sit amet urna in nisl frigilla faucibus.";
- mes "Nulla scelerisque eros....";
- mes "......mumblemumble........";
- close;
-L_Merc:
- if(ALCH_Q == 5) goto L_Start;
- if(ALCH_Q == 6) goto L_Start2;
- if(ALCH_Q == 7) goto L_Done;
- goto L_Other;
-L_Start:
- if(ALCH_Q2 == 1) goto L_ReTest;
- mes "Ooh... you're the Merchant that wants to become an Alchemist?";
- mes "But you know... not anyone can become an Alchemist.";
- next;
- mes "[Nicholas Flamel]";
- mes "The Union doesn't like those that just want to become Alchemist without a clear goal.";
- mes "So... to see if you qualify, I'll test how smart you are.";
- next;
- mes "[Nicholas Flamel]";
- mes "As you can see, Alchemist must memorize many equations,";
- mes "chemical equations and a lot of other information.";
- mes "If you're not at a certain level..";
- mes "it's actually pretty tough.";
- next;
- mes "[Nicholas Flamel]";
- mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!";
- next;
- mes "[Nicholas Flamel]";
- mes "Ok... Here go the questions!";
- mes "This is to test your concentration so that you won't get confused when looking at charts.";
- next;
- mes "[Nicholas Flamel]";
- mes "Find the words from the group of letters. They can be made by using some or all the letters given";
- next;
- mes "[Nicholas Flamel]";
- mes "You pass if you choose the word that is 'IN' the puzzle.";
- next;
-
- Q_1:
- set @score,0;
- mes "[Nicholas Flamel]";
- mes "s m i e x b w u n e n t a g l r";
- next;
- menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2;
-
- set @score,@score+10;
-
- Q_2:
- mes "[Nicholas Flamel]";
- mes "n i e g b o p d s o a u w r v";
- next;
- menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3;
-
- set @score,@score+10;
-
- Q_3:
- mes "[Nicholas Flamel]";
- mes "l r m g r e x t a v i n e d e";
- next;
- menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-;
-
- set @score,@score+10;
-
- Q_4:
- mes "[Nicholas Flamel] ";
- mes "r o e h n r o m c a i n p t t";
- next;
- menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score;
-
- set @score,@score+10;
-L_Score:
- if(@score < 40) goto L_Failed;
- set ALCH_Q,6;
- set ALCH_Q2,0;
- mes "[Nicholas Flamel]";
- mes "You seem to be done.";
- next;
- mes "[Nicholas Flamel]";
- mes "Let's see.";
- mes "...Good job. Excellent.";
- next;
- mes "[Nicholas Flamel]";
- mes "Somehow you found all of them.";
- mes "With that kind of concentration, you should easily be able to read the medicine dictionaries.";
- mes "Let's see... next is..";
- next;
- mes "[Nicholas Flamel]";
- mes "Come back in a little bit. Get organized too..";
- close;
-
- L_Failed:
- mes "[Nicholas Flamel]";
- mes "Hmmm... You failed!";
- mes "Get your glasses maybe you can pass next time wearing those.";
- set ALCH_Q2,1;
- close;
-L_ReTest:
- mes "Hmmm you returned.";
- mes "Well will see if you changed.";
- next;
- goto Q_1;
-
-L_Start2:
- if(ALCH_Q2 > 0) goto L_Check2;
- mes "Next, you have to go somewhere.";
- mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there.";
- next;
- mes "[Nicholas Flamel]";
- mes "Go help out and come back Here, take these... it will help you get close to them.";
- next;
- getitem 974,1;
- getitem 7068,5;
- getitem 7043,5;
- getitem 756,3;
- getitem 757,3;
- mes "[Nicholas Flamel]";
- mes "1 Mixture";
- mes "5 Burnt Tree";
- mes "5 Fine Sand ";
- mes "3 Rough Oridecon ";
- mes "3 Rough Elunium";
- set ALCH_Q2,1;
- next;
- mes "[Nicholas Flamel]";
- mes "Have a safe trip.";
- mes "It's Juno. Come back in one piece.";
- close;
-L_Check2:
- if(ALCH_Q2 < 2) goto L_NotDone;
- set ALCH_Q, 7;
- set ALCH_Q2, 0;
- mes "Ooh! Well done on such a long trip.";
- mes "I got a message saying that the Bain and Bajin brothers were happy about your visit.";
- next;
- mes "[Nicholas Flamel]";
- mes "You must have successfully helped them.";
- mes "If you're good enough to be of help to the brothers... ok, I think you qualify.";
- next;
- mes "[Nicholas Flamel]";
-L_Done:
- mes "Go to the Union Leader on the 2nd floor!";
- mes "Congratulations. You'll change jobs soon!";
- close;
-
- L_NotDone:
- mes "Bain and Bajin brothers are in Juno go help them.";
- close;
-
-}
-
-
-//==================================================================================================//
-// Job Changer
-//==================================================================================================//
-alde_alche.gat,101,184,4 script Vincent Carsciallo 122,
-{
- mes "[Vincent Carsciallo]";
- if(Class == 5) goto L_Merc;
