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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-30 21:15:56 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-04-30 21:15:56 +0000
commit4dbd0851e02383a2793aefc13fbd326134b3f35c (patch)
tree7a5e4431c475ab0def73614d40aff37c4e1fd789
parent7de57e5975842a8cd913d9baae7a6da924ad2b1d (diff)
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* Fixed various typos in the Moscovia quests thanks to Ihades (bugreport:3036)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13710 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--npc/Changelog.txt10
-rw-r--r--npc/quests/quests_moscovia.txt128
2 files changed, 70 insertions, 68 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index e73c102c8..0ff82df4b 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,9 +1,11 @@
Date Added
======
-2009-04/29
- *Updated ASSIN_Q2 variable range check from < 1 to < 3 to defend against the variable being stuck at an incorrect value of 1 or 2,
- caused by logging out or pressing cancel on choices list at an inappropriate time thus rendering the player unable to complete the Assassin Quest.
- Thanks to Chibi for Report. [Paradox924X]
+2009/04/30
+ * Fixed various typos in the Moscovia quests thanks to Ihades (bugreport:3036) [Playtester]
+2009/04/29
+ * Updated ASSIN_Q2 variable range check from < 1 to < 3 to defend against the variable being stuck at an incorrect value of 1 or 2,
+ caused by logging out or pressing cancel on choices list at an inappropriate time thus rendering the player unable to complete the Assassin Quest.
+ Thanks to Chibi for Report. [Paradox924X]
2009/04/28
* Removed unnecessary text and fixed a goto in the Hunter Jobquest (bugreport:3014) [Playtester]
* A few quest updates due to bugreports [Playtester]
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 7661f3d60..8d3b73929 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -120,7 +120,7 @@ moscovia,171,71,3 script Berbayeff#npc 968,{
mes "and disappeared...";
mes "back to the sea.";
next;
- select("The island doesn't appear any more?");
+ select("The island doesn't appear anymore?");
mes "[Berbayeff]";
mes "If it does,";
mes "one might just think";
@@ -186,7 +186,7 @@ moscovia,171,71,3 script Berbayeff#npc 968,{
mes "[Berbayeff]";
mes "Me?";
mes "Of course I have a ship.";
- mes "I am a fisherman afterall...";
+ mes "I am a fisherman after all...";
next;
mes "[Berbayeff]";
mes "Ah, you do? You need...";
@@ -3248,7 +3248,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "in all Moscovia! Absolutely...";
next;
mes "[Aged Stranger]";
- mes "Hm... If you grent my request, I";
+ mes "Hm... If you grant my request, I";
mes "will make this instrument for you.";
next;
mes "["+strcharinfo(0)+"]";
@@ -3623,7 +3623,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
next;
mes "[Aged Stranger]";
mes "You've done well. I don't need to";
- mes "teach you any more. Your ability";
+ mes "teach you anymore. Your ability";
mes "will be improved with more practice.";
next;
mes "[Aged Stranger]";
@@ -3667,7 +3667,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
next;
mes "[Aged Stranger]";
mes "You've done well. I don't need to";
- mes "teach you any more. Your ability";
+ mes "teach you anymore. Your ability";
mes "will be improved with more practice.";
next;
mes "[Aged Stranger]";
@@ -3739,7 +3739,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
next;
mes "[Aged Stranger]";
mes "You've done well. I don't need to";
- mes "teach you any more. Your ability";
+ mes "teach you anymore. Your ability";
mes "will be improved with more practice.";
next;
mes "[Aged Stranger]";
@@ -3783,7 +3783,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
next;
mes "[Aged Stranger]";
mes "You've done well. I don't need to";
- mes "teach you any more. Your ability";
+ mes "teach you anymore. Your ability";
mes "will be improved with more practice.";
next;
mes "[Aged Stranger]";
@@ -3898,7 +3898,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "If you want, I can send you back";
mes "to the mainland. What'll it be?";
