diff options
author | codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-21 21:52:17 +0000 |
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committer | codemaster <codemaster@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-21 21:52:17 +0000 |
commit | 7a319489033974b9754c8e3b71e378fbb87444d8 (patch) | |
tree | 46e729fab28dbfab667626c7e6fa88f9f468ef6b | |
parent | 29694be218731b19019c5b6db42d0480fb927820 (diff) | |
download | hercules-7a319489033974b9754c8e3b71e378fbb87444d8.tar.gz hercules-7a319489033974b9754c8e3b71e378fbb87444d8.tar.bz2 hercules-7a319489033974b9754c8e3b71e378fbb87444d8.tar.xz hercules-7a319489033974b9754c8e3b71e378fbb87444d8.zip |
* Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@712 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog.txt | 1 | ||||
-rw-r--r-- | Dev/bugs.txt | 5 | ||||
-rw-r--r-- | npc/events/custom/draculax.txt | 2 | ||||
-rw-r--r-- | npc/events/custom/uneasy_cemetery.txt | 2 | ||||
-rw-r--r-- | npc/events/twintowers.txt | 2 | ||||
-rw-r--r-- | npc/events/valentinesday.txt | 2 | ||||
-rw-r--r-- | npc/events/xmas.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-1/knight.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 2130 |
9 files changed, 1077 insertions, 1071 deletions
diff --git a/Changelog.txt b/Changelog.txt index e1dd631d5..fbc0082b9 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,5 +1,6 @@ Date Added 12/21 + * Fixed a few NPCs that were giving curly errors. It seems to be caused by a bug that the NPCs' last line isn't read or something [Codemaster] * Fixed a tiny compile warning in npc.c [Codemaster] * Allowed the NPCs without proper curly brackets to still load, but give an error still [Codemaster] * Added variable 'current_file' which tells the filename of the script while loading npcs [MC Cameri] diff --git a/Dev/bugs.txt b/Dev/bugs.txt index 9e77f2aac..315ee103d 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -150,3 +150,8 @@ Progress: 0% 1002,1039,1 // makes a poring a big bapho 1002,1039,2 // makes a poring a small bapho effect id or something + +Problem: The last line of NPC files isn't read, or is mis-handled +Assigned: N/A +Progress: 0% +Note: An example of this would be to make the last line of your NPC you right curly bracket - the } - and then try to run the server with that NPC - the map server will whine about it.
\ No newline at end of file diff --git a/npc/events/custom/draculax.txt b/npc/events/custom/draculax.txt index 907580554..b47e29972 100644 --- a/npc/events/custom/draculax.txt +++ b/npc/events/custom/draculax.txt @@ -127,4 +127,4 @@ OnTimer11000: stopnpctimer; disablenpc "Dracula_Event"; Break; -}
\ No newline at end of file +} diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt index 13300b828..f9e9fe5d9 100644 --- a/npc/events/custom/uneasy_cemetery.txt +++ b/npc/events/custom/uneasy_cemetery.txt @@ -132,4 +132,4 @@ M_DONT_HAVE: mes "The old cemetery is going out of control soon..."; mes "Please, in the name of Odin, help Prontera city."; close; -}
\ No newline at end of file +} diff --git a/npc/events/twintowers.txt b/npc/events/twintowers.txt index 5b7db213a..6e79add1c 100644 --- a/npc/events/twintowers.txt +++ b/npc/events/twintowers.txt @@ -90,4 +90,4 @@ izlude.gat,134,92,4 duplicate(Twin-Towers) Twin Towers#tt4 812 alberta.gat,25,238,4 duplicate(Twin-Towers) Twin Towers#tt5 812 geffen.gat,120,60,4 duplicate(Twin-Towers) Twin Towers#tt6 812 aldebaran.gat,145,118,4 duplicate(Twin-Towers) Twin Towers#tt7 812 -comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt7 812
\ No newline at end of file +comodo.gat,194,158,4 duplicate(Twin-Towers) Twin Towers#tt7 812 diff --git a/npc/events/valentinesday.txt b/npc/events/valentinesday.txt index d9669ca94..a44f2ddca 100644 --- a/npc/events/valentinesday.txt +++ b/npc/events/valentinesday.txt @@ -269,4 +269,4 @@ LStartMan: mes "このシャルル=オルレアンを煩わせる"; mes "なんて。オゥ〜、ノンノンノン。"; close; -}
\ No newline at end of file +} diff --git a/npc/events/xmas.txt b/npc/events/xmas.txt index 83976457d..fb445dac8 100644 --- a/npc/events/xmas.txt +++ b/npc/events/xmas.txt @@ -261,4 +261,4 @@ cmd_fild08.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 cmd_fild09.gat,0,0,0,0 monster Antonio 1247,1,0,0,0 gef_dun01.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 -gefenia02.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0
\ No newline at end of file +gefenia02.gat,0,0,0,0 monster Xmas Jakk 1244,5,0,0,0 diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 8335316a7..a316be98f 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -1855,4 +1855,4 @@ M_Menu: M_End: close; -}
\ No newline at end of file +} diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 45f1ae5a2..6b274d56f 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -1,6 +1,6 @@ //===== eAthena Script =======================================
//= Alchemist Job Quest
-//===== By: ================================================== +//===== By: ==================================================
//= nestor_zulueta (Fusion)
//= converted by Darkchild
//===== Current Version: =====================================
@@ -10,1069 +10,1069 @@ //===== Description: =========================================
//= Alchemist job quest based off of official iRO quest.
//===== Additional Comments: =================================
-//= v1.0 Working. -//= npc/quests/counteragent_mixture.txt Also Needed -//= npc/quests/quests_yuno.txt Also Needed [Darkchild] -//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. -//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) +//= v1.0 Working.
+//= npc/quests/counteragent_mixture.txt Also Needed
+//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
+//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
+//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
//= Having a joblvl of 50 allows you to skip Raspuchin's test. (based of mRO website) [kobra_k88]
//============================================================
- - -//==================================================================================================// -// Registration and First Test -//==================================================================================================// -alde_alche.gat,27,185,4 script Parmry Gianino 744, -{ - mes "[Parmry Gianino]"; - if(Class == 5) goto L_Merc; - if(Class == Job_Alchem) goto L_Alch; -L_Other: - mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now."; - close; -L_Alch: - mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you."; - close; -L_Merc: - if(ALCH_Q == 1) goto L_Check; - if(ALCH_Q == 2) goto L_Test2; - if(ALCH_Q == 3) goto L_Test3; - if(ALCH_Q == 4) goto L_Test4; - if(ALCH_Q == 5) goto L_Test5; - if(ALCH_Q == 6) goto L_Test6; - if(ALCH_Q == 7) goto L_GoChange; - mes "Welcome to the Alchemist Union."; - mes "How may i help you?"; - next; - menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End; - - M_Learn: - mes "[Parmry Gianino]"; - mes "Alchemists study and create new materials using a variety of existing substances."; - mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals."; - next; - mes "[Parmry Gianino]"; - mes "Most people think the final goal is to create gold, but that's not the entire truth."; - mes "They make anything from simple medicines, to new materials."; - next; - mes "[Parmry Gianino]"; - mes "At times, some research the creation of life .... but that's considered god's territory..."; - mes "That field is so complex, everyone simply researhes for now."; - next; - mes "[Parmry Gianino]"; - mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant."; - mes "Being a merchant is a great opportunity to learn about materials while you deal with them."; - next; - mes "[Parmry Gianino]"; - mes "Only you can decide for yourself."; - mes "The road to becoming an Alchemist is very challenging."; - mes "You will need to focus on experimenting and researching rather than trade."; - close; - M_End: - mes "[Parmry Gianino]"; - mes "Umm... Please say something if you need anything."; - close; -L_Start: - mes "[Parmry Gianino]"; - if(JobLevel < 40) goto L_LowLvl; - mes "Is that so? My name is Parmry Gianino of the Alchemist Association."; - mes "Nice to meet you."; - next; - mes "[Parmry Gianino]"; - mes "If you join our Union and pass some training you will be officially recognized,"; - mes "as an Alchemist and be able to join our researches."; - next; - mes "[Parmry Gianino]"; - mes "But we dont accept everyone."; - mes "You must have a lot of effort, tenacity, and be able to devote yourself to research."; - next; - mes "[Parmry Gianino]"; - mes "There are a couple of requirements to join the association...."; - mes "but we'll discuss that after you apply."; - next; - mes "[Parmry Gianino]"; - mes "Then, would you like to apply to register?"; - next; - menu "I would like to apply.",M_Apply,"I'll do it later.",-; - - mes "[Parmry Gianino]"; - mes "If you are a talented Merchant,"; - mes "you are always welcome here."; - mes "Come again soon."; - close; - M_Apply: - mes "[Parmry Gianino]"; - mes "Fill out this application form please....."; - next; - mes "(you fill out the form and hand it back)"; - next; - mes "[Parmry Gianino]"; - mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee."; - mes "You will also need to bring us a few items as well."; - next; - mes "[Parmry Gianino]"; - mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000..."; - mes "You won't have to pay the fee."; - next; - mes "[Parmry Gianino]"; - mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000."; - mes "Once you have the Mini Furnaces come back and see me."; - next; - mes "[Parmry Gianino]"; - mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either."; - mes "See you soon..."; - set ALCH_Q,1; - close; -L_LowLvl: - mes "You must be at least Job Level 40 to become a Alchemist."; - close; - -L_Check: - mes "Oh, your back already... lets see...."; - next; - mes "[Parmry Gianino]"; - if(countitem(612) < 100) goto L_NoItems; - if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip; - if(zeny < 50000) goto L_NoZeny; - set zeny,zeny - 50000; - delitem 612, 100; - mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!"; - mes "Now you are ready to learn the basics of being an Alchemist."; - next; - - L_Cont: - mes "[Parmry Gianino]"; - mes "But before that... ^5533FFRaspuchin^000000 wants to see you....."; - mes "Hmm..... I'm not sure what it could be about...."; - next; - mes "[Parmry Gianino]"; - mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner."; - set ALCH_Q,2; - close; - - L_NoZeny: - mes "You still need to pay the ^FF553350,000^000000 zeny membership fee."; - mes "Let me know when you have enough money."; - close; - L_NoItems: - mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union."; - mes "Please come back when you are ready..."; - close; -L_Skip: - mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........"; - mes "That means you don't have to pay the membership fee."; - next; - mes "[Parmy Gianino]"; - mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist."; - next; - delitem 1005,1; - delitem 1006,1; - delitem 612, 100; - goto L_Cont; - -L_Test2: - mes "Go visit ^5533FFRaspuchin^000000 now!"; - close; -L_Test3: - mes "Go visit ^5533FFDarwin^000000 now!"; - close; -L_Test4: - mes "Go visit ^5533FFVan Helmont^000000 now!"; - close; -L_Test5: - mes "Go visit ^5533FFNicholas Flamel^000000 now!"; - close; -L_Test6: - mes "Go back to ^5533FFNicholas Flamel^000000 now!"; - mes "He still has one more test for you."; - close; -L_GoChange: - mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000."; - mes "He's the one who will change you into an Alchemist."; - close; -} - - -//==================================================================================================// -// 2nd Test: Math test :( -//==================================================================================================// -alde_alche.gat,175,107,4 script Raspuchin Gregory 749, -{ - mes "[Raspuchin Gregory]"; - if(class == 5) goto L_Merc; -L_Other: - mes "What is it, kikikiki. Are you curious about what I do...?"; - mes "I'll just especially let you know. You see I... Kekeke.."; - next; - mes "[Raspuchin Gregory]"; - mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!"; - next; - mes "[Raspuchin Gregory]"; - mes "Kikikikikekekekek. It's a secret to the people of Prontera....."; - close; -L_Merc: - if(ALCH_Q == 2) goto L_Start; - if(ALCH_Q == 3) goto L_Done; - mes "Kikikikikekekekeke."; - mes "What is it! You punk."; - next; - mes "[Raspuchin Gregory]"; - mes "A Merchant should go and set up a shop..."; - mes "Why'd you come to a place like this!?"; - mes "Are you looking for something to scab off?"; - next; - mes "[Raspuchin Gregory]"; - mes "Kikiki... Go, leave this place."; - mes "Dont loiter ... Kekeke."; - close; -L_Start: - if(ALCH_Q2 == 1) goto L_ReTest; - if(JobLevel == 50) goto L_Skip; - mes "Keke, another dumb one has stumbled into here."; - mes "Join the Union?"; - next; - mes "[Raspuchin Gregory]"; - mes "I don't like it... I just don't...!"; - mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!"; - next; - mes "[Raspuchin Gregory]"; - mes "Kikiki, so for that reason an interview is necessary!"; - mes "I plan on scolding all the incompetent ones and chasing them away!!"; - next; - mes "[Raspuchin Gregory]"; - mes "You look dumb founded. It must be pretty crazy."; - mes "If you were thinking of just changing clothes you thought wrong... Kekeke.."; - next; - mes "[Raspuchin Gregory]"; - mes "Now try solving the problems I give you."; - mes "We'll see how smart you are."; - next; - set @score,0; - - //set of question 1 - q1: - mes "[Raspuchin Gregory]"; - mes "12+23+34+45 =?"; - next; - input @num; - if(@num == 114) set @score,@score+10; - q2: - mes "[Raspuchin Gregory]"; - mes "1000-36-227-348 =?"; - next; - input @num; - if(@num == 389) set @score,@score+10; - q3: - mes "[Raspuchin Gregory]"; - mes "9765/3/5/7 =?"; - next; - input @num; - if(@num == 93) set @score,@score+10; - q4: - mes "[Raspuchin Gregory]"; - mes "(2646/7) + (13*28) =?"; - next; - input @num; - if(@num == 742) set @score,@score+10; - q5: - mes "[Raspuchin Gregory]"; - mes "With a 24% discount"; - mes "How much are 12 Red Potions,"; - mes "5 Fly Wings, and "; - mes "1 Butterfly Wing altogether?"; - next; - input @num; - if(@num == 909) set @score,@score+10; - q6: - mes "[Raspuchin Gregory]"; - mes "What is the total weight of 3 "; - mes "Scimiters,"; - mes "2 Helms and 1 Coat"; - next; - input @num; - if(@num == 450) set @score,@score+10; - q7: - mes "[Raspuchin Gregory]"; - mes "What is the total defense of "; - mes "a Biretta, Mantle, Opera Mask,"; - mes "Ribbon, "; - mes "Muffler, Boots, and Ear Muffs?"; - next; - input @num; - if(@num == 22) set @score,@score+10; - q8: - mes "[Raspuchin Gregory]"; - mes "If you buy 5 Helms with a 24%"; - mes "discount "; - mes "and sell it at 20%, how much do you"; - mes "earn?"; - next; - input @num; - if(@num == 1760) set @score,@score+10; - goto L_Total; - -L_ReTest: - mes "What, you want to take the test again?"; - mes "I thought I told you to leave."; - next; - mes "[Raspuchin Gregory]"; - mes "Well, I'll let you go this one time..."; - mes "I forgive you ... Kekeke."; - mes "Do well this time..."; - next; - mes "[Raspuchin Gregory]"; - mes "Now then, answer the question I ask."; - mes "Let see how smart you are."; - next; - set @score,0; - - //set of question 2 - q11: - mes "[Raspuchin Gregory]"; - mes "13+25+37+48=?"; - next; - input @num; - if(@num == 123) set @score,@score+10; - q12: - mes "[Raspuchin Gregory]"; - mes "1000-58-214-416 =?"; - next; - input @num; - if(@num == 312) set @score,@score+10; - q13: - mes "[Raspuchin Gregory]"; - mes "12*24*3=?"; - next; - input @num; - if(@num == 864) set @score,@score+10; - q14: - mes "[Raspuchin Gregory]"; - mes "10530/3/5/2=?"; - next; - input @num; - if(@num == 351) set @score,@score+10; - q15: - mes "[Raspuchin Gregory]"; - mes "(35*19) - (1792/7) =?"; - next; - input @num; - if(@num == 400) set @score,@score+10; - q16: - mes "[Raspuchin Gregory]"; - mes "(2368/8) + (24*17) = ?"; - next; - input @num; - if(@num == 704) set @score,@score+10; - q17: - mes "[Raspuchin Gregory]"; - mes "(2646/7) + (13*28)=?"; - next; - input @num; - if(@num == 742) set @score,@score+10; - q18: - mes "[Raspuchin Gregory]"; - mes "If buying at a 24% discount,"; - mes "What is the total price of"; - mes "15 Green Potions,"; - mes "6 Magnifiers and 4 Traps?"; - next; - input @num; - if(@num == 934) set @score,@score+10; - q19: - mes "[Raspuchin Gregory]"; - mes "What is the total weight of "; - mes "3 Ring Pommels Saber,"; - mes "4 Caps and 2 Boots?"; - next; - input @num; - if(@num == 550) set @score,@score+10; - q20: - mes "[Raspuchin Gregory]"; - mes "What is the total defense of a "; - mes "Bucler, Coat, Gas Mask, Big"; - mes "Ribbon, Ribbon, Sakkat and"; - mes "Glasses?"; - next; - input @num; - if(@num == 16) set @score,@score+10; - q21: - mes "[Raspuchin Gregory]"; - mes "How much zeny do you make"; - mes "if you buy Tights at a 24%"; - mes "discount"; - mes "and sell it at 20% of the normal"; - mes "price?"; - next; - input @num; - if(@num == 2840) set @score,@score+10; -L_Total: - mes "[Raspuchin Gregory]"; - if(@score < 80) goto L_Failed; - set ALCH_Q,3; - set ALCH_Q2, 0; - mes "Kikiki... I'll let you go."; - mes "Do some good research and be of some help to Raspuchin... Kikiki!"; - next; - mes "[Raspuchin Gregory]"; - mes "Well then go! ^5533FFGo to Darwin^000000."; - mes "He'll teach you how to do the experiments."; - mes "Tell him I sent