- if(Class == Job_Alchem) goto L_Alch;
-L_Other:
- mes "Hmmm? What may a civilian have to do here?";
- next;
- mes "[Vincent Carsciallo]";
- mes "There's nothing amusing. Dont wander and leave.";
- close;
-L_Alch:
- mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
- mes "I wouldn't want you blowing yourself up or anything.....";
- close;
-L_Merc:
- if(ALCH_Q == 7) goto L_Change;
- mes "Hmmm? A merchant.";
- mes "Are you interested in Alchemy?";
- next;
- mes "[Vincent Carsciallo]";
- mes "This is the Alchemist Union.";
- mes "We research many different substances.";
- mes "Our goal is to make something new without the power of magic.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Create new life, and study how to live long and not die ...";
- mes "We also make new materials out of existing ones...";
- mes "These are just some of the things we do.";
- next;
- mes "[Vincent Carsciallo]";
- mes "After being a Merchant for a long time ";
- mes "you start to become interested in everything.";
- mes "If you would like to learn Alchemy as well,";
- mes "try joining our Union.";
- close;
-L_Change:
- if(skillpoint != 0) goto L_Skpoint;
- mes "Ooh, ok. You joined and learned the basics, too. Well done.";
- next;
- jobchange 18;
- emotion 46;
- mes "[Vincent Carsciallo]";
- mes "From now on, you are also a member of the Union as an Alchemist.";
- mes "I hope you learn a lot...";
- next;
- getitem 7127,1;
- mes "[Vincent Carsciallo]";
- mes "Here's a little something. ";
- mes "Use it to start off with some research.";
- next;
- mes "[Vincent Carsciallo]";
- mes "I'll see you later then...";
- mes "Be proud of being an Alchemist!";
- callfunc "F_ClearJobVar";
- close;
-
- L_Skpoint:
- mes "Please use all your skill point before talking to me.";
- close;
-} \ No newline at end of file
+
+
+//==================================================================================================//
+// Registration and First Test
+//==================================================================================================//
+alde_alche.gat,27,185,4 script Parmry Gianino 744,
+{
+ mes "[Parmry Gianino]";
+ if(Class == 5) goto L_Merc;
+ if(Class == Job_Alchem) goto L_Alch;
+L_Other:
+ mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
+ close;
+L_Alch:
+ mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
+ close;
+L_Merc:
+ if(ALCH_Q == 1) goto L_Check;
+ if(ALCH_Q == 2) goto L_Test2;
+ if(ALCH_Q == 3) goto L_Test3;
+ if(ALCH_Q == 4) goto L_Test4;
+ if(ALCH_Q == 5) goto L_Test5;
+ if(ALCH_Q == 6) goto L_Test6;
+ if(ALCH_Q == 7) goto L_GoChange;
+ mes "Welcome to the Alchemist Union.";
+ mes "How may i help you?";
+ next;
+ menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
+
+ M_Learn:
+ mes "[Parmry Gianino]";
+ mes "Alchemists study and create new materials using a variety of existing substances.";
+ mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Most people think the final goal is to create gold, but that's not the entire truth.";
+ mes "They make anything from simple medicines, to new materials.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "At times, some research the creation of life .... but that's considered god's territory...";
+ mes "That field is so complex, everyone simply researhes for now.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant.";
+ mes "Being a merchant is a great opportunity to learn about materials while you deal with them.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Only you can decide for yourself.";
+ mes "The road to becoming an Alchemist is very challenging.";
+ mes "You will need to focus on experimenting and researching rather than trade.";
+ close;
+ M_End:
+ mes "[Parmry Gianino]";
+ mes "Umm... Please say something if you need anything.";
+ close;
+L_Start:
+ mes "[Parmry Gianino]";
+ if(JobLevel < 40) goto L_LowLvl;
+ mes "Is that so? My name is Parmry Gianino of the Alchemist Association.";
+ mes "Nice to meet you.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "If you join our Union and pass some training you will be officially recognized,";
+ mes "as an Alchemist and be able to join our researches.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "But we dont accept everyone.";
+ mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "There are a couple of requirements to join the association....";
+ mes "but we'll discuss that after you apply.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Then, would you like to apply to register?";
+ next;