next;
- switch(select("Look around.:Go back to the mainland.:Venture into the unkown.")) {
+ switch(select("Look around.:Go back to the mainland.:Venture into the unknown.")) {
case 1:
mes "[Aged Stranger]";
mes "Well, well... Do as you please.";
@@ -4096,7 +4096,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
delitem 7762,40;
mes "[Csar Alexsay III]";
mes "Good,";
- mes "I won't doubt you any more.";
+ mes "I won't doubt you anymore.";
mes "Because you've proven yourself,";
mes "you can remain a free traveler.";
next;
@@ -4189,7 +4189,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "in the name of the people.";
next;
mes "[Csar Alexsay III]";
- mes "Here,take it.";
+ mes "Here, take it.";
mes "I give it as an atonement";
mes "to make my people happy.";
set mos_nowinter,21;
@@ -4345,7 +4345,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
next;
mes "[Csar Alexsay III]";
mes "Hm. This is also my first time";
- mes "seeing this kind of muscial";
+ mes "seeing this kind of musical";
mes "instrument. So mysterious... Hey!";
mes "Can you play it?";
next;
@@ -4424,7 +4424,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
}else{
mes "[Csar Alexsay III]";
mes "What are you doing? Can you play it";
- mes "without even holding the muscial instrument???";
+ mes "without even holding the musical instrument???";
next;
mes "[Csar Alexsay III]";
mes "Don't be impudent with me! Do it right!";
@@ -4565,7 +4565,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{
mes "[Prime Minister Dmitree]";
mes "You are in trouble if";
mes "you conspire against the Csar,";
- mes "so, make your actions carefull,";
+ mes "so, make your actions carefully,";
mes "and if you want to clean yourself";
mes "from suspicion... do everything you";
mes "can to prove your innocence.";
@@ -4675,7 +4675,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{
else if (mos_whale_edq == 39) {
mes "[Prime Minister Dmitree]";
mes "I don't want to hear your terrible ";
- mes "performance any more so, go out away.";
+ mes "performance anymore so, go out away.";
close;
}
else if (mos_whale_edq == 40) {
@@ -5126,7 +5126,7 @@ mosk_in,144,279,5 script Gallina#mos 959,{
}else{
mes "[Gallina]";
mes "I'm always trying to prepare a new dish.";
- mes "What do you think of 'the most spicy chilli hotcake in the world'?";
+ mes "What do you think of 'the most spicy chili hotcake in the world'?";
mes "I think that will be great!";
close;
}
@@ -5305,7 +5305,7 @@ mosk_in,148,274,1 script Anna#mos 958,{
mes "But among our villagers, the lady of ^3131FFInn 'Sticky Herb Tree'^000000 has held Mikhail dear.";
next;
mes "[Anna]";
- mes "I have no idea any more.";
+ mes "I have no idea anymore.";
next;
mes "- Anna sticks her tongue out. -";
next;
@@ -6181,7 +6181,7 @@ mosk_in,147,202,3 script Victor#mos 968,{
mes "There's a large island near Moscovia. It takes so much time to reach there by a boat. So nobody wants to go there. ";
next;
mes "[Victor]";
- mes "If you go deep into it's forest, you can find a swamp where sticky weeds are growing.";
+ mes "If you go deep into its forest, you can find a swamp where sticky weeds are growing.";
next;
mes "[Victor]";
mes "The way to go there is full of danger. Do think that a timid boy like Mikhail can go there?";
@@ -6208,7 +6208,7 @@ mosk_in,147,202,3 script Victor#mos 968,{
mes "There's a large island near Moscovia. It takes so much time to reach there by a boat. So nobody wants to go there.";
next;
mes "[Victor]";
- mes "If you go deep into it's forest, you can find a swamp where sticky weeds are growing.";
+ mes "If you go deep into its forest, you can find a swamp where sticky weeds are growing.";
next;
mes "[Victor]";
mes "You should bring ^3131FF'10 sticky herbs'^000000 and ^3131FF 1 medicine bowl^000000 to me.";
@@ -6296,7 +6296,7 @@ OnTouch:
mes "Oh, I got a good night's sleep. How long did I sleep?";
next;
mes "["+strcharinfo(0)+"]";
- mes "Althought I was forced to stay here, it's true that it's got great facilities.";
+ mes "Although I was forced to stay here, it's true that it's got great facilities.";
mes "I feel refreshed.";
