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author | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-11-28 23:08:42 +0000 |
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committer | ai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-11-28 23:08:42 +0000 |
commit | c369d1fab6d576c203bbfea30cc619490fe865ce (patch) | |
tree | 34cc39bc8f33a89786e2a75b0e8fcb8ac5096958 | |
parent | f5211cd347e39ea4c97c354006811cd251961687 (diff) | |
download | hercules-c369d1fab6d576c203bbfea30cc619490fe865ce.tar.gz hercules-c369d1fab6d576c203bbfea30cc619490fe865ce.tar.bz2 hercules-c369d1fab6d576c203bbfea30cc619490fe865ce.tar.xz hercules-c369d1fab6d576c203bbfea30cc619490fe865ce.zip |
* Added an option to re-roll the /dice emotion server-side, to prevent cheats during events (bugreport:4194).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14519 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | conf/battle/client.conf | 4 | ||||
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/clif.c | 11 |
5 files changed, 16 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2bad49567..5835f95f8 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,6 +1,7 @@ Date Added 2010/11/28 + * Added an option to re-roll the /dice emotion server-side, to prevent cheats during events (bugreport:4194). [Ai4rei] * Added emotion_type enumeration for clif_emotion constants. [Ai4rei] - Made clif_parse_Emotion use clif_emotion, rather than having it's code inlined. * Added clr_type enumeration for vanish effect constants. [Ai4rei] diff --git a/conf/battle/client.conf b/conf/battle/client.conf index a2db1a6c3..ab46930f5 100644 --- a/conf/battle/client.conf +++ b/conf/battle/client.conf @@ -119,3 +119,7 @@ display_hallucination: yes // Set this to 1 if your client supports status change timers and you want to use them // Clients from 2009 onward support this display_status_timers: yes + +// Randomizes the dice emoticon server-side, to prevent clients from forging +// packets for the desired number. (Note 1) +client_reshuffle_dice: no diff --git a/src/map/battle.c b/src/map/battle.c index 5c6da69e3..c810d4092 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4004,6 +4004,7 @@ static const struct _battle_data { { "invincible.nodamage", &battle_config.invincible_nodamage, 0, 0, 1, }, { "mob_slave_keep_target", &battle_config.mob_slave_keep_target, 0, 0, 1, }, { "autospell_check_range", &battle_config.autospell_check_range, 0, 0, 1, }, + { "client_reshuffle_dice", &battle_config.client_reshuffle_dice, 0, 0, 1, }, // BattleGround Settings { "bg_update_interval", &battle_config.bg_update_interval, 1000, 100, INT_MAX, }, { "bg_short_attack_damage_rate", &battle_config.bg_short_damage_rate, 80, 0, INT_MAX, }, diff --git a/src/map/battle.h b/src/map/battle.h index 230a86007..79ea13b1c 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -471,6 +471,7 @@ extern struct Battle_Config int invincible_nodamage; int mob_slave_keep_target; int autospell_check_range; //Enable range check for autospell bonus. [L0ne_W0lf] + int client_reshuffle_dice; // Reshuffle /dice // [BattleGround Settings] int bg_update_interval; diff --git a/src/map/clif.c b/src/map/clif.c index 85b7d8667..51706f431 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9063,8 +9063,10 @@ void clif_parse_ChangeDir(int fd, struct map_session_data *sd) *------------------------------------------*/ void clif_parse_Emotion(int fd, struct map_session_data *sd) { + int emoticon = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); + if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) { - if (RFIFOB(fd,2) == E_MUTE) {// prevent use of the mute emote [Valaris] + if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris] clif_skill_fail(sd, 1, 0, 1); return; } @@ -9076,7 +9078,12 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) } sd->emotionlasttime = time(NULL) + 1; // not more than 1 per second (using /commands the client can spam it) - clif_emotion(&sd->bl, RFIFOB(fd,2)); + if(battle_config.client_reshuffle_dice && emoticon>=E_DICE1 && emoticon<=E_DICE6) + {// re-roll dice + emoticon = rand()%6+E_DICE1; + } + + clif_emotion(&sd->bl, emoticon); } else clif_skill_fail(sd, 1, 0, 1); } |