+ menu "I would like to apply.",M_Apply,"I'll do it later.",-;
+
+ mes "[Parmry Gianino]";
+ mes "If you are a talented Merchant,";
+ mes "you are always welcome here.";
+ mes "Come again soon.";
+ close;
+ M_Apply:
+ mes "[Parmry Gianino]";
+ mes "Fill out this application form please.....";
+ next;
+ mes "(you fill out the form and hand it back)";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee.";
+ mes "You will also need to bring us a few items as well.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000...";
+ mes "You won't have to pay the fee.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000.";
+ mes "Once you have the Mini Furnaces come back and see me.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
+ mes "See you soon...";
+ set ALCH_Q,1;
+ close;
+L_LowLvl:
+ mes "You must be at least Job Level 40 to become a Alchemist.";
+ close;
+
+L_Check:
+ mes "Oh, your back already... lets see....";
+ next;
+ mes "[Parmry Gianino]";
+ if(countitem(612) < 100) goto L_NoItems;
+ if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip;
+ if(zeny < 50000) goto L_NoZeny;
+ set zeny,zeny - 50000;
+ delitem 612, 100;
+ mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!";
+ mes "Now you are ready to learn the basics of being an Alchemist.";
+ next;
+
+ L_Cont:
+ mes "[Parmry Gianino]";
+ mes "But before that... ^5533FFRaspuchin^000000 wants to see you.....";
+ mes "Hmm..... I'm not sure what it could be about....";
+ next;
+ mes "[Parmry Gianino]";
+ mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner.";
+ set ALCH_Q,2;
+ close;
+
+ L_NoZeny:
+ mes "You still need to pay the ^FF553350,000^000000 zeny membership fee.";
+ mes "Let me know when you have enough money.";
+ close;
+ L_NoItems:
+ mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union.";
+ mes "Please come back when you are ready...";
+ close;
+L_Skip:
+ mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........";
+ mes "That means you don't have to pay the membership fee.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist.";
+ next;
+ delitem 1005,1;
+ delitem 1006,1;
+ delitem 612, 100;
+ goto L_Cont;
+
+L_Test2:
+ mes "Go visit ^5533FFRaspuchin^000000 now!";
+ close;
+L_Test3:
+ mes "Go visit ^5533FFDarwin^000000 now!";
+ close;
+L_Test4:
+ mes "Go visit ^5533FFVan Helmont^000000 now!";
+ close;
+L_Test5:
+ mes "Go visit ^5533FFNicholas Flamel^000000 now!";
+ close;
+L_Test6:
+ mes "Go back to ^5533FFNicholas Flamel^000000 now!";
+ mes "He still has one more test for you.";
+ close;
+L_GoChange:
+ mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000.";
+ mes "He's the one who will change you into an Alchemist.";
+ close;
+}
+
+
+//==================================================================================================//
+// 2nd Test: Math test :(
+//==================================================================================================//
+alde_alche.gat,175,107,4 script Raspuchin Gregory 749,
+{
+ mes "[Raspuchin Gregory]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "What is it, kikikiki. Are you curious about what I do...?";
+ mes "I'll just especially let you know. You see I... Kekeke..";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikikekekekek. It's a secret to the people of Prontera.....";
+ close;
+L_Merc:
+ if(ALCH_Q == 2) goto L_Start;
+ if(ALCH_Q == 3) goto L_Done;
+ mes "Kikikikikekekekeke.";
+ mes "What is it! You punk.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "A Merchant should go and set up a shop...";
+ mes "Why'd you come to a place like this!?";
+ mes "Are you looking for something to scab off?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikiki... Go, leave this place.";
+ mes "Dont loiter ... Kekeke.";
+ close;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_ReTest;
+ if(JobLevel == 50) goto L_Skip;
+ mes "Keke, another dumb one has stumbled into here.";
+ mes "Join the Union?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "I don't like it... I just don't...!";
+ mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikiki, so for that reason an interview is necessary!";
+ mes "I plan on scolding all the incompetent ones and chasing them away!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "You look dumb founded. It must be pretty crazy.";
+ mes "If you were thinking of just changing clothes you thought wrong... Kekeke..";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now try solving the problems I give you.";
+ mes "We'll see how smart you are.";
+ next;