you."; - next; - mes "[Raspuchin Gregory]"; - mes "Kikikikekeke."; - mes "Dont think this is the end of it!"; - close; - - L_Failed: - set ALCH_Q2,1; - mes "...Kekeke, you idiot,"; - mes "I feel dumb asking you all the question!"; - mes "you got them all wrong!!!"; - next; - mes "[Raspuchin Gregory]"; - mes "How can a person that can't even answer these question think of being an Alchemist!"; - mes "What? did you get any right?"; - next; - mes "[Raspuchin Gregory]"; - mes "Stupid! If you get one wrong everything is wrong for an Alchemist!"; - mes "Go! Leave! Get out of here!"; - close; -L_Done: - mes "What are you doing? Leave already."; - mes "Go to ^5533FFDarwin^000000."; - mes "He'll teach you how to do the experiments."; - mes "Tell him I sent you."; - next; - mes "[Raspuchin Gregory]"; - mes "Kikikikekeke."; - mes "Dont think this is the end of it!"; - close; -L_Skip: - mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass."; - mes "Next you should go see ^5533FFDarwin^000000."; - mes "He'll teach you how to do the experiments."; - mes "Tell him I sent you."; - set ALCH_Q,3; - set ALCH_Q2, 0; - close; -} - - -//==================================================================================================// -// 3rd Test: Mix some medicine -//==================================================================================================// -alde_alche.gat,13,15,8 script Darwin 750, -{ - mes "[Darwin]"; - if(class == 5) goto L_Merc; -L_Other: - mes "more to lose or gain..."; - mes "It's always like that..."; - next; - mes "[Darwin]"; - mes "All I can see through my cursed eyes"; - mes "are illusions from the past,"; - mes "Ahahahaha..."; - next; - mes "[Darwin]"; - mes "There's no such thing as paradise ... is there ?"; - mes "My love Harmona.... Aah...."; - close; - -L_Merc: - if(ALCH_Q == 3) goto L_Start; - if(ALCH_Q == 4) goto L_Done; - goto L_Other; - -L_Start: - if(ALCH_Q2 == 1) goto L_Check; - mes "..........."; - mes "........."; - mes "....Who is it..."; - next; - mes "[Darwin]"; - mes "A wolf? Or a human..."; - mes "You must be looking for something as well."; - next; - mes "[Darwin]"; - mes "If you have something precious, be careful."; - mes "You may lose something else while while going after another..."; - next; - mes "[Darwin]"; - mes ".........."; - next; - mes "[Darwin]"; - mes "... but what brings you here."; - mes "Coming to a place like this."; - next; - menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow; - - M_Flow: - mes "[Darwin]"; - mes "......."; - mes "......"; - mes "...think about your precious things..."; - next; - mes "[Darwin]"; - mes ".... There is a flower that I faintly remember...."; - next; - mes "[Darwin]"; - mes "I divulged into researching one thing....."; - mes "for the one I love..."; - next; - mes "[Darwin]"; - mes "Lets just say that it was about the relationship between wolf and flowers..."; - mes "I wont tell you the details."; - next; - mes "[Darwin]"; - mes "But yes ... it was a flower."; - mes "with its shine, it was said to let you see paradise Illusion Flower..."; - next; - mes "[Darwin]"; - mes "I made a homunculus."; - mes "Nobody believe me. that I made life from a flower!!!"; - mes "My research!"; - next; - mes "[Darwin]"; - mes "But now, I have nothing left.."; - mes "It's all over."; - mes "Time has stopped at that moment in my life..."; - next; - mes "[Darwin]"; - mes "Aag... Harmona, in the beautiful fields of flowers,"; - mes "where have you gone...."; - close; - M_Exp: - mes "[Darwin]"; - mes "You want to learn Alchemy..."; - mes "All the knowledge I possess.."; - mes "I made to make my dreams come true..."; - next; - mes "[Darwin]"; - mes "I'll teach you the basics..."; - mes "but you must determine your own wishes."; - next; - mes "[Darwin]"; - mes "So, here are the basics."; - mes "This is how you make simple medicine..."; - mes "Prepare some stuff..."; - next; - mes "[Darwin]"; - mes "^5533FF3 Medicine Bowls"; - mes "3 Empty Bottles"; - mes "1 Red Herb"; - mes "1 Yellow Herb"; - mes "1 White Herb^000000"; - next; - mes "[Darwin]"; - mes "Once you have prepared all the items... come here."; - set ALCH_Q2, 1; - close; - -L_Check: - mes "..........."; - mes "........."; - mes "...Who is it...."; - next; - mes "[Darwin]"; - mes "Ah You're the one that wants to learn Alchemy..."; - mes "So did you prepare everything?"; - next; - if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf; - delitem 7134,3; - delitem 713,3; - delitem 507,1; - delitem 508,1; - delitem 509,1; - mes "[Darwin]"; - mes "Seems like you have everything ready."; - mes "As i promised, I'll teach you how to make medicine"; - next; - mes "[Darwin]"; - mes "First, prepare the Medicine Bowl then put the Herbs inside like this."; - mes "And you slowly crush them."; - next; - mes "[Darwin]"; - mes "Pour small amounts of clean water and stirr until it become thick, "; - mes "then add some more Herbs."; - next; - mes "[Darwin]"; - mes "That's how you make it if you think you have enough, "; - mes "gently pour it into an empty bottle"; - next; - mes "[Darwin]"; - mes "There you go, its complete."; - mes "This time, do as I showed you."; - mes "It should be easy since its so simple."; - next; - mes "[Darwin]"; - mes "... even though you don't have one?"; - next; - set @score,0; - menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0; - - set @score,@score+10; - M_0: - - menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1; - - set @score,@score+10; - M_1: - - menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2; - - set @score,@score+10; - M_2: - - menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-; - - set @score,@score+10; - M_3: - - menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4; - - set @score,@score+10; - M_4: - - menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5; - - set @score,@score+10; - M_5: - - mes "[Darwin]"; - if(@score < 60) goto L_Failed; - mes "... Good job. It came out prettywell considering it's your first time..."; - mes "As a souvenier, take these."; - getitem 501,1; - getitem 503,1; - getitem 504,1; - set ALCH_Q,4; - set ALCH_Q2,0; - next; - mes "[Darwin]"; -L_Done: - mes "Go to ^5533FFVan Helmont^000000 in the next room..."; - mes "He'll teach you more details."; - mes "Go learn from him."; - next; - mes "[Darwin]"; - mes "Don't forget..."; - mes "You must protect what is trully precious to you....."; - close; - - L_Failed: - mes "... You messed up all the ingredients."; - mes "... Go bring some more."; - close; -L_NotEnuf: - mes "[Darwin]"; - mes "...You must've forgotten the materials to bring."; - mes "I'll tell you again."; - mes "Dont forget them this time."; - next; - mes "[Darwin]"; - mes "^5533FF3 Medicine Bowls"; - mes "3 Empty Bottles"; - mes "1 Red Herb"; - mes "1 Yellow Herb"; - mes "1 White Herb^000000"; - next; - mes "[Darwin]"; - mes "Come back when you are ready..."; - close; -} - - -//==================================================================================================// -// 4th Test: Learn from Morgenstein -//==================================================================================================// -alde_alche.gat,79,19,4 script Van Helmont 748, -{ - mes "[Van Helmont]"; - if(class == 5) goto L_Merc; -L_Other: - mes "Just a little ... yes, a little bit more ...."; - mes "agh, just a little bit more and it would've been done!"; - next; - mes "[Van Helmont]"; - mes "Why, why another failure!!!"; - mes "Nothing was wrong!"; - mes "Why! Why!"; - next; - mes "[Van Helmont]"; - mes "Does that mean I have to get more materials..."; - mes "But I should be able to complete it one day....Heeh..."; - close; -L_Merc: - if(ALCH_Q == 4) goto L_Start; - if(ALCH_Q == 5) goto L_Done; - goto L_Other; -L_Start: - if(ALCH_Q2 == 1) goto L_Check; - mes "Arrrrgh... Why does this formula just stop... What's wrong."; - mes "Theoretically it's all correct..."; - mes "I'm sure it's because there is an error in the formula"; - mes "somewhere..."; - next; - mes "[Van Helmont]"; - mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing."; - mes " How could I make such a stupid mistake... when did I switch these..."; - next; - mes "[Van Helmont]"; - mes "Yes, that's it. I just need to fix this part."; - mes "No need to start over."; - mes "I just have to fix it..."; - mes "....But, wait. wait."; - next; - mes "[Van Helmont]"; - mes "....................."; - next; - mes "[Van Helmont]"; - mes "....Who are you?"; - next; - menu "I want to become an Alchemist.",-,".....",M_Bye; - - mes "[Van Helmont]"; - mes "Oh, I see...."; - mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm."; - next; - mes "[Van Helmont]"; - mes "Well, that's nice, but I have a very urgent experiment I must tend to."; - mes "So don't get in the way."; - next; - menu "Teach