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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-20 21:14:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-20 21:14:55 +0000
commit5995a4e648b9103d68c4a47651da1a244feeb3e9 (patch)
tree5e5fe9e33b89a1493688f9f9a21135ed76ea5a00
parent2f45dbbd00c0152591a26e032e67f738cf3d129e (diff)
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- Increased Improve Concentration's hide-revealing range to 3 (7x7)
- Cleaned up a bit the Ankle Snare status code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10042 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_db.txt2
-rw-r--r--src/map/skill.c2
-rw-r--r--src/map/status.c10
4 files changed, 8 insertions, 8 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 55ec2cd2c..723b91cae 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -20,6 +20,8 @@
========================
03/21
+ * Increased Improve Concentration's hide-revealing range to 3 (7x7)
+ [Skotlex]
* Fixed RSX 0806 and General Ygnizem card [Playtester]
03/20
* Corrected itemskill calls in the item_db,
diff --git a/db/skill_db.txt b/db/skill_db.txt
index 9d70d66a7..3aee7235d 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -83,7 +83,7 @@
42,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //MC_MAMMONITE#Mammonite#
43,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_OWL#Owl's Eye#
44,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //AC_VULTURE#Vulture's Eye#
-45,0,6,4,0,0x3,1,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
+45,0,6,4,0,0x3,3,10,1,no,0,0,0,weapon,0 //AC_CONCENTRATION#Improve Concentration#
46,-9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0 //AC_DOUBLE#Double Strafe#
47,-9,6,2,-1,0x2,2,10,1,no,0,0,0,weapon,2 //AC_SHOWER#Arrow Shower#
48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //TF_DOUBLE#Double Attack#
diff --git a/src/map/skill.c b/src/map/skill.c
index 62721eea9..c625ab80f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_ANKLESNARE:
if(sg->val2==0 && tsc){
int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
- if (sc_start2(bl,type,100,sg->skill_lv,sg->group_id,sec))
+ if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8))
{
struct TimerData* td = get_timer(tsc->data[type].timer);
if (td) sec = DIFF_TICK(td->tick, tick);
diff --git a/src/map/status.c b/src/map/status.c
index bc7b5130c..076b8c573 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type)
case SC_CONFUSION:
sc_def = 300 +50*status->str +50*status->int_;
break;
+ case SC_ANKLE:
+ sc_def = 100*status->agi;
+ break;
+
default:
return 0; //Effect that cannot be reduced? Likely a buff.
}
@@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
tick /= 5; //TODO: Reduce skill's duration. But for how long?
break;
case SC_ANKLE:
- if (sd && battle_config.pc_sc_def_rate != 100)
- tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
- else if (battle_config.mob_sc_def_rate != 100)
- tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
- else
- tick -= tick*status->agi/100;
if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
tick /= 5;
// Minimum trap time of 3+0.03*skilllv seconds [celest]