+ set @score,0;
+
+ //set of question 1
+ q1:
+ mes "[Raspuchin Gregory]";
+ mes "12+23+34+45 =?";
+ next;
+ input @num;
+ if(@num == 114) set @score,@score+10;
+ q2:
+ mes "[Raspuchin Gregory]";
+ mes "1000-36-227-348 =?";
+ next;
+ input @num;
+ if(@num == 389) set @score,@score+10;
+ q3:
+ mes "[Raspuchin Gregory]";
+ mes "9765/3/5/7 =?";
+ next;
+ input @num;
+ if(@num == 93) set @score,@score+10;
+ q4:
+ mes "[Raspuchin Gregory]";
+ mes "(2646/7) + (13*28) =?";
+ next;
+ input @num;
+ if(@num == 742) set @score,@score+10;
+ q5:
+ mes "[Raspuchin Gregory]";
+ mes "With a 24% discount";
+ mes "How much are 12 Red Potions,";
+ mes "5 Fly Wings, and ";
+ mes "1 Butterfly Wing altogether?";
+ next;
+ input @num;
+ if(@num == 909) set @score,@score+10;
+ q6:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total weight of 3 ";
+ mes "Scimiters,";
+ mes "2 Helms and 1 Coat";
+ next;
+ input @num;
+ if(@num == 450) set @score,@score+10;
+ q7:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total defense of ";
+ mes "a Biretta, Mantle, Opera Mask,";
+ mes "Ribbon, ";
+ mes "Muffler, Boots, and Ear Muffs?";
+ next;
+ input @num;
+ if(@num == 22) set @score,@score+10;
+ q8:
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 5 Helms with a 24%";
+ mes "discount ";
+ mes "and sell it at 20%, how much do you";
+ mes "earn?";
+ next;
+ input @num;
+ if(@num == 1760) set @score,@score+10;
+ goto L_Total;
+
+L_ReTest:
+ mes "What, you want to take the test again?";
+ mes "I thought I told you to leave.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Well, I'll let you go this one time...";
+ mes "I forgive you ... Kekeke.";
+ mes "Do well this time...";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now then, answer the question I ask.";
+ mes "Let see how smart you are.";
+ next;
+ set @score,0;
+
+ //set of question 2
+ q11:
+ mes "[Raspuchin Gregory]";
+ mes "13+25+37+48=?";
+ next;
+ input @num;
+ if(@num == 123) set @score,@score+10;
+ q12:
+ mes "[Raspuchin Gregory]";
+ mes "1000-58-214-416 =?";
+ next;
+ input @num;
+ if(@num == 312) set @score,@score+10;
+ q13:
+ mes "[Raspuchin Gregory]";
+ mes "12*24*3=?";
+ next;
+ input @num;
+ if(@num == 864) set @score,@score+10;
+ q14:
+ mes "[Raspuchin Gregory]";
+ mes "10530/3/5/2=?";
+ next;
+ input @num;
+ if(@num == 351) set @score,@score+10;
+ q15:
+ mes "[Raspuchin Gregory]";
+ mes "(35*19) - (1792/7) =?";
+ next;
+ input @num;
+ if(@num == 400) set @score,@score+10;
+ q16:
+ mes "[Raspuchin Gregory]";
+ mes "(2368/8) + (24*17) = ?";
+ next;
+ input @num;
+ if(@num == 704) set @score,@score+10;
+ q17:
+ mes "[Raspuchin Gregory]";
+ mes "(2646/7) + (13*28)=?";
+ next;
+ input @num;
+ if(@num == 742) set @score,@score+10;
+ q18:
+ mes "[Raspuchin Gregory]";
+ mes "If buying at a 24% discount,";
+ mes "What is the total price of";
+ mes "15 Green Potions,";
+ mes "6 Magnifiers and 4 Traps?";
+ next;
+ input @num;
+ if(@num == 934) set @score,@score+10;
+ q19:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total weight of ";
+ mes "3 Ring Pommels Saber,";
+ mes "4 Caps and 2 Boots?";
+ next;
+ input @num;
+ if(@num == 550) set @score,@score+10;
+ q20:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total defense of a ";
+ mes "Bucler, Coat, Gas Mask, Big";
+ mes "Ribbon, Ribbon, Sakkat and";
+ mes "Glasses?";
+ next;
+ input @num;
+ if(@num == 16) set @score,@score+10;
+ q21:
+ mes "[Raspuchin Gregory]";
+ mes "How much zeny do you make";
+ mes "if you buy Tights at a 24%";
+ mes "discount";
+ mes "and sell it at 20% of the normal";
+ mes "price?";
+ next;
+ input @num;
+ if(@num == 2840) set @score,@score+10;
+L_Total:
+ mes "[Raspuchin Gregory]";
+ if(@score < 80) goto L_Failed;
+ set ALCH_Q,3;
+ set ALCH_Q2, 0;
+ mes "Kikiki... I'll let you go.";
+ mes "Do some good research and be of some help to Raspuchin... Kikiki!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Well then go! ^5533FFGo to Darwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikekeke.";
+ mes "Dont think this is the end of it!";
+ close;
+
+ L_Failed:
+ set ALCH_Q2,1;
+ mes "...Kekeke, you idiot,";
+ mes "I feel dumb asking you all the question!";
+ mes "you got them all wrong!!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "How can a person that can't even answer these question think of being an Alchemist!";
+ mes "What? did you get any right?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Stupid! If you get one wrong everything is wrong for an Alchemist!";
+ mes "Go! Leave! Get out of here!";