me something.",-,"..........",M_Bye; - - mes "[Van Helmont]"; - mes "Argh... didn't I just tell you not to bother me?"; - mes "Why can't you understand when I say something!"; - next; - mes "[Van Helmont]"; - mes "Ok, I'll give you an assignment."; - mes "Go study and come back. Let's see."; - mes "What would be good... Hmm..."; - next; - mes "[Van Helmont]"; - mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000."; - mes "You can find him in ^5533FFGeffen^000000."; - next; - mes "[Van Helmont]"; - mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff."; - mes "Got it?"; - next; - mes "[Van Helmont]"; - mes "Well then, see you later."; - mes "You'd be best off going as soon as you can."; - set ALCH_Q2,1; - close; - M_Bye: - mes "[Van Helmont]"; - mes "If you dont have business here just go away. Ok!!!"; - close; -L_Check: - if(al_morgen != 1) goto L_NotRdy; - mes "Yes, cut the Tentacle.."; - mes "and mix some Sticku Mucus,"; - mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go..."; - next; - mes "[Van Helmont]"; - mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left."; - mes "Ganfunnit... what a pain."; - mes "....but, wait. wait."; - next; - mes "[Van Helmont]"; - mes "Ah, you're that merchant from before. So.. did you learn anything?"; - mes "I didn't send you there to play."; - next; - mes "[Van Helmont]"; - mes "Let me ask you a couple of questions. Answer how you heard and learned."; - next; - set @score,0; - - Q_1a: - mes "[Van Helmont]"; - mes "What item is required to form the Counteragent?"; - next; - menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-; - - Q_1b: - mes "[Van Helmont]"; - mes "Which of the following item is not required in forming the Counteragent?"; - next; - menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a; - - set @score,@score+10; - - Q_2a: - mes "[Van Helmont]"; - mes "What item is required to form the Mixture?"; - next; - menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-; - - Q_2b: - mes "[Van Helmont]"; - mes "Which of the following item is not required in the process of forming the Mixture?"; - next; - menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result; - - set @score,@score+10; - -L_Result: - mes "[Van Helmont]"; - if(@score < 20) goto L_Failed; - mes "Hmm, you learned well. Ok, now you know some stuff about medicine?"; - mes "Eh?"; - mes "I know, you must have a lot to say but let me continue with my experiment."; - next; - mes "[Van Helmont]"; - mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; - set ALCH_Q,5; - set ALCH_Q2,0; - set al_morgen, 0; - close; - - L_Failed: - mes "...Be honest. You don't know,"; - mes "do you? I thought I told you to go learn from Morgenstein..."; - next; - mes "[Van Helmont]"; - mes "Don't even think about coming back before you've learned for sure!"; - mes "Stop bothering me and leave!"; - close; -L_NotRdy: - mes "Didn't I tell you to visit Morgenstein in Geffen!?!"; - mes "He is a wise man! You should go to him!"; - close; -L_Done: - mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me."; - mes "I have no more business with you."; - close; - -} - - -//==================================================================================================// -// Test 5 & 6: Word Scramble, Help the Baijin Bros. -//==================================================================================================// -alde_alche.gat,145,19,4 script Nicholas Flamel 57, -{ - mes "[Nicholas Flamel]"; - if(class == 5) goto L_Merc; -L_Other: - mes "Lorem ipsum dolor sit amet,"; - mes "consectetuer adipiscing elit."; - mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus."; - mes "Suspendisse sit amet urna in nisl frigilla faucibus."; - mes "Nulla scelerisque eros...."; - mes "......mumblemumble........"; - close; -L_Merc: - if(ALCH_Q == 5) goto L_Start; - if(ALCH_Q == 6) goto L_Start2; - if(ALCH_Q == 7) goto L_Done; - goto L_Other; -L_Start: - if(ALCH_Q2 == 1) goto L_ReTest; - mes "Ooh... you're the Merchant that wants to become an Alchemist?"; - mes "But you know... not anyone can become an Alchemist."; - next; - mes "[Nicholas Flamel]"; - mes "The Union doesn't like those that just want to become Alchemist without a clear goal."; - mes "So... to see if you qualify, I'll test how smart you are."; - next; - mes "[Nicholas Flamel]"; - mes "As you can see, Alchemist must memorize many equations,"; - mes "chemical equations and a lot of other information."; - mes "If you're not at a certain level.."; - mes "it's actually pretty tough."; - next; - mes "[Nicholas Flamel]"; - mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!"; - next; - mes "[Nicholas Flamel]"; - mes "Ok... Here go the questions!"; - mes "This is to test your concentration so that you won't get confused when looking at charts."; - next; - mes "[Nicholas Flamel]"; - mes "Find the words from the group of letters. They can be made by using some or all the letters given"; - next; - mes "[Nicholas Flamel]"; - mes "You pass if you choose the word that is 'IN' the puzzle."; - next; - - Q_1: - set @score,0; - mes "[Nicholas Flamel]"; - mes "s m i e x b w u n e n t a g l r"; - next; - menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2; - - set @score,@score+10; - - Q_2: - mes "[Nicholas Flamel]"; - mes "n i e g b o p d s o a u w r v"; - next; - menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3; - - set @score,@score+10; - - Q_3: - mes "[Nicholas Flamel]"; - mes "l r m g r e x t a v i n e d e"; - next; - menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-; - - set @score,@score+10; - - Q_4: - mes "[Nicholas Flamel] "; - mes "r o e h n r o m c a i n p t t"; - next; - menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score; - - set @score,@score+10; -L_Score: - if(@score < 40) goto L_Failed; - set ALCH_Q,6; - set ALCH_Q2,0; - mes "[Nicholas Flamel]"; - mes "You seem to be done."; - next; - mes "[Nicholas Flamel]"; - mes "Let's see."; - mes "...Good job. Excellent."; - next; - mes "[Nicholas Flamel]"; - mes "Somehow you found all of them."; - mes "With that kind of concentration, you should easily be able to read the medicine dictionaries."; - mes "Let's see... next is.."; - next; - mes "[Nicholas Flamel]"; - mes "Come back in a little bit. Get organized too.."; - close; - - L_Failed: - mes "[Nicholas Flamel]"; - mes "Hmmm... You failed!"; - mes "Get your glasses maybe you can pass next time wearing those."; - set ALCH_Q2,1; - close; -L_ReTest: - mes "Hmmm you returned."; - mes "Well will see if you changed."; - next; - goto Q_1; - -L_Start2: - if(ALCH_Q2 > 0) goto L_Check2; - mes "Next, you have to go somewhere."; - mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there."; - next; - mes "[Nicholas Flamel]"; - mes "Go help out and come back Here, take these... it will help you get close to them."; - next; - getitem 974,1; - getitem 7068,5; - getitem 7043,5; - getitem 756,3; - getitem 757,3; - mes "[Nicholas Flamel]"; - mes "1 Mixture"; - mes "5 Burnt Tree"; - mes "5 Fine Sand "; - mes "3 Rough Oridecon "; - mes "3 Rough Elunium"; - set ALCH_Q2,1; - next; - mes "[Nicholas Flamel]"; - mes "Have a safe trip."; - mes "It's Juno. Come back in one piece."; - close; -L_Check2: - if(ALCH_Q2 < 2) goto L_NotDone; - set ALCH_Q, 7; - set ALCH_Q2, 0; - mes "Ooh! Well done on such a long trip."; - mes "I got a message saying that the Bain and Bajin brothers were happy about your visit."; - next; - mes "[Nicholas Flamel]"; - mes "You must have successfully helped them."; - mes "If you're good enough to be of help to the brothers... ok, I think you qualify."; - next; - mes "[Nicholas Flamel]"; -L_Done: - mes "Go to the Union Leader on the 2nd floor!"; - mes "Congratulations. You'll change jobs soon!"; - close; - - L_NotDone: - mes "Bain and Bajin brothers are in Juno go help them."; - close; - -} - - -//==================================================================================================// -// Job Changer -//==================================================================================================// -alde_alche.gat,101,184,4 script Vincent Carsciallo 122, -{ - mes "[Vincent Carsciallo]"; - if(Class == 5) goto L_Merc; - if(Class == Job_Alchem) goto L_Alch; -L_Other: - mes "Hmmm? What may a civilian have to do here?"; - next; - mes "[Vincent Carsciallo]"; - mes "There's nothing amusing. Dont wander and leave."; - close; -L_Alch: - mes "How Alchemy going? Make sure to be carefull and think about safety at all times."; - mes "I wouldn't want you blowing yourself up or anything....."; - close; -L_Merc: - if(ALCH_Q == 7) goto L_Change; - mes "Hmmm? A merchant."; - mes "Are you interested in Alchemy?"; - next; - mes "[Vincent Carsciallo]"; - mes "This is the Alchemist Union."; - mes "We research many different substances."; - mes "Our goal is to make something new without the power of magic."; - next; - mes "[Vincent Carsciallo]"; - mes "Create new life, and study how to live long and not die ..."; - mes "We also make new materials out of existing ones..."; - mes "These are just some of the things we do."; - next; - mes "[Vincent Carsciallo]"; - mes "After being a Merchant for a long time "; - mes "you start to become interested in everything."; - mes "If you would like to learn Alchemy as well,"; - mes "try joining our Union."; - close; -L_Change: - if(skillpoint != 0) goto L_Skpoint; - mes "Ooh, ok. You joined and learned the basics, too. Well done."; - next; - jobchange 18; - emotion 46; - mes "[Vincent Carsciallo]"; - mes "From now on, you are also a member of the Union as an Alchemist."; - mes "I hope you learn a lot..."; - next; - getitem 7127,1; - mes "[Vincent Carsciallo]"; - mes "Here's a little something. "; - mes "Use it to start off with some research."; - next; - mes "[Vincent Carsciallo]"; - mes "I'll see you later then..."; - mes "Be proud of being an Alchemist!"; - callfunc "F_ClearJobVar"; - close; - - L_Skpoint: - mes "Please use all your skill point before talking to me."; - close; -}
