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author | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-04 13:13:34 +0000 |
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committer | zephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-06-04 13:13:34 +0000 |
commit | 4001777de4bc272bbbef792ea08ab1d93cea2ab2 (patch) | |
tree | f84f9fa23367b12ece48cd0d3ce0ac8538230325 | |
parent | 16bbe71ddbaa0d83cc0bfe55176a1ba43eb5cad0 (diff) | |
download | hercules-4001777de4bc272bbbef792ea08ab1d93cea2ab2.tar.gz hercules-4001777de4bc272bbbef792ea08ab1d93cea2ab2.tar.bz2 hercules-4001777de4bc272bbbef792ea08ab1d93cea2ab2.tar.xz hercules-4001777de4bc272bbbef792ea08ab1d93cea2ab2.zip |
- Little cleanup to OnTouchNPC.
- Updating Release of Wish script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12757 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | db/item_db.txt | 4 | ||||
-rw-r--r-- | src/map/npc.c | 77 |
2 files changed, 36 insertions, 45 deletions
diff --git a/db/item_db.txt b/db/item_db.txt index 02d466ec5..fce78cf5d 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -831,7 +831,7 @@ 1627,Staffy,Staffy,4,,10,0,120,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{} 1628,Survival_Rod_C,Refined Survivor's Rod,4,,0,0,71,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{} 1629,Walking_Stick,Gentleman's Staff,4,,,500,40,,1,1,0x00818315,7,2,2,4,50,1,10,{ bonus bMatkRate,15+getrefine(); bonus bDex,1; if (isequipped(5045)) bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; },{},{} -1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; },{},{} +1630,Radiant_Wisdom,Release of Wish,4,,,500,30,,1,0,0x00018205,7,2,2,3,50,1,10,{ bonus bMatkRate,15; bonus bInt,3; bonus bSPrecovRate,6; bonus bHPrecovRate,6; bonusautoscript "{ sc_start4 SC_HPREGEN,2000,100,1,0,0; sc_start4 SC_SPREGEN,2000,50,1,0,0; }",10,BF_MAGIC; },{},{} 1631,Holy_Stick,Holy Stick,4,,,500,50,,1,1,0x00008101,7,2,2,4,70,1,10,{ bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{} 1632,Wolong's_Magic_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; },{},{} 1633,Wolong's_Battle_Staff,Wolong's Magic Staff,4,,0,0,70,,1,0,0x00818315,7,2,2,3,80,1,10,{ bonus bint,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus bUnbreakableWeapon,0; },{},{} @@ -3421,7 +3421,7 @@ 12207,VIT_Dish,Immortal Stew,0,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_VITFood,1800000, 10; percentheal 15,5; },{},{} 12208,Battle_Manual,Battle Manual,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{} 12209,Insurance,Life Insurance,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_LIFEINSURANCE,1800000,0; },{},{} -12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0;},{},{} +12210,Bubble_Gum,Bubble Gum,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,0; },{},{} 12211,Kafra_Card,Kafra Card,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashStore"; },{},{} 12212,Giant_Fly_Wing,Giant Fly Wing,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashPartyCall"; },{},{} 12213,Neuralizer,Neuralizer,2,,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_CashReset"; },{},{} diff --git a/src/map/npc.c b/src/map/npc.c index c576295df..1a888cd24 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -777,6 +777,8 @@ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y) return 0; } +// OnTouch NPC or Warp for Mobs +// Return 1 if Warped int npc_touch_areanpc2(struct mob_data *md) { int i, m = md->bl.m, x = md->bl.x, y = md->bl.y; @@ -791,58 +793,47 @@ int npc_touch_areanpc2(struct mob_data *md) switch( map[m].npc[i]->subtype ) { - case WARP: - if( battle_config.mob_warp&1 ) - { + case WARP: + if( !battle_config.mob_warp&1 ) + continue; xs = map[m].npc[i]->u.warp.xs; ys = map[m].npc[i]->u.warp.ys; - } - else - continue; - break; - case SCRIPT: - xs = map[m].npc[i]->u.scr.xs; - ys = map[m].npc[i]->u.scr.ys; - snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname); - break; - default: - continue; + break; + case SCRIPT: + xs = map[m].npc[i]->u.scr.xs; + ys = map[m].npc[i]->u.scr.ys; + break; + default: + continue; // Keep Searching } - if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys ) - { - if( map[m].npc[i]->subtype == SCRIPT - && ((ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL) ) - continue; // No OnTouchNPC Event found - break; - } - } - - if( i == map[m].npc_num ) return 0; - - switch( map[m].npc[i]->subtype ) - { - case WARP: - xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); - if( xs < 0 ) - return 0; // Can't warp object between map servers... - if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) ) - return 0; // Failed to warp. - break; - case SCRIPT: - { - if( md->areanpc_id == map[m].npc[i]->bl.id ) - return 0; // Allready touch this NPC - - md->areanpc_id = map[m].npc[i]->bl.id; - run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); + if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys ) + { // In the npc touch area + switch( map[m].npc[i]->subtype ) + { + case WARP: + xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); + if( m < 0 ) + break; // Cannot Warp between map servers + if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, 0) == 0 ) + return 1; // Warped + break; + case SCRIPT: + if( map[m].npc[i]->bl.id == md->areanpc_id ) + break; // Already touch this NPC + snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname); + if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL ) + break; // No OnTouchNPC Event + md->areanpc_id = map[m].npc[i]->bl.id; + run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); + break; + } return 0; - break; } } - return 1; + return 0; } //Checks if there are any NPC on-touch objects on the given range. |