+ close;
+L_Done:
+ mes "What are you doing? Leave already.";
+ mes "Go to ^5533FFDarwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikekeke.";
+ mes "Dont think this is the end of it!";
+ close;
+L_Skip:
+ mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
+ mes "Next you should go see ^5533FFDarwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ set ALCH_Q,3;
+ set ALCH_Q2, 0;
+ close;
+}
+
+
+//==================================================================================================//
+// 3rd Test: Mix some medicine
+//==================================================================================================//
+alde_alche.gat,13,15,8 script Darwin 750,
+{
+ mes "[Darwin]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "more to lose or gain...";
+ mes "It's always like that...";
+ next;
+ mes "[Darwin]";
+ mes "All I can see through my cursed eyes";
+ mes "are illusions from the past,";
+ mes "Ahahahaha...";
+ next;
+ mes "[Darwin]";
+ mes "There's no such thing as paradise ... is there ?";
+ mes "My love Harmona.... Aah....";
+ close;
+
+L_Merc:
+ if(ALCH_Q == 3) goto L_Start;
+ if(ALCH_Q == 4) goto L_Done;
+ goto L_Other;
+
+L_Start:
+ if(ALCH_Q2 == 1) goto L_Check;
+ mes "...........";
+ mes ".........";
+ mes "....Who is it...";
+ next;
+ mes "[Darwin]";
+ mes "A wolf? Or a human...";
+ mes "You must be looking for something as well.";
+ next;
+ mes "[Darwin]";
+ mes "If you have something precious, be careful.";
+ mes "You may lose something else while while going after another...";
+ next;
+ mes "[Darwin]";
+ mes "..........";
+ next;
+ mes "[Darwin]";
+ mes "... but what brings you here.";
+ mes "Coming to a place like this.";
+ next;
+ menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow;
+
+ M_Flow:
+ mes "[Darwin]";
+ mes ".......";
+ mes "......";
+ mes "...think about your precious things...";
+ next;
+ mes "[Darwin]";
+ mes ".... There is a flower that I faintly remember....";
+ next;
+ mes "[Darwin]";
+ mes "I divulged into researching one thing.....";
+ mes "for the one I love...";
+ next;
+ mes "[Darwin]";
+ mes "Lets just say that it was about the relationship between wolf and flowers...";
+ mes "I wont tell you the details.";
+ next;
+ mes "[Darwin]";
+ mes "But yes ... it was a flower.";
+ mes "with its shine, it was said to let you see paradise Illusion Flower...";
+ next;
+ mes "[Darwin]";
+ mes "I made a homunculus.";
+ mes "Nobody believe me. that I made life from a flower!!!";
+ mes "My research!";
+ next;
+ mes "[Darwin]";
+ mes "But now, I have nothing left..";
+ mes "It's all over.";
+ mes "Time has stopped at that moment in my life...";
+ next;
+ mes "[Darwin]";
+ mes "Aag... Harmona, in the beautiful fields of flowers,";
+ mes "where have you gone....";
+ close;
+ M_Exp:
+ mes "[Darwin]";
+ mes "You want to learn Alchemy...";
+ mes "All the knowledge I possess..";
+ mes "I made to make my dreams come true...";
+ next;
+ mes "[Darwin]";
+ mes "I'll teach you the basics...";
+ mes "but you must determine your own wishes.";
+ next;
+ mes "[Darwin]";
+ mes "So, here are the basics.";
+ mes "This is how you make simple medicine...";
+ mes "Prepare some stuff...";
+ next;
+ mes "[Darwin]";
+ mes "^5533FF3 Medicine Bowls";
+ mes "3 Empty Bottles";
+ mes "1 Red Herb";
+ mes "1 Yellow Herb";
+ mes "1 White Herb^000000";
+ next;
+ mes "[Darwin]";
+ mes "Once you have prepared all the items... come here.";
+ set ALCH_Q2, 1;
+ close;
+
+L_Check:
+ mes "...........";
+ mes ".........";
+ mes "...Who is it....";
+ next;
+ mes "[Darwin]";
+ mes "Ah You're the one that wants to learn Alchemy...";
+ mes "So did you prepare everything?";
+ next;
+ if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf;
+ delitem 7134,3;
+ delitem 713,3;
+ delitem 507,1;
+ delitem 508,1;
+ delitem 509,1;
+ mes "[Darwin]";
+ mes "Seems like you have everything ready.";
+ mes "As i promised, I'll teach you how to make medicine";
+ next;
+ mes "[Darwin]";
+ mes "First, prepare the Medicine Bowl then put the Herbs inside like this.";
+ mes "And you slowly crush them.";
+ next;
+ mes "[Darwin]";
+ mes "Pour small amounts of clean water and stirr until it become thick, ";
+ mes "then add some more Herbs.";
+ next;
+ mes "[Darwin]";
+ mes "That's how you make it if you think you have enough, ";
+ mes "gently pour it into an empty bottle";
+ next;
+ mes "[Darwin]";
+ mes "There you go, its complete.";
+ mes "This time, do as I showed you.";
+ mes "It should be easy since its so simple.";
+ next;