next;
mes "["+strcharinfo(0)+"]";
@@ -6323,7 +6323,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 844,{
if (mos_swan == 10) {
mes "- You feel sticky just looking at this swamp. -";
next;
- mes "- Gas bubbles are rising. The atomosphere here is pretty scary -";
+ mes "- Gas bubbles are rising. The atmosphere here is pretty scary -";
next;
mes "["+strcharinfo(0)+"]";
mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time.";
@@ -6484,7 +6484,7 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
switch(select("Caviar:Mushrooms:Honey:Strawberry jam:Sour cream")) {
case 1:
mes "[Larissa]";
- mes "Ok. you want caviar. Forturnately, I still have a little left.";
+ mes "Ok. you want caviar. Fortunately, I still have a little left.";
mes "Hoohoo, this'll be luxurious..";
mes "Here we go. It's all done!";
delitem 7031,1;
@@ -6660,9 +6660,9 @@ mosk_fild01,113,108,3 script Big Squirrel#mos 111,{
mes "- after using the kafra service -";
close;
}
- mes "- It's an extroardinary big squirrel. -";
+ mes "- It's an extraordinary big squirrel. -";
next;
- mes "- When the animal comes across you, it starts to sniffle and purse up it's lips. -";
+ mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -";
next;
if (countitem(1026) > 19) {
switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) {
@@ -6982,9 +6982,9 @@ OnTouch:
mes "- after using the kafra service -";
close;
}
- mes "- It's an extroardinary big squirrel. -";
+ mes "- It's an extraordinary big squirrel. -";
next;
- mes "- When the animal comes across you, it starts to sniffle and purse up it's lips. -";
+ mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -";
next;
if (countitem(1026) > 19) {
switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) {
@@ -7460,7 +7460,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "But, the problem is...";
next;
mes "[Baba Yaga, the Horrible]";
- mes "I am not able to get the materials neccessary";
+ mes "I am not able to get the materials necessary";
mes "because I don't feel good.";
next;
mes "[Baba Yaga, the Horrible]";
@@ -7535,7 +7535,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "The problem is...";
next;
mes "[Baba Yaga, the Horrible]";
- mes "I am not able to get the materials neccessary";
+ mes "I am not able to get the materials necessary";
mes "because I don't feel good.";
next;
mes "[Baba Yaga, the Horrible]";
@@ -7691,7 +7691,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
next;
mes "[Baba Yaga, the Horrible]";
mes "Next is for";
- mes "someting hot.";
+ mes "something hot.";
mes "1 Detonator";
mes "5 Red Blood,";
mes "and 10 Burning Hearts.";
@@ -7716,7 +7716,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "^ff000010 Fine Grit,";
mes "1 Detonator,";
- mes "5 Boody Red,";
+ mes "5 Red Blood,";
mes "10 Burning Heart^000000 and,";
mes "a 1, 2, or 3 carat";
mes "^ff00001 Diamond^000000.";
@@ -7736,7 +7736,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "^ff000010 Fine Grit,";
mes "1 Detonator,";
- mes "5 Bloody Red,";
+ mes "5 Red Blood,";
mes "10 Burning Heart^000000 and,";
mes "a 1, 2, or 3 carat";
mes "^ff0000Diamond^000000.";
@@ -7804,7 +7804,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "You can find a funny-shaped bottle";
mes "in the dragon's lair.";
- mes "It's a gourd bottle, that can";
+ mes "It's a gourd bottle that can";
mes "contain people's speech.";
mes "I must have this.";
next;
@@ -7839,7 +7839,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "^ff000010 Fine Grit,";
mes "1 Detonator,";
- mes "5 Boody Red";
+ mes "5 Red Blood";
mes "10 Burning Hearts^000000 and";
mes "a 1, 2, or 3 carat";
mes "^ff0000Diamond^000000.";
@@ -7901,12 +7901,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "Have you heard the story of";
mes "a dragon sleeping for a long time?";
mes "Next thing that I need is";
- mes "somwthing from that dragon, kkkk.";
+ mes "something from that dragon, kkkk.";
next;
mes "[Baba Yaga, the Horrible]";
mes "You can find a funny-shaped bottle";
mes "in the dragon's lair.";
- mes "It's a gourd bottle, that can";
+ mes "It's a gourd bottle that can";
