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author | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-23 17:22:46 +0000 |
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committer | toms <toms@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-23 17:22:46 +0000 |
commit | c8458e5001e697c29fcf55d2a55337df5db2e1da (patch) | |
tree | a1ee84f3966825c56df38567edd0d88ca03161fd | |
parent | d3ee2f6695aa3197ebba9df12aaf5a3a6e1859f3 (diff) | |
download | hercules-c8458e5001e697c29fcf55d2a55337df5db2e1da.tar.gz hercules-c8458e5001e697c29fcf55d2a55337df5db2e1da.tar.bz2 hercules-c8458e5001e697c29fcf55d2a55337df5db2e1da.tar.xz hercules-c8458e5001e697c29fcf55d2a55337df5db2e1da.zip |
SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791. Try to reimplement it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8456 54d463be-8e91-2dee-dedb-b68131a5f0ec
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/status.c | 4 |
2 files changed, 6 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 8876eded1..667876d20 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/23
+ * SC_ARMOR_ELEMENT looks like gone away from status_change_start since ... rev 6791.
+ Try to reimplement it. [Toms]
* Fixed HVAN_EXPLOSION [Skotlex]
* Frost Nova won't display a nodamage skill packet (still need to sort out
a way to fix the splash damaged packets) [Skotlex]
diff --git a/src/map/status.c b/src/map/status.c index eb462b19c..f4fcf32a2 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4745,6 +4745,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val case SC_ATKPOTION: case SC_MATKPOTION: case SC_JAILED: + case SC_ARMOR_ELEMENT: // Just delete the current one break; case SC_GOSPEL: //Must not override a casting gospel char. @@ -5539,6 +5540,9 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val val3= status->max_sp; //Base Max SP } break; + case SC_ARMOR_ELEMENT: + break; // It just change the armor element of the player (used by battle_attr_fix) + // So it has no SCB and no skill associated (used by potion scripts) default: if (calc_flag == SCB_NONE && StatusSkillChangeTable[type]==0) { //Status change with no calc, and no skill associated...? unknown? |