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author | shennetsind <ind@henn.et> | 2013-09-09 16:04:18 -0300 |
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committer | shennetsind <ind@henn.et> | 2013-09-09 16:04:18 -0300 |
commit | 78c14e42231965f281090785170aac5c0c119a9a (patch) | |
tree | 10ac1dc5ae17ec6bde7f836a54b9570129e0d668 | |
parent | 0555708604b5609f6827d3eaa820d7e49aabd03a (diff) | |
download | hercules-78c14e42231965f281090785170aac5c0c119a9a.tar.gz hercules-78c14e42231965f281090785170aac5c0c119a9a.tar.bz2 hercules-78c14e42231965f281090785170aac5c0c119a9a.tar.xz hercules-78c14e42231965f281090785170aac5c0c119a9a.zip |
Fixed Bug #7343
Fixed GvG/PvP warp-on-death thing to not have a 1-second delay and be instantaneous, and not display the respawn window whenever applicable.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7343-gvg-warp-back-delay-when-died/
Signed-off-by: shennetsind <ind@henn.et>
-rw-r--r-- | src/map/pc.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c index 7607db560..917e5c4ce 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7027,14 +7027,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if( sd->pvp_point < 0 ) { - iTimer->add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); + iTimer->add_timer(tick+1, pc_respawn_timer,sd->bl.id,0); return 1|8; } } //GvG if( map_flag_gvg(sd->bl.m) ) { - iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1, pc_respawn_timer, sd->bl.id, 0); return 1|8; } else if( sd->bg_id ) |