\ No newline at end of file +
+
+//==================================================================================================//
+// Registration and First Test
+//==================================================================================================//
+alde_alche.gat,27,185,4 script Parmry Gianino 744,
+{
+ mes "[Parmry Gianino]";
+ if(Class == 5) goto L_Merc;
+ if(Class == Job_Alchem) goto L_Alch;
+L_Other:
+ mes "Welcome to the Alchemist Union. Ah, I apologize but I'm busy right now.";
+ close;
+L_Alch:
+ mes "Hey there fellow Alchemist. How's the business going? Good I hope, well good luck to you.";
+ close;
+L_Merc:
+ if(ALCH_Q == 1) goto L_Check;
+ if(ALCH_Q == 2) goto L_Test2;
+ if(ALCH_Q == 3) goto L_Test3;
+ if(ALCH_Q == 4) goto L_Test4;
+ if(ALCH_Q == 5) goto L_Test5;
+ if(ALCH_Q == 6) goto L_Test6;
+ if(ALCH_Q == 7) goto L_GoChange;
+ mes "Welcome to the Alchemist Union.";
+ mes "How may i help you?";
+ next;
+ menu "I would like to learn about Alchemey",M_Learn, "I want to become an Alchemist.",L_Start, "Nothing.",M_End;
+
+ M_Learn:
+ mes "[Parmry Gianino]";
+ mes "Alchemists study and create new materials using a variety of existing substances.";
+ mes "They research the atoms of chemicals, and experiment to change the properties of the chemicals.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Most people think the final goal is to create gold, but that's not the entire truth.";
+ mes "They make anything from simple medicines, to new materials.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "At times, some research the creation of life .... but that's considered god's territory...";
+ mes "That field is so complex, everyone simply researhes for now.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "If you are interested in becoming an Alchemist, I recommend that you gain a lot experience as a Merchant.";
+ mes "Being a merchant is a great opportunity to learn about materials while you deal with them.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Only you can decide for yourself.";
+ mes "The road to becoming an Alchemist is very challenging.";
+ mes "You will need to focus on experimenting and researching rather than trade.";
+ close;
+ M_End:
+ mes "[Parmry Gianino]";
+ mes "Umm... Please say something if you need anything.";
+ close;
+L_Start:
+ mes "[Parmry Gianino]";
+ if(JobLevel < 40) goto L_LowLvl;
+ mes "Is that so? My name is Parmry Gianino of the Alchemist Association.";
+ mes "Nice to meet you.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "If you join our Union and pass some training you will be officially recognized,";
+ mes "as an Alchemist and be able to join our researches.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "But we dont accept everyone.";
+ mes "You must have a lot of effort, tenacity, and be able to devote yourself to research.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "There are a couple of requirements to join the association....";
+ mes "but we'll discuss that after you apply.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Then, would you like to apply to register?";
+ next;
+ menu "I would like to apply.",M_Apply,"I'll do it later.",-;
+
+ mes "[Parmry Gianino]";
+ mes "If you are a talented Merchant,";
+ mes "you are always welcome here.";
+ mes "Come again soon.";
+ close;
+ M_Apply:
+ mes "[Parmry Gianino]";
+ mes "Fill out this application form please.....";
+ next;
+ mes "(you fill out the form and hand it back)";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Very good. In order to join the Alchemist Union you must first pay a ^5533FF50,000^000000 zeny membership fee.";
+ mes "You will also need to bring us a few items as well.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Of course if you bring us an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000...";
+ mes "You won't have to pay the fee.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "Let's see.... you'll need to bring us....^5533FF100 Mini Furnaces^000000.";
+ mes "Once you have the Mini Furnaces come back and see me.";
+ next;
+ mes "[Parmry Gianino]";
+ mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either.";
+ mes "See you soon...";
+ set ALCH_Q,1;
+ close;
+L_LowLvl:
+ mes "You must be at least Job Level 40 to become a Alchemist.";
+ close;
+
+L_Check:
+ mes "Oh, your back already... lets see....";
+ next;
+ mes "[Parmry Gianino]";
+ if(countitem(612) < 100) goto L_NoItems;
+ if(countitem(1005) > 0 && countitem(1006) > 0) goto L_Skip;
+ if(zeny < 50000) goto L_NoZeny;
+ set zeny,zeny - 50000;
+ delitem 612, 100;
+ mes "You have 50,000 zeny...... You brought 100 mini furnaces.... Great!";
+ mes "Now you are ready to learn the basics of being an Alchemist.";
+ next;
+
+ L_Cont:
+ mes "[Parmry Gianino]";
+ mes "But before that... ^5533FFRaspuchin^000000 wants to see you.....";
+ mes "Hmm..... I'm not sure what it could be about....";
+ next;
+ mes "[Parmry Gianino]";
+ mes "You should go visit him now. Just go down those stairs to my right. His room is in the SouthEastern corner.";
+ set ALCH_Q,2;
+ close;
+
+ L_NoZeny:
+ mes "You still need to pay the ^FF553350,000^000000 zeny membership fee.";
+ mes "Let me know when you have enough money.";
+ close;
+ L_NoItems:
+ mes "As I mentioned before, you must bring ^FF3355100 Mini Furnaces^000000 to join the union.";
+ mes "Please come back when you are ready...";
+ close;
+L_Skip:
+ mes "Oh, you have an ^5533FFOld Magic Book^000000 and an ^5533FFHammer of Blacksmith^000000........";
+ mes "That means you don't have to pay the membership fee.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Excellent. Now I'll just take the Book, Hammer, 100 mini furnaces, and you'll be all set to learn the basics of being an Alchemist.";
+ next;
+ delitem 1005,1;
+ delitem 1006,1;
+ delitem 612, 100;
+ goto L_Cont;
+
+L_Test2:
+ mes "Go visit ^5533FFRaspuchin^000000 now!";
+ close;
+L_Test3:
+ mes "Go visit ^5533FFDarwin^000000 now!";
+ close;
+L_Test4:
+ mes "Go visit ^5533FFVan Helmont^000000 now!";
+ close;
+L_Test5:
+ mes "Go visit ^5533FFNicholas Flamel^000000 now!";
+ close;
+L_Test6:
+ mes "Go back to ^5533FFNicholas Flamel^000000 now!";
+ mes "He still has one more test for you.";
+ close;
+L_GoChange:
+ mes "Wow you finished all of the tests? Great now you can visit the Headmaster, ^5533FFVincent Carsciallo^000000.";
+ mes "He's the one who will change you into an Alchemist.";
+ close;
+}
+
+
+//==================================================================================================//
+// 2nd Test: Math test :(
+//==================================================================================================//
+alde_alche.gat,175,107,4 script Raspuchin Gregory 749,
+{
+ mes "[Raspuchin Gregory]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "What is it, kikikiki. Are you curious about what I do...?";
+ mes "I'll just especially let you know. You see I... Kekeke..";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Am researching! Once this potion is complete... you will be able to take over an entire country!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikikekekekek. It's a secret to the people of Prontera.....";
+ close;
+L_Merc:
+ if(ALCH_Q == 2) goto L_Start;
+ if(ALCH_Q == 3) goto L_Done;
+ mes "Kikikikikekekekeke.";
+ mes "What is it! You punk.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "A Merchant should go and set up a shop...";
+ mes "Why'd you come to a place like this!?";
+ mes "Are you looking for something to scab off?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikiki... Go, leave this place.";