mes "contain people's speech.";
mes "I must have this.";
next;
@@ -7940,7 +7940,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "^ff000010 Fine Grit,";
mes "1 Detonator,";
- mes "5 Boody Red,";
+ mes "5 Red Blood,";
mes "10 Burning Hearts^000000 and";
mes "a 1, 2, or 3 carat";
mes "^ff0000Diamond^000000.";
@@ -7990,7 +7990,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
next;
mes "[Baba Yaga, the Horrible]";
mes "The next thing that we have to do";
- mes "is to recieve sincere speechs from";
+ mes "is to receive sincere speeches from";
mes "people with this bottle.";
next;
mes "[Baba Yaga, the Horrible]";
@@ -8170,8 +8170,8 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "in the center of the town.";
next;
mes "[Baba Yaga, the Horrible]";
- mes "If you do this, what the viallagers want";
- mes "will be happeing,";
+ mes "If you do this, what the villagers want";
+ mes "will be happening,";
mes "forever.";
set mos_nowinter,19;
getitem 7765,1;
@@ -8229,7 +8229,7 @@ mosk_in,217,45,0 script #book_russia 111,{
mes "has 2 features as follows.";
mes "First, it changes natural phenomenon.";
mes "Unlike the idea from foolish scholars,";
- mes "this world is composed of invisable and precise orders.";
+ mes "this world is composed of invisible and precise orders.";
mes "The things that people call";
mes "miracles are made by stimulating";
mes "them or simply altering their arrangement.";
@@ -8237,7 +8237,7 @@ mosk_in,217,45,0 script #book_russia 111,{
mes "changing are included in them and";
mes "they require a high level of comprehension.";
mes "The orders of this world are not simply aligned.";
- mes "It is amost impossible to observe";
+ mes "It is almost impossible to observe";
mes "the smallest and detailed part of";
mes "them and completely understand their structure";
mes "However, it is not that difficult";
@@ -8330,7 +8330,7 @@ mosk_in,217,45,0 script #book_russia 111,{
mes "has 2 features as follows.";
mes "First, it changes natural phenomenon.";
mes "Unlike the idea from foolish scholars,";
- mes "this world is composed of invisable and precise orders.";
+ mes "this world is composed of invisible and precise orders.";
mes "The things that people call";
mes "miracles are made by stimulating";
mes "them or simply altering their arrangement.";
@@ -8338,7 +8338,7 @@ mosk_in,217,45,0 script #book_russia 111,{
mes "changing are included in them and";
mes "they require a high level of comprehension.";
mes "The orders of this world are not simply aligned.";
- mes "It is amost impossible to observe";
+ mes "It is almost impossible to observe";
mes "the smallest and detailed part of";
mes "them and completely understand their structure";
mes "However, it is not that difficult";
@@ -8776,7 +8776,7 @@ mosk_in,221,43,0 script #bowl 111,{
break;
case 4:
if (.@nankai == 8) {
- mes "-I put the Boody Red in the pot.-";
+ mes "-I put the Red Blood in the pot.-";
mes "The smell has been changed a little.-";
specialeffect EF_SMOKE;
set .@maho,.@maho+1;
@@ -8784,7 +8784,7 @@ mosk_in,221,43,0 script #bowl 111,{
next;
}else{
specialeffect EF_POISONHIT;
- mes "-I put the Boody Red in the pot.";
+ mes "-I put the Red Blood in the pot.";
mes "The smell gets worse.-";
set .@nankai,.@nankai+1;
next;
@@ -8830,7 +8830,7 @@ mosk_in,221,43,0 script #bowl 111,{
next;
break;
case 4:
- mes "-I put the Boody Red in the pot.";
+ mes "-I put the Red Blood in the pot.";
mes "The smell gets worse.-";
specialeffect EF_POISONHIT;
set .@nankai,.@nankai+1;
@@ -8857,7 +8857,7 @@ mosk_in,221,43,0 script #bowl 111,{
case 2:
set .@nankai,.@nankai+1;
mes "-I pour water in the pot a little.";
- mes "The smell gest better.-";
+ mes "The smell gets better.-";
next;
break;
case 3:
@@ -9074,7 +9074,7 @@ moscovia,219,229,5 script A Middle-Aged Man#mos3 964,{
close;
}else{
set .@kid,rand(1,100);
- select("Who ever likes the winter?");
+ select("Whoever likes the winter?");
if (.@kid > 70) {
mes "[Viktor]";
mes "Tell me about it!";
@@ -9090,7 +9090,7 @@ moscovia,219,229,5 script A Middle-Aged Man#mos3 964,{
}else{
mes "[Viktor]";
mes "Hmm, do you think so...";
