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author | Inzianity <inzianity@gmail.com> | 2015-03-19 21:06:31 +0800 |
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committer | Inzianity <inzianity@gmail.com> | 2015-03-19 21:06:31 +0800 |
commit | a61bcb1ad7504f8eede798089874537234377637 (patch) | |
tree | 3166cc1245bc402c17421a0423aec8d519ce086c | |
parent | f323823dced65fcc1e781695c375d373233e510e (diff) | |
download | hercules-a61bcb1ad7504f8eede798089874537234377637.tar.gz hercules-a61bcb1ad7504f8eede798089874537234377637.tar.bz2 hercules-a61bcb1ad7504f8eede798089874537234377637.tar.xz hercules-a61bcb1ad7504f8eede798089874537234377637.zip |
Fix for Sorcerer Skill Warmer
Warmer skill was regenerating 10% instead of 5% per 3 seconds.
Full details of report and fix result here: http://hercules.ws/board/tracker/issue-8579-sorcerer-warmer-giving-10-mhp-regeneration-per-3-seconds-instead-of-5/
-rw-r--r-- | src/map/skill.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index e73e49805..1c910f037 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -12428,7 +12428,6 @@ int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int6 hp = tstatus->max_hp * 3 * sg->skill_lv / 100; else hp = tstatus->max_hp * sg->skill_lv / 100; - status->heal(bl, hp, 0, 0); if( tstatus->hp != tstatus->max_hp ) clif->skill_nodamage(&src->bl, bl, AL_HEAL, hp, 0); if( tsc && tsc->data[SC_AKAITSUKI] && hp ) |