+ mes "Dont loiter ... Kekeke.";
+ close;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_ReTest;
+ if(JobLevel == 50) goto L_Skip;
+ mes "Keke, another dumb one has stumbled into here.";
+ mes "Join the Union?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "I don't like it... I just don't...!";
+ mes "Everywhere, all joining and being called Alchemist just for knowing how to mix herbs!!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikiki, so for that reason an interview is necessary!";
+ mes "I plan on scolding all the incompetent ones and chasing them away!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "You look dumb founded. It must be pretty crazy.";
+ mes "If you were thinking of just changing clothes you thought wrong... Kekeke..";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now try solving the problems I give you.";
+ mes "We'll see how smart you are.";
+ next;
+ set @score,0;
+
+ //set of question 1
+ q1:
+ mes "[Raspuchin Gregory]";
+ mes "12+23+34+45 =?";
+ next;
+ input @num;
+ if(@num == 114) set @score,@score+10;
+ q2:
+ mes "[Raspuchin Gregory]";
+ mes "1000-36-227-348 =?";
+ next;
+ input @num;
+ if(@num == 389) set @score,@score+10;
+ q3:
+ mes "[Raspuchin Gregory]";
+ mes "9765/3/5/7 =?";
+ next;
+ input @num;
+ if(@num == 93) set @score,@score+10;
+ q4:
+ mes "[Raspuchin Gregory]";
+ mes "(2646/7) + (13*28) =?";
+ next;
+ input @num;
+ if(@num == 742) set @score,@score+10;
+ q5:
+ mes "[Raspuchin Gregory]";
+ mes "With a 24% discount";
+ mes "How much are 12 Red Potions,";
+ mes "5 Fly Wings, and ";
+ mes "1 Butterfly Wing altogether?";
+ next;
+ input @num;
+ if(@num == 909) set @score,@score+10;
+ q6:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total weight of 3 ";
+ mes "Scimiters,";
+ mes "2 Helms and 1 Coat";
+ next;
+ input @num;
+ if(@num == 450) set @score,@score+10;
+ q7:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total defense of ";
+ mes "a Biretta, Mantle, Opera Mask,";
+ mes "Ribbon, ";
+ mes "Muffler, Boots, and Ear Muffs?";
+ next;
+ input @num;
+ if(@num == 22) set @score,@score+10;
+ q8:
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 5 Helms with a 24%";
+ mes "discount ";
+ mes "and sell it at 20%, how much do you";
+ mes "earn?";
+ next;
+ input @num;
+ if(@num == 1760) set @score,@score+10;
+ goto L_Total;
+
+L_ReTest:
+ mes "What, you want to take the test again?";
+ mes "I thought I told you to leave.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Well, I'll let you go this one time...";
+ mes "I forgive you ... Kekeke.";
+ mes "Do well this time...";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now then, answer the question I ask.";
+ mes "Let see how smart you are.";
+ next;
+ set @score,0;
+
+ //set of question 2
+ q11:
+ mes "[Raspuchin Gregory]";
+ mes "13+25+37+48=?";
+ next;
+ input @num;
+ if(@num == 123) set @score,@score+10;
+ q12:
+ mes "[Raspuchin Gregory]";
+ mes "1000-58-214-416 =?";
+ next;
+ input @num;
+ if(@num == 312) set @score,@score+10;
+ q13:
+ mes "[Raspuchin Gregory]";
+ mes "12*24*3=?";
+ next;
+ input @num;
+ if(@num == 864) set @score,@score+10;
+ q14:
+ mes "[Raspuchin Gregory]";
+ mes "10530/3/5/2=?";
+ next;
+ input @num;
+ if(@num == 351) set @score,@score+10;
+ q15:
+ mes "[Raspuchin Gregory]";
+ mes "(35*19) - (1792/7) =?";
+ next;
+ input @num;
+ if(@num == 400) set @score,@score+10;
+ q16:
+ mes "[Raspuchin Gregory]";
+ mes "(2368/8) + (24*17) = ?";
+ next;
+ input @num;
+ if(@num == 704) set @score,@score+10;
+ q17:
+ mes "[Raspuchin Gregory]";
+ mes "(2646/7) + (13*28)=?";
+ next;
+ input @num;
+ if(@num == 742) set @score,@score+10;
+ q18:
+ mes "[Raspuchin Gregory]";
+ mes "If buying at a 24% discount,";
+ mes "What is the total price of";
+ mes "15 Green Potions,";
+ mes "6 Magnifiers and 4 Traps?";
+ next;
+ input @num;
+ if(@num == 934) set @score,@score+10;
+ q19:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total weight of ";
+ mes "3 Ring Pommels Saber,";
+ mes "4 Caps and 2 Boots?";
+ next;
+ input @num;
+ if(@num == 550) set @score,@score+10;
+ q20:
+ mes "[Raspuchin Gregory]";
+ mes "What is the total defense of a ";
+ mes "Bucler, Coat, Gas Mask, Big";
+ mes "Ribbon, Ribbon, Sakkat and";
+ mes "Glasses?";
+ next;
+ input @num;
+ if(@num == 16) set @score,@score+10;
+ q21:
+ mes "[Raspuchin Gregory]";
+ mes "How much zeny do you make";
+ mes "if you buy Tights at a 24%";
+ mes "discount";
+ mes "and sell it at 20% of the normal";
+ mes "price?";
+ next;
+ input @num;
+ if(@num == 2840) set @score,@score+10;
+L_Total:
+ mes "[Raspuchin Gregory]";
+ if(@score < 80) goto L_Failed;
+ set ALCH_Q,3;
+ set ALCH_Q2, 0;
+ mes "Kikiki... I'll let you go.";
+ mes "Do some good research and be of some help to Raspuchin... Kikiki!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Well then go! ^5533FFGo to Darwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikekeke.";
+ mes "Dont think this is the end of it!";
+ close;
+
+ L_Failed:
+ set ALCH_Q2,1;
+ mes "...Kekeke, you idiot,";
+ mes "I feel dumb asking you all the question!";
+ mes "you got them all wrong!!!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "How can a person that can't even answer these question think of being an Alchemist!";
+ mes "What? did you get any right?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Stupid! If you get one wrong everything is wrong for an Alchemist!";
+ mes "Go! Leave! Get out of here!";
+ close;
+L_Done:
+ mes "What are you doing? Leave already.";
+ mes "Go to ^5533FFDarwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Kikikikekeke.";
+ mes "Dont think this is the end of it!";
+ close;
+L_Skip:
+ mes "Hmm... you have a pretty high job level..... I'll be nice today and let you pass.";
+ mes "Next you should go see ^5533FFDarwin^000000.";
+ mes "He'll teach you how to do the experiments.";
+ mes "Tell him I sent you.";
+ set ALCH_Q,3;
+ set ALCH_Q2, 0;
+ close;
+}
+
+
+//==================================================================================================//
+// 3rd Test: Mix some medicine
+//==================================================================================================//
+alde_alche.gat,13,15,8 script Darwin 750,
+{
+ mes "[Darwin]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "more to lose or gain...";
+ mes "It's always like that...";
+ next;
+ mes "[Darwin]";
+ mes "All I can see through my cursed eyes";
+ mes "are illusions from the past,";
+ mes "Ahahahaha...";
+ next;
+ mes "[Darwin]";
+ mes "There's no such thing as paradise ... is there ?";
+ mes "My love Harmona.... Aah....";
+ close;
+
+L_Merc:
+ if(ALCH_Q == 3) goto L_Start;
+ if(ALCH_Q == 4) goto L_Done;
+ goto L_Other;
+
+L_Start:
+ if(ALCH_Q2 == 1) goto L_Check;
+ mes "...........";
+ mes ".........";
+ mes "....Who is it...";
+ next;
+ mes "[Darwin]";
+ mes "A wolf? Or a human...";
+ mes "You must be looking for something as well.";
+ next;
+ mes "[Darwin]";
+ mes "If you have something precious, be careful.";
+ mes "You may lose something else while while going after another...";
+ next;
+ mes "[Darwin]";
+ mes "..........";
+ next;
+ mes "[Darwin]";
+ mes "... but what brings you here.";
+ mes "Coming to a place like this.";
+ next;
+ menu "I want to learn how to experiment.",M_Exp, "Tell me more about flowers.",M_Flow;
+
+ M_Flow:
+ mes "[Darwin]";
+ mes ".......";
+ mes "......";
+ mes "...think about your precious things...";
+ next;
+ mes "[Darwin]";
+ mes ".... There is a flower that I faintly remember....";
+ next;
+ mes "[Darwin]";
+ mes "I divulged into researching one thing.....";
+ mes "for the one I love...";
+ next;
+ mes "[Darwin]";
+ mes "Lets just say that it was about the relationship between wolf and flowers...";
+ mes "I wont tell you the details.";
+ next;
+ mes "[Darwin]";
+ mes "But yes ... it was a flower.";
+ mes "with its shine, it was said to let you see paradise Illusion Flower...";
+ next;
+ mes "[Darwin]";
+ mes "I made a homunculus.";
+ mes "Nobody believe me. that I made life from a flower!!!";
+ mes "My research!";
+ next;
+ mes "[Darwin]";
+ mes "But now, I have nothing left..";
+ mes "It's all over.";
+ mes "Time has stopped at that moment in my life...";
+ next;
+ mes "[Darwin]";
+ mes "Aag... Harmona, in the beautiful fields of flowers,";
+ mes "where have you gone....";
+ close;
+ M_Exp:
+ mes "[Darwin]";
+ mes "You want to learn Alchemy...";
+ mes "All the knowledge I possess..";
+ mes "I made to make my dreams come true...";
+ next;
+ mes "[Darwin]";
+ mes "I'll teach you the basics...";
+ mes "but you must determine your own wishes.";
+ next;
+ mes "[Darwin]";
+ mes "So, here are the basics.";
+ mes "This is how you make simple medicine...";
+ mes "Prepare some stuff...";
+ next;
+ mes "[Darwin]";
+ mes "^5533FF3 Medicine Bowls";
+ mes "3 Empty Bottles";