- mes "I am too familar with both";
+ mes "I am too familiar with both";
mes "summer and winter to care much for";
mes "one over the other.";
close;
@@ -9133,9 +9133,9 @@ moscovia,255,203,3 script A Little Boy#mos4 962,{
mes "I heard that the heroes in epics were tall,";
mes "but, why are you so small?";
mes "Where is your gold-shining sword?";
- mes "I heard that the armor gliterred white,";
+ mes "I heard that the armor glittered white,";
mes "but, why don't you have on the armor?";
- mes "Won't you go for aonther adventure?";
+ mes "Won't you go for another adventure?";
mes "How can you do it in the cold and snowy winter?";
next;
set .@kid,rand(1,100);
@@ -9248,11 +9248,11 @@ moscovia,167,97,3 script A Lady#mos6 961,{
if (.@kid > 70) {
mes "[Roza]";
mes "Yes, kids like it and";
- mes "flowers are blooimg.";
+ mes "flowers are blooming.";
next;
specialeffect2 EF_SUMMONSLAVE;
mes "[Roza]";
- mes "Who ever likes the cold and dark winter?";
+ mes "Whoever likes the cold and dark winter?";
mes "I hope this weather last forever.";
set mos_elder,1;
if (mos_kid == 1 && mos_middle == 1) {
@@ -9311,7 +9311,7 @@ moscovia,202,102,3 script A Little Boy#mos7 962,{
mes "Yes, I love them.";
mes "But, in winter,";
mes "nobody comes out of their homes.";
- mes "So its not very fun.";
+ mes "So it's not very fun.";
next;
specialeffect2 EF_SUMMONSLAVE;
mes "[Feliks]";
@@ -9463,7 +9463,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{
mes "[Kyra]";
mes "This used to not";
mes "be a tourist town.";
- mes "What happend...?";
+ mes "What happened...?";
close;
}else{
mes "[Kyra]";
@@ -9473,7 +9473,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{
mes "[Kyra]";
mes "This used to not";
mes "be a tourist town.";
- mes "What happend...?";
+ mes "What happened...?";
next;
select("Here it is warm and good.");
set .@kid,rand(1,100);
@@ -9508,7 +9508,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{
mes "[Kyra]";
mes "This used to not";
mes "be a tourist town.";
- mes "What happend...?";
+ mes "What happened...?";
close;
}
}
@@ -9518,13 +9518,13 @@ moscovia,192,80,3 script A Lady#mos11 959,{
if (mos_middle == 1) {
mes "[Sabina]";
mes "Sunflowers are squeezed for oil and";
- mes "their bodies are used for medicianl purposes.";
+ mes "their bodies are used for medicinal purposes.";
mes "They are very useful.";
close;
}else{
mes "[Sabina]";
mes "Sunflowers are squeezed for oil and";
- mes "their bodies are used for medicianl purposes.";
+ mes "their bodies are used for medicinal purposes.";
mes "They are very useful.";
next;
select("When do sunflowers bloom?");
@@ -9535,11 +9535,11 @@ moscovia,192,80,3 script A Lady#mos11 959,{
mes "from the late summer.";
mes "You cannot help being";
mes "attracted to sunflowers,";
- mes "if you see the spectacluar scene";
+ mes "if you see the spectacular scene";
mes "of a field filled up with them.";
next;
mes "[Sabina]";
- mes "If the summmer continues to last,";
+ mes "If the summer continues to last,";
mes "I can see them all the time...";
specialeffect2 EF_SUMMONSLAVE;
set mos_middle,1;
@@ -9553,7 +9553,7 @@ moscovia,192,80,3 script A Lady#mos11 959,{
mes "from the late summer.";
mes "You cannot help being";
mes "attracted to sunflowers,";
- mes "if you see the spectacluar scene";
+ mes "if you see the spectacular scene";
mes "of a field filled up with them.";
close;
}
@@ -9561,7 +9561,7 @@ moscovia,192,80,3 script A Lady#mos11 959,{
}else{
mes "[Sabina]";
mes "Sunflowers are squeezed for oil and";
- mes "their bodies are used for medicianl purposes.";
+ mes "their bodies are used for medicinal purposes.";
mes "They are very useful.";
close;
}
@@ -9596,7 +9596,7 @@ moscovia,211,215,5 script A Young Man#mos12 967,{
if (.@kid > 70) {
mes "[Izlof]";
mes "Of course.";
- mes "From now on, it is my golden age of apportunity!";
+ mes "From now on, it is my golden age of opportunity!";
next;
specialeffect2 EF_SUMMONSLAVE;
mes "[Izlof]";
@@ -10131,4 +10131,4 @@ moscovia,211,93,3 script Irina#edq 958,{
mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000.";
close;
}
-} \ No newline at end of file
+}