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author | panikon <panikon@zoho.com> | 2014-07-05 13:18:51 -0300 |
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committer | panikon <panikon@zoho.com> | 2014-07-05 13:18:51 -0300 |
commit | 3d87a990181fb8e6654ba18c6821106e87c88141 (patch) | |
tree | 48303f67cdf05bab6a777e047860901425a8b0b1 | |
parent | 91057aae931adf43580f4bc19d2f84b3157c819e (diff) | |
download | hercules-3d87a990181fb8e6654ba18c6821106e87c88141.tar.gz hercules-3d87a990181fb8e6654ba18c6821106e87c88141.tar.bz2 hercules-3d87a990181fb8e6654ba18c6821106e87c88141.tar.xz hercules-3d87a990181fb8e6654ba18c6821106e87c88141.zip |
Corrected HT_POWER behaviour, combo and type of skill, and fixed TK-combos walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
-rw-r--r-- | db/re/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 24 | ||||
-rw-r--r-- | src/map/status.c | 13 | ||||
-rw-r--r-- | src/map/unit.c | 10 |
4 files changed, 32 insertions, 17 deletions
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 456fa7008..8b5b8a414 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -542,7 +542,7 @@ 496,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0, AM_TWILIGHT1,Twilight Alchemy 1 497,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0, AM_TWILIGHT2,Twilight Alchemy 2 498,0,6,4,0,0x1,0,1,0,no,0,0x8,0,none,0, AM_TWILIGHT3,Twilight Alchemy 3 -499,-9,8,4,-1,0,0,1,2,no,0,0x208,0,weapon,0, HT_POWER,Beast Strafing +499,-9,8,1,-1,0,0,1,2,no,0,0x8,0,weapon,0, HT_POWER,Beast Strafing 500,0,6,4,0,0x40,0,5,1,no,0,0,0,misc,0, GS_GLITTERING,Flip the Coin 501,9,6,1,-1,0x50,0,1,1,no,0,0,0,misc,0, GS_FLING,Fling 502,-9,8,1,-1,0,0,1,3,no,0,0,0,weapon,0, GS_TRIPLEACTION,Triple Action diff --git a/src/map/skill.c b/src/map/skill.c index 9676a6d9f..04aee371c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -762,15 +762,18 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1 // Chance to trigger Taekwon kicks [Dralnu] if(sc && !sc->data[SC_COMBOATTACK]) { if(sc->data[SC_STORMKICK_READY] && - sc_start(src,src,SC_COMBOATTACK, 15, TK_STORMKICK, + sc_start4(src,src,SC_COMBOATTACK, 15, TK_STORMKICK, + bl->id, 2, 0, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered else if(sc->data[SC_DOWNKICK_READY] && - sc_start(src,src,SC_COMBOATTACK, 15, TK_DOWNKICK, + sc_start4(src,src,SC_COMBOATTACK, 15, TK_DOWNKICK, + bl->id, 2, 0, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered else if(sc->data[SC_TURNKICK_READY] && - sc_start(src,src,SC_COMBOATTACK, 15, TK_TURNKICK, + sc_start4(src,src,SC_COMBOATTACK, 15, TK_TURNKICK, + bl->id, 2, 0, (2000 - 4*sstatus->agi - 2*sstatus->dex))) ; //Stance triggered else if (sc->data[SC_COUNTERKICK_READY]) { //additional chance from SG_FRIEND [Komurka] @@ -2339,10 +2342,11 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr combo=1; break; case AC_DOUBLE: - if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc->checkskill(sd, HT_POWER)) - { - //TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex] - sc_start2(NULL,src,SC_COMBOATTACK,100,HT_POWER,bl->id,2000); + // AC_DOUBLE can start the combo with other monster types, but the + // monster that's going to be hit by HT_POWER should be RC_BRUTE or RC_INSECT [Panikon] + if( pc->checkskill(sd, HT_POWER) ) + { + sc_start4(NULL,src,SC_COMBOATTACK,100,HT_POWER,0,1,0,2000); clif->combo_delay(src,2000); } break; @@ -3509,7 +3513,6 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 case WS_CARTTERMINATION: // Cart Termination case AS_VENOMKNIFE: case HT_PHANTASMIC: - case HT_POWER: case TK_DOWNKICK: case TK_COUNTER: case GS_CHAINACTION: @@ -3731,6 +3734,11 @@ int skill_castend_damage_id(struct block_list* src, struct block_list *bl, uint1 } break; + case HT_POWER: + if( tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT ) + skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); + break; + //Splash attack skills. case AS_GRIMTOOTH: case MC_CARTREVOLUTION: diff --git a/src/map/status.c b/src/map/status.c index fb74df36c..54a3208d2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -8095,22 +8095,25 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t } break; - case SC_COMBOATTACK: { + case SC_COMBOATTACK: + { //val1: Skill ID //val2: When given, target (for autotargetting skills) //val3: When set, this combo time should NOT delay attack/movement + //val3: If set to 2 this combo will delay ONLY attack //val3: TK: Last used kick //val4: TK: Combo time struct unit_data *ud = unit->bl2ud(bl); - if (ud && !val3) { + if( ud && (!val3 || val3 == 2) ) { tick += 300 * battle_config.combo_delay_rate/100; ud->attackabletime = timer->gettick()+tick; - unit->set_walkdelay(bl, timer->gettick(), tick, 1); + if( !val3 ) + unit->set_walkdelay(bl, timer->gettick(), tick, 1); } val3 = 0; val4 = tick; - } - break; + break; + } case SC_EARTHSCROLL: val2 = 11-val1; //Chance to consume: 11-skill_lv% break; diff --git a/src/map/unit.c b/src/map/unit.c index 95feb2a1d..83a98de8c 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -380,8 +380,12 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) unit->set_target(ud, 0); sc = status->get_sc(bl); - if (sc && (sc->data[SC_CONFUSION] || sc->data[SC__CHAOS])) //Randomize the target position - map->random_dir(bl, &ud->to_x, &ud->to_y); + if( sc ) { + if( sc->data[SC_CONFUSION] || sc->data[SC__CHAOS] ) //Randomize the target position + map->random_dir(bl, &ud->to_x, &ud->to_y); + if( sc->data[SC_COMBOATTACK] ) + status_change_end(bl, SC_COMBOATTACK, INVALID_TIMER); + } if(ud->walktimer != INVALID_TIMER) { // When you come to the center of the grid because the change of destination while you're walking right now @@ -1103,7 +1107,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui ) { if (sc->data[SC_COMBOATTACK]->val2) target_id = sc->data[SC_COMBOATTACK]->val2; - else + else if( skill->get_inf(skill_id) != 1 ) // Only non-targetable skills should use auto target target_id = ud->target; if( skill->get_inf(skill_id)&INF_SELF_SKILL && skill->get_nk(skill_id)&NK_NO_DAMAGE )// exploit fix |