+ mes "[Darwin]";
+ mes "... even though you don't have one?";
+ next;
+ set @score,0;
+ menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0;
+
+ set @score,@score+10;
+ M_0:
+
+ menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1;
+
+ set @score,@score+10;
+ M_1:
+
+ menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2;
+
+ set @score,@score+10;
+ M_2:
+
+ menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-;
+
+ set @score,@score+10;
+ M_3:
+
+ menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4;
+
+ set @score,@score+10;
+ M_4:
+
+ menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
+
+ set @score,@score+10;
+ M_5:
+
+ mes "[Darwin]";
+ if(@score < 60) goto L_Failed;
+ mes "... Good job. It came out prettywell considering it's your first time...";
+ mes "As a souvenier, take these.";
+ getitem 501,1;
+ getitem 503,1;
+ getitem 504,1;
+ set ALCH_Q,4;
+ set ALCH_Q2,0;
+ next;
+ mes "[Darwin]";
+L_Done:
+ mes "Go to ^5533FFVan Helmont^000000 in the next room...";
+ mes "He'll teach you more details.";
+ mes "Go learn from him.";
+ next;
+ mes "[Darwin]";
+ mes "Don't forget...";
+ mes "You must protect what is trully precious to you.....";
+ close;
+
+ L_Failed:
+ mes "... You messed up all the ingredients.";
+ mes "... Go bring some more.";
+ close;
+L_NotEnuf:
+ mes "[Darwin]";
+ mes "...You must've forgotten the materials to bring.";
+ mes "I'll tell you again.";
+ mes "Dont forget them this time.";
+ next;
+ mes "[Darwin]";
+ mes "^5533FF3 Medicine Bowls";
+ mes "3 Empty Bottles";
+ mes "1 Red Herb";
+ mes "1 Yellow Herb";
+ mes "1 White Herb^000000";
+ next;
+ mes "[Darwin]";
+ mes "Come back when you are ready...";
+ close;
+}
+
+
+//==================================================================================================//
+// 4th Test: Learn from Morgenstein
+//==================================================================================================//
+alde_alche.gat,79,19,4 script Van Helmont 748,
+{
+ mes "[Van Helmont]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "Just a little ... yes, a little bit more ....";
+ mes "agh, just a little bit more and it would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why, why another failure!!!";
+ mes "Nothing was wrong!";
+ mes "Why! Why!";
+ next;
+ mes "[Van Helmont]";
+ mes "Does that mean I have to get more materials...";
+ mes "But I should be able to complete it one day....Heeh...";
+ close;
+L_Merc:
+ if(ALCH_Q == 4) goto L_Start;
+ if(ALCH_Q == 5) goto L_Done;
+ goto L_Other;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_Check;
+ mes "Arrrrgh... Why does this formula just stop... What's wrong.";
+ mes "Theoretically it's all correct...";
+ mes "I'm sure it's because there is an error in the formula";
+ mes "somewhere...";
+ next;
+ mes "[Van Helmont]";
+ mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing.";
+ mes " How could I make such a stupid mistake... when did I switch these...";
+ next;
+ mes "[Van Helmont]";
+ mes "Yes, that's it. I just need to fix this part.";
+ mes "No need to start over.";
+ mes "I just have to fix it...";
+ mes "....But, wait. wait.";
+ next;
+ mes "[Van Helmont]";
+ mes ".....................";
+ next;
+ mes "[Van Helmont]";
+ mes "....Who are you?";
+ next;
+ menu "I want to become an Alchemist.",-,".....",M_Bye;
+
+ mes "[Van Helmont]";
+ mes "Oh, I see....";
+ mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm.";
+ next;
+ mes "[Van Helmont]";
+ mes "Well, that's nice, but I have a very urgent experiment I must tend to.";
+ mes "So don't get in the way.";
+ next;
+ menu "Teach me something.",-,"..........",M_Bye;
+
+ mes "[Van Helmont]";
+ mes "Argh... didn't I just tell you not to bother me?";
+ mes "Why can't you understand when I say something!";
+ next;
+ mes "[Van Helmont]";
+ mes "Ok, I'll give you an assignment.";
+ mes "Go study and come back. Let's see.";
+ mes "What would be good... Hmm...";
+ next;
+ mes "[Van Helmont]";
+ mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000.";
+ mes "You can find him in ^5533FFGeffen^000000.";
+ next;
+ mes "[Van Helmont]";
+ mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff.";
+ mes "Got it?";
+ next;
+ mes "[Van Helmont]";
+ mes "Well then, see you later.";
+ mes "You'd be best off going as soon as you can.";
+ set ALCH_Q2,1;
+ close;
+ M_Bye:
+ mes "[Van Helmont]";
+ mes "If you dont have business here just go away. Ok!!!";
+ close;
+L_Check:
+ if(al_morgen != 1) goto L_NotRdy;
+ mes "Yes, cut the Tentacle..";