+ mes "1 Red Herb";
+ mes "1 Yellow Herb";
+ mes "1 White Herb^000000";
+ next;
+ mes "[Darwin]";
+ mes "Once you have prepared all the items... come here.";
+ set ALCH_Q2, 1;
+ close;
+
+L_Check:
+ mes "...........";
+ mes ".........";
+ mes "...Who is it....";
+ next;
+ mes "[Darwin]";
+ mes "Ah You're the one that wants to learn Alchemy...";
+ mes "So did you prepare everything?";
+ next;
+ if(countitem(7134) < 3 || countitem(713) < 3 || countitem(507) < 1 || countitem(508) < 1 || countitem(509) < 1) goto L_NotEnuf;
+ delitem 7134,3;
+ delitem 713,3;
+ delitem 507,1;
+ delitem 508,1;
+ delitem 509,1;
+ mes "[Darwin]";
+ mes "Seems like you have everything ready.";
+ mes "As i promised, I'll teach you how to make medicine";
+ next;
+ mes "[Darwin]";
+ mes "First, prepare the Medicine Bowl then put the Herbs inside like this.";
+ mes "And you slowly crush them.";
+ next;
+ mes "[Darwin]";
+ mes "Pour small amounts of clean water and stirr until it become thick, ";
+ mes "then add some more Herbs.";
+ next;
+ mes "[Darwin]";
+ mes "That's how you make it if you think you have enough, ";
+ mes "gently pour it into an empty bottle";
+ next;
+ mes "[Darwin]";
+ mes "There you go, its complete.";
+ mes "This time, do as I showed you.";
+ mes "It should be easy since its so simple.";
+ next;
+ mes "[Darwin]";
+ mes "... even though you don't have one?";
+ next;
+ set @score,0;
+ menu "Prepare the medicine bowl",-, "Wear the medicine bowl on the head",M_0, "Kick the medicine bowl",M_0;
+
+ set @score,@score+10;
+ M_0:
+
+ menu "Put the sand into the medicine bowl",M_1, "Put the herbs into the medicine bowl",-, "Put the harp into the medicine bowl",M_1;
+
+ set @score,@score+10;
+ M_1:
+
+ menu "Smash the herbs",-, "Smash the medicine bowl",M_2, "Smash the Tarosia's foots",M_2;
+
+ set @score,@score+10;
+ M_2:
+
+ menu "Spray the water",M_3, "Drink the water",M_3, "Pour in the water",-;
+
+ set @score,@score+10;
+ M_3:
+
+ menu "Continue to smash the herbs",-, "Continues to eat the herbs",M_4, "Continues to dance and sing",M_4;
+
+ set @score,@score+10;
+ M_4:
+
+ menu "Put in the noodles and fried it",M_5, "Put into the Empty Bottle",-, "Raise the medicine bowl and drink it",M_5;
+
+ set @score,@score+10;
+ M_5:
+
+ mes "[Darwin]";
+ if(@score < 60) goto L_Failed;
+ mes "... Good job. It came out prettywell considering it's your first time...";
+ mes "As a souvenier, take these.";
+ getitem 501,1;
+ getitem 503,1;
+ getitem 504,1;
+ set ALCH_Q,4;
+ set ALCH_Q2,0;
+ next;
+ mes "[Darwin]";
+L_Done:
+ mes "Go to ^5533FFVan Helmont^000000 in the next room...";
+ mes "He'll teach you more details.";
+ mes "Go learn from him.";
+ next;
+ mes "[Darwin]";
+ mes "Don't forget...";
+ mes "You must protect what is trully precious to you.....";
+ close;
+
+ L_Failed:
+ mes "... You messed up all the ingredients.";
+ mes "... Go bring some more.";
+ close;
+L_NotEnuf:
+ mes "[Darwin]";
+ mes "...You must've forgotten the materials to bring.";
+ mes "I'll tell you again.";
+ mes "Dont forget them this time.";
+ next;
+ mes "[Darwin]";
+ mes "^5533FF3 Medicine Bowls";
+ mes "3 Empty Bottles";
+ mes "1 Red Herb";
+ mes "1 Yellow Herb";
+ mes "1 White Herb^000000";
+ next;
+ mes "[Darwin]";
+ mes "Come back when you are ready...";
+ close;
+}
+
+
+//==================================================================================================//
+// 4th Test: Learn from Morgenstein
+//==================================================================================================//
+alde_alche.gat,79,19,4 script Van Helmont 748,
+{
+ mes "[Van Helmont]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "Just a little ... yes, a little bit more ....";
+ mes "agh, just a little bit more and it would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why, why another failure!!!";
+ mes "Nothing was wrong!";
+ mes "Why! Why!";
+ next;
+ mes "[Van Helmont]";
+ mes "Does that mean I have to get more materials...";
+ mes "But I should be able to complete it one day....Heeh...";
+ close;
+L_Merc:
+ if(ALCH_Q == 4) goto L_Start;
+ if(ALCH_Q == 5) goto L_Done;
+ goto L_Other;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_Check;
+ mes "Arrrrgh... Why does this formula just stop... What's wrong.";
+ mes "Theoretically it's all correct...";
+ mes "I'm sure it's because there is an error in the formula";
+ mes "somewhere...";
+ next;
+ mes "[Van Helmont]";
+ mes "That's it, I pour it here and it should stop... but this is the formula that solution doesn't stop flowing.";
+ mes " How could I make such a stupid mistake... when did I switch these...";
+ next;
+ mes "[Van Helmont]";
+ mes "Yes, that's it. I just need to fix this part.";
+ mes "No need to start over.";
+ mes "I just have to fix it...";
+ mes "....But, wait. wait.";
+ next;
+ mes "[Van Helmont]";
+ mes ".....................";
+ next;
+ mes "[Van Helmont]";
+ mes "....Who are you?";
+ next;
+ menu "I want to become an Alchemist.",-,".....",M_Bye;
+
+ mes "[Van Helmont]";
+ mes "Oh, I see....";
+ mes "Haha you want to learn Alchemy in world like this, what a funny merchant... hmmm.";
+ next;
+ mes "[Van Helmont]";
+ mes "Well, that's nice, but I have a very urgent experiment I must tend to.";
+ mes "So don't get in the way.";
+ next;
+ menu "Teach me something.",-,"..........",M_Bye;
+
+ mes "[Van Helmont]";
+ mes "Argh... didn't I just tell you not to bother me?";
+ mes "Why can't you understand when I say something!";
+ next;
+ mes "[Van Helmont]";
+ mes "Ok, I'll give you an assignment.";
+ mes "Go study and come back. Let's see.";
+ mes "What would be good... Hmm...";
+ next;
+ mes "[Van Helmont]";
+ mes "Oh, I got it. Go learn from ^5533FFMorgenstein^000000. Learn how to make a ^009500Counteragent^000000 and ^FF3355Mixture^000000.";
+ mes "You can find him in ^5533FFGeffen^000000.";
+ next;
+ mes "[Van Helmont]";
+ mes "You don't need to bring what you made. But just go watch how he makes medicine and stuff.";
+ mes "Got it?";
+ next;
+ mes "[Van Helmont]";
+ mes "Well then, see you later.";
+ mes "You'd be best off going as soon as you can.";
+ set ALCH_Q2,1;
+ close;
+ M_Bye:
+ mes "[Van Helmont]";
+ mes "If you dont have business here just go away. Ok!!!";
+ close;
+L_Check:
+ if(al_morgen != 1) goto L_NotRdy;
+ mes "Yes, cut the Tentacle..";
+ mes "and mix some Sticku Mucus,";
+ mes "Jellopy solution in the test tube Darn, where did the Medicine Bowl go...";
+ next;
+ mes "[Van Helmont]";
+ mes "Did I use them all.. At a time like this, grrr. I wonder if Nicholas has any left.";
+ mes "Ganfunnit... what a pain.";
+ mes "....but, wait. wait.";
+ next;
+ mes "[Van Helmont]";
+ mes "Ah, you're that merchant from before. So.. did you learn anything?";
+ mes "I didn't send you there to play.";
+ next;
+ mes "[Van Helmont]";
+ mes "Let me ask you a couple of questions. Answer how you heard and learned.";
+ next;
+ set @score,0;
+
+ Q_1a:
+ mes "[Van Helmont]";
+ mes "What item is required to form the Counteragent?";
+ next;
+ menu "Feather",-,"Sticky Mucus",-,"Animal Blood",-;
+
+ Q_1b:
+ mes "[Van Helmont]";
+ mes "Which of the following item is not required in forming the Counteragent?";
+ next;
+ menu "Karvodailnirol",-,"Detrimindexta",Q_2a,"Alchol",Q_2a;
+
+ set @score,@score+10;
+
+ Q_2a:
+ mes "[Van Helmont]";
+ mes "What item is required to form the Mixture?";
+ next;
+ menu "Monster's Feed",-,"Lip of Ancient Fish",-,"Rotten Bandage",-;
+
+ Q_2b:
+ mes "[Van Helmont]";
+ mes "Which of the following item is not required in the process of forming the Mixture?";
+ next;
+ menu "Karvodailnirol",L_Result,"Detrimindexta",-,"Alchol",L_Result;
+
+ set @score,@score+10;
+
+L_Result:
+ mes "[Van Helmont]";
+ if(@score < 20) goto L_Failed;
+ mes "Hmm, you learned well. Ok, now you know some stuff about medicine?";
+ mes "Eh?";
+ mes "I know, you must have a lot to say but let me continue with my experiment.";
+ next;
+ mes "[Van Helmont]";
+ mes "Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
+ set ALCH_Q,5;
+ set ALCH_Q2,0;
+ set al_morgen, 0;
+ close;
+
+ L_Failed:
+ mes "...Be honest. You don't know,";
+ mes "do you? I thought I told you to go learn from Morgenstein...";
+ next;
+ mes "[Van Helmont]";
+ mes "Don't even think about coming back before you've learned for sure!";
+ mes "Stop bothering me and leave!";
+ close;
+L_NotRdy:
+ mes "Didn't I tell you to visit Morgenstein in Geffen!?!";
+ mes "He is a wise man! You should go to him!";
+ close;
+L_Done:
+ mes "What are you doing? Go out and to the room next to here. ^5533FFNicholas^000000 probably has more to teach you than me.";
+ mes "I have no more business with you.";
+ close;
+
+}
+
+
+//==================================================================================================//
+// Test 5 & 6: Word Scramble, Help the Baijin Bros.
