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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-06 14:37:44 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-06 14:37:44 +0000
commit7ada5312d478e4f56e8829779eb8c977877c99c2 (patch)
tree107125b7f161e95e1f520072d5a9ecc959dd0ce7
parent374f1656a59e2130ed4ee7bb7520ff5dc2bf6b82 (diff)
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- Fixed a debug message showing up on skill castend nodamage id when using a guild skill
- Fixed #save not working on maps not in the current map server. - Added battle config clear_skills_on_death to decide whether all ground-based skills should be removed when you die. Defaults to yes. - Changed Magic Crasher's element to -1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5472 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--Changelog-Trunk.txt7
-rw-r--r--conf-tmpl/battle/skill.conf3
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_db.txt2
-rw-r--r--src/map/battle.c2
-rw-r--r--src/map/battle.h1
-rw-r--r--src/map/charcommand.c10
-rw-r--r--src/map/mob.c3
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/skill.c4
10 files changed, 29 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 8fe12bc72..7e758742f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
+2006/03/06
+ * Fixed a debug message showing up on skill castend nodamage id when using
+ a guild skill. [Skotlex]
+ * Fixed #save not working on maps not in the current map server. [Skotlex]
+ * Added battle config clear_skills_on_death to decide whether all
+ ground-based skills should be removed when you die. Defaults to yes.
+ [Skotlex]
2006/03/05
* Removed my EXP limit as it did not do what it was supposed to [Codemaster]
* Fixed remove-trap [Skotlex]
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 41302e0fd..42b5abf4a 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -80,6 +80,9 @@ skill_caster_check: yes
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
status_cast_cancel: no
+// Should ground placed skills be removed as soon as the caster dies?
+clear_skills_on_death: yes
+
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 49e7dca53..954528ed3 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -26,6 +26,8 @@
=========================
+03/06
+ * Stave Crasher's element is now -1 (take weapon's element) [Skotlex]
03/03
* Fixed missing baby-dancer job in exp2.txt [Skotlex]
* Added GrandCross's can't move delay of 900ms to skill_cast_db and Finger
diff --git a/db/skill_db.txt b/db/skill_db.txt
index f7707fbbc..710c35707 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -383,7 +383,7 @@
362,4,6,4,0,1,0,5,1,yes,0,0,0,magic,2 //HP_BASILICA#Basilica#
363,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //HP_MEDITATIO#Meditatio#
364,0,0,0,0,0,0,10,1,no,0,0,0,magic,0 //HW_SOULDRAIN#Soul Drain#
-365,9,8,1,0,0,0,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#Stave Crasher#
+365,9,8,1,-1,0,0,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#Stave Crasher#
366,0,6,4,0,1,0,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#Mystical Amplification#
367,9,8,1,0,0,0,5,1,no,0,0,0,misc,0 //PA_PRESSURE#Gloria Domini#
368,0,6,4,0,1,0,5,1,yes,0,0,0,weapon,0 //PA_SACRIFICE# Martyr's Reckoning#
diff --git a/src/map/battle.c b/src/map/battle.c
index 79ec8bc68..e2391a2f9 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3543,6 +3543,7 @@ static const struct battle_data_short {
{ "player_damage_delay_rate", &battle_config.pc_damage_delay_rate },
{ "defunit_not_enemy", &battle_config.defnotenemy },
{ "gvg_traps_target_all", &battle_config.vs_traps_bctall },
+ { "clear_skills_on_death", &battle_config.clear_unit_ondeath },
{ "random_monster_checklv", &battle_config.random_monster_checklv },
{ "attribute_recover", &battle_config.attr_recover },
{ "flooritem_lifetime", &battle_config.flooritem_lifetime },
@@ -3916,6 +3917,7 @@ void battle_set_defaults() {
battle_config.pc_damage_delay_rate=100;
battle_config.defnotenemy=0;
battle_config.vs_traps_bctall=1;
+ battle_config.clear_unit_ondeath=1;
battle_config.random_monster_checklv=1;
battle_config.attr_recover=1;
battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000;
diff --git a/src/map/battle.h b/src/map/battle.h
index 786db1d66..dd49039ca 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -115,6 +115,7 @@ extern struct Battle_Config {
unsigned short pc_damage_delay_rate;
unsigned short defnotenemy;
unsigned short vs_traps_bctall;
+ unsigned short clear_unit_ondeath; //[Skotlex]
unsigned short random_monster_checklv;
unsigned short attr_recover;
unsigned short flooritem_lifetime;
diff --git a/src/map/charcommand.c b/src/map/charcommand.c
index 51f6a7106..3f931e24a 100644
--- a/src/map/charcommand.c
+++ b/src/map/charcommand.c
@@ -614,15 +614,19 @@ int charcommand_save(
if ((pl_sd = map_nick2sd(character)) != NULL) {
if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change save point only to lower or same gm level
m = map_mapname2mapid(map_name);
- if (m < 0) {
+ if (m < 0 && !mapindex_name2id(map_name)) {
clif_displaymessage(fd, msg_table[1]); // Map not found.
return -1;
} else {
- if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
+ //FIXME: What do you do if the map is in another map server with the nowarpto flag?
+ if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) {
clif_displaymessage(fd, "You are not authorised to set this map as a save map.");
return -1;
}
- pc_setsavepoint(pl_sd, map[m].index, x, y);
+ if (m>=0)
+ pc_setsavepoint(pl_sd, map[m].index, x, y);
+ else
+ pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y);
clif_displaymessage(fd, msg_table[57]); // Character's respawn point changed.
}
} else {
diff --git a/src/map/mob.c b/src/map/mob.c
index 529b75cea..700b00e7f 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -817,7 +817,8 @@ int mob_changestate(struct mob_data *md,int state,int type)
clif_foreachclient(mob_stopattacked,md->bl.id);
skill_unit_move(&md->bl,gettick(),4);
status_change_clear(&md->bl,2); // ステータス異常を解除する
- skill_clear_unitgroup(&md->bl); // 全てのスキルユニットグループを削除する
+ if (battle_config.clear_unit_ondeath)
+ skill_clear_unitgroup(&md->bl);
skill_cleartimerskill(&md->bl);
if(md->deletetimer!=-1)
delete_timer(md->deletetimer,mob_timer_delete);
diff --git a/src/map/pc.c b/src/map/pc.c
index c9ac91d3e..73c79b982 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -5406,6 +5406,8 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
pc_setdead(sd);
skill_unit_move(&sd->bl,gettick(),4);
+ if (battle_config.clear_unit_ondeath)
+ skill_clear_unitgroup(&sd->bl); //orn
pc_setglobalreg(sd,"PC_DIE_COUNTER",++sd->die_counter); //死にカウンタ?書き?み
// changed penalty options, added death by player if pk_mode [Valaris]
diff --git a/src/map/skill.c b/src/map/skill.c
index 5085dd94f..9061078b8 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3064,9 +3064,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
struct mob_data *dstmd = NULL;
int i,type=-1;
- if(skillid < 0 || skillid > MAX_SKILL)
+ if(skillid < 0 || (skillid > MAX_SKILL || (skillid >= GD_SKILLBASE && skillid > GD_SKILLBASE + MAX_GUILDSKILL)))
{ // remove the debug print when this case is finished
- ShowDebug("skill_castend_nodamage_id: skillid=%i\ncall: %p %p %i %i %i %i",skillid,
+ ShowDebug("skill_castend_nodamage_id: skillid=%i call: %p %p %i %i %i %i\n",skillid,
src, bl,skillid,skilllv,tick,flag);
return 0;
}