+ mes "and mix some Sticku Mucus,";
+ mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
+ next;
+ mes "[Van Helmont]";
+ mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left.";
+ mes "Ganfunnit... what a pain.";
+ mes "....but, wait. wait.";
+ next;
+ mes "[Van Helmont]";
+ mes "Ah, you're that merchant from before. So.. did you learn anything?";
+ mes "I didn't send you there to play.";
+ next;
+ mes "[Van Helmont]";
+ mes "Let me ask you a couple of questions. Answer how you heard and learned.";
+ next;
+ set @score,0;
+
+ Q_1a:
+ mes "[Van Helmont]";
+ mes "What item is required to form the Counteragent?";
+ next;
+ menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-;
+
+ Q_1b:
+ mes "[Van Helmont]";
+ mes "Which of the following item is not required in forming the Counteragent?";
+ next;
+ menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a;
+
+ set @score,@score+10;
+
+ Q_2a:
+ mes "[Van Helmont]";
+ mes "What item is required to form the Mixture?";
+ next;
+ menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-;
+
+ Q_2b:
+ mes "[Van Helmont]";
+ mes "Which of the following item is not required in the process of forming the Mixture?";
+ next;
+ menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result;
+
+ set @score,@score+10;
+
+L_Result:
+ mes "[Van Helmont]";
+ if(@score < 20) goto L_Failed;
+ mes "Hmm, you learned well. Ok, now you know some stuff about medicine?";
+ mes "Eh?";
+ mes "I know, you must have a lot to say but let me continue with my experiment.";
+ next;
+ mes "[Van Helmont]";
+ mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
+ set ALCH_Q,5;
+ set ALCH_Q2,0;
+ set al_morgen, 0;
+ close;
+
+ L_Failed:
+ mes "...Be honest. You don't know,";
+ mes "do you? I thought I told you to go learn from Morgenstein...";
+ next;
+ mes "[Van Helmont]";
+ mes "Don't even think about coming back before you've learned for sure!";
+ mes "Stop bothering me and leave!";
+ close;
+L_NotRdy:
+ mes "Didn't I tell you to visit Morgenstein in Geffen!?!";
+ mes "He is a wise man! You should go to him!";
+ close;
+L_Done:
+ mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
+ mes "I have no more business with you.";
+ close;
+
+}
+
+
+//==================================================================================================//
+// Test 5 & 6: Word Scramble, Help the Baijin Bros.
+//==================================================================================================//
+alde_alche.gat,145,19,4 script Nicholas Flamel 57,
+{
+ mes "[Nicholas Flamel]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "Lorem ipsum dolor sit amet,";
+ mes "consectetuer adipiscing elit.";
+ mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus.";
+ mes "Suspendisse sit amet urna in nisl frigilla faucibus.";
+ mes "Nulla scelerisque eros....";
+ mes "......mumblemumble........";
+ close;
+L_Merc:
+ if(ALCH_Q == 5) goto L_Start;
+ if(ALCH_Q == 6) goto L_Start2;
+ if(ALCH_Q == 7) goto L_Done;
+ goto L_Other;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_ReTest;
+ mes "Ooh... you're the Merchant that wants to become an Alchemist?";
+ mes "But you know... not anyone can become an Alchemist.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "The Union doesn't like those that just want to become Alchemist without a clear goal.";
+ mes "So... to see if you qualify, I'll test how smart you are.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "As you can see, Alchemist must memorize many equations,";
+ mes "chemical equations and a lot of other information.";
+ mes "If you're not at a certain level..";
+ mes "it's actually pretty tough.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Ok... Here go the questions!";
+ mes "This is to test your concentration so that you won't get confused when looking at charts.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Find the words from the group of letters. They can be made by using some or all the letters given";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "You pass if you choose the word that is 'IN' the puzzle.";
+ next;
+
+ Q_1:
+ set @score,0;
+ mes "[Nicholas Flamel]";
+ mes "s m i e x b w u n e n t a g l r";
+ next;
+ menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2;
+
+ set @score,@score+10;
+
+ Q_2:
+ mes "[Nicholas Flamel]";
+ mes "n i e g b o p d s o a u w r v";
+ next;
+ menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3;
+
+ set @score,@score+10;
+
+ Q_3:
+ mes "[Nicholas Flamel]";