+//==================================================================================================//
+alde_alche.gat,145,19,4 script Nicholas Flamel 57,
+{
+ mes "[Nicholas Flamel]";
+ if(class == 5) goto L_Merc;
+L_Other:
+ mes "Lorem ipsum dolor sit amet,";
+ mes "consectetuer adipiscing elit.";
+ mes "Vivamus sem. Sed metus lacus, viverra id, rutrum eget, rhoncus sit amet, lectus.";
+ mes "Suspendisse sit amet urna in nisl frigilla faucibus.";
+ mes "Nulla scelerisque eros....";
+ mes "......mumblemumble........";
+ close;
+L_Merc:
+ if(ALCH_Q == 5) goto L_Start;
+ if(ALCH_Q == 6) goto L_Start2;
+ if(ALCH_Q == 7) goto L_Done;
+ goto L_Other;
+L_Start:
+ if(ALCH_Q2 == 1) goto L_ReTest;
+ mes "Ooh... you're the Merchant that wants to become an Alchemist?";
+ mes "But you know... not anyone can become an Alchemist.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "The Union doesn't like those that just want to become Alchemist without a clear goal.";
+ mes "So... to see if you qualify, I'll test how smart you are.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "As you can see, Alchemist must memorize many equations,";
+ mes "chemical equations and a lot of other information.";
+ mes "If you're not at a certain level..";
+ mes "it's actually pretty tough.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "The idea is to prevent those that are going to be useless Alchemists from joining the union!";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Ok... Here go the questions!";
+ mes "This is to test your concentration so that you won't get confused when looking at charts.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Find the words from the group of letters. They can be made by using some or all the letters given";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "You pass if you choose the word that is 'IN' the puzzle.";
+ next;
+
+ Q_1:
+ set @score,0;
+ mes "[Nicholas Flamel]";
+ mes "s m i e x b w u n e n t a g l r";
+ next;
+ menu "tiger",-,"wolf",Q_2,"pumpkin",Q_2,"tripped",Q_2;
+
+ set @score,@score+10;
+
+ Q_2:
+ mes "[Nicholas Flamel]";
+ mes "n i e g b o p d s o a u w r v";
+ next;
+ menu "bash",Q_3,"provoke",Q_3,"endure",-,"stun",Q_3,"abracadabra",Q_3;
+
+ set @score,@score+10;
+
+ Q_3:
+ mes "[Nicholas Flamel]";
+ mes "l r m g r e x t a v i n e d e";
+ next;
+ menu "alberta",Q_4,"latifoliate",Q_4,"crimson",Q_4,"maple",Q_4,"evergreen",-;
+
+ set @score,@score+10;
+
+ Q_4:
+ mes "[Nicholas Flamel] ";
+ mes "r o e h n r o m c a i n p t t";
+ next;
+ menu "forgemerchant",L_Score,"potionmerchant",-,"dcmerchant",L_Score,"vendingmerchant",L_Score;
+
+ set @score,@score+10;
+L_Score:
+ if(@score < 40) goto L_Failed;
+ set ALCH_Q,6;
+ set ALCH_Q2,0;
+ mes "[Nicholas Flamel]";
+ mes "You seem to be done.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Let's see.";
+ mes "...Good job. Excellent.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Somehow you found all of them.";
+ mes "With that kind of concentration, you should easily be able to read the medicine dictionaries.";
+ mes "Let's see... next is..";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Come back in a little bit. Get organized too..";
+ close;
+
+ L_Failed:
+ mes "[Nicholas Flamel]";
+ mes "Hmmm... You failed!";
+ mes "Get your glasses maybe you can pass next time wearing those.";
+ set ALCH_Q2,1;
+ close;
+L_ReTest:
+ mes "Hmmm you returned.";
+ mes "Well will see if you changed.";
+ next;
+ goto Q_1;
+
+L_Start2:
+ if(ALCH_Q2 > 0) goto L_Check2;
+ mes "Next, you have to go somewhere.";
+ mes "Go to ^5533FF'The Forgotten City of Juno'^000000 and meet the ^FF3355Bain and Bajin^000000 brothers who are researching alchemy with the Sages there.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Go help out and come back Here, take these... it will help you get close to them.";
+ next;
+ getitem 974,1;
+ getitem 7068,5;
+ getitem 7043,5;
+ getitem 756,3;
+ getitem 757,3;
+ mes "[Nicholas Flamel]";
+ mes "1 Mixture";
+ mes "5 Burnt Tree";
+ mes "5 Fine Sand ";
+ mes "3 Rough Oridecon ";
+ mes "3 Rough Elunium";
+ set ALCH_Q2,1;
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Have a safe trip.";
+ mes "It's Juno. Come back in one piece.";
+ close;
+L_Check2:
+ if(ALCH_Q2 < 2) goto L_NotDone;
+ set ALCH_Q, 7;
+ set ALCH_Q2, 0;
+ mes "Ooh! Well done on such a long trip.";
+ mes "I got a message saying that the Bain and Bajin brothers were happy about your visit.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "You must have successfully helped them.";
+ mes "If you're good enough to be of help to the brothers... ok, I think you qualify.";
+ next;
+ mes "[Nicholas Flamel]";
+L_Done:
+ mes "Go to the Union Leader on the 2nd floor!";
+ mes "Congratulations. You'll change jobs soon!";
+ close;
+
+ L_NotDone:
+ mes "Bain and Bajin brothers are in Juno go help them.";
+ close;
+
+}
+
+
+//==================================================================================================//
+// Job Changer
+//==================================================================================================//
+alde_alche.gat,101,184,4 script Vincent Carsciallo 122,
+{
+ mes "[Vincent Carsciallo]";
+ if(Class == 5) goto L_Merc;
+ if(Class == Job_Alchem) goto L_Alch;
+L_Other:
+ mes "Hmmm? What may a civilian have to do here?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "There's nothing amusing. Dont wander and leave.";
+ close;
+L_Alch:
+ mes "How Alchemy going? Make sure to be carefull and think about safety at all times.";
+ mes "I wouldn't want you blowing yourself up or anything.....";
+ close;
+L_Merc:
+ if(ALCH_Q == 7) goto L_Change;
+ mes "Hmmm? A merchant.";
+ mes "Are you interested in Alchemy?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "This is the Alchemist Union.";
+ mes "We research many different substances.";
+ mes "Our goal is to make something new without the power of magic.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "Create new life, and study how to live long and not die ...";
+ mes "We also make new materials out of existing ones...";
+ mes "These are just some of the things we do.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "After being a Merchant for a long time ";
+ mes "you start to become interested in everything.";
+ mes "If you would like to learn Alchemy as well,";
+ mes "try joining our Union.";
+ close;
+L_Change:
+ if(skillpoint != 0) goto L_Skpoint;
+ mes "Ooh, ok. You joined and learned the basics, too. Well done.";
+ next;
+ jobchange 18;
+ emotion 46;
+ mes "[Vincent Carsciallo]";
+ mes "From now on, you are also a member of the Union as an Alchemist.";
+ mes "I hope you learn a lot...";
+ next;
+ getitem 7127,1;
+ mes "[Vincent Carsciallo]";
+ mes "Here's a little something. ";
+ mes "Use it to start off with some research.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'll see you later then...";
+ mes "Be proud of being an Alchemist!";
+ callfunc "F_ClearJobVar";
+ close;
+
+ L_Skpoint:
+ mes "Please use all your skill point before talking to me.";
+ close;
+}
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