+ mes "l r m g r e x t a v i n e d e";
+ next;
+ menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-;
+
+ set @score,@score+10;
+
+ Q_4:
+ mes "[Nicholas Flamel] ";
+ mes "r o e h n r o m c a i n p t t";
+ next;
+ menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score;
+
+ set @score,@score+10;
+L_Score:
+ if(@score < 40) goto L_Failed;
+ set ALCH_Q,6;
+ set ALCH_Q2,0;
+ mes "[Nicholas Flamel]";
+ mes "You seem to be done.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Let's see.";
+ mes "...Good job. Excellent.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Somehow you found all of them.";
+ mes "With that kind of concentration, you should easily be able to read the medicine dictionaries.";
+ mes "Let's see... next is..";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Come back in a little bit. Get organized too..";
+ close;
+
+ L_Failed:
+ mes "[Nicholas Flamel]";
+ mes "Hmmm... You failed!";
+ mes "Get your glasses maybe you can pass next time wearing those.";
+ set ALCH_Q2,1;
+ close;
+L_ReTest:
+ mes "Hmmm you returned.";
+ mes "Well will see if you changed.";
+ next;
+ goto Q_1;
+
+L_Start2:
+ if(ALCH_Q2 > 0) goto L_Check2;
+ mes "Next, you have to go somewhere.";
+ mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Go help out and come back Here, take these... it will help you get close to them.";
+ next;
+ getitem 974,1;
+ getitem 7068,5;
+ getitem 7043,5;
+ getitem 756,3;
+ getitem 757,3;
+ mes "[Nicholas Flamel]";
+ mes "1 Mixture";
+ mes "5 Burnt Tree";
+ mes "5 Fine Sand ";
+ mes "3 Rough Oridecon ";
+ mes "3 Rough Elunium";
+ set ALCH_Q2,1;
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Have a safe trip.";
+ mes "It's Juno. Come back in one piece.";
+ close;
+L_Check2:
+ if(ALCH_Q2 < 2) goto L_NotDone;
+ set ALCH_Q, 7;
+ set ALCH_Q2, 0;
+ mes "Ooh! Well done on such a long trip.";
+ mes "I got a message saying that the Bain and Bajin brothers were happy about your visit.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "You must have successfully helped them.";
+ mes "If you're good enough to be of help to the brothers... ok, I think you qualify.";
+ next;
+ mes "[Nicholas Flamel]";
+L_Done:
+ mes "Go to the Union Leader on the 2nd floor!";
+ mes "Congratulations. You'll change jobs soon!";
+ close;
+
+ L_NotDone:
+ mes "Bain and Bajin brothers are in Juno go help them.";
+ close;
+
+}
+
+
+//==================================================================================================//
+// Job Changer
+//==================================================================================================//
+alde_alche.gat,101,184,4 script Vincent Carsciallo 122,
+{
+ mes "[Vincent Carsciallo]";
+ if(Class == 5) goto L_Merc;
+ if(Class == Job_Alchem) goto L_Alch;
+L_Other:
+ mes "Hmmm? What may a civilian have to do here?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "There's nothing amusing. Dont wander and leave.";
+ close;
+L_Alch:
+ mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
+ mes "I wouldn't want you blowing yourself up or anything.....";
+ close;
+L_Merc:
+ if(ALCH_Q == 7) goto L_Change;
+ mes "Hmmm? A merchant.";
+ mes "Are you interested in Alchemy?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "This is the Alchemist Union.";
+ mes "We research many different substances.";
+ mes "Our goal is to make something new without the power of magic.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "Create new life, and study how to live long and not die ...";
+ mes "We also make new materials out of existing ones...";
+ mes "These are just some of the things we do.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "After being a Merchant for a long time ";
+ mes "you start to become interested in everything.";
+ mes "If you would like to learn Alchemy as well,";
+ mes "try joining our Union.";
+ close;
+L_Change:
+ if(skillpoint != 0) goto L_Skpoint;
+ mes "Ooh, ok. You joined and learned the basics, too. Well done.";
+ next;
+ jobchange 18;
+ emotion 46;
+ mes "[Vincent Carsciallo]";
+ mes "From now on, you are also a member of the Union as an Alchemist.";
+ mes "I hope you learn a lot...";
+ next;
+ getitem 7127,1;
+ mes "[Vincent Carsciallo]";
+ mes "Here's a little something. ";
+ mes "Use it to start off with some research.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'll see you later then...";
+ mes "Be proud of being an Alchemist!";
+ callfunc "F_ClearJobVar";
+ close;
+
+ L_Skpoint:
+ mes "Please use all your skill point before talking to me.